//===== eAthena Script =======================================
//= Wizard Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
//= 1.3a
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
//= Temp quests for new skills for 2nd classes
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================
//============================================================
// WIZARD - SIGHTBLASTER
//============================================================
gef_tower.gat,116,37,1 script Nyao 748,{
mes "[Nyao]";
if(BaseJob!=Job_Wizard) goto L_nowiz;
if(getskilllv(1006)) goto L_alreadyhave;
mes "I'll teach you all I know for:";
mes "10 Crystal Blue";
mes "10 Green Live";
mes "10 Red Blood";
mes "10 Wind of Verdure";
next;
mes "[Nyao]";
mes "Let me check your items.";
next;
if(countitem(990)<10 || countitem(991)<10 || countitem(992)<10 || countitem(993)<10) goto L_noitems;//Items: Red_Blood, Crystal_Blue, Wind_of_Verdure, Green_Live,
delitem 990, 10;//Items: