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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-20 17:34:48 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-20 17:34:48 +0000 |
commit | 307e7428d4b60fe199196ed3da0d0ff93972d6e9 (patch) | |
tree | d1d2a29c53fbe2a3232c7f120bb7d97f94b05567 | |
parent | 4e2c773c1e4203b4e9db62c016445e0443dd39ff (diff) | |
download | hercules-307e7428d4b60fe199196ed3da0d0ff93972d6e9.tar.gz hercules-307e7428d4b60fe199196ed3da0d0ff93972d6e9.tar.bz2 hercules-307e7428d4b60fe199196ed3da0d0ff93972d6e9.tar.xz hercules-307e7428d4b60fe199196ed3da0d0ff93972d6e9.zip |
- Added sd variables menuskill_id/menuskill_lv to store menu-based selections. These are used now to check the validity of skill use instead of sd->skillid/sd->skilllv
- Affected skills/packets: AC_MAKINGARROW/ AL_WARP/ AL_TELEPORT/ AM_PHARMACY (all refine functions)/ MC_IDENTIFY/ BS_REPAIRWEAPON/ SA_TAMINGMONSTER/ SA_AUTOSPELL/ WS_WEAPONREFINE/ SG_FEEL
- Removed feel_lv and repair_target variables as now they are handled by the previous two new variables.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5345 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 14 | ||||
-rw-r--r-- | src/map/clif.c | 203 | ||||
-rw-r--r-- | src/map/clif.h | 6 | ||||
-rw-r--r-- | src/map/map.h | 5 | ||||
-rw-r--r-- | src/map/pc.c | 1 | ||||
-rw-r--r-- | src/map/script.c | 3 | ||||
-rw-r--r-- | src/map/skill.c | 54 |
7 files changed, 180 insertions, 106 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index e84b640e5..d8a6d7218 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -5,6 +5,20 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/02/20
+ * Menu-based skills now use their own variables separetly from the normal
+ skill variables. This should enable them to work even when you keep doing
+ other stuff between the menu invocation and selection. Also gives a better
+ control over packet-based exploits. Affected skill/script-commands are:
+ [Skotlex]
+ - Arrow Crafting
+ - Warp Portal / Teleport
+ - Item producing
+ - Identify
+ - Repair weapon
+ - Pet egg selection
+ - Hindsight
+ - Weapon refine.
+ - Feel of the Stars, Moon and Stars.
* Corrected the implementation of Gangster's Paradise to work as it should.
[Skotlex]
* Fixed Close-confine not properly ending on a knockback (that includes
diff --git a/src/map/clif.c b/src/map/clif.c index 109969d55..0e5b0ee98 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -156,7 +156,13 @@ enum { //To make the assignation of the level based on limits clearer/easier. [Skotlex]
#define clif_setlevel(lv) (lv<battle_config.max_lv?lv:battle_config.max_lv-(lv<battle_config.aura_lv?1:0));
-
+
+//Quick check to know if the player shouldn't be "busy" with something else to deny action requests. [Skotlex]
+#define clif_cant_act(sd) (sd->npc_id || sd->npc_shopid || sd->vender_id || sd->chatID || (sd->sc.opt1 && sd->sc.opt1 != OPT1_STONEWAIT) || sd->trade_partner || sd->state.storage_flag)
+
+// Checks if SD is in a trade/shop (where messing with the inventory can cause problems/exploits)
+#define clif_trading(sd) (sd->npc_id || sd->npc_shopid || sd->vender_id || sd->trade_partner)
+
static char map_ip_str[16];
static in_addr_t map_ip;
static in_addr_t bind_ip = INADDR_ANY;
@@ -3443,7 +3449,10 @@ int clif_arrow_create_list(struct map_session_data *sd) }
WFIFOW(fd,2) = c*2+4;
WFIFOSET(fd, WFIFOW(fd,2));
- if (c > 0) sd->state.produce_flag = 1;
+ if (c > 0) {
+ sd->menuskill_id = AC_MAKINGARROW;
+ sd->menuskill_lv = c;
+ }
return 0;
}
@@ -5328,7 +5337,7 @@ int clif_skill_delunit(struct skill_unit *unit) * ワープ場所選択
*------------------------------------------
*/
-int clif_skill_warppoint(struct map_session_data *sd,int skill_num,
+int clif_skill_warppoint(struct map_session_data *sd,int skill_num, int skill_lv,
const char *map1,const char *map2,const char *map3,const char *map4)
{
int fd;
@@ -5344,6 +5353,8 @@ int clif_skill_warppoint(struct map_session_data *sd,int skill_num, strncpy((char*)WFIFOP(fd,36),map3,MAP_NAME_LENGTH);
strncpy((char*)WFIFOP(fd,52),map4,MAP_NAME_LENGTH);
WFIFOSET(fd,packet_len_table[0x11c]);
+ sd->menuskill_id = skill_num;
+ sd->menuskill_lv = skill_lv;
return 0;
}
/*==========================================
@@ -5425,11 +5436,13 @@ int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst) * アイテム合成可能リスト
*------------------------------------------
*/
-int clif_skill_produce_mix_list(struct map_session_data *sd,int trigger)
+int clif_skill_produce_mix_list(struct map_session_data *sd, int trigger)
{
int i,c,view,fd;
nullpo_retr(0, sd);
+ if(sd->menuskill_id == AM_PHARMACY)
+ return 0; //Avoid resending the menu twice or more times...
fd=sd->fd;
WFIFOHEAD(fd, MAX_SKILL_PRODUCE_DB * 8 + 8);
WFIFOW(fd, 0)=0x18d;
@@ -5447,7 +5460,11 @@ int clif_skill_produce_mix_list(struct map_session_data *sd,int trigger) }
WFIFOW(fd, 2)=c*8+8;
WFIFOSET(fd,WFIFOW(fd,2));
- if(c > 0) sd->state.produce_flag = 1;
+ if(c > 0) {
+ sd->menuskill_id = AM_PHARMACY;
+ sd->menuskill_lv = trigger;
+ return 1;
+ }
return 0;
}
@@ -5898,6 +5915,8 @@ int clif_item_identify_list(struct map_session_data *sd) if(c > 0) {
WFIFOW(fd,2)=c*2+4;
WFIFOSET(fd,WFIFOW(fd,2));
+ sd->menuskill_id = MC_IDENTIFY;
+ sd->menuskill_lv = c;
}
return 0;
}
@@ -5951,8 +5970,8 @@ int clif_item_repair_list(struct map_session_data *sd,struct map_session_data *d if(c > 0) {
WFIFOW(fd,2)=c*13+4;
WFIFOSET(fd,WFIFOW(fd,2));
- sd->state.produce_flag = 1;
- sd->repair_target=dstsd->bl.id;
+ sd->menuskill_id = BS_REPAIRWEAPON;
+ sd->menuskill_lv = dstsd->bl.id;
}else
clif_skill_fail(sd,sd->skillid,0,0);
@@ -6016,7 +6035,8 @@ int clif_item_refine_list(struct map_session_data *sd) }
WFIFOW(fd,2)=c*13+4;
WFIFOSET(fd,WFIFOW(fd,2));
- sd->state.produce_flag = 1;
+ sd->menuskill_id = WS_WEAPONREFINE;
+ sd->menuskill_lv = skilllv;
return 0;
}
@@ -6856,6 +6876,8 @@ int clif_sendegg(struct map_session_data *sd) WFIFOW(fd,2)=4+n*2;
WFIFOSET(fd,WFIFOW(fd,2));
+ sd->menuskill_id = SA_TAMINGMONSTER;
+ sd->menuskill_lv = n;
return 0;
}
@@ -7028,6 +7050,9 @@ int clif_autospell(struct map_session_data *sd,int skilllv) WFIFOL(fd,26)= 0x00000000;
WFIFOSET(fd,packet_len_table[0x1cd]);
+ sd->menuskill_id = SA_AUTOSPELL;
+ sd->menuskill_lv = skilllv;
+
return 0;
}
@@ -8845,15 +8870,12 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd) { if (pc_issit(sd)) //No walking when you are sit!
return;
- if (sd->npc_id != 0 || sd->vender_id != 0 || sd->state.storage_flag)
+ if (clif_cant_act(sd))
return;
if (sd->skilltimer != -1 && pc_checkskill(sd, SA_FREECAST) <= 0) // フリーキャスト
return;
- if (sd->chatID)
- return;
-
if (!pc_can_move(sd))
return;
@@ -9247,9 +9269,10 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) { clif_clearchar_area(&sd->bl, 1);
return;
}
- if (sd->npc_id || sd->sc.opt1 || sd->sc.option&OPTION_HIDE || sd->state.storage_flag)
+
+ if (clif_cant_act(sd) || sd->sc.option&OPTION_HIDE)
return;
-
+
if (sd->sc.count &&
(sd->sc.data[SC_TRICKDEAD].timer != -1 ||
sd->sc.data[SC_AUTOCOUNTER].timer != -1 ||
@@ -9274,8 +9297,6 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) { case 0x07: // continuous attack
if(sd->view_class==JOB_WEDDING || sd->view_class==JOB_XMAS)
return;
- if (sd->vender_id != 0)
- return;
if (!battle_config.sdelay_attack_enable && pc_checkskill(sd, SA_FREECAST) <= 0) {
if (DIFF_TICK(tick, sd->canact_tick) < 0) {
clif_skill_fail(sd, 1, 4, 0);
@@ -9548,8 +9569,10 @@ void clif_parse_TakeItem(int fd, struct map_session_data *sd) { if (fitem == NULL || fitem->bl.type != BL_ITEM || fitem->bl.m != sd->bl.m)
return;
- if(sd->npc_id || sd->vender_id || sd->sc.opt1 || sd->trade_partner ||
- pc_iscloaking(sd) || pc_ischasewalk(sd)) //Disable cloaking/chasewalking characters from looting [Skotlex]
+ if (clif_cant_act(sd))
+ return;
+
+ if(pc_iscloaking(sd) || pc_ischasewalk(sd)) //Disable cloaking/chasewalking characters from looting [Skotlex]
return;
if(sd->sc.count && (
sd->sc.data[SC_TRICKDEAD].timer != -1 || //死んだふり
@@ -9575,8 +9598,10 @@ void clif_parse_DropItem(int fd, struct map_session_data *sd) { clif_clearchar_area(&sd->bl, 1);
return;
}
- if (sd->npc_id || sd->vender_id || sd->sc.opt1 || sd->trade_partner)
+
+ if (clif_cant_act(sd))
return;
+
if (sd->sc.count && (
sd->sc.data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター
sd->sc.data[SC_BLADESTOP].timer != -1//白刃取り
@@ -9600,13 +9625,16 @@ void clif_parse_UseItem(int fd, struct map_session_data *sd) { clif_clearchar_area(&sd->bl, 1);
return;
}
- if (sd->vender_id || sd->trade_partner)
- return;
+
if (sd->sc.opt1 > 0 && sd->sc.opt1 != OPT1_STONEWAIT)
return;
- if (sd->npc_id && sd->npc_id != sd->npc_item_flag) //This flag enables you to use items while in an NPC. [Skotlex]
+ if (clif_trading(sd))
+ return;
+
+ //This flag enables you to use items while in an NPC. [Skotlex]
+ if (sd->npc_id && sd->npc_id != sd->npc_item_flag)
return;
if (sd->sc.count && (
@@ -9648,12 +9676,12 @@ void clif_parse_EquipItem(int fd,struct map_session_data *sd) if (index < 0 || index >= MAX_INVENTORY)
return; //Out of bounds check.
- if(sd->npc_id!=0 && sd->npc_id != sd->npc_item_flag)
- return;
-
- if(sd->vender_id != 0 || sd->trade_partner != 0)
+ if(sd->npc_id) {
+ if (sd->npc_id != sd->npc_item_flag)
+ return;
+ } else if (clif_cant_act(sd))
return;
-
+
if(sd->sc.data[SC_BLADESTOP].timer!=-1 || sd->sc.data[SC_BERSERK].timer!=-1 )
return;
@@ -9685,8 +9713,10 @@ void clif_parse_UnequipItem(int fd,struct map_session_data *sd) clif_clearchar_area(&sd->bl,1);
return;
}
- if(sd->npc_id!=0 || sd->vender_id != 0 || sd->sc.opt1 > 0 || sd->trade_partner != 0)
+
+ if (clif_cant_act(sd))
return;
+
index = RFIFOW(fd,2)-2;
pc_unequipitem(sd,index,1);
@@ -9704,7 +9734,11 @@ void clif_parse_NpcClicked(int fd,struct map_session_data *sd) clif_clearchar_area(&sd->bl,1);
return;
}
- if(sd->npc_id!=0 || sd->vender_id != 0 || sd->trade_partner != 0 || RFIFOL(fd,2) < 0) //Clicked on a negative ID? Player disguised as NPC! [Skotlex]
+
+ if (clif_cant_act(sd))
+ return;
+ //Clicked on a negative ID? Player disguised as NPC! [Skotlex]
+ if (RFIFOL(fd,2) < 0)
return;
npc_click(sd,RFIFOL(fd,2));
}
@@ -9909,7 +9943,7 @@ void clif_parse_PutItemToCart(int fd,struct map_session_data *sd) {
RFIFOHEAD(fd);
- if(sd->npc_id!=0 || sd->vender_id != 0 || sd->trade_partner != 0)
+ if (clif_trading(sd))
return;
pc_putitemtocart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4));
}
@@ -9921,7 +9955,8 @@ void clif_parse_GetItemFromCart(int fd,struct map_session_data *sd) {
RFIFOHEAD(fd);
- if(sd->npc_id!=0 || sd->vender_id != 0 || sd->trade_partner != 0) return;
+ if (clif_trading(sd))
+ return;
pc_getitemfromcart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4));
}
@@ -9973,7 +10008,9 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) { unsigned int tick = gettick();
RFIFOHEAD(fd);
- if (sd->chatID || sd->npc_id != 0 || sd->vender_id != 0 || sd->state.storage_flag || pc_issit(sd))
+ if (clif_cant_act(sd))
+ return;
+ if (pc_issit(sd))
return;
skilllv = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
@@ -10114,7 +10151,9 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, int skilll void clif_parse_UseSkillToPos(int fd, struct map_session_data *sd) {
RFIFOHEAD(fd);
- if (sd->npc_id != 0 || sd->vender_id != 0 || sd->chatID || sd->state.storage_flag || pc_issit(sd))
+ if (clif_cant_act(sd))
+ return;
+ if (pc_issit(sd))
return;
clif_parse_UseSkillToPosSub(fd, sd,
@@ -10129,8 +10168,11 @@ void clif_parse_UseSkillToPos(int fd, struct map_session_data *sd) { void clif_parse_UseSkillToPosMoreInfo(int fd, struct map_session_data *sd) {
RFIFOHEAD(fd);
- if (sd->npc_id != 0 || sd->vender_id != 0 || sd->chatID || sd->state.storage_flag) return;
-
+ if (clif_cant_act(sd))
+ return;
+ if (pc_issit(sd))
+ return;
+
clif_parse_UseSkillToPosSub(fd, sd,
RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]), //Skill lv
RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]), //Skill num
@@ -10147,7 +10189,7 @@ void clif_parse_UseSkillMap(int fd,struct map_session_data *sd) {
RFIFOHEAD(fd);
- if(sd->chatID || sd->npc_id || sd->vender_id)
+ if (clif_cant_act(sd))
return;
if (sd->view_class==JOB_WEDDING || sd->view_class == JOB_XMAS)
@@ -10175,15 +10217,17 @@ void clif_parse_ProduceMix(int fd,struct map_session_data *sd) {
RFIFOHEAD(fd);
- if (!sd->state.produce_flag)
+ if (sd->menuskill_id != AM_PHARMACY)
return;
- sd->state.produce_flag = 0;
- if (sd->npc_id) {
+
+ if (clif_trading(sd)) {
//Make it fail to avoid shop exploits where you sell something different than you see.
clif_skill_fail(sd,sd->skillid,0,0);
+ sd->menuskill_lv = sd->menuskill_id = 0;
return;
}
skill_produce_mix(sd,0,RFIFOW(fd,2),RFIFOW(fd,4),RFIFOW(fd,6),RFIFOW(fd,8), 1);
+ sd->menuskill_lv = sd->menuskill_id = 0;
}
/*==========================================
* 武器修理
@@ -10193,15 +10237,16 @@ void clif_parse_RepairItem(int fd, struct map_session_data *sd) {
RFIFOHEAD(fd);
- if (!sd->state.produce_flag)
+ if (sd->menuskill_id != BS_REPAIRWEAPON)
return;
- sd->state.produce_flag = 0;
- if (sd->npc_id) {
+ if (clif_trading(sd)) {
//Make it fail to avoid shop exploits where you sell something different than you see.
clif_skill_fail(sd,sd->skillid,0,0);
+ sd->menuskill_lv = sd->menuskill_id = 0;
return;
}
skill_repairweapon(sd,RFIFOW(fd,2));
+ sd->menuskill_lv = sd->menuskill_id = 0;
}
/*==========================================
@@ -10212,16 +10257,17 @@ void clif_parse_WeaponRefine(int fd, struct map_session_data *sd) { int idx;
RFIFOHEAD(fd);
- if (!sd->state.produce_flag) //Packet exploit?
+ if (sd->menuskill_id != WS_WEAPONREFINE) //Packet exploit?
return;
- sd->state.produce_flag = 0;
- if (sd->npc_id) {
+ if (clif_trading(sd)) {
//Make it fail to avoid shop exploits where you sell something different than you see.
clif_skill_fail(sd,sd->skillid,0,0);
+ sd->menuskill_lv = sd->menuskill_id = 0;
return;
}
idx = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
skill_weaponrefine(sd, idx-2);
+ sd->menuskill_lv = sd->menuskill_id = 0;
}
/*==========================================
@@ -10300,7 +10346,10 @@ void clif_parse_NpcCloseClicked(int fd,struct map_session_data *sd) void clif_parse_ItemIdentify(int fd,struct map_session_data *sd)
{
RFIFOHEAD(fd);
+ if (sd->menuskill_id != MC_IDENTIFY)
+ return;
skill_identify(sd,RFIFOW(fd,2)-2);
+ sd->menuskill_lv = sd->menuskill_id = 0;
}
/*==========================================
* 矢作成
@@ -10309,14 +10358,16 @@ void clif_parse_ItemIdentify(int fd,struct map_session_data *sd) void clif_parse_SelectArrow(int fd,struct map_session_data *sd)
{
RFIFOHEAD(fd);
- if (!sd->state.produce_flag)
+ if (sd->menuskill_id != AC_MAKINGARROW)
return;
- sd->state.produce_flag = 0;
- if (sd->npc_id) { //Make it fail to avoid shop exploits where you sell something different than you see.
