// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/mmo.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/core.h"
#include "../common/showmsg.h"
#include "../common/malloc.h"
#include "../common/socket.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "atcommand.h"
#include "battle.h"
#include "chat.h"
#include "clif.h"
#include "chrif.h"
#include "duel.h"
#include "intif.h"
#include "itemdb.h"
#include "log.h"
#include "map.h"
#include "pc.h"
#include "status.h"
#include "skill.h"
#include "mob.h"
#include "npc.h"
#include "pet.h"
#include "homunculus.h"
#include "mercenary.h"
#include "party.h"
#include "guild.h"
#include "script.h"
#include "trade.h"
#include "unit.h"
#ifndef TXT_ONLY
#include "mail.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
// extern variables
char atcommand_symbol = '@'; // first char of the commands
char charcommand_symbol = '#';
char* msg_table[MAX_MSG]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others)
// local declarations
#define ACMD_FUNC(x) int atcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message)
DBMap* atcommand_db = NULL;//name -> AtCommandInfo
typedef struct AtCommandInfo
{
const char* command;
int level;
int level2;
AtCommandFunc func;
} AtCommandInfo;
static AtCommandInfo* get_atcommandinfo_byname(const char* name);
ACMD_FUNC(commands);
/*=========================================
* Generic variables
*-----------------------------------------*/
char atcmd_output[CHAT_SIZE_MAX];
char atcmd_player_name[NAME_LENGTH];
char atcmd_temp[100];
// compare function for sorting high to lowest
int hightolow_compare (const void * a, const void * b)
{
return ( *(int*)b - *(int*)a );
}
// compare function for sorting lowest to highest
int lowtohigh_compare (const void * a, const void * b)
{
return ( *(int*)a - *(int*)b );
}
//-----------------------------------------------------------
// Return the message string of the specified number by [Yor]
//-----------------------------------------------------------
const char* msg_txt(int msg_number)
{
if (msg_number >= 0 && msg_number < MAX_MSG &&
msg_table[msg_number] != NULL && msg_table[msg_number][0] != '\0')
return msg_table[msg_number];
return "??";
}
//-----------------------------------------------------------
// Returns Players title (from msg_athena.conf) [Lupus]
//-----------------------------------------------------------
static char* player_title_txt(int level)
{
const char* format;
format = (level >= battle_config.title_lvl8) ? msg_txt(342)
: (level >= battle_config.title_lvl7) ? msg_txt(341)
: (level >= battle_config.title_lvl6) ? msg_txt(340)
: (level >= battle_config.title_lvl5) ? msg_txt(339)
: (level >= battle_config.title_lvl4) ? msg_txt(338)
: (level >= battle_config.title_lvl3) ? msg_txt(337)
: (level >= battle_config.title_lvl2) ? msg_txt(336)
: (level >= battle_config.title_lvl1) ? msg_txt(335)
: "";
sprintf(atcmd_temp, format, level);
return atcmd_temp;
}
/*==========================================
* Read Message Data
*------------------------------------------*/
int msg_config_read(const char* cfgName)
{
int msg_number;
char line[1024], w1[1024], w2[1024];
FILE *fp;
static int called = 1;
if ((fp = fopen(cfgName, "r")) == NULL) {
ShowError("Messages file not found: %s\n", cfgName);
return 1;
}
if ((--called) == 0)
memset(msg_table, 0, sizeof(msg_table[0]) * MAX_MSG);
while(fgets(line, sizeof(line), fp))
{
if (line[0] == '/' && line[1] == '/')
continue;
if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) != 2)
continue;
if (strcmpi(w1, "import") == 0)
msg_config_read(w2);
else
{
msg_number = atoi(w1);
if (msg_number >= 0 && msg_number < MAX_MSG)
{
if (msg_table[msg_number] != NULL)
aFree(msg_table[msg_number]);
msg_table[msg_number] = (char *)aMalloc((strlen(w2) + 1)*sizeof (char));
strcpy(msg_table[msg_number],w2);
}
}
}
fclose(fp);
return 0;
}
/*==========================================
* Cleanup Message Data
*------------------------------------------*/
void do_final_msg(void)
{
int i;
for (i = 0; i < MAX_MSG; i++)
aFree(msg_table[i]);
}
/*==========================================
* @send (used for testing packet sends from the client)
*------------------------------------------*/
ACMD_FUNC(send)
{
int len=0,off,end,type;
long num;
(void)command; // not used
// read message type as hex number (without the 0x)
if(!message || !*message ||
!((sscanf(message, "len %x", &type)==1 && (len=1))
|| sscanf(message, "%x", &type)==1) )
{
clif_displaymessage(fd, "Usage:");
clif_displaymessage(fd, " @send len <packet hex number>");
clif_displaymessage(fd, " @send <packet hex number> {<value>}*");
clif_displaymessage(fd, " Value: <type=B(default),W,L><number> or S<length>\"<string>\"");
return -1;
}
#define PARSE_ERROR(error,p) \
{\
clif_displaymessage(fd, (error));\
sprintf(atcmd_output, ">%s", (p));\
clif_displaymessage(fd, atcmd_output);\
}
//define PARSE_ERROR
#define CHECK_EOS(p) \
if(*(p) == 0){\
clif_displaymessage(fd, "Unexpected end of string");\
return -1;\
}
//define CHECK_EOS
#define SKIP_VALUE(p) \
{\
while(*(p) && !ISSPACE(*(p))) ++(p); /* non-space */\
while(*(p) && ISSPACE(*(p))) ++(p); /* space */\
}
//define SKIP_VALUE
#define GET_VALUE(p,num) \
{\
if(sscanf((p), "x%lx", &(num)) < 1 && sscanf((p), "%ld ", &(num)) < 1){\
PARSE_ERROR("Invalid number in:",(p));\
return -1;\
}\
}
//define GET_VALUE
if (type > 0 && type < MAX_PACKET_DB) {
if(len)
{// show packet length
sprintf(atcmd_output, "Packet 0x%x length: %d", type, packet_db[sd->packet_ver][type].len);
clif_displaymessage(fd, atcmd_output);
return 0;
}
len=packet_db[sd->packet_ver][type].len;
off=2;
if(len == 0)
{// unknown packet - ERROR
sprintf(atcmd_output, "Unknown packet: 0x%x", type);
clif_displaymessage(fd, atcmd_output);
return -1;
} else if(len == -1)
{// dynamic packet
len=SHRT_MAX-4; // maximum length
off=4;
}
WFIFOHEAD(fd, len);
WFIFOW(fd,0)=TOW(type);
// parse packet contents
SKIP_VALUE(message);
while(*message != 0 && off < len){
if(ISDIGIT(*message) || *message == '-' || *message == '+')
{// default (byte)
GET_VALUE(message,num);
WFIFOB(fd,off)=TOB(num);
++off;
} else if(TOUPPER(*message) == 'B')
{// byte
++message;
GET_VALUE(message,num);
WFIFOB(fd,off)=TOB(num);
++off;
} else if(TOUPPER(*message) == 'W')
{// word (2 bytes)
++message;
GET_VALUE(message,num);
WFIFOW(fd,off)=TOW(num);
off+=2;
} else if(TOUPPER(*message) == 'L')
{// long word (4 bytes)
++message;
GET_VALUE(message,num);
WFIFOL(fd,off)=TOL(num);
off+=4;
} else if(TOUPPER(*message) == 'S')
{// string - escapes are valid
// get string length - num <= 0 means not fixed length (default)
++message;
if(*message == '"'){
num=0;
} else {
GET_VALUE(message,num);
while(*message != '"')
{// find start of string
if(*message == 0 || ISSPACE(*message)){
PARSE_ERROR("Not a string:",message);
return -1;
}
++message;
}
}
// parse string
++message;
CHECK_EOS(message);
end=(num<=0? 0: min(off+((int)num),len));
for(; *message != '"' && (off < end || end == 0); ++off){
if(*message == '\\'){
++message;
CHECK_EOS(message);
switch(*message){
case 'a': num=0x07; break; // Bell
case 'b': num=0x08; break; // Backspace
case 't': num=0x09; break; // Horizontal tab
case 'n': num=0x0A; break; // Line feed
case 'v': num=0x0B; break; // Vertical tab
case 'f': num=0x0C; break; // Form feed
case 'r': num=0x0D; break; // Carriage return
case 'e': num=0x1B; break; // Escape
default: num=*message; break;
case 'x': // Hexadecimal
{
++message;
CHECK_EOS(message);
if(!ISXDIGIT(*message)){
PARSE_ERROR("Not a hexadecimal digit:",message);
return -1;
}
num=(ISDIGIT(*message)?*message-'0':TOLOWER(*message)-'a'+10);
if(ISXDIGIT(*message)){
++message;
CHECK_EOS(message);
num<<=8;
num+=(ISDIGIT(*message)?*message-'0':TOLOWER(*message)-'a'+10);
}
WFIFOB(fd,off)=TOB(num);
++message;
CHECK_EOS(message);
continue;
}
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7': // Octal
{
num=*message-'0'; // 1st octal digit
++message;
CHECK_EOS(message);
if(ISDIGIT(*message) && *message < '8'){
num<<=3;
num+=*message-'0'; // 2nd octal digit
++message;
CHECK_EOS(message);
if(ISDIGIT(*message) && *message < '8'){
num<<=3;
num+=*message-'0'; // 3rd octal digit
++message;
CHECK_EOS(message);
}
}
WFIFOB(fd,off)=TOB(num);
continue;
}
}
} else
num=*message;
WFIFOB(fd,off)=TOB(num);
++message;
CHECK_EOS(message);
}//for
while(*message != '"')
{// ignore extra characters
++message;
CHECK_EOS(message);
}
// terminate the string
if(off < end)
{// fill the rest with 0's
memset(WFIFOP(fd,off),0,end-off);
off=end;
}
} else
{// unknown
PARSE_ERROR("Unknown type of value in:",message);
return -1;
}
SKIP_VALUE(message);
}
if(packet_db[sd->packet_ver][type].len == -1)
{// send dynamic packet
WFIFOW(fd,2)=TOW(off);
WFIFOSET(fd,off);
} else
{// send static packet
if(off < len)
memset(WFIFOP(fd,off),0,len-off);
WFIFOSET(fd,len);
}
} else {
clif_displaymessage(fd, msg_txt(259)); // Invalid packet
return -1;
}
sprintf (atcmd_output, msg_txt(258), type, type); // Sent packet 0x%x (%d)
clif_displaymessage(fd, atcmd_output);
return 0;
#undef PARSE_ERROR
#undef CHECK_EOS
#undef SKIP_VALUE
#undef GET_VALUE
}
/*==========================================
* @rura, @warp, @mapmove
*------------------------------------------*/
ACMD_FUNC(mapmove)
{
char map_name[MAP_NAME_LENGTH_EXT];
unsigned short mapindex;
short x = 0, y = 0;
int m = -1;
nullpo_retr(-1, sd);
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message ||
(sscanf(message, "%15s %hd %hd", map_name, &x, &y) < 3 &&
sscanf(message, "%15[^,],%hd,%hd", map_name, &x, &y) < 1)) {
clif_displaymessage(fd, "Please, enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).");
return -1;
}
mapindex = mapindex_name2id(map_name);
if (mapindex)
m = map_mapindex2mapid(mapindex);
if (!mapindex) { // m < 0 means on different server! [Kevin]
clif_displaymessage(fd, msg_txt(1)); // Map not found.
return -1;
}
if ((x || y) && map_getcell(m, x, y, CELL_CHKNOPASS))
{ //This is to prevent the pc_setpos call from printing an error.
clif_displaymessage(fd, msg_txt(2));
if (!map_search_freecell(NULL, m, &x, &y, 10, 10, 1))
x = y = 0; //Invalid cell, use random spot.
}
if (map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, msg_txt(247));
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, msg_txt(248));
return -1;
}
if (pc_setpos(sd, mapindex, x, y, CLR_TELEPORT) != 0) {
clif_displaymessage(fd, msg_txt(1)); // Map not found.
return -1;
}
clif_displaymessage(fd, msg_txt(0)); // Warped.
return 0;
}
/*==========================================
* Displays where a character is. Corrected version by Silent. [Skotlex]
*------------------------------------------*/
ACMD_FUNC(where)
{
struct map_session_data* pl_sd;
nullpo_retr(-1, sd);
memset(atcmd_player_name, '\0', sizeof atcmd_player_name);
if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @where <char name>).");
return -1;
}
pl_sd = map_nick2sd(atcmd_player_name);
if( pl_sd == NULL
|| strncmp(pl_sd->status.name,atcmd_player_name,NAME_LENGTH) != 0
|| (battle_config.hide_GM_session && pc_isGM(sd) < pc_isGM(pl_sd) && !(battle_config.who_display_aid && pc_isGM(sd) >= battle_config.who_display_aid))
) {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
snprintf(atcmd_output, sizeof atcmd_output, "%s %s %d %d", pl_sd->status.name, mapindex_id2name(pl_sd->mapindex), pl_sd->bl.x, pl_sd->bl.y);
clif_displaymessage(fd, atcmd_output);
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(jumpto)
{
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a player name (usage: @jumpto/@warpto/@goto <player name/id>).");
return -1;
}
if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL)
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if (pl_sd == sd)
{
clif_displaymessage(fd, "But you are already where you are...");
return -1;
}
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd, msg_txt(247)); // You are not authorized to warp to this map.
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd, msg_txt(248)); // You are not authorized to warp from your current map.
return -1;
}
if( pc_isdead(sd) )
{
clif_displaymessage(fd, "You cannot use this command when dead.");
return -1;
}
pc_setpos(sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT);
sprintf(atcmd_output, msg_txt(4), pl_sd->status.name); // Jumped to %s
clif_displaymessage(fd, atcmd_output);
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(jump)
{
short x = 0, y = 0;
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
sscanf(message, "%hd %hd", &x, &y);
if (map[sd->bl.m].flag.noteleport && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, msg_txt(248)); // You are not authorized to warp from your current map.
return -1;
}
if( pc_isdead(sd) )
{
clif_displaymessage(fd, "You cannot use this command when dead.");
return -1;
}
if ((x || y) && map_getcell(sd->bl.m, x, y, CELL_CHKNOPASS))
{ //This is to prevent the pc_setpos call from printing an error.
clif_displaymessage(fd, msg_txt(2));
if (!map_search_freecell(NULL, sd->bl.m, &x, &y, 10, 10, 1))
x = y = 0; //Invalid cell, use random spot.
}
pc_setpos(sd, sd->mapindex, x, y, CLR_TELEPORT);
sprintf(atcmd_output, msg_txt(5), sd->bl.x, sd->bl.y); // Jumped to %d %d
clif_displaymessage(fd, atcmd_output);
return 0;
}
/*==========================================
* @who3 = Player name, his location
*------------------------------------------*/
ACMD_FUNC(who3)
{
char temp0[100];
struct map_session_data *pl_sd;
struct s_mapiterator* iter;
int j, count;
int pl_GM_level, GM_level;
char match_text[100];
char player_name[NAME_LENGTH];
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
memset(match_text, '\0', sizeof(match_text));
memset(player_name, '\0', sizeof(player_name));
if (sscanf(message, "%99[^\n]", match_text) < 1)
strcpy(match_text, "");
for (j = 0; match_text[j]; j++)
match_text[j] = TOLOWER(match_text[j]);
count = 0;
GM_level = pc_isGM(sd);
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
{
pl_GM_level = pc_isGM(pl_sd);
if(!( (battle_config.hide_GM_session || (pl_sd->sc.option & OPTION_INVISIBLE)) && pl_GM_level > GM_level ))
{// you can look only lower or same level
memcpy(player_name, pl_sd->status.name, NAME_LENGTH);
for (j = 0; player_name[j]; j++)
player_name[j] = TOLOWER(player_name[j]);
if (strstr(player_name, match_text) != NULL) { // search with no case sensitive
if (battle_config.who_display_aid > 0 && pc_isGM(sd) >= battle_config.who_display_aid) {
sprintf(atcmd_output, "(CID:%d/AID:%d) ", pl_sd->status.char_id, pl_sd->status.account_id);
} else {
atcmd_output[0]=0;
}
//Player name
sprintf(temp0, msg_txt(343), pl_sd->status.name);
strcat(atcmd_output,temp0);
//Player title, if exists
if (pl_GM_level > 0) {
//sprintf(temp0, "(%s) ", player_title_txt(pl_GM_level) );
sprintf(temp0, msg_txt(344), player_title_txt(pl_GM_level) );
strcat(atcmd_output,temp0);
}
//Players Location: map x y
sprintf(temp0, msg_txt(348), mapindex_id2name(pl_sd->mapindex), pl_sd->bl.x, pl_sd->bl.y);
strcat(atcmd_output,temp0);
clif_displaymessage(fd, atcmd_output);
count++;
}
}
}
mapit_free(iter);
if (count == 0)
clif_displaymessage(fd, msg_txt(28)); // No player found.
else if (count == 1)
clif_displaymessage(fd, msg_txt(29)); // 1 player found.
else {
sprintf(atcmd_output, msg_txt(30), count); // %d players found.
clif_displaymessage(fd, atcmd_output);
}
return 0;
}
/*==========================================
* Player name, BLevel, Job,
*------------------------------------------*/
ACMD_FUNC(who2)
{
char temp0[100];
struct map_session_data *pl_sd;
struct s_mapiterator* iter;
int j, count;
int pl_GM_level, GM_level;
char match_text[100];
char player_name[NAME_LENGTH];
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
memset(match_text, '\0', sizeof(match_text));
memset(player_name, '\0', sizeof(player_name));
if (sscanf(message, "%99[^\n]", match_text) < 1)
strcpy(match_text, "");
for (j = 0; match_text[j]; j++)
match_text[j] = TOLOWER(match_text[j]);
count = 0;
GM_level = pc_isGM(sd);
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
{
pl_GM_level = pc_isGM(pl_sd);
if(!( (battle_config.hide_GM_session || (pl_sd->sc.option & OPTION_INVISIBLE)) && (pl_GM_level > GM_level) ))
{// you can look only lower or same level
memcpy(player_name, pl_sd->status.name, NAME_LENGTH);
for (j = 0; player_name[j]; j++)
player_name[j] = TOLOWER(player_name[j]);
if (strstr(player_name, match_text) != NULL) { // search with no case sensitive
//Players Name
//sprintf(atcmd_output, "Name: %s ", pl_sd->status.name);
sprintf(atcmd_output, msg_txt(343), pl_sd->status.name);
//Player title, if exists
if (pl_GM_level > 0) {
//sprintf(temp0, "(%s) ", player_title_txt(pl_GM_level) );
sprintf(temp0, msg_txt(344), player_title_txt(pl_GM_level) );
strcat(atcmd_output,temp0);
}
//Players Base Level / Job name
//sprintf(temp0, "| L:%d/%d | Job: %s", pl_sd->status.base_level, pl_sd->status.job_level, job_name(pl_sd->status.class_) );
sprintf(temp0, msg_txt(347), pl_sd->status.base_level, pl_sd->status.job_level, job_name(pl_sd->status.class_) );
strcat(atcmd_output,temp0);
clif_displaymessage(fd, atcmd_output);
count++;
}
}
}
mapit_free(iter);
if (count == 0)
clif_displaymessage(fd, msg_txt(28)); // No player found.
else if (count == 1)
clif_displaymessage(fd, msg_txt(29)); // 1 player found.
else {
sprintf(atcmd_output, msg_txt(30), count); // %d players found.
clif_displaymessage(fd, atcmd_output);
}
return 0;
}
/*==========================================
* Player name, Playrs Party / Guild name
*------------------------------------------*/
ACMD_FUNC(who)
{
char temp0[100];
struct map_session_data *pl_sd;
struct s_mapiterator* iter;
int j, count;
int pl_GM_level, GM_level;
char match_text[100];
char player_name[NAME_LENGTH];
struct guild *g;
struct party_data *p;
nullpo_retr(-1, sd);
memset(temp0, '\0', sizeof(temp0));
memset(atcmd_output, '\0', sizeof(atcmd_output));
memset(match_text, '\0', sizeof(match_text));
memset(player_name, '\0', sizeof(player_name));
if (sscanf(message, "%99[^\n]", match_text) < 1)
strcpy(match_text, "");
for (j = 0; match_text[j]; j++)
match_text[j] = TOLOWER(match_text[j]);
count = 0;
GM_level = pc_isGM(sd);
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
{
pl_GM_level = pc_isGM(pl_sd);
if(!( (battle_config.hide_GM_session || (pl_sd->sc.option & OPTION_INVISIBLE)) && pl_GM_level > GM_level ))
{// you can look only lower or same level
memcpy(player_name, pl_sd->status.name, NAME_LENGTH);
for (j = 0; player_name[j]; j++)
player_name[j] = TOLOWER(player_name[j]);
if (strstr(player_name, match_text) != NULL) { // search with no case sensitive
g = guild_search(pl_sd->status.guild_id);
p = party_search(pl_sd->status.party_id);
//Players Name
sprintf(atcmd_output, msg_txt(343), pl_sd->status.name);
//Player title, if exists
if (pl_GM_level > 0) {
sprintf(temp0, msg_txt(344), player_title_txt(pl_GM_level) );
strcat(atcmd_output,temp0);
}
//Players Party if exists
if (p != NULL) {
//sprintf(temp0," | Party: '%s'", p->name);
sprintf(temp0, msg_txt(345), p->party.name);
strcat(atcmd_output,temp0);
}
//Players Guild if exists
if (g != NULL) {
//sprintf(temp0," | Guild: '%s'", g->name);
sprintf(temp0, msg_txt(346), g->name);
strcat(atcmd_output,temp0);
}
clif_displaymessage(fd, atcmd_output);
count++;
}
}
}
mapit_free(iter);
if (count == 0)
clif_displaymessage(fd, msg_txt(28)); // No player found.
else if (count == 1)
clif_displaymessage(fd, msg_txt(29)); // 1 player found.
else {
sprintf(atcmd_output, msg_txt(30), count); // %d players found.
clif_displaymessage(fd, atcmd_output);
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(whomap3)
{
struct map_session_data *pl_sd;
struct s_mapiterator* iter;
int count;
int pl_GM_level, GM_level;
int map_id;
char map_name[MAP_NAME_LENGTH_EXT];
memset(atcmd_output, '\0', sizeof(atcmd_output));
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message)
map_id = sd->bl.m;
else {
sscanf(message, "%15s", map_name);
if ((map_id = map_mapname2mapid(map_name)) < 0)
map_id = sd->bl.m;
}
count = 0;
GM_level = pc_isGM(sd);
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
{
pl_GM_level = pc_isGM(pl_sd);
if( pl_sd->bl.m != map_id )
continue;
if( (battle_config.hide_GM_session || (pl_sd->sc.option & OPTION_INVISIBLE)) && (pl_GM_level > GM_level) )
continue;
if (pl_GM_level > 0)
sprintf(atcmd_output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, mapindex_id2name(pl_sd->mapindex), pl_sd->bl.x, pl_sd->bl.y);
else
sprintf(atcmd_output, "Name: %s | Location: %s %d %d", pl_sd->status.name, mapindex_id2name(pl_sd->mapindex), pl_sd->bl.x, pl_sd->bl.y);
clif_displaymessage(fd, atcmd_output);
count++;
}
mapit_free(iter);
if (count == 0)
sprintf(atcmd_output, msg_txt(54), map[map_id].name); // No player found in map '%s'.
else if (count == 1)
sprintf(atcmd_output, msg_txt(55), map[map_id].name); // 1 player found in map '%s'.
else {
sprintf(atcmd_output, msg_txt(56), count, map[map_id].name); // %d players found in map '%s'.
}
clif_displaymessage(fd, atcmd_output);
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(whomap2)
{
struct map_session_data *pl_sd;
struct s_mapiterator* iter;
int count;
int pl_GM_level, GM_level;
int map_id = 0;
char map_name[MAP_NAME_LENGTH_EXT];
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message)
map_id = sd->bl.m;
else {
sscanf(message, "%15s", map_name);
if ((map_id = map_mapname2mapid(map_name)) < 0)
map_id = sd->bl.m;
}
count = 0;
GM_level = pc_isGM(sd);
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
{
pl_GM_level = pc_isGM(pl_sd);
if( pl_sd->bl.m != map_id )
continue;
if( (battle_config.hide_GM_session || (pl_sd->sc.option & OPTION_INVISIBLE)) && (pl_GM_level > GM_level) )
continue;
if (pl_GM_level > 0)
sprintf(atcmd_output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level);
else
sprintf(atcmd_output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level);
clif_displaymessage(fd, atcmd_output);
count++;
}
mapit_free(iter);
if (count == 0)
sprintf(atcmd_output, msg_txt(54), map[map_id].name); // No player found in map '%s'.
else if (count == 1)
sprintf(atcmd_output, msg_txt(55), map[map_id].name); // 1 player found in map '%s'.
else {
sprintf(atcmd_output, msg_txt(56), count, map[map_id].name); // %d players found in map '%s'.
}
clif_displaymessage(fd, atcmd_output);
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(whomap)
{
char temp0[100];
char temp1[100];
struct map_session_data *pl_sd;
struct s_mapiterator* iter;
int count;
int pl_GM_level, GM_level;
int map_id = 0;
char map_name[MAP_NAME_LENGTH_EXT];
struct guild *g;
struct party_data *p;
nullpo_retr(-1, sd);
memset(temp0, '\0', sizeof(temp0));
memset(temp1, '\0', sizeof(temp1));
memset(atcmd_output, '\0', sizeof(atcmd_output));
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message)
map_id = sd->bl.m;
else {
sscanf(message, "%15s", map_name);
if ((map_id = map_mapname2mapid(map_name)) < 0)
map_id = sd->bl.m;
}
count = 0;
GM_level = pc_isGM(sd);
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
{
pl_GM_level = pc_isGM(pl_sd);
if( pl_sd->bl.m != map_id )
continue;
if( (battle_config.hide_GM_session || (pl_sd->sc.option & OPTION_INVISIBLE)) && (pl_GM_level > GM_level) )
continue;
g = guild_search(pl_sd->status.guild_id);
if (g == NULL)
sprintf(temp1, "None");
else
sprintf(temp1, "%s", g->name);
p = party_search(pl_sd->status.party_id);
if (p == NULL)
sprintf(temp0, "None");
else
sprintf(temp0, "%s", p->party.name);
if (pl_GM_level > 0)
sprintf(atcmd_output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1);
else
sprintf(atcmd_output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1);
clif_displaymessage(fd, atcmd_output);
count++;
}
mapit_free(iter);
if (count == 0)
sprintf(atcmd_output, msg_txt(54), map[map_id].name); // No player found in map '%s'.
else if (count == 1)
sprintf(atcmd_output, msg_txt(55), map[map_id].name); // 1 player found in map '%s'.
else {
sprintf(atcmd_output, msg_txt(56), count, map[map_id].name); // %d players found in map '%s'.
}
clif_displaymessage(fd, atcmd_output);
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(whogm)
{
struct map_session_data* pl_sd;
struct s_mapiterator* iter;
int j, count;
int pl_GM_level, GM_level;
char match_text[CHAT_SIZE_MAX];
char player_name[NAME_LENGTH];
struct guild *g;
struct party_data *p;
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
memset(match_text, '\0', sizeof(match_text));
memset(player_name, '\0', sizeof(player_name));
if (sscanf(message, "%199[^\n]", match_text) < 1)
strcpy(match_text, "");
for (j = 0; match_text[j]; j++)
match_text[j] = TOLOWER(match_text[j]);
count = 0;
GM_level = pc_isGM(sd);
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
{
pl_GM_level = pc_isGM(pl_sd);
if (!pl_GM_level)
continue;
if (match_text[0])
{
memcpy(player_name, pl_sd->status.name, NAME_LENGTH);
for (j = 0; player_name[j]; j++)
player_name[j] = TOLOWER(player_name[j]);
// search with no case sensitive
if (strstr(player_name, match_text) == NULL)
continue;
}
if (pl_GM_level > GM_level) {
if (pl_sd->sc.option & OPTION_INVISIBLE)
continue;
sprintf(atcmd_output, "Name: %s (GM)", pl_sd->status.name);
clif_displaymessage(fd, atcmd_output);
count++;
continue;
}
sprintf(atcmd_output, "Name: %s (GM:%d) | Location: %s %d %d",
pl_sd->status.name, pl_GM_level,
mapindex_id2name(pl_sd->mapindex), pl_sd->bl.x, pl_sd->bl.y);
clif_displaymessage(fd, atcmd_output);
sprintf(atcmd_output, " BLvl: %d | Job: %s (Lvl: %d)",
pl_sd->status.base_level,
job_name(pl_sd->status.class_), pl_sd->status.job_level);
clif_displaymessage(fd, atcmd_output);
p = party_search(pl_sd->status.party_id);
g = guild_search(pl_sd->status.guild_id);
sprintf(atcmd_output," Party: '%s' | Guild: '%s'",
p?p->party.name:"None", g?g->name:"None");
clif_displaymessage(fd, atcmd_output);
count++;
}
mapit_free(iter);
if (count == 0)
clif_displaymessage(fd, msg_txt(150)); // No GM found.
else if (count == 1)
clif_displaymessage(fd, msg_txt(151)); // 1 GM found.
else {
sprintf(atcmd_output, msg_txt(152), count); // %d GMs found.
clif_displaymessage(fd, atcmd_output);
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(save)
{
nullpo_retr(-1, sd);
pc_setsavepoint(sd, sd->mapindex, sd->bl.x, sd->bl.y);
if (sd->status.pet_id > 0 && sd->pd)
intif_save_petdata(sd->status.account_id, &sd->pd->pet);
chrif_save(sd,0);
clif_displaymessage(fd, msg_txt(6)); // Your save point has been changed.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(load)
{
int m;
nullpo_retr(-1, sd);
m = map_mapindex2mapid(sd->status.save_point.map);
if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, msg_txt(249)); // You are not authorized to warp to your save map.
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, msg_txt(248)); // You are not authorized to warp from your current map.
return -1;
}
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT);
clif_displaymessage(fd, msg_txt(7)); // Warping to save point..
