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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-14 17:33:21 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-14 17:33:21 +0000 |
commit | c07a09726d9e94d75786192fc671cde81dc73176 (patch) | |
tree | 8cf57867e258ba4d4c1fbfff8c55d0af760b1a1e | |
parent | 7167494574430bdaa1fe7fa13d106e2eabbf0f08 (diff) | |
download | hercules-c07a09726d9e94d75786192fc671cde81dc73176.tar.gz hercules-c07a09726d9e94d75786192fc671cde81dc73176.tar.bz2 hercules-c07a09726d9e94d75786192fc671cde81dc73176.tar.xz hercules-c07a09726d9e94d75786192fc671cde81dc73176.zip |
Fixed bugreport:5954 SC_SHADOWFORM Can now be canceled with detecting skills which is check in every 2 seconds.
Fixed bugreport:6010 AB_EXPIATIO now give a piercing damage bonus.
Fixed Diamond/Crystallize status to work only to non mob target and its official behavior(bugreport:5893)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16296 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | src/map/battle.c | 42 | ||||
-rw-r--r-- | src/map/mob.c | 6 | ||||
-rw-r--r-- | src/map/pc.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 35 | ||||
-rw-r--r-- | src/map/status.h | 1 | ||||
-rw-r--r-- | src/map/unit.c | 2 |
6 files changed, 67 insertions, 21 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index ce0f1b9a6..a6b422ccb 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -344,7 +344,13 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag if( tsc->data[SC_THORNSTRAP] && atk_elem == ELE_FIRE ) status_change_end(target, SC_THORNSTRAP, -1); if( tsc->data[SC_FIRE_CLOAK_OPTION] && atk_elem == ELE_FIRE ) - damage -= damage * tsc->data[SC_FIRE_CLOAK_OPTION]->val2 / 100; + damage -= damage * tsc->data[SC_FIRE_CLOAK_OPTION]->val2 / 100; + if( tsc->data[SC_CRYSTALIZE] && target->type != BL_MOB){ + if( atk_elem == ELE_WIND) + damage = damage * 150 / 100; + if( atk_elem == ELE_FIRE ) + status_change_end(target, SC_CRYSTALIZE, INVALID_TIMER); + } } return damage*ratio/100; } @@ -573,12 +579,36 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag #endif if( damage ) { - + struct map_session_data *tsd = BL_CAST(BL_PC, src); if( sc->data[SC_DEEPSLEEP] ) { damage += damage / 2; // 1.5 times more damage while in Deep Sleep. status_change_end(bl,SC_DEEPSLEEP,INVALID_TIMER); } - + if( tsd && sd && sc->data[SC_CRYSTALIZE] && flag&BF_WEAPON ){ + switch(tsd->status.weapon){ + case W_MACE: + case W_2HMACE: + case W_1HAXE: + case W_2HAXE: + damage = damage * 150 / 100; + break; + case W_MUSICAL: + case W_WHIP: + if(!sd->state.arrow_atk) + break; + case W_BOW: + case W_REVOLVER: + case W_RIFLE: + case W_GATLING: + case W_SHOTGUN: + case W_GRENADE: + case W_DAGGER: + case W_1HSWORD: + case W_2HSWORD: + damage = damage * 50 / 100; + break; + } + } if( sc->data[SC_VOICEOFSIREN] ) status_change_end(bl,SC_VOICEOFSIREN,INVALID_TIMER); } @@ -2550,6 +2580,12 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo } } + if( sc && sc->data[SC_EXPIATIO] ){ + i = 5 * sc->data[SC_EXPIATIO]->val1; // 5% per level + def1 -= def1 * i / 100; + def2 -= def2 * i / 100; + } + if( battle_config.vit_penalty_type && battle_config.vit_penalty_target&target->type ) { unsigned char target_count; //256 max targets should be a sane max target_count = unit_counttargeted(target); diff --git a/src/map/mob.c b/src/map/mob.c index 8924ae6eb..b3316b5e9 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1416,7 +1416,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) return false; // Abnormalities - if(( md->sc.opt1 > 0 && md->sc.opt1 != OPT1_STONEWAIT && md->sc.opt1 != OPT1_BURNING ) + if(( md->sc.opt1 > 0 && md->sc.opt1 != OPT1_STONEWAIT && md->sc.opt1 != OPT1_BURNING && md->sc.opt1 != OPT1_CRYSTALIZE ) || md->sc.data[SC_BLADESTOP] || md->sc.data[SC__MANHOLE] || md->sc.data[SC_CURSEDCIRCLE_TARGET]) {//Should reset targets. md->target_id = md->attacked_id = 0; return false; @@ -1456,7 +1456,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) if( !battle_check_range(&md->bl, tbl, md->status.rhw.range) && ( //Can't attack back and can't reach back. (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1) - || md->sc.data[SC_BITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_CRYSTALIZE] || md->sc.data[SC_THORNSTRAP] + || md->sc.data[SC_BITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNSTRAP] || md->sc.data[SC__MANHOLE])) // Not yet confirmed if boss will teleport once it can't reach target. || !mob_can_reach(md, tbl, md->min_chase, MSS_RUSH) ) @@ -1478,7 +1478,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) || (!battle_check_range(&md->bl, abl, md->status.rhw.range) // Not on Melee Range and ... && ( // Reach check (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1) - || md->sc.data[SC_BITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_CRYSTALIZE] || md->sc.data[SC_THORNSTRAP] + || md->sc.data[SC_BITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNSTRAP] || md->sc.data[SC__MANHOLE])) // Not yet confirmed if boss will teleport once it can't reach target. || !mob_can_reach(md, abl, dist+md->db->range3, MSS_RUSH) ) diff --git a/src/map/pc.c b/src/map/pc.c index b6f71d8e6..b69549b13 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4312,7 +4312,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv) md = (TBL_MOB *)bl; - if(md->state.steal_flag == UCHAR_MAX || ( md->sc.opt1 && md->sc.opt1 != OPT1_BURNING ) ) //already stolen from / status change check + if(md->state.steal_flag == UCHAR_MAX || ( md->sc.opt1 && md->sc.opt1 != OPT1_BURNING && md->sc.opt1 != OPT1_CRYSTALIZE ) ) //already stolen from / status change check return 0; sd_status= status_get_status_data(&sd->bl); diff --git a/src/map/status.c b/src/map/status.c index fefa63508..6a73bbb71 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -660,7 +660,7 @@ void initChangeTables(void) { set_sc( SO_FIREWALK , SC_PROPERTYWALK , SI_PROPERTYWALK , SCB_NONE ); set_sc( SO_ELECTRICWALK , SC_PROPERTYWALK , SI_PROPERTYWALK , SCB_NONE ); set_sc( SO_SPELLFIST , SC_SPELLFIST , SI_SPELLFIST , SCB_NONE ); - set_sc( SO_DIAMONDDUST , SC_CRYSTALIZE , SI_COLD , SCB_NONE );//Will add flags in major balance update 8 [Rytech] + set_sc_with_vfx( SO_DIAMONDDUST , SC_CRYSTALIZE , SI_COLD , SCB_NONE ); // it does show the snow icon on mobs but doesn't affect it. set_sc( SO_CLOUD_KILL , SC_POISON , SI_CLOUDKILL , SCB_NONE ); set_sc( SO_STRIKING , SC_STRIKING , SI_STRIKING , SCB_WATK|SCB_CRI ); set_sc( SO_WARMER , SC_WARMER , SI_WARMER , SCB_NONE ); @@ -966,6 +966,7 @@ void initChangeTables(void) { StatusChangeStateTable[SC_VACUUM_EXTREME] |= SCS_NOMOVE; StatusChangeStateTable[SC_CURSEDCIRCLE_ATKER] |= SCS_NOMOVE; StatusChangeStateTable[SC_CURSEDCIRCLE_TARGET] |= SCS_NOMOVE; + StatusChangeStateTable[SC_CRYSTALIZE] |= SCS_NOMOVE|SCS_NOMOVECOND; /* StatusChangeState (SCS_) NOPICKUPITEMS */ StatusChangeStateTable[SC_HIDING] |= SCS_NOPICKITEM; @@ -987,7 +988,7 @@ void initChangeTables(void) { StatusChangeStateTable[SC_OBLIVIONCURSE] |= SCS_NOCAST; StatusChangeStateTable[SC_WHITEIMPRISON] |= SCS_NOCAST; StatusChangeStateTable[SC__INVISIBILITY] |= SCS_NOCAST; - StatusChangeStateTable[SC_CRYSTALIZE] |= SCS_NOCAST; + StatusChangeStateTable[SC_CRYSTALIZE] |= SCS_NOCAST|SCS_NOCASTCOND; StatusChangeStateTable[SC__IGNORANCE] |= SCS_NOCAST; StatusChangeStateTable[SC_DEEPSLEEP] |= SCS_NOCAST; StatusChangeStateTable[SC_SATURDAYNIGHTFEVER] |= SCS_NOCAST; @@ -1486,7 +1487,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int //on dead characters, said checks are left to skill.c [Skotlex] if (target && status_isdead(target)) return 0; - if( src && (sc = status_get_sc(src)) && sc->data[SC_CRYSTALIZE] ) + if( src && (sc = status_get_sc(src)) && sc->data[SC_CRYSTALIZE] && src->type != BL_MOB) return 0; } @@ -1518,7 +1519,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int if( sc && sc->count ) { - if( sc->opt1 >0 && sc->opt1 != OPT1_BURNING && skill_num != SR_GENTLETOUCH_CURE ) { //Stuned/Frozen/etc + if( sc->opt1 >0 && (sc->opt1 != OPT1_CRYSTALIZE && src->type != BL_MOB) && sc->opt1 != OPT1_BURNING && skill_num != SR_GENTLETOUCH_CURE ) { //Stuned/Frozen/etc if (flag != 1) //Can't cast, casted stuff can't damage. return 0; if (!(skill_get_inf(skill_num)&INF_GROUND_SKILL)) @@ -3371,7 +3372,8 @@ void status_calc_state( struct block_list *bl, struct status_change *sc, enum sc || (sc->data[SC_BASILICA] && sc->data[SC_BASILICA]->val4 == bl->id) // Basilica caster cannot move || (sc->data[SC_GRAVITATION] && sc->data[SC_GRAVITATION]->val3 == BCT_SELF) || (sc->data[SC_CLOAKING] && //Need wall at level 1-2 - sc->data[SC_CLOAKING]->val1 < 3 && !(sc->data[SC_CLOAKING]->val4&1)) + sc->data[SC_CLOAKING]->val1 < 3 && !(sc->data[SC_CLOAKING]->val4&1) + || (sc->data[SC_CRYSTALIZE] && bl->type != BL_MOB)) ) { sc->cant.move += ( start ? 1 : -1 ); } @@ -3381,8 +3383,7 @@ void status_calc_state( struct block_list *bl, struct status_change *sc, enum sc if( flag&SCS_NOCAST ) { if( !(flag&SCS_NOCASTCOND) ) { sc->cant.cast += ( start ? 1 : -1 ); - } else { - /* to date there are usable conditions on nocast sclist */ + } else if( (sc->data[SC_CRYSTALIZE] && bl->type != BL_MOB) ){ sc->cant.cast += ( start ? 