+ if (clif_trading(sd)) {
+ //Make it fail to avoid shop exploits where you sell something different than you see.
clif_skill_fail(sd,sd->skillid,0,0);
+ sd->menuskill_lv = sd->menuskill_id = 0;
return;
}
skill_arrow_create(sd,RFIFOW(fd,2));
+ sd->menuskill_lv = sd->menuskill_id = 0;
}
/*==========================================
* オートスペル受信
@@ -10325,7 +10376,10 @@ void clif_parse_SelectArrow(int fd,struct map_session_data *sd) void clif_parse_AutoSpell(int fd,struct map_session_data *sd)
{
RFIFOHEAD(fd);
+ if (sd->menuskill_id != SA_AUTOSPELL)
+ return;
skill_autospell(sd,RFIFOW(fd,2));
+ sd->menuskill_lv = sd->menuskill_id = 0;
}
/*==========================================
* カード使用
@@ -10406,7 +10460,7 @@ void clif_parse_MoveToKafra(int fd, struct map_session_data *sd) { int item_index, item_amount;
RFIFOHEAD(fd);
- if (sd->npc_id != 0 || sd->vender_id != 0 || sd->trade_partner != 0 || !sd->state.storage_flag)
+ if (clif_trading(sd))
return;
item_index = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0])-2;
@@ -10428,7 +10482,7 @@ void clif_parse_MoveFromKafra(int fd,struct map_session_data *sd) { int item_index, item_amount;
RFIFOHEAD(fd);
- if (sd->npc_id != 0 || sd->vender_id != 0 || sd->trade_partner != 0 || !sd->state.storage_flag)
+ if (clif_trading(sd))
return;
item_index = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0])-1;
@@ -10447,7 +10501,7 @@ void clif_parse_MoveFromKafra(int fd,struct map_session_data *sd) { void clif_parse_MoveToKafraFromCart(int fd, struct map_session_data *sd) {
RFIFOHEAD(fd);
- if (sd->npc_id != 0 || sd->vender_id != 0 || sd->trade_partner != 0 || !sd->state.storage_flag)
+ if (clif_trading(sd))
return;
if (sd->state.storage_flag == 1)
@@ -10463,7 +10517,7 @@ void clif_parse_MoveToKafraFromCart(int fd, struct map_session_data *sd) { void clif_parse_MoveFromKafraToCart(int fd, struct map_session_data *sd) {
RFIFOHEAD(fd);
- if (sd->npc_id != 0 || sd->vender_id != 0 || sd->trade_partner != 0 || !sd->state.storage_flag)
+ if (clif_trading(sd))
return;
if (sd->state.storage_flag == 1)
storage_storagegettocart(sd, RFIFOW(fd,2)-1, RFIFOL(fd,4));
@@ -10600,7 +10654,7 @@ void clif_parse_VendingListReq(int fd, struct map_session_data *sd) { */
void clif_parse_PurchaseReq(int fd, struct map_session_data *sd) {
RFIFOHEAD(fd);
- if (sd->trade_partner != 0)
+ if (clif_trading(sd))
return;
vending_purchasereq(sd, RFIFOW(fd,2), RFIFOL(fd,4), RFIFOP(fd,8));
}
@@ -10611,7 +10665,7 @@ void clif_parse_PurchaseReq(int fd, struct map_session_data *sd) { */
void clif_parse_OpenVending(int fd,struct map_session_data *sd) {
RFIFOHEAD(fd);
- if (sd->trade_partner != 0)
+ if (clif_trading(sd))
return;
vending_openvending(sd, RFIFOW(fd,2), (char*)RFIFOP(fd,4), RFIFOB(fd,84), RFIFOP(fd,85));
}
@@ -10835,7 +10889,10 @@ void clif_parse_CatchPet(int fd, struct map_session_data *sd) { void clif_parse_SelectEgg(int fd, struct map_session_data *sd) {
RFIFOHEAD(fd);
+ if (sd->menuskill_id != SA_TAMINGMONSTER)
+ return;
pet_select_egg(sd,RFIFOW(fd,2)-2);
+ sd->menuskill_lv = sd->menuskill_id = 0;
}
void clif_parse_SendEmotion(int fd, struct map_session_data *sd) {
@@ -11597,32 +11654,36 @@ void clif_parse_RankingPk(int fd,struct map_session_data *sd) */
void clif_parse_FeelSaveOk(int fd,struct map_session_data *sd)
{
- if (sd->feel_level!=-1)
- {
- char feel_var[3][NAME_LENGTH] = {"PC_FEEL_SUN","PC_FEEL_MOON","PC_FEEL_STAR"};
- sd->feel_map[sd->feel_level].index = map[sd->bl.m].index;
- sd->feel_map[sd->feel_level].m = sd->bl.m;
- pc_setglobalreg(sd,feel_var[sd->feel_level],map[sd->bl.m].index);
-
- WFIFOHEAD(fd,packet_len_table[0x20e]);
- WFIFOW(fd,0)=0x20e;
- memcpy(WFIFOP(fd,2),map[sd->bl.m].name, MAP_NAME_LENGTH);
- WFIFOL(fd,26)=sd->bl.id;