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(speed)
{
int speed;
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (!message || !*message || sscanf(message, "%d", &speed) < 1) {
sprintf(atcmd_output, "Please, enter a speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED);
clif_displaymessage(fd, atcmd_output);
return -1;
}
sd->base_status.speed = cap_value(speed, MIN_WALK_SPEED, MAX_WALK_SPEED);
status_calc_bl(&sd->bl, SCB_SPEED);
clif_displaymessage(fd, msg_txt(8)); // Speed changed.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(storage)
{
nullpo_retr(-1, sd);
if (sd->npc_id || sd->state.vending || sd->state.buyingstore || sd->state.trading || sd->state.storage_flag)
return -1;
if (storage_storageopen(sd) == 1)
{ //Already open.
clif_displaymessage(fd, msg_txt(250));
return -1;
}
clif_displaymessage(fd, "Storage opened.");
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(guildstorage)
{
nullpo_retr(-1, sd);
if (!sd->status.guild_id) {
clif_displaymessage(fd, msg_txt(252));
return -1;
}
if (sd->npc_id || sd->state.vending || sd->state.buyingstore || sd->state.trading)
return -1;
if (sd->state.storage_flag == 1) {
clif_displaymessage(fd, msg_txt(250));
return -1;
}
if (sd->state.storage_flag == 2) {
clif_displaymessage(fd, msg_txt(251));
return -1;
}
storage_guild_storageopen(sd);
clif_displaymessage(fd, "Guild storage opened.");
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(option)
{
int param1 = 0, param2 = 0, param3 = 0;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %d %d", ¶m1, ¶m2, ¶m3) < 1 || param1 < 0 || param2 < 0 || param3 < 0) {
clif_displaymessage(fd, "Please, enter at least a option (usage: @option <param1:0+> <param2:0+> <param3:0+>).");
return -1;
}
sd->sc.opt1 = param1;
sd->sc.opt2 = param2;
pc_setoption(sd, param3);
clif_displaymessage(fd, msg_txt(9)); // Options changed.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(hide)
{
nullpo_retr(-1, sd);
if (sd->sc.option & OPTION_INVISIBLE) {
sd->sc.option &= ~OPTION_INVISIBLE;
if (sd->disguise)
status_set_viewdata(&sd->bl, sd->disguise);
else
status_set_viewdata(&sd->bl, sd->status.class_);
clif_displaymessage(fd, msg_txt(10)); // Invisible: Off
if( map[sd->bl.m].flag.pvp )
{// increment the number of pvp players on the map
map[sd->bl.m].users_pvp++;
if( !map[sd->bl.m].flag.pvp_nocalcrank )
{// register the player for ranking calculations
sd->pvp_timer = add_timer( gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0 );
}
}
//bugreport:2266
map_foreachinmovearea(clif_insight, &sd->bl, AREA_SIZE, sd->bl.x, sd->bl.y, BL_ALL, &sd->bl);
} else {
sd->sc.option |= OPTION_INVISIBLE;
sd->vd.class_ = INVISIBLE_CLASS;
clif_displaymessage(fd, msg_txt(11)); // Invisible: On
if( map[sd->bl.m].flag.pvp )
{// decrement the number of pvp players on the map
map[sd->bl.m].users_pvp--;
if( !map[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER )
{// unregister the player for ranking
delete_timer( sd->pvp_timer, pc_calc_pvprank_timer );
sd->pvp_timer = INVALID_TIMER;
}
}
}
clif_changeoption(&sd->bl);
return 0;
}
/*==========================================
* Changes a character's class
*------------------------------------------*/
ACMD_FUNC(jobchange)
{
//FIXME: redundancy, potentially wrong code, should use job_name() or similar instead of hardcoding the table [ultramage]
int job = 0, upper = 0;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %d", &job, &upper) < 1)
{
int i, found = 0;
const struct { char name[24]; int id; } jobs[] = {
{ "novice", 0 },
{ "swordsman", 1 },
{ "mage", 2 },
{ "archer", 3 },
{ "acolyte", 4 },
{ "merchant", 5 },
{ "thief", 6 },
{ "knight", 7 },
{ "priest", 8 },
{ "priestess", 8 },
{ "wizard", 9 },
{ "blacksmith", 10 },
{ "hunter", 11 },
{ "assassin", 12 },
{ "crusader", 14 },
{ "monk", 15 },
{ "sage", 16 },
{ "rogue", 17 },
{ "alchemist", 18 },
{ "bard", 19 },
{ "dancer", 20 },
{ "super novice", 23 },
{ "supernovice", 23 },
{ "gunslinger", 24 },
{ "gunner", 24 },
{ "ninja", 25 },
{ "high novice", 4001 },
{ "swordsman high", 4002 },
{ "mage high", 4003 },
{ "archer high", 4004 },
{ "acolyte high", 4005 },
{ "merchant high", 4006 },
{ "thief high", 4007 },
{ "lord knight", 4008 },
{ "high priest", 4009 },
{ "high priestess", 4009 },
{ "high wizard", 4010 },
{ "whitesmith", 4011 },
{ "sniper", 4012 },
{ "assassin cross", 4013 },
{ "paladin", 4015 },
{ "champion", 4016 },
{ "professor", 4017 },
{ "stalker", 4018 },
{ "creator", 4019 },
{ "clown", 4020 },
{ "gypsy", 4021 },
{ "baby novice", 4023 },
{ "baby swordsman", 4024 },
{ "baby mage", 4025 },
{ "baby archer", 4026 },
{ "baby acolyte", 4027 },
{ "baby merchant", 4028 },
{ "baby thief", 4029 },
{ "baby knight", 4030 },
{ "baby priest", 4031 },
{ "baby priestess", 4031 },
{ "baby wizard", 4032 },
{ "baby blacksmith",4033 },
{ "baby hunter", 4034 },
{ "baby assassin", 4035 },
{ "baby crusader", 4037 },
{ "baby monk", 4038 },
{ "baby sage", 4039 },
{ "baby rogue", 4040 },
{ "baby alchemist", 4041 },
{ "baby bard", 4042 },
{ "baby dancer", 4043 },
{ "super baby", 4045 },
{ "taekwon", 4046 },
{ "taekwon boy", 4046 },
{ "taekwon girl", 4046 },
{ "star gladiator", 4047 },
{ "soul linker", 4049 },
{ "rune knight", 4054 },
{ "warlock", 4055 },
{ "ranger", 4056 },
{ "arch bishop", 4057 },
{ "mechanic", 4058 },
{ "guillotine", 4059 },
{ "rune knight (Trans)", 4060 },
{ "warlock (Trans)", 4061 },
{ "ranger (Trans)", 4062 },
{ "arch bishop (Trans)", 4063 },
{ "mechanic (Trans)", 4064 },
{ "guillotine (Trans)", 4065 },
{ "royal guard", 4066 },
{ "sorcerer", 4067 },
{ "minstrel", 4068 },
{ "wanderer", 4069 },
{ "sura", 4070 },
{ "genetic", 4071 },
{ "shadow chaser", 4072 },
{ "royal guard (Trans)", 4073 },
{ "sorcerer (Trans)", 4074 },
{ "minstrel (Trans)", 4075 },
{ "wanderer (Trans)", 4076 },
{ "sura (Trans)", 4077 },
{ "genetic (Trans)", 4078 },
{ "shadow chaser (Trans)", 4079 },
};
for (i=0; i < ARRAYLENGTH(jobs); i++) {
if (strncmpi(message, jobs[i].name, 16) == 0) {
job = jobs[i].id;
upper = 0;
found = 1;
break;
}
}
if (!found) {
clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job name/ID>).");
clif_displaymessage(fd, "----- Novice / 1st Class -----");
clif_displaymessage(fd, " 0 Novice 1 Swordman 2 Mage 3 Archer");
clif_displaymessage(fd, " 4 Acolyte 5 Merchant 6 Thief");
clif_displaymessage(fd, "----- 2nd Class -----");
clif_displaymessage(fd, " 7 Knight 8 Priest 9 Wizard 10 Blacksmith");
clif_displaymessage(fd, " 11 Hunter 12 Assassin 14 Crusader 15 Monk");
clif_displaymessage(fd, " 16 Sage 17 Rogue 18 Alchemist 19 Bard");
clif_displaymessage(fd, " 20 Dancer");
clif_displaymessage(fd, "----- High Novice / High 1st Class -----");
clif_displaymessage(fd, "4001 Novice High 4002 Swordman High 4003 Mage High 4004 Archer High");
clif_displaymessage(fd, "4005 Acolyte High 4006 Merchant High 4007 Thief High");
clif_displaymessage(fd, "----- Transcendent 2nd Class -----");
clif_displaymessage(fd, "4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith");
clif_displaymessage(fd, "4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion");
clif_displaymessage(fd, "4017 Professor 4018 Stalker 4019 Creator 4020 Clown");
clif_displaymessage(fd, "4021 Gypsy");
clif_displaymessage(fd, "----- 3rd Class (Regular to 3rd) -----");
clif_displaymessage(fd, "4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop");
clif_displaymessage(fd, "4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer");
clif_displaymessage(fd, "4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic");
clif_displaymessage(fd, "4072 Shadow Chaser");
clif_displaymessage(fd, "----- 3rd Class (Transcendent to 3rd) -----");
clif_displaymessage(fd, "4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop");
clif_displaymessage(fd, "4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer");
clif_displaymessage(fd, "4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic");
clif_displaymessage(fd, "4079 Shadow Chaser");
clif_displaymessage(fd, "----- Expanded Class -----");
clif_displaymessage(fd, " 23 Super Novice 24 Gunslinger 25 Ninja 26 Xmas");
clif_displaymessage(fd, " 27 Summer 4046 Taekwon 4047 Star Gladiator 4049 Soul Linker");
//clif_displaymessage(fd, "4050 Gangsi 4051 Death Knight 4052 Dark Collector");
clif_displaymessage(fd, "---- 1st And 2nd Baby Class ----");
clif_displaymessage(fd, "4023 Baby Novice 4024 Baby Swordsman 4025 Baby Mage 4026 Baby Archer");
clif_displaymessage(fd, "4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief 4030 Baby Knight");
clif_displaymessage(fd, "4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith 4034 Baby Hunter");
clif_displaymessage(fd, "4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk 4039 Baby Sage");
clif_displaymessage(fd, "4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard 4043 Baby Dancer");
clif_displaymessage(fd, "4045 Super Baby");
//clif_displaymessage(fd, "---- 3rd Baby Class ----");
//clif_displaymessage(fd, "4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger");
//clif_displaymessage(fd, "4099 Baby Arch Bishop 4100 Baby Mechanic 4101 Baby Guillotine Cross");
//clif_displaymessage(fd, "4102 Baby Royal Guard 4103 Baby Sorcerer 4104 Baby Minstrel");
//clif_displaymessage(fd, "4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic");
//clif_displaymessage(fd, "4108 Baby Shadow Chaser");
//clif_displaymessage(fd, "---- Mounts, Modes, And Others ----");
//clif_displaymessage(fd, " 13 Knight (Peco) 21 Crusader (Peco) 22 Wedding 26 Christmas");
//clif_displaymessage(fd, " 27 Summer 4014 Lord Knight (Peco) 4022 Paladin (Peco) 4036 Baby Knight (Peco)");
//clif_displaymessage(fd, "4044 Baby Crusader (Peco) 4048 Star Gladiator (Union) 4080 Rune Knight (Dragon)");
//clif_displaymessage(fd, "4081 Rune Knight Trans (Dragon) 4082 Royal Guard (Gryphon)");
//clif_displaymessage(fd, "4083 Royal Guard Trans (Gryphon) 4084 Ranger (Warg) 4085 Ranger Trans (Warg)");
//clif_displaymessage(fd, "4086 Mechanic (Mado) 4087 Mechanic Trans (Mado)");
return -1;
}
}
if (job == 13 || job == 21 || job == 22 || job == 26 || job == 27
|| job == 4014 || job == 4022 || job == 4036 || job == 4044 || job == 4048
) // Deny direct transformation into dummy jobs
return 0;
if (pcdb_checkid(job))
{
if (pc_jobchange(sd, job, upper) == 0)
clif_displaymessage(fd, msg_txt(12)); // Your job has been changed.
else {
clif_displaymessage(fd, msg_txt(155)); // You are unable to change your job.
return -1;
}
} else {
clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job name/ID>).");
clif_displaymessage(fd, "----- Novice / 1st Class -----");
clif_displaymessage(fd, " 0 Novice 1 Swordman 2 Mage 3 Archer");
clif_displaymessage(fd, " 4 Acolyte 5 Merchant 6 Thief");
clif_displaymessage(fd, "----- 2nd Class -----");
clif_displaymessage(fd, " 7 Knight 8 Priest 9 Wizard 10 Blacksmith");
clif_displaymessage(fd, " 11 Hunter 12 Assassin 14 Crusader 15 Monk");
clif_displaymessage(fd, " 16 Sage 17 Rogue 18 Alchemist 19 Bard");
clif_displaymessage(fd, " 20 Dancer");
clif_displaymessage(fd, "----- High Novice / High 1st Class -----");
clif_displaymessage(fd, "4001 Novice High 4002 Swordman High 4003 Mage High 4004 Archer High");
clif_displaymessage(fd, "4005 Acolyte High 4006 Merchant High 4007 Thief High");
clif_displaymessage(fd, "----- Transcendent 2nd Class -----");
clif_displaymessage(fd, "4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith");
clif_displaymessage(fd, "4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion");
clif_displaymessage(fd, "4017 Professor 4018 Stalker 4019 Creator 4020 Clown");
clif_displaymessage(fd, "4021 Gypsy");
clif_displaymessage(fd, "----- 3rd Class (Regular to 3rd) -----");
clif_displaymessage(fd, "4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop");
clif_displaymessage(fd, "4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer");
clif_displaymessage(fd, "4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic");
clif_displaymessage(fd, "4072 Shadow Chaser");
clif_displaymessage(fd, "----- 3rd Class (Transcendent to 3rd) -----");
clif_displaymessage(fd, "4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop");
clif_displaymessage(fd, "4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer");
clif_displaymessage(fd, "4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic");
clif_displaymessage(fd, "4079 Shadow Chaser");
clif_displaymessage(fd, "----- Expanded Class -----");
clif_displaymessage(fd, " 23 Super Novice 24 Gunslinger 25 Ninja 26 Xmas");
clif_displaymessage(fd, " 27 Summer 4046 Taekwon 4047 Star Gladiator 4049 Soul Linker");
//clif_displaymessage(fd, "4050 Gangsi 4051 Death Knight 4052 Dark Collector");
clif_displaymessage(fd, "---- 1st And 2nd Baby Class ----");
clif_displaymessage(fd, "4023 Baby Novice 4024 Baby Swordsman 4025 Baby Mage 4026 Baby Archer");
clif_displaymessage(fd, "4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief 4030 Baby Knight");
clif_displaymessage(fd, "4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith 4034 Baby Hunter");
clif_displaymessage(fd, "4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk 4039 Baby Sage");
clif_displaymessage(fd, "4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard 4043 Baby Dancer");
clif_displaymessage(fd, "4045 Super Baby");
//clif_displaymessage(fd, "---- 3rd Baby Class ----");
//clif_displaymessage(fd, "4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger");
//clif_displaymessage(fd, "4099 Baby Arch Bishop 4100 Baby Mechanic 4101 Baby Guillotine Cross");
//clif_displaymessage(fd, "4102 Baby Royal Guard 4103 Baby Sorcerer 4104 Baby Minstrel");
//clif_displaymessage(fd, "4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic");
//clif_displaymessage(fd, "4108 Baby Shadow Chaser");
//clif_displaymessage(fd, "---- Mounts, Modes, And Others ----");
//clif_displaymessage(fd, " 13 Knight (Peco) 21 Crusader (Peco) 22 Wedding 26 Christmas");
//clif_displaymessage(fd, " 27 Summer 4014 Lord Knight (Peco) 4022 Paladin (Peco) 4036 Baby Knight (Peco)");
//clif_displaymessage(fd, "4044 Baby Crusader (Peco) 4048 Star Gladiator (Union) 4080 Rune Knight (Dragon)");
//clif_displaymessage(fd, "4081 Rune Knight Trans (Dragon) 4082 Royal Guard (Gryphon)");
//clif_displaymessage(fd, "4083 Royal Guard Trans (Gryphon) 4084 Ranger (Warg) 4085 Ranger Trans (Warg)");
//clif_displaymessage(fd, "4086 Mechanic (Mado) 4087 Mechanic Trans (Mado)");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(die)
{
nullpo_retr(-1, sd);
clif_specialeffect(&sd->bl,450,SELF);
status_kill(&sd->bl);
clif_displaymessage(fd, msg_txt(13)); // A pity! You've died.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(kill)
{
struct map_session_data *pl_sd;
nullpo_retr(-1, sd);
memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a player name (usage: @kill <player name/id>).");
return -1;
}
if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL)
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if (pc_isGM(sd) < pc_isGM(pl_sd))
{ // you can kill only lower or same level
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
status_kill(&pl_sd->bl);
clif_displaymessage(pl_sd->fd, msg_txt(13)); // A pity! You've died.
if (fd != pl_sd->fd)
clif_displaymessage(fd, msg_txt(14)); // Character killed.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(alive)
{
nullpo_retr(-1, sd);
if (!status_revive(&sd->bl, 100, 100))
{
clif_displaymessage(fd, "You're not dead.");
return -1;
}
clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1);
clif_displaymessage(fd, msg_txt(16)); // You've been revived! It's a miracle!
return 0;
}
/*==========================================
* +kamic [LuzZza]
*------------------------------------------*/
ACMD_FUNC(kami)
{
unsigned long color=0;
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
if(*(command + 5) != 'c' && *(command + 5) != 'C') {
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a message (usage: @kami <message>).");
return -1;
}
sscanf(message, "%199[^\n]", atcmd_output);
intif_broadcast(atcmd_output, strlen(atcmd_output) + 1, (*(command + 5) == 'b' || *(command + 5) == 'B') ? 0x10 : 0);
} else {
if(!message || !*message || (sscanf(message, "%lx %199[^\n]", &color, atcmd_output) < 2)) {
clif_displaymessage(fd, "Please, enter color and message (usage: @kamic <color> <message>).");
return -1;
}
if(color > 0xFFFFFF) {
clif_displaymessage(fd, "Invalid color.");
return -1;
}
intif_broadcast2(atcmd_output, strlen(atcmd_output) + 1, color, 0x190, 12, 0, 0);
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(heal)
{
int hp = 0, sp = 0; // [Valaris] thanks to fov
nullpo_retr(-1, sd);
sscanf(message, "%d %d", &hp, &sp);
// some overflow checks
if( hp == INT_MIN ) hp++;
if( sp == INT_MIN ) sp++;
if ( hp == 0 && sp == 0 ) {
if (!status_percent_heal(&sd->bl, 100, 100))
clif_displaymessage(fd, msg_txt(157)); // HP and SP have already been recovered.
else
clif_displaymessage(fd, msg_txt(17)); // HP, SP recovered.
return 0;
}
if ( hp > 0 && sp >= 0 ) {
if(!status_heal(&sd->bl, hp, sp, 0))
clif_displaymessage(fd, msg_txt(157)); // HP and SP are already with the good value.
else
clif_displaymessage(fd, msg_txt(17)); // HP, SP recovered.
return 0;
}
if ( hp < 0 && sp <= 0 ) {
status_damage(NULL, &sd->bl, -hp, -sp, 0, 0);
clif_damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0, 4, 0);
clif_displaymessage(fd, msg_txt(156)); // HP or/and SP modified.
return 0;
}
//Opposing signs.
if ( hp ) {
if (hp > 0)
status_heal(&sd->bl, hp, 0, 0);
else {
status_damage(NULL, &sd->bl, -hp, 0, 0, 0);
clif_damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0, 4, 0);
}
}
if ( sp ) {
if (sp > 0)
status_heal(&sd->bl, 0, sp, 0);
else
status_damage(NULL, &sd->bl, 0, -sp, 0, 0);
}
clif_displaymessage(fd, msg_txt(156)); // HP or/and SP modified.
return 0;
}
/*==========================================
* @item command (usage: @item <name/id_of_item> <quantity>) (modified by [Yor] for pet_egg)
*------------------------------------------*/
ACMD_FUNC(item)
{
char item_name[100];
int number = 0, item_id, flag;
struct item item_tmp;
struct item_data *item_data;
int get_count, i;
nullpo_retr(-1, sd);
memset(item_name, '\0', sizeof(item_name));
if (!message || !*message || (
sscanf(message, "\"%99[^\"]\" %d", item_name, &number) < 1 &&
sscanf(message, "%99s %d", item_name, &number) < 1
)) {
clif_displaymessage(fd, "Please, enter an item name/id (usage: @item <item name or ID> [quantity]).");
return -1;
}
if (number <= 0)
number = 1;
if ((item_data = itemdb_searchname(item_name)) == NULL &&
(item_data = itemdb_exists(atoi(item_name))) == NULL)
{
clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name.
return -1;
}
item_id = item_data->nameid;
get_count = number;
//Check if it's stackable.
if (!itemdb_isstackable2(item_data))
get_count = 1;
for (i = 0; i < number; i += get_count) {
// if not pet egg
if (!pet_create_egg(sd, item_id)) {
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = item_id;
item_tmp.identify = 1;
if ((flag = pc_additem(sd, &item_tmp, get_count)))
clif_additem(sd, 0, 0, flag);
}
}
//Logs (A)dmins items [Lupus]
log_pick_pc(sd, LOG_TYPE_COMMAND, item_id, number, NULL);
clif_displaymessage(fd, msg_txt(18)); // Item created.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(item2)
{
struct item item_tmp;
struct item_data *item_data;
char item_name[100];
int item_id, number = 0;
int identify = 0, refine = 0, attr = 0;
int c1 = 0, c2 = 0, c3 = 0, c4 = 0;
int flag;
int loop, get_count, i;
nullpo_retr(-1, sd);
memset(item_name, '\0', sizeof(item_name));
if (!message || !*message || (
sscanf(message, "\"%99[^\"]\" %d %d %d %d %d %d %d %d", item_name, &number, &identify, &refine, &attr, &c1, &c2, &c3, &c4) < 9 &&
sscanf(message, "%99s %d %d %d %d %d %d %d %d", item_name, &number, &identify, &refine, &attr, &c1, &c2, &c3, &c4) < 9
)) {
clif_displaymessage(fd, "Please, enter all informations (usage: @item2 <item name or ID> <quantity>");
clif_displaymessage(fd, " <Identify_flag> <refine> <attribut> <Card1> <Card2> <Card3> <Card4>).");
return -1;
}
if (number <= 0)
number = 1;
item_id = 0;
if ((item_data = itemdb_searchname(item_name)) != NULL ||
(item_data = itemdb_exists(atoi(item_name))) != NULL)
item_id = item_data->nameid;
if (item_id > 500) {
loop = 1;
get_count = number;
if (item_data->type == IT_WEAPON || item_data->type == IT_ARMOR ||
item_data->type == IT_PETEGG || item_data->type == IT_PETARMOR) {
loop = number;
get_count = 1;
if (item_data->type == IT_PETEGG) {
identify = 1;
refine = 0;
}
if (item_data->type == IT_PETARMOR)
refine = 0;
if (refine > MAX_REFINE)
refine = MAX_REFINE;
} else {
identify = 1;
refine = attr = 0;
}
for (i = 0; i < loop; i++) {
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = item_id;
item_tmp.identify = identify;
item_tmp.refine = refine;
item_tmp.attribute = attr;
item_tmp.card[0] = c1;
item_tmp.card[1] = c2;
item_tmp.card[2] = c3;
item_tmp.card[3] = c4;
if ((flag = pc_additem(sd, &item_tmp, get_count)))
clif_additem(sd, 0, 0, flag);
}
//Logs (A)dmins items [Lupus]
log_pick_pc(sd, LOG_TYPE_COMMAND, item_tmp.nameid, number, &item_tmp);
clif_displaymessage(fd, msg_txt(18)); // Item created.
} else {
clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(itemreset)
{
int i;
nullpo_retr(-1, sd);
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount && sd->status.inventory[i].equip == 0) {
//Logs (A)dmins items [Lupus]
log_pick_pc(sd, LOG_TYPE_COMMAND, sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0);
}
}
clif_displaymessage(fd, msg_txt(20)); // All of your items have been removed.
return 0;
}
/*==========================================
* Atcommand @lvlup
*------------------------------------------*/
ACMD_FUNC(baselevelup)
{
int level=0, i=0, status_point=0;
nullpo_retr(-1, sd);
level = atoi(message);
if (!message || !*message || !level) {
clif_displaymessage(fd, "Please, enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>).");
return -1;
}
if (level > 0) {
if (sd->status.base_level == pc_maxbaselv(sd)) { // check for max level by Valaris
clif_displaymessage(fd, msg_txt(47)); // Base level can't go any higher.
return -1;
} // End Addition
if ((unsigned int)level > pc_maxbaselv(sd) || (unsigned int)level > pc_maxbaselv(sd) - sd->status.base_level) // fix positiv overflow
level = pc_maxbaselv(sd) - sd->status.base_level;
for (i = 0; i < level; i++)
status_point += pc_gets_status_point(sd->status.base_level + i);
sd->status.status_point += status_point;
sd->status.base_level += (unsigned int)level;
status_percent_heal(&sd->bl, 100, 100);
clif_misceffect(&sd->bl, 0);
clif_displaymessage(fd, msg_txt(21)); // Base level raised.
} else {
if (sd->status.base_level == 1) {
clif_displaymessage(fd, msg_txt(158)); // Base level can't go any lower.
return -1;
}
level*=-1;
if ((unsigned int)level >= sd->status.base_level)
level = sd->status.base_level-1;
for (i = 0; i > -level; i--)
status_point += pc_gets_status_point(sd->status.base_level + i - 1);
if (sd->status.status_point < status_point)
pc_resetstate(sd);
if (sd->status.status_point < status_point)
sd->status.status_point = 0;
else
sd->status.status_point -= status_point;
sd->status.base_level -= (unsigned int)level;
clif_displaymessage(fd, msg_txt(22)); // Base level lowered.
}
sd->status.base_exp = 0;
clif_updatestatus(sd, SP_STATUSPOINT);
clif_updatestatus(sd, SP_BASELEVEL);
clif_updatestatus(sd, SP_BASEEXP);
clif_updatestatus(sd, SP_NEXTBASEEXP);
status_calc_pc(sd, 0);
if(sd->status.party_id)
party_send_levelup(sd);
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(joblevelup)
{
int level=0;
nullpo_retr(-1, sd);
level = atoi(message);
if (!message || !*message || !level) {
clif_displaymessage(fd, "Please, enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>).");
return -1;
}
if (level > 0) {
if (sd->status.job_level == pc_maxjoblv(sd)) {
clif_displaymessage(fd, msg_txt(23)); // Job level can't go any higher.
return -1;
}
if ((unsigned int)level > pc_maxjoblv(sd) || (unsigned int)level > pc_maxjoblv(sd) - sd->status.job_level) // fix positiv overflow
level = pc_maxjoblv(sd) - sd->status.job_level;
sd->status.job_level += (unsigned int)level;
sd->status.skill_point += level;
clif_misceffect(&sd->bl, 1);
clif_displaymessage(fd, msg_txt(24)); // Job level raised.
} else {
if (sd->status.job_level == 1) {
clif_displaymessage(fd, msg_txt(159)); // Job level can't go any lower.
return -1;
}
level *=-1;
if ((unsigned int)level >= sd->status.job_level) // fix negativ overflow
level = sd->status.job_level-1;
sd->status.job_level -= (unsigned int)level;
if (sd->status.skill_point < level)
pc_resetskill(sd,0); //Reset skills since we need to substract more points.
if (sd->status.skill_point < level)
sd->status.skill_point = 0;
else
sd->status.skill_point -= level;
clif_displaymessage(fd, msg_txt(25)); // Job level lowered.
}
sd->status.job_exp = 0;
clif_updatestatus(sd, SP_JOBLEVEL);
clif_updatestatus(sd, SP_JOBEXP);
clif_updatestatus(sd, SP_NEXTJOBEXP);
clif_updatestatus(sd, SP_SKILLPOINT);
status_calc_pc(sd, 0);
return 0;
}
/*==========================================
* @help
*------------------------------------------*/
ACMD_FUNC(help)
{
char buf[2048], w1[2048], w2[2048];
int i, gm_level;
FILE* fp;
nullpo_retr(-1, sd);
memset(buf, '\0', sizeof(buf));
if ((fp = fopen(help_txt, "r")) != NULL) {
clif_displaymessage(fd, msg_txt(26)); // Help commands:
gm_level = pc_isGM(sd);
while(fgets(buf, sizeof(buf), fp) != NULL) {
if (buf[0] == '/' && buf[1] == '/')
continue;
for (i = 0; buf[i] != '\0'; i++) {
if (buf[i] == '\r' || buf[i] == '\n') {
buf[i] = '\0';
break;
}
}
if (sscanf(buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2)
clif_displaymessage(fd, buf);
else if (gm_level >= atoi(w1))
clif_displaymessage(fd, w2);
}
fclose(fp);
} else {
clif_displaymessage(fd, msg_txt(27)); // File help.txt not found.
return -1;
}
return 0;
}
/*==========================================
* @help2 - Char commands [Kayla]
*------------------------------------------*/
ACMD_FUNC(help2)
{
char buf[2048], w1[2048], w2[2048];
int i, gm_level;
FILE* fp;
nullpo_retr(-1, sd);
memset(buf, '\0', sizeof(buf));
if ((fp = fopen(help2_txt, "r")) != NULL) {
clif_displaymessage(fd, msg_txt(26)); // Help commands:
gm_level = pc_isGM(sd);
while(fgets(buf, sizeof(buf), fp) != NULL) {
if (buf[0] == '/' && buf[1] == '/')
continue;
for (i = 0; buf[i] != '\0'; i++) {
if (buf[i] == '\r' || buf[i] == '\n') {
buf[i] = '\0';
break;
}
}
if (sscanf(buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2)
clif_displaymessage(fd, buf);
else if (gm_level >= atoi(w1))
clif_displaymessage(fd, w2);
}
fclose(fp);
} else {
clif_displaymessage(fd, msg_txt(27)); // File help.txt not found.
return -1;
}
return 0;
}
// helper function, used in foreach calls to stop auto-attack timers
// parameter: '0' - everyone, 'id' - only those attacking someone with that id
static int atcommand_stopattack(struct block_list *bl,va_list ap)
{
struct unit_data *ud = unit_bl2ud(bl);
int id = va_arg(ap, int);
if (ud && ud->attacktimer != INVALID_TIMER && (!id || id == ud->target))
{
unit_stop_attack(bl);
return 1;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
static int atcommand_pvpoff_sub(struct block_list *bl,va_list ap)
{
TBL_PC* sd = (TBL_PC*)bl;
clif_pvpset(sd, 0, 0, 2);
if (sd->pvp_timer != INVALID_TIMER) {
delete_timer(sd->pvp_timer, pc_calc_pvprank_timer);
sd->pvp_timer = INVALID_TIMER;
}
return 0;
}
ACMD_FUNC(pvpoff)
{
nullpo_retr(-1, sd);
if (!map[sd->bl.m].flag.pvp) {
clif_displaymessage(fd, msg_txt(160)); // PvP is already Off.
return -1;
}
map[sd->bl.m].flag.pvp = 0;
if (!battle_config.pk_mode)
clif_map_property_mapall(sd->bl.m, MAPPROPERTY_NOTHING);
map_foreachinmap(atcommand_pvpoff_sub,sd->bl.m, BL_PC);
map_foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0);
clif_displaymessage(fd, msg_txt(31)); // PvP: Off.
return 0;
}
/*==========================================
*
*------------------------------------------*/
static int atcommand_pvpon_sub(struct block_list *bl,va_list ap)
{
TBL_PC* sd = (TBL_PC*)bl;
if (sd->pvp_timer == INVALID_TIMER) {
sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0);
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
sd->pvp_point = 5;
sd->pvp_won = 0;
sd->pvp_lost = 0;
}
return 0;
}
ACMD_FUNC(pvpon)
{
nullpo_retr(-1, sd);
if (map[sd->bl.m].flag.pvp) {
clif_displaymessage(fd, msg_txt(161)); // PvP is already On.
return -1;
}
map[sd->bl.m].flag.pvp = 1;
if (!battle_config.pk_mode)
{// display pvp circle and rank
clif_map_property_mapall(sd->bl.m, MAPPROPERTY_FREEPVPZONE);
map_foreachinmap(atcommand_pvpon_sub,sd->bl.m, BL_PC);
}
clif_displaymessage(fd, msg_txt(32)); // PvP: On.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(gvgoff)
{
nullpo_retr(-1, sd);
if (!map[sd->bl.m].flag.gvg) {
clif_displaymessage(fd, msg_txt(162)); // GvG is already Off.
return -1;
}
map[sd->bl.m].flag.gvg = 0;
clif_map_property_mapall(sd->bl.m, MAPPROPERTY_NOTHING);
map_foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0);
clif_displaymessage(fd, msg_txt(33)); // GvG: Off.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(gvgon)
{
nullpo_retr(-1, sd);
if (map[sd->bl.m].flag.gvg) {
clif_displaymessage(fd, msg_txt(163)); // GvG is already On.
return -1;
}
map[sd->bl.m].flag.gvg = 1;
clif_map_property_mapall(sd->bl.m, MAPPROPERTY_AGITZONE);
clif_displaymessage(fd, msg_txt(34)); // GvG: On.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(model)
{
int hair_style = 0, hair_color = 0, cloth_color = 0;
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (!message || !*message || sscanf(message, "%d %d %d", &hair_style, &hair_color, &cloth_color) < 1) {
sprintf(atcmd_output, "Please, enter at least a value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).",
MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
clif_displaymessage(fd, atcmd_output);
return -1;
}
if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
pc_changelook(sd, LOOK_HAIR, hair_style);
pc_changelook(sd, LOOK_HAIR_COLOR, hair_color);
pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
clif_displaymessage(fd, msg_txt(36)); // Appearence changed.
} else {
clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified.
return -1;
}
return 0;
}
/*==========================================
* @dye && @ccolor
*------------------------------------------*/
ACMD_FUNC(dye)
{
int cloth_color = 0;
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (!message || !*message || sscanf(message, "%d", &cloth_color) < 1) {
sprintf(atcmd_output, "Please, enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).", MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
clif_displaymessage(fd, atcmd_output);
return -1;
}
if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
clif_displaymessage(fd, msg_txt(36)); // Appearence changed.
} else {
clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified.
return -1;
}
return 0;
}
/*==========================================
* @hairstyle && @hstyle
*------------------------------------------*/
ACMD_FUNC(hair_style)
{
int hair_style = 0;
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (!message || !*message || sscanf(message, "%d", &hair_style) < 1) {
sprintf(atcmd_output, "Please, enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).", MIN_HAIR_STYLE, MAX_HAIR_STYLE);
clif_displaymessage(fd, atcmd_output);
return -1;
}
if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) {
pc_changelook(sd, LOOK_HAIR, hair_style);
clif_displaymessage(fd, msg_txt(36)); // Appearence changed.
} else {
clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified.
return -1;
}
return 0;
}
/*==========================================
* @haircolor && @hcolor
*------------------------------------------*/
ACMD_FUNC(hair_color)
{
int hair_color = 0;
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (!message || !*message || sscanf(message, "%d", &hair_color) < 1) {
sprintf(atcmd_output, "Please, enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).", MIN_HAIR_COLOR, MAX_HAIR_COLOR);
clif_displaymessage(fd, atcmd_output);
return -1;
}
if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) {
pc_changelook(sd, LOOK_HAIR_COLOR, hair_color);
clif_displaymessage(fd, msg_txt(36)); // Appearence changed.
} else {
clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified.
return -1;
}
return 0;
}
/*==========================================
* @go [city_number or city_name] - Updated by Harbin
*------------------------------------------*/
ACMD_FUNC(go)
{
int i;
int town;
char map_name[MAP_NAME_LENGTH];
int m;
const struct {
char map[MAP_NAME_LENGTH];
int x, y;
} data[] = {
{ MAP_PRONTERA, 156, 191 }, // 0=Prontera
{ MAP_MORROC, 156, 93 }, // 1=Morroc
{ MAP_GEFFEN, 119, 59 }, // 2=Geffen
{ MAP_PAYON, 162, 233 }, // 3=Payon
{ MAP_ALBERTA, 192, 147 }, // 4=Alberta
{ MAP_IZLUDE, 128, 114 }, // 5=Izlude
{ MAP_ALDEBARAN, 140, 131 }, // 6=Al de Baran
{ MAP_LUTIE, 147, 134 }, // 7=Lutie
{ MAP_COMODO, 209, 143 }, // 8=Comodo
{ MAP_YUNO, 157, 51 }, // 9=Yuno
{ MAP_AMATSU, 198, 84 }, // 10=Amatsu
{ MAP_GONRYUN, 160, 120 }, // 11=Gonryun
{ MAP_UMBALA, 89, 157 }, // 12=Umbala
{ MAP_NIFLHEIM, 21, 153 }, // 13=Niflheim
{ MAP_LOUYANG, 217, 40 }, // 14=Louyang
{ MAP_NOVICE, 53, 111 }, // 15=Training Grounds
{ MAP_JAIL, 23, 61 }, // 16=Prison
{ MAP_JAWAII, 249, 127 }, // 17=Jawaii
{ MAP_AYOTHAYA, 151, 117 }, // 18=Ayothaya
{ MAP_EINBROCH, 64, 200 }, // 19=Einbroch
{ MAP_LIGHTHALZEN, 158, 92 }, // 20=Lighthalzen
{ MAP_EINBECH, 70, 95 }, // 21=Einbech
{ MAP_HUGEL, 96, 145 }, // 22=Hugel
{ MAP_RACHEL, 130, 110 }, // 23=Rachel
{ MAP_VEINS, 216, 123 }, // 24=Veins
{ MAP_MOSCOVIA, 223, 184 }, // 25=Moscovia
{ MAP_BRASILIS, 182, 239 }, // 26=Brasilis
{ MAP_MANUK, 282, 138 }, // 27=Manuk
{ MAP_SPLENDIDE, 197, 176 }, // 28=Splendide
};
nullpo_retr(-1, sd);
if( map[sd->bl.m].flag.nogo && battle_config.any_warp_GM_min_level > pc_isGM(sd) ) {
clif_displaymessage(sd->fd,"You can not use @go on this map.");
return 0;
}
memset(map_name, '\0', sizeof(map_name));
memset(atcmd_output, '\0', sizeof(atcmd_output));
// get the number
town = atoi(message);
// if no value, display all value
if (!message || !*message || sscanf(message, "%11s", map_name) < 1 || town < 0 || town >= ARRAYLENGTH(data)) {
clif_displaymessage(fd, msg_txt(38)); // Invalid location number, or name.
clif_displaymessage(fd, msg_txt(82)); // Please provide a name or number from the list provided:
clif_displaymessage(fd, " 0=Prontera 1=Morroc 2=Geffen");
clif_displaymessage(fd, " 3=Payon 4=Alberta 5=Izlude");
clif_displaymessage(fd, " 6=Al De Baran 7=Lutie 8=Comodo");
clif_displaymessage(fd, " 9=Yuno 10=Amatsu 11=Gonryun");
clif_displaymessage(fd, " 12=Umbala 13=Niflheim 14=Louyang");
clif_displaymessage(fd, " 15=Novice Grounds 16=Prison 17=Jawaii");
clif_displaymessage(fd, " 18=Ayothaya 19=Einbroch 20=Lighthalzen");
clif_displaymessage(fd, " 21=Einbech 22=Hugel 23=Rachel");
clif_displaymessage(fd, " 24=Veins 25=Moscovia 26=Brasilis");
clif_displaymessage(fd, " 27=Manuk 28=Splendide");
return -1;
}
// get possible name of the city
map_name[MAP_NAME_LENGTH-1] = '\0';
for (i = 0; map_name[i]; i++)
map_name[i] = TOLOWER(map_name[i]);
// try to identify the map name
if (strncmp(map_name, "prontera", 3) == 0) {
town = 0;
} else if (strncmp(map_name, "morocc", 3) == 0) {
town = 1;
} else if (strncmp(map_name, "geffen", 3) == 0) {
town = 2;
} else if (strncmp(map_name, "payon", 3) == 0 ||
strncmp(map_name, "paion", 3) == 0) {
town = 3;
} else if (strncmp(map_name, "alberta", 3) == 0) {
town = 4;
} else if (strncmp(map_name, "izlude", 3) == 0 ||
strncmp(map_name, "islude", 3) == 0) {
town = 5;
} else if (strncmp(map_name, "aldebaran", 3) == 0 ||
strcmp(map_name, "al") == 0) {
town = 6;
} else if (strncmp(map_name, "lutie", 3) == 0 ||
strcmp(map_name, "christmas") == 0 ||
strncmp(map_name, "xmas", 3) == 0 ||
strncmp(map_name, "x-mas", 3) == 0) {
town = 7;
} else if (strncmp(map_name, "comodo", 3) == 0) {
town = 8;
} else if (strncmp(map_name, "yuno", 3) == 0) {
town = 9;
} else if (strncmp(map_name, "amatsu", 3) == 0) {
town = 10;
} else if (strncmp(map_name, "gonryun", 3) == 0) {
town = 11;
} else if (strncmp(map_name, "umbala", 3) == 0) {
town = 12;
} else if (strncmp(map_name, "niflheim", 3) == 0) {
town = 13;
} else if (strncmp(map_name, "louyang", 3) == 0) {
town = 14;
} else if (strncmp(map_name, "new_1-1", 3) == 0 ||
strncmp(map_name, "startpoint", 3) == 0 ||
strncmp(map_name, "begining", 3) == 0) {
town = 15;
} else if (strncmp(map_name, "sec_pri", 3) == 0 ||
strncmp(map_name, "prison", 3) == 0 ||
strncmp(map_name, "jails", 3) == 0) {
town = 16;
} else if (strncmp(map_name, "jawaii", 3) == 0 ||
strncmp(map_name, "jawai", 3) == 0) {
town = 17;
} else if (strncmp(map_name, "ayothaya", 3) == 0 ||
strncmp(map_name, "ayotaya", 3) == 0) {
town = 18;
} else if (strncmp(map_name, "einbroch", 5) == 0 ||
strncmp(map_name, "ainbroch", 5) == 0) {
town = 19;
} else if (strncmp(map_name, "lighthalzen", 3) == 0) {
town = 20;
} else if (strncmp(map_name, "einbech", 3) == 0) {
town = 21;
} else if (strncmp(map_name, "hugel", 3) == 0) {
town = 22;
} else if (strncmp(map_name, "rachel", 3) == 0) {
town = 23;
} else if (strncmp(map_name, "veins", 3) == 0) {
town = 24;
} else if (strncmp(map_name, "moscovia", 3) == 0) {
town = 25;
} else if (strncmp(map_name, "brasilis", 3) == 0) {
town = 26;
} else if (strncmp(map_name, "manuk", 3) == 0) {
town = 27;
} else if (strncmp(map_name, "splendide", 3) == 0) {
town = 28;
}
if (town >= 0 && town < ARRAYLENGTH(data))
{
m = map_mapname2mapid(data[town].map);
if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, msg_txt(247));
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, msg_txt(248));
return -1;
}
if (pc_setpos(sd, mapindex_name2id(data[town].map), data[town].x, data[town].y, CLR_TELEPORT) == 0) {
clif_displaymessage(fd, msg_txt(0)); // Warped.
