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author | Andrei Karas <akaras@inbox.ru> | 2019-11-28 04:24:37 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2019-12-12 09:07:30 +0300 |
commit | 1f78dc3468f1a4afe1f8bd09ea340a715af1d206 (patch) | |
tree | f2d8f0f61cacd8590d8caf402a243bc6ec2de294 | |
parent | 79f7a2274092f892ec183ed11cc16609c3a2f180 (diff) | |
download | hercules-1f78dc3468f1a4afe1f8bd09ea340a715af1d206.tar.gz hercules-1f78dc3468f1a4afe1f8bd09ea340a715af1d206.tar.bz2 hercules-1f78dc3468f1a4afe1f8bd09ea340a715af1d206.tar.xz hercules-1f78dc3468f1a4afe1f8bd09ea340a715af1d206.zip |
Add script function specialeffectnum
-rw-r--r-- | doc/effect_list.md | 2 | ||||
-rw-r--r-- | doc/script_commands.txt | 9 | ||||
-rw-r--r-- | src/map/clif.c | 19 | ||||
-rw-r--r-- | src/map/clif.h | 1 | ||||
-rw-r--r-- | src/map/script.c | 51 |
5 files changed, 81 insertions, 1 deletions
diff --git a/doc/effect_list.md b/doc/effect_list.md index 8ba8d36c9..b16839d41 100644 --- a/doc/effect_list.md +++ b/doc/effect_list.md @@ -21,7 +21,7 @@ The following is a compiled list of visual and sound effects which the client can produce. Each list entry contains a number and a short description of the effect. You can produce these effects ingame by using the `@effect` atcommand. It's also possible to attach effects to item/npc scripts by using the -`specialeffect()` script command. +`specialeffect()` or `specialeffectnum()` script commands. ID | Constant Name | Description --: | :----------------------------- | :---------------------------------- diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 45636f23b..b55afb0f2 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -6231,6 +6231,15 @@ Example usage: --------------------------------------- +*specialeffectnum(<effect number>, <num1>, <num2>{, <send_target>{, <unit id>{, <account id>}}}) +*specialeffectnum(<effect number>, <num1>, <num2>{, <send_target>{, "<NPC Name>"{, <account id>}}}) + +Works same as specialeffect but also send effect numbers to client. +For PACKETVER >= 20191127 support two numbers (num1, num2). +For older packet versions only num1 supported. + +--------------------------------------- + *removespecialeffect(<effect number>{, <send_target>{, <unit id>{, <account id>}}}) *removespecialeffect(<effect number>{, <send_target>{, "<NPC Name>"{, <account id>}}}) diff --git a/src/map/clif.c b/src/map/clif.c index bfbb88c71..ade56b53b 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9109,6 +9109,24 @@ static void clif_specialeffect_value(struct block_list *bl, int effect_id, uint6 #endif } +static void clif_specialeffect_value_single(struct block_list *bl, int effect_id, uint64 num, int fd) +{ +#if PACKETVER_MAIN_NUM >= 20060911 || defined(PACKETVER_RE) || defined(PACKETVER_ZERO) + WFIFOHEAD(fd, sizeof(struct PACKET_ZC_NOTIFY_EFFECT3)); + + struct PACKET_ZC_NOTIFY_EFFECT3 *packet = WFIFOP(fd, 0); + packet->packetType = HEADER_ZC_NOTIFY_EFFECT3; + packet->aid = bl->id; + packet->effectId = effect_id; +#if PACKETVER >= 20191127 + packet->num = num; +#else + packet->num = (uint32)num; +#endif + WFIFOSET(fd, sizeof(struct PACKET_ZC_NOTIFY_EFFECT3)); +#endif +} + /// Remove special effects (ZC_REMOVE_EFFECT). /// 0b0d <id>.L <effect id>.L /// effect id: @@ -24069,6 +24087,7 @@ void clif_defaults(void) clif->specialeffect = clif_specialeffect; clif->specialeffect_single = clif_specialeffect_single; clif->specialeffect_value = clif_specialeffect_value; + clif->specialeffect_value_single = clif_specialeffect_value_single; clif->removeSpecialEffect = clif_removeSpecialEffect; clif->removeSpecialEffect_single = clif_removeSpecialEffect_single; clif->millenniumshield = clif_millenniumshield; diff --git a/src/map/clif.h b/src/map/clif.h index 498cbc046..14a7997a1 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -1031,6 +1031,7 @@ struct clif_interface { void (*specialeffect) (struct block_list* bl, int type, enum send_target target); void (*specialeffect_single) (struct block_list* bl, int type, int fd); void (*specialeffect_value) (struct block_list* bl, int effect_id, uint64 num, send_target target); + void (*specialeffect_value_single) (struct block_list *bl, int effect_id, uint64 num, int fd); void (*removeSpecialEffect) (struct block_list *bl, int effectId, enum send_target target); void (*removeSpecialEffect_single) (struct block_list *bl, int effectId, struct block_list *targetBl); void (*millenniumshield) (struct block_list *bl, short shields ); diff --git a/src/map/script.c b/src/map/script.c index 16336b46d..396d084a3 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -15815,6 +15815,56 @@ static BUILDIN(specialeffect) return true; } +/*========================================== + * Special effects with num [4144] + *------------------------------------------*/ +static BUILDIN(specialeffectnum) +{ + struct block_list *bl = NULL; + int type = script_getnum(st, 2); + int num = script_getnum(st, 3); + int num2 = script_getnum(st, 4); + enum send_target target = AREA; + + if (script_hasdata(st, 5)) { + target = script_getnum(st, 5); + } + + if (script_hasdata(st, 6)) { + if (script_isstringtype(st, 6)) { + struct npc_data *nd = npc->name2id(script_getstr(st, 6)); + if (nd != NULL) { + bl = &nd->bl; + } + } else { + bl = map->id2bl(script_getnum(st, 6)); + } + } else { + bl = map->id2bl(st->oid); + } + + if (bl == NULL) { + return true; + } + + uint64 bigNum = ((uint64)num2) * 0xffffffff + num; + if (target == SELF) { + struct map_session_data *sd; + if (script_hasdata(st, 7)) { + sd = map->id2sd(script_getnum(st, 7)); + } else { + sd = script->rid2sd(st); + } + if (sd != NULL) { + clif->specialeffect_value_single(bl, type, bigNum, sd->fd); + } + } else { + clif->specialeffect_value(bl, type, bigNum, target); + } + + return true; +} + static BUILDIN(specialeffect2) { struct map_session_data *sd; @@ -26369,6 +26419,7 @@ static void script_parse_builtin(void) BUILDIN_DEF(skilleffect,"vi"), // skill effect [Celest] BUILDIN_DEF(npcskilleffect,"viii"), // npc skill effect [Valaris] BUILDIN_DEF(specialeffect,"i???"), // npc skill effect [Valaris] + BUILDIN_DEF(specialeffectnum,"iii???"), // npc skill effect with num [4144] BUILDIN_DEF(removespecialeffect,"i???"), BUILDIN_DEF_DEPRECATED(specialeffect2,"i??"), // skill effect on players[Valaris] BUILDIN_DEF(nude,""), // nude command [Valaris] |