- WFIFOW(fd,30)=sd->feel_level;
- WFIFOSET(fd, packet_len_table[0x20e]);
- sd->feel_level = -1;
- if (pc_checkskill(sd,SG_KNOWLEDGE)) status_calc_pc(sd,0);
- }
+ char feel_var[3][NAME_LENGTH] = {"PC_FEEL_SUN","PC_FEEL_MOON","PC_FEEL_STAR"};
+ int i;
+ if (sd->menuskill_id != SG_FEEL)
+ return;
+ i = sd->menuskill_lv-1;
+ if (i<0 || i > 2) return; //Bug?
+ sd->feel_map[i].index = map[sd->bl.m].index;
+ sd->feel_map[i].m = sd->bl.m;
+ pc_setglobalreg(sd,feel_var[i],map[sd->bl.m].index);
+
+ WFIFOHEAD(fd,packet_len_table[0x20e]);
+ WFIFOW(fd,0)=0x20e;
+ memcpy(WFIFOP(fd,2),map[sd->bl.m].name, MAP_NAME_LENGTH);
+ WFIFOL(fd,26)=sd->bl.id;
+ WFIFOW(fd,30)=i;
+ WFIFOSET(fd, packet_len_table[0x20e]);
+ if (pc_checkskill(sd,SG_KNOWLEDGE)) status_calc_pc(sd,0);
+ sd->menuskill_lv = sd->menuskill_id = 0;
}
/*==========================================
* Question about Star Glaldiator save map [Komurka]
*------------------------------------------
*/
-void clif_parse_ReqFeel(int fd, struct map_session_data *sd) {
+void clif_parse_ReqFeel(int fd, struct map_session_data *sd, int skilllv) {
WFIFOHEAD(fd,packet_len_table[0x253]);
WFIFOW(fd,0)=0x253;
WFIFOSET(fd, packet_len_table[0x253]);
+ sd->menuskill_id=SG_FEEL;
+ sd->menuskill_lv=skilllv;
}
/*==========================================
diff --git a/src/map/clif.h b/src/map/clif.h index 64bb102a2..3e99b641f 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -177,11 +177,11 @@ int clif_skill_nodamage(struct block_list *src,struct block_list *dst, int clif_skill_poseffect(struct block_list *src,int skill_id,
int val,int x,int y,int tick);
int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst);
-int clif_skill_warppoint(struct map_session_data *sd,int skill_num,
+int clif_skill_warppoint(struct map_session_data *sd,int skill_num, int skill_lv,
const char *map1,const char *map2,const char *map3,const char *map4);
int clif_skill_memo(struct map_session_data *sd,int flag);
int clif_skill_teleportmessage(struct map_session_data *sd,int flag);
-int clif_skill_produce_mix_list(struct map_session_data *sd,int trigger);
+int clif_skill_produce_mix_list(struct map_session_data *sd, int trigger);
int clif_produceeffect(struct map_session_data *sd,int flag,int nameid);
@@ -334,7 +334,7 @@ int do_init_clif(void); int clif_party_xy_remove(struct map_session_data *sd); //Fix for minimap [Kevin]
-void clif_parse_ReqFeel(int fd, struct map_session_data *sd);
+void clif_parse_ReqFeel(int fd, struct map_session_data *sd, int skilllv);
void clif_feel_info(struct map_session_data *sd, int feel_level);
void clif_hate_mob(struct map_session_data *sd, int skilllv,int mob_id);
void clif_mission_mob(struct map_session_data *sd, unsigned short mob_id, unsigned short progress);
diff --git a/src/map/map.h b/src/map/map.h index ce26686e5..1d8790795 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -423,7 +423,6 @@ struct map_session_data { unsigned skill_flag : 1;
unsigned gangsterparadise : 1;
unsigned rest : 1;
- unsigned produce_flag : 1;
unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
unsigned snovice_flag : 4;
// originally by Qamera, adapted by celest
@@ -515,6 +514,7 @@ struct map_session_data { int skilltarget;
short skillx,skilly;
short skillid,skilllv;
+
short skillitem,skillitemlv;
short skillid_old,skilllv_old;
short skillid_dance,skilllv_dance;
@@ -525,7 +525,7 @@ struct map_session_data { //unsigned int skillstatictimer[MAX_SKILL];
unsigned short timerskill_count; // [celest]
int cloneskill_id;
- int repair_target;
+ int menuskill_id, menuskill_lv;
int invincible_timer;
unsigned int canact_tick;
@@ -709,7 +709,6 @@ struct map_session_data { int m; //-1 - none, other: map index corresponding to map name.