} else {
clif_displaymessage(fd, msg_txt(1)); // Map not found.
return -1;
}
} else { // if you arrive here, you have an error in town variable when reading of names
clif_displaymessage(fd, msg_txt(38)); // Invalid location number or name.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(monster)
{
char name[NAME_LENGTH];
char monster[NAME_LENGTH];
int mob_id;
int number = 0;
int count;
int i, k, range;
short mx, my;
nullpo_retr(-1, sd);
memset(name, '\0', sizeof(name));
memset(monster, '\0', sizeof(monster));
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (!message || !*message) {
clif_displaymessage(fd, msg_txt(80)); // Give the display name or monster name/id please.
return -1;
}
if (sscanf(message, "\"%23[^\"]\" %23s %d", name, monster, &number) > 1 ||
sscanf(message, "%23s \"%23[^\"]\" %d", monster, name, &number) > 1) {
//All data can be left as it is.
} else if ((count=sscanf(message, "%23s %d %23s", monster, &number, name)) > 1) {
//Here, it is possible name was not given and we are using monster for it.
if (count < 3) //Blank mob's name.
name[0] = '\0';
} else if (sscanf(message, "%23s %23s %d", name, monster, &number) > 1) {
//All data can be left as it is.
} else if (sscanf(message, "%23s", monster) > 0) {
//As before, name may be already filled.
name[0] = '\0';
} else {
clif_displaymessage(fd, msg_txt(80)); // Give a display name and monster name/id please.
return -1;
}
if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
mob_id = mobdb_checkid(atoi(monster));
if (mob_id == 0) {
clif_displaymessage(fd, msg_txt(40)); // Invalid monster ID or name.
return -1;
}
if (mob_id == MOBID_EMPERIUM) {
clif_displaymessage(fd, msg_txt(83)); // Monster 'Emperium' cannot be spawned.
return -1;
}
if (number <= 0)
number = 1;
if( !name[0] )
strcpy(name, "--ja--");
// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
if (battle_config.atc_spawn_quantity_limit && number > battle_config.atc_spawn_quantity_limit)
number = battle_config.atc_spawn_quantity_limit;
if (battle_config.etc_log)
ShowInfo("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, sd->bl.x, sd->bl.y);
count = 0;
range = (int)sqrt((float)number) +2; // calculation of an odd number (+ 4 area around)
for (i = 0; i < number; i++) {
map_search_freecell(&sd->bl, 0, &mx, &my, range, range, 0);
k = mob_once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, "");
count += (k != 0) ? 1 : 0;
}
if (count != 0)
if (number == count)
clif_displaymessage(fd, msg_txt(39)); // All monster summoned!
else {
sprintf(atcmd_output, msg_txt(240), count); // %d monster(s) summoned!
clif_displaymessage(fd, atcmd_output);
}
else {
clif_displaymessage(fd, msg_txt(40)); // Invalid monster ID or name.
return -1;
}
return 0;
}
// small monster spawning [Valaris]
ACMD_FUNC(monstersmall)
{
char name[NAME_LENGTH] = "";
char monster[NAME_LENGTH] = "";
int mob_id = 0;
int number = 0;
int x = 0;
int y = 0;
int count;
int i;
nullpo_retr(-1, sd);
if (!message || !*message) {
clif_displaymessage(fd, "Give a monster name/id please.");
return -1;
}
if (sscanf(message, "\"%23[^\"]\" %23s %d %d %d", name, monster, &number, &x, &y) < 2 &&
sscanf(message, "%23s \"%23[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 &&
sscanf(message, "%23s %d %23s %d %d", monster, &number, name, &x, &y) < 1) {
clif_displaymessage(fd, "Give a monster name/id please.");
return -1;
}
// If monster identifier/name argument is a name
if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
mob_id = atoi(monster);
if (mob_id == 0) {
clif_displaymessage(fd, msg_txt(40));
return -1;
}
if (mob_id == MOBID_EMPERIUM) {
clif_displaymessage(fd, msg_txt(83)); // Cannot spawn emperium
return -1;
}
if (mobdb_checkid(mob_id) == 0) {
clif_displaymessage(fd, "Invalid monster ID"); // Invalid Monster ID.
return -1;
}
if (number <= 0)
number = 1;
if( !name[0] )
strcpy(name, "--ja--");
// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit)
number = battle_config.atc_spawn_quantity_limit;
count = 0;
for (i = 0; i < number; i++) {
int mx, my;
if (x <= 0)
mx = sd->bl.x + (rand() % 11 - 5);
else
mx = x;
if (y <= 0)
my = sd->bl.y + (rand() % 11 - 5);
else
my = y;
count += (mob_once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, "2") != 0) ? 1 : 0;
}
if (count != 0)
clif_displaymessage(fd, msg_txt(39)); // Monster Summoned!!
else
clif_displaymessage(fd, msg_txt(40)); // Invalid Monster ID.
return 0;
}
// big monster spawning [Valaris]
ACMD_FUNC(monsterbig)
{
char name[NAME_LENGTH] = "";
char monster[NAME_LENGTH] = "";
int mob_id = 0;
int number = 0;
int x = 0;
int y = 0;
int count;
int i;
nullpo_retr(-1, sd);
if (!message || !*message) {
clif_displaymessage(fd, "Give a monster name/id please.");
return -1;
}
if (sscanf(message, "\"%23[^\"]\" %23s %d %d %d", name, monster, &number, &x, &y) < 2 &&
sscanf(message, "%23s \"%23[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 &&
sscanf(message, "%23s %d %23s %d %d", monster, &number, name, &x, &y) < 1) {
clif_displaymessage(fd, "Give a monster name/id please.");
return -1;
}
// If monster identifier/name argument is a name
if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
mob_id = atoi(monster);
if (mob_id == 0) {
clif_displaymessage(fd, msg_txt(40));
return -1;
}
if (mob_id == MOBID_EMPERIUM) {
clif_displaymessage(fd, msg_txt(83)); // Cannot spawn emperium
return -1;
}
if (mobdb_checkid(mob_id) == 0) {
clif_displaymessage(fd, "Invalid monster ID"); // Invalid Monster ID.
return -1;
}
if (number <= 0)
number = 1;
if( !name[0] )
strcpy(name, "--ja--");
// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit)
number = battle_config.atc_spawn_quantity_limit;
count = 0;
for (i = 0; i < number; i++) {
int mx, my;
if (x <= 0)
mx = sd->bl.x + (rand() % 11 - 5);
else
mx = x;
if (y <= 0)
my = sd->bl.y + (rand() % 11 - 5);
else
my = y;
count += (mob_once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, "4") != 0) ? 1 : 0;
}
if (count != 0)
clif_displaymessage(fd, msg_txt(39)); // Monster Summoned!!
else
clif_displaymessage(fd, msg_txt(40)); // Invalid Monster ID.
return 0;
}
/*==========================================
*
*------------------------------------------*/
static int atkillmonster_sub(struct block_list *bl, va_list ap)
{
struct mob_data *md;
int flag;
nullpo_ret(md=(struct mob_data *)bl);
flag = va_arg(ap, int);
if (md->guardian_data)
return 0; //Do not touch WoE mobs!
if (flag)
status_zap(bl,md->status.hp, 0);
else
status_kill(bl);
return 1;
}
void atcommand_killmonster_sub(const int fd, struct map_session_data* sd, const char* message, const int drop)
{
int map_id;
char map_name[MAP_NAME_LENGTH_EXT];
if (!sd) return;
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message || sscanf(message, "%15s", map_name) < 1)
map_id = sd->bl.m;
else {
if ((map_id = map_mapname2mapid(map_name)) < 0)
map_id = sd->bl.m;
}
map_foreachinmap(atkillmonster_sub, map_id, BL_MOB, drop);
clif_displaymessage(fd, msg_txt(165)); // All monsters killed!
return;
}
ACMD_FUNC(killmonster)
{
atcommand_killmonster_sub(fd, sd, message, 1);
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(killmonster2)
{
atcommand_killmonster_sub(fd, sd, message, 0);
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(refine)
{
int i,j, position = 0, refine = 0, current_position, final_refine;
int count;
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (!message || !*message || sscanf(message, "%d %d", &position, &refine) < 2) {
clif_displaymessage(fd, "Please, enter a position and an amount (usage: @refine <equip position> <+/- amount>).");
sprintf(atcmd_output, "%d: Lower Headgear", EQP_HEAD_LOW);
clif_displaymessage(fd, atcmd_output);
sprintf(atcmd_output, "%d: Right Hand", EQP_HAND_R);
clif_displaymessage(fd, atcmd_output);
sprintf(atcmd_output, "%d: Garment", EQP_GARMENT);
clif_displaymessage(fd, atcmd_output);
sprintf(atcmd_output, "%d: Left Accessory", EQP_ACC_L);
clif_displaymessage(fd, atcmd_output);
sprintf(atcmd_output, "%d: Body Armor", EQP_ARMOR);
clif_displaymessage(fd, atcmd_output);
sprintf(atcmd_output, "%d: Left Hand", EQP_HAND_L);
clif_displaymessage(fd, atcmd_output);
sprintf(atcmd_output, "%d: Shoes", EQP_SHOES);
clif_displaymessage(fd, atcmd_output);
sprintf(atcmd_output, "%d: Right Accessory", EQP_ACC_R);
clif_displaymessage(fd, atcmd_output);
sprintf(atcmd_output, "%d: Top Headgear", EQP_HEAD_TOP);
clif_displaymessage(fd, atcmd_output);
sprintf(atcmd_output, "%d: Mid Headgear", EQP_HEAD_MID);
clif_displaymessage(fd, atcmd_output);
return -1;
}
refine = cap_value(refine, -MAX_REFINE, MAX_REFINE);
count = 0;
for (j = 0; j < EQI_MAX-1; j++) {
if ((i = sd->equip_index[j]) < 0)
continue;
if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == i)
continue;
if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == i)
continue;
if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == i || sd->equip_index[EQI_HEAD_LOW] == i))
continue;
if(position && !(sd->status.inventory[i].equip & position))
continue;
final_refine = cap_value(sd->status.inventory[i].refine + refine, 0, MAX_REFINE);
if (sd->status.inventory[i].refine != final_refine) {
sd->status.inventory[i].refine = final_refine;
current_position = sd->status.inventory[i].equip;
pc_unequipitem(sd, i, 3);
clif_refine(fd, 0, i, sd->status.inventory[i].refine);
clif_delitem(sd, i, 1, 3);
clif_additem(sd, i, 1, 0);
pc_equipitem(sd, i, current_position);
clif_misceffect(&sd->bl, 3);
count++;
}
}
if (count == 0)
clif_displaymessage(fd, msg_txt(166)); // No item has been refined.
else if (count == 1)
clif_displaymessage(fd, msg_txt(167)); // 1 item has been refined.
else {
sprintf(atcmd_output, msg_txt(168), count); // %d items have been refined.
clif_displaymessage(fd, atcmd_output);
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(produce)
{
char item_name[100];
int item_id, attribute = 0, star = 0;
int flag = 0;
struct item_data *item_data;
struct item tmp_item;
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
memset(item_name, '\0', sizeof(item_name));
if (!message || !*message || (
sscanf(message, "\"%99[^\"]\" %d %d", item_name, &attribute, &star) < 1 &&
sscanf(message, "%99s %d %d", item_name, &attribute, &star) < 1
)) {
clif_displaymessage(fd, "Please, enter at least an item name/id (usage: @produce <equip name or equip ID> <element> <# of very's>).");
return -1;
}
item_id = 0;
if ((item_data = itemdb_searchname(item_name)) == NULL &&
(item_data = itemdb_exists(atoi(item_name))) == NULL)
{
clif_displaymessage(fd, msg_txt(170)); //This item is not an equipment.
return -1;
}
item_id = item_data->nameid;
if (itemdb_isequip2(item_data)) {
if (attribute < MIN_ATTRIBUTE || attribute > MAX_ATTRIBUTE)
attribute = ATTRIBUTE_NORMAL;
if (star < MIN_STAR || star > MAX_STAR)
star = 0;
memset(&tmp_item, 0, sizeof tmp_item);
tmp_item.nameid = item_id;
tmp_item.amount = 1;
tmp_item.identify = 1;
tmp_item.card[0] = CARD0_FORGE;
tmp_item.card[1] = item_data->type==IT_WEAPON?
((star*5) << 8) + attribute:0;
tmp_item.card[2] = GetWord(sd->status.char_id, 0);
tmp_item.card[3] = GetWord(sd->status.char_id, 1);
clif_produceeffect(sd, 0, item_id);
clif_misceffect(&sd->bl, 3);
//Logs (A)dmins items [Lupus]
log_pick_pc(sd, LOG_TYPE_COMMAND, tmp_item.nameid, 1, &tmp_item);
if ((flag = pc_additem(sd, &tmp_item, 1)))
clif_additem(sd, 0, 0, flag);
} else {
sprintf(atcmd_output, msg_txt(169), item_id, item_data->name); // The item (%d: '%s') is not equipable.
clif_displaymessage(fd, atcmd_output);
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(memo)
{
int position = 0;
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
if( !message || !*message || sscanf(message, "%d", &position) < 1 )
{
int i;
clif_displaymessage(sd->fd, "Your actual memo positions are:");
for( i = 0; i < MAX_MEMOPOINTS; i++ )
{
if( sd->status.memo_point[i].map )
sprintf(atcmd_output, "%d - %s (%d,%d)", i, mapindex_id2name(sd->status.memo_point[i].map), sd->status.memo_point[i].x, sd->status.memo_point[i].y);
else
sprintf(atcmd_output, msg_txt(171), i); // %d - void
clif_displaymessage(sd->fd, atcmd_output);
}
return 0;
}
if( position < 0 || position >= MAX_MEMOPOINTS )
{
sprintf(atcmd_output, "Please, enter a valid position (usage: @memo <memo_position:%d-%d>).", 0, MAX_MEMOPOINTS-1);
clif_displaymessage(fd, atcmd_output);
return -1;
}
pc_memo(sd, position);
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(gat)
{
int y;
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
for (y = 2; y >= -2; y--) {
sprintf(atcmd_output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X",
map[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y,
map_getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y, CELL_GETTYPE),
map_getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y, CELL_GETTYPE),
map_getcell(sd->bl.m, sd->bl.x, sd->bl.y + y, CELL_GETTYPE),
map_getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y, CELL_GETTYPE),
map_getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y, CELL_GETTYPE));
clif_displaymessage(fd, atcmd_output);
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(displaystatus)
{
int i, type, flag, tick;
nullpo_retr(-1, sd);
if (!message || !*message || (i = sscanf(message, "%d %d %d", &type, &flag, &tick)) < 1) {
clif_displaymessage(fd, "Please, enter a status type/flag (usage: @displaystatus <status type> <flag> <tick>).");
return -1;
}
if (i < 2) flag = 1;
if (i < 3) tick = 0;
clif_status_change(&sd->bl, type, flag, tick, 0, 0, 0);
return 0;
}
/*==========================================
* @stpoint (Rewritten by [Yor])
*------------------------------------------*/
ACMD_FUNC(statuspoint)
{
int point;
unsigned int new_status_point;
if (!message || !*message || (point = atoi(message)) == 0) {
clif_displaymessage(fd, "Please, enter a number (usage: @stpoint <number of points>).");
return -1;
}
if(point < 0)
{
if(sd->status.status_point < (unsigned int)(-point))
{
new_status_point = 0;
}
else
{
new_status_point = sd->status.status_point + point;
}
}
else if(UINT_MAX - sd->status.status_point < (unsigned int)point)
{
new_status_point = UINT_MAX;
}
else
{
new_status_point = sd->status.status_point + point;
}
if (new_status_point != sd->status.status_point) {
sd->status.status_point = new_status_point;
clif_updatestatus(sd, SP_STATUSPOINT);
clif_displaymessage(fd, msg_txt(174)); // Number of status points changed.
} else {
if (point < 0)
clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value.
else
clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value.
return -1;
}
return 0;
}
/*==========================================
* @skpoint (Rewritten by [Yor])
*------------------------------------------*/
ACMD_FUNC(skillpoint)
{
int point;
unsigned int new_skill_point;
nullpo_retr(-1, sd);
if (!message || !*message || (point = atoi(message)) == 0) {
clif_displaymessage(fd, "Please, enter a number (usage: @skpoint <number of points>).");
return -1;
}
if(point < 0)
{
if(sd->status.skill_point < (unsigned int)(-point))
{
new_skill_point = 0;
}
else
{
new_skill_point = sd->status.skill_point + point;
}
}
else if(UINT_MAX - sd->status.skill_point < (unsigned int)point)
{
new_skill_point = UINT_MAX;
}
else
{
new_skill_point = sd->status.skill_point + point;
}
if (new_skill_point != sd->status.skill_point) {
sd->status.skill_point = new_skill_point;
clif_updatestatus(sd, SP_SKILLPOINT);
clif_displaymessage(fd, msg_txt(175)); // Number of skill points changed.
} else {
if (point < 0)
clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value.
else
clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value.
return -1;
}
return 0;
}
/*==========================================
* @zeny (Rewritten by [Yor])
*------------------------------------------*/
ACMD_FUNC(zeny)
{
int zeny, new_zeny;
nullpo_retr(-1, sd);
if (!message || !*message || (zeny = atoi(message)) == 0) {
clif_displaymessage(fd, "Please, enter an amount (usage: @zeny <amount>).");
return -1;
}
new_zeny = sd->status.zeny + zeny;
if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow
new_zeny = MAX_ZENY;
else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow
new_zeny = 0;
if (new_zeny != sd->status.zeny) {
sd->status.zeny = new_zeny;
clif_updatestatus(sd, SP_ZENY);
clif_displaymessage(fd, msg_txt(176)); // Current amount of zeny changed.
} else {
if (zeny < 0)
clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value.
else
clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(param)
{
int i, value = 0, new_value, max;
const char* param[] = { "str", "agi", "vit", "int", "dex", "luk" };
short* status[6];
//we don't use direct initialization because it isn't part of the c standard.
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0) {
sprintf(atcmd_output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustment>).");
clif_displaymessage(fd, atcmd_output);
return -1;
}
ARR_FIND( 0, ARRAYLENGTH(param), i, strcmpi(command+1, param[i]) == 0 );
if( i == ARRAYLENGTH(param) || i > MAX_STATUS_TYPE) { // normally impossible...
sprintf(atcmd_output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustment>).");
clif_displaymessage(fd, atcmd_output);
return -1;
}
status[0] = &sd->status.str;
status[1] = &sd->status.agi;
status[2] = &sd->status.vit;
status[3] = &sd->status.int_;
status[4] = &sd->status.dex;
status[5] = &sd->status.luk;
if( battle_config.atcommand_max_stat_bypass )
max = SHRT_MAX;
else
max = pc_maxparameter(sd);
if(value < 0 && *status[i] <= -value) {
new_value = 1;
} else if(max - *status[i] < value) {
new_value = max;
} else {
new_value = *status[i] + value;
}
if (new_value != *status[i]) {
*status[i] = new_value;
clif_updatestatus(sd, SP_STR + i);
clif_updatestatus(sd, SP_USTR + i);
status_calc_pc(sd, 0);
clif_displaymessage(fd, msg_txt(42)); // Stat changed.
} else {
if (value < 0)
clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value.
else
clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value.
return -1;
}
return 0;
}
/*==========================================
* Stat all by fritz (rewritten by [Yor])
*------------------------------------------*/
ACMD_FUNC(stat_all)
{
int index, count, value, max, new_value;
short* status[6];
//we don't use direct initialization because it isn't part of the c standard.
nullpo_retr(-1, sd);
status[0] = &sd->status.str;
status[1] = &sd->status.agi;
status[2] = &sd->status.vit;
status[3] = &sd->status.int_;
status[4] = &sd->status.dex;
status[5] = &sd->status.luk;
if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0) {
value = pc_maxparameter(sd);
max = pc_maxparameter(sd);
} else {
if( battle_config.atcommand_max_stat_bypass )
max = SHRT_MAX;
else
max = pc_maxparameter(sd);
}
count = 0;
for (index = 0; index < ARRAYLENGTH(status); index++) {
if (value > 0 && *status[index] > max - value)
new_value = max;
else if (value < 0 && *status[index] <= -value)
new_value = 1;
else
new_value = *status[index] +value;
if (new_value != (int)*status[index]) {
*status[index] = new_value;
clif_updatestatus(sd, SP_STR + index);
clif_updatestatus(sd, SP_USTR + index);
count++;
}
}
if (count > 0) { // if at least 1 stat modified
status_calc_pc(sd, 0);
clif_displaymessage(fd, msg_txt(84)); // All stats changed!
} else {
if (value < 0)
clif_displaymessage(fd, msg_txt(177)); // You cannot decrease that stat anymore.
else
clif_displaymessage(fd, msg_txt(178)); // You cannot increase that stat anymore.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(guildlevelup)
{
int level = 0;
short added_level;
struct guild *guild_info;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d", &level) < 1 || level == 0) {
clif_displaymessage(fd, "Please, enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).");
return -1;
}
if (sd->status.guild_id <= 0 || (guild_info = guild_search(sd->status.guild_id)) == NULL) {
clif_displaymessage(fd, msg_txt(43)); // You're not in a guild.
return -1;
}
//if (strcmp(sd->status.name, guild_info->master) != 0) {
// clif_displaymessage(fd, msg_txt(44)); // You're not the master of your guild.
// return -1;
//}
added_level = (short)level;
if (level > 0 && (level > MAX_GUILDLEVEL || added_level > ((short)MAX_GUILDLEVEL - guild_info->guild_lv))) // fix positiv overflow
added_level = (short)MAX_GUILDLEVEL - guild_info->guild_lv;
else if (level < 0 && (level < -MAX_GUILDLEVEL || added_level < (1 - guild_info->guild_lv))) // fix negativ overflow
added_level = 1 - guild_info->guild_lv;
if (added_level != 0) {
intif_guild_change_basicinfo(guild_info->guild_id, GBI_GUILDLV, &added_level, sizeof(added_level));
clif_displaymessage(fd, msg_txt(179)); // Guild level changed.
} else {
clif_displaymessage(fd, msg_txt(45)); // Guild level change failed.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(makeegg)
{
struct item_data *item_data;
int id, pet_id;
nullpo_retr(-1, sd);
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a monster/egg name/id (usage: @makeegg <pet>).");
return -1;
}
if ((item_data = itemdb_searchname(message)) != NULL) // for egg name
id = item_data->nameid;
else
if ((id = mobdb_searchname(message)) != 0) // for monster name
;
else
id = atoi(message);
pet_id = search_petDB_index(id, PET_CLASS);
if (pet_id < 0)
pet_id = search_petDB_index(id, PET_EGG);
if (pet_id >= 0) {
sd->catch_target_class = pet_db[pet_id].class_;
intif_create_pet(
sd->status.account_id, sd->status.char_id,
(short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
100, 0, 1, pet_db[pet_id].jname);
} else {
clif_displaymessage(fd, msg_txt(180)); // The monster/egg name/id doesn't exist.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(hatch)
{
nullpo_retr(-1, sd);
if (sd->status.pet_id <= 0)
clif_sendegg(sd);
else {
clif_displaymessage(fd, msg_txt(181)); // You already have a pet.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(petfriendly)
{
int friendly;
struct pet_data *pd;
nullpo_retr(-1, sd);
if (!message || !*message || (friendly = atoi(message)) < 0) {
clif_displaymessage(fd, "Please, enter a valid value (usage: @petfriendly <0-1000>).");
return -1;
}
pd = sd->pd;
if (!pd) {
clif_displaymessage(fd, msg_txt(184)); // Sorry, but you have no pet.
return -1;
}
if (friendly < 0 || friendly > 1000)
{
clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified.
return -1;
}
if (friendly == pd->pet.intimate) {
clif_displaymessage(fd, msg_txt(183)); // Pet intimacy is already at maximum.
return -1;
}
pet_set_intimate(pd, friendly);
clif_send_petstatus(sd);
clif_displaymessage(fd, msg_txt(182)); // Pet intimacy changed.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(pethungry)
{
int hungry;
struct pet_data *pd;
nullpo_retr(-1, sd);
if (!message || !*message || (hungry = atoi(message)) < 0) {
clif_displaymessage(fd, "Please, enter a valid number (usage: @pethungry <0-100>).");
return -1;
}
pd = sd->pd;
if (!sd->status.pet_id || !pd) {
clif_displaymessage(fd, msg_txt(184)); // Sorry, but you have no pet.
return -1;
}
if (hungry < 0 || hungry > 100) {
clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified.
return -1;
}
if (hungry == pd->pet.hungry) {
clif_displaymessage(fd, msg_txt(186)); // Pet hunger is already at maximum.
return -1;
}
pd->pet.hungry = hungry;
clif_send_petstatus(sd);
clif_displaymessage(fd, msg_txt(185)); // Pet hunger changed.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(petrename)
{
struct pet_data *pd;
nullpo_retr(-1, sd);
if (!sd->status.pet_id || !sd->pd) {
clif_displaymessage(fd, msg_txt(184)); // Sorry, but you have no pet.
return -1;
}
pd = sd->pd;
if (!pd->pet.rename_flag) {
clif_displaymessage(fd, msg_txt(188)); // You can already rename your pet.
return -1;
}
pd->pet.rename_flag = 0;
intif_save_petdata(sd->status.account_id, &pd->pet);
clif_send_petstatus(sd);
clif_displaymessage(fd, msg_txt(187)); // You can now rename your pet.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(recall)
{
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a player name (usage: @recall <player name/id>).");
return -1;
}
if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL)
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if (pl_sd == sd)
{
clif_displaymessage(fd, "You are already where you are...");
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level doesn't authorize you to preform this action on the specified player.
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
return -1;
}
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorized to warp this player from its actual map.");
return -1;
}
pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN);
sprintf(atcmd_output, msg_txt(46), pl_sd->status.name); // %s recalled!
clif_displaymessage(fd, atcmd_output);
return 0;
}
/*==========================================
* charblock command (usage: charblock <player_name>)
* This command do a definitiv ban on a player
*------------------------------------------*/
ACMD_FUNC(char_block)
{
nullpo_retr(-1, sd);
memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));
if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @charblock/@block <name>).");
return -1;
}
chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
clif_displaymessage(fd, msg_txt(88)); // Character name sent to char-server to ask it.
return 0;
}
/*==========================================
* charban command (usage: charban <time> <player_name>)
* This command do a limited ban on a player
* Time is done as follows:
* Adjustment value (-1, 1, +1, etc...)
* Modified element:
* a or y: year
* m: month
* j or d: day
* h: hour
* mn: minute
* s: second
* <example> @ban +1m-2mn1s-6y test_player
* this example adds 1 month and 1 second, and substracts 2 minutes and 6 years at the same time.
*------------------------------------------*/
ACMD_FUNC(char_ban)
{
char * modif_p;
int year, month, day, hour, minute, second, value;
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));
if (!message || !*message || sscanf(message, "%s %23[^\n]", atcmd_output, atcmd_player_name) < 2) {
clif_displaymessage(fd, "Please, enter ban time and a player name (usage: @charban/@ban/@banish/@charbanish <time> <name>).");
return -1;
}
atcmd_output[sizeof(atcmd_output)-1] = '\0';
modif_p = atcmd_output;
year = month = day = hour = minute = second = 0;
while (modif_p[0] != '\0') {
value = atoi(modif_p);
if (value == 0)
modif_p++;
else {
if (modif_p[0] == '-' || modif_p[0] == '+')
modif_p++;
while (modif_p[0] >= '0' && modif_p[0] <= '9')
modif_p++;
if (modif_p[0] == 's') {
second = value;
modif_p++;
} else if (modif_p[0] == 'n') {
minute = value;
modif_p++;
} else if (modif_p[0] == 'm' && modif_p[1] == 'n') {
minute = value;
modif_p = modif_p + 2;
} else if (modif_p[0] == 'h') {
hour = value;
modif_p++;
} else if (modif_p[0] == 'd' || modif_p[0] == 'j') {
day = value;
modif_p++;
} else if (modif_p[0] == 'm') {
month = value;
modif_p++;
} else if (modif_p[0] == 'y' || modif_p[0] == 'a') {
year = value;
modif_p++;
} else if (modif_p[0] != '\0') {
modif_p++;
}
}
}
if (year == 0 && month == 0 && day == 0 && hour == 0 && minute == 0 && second == 0) {
clif_displaymessage(fd, msg_txt(85)); // Invalid time for ban command.
return -1;
}
chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 2, year, month, day, hour, minute, second); // type: 2 - ban
clif_displaymessage(fd, msg_txt(88)); // Character name sent to char-server to ask it.
return 0;
}
/*==========================================
* charunblock command (usage: charunblock <player_name>)
*------------------------------------------*/
ACMD_FUNC(char_unblock)
{
nullpo_retr(-1, sd);
memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));
if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @charunblock <player_name>).");
return -1;
}
// send answer to login server via char-server
chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 3, 0, 0, 0, 0, 0, 0); // type: 3 - unblock
clif_displaymessage(fd, msg_txt(88)); // Character name sent to char-server to ask it.
return 0;
}
/*==========================================
* charunban command (usage: charunban <player_name>)
*------------------------------------------*/
ACMD_FUNC(char_unban)
{
nullpo_retr(-1, sd);
memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));
if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @charunban <player_name>).");
return -1;
}
// send answer to login server via char-server
chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 4, 0, 0, 0, 0, 0, 0); // type: 4 - unban
clif_displaymessage(fd, msg_txt(88)); // Character name sent to char-server to ask it.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(night)
{
nullpo_retr(-1, sd);
if (night_flag != 1) {
map_night_timer(night_timer_tid, 0, 0, 1);
} else {
clif_displaymessage(fd, msg_txt(89)); // Night mode is already enabled.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(day)
{
nullpo_retr(-1, sd);
if (night_flag != 0) {
map_day_timer(day_timer_tid, 0, 0, 1);
} else {
clif_displaymessage(fd, msg_txt(90)); // Day mode is already enabled.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(doom)
{
struct map_session_data* pl_sd;
struct s_mapiterator* iter;
nullpo_retr(-1, sd);
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
{
if (pl_sd->fd != fd && pc_isGM(sd) >= pc_isGM(pl_sd))
{
status_kill(&pl_sd->bl);
clif_specialeffect(&pl_sd->bl,450,AREA);
clif_displaymessage(pl_sd->fd, msg_txt(61)); // The holy messenger has given judgement.
}
}
mapit_free(iter);
clif_displaymessage(fd, msg_txt(62)); // Judgement was made.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(doommap)
{
struct map_session_data* pl_sd;
struct s_mapiterator* iter;
nullpo_retr(-1, sd);
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
{
if (pl_sd->fd != fd && sd->bl.m == pl_sd->bl.m && pc_isGM(sd) >= pc_isGM(pl_sd))
{
status_kill(&pl_sd->bl);
clif_specialeffect(&pl_sd->bl,450,AREA);
clif_displaymessage(pl_sd->fd, msg_txt(61)); // The holy messenger has given judgement.
}
}
mapit_free(iter);
clif_displaymessage(fd, msg_txt(62)); // Judgement was made.
return 0;
}
/*==========================================
*
*------------------------------------------*/
static void atcommand_raise_sub(struct map_session_data* sd)
{
if (!status_isdead(&sd->bl))
return;
if(!status_revive(&sd->bl, 100, 100))
return;
clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1);
clif_displaymessage(sd->fd, msg_txt(63)); // Mercy has been shown.
