summaryrefslogblamecommitdiff
path: root/src/char_sql/int_guild.c
blob: 81333db16ab1277dea0f73c036ce4fae944d26e7 (plain) (tree)
1
2
3
4
5
6
7
8
9








                                                           
                    











                               









                                              
 









                                                                                                            







                                                                                                     









































                                                                                                                                              















                                                                                                                                  
                         


                                                






                                                                           


















                                                                                                                                                                              

                            
 
                                                           







                                                                                               
 
                        











                                                                                                                                         

                                                                                 

                                                                    





                                                                                                             
                                                                                   

                                               

                                                               

                  
























                                                                                                                                                      





                                                                                                           
                  








                                                                                                                                                               
                  




















                                                                                                                                                                                                            




                                                                                 






                                              

                                              
                        

                                          
       


                                                                                                                                                                                                 
                                                                                                                     








                                                                                                   
                                                                 
                                  






                                                                                                                    
                                  
                                                                    








                                                                               
                        

                                          
       






                                                                                                                                                 
                                                              


                  

                              





                                                                                                                                             

                                                         




                                                                                 














                                                                                                                                             


                                  




                                                                                

                                                                    































                                                                                                                                                    
                  
  
                        



                                                 
                                    










































                                                                                                                                                                                            



                                                                                                                                              
                                           
          
                                        

                                                    





                                                                                         
                                                                                              
                                                     












                                            













                                                                                                                                                                          
                       








                                                                                      
                                                            

                                                        

                                                                                                          
                                                                     

                                                                    
                                                            
                  
                                            
          










                                                                                                                                              
                       





                                                                                          
                                                              
                  
                                            
          









                                                                                                                                            
                       





                                                                                          
                                            
          









                                                                                                                                                                
                       

                                                                                           









                                                                                  
                                            
          















                                                                                                                               
                       





                                                                                                                                                     
                                            
          









                                                                                                  
                         
























                                                                                                                                                                                                                                                           
                        
                                                                        
                         

                  
                        















































































                                                                                                                                              
                              















                                                    
                                                       














































                                                                                                    
                                                                    





































                                                                                                     
                  
                                                 


                                                                    


                                        
                                                         






                                           
                               
  




                                                                                  















                                                                   
                                 








                                                                  


                                    
                                           
                                                                                           






                                                                         

                                                    



















                                                                              
                                      








                                                        



                                               
                                             


                                 

  

                                    

                              
                                                               
 

                                 
                                              






                                                                                           

          

                               
 

                                                                                                        





                                                                                                                                                              
                                                 

                             












                                                                                                                                                                                    
 
                                                


                                                     

                                    
 



                                                                                                                          







                                                                      
                             
 

                                                               
                           

                                 

                      

                                                                                      
               
                                
 


                         
                   












                                                                

                   



                                                   
                                             
                                              






                                                 
                  

                                                                                     
                           







                                 


                                                                                                            
  
                                           


                                  

                               


                                                



                                                                                               
                            

                                                         
                               










                                                            
                     

                                              
                              







                                                             
                      


                                                                                

                           








                                           
                   


                                                                                 

                            







                                        


                                                                                                              

                                 

                            









                                        

                      

                                                                      
                               






                                  

                      


                                                                                      
                                             








                                                             


                  
                              

                                                  
                                                               








                                                                               
                         









                                           

                    

                                        
                                                        







                                                            
 

                                                              
                               








                                                                                  
                              









                                                                                  
                              










                                                                                               
                                                                          






                                                                                     
                       






























                                                                                                 
                                            
          









                                                                      
                                   














                                                                                          














                                                                                                  

                                                           
 


                                                                  
                                                    
 
                                 










                                                                
                                                    

                            






                                                                                                 
                                                                                                 
         
                       
                                            










                                                                                   
 



                                                                                                                                                  

              

                                                


                                                                        

                  
 







                                                                           
                                 



                                                                                 




                                               
                                                                             
                                                                                      


                                                                                         

                                                   




                                                          

                         


                                                                         
 






                                                                                                    
                                   
                                              




                                                                                                  
                                               


                                                                                  

                                                               




                                                                                           
                                          




                                                                                                      


                                                                                                            

                                                                                                              












                                                                                        
                                              
               
                                                         









                                                                                                                                           
 















                                                                 




                                                                                         


                                                    
                                                                    

                                                          










                                                                                                                                                                                    






                                             
                             


                                                                             
                                                    















































































                                                                                                                                    
                                         


                  
                                               



                                                                                   


                                                                                            

                          




                                           





                                                       

                                                    

                                                           

                                                 




                                                                                              




                                                              
                              










                                                                                      
                             



                                                               

                     




                                                                                                  






































                                                                                                  
                  




                                                                                                  
                  


































                                                                                                  








                                                                                                                                      
                          











                                                                                              
                                                          


                                                              

                  

                                                                               






                                                          

                                                                           





                                                                       
                                                                                   
          





















                                                                                                                      

                         








                                                                  

                                                                                                                                                     



                                     




                                                                                        
                                                         




                                                                                                                                                      
                                  
                          
                  






                                                                       
                                                         






                                                                                                      

                                               
                          

                  




                                                                                                      



                                        

                        









                                                                                   
                                                      

                                      
 






                                                                                    



                                              


                                         
                                                       


























































                                                                                                             



                                                                      














































                                                                                                    
                              




                                                                                              
                                     



                                                                             
                            
                                                         
                                                      
                                                               

                                                    




                                                                                                         
                                                                                
















                                                                               
                       








































                                                                                                                                                                    
                         
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

// original code from athena
// SQL conversion by hack

#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>

#include "char.h"
#include "../common/strlib.h"
#include "../common/showmsg.h"
// #include "int_storage.h"
#include "inter.h"
#include "int_guild.h"
#include "mmo.h"
#include "socket.h"
#include "db.h"
#include "malloc.h"

#define GS_MEMBER_UNMODIFIED 0x00
#define GS_MEMBER_MODIFIED 0x01
#define GS_MEMBER_NEW 0x02

#define GS_POSITION_UNMODIFIED 0x00
#define GS_POSITION_MODIFIED 0x01

// LSB = 0 => Alliance, LSB = 1 => Opposition
#define GUILD_ALLIANCE_TYPE_MASK 0x01
#define GUILD_ALLIANCE_REMOVE 0x08

static char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};

#ifndef TXT_SQL_CONVERT
//Guild cache
static struct dbt *guild_db_;

struct guild_castle castles[MAX_GUILDCASTLE];

static unsigned int guild_exp[100];

int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes);
int mapif_guild_broken(int guild_id,int flag);
int guild_check_empty(struct guild *g);
int guild_calcinfo(struct guild *g);
int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len);
int mapif_guild_info(int fd,struct guild *g);
int guild_break_sub(int key,void *data,va_list ap);
int inter_guild_tosql(struct guild *g,int flag);

#define mysql_query(_x, _y)  debug_mysql_query(__FILE__, __LINE__, _x, _y)

static int guild_save(DBKey key, void *data, va_list ap) {
	struct guild *g = (struct guild*) data;
	int *last_id = va_arg(ap, int *);
	int *state = va_arg(ap, int *);
	
	if ((*state) == 0 && g->guild_id == (*last_id))
		(*state)++; //Save next guild in the list.
	else if (g->save_flag&GS_MASK && (*state) == 1) {
	   inter_guild_tosql(g, g->save_flag&GS_MASK);
		g->save_flag &= ~GS_MASK;

		//Some guild saved.
		(*last_id) = g->guild_id;
		(*state)++;
	}
	
   if(g->save_flag == GS_REMOVE) { //Nothing to save, guild is ready for removal.
		if (save_log)
			ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name);
		db_remove(guild_db_, key);
   }
	return 0;
}

static int guild_save_timer(int tid, unsigned int tick, int id, int data) {
	static int last_id = 0; //To know in which guild we were.
	int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
	if (!last_id) //Save the first guild in the list.
		state = 1;
	guild_db_->foreach(guild_db_, guild_save, &last_id, &state);
	if (state != 2) //Reached the end of the guild db without saving.
		last_id = 0; //Reset guild saved, return to beginning.

	state = guild_db_->size(guild_db_);
	if (state < 1) state = 1; //Calculate the time slot for the next save.
	add_timer(tick  + autosave_interval/state, guild_save_timer, 0, 0);
	return 0;
}

int inter_guild_removemember_tosql(int account_id, int char_id)
{
	sprintf(tmp_sql,"DELETE from `%s` where `account_id` = '%d' and `char_id` = '%d'", guild_member_db, account_id, char_id);
	if(mysql_query(&mysql_handle, tmp_sql))
	{
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
	}
	sprintf(tmp_sql,"UPDATE `%s` SET `guild_id` = '0' WHERE `char_id` = '%d'", char_db, char_id);
	if(mysql_query(&mysql_handle, tmp_sql))
	{
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
	}
	return 0;
}
#endif //TXT_SQL_CONVERT
// Save guild into sql
int inter_guild_tosql(struct guild *g,int flag)
{
	// Table guild (GS_BASIC_MASK)
	// GS_EMBLEM `emblem_len`,`emblem_id`,`emblem_data`
	// GS_CONNECT `connect_member`,`average_lv`
	// GS_MES `mes1`,`mes2`
	// GS_LEVEL `guild_lv`,`max_member`,`exp`,`next_exp`,`skill_point`
	// GS_BASIC `name`,`master`,`char_id`

	// GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name`)
	// GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`)
	// GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`)
	// GS_EXPULSION `guild_expulsion` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`)
	// GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`) 

	// temporary storage for str convertion. They must be twice the size of the
	// original string to ensure no overflows will occur. [Skotlex]
	char t_name[NAME_LENGTH*2],
		t_master[NAME_LENGTH*2],
		t_mes1[120],
		t_mes2[240],
		t_member[NAME_LENGTH*2],
		t_position[NAME_LENGTH*2],
		t_alliance[NAME_LENGTH*2],
		t_ename[NAME_LENGTH*2],
		t_emes[80],
		t_info[240];
	char emblem_data[4096];
	char new_guild = 0;
	int i=0, sql_index;

	if (g->guild_id<=0 && g->guild_id != -1) return 0;
	
#ifdef NOISY
	ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).",g->guild_id, flag);
#endif

	jstrescapecpy(t_name, g->name);
	
	t_info[0]='\0';

#ifndef TXT_SQL_CONVERT
	// Insert a new guild the guild
	if (flag&GS_BASIC && g->guild_id == -1)
	{
		strcat(t_info, " guild_create");

		// Create a new guild
		sprintf(tmp_sql,"INSERT INTO `%s` "
			"(`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) "
			"VALUES ('%s', '%s', '%d', '%d', '%d', '%d')",
			guild_db,t_name,jstrescapecpy(t_master,g->master),g->guild_lv,g->max_member,g->average_lv,g->member[0].char_id);
		if(mysql_query(&mysql_handle, tmp_sql) )
		{
			ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
			ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
			if (g->guild_id == -1)
				return 0; //Failed to create guild!
		} 
		else
		{ 
			//New guild, catch id
			if(mysql_field_count(&mysql_handle) == 0 &&	mysql_insert_id(&mysql_handle) != 0)
			{
				g->guild_id = (int)mysql_insert_id(&mysql_handle);
				new_guild = 1;
			}
			else
				return 0; //Failed to get ID??
		}
	}
#else
	// Insert a new guild the guild
	if (flag&GS_BASIC)
	{
		strcat(t_info, " guild_create");
		// Since the PK is guild id + master id, a replace will not be enough if we are overwriting data, we need to wipe the previous guild.
		sprintf(tmp_sql,"DELETE FROM `%s` where `guild_id` = '%d'", guild_db,g->guild_id);
		if(mysql_query(&mysql_handle, tmp_sql) )
		{
			ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
			ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		}
		// Create a new guild
		sprintf(tmp_sql,"REPLACE INTO `%s` "
			"(`guild_id`,`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) "
			"VALUES ('%d', '%s', '%s', '%d', '%d', '%d', '%d')",
			guild_db,g->guild_id,t_name,jstrescapecpy(t_master,g->master),g->guild_lv,g->max_member,g->average_lv,g->member[0].char_id);
		if(mysql_query(&mysql_handle, tmp_sql) )
		{
			ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
			ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
			return 0; //Failed to create guild.
		}
	}
#endif //TXT_SQL_CONVERT
	// If we need an update on an existing guild or more update on the new guild
	if (((flag & GS_BASIC_MASK) && !new_guild) || ((flag & (GS_BASIC_MASK & ~GS_BASIC)) && new_guild))
	{
		sql_index = sprintf(tmp_sql,"UPDATE `%s` SET ", guild_db);

		if (flag & GS_EMBLEM)
		{
			char * pData = emblem_data;
			strcat(t_info, " emblem");
			// Convert emblem_data to hex
			for(i=0; i<g->emblem_len; i++){
				*pData++ = dataToHex[(g->emblem_data[i] >> 4) & 0x0F];
				*pData++ = dataToHex[g->emblem_data[i] & 0x0F];
			}
			*pData = 0;
			sql_index += sprintf(tmp_sql + sql_index,"`emblem_len`=%d,`emblem_id`=%d,`emblem_data`='%s',",g->emblem_len,g->emblem_id,emblem_data);
		}
		if (flag & GS_BASIC) 
		{
			strcat(t_info, " basic");
			sql_index += sprintf(tmp_sql + sql_index,"`name`='%s', `master`='%s', `char_id`=%d,",t_name,jstrescapecpy(t_master,g->master),g->member[0].char_id);
		}
		if (flag & GS_CONNECT)
		{
			strcat(t_info, " connect");
			sql_index += sprintf(tmp_sql + sql_index,"`connect_member`=%d,`average_lv`=%d,",g->connect_member, g->average_lv);
		}
		if (flag & GS_MES)
		{
			strcat(t_info, " mes");
			sql_index += sprintf(tmp_sql + sql_index,"`mes1`='%s',`mes2`='%s',",jstrescapecpy(t_mes1,g->mes1),jstrescapecpy(t_mes2,g->mes2));
		}
		if (flag & GS_LEVEL)
		{
			strcat(t_info, " level");
			sql_index += sprintf(tmp_sql + sql_index,"`guild_lv`=%d,`skill_point`=%d,`exp`=%u,`next_exp`=%u,`max_member`=%d,",g->guild_lv, g->skill_point, g->exp, g->next_exp, g->max_member);
		}
		sprintf(tmp_sql + sql_index -1," WHERE `guild_id`=%d", g->guild_id);
		if(mysql_query(&mysql_handle, tmp_sql))
		{
			ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
			ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		}
	}

	if (flag&GS_MEMBER)
	{
		struct guild_member *m;
		strcat(t_info, " members");
		// Update only needed players
		for(i=0;i<g->max_member;i++){
			m = &g->member[i];
#ifndef TXT_SQL_CONVERT
			if (!m->modified)
				continue;
#endif
			if(m->account_id) {
				//Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO
				sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) "
					"VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%u','%d','%d','%d','%s')",
				       guild_member_db, g->guild_id, m->account_id,m->char_id,
				       m->hair,m->hair_color,m->gender,
				       m->class_,m->lv,m->exp,m->exp_payper,m->online,m->position,
				       jstrescapecpy(t_member,m->name));
				if(mysql_query(&mysql_handle, tmp_sql))
				{
					ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
					ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
				}
				if (m->modified & GS_MEMBER_NEW)
				{
					sprintf(tmp_sql,"UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'",
						char_db, g->guild_id, m->char_id);
					if(mysql_query(&mysql_handle, tmp_sql))
					{
						ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
						ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
					}
				}
				m->modified = GS_MEMBER_UNMODIFIED;
			}
		}
	}

	if (flag&GS_POSITION){
		strcat(t_info, " positions");
		//printf("- Insert guild %d to guild_position\n",g->guild_id);
		for(i=0;i<MAX_GUILDPOSITION;i++){
			struct guild_position *p = &g->position[i];
#ifndef TXT_SQL_CONVERT
			if (!p->modified)
				continue;
#endif
			sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d', '%s','%d','%d')",
				guild_position_db, g->guild_id, i, jstrescapecpy(t_position,p->name),p->mode,p->exp_mode);
			//printf(" %s\n",tmp_sql);
			if(mysql_query(&mysql_handle, tmp_sql) ) {
				ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
				ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
			}
			p->modified = GS_POSITION_UNMODIFIED;
		}
	}

	if (flag&GS_ALLIANCE)
	{
		// Delete current alliances 
		// NOTE: no need to do it on both sides since both guilds in memory had 
		// their info changed, not to mention this would also mess up oppositions!
		// [Skotlex]
//		sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'",guild_alliance_db, g->guild_id,g->guild_id);
		sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_alliance_db, g->guild_id);
		if(mysql_query(&mysql_handle, tmp_sql) )
		{
			ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
			ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		}
		else
		{
			//printf("- Insert guild %d to guild_alliance\n",g->guild_id);
			for(i=0;i<MAX_GUILDALLIANCE;i++)
			{
				struct guild_alliance *a=&g->alliance[i];
				if(a->guild_id>0)
				{
					sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) "
						"VALUES ('%d','%d','%d','%s')",
						guild_alliance_db, g->guild_id,a->opposition,a->guild_id,jstrescapecpy(t_alliance,a->name));
					//printf(" %s\n",tmp_sql);
					if(mysql_query(&mysql_handle, tmp_sql) )
					{
						ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
						ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
					}
				}
			}
		}
	}

	if (flag&GS_EXPULSION){
		strcat(t_info, " expulsions");
		//printf("- Insert guild %d to guild_expulsion\n",g->guild_id);
		for(i=0;i<MAX_GUILDEXPULSION;i++){
			struct guild_expulsion *e=&g->expulsion[i];
			if(e->account_id>0){
				sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`) "
					"VALUES ('%d','%s','%s','%s','%d','%d','%d','%d')",
					guild_expulsion_db, g->guild_id,
					jstrescapecpy(t_ename,e->name),jstrescapecpy(t_emes,e->mes),e->acc,e->account_id,e->rsv1,e->rsv2,e->rsv3 );
				//printf(" %s\n",tmp_sql);
				if(mysql_query(&mysql_handle, tmp_sql) ) {
					ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
					ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
				}
			}
		}
	}

	if (flag&GS_SKILL){
		strcat(t_info, " skills");
		//printf("- Insert guild %d to guild_skill\n",g->guild_id);
		for(i=0;i<MAX_GUILDSKILL;i++){
			if (g->skill[i].id>0 && g->skill[i].lv>0){
				sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')",
					guild_skill_db, g->guild_id,g->skill[i].id,g->skill[i].lv);
				//printf("%s\n",tmp_sql);
				if(mysql_query(&mysql_handle, tmp_sql) ) {
					ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
					ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
				}
			}
		}
	}

	if (save_log)
		ShowInfo("Saved guild (%d - %s):%s\n",g->guild_id,g->name,t_info);
	return 1;
}
#ifndef TXT_SQL_CONVERT
// Read guild from sql
struct guild * inter_guild_fromsql(int guild_id)
{
	int i;
	char * pstr, * pEmblemData;
	struct guild *g;

	if (guild_id<=0) return NULL;

	g = idb_get(guild_db_,guild_id);
	if (g) return g;

	g = (struct guild*)aCalloc(sizeof(struct guild), 1);

#ifdef NOISY
	ShowInfo("Guild load request (%d)...\n", guild_id);
#endif
	
	sprintf(tmp_sql,"SELECT `name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data` "
		"FROM `%s` WHERE `guild_id`='%d'",guild_db, guild_id);
	//printf("  %s\n",tmp_sql);
	if(mysql_query(&mysql_handle, tmp_sql) ) {
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		aFree(g);
		return NULL;
	}

	sql_res = mysql_store_result(&mysql_handle) ;
	if (sql_res==NULL || mysql_num_rows(sql_res)<1) {
		//Guild does not exists.
		if (sql_res) mysql_free_result(sql_res);
		aFree(g);
		return NULL;
	}
	
	sql_row = mysql_fetch_row(sql_res);
	if (sql_row==NULL) {
		mysql_free_result(sql_res);
		aFree(g);
		return NULL;
	}

	g->guild_id=guild_id;
	strncpy(g->name,sql_row[0],NAME_LENGTH-1);
	strncpy(g->master,sql_row[1],NAME_LENGTH-1);
	g->guild_lv=atoi(sql_row[2]);
	g->connect_member=atoi(sql_row[3]);
	g->max_member = atoi(sql_row[4]);
	if (g->max_member > MAX_GUILD)
	{	// Fix reduction of MAX_GUILD [PoW]
		ShowWarning("Guild %d:%s specifies higher capacity (%d) than MAX_GUILD (%d)\n", guild_id, g->name, g->max_member, MAX_GUILD);
		g->max_member = MAX_GUILD;
	}
	g->average_lv=atoi(sql_row[5]);
	g->exp=(unsigned int)atof(sql_row[6]);
	g->next_exp=(unsigned int)atof(sql_row[7]);
	g->skill_point=atoi(sql_row[8]);
	//There shouldn't be a need to copy the very last char, as it's the \0 [Skotlex]
	strncpy(g->mes1,sql_row[9],59);
	strncpy(g->mes2,sql_row[10],119);
	g->emblem_len=atoi(sql_row[11]);
	g->emblem_id=atoi(sql_row[12]);
	for(i=0,pstr=sql_row[13],pEmblemData=g->emblem_data; i < g->emblem_len; i++,pstr+=2){
		int c1=pstr[0],c2=pstr[1],x1=0,x2=0;
		if(c1>='0' && c1<='9')
			x1=c1-'0';
		else if(c1>='a' && c1<='f')
			x1=c1-'a'+10;
		else if(c1>='A' && c1<='F')
			x1=c1-'A'+10;
		if(c2>='0' && c2<='9')
			x2=c2-'0';
		else if(c2>='a' && c2<='f')
			x2=c2-'a'+10;
		else if(c2>='A' && c2<='F')
			x2=c2-'A'+10;
		*pEmblemData++=(x1<<4)|x2;
	}
	mysql_free_result(sql_res);

	//printf("- Read guild_member %d from sql \n",guild_id);
	sprintf(tmp_sql,"SELECT `guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name` "
		"FROM `%s` WHERE `guild_id`='%d'  ORDER BY `position`", guild_member_db, guild_id);
	//printf("  %s\n",tmp_sql);
	if(mysql_query(&mysql_handle, tmp_sql) ) {
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		aFree(g);
		return NULL;
	}
	sql_res = mysql_store_result(&mysql_handle) ;
	if (sql_res) {
		for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<g->max_member);i++){
			struct guild_member *m = &g->member[i];
			m->account_id=atoi(sql_row[1]);
			m->char_id=atoi(sql_row[2]);
			m->hair=atoi(sql_row[3]);
			m->hair_color=atoi(sql_row[4]);
			m->gender=atoi(sql_row[5]);
			m->class_=atoi(sql_row[6]);
			m->lv=atoi(sql_row[7]);
			m->exp=strtoul(sql_row[8],NULL,10);
			m->exp_payper=atoi(sql_row[9]);
			m->online=atoi(sql_row[10]);
			m->position = atoi(sql_row[11]);
			if (m->position >= MAX_GUILDPOSITION) // Fix reduction of MAX_GUILDPOSITION [PoW]
				m->position = MAX_GUILDPOSITION - 1;

			strncpy(m->name,sql_row[14],NAME_LENGTH-1);
			m->modified = GS_MEMBER_UNMODIFIED;
		}
		mysql_free_result(sql_res);
	}

	//printf("- Read guild_position %d from sql \n",guild_id);
	sprintf(tmp_sql,"SELECT `guild_id`,`position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'",guild_position_db, guild_id);
	//printf("  %s\n",tmp_sql);
	if(mysql_query(&mysql_handle, tmp_sql) ) {
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		aFree(g);
		return NULL;
	}
	sql_res = mysql_store_result(&mysql_handle) ;
	if (sql_res) {
		for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<MAX_GUILDPOSITION);i++){
			int position = atoi(sql_row[1]);
			struct guild_position *p = &g->position[position];
			strncpy(p->name,sql_row[2],NAME_LENGTH-1);
			p->mode=atoi(sql_row[3]);
			p->exp_mode=atoi(sql_row[4]);
			p->modified = GS_POSITION_UNMODIFIED;
		}
		mysql_free_result(sql_res);
	}

	//printf("- Read guild_alliance %d from sql \n",guild_id);
	sprintf(tmp_sql,"SELECT `guild_id`,`opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'",guild_alliance_db, guild_id);
	if(mysql_query(&mysql_handle, tmp_sql) ) {
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		aFree(g);
		return NULL;
	}
	sql_res = mysql_store_result(&mysql_handle) ;
	if (sql_res) {
		for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<MAX_GUILDALLIANCE);i++){
			struct guild_alliance *a = &g->alliance[i];
			a->opposition=atoi(sql_row[1]);
			a->guild_id=atoi(sql_row[2]);
			strncpy(a->name,sql_row[3],NAME_LENGTH-1);
		}
		mysql_free_result(sql_res);
	}

	//printf("- Read guild_expulsion %d from sql \n",guild_id);
	sprintf(tmp_sql,"SELECT `guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3` FROM `%s` WHERE `guild_id`='%d'",guild_expulsion_db, guild_id);
	if(mysql_query(&mysql_handle, tmp_sql) ) {
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		aFree(g);
		return NULL;
	}
	sql_res = mysql_store_result(&mysql_handle) ;
	if (sql_res) {
		for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<MAX_GUILDEXPULSION);i++){
			struct guild_expulsion *e = &g->expulsion[i];

			strncpy(e->name,sql_row[1],NAME_LENGTH-1);
			//No need to copy char 40, the null terminator. [Skotlex]
			strncpy(e->mes,sql_row[2],39);
			strncpy(e->acc,sql_row[3],39);
			e->account_id=atoi(sql_row[4]);
			e->rsv1=atoi(sql_row[5]);
			e->rsv2=atoi(sql_row[6]);
			e->rsv3=atoi(sql_row[7]);
		}
		mysql_free_result(sql_res);
	}

	//printf("- Read guild_skill %d from sql \n",guild_id);
	sprintf(tmp_sql,"SELECT `guild_id`,`id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`",guild_skill_db, guild_id);
	if(mysql_query(&mysql_handle, tmp_sql) ) {
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		aFree(g);
		return NULL;
	}
	
	for(i = 0; i < MAX_GUILDSKILL; i++)
	{	//Skill IDs must always be initialized. [Skotlex]
		g->skill[i].id = i + GD_SKILLBASE;
	}

	sql_res = mysql_store_result(&mysql_handle) ;
	if (sql_res) {
		while ((sql_row = mysql_fetch_row(sql_res))){
			int id = atoi(sql_row[1])-GD_SKILLBASE;
			if (id >= 0 && id < MAX_GUILDSKILL)
			//I know this seems ridiculous, but the skills HAVE to be placed on their 'correct' array slot or things break x.x [Skotlex]
				g->skill[id].lv=atoi(sql_row[2]);
		}
		mysql_free_result(sql_res);
	}

	idb_put(guild_db_, guild_id, g); //Add to cache
	g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long.
	
