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author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-07 16:37:01 +0000 |
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committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-07 16:37:01 +0000 |
commit | 73d561641f28427aabef554fc8a39cce3dd7cc3c (patch) | |
tree | 6770b6596b2125de5179bdc4c7eb2277b2ebae80 | |
parent | 28b0c6e25681344c7c51009d767e7940e5b7858a (diff) | |
download | hercules-73d561641f28427aabef554fc8a39cce3dd7cc3c.tar.gz hercules-73d561641f28427aabef554fc8a39cce3dd7cc3c.tar.bz2 hercules-73d561641f28427aabef554fc8a39cce3dd7cc3c.tar.xz hercules-73d561641f28427aabef554fc8a39cce3dd7cc3c.zip |
- Updating refine method according to BugReport 2156
- Little fix on mjolnir_seal.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13199 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/merchants/advanced_refiner.txt | 178 | ||||
-rw-r--r-- | npc/quests/seals/mjolnir_seal.txt | 252 |
2 files changed, 102 insertions, 328 deletions
diff --git a/npc/merchants/advanced_refiner.txt b/npc/merchants/advanced_refiner.txt index a82de58d5..d3cd7d2b3 100644 --- a/npc/merchants/advanced_refiner.txt +++ b/npc/merchants/advanced_refiner.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.0 +//= 1.2 //===== Compatible With: ===================================== //= Eathena SVN //===== Description: ========================================= @@ -19,6 +19,7 @@ //===== Additional Comments: ================================= //= 1.0 First Version. [L0ne_W0lf] //= 1.1 Fixed a weird carriage return. o_o [L0ne_W0lf] +//= 1.2 Optimizing refine method [Zephyrus] //============================================================ payon,174,138,0 script Suhnbi#cash 85,{ @@ -28,128 +29,70 @@ payon,174,138,0 script Suhnbi#cash 85,{ mes "armor and equipment, so let me"; mes "know what you want to refine."; next; - set .@strRetPart1$,getequipname(1); - set .@strRetPart2$,getequipname(2); - set .@strRetPart3$,getequipname(3); - set .@strRetPart4$,getequipname(4); - set .@strRetPart5$,getequipname(5); - set .@strRetPart6$,getequipname(6); - set .@strRetPart7$,getequipname(7); - set .@strRetPart8$,getequipname(8); - set .@strRetPart9$,getequipname(9); - set .@strRetPart10$,getequipname(10); + + setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; + set .@menu$,""; + for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) + { + if( getequipisequiped(.@i) ) + set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; - set .@menu$,.@strRetPart1$+":"+.@strRetPart2$+":"+.@strRetPart3$+":"+.@strRetPart4$+":"+.@strRetPart5$+":"+.@strRetPart6$+":"+.@strRetPart7$+":"+.@strRetPart8$+":"+.@strRetPart9$+":"+.@strRetPart10$; + set .@menu$, .@menu$ + ":"; + } + set .@part,select(.@menu$); - switch(select(.@menu$)) { - case 1: - set .@part,1; - if (getequipisequiped(1) == 0) { - mes "[Suhnbi]"; - mes "Do you want me to refine your skull?"; - close; - } - break; - case 2: - set .@part,2; - if (getequipisequiped(2) == 0) { - mes "[Suhnbi]"; - mes "I'll refine your torso with my own passionate body!"; - close; - } - break; - case 3: - set .@part,3; - if (getequipisequiped(3) == 0) { - mes "[Suhnbi]"; - mes "Sorry, there ain't any technology yet to put rockets on your left hand..."; - close; - } - break; - case 4: - set .@part,4; - if (getequipisequiped(4) == 0) { - mes "[Suhnbi]"; - mes "Sorry, there ain't any technology yet to put rockets on your right hand..."; - close; - } - break; - case 5: - set .@part,5; - if (getequipisequiped(5) == 0) { - mes "[Suhnbi]"; - mes "You're not even wearing a garment? Are you?"; - close; - } - break; - case 6: - set .@part,6; - if (getequipisequiped(6) == 0) { - mes "[Suhnbi]"; - mes "What do I look like, a makeover artist? I can't refine your bare feet!"; - close; - } - break; - case 7: - set .@part,7; - if (getequipisequiped(7) == 0) { - mes "[Suhnbi]"; - mes "Um... You're not wearing an Accessory."; - close; - } - break; - case 8: - set .@part,8; - if (getequipisequiped(8) == 0) { - mes "[Suhnbi]"; - mes "Accessory? You're not wearing one of those."; - close; - } - break; - case 9: - set .@part,9; - if (getequipisequiped(9) == 0) { - mes "[Suhnbi]"; - mes "I refine equipment. I don't give hair cuts."; - close; - } - break; - case 10: - set .@part,10; - if (getequipisequiped(10) == 0) { - mes "[Suhnbi]"; - mes "What am I, your personal hairstylist?. Go to the salon if you want work done on your precious hair."; - close2; + if( !getequipisequiped(.@part) ) + { + mes "[Suhnbi]"; + switch(.@part) + { + case 1: mes "Do you want me to refine your skull?"; break; + case 2: mes "I'll refine your torso with my own passionate body!"; break; + case 3: mes "Sorry, there ain't any technology yet to put rockets on your left hand..."; break; + case 4: mes "Sorry, there ain't any technology yet to put rockets on your right hand..."; break; + case 5: mes "You're not even wearing a garment? Are you?"; break; + case 6: mes "What do I look like, a makeover artist? I can't refine your bare feet!"; break; + case 7: mes "Um... You're not wearing an Accessory."; break; + case 8: mes "Accessory? You're not wearing one of those."; break; + case 9: mes "I refine equipment. I don't give hair cuts."; break; + case 10: mes "What am I, your personal hairstylist?. Go to the salon if you want work done on your precious hair."; break; } - break; + close; } + - if (getequipisenableref(.@part) == 0) { + if( !getequipisenableref(.@part) ) + { mes "[Suhnbi]"; mes "I don't think I can refine this item at all."; close; } - if (getequipisidentify(.@part) == 0) { + if( !getequipisidentify(.@part) ) + { mes "[Suhnbi]"; mes "This is has not been identified. So, it can't be refined..."; close; } - if (getequiprefinerycnt(.@part) >= 10) { + if( getequiprefinerycnt(.@part) >= 10 ) + { mes "[Suhnbi]"; mes "This item cannot be refined because it has already reached its maximum level..."; close; } + // Make sure you have the neccessary items and Zeny to refine your items // Determines chance of failure and verifies that you want to continue. - switch(getequipweaponlv(.@part)) { - case 1: callsub S_RefineValidate,1,7620,50,.@part; break; - case 2: callsub S_RefineValidate,2,7620,200,.@part; break; - case 3: callsub S_RefineValidate,3,7620,5000,.@part; break; - case 4: callsub S_RefineValidate,4,7620,20000,.@part; break; - default: callsub S_RefineValidate,0,7619,2000,.@part; break; + switch( getequipweaponlv(.@part) ) + { + case 1: callsub S_RefineValidate,1,7620,50,.@part; break; + case 2: callsub S_RefineValidate,2,7620,200,.@part; break; + case 3: callsub S_RefineValidate,3,7620,5000,.@part; break; + case 4: callsub S_RefineValidate,4,7620,20000,.@part; break; + default: callsub S_RefineValidate,0,7619,2000,.@part; break; } - if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) { + if( getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100) ) + { mes "[Suhnbi]"; mes "Clink! Clank! Clunk!"; SuccessRefItem .@part; @@ -160,7 +103,8 @@ payon,174,138,0 script Suhnbi#cash 85,{ mes "It's been a while since I've made such a fine weapon. You must be happy because it has become stronger!"; close; } - else { + else + { mes "[Suhnbi]"; mes "Clink! Clank! Clunk!"; FailedRefItem .@part; @@ -182,12 +126,14 @@ payon,174,138,0 script Suhnbi#cash 85,{ S_RefineValidate: mes "[Suhnbi]"; if (getarg(0)) - mes "A level "+getarg(0)+" weapon..."; - mes "To refine this I need one ^ff9999"+getitemname(getarg(1))+"^000000 and a service fee of "+getarg(2)+" Zeny."; + mes "A level " + getarg(0) + " weapon..."; + mes "To refine this I need one ^ff9999" + getitemname(getarg(1)) + "^000000 and a service fee of " + getarg(2) + " Zeny."; mes "Do you wish to continue?"; next; - if (select("Yes:No") == 1) { - if (getequippercentrefinery(getarg(3)) < 100) { + if( select("Yes:No") == 1 ) + { + if( getequippercentrefinery(getarg(3)) < 100 ) + { mes "[Suhnbi]"; mes "Wow!!"; mes "This weapon, probably"; @@ -205,26 +151,30 @@ S_RefineValidate: mes " "; mes "Are you sure you still want to continue?"; next; - if (select("Yes:No") == 2) { + if( select("Yes:No") == 2 ) + { mes "[Suhnbi]"; mes "I completely agree..."; mes "I might be a great refiner, but something even I make mistakes."; close; } } - if (countitem(getarg(1)) > 0 && Zeny > getarg(2)) { - delitem getarg(1),1; - set zeny,zeny-getarg(2); + if( countitem(getarg(1)) > 0 && Zeny > getarg(2) ) + { + delitem getarg(1), 1; + set Zeny, Zeny - getarg(2); return; } - else { + else + { mes "[Suhnbi]"; - mes "You don't seem to have enough Zeny or "+getitemname(getarg(1))+"..."; + mes "You don't seem to have enough Zeny or " + getitemname(getarg(1)) + "..."; mes "Go get some more. I'll be here ll day if you need me."; close; } } - else { + else + { mes "[Suhnbi]"; mes "Yeah... There's no need to rush."; mes "Take your time."; diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt index 555d1b662..b129585a6 100644 --- a/npc/quests/seals/mjolnir_seal.txt +++ b/npc/quests/seals/mjolnir_seal.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= SinSloth //===== Current Version: ===================================== -//= 1.3 +//= 1.4 //===== Compatible With: ===================================== //= eAthena //===== Description: ========================================= @@ -14,6 +14,7 @@ //= 1.1a Corrected a a typo error ";;". [Samuray22] //= 1.2 Updated several aspects of the script. [L0ne_W0lf] //= 1.3 Minor Touchups to quest. [L0ne_W0lf] +//= 1.4 Optimizing refine method and wrong close2. [Zephyrus] //============================================================ prontera,124,297,3 script Tialfi 706,{ @@ -1928,109 +1929,21 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ mes "Great...!"; mes "Which one should I upgrade first, huh? My heart is pounding with anticipation..."; next; - set .@strRetPart1$,getequipname(1); - set .@strRetPart2$,getequipname(2); - set .@strRetPart3$,getequipname(3); - set .@strRetPart4$,getequipname(4); - set .@strRetPart5$,getequipname(5); - set .@strRetPart6$,getequipname(6); - set .@strRetPart7$,getequipname(7); - set .@strRetPart8$,getequipname(8); - set .@strRetPart9$,getequipname(9); - set .@strRetPart10$,getequipname(10); - if (.@strRetPart1$ == 0) { - set .@strPart1$,"Head ^000000[^003366Not Equipped^000000]"; - } - if (.@strRetPart2$ == 0) { - set .@strPart2$,"Torso ^000000[^003366Not Equipped^000000]"; - } - if (.@strRetPart3$ == 0) { - set .@strPart3$,"Left Hand ^000000[^003366Not Equipped^000000]"; - } - if (.@strRetPart4$ == 0) { - set .@strPart4$,"Right Hand ^000000[^003366Not Equipped^000000]"; - } - if (.@strRetPart5$ == 0) { - set .@strPart5$,"Garment ^000000[^003366Not Equipped^000000]"; - } - if (.@strRetPart6$ == 0) { - set .@strPart6$,"Foot ^000000[^003366Not Equipped^000000]"; - } - if (.@strRetPart7$ == 0) { - set .@strPart7$,"Accessory1 ^000000[^003366Not Equipped^000000]"; - } - if (.@strRetPart8$ == 0) { - set .@strPart8$,"Accessory2 ^000000[^003366Not Equipped^000000]"; - } - if (.@strRetPart9$ == 0) { - set .@strPart9$,"Head2 ^000000[^003366Not Equipped^000000]"; - } - if (.@strRetPart10$ == 0) { - set .@strPart10$,"Head3 ^000000[^003366Not Equipped^000000]"; - } - set .@menu$,.@strRetPart1$+":"+.@strRetPart2$+":"+.@strRetPart3$+":"+.@strRetPart4$+":"+.@strRetPart5$+":"+.@strRetPart6$+":"+.@strRetPart7$+":"+.@strRetPart8$+":"+.@strRetPart9$+":"+.@strRetPart10$; - switch(select(.@menu$)) { - case 1: - set .@part,1; - if (getequipisequiped(1) == 0) { - close; - } - break; - case 2: - set .@part,2; - if (getequipisequiped(2) == 0) { - close; - } - break; - case 3: - set .@part,3; - if (getequipisequiped(3) == 0) { - close; - } - break; - case 4: - set .@part,4; - if (getequipisequiped(4) == 0) { - close; - } - break; - case 5: - set .@part,5; - if (getequipisequiped(5) == 0) { - close; - } - break; - case 6: - set .@part,6; - if (getequipisequiped(6) == 0) { - close; - } - break; - case 7: - set .@part,7; - if (getequipisequiped(7) == 0) { - close; - } - break; - case 8: - set .@part,8; - if (getequipisequiped(8) == 0) { - close; - } - break; - case 9: - set .@part,9; - if (getequipisequiped(9) == 0) { - close; - } - break; - case 10: - set .@part,10; - if (getequipisequiped(10) == 0) { - close; - } - break; + + setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; + set .@menu$,""; + for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) + { + if( getequipisequiped(.@i) ) + set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; + + set .@menu$, .@menu$ + ":"; } + set .@part,select(.@menu$); + + if (getequipisequiped(.@part) == 0) + close; + if (getequipisenableref(.@part) == 0) { mes "[Vestri]"; mes "What...?!"; @@ -2081,6 +1994,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ mes "Blacksmith work on that kind of stuff! Now, a Dwarf like me needs something that's more of a challenge!"; close; } + mes "[Vestri]"; mes "Okay, let me give you the mandatory warning. If your weapon happens to be destroyed by chance during the upgrade, you'll never see the weapon again."; next; @@ -2091,10 +2005,8 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ mes "If you understand,"; mes "then let's get on with it!"; next; - switch(select("Sure, let's do it!:N-no, I changed my mind!")) { - case 1: - break; - case 2: + if( select("Sure, let's do it!:N-no, I changed my mind!") == 2 ) + { mes "[Vestri]"; mes "Bah...!"; mes "How do you survive"; @@ -2105,8 +2017,9 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ mes "Oh, forget it."; mes "I know you're just being careful. Damn, I was just so eager to get"; mes "to work!"; - close2; + close; } + if (countitem(615) > 0) { delitem 984,1; //Oridecon } @@ -2242,109 +2155,21 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ mes "Great...!"; mes "Which one should I upgrade first, huh? My heart is pounding with anticipation..."; next; - set .@strRetPart1$,getequipname(1); - set .@strRetPart2$,getequipname(2); - set .@strRetPart3$,getequipname(3); - set .@strRetPart4$,getequipname(4); - set .@strRetPart5$,getequipname(5); - set .@strRetPart6$,getequipname(6); - set .@strRetPart7$,getequipname(7); - set .@strRetPart8$,getequipname(8); - set .@strRetPart9$,getequipname(9); - set .@strRetPart10$,getequipname(10); - if (.@strRetPart1$ == 0) { - set .@strPart1$,"Head ^000000[^003366Not Equipped^000000]"; - } - if (.@strRetPart2$ == 0) { - set .@strPart2$,"Torso ^000000[^003366Not Equipped^000000]"; - } - if (.@strRetPart3$ == 0) { - set .@strPart3$,"Left Hand ^000000[^003366Not Equipped^000000]"; - } - if (.@strRetPart4$ == 0) { - set .@strPart4$,"Right Hand ^000000[^003366Not Equipped^000000]"; - } - if (.@strRetPart5$ == 0) { - set .@strPart5$,"Garment ^000000[^003366Not Equipped^000000]"; - } - if (.@strRetPart6$ == 0) { - set .@strPart6$,"Foot ^000000[^003366Not Equipped^000000]"; - } - if (.@strRetPart7$ == 0) { - set .@strPart7$,"Accessory1 ^000000[^003366Not Equipped^000000]"; - } - if (.@strRetPart8$ == 0) { - set .@strPart8$,"Accessory2 ^000000[^003366Not Equipped^000000]"; - } - if (.@strRetPart9$ == 0) { - set .@strPart9$,"Head2 ^000000[^003366Not Equipped^000000]"; - } - if (.@strRetPart10$ == 0) { - set .@strPart10$,"Head3 ^000000[^003366Not Equipped^000000]"; - } - set .@menu$,.@strRetPart1$+":"+.@strRetPart2$+":"+.@strRetPart3$+":"+.@strRetPart4$+":"+.@strRetPart5$+":"+.@strRetPart6$+":"+.@strRetPart7$+":"+.@strRetPart8$+":"+.@strRetPart9$+":"+.@strRetPart10$; - switch(select(.@menu$)) { - case 1: - set .@part,1; - if (getequipisequiped(1) == 0) { - close; - } - break; - case 2: - set .@part,2; - if (getequipisequiped(2) == 0) { - close; - } - break; - case 3: - set .@part,3; - if (getequipisequiped(3) == 0) { - close; - } - break; - case 4: - set .@part,4; - if (getequipisequiped(4) == 0) { - close; - } - break; - case 5: - set .@part,5; - if (getequipisequiped(5) == 0) { - close; - } - break; - case 6: - set .@part,6; - if (getequipisequiped(6) == 0) { - close; - } - break; - case 7: - set .@part,7; - if (getequipisequiped(7) == 0) { - close; - } - break; - case 8: - set .@part,8; - if (getequipisequiped(8) == 0) { - close; - } - break; - case 9: - set .@part,9; - if (getequipisequiped(9) == 0) { - close; - } - break; - case 10: - set .@part,10; - if (getequipisequiped(10) == 0) { - close; - } - break; + + setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; + set .@menu$,""; + for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) + { + if( getequipisequiped(.@i) ) + set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; + + set .@menu$, .@menu$ + ":"; } + set .@part,select(.@menu$); + + if (getequipisequiped(.@part) == 0) + close; + if (getequipisenableref(.@part) == 0) { mes "[Vestri]"; mes "What...?!"; @@ -2391,6 +2216,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ mes "on Level 4 weapons?"; close; } + mes "[Vestri]"; mes "Okay, let me give you the mandatory warning. If your weapon happens to be destroyed by chance during the upgrade, you'll never see the weapon again."; next; mes "[Vestri]"; @@ -2400,10 +2226,8 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ mes "If you understand,"; mes "then let's get on with it!"; next; - switch(select("Sure, let's do it!:...no, I am out.")) { - case 1: - break; - case 2: + if( select("Sure, let's do it!:...no, I am out.") == 2 ) + { mes "[Vestri]"; mes "Bah...!"; mes "How do you survive"; |