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(raise)
{
struct map_session_data* pl_sd;
struct s_mapiterator* iter;
nullpo_retr(-1, sd);
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
atcommand_raise_sub(pl_sd);
mapit_free(iter);
clif_displaymessage(fd, msg_txt(64)); // Mercy has been granted.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(raisemap)
{
struct map_session_data* pl_sd;
struct s_mapiterator* iter;
nullpo_retr(-1, sd);
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
if (sd->bl.m == pl_sd->bl.m)
atcommand_raise_sub(pl_sd);
mapit_free(iter);
clif_displaymessage(fd, msg_txt(64)); // Mercy has been granted.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(kick)
{
struct map_session_data *pl_sd;
nullpo_retr(-1, sd);
memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a player name (usage: @kick <player name/id>).");
return -1;
}
if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL)
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
clif_GM_kick(sd, pl_sd);
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(kickall)
{
struct map_session_data* pl_sd;
struct s_mapiterator* iter;
nullpo_retr(-1, sd);
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
{
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kick only lower or same gm level
if (sd->status.account_id != pl_sd->status.account_id)
clif_GM_kick(NULL, pl_sd);
}
}
mapit_free(iter);
clif_displaymessage(fd, msg_txt(195)); // All players have been kicked!
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(allskill)
{
nullpo_retr(-1, sd);
pc_allskillup(sd); // all skills
sd->status.skill_point = 0; // 0 skill points
clif_updatestatus(sd, SP_SKILLPOINT); // update
clif_displaymessage(fd, msg_txt(76)); // All skills have been added to your skill tree.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(questskill)
{
int skill_id;
nullpo_retr(-1, sd);
if (!message || !*message || (skill_id = atoi(message)) < 0) {
clif_displaymessage(fd, "Please, enter a quest skill number (usage: @questskill <#:0+>).");
return -1;
}
if (skill_id < 0 && skill_id >= MAX_SKILL_DB) {
clif_displaymessage(fd, msg_txt(198)); // This skill number doesn't exist.
return -1;
}
if (!(skill_get_inf2(skill_id) & INF2_QUEST_SKILL)) {
clif_displaymessage(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill.
return -1;
}
if (pc_checkskill(sd, skill_id) > 0) {
clif_displaymessage(fd, msg_txt(196)); // You already have this quest skill.
return -1;
}
pc_skill(sd, skill_id, 1, 0);
clif_displaymessage(fd, msg_txt(70)); // You have learned the skill.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(lostskill)
{
int skill_id;
nullpo_retr(-1, sd);
if (!message || !*message || (skill_id = atoi(message)) < 0) {
clif_displaymessage(fd, "Please, enter a quest skill number (usage: @lostskill <#:0+>).");
return -1;
}
if (skill_id < 0 && skill_id >= MAX_SKILL) {
clif_displaymessage(fd, msg_txt(198)); // This skill number doesn't exist.
return -1;
}
if (!(skill_get_inf2(skill_id) & INF2_QUEST_SKILL)) {
clif_displaymessage(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill.
return -1;
}
if (pc_checkskill(sd, skill_id) == 0) {
clif_displaymessage(fd, msg_txt(201)); // You don't have this quest skill.
return -1;
}
sd->status.skill[skill_id].lv = 0;
sd->status.skill[skill_id].flag = 0;
clif_deleteskill(sd,skill_id);
clif_displaymessage(fd, msg_txt(71)); // You have forgotten the skill.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(spiritball)
{
int max_spiritballs;
int number;
nullpo_retr(-1, sd);
max_spiritballs = min(ARRAYLENGTH(sd->spirit_timer), 0x7FFF);
if( !message || !*message || (number = atoi(message)) < 0 || number > max_spiritballs )
{
char msg[CHAT_SIZE_MAX];
safesnprintf(msg, sizeof(msg), "Usage: @spiritball <number: 0-%d>", max_spiritballs);
clif_displaymessage(fd, msg);
return -1;
}
if( sd->spiritball > 0 )
pc_delspiritball(sd, sd->spiritball, 1);
sd->spiritball = number;
clif_spiritball(sd);
// no message, player can look the difference
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(party)
{
char party[NAME_LENGTH];
nullpo_retr(-1, sd);
memset(party, '\0', sizeof(party));
if (!message || !*message || sscanf(message, "%23[^\n]", party) < 1) {
clif_displaymessage(fd, "Please, enter a party name (usage: @party <party_name>).");
return -1;
}
party_create(sd, party, 0, 0);
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(guild)
{
char guild[NAME_LENGTH];
int prev;
nullpo_retr(-1, sd);
memset(guild, '\0', sizeof(guild));
if (!message || !*message || sscanf(message, "%23[^\n]", guild) < 1) {
clif_displaymessage(fd, "Please, enter a guild name (usage: @guild <guild_name>).");
return -1;
}
prev = battle_config.guild_emperium_check;
battle_config.guild_emperium_check = 0;
guild_create(sd, guild);
battle_config.guild_emperium_check = prev;
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(agitstart)
{
nullpo_retr(-1, sd);
if (agit_flag == 1) {
clif_displaymessage(fd, msg_txt(73)); // War of Emperium is currently in progress.
return -1;
}
agit_flag = 1;
guild_agit_start();
clif_displaymessage(fd, msg_txt(72)); // War of Emperium has been initiated.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(agitstart2)
{
nullpo_retr(-1, sd);
if (agit2_flag == 1) {
clif_displaymessage(fd, msg_txt(404)); // "War of Emperium SE is currently in progress."
return -1;
}
agit2_flag = 1;
guild_agit2_start();
clif_displaymessage(fd, msg_txt(403)); // "War of Emperium SE has been initiated."
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(agitend)
{
nullpo_retr(-1, sd);
if (agit_flag == 0) {
clif_displaymessage(fd, msg_txt(75)); // War of Emperium is currently not in progress.
return -1;
}
agit_flag = 0;
guild_agit_end();
clif_displaymessage(fd, msg_txt(74)); // War of Emperium has been ended.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(agitend2)
{
nullpo_retr(-1, sd);
if (agit2_flag == 0) {
clif_displaymessage(fd, msg_txt(406)); // "War of Emperium SE is currently not in progress."
return -1;
}
agit2_flag = 0;
guild_agit2_end();
clif_displaymessage(fd, msg_txt(405)); // "War of Emperium SE has been ended."
return 0;
}
/*==========================================
* @mapexit - shuts down the map server
*------------------------------------------*/
ACMD_FUNC(mapexit)
{
nullpo_retr(-1, sd);
do_shutdown();
return 0;
}
/*==========================================
* idsearch <part_of_name>: revrited by [Yor]
*------------------------------------------*/
ACMD_FUNC(idsearch)
{
char item_name[100];
unsigned int i, match;
struct item_data *item_array[MAX_SEARCH];
nullpo_retr(-1, sd);
memset(item_name, '\0', sizeof(item_name));
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (!message || !*message || sscanf(message, "%99s", item_name) < 0) {
clif_displaymessage(fd, "Please, enter a part of item name (usage: @idsearch <part_of_item_name>).");
return -1;
}
sprintf(atcmd_output, msg_txt(77), item_name); // The reference result of '%s' (name: id):
clif_displaymessage(fd, atcmd_output);
match = itemdb_searchname_array(item_array, MAX_SEARCH, item_name);
if (match > MAX_SEARCH) {
sprintf(atcmd_output, msg_txt(269), MAX_SEARCH, match);
clif_displaymessage(fd, atcmd_output);
match = MAX_SEARCH;
}
for(i = 0; i < match; i++) {
sprintf(atcmd_output, msg_txt(78), item_array[i]->jname, item_array[i]->nameid); // %s: %d
clif_displaymessage(fd, atcmd_output);
}
sprintf(atcmd_output, msg_txt(79), match); // It is %d affair above.
clif_displaymessage(fd, atcmd_output);
return 0;
}
/*==========================================
* Recall All Characters Online To Your Location
*------------------------------------------*/
ACMD_FUNC(recallall)
{
struct map_session_data* pl_sd;
struct s_mapiterator* iter;
int count;
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
return -1;
}
count = 0;
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
{
if (sd->status.account_id != pl_sd->status.account_id && pc_isGM(sd) >= pc_isGM(pl_sd))
{
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd))
count++;
else {
if (pc_isdead(pl_sd)) { //Wake them up
pc_setstand(pl_sd);
pc_setrestartvalue(pl_sd,1);
}
pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN);
}
}
}
mapit_free(iter);
clif_displaymessage(fd, msg_txt(92)); // All characters recalled!
if (count) {
sprintf(atcmd_output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count);
clif_displaymessage(fd, atcmd_output);
}
return 0;
}
/*==========================================
* Recall online characters of a guild to your location
*------------------------------------------*/
ACMD_FUNC(guildrecall)
{
struct map_session_data* pl_sd;
struct s_mapiterator* iter;
int count;
char guild_name[NAME_LENGTH];
struct guild *g;
nullpo_retr(-1, sd);
memset(guild_name, '\0', sizeof(guild_name));
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (!message || !*message || sscanf(message, "%23[^\n]", guild_name) < 1) {
clif_displaymessage(fd, "Please, enter a guild name/id (usage: @guildrecall <guild_name/id>).");
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
return -1;
}
if ((g = guild_searchname(guild_name)) == NULL && // name first to avoid error when name begin with a number
(g = guild_search(atoi(message))) == NULL)
{
clif_displaymessage(fd, msg_txt(94)); // Incorrect name/ID, or no one from the guild is online.
return -1;
}
count = 0;
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
{
if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.guild_id == g->guild_id)
{
if (pc_isGM(pl_sd) > pc_isGM(sd))
continue; //Skip GMs greater than you.
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd))
count++;
else
pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN);
}
}
mapit_free(iter);
sprintf(atcmd_output, msg_txt(93), g->name); // All online characters of the %s guild have been recalled to your position.
clif_displaymessage(fd, atcmd_output);
if (count) {
sprintf(atcmd_output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count);
clif_displaymessage(fd, atcmd_output);
}
return 0;
}
/*==========================================
* Recall online characters of a party to your location
*------------------------------------------*/
ACMD_FUNC(partyrecall)
{
struct map_session_data* pl_sd;
struct s_mapiterator* iter;
char party_name[NAME_LENGTH];
struct party_data *p;
int count;
nullpo_retr(-1, sd);
memset(party_name, '\0', sizeof(party_name));
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (!message || !*message || sscanf(message, "%23[^\n]", party_name) < 1) {
clif_displaymessage(fd, "Please, enter a party name/id (usage: @partyrecall <party_name/id>).");
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
return -1;
}
if ((p = party_searchname(party_name)) == NULL && // name first to avoid error when name begin with a number
(p = party_search(atoi(message))) == NULL)
{
clif_displaymessage(fd, msg_txt(96)); // Incorrect name or ID, or no one from the party is online.
return -1;
}
count = 0;
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
{
if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.party_id == p->party.party_id)
{
if (pc_isGM(pl_sd) > pc_isGM(sd))
continue; //Skip GMs greater than you.
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd))
count++;
else
pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN);
}
}
mapit_free(iter);
sprintf(atcmd_output, msg_txt(95), p->party.name); // All online characters of the %s party have been recalled to your position.
clif_displaymessage(fd, atcmd_output);
if (count) {
sprintf(atcmd_output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count);
clif_displaymessage(fd, atcmd_output);
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(reloaditemdb)
{
nullpo_retr(-1, sd);
itemdb_reload();
clif_displaymessage(fd, msg_txt(97)); // Item database has been reloaded.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(reloadmobdb)
{
nullpo_retr(-1, sd);
mob_reload();
read_petdb();
merc_reload();
read_mercenarydb();
clif_displaymessage(fd, msg_txt(98)); // Monster database has been reloaded.
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(reloadskilldb)
{
nullpo_retr(-1, sd);
skill_reload();
merc_skill_reload();
read_mercenary_skilldb();
clif_displaymessage(fd, msg_txt(99)); // Skill database has been reloaded.
return 0;
}
/*==========================================
* @reloadatcommand - reloads atcommand_athena.conf
*------------------------------------------*/
void atcommand_doload();
ACMD_FUNC(reloadatcommand) {
atcommand_doload();
clif_displaymessage(fd, msg_txt(254));
return 0;
}
/*==========================================
* @reloadbattleconf - reloads battle_athena.conf
*------------------------------------------*/
ACMD_FUNC(reloadbattleconf)
{
struct Battle_Config prev_config;
memcpy(&prev_config, &battle_config, sizeof(prev_config));
battle_config_read(BATTLE_CONF_FILENAME);
if( prev_config.item_rate_mvp != battle_config.item_rate_mvp
|| prev_config.item_rate_common != battle_config.item_rate_common
|| prev_config.item_rate_common_boss != battle_config.item_rate_common_boss
|| prev_config.item_rate_card != battle_config.item_rate_card
|| prev_config.item_rate_card_boss != battle_config.item_rate_card_boss
|| prev_config.item_rate_equip != battle_config.item_rate_equip
|| prev_config.item_rate_equip_boss != battle_config.item_rate_equip_boss
|| prev_config.item_rate_heal != battle_config.item_rate_heal
|| prev_config.item_rate_heal_boss != battle_config.item_rate_heal_boss
|| prev_config.item_rate_use != battle_config.item_rate_use
|| prev_config.item_rate_use_boss != battle_config.item_rate_use_boss
|| prev_config.item_rate_treasure != battle_config.item_rate_treasure
|| prev_config.item_rate_adddrop != battle_config.item_rate_adddrop
|| prev_config.logarithmic_drops != battle_config.logarithmic_drops
|| prev_config.item_drop_common_min != battle_config.item_drop_common_min
|| prev_config.item_drop_common_max != battle_config.item_drop_common_max
|| prev_config.item_drop_card_min != battle_config.item_drop_card_min
|| prev_config.item_drop_card_max != battle_config.item_drop_card_max
|| prev_config.item_drop_equip_min != battle_config.item_drop_equip_min
|| prev_config.item_drop_equip_max != battle_config.item_drop_equip_max
|| prev_config.item_drop_mvp_min != battle_config.item_drop_mvp_min
|| prev_config.item_drop_mvp_max != battle_config.item_drop_mvp_max
|| prev_config.item_drop_heal_min != battle_config.item_drop_heal_min
|| prev_config.item_drop_heal_max != battle_config.item_drop_heal_max
|| prev_config.item_drop_use_min != battle_config.item_drop_use_min
|| prev_config.item_drop_use_max != battle_config.item_drop_use_max
|| prev_config.item_drop_treasure_min != battle_config.item_drop_treasure_min
|| prev_config.item_drop_treasure_max != battle_config.item_drop_treasure_max
|| prev_config.base_exp_rate != battle_config.base_exp_rate
|| prev_config.job_exp_rate != battle_config.job_exp_rate
)
{ // Exp or Drop rates changed.
mob_reload(); //Needed as well so rate changes take effect.
#ifndef TXT_ONLY
chrif_ragsrvinfo(battle_config.base_exp_rate, battle_config.job_exp_rate, battle_config.item_rate_common);
#endif
}
clif_displaymessage(fd, msg_txt(255));
return 0;
}
/*==========================================
* @reloadstatusdb - reloads job_db1.txt job_db2.txt job_db2-2.txt refine_db.txt size_fix.txt
*------------------------------------------*/
ACMD_FUNC(reloadstatusdb)
{
status_readdb();
clif_displaymessage(fd, msg_txt(256));
return 0;
}
/*==========================================
* @reloadpcdb - reloads exp.txt skill_tree.txt attr_fix.txt statpoint.txt
*------------------------------------------*/
ACMD_FUNC(reloadpcdb)
{
pc_readdb();
clif_displaymessage(fd, msg_txt(257));
return 0;
}
/*==========================================
* @reloadmotd - reloads motd.txt
*------------------------------------------*/
ACMD_FUNC(reloadmotd)
{
pc_read_motd();
clif_displaymessage(fd, msg_txt(268));
return 0;
}
/*==========================================
* @reloadscript - reloads all scripts (npcs, warps, mob spawns, ...)
*------------------------------------------*/
ACMD_FUNC(reloadscript)
{
nullpo_retr(-1, sd);
//atcommand_broadcast( fd, sd, "@broadcast", "eAthena Server is Rehashing..." );
//atcommand_broadcast( fd, sd, "@broadcast", "You will feel a bit of lag at this point !" );
//atcommand_broadcast( fd, sd, "@broadcast", "Reloading NPCs..." );
flush_fifos();
script_reload();
npc_reload();
clif_displaymessage(fd, msg_txt(100)); // Scripts have been reloaded.
return 0;
}
/*==========================================
* @mapinfo [0-3] <map name> by MC_Cameri
* => Shows information about the map [map name]
* 0 = no additional information
* 1 = Show users in that map and their location
* 2 = Shows NPCs in that map
* 3 = Shows the shops/chats in that map (not implemented)
*------------------------------------------*/
ACMD_FUNC(mapinfo)
{
struct map_session_data* pl_sd;
struct s_mapiterator* iter;
struct npc_data *nd = NULL;
struct chat_data *cd = NULL;
char direction[12];
int i, m_id, chat_num, list = 0;
unsigned short m_index;
char mapname[24];
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
memset(mapname, '\0', sizeof(mapname));
memset(direction, '\0', sizeof(direction));
sscanf(message, "%d %23[^\n]", &list, mapname);
if (list < 0 || list > 3) {
clif_displaymessage(fd, "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map]).");
return -1;
}
if (mapname[0] == '\0') {
safestrncpy(mapname, mapindex_id2name(sd->mapindex), MAP_NAME_LENGTH);
m_id = map_mapindex2mapid(sd->mapindex);
} else {
m_id = map_mapname2mapid(mapname);
}
if (m_id < 0) {
clif_displaymessage(fd, msg_txt(1)); // Map not found.
return -1;
}
m_index = mapindex_name2id(mapname); //This one shouldn't fail since the previous seek did not.
clif_displaymessage(fd, "------ Map Info ------");
// count chats (for initial message)
chat_num = 0;
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
if( (cd = (struct chat_data*)map_id2bl(pl_sd->chatID)) != NULL && pl_sd->mapindex == m_index && cd->usersd[0] == pl_sd )
chat_num++;
mapit_free(iter);
sprintf(atcmd_output, "Map Name: %s | Players In Map: %d | NPCs In Map: %d | Chats In Map: %d", mapname, map[m_id].users, map[m_id].npc_num, chat_num);
clif_displaymessage(fd, atcmd_output);
clif_displaymessage(fd, "------ Map Flags ------");
if (map[m_id].flag.town)
clif_displaymessage(fd, "Town Map");
if (battle_config.autotrade_mapflag == map[m_id].flag.autotrade)
clif_displaymessage(fd, "Autotrade Enabled");
else
clif_displaymessage(fd, "Autotrade Disabled");
if (map[m_id].flag.battleground)
clif_displaymessage(fd, "Battlegrounds ON");
strcpy(atcmd_output,"PvP Flags: ");
if (map[m_id].flag.pvp)
strcat(atcmd_output, "Pvp ON | ");
if (map[m_id].flag.pvp_noguild)
strcat(atcmd_output, "NoGuild | ");
if (map[m_id].flag.pvp_noparty)
strcat(atcmd_output, "NoParty | ");
if (map[m_id].flag.pvp_nightmaredrop)
strcat(atcmd_output, "NightmareDrop | ");
if (map[m_id].flag.pvp_nocalcrank)
strcat(atcmd_output, "NoCalcRank | ");
clif_displaymessage(fd, atcmd_output);
strcpy(atcmd_output,"GvG Flags: ");
if (map[m_id].flag.gvg)
strcat(atcmd_output, "GvG ON | ");
if (map[m_id].flag.gvg_dungeon)
strcat(atcmd_output, "GvG Dungeon | ");
if (map[m_id].flag.gvg_castle)
strcat(atcmd_output, "GvG Castle | ");
if (map[m_id].flag.gvg_noparty)
strcat(atcmd_output, "NoParty | ");
clif_displaymessage(fd, atcmd_output);
strcpy(atcmd_output,"Teleport Flags: ");
if (map[m_id].flag.noteleport)
strcat(atcmd_output, "NoTeleport | ");
if (map[m_id].flag.monster_noteleport)
strcat(atcmd_output, "Monster NoTeleport | ");
if (map[m_id].flag.nowarp)
strcat(atcmd_output, "NoWarp | ");
if (map[m_id].flag.nowarpto)
strcat(atcmd_output, "NoWarpTo | ");
if (map[m_id].flag.noreturn)
strcat(atcmd_output, "NoReturn | ");
if (map[m_id].flag.nogo)
strcat(atcmd_output, "NoGo | ");
if (map[m_id].flag.nomemo)
strcat(atcmd_output, "NoMemo | ");
clif_displaymessage(fd, atcmd_output);
sprintf(atcmd_output, "No Exp Penalty: %s | No Zeny Penalty: %s", (map[m_id].flag.noexppenalty) ? "On" : "Off", (map[m_id].flag.nozenypenalty) ? "On" : "Off");
clif_displaymessage(fd, atcmd_output);
if (map[m_id].flag.nosave) {
if (!map[m_id].save.map)
sprintf(atcmd_output, "No Save (Return to last Save Point)");
else if (map[m_id].save.x == -1 || map[m_id].save.y == -1 )
sprintf(atcmd_output, "No Save, Save Point: %s,Random",mapindex_id2name(map[m_id].save.map));
else
sprintf(atcmd_output, "No Save, Save Point: %s,%d,%d",
mapindex_id2name(map[m_id].save.map),map[m_id].save.x,map[m_id].save.y);
clif_displaymessage(fd, atcmd_output);
}
strcpy(atcmd_output,"Weather Flags: ");
if (map[m_id].flag.snow)
strcat(atcmd_output, "Snow | ");
if (map[m_id].flag.fog)
strcat(atcmd_output, "Fog | ");
if (map[m_id].flag.sakura)
strcat(atcmd_output, "Sakura | ");
if (map[m_id].flag.clouds)
strcat(atcmd_output, "Clouds | ");
if (map[m_id].flag.clouds2)
strcat(atcmd_output, "Clouds2 | ");
if (map[m_id].flag.fireworks)
strcat(atcmd_output, "Fireworks | ");
if (map[m_id].flag.leaves)
strcat(atcmd_output, "Leaves | ");
/**
* No longer available, keeping here just in case it's back someday. [Ind]
**/
//if (map[m_id].flag.rain)
// strcat(atcmd_output, "Rain | ");
if (map[m_id].flag.nightenabled)
strcat(atcmd_output, "Displays Night | ");
clif_displaymessage(fd, atcmd_output);
strcpy(atcmd_output,"Other Flags: ");
if (map[m_id].flag.nobranch)
strcat(atcmd_output, "NoBranch | ");
if (map[m_id].flag.notrade)
strcat(atcmd_output, "NoTrade | ");
if (map[m_id].flag.novending)
strcat(atcmd_output, "NoVending | ");
if (map[m_id].flag.nodrop)
strcat(atcmd_output, "NoDrop | ");
if (map[m_id].flag.noskill)
strcat(atcmd_output, "NoSkill | ");
if (map[m_id].flag.noicewall)
strcat(atcmd_output, "NoIcewall | ");
if (map[m_id].flag.allowks)
strcat(atcmd_output, "AllowKS | ");
if (map[m_id].flag.reset)
strcat(atcmd_output, "Reset | ");
clif_displaymessage(fd, atcmd_output);
strcpy(atcmd_output,"Other Flags: ");
if (map[m_id].nocommand)
strcat(atcmd_output, "NoCommand | ");
if (map[m_id].flag.nobaseexp)
strcat(atcmd_output, "NoBaseEXP | ");
if (map[m_id].flag.nojobexp)
strcat(atcmd_output, "NoJobEXP | ");
if (map[m_id].flag.nomobloot)
strcat(atcmd_output, "NoMobLoot | ");
if (map[m_id].flag.nomvploot)
strcat(atcmd_output, "NoMVPLoot | ");
if (map[m_id].flag.partylock)
strcat(atcmd_output, "PartyLock | ");
if (map[m_id].flag.guildlock)
strcat(atcmd_output, "GuildLock | ");
clif_displaymessage(fd, atcmd_output);
switch (list) {
case 0:
// Do nothing. It's list 0, no additional display.
break;
case 1:
clif_displaymessage(fd, "----- Players in Map -----");
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
{
if (pl_sd->mapindex == m_index) {
sprintf(atcmd_output, "Player '%s' (session #%d) | Location: %d,%d",
pl_sd->status.name, pl_sd->fd, pl_sd->bl.x, pl_sd->bl.y);
clif_displaymessage(fd, atcmd_output);
}
}
mapit_free(iter);
break;
case 2:
clif_displaymessage(fd, "----- NPCs in Map -----");
for (i = 0; i < map[m_id].npc_num;)
{
nd = map[m_id].npc[i];
switch(nd->ud.dir) {
case 0: strcpy(direction, "North"); break;
case 1: strcpy(direction, "North West"); break;
case 2: strcpy(direction, "West"); break;
case 3: strcpy(direction, "South West"); break;
case 4: strcpy(direction, "South"); break;
case 5: strcpy(direction, "South East"); break;
case 6: strcpy(direction, "East"); break;
case 7: strcpy(direction, "North East"); break;
case 9: strcpy(direction, "North"); break;
default: strcpy(direction, "Unknown"); break;
}
sprintf(atcmd_output, "NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d",
++i, nd->name, direction, nd->class_, nd->bl.x, nd->bl.y);
clif_displaymessage(fd, atcmd_output);
}
break;
case 3:
clif_displaymessage(fd, "----- Chats in Map -----");
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
{
if ((cd = (struct chat_data*)map_id2bl(pl_sd->chatID)) != NULL &&
pl_sd->mapindex == m_index &&
cd->usersd[0] == pl_sd)
{
sprintf(atcmd_output, "Chat: %s | Player: %s | Location: %d %d",
cd->title, pl_sd->status.name, cd->bl.x, cd->bl.y);
clif_displaymessage(fd, atcmd_output);
sprintf(atcmd_output, " Users: %d/%d | Password: %s | Public: %s",
cd->users, cd->limit, cd->pass, (cd->pub) ? "Yes" : "No");
clif_displaymessage(fd, atcmd_output);
}
}
mapit_free(iter);
break;
default: // normally impossible to arrive here
clif_displaymessage(fd, "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map]).");
return -1;
break;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(mount_peco)
{
nullpo_retr(-1, sd);
if( pc_checkskill(sd,RK_DRAGONTRAINING) > 0 ) {
if( !(sd->sc.option&OPTION_DRAGON1) ) {
clif_displaymessage(sd->fd,"You have mounted your Dragon");
pc_setoption(sd, sd->sc.option|OPTION_DRAGON1);
} else {
clif_displaymessage(sd->fd,"You have released your Dragon");
pc_setoption(sd, sd->sc.option&~OPTION_DRAGON1);
}
return 0;
}
if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) {
if( !(sd->sc.option&OPTION_MADOGEAR) ) {
clif_displaymessage(sd->fd,"You have mounted your Mado Gear");
pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR);
} else {
clif_displaymessage(sd->fd,"You have released your Mado Gear");
pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
}
return 0;
}
if (!pc_isriding(sd)) { // if actually no peco
if (!pc_checkskill(sd, KN_RIDING))
{
clif_displaymessage(fd, msg_txt(213)); // You can not mount a Peco Peco with your current job.
return -1;
}
if (sd->disguise)
{
clif_displaymessage(fd, msg_txt(212)); // Cannot mount a Peco Peco while in disguise.
return -1;
}
pc_setoption(sd, sd->sc.option | OPTION_RIDING);
clif_displaymessage(fd, msg_txt(102)); // You have mounted a Peco Peco.
} else { //Dismount
pc_setoption(sd, sd->sc.option & ~OPTION_RIDING);
clif_displaymessage(fd, msg_txt(214)); // You have released your Peco Peco.
}
return 0;
}
/*==========================================
*Spy Commands by Syrus22
*------------------------------------------*/
ACMD_FUNC(guildspy)
{
char guild_name[NAME_LENGTH];
struct guild *g;
nullpo_retr(-1, sd);
memset(guild_name, '\0', sizeof(guild_name));
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (!enable_spy)
{
clif_displaymessage(fd, "The mapserver has spy command support disabled.");
return -1;
}
if (!message || !*message || sscanf(message, "%23[^\n]", guild_name) < 1) {
clif_displaymessage(fd, "Please, enter a guild name/id (usage: @guildspy <guild_name/id>).");
return -1;
}
if ((g = guild_searchname(guild_name)) != NULL || // name first to avoid error when name begin with a number
(g = guild_search(atoi(message))) != NULL) {
if (sd->guildspy == g->guild_id) {
sd->guildspy = 0;
sprintf(atcmd_output, msg_txt(103), g->name); // No longer spying on the %s guild.
clif_displaymessage(fd, atcmd_output);
} else {
sd->guildspy = g->guild_id;
sprintf(atcmd_output, msg_txt(104), g->name); // Spying on the %s guild.
clif_displaymessage(fd, atcmd_output);
}
} else {
clif_displaymessage(fd, msg_txt(94)); // Incorrect name/ID, or no one from the specified guild is online.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(partyspy)
{
char party_name[NAME_LENGTH];
struct party_data *p;
nullpo_retr(-1, sd);
memset(party_name, '\0', sizeof(party_name));
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (!enable_spy)
{
clif_displaymessage(fd, "The mapserver has spy command support disabled.");
return -1;
}
if (!message || !*message || sscanf(message, "%23[^\n]", party_name) < 1) {
clif_displaymessage(fd, "Please, enter a party name/id (usage: @partyspy <party_name/id>).");
return -1;
}
if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number
(p = party_search(atoi(message))) != NULL) {
if (sd->partyspy == p->party.party_id) {
sd->partyspy = 0;
sprintf(atcmd_output, msg_txt(105), p->party.name); // No longer spying on the %s party.
clif_displaymessage(fd, atcmd_output);
} else {
sd->partyspy = p->party.party_id;
sprintf(atcmd_output, msg_txt(106), p->party.name); // Spying on the %s party.
clif_displaymessage(fd, atcmd_output);
}
} else {
clif_displaymessage(fd, msg_txt(96)); // Incorrect name/ID, or no one from the specified party is online.
return -1;
}
return 0;
}
/*==========================================
* @repairall [Valaris]
*------------------------------------------*/
ACMD_FUNC(repairall)
{
int count, i;
nullpo_retr(-1, sd);
count = 0;
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->status.inventory[i].nameid && sd->status.inventory[i].attribute == 1) {
sd->status.inventory[i].attribute = 0;
clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
count++;
}
}
if (count > 0) {
clif_misceffect(&sd->bl, 3);
clif_equiplist(sd);
clif_displaymessage(fd, msg_txt(107)); // All items have been repaired.
} else {
clif_displaymessage(fd, msg_txt(108)); // No item need to be repaired.
return -1;
}
return 0;
}
/*==========================================
* @nuke [Valaris]
*------------------------------------------*/
ACMD_FUNC(nuke)
{
struct map_session_data *pl_sd;
nullpo_retr(-1, sd);
memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));
if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @nuke <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same GM level
skill_castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, gettick(), 0);
clif_displaymessage(fd, msg_txt(109)); // Player has been nuked!
} else {
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* @tonpc
*------------------------------------------*/
ACMD_FUNC(tonpc)
{
char npcname[NAME_LENGTH+1];
struct npc_data *nd;
nullpo_retr(-1, sd);
memset(npcname, 0, sizeof(npcname));
if (!message || !*message || sscanf(message, "%23[^\n]", npcname) < 1) {
clif_displaymessage(fd, "Please, enter a NPC name (usage: @tonpc <NPC_name>).");
return -1;
}
if ((nd = npc_name2id(npcname)) != NULL) {
if (pc_setpos(sd, map_id2index(nd->bl.m), nd->bl.x, nd->bl.y, CLR_TELEPORT) == 0)
clif_displaymessage(fd, msg_txt(0)); // Warped.
else
return -1;
} else {
clif_displaymessage(fd, msg_txt(111)); // This NPC doesn't exist.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(shownpc)
{
char NPCname[NAME_LENGTH+1];
nullpo_retr(-1, sd);
memset(NPCname, '\0', sizeof(NPCname));
if (!message || !*message || sscanf(message, "%23[^\n]", NPCname) < 1) {
clif_displaymessage(fd, "Please, enter a NPC name (usage: @enablenpc <NPC_name>).");
return -1;
}
if (npc_name2id(NPCname) != NULL) {
npc_enable(NPCname, 1);
clif_displaymessage(fd, msg_txt(110)); // Npc Enabled.
} else {
clif_displaymessage(fd, msg_txt(111)); // This NPC doesn't exist.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(hidenpc)
{
char NPCname[NAME_LENGTH+1];
nullpo_retr(-1, sd);
memset(NPCname, '\0', sizeof(NPCname));
if (!message || !*message || sscanf(message, "%23[^\n]", NPCname) < 1) {
clif_displaymessage(fd, "Please, enter a NPC name (usage: @hidenpc <NPC_name>).");
return -1;
}
if (npc_name2id(NPCname) == NULL) {
clif_displaymessage(fd, msg_txt(111)); // This NPC doesn't exist.
return -1;
}
npc_enable(NPCname, 0);
clif_displaymessage(fd, msg_txt(112)); // Npc Disabled.
return 0;
}
ACMD_FUNC(loadnpc)
{
FILE *fp;
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a script file name (usage: @loadnpc <file name>).");
return -1;
}
// check if script file exists
if ((fp = fopen(message, "r")) == NULL) {
clif_displaymessage(fd, msg_txt(261));
return -1;
}
fclose(fp);
// add to list of script sources and run it
npc_addsrcfile(message);
npc_parsesrcfile(message);
npc_read_event_script();
clif_displaymessage(fd, msg_txt(262));
return 0;
}
ACMD_FUNC(unloadnpc)
{
struct npc_data *nd;
char NPCname[NAME_LENGTH+1];
nullpo_retr(-1, sd);
memset(NPCname, '\0', sizeof(NPCname));
if (!message || !*message || sscanf(message, "%24[^\n]", NPCname) < 1) {
clif_displaymessage(fd, "Please, enter a NPC name (usage: @npcoff <NPC_name>).");
return -1;
}
if ((nd = npc_name2id(NPCname)) == NULL) {
clif_displaymessage(fd, msg_txt(111)); // This NPC doesn't exist.
return -1;
}
npc_unload_duplicates(nd);
npc_unload(nd);
npc_read_event_script();
clif_displaymessage(fd, msg_txt(112)); // Npc Disabled.
return 0;
}
/*==========================================
* time in txt for time command (by [Yor])
*------------------------------------------*/
char* txt_time(unsigned int duration)
{
int days, hours, minutes, seconds;
char temp[CHAT_SIZE_MAX];
static char temp1[CHAT_SIZE_MAX];
memset(temp, '\0', sizeof(temp));
memset(temp1, '\0', sizeof(temp1));
days = duration / (60 * 60 * 24);
duration = duration - (60 * 60 * 24 * days);
hours = duration / (60 * 60);
duration = duration - (60 * 60 * hours);
minutes = duration / 60;
seconds = duration - (60 * minutes);
if (days < 2)
sprintf(temp, msg_txt(219), days); // %d day
else
sprintf(temp, msg_txt(220), days); // %d days
if (hours < 2)
sprintf(temp1, msg_txt(221), temp, hours); // %s %d hour
else
sprintf(temp1, msg_txt(222), temp, hours); // %s %d hours
if (minutes < 2)
sprintf(temp, msg_txt(223), temp1, minutes); // %s %d minute
else
sprintf(temp, msg_txt(224), temp1, minutes); // %s %d minutes
if (seconds < 2)
sprintf(temp1, msg_txt(225), temp, seconds); // %s and %d second
else
sprintf(temp1, msg_txt(226), temp, seconds); // %s and %d seconds
return temp1;
}
/*==========================================
* @time/@date/@serverdate/@servertime: Display the date/time of the server (by [Yor]
* Calculation management of GM modification (@day/@night GM commands) is done
*------------------------------------------*/
ACMD_FUNC(servertime)
{
const struct TimerData * timer_data;
const struct TimerData * timer_data2;
time_t time_server; // variable for number of seconds (used with time() function)
struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ...
char temp[CHAT_SIZE_MAX];
nullpo_retr(-1, sd);
memset(temp, '\0', sizeof(temp));
time(&time_server); // get time in seconds since 1/1/1970
datetime = localtime(&time_server); // convert seconds in structure
// like sprintf, but only for date/time (Sunday, November 02 2003 15:12:52)
strftime(temp, sizeof(temp)-1, msg_txt(230), datetime); // Server time (normal time): %A, %B %d %Y %X.
clif_displaymessage(fd, temp);
if (battle_config.night_duration == 0 && battle_config.day_duration == 0) {
if (night_flag == 0)
clif_displaymessage(fd, msg_txt(231)); // Game time: The game is in permanent daylight.
else
clif_displaymessage(fd, msg_txt(232)); // Game time: The game is in permanent night.
