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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-24 14:33:31 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-24 14:33:31 +0000 |
commit | 4f8feb79e16e222a71d4fb3b057688ca8285d002 (patch) | |
tree | 84aa2668805b63a55589aa19d64b0fc34fa67ab6 | |
parent | d257a8eea5c92370e8d0e3e2912ac3073015020a (diff) | |
download | hercules-4f8feb79e16e222a71d4fb3b057688ca8285d002.tar.gz hercules-4f8feb79e16e222a71d4fb3b057688ca8285d002.tar.bz2 hercules-4f8feb79e16e222a71d4fb3b057688ca8285d002.tar.xz hercules-4f8feb79e16e222a71d4fb3b057688ca8285d002.zip |
* Some rewrites on Basilica
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1172 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-SVN.txt | 1 | ||||
-rw-r--r-- | src/map/mob.c | 3 | ||||
-rw-r--r-- | src/map/pc.c | 22 | ||||
-rw-r--r-- | src/map/skill.c | 249 | ||||
-rw-r--r-- | src/map/skill.h | 1 |
5 files changed, 109 insertions, 167 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt index f81338f01..79a4992f2 100644 --- a/Changelog-SVN.txt +++ b/Changelog-SVN.txt @@ -1,6 +1,7 @@ Date Added 02/24 + * Some rewrites on Basilica [celest] * Fixed another bad typo in skill list_num reading, thanks to orn [celest] * Fixed Steal Item Rate. It has been multiplied twice on common_item_drop value for any kinds of items. [Lupus] e.g. If you set droprate of comman items to 500%, then even rare items could be stolen more easily. Thanks to Freya diff --git a/src/map/mob.c b/src/map/mob.c index 130852c97..bce79d5f8 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -507,8 +507,7 @@ static int mob_walk(struct mob_data *md,unsigned int tick,int data) return 0; } - if (skill_check_basilica (&md->bl,x+dx,y+dy) || - skill_check_moonlit (&md->bl,x+dx,y+dy)) { + if (skill_check_moonlit (&md->bl,x+dx,y+dy)) { mob_walktoxy_sub(md); return 0; } diff --git a/src/map/pc.c b/src/map/pc.c index 3110726d2..b7b80b525 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -2894,10 +2894,14 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt if(sd->sc_data[SC_DANCING].timer!=-1) // clear dance effect when warping [Valaris] skill_stop_dancing(&sd->bl,0); if (sd->sc_data[SC_BASILICA].timer!=-1) { - int i; + /*int i; for (i=0;i<MAX_SKILLUNITGROUP;i++) if (sd->skillunit[i].skill_id==HP_BASILICA) - skill_delunitgroup(&sd->skillunit[i]); + skill_delunitgroup(&sd->skillunit[i]);*/ + + struct skill_unit_group *sg = (struct skill_unit_group *)sd->sc_data[SC_BASILICA].val4; + if (sg && sg->src_id == sd->bl.id) + skill_delunitgroup (sg); status_change_end(&sd->bl,SC_BASILICA,-1); } } @@ -3276,10 +3280,12 @@ static int pc_walk(int tid,unsigned int tick,int id,int data) skill_devotion2(&sd->bl,sd->sc_data[SC_DEVOTION].val1); if (sd->sc_data[SC_BASILICA].timer!=-1) { // Basilica cancels if caster moves [celest] - int i; + /*int i; for (i=0;i<MAX_SKILLUNITGROUP;i++) - if (sd->skillunit[i].skill_id==HP_BASILICA) - skill_delunitgroup(&sd->skillunit[i]); + if (sd->skillunit[i].skill_id==HP_BASILICA*/ + struct skill_unit_group *sg = (struct skill_unit_group *)sd->sc_data[SC_BASILICA].val4; + if (sg && sg->src_id == sd->bl.id) + skill_delunitgroup (sg); status_change_end(&sd->bl,SC_BASILICA,-1); } } @@ -3710,9 +3716,11 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data) //if((opt = status_get_option(bl)) != NULL && *opt&0x46) if((opt = status_get_option(bl)) != NULL && *opt&0x42) return 0; - if(((sc_data = status_get_sc_data(bl)) != NULL && sc_data[SC_TRICKDEAD].timer != -1) || - ((sc_data = status_get_sc_data(bl)) != NULL && sc_data[SC_BASILICA].timer != -1 )) + if((sc_data = status_get_sc_data(bl)) != NULL) { + if (sc_data[SC_TRICKDEAD].timer != -1 || + sc_data[SC_BASILICA].timer != -1) return 0; + } if(sd->skilltimer != -1 && pc_checkskill(sd,SA_FREECAST) <= 0) return 0; diff --git a/src/map/skill.c b/src/map/skill.c index 3eb77bf70..0b118eb96 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1,4 +1,4 @@ -// $Id: skill.c,v 1.8 2004/01/07 10:46:38 PM Celestia $ +// $Id: skill.c,v 1.8 2004/02/24 10:28:24 PM Celestia $ /* スキル?係 */ #include <stdio.h> @@ -3506,25 +3506,13 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case HP_BASILICA: /* バジリカ */ { - // cancel Basilica if already in effect - struct status_change *sc_data = status_get_sc_data(src); - if(sc_data && sc_data[SC_BASILICA].timer != -1){ - struct skill_unit *su; - if ((su = (struct skill_unit *)sc_data[SC_BASILICA].val4)) { - struct skill_unit_group *sg; - if ((sg = su->group) && sg->src_id == sd->bl.id) { - status_change_end(src,SC_BASILICA,-1); - skill_delunitgroup (sg); - break; - } - } - } else { - // otherwise allow casting - status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - skill_clear_unitgroup(src); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_unitsetting(src,skillid,skilllv,src->x,src->y,0); - } + struct skill_unit_group *sg; + battle_stopwalking(src,1); + skill_clear_unitgroup(src); + clif_skill_nodamage(src,bl,skillid,skilllv,1); + sg = skill_unitsetting(src,skillid,skilllv,src->x,src->y,0); + status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,(int)sg, + skill_get_time(skillid,skilllv),0); } break; @@ -5147,11 +5135,6 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, val2 = status_get_luk(src)/10; break; - case HP_BASILICA: /* バジリカ */ - //Fix to prevent the priest from walking while Basilica is up. - battle_stopwalking(src,1); - break; - case PF_FOGWALL: /* フォグウォ?ル */ if(sc_data && sc_data[SC_DELUGE].timer!=-1) limit *= 2; break; @@ -5227,51 +5210,36 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, unit->val2=val2; unit->limit=limit; unit->range=range; - + // [celest] - if (sc_data) { - // attach the unit's id to the caster - switch (skillid) { - case HP_BASILICA: - if (sc_data[SC_BASILICA].timer!=-1) - sc_data[SC_BASILICA].val4 = (int)unit; - break; - case GD_LEADERSHIP: - { - struct map_session_data *sd = (struct map_session_data *)src; - if (sd) - sd->state.leadership_flag = (int)unit; - } - break; - case GD_GLORYWOUNDS: - { - struct map_session_data *sd = (struct map_session_data *)src; - if (sd) - sd->state.glorywounds_flag = (int)unit; - } - break; - case GD_SOULCOLD: - { - struct map_session_data *sd = (struct map_session_data *)src; - if (sd) - sd->state.soulcold_flag = (int)unit; - } - break; - case GD_HAWKEYES: - { - struct map_session_data *sd = (struct map_session_data *)src; - if (sd) - sd->state.hawkeyes_flag = (int)unit; + if (sc_data && src->type == BL_PC) { + struct map_session_data *sd = (struct map_session_data *)src; + if (sd) { + // attach the unit's id to the caster + switch (skillid) { + case GD_LEADERSHIP: + sd->state.leadership_flag = (int)group; + break; + case GD_GLORYWOUNDS: + sd->state.glorywounds_flag = (int)group; + break; + case GD_SOULCOLD: + sd->state.soulcold_flag = (int)unit; + break; + case GD_HAWKEYES: + sd->state.hawkeyes_flag = (int)unit; + break; } - break; } } + if (range==0 && active_flag) map_foreachinarea(skill_unit_effect,unit->bl.m ,unit->bl.x,unit->bl.y,unit->bl.x,unit->bl.y ,0,&unit->bl,gettick(),1); } } + return group; } @@ -5352,7 +5320,7 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int break; } status_change_start(bl,type,sg->skill_lv,(int)src,0,0, - skill_get_time2(sg->skill_id,sg->skill_lv),0); + skill_get_time2(sg->skill_id,sg->skill_lv),0); break; case 0x9e: /* 子守唄 */ @@ -5373,7 +5341,6 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int case 0xad: /* 私を忘れないで… */ case 0xae: /* 幸運のキス */ case 0xaf: /* サ?ビスフォ?ユ? */ - case 0xb4: if (sg->src_id==bl->id) break; if (sc_data && sc_data[type].timer!=-1) { @@ -5386,6 +5353,19 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0); break; + case 0xb4: // Basilica + if (battle_check_target(&src->bl,bl,BCT_NOENEMY)>0) { + if (sc_data && sc_data[type].timer!=-1) { + struct skill_unit_group *sg2 = (struct skill_unit_group *)sc_data[type].val4; + if (sg2 && (sg2 == src->group || DIFF_TICK(sg->tick,sg2->tick)<=0)) + break; + } else + status_change_start(bl,type,sg->skill_lv,(int)src,0,0, + skill_get_time2(sg->skill_id,sg->skill_lv),0); + } else if (!status_get_mode(bl)&0x20) + skill_blown(&src->bl,bl,1); + break; + case 0xb6: /* フォグウォ?ル */ if (sc_data && sc_data[type].timer!=-1) { unit2 = (struct skill_unit *)sc_data[type].val4; @@ -5655,18 +5635,17 @@ int skill_unit_onplace_timer(struct skill_unit *src,struct block_list *bl,unsign } break; - //case 0xb4: /* バジリカ */ - /*if (battle_check_target(&src->bl,bl,BCT_ENEMY)>0 && - !(status_get_mode(bl)&0x20)) + // Basilica + case 0xb4: /* バジリカ */ + if (battle_check_target(&src->bl,bl,BCT_ENEMY)>0 && + !(status_get_mode(bl)&0x20)) skill_blown(&src->bl,bl,1); if (sg->src_id==bl->id) break; - if (battle_check_target(&src->bl,bl,BCT_NOENEMY)>0) { - type = SkillStatusChangeTable[sg->skill_id]; - status_change_start(bl,type,sg->skill_lv,sg->val1,sg->val2, - (int)src,sg->interval+100,0); - } - break;*/ + if (battle_check_target(&src->bl,bl,BCT_NOENEMY)>0 && sc_data && sc_data[type].timer == -1) + status_change_start(bl,type,sg->skill_lv,(int)src,0,0, + skill_get_time2(sg->skill_id,sg->skill_lv),0); + break; case 0xb7: /* スパイダ?ウェッブ */ if(sg->val2==0){ @@ -5773,12 +5752,17 @@ int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int t case 0xad: /* 私を忘れないで… */ case 0xae: /* 幸運のキス */ case 0xaf: /* サ?ビスフォ?ユ? */ - case 0xb4: if (sc_data[type].timer!=-1 && sc_data[type].val4==(int)src) { status_change_end(bl,type,-1); } break; + case 0xb4: // Basilica + if (sc_data[type].timer!=-1 && sc_data[type].val4==(int)sg) { + status_change_end(bl,type,-1); + } + break; + case 0xb6: { struct block_list *target = map_id2bl(sg->val2); @@ -6872,18 +6856,12 @@ int skill_use_id( struct map_session_data *sd, int target_id, } if (sc_data[SC_BASILICA].timer != -1) { // Disallow all other skills in Basilica [celest] - struct skill_unit *su; - if ((su = (struct skill_unit *)sc_data[SC_BASILICA].val4)) { - struct skill_unit_group *sg; - // if caster is the owner of basilica - if ((sg = su->group) && sg->src_id == sd->bl.id) { - // status_change_end(&sd->bl,SC_BASILICA,-1); - // skill_delunitgroup (sg); - if (skill_num != HP_BASILICA) return 0; - } // otherwise... - else - return 0; - } + struct skill_unit_group *sg = (struct skill_unit_group *)sc_data[SC_BASILICA].val4; + // if caster is the owner of basilica + if (sg && sg->src_id == sd->bl.id && + skill_num == HP_BASILICA) ; // do nothing + // otherwise... + else return 0; } /* 演奏/ダンス中 */ if(sc_data[SC_DANCING].timer!=-1 ){ @@ -6902,21 +6880,6 @@ int skill_use_id( struct map_session_data *sd, int target_id, if(sd->status.option&2 && skill_num!=TF_HIDING && skill_num!=AS_GRIMTOOTH && skill_num!=RG_BACKSTAP && skill_num!=RG_RAID ) return 0; - /*if(map[sd->bl.m].flag.gvg){ //GvGで使用できないスキル - switch(skill_num){ - case SM_ENDURE: - case AL_TELEPORT: - case AL_WARP: - case WZ_ICEWALL: - case TF_BACKSLIDING: - //case LK_BERSERK: // now usable in WoE - celest - case HP_BASILICA: - case HP_ASSUMPTIO: - case ST_CHASEWALK: - return 0; - } - }*/ - if(skill_get_inf2(skill_num)&0x200 && sd->bl.id == target_id) return 0; //直前のスキルが何か?える必要のあるスキル @@ -7105,13 +7068,25 @@ int skill_use_id( struct map_session_data *sd, int target_id, casttime = 700; break; case HP_BASILICA: /* バジリカ */ - if (skill_check_unit_range(sd->bl.m,sd->bl.x,sd->bl.y,sd->skillid,sd->skilllv)) { - clif_skill_fail(sd,sd->skillid,0,0); - return 0; - } - if (skill_check_unit_range2(sd->bl.m,sd->bl.x,sd->bl.y,sd->skillid,sd->skilllv)) { - clif_skill_fail(sd,sd->skillid,0,0); - return 0; + { + if (skill_check_unit_range(sd->bl.m,sd->bl.x,sd->bl.y,sd->skillid,sd->skilllv)) { + clif_skill_fail(sd,sd->skillid,0,0); + return 0; + } + if (skill_check_unit_range2(sd->bl.m,sd->bl.x,sd->bl.y,sd->skillid,sd->skilllv)) { + clif_skill_fail(sd,sd->skillid,0,0); + return 0; + } + // cancel Basilica if already in effect + struct status_change *sc_data = status_get_sc_data(&sd->bl); + if(sc_data && sc_data[SC_BASILICA].timer != -1) { + struct skill_unit_group *sg = (struct skill_unit_group *)sc_data[SC_BASILICA].val4; + if (sg && sg->src_id == sd->bl.id) { + status_change_end(&sd->bl,SC_BASILICA,-1); + skill_delunitgroup (sg); + return 0; + } + } } break; case GD_BATTLEORDER: @@ -7217,31 +7192,19 @@ int skill_use_pos( struct map_session_data *sd, sc_data[SC_MARIONETTE].timer != -1) return 0; /* ?態異常や沈?など */ - if (sc_data[SC_BASILICA].timer != -1) { // Basilica cancels if caster moves [celest] - struct skill_unit *su; - if ((su = (struct skill_unit *)sc_data[SC_BASILICA].val4)) { - struct skill_unit_group *sg; - // if caster is the owner of basilica - if ((sg = su->group) && sg->src_id == sd->bl.id) { - // status_change_end(&sd->bl,SC_BASILICA,-1); - // skill_delunitgroup (sg); - if (skill_num != HP_BASILICA) return 0; - } // otherwise... - else - return 0; - } + if (sc_data[SC_BASILICA].timer != -1) { + struct skill_unit_group *sg = (struct skill_unit_group *)sc_data[SC_BASILICA].val4; + // if caster is the owner of basilica + if (sg && sg->src_id == sd->bl.id && + skill_num == HP_BASILICA) ; // do nothing + // otherwise... + else return 0; } } if(sd->status.option&2) return 0; -/* if(map[sd->bl.m].flag.gvg && - (skill_num == SM_ENDURE || skill_num == AL_TELEPORT || - skill_num == AL_WARP || skill_num == WZ_ICEWALL || - skill_num == TF_BACKSLIDING)) - return 0;*/ - sd->skillid = skill_num; sd->skilllv = skill_lv; if(skill_lv <= 0) return 0; @@ -7751,35 +7714,7 @@ int skill_frostjoke_scream(struct block_list *bl,va_list ap) return 0; } -/*========================================== - * Basilica creates a 'safe zone' [celest] - *------------------------------------------ - */ -static int skill_basilica_count(struct block_list *bl,va_list ap) -{ - int *c; - struct skill_unit *unit; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, (unit=(struct skill_unit *)bl)); - nullpo_retr(0, unit->group); - c=va_arg(ap,int *); - - if(unit && unit->group->unit_id == 0xb4 && c) - (*c)++; - return 0; -} - -int skill_check_basilica (struct block_list *bl, int dx, int dy) -{ - int c=0; - nullpo_retr(0, bl); - map_foreachinarea(skill_basilica_count,bl->m, - dx-1,dy-1,dx+1,dy+1,BL_SKILL,&c); - return (c>0); -} /*========================================== * Moonlit creates a 'safe zone' [celest] *------------------------------------------ @@ -8208,8 +8143,8 @@ struct skill_unit *skill_initunit(struct skill_unit_group *group,int idx,int x,i map_addblock(&unit->bl); clif_skill_setunit(unit); -// if (group->skill_id==HP_BASILICA) -// skill_basilica_cell(unit,CELL_SETBASILICA); + if (group->skill_id==HP_BASILICA) + skill_basilica_cell(unit,CELL_SETBASILICA); return unit; } @@ -8237,8 +8172,8 @@ int skill_delunit(struct skill_unit *unit) &unit->bl,gettick(),0); } -// if (group->skill_id==HP_BASILICA) -// skill_basilica_cell(unit,CELL_CLRBASILICA); + if (group->skill_id==HP_BASILICA) + skill_basilica_cell(unit,CELL_CLRBASILICA); clif_skill_delunit(unit); diff --git a/src/map/skill.h b/src/map/skill.h index 72653e9a9..2fb7b765a 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -157,7 +157,6 @@ void skill_stop_dancing(struct block_list *src, int flag); int skill_castcancel(struct block_list *bl,int type); int skill_gangsterparadise(struct map_session_data *sd ,int type); -int skill_check_basilica (struct block_list *bl, int dx, int dy); int skill_check_moonlit (struct block_list *bl, int dx, int dy); void skill_brandishspear_first(struct square *tc,int dir,int x,int y); void skill_brandishspear_dir(struct square *tc,int dir,int are); |