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author(no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-01-23 20:38:44 +0000
committer(no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-01-23 20:38:44 +0000
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update
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@968 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Date Added
+
+01/23
+ * Forgot a couple small changes [SVN 35] [Ajarn]
+ * Changed map_data.gat and map_data_other_server.gat from unsigned char*
+ to char* (this might be needed, because of unicode or something, please
+ correct me if I'm wrong) [SVN 34] [Ajarn]
+ * Converted decode_zip, enconde_zip, remove_control_chars, mapif_sendall*,
+ and e_mail_check to use char* instead of unsigned char* (again, please test)
+ [SVN 34] [Ajarn]
+ * Modified skill unit group checking in skill_unit_onplace that might have
+ been causing crashes [celest]
+ * Updated packet 0x143 length's for version 14 (2004-11-01Sakexe) and version
+ 16 (2005-01-10Sakexe), thanks to jathena and ice2big [celest]
+ * Fixed login-server compile error with the "new" -> "new_" changes [celest]
+
+01/22
+ * Fixed an error that was in my last commit (optimising g++ build) [SVN 29]
+ [Ajarn]
+ * Made strlib functions char*, instead of unsigned char*. Strings are meant
+ to be char. (Shouldn't break anyhting, but might, please test this for me)
+ [SVN 26] [Ajarn]
+ * Added cast for TXT version [SVN 25] [Ajarn]
+ * Added cast from allocation calls, from void* to intended type [SVN 24] [Ajarn]
+ * Changed bool -> bool_. Still need to make convertions between
+ char* and unsigned char* valid, and some other convertions too.
+ Also, sizeof is being used wierd in map.c, at least g++
+ complains [SVN 22] [Ajarn]
+ * Changed the rest of the class variable names to class_ and all the new
+ variable names to new_, for futher g++ support [SVN 21] [Ajarn]
+ * Update both caster and target's SP after using Soul Change -- thanks to Aalye
+ / Freya [celest]
+ * Force a monster to switch attack target when being casted Provoke [celest]
+ * Corrected description for @enablenpc -- "@npcon" -> "@enablenpc" [celest]
+ * Since job normalising is still buggy require all 1st class skills to check
+ for Basic Skill level when calculating the skill tree [celest]
+
+01/21
+ * Updated packet DB configurations : enable_packet_db, packet_db_ver,
+ -- check the .txt for description [celest]
+
+ Note: For people having connection problems try setting 'enable_packet_db'
+ to 'no'... and use the latest client (01-10Sakexe)
+
+ * Fixed a small typo in 12-06's packets -- 21b => 21d [celest]
+ * Updated packet_db.txt to only contain the latest version, like jAthena,
+ since there's not much point to re-read packets eA already supports
+ (although if you remove all the //'s it can still read multiple versions)
+ [celest]
+ * Added clif_config in clif.c - for keeping packet/client connections related
+ stuff [celest]
+ * Send 'Game Exe not latest version' to a client if it hasn't been authentified
+ yet, but is sending a non-connection-related packet to prevent crashing
+ -- assume the client is using an unknown exe [celest]
+
+01/20
+ * Fixed compile time problems with the non-GC case [MouseJstr]
+ * Introduced aMallocA and aCallocA
+
+ These two functions allocate "atomic" memory which means
+ "memory that does not contain references to other memory".
+
+ This lets the garbage collector ignore these objects when searching
+ memory for references to other objects dramatically increasing
+ performance of the GC.
+
+ When in doubt, use aMalloc and aCalloc. It is better to add
+ a tiny bit of work to the GC then do cause a crash due to memory
+ being cleaned up when it shouldn't.
+ [MouseJstr]
+ * Modified all calls to aMalloc and aCalloc that reference
+ atomic memory to use aMallocA and aCallocA
+ [MouseJstr]
+ * Modified the socket buffer allocator to use "atomic" memory
+ for the fifo data buffers [MouseJstr]
+01/19
+ * added support for the Hans-J. Boehm libC garbage collector
+ (A copy is in http://amber.stormbirds.org/~joshs/gc6.3.tar).
+
+ It is ABSOLUTELY critical for people to use
+ aFree/aMalloc/aCalloc/aStrdup for this to work. If somebody
+ has just used free or malloc, this will crash when used with
+ the garbage collector.
+
+ A amusing environmental variable to set is GC_PRINT_STATS (to 1)
+ so that you see real time statistics of leaked data being
+ recovered.
+
+ grab a copy of the gc6.3.tar.. build it .. install it..
+ modify the Makefile to have the
+
+ CC = gcc -pipe -DGCOLLECT
+ GCLIB = -lgc
+
+ lines... and make the sql servers (the txt server doesn't
+ build using this right now due to stupid Makefile issues)
+
+ [MouseJstr]
+ * SVN 3 on http://svn.stormbirds.org/svn/eathena will be what
+ I diff against when I merge back into delta.. if we ever merge
+ back into delta [MouseJstr]
+ * Removed 12-06 Sakexe detection, since it doesn't seem to work, and
+ might be conflicting with 10-25 clients [celest]
+ * Update the Soul Burn target's SP when it has been successfully reduced to 0,
+ thanks to Aalye / Freya [celest]
+ * Moved SC_PRESERVE and SC_BATTLEORDERS's id so they'll display a status icon
+ when cast, thanks XiaoLin of cAthena [celest]
+ * Added missing code for Preserve -- i totally forgot to add it ^^; [celest]
+
+01/18
+ * Added some skill bug fixes, thanks to Aalye / Freya [celest]
+ - stop player attacking if the target goes into hiding
+ - fixed Sword Reject not working against swords, only daggers
+ - additional check in case Marionette Control doesn't end properly even
+ when one of the partners has logged off
+ * Added stun, bleeding and SP loss effect for Pressure, thanks to DracoRpg
+ [celest]
+ * TEST: Fixed more compile warnings in MSVC [celest]
+ * TEST: Fixed some compile errors in MS Visual C++, thanks to Ser [celest]
+
+01/17
+ * Some rewrites in skill_delayfix [celest]
+ - If the delay is < 0, add the weapon aspd delay to it
+ - If the skill is not weapon type, and has 0 delay, add 300ms as default
+ * Added min_skill_delay_limit as the minimum allowed delay for any skills
+ [celest]
+ * Some tidying up in battle_get_ functions [celest]
+ * Set exp table and job bonus table to 0 before reading - might solve some
+ memory bugs [celest]
+ * Updated skill range leniency code - If possible try and move towards the
+ skill target so that when casting it no longer falls out of range [celest]
+
+01/15
+ * Added effects to enemies for Gospel [celest]
+ * Added mobs spawn to all Yuno fields (according to 4th Jan patch) [Lupus]
+
+01/14
+ * Added party supporting effects for Gospel [celest]
+
01/13
* Added and testing support for 2004-12-06Sakexe [celest]
* Removed emblem changing requiring Glory of Guild limited to TXT only [celest]