} else if (battle_config.night_duration == 0)
if (night_flag == 1) { // we start with night
timer_data = get_timer(day_timer_tid);
sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in night for %s.
clif_displaymessage(fd, temp);
clif_displaymessage(fd, msg_txt(234)); // Game time: After, the game will be in permanent daylight.
} else
clif_displaymessage(fd, msg_txt(231)); // Game time: The game is in permanent daylight.
else if (battle_config.day_duration == 0)
if (night_flag == 0) { // we start with day
timer_data = get_timer(night_timer_tid);
sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in daylight for %s.
clif_displaymessage(fd, temp);
clif_displaymessage(fd, msg_txt(236)); // Game time: After, the game will be in permanent night.
} else
clif_displaymessage(fd, msg_txt(232)); // Game time: The game is in permanent night.
else {
if (night_flag == 0) {
timer_data = get_timer(night_timer_tid);
timer_data2 = get_timer(day_timer_tid);
sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in daylight for %s.
clif_displaymessage(fd, temp);
if (DIFF_TICK(timer_data->tick, timer_data2->tick) > 0)
sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data->interval,DIFF_TICK(timer_data->tick,timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s.
else
sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data2->tick,timer_data->tick)/1000)); // Game time: After, the game will be in night for %s.
clif_displaymessage(fd, temp);
sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s.
clif_displaymessage(fd, temp);
} else {
timer_data = get_timer(day_timer_tid);
timer_data2 = get_timer(night_timer_tid);
sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,gettick()) / 1000)); // Game time: The game is actualy in night for %s.
clif_displaymessage(fd, temp);
if (DIFF_TICK(timer_data->tick,timer_data2->tick) > 0)
sprintf(temp, msg_txt(239), txt_time((timer_data->interval - DIFF_TICK(timer_data->tick, timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s.
else
sprintf(temp, msg_txt(239), txt_time(DIFF_TICK(timer_data2->tick, timer_data->tick) / 1000)); // Game time: After, the game will be in daylight for %s.
clif_displaymessage(fd, temp);
sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s.
clif_displaymessage(fd, temp);
}
}
return 0;
}
//Added by Coltaro
//We're using this function here instead of using time_t so that it only counts player's jail time when he/she's online (and since the idea is to reduce the amount of minutes one by one in status_change_timer...).
//Well, using time_t could still work but for some reason that looks like more coding x_x
static void get_jail_time(int jailtime, int* year, int* month, int* day, int* hour, int* minute)
{
const int factor_year = 518400; //12*30*24*60 = 518400
const int factor_month = 43200; //30*24*60 = 43200
const int factor_day = 1440; //24*60 = 1440
const int factor_hour = 60;
*year = jailtime/factor_year;
jailtime -= *year*factor_year;
*month = jailtime/factor_month;
jailtime -= *month*factor_month;
*day = jailtime/factor_day;
jailtime -= *day*factor_day;
*hour = jailtime/factor_hour;
jailtime -= *hour*factor_hour;
*minute = jailtime;
*year = *year > 0? *year : 0;
*month = *month > 0? *month : 0;
*day = *day > 0? *day : 0;
*hour = *hour > 0? *hour : 0;
*minute = *minute > 0? *minute : 0;
return;
}
/*==========================================
* @jail <char_name> by [Yor]
* Special warp! No check with nowarp and nowarpto flag
*------------------------------------------*/
ACMD_FUNC(jail)
{
struct map_session_data *pl_sd;
int x, y;
unsigned short m_index;
nullpo_retr(-1, sd);
memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));
if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @jail <char_name>).");
return -1;
}
if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if (pc_isGM(sd) < pc_isGM(pl_sd))
{ // you can jail only lower or same GM
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (pl_sd->sc.data[SC_JAILED])
{
clif_displaymessage(fd, msg_txt(118)); // Player warped in jails.
return -1;
}
switch(rand() % 2) { //Jail Locations
case 0:
m_index = mapindex_name2id(MAP_JAIL);
x = 24;
y = 75;
break;
default:
m_index = mapindex_name2id(MAP_JAIL);
x = 49;
y = 75;
break;
}
//Duration of INT_MAX to specify infinity.
sc_start4(&pl_sd->bl,SC_JAILED,100,INT_MAX,m_index,x,y,1000);
clif_displaymessage(pl_sd->fd, msg_txt(117)); // GM has send you in jails.
clif_displaymessage(fd, msg_txt(118)); // Player warped in jails.
return 0;
}
/*==========================================
* @unjail/@discharge <char_name> by [Yor]
* Special warp! No check with nowarp and nowarpto flag
*------------------------------------------*/
ACMD_FUNC(unjail)
{
struct map_session_data *pl_sd;
memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));
if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @unjail/@discharge <char_name>).");
return -1;
}
if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if (pc_isGM(sd) < pc_isGM(pl_sd)) { // you can jail only lower or same GM
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (!pl_sd->sc.data[SC_JAILED])
{
clif_displaymessage(fd, msg_txt(119)); // This player is not in jails.
return -1;
}
//Reset jail time to 1 sec.
sc_start(&pl_sd->bl,SC_JAILED,100,1,1000);
clif_displaymessage(pl_sd->fd, msg_txt(120)); // A GM has discharged you from jail.
clif_displaymessage(fd, msg_txt(121)); // Player unjailed.
return 0;
}
ACMD_FUNC(jailfor)
{
struct map_session_data *pl_sd = NULL;
int year, month, day, hour, minute, value;
char * modif_p;
int jailtime = 0,x,y;
short m_index = 0;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%s %23[^\n]",atcmd_output,atcmd_player_name) < 2) {
clif_displaymessage(fd, msg_txt(400)); //Usage: @jailfor <time> <character name>
return -1;
}
atcmd_output[sizeof(atcmd_output)-1] = '\0';
modif_p = atcmd_output;
year = month = day = hour = minute = 0;
while (modif_p[0] != '\0') {
value = atoi(modif_p);
if (value == 0)
modif_p++;
else {
if (modif_p[0] == '-' || modif_p[0] == '+')
modif_p++;
while (modif_p[0] >= '0' && modif_p[0] <= '9')
modif_p++;
if (modif_p[0] == 'n') {
minute = value;
modif_p++;
} else if (modif_p[0] == 'm' && modif_p[1] == 'n') {
minute = value;
modif_p = modif_p + 2;
} else if (modif_p[0] == 'h') {
hour = value;
modif_p++;
} else if (modif_p[0] == 'd' || modif_p[0] == 'j') {
day = value;
modif_p++;
} else if (modif_p[0] == 'm') {
month = value;
modif_p++;
} else if (modif_p[0] == 'y' || modif_p[0] == 'a') {
year = value;
modif_p++;
} else if (modif_p[0] != '\0') {
modif_p++;
}
}
}
if (year == 0 && month == 0 && day == 0 && hour == 0 && minute == 0) {
clif_displaymessage(fd, "Invalid time for jail command.");
return -1;
}
if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if (pc_isGM(pl_sd) > pc_isGM(sd)) {
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
jailtime = year*12*30*24*60 + month*30*24*60 + day*24*60 + hour*60 + minute; //In minutes
if(jailtime==0) {
clif_displaymessage(fd, "Invalid time for jail command.");
return -1;
}
//Added by Coltaro
if(pl_sd->sc.data[SC_JAILED] &&
pl_sd->sc.data[SC_JAILED]->val1 != INT_MAX)
{ //Update the player's jail time
jailtime += pl_sd->sc.data[SC_JAILED]->val1;
if (jailtime <= 0) {
jailtime = 0;
clif_displaymessage(pl_sd->fd, msg_txt(120)); // GM has discharge you.
clif_displaymessage(fd, msg_txt(121)); // Player unjailed
} else {
get_jail_time(jailtime,&year,&month,&day,&hour,&minute);
sprintf(atcmd_output,msg_txt(402),"You are now",year,month,day,hour,minute); //%s in jail for %d years, %d months, %d days, %d hours and %d minutes
clif_displaymessage(pl_sd->fd, atcmd_output);
sprintf(atcmd_output,msg_txt(402),"This player is now",year,month,day,hour,minute); //This player is now in jail for %d years, %d months, %d days, %d hours and %d minutes
clif_displaymessage(fd, atcmd_output);
}
} else if (jailtime < 0) {
clif_displaymessage(fd, "Invalid time for jail command.");
return -1;
}
//Jail locations, add more as you wish.
switch(rand()%2)
{
case 1: //Jail #1
m_index = mapindex_name2id(MAP_JAIL);
x = 49; y = 75;
break;
default: //Default Jail
m_index = mapindex_name2id(MAP_JAIL);
x = 24; y = 75;
break;
}
sc_start4(&pl_sd->bl,SC_JAILED,100,jailtime,m_index,x,y,jailtime?60000:1000); //jailtime = 0: Time was reset to 0. Wait 1 second to warp player out (since it's done in status_change_timer).
return 0;
}
//By Coltaro
ACMD_FUNC(jailtime)
{
int year, month, day, hour, minute;
nullpo_retr(-1, sd);
if (!sd->sc.data[SC_JAILED]) {
clif_displaymessage(fd, "You are not in jail."); // You are not in jail.
return -1;
}
if (sd->sc.data[SC_JAILED]->val1 == INT_MAX) {
clif_displaymessage(fd, "You have been jailed indefinitely.");
return 0;
}
if (sd->sc.data[SC_JAILED]->val1 <= 0) { // Was not jailed with @jailfor (maybe @jail? or warped there? or got recalled?)
clif_displaymessage(fd, "You have been jailed for an unknown amount of time.");
return -1;
}
//Get remaining jail time
get_jail_time(sd->sc.data[SC_JAILED]->val1,&year,&month,&day,&hour,&minute);
sprintf(atcmd_output,msg_txt(402),"You will remain",year,month,day,hour,minute); // You will remain in jail for %d years, %d months, %d days, %d hours and %d minutes
clif_displaymessage(fd, atcmd_output);
return 0;
}
/*==========================================
* @disguise <mob_id> by [Valaris] (simplified by [Yor])
*------------------------------------------*/
ACMD_FUNC(disguise)
{
int id = 0;
nullpo_retr(-1, sd);
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a Monster/NPC name/id (usage: @disguise <monster_name_or_monster_ID>).");
return -1;
}
if ((id = atoi(message)) > 0)
{ //Acquired an ID
if (!mobdb_checkid(id) && !npcdb_checkid(id))
id = 0; //Invalid id for either mobs or npcs.
} else { //Acquired a Name
if ((id = mobdb_searchname(message)) == 0)
{
struct npc_data* nd = npc_name2id(message);
if (nd != NULL)
id = nd->class_;
}
}
if (id == 0)
{
clif_displaymessage(fd, msg_txt(123)); // Invalid Monster/NPC name/ID specified.
return -1;
}
if(pc_isriding(sd))
{
//FIXME: wrong message [ultramage]
//clif_displaymessage(fd, msg_txt(227)); // Character cannot wear disguise while riding a PecoPeco.
return -1;
}
pc_disguise(sd, id);
clif_displaymessage(fd, msg_txt(122)); // Disguise applied.
return 0;
}
/*==========================================
* DisguiseAll
*------------------------------------------*/
ACMD_FUNC(disguiseall)
{
int mob_id=0;
struct map_session_data *pl_sd;
struct s_mapiterator* iter;
nullpo_retr(-1, sd);
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a Monster/NPC name/id (usage: @disguiseall <monster name or monster ID>).");
return -1;
}
if ((mob_id = mobdb_searchname(message)) == 0) // check name first (to avoid possible name begining by a number)
mob_id = atoi(message);
if (!mobdb_checkid(mob_id) && !npcdb_checkid(mob_id)) { //if mob or npc...
clif_displaymessage(fd, msg_txt(123)); // Monster/NPC name/id not found.
return -1;
}
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
pc_disguise(pl_sd, mob_id);
mapit_free(iter);
clif_displaymessage(fd, msg_txt(122)); // Disguise applied.
return 0;
}
/*==========================================
* @undisguise by [Yor]
*------------------------------------------*/
ACMD_FUNC(undisguise)
{
nullpo_retr(-1, sd);
if (sd->disguise) {
pc_disguise(sd, 0);
clif_displaymessage(fd, msg_txt(124)); // Undisguise applied.
} else {
clif_displaymessage(fd, msg_txt(125)); // You're not disguised.
return -1;
}
return 0;
}
/*==========================================
* UndisguiseAll
*------------------------------------------*/
ACMD_FUNC(undisguiseall)
{
struct map_session_data *pl_sd;
struct s_mapiterator* iter;
nullpo_retr(-1, sd);
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
if( pl_sd->disguise )
pc_disguise(pl_sd, 0);
mapit_free(iter);
clif_displaymessage(fd, msg_txt(124)); // Undisguise applied.
return 0;
}
/*==========================================
* @exp by [Skotlex]
*------------------------------------------*/
ACMD_FUNC(exp)
{
char output[CHAT_SIZE_MAX];
double nextb, nextj;
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
nextb = pc_nextbaseexp(sd);
if (nextb)
nextb = sd->status.base_exp*100.0/nextb;
nextj = pc_nextjobexp(sd);
if (nextj)
nextj = sd->status.job_exp*100.0/nextj;
sprintf(output, "Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)", sd->status.base_level, nextb, sd->status.job_level, nextj);
clif_displaymessage(fd, output);
return 0;
}
/*==========================================
* @broadcast by [Valaris]
*------------------------------------------*/
ACMD_FUNC(broadcast)
{
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a message (usage: @broadcast <message>).");
return -1;
}
sprintf(atcmd_output, "%s: %s", sd->status.name, message);
intif_broadcast(atcmd_output, strlen(atcmd_output) + 1, 0);
return 0;
}
/*==========================================
* @localbroadcast by [Valaris]
*------------------------------------------*/
ACMD_FUNC(localbroadcast)
{
nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a message (usage: @localbroadcast <message>).");
return -1;
}
sprintf(atcmd_output, "%s: %s", sd->status.name, message);
clif_broadcast(&sd->bl, atcmd_output, strlen(atcmd_output) + 1, 0, ALL_SAMEMAP);
return 0;
}
/*==========================================
* @email <actual@email> <new@email> by [Yor]
*------------------------------------------*/
ACMD_FUNC(email)
{
char actual_email[100];
char new_email[100];
nullpo_retr(-1, sd);
memset(actual_email, '\0', sizeof(actual_email));
memset(new_email, '\0', sizeof(new_email));
if (!message || !*message || sscanf(message, "%99s %99s", actual_email, new_email) < 2) {
clif_displaymessage(fd, "Please enter 2 emails (usage: @email <actual@email> <new@email>).");
return -1;
}
if (e_mail_check(actual_email) == 0) {
clif_displaymessage(fd, msg_txt(144)); // Invalid actual email. If you have default e-mail, give a@a.com.
return -1;
} else if (e_mail_check(new_email) == 0) {
clif_displaymessage(fd, msg_txt(145)); // Invalid new email. Please enter a real e-mail.
return -1;
} else if (strcmpi(new_email, "a@a.com") == 0) {
clif_displaymessage(fd, msg_txt(146)); // New email must be a real e-mail.
return -1;
} else if (strcmpi(actual_email, new_email) == 0) {
clif_displaymessage(fd, msg_txt(147)); // New email must be different of the actual e-mail.
return -1;
}
chrif_changeemail(sd->status.account_id, actual_email, new_email);
clif_displaymessage(fd, msg_txt(148)); // Information sended to login-server via char-server.
return 0;
}
/*==========================================
*@effect
*------------------------------------------*/
ACMD_FUNC(effect)
{
int type = 0, flag = 0;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d", &type) < 1) {
clif_displaymessage(fd, "Please, enter an effect number (usage: @effect <effect number>).");
return -1;
}
clif_specialeffect(&sd->bl, type, (send_target)flag);
clif_displaymessage(fd, msg_txt(229)); // Your effect has changed.
return 0;
}
/*==========================================
* @killer by MouseJstr
* enable killing players even when not in pvp
*------------------------------------------*/
ACMD_FUNC(killer)
{
nullpo_retr(-1, sd);
sd->state.killer = !sd->state.killer;
if(sd->state.killer)
clif_displaymessage(fd, msg_txt(241));
else {
clif_displaymessage(fd, msg_txt(287));
pc_stop_attack(sd);
}
return 0;
}
/*==========================================
* @killable by MouseJstr
* enable other people killing you
*------------------------------------------*/
ACMD_FUNC(killable)
{
nullpo_retr(-1, sd);
sd->state.killable = !sd->state.killable;
if(sd->state.killable)
clif_displaymessage(fd, msg_txt(242));
else {
clif_displaymessage(fd, msg_txt(288));
map_foreachinrange(atcommand_stopattack,&sd->bl, AREA_SIZE, BL_CHAR, sd->bl.id);
}
return 0;
}
/*==========================================
* @skillon by MouseJstr
* turn skills on for the map
*------------------------------------------*/
ACMD_FUNC(skillon)
{
nullpo_retr(-1, sd);
map[sd->bl.m].flag.noskill = 0;
clif_displaymessage(fd, msg_txt(244));
return 0;
}
/*==========================================
* @skilloff by MouseJstr
* Turn skills off on the map
*------------------------------------------*/
ACMD_FUNC(skilloff)
{
nullpo_retr(-1, sd);
map[sd->bl.m].flag.noskill = 1;
clif_displaymessage(fd, msg_txt(243));
return 0;
}
/*==========================================
* @npcmove by MouseJstr
* move a npc
*------------------------------------------*/
ACMD_FUNC(npcmove)
{
int x = 0, y = 0, m;
struct npc_data *nd = 0;
nullpo_retr(-1, sd);
memset(atcmd_player_name, '\0', sizeof atcmd_player_name);
if (!message || !*message || sscanf(message, "%d %d %23[^\n]", &x, &y, atcmd_player_name) < 3) {
clif_displaymessage(fd, "Usage: @npcmove <X> <Y> <npc_name>");
return -1;
}
if ((nd = npc_name2id(atcmd_player_name)) == NULL)
{
clif_displaymessage(fd, msg_txt(111)); // This NPC doesn't exist.
return -1;
}
if ((m=nd->bl.m) < 0 || nd->bl.prev == NULL)
{
clif_displaymessage(fd, "NPC is not on this map.");
return -1; //Not on a map.
}
x = cap_value(x, 0, map[m].xs-1);
y = cap_value(y, 0, map[m].ys-1);
map_foreachinrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
map_moveblock(&nd->bl, x, y, gettick());
map_foreachinrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
clif_displaymessage(fd, "NPC moved.");
return 0;
}
/*==========================================
* @addwarp by MouseJstr
* Create a new static warp point.
*------------------------------------------*/
ACMD_FUNC(addwarp)
{
char mapname[32];
int x,y;
unsigned short m;
struct npc_data* nd;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%31s %d %d", mapname, &x, &y) < 3) {
clif_displaymessage(fd, "usage: @addwarp <mapname> <X> <Y>.");
return -1;
}
m = mapindex_name2id(mapname);
if( m == 0 )
{
sprintf(atcmd_output, "Unknown map '%s'.", mapname);
clif_displaymessage(fd, atcmd_output);
return -1;
}
nd = npc_add_warp(sd->bl.m, sd->bl.x, sd->bl.y, 2, 2, m, x, y);
if( nd == NULL )
return -1;
sprintf(atcmd_output, "New warp NPC '%s' created.", nd->exname);
clif_displaymessage(fd, atcmd_output);
return 0;
}
/*==========================================
* @follow by [MouseJstr]
* Follow a player .. staying no more then 5 spaces away
*------------------------------------------*/
ACMD_FUNC(follow)
{
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
if (!message || !*message) {
if (sd->followtarget == -1)
return -1;
pc_stop_following (sd);
clif_displaymessage(fd, "Follow mode OFF.");
return 0;
}
if ( (pl_sd = map_nick2sd((char *)message)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if (sd->followtarget == pl_sd->bl.id) {
pc_stop_following (sd);
clif_displaymessage(fd, "Follow mode OFF.");
} else {
pc_follow(sd, pl_sd->bl.id);
clif_displaymessage(fd, "Follow mode ON.");
}
return 0;
}
/*==========================================
* @dropall by [MouseJstr]
* Drop all your possession on the ground
*------------------------------------------*/
ACMD_FUNC(dropall)
{
int i;
nullpo_retr(-1, sd);
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount) {
if(sd->status.inventory[i].equip != 0)
pc_unequipitem(sd, i, 3);
pc_dropitem(sd, i, sd->status.inventory[i].amount);
}
}
return 0;
}
/*==========================================
* @storeall by [MouseJstr]
* Put everything into storage
*------------------------------------------*/
ACMD_FUNC(storeall)
{
int i;
nullpo_retr(-1, sd);
if (sd->state.storage_flag != 1)
{ //Open storage.
if( storage_storageopen(sd) == 1 ) {
clif_displaymessage(fd, "You can't open the storage currently.");
return -1;
}
}
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount) {
if(sd->status.inventory[i].equip != 0)
pc_unequipitem(sd, i, 3);
storage_storageadd(sd, i, sd->status.inventory[i].amount);
}
}
storage_storageclose(sd);
clif_displaymessage(fd, "It is done");
return 0;
}
/*==========================================
* @skillid by [MouseJstr]
* lookup a skill by name
*------------------------------------------*/
ACMD_FUNC(skillid)
{
int skillen, idx;
nullpo_retr(-1, sd);
if (!message || !*message)
{
clif_displaymessage(fd, "Please enter a skill name to look up (usage: @skillid <skill name>).");
return -1;
}
skillen = strlen(message);
for (idx = 0; idx < MAX_SKILL_DB; idx++) {
if (strnicmp(skill_db[idx].name, message, skillen) == 0 || strnicmp(skill_db[idx].desc, message, skillen) == 0)
{
sprintf(atcmd_output, "skill %d: %s", idx, skill_db[idx].desc);
clif_displaymessage(fd, atcmd_output);
}
}
return 0;
}
/*==========================================
* @useskill by [MouseJstr]
* A way of using skills without having to find them in the skills menu
*------------------------------------------*/
ACMD_FUNC(useskill)
{
struct map_session_data *pl_sd = NULL;
struct block_list *bl;
int skillnum;
int skilllv;
char target[100];
nullpo_retr(-1, sd);
if(!message || !*message || sscanf(message, "%d %d %23[^\n]", &skillnum, &skilllv, target) != 3) {
clif_displaymessage(fd, "Usage: @useskill <skillnum> <skillv> <target>");
return -1;
}
if ( (pl_sd = map_nick2sd(target)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (skillnum >= HM_SKILLBASE && skillnum < HM_SKILLBASE+MAX_HOMUNSKILL
&& sd->hd && merc_is_hom_active(sd->hd)) // (If used with @useskill, put the homunc as dest)
bl = &sd->hd->bl;
else
bl = &sd->bl;
if (skill_get_inf(skillnum)&INF_GROUND_SKILL)
unit_skilluse_pos(bl, pl_sd->bl.x, pl_sd->bl.y, skillnum, skilllv);
else
unit_skilluse_id(bl, pl_sd->bl.id, skillnum, skilllv);
return 0;
}
/*==========================================
* @displayskill by [Skotlex]
* Debug command to locate new skill IDs. It sends the
* three possible skill-effect packets to the area.
*------------------------------------------*/
ACMD_FUNC(displayskill)
{
struct status_data * status;
unsigned int tick;
int skillnum;
int skilllv = 1;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %d", &skillnum, &skilllv) < 1)
{
clif_displaymessage(fd, "Usage: @displayskill <skillnum> {<skillv>}>");
return -1;
}
status = status_get_status_data(&sd->bl);
tick = gettick();
clif_skill_damage(&sd->bl,&sd->bl, tick, status->amotion, status->dmotion, 1, 1, skillnum, skilllv, 5);
clif_skill_nodamage(&sd->bl, &sd->bl, skillnum, skilllv, 1);
clif_skill_poseffect(&sd->bl, skillnum, skilllv, sd->bl.x, sd->bl.y, tick);
return 0;
}
/*==========================================
* @skilltree by [MouseJstr]
* prints the skill tree for a player required to get to a skill
*------------------------------------------*/
ACMD_FUNC(skilltree)
{
struct map_session_data *pl_sd = NULL;
int skillnum;
int meets, j, c=0;
char target[NAME_LENGTH];
struct skill_tree_entry *ent;
nullpo_retr(-1, sd);
if(!message || !*message || sscanf(message, "%d %23[^\r\n]", &skillnum, target) != 2) {
clif_displaymessage(fd, "Usage: @skilltree <skillnum> <target>");
return -1;
}
if ( (pl_sd = map_nick2sd(target)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
c = pc_calc_skilltree_normalize_job(pl_sd);
c = pc_mapid2jobid(c, pl_sd->status.sex);
sprintf(atcmd_output, "Player is using %s skill tree (%d basic points)", job_name(c), pc_checkskill(pl_sd, 1));
clif_displaymessage(fd, atcmd_output);
ARR_FIND( 0, MAX_SKILL_TREE, j, skill_tree[c][j].id == 0 || skill_tree[c][j].id == skillnum );
if( j == MAX_SKILL_TREE || skill_tree[c][j].id == 0 )
{
sprintf(atcmd_output, "I do not believe the player can use that skill");
clif_displaymessage(fd, atcmd_output);
return 0;
}
ent = &skill_tree[c][j];
meets = 1;
for(j=0;j<MAX_PC_SKILL_REQUIRE;j++)
{
if( ent->need[j].id && pc_checkskill(sd,ent->need[j].id) < ent->need[j].lv)
{
sprintf(atcmd_output, "player requires level %d of skill %s", ent->need[j].lv, skill_db[ent->need[j].id].desc);
clif_displaymessage(fd, atcmd_output);
meets = 0;
}
}
if (meets == 1) {
sprintf(atcmd_output, "I believe the player meets all the requirements for that skill");
clif_displaymessage(fd, atcmd_output);
}
return 0;
}
// Hand a ring with partners name on it to this char
void getring (struct map_session_data* sd)
{
int flag, item_id;
struct item item_tmp;
item_id = (sd->status.sex) ? WEDDING_RING_M : WEDDING_RING_F;
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = item_id;
item_tmp.identify = 1;
item_tmp.card[0] = 255;
item_tmp.card[2] = sd->status.partner_id;
item_tmp.card[3] = sd->status.partner_id >> 16;
//Logs (A)dmins items [Lupus]
log_pick_pc(sd, LOG_TYPE_COMMAND, item_id, 1, &item_tmp);
if((flag = pc_additem(sd,&item_tmp,1))) {
clif_additem(sd,0,0,flag);
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
/*==========================================
* @marry by [MouseJstr], fixed by Lupus
* Marry two players
*------------------------------------------*/
ACMD_FUNC(marry)
{
struct map_session_data *pl_sd1 = NULL;
struct map_session_data *pl_sd2 = NULL;
char player1[128], player2[128]; //Length used for return error msgs
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%23[^,], %23[^\r\n]", player1, player2) != 2) {
clif_displaymessage(fd, "Usage: @marry <player1>,<player2>");
return -1;
}
if((pl_sd1=map_nick2sd((char *) player1)) == NULL) {
sprintf(player2, "Cannot find player '%s' online", player1);
clif_displaymessage(fd, player2);
return -1;
}
if((pl_sd2=map_nick2sd((char *) player2)) == NULL) {
sprintf(player1, "Cannot find player '%s' online", player2);
clif_displaymessage(fd, player1);
return -1;
}
if (pc_marriage(pl_sd1, pl_sd2) == 0) {
clif_displaymessage(fd, "They are married.. wish them well");
clif_wedding_effect(&sd->bl); //wedding effect and music [Lupus]
// Auto-give named rings (Aru)
getring (pl_sd1);
getring (pl_sd2);
return 0;
}
clif_displaymessage(fd, "The two cannot wed because one of them is either a baby or is already married.");
return -1;
}
/*==========================================
* @divorce by [MouseJstr], fixed by [Lupus]
* divorce two players
*------------------------------------------*/
ACMD_FUNC(divorce)
{
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%23[^\r\n]", atcmd_player_name) != 1) {
clif_displaymessage(fd, "Usage: @divorce <player>.");
return -1;
}
if ( (pl_sd = map_nick2sd(atcmd_player_name)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if (pc_divorce(pl_sd) != 0) {
sprintf(atcmd_output, "The divorce has failed.. Cannot find player '%s' or his(her) partner online.", atcmd_player_name);
clif_displaymessage(fd, atcmd_output);
return -1;
}
sprintf(atcmd_output, "'%s' and his(her) partner are now divorced.", atcmd_player_name);
clif_displaymessage(fd, atcmd_output);
return 0;
}
/*==========================================
* @changelook by [Celest]
*------------------------------------------*/
ACMD_FUNC(changelook)
{
int i, j = 0, k = 0;
int pos[6] = { LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HEAD_BOTTOM,LOOK_WEAPON,LOOK_SHIELD,LOOK_SHOES };
if((i = sscanf(message, "%d %d", &j, &k)) < 1) {
clif_displaymessage(fd, "Usage: @changelook [<position>] <view id> -- [] = optional");
clif_displaymessage(fd, "Position: 1-Top 2-Middle 3-Bottom 4-Weapon 5-Shield");
return -1;
} else if (i == 2) {
if (j < 1) j = 1;
else if (j > 6) j = 6; // 6 = Shoes - for beta clients only perhaps
j = pos[j - 1];
} else if (i == 1) { // position not defined, use HEAD_TOP as default
k = j; // swap
j = LOOK_HEAD_TOP;
}
clif_changelook(&sd->bl,j,k);
return 0;
}
/*==========================================
* @autotrade by durf [Lupus] [Paradox924X]
* Turns on/off Autotrade for a specific player
*------------------------------------------*/
ACMD_FUNC(autotrade)
{
nullpo_retr(-1, sd);
if( map[sd->bl.m].flag.autotrade != battle_config.autotrade_mapflag ) {
clif_displaymessage(fd, "Autotrade is not allowed on this map.");
return -1;
}
if( pc_isdead(sd) ) {
clif_displaymessage(fd, "Cannot Autotrade if you are dead.");
return -1;
}
if( !sd->state.vending && !sd->state.buyingstore ) { //check if player is vending or buying
clif_displaymessage(fd, msg_txt(549)); // "You should have a shop open to use @autotrade."
return -1;
}
sd->state.autotrade = 1;
if( battle_config.at_timeout )
{
int timeout = atoi(message);
status_change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0);
}
clif_authfail_fd(fd, 15);
return 0;
}
/*==========================================
* @changegm by durf (changed by Lupus)
* Changes Master of your Guild to a specified guild member
*------------------------------------------*/
ACMD_FUNC(changegm)
{
struct guild *g;
struct map_session_data *pl_sd;
nullpo_retr(-1, sd);
if (sd->status.guild_id == 0 || (g = guild_search(sd->status.guild_id)) == NULL || strcmp(g->master,sd->status.name))
{
clif_displaymessage(fd, "You need to be a Guild Master to use this command.");
return -1;
}
if( map[sd->bl.m].flag.guildlock )
{
clif_displaymessage(fd, "You cannot change guild leaders on this map.");
return -1;
}
if( !message[0] )
{
clif_displaymessage(fd, "Command usage: @changegm <guildmember name>");
return -1;
}
if((pl_sd=map_nick2sd((char *) message)) == NULL || pl_sd->status.guild_id != sd->status.guild_id) {
clif_displaymessage(fd, "Target character must be online and be a guildmate.");
return -1;
}
guild_gm_change(sd->status.guild_id, pl_sd);
return 0;
}
/*==========================================
* @changeleader by Skotlex
* Changes the leader of a party.
*------------------------------------------*/
ACMD_FUNC(changeleader)
{
nullpo_retr(-1, sd);
if( !message[0] )
{
clif_displaymessage(fd, "Command usage: @changeleader <party member name>");
return -1;
}
if (party_changeleader(sd, map_nick2sd((char *) message)))
return 0;
return -1;
}
/*==========================================
* @partyoption by Skotlex
* Used to change the item share setting of a party.
