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authorKenpachi Developer <Kenpachi.Developer@gmx.de>2020-05-17 02:17:18 +0200
committerKenpachi Developer <Kenpachi.Developer@gmx.de>2020-06-01 02:01:54 +0200
commit6f41ba4268b87b9e23273270bd50f5ffaedf4485 (patch)
treeba8d51377b3b557607748b61c9d90bd9b90edebc
parentb7651c05a0beffd3953341dec67f85f75e216e66 (diff)
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Remove unused variable nocast from struct s_skill_db
-rw-r--r--src/map/skill.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index 30b70d037..1db2940af 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -1765,7 +1765,6 @@ struct s_skill_db {
int weapon,ammo,ammo_qty[MAX_SKILL_LEVEL],state,spiritball[MAX_SKILL_LEVEL];
int itemid[MAX_SKILL_ITEM_REQUIRE],amount[MAX_SKILL_ITEM_REQUIRE];
int castnodex[MAX_SKILL_LEVEL], delaynodex[MAX_SKILL_LEVEL];
- int nocast;
int unit_id[2];
int unit_layout_type[MAX_SKILL_LEVEL];
int unit_range[MAX_SKILL_LEVEL];