	if (save_log)
		ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->name);

	return g;
}

#endif //TXT_SQL_CONVERT
int inter_guildcastle_tosql(struct guild_castle *gc){
	// `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)

	if (gc==NULL) return 0;
	#ifdef GUILD_DEBUG
ShowDebug("Save guild_castle (%d)\n", gc->castle_id);
	#endif

//	sql_query("DELETE FROM `%s` WHERE `castle_id`='%d'",guild_castle_db, gc->castle_id);

	sprintf(tmp_sql,"REPLACE INTO `%s` "
		"(`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`,"
		"`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
		"`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`)"
		"VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d')",
		guild_castle_db, gc->castle_id, gc->guild_id,  gc->economy, gc->defense, gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime,
		gc->createTime, gc->visibleC,
		gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible, gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible,
		gc->guardian[0].hp, gc->guardian[1].hp, gc->guardian[2].hp, gc->guardian[3].hp, gc->guardian[4].hp, gc->guardian[5].hp, gc->guardian[6].hp, gc->guardian[7].hp);

	if(mysql_query(&mysql_handle, tmp_sql) ) {
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
	}

#ifndef TXT_SQL_CONVERT
	memcpy(&castles[gc->castle_id],gc,sizeof(struct guild_castle));
#endif //TXT_SQL_CONVERT
	return 0;
}
#ifndef TXT_SQL_CONVERT

// Read guild_castle from sql
int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc)
{
	static int castles_init=0;
	if (gc==NULL) return 0;
	if (castle_id==-1) return 0;

	if(!castles_init)
	{
		int i;
		for(i=0;i<MAX_GUILDCASTLE;i++)
			castles[i].castle_id=-1;
		castles_init = 1;
	}

	if(castles[castle_id].castle_id == castle_id)
	{
		memcpy(gc,&castles[castle_id],sizeof(struct guild_castle));
		return 1;
	}

	memset(gc,0,sizeof(struct guild_castle));
	sprintf(tmp_sql,"SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, "
		"`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
		"`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`"
        	" FROM `%s` WHERE `castle_id`='%d'",guild_castle_db, castle_id);
	if(mysql_query(&mysql_handle, tmp_sql) ) {
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		return 0;
	}
	// ARU: This needs to be set even if there are no SQL results
	gc->castle_id=castle_id;
	sql_res = mysql_store_result(&mysql_handle) ;
	if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
		sql_row = mysql_fetch_row(sql_res);
		if (sql_row==NULL){
			mysql_free_result(sql_res);
			return 1; //Assume empty castle.
		}
		gc->guild_id =  atoi (sql_row[1]);
		gc->economy = atoi (sql_row[2]);
		gc->defense = atoi (sql_row[3]);
		gc->triggerE = atoi (sql_row[4]);
		gc->triggerD = atoi (sql_row[5]);
		gc->nextTime = atoi (sql_row[6]);
		gc->payTime = atoi (sql_row[7]);
		gc->createTime = atoi (sql_row[8]);
		gc->visibleC = atoi (sql_row[9]);
		gc->guardian[0].visible = atoi (sql_row[10]);
		gc->guardian[1].visible = atoi (sql_row[11]);
		gc->guardian[2].visible = atoi (sql_row[12]);
		gc->guardian[3].visible = atoi (sql_row[13]);
		gc->guardian[4].visible = atoi (sql_row[14]);
		gc->guardian[5].visible = atoi (sql_row[15]);
		gc->guardian[6].visible = atoi (sql_row[16]);
		gc->guardian[7].visible = atoi (sql_row[17]);
		gc->guardian[0].hp = atoi (sql_row[18]);
		gc->guardian[1].hp = atoi (sql_row[19]);
		gc->guardian[2].hp = atoi (sql_row[20]);
		gc->guardian[3].hp = atoi (sql_row[21]);
		gc->guardian[4].hp = atoi (sql_row[22]);
		gc->guardian[5].hp = atoi (sql_row[23]);
		gc->guardian[6].hp = atoi (sql_row[24]);
		gc->guardian[7].hp = atoi (sql_row[25]);
	
		if (save_log)
			ShowInfo("Loaded Castle %d (guild %d)\n",castle_id,gc->guild_id);

	}
	mysql_free_result(sql_res) ; //resource free

	memcpy(&castles[castle_id],gc,sizeof(struct guild_castle));

	return 1;
}


// Read exp_guild.txt
int inter_guild_ReadEXP(void)
{
	int i;
	FILE *fp;
	char line[1024];
	for (i=0;i<100;i++) guild_exp[i]=0;

	sprintf(line, "%s/exp_guild.txt", db_path);
	fp=fopen(line,"r");
	if(fp==NULL){
		ShowError("can't read %s\n", line);
		return 1;
	}
	i=0;
	while(fgets(line,256,fp) && i<100){
		if(line[0]=='/' && line[1]=='/')
			continue;
		guild_exp[i]=(unsigned int)atof(line);
		i++;
	}
	fclose(fp);

	return 0;
}


int inter_guild_CharOnline(int char_id, int guild_id) {
   
   struct guild *g;
   int i;
   
	if (guild_id == -1) {
		//Get guild_id from the database
		sprintf (tmp_sql , "SELECT guild_id FROM `%s` WHERE char_id='%d'",char_db,char_id);
		if(mysql_query(&mysql_handle, tmp_sql) ) {
			ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
			ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
			return 0;
		}

		sql_res = mysql_store_result(&mysql_handle) ;
		if(sql_res == NULL)
			return 0; //Eh? No guild?
		
		sql_row = mysql_fetch_row(sql_res);
		guild_id = sql_row?atoi(sql_row[0]):0;
		mysql_free_result(sql_res);
	}
	if (guild_id == 0)
		return 0; //No guild...
	
	g = inter_guild_fromsql(guild_id);
	if(!g) {
		ShowError("Character %d's guild %d not found!\n", char_id, guild_id);
		return 0;
	}

	//Member has logged in before saving, tell saver not to delete
	if(g->save_flag & GS_REMOVE)
		g->save_flag &= ~GS_REMOVE;

	//Set member online
	for(i=0; i<g->max_member; i++) {
		if (g->member[i].char_id == char_id) {
			g->member[i].online = 1;
			g->member[i].modified = GS_MEMBER_MODIFIED;
			break;
		}
	}
	return 1;
}

int inter_guild_CharOffline(int char_id, int guild_id) {
	struct guild *g=NULL;
	int online_count=0, i;

	if (guild_id == -1) {
		//Get guild_id from the database
		sprintf (tmp_sql , "SELECT guild_id FROM `%s` WHERE char_id='%d'",char_db,char_id);
		if(mysql_query(&mysql_handle, tmp_sql) ) {
			ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
			ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
			return 0;
		}

		sql_res = mysql_store_result(&mysql_handle) ;
		if(sql_res == NULL)
			return 0; //Eh? No guild?
		
		sql_row = mysql_fetch_row(sql_res);
		guild_id = sql_row?atoi(sql_row[0]):0;
		mysql_free_result(sql_res);
	}
	if (guild_id == 0)
		return 0; //No guild...
	
	//Character has a guild, set character offline and check if they were the only member online
	g = inter_guild_fromsql(guild_id);
	if (g == NULL) //Guild not found?
		return 0;

	//Set member offline
	for(i=0; i<g->max_member; i++) {
		if(g->member[i].char_id == char_id)
		{
			g->member[i].online = 0;
			g->member[i].modified = GS_MEMBER_MODIFIED;
		}
		if(g->member[i].online && !online_count)
			online_count++;
	}

	// Remove guild from memory if no players online
	if(online_count == 0)
		g->save_flag |= GS_REMOVE;

	return 1;
}

// Initialize guild sql
int inter_guild_sql_init(void)
{
	//Initialize the guild cache
   guild_db_= db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));

   //Read exp file
	inter_guild_ReadEXP();
   
	add_timer_func_list(guild_save_timer, "guild_save_timer");
	add_timer(gettick() + 10000, guild_save_timer, 0, 0);
	return 0;
}

static int guild_db_final(DBKey key, void *data, va_list ap)
{
	struct guild *g = (struct guild*)data;
	if (g->save_flag&GS_MASK) {
	   inter_guild_tosql(g, g->save_flag&GS_MASK);
		return 1;
	}
	return 0;
}

void inter_guild_sql_final(void)
{
	guild_db_->destroy(guild_db_, guild_db_final);
	return;
}

// Get guild_id by its name. Returns 0 if not found, -1 on error.
int search_guildname(char *str)
{
	int guild_id;
	char t_name[NAME_LENGTH*2];
	
	jstrescapecpy(t_name, str);
	//Lookup guilds with the same name
	sprintf (tmp_sql , "SELECT guild_id FROM `%s` WHERE name='%s'", guild_db, t_name);
	if(mysql_query(&mysql_handle, tmp_sql) ) {
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		return -1;
	}

	sql_res = mysql_store_result(&mysql_handle) ;
	if(sql_res)
		sql_row = mysql_fetch_row(sql_res);
	
	guild_id = (sql_row&&sql_res&&sql_row[0])?atoi(sql_row[0]):0;
	mysql_free_result(sql_res);
	return guild_id;
}

