// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/malloc.h"
#include "../common/version.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "map.h"
#include "chrif.h"
#include "pc.h"
#include "npc.h"
#include "itemdb.h"
#include "script.h"
#include "intif.h"
#include "battle.h"
#include "mob.h"
#include "party.h"
#include "unit.h"
#include "log.h"
#include "clif.h"
#include "quest.h"
#include "intif.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <time.h>
struct s_quest_db {
int id;
unsigned int time;
int mob[MAX_QUEST_OBJECTIVES];
int count[MAX_QUEST_OBJECTIVES];
//char name[NAME_LENGTH];
};
struct s_quest_db quest_db[MAX_QUEST_DB];
//Send quest info on login
int quest_pc_login(TBL_PC * sd)
{
if(sd->num_quests == 0)
return 1;
clif_send_questlog(sd);
clif_send_questlog_info(sd);
return 0;
}
int quest_add(TBL_PC * sd, int quest_id)
{
int i, j, count;
if( quest_check_quest(sd, quest_id, HAVEQUEST) >= 0 )
{
ShowError("quest_add: you already have quest %d.\n",quest_id);
return -1;
}
if( (j = quest_search_db(quest_id)) < 0 )
{
ShowError("quest_add: quest %d not found in DB.\n",quest_id);
return -1;
}
if( sd->num_quests >= MAX_QUEST_DB )
{
ShowError("quest_add: your quest log is full.(max quests: %d)\n", MAX_QUEST_DB);
return 1;
}
i = sd->avail_quests;
memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests));
memset(&sd->quest_log[i], 0, sizeof(struct quest));
sd->quest_log[i].quest_id = quest_db[j].id;
if( quest_db[j].time )
sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
sd->quest_log[i].state = Q_ACTIVE;
for( count = 0; count < MAX_QUEST_OBJECTIVES && quest_db[j].mob[count]; count++ )
sd->quest_log[i].mob[count] = quest_db[j].mob[count];
sd->quest_log[i].num_objectives = count;
sd->num_quests++;
sd->avail_quests++;
//Notify inter server
intif_quest_add(sd->status.char_id, &sd->quest_log[i]);
return 0;
}
int quest_add_ack(int char_id, int quest_id, int success)
{
int i;
TBL_PC * sd = map_charid2sd(char_id);
///Player no longer on map
if(!sd)
return -1;
ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
if( i == sd->avail_quests )
return -1; //Shouldn't happen!
if( success )
clif_send_quest_info(sd, &sd->quest_log[i]); //Notify client
else
{
sd->avail_quests--;
if( sd->num_quests < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
memset(&sd->quest_log[--sd->num_quests], 0, sizeof(struct quest));
ShowError("Quest %d for character %d could not be added!\n", quest_id, char_id);
return 1;
}
return 0;
}
int quest_delete(TBL_PC * sd, int quest_id)
{
//Search for quest
if( quest_check_quest(sd, quest_id, HAVEQUEST) < 0 ) //Quest not found
{
ShowError("quest_delete: quest %d not found in your quest log.\n",quest_id);
return -1;
}
intif_quest_delete(sd->status.char_id, quest_id);
return 0;
}
int quest_delete_ack(int char_id, int quest_id, int success)
{
int i;
TBL_PC * sd = map_charid2sd(char_id);
///Player no longer on map
if(!sd)
return -1;
//Search for quest
ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
if(i == sd->num_quests) //Shouldn't happen!
return -1;
if(success)
{
if( sd->quest_log[i].state != Q_COMPLETE )
sd->avail_quests--;
if( sd->num_quests < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
memset(&sd->quest_log[--sd->num_quests], 0, sizeof(struct quest));
clif_send_quest_delete(sd, quest_id);
}
else
{
ShowError("Quest %d for character %d could not be deleted!\n", quest_id, char_id);
return 1;
}
return 0;
}
void quest_update_objective(TBL_PC * sd, int mob)
{
int i,j;
for( i = 0; i < sd->avail_quests; i++ )
{
if( sd->quest_log[i].state != Q_ACTIVE )
continue;
for( j = 0; j < MAX_QUEST_OBJECTIVES; j++ )
if( sd->quest_log[i].mob[j] == mob )
{
sd->quest_log[i].count[j]++;
sd->quest_log[i].save_quest = true;
//clif_send_quest_info(sd, &sd->quest_log[i]); //TODO: Figure out the real packet [Inkfish]
//break;
}
}
}
int quest_update_status(TBL_PC * sd, int quest_id, int status)
{
int i;
//Search for quest
ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id); // Only status of active and inactive quests can't be updated and completed quests can't [Inkfish]
if(i == sd->avail_quests) //Quest not found
{
ShowError("Quest %d not found in your quest log!\n", quest_id);
return -1;
}
sd->quest_log[i].state = (quest_state)status;
if( status != Q_COMPLETE )
{
clif_send_quest_status(sd, quest_id, (bool)status);
sd->quest_log[i].save_quest = true;
}
else
{
struct quest tmp_quest;
clif_send_quest_delete(sd, quest_id);
sd->avail_quests--;
memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest));
memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest));
memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest));
sd->quest_log[sd->avail_quests].save_quest = true;
}
return 0;
}
int quest_save(TBL_PC * sd)
{
int i;
for( i = 0; i < sd->num_quests; i++ )
if( sd->quest_log[i].save_quest )
intif_quest_save(sd->status.char_id, &sd->quest_log[i]);
return 0;
}
int quest_save_ack(int char_id, int quest_id, int success)
{
int i;
TBL_PC * sd = map_charid2sd(char_id);
///Player no longer on map
if(!sd)
return -1;
//Search for quest
ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
if(i == sd->num_quests) //Quest not found
return -1;
if(success)
sd->quest_log[i].save_quest = false;
else
{
ShowError("Quest %d for character %d could not be saved!\n", quest_id, char_id);
return 1;
}
return 0;
}
int quest_check_quest(TBL_PC * sd, int quest_id, quest_check_type type)
{
int i;
ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
if(i == sd->num_quests)
return -1;
switch( type )
{
case HAVEQUEST:
return sd->quest_log[i].state;
case PLAYTIME:
return (sd->quest_log[i].time < (unsigned int)time(NULL) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0);
case HUNTING:
{
int j = quest_search_db(quest_id);
if( j < 0 )
{
ShowError("quest_check_quest: quest not found in DB\n");
return -1;
}
if( sd->quest_log[i].count[0] < quest_db[j].count[0] || sd->quest_log[i].count[1] < quest_db[j].count[1] || sd->quest_log[i].count[2] < quest_db[j].count[2] )
{
if( sd->quest_log[i].time < (unsigned int)time(NULL) )
return 1;
return 0;
}
return 2;
}
default:
ShowError("quest_check_quest: Unknown parameter %d",type);
break;
}
return -1;
}
int quest_search_db(int quest_id)
{
int i;
ARR_FIND(0, MAX_QUEST_DB,i,quest_id == quest_db[i].id);
if( i == MAX_QUEST_DB )
return -1;
return i;
}
int quest_read_db(void)
{
FILE *fp;
char line[1024];
int j,k = 0;
char *str[20],*p,*np;
sprintf(line, "%s/quest_db.txt", db_path);
if( (fp=fopen(line,"r"))==NULL ){
ShowError("can't read %s\n", line);
return -1;
}
while(fgets(line, sizeof(line), fp))
{
if(line[0]=='/' && line[1]=='/')
continue;
memset(str,0,sizeof(str));
for( j = 0, p = line; j < 8;j++ )
{
if((np=strchr(p,','))!=NULL)
{
str[j] = p;
*np = 0;
p = np + 1;
}
else
{
ShowError("quest_read_db: insufficient columes in line %s\n", line);
continue;
}
}
if(str[0]==NULL)
continue;
memset(&quest_db[k], 0, sizeof(quest_db[0]));
quest_db[k].id = atoi(str[0]);
quest_db[k].time = atoi(str[1]);
quest_db[k].mob[0] = atoi(str[2]);
quest_db[k].count[0] = atoi(str[3]);
quest_db[k].mob[1] = atoi(str[4]);
quest_db[k].count[1] = atoi(str[5]);
quest_db[k].mob[2] = atoi(str[6]);
quest_db[k].count[2] = atoi(str[7]);
//memcpy(quest_db[k].name, str[8], sizeof(str[8]));
k++;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","quest_db.txt");
return 0;
}
void do_init_quest(void)
{
quest_read_db();
}