*------------------------------------------*/
ACMD_FUNC(partyoption)
{
struct party_data *p;
int mi, option;
char w1[16], w2[16];
nullpo_retr(-1, sd);
if (sd->status.party_id == 0 || (p = party_search(sd->status.party_id)) == NULL)
{
clif_displaymessage(fd, msg_txt(282));
return -1;
}
ARR_FIND( 0, MAX_PARTY, mi, p->data[mi].sd == sd );
if (mi == MAX_PARTY)
return -1; //Shouldn't happen
if (!p->party.member[mi].leader)
{
clif_displaymessage(fd, msg_txt(282));
return -1;
}
if(!message || !*message || sscanf(message, "%15s %15s", w1, w2) < 2)
{
clif_displaymessage(fd, "Command usage: @partyoption <pickup share: yes/no> <item distribution: yes/no>");
return -1;
}
option = (config_switch(w1)?1:0)|(config_switch(w2)?2:0);
//Change item share type.
if (option != p->party.item)
party_changeoption(sd, p->party.exp, option);
else
clif_displaymessage(fd, msg_txt(286));
return 0;
}
/*==========================================
* @autoloot by Upa-Kun
* Turns on/off AutoLoot for a specific player
*------------------------------------------*/
ACMD_FUNC(autoloot)
{
int rate;
double drate;
nullpo_retr(-1, sd);
// autoloot command without value
if(!message || !*message)
{
if (sd->state.autoloot)
rate = 0;
else
rate = 10000;
} else {
drate = atof(message);
rate = (int)(drate*100);
}
if (rate < 0) rate = 0;
if (rate > 10000) rate = 10000;
sd->state.autoloot = rate;
if (sd->state.autoloot) {
snprintf(atcmd_output, sizeof atcmd_output, "Autolooting items with drop rates of %0.02f%% and below.",((double)sd->state.autoloot)/100.);
clif_displaymessage(fd, atcmd_output);
}else
clif_displaymessage(fd, "Autoloot is now off.");
return 0;
}
/*==========================================
* @alootid
*------------------------------------------*/
ACMD_FUNC(autolootitem)
{
struct item_data *item_data = NULL;
if (!message || !*message) {
if (sd->state.autolootid) {
sd->state.autolootid = 0;
clif_displaymessage(fd, "Autolootitem has been turned OFF.");
} else
clif_displaymessage(fd, "Please, enter item name or it's ID (usage: @alootid <item_name_or_ID>).");
return -1;
}
if ((item_data = itemdb_exists(atoi(message))) == NULL)
item_data = itemdb_searchname(message);
if (!item_data) {
// No items founds in the DB with Id or Name
clif_displaymessage(fd, "Item not found.");
return -1;
}
sd->state.autolootid = item_data->nameid; // Autoloot Activated
sprintf(atcmd_output, "Autolooting item: '%s'/'%s' (%d)",
item_data->name, item_data->jname, item_data->nameid);
clif_displaymessage(fd, atcmd_output);
return 0;
}
/**
* No longer available, keeping here just in case it's back someday. [Ind]
**/
/*==========================================
* It is made to rain.
*------------------------------------------*/
//ACMD_FUNC(rain)
//{
// nullpo_retr(-1, sd);
// if (map[sd->bl.m].flag.rain) {
// map[sd->bl.m].flag.rain=0;
// clif_weather(sd->bl.m);
// clif_displaymessage(fd, "The rain has stopped.");
// } else {
// map[sd->bl.m].flag.rain=1;
// clif_weather(sd->bl.m);
// clif_displaymessage(fd, "It is made to rain.");
// }
// return 0;
//}
/*==========================================
* It is made to snow.
*------------------------------------------*/
ACMD_FUNC(snow)
{
nullpo_retr(-1, sd);
if (map[sd->bl.m].flag.snow) {
map[sd->bl.m].flag.snow=0;
clif_weather(sd->bl.m);
clif_displaymessage(fd, "Snow has stopped falling.");
} else {
map[sd->bl.m].flag.snow=1;
clif_weather(sd->bl.m);
clif_displaymessage(fd, "It is made to snow.");
}
return 0;
}
/*==========================================
* Cherry tree snowstorm is made to fall. (Sakura)
*------------------------------------------*/
ACMD_FUNC(sakura)
{
nullpo_retr(-1, sd);
if (map[sd->bl.m].flag.sakura) {
map[sd->bl.m].flag.sakura=0;
clif_weather(sd->bl.m);
clif_displaymessage(fd, "Cherry tree leaves no longer fall.");
} else {
map[sd->bl.m].flag.sakura=1;
clif_weather(sd->bl.m);
clif_displaymessage(fd, "Cherry tree leaves is made to fall.");
}
return 0;
}
/*==========================================
* Clouds appear.
*------------------------------------------*/
ACMD_FUNC(clouds)
{
nullpo_retr(-1, sd);
if (map[sd->bl.m].flag.clouds) {
map[sd->bl.m].flag.clouds=0;
clif_weather(sd->bl.m);
clif_displaymessage(fd, "The clouds has disappear.");
} else {
map[sd->bl.m].flag.clouds=1;
clif_weather(sd->bl.m);
clif_displaymessage(fd, "Clouds appear.");
}
return 0;
}
/*==========================================
* Different type of clouds using effect 516
*------------------------------------------*/
ACMD_FUNC(clouds2)
{
nullpo_retr(-1, sd);
if (map[sd->bl.m].flag.clouds2) {
map[sd->bl.m].flag.clouds2=0;
clif_weather(sd->bl.m);
clif_displaymessage(fd, "The alternative clouds disappear.");
} else {
map[sd->bl.m].flag.clouds2=1;
clif_weather(sd->bl.m);
clif_displaymessage(fd, "Alternative clouds appear.");
}
return 0;
}
/*==========================================
* Fog hangs over.
*------------------------------------------*/
ACMD_FUNC(fog)
{
nullpo_retr(-1, sd);
if (map[sd->bl.m].flag.fog) {
map[sd->bl.m].flag.fog=0;
clif_weather(sd->bl.m);
clif_displaymessage(fd, "The fog has gone.");
} else {
map[sd->bl.m].flag.fog=1;
clif_weather(sd->bl.m);
clif_displaymessage(fd, "Fog hangs over.");
}
return 0;
}
/*==========================================
* Fallen leaves fall.
*------------------------------------------*/
ACMD_FUNC(leaves)
{
nullpo_retr(-1, sd);
if (map[sd->bl.m].flag.leaves) {
map[sd->bl.m].flag.leaves=0;
clif_weather(sd->bl.m);
clif_displaymessage(fd, "Leaves no longer fall.");
} else {
map[sd->bl.m].flag.leaves=1;
clif_weather(sd->bl.m);
clif_displaymessage(fd, "Fallen leaves fall.");
}
return 0;
}
/*==========================================
* Fireworks appear.
*------------------------------------------*/
ACMD_FUNC(fireworks)
{
nullpo_retr(-1, sd);
if (map[sd->bl.m].flag.fireworks) {
map[sd->bl.m].flag.fireworks=0;
clif_weather(sd->bl.m);
clif_displaymessage(fd, "Fireworks are ended.");
} else {
map[sd->bl.m].flag.fireworks=1;
clif_weather(sd->bl.m);
clif_displaymessage(fd, "Fireworks are launched.");
}
return 0;
}
/*==========================================
* Clearing Weather Effects by Dexity
*------------------------------------------*/
ACMD_FUNC(clearweather)
{
nullpo_retr(-1, sd);
/**
* No longer available, keeping here just in case it's back someday. [Ind]
**/
//map[sd->bl.m].flag.rain=0;
map[sd->bl.m].flag.snow=0;
map[sd->bl.m].flag.sakura=0;
map[sd->bl.m].flag.clouds=0;
map[sd->bl.m].flag.clouds2=0;
map[sd->bl.m].flag.fog=0;
map[sd->bl.m].flag.fireworks=0;
map[sd->bl.m].flag.leaves=0;
clif_weather(sd->bl.m);
clif_displaymessage(fd, msg_txt(291));
return 0;
}
/*===============================================================
* Sound Command - plays a sound for everyone around! [Codemaster]
*---------------------------------------------------------------*/
ACMD_FUNC(sound)
{
char sound_file[100];
memset(sound_file, '\0', sizeof(sound_file));
if(!message || !*message || sscanf(message, "%99[^\n]", sound_file) < 1) {
clif_displaymessage(fd, "Please, enter a sound filename. (usage: @sound <filename>)");
return -1;
}
if(strstr(sound_file, ".wav") == NULL)
strcat(sound_file, ".wav");
clif_soundeffectall(&sd->bl, sound_file, 0, AREA);
return 0;
}
/*==========================================
* MOB Search
*------------------------------------------*/
ACMD_FUNC(mobsearch)
{
char mob_name[100];
int mob_id;
int number = 0;
struct s_mapiterator* it;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%99[^\n]", mob_name) < 1) {
clif_displaymessage(fd, "Please, enter a monster name (usage: @mobsearch <monster name>).");
return -1;
}
if ((mob_id = atoi(mob_name)) == 0)
mob_id = mobdb_searchname(mob_name);
if(mob_id > 0 && mobdb_checkid(mob_id) == 0){
snprintf(atcmd_output, sizeof atcmd_output, "Invalid mob id %s!",mob_name);
clif_displaymessage(fd, atcmd_output);
return -1;
}
if(mob_id == atoi(mob_name) && mob_db(mob_id)->jname)
strcpy(mob_name,mob_db(mob_id)->jname); // --ja--
// strcpy(mob_name,mob_db(mob_id)->name); // --en--
snprintf(atcmd_output, sizeof atcmd_output, "Mob Search... %s %s", mob_name, mapindex_id2name(sd->mapindex));
clif_displaymessage(fd, atcmd_output);
it = mapit_geteachmob();
for(;;)
{
TBL_MOB* md = (TBL_MOB*)mapit_next(it);
if( md == NULL )
break;// no more mobs
if( md->bl.m != sd->bl.m )
continue;
if( mob_id != -1 && md->class_ != mob_id )
continue;
++number;
if( md->spawn_timer == INVALID_TIMER )
snprintf(atcmd_output, sizeof(atcmd_output), "%2d[%3d:%3d] %s", number, md->bl.x, md->bl.y, md->name);
else
snprintf(atcmd_output, sizeof(atcmd_output), "%2d[%s] %s", number, "dead", md->name);
clif_displaymessage(fd, atcmd_output);
}
mapit_free(it);
return 0;
}
/*==========================================
* @cleanmap - cleans items on the ground
*------------------------------------------*/
static int atcommand_cleanmap_sub(struct block_list *bl, va_list ap)
{
nullpo_ret(bl);
map_clearflooritem(bl->id);
return 0;
}
ACMD_FUNC(cleanmap)
{
map_foreachinarea(atcommand_cleanmap_sub, sd->bl.m,
sd->bl.x-AREA_SIZE*2, sd->bl.y-AREA_SIZE*2,
sd->bl.x+AREA_SIZE*2, sd->bl.y+AREA_SIZE*2,
BL_ITEM);
clif_displaymessage(fd, "All dropped items have been cleaned up.");
return 0;
}
/*==========================================
* make a NPC/PET talk
* @npctalkc [SnakeDrak]
*------------------------------------------*/
ACMD_FUNC(npctalk)
{
char name[NAME_LENGTH],mes[100],temp[100];
struct npc_data *nd;
bool ifcolor=(*(command + 8) != 'c' && *(command + 8) != 'C')?0:1;
unsigned long color=0;
if (sd->sc.count && //no "chatting" while muted.
(sd->sc.data[SC_BERSERK] ||
(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT)))
return -1;
if(!ifcolor) {
if (!message || !*message || sscanf(message, "%23[^,], %99[^\n]", name, mes) < 2) {
clif_displaymessage(fd, "Please, enter the correct info (usage: @npctalk <npc name>, <message>).");
return -1;
}
}
else {
if (!message || !*message || sscanf(message, "%lx %23[^,], %99[^\n]", &color, name, mes) < 3) {
clif_displaymessage(fd, "Please, enter the correct info (usage: @npctalkc <color> <npc name>, <message>).");
return -1;
}
}
if (!(nd = npc_name2id(name))) {
clif_displaymessage(fd, msg_txt(111)); // This NPC doesn't exist
return -1;
}
strtok(name, "#"); // discard extra name identifier if present
snprintf(temp, sizeof(temp), "%s : %s", name, mes);
if(ifcolor) clif_messagecolor(&nd->bl,color,temp);
else clif_message(&nd->bl, temp);
return 0;
}
ACMD_FUNC(pettalk)
{
char mes[100],temp[100];
struct pet_data *pd;
nullpo_retr(-1, sd);
if(!sd->status.pet_id || !(pd=sd->pd))
{
clif_displaymessage(fd, msg_txt(184));
return -1;
}
if (sd->sc.count && //no "chatting" while muted.
(sd->sc.data[SC_BERSERK] ||
(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT)))
return -1;
if (!message || !*message || sscanf(message, "%99[^\n]", mes) < 1) {
clif_displaymessage(fd, "Please, enter a message (usage: @pettalk <message>");
return -1;
}
if (message[0] == '/')
{// pet emotion processing
const char* emo[] = {
"/!", "/?", "/ho", "/lv", "/swt", "/ic", "/an", "/ag", "/$", "/...",
"/scissors", "/rock", "/paper", "/korea", "/lv2", "/thx", "/wah", "/sry", "/heh", "/swt2",
"/hmm", "/no1", "/??", "/omg", "/O", "/X", "/hlp", "/go", "/sob", "/gg",
"/kis", "/kis2", "/pif", "/ok", "-?-", "-?-", "/bzz", "/rice", "/awsm", "/meh",
"/shy", "/pat", "/mp", "/slur", "/com", "/yawn", "/grat", "/hp", "/philippines", "/usa",
"/indonesia", "/brazil", "/fsh", "/spin", "/sigh", "/dum", "/crwd", "/desp", "/dice"
};
int i;
ARR_FIND( 0, ARRAYLENGTH(emo), i, stricmp(message, emo[i]) == 0 );
if( i < ARRAYLENGTH(emo) )
{
clif_emotion(&pd->bl, i);
return 0;
}
}
snprintf(temp, sizeof temp ,"%s : %s", pd->pet.name, mes);
clif_message(&pd->bl, temp);
return 0;
}
/// @users - displays the number of players present on each map (and percentage)
/// #users displays on the target user instead of self
ACMD_FUNC(users)
{
char buf[CHAT_SIZE_MAX];
int i;
int users[MAX_MAPINDEX];
int users_all;
struct s_mapiterator* iter;
memset(users, 0, sizeof(users));
users_all = 0;
// count users on each map
iter = mapit_getallusers();
for(;;)
{
struct map_session_data* sd2 = (struct map_session_data*)mapit_next(iter);
if( sd2 == NULL )
break;// no more users
if( sd2->mapindex >= MAX_MAPINDEX )
continue;// invalid mapindex
if( users[sd2->mapindex] < INT_MAX ) ++users[sd2->mapindex];
if( users_all < INT_MAX ) ++users_all;
}
mapit_free(iter);
// display results for each map
for( i = 0; i < MAX_MAPINDEX; ++i )
{
if( users[i] == 0 )
continue;// empty
safesnprintf(buf, sizeof(buf), "%s: %d (%.2f%%)", mapindex_id2name(i), users[i], (float)(100.0f*users[i]/users_all));
clif_displaymessage(sd->fd, buf);
}
// display overall count
safesnprintf(buf, sizeof(buf), "all: %d", users_all);
clif_displaymessage(sd->fd, buf);
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(reset)
{
pc_resetstate(sd);
pc_resetskill(sd,1);
sprintf(atcmd_output, msg_txt(208), sd->status.name); // '%s' skill and stats points reseted!
clif_displaymessage(fd, atcmd_output);
return 0;
}
/*==========================================
*
*------------------------------------------*/
ACMD_FUNC(summon)
{
char name[NAME_LENGTH];
int mob_id = 0;
int duration = 0;
struct mob_data *md;
unsigned int tick=gettick();
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%23s %d", name, &duration) < 1)
{
clif_displaymessage(fd, "Please, enter a monster name (usage: @summon <monster name> [duration]");
return -1;
}
if (duration < 1)
duration =1;
else if (duration > 60)
duration =60;
if ((mob_id = atoi(name)) == 0)
mob_id = mobdb_searchname(name);
if(mob_id == 0 || mobdb_checkid(mob_id) == 0)
{
clif_displaymessage(fd, msg_txt(40)); // Invalid monster ID or name.
return -1;
}
md = mob_once_spawn_sub(&sd->bl, sd->bl.m, -1, -1, "--ja--", mob_id, "");
if(!md)
return -1;
md->master_id=sd->bl.id;
md->special_state.ai=1;
md->deletetimer=add_timer(tick+(duration*60000),mob_timer_delete,md->bl.id,0);
clif_specialeffect(&md->bl,344,AREA);
mob_spawn(md);
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,md->bl.x,md->bl.y,tick);
clif_displaymessage(fd, msg_txt(39)); // All monster summoned!
return 0;
}
/*==========================================
* @adjcmdlvl by [MouseJstr]
*
* Temp adjust the GM level required to use a GM command
* Useful during beta testing to allow players to use GM commands for short periods of time
*------------------------------------------*/
ACMD_FUNC(adjcmdlvl)
{
int newlev, newremotelev;
char name[100];
AtCommandInfo* cmd;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %d %99s", &newlev, &newremotelev, name) != 3)
{
clif_displaymessage(fd, "Usage: @adjcmdlvl <lvl> <remote lvl> <command>.");
return -1;
}
cmd = get_atcommandinfo_byname(name);
if (cmd == NULL)
{
clif_displaymessage(fd, "@command not found.");
return -1;
}
else if (newlev > pc_isGM(sd) || newremotelev > pc_isGM(sd) )
{
clif_displaymessage(fd, "You can't make a command require higher GM level than your own.");
return -1;
}
else if (cmd->level > pc_isGM(sd) || cmd->level2 > pc_isGM(sd) )
{
clif_displaymessage(fd, "You can't adjust the level of a command which's level is above your own.");
return -1;
}
else
{
cmd->level = newlev;
cmd->level2 = newremotelev;
clif_displaymessage(fd, "@command level changed.");
return 0;
}
}
/*==========================================
* @adjgmlvl by [MouseJstr]
* Create a temp GM
* Useful during beta testing to allow players to use GM commands for short periods of time
*------------------------------------------*/
ACMD_FUNC(adjgmlvl)
{
int newlev;
char user[NAME_LENGTH];
struct map_session_data *pl_sd;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %23[^\r\n]", &newlev, user) != 2) {
clif_displaymessage(fd, "Usage: @adjgmlvl <lvl> <user>.");
return -1;
}
if ( (pl_sd = map_nick2sd(user)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
pl_sd->gmlevel = newlev;
return 0;
}
/*==========================================
* @trade by [MouseJstr]
* Open a trade window with a remote player
*------------------------------------------*/
ACMD_FUNC(trade)
{
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a player name (usage: @trade <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd((char *)message)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
trade_traderequest(sd, pl_sd);
return 0;
}
/*==========================================
* @setbattleflag by [MouseJstr]
* set a battle_config flag without having to reboot
*------------------------------------------*/
ACMD_FUNC(setbattleflag)
{
char flag[128], value[128];
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%127s %127s", flag, value) != 2) {
clif_displaymessage(fd, "Usage: @setbattleflag <flag> <value>.");
return -1;
}
if (battle_set_value(flag, value) == 0)
{
clif_displaymessage(fd, "unknown battle_config flag");
return -1;
}
clif_displaymessage(fd, "battle_config set as requested");
return 0;
}
/*==========================================
* @unmute [Valaris]
*------------------------------------------*/
ACMD_FUNC(unmute)
{
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a player name (usage: @unmute <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd((char *)message)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if(!pl_sd->sc.data[SC_NOCHAT]) {
clif_displaymessage(sd->fd,"Player is not muted");
return -1;
}
pl_sd->status.manner = 0;
status_change_end(&pl_sd->bl, SC_NOCHAT, INVALID_TIMER);
clif_displaymessage(sd->fd,"Player unmuted");
return 0;
}
/*==========================================
* @uptime by MC Cameri
*------------------------------------------*/
ACMD_FUNC(uptime)
{
unsigned long seconds = 0, day = 24*60*60, hour = 60*60,
minute = 60, days = 0, hours = 0, minutes = 0;
nullpo_retr(-1, sd);
seconds = get_uptime();
days = seconds/day;
seconds -= (seconds/day>0)?(seconds/day)*day:0;
hours = seconds/hour;
seconds -= (seconds/hour>0)?(seconds/hour)*hour:0;
minutes = seconds/minute;
seconds -= (seconds/minute>0)?(seconds/minute)*minute:0;
snprintf(atcmd_output, sizeof(atcmd_output), msg_txt(245), days, hours, minutes, seconds);
clif_displaymessage(fd, atcmd_output);
return 0;
}
/*==========================================
* @changesex <sex>
* => Changes one's sex. Argument sex can be 0 or 1, m or f, male or female.
*------------------------------------------*/
ACMD_FUNC(changesex)
{
nullpo_retr(-1, sd);
chrif_changesex(sd);
return 0;
}
/*================================================
* @mute - Mutes a player for a set amount of time
*------------------------------------------------*/
ACMD_FUNC(mute)
{
struct map_session_data *pl_sd = NULL;
int manner;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %23[^\n]", &manner, atcmd_player_name) < 1) {
clif_displaymessage(fd, "Usage: @mute <time> <character name>.");
return -1;
}
if ( (pl_sd = map_nick2sd(atcmd_player_name)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
clif_manner_message(sd, 0);
clif_manner_message(pl_sd, 5);
if( pl_sd->status.manner < manner ) {
pl_sd->status.manner -= manner;
sc_start(&pl_sd->bl,SC_NOCHAT,100,0,0);
} else {
pl_sd->status.manner = 0;
status_change_end(&pl_sd->bl, SC_NOCHAT, INVALID_TIMER);
}
clif_GM_silence(sd, pl_sd, (manner > 0 ? 1 : 0));
return 0;
}
/*==========================================
* @refresh (like @jumpto <<yourself>>)
*------------------------------------------*/
ACMD_FUNC(refresh)
{
nullpo_retr(-1, sd);
clif_refresh(sd);
return 0;
}
/*==========================================
* @identify
* => GM's magnifier.
*------------------------------------------*/
ACMD_FUNC(identify)
{
int i,num;
nullpo_retr(-1, sd);
for(i=num=0;i<MAX_INVENTORY;i++){
if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify!=1){
num++;
}
}
if (num > 0) {
clif_item_identify_list(sd);
} else {
clif_displaymessage(fd,"There are no items to appraise.");
}
return 0;
}
/*==========================================
* @gmotd (Global MOTD)
* by davidsiaw :P
*------------------------------------------*/
ACMD_FUNC(gmotd)
{
char buf[CHAT_SIZE_MAX];
size_t len;
FILE* fp;
if( ( fp = fopen(motd_txt, "r") ) != NULL )
{
while( fgets(buf, sizeof(buf), fp) )
{
if( buf[0] == '/' && buf[1] == '/' )
{
continue;
}
len = strlen(buf);
while( len && ( buf[len-1] == '\r' || buf[len-1] == '\n' ) )
{// strip trailing EOL characters
len--;
}
if( len )
{
buf[len] = 0;
intif_broadcast(buf, len+1, 0);
}
}
fclose(fp);
}
return 0;
}
ACMD_FUNC(misceffect)
{
int effect = 0;
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
if (sscanf(message, "%d", &effect) < 1)
return -1;
clif_misceffect(&sd->bl,effect);
return 0;
}
/*==========================================
* MAIL SYSTEM
*------------------------------------------*/
ACMD_FUNC(mail)
{
nullpo_ret(sd);
#ifndef TXT_ONLY
mail_openmail(sd);
#endif
return 0;
}
/*==========================================
* Show Monster DB Info v 1.0
* originally by [Lupus] eAthena
*------------------------------------------*/
ACMD_FUNC(mobinfo)
{
unsigned char msize[3][7] = {"Small", "Medium", "Large"};
unsigned char mrace[12][11] = {"Formless", "Undead", "Beast", "Plant", "Insect", "Fish", "Demon", "Demi-Human", "Angel", "Dragon", "Boss", "Non-Boss"};
unsigned char melement[10][8] = {"Neutral", "Water", "Earth", "Fire", "Wind", "Poison", "Holy", "Dark", "Ghost", "Undead"};
char atcmd_output2[CHAT_SIZE_MAX];
struct item_data *item_data;
struct mob_db *mob, *mob_array[MAX_SEARCH];
int count;
int i, j, k;
memset(atcmd_output, '\0', sizeof(atcmd_output));
memset(atcmd_output2, '\0', sizeof(atcmd_output2));
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a Monster/ID (usage: @mobinfo <monster_name_or_monster_ID>).");
return -1;
}
// If monster identifier/name argument is a name
if ((i = mobdb_checkid(atoi(message))))
{
mob_array[0] = mob_db(i);
count = 1;
} else
count = mobdb_searchname_array(mob_array, MAX_SEARCH, message);
if (!count) {
clif_displaymessage(fd, msg_txt(40)); // Invalid monster ID or name.
return -1;
}
if (count > MAX_SEARCH) {
sprintf(atcmd_output, msg_txt(269), MAX_SEARCH, count);
clif_displaymessage(fd, atcmd_output);
count = MAX_SEARCH;
}
for (k = 0; k < count; k++) {
mob = mob_array[k];
// stats
if (mob->mexp)
sprintf(atcmd_output, "MVP Monster: '%s'/'%s'/'%s' (%d)", mob->name, mob->jname, mob->sprite, mob->vd.class_);
else
sprintf(atcmd_output, "Monster: '%s'/'%s'/'%s' (%d)", mob->name, mob->jname, mob->sprite, mob->vd.class_);
clif_displaymessage(fd, atcmd_output);
sprintf(atcmd_output, " Level:%d HP:%d SP:%d Base EXP:%u Job EXP:%u", mob->lv, mob->status.max_hp, mob->status.max_sp, mob->base_exp, mob->job_exp);
clif_displaymessage(fd, atcmd_output);
sprintf(atcmd_output, " DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d",
mob->status.def, mob->status.mdef, mob->status.str, mob->status.agi,
mob->status.vit, mob->status.int_, mob->status.dex, mob->status.luk);
clif_displaymessage(fd, atcmd_output);
sprintf(atcmd_output, " ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)",
mob->status.rhw.atk, mob->status.rhw.atk2, mob->status.rhw.range,
mob->range2 , mob->range3, msize[mob->status.size],
mrace[mob->status.race], melement[mob->status.def_ele], mob->status.ele_lv);
clif_displaymessage(fd, atcmd_output);
// drops
clif_displaymessage(fd, " Drops:");
strcpy(atcmd_output, " ");
j = 0;
for (i = 0; i < MAX_MOB_DROP; i++) {
if (mob->dropitem[i].nameid <= 0 || mob->dropitem[i].p < 1 || (item_data = itemdb_exists(mob->dropitem[i].nameid)) == NULL)
continue;
if (item_data->slot)
sprintf(atcmd_output2, " - %s[%d] %02.02f%%", item_data->jname, item_data->slot, (float)mob->dropitem[i].p / 100);
else
sprintf(atcmd_output2, " - %s %02.02f%%", item_data->jname, (float)mob->dropitem[i].p / 100);
strcat(atcmd_output, atcmd_output2);
if (++j % 3 == 0) {
clif_displaymessage(fd, atcmd_output);
strcpy(atcmd_output, " ");
}
}
if (j == 0)
clif_displaymessage(fd, "This monster has no drops.");
else if (j % 3 != 0)
clif_displaymessage(fd, atcmd_output);
// mvp
if (mob->mexp) {
sprintf(atcmd_output, " MVP Bonus EXP:%u %02.02f%%", mob->mexp, (float)mob->mexpper / 100);
clif_displaymessage(fd, atcmd_output);
strcpy(atcmd_output, " MVP Items:");
j = 0;
for (i = 0; i < 3; i++) {
if (mob->mvpitem[i].nameid <= 0 || (item_data = itemdb_exists(mob->mvpitem[i].nameid)) == NULL)
continue;
if (mob->mvpitem[i].p > 0) {
j++;
if (j == 1)
sprintf(atcmd_output2, " %s %02.02f%%", item_data->jname, (float)mob->mvpitem[i].p / 100);
else
sprintf(atcmd_output2, " - %s %02.02f%%", item_data->jname, (float)mob->mvpitem[i].p / 100);
strcat(atcmd_output, atcmd_output2);
}
}
if (j == 0)
clif_displaymessage(fd, "This monster has no MVP prizes.");
else
clif_displaymessage(fd, atcmd_output);
}
}
return 0;
}
/*=========================================
* @showmobs by KarLaeda
* => For 5 sec displays the mobs on minimap
*------------------------------------------*/
int atshowmobs_timer(int tid, unsigned int tick, int id, intptr_t data)
{
struct map_session_data* sd = map_id2sd(id);
if( sd == NULL )
return 0;
// remove indicator
clif_viewpoint(sd, 1, 2, 0, 0, (int)data, 0xFFFFFF);
return 1;
}
ACMD_FUNC(showmobs)
{
char mob_name[100];
int mob_id;
int number = 0;
struct s_mapiterator* it;
nullpo_retr(-1, sd);
if(sscanf(message, "%99[^\n]", mob_name) < 0)
return -1;
if((mob_id = atoi(mob_name)) == 0)
mob_id = mobdb_searchname(mob_name);
if(mob_id > 0 && mobdb_checkid(mob_id) == 0){
snprintf(atcmd_output, sizeof atcmd_output, "Invalid mob id %s!",mob_name);
clif_displaymessage(fd, atcmd_output);
return 0;
}
// Uncomment the following line to show mini-bosses & MVP.
//#define SHOW_MVP
#ifndef SHOW_MVP
if(mob_db(mob_id)->status.mode&MD_BOSS){
snprintf(atcmd_output, sizeof atcmd_output, "Can't show Boss mobs!");
clif_displaymessage(fd, atcmd_output);
return 0;
}
#endif
if(mob_id == atoi(mob_name) && mob_db(mob_id)->jname)
strcpy(mob_name,mob_db(mob_id)->jname); // --ja--
//strcpy(mob_name,mob_db(mob_id)->name); // --en--
snprintf(atcmd_output, sizeof atcmd_output, "Mob Search... %s %s",
mob_name, mapindex_id2name(sd->mapindex));
clif_displaymessage(fd, atcmd_output);
it = mapit_geteachmob();
for(;;)
{
TBL_MOB* md = (TBL_MOB*)mapit_next(it);
if( md == NULL )
break;// no more mobs
if( md->bl.m != sd->bl.m )
continue;
if( mob_id != -1 && md->class_ != mob_id )
continue;
if( md->special_state.ai || md->master_id )
continue; // hide slaves and player summoned mobs
if( md->spawn_timer != INVALID_TIMER )
continue; // hide mobs waiting for respawn
++number;
clif_viewpoint(sd, 1, 1, md->bl.x, md->bl.y, number, 0xFFFFFF);
add_timer(gettick()+5000, atshowmobs_timer, sd->bl.id, number);
}
mapit_free(it);
return 0;
}
/*==========================================
* homunculus level up [orn]
*------------------------------------------*/
ACMD_FUNC(homlevel)
{
TBL_HOM * hd;
int level = 0, i = 0;
nullpo_retr(-1, sd);
if ( !message || !*message || ( level = atoi(message) ) < 1 ) {
clif_displaymessage(fd, "Please, enter a level adjustment: (usage: @homlevel <# of levels to level up>.");
return -1;
}
if ( !merc_is_hom_active(sd->hd) ) {
clif_displaymessage(fd, "You do not have a homunculus.");
return -1;
}
hd = sd->hd;
for (i = 1; i <= level && hd->exp_next; i++){
hd->homunculus.exp += hd->exp_next;
merc_hom_levelup(hd);
}
status_calc_homunculus(hd,0);
status_percent_heal(&hd->bl, 100, 100);
clif_specialeffect(&hd->bl,568,AREA);
return 0;
}
/*==========================================
* homunculus evolution H [orn]
*------------------------------------------*/
ACMD_FUNC(homevolution)
{
nullpo_retr(-1, sd);
if ( !merc_is_hom_active(sd->hd) ) {
clif_displaymessage(fd, "You do not have a homunculus.");
return -1;
}
if ( !merc_hom_evolution(sd->hd) ) {
clif_displaymessage(fd, "Your homunculus doesn't evolve.");
return -1;
}
return 0;
}
/*==========================================
* call choosen homunculus [orn]
*------------------------------------------*/
ACMD_FUNC(makehomun)
{
int homunid;
nullpo_retr(-1, sd);
if ( sd->status.hom_id ) {
clif_displaymessage(fd, msg_txt(450));
return -1;
}
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a homunculus id: (usage: @makehomun <homunculus id>.");
return -1;
}
homunid = atoi(message);
if( homunid < HM_CLASS_BASE || homunid > HM_CLASS_BASE + MAX_HOMUNCULUS_CLASS - 1 )
{
clif_displaymessage(fd, "Invalid Homunculus id.");
return -1;
}
merc_create_homunculus_request(sd,homunid);
return 0;
}
/*==========================================
* modify homunculus intimacy [orn]
*------------------------------------------*/
ACMD_FUNC(homfriendly)
{
int friendly = 0;
nullpo_retr(-1, sd);
if ( !merc_is_hom_active(sd->hd) ) {
clif_displaymessage(fd, "You do not have a homunculus.");
return -1;
}
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a friendly value: (usage: @homfriendly <friendly value[0-1000]>.");
return -1;
}
friendly = atoi(message);
friendly = cap_value(friendly, 0, 1000);
sd->hd->homunculus.intimacy = friendly * 100 ;
clif_send_homdata(sd,SP_INTIMATE,friendly);
return 0;
}
/*==========================================
* modify homunculus hunger [orn]
*------------------------------------------*/
ACMD_FUNC(homhungry)
{
int hungry = 0;
nullpo_retr(-1, sd);
if ( !merc_is_hom_active(sd->hd) ) {
clif_displaymessage(fd, "You do not have a homunculus.");
return -1;
}
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a hunger value: (usage: @homhungry <hunger value[0-100]>.");
return -1;
}
hungry = atoi(message);
hungry = cap_value(hungry, 0, 100);
sd->hd->homunculus.hunger = hungry;
clif_send_homdata(sd,SP_HUNGRY,hungry);
return 0;
}
/*==========================================
* make the homunculus speak [orn]
*------------------------------------------*/
ACMD_FUNC(homtalk)
{
char mes[100],temp[100];
nullpo_retr(-1, sd);
if (sd->sc.count && //no "chatting" while muted.