// Check if guild is empty
int guild_check_empty(struct guild *g)
{
	int i;
	for(i=0;i<g->max_member;i++){
		if(g->member[i].account_id>0){
			return 0;
		}
	}
	//Let the calling function handle the guild removal in case they need
	//to do something else with it before freeing the data. [Skotlex]
	return 1;
}

unsigned int guild_nextexp(int level)
{
	if (level == 0)
		return 1;
	if (level < 100 && level > 0) // Change by hack
		return guild_exp[level-1];

	return 0;
}

int guild_checkskill(struct guild *g,int id) {

	int idx = id - GD_SKILLBASE;

	if(idx < 0 || idx >= MAX_GUILDSKILL)
		return 0;

	return g->skill[idx].lv;
}

int guild_calcinfo(struct guild *g)
{
	int i,c;
	unsigned int nextexp;
	struct guild before = *g; // Save guild current values

	if(g->guild_lv<=0)
		g->guild_lv = 1;
	nextexp = guild_nextexp(g->guild_lv);

	// Consume guild exp and increase guild level
	while(g->exp >= nextexp && nextexp > 0){	//fixed guild exp overflow [Kevin]
		g->exp-=nextexp;
		g->guild_lv++;
		g->skill_point++;
		nextexp = guild_nextexp(g->guild_lv);
	}

	// Save next exp step
	g->next_exp = nextexp;

	// Set the max number of members, Guild Extention skill - currently adds 6 to max per skill lv.
	g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; 
	if(g->max_member > MAX_GUILD)
	{	
		ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD);
		g->max_member = MAX_GUILD;
	}
	
	// Compute the guild average level level
	g->average_lv=0;
	g->connect_member=0;
	for(i=c=0;i<g->max_member;i++)
	{
		if(g->member[i].account_id>0)
		{
			if (g->member[i].lv >= 0)
			{
				g->average_lv+=g->member[i].lv;
				c++;
			}
			else
			{
				ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv);
			}

			if(g->member[i].online)
				g->connect_member++;
		}
	}
	if(c)
		g->average_lv /= c;

	// Check if guild stats has change
	if(g->max_member != before.max_member || g->guild_lv != before.guild_lv || g->skill_point != before.skill_point	)
	{
		g->save_flag |= GS_LEVEL;
		mapif_guild_info(-1,g);
		return 1;
	}

	return 0;
}

//-------------------------------------------------------------------
// Packet sent to map server

int mapif_guild_created(int fd,int account_id,struct guild *g)
{
	WFIFOHEAD(fd, 10);
	WFIFOW(fd,0)=0x3830;
	WFIFOL(fd,2)=account_id;
	if(g != NULL)
	{
		WFIFOL(fd,6)=g->guild_id;
		ShowInfo("int_guild: Guild created (%d - %s)\n",g->guild_id,g->name);
	} else
		WFIFOL(fd,6)=0;

	WFIFOSET(fd,10);
	return 0;
}
// Guild not found
int mapif_guild_noinfo(int fd,int guild_id)
{
	unsigned char buf[12];
	WBUFW(buf,0)=0x3831;
	WBUFW(buf,2)=8;
	WBUFL(buf,4)=guild_id;
	ShowWarning("int_guild: info not found %d\n",guild_id);
	if(fd<0)
		mapif_sendall(buf,8);
	else
		mapif_send(fd,buf,8);
	return 0;
}

// Send guild info
int mapif_guild_info(int fd,struct guild *g)
{
	unsigned char buf[8+sizeof(struct guild)];
	WBUFW(buf,0)=0x3831;
	WBUFW(buf,2)=4+sizeof(struct guild);
	memcpy(buf+4,g,sizeof(struct guild));
	if(fd<0)
		mapif_sendall(buf,WBUFW(buf,2));
	else
		mapif_send(fd,buf,WBUFW(buf,2));
	return 0;
}

// ACK member add
int mapif_guild_memberadded(int fd,int guild_id,int account_id,int char_id,int flag)
{
	WFIFOHEAD(fd, 15);
	WFIFOW(fd,0)=0x3832;
	WFIFOL(fd,2)=guild_id;
	WFIFOL(fd,6)=account_id;
	WFIFOL(fd,10)=char_id;
	WFIFOB(fd,14)=flag;
	WFIFOSET(fd,15);
	return 0;
}

// ACK member leave
int mapif_guild_leaved(int guild_id,int account_id,int char_id,int flag, const char *name, const char *mes)
{
	unsigned char buf[55+NAME_LENGTH];
	WBUFW(buf, 0)=0x3834;
	WBUFL(buf, 2)=guild_id;
	WBUFL(buf, 6)=account_id;
	WBUFL(buf,10)=char_id;
	WBUFB(buf,14)=flag;
	memcpy(WBUFP(buf,15),mes,40);
	memcpy(WBUFP(buf,55),name,NAME_LENGTH);
	mapif_sendall(buf,55+NAME_LENGTH);
	ShowInfo("int_guild: guild leaved (%d - %d: %s - %s)\n",guild_id,account_id,name,mes);
	return 0;
}

// Send short member's info
int mapif_guild_memberinfoshort(struct guild *g,int idx)
{
	unsigned char buf[19];
	WBUFW(buf, 0)=0x3835;
	WBUFL(buf, 2)=g->guild_id;
	WBUFL(buf, 6)=g->member[idx].account_id;
	WBUFL(buf,10)=g->member[idx].char_id;
	WBUFB(buf,14)=(unsigned char)g->member[idx].online;
	WBUFW(buf,15)=g->member[idx].lv;
	WBUFW(buf,17)=g->member[idx].class_;
	mapif_sendall(buf,19);
	return 0;
}

// Send guild broken
int mapif_guild_broken(int guild_id,int flag)
{
	unsigned char buf[7];
	WBUFW(buf,0)=0x3836;
	WBUFL(buf,2)=guild_id;
	WBUFB(buf,6)=flag;
	mapif_sendall(buf,7);
	ShowInfo("int_guild: Guild broken (%d)\n",guild_id);
	return 0;
}

// Send guild message
int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd)
{
	unsigned char buf[512];
	if (len > 500)
		len = 500;
	WBUFW(buf,0)=0x3837;
	WBUFW(buf,2)=len+12;
	WBUFL(buf,4)=guild_id;
	WBUFL(buf,8)=account_id;
	memcpy(WBUFP(buf,12),mes,len);
	mapif_sendallwos(sfd, buf,len+12);
	return 0;
}

// Send basic info
int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len)
{
	unsigned char buf[2048];
	if (len > 2038)
		len = 2038;
	WBUFW(buf, 0)=0x3839;
	WBUFW(buf, 2)=len+10;
	WBUFL(buf, 4)=guild_id;
	WBUFW(buf, 8)=type;
	memcpy(WBUFP(buf,10),data,len);
	mapif_sendall(buf,len+10);
	return 0;
}

// Send member info
int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id, int type,const void *data,int len)
{
	unsigned char buf[2048];
	if (len > 2030)
		len = 2030;
	WBUFW(buf, 0)=0x383a;
	WBUFW(buf, 2)=len+18;
	WBUFL(buf, 4)=guild_id;
	WBUFL(buf, 8)=account_id;
	WBUFL(buf,12)=char_id;
	WBUFW(buf,16)=type;
	memcpy(WBUFP(buf,18),data,len);
	mapif_sendall(buf,len+18);
	return 0;
}

// ACK guild skill up
int mapif_guild_skillupack(int guild_id,int skill_num,int account_id)
{
	unsigned char buf[14];
	WBUFW(buf, 0)=0x383c;
	WBUFL(buf, 2)=guild_id;
	WBUFL(buf, 6)=skill_num;
	WBUFL(buf,10)=account_id;
	mapif_sendall(buf,14);
	return 0;
}

// ACK guild alliance
int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,
	int flag,const char *name1,const char *name2)
{
	unsigned char buf[19+2*NAME_LENGTH];
	WBUFW(buf, 0)=0x383d;
	WBUFL(buf, 2)=guild_id1;
	WBUFL(buf, 6)=guild_id2;
	WBUFL(buf,10)=account_id1;
	WBUFL(buf,14)=account_id2;
	WBUFB(buf,18)=flag;
	memcpy(WBUFP(buf,19),name1,NAME_LENGTH);
	memcpy(WBUFP(buf,19+NAME_LENGTH),name2,NAME_LENGTH);
	mapif_sendall(buf,19+2*NAME_LENGTH);
	return 0;
}

// Send a guild position desc
int mapif_guild_position(struct guild *g,int idx)
{
	unsigned char buf[12 + sizeof(struct guild_position)];
	WBUFW(buf,0)=0x383b;
	WBUFW(buf,2)=sizeof(struct guild_position)+12;
	WBUFL(buf,4)=g->guild_id;
	WBUFL(buf,8)=idx;
	memcpy(WBUFP(buf,12),&g->position[idx],sizeof(struct guild_position));
	mapif_sendall(buf,WBUFW(buf,2));
	return 0;
}

