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author | shennetsind <ind@henn.et> | 2013-04-27 16:04:07 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-04-27 16:04:07 -0300 |
commit | f2942453592621f5d3e4553fa96cd1b417fa74fb (patch) | |
tree | fb111919b69270be57b4a19a4f925dfb23fec86f /conf/battle | |
parent | ad51ea46af4590c7ca51fd55cf63f75de9dc67dc (diff) | |
download | hercules-f2942453592621f5d3e4553fa96cd1b417fa74fb.tar.gz hercules-f2942453592621f5d3e4553fa96cd1b417fa74fb.tar.bz2 hercules-f2942453592621f5d3e4553fa96cd1b417fa74fb.tar.xz hercules-f2942453592621f5d3e4553fa96cd1b417fa74fb.zip |
Fixed Bug #7193 and ...
http://hercules.ws/board/tracker/issue-7193-monsterhp/
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Follow up 0f4a50d13538c3e5d3ca4d3822f92217c8da0479 re-introduced mob_max_skilllvl
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Updated some packet intro dates (special thanks to yommy! <33)
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'conf/battle')
-rw-r--r-- | conf/battle/skill.conf | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index 0f4d6abb6..df419b262 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -275,4 +275,8 @@ dancing_weaponswitch_fix: yes // Skill Trap Type (GvG) // 0: (official) Traps in GvG only make player stop moving after its walk path is complete, and it activates other traps on the way. // 1: Traps in GvG make player stop moving right when stepping over it. -skill_trap_type: 0
\ No newline at end of file +skill_trap_type: 0 + +// Max Possible Level of Monster skills +// Note: If your MVPs are too tough, reduce it to 10. +mob_max_skilllvl: 100
\ No newline at end of file |