(sd->sc.data[SC_BERSERK] ||
(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT)))
return -1;
if ( !merc_is_hom_active(sd->hd) ) {
clif_displaymessage(fd, "You do not have a homunculus.");
return -1;
}
if (!message || !*message || sscanf(message, "%99[^\n]", mes) < 1) {
clif_displaymessage(fd, "Please, enter a message (usage: @homtalk <message>");
return -1;
}
snprintf(temp, sizeof temp ,"%s : %s", sd->hd->homunculus.name, mes);
clif_message(&sd->hd->bl, temp);
return 0;
}
/*==========================================
* Show homunculus stats
*------------------------------------------*/
ACMD_FUNC(hominfo)
{
struct homun_data *hd;
struct status_data *status;
nullpo_retr(-1, sd);
if ( !merc_is_hom_active(sd->hd) ) {
clif_displaymessage(fd, "You do not have a homunculus.");
return -1;
}
hd = sd->hd;
status = status_get_status_data(&hd->bl);
clif_displaymessage(fd, "Homunculus stats :");
snprintf(atcmd_output, sizeof(atcmd_output) ,"HP : %d/%d - SP : %d/%d",
status->hp, status->max_hp, status->sp, status->max_sp);
clif_displaymessage(fd, atcmd_output);
snprintf(atcmd_output, sizeof(atcmd_output) ,"ATK : %d - MATK : %d~%d",
status->rhw.atk2 +status->batk, status->matk_min, status->matk_max);
clif_displaymessage(fd, atcmd_output);
snprintf(atcmd_output, sizeof(atcmd_output) ,"Hungry : %d - Intimacy : %u",
hd->homunculus.hunger, hd->homunculus.intimacy/100);
clif_displaymessage(fd, atcmd_output);
snprintf(atcmd_output, sizeof(atcmd_output) ,
"Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d",
status->str, status->agi, status->vit,
status->int_, status->dex, status->luk);
clif_displaymessage(fd, atcmd_output);
return 0;
}
ACMD_FUNC(homstats)
{
struct homun_data *hd;
struct s_homunculus_db *db;
struct s_homunculus *hom;
int lv, min, max, evo;
nullpo_retr(-1, sd);
if ( !merc_is_hom_active(sd->hd) ) {
clif_displaymessage(fd, "You do not have a homunculus.");
return -1;
}
hd = sd->hd;
hom = &hd->homunculus;
db = hd->homunculusDB;
lv = hom->level;
snprintf(atcmd_output, sizeof(atcmd_output) ,
"Homunculus growth stats (Lv %d %s):", lv, db->name);
clif_displaymessage(fd, atcmd_output);
lv--; //Since the first increase is at level 2.
evo = (hom->class_ == db->evo_class);
min = db->base.HP +lv*db->gmin.HP +(evo?db->emin.HP:0);
max = db->base.HP +lv*db->gmax.HP +(evo?db->emax.HP:0);;
snprintf(atcmd_output, sizeof(atcmd_output) ,"Max HP: %d (%d~%d)", hom->max_hp, min, max);
clif_displaymessage(fd, atcmd_output);
min = db->base.SP +lv*db->gmin.SP +(evo?db->emin.SP:0);
max = db->base.SP +lv*db->gmax.SP +(evo?db->emax.SP:0);;
snprintf(atcmd_output, sizeof(atcmd_output) ,"Max SP: %d (%d~%d)", hom->max_sp, min, max);
clif_displaymessage(fd, atcmd_output);
min = db->base.str +lv*(db->gmin.str/10) +(evo?db->emin.str:0);
max = db->base.str +lv*(db->gmax.str/10) +(evo?db->emax.str:0);;
snprintf(atcmd_output, sizeof(atcmd_output) ,"Str: %d (%d~%d)", hom->str/10, min, max);
clif_displaymessage(fd, atcmd_output);
min = db->base.agi +lv*(db->gmin.agi/10) +(evo?db->emin.agi:0);
max = db->base.agi +lv*(db->gmax.agi/10) +(evo?db->emax.agi:0);;
snprintf(atcmd_output, sizeof(atcmd_output) ,"Agi: %d (%d~%d)", hom->agi/10, min, max);
clif_displaymessage(fd, atcmd_output);
min = db->base.vit +lv*(db->gmin.vit/10) +(evo?db->emin.vit:0);
max = db->base.vit +lv*(db->gmax.vit/10) +(evo?db->emax.vit:0);;
snprintf(atcmd_output, sizeof(atcmd_output) ,"Vit: %d (%d~%d)", hom->vit/10, min, max);
clif_displaymessage(fd, atcmd_output);
min = db->base.int_ +lv*(db->gmin.int_/10) +(evo?db->emin.int_:0);
max = db->base.int_ +lv*(db->gmax.int_/10) +(evo?db->emax.int_:0);;
snprintf(atcmd_output, sizeof(atcmd_output) ,"Int: %d (%d~%d)", hom->int_/10, min, max);
clif_displaymessage(fd, atcmd_output);
min = db->base.dex +lv*(db->gmin.dex/10) +(evo?db->emin.dex:0);
max = db->base.dex +lv*(db->gmax.dex/10) +(evo?db->emax.dex:0);;
snprintf(atcmd_output, sizeof(atcmd_output) ,"Dex: %d (%d~%d)", hom->dex/10, min, max);
clif_displaymessage(fd, atcmd_output);
min = db->base.luk +lv*(db->gmin.luk/10) +(evo?db->emin.luk:0);
max = db->base.luk +lv*(db->gmax.luk/10) +(evo?db->emax.luk:0);;
snprintf(atcmd_output, sizeof(atcmd_output) ,"Luk: %d (%d~%d)", hom->luk/10, min, max);
clif_displaymessage(fd, atcmd_output);
return 0;
}
ACMD_FUNC(homshuffle)
{
nullpo_retr(-1, sd);
if(!sd->hd)
return -1; // nothing to do
if(!merc_hom_shuffle(sd->hd))
return -1;
clif_displaymessage(sd->fd, "[Homunculus Stats Altered]");
atcommand_homstats(fd, sd, command, message); //Print out the new stats
return 0;
}
/*==========================================
* Show Items DB Info v 1.0
* originally by [Lupus] eAthena
*------------------------------------------*/
ACMD_FUNC(iteminfo)
{
struct item_data *item_data, *item_array[MAX_SEARCH];
int i, count = 1;
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter Item name or its ID (usage: @ii/@iteminfo <item name or ID>).");
return -1;
}
if ((item_array[0] = itemdb_exists(atoi(message))) == NULL)
count = itemdb_searchname_array(item_array, MAX_SEARCH, message);
if (!count) {
clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name.
return -1;
}
if (count > MAX_SEARCH) {
sprintf(atcmd_output, msg_txt(269), MAX_SEARCH, count); // Displaying first %d out of %d matches
clif_displaymessage(fd, atcmd_output);
count = MAX_SEARCH;
}
for (i = 0; i < count; i++) {
item_data = item_array[i];
sprintf(atcmd_output, "Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s",
item_data->name,item_data->jname,item_data->slot,item_data->nameid,
itemdb_typename(item_data->type),
(item_data->script==NULL)? "None" : "With script"
);
clif_displaymessage(fd, atcmd_output);
sprintf(atcmd_output, "NPC Buy:%dz, Sell:%dz | Weight: %.1f ", item_data->value_buy, item_data->value_sell, item_data->weight/10. );
clif_displaymessage(fd, atcmd_output);
if (item_data->maxchance == -1)
strcpy(atcmd_output, " - Available in the shops only.");
else if (item_data->maxchance)
sprintf(atcmd_output, " - Maximal monsters drop chance: %02.02f%%", (float)item_data->maxchance / 100 );
else
strcpy(atcmd_output, " - Monsters don't drop this item.");
clif_displaymessage(fd, atcmd_output);
}
return 0;
}
/*==========================================
* Show who drops the item.
*------------------------------------------*/
ACMD_FUNC(whodrops)
{
struct item_data *item_data, *item_array[MAX_SEARCH];
int i,j, count = 1;
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter Item name or its ID (usage: @whodrops <item name or ID>).");
return -1;
}
if ((item_array[0] = itemdb_exists(atoi(message))) == NULL)
count = itemdb_searchname_array(item_array, MAX_SEARCH, message);
if (!count) {
clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name.
return -1;
}
if (count > MAX_SEARCH) {
sprintf(atcmd_output, msg_txt(269), MAX_SEARCH, count); // Displaying first %d out of %d matches
clif_displaymessage(fd, atcmd_output);
count = MAX_SEARCH;
}
for (i = 0; i < count; i++) {
item_data = item_array[i];
sprintf(atcmd_output, "Item: '%s'[%d]", item_data->jname,item_data->slot);
clif_displaymessage(fd, atcmd_output);
if (item_data->mob[0].chance == 0) {
strcpy(atcmd_output, " - Item is not dropped by mobs.");
clif_displaymessage(fd, atcmd_output);
} else {
sprintf(atcmd_output, "- Common mobs with highest drop chance (only max %d are listed):", MAX_SEARCH);
clif_displaymessage(fd, atcmd_output);
for (j=0; j < MAX_SEARCH && item_data->mob[j].chance > 0; j++)
{
sprintf(atcmd_output, "- %s (%02.02f%%)", mob_db(item_data->mob[j].id)->jname, item_data->mob[j].chance/100.);
clif_displaymessage(fd, atcmd_output);
}
}
}
return 0;
}
ACMD_FUNC(whereis)
{
struct mob_db *mob, *mob_array[MAX_SEARCH];
int count;
int i, j, k;
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a Monster/ID (usage: @whereis<monster_name_or_monster_ID>).");
return -1;
}
// If monster identifier/name argument is a name
if ((i = mobdb_checkid(atoi(message))))
{
mob_array[0] = mob_db(i);
count = 1;
} else
count = mobdb_searchname_array(mob_array, MAX_SEARCH, message);
if (!count) {
clif_displaymessage(fd, msg_txt(40)); // Invalid monster ID or name.
return -1;
}
if (count > MAX_SEARCH) {
sprintf(atcmd_output, msg_txt(269), MAX_SEARCH, count);
clif_displaymessage(fd, atcmd_output);
count = MAX_SEARCH;
}
for (k = 0; k < count; k++) {
mob = mob_array[k];
snprintf(atcmd_output, sizeof atcmd_output, "%s spawns in:", mob->jname);
clif_displaymessage(fd, atcmd_output);
for (i = 0; i < ARRAYLENGTH(mob->spawn) && mob->spawn[i].qty; i++)
{
j = map_mapindex2mapid(mob->spawn[i].mapindex);
if (j < 0) continue;
snprintf(atcmd_output, sizeof atcmd_output, "%s (%d)", map[j].name, mob->spawn[i].qty);
clif_displaymessage(fd, atcmd_output);
}
if (i == 0)
clif_displaymessage(fd, "This monster does not spawn normally.");
}
return 0;
}
/*==========================================
* @adopt by [Veider]
* adopt a novice
*------------------------------------------*/
ACMD_FUNC(adopt)
{
struct map_session_data *pl_sd1, *pl_sd2, *pl_sd3;
char player1[NAME_LENGTH], player2[NAME_LENGTH], player3[NAME_LENGTH];
char output[CHAT_SIZE_MAX];
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%23[^,],%23[^,],%23[^\r\n]", player1, player2, player3) < 3) {
clif_displaymessage(fd, "usage: @adopt <father>,<mother>,<child>.");
return -1;
}
if (battle_config.etc_log)
ShowInfo("Adopting: --%s--%s--%s--\n",player1,player2,player3);
if((pl_sd1=map_nick2sd((char *) player1)) == NULL) {
sprintf(output, "Cannot find player %s online", player1);
clif_displaymessage(fd, output);
return -1;
}
if((pl_sd2=map_nick2sd((char *) player2)) == NULL) {
sprintf(output, "Cannot find player %s online", player2);
clif_displaymessage(fd, output);
return -1;
}
if((pl_sd3=map_nick2sd((char *) player3)) == NULL) {
sprintf(output, "Cannot find player %s online", player3);
clif_displaymessage(fd, output);
return -1;
}
if( !pc_adoption(pl_sd1, pl_sd2, pl_sd3) ) {
return -1;
}
clif_displaymessage(fd, "They are family... wish them luck");
return 0;
}
ACMD_FUNC(version)
{
const char * revision;
if ((revision = get_svn_revision()) != 0) {
sprintf(atcmd_output,"eAthena Version SVN r%s",revision);
clif_displaymessage(fd,atcmd_output);
} else
clif_displaymessage(fd,"Cannot determine SVN revision");
return 0;
}
/*==========================================
* @mutearea by MouseJstr
*------------------------------------------*/
static int atcommand_mutearea_sub(struct block_list *bl,va_list ap)
{
int time, id;
struct map_session_data *pl_sd = (struct map_session_data *)bl;
if (pl_sd == NULL)
return 0;
id = va_arg(ap, int);
time = va_arg(ap, int);
if (id != bl->id && !pc_isGM(pl_sd)) {
pl_sd->status.manner -= time;
if (pl_sd->status.manner < 0)
sc_start(&pl_sd->bl,SC_NOCHAT,100,0,0);
else
status_change_end(&pl_sd->bl, SC_NOCHAT, INVALID_TIMER);
}
return 0;
}
ACMD_FUNC(mutearea)
{
int time;
nullpo_ret(sd);
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a time in minutes (usage: @mutearea/@stfu <time in minutes>.");
return -1;
}
time = atoi(message);
map_foreachinarea(atcommand_mutearea_sub,sd->bl.m,
sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE,
sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_PC, sd->bl.id, time);
return 0;
}
ACMD_FUNC(rates)
{
char buf[CHAT_SIZE_MAX];
nullpo_ret(sd);
memset(buf, '\0', sizeof(buf));
snprintf(buf, CHAT_SIZE_MAX, "Experience rates: Base %.2fx / Job %.2fx",
battle_config.base_exp_rate/100., battle_config.job_exp_rate/100.);
clif_displaymessage(fd, buf);
snprintf(buf, CHAT_SIZE_MAX, "Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx",
battle_config.item_rate_common/100., battle_config.item_rate_heal/100., battle_config.item_rate_use/100., battle_config.item_rate_equip/100., battle_config.item_rate_card/100.);
clif_displaymessage(fd, buf);
snprintf(buf, CHAT_SIZE_MAX, "Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx",
battle_config.item_rate_common_boss/100., battle_config.item_rate_heal_boss/100., battle_config.item_rate_use_boss/100., battle_config.item_rate_equip_boss/100., battle_config.item_rate_card_boss/100.);
clif_displaymessage(fd, buf);
snprintf(buf, CHAT_SIZE_MAX, "Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx",
battle_config.item_rate_mvp/100., battle_config.item_rate_adddrop/100., battle_config.item_rate_treasure/100.);
clif_displaymessage(fd, buf);
return 0;
}
/*==========================================
* @me by lordalfa
* => Displays the OUTPUT string on top of the Visible players Heads.
*------------------------------------------*/
ACMD_FUNC(me)
{
char tempmes[CHAT_SIZE_MAX];
nullpo_retr(-1, sd);
memset(tempmes, '\0', sizeof(tempmes));
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (sd->sc.count && //no "chatting" while muted.
(sd->sc.data[SC_BERSERK] ||
(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT)))
return -1;
if (!message || !*message || sscanf(message, "%199[^\n]", tempmes) < 0) {
clif_displaymessage(fd, "Please, enter a message (usage: @me <message>).");
return -1;
}
sprintf(atcmd_output, msg_txt(270), sd->status.name, tempmes); // *%s %s*
clif_disp_overhead(sd, atcmd_output);
return 0;
}
/*==========================================
* @size
* => Resize your character sprite. [Valaris]
*------------------------------------------*/
ACMD_FUNC(size)
{
int size=0;
nullpo_retr(-1, sd);
size = atoi(message);
if(sd->state.size) {
sd->state.size=0;
pc_setpos(sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_TELEPORT);
}
if(size==1) {
sd->state.size=1;
clif_specialeffect(&sd->bl,420,AREA);
} else if(size==2) {
sd->state.size=2;
clif_specialeffect(&sd->bl,422,AREA);
}
return 0;
}
/*==========================================
* @monsterignore
* => Makes monsters ignore you. [Valaris]
*------------------------------------------*/
ACMD_FUNC(monsterignore)
{
nullpo_retr(-1, sd);
if (!sd->state.monster_ignore) {
sd->state.monster_ignore = 1;
clif_displaymessage(sd->fd, "You are now immune to attacks.");
} else {
sd->state.monster_ignore = 0;
clif_displaymessage(sd->fd, "Returned to normal state.");
}
return 0;
}
/*==========================================
* @fakename
* => Gives your character a fake name. [Valaris]
*------------------------------------------*/
ACMD_FUNC(fakename)
{
nullpo_retr(-1, sd);
if( !message || !*message )
{
if( sd->fakename[0] )
{
sd->fakename[0] = '\0';
clif_charnameack(0, &sd->bl);
clif_displaymessage(sd->fd, "Returned to real name.");
return 0;
}
clif_displaymessage(sd->fd, "You must enter a name.");
return -1;
}
if( strlen(message) < 2 )
{
clif_displaymessage(sd->fd, "Fake name must be at least two characters.");
return -1;
}
safestrncpy(sd->fakename, message, sizeof(sd->fakename));
clif_charnameack(0, &sd->bl);
clif_displaymessage(sd->fd, "Fake name enabled.");
return 0;
}
/*==========================================
* Ragnarok Resources
*------------------------------------------*/
ACMD_FUNC(mapflag) {
#define checkflag( cmd ) if ( map[ sd->bl.m ].flag.cmd ) clif_displaymessage(sd->fd,#cmd)
#define setflag( cmd ) \
if ( strcmp( flag_name , #cmd ) == 0 && ( flag == 0 || flag == 1 ) ){\
map[ sd->bl.m ].flag.cmd = flag;\
sprintf(atcmd_output,"[ @mapflag ] %s flag has been set to %s",#cmd,flag?"On":"Off");\
clif_displaymessage(sd->fd,atcmd_output);\
return 0;\
}
unsigned char flag_name[100];
int flag=9,i;
nullpo_retr(-1, sd);
memset(flag_name, '\0', sizeof(flag_name));
if (!message || !*message || (sscanf(message, "%99s %d", flag_name, &flag) < 1)) {
clif_displaymessage(sd->fd,"Enabled Mapflags in this map:");
clif_displaymessage(sd->fd,"----------------------------------");
checkflag(autotrade); checkflag(allowks); checkflag(nomemo); checkflag(noteleport);
checkflag(noreturn); checkflag(monster_noteleport); checkflag(nosave); checkflag(nobranch);
checkflag(noexppenalty); checkflag(pvp); checkflag(pvp_noparty); checkflag(pvp_noguild);
checkflag(pvp_nightmaredrop); checkflag(pvp_nocalcrank); checkflag(gvg_castle); checkflag(gvg);
checkflag(gvg_dungeon); checkflag(gvg_noparty); checkflag(battleground);checkflag(nozenypenalty);
checkflag(notrade); checkflag(noskill); checkflag(nowarp); checkflag(nowarpto);
checkflag(noicewall); checkflag(snow); checkflag(clouds); checkflag(clouds2);
checkflag(fog); checkflag(fireworks); checkflag(sakura); checkflag(leaves);
checkflag(nogo); checkflag(nobaseexp);
checkflag(nojobexp); checkflag(nomobloot); checkflag(nomvploot); checkflag(nightenabled);
checkflag(restricted); checkflag(nodrop); checkflag(novending); checkflag(loadevent);
checkflag(nochat); checkflag(partylock); checkflag(guildlock); checkflag(src4instance);
clif_displaymessage(sd->fd," ");
clif_displaymessage(sd->fd,"Usage: \"@mapflag monster_teleport 1\" (0=Off 1=On)");
clif_displaymessage(sd->fd,"Use: \"@mapflag available\" to list the available mapflags");
return 1;
}
for (i = 0; flag_name[i]; i++) flag_name[i] = tolower(flag_name[i]); //lowercase
setflag(autotrade); setflag(allowks); setflag(nomemo); setflag(noteleport);
setflag(noreturn); setflag(monster_noteleport);setflag(nosave); setflag(nobranch);
setflag(noexppenalty); setflag(pvp); setflag(pvp_noparty); setflag(pvp_noguild);
setflag(pvp_nightmaredrop); setflag(pvp_nocalcrank); setflag(gvg_castle); setflag(gvg);
setflag(gvg_dungeon); setflag(gvg_noparty); setflag(battleground); setflag(nozenypenalty);
setflag(notrade); setflag(noskill); setflag(nowarp); setflag(nowarpto);
setflag(noicewall); setflag(snow); setflag(clouds); setflag(clouds2);
setflag(fog); setflag(fireworks); setflag(sakura); setflag(leaves);
setflag(nogo); setflag(nobaseexp);
setflag(nojobexp); setflag(nomobloot); setflag(nomvploot); setflag(nightenabled);
setflag(restricted); setflag(nodrop); setflag(novending); setflag(loadevent);
setflag(nochat); setflag(partylock); setflag(guildlock); setflag(src4instance);
clif_displaymessage(sd->fd,"Invalid flag name or flag");
clif_displaymessage(sd->fd,"Usage: \"@mapflag monster_teleport 1\" (0=Off | 1=On)");
clif_displaymessage(sd->fd,"Available Flags:");
clif_displaymessage(sd->fd,"----------------------------------");
clif_displaymessage(sd->fd,"town, autotrade, allowks, nomemo, noteleport, noreturn, monster_noteleport, nosave,");
clif_displaymessage(sd->fd,"nobranch, noexppenalty, pvp, pvp_noparty, pvp_noguild, pvp_nightmaredrop,");
clif_displaymessage(sd->fd,"pvp_nocalcrank, gvg_castle, gvg, gvg_dungeon, gvg_noparty, battleground,");
clif_displaymessage(sd->fd,"nozenypenalty, notrade, noskill, nowarp, nowarpto, noicewall, snow, clouds, clouds2,");
clif_displaymessage(sd->fd,"fog, fireworks, sakura, leaves, nogo, nobaseexp, nojobexp, nomobloot,");
clif_displaymessage(sd->fd,"nomvploot, nightenabled, restricted, nodrop, novending, loadevent, nochat, partylock,");
clif_displaymessage(sd->fd,"guildlock, src4instance");
#undef checkflag
#undef setflag
return 0;
}
/*===================================
* Remove some messages
*-----------------------------------*/
ACMD_FUNC(showexp)
{
if (sd->state.showexp) {
sd->state.showexp = 0;
clif_displaymessage(fd, "Gained exp will not be shown.");
return 0;
}
sd->state.showexp = 1;
clif_displaymessage(fd, "Gained exp is now shown");
return 0;
}
ACMD_FUNC(showzeny)
{
if (sd->state.showzeny) {
sd->state.showzeny = 0;
clif_displaymessage(fd, "Gained zeny will not be shown.");
return 0;
}
sd->state.showzeny = 1;
clif_displaymessage(fd, "Gained zeny is now shown");
return 0;
}
ACMD_FUNC(showdelay)
{
if (sd->state.showdelay) {
sd->state.showdelay = 0;
clif_displaymessage(fd, "Skill delay failures won't be shown.");
return 0;
}
sd->state.showdelay = 1;
clif_displaymessage(fd, "Skill delay failures are shown now.");
return 0;
}
/*==========================================
* Duel organizing functions [LuzZza]
*
* @duel [limit|nick] - create a duel
* @invite <nick> - invite player
* @accept - accept invitation
* @reject - reject invitation
* @leave - leave duel
*------------------------------------------*/
ACMD_FUNC(invite)
{
unsigned int did = sd->duel_group;
struct map_session_data *target_sd = map_nick2sd((char *)message);
if(did <= 0) {
// "Duel: @invite without @duel."
clif_displaymessage(fd, msg_txt(350));
return 0;
}
if(duel_list[did].max_players_limit > 0 &&
duel_list[did].members_count >= duel_list[did].max_players_limit) {
// "Duel: Limit of players is reached."
clif_displaymessage(fd, msg_txt(351));
return 0;
}
if(target_sd == NULL) {
// "Duel: Player not found."
clif_displaymessage(fd, msg_txt(352));
return 0;
}
if(target_sd->duel_group > 0 || target_sd->duel_invite > 0) {
// "Duel: Player already in duel."
clif_displaymessage(fd, msg_txt(353));
return 0;
}
if(battle_config.duel_only_on_same_map && target_sd->bl.m != sd->bl.m)
{
sprintf(atcmd_output, msg_txt(364), message);
clif_displaymessage(fd, atcmd_output);
return 0;
}
duel_invite(did, sd, target_sd);
// "Duel: Invitation has been sent."
clif_displaymessage(fd, msg_txt(354));
return 0;
}
ACMD_FUNC(duel)
{
char output[CHAT_SIZE_MAX];
unsigned int maxpl=0, newduel;
struct map_session_data *target_sd;
if(sd->duel_group > 0) {
duel_showinfo(sd->duel_group, sd);
return 0;
}
if(sd->duel_invite > 0) {
// "Duel: @duel without @reject."
clif_displaymessage(fd, msg_txt(355));
return 0;
}
if(!duel_checktime(sd)) {
// "Duel: You can take part in duel only one time per %d minutes."
sprintf(output, msg_txt(356), battle_config.duel_time_interval);
clif_displaymessage(fd, output);
return 0;
}
if( message[0] ) {
if(sscanf(message, "%d", &maxpl) >= 1) {
if(maxpl < 2 || maxpl > 65535) {
clif_displaymessage(fd, msg_txt(357)); // "Duel: Invalid value."
return 0;
}
duel_create(sd, maxpl);
} else {
target_sd = map_nick2sd((char *)message);
if(target_sd != NULL) {
if((newduel = duel_create(sd, 2)) != -1) {
if(target_sd->duel_group > 0 || target_sd->duel_invite > 0) {
clif_displaymessage(fd, msg_txt(353)); // "Duel: Player already in duel."
return 0;
}
duel_invite(newduel, sd, target_sd);
clif_displaymessage(fd, msg_txt(354)); // "Duel: Invitation has been sent."
}
} else {
// "Duel: Player not found."
clif_displaymessage(fd, msg_txt(352));
return 0;
}
}
} else
duel_create(sd, 0);
return 0;
}
ACMD_FUNC(leave)
{
if(sd->duel_group <= 0) {
// "Duel: @leave without @duel."
clif_displaymessage(fd, msg_txt(358));
return 0;
}
duel_leave(sd->duel_group, sd);
clif_displaymessage(fd, msg_txt(359)); // "Duel: You left the duel."
return 0;
}
ACMD_FUNC(accept)
{
char output[CHAT_SIZE_MAX];
if(!duel_checktime(sd)) {
// "Duel: You can take part in duel only one time per %d minutes."
sprintf(output, msg_txt(356), battle_config.duel_time_interval);
clif_displaymessage(fd, output);
return 0;
}
if(sd->duel_invite <= 0) {
// "Duel: @accept without invititation."
clif_displaymessage(fd, msg_txt(360));
return 0;
}
if( duel_list[sd->duel_invite].max_players_limit > 0 && duel_list[sd->duel_invite].members_count >= duel_list[sd->duel_invite].max_players_limit )
{
// "Duel: Limit of players is reached."
clif_displaymessage(fd, msg_txt(351));
return 0;
}
duel_accept(sd->duel_invite, sd);
// "Duel: Invitation has been accepted."
clif_displaymessage(fd, msg_txt(361));
return 0;
}
ACMD_FUNC(reject)
{
if(sd->duel_invite <= 0) {
// "Duel: @reject without invititation."
clif_displaymessage(fd, msg_txt(362));
return 0;
}
duel_reject(sd->duel_invite, sd);
// "Duel: Invitation has been rejected."
clif_displaymessage(fd, msg_txt(363));
return 0;
}
/*===================================
* Cash Points
*-----------------------------------*/
ACMD_FUNC(cash)
{
char output[128];
int value;
nullpo_retr(-1, sd);
if( !message || !*message || (value = atoi(message)) == 0 ) {
clif_displaymessage(fd, "Please, enter an amount.");
return -1;
}
if( !strcmpi(command+1,"cash") )
{
if( value > 0 ) {
pc_getcash(sd, value, 0);
sprintf(output, msg_txt(505), value, sd->cashPoints);
clif_disp_onlyself(sd, output, strlen(output));
} else {
pc_paycash(sd, -value, 0);
sprintf(output, msg_txt(410), value, sd->cashPoints);
clif_disp_onlyself(sd, output, strlen(output));
}
}
else
{ // @points
if( value > 0 ) {
pc_getcash(sd, 0, value);
sprintf(output, msg_txt(506), value, sd->kafraPoints);
clif_disp_onlyself(sd, output, strlen(output));
} else {
pc_paycash(sd, -value, -value);
sprintf(output, msg_txt(411), -value, sd->kafraPoints);
clif_disp_onlyself(sd, output, strlen(output));
}
}
return 0;
}
// @clone/@slaveclone/@evilclone <playername> [Valaris]
ACMD_FUNC(clone)
{
int x=0,y=0,flag=0,master=0,i=0;
struct map_session_data *pl_sd=NULL;
if (!message || !*message) {
clif_displaymessage(sd->fd,"You must enter a name or character ID.");
return 0;
}
if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL) {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return 0;
}
if(pc_isGM(pl_sd) > pc_isGM(sd)) {
clif_displaymessage(fd, msg_txt(126)); // Cannot clone a player of higher GM level than yourself.
return 0;
}
if (strcmpi(command+1, "clone") == 0)
flag = 1;
else if (strcmpi(command+1, "slaveclone") == 0) {
flag = 2;
master = sd->bl.id;
if (battle_config.atc_slave_clone_limit
&& mob_countslave(&sd->bl) >= battle_config.atc_slave_clone_limit) {
clif_displaymessage(fd, msg_txt(127)); // You've reached your slave clones limit.
return 0;
}
}
do {
x = sd->bl.x + (rand() % 10 - 5);
y = sd->bl.y + (rand() % 10 - 5);
} while (map_getcell(sd->bl.m,x,y,CELL_CHKNOPASS) && i++ < 10);
if (i >= 10) {
x = sd->bl.x;
y = sd->bl.y;
}
if((x = mob_clone_spawn(pl_sd, sd->bl.m, x, y, "", master, 0, flag?1:0, 0)) > 0) {
clif_displaymessage(fd, msg_txt(128+flag*2)); // Evil Clone spawned. Clone spawned. Slave clone spawned.
return 0;
}
clif_displaymessage(fd, msg_txt(129+flag*2)); // Unable to spawn evil clone. Unable to spawn clone. Unable to spawn slave clone.
return 0;
}
/*===================================
* Main chat [LuzZza]
* Usage: @main <on|off|message>
*-----------------------------------*/
ACMD_FUNC(main)
{
if( message[0] ) {
if(strcmpi(message, "on") == 0) {
if(!sd->state.mainchat) {
sd->state.mainchat = 1;
clif_displaymessage(fd, msg_txt(380)); // Main chat has been activated.
} else {
clif_displaymessage(fd, msg_txt(381)); // Main chat already activated.
}
} else if(strcmpi(message, "off") == 0) {
if(sd->state.mainchat) {
sd->state.mainchat = 0;
clif_displaymessage(fd, msg_txt(382)); // Main chat has been disabled.
} else {
clif_displaymessage(fd, msg_txt(383)); // Main chat already disabled.
}
} else {
if(!sd->state.mainchat) {
sd->state.mainchat = 1;
clif_displaymessage(fd, msg_txt(380)); // Main chat has been activated.
}
if (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) {
clif_displaymessage(fd, msg_txt(387));
return -1;
}
sprintf(atcmd_output, msg_txt(386), sd->status.name, message);
// I use 0xFE000000 color for signalizing that this message is
// main chat message. 0xFE000000 is invalid color, same using
// 0xFF000000 for simple (not colored) GM messages. [LuzZza]
intif_broadcast2(atcmd_output, strlen(atcmd_output) + 1, 0xFE000000, 0, 0, 0, 0);
// Chat logging type 'M' / Main Chat
log_chat(LOG_CHAT_MAINCHAT, 0, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, message);
}
} else {
if(sd->state.mainchat)
clif_displaymessage(fd, msg_txt(384)); // Main chat currently enabled. Usage: @main <on|off>, @main <message>.
else
clif_displaymessage(fd, msg_txt(385)); // Main chat currently disabled. Usage: @main <on|off>, @main <message>.
}
return 0;
}
/*=====================================
* Autorejecting Invites/Deals [LuzZza]
* Usage: @noask
*-------------------------------------*/
ACMD_FUNC(noask)
{
if(sd->state.noask) {
clif_displaymessage(fd, msg_txt(391)); // Autorejecting is deactivated.
sd->state.noask = 0;
} else {
clif_displaymessage(fd, msg_txt(390)); // Autorejecting is activated.
sd->state.noask = 1;
}
return 0;
}
/*=====================================
* Send a @request message to all GMs of lowest_gm_level.
* Usage: @request <petition>
*-------------------------------------*/
ACMD_FUNC(request)
{
if (!message || !*message) {
clif_displaymessage(sd->fd,msg_txt(277)); // Usage: @request <petition/message to online GMs>.
return -1;
}
sprintf(atcmd_output, msg_txt(278), message); // (@request): %s
intif_wis_message_to_gm(sd->status.name, battle_config.lowest_gm_level, atcmd_output);
clif_disp_onlyself(sd, atcmd_output, strlen(atcmd_output));
clif_displaymessage(sd->fd,msg_txt(279)); // @request sent.
return 0;
}
/*==========================================
* Feel (SG save map) Reset [HiddenDragon]
*------------------------------------------*/
ACMD_FUNC(feelreset)
{
pc_resetfeel(sd);
clif_displaymessage(fd, "Reset 'Feeling' maps.");
return 0;
}
/*==========================================
* AUCTION SYSTEM
*------------------------------------------*/
ACMD_FUNC(auction)
{
nullpo_ret(sd);
#ifndef TXT_ONLY
clif_Auction_openwindow(sd);
#endif
return 0;
}
/*==========================================
* Kill Steal Protection
*------------------------------------------*/
ACMD_FUNC(ksprotection)
{
nullpo_retr(-1,sd);
if( sd->state.noks ) {
sd->state.noks = 0;
sprintf(atcmd_output, "[ K.S Protection Inactive ]");
}
else
{
if( !message || !*message || !strcmpi(message, "party") )
{ // Default is Party
sd->state.noks = 2;
sprintf(atcmd_output, "[ K.S Protection Active - Option: Party ]");
}
else if( !strcmpi(message, "self") )
{
sd->state.noks = 1;
sprintf(atcmd_output, "[ K.S Protection Active - Option: Self ]");
}
else if( !strcmpi(message, "guild") )
{
sd->state.noks = 3;
sprintf(atcmd_output, "[ K.S Protection Active - Option: Guild ]");
}
else
sprintf(atcmd_output, "Usage: @noks <self|party|guild>");
}
clif_displaymessage(fd, atcmd_output);
return 0;
}
/*==========================================
* Map Kill Steal Protection Setting
*------------------------------------------*/
ACMD_FUNC(allowks)
{
nullpo_retr(-1,sd);
if( map[sd->bl.m].flag.allowks ) {
map[sd->bl.m].flag.allowks = 0;
sprintf(atcmd_output, "[ Map K.S Protection Active ]");
} else {
map[sd->bl.m].flag.allowks = 1;
sprintf(atcmd_output, "[ Map K.S Protection Inactive ]");
}
clif_displaymessage(fd, atcmd_output);
return 0;
}
ACMD_FUNC(resetstat)
{
nullpo_retr(-1, sd);
pc_resetstate(sd);
sprintf(atcmd_output, msg_txt(207), sd->status.name);
clif_displaymessage(fd, atcmd_output);
return 0;
}
ACMD_FUNC(resetskill)
{
nullpo_retr(-1,sd);
pc_resetskill(sd,1);
sprintf(atcmd_output, msg_txt(206), sd->status.name);
clif_displaymessage(fd, atcmd_output);
return 0;
}
/*==========================================
* #storagelist: Displays the items list of a player's storage.
* #cartlist: Displays contents of target's cart.
* #itemlist: Displays contents of target's inventory.