// Send the guild notice
int mapif_guild_notice(struct guild *g)
{
	unsigned char buf[256];
	WBUFW(buf,0)=0x383e;
	WBUFL(buf,2)=g->guild_id;
	memcpy(WBUFP(buf,6),g->mes1,60);
	memcpy(WBUFP(buf,66),g->mes2,120);
	mapif_sendall(buf,186);
	return 0;
}

// Send emblem data
int mapif_guild_emblem(struct guild *g)
{
	unsigned char buf[12 + sizeof(g->emblem_data)];
	WBUFW(buf,0)=0x383f;
	WBUFW(buf,2)=g->emblem_len+12;
	WBUFL(buf,4)=g->guild_id;
	WBUFL(buf,8)=g->emblem_id;
	memcpy(WBUFP(buf,12),g->emblem_data,g->emblem_len);
	mapif_sendall(buf,WBUFW(buf,2));
	return 0;
}

int mapif_guild_master_changed(struct guild *g, int position)
{
	unsigned char buf[10];
	WBUFW(buf,0)=0x3843;
	WBUFL(buf,2)=g->guild_id;
	WBUFL(buf,6)=position;
	mapif_sendall(buf,10);
	return 0;
}

int mapif_guild_castle_dataload(int castle_id,int index,int value)      // <Agit>
{
	unsigned char buf[9];
	WBUFW(buf, 0)=0x3840;
	WBUFW(buf, 2)=castle_id;
	WBUFB(buf, 4)=index;
	WBUFL(buf, 5)=value;
	mapif_sendall(buf,9);
	return 0;
}

int mapif_guild_castle_datasave(int castle_id,int index,int value)      // <Agit>
{
	unsigned char buf[9];
	WBUFW(buf, 0)=0x3841;
	WBUFW(buf, 2)=castle_id;
	WBUFB(buf, 4)=index;
	WBUFL(buf, 5)=value;
	mapif_sendall(buf,9);
	return 0;
}

int mapif_guild_castle_alldataload(int fd) {
	struct guild_castle* gc = (struct guild_castle *)aMalloc(sizeof(struct guild_castle));
	int i, len = 4;
	WFIFOHEAD(fd, len + MAX_GUILDCASTLE*sizeof(struct guild_castle));
	WFIFOW(fd,0) = 0x3842;
	sprintf(tmp_sql,"SELECT * FROM `%s` ORDER BY `castle_id`", guild_castle_db);
	if(mysql_query(&mysql_handle, tmp_sql) ) {
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
	}
	sql_res = mysql_store_result(&mysql_handle);
	if (sql_res) {
		for(i = 0; ((sql_row = mysql_fetch_row(sql_res)) && i < MAX_GUILDCASTLE); i++) {
			memset(gc, 0, sizeof(struct guild_castle));
			gc->castle_id = atoi(sql_row[0]);
			gc->guild_id =  atoi(sql_row[1]);
			gc->economy = atoi(sql_row[2]);
			gc->defense = atoi(sql_row[3]);
			gc->triggerE = atoi(sql_row[4]);
			gc->triggerD = atoi(sql_row[5]);
			gc->nextTime = atoi(sql_row[6]);
			gc->payTime = atoi(sql_row[7]);
			gc->createTime = atoi(sql_row[8]);
			gc->visibleC = atoi(sql_row[9]);
			gc->guardian[0].visible = atoi(sql_row[10]);
			gc->guardian[1].visible = atoi(sql_row[11]);
			gc->guardian[2].visible = atoi(sql_row[12]);
			gc->guardian[3].visible = atoi(sql_row[13]);
			gc->guardian[4].visible = atoi(sql_row[14]);
			gc->guardian[5].visible = atoi(sql_row[15]);
			gc->guardian[6].visible = atoi(sql_row[16]);
			gc->guardian[7].visible = atoi(sql_row[17]);
			gc->guardian[0].visible = atoi(sql_row[18]);
			gc->guardian[1].visible = atoi(sql_row[19]);
			gc->guardian[2].visible = atoi(sql_row[20]);
			gc->guardian[3].visible = atoi(sql_row[21]);
			gc->guardian[4].visible = atoi(sql_row[22]);
			gc->guardian[5].visible = atoi(sql_row[23]);
			gc->guardian[6].visible = atoi(sql_row[24]);
			gc->guardian[7].visible = atoi(sql_row[25]);
			memcpy(WFIFOP(fd,len), gc, sizeof(struct guild_castle));
			len += sizeof(struct guild_castle);
		}
		mysql_free_result(sql_res);
	}
	WFIFOW(fd,2) = len;
	WFIFOSET(fd,len);
	
	aFree(gc);

	return 0;
}


//-------------------------------------------------------------------
// Packet received from map server


// �M���h�쐬�v��
int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member *master)
{
	struct guild *g;
	int i=0;
#ifdef NOISY
	ShowInfo("Creating Guild (%s)\n", name);
#endif
	if(search_guildname(name) != 0){
		ShowInfo("int_guild: guild with same name exists [%s]\n",name);
		mapif_guild_created(fd,account_id,NULL);
		return 0;
	}
	// Check Authorised letters/symbols in the name of the character
	if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised
		for (i = 0; i < NAME_LENGTH && name[i]; i++)
			if (strchr(char_name_letters, name[i]) == NULL) {
				mapif_guild_created(fd,account_id,NULL);
				return 0;
			}
	} else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden
		for (i = 0; i < NAME_LENGTH && name[i]; i++)
			if (strchr(char_name_letters, name[i]) != NULL) {
				mapif_guild_created(fd,account_id,NULL);
				return 0;
			}
	}

	g = (struct guild *)aMalloc(sizeof(struct guild));
	memset(g,0,sizeof(struct guild));

	memcpy(g->name,name,NAME_LENGTH);
	memcpy(g->master,master->name,NAME_LENGTH);
	memcpy(&g->member[0],master,sizeof(struct guild_member));
	g->member[0].modified = GS_MEMBER_MODIFIED;

	// Set default positions
	g->position[0].mode=0x11;
	strcpy(g->position[0].name,"GuildMaster");
	strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie");
	for(i=1;i<MAX_GUILDPOSITION-1;i++)
		sprintf(g->position[i].name,"Position %d",i+1);

	// Initialize guild property
	g->max_member=16;
	g->average_lv=master->lv;
	for(i=0;i<MAX_GUILDSKILL;i++)
		g->skill[i].id=i + GD_SKILLBASE;
	g->guild_id= -1; //Request to create guild.

	// Create the guild
	if (!inter_guild_tosql(g,GS_BASIC|GS_POSITION|GS_SKILL)) {
		//Failed to Create guild....
		ShowError("Failed to create Guild %s (Guild Master: %s)\n", g->name, g->master);
		mapif_guild_created(fd,account_id,NULL);
		aFree(g);
		return 0;
	}
	ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master);
	
	//Add to cache
	idb_put(guild_db_, g->guild_id, g);

	// Report to client
	mapif_guild_created(fd,account_id,g);
	mapif_guild_info(fd,g);

	if(log_inter)
		inter_log("guild %s (id=%d) created by master %s (id=%d)" RETCODE,
			name, g->guild_id, master->name, master->account_id );

	return 0;
}

// Return guild info to client
int mapif_parse_GuildInfo(int fd,int guild_id)
{
	struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is requied. [Skotlex]
	if(g)
	{
		if (!guild_calcinfo(g))
			mapif_guild_info(fd,g);
	}
	else
		mapif_guild_noinfo(fd,guild_id); // Failed to load info
	return 0;
}

// Add member to guild
int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m)
{
	struct guild * g;
	int i;

	g = inter_guild_fromsql(guild_id);
	if(g==NULL){
		// Failed to add
		mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
		return 0;
	}

	// Find an empty slot
	for(i=0;i<g->max_member;i++)
	{
		if(g->member[i].account_id==0)
		{
			memcpy(&g->member[i],m,sizeof(struct guild_member));
			g->member[i].modified = (GS_MEMBER_NEW | GS_MEMBER_MODIFIED);
			mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0);
			if (!guild_calcinfo(g)) //Send members if it was not invoked.
				mapif_guild_info(fd,g);

			g->save_flag |= GS_MEMBER;
			if (g->save_flag&GS_REMOVE)
				g->save_flag&=~GS_REMOVE;
			return 0;
		}
	}

	// Failed to add
	mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
	return 0;
}

// Delete member from guild
int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes)
{
	struct guild * g = inter_guild_fromsql(guild_id);

	if(g){
		int i;
		// Find the member
		for(i=0;i<g->max_member;i++){
			if( g->member[i].account_id==account_id && g->member[i].char_id==char_id)
			{
				if(flag)
				{	
					// Write expulsion reason
					int j;
					// Find an empty slot
					for(j=0;j<MAX_GUILDEXPULSION;j++){
						if(g->expulsion[j].account_id==0)
							break;
					}
					// Expulsion list is full, flush the oldest one
					if(j==MAX_GUILDEXPULSION){
						for(j=0;j<MAX_GUILDEXPULSION-1;j++)
							g->expulsion[j]=g->expulsion[j+1];
						j=MAX_GUILDEXPULSION-1;
					}
					// Save the expulsion
					g->expulsion[j].account_id=account_id;
					memcpy(g->expulsion[j].acc,"dummy",NAME_LENGTH-1);
					memcpy(g->expulsion[j].name,g->member[i].name,NAME_LENGTH-1);
					memcpy(g->expulsion[j].mes,mes,40);
				}

				mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes);
				inter_guild_removemember_tosql(g->member[i].account_id,g->member[i].char_id);

				memset(&g->member[i],0,sizeof(struct guild_member));

				if(!guild_check_empty(g)) {
					break;
				}
				//Guild empty? break it.	
				mapif_parse_BreakGuild(-1,guild_id); //Break the guild.
				return 0;
			}
		}
		//Update member info.
		if (!guild_calcinfo(g))
			mapif_guild_info(fd,g);
		g->save_flag |= GS_EXPULSION;
	}else{
		// Unknown guild, just update the player
		sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'",char_db, account_id,char_id);
		if(mysql_query(&mysql_handle, tmp_sql) ) {
			ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
			ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		}
		/* mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes);	*/
	}

	return 0;
}

// Change member info
int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,
	int account_id,int char_id,int online,int lv,int class_)
{
	// Could speed up by manipulating only guild_member
	struct guild * g;
	int i,alv,c;
	int prev_count;

	g = inter_guild_fromsql(guild_id);
	if(g==NULL)
		return 0;
	
	prev_count = g->connect_member;
	g->connect_member=0;

	for(i=0,alv=0,c=0;i<g->max_member;i++)
	{
		// Found the member
		if(g->member[i].account_id==account_id && g->member[i].char_id==char_id)
		{
			g->member[i].online=online;
			g->member[i].lv=lv;
			g->member[i].class_=class_;
			g->member[i].modified = GS_MEMBER_MODIFIED;
			mapif_guild_memberinfoshort(g,i);
		}
		if( g->member[i].account_id>0 )
		{
			if (g->member[i].lv > 0)
			{
				alv+=g->member[i].lv;
				c++;
			}
			else
			{
				ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv);
			}
		}
		if( g->member[i].online )
			g->connect_member++;
	}

	if (c)
	{
		alv = alv/c;
		if (g->connect_member != prev_count || g->average_lv != alv)
		{
			g->average_lv=alv;
			g->save_flag |= GS_CONNECT;
		}
		if (g->save_flag & GS_REMOVE)
			g->save_flag &= ~GS_REMOVE;
	}
	g->save_flag |= GS_MEMBER; //Update guild member data
	return 0;
}

// BreakGuild
int mapif_parse_BreakGuild(int fd,int guild_id)
{
	struct guild * g;
	
	g = inter_guild_fromsql(guild_id);
	if(g==NULL)
		return 0;

	// Delete guild from sql
	//printf("- Delete guild %d from guild\n",guild_id);
	sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_db, guild_id);
	if(mysql_query(&mysql_handle, tmp_sql) ) {
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
	}

	sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id);
	if (mysql_query(&mysql_handle, tmp_sql)) {
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
	}

	sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id);
	if (mysql_query(&mysql_handle, tmp_sql)) {
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
	}

	sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id);
	if (mysql_query(&mysql_handle, tmp_sql)) {
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
	}

	sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id);
	if (mysql_query(&mysql_handle, tmp_sql)) {
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
	}

	sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id);
	if (mysql_query(&mysql_handle, tmp_sql)) {
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
	}

	sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id);
	if (mysql_query(&mysql_handle, tmp_sql)) {
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
	}

	sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id);
	if (mysql_query(&mysql_handle, tmp_sql)) {
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
	}

	//printf("- Update guild %d of char\n",guild_id);
	sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'",char_db, guild_id);
	if(mysql_query(&mysql_handle, tmp_sql) ) {
		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
	}

	mapif_guild_broken(guild_id,0);
	
	if(log_inter)
		inter_log("guild %s (id=%d) broken" RETCODE,g->name,guild_id);
	
	//Remove the guild from memory. [Skotlex]
	idb_remove(guild_db_, guild_id);
	return 0;
}

// Forward Guild message to others map servers
int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int len)
{
	return mapif_guild_message(guild_id,account_id,mes,len, fd);
}

// Modification of the guild 
int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *data,int len)
{
	struct guild * g;
	short dw=*((short *)data);
	g = inter_guild_fromsql(guild_id);
	if(g==NULL)
		return 0;

	switch(type)
	{
		case GBI_GUILDLV:
			ShowDebug("GBI_GUILDLV\n");
			if(dw>0 && g->guild_lv+dw<=50)
			{
				g->guild_lv+=dw;
				g->skill_point+=dw;
			}
			else if(dw<0 && g->guild_lv+dw>=1)
				g->guild_lv+=dw;
			mapif_guild_info(-1,g);
			g->save_flag |= GS_LEVEL;
			return 0;
		default:
			ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n",type);
			break;
	}
	mapif_guild_basicinfochanged(guild_id,type,data,len);
	return 0;
}

// Modification of the guild 
int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,
	int type,const char *data,int len)
{
	// Could make some improvement in speed, because only change guild_member
	int i;
	struct guild * g;

	g = inter_guild_fromsql(guild_id);
	if(g==NULL)
		return 0;

	// Search the member
	for(i=0;i<g->max_member;i++)
		if(	g->member[i].account_id==account_id &&
			g->member[i].char_id==char_id )
				break;

	// Not Found
	if(i==g->max_member){
		ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in guild (%d - %s)\n",
			account_id,char_id,guild_id,g->name);
		return 0;
	}

	switch(type)
	{
		case GMI_POSITION:
		  {
			g->member[i].position=*((int *)data);
			g->member[i].modified = GS_MEMBER_MODIFIED;
			mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
			g->save_flag |= GS_MEMBER;
			break;
		  }
		case GMI_EXP:
		{	// EXP
			unsigned int exp, old_exp=g->member[i].exp;
			g->member[i].exp=*((unsigned int *)data);
			g->member[i].modified = GS_MEMBER_MODIFIED;
			if (g->member[i].exp > old_exp)
			{
				exp = g->member[i].exp - old_exp;

				// Compute gained exp
				if (guild_exp_rate != 100)
					exp = exp*guild_exp_rate/100;

				// Update guild exp
				if (exp > UINT_MAX - g->exp)
					g->exp = UINT_MAX;
				else
					g->exp+=exp;

				guild_calcinfo(g);
				mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,4);
				g->save_flag |= GS_LEVEL;
			}
			mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
			g->save_flag |= GS_MEMBER;
			break;
		}
		case GMI_HAIR:
		{
			g->member[i].hair=*((int *)data);
			g->member[i].modified = GS_MEMBER_MODIFIED;
			mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
			g->save_flag |= GS_MEMBER; //Save new data.
			break;
		}
		case GMI_HAIR_COLOR:
		{
			g->member[i].hair_color=*((int *)data);
			g->member[i].modified = GS_MEMBER_MODIFIED;
			mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
			g->save_flag |= GS_MEMBER; //Save new data.
			break;
		}
		case GMI_GENDER:
		{
			g->member[i].gender=*((int *)data);
			g->member[i].modified = GS_MEMBER_MODIFIED;
			mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
			g->save_flag |= GS_MEMBER; //Save new data.
			break;
		}
		case GMI_CLASS:
		{
			g->member[i].class_=*((int *)data);
			g->member[i].modified = GS_MEMBER_MODIFIED;
			mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
			g->save_flag |= GS_MEMBER; //Save new data.
			break;
		}
		case GMI_LEVEL:
		{
			g->member[i].lv=*((int *)data);
			g->member[i].modified = GS_MEMBER_MODIFIED;
			mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
			g->save_flag |= GS_MEMBER; //Save new data.
			break;
		}
		default:
		  ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n",type);
		  break;
	}
	return 0;
}

int inter_guild_sex_changed(int guild_id,int account_id,int char_id, int gender)
{
	return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender));
}

// Change a position desc
int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position *p)
{
	// Could make some improvement in speed, because only change guild_position
	struct guild * g;

	g = inter_guild_fromsql(guild_id);
	if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION)
		return 0;

	memcpy(&g->position[idx],p,sizeof(struct guild_position));
	mapif_guild_position(g,idx);
	ShowInfo("int_guild: position data changed (Guild %d, position %d)\n",guild_id, idx);
	g->position[idx].modified = GS_POSITION_MODIFIED;
	g->save_flag |= GS_POSITION; // Change guild_position
	return 0;
}

// Guild Skill UP
int mapif_parse_GuildSkillUp(int fd,int guild_id,int skill_num,int account_id)
{
	struct guild * g;
	int idx = skill_num - GD_SKILLBASE;

	g = inter_guild_fromsql(guild_id);
	if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
		return 0;

	if(g->skill_point>0 && g->skill[idx].id>0 && g->skill[idx].lv<10 )
	{
		g->skill[idx].lv++;
		g->skill_point--;
		if (!guild_calcinfo(g))
			mapif_guild_info(-1,g);
		mapif_guild_skillupack(guild_id,skill_num,account_id);
		ShowDebug("int_guild: skill %d up\n",skill_num);
		g->save_flag |= (GS_LEVEL|GS_SKILL); // Change guild & guild_skill
	}
	return 0;
}