unsigned short index; //map index
}feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
- int feel_level;
short hate_mob[3];
unsigned int pvp_timer;
diff --git a/src/map/pc.c b/src/map/pc.c index 1517cb17c..7955c0132 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -840,7 +840,6 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t //Prevent S. Novices from getting the no-death bonus just yet. [Skotlex]
sd->die_counter=-1;
- sd->feel_level=-1;
//Until the reg values arrive, set them to not require trigger...
sd->state.event_death = 1;
sd->state.event_kill = 1;
diff --git a/src/map/script.c b/src/map/script.c index 6560d3281..34aedaa35 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -5299,9 +5299,8 @@ int buildin_produce(struct script_state *st) int trigger;
struct map_session_data *sd=script_rid2sd(st);
- if( sd->state.produce_flag == 1) return 0;
trigger=conv_num(st,& (st->stack->stack_data[st->start+2]));
- clif_skill_produce_mix_list(sd,trigger);
+ clif_skill_produce_mix_list(sd, trigger);
return 0;
}
/*==========================================
diff --git a/src/map/skill.c b/src/map/skill.c index 06b3550d8..729135ad7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4276,12 +4276,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in // possibility to skip menu [LuzZza]
if(!battle_config.skip_teleport_lv1_menu &&
sd->skillid == AL_TELEPORT) //If skillid is not teleport, this was auto-casted! [Skotlex]
- clif_skill_warppoint(sd,skillid,"Random","","","");
+ clif_skill_warppoint(sd,skillid,skilllv,"Random","","","");
else
pc_randomwarp(sd,3);
} else {
if (sd->skillid == AL_TELEPORT)
- clif_skill_warppoint(sd,skillid,"Random",
+ clif_skill_warppoint(sd,skillid,skilllv,"Random",
mapindex_id2name(sd->status.save_point.map),"","");
else //Autocasted Teleport level 2??
pc_setpos(sd,sd->status.save_point.map,
@@ -5534,9 +5534,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case SG_FEEL:
if (sd) {
if(!sd->feel_map[skilllv-1].index) {
- sd->feel_level=skilllv-1;
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- clif_parse_ReqFeel(sd->fd,sd);
+ clif_parse_ReqFeel(sd->fd,sd, skilllv);
}
else
clif_feel_info(sd, skilllv-1);
@@ -5729,11 +5728,10 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data ) if(sd->sc.count && sd->sc.data[SC_MAGICPOWER].timer != -1 && sd->skillid != HW_MAGICPOWER)
status_change_end(&sd->bl,SC_MAGICPOWER,-1);
-
- if (sd->skillid != AL_TELEPORT && sd->skillid != WS_WEAPONREFINE) {
- sd->skillid = sd->skilllv = -1; //Clean this up for future references to battle_getcurrentskill. [Skotlex]
- sd->skilltarget = 0;
- }
+
+ //Clean this up for future references to battle_getcurrentskill. [Skotlex]
+ sd->skillid = sd->skilllv = -1;
+ sd->skilltarget = 0;
return 0;
#undef skill_failed
}
@@ -5998,7 +5996,7 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil case AL_WARP: /* ??プポ?タル */
if(sd) {
- clif_skill_warppoint(sd,skillid,mapindex_id2name(sd->status.save_point.map),
+ clif_skill_warppoint(sd,skillid,skilllv,mapindex_id2name(sd->status.save_point.map),
(sd->skilllv>1)?mapindex_id2name(sd->status.memo_point[0].map):"",
(sd->skilllv>2)?mapindex_id2name(sd->status.memo_point[1].map):"",
(sd->skilllv>3)?mapindex_id2name(sd->status.memo_point[2].map):"");
@@ -6145,8 +6143,7 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma nullpo_retr(0, sd);
//Simplify skill_failed code.
-#undef skill_failed
-#define skill_failed(sd) { sd->skillid = sd->skilllv = sd->skillitem = sd->skillitemlv = -1; }
+#define skill_failed(sd) { sd->skillid = sd->skilllv = sd->skillitem = sd->skillitemlv = -1; sd->menuskill_id = sd->menuskill_lv = 0; }
if( sd->bl.prev == NULL || pc_isdead(sd) )
return 0;
@@ -6171,7 +6168,7 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma ))
return 0;
- if( skill_num != sd->skillid) /* 不?ウパケットらしい */
+ if( skill_num != sd->menuskill_id) /* 不?ウパケットらしい */
return 0;
if (strlen(map) > MAP_NAME_LENGTH-1)
@@ -6197,7 +6194,7 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma case AL_TELEPORT: /* テレポ?ト */
if(strcmp(map,"Random")==0)
pc_randomwarp(sd,3);
- else
+ else if (sd->menuskill_lv > 1) //Need lv2 to be able to warp here.
pc_setpos(sd,sd->status.save_point.map,
sd->status.save_point.x,sd->status.save_point.y,3);
break;
@@ -6206,7 +6203,7 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma {
const struct point *p[4];
struct skill_unit_group *group;
- int i;
+ int i, lv;
int maxcount=0;
unsigned short mapindex;
mapindex = mapindex_name2id((char*)map);
@@ -6232,9 +6229,9 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma return 0;
}
}
-
- if(sd->skilllv <= 0) return 0;
- for(i=0;i<sd->skilllv;i++){
+ lv = sd->menuskill_lv;
+ if(lv <= 0) return 0;
+ for(i=0;i<lv;i++){
if(mapindex == p[i]->map){
x=p[i]->x;
y=p[i]->y;
@@ -6245,19 +6242,24 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma skill_failed(sd);
return 0;
}
-
+ //FIXME: What is gonna be done in the case other skills are being used
+ //in the middle of this block of code? Something more robust needs be
+ //figured out. And what about when you use another ground skill? skillx
+ //and skilly are messed up already... [Skotlex]
+ sd->skillid = sd->menuskill_id;
+ sd->skilllv = sd->menuskill_lv;
if(!skill_check_condition(sd,3))
{
skill_failed(sd);
return 0;
}
- if(skill_check_unit_range2(&sd->bl,sd->bl.m,sd->skillx,sd->skilly,skill_num,sd->skilllv) > 0) {
+ if(skill_check_unit_range2(&sd->bl,sd->bl.m,sd->skillx,sd->skilly,skill_num,lv) > 0) {
clif_skill_fail(sd,0,0,0);
skill_failed(sd);
return 0;
}
- if((group=skill_unitsetting(&sd->bl,skill_num,sd->skilllv,sd->skillx,sd->skilly,0))==NULL) {
+ if((group=skill_unitsetting(&sd->bl,skill_num,lv,sd->skillx,sd->skilly,0))==NULL) {
skill_failed(sd);
return 0;
}
@@ -6270,8 +6272,9 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma break;
}
- sd->skillid = sd->skilllv = -1;
+ sd->menuskill_id = sd->menuskill_lv = 0;
return 0;
+#undef skill_failed
}
/*==========================================
@@ -7542,7 +7545,7 @@ int skill_check_condition(struct map_session_data *sd,int type) return 1;
}
- if (sd->state.produce_flag &&
+ if (sd->menuskill_id == AM_PHARMACY &&
(sd->skillid == AM_PHARMACY || sd->skillid == AC_MAKINGARROW || sd->skillid == BS_REPAIRWEAPON ||
sd->skillid == AM_TWILIGHT1 || sd->skillid == AM_TWILIGHT2 || sd->skillid == AM_TWILIGHT3
)) {
@@ -8974,8 +8977,7 @@ void skill_repairweapon(struct map_session_data *sd, int idx) struct map_session_data *target_sd;
nullpo_retv(sd);
- target_sd = map_id2sd(sd->repair_target);
- sd->repair_target = 0;
+ target_sd = map_id2sd(sd->menuskill_lv);
if (!target_sd) //Failed....
return;
if(idx==0xFFFF) // No item selected ('Cancel' clicked)
@@ -9106,7 +9108,7 @@ int skill_autospell(struct map_session_data *sd,int skillid) nullpo_retr(0, sd);
- skilllv = pc_checkskill(sd,SA_AUTOSPELL);
+ skilllv = sd->menuskill_lv;
if(skilllv <= 0) return 0;
if(skillid==MG_NAPALMBEAT) maxlv=3;
|