diff options
author | Akkarinage <mike.langford@live.co.uk> | 2013-06-14 21:27:02 +0100 |
---|---|---|
committer | Akkarinage <mike.langford@live.co.uk> | 2013-06-14 21:27:02 +0100 |
commit | 3136a514a17ff9874b458673ca3f89bad8e75ce8 (patch) | |
tree | ae8b5eb6ef53d5de6cbdb217d89d823c75bf52a0 /conf/battle/skill.conf | |
parent | 634bcc63b7adff53d817c19195c4060170eeecfc (diff) | |
download | hercules-3136a514a17ff9874b458673ca3f89bad8e75ce8.tar.gz hercules-3136a514a17ff9874b458673ca3f89bad8e75ce8.tar.bz2 hercules-3136a514a17ff9874b458673ca3f89bad8e75ce8.tar.xz hercules-3136a514a17ff9874b458673ca3f89bad8e75ce8.zip |
Whitespace, TABs & Spellings
Replaced indents using spaces with tabs, reducing file sizes and
conforming to standards.
Diffstat (limited to 'conf/battle/skill.conf')
-rw-r--r-- | conf/battle/skill.conf | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index df419b262..bc107f3d7 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -20,7 +20,7 @@ delay_rate: 100 delay_dependon_dex: no delay_dependon_agi: no -// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) +// Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 100 @@ -91,7 +91,7 @@ defunit_not_enemy: no // Do skills do at least 'hits' damage when they don't miss/are blocked? //(for example, will firebolts always do "number of bolts" damage versus plants?) -//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. +//Values (add as appropriate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. skill_min_damage: 6 // The delay rate of monk's combo (Note 2) @@ -128,7 +128,7 @@ traps_setting: 0 summon_flora_setting: 3 // Whether placed down skills will check walls (Note 1) -// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) +// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side) skill_wall_check: yes // When cloaking, Whether the wall is checked or not. (Note 1) @@ -168,7 +168,7 @@ sense_type: 1 // 1 = Athena style (multiple consecutive attacks) finger_offensive_type: 0 -// Grandcross Settings (Dont mess with these) +// Grandcross Settings (Don't mess with these) // If set to no, hit interval is increased based on the amount of mobs standing on the same cell // (means that when there's stacked mobs in the same cell, they won't receive all hits) gx_allhit: no @@ -212,7 +212,7 @@ berserk_cancels_buffs: no max_heal: 9999 max_heal_lv: 11 -// Emergency Recall Guild Skill setting (add as appropiate). +// Emergency Recall Guild Skill setting (add as appropriate). // Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 // 1: Skill is usable outside of woe. @@ -223,7 +223,7 @@ max_heal_lv: 11 // (it will work on GVG castles even if they are set to nowarpto, though) emergency_call: 11 -// Guild Aura Skills setting (add as appropiate). +// Guild Aura Skills setting (add as appropriate). // (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) // Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 @@ -258,7 +258,7 @@ sg_angel_skill_ratio: 10 skill_add_heal_rate: 7 // Whether the damage of EarthQuake with a single target on screen is able to be reflected. -// Note: On offcial server, EQ is reflectable when there is only one target on the screen, +// Note: On official server, EQ is reflectable when there is only one target on the screen, // which might be an exploit to hunt the MVPs. eq_single_target_reflectable: yes |