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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-08 13:43:48 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-08 13:43:48 +0000 |
commit | 84f97d418a39f8c4d95757623a08fbd02196e5a2 (patch) | |
tree | 454f96684e4bf7f03a0786ccfe4590b2fa66c239 | |
parent | 59aae2ed7a29f22b90bec24962e83d7a420dc4d1 (diff) | |
download | hercules-84f97d418a39f8c4d95757623a08fbd02196e5a2.tar.gz hercules-84f97d418a39f8c4d95757623a08fbd02196e5a2.tar.bz2 hercules-84f97d418a39f8c4d95757623a08fbd02196e5a2.tar.xz hercules-84f97d418a39f8c4d95757623a08fbd02196e5a2.zip |
- Moved attackedcount to md->state and made it an unsigned char.
- Autospell delay time is now the skill's full delay.
- Removed variable attackedplayers, since Aegis is state driven, the best approximation to Aegis would be to use the last player that hit the mob.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9436 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/map.h | 3 | ||||
-rw-r--r-- | src/map/mob.c | 44 | ||||
-rw-r--r-- | src/map/skill.c | 4 |
4 files changed, 21 insertions, 32 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 0ea330629..9d5b80263 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,8 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2006/12/08 + * Autospell delay time is now the skill's full delay. [Skotlex] 2006/12/07 * Fixed ladmin's linux compilation and moved some platform specific defines to cbasetypes.h [FlavioJS] diff --git a/src/map/map.h b/src/map/map.h index 5bf9ab006..c7234dc29 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -944,6 +944,7 @@ struct mob_data { unsigned alchemist: 1; unsigned no_random_walk: 1; unsigned killer: 1; + unsigned char attacked_count; //For rude attacked. int provoke_flag; // Celest } state; struct guardian_data* guardian_data; @@ -956,8 +957,6 @@ struct mob_data { struct item *lootitem; short spawn_n; //Spawn data index on the map server. short class_; - short attacked_count; - unsigned char attacked_players; unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex] int level; int target_id,attacked_id; diff --git a/src/map/mob.c b/src/map/mob.c index fba065463..2911572cb 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -677,8 +677,6 @@ int mob_spawn (struct mob_data *md) malloc_set(&md->state, 0, sizeof(md->state)); status_calc_mob(md, 1); md->attacked_id = 0; - md->attacked_players = 0; - md->attacked_count = 0; md->target_id = 0; md->move_fail_count = 0; @@ -1077,7 +1075,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) // Abnormalities if((md->sc.opt1 > 0 && md->sc.opt1 != OPT1_STONEWAIT) || md->sc.data[SC_BLADESTOP].timer != -1) { //Should reset targets. - md->target_id = md->attacked_id = md->attacked_players = 0; + md->target_id = md->attacked_id = 0; return 0; } @@ -1122,7 +1120,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) (!mob_can_reach(md, tbl, md->min_chase, MSS_RUSH)))) { //Rude-attacked (avoid triggering due to can-walk delay). if (DIFF_TICK(tick, md->ud.canmove_tick) > 0 && - md->attacked_count++ >= RUDE_ATTACKED_COUNT) + md->state.attacked_count++ >= RUDE_ATTACKED_COUNT) mobskill_use(md, tick, MSC_RUDEATTACKED); } } else @@ -1137,7 +1135,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) ((TBL_PC*)abl)->state.gangsterparadise ) ) { //Can't attack back - if (md->attacked_count++ >= RUDE_ATTACKED_COUNT) { + if (md->state.attacked_count++ >= RUDE_ATTACKED_COUNT) { if (mobskill_use(md, tick, MSC_RUDEATTACKED) == 0 && can_move) { int dist = rand() % 10 + 1;//Œã‘Þ‚·‚é‹——£ @@ -1155,8 +1153,8 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) { //Change if the new target is closer than the actual one //or if the previous target is not attacking the mob. [Skotlex] md->target_id = md->attacked_id; // set target - if (md->attacked_count) - md->attacked_count--; //Should