//Manual deletion of an alliance when partnering guild does not exists. [Skotlex]
static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag)
{
	int i;
	char name[NAME_LENGTH];
	for(i=0;i<MAX_GUILDALLIANCE;i++)
		if(g->alliance[i].guild_id == guild_id)
		{
			strcpy(name, g->alliance[i].name);
			g->alliance[i].guild_id=0;
			break;
		}
	if (i == MAX_GUILDALLIANCE)
		return -1;
	
	mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
	g->save_flag |= GS_ALLIANCE;
	return 0;
}

// Alliance modification
int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,
	int account_id1,int account_id2,int flag)
{
	// Could speed up
	struct guild *g[2];
	int j,i;
	g[0] = inter_guild_fromsql(guild_id1);
	g[1] = inter_guild_fromsql(guild_id2);

	if(g[0] && g[1]==NULL && (flag & GUILD_ALLIANCE_REMOVE)) //Requested to remove an alliance with a not found guild.
		return mapif_parse_GuildDeleteAlliance(g[0], guild_id2,	account_id1, account_id2, flag); //Try to do a manual removal of said guild.
		
	if(g[0]==NULL || g[1]==NULL)
		return 0;

	if(flag&GUILD_ALLIANCE_REMOVE)
	{
		// Remove alliance/opposition, in case of alliance, remove on both side
		for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
		{
			for(j=0;j<MAX_GUILDALLIANCE;j++)
			{
				if(g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK))
				{
						g[i]->alliance[j].guild_id=0;
						break;
				}
			}
		}
	}
	else
	{
		// Add alliance, in case of alliance, add on both side
		for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
		{
			// Search an empty slot
			for(j=0;j<MAX_GUILDALLIANCE;j++)
			{
				if(g[i]->alliance[j].guild_id==0)
				{
					g[i]->alliance[j].guild_id=g[1-i]->guild_id;
					memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH-1);
					// Set alliance type
					g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK;
					break;
				}
			}
		}
	}

	// Send on all map the new alliance/opposition
	mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,g[0]->name,g[1]->name);

	// Mark the two guild to be saved
	g[0]->save_flag |= GS_ALLIANCE;
	g[1]->save_flag |= GS_ALLIANCE;
	return 0;
}

// Change guild message
int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2)
{
	struct guild *g;

	g = inter_guild_fromsql(guild_id);
	if(g==NULL)
		return 0;

	memcpy(g->mes1,mes1,60);
	memcpy(g->mes2,mes2,120);
	g->save_flag |= GS_MES;	//Change mes of guild
	return mapif_guild_notice(g);
}

int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data)
{
	struct guild * g;

	g = inter_guild_fromsql(guild_id);
	if(g==NULL)
		return 0;

	if (len > sizeof(g->emblem_data))
		len = sizeof(g->emblem_data);

	memcpy(g->emblem_data,data,len);
	g->emblem_len=len;
	g->emblem_id++;
	g->save_flag |= GS_EMBLEM;	//Change guild
	return mapif_guild_emblem(g);
}

int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index)     // <Agit>
{
	struct guild_castle gc;
	if (!inter_guildcastle_fromsql(castle_id, &gc)) {
		return mapif_guild_castle_dataload(castle_id,0,0);
	}
	switch(index){
	case 1: return mapif_guild_castle_dataload(gc.castle_id,index,gc.guild_id); break;
	case 2: return mapif_guild_castle_dataload(gc.castle_id,index,gc.economy); break;
	case 3: return mapif_guild_castle_dataload(gc.castle_id,index,gc.defense); break;
	case 4: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerE); break;
	case 5: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerD); break;
	case 6: return mapif_guild_castle_dataload(gc.castle_id,index,gc.nextTime); break;
	case 7: return mapif_guild_castle_dataload(gc.castle_id,index,gc.payTime); break;
	case 8: return mapif_guild_castle_dataload(gc.castle_id,index,gc.createTime); break;
	case 9: return mapif_guild_castle_dataload(gc.castle_id,index,gc.visibleC); break;
	case 10:
	case 11:
	case 12:
	case 13:
	case 14:
	case 15:
	case 16:
	case 17:
		return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-10].visible); break;
	case 18:
	case 19:
	case 20:
	case 21:
	case 22:
	case 23:
	case 24:
	case 25:
		return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-18].hp); break;
	default:
		ShowError("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index);
		return 0;
	}
}

int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value)   // <Agit>
{
	struct guild_castle gc;
	if(!inter_guildcastle_fromsql(castle_id, &gc))
		return mapif_guild_castle_datasave(castle_id,index,value);

	switch(index){
	case 1:
		if( gc.guild_id!=value ){
			int gid=(value)?value:gc.guild_id;
			struct guild *g=idb_get(guild_db_, gid);
			if(log_inter)
				inter_log("guild %s (id=%d) %s castle id=%d" RETCODE,
					(g)?g->name:"??" ,gid, (value)?"occupy":"abandon", castle_id);
		}
		gc.guild_id = value;
		if(gc.guild_id == 0) {
			//Delete guardians.
			memset(&gc.guardian, 0, sizeof(gc.guardian));
		}
		break;
	case 2: gc.economy = value; break;
	case 3: gc.defense = value; break;
	case 4: gc.triggerE = value; break;
	case 5: gc.triggerD = value; break;
	case 6: gc.nextTime = value; break;
	case 7: gc.payTime = value; break;
	case 8: gc.createTime = value; break;
	case 9: gc.visibleC = value; break;
	case 10:
	case 11:
	case 12:
	case 13:
	case 14:
	case 15:
	case 16:
	case 17:
		gc.guardian[index-10].visible = value; break;
	case 18:
	case 19:
	case 20:
	case 21:
	case 22:
	case 23:
	case 24:
	case 25:
		gc.guardian[index-18].hp = value; break;	// end additions [Valaris]
	default:
		ShowError("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index);
		return 0;
	}
	inter_guildcastle_tosql(&gc);
	mapif_guild_castle_datasave(gc.castle_id,index,value);
	return 0;
}

int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int len)
{
	struct guild * g;
	struct guild_member gm;
	int pos;

	g = inter_guild_fromsql(guild_id);
	
	if(g==NULL || len > NAME_LENGTH)
		return 0;
	
	// Find member (name)
	for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++);

	if (pos == g->max_member)
		return 0; //Character not found??
	
	// Switch current and old GM
	memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
	memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
	memcpy(&g->member[0], &gm, sizeof(struct guild_member));

	// Switch positions
	g->member[pos].position = g->member[0].position;
	g->member[pos].modified = GS_MEMBER_MODIFIED;
	g->member[0].position = 0; //Position 0: guild Master.
	g->member[0].modified = GS_MEMBER_MODIFIED;

	strncpy(g->master, name, len);
	if (len < NAME_LENGTH)
		g->master[len] = '\0';

	ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->master, guild_id, g->name);
	g->save_flag |= (GS_BASIC|GS_MEMBER); //Save main data and member data.
	return mapif_guild_master_changed(g, pos);
}

// �M���h�`�F�b�N�v��
int mapif_parse_GuildCheck(int fd,int guild_id,int account_id,int char_id)
{
	// What does this mean? Check if belong to another guild?
	return 0;
}

// map server ����̒ʐM
// �E�P�p�P�b�g�̂݉�͂��邱��
// �E�p�P�b�g���f�[�^��inter.c�ɃZ�b�g���Ă�������
// �E�p�P�b�g���`�F�b�N��ARFIFOSKIP�͌Ăяo�����ōs����̂ōs���Ă͂Ȃ�Ȃ�
// �E�G���[�Ȃ�0(false)�A�����łȂ��Ȃ�1(true)���������Ȃ���΂Ȃ�Ȃ�
int inter_guild_parse_frommap(int fd)
{
	RFIFOHEAD(fd);
	switch(RFIFOW(fd,0)){
	case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break;
	case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break;
	case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break;
	case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break;
	case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break;
	case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break;
	case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break;
	case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break;
	case 0x3038: mapif_parse_GuildCheck(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break;
	case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const char*)RFIFOP(fd,10),RFIFOW(fd,2)-10); break;
	case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break;
	case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break;
	case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); break;
	case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break;
	case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break;
	case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break;
	case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),RFIFOB(fd,4)); break;
	case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break;

	default:
		return 0;
	}
	return 1;
}

int inter_guild_mapif_init(int fd)
{
	return mapif_guild_castle_alldataload(fd);
}

// �T�[�o�[����E�ޗv���i�L�����폜�p�j
int inter_guild_leave(int guild_id,int account_id,int char_id)
{
	return mapif_parse_GuildLeave(-1,guild_id,account_id,char_id,0,"** Character Deleted **");
}

int inter_guild_broken(int guild_id)
{
	return mapif_guild_broken(guild_id, 0);
}
#endif //TXT_SQL_CONVERT