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author | shennetsind <ind@henn.et> | 2013-04-02 21:17:14 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-04-02 21:17:14 -0300 |
commit | 57dff2db23556d01beedd8af95a41e4f03f66681 (patch) | |
tree | 2d6c7a7401529371682191532cef05378cb98ff6 /conf/battle | |
parent | 80e90568f0e20766ae4b753395d968bd7a1764f9 (diff) | |
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Follow up 98b26ebbe6b4df336cfccc38821b7a52d5980d01
Updated config description
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'conf/battle')
-rw-r--r-- | conf/battle/player.conf | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/conf/battle/player.conf b/conf/battle/player.conf index b626f3ca0..f493f6b67 100644 --- a/conf/battle/player.conf +++ b/conf/battle/player.conf @@ -46,7 +46,8 @@ basic_skill_check: yes // When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) // That is, when you go to a map and don't move, how long before the monsters will notice you. -// If you attack a monster, it will attack you back regaurdless of this setting. (I think) +// When moving, attacking or doing similar actions, the effect ends instantly. +// Value is also affected by 'invincible_time_inc' mapflag player_invincible_time: 5000 // The time interval for HP to restore naturally. (in milliseconds) |