1 : -1 ); } } @@ -8048,11 +8049,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_FREEZE: sc->opt1 = OPT1_FREEZE; break; case SC_STUN: sc->opt1 = OPT1_STUN; break; case SC_SLEEP: - case SC_DEEPSLEEP: - sc->opt1 = OPT1_SLEEP; - break; - case SC_BURNING: sc->opt1 = OPT1_BURNING; break; // Burning need this to be showed correctly. [pakpil] - case SC_WHITEIMPRISON: sc->opt1 = OPT1_IMPRISON; break; + case SC_DEEPSLEEP: sc->opt1 = OPT1_SLEEP; break; + case SC_BURNING: sc->opt1 = OPT1_BURNING; break; // Burning need this to be showed correctly. [pakpil] + case SC_WHITEIMPRISON: sc->opt1 = OPT1_IMPRISON; break; + case SC_CRYSTALIZE: sc->opt1 = OPT1_CRYSTALIZE; break; //OPT2 case SC_POISON: sc->opt2 |= OPT2_POISON; break; case SC_CURSE: sc->opt2 |= OPT2_CURSE; break; @@ -8895,6 +8895,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const case SC_DEEPSLEEP: case SC_BURNING: case SC_WHITEIMPRISON: + case SC_CRYSTALIZE: sc->opt1 = 0; break; @@ -9194,6 +9195,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) map_foreachinrange( status_change_timer_sub, bl, sce->val3, BL_CHAR, bl, sce, type, tick); if( --(sce->val2)>0 ){ + sce->val4 += 250; // use for Shadow Form 2 seconds checking. sc_timer_next(250+tick, status_change_timer, bl->id, data); return 0; } @@ -9748,7 +9750,8 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_CRYSTALIZE: if( --(sce->val4) >= 0 ) { // Drains 2% of HP and 1% of SP every seconds. - status_charge(bl, status->max_hp * 2 / 100, status->max_sp / 100); + if( bl->type != BL_MOB) // doesn't work on mobs + status_charge(bl, status->max_hp * 2 / 100, status->max_sp / 100); sc_timer_next(1000 + tick, status_change_timer, bl->id, data); return 0; } @@ -9907,6 +9910,9 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) switch( type ) { case SC_SIGHT: /* ƒTƒCƒg */ + if( tsc && tsc->data[SC__SHADOWFORM] && (sce && sce->val4 >0 && sce->val4%2000 == 0) && // for every 2 seconds do the checking + rnd()%100 < 100-tsc->data[SC__SHADOWFORM]->val1*10 ) // [100 - (Skill Level x 10)] % + status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); case SC_CONCENTRATE: status_change_end(bl, SC_HIDING, INVALID_TIMER); status_change_end(bl, SC_CLOAKING, INVALID_TIMER); @@ -9926,6 +9932,9 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) if(battle_check_target( src, bl, BCT_ENEMY ) > 0) skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,1,tick,0); } + if( tsc && tsc->data[SC__SHADOWFORM] && (sce && sce->val4 >0 && sce->val4%2000 == 0) && // for every 2 seconds do the checking + rnd()%100 < 100-tsc->data[SC__SHADOWFORM]->val1*10 ) // [100 - (Skill Level x 10)] % + status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); break; case SC_SIGHTBLASTER: if (battle_check_target( src, bl, BCT_ENEMY ) > 0 && diff --git a/src/map/status.h b/src/map/status.h index 5e52b572c..192ffd6d9 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1324,6 +1324,7 @@ enum { OPT1_STONEWAIT=6, //Petrifying OPT1_BURNING, OPT1_IMPRISON, + OPT1_CRYSTALIZE, }; //opt2: Stackable status changes. diff --git a/src/map/unit.c b/src/map/unit.c index 71baef598..c955fa686 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -889,7 +889,7 @@ int unit_can_move(struct block_list *bl) if( sc->cant.move || (sc->data[SC_FEAR] && sc->data[SC_FEAR]->val2 > 0) ) return 0; - if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING) + if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING && (sc->opt1 != OPT1_CRYSTALIZE && bl->type != BL_MOB)) return 0; if ((sc->option & OPTION_HIDE) && (!sd || pc_checkskill(sd, RG_TUNNELDRIVE) <= 0)) |