*------------------------------------------*/
ACMD_FUNC(itemlist)
{
int i, j, count, counter;
const char* location;
const struct item* items;
int size;
StringBuf buf;
nullpo_retr(-1, sd);
if( strcmp(command+1, "storagelist") == 0 )
{
location = "storage";
items = sd->status.storage.items;
size = MAX_STORAGE;
}
else
if( strcmp(command+1, "cartlist") == 0 )
{
location = "cart";
items = sd->status.cart;
size = MAX_CART;
}
else
if( strcmp(command+1, "itemlist") == 0 )
{
location = "inventory";
items = sd->status.inventory;
size = MAX_INVENTORY;
}
else
return 1;
StringBuf_Init(&buf);
count = 0; // total slots occupied
counter = 0; // total items found
for( i = 0; i < size; ++i )
{
const struct item* it = &items[i];
struct item_data* itd;
if( it->nameid == 0 || (itd = itemdb_exists(it->nameid)) == NULL )
continue;
counter += it->amount;
count++;
if( count == 1 )
{
StringBuf_Printf(&buf, "------ %s items list of '%s' ------", location, sd->status.name);
clif_displaymessage(fd, StringBuf_Value(&buf));
StringBuf_Clear(&buf);
}
if( it->refine )
StringBuf_Printf(&buf, "%d %s %+d (%s, id: %d)", it->amount, itd->jname, it->refine, itd->name, it->nameid);
else
StringBuf_Printf(&buf, "%d %s (%s, id: %d)", it->amount, itd->jname, itd->name, it->nameid);
if( it->equip )
{
char equipstr[CHAT_SIZE_MAX];
strcpy(equipstr, " | equipped: ");
if( it->equip & EQP_GARMENT )
strcat(equipstr, "garment, ");
if( it->equip & EQP_ACC_L )
strcat(equipstr, "left accessory, ");
if( it->equip & EQP_ARMOR )
strcat(equipstr, "body/armor, ");
if( (it->equip & EQP_ARMS) == EQP_HAND_R )
strcat(equipstr, "right hand, ");
if( (it->equip & EQP_ARMS) == EQP_HAND_L )
strcat(equipstr, "left hand, ");
if( (it->equip & EQP_ARMS) == EQP_ARMS )
strcat(equipstr, "both hands, ");
if( it->equip & EQP_SHOES )
strcat(equipstr, "feet, ");
if( it->equip & EQP_ACC_R )
strcat(equipstr, "right accessory, ");
if( (it->equip & EQP_HELM) == EQP_HEAD_LOW )
strcat(equipstr, "lower head, ");
if( (it->equip & EQP_HELM) == EQP_HEAD_TOP )
strcat(equipstr, "top head, ");
if( (it->equip & EQP_HELM) == (EQP_HEAD_LOW|EQP_HEAD_TOP) )
strcat(equipstr, "lower/top head, ");
if( (it->equip & EQP_HELM) == EQP_HEAD_MID )
strcat(equipstr, "mid head, ");
if( (it->equip & EQP_HELM) == (EQP_HEAD_LOW|EQP_HEAD_MID) )
strcat(equipstr, "lower/mid head, ");
if( (it->equip & EQP_HELM) == EQP_HELM )
strcat(equipstr, "lower/mid/top head, ");
// remove final ', '
equipstr[strlen(equipstr) - 2] = '\0';
StringBuf_AppendStr(&buf, equipstr);
}
clif_displaymessage(fd, StringBuf_Value(&buf));
StringBuf_Clear(&buf);
if( it->card[0] == CARD0_PET )
{// pet egg
if (it->card[3])
StringBuf_Printf(&buf, " -> (pet egg, pet id: %u, named)", (unsigned int)MakeDWord(it->card[1], it->card[2]));
else
StringBuf_Printf(&buf, " -> (pet egg, pet id: %u, unnamed)", (unsigned int)MakeDWord(it->card[1], it->card[2]));
}
else
if(it->card[0] == CARD0_FORGE)
{// forged item
StringBuf_Printf(&buf, " -> (crafted item, creator id: %u, star crumbs %d, element %d)", (unsigned int)MakeDWord(it->card[2], it->card[3]), it->card[1]>>8, it->card[1]&0x0f);
}
else
if(it->card[0] == CARD0_CREATE)
{// created item
StringBuf_Printf(&buf, " -> (produced item, creator id: %u)", (unsigned int)MakeDWord(it->card[2], it->card[3]));
}
else
{// normal item
int counter2 = 0;
for( j = 0; j < itd->slot; ++j )
{
struct item_data* card;
if( it->card[j] == 0 || (card = itemdb_exists(it->card[j])) == NULL )
continue;
counter2++;
if( counter2 == 1 )
StringBuf_AppendStr(&buf, " -> (card(s): ");
if( counter2 != 1 )
StringBuf_AppendStr(&buf, ", ");
StringBuf_Printf(&buf, "#%d %s (id: %d)", counter2, card->jname, card->nameid);
}
if( counter2 > 0 )
StringBuf_AppendStr(&buf, ")");
}
if( StringBuf_Length(&buf) > 0 )
clif_displaymessage(fd, StringBuf_Value(&buf));
StringBuf_Clear(&buf);
}
if( count == 0 )
StringBuf_Printf(&buf, "No item found in this player's %s.", location);
else
StringBuf_Printf(&buf, "%d item(s) found in %d %s slots.", counter, count, location);
clif_displaymessage(fd, StringBuf_Value(&buf));
StringBuf_Destroy(&buf);
return 0;
}
ACMD_FUNC(stats)
{
char job_jobname[100];
char output[CHAT_SIZE_MAX];
int i;
struct {
const char* format;
int value;
} output_table[] = {
{ "Base Level - %d", 0 },
{ NULL, 0 },
{ "Hp - %d", 0 },
{ "MaxHp - %d", 0 },
{ "Sp - %d", 0 },
{ "MaxSp - %d", 0 },
{ "Str - %3d", 0 },
{ "Agi - %3d", 0 },
{ "Vit - %3d", 0 },
{ "Int - %3d", 0 },
{ "Dex - %3d", 0 },
{ "Luk - %3d", 0 },
{ "Zeny - %d", 0 },
{ "Free SK Points - %d", 0 },
{ "JobChangeLvl - %d", 0 },
{ NULL, 0 }
};
memset(job_jobname, '\0', sizeof(job_jobname));
memset(output, '\0', sizeof(output));
//direct array initialization with variables is not standard C compliant.
output_table[0].value = sd->status.base_level;
output_table[1].format = job_jobname;
output_table[1].value = sd->status.job_level;
output_table[2].value = sd->status.hp;
output_table[3].value = sd->status.max_hp;
output_table[4].value = sd->status.sp;
output_table[5].value = sd->status.max_sp;
output_table[6].value = sd->status.str;
output_table[7].value = sd->status.agi;
output_table[8].value = sd->status.vit;
output_table[9].value = sd->status.int_;
output_table[10].value = sd->status.dex;
output_table[11].value = sd->status.luk;
output_table[12].value = sd->status.zeny;
output_table[13].value = sd->status.skill_point;
output_table[14].value = sd->change_level;
sprintf(job_jobname, "Job - %s %s", job_name(sd->status.class_), "(level %d)");
sprintf(output, msg_txt(53), sd->status.name); // '%s' stats:
clif_displaymessage(fd, output);
for (i = 0; output_table[i].format != NULL; i++) {
sprintf(output, output_table[i].format, output_table[i].value);
clif_displaymessage(fd, output);
}
return 0;
}
ACMD_FUNC(delitem)
{
char item_name[100];
int nameid, amount = 0, total, idx;
struct item_data* id;
nullpo_retr(-1, sd);
if( !message || !*message || ( sscanf(message, "\"%99[^\"]\" %d", item_name, &amount) < 2 && sscanf(message, "%99s %d", item_name, &amount) < 2 ) || amount < 1 )
{
clif_displaymessage(fd, "Please, enter an item name/id, a quantity and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>).");
return -1;
}
if( ( id = itemdb_searchname(item_name) ) != NULL || ( id = itemdb_exists(atoi(item_name)) ) != NULL )
{
nameid = id->nameid;
}
else
{
clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name.
return -1;
}
total = amount;
// delete items
while( amount && ( idx = pc_search_inventory(sd, nameid) ) != -1 )
{
int delamount = ( amount < sd->status.inventory[idx].amount ) ? amount : sd->status.inventory[idx].amount;
if( sd->inventory_data[idx]->type == IT_PETEGG && sd->status.inventory[idx].card[0] == CARD0_PET )
{// delete pet
intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2]));
}
//Logs (A)dmins items [Lupus]
log_pick_pc(sd, LOG_TYPE_COMMAND, nameid, -delamount, &sd->status.inventory[idx]);
pc_delitem(sd, idx, delamount, 0, 0);
amount-= delamount;
}
// notify target
sprintf(atcmd_output, msg_txt(113), total-amount); // %d item(s) removed by a GM.
clif_displaymessage(sd->fd, atcmd_output);
// notify source
if( amount == total )
{
clif_displaymessage(fd, msg_txt(116)); // Character does not have the item.
}
else if( amount )
{
sprintf(atcmd_output, msg_txt(115), total-amount, total-amount, total); // %d item(s) removed. Player had only %d on %d items.
clif_displaymessage(fd, atcmd_output);
}
else
{
sprintf(atcmd_output, msg_txt(114), total); // %d item(s) removed from the player.
clif_displaymessage(fd, atcmd_output);
}
return 0;
}
/*==========================================
* Custom Fonts
*------------------------------------------*/
ACMD_FUNC(font)
{
int font_id;
nullpo_retr(-1,sd);
font_id = atoi(message);
if( font_id == 0 )
{
if( sd->user_font )
{
sd->user_font = 0;
clif_displaymessage(fd, "Returning to normal font.");
clif_font(sd);
}
else
{
clif_displaymessage(fd, "Use @font <1..9> to change your messages font.");
clif_displaymessage(fd, "Use 0 or no parameter to back to normal font.");
}
}
else if( font_id < 0 || font_id > 9 )
clif_displaymessage(fd, "Invalid font. Use a Value from 0 to 9.");
else if( font_id != sd->user_font )
{
sd->user_font = font_id;
clif_font(sd);
clif_displaymessage(fd, "Font changed.");
}
else
clif_displaymessage(fd, "Already using this font.");
return 0;
}
ACMD_FUNC(new_mount) {
clif_displaymessage(sd->fd,"NOTICE: If you crash with mount your LUA is outdated");
if( !(sd->sc.option&OPTION_MOUNTING) ) {
clif_displaymessage(sd->fd,"You have mounted.");
pc_setoption(sd, sd->sc.option|OPTION_MOUNTING);
} else {
clif_displaymessage(sd->fd,"You have released your mount");
pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING);
}
return 0;
}
/**
* Fills the reference of available commands in atcommand DBMap
**/
void atcommand_basecommands(void) {
/**
* Command reference list, place the base of your commands here
* Dev note: I'd love to get rid of this, if you have a better idea on this please share with the poor mortals
**/
AtCommandInfo atcommand_base[] = {
{ "warp", 40,40, atcommand_mapmove }, // + /mm
{ "where", 1,1, atcommand_where },
{ "goto", 20,20, atcommand_jumpto }, // + /shift
{ "jump", 40,40, atcommand_jump },
{ "who", 20,20, atcommand_who },
{ "who2", 20,20, atcommand_who2 },
{ "who3", 20,20, atcommand_who3 },
{ "whomap", 20,20, atcommand_whomap },
{ "whomap2", 20,20, atcommand_whomap2 },
{ "whomap3", 20,20, atcommand_whomap3 },
{ "whogm", 20,20, atcommand_whogm },
{ "save", 40,40, atcommand_save },
{ "load", 40,40, atcommand_load },
{ "speed", 40,40, atcommand_speed },
{ "storage", 1,1, atcommand_storage },
{ "gstorage", 50,50, atcommand_guildstorage },
{ "option", 40,40, atcommand_option },
{ "hide", 40,40, atcommand_hide }, // + /hide
{ "job", 40,40, atcommand_jobchange },
{ "die", 1,1, atcommand_die },
{ "kill", 60,60, atcommand_kill },
{ "alive", 60,60, atcommand_alive },
{ "kami", 40,40, atcommand_kami },
{ "kamib", 40,40, atcommand_kami },
{ "kamic", 40,40, atcommand_kami },
{ "heal", 40,60, atcommand_heal },
{ "item", 60,60, atcommand_item },
{ "item2", 60,60, atcommand_item2 },
{ "itemreset", 40,40, atcommand_itemreset },
{ "blvl", 60,60, atcommand_baselevelup },
{ "jlvl", 60,60, atcommand_joblevelup },
{ "help", 20,20, atcommand_help },
{ "help2", 20,20, atcommand_help2 },
{ "pvpoff", 40,40, atcommand_pvpoff },
{ "pvpon", 40,40, atcommand_pvpon },
{ "gvgoff", 40,40, atcommand_gvgoff },
{ "gvgon", 40,40, atcommand_gvgon },
{ "model", 20,20, atcommand_model },
{ "go", 10,10, atcommand_go },
{ "monster", 50,50, atcommand_monster },
{ "monstersmall", 50,50, atcommand_monstersmall },
{ "monsterbig", 50,50, atcommand_monsterbig },
{ "killmonster", 60,60, atcommand_killmonster },
{ "killmonster2", 40,40, atcommand_killmonster2 },
{ "refine", 60,60, atcommand_refine },
{ "produce", 60,60, atcommand_produce },
{ "memo", 40,40, atcommand_memo },
{ "gat", 99,99, atcommand_gat },
{ "displaystatus", 99,99, atcommand_displaystatus },
{ "stpoint", 60,60, atcommand_statuspoint },
{ "skpoint", 60,60, atcommand_skillpoint },
{ "zeny", 60,60, atcommand_zeny },
{ "str", 60,60, atcommand_param },
{ "agi", 60,60, atcommand_param },
{ "vit", 60,60, atcommand_param },
{ "int", 60,60, atcommand_param },
{ "dex", 60,60, atcommand_param },
{ "luk", 60,60, atcommand_param },
{ "glvl", 60,60, atcommand_guildlevelup },
{ "makeegg", 60,60, atcommand_makeegg },
{ "hatch", 60,60, atcommand_hatch },
{ "petfriendly", 40,40, atcommand_petfriendly },
{ "pethungry", 40,40, atcommand_pethungry },
{ "petrename", 1,1, atcommand_petrename },
{ "recall", 60,60, atcommand_recall }, // + /recall
{ "night", 80,80, atcommand_night },
{ "day", 80,80, atcommand_day },
{ "doom", 80,80, atcommand_doom },
{ "doommap", 80,80, atcommand_doommap },
{ "raise", 80,80, atcommand_raise },
{ "raisemap", 80,80, atcommand_raisemap },
{ "kick", 20,20, atcommand_kick }, // + right click menu for GM "(name) force to quit"
{ "kickall", 99,99, atcommand_kickall },
{ "allskill", 60,60, atcommand_allskill },
{ "questskill", 40,40, atcommand_questskill },
{ "lostskill", 40,40, atcommand_lostskill },
{ "spiritball", 40,40, atcommand_spiritball },
{ "party", 1,1, atcommand_party },
{ "guild", 50,50, atcommand_guild },
{ "agitstart", 60,60, atcommand_agitstart },
{ "agitend", 60,60, atcommand_agitend },
{ "mapexit", 99,99, atcommand_mapexit },
{ "idsearch", 60,60, atcommand_idsearch },
{ "broadcast", 40,40, atcommand_broadcast }, // + /b and /nb
{ "localbroadcast", 40,40, atcommand_localbroadcast }, // + /lb and /nlb
{ "recallall", 80,80, atcommand_recallall },
{ "reloaditemdb", 99,99, atcommand_reloaditemdb },
{ "reloadmobdb", 99,99, atcommand_reloadmobdb },
{ "reloadskilldb", 99,99, atcommand_reloadskilldb },
{ "reloadscript", 99,99, atcommand_reloadscript },
{ "reloadatcommand", 99,99, atcommand_reloadatcommand },
{ "reloadbattleconf", 99,99, atcommand_reloadbattleconf },
{ "reloadstatusdb", 99,99, atcommand_reloadstatusdb },
{ "reloadpcdb", 99,99, atcommand_reloadpcdb },
{ "reloadmotd", 99,99, atcommand_reloadmotd },
{ "mapinfo", 99,99, atcommand_mapinfo },
{ "dye", 40,40, atcommand_dye },
{ "hairstyle", 40,40, atcommand_hair_style },
{ "haircolor", 40,40, atcommand_hair_color },
{ "allstats", 60,60, atcommand_stat_all },
{ "block", 60,60, atcommand_char_block },
{ "ban", 60,60, atcommand_char_ban },
{ "unblock", 60,60, atcommand_char_unblock },
{ "unban", 60,60, atcommand_char_unban },
{ "mount", 20,20, atcommand_mount_peco },
{ "guildspy", 60,60, atcommand_guildspy },
{ "partyspy", 60,60, atcommand_partyspy },
{ "repairall", 60,60, atcommand_repairall },
{ "guildrecall", 60,60, atcommand_guildrecall },
{ "partyrecall", 60,60, atcommand_partyrecall },
{ "nuke", 60,60, atcommand_nuke },
{ "shownpc", 80,80, atcommand_shownpc },
{ "hidenpc", 80,80, atcommand_hidenpc },
{ "loadnpc", 80,80, atcommand_loadnpc },
{ "unloadnpc", 80,80, atcommand_unloadnpc },
{ "time", 1,1, atcommand_servertime },
{ "jail", 60,60, atcommand_jail },
{ "unjail", 60,60, atcommand_unjail },
{ "jailfor", 60,60, atcommand_jailfor },
{ "jailtime", 1,1, atcommand_jailtime },
{ "disguise", 20,20, atcommand_disguise },
{ "undisguise", 20,20, atcommand_undisguise },
{ "email", 1,1, atcommand_email },
{ "effect", 40,40, atcommand_effect },
{ "follow", 20,20, atcommand_follow },
{ "addwarp", 60,60, atcommand_addwarp },
{ "skillon", 80,80, atcommand_skillon },
{ "skilloff", 80,80, atcommand_skilloff },
{ "killer", 60,60, atcommand_killer },
{ "npcmove", 80,80, atcommand_npcmove },
{ "killable", 40,40, atcommand_killable },
{ "dropall", 40,40, atcommand_dropall },
{ "storeall", 40,40, atcommand_storeall },
{ "skillid", 40,40, atcommand_skillid },
{ "useskill", 40,40, atcommand_useskill },
{ "displayskill", 99,99, atcommand_displayskill },
{ "snow", 99,99, atcommand_snow },
{ "sakura", 99,99, atcommand_sakura },
{ "clouds", 99,99, atcommand_clouds },
{ "clouds2", 99,99, atcommand_clouds2 },
{ "fog", 99,99, atcommand_fog },
{ "fireworks", 99,99, atcommand_fireworks },
{ "leaves", 99,99, atcommand_leaves },
{ "summon", 60,60, atcommand_summon },
{ "adjgmlvl", 99,99, atcommand_adjgmlvl },
{ "adjcmdlvl", 99,99, atcommand_adjcmdlvl },
{ "trade", 60,60, atcommand_trade },
{ "send", 99,99, atcommand_send },
{ "setbattleflag", 99,99, atcommand_setbattleflag },
{ "unmute", 80,80, atcommand_unmute },
{ "clearweather", 99,99, atcommand_clearweather },
{ "uptime", 1,1, atcommand_uptime },
{ "changesex", 60,60, atcommand_changesex },
{ "mute", 80,80, atcommand_mute },
{ "refresh", 1,1, atcommand_refresh },
{ "identify", 40,40, atcommand_identify },
{ "gmotd", 20,20, atcommand_gmotd },
{ "misceffect", 50,50, atcommand_misceffect },
{ "mobsearch", 10,10, atcommand_mobsearch },
{ "cleanmap", 40,40, atcommand_cleanmap },
{ "npctalk", 20,20, atcommand_npctalk },
{ "pettalk", 10,10, atcommand_pettalk },
{ "users", 40,40, atcommand_users },
{ "reset", 40,40, atcommand_reset },
{ "skilltree", 40,40, atcommand_skilltree },
{ "marry", 40,40, atcommand_marry },
{ "divorce", 40,40, atcommand_divorce },
{ "sound", 40,40, atcommand_sound },
{ "undisguiseall", 99,99, atcommand_undisguiseall },
{ "disguiseall", 99,99, atcommand_disguiseall },
{ "changelook", 60,60, atcommand_changelook },
{ "autoloot", 10,10, atcommand_autoloot },
{ "alootid", 10,10, atcommand_autolootitem },
{ "monsterinfo", 1,1, atcommand_mobinfo },
{ "exp", 1,1, atcommand_exp },
{ "adopt", 40,40, atcommand_adopt },
{ "version", 1,1, atcommand_version },
{ "mutearea", 99,99, atcommand_mutearea },
{ "rates", 1,1, atcommand_rates },
{ "iteminfo", 1,1, atcommand_iteminfo },
{ "whodrops", 1,1, atcommand_whodrops },
{ "whereis", 10,10, atcommand_whereis },
{ "mapflag", 99,99, atcommand_mapflag },
{ "me", 20,20, atcommand_me },
{ "battleignore", 99,99, atcommand_monsterignore },
{ "fakename", 20,20, atcommand_fakename },
{ "size", 20,20, atcommand_size },
{ "showexp", 10,10, atcommand_showexp},
{ "showzeny", 10,10, atcommand_showzeny},
{ "showdelay", 1,1, atcommand_showdelay},
{ "autotrade", 10,10, atcommand_autotrade },
{ "changegm", 10,10, atcommand_changegm },
{ "changeleader", 10,10, atcommand_changeleader },
{ "partyoption", 10,10, atcommand_partyoption},
{ "invite", 1,1, atcommand_invite },
{ "duel", 1,1, atcommand_duel },
{ "leave", 1,1, atcommand_leave },
{ "accept", 1,1, atcommand_accept },
{ "reject", 1,1, atcommand_reject },
{ "main", 1,1, atcommand_main },
{ "clone", 50,50, atcommand_clone },
{ "slaveclone", 50,50, atcommand_clone },
{ "evilclone", 50,50, atcommand_clone },
{ "tonpc", 40,40, atcommand_tonpc },
{ "commands", 1,1, atcommand_commands },
{ "noask", 1,1, atcommand_noask },
{ "request", 20,20, atcommand_request },
{ "hlvl", 60,60, atcommand_homlevel },
{ "homevolve", 60,60, atcommand_homevolution },
{ "makehomun", 60,60, atcommand_makehomun },
{ "homfriendly", 60,60, atcommand_homfriendly },
{ "homhungry", 60,60, atcommand_homhungry },
{ "homtalk", 10,10, atcommand_homtalk },
{ "hominfo", 1,1, atcommand_hominfo },
{ "homstats", 1,1, atcommand_homstats },
{ "homshuffle", 60,60, atcommand_homshuffle },
{ "showmobs", 10,10, atcommand_showmobs },
{ "feelreset", 10,10, atcommand_feelreset },
{ "auction", 1,1, atcommand_auction },
{ "mail", 1,1, atcommand_mail },
{ "noks", 1,1, atcommand_ksprotection },
{ "allowks", 40,40, atcommand_allowks },
{ "cash", 60,60, atcommand_cash },
{ "points", 60,60, atcommand_cash },
{ "agitstart2", 60,60, atcommand_agitstart2 },
{ "agitend2", 60,60, atcommand_agitend2 },
{ "skreset", 60,60, atcommand_resetskill },
{ "streset", 60,60, atcommand_resetstat },
{ "storagelist", 40,40, atcommand_itemlist },
{ "cartlist", 40,40, atcommand_itemlist },
{ "itemlist", 40,40, atcommand_itemlist },
{ "stats", 40,40, atcommand_stats },
{ "delitem", 60,60, atcommand_delitem },
{ "charcommands", 1,1, atcommand_commands },
{ "font", 1,1, atcommand_font },
/**
* For Testing Purposes, not going to be here after we're done.
**/
{ "newmount", 0,99, atcommand_new_mount },
};
AtCommandInfo* atcommand;
int i;
for( i = 0; i < ARRAYLENGTH(atcommand_base); i++ ) {
CREATE(atcommand, AtCommandInfo, 1);
atcommand->command = atcommand_base[i].command;
atcommand->level = atcommand_base[i].level;
atcommand->level2 = atcommand_base[i].level2;
atcommand->func = atcommand_base[i].func;
strdb_put(atcommand_db, atcommand->command, atcommand);
}
return;
}
/*==========================================
* Command lookup functions
*------------------------------------------*/
static AtCommandInfo* get_atcommandinfo_byname(const char* name) {
if( *name == atcommand_symbol || *name == charcommand_symbol ) name++; // for backwards compatibility
if( strdb_exists(atcommand_db,name) )
return (AtCommandInfo*)strdb_get(atcommand_db, name);
return NULL;
}
/*==========================================
* Retrieve the command's required gm level
*------------------------------------------*/
int get_atcommand_level(const char* name) {
AtCommandInfo* info = (AtCommandInfo*)strdb_get(atcommand_db, name);
return ( info != NULL ) ? info->level : 100; // 100: command can not be used
}
/// Executes an at-command.
bool is_atcommand(const int fd, struct map_session_data* sd, const char* message, int type)
{
char charname[NAME_LENGTH], params[100];
char charname2[NAME_LENGTH], params2[100];
char command[100];
char output[CHAT_SIZE_MAX];
int x, y, z;
int lv = 0;
//Reconstructed message
char atcmd_msg[CHAT_SIZE_MAX];
TBL_PC * ssd = NULL; //sd for target
AtCommandInfo * info;
nullpo_retr(false, sd);
//Shouldn't happen
if( !message || !*message )
return false;
//Block NOCHAT but do not display it as a normal message
if( sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCOMMAND )
return true;
// skip 10/11-langtype's codepage indicator, if detected
if( message[0] == '|' && strlen(message) >= 4 && (message[3] == atcommand_symbol || message[3] == charcommand_symbol) )
message += 3;
//Should display as a normal message
if ( *message != atcommand_symbol && *message != charcommand_symbol )
return false;
// type value 0 = server invoked: bypass restrictions
// 1 = player invoked
if( type )
{
//Commands are disabled on maps flagged as 'nocommand'
if( map[sd->bl.m].nocommand && pc_isGM(sd) < map[sd->bl.m].nocommand )
{
clif_displaymessage(fd, msg_txt(143));
return false;
}
//Displays as a normal message for Non-GMs
if( battle_config.atc_gmonly != 0 && pc_isGM(sd) == 0 )
return false;
}
while (*message == charcommand_symbol)
{
//Checks to see if #command has a name or a name + parameters.
x = sscanf(message, "%99s \"%23[^\"]\" %99[^\n]", command, charname, params);
y = sscanf(message, "%99s %23s %99[^\n]", command, charname2, params2);
//z always has the value of the scan that was successful
z = ( x > 1 ) ? x : y;
if ( (ssd = map_nick2sd(charname)) == NULL && ( (ssd = map_nick2sd(charname2)) == NULL ) ) {
if( pc_isGM(sd) ) {
sprintf(output, "%s failed. Player not found.", command);
clif_displaymessage(fd, output);
} else {
sprintf(output, "Charcommand failed. Usage: #<command> <char name> <params>.");
clif_displaymessage(fd, output);
}
return true;
}
//#command + name means the sufficient target was used and anything else after
//can be looked at by the actual command function since most scan to see if the
//right parameters are used.
if ( x > 2 ) {
sprintf(atcmd_msg, "%s %s", command, params);
break;
}
else if ( y > 2 ) {
sprintf(atcmd_msg, "%s %s", command, params2);
break;
}
//Regardless of what style the #command is used, if it's correct, it will always have
//this value if there is no parameter. Send it as just the #command
else if ( z == 2 ) {
sprintf(atcmd_msg, "%s", command);
break;
}
sprintf(output, "Charcommand failed. Usage: #<command> <char name> <params>.");
clif_displaymessage(fd, output);
return true;
}
if (*message == atcommand_symbol) {
//atcmd_msg is constructed above differently for charcommands
//it's copied from message if not a charcommand so it can
//pass through the rest of the code compatible with both symbols
sprintf(atcmd_msg, "%s", message);
}
//Clearing these to be used once more.
memset(command, '\0', sizeof(command));
memset(params, '\0', sizeof(params));
//check to see if any params exist within this command
if( sscanf(atcmd_msg, "%99s %99[^\n]", command, params) < 2 )
params[0] = '\0';
//Grab the command information and check for the proper GM level required to use it or if the command exists
if( (info = (AtCommandInfo*)strdb_get(atcommand_db, command+1)) == NULL || info->func == NULL || ( type && ((*atcmd_msg == atcommand_symbol && pc_isGM(sd) < info->level) || (*atcmd_msg == charcommand_symbol && pc_isGM(sd) < info->level2)) ) )
{
if( pc_isGM(sd) ) {
sprintf(output, msg_txt(153), command); // "%s is Unknown Command."
clif_displaymessage(fd, output);
return true;
} else
return false;
}
//Log atcommands
if( *atcmd_msg == atcommand_symbol )
log_atcommand(sd, info->level, atcmd_msg);
//Log Charcommands
else if( *atcmd_msg == charcommand_symbol && ssd != NULL )
log_atcommand(sd, info->level2, message);
//Attempt to use the command
if( strcmpi("adjgmlvl",command+1) && ssd ) { lv = ssd->gmlevel; ssd->gmlevel = sd->gmlevel; }
if ( (info->func(fd, (*atcmd_msg == atcommand_symbol) ? sd : ssd, command, params) != 0) )
{
sprintf(output,msg_txt(154), command); // %s failed.
clif_displaymessage(fd, output);
}
if( strcmpi("adjgmlvl",command+1) && ssd ) ssd->gmlevel = lv;
return true;
}
/**
* Splits and parses command aliases field
* Note: I'm not good (at all) with string manipulation, if you think you can improve, please do. I beg you.
**/
void atcommand_parse_aliases(char aliases[1024],AtCommandInfo* base) {
char *str[99], *p;
int i, max = 0;
p = aliases;
while( ISSPACE(*p) )//trim
++p;
//I assume nobody is getting over 98 alises in the same command lol
for( i = 0; i < 99; i++ ) {
str[i] = p;
p = strchr(p,',');
if( p == NULL ) {
max = i+1;
break;// comma not found
}
*p = '\0';
++p;
}
if( !str[0] )//no aliases at all
return;
for(i = 0; i < max;i++) {
AtCommandInfo* atcommand;
normalize_name(str[i]," ");//trim over
if( strdb_exists(atcommand_db, str[i]) ) {
ShowError("atcommand_conf: duplicate alises error: %s (from %s)\n",str[i],base->command);
continue;
}
CREATE(atcommand, AtCommandInfo, 1);
atcommand->command = str[i];
atcommand->level = base->level;
atcommand->level2 = base->level2;
atcommand->func = base->func;
strdb_put(atcommand_db, atcommand->command, atcommand);
}
return;
}
/*==========================================
*
*------------------------------------------*/
int atcommand_config_read(const char* cfgName)
{
char line[1024], w1[1024], w2[1024], w3[1024], w4[1024];
AtCommandInfo* p;
FILE* fp;
if( (fp = fopen(cfgName, "r")) == NULL ) {
ShowError("AtCommand configuration file not found: %s\n", cfgName);
return 1;
}
while( fgets(line, sizeof(line), fp) ) {
if( line[0] == '/' && line[1] == '/' )
continue;
if( ( sscanf(line,"%1023[^:]:%1023[^,],%1023[^[][%1023[^]]",w1,w2,w3,w4) ) == 4 ) {
if( ( p = (AtCommandInfo*)strdb_get(atcommand_db, w1) ) != NULL ) {
p->level = atoi(w2);//update @level
p->level2 = atoi(w3);//update #level
/**
* Parse the alises
**/
atcommand_parse_aliases(w4,p);
continue;//we're done move on
}
} else if( strcmpi(w1, "import") != 0 && strcmpi(w1, "command_symbol") != 0 && strcmpi(w1, "char_symbol") != 0 )
continue;
if( strcmpi(w1, "import") == 0 )
atcommand_config_read(w2);
else if( strcmpi(w1, "command_symbol") == 0 &&
w2[0] > 31 && // control characters
w2[0] != '/' && // symbol of standard ragnarok GM commands
w2[0] != '%' && // symbol of party chat speaking
w2[0] != '$' && // symbol of guild chat speaking
w2[0] != '#' ) // remote symbol
atcommand_symbol = w2[0];
else if( strcmpi(w1, "char_symbol") == 0 &&
w2[0] > 31 &&
w2[0] != '/' &&
w2[0] != '%' &&
w2[0] != '$' &&
w2[0] != '@' )
charcommand_symbol = w2[0];
else
ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
}
fclose(fp);
return 0;
}
static int atcommand_db_free(DBKey key,void *data,va_list va) {
aFree((AtCommandInfo*)data);
return 1;
}
void atcommand_db_clear() {
atcommand_db->foreach(atcommand_db,atcommand_db_free);
db_destroy(atcommand_db);
return;
}
void atcommand_doload() {
if( atcommand_db != NULL )
atcommand_db_clear();
atcommand_db = stridb_alloc(DB_OPT_DUP_KEY, 0);
atcommand_basecommands();//fills initial atcommand_db with known commands
atcommand_config_read(ATCOMMAND_CONF_FILENAME);
return;
}
void do_init_atcommand() {
atcommand_doload();
add_timer_func_list(atshowmobs_timer, "atshowmobs_timer");
return;
}
void do_final_atcommand() {
atcommand_db_clear();
return;
}
// commands that need to go _after_ the commands table
/*==========================================
* @commands Lists available @ commands to you
*------------------------------------------*/
ACMD_FUNC(commands)
{
char line_buff[CHATBOX_SIZE];
int gm_lvl = pc_isGM(sd), count = 0;
char* cur = line_buff;
AtCommandInfo* cmd;
DBIterator* iter = atcommand_db->iterator(atcommand_db);
memset(line_buff,' ',CHATBOX_SIZE);
line_buff[CHATBOX_SIZE-1] = 0;
clif_displaymessage(fd, msg_txt(273)); // "Commands available:"
for( cmd = (AtCommandInfo*)iter->first(iter,NULL); iter->exists(iter); cmd = (AtCommandInfo*)iter->next(iter,NULL) ) {
unsigned int slen;
if( gm_lvl < cmd->level && stristr(command,"commands") )
continue;
if( gm_lvl < cmd->level2 && stristr(command,"charcommands") )
continue;
slen = strlen(cmd->command);
// flush the text buffer if this command won't fit into it
if( slen + cur - line_buff >= CHATBOX_SIZE )
{
clif_displaymessage(fd,line_buff);
cur = line_buff;
memset(line_buff,' ',CHATBOX_SIZE);
line_buff[CHATBOX_SIZE-1] = 0;
}
memcpy(cur,cmd->command,slen);
cur += slen+(10-slen%10);
count++;
}
iter->destroy(iter);
clif_displaymessage(fd,line_buff);
sprintf(atcmd_output, msg_txt(274), count); // "%d commands found."
clif_displaymessage(fd, atcmd_output);
return 0;
}