we reset rude attack count? + if (md->state.attacked_count) + md->state.attacked_count--; //Should we reset rude attack count? md->min_chase = dist+md->db->range3; if(md->min_chase>MAX_MINCHASE) md->min_chase=MAX_MINCHASE; @@ -1173,7 +1171,6 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) md->state.skillstate = MSS_RUSH; } //Clear it since it's been checked for already. - md->attacked_players = 0; md->attacked_id = 0; } @@ -1597,10 +1594,6 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) if (!src) return; - md->attacked_players++; - if (!md->attacked_players) //Counter overflow o.O - md->attacked_players++; - if(md->nd) mob_script_callback(md, src, CALLBACK_ATTACK); @@ -1609,8 +1602,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) { struct map_session_data *sd = (TBL_PC*)src; char_id = sd->status.char_id; - if(rand()%1000 < 1000/md->attacked_players) - md->attacked_id = src->id; + md->attacked_id = src->id; break; } case BL_HOM: //[orn] @@ -1619,8 +1611,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) flag = 1; if (hd->master) char_id = hd->master->status.char_id; - if(rand()%1000 < 1000/md->attacked_players) - md->attacked_id = src->id; + md->attacked_id = src->id; break; } case BL_PET: @@ -1631,7 +1622,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) damage=(damage*battle_config.pet_attack_exp_rate)/100; //Modify logged damage accordingly. } //Let mobs retaliate against the pet's master [Skotlex] - if(pd->msd && rand()%1000 < 1000/md->attacked_players) + if(pd->msd) md->attacked_id = pd->msd->bl.id; break; } @@ -1642,18 +1633,15 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) struct map_session_data* msd = map_id2sd(md2->master_id); if (msd) char_id = msd->status.char_id; } - if(rand()%1000 < 1000/md->attacked_players) - { //Let players decide whether to retaliate versus the master or the mob. [Skotlex] - if (md2->master_id && battle_config.retaliate_to_master) - md->attacked_id = md2->master_id; - else - md->attacked_id = src->id; - } + //Let players decide whether to retaliate versus the master or the mob. [Skotlex] + if (md2->master_id && battle_config.retaliate_to_master) + md->attacked_id = md2->master_id; + else + md->attacked_id = src->id; break; } default: //For all unhandled types. - if(rand()%1000 < 1000/md->attacked_players) - md->attacked_id = src->id; + md->attacked_id = src->id; } //Log damage... if (char_id && damage > 0) { @@ -2739,8 +2727,8 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) case MSC_AFTERSKILL: flag = (md->ud.skillid == c2); break; case MSC_RUDEATTACKED: - flag = (md->attacked_count >= RUDE_ATTACKED_COUNT); - if (flag) md->attacked_count = 0; //Rude attacked count should be reset after the skill condition is met. Thanks to Komurka [Skotlex] + flag = (md->state.attacked_count >= RUDE_ATTACKED_COUNT); + if (flag) md->state.attacked_count = 0; //Rude attacked count should be reset after the skill condition is met. Thanks to Komurka [Skotlex] break; case MSC_MASTERHPLTMAXRATE: flag = ((fbl = mob_getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break; diff --git a/src/map/skill.c b/src/map/skill.c index ff75a71f9..3c13187d6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1455,7 +1455,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int //Set canact delay. [Skotlex] ud = unit_bl2ud(src); if (ud) { - rate = skill_delayfix(src, skill, skilllv)/2; + rate = skill_delayfix(src, skill, skilllv); if (DIFF_TICK(ud->canact_tick, tick + rate) < 0) ud->canact_tick = tick+rate; } @@ -1625,7 +1625,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * //Set canact delay. [Skotlex] ud = unit_bl2ud(bl); if (ud) { - rate = skill_delayfix(bl, skillid, skilllv)/2; + rate = skill_delayfix(bl, skillid, skilllv); if (DIFF_TICK(ud->canact_tick, tick + rate) < 0) ud->canact_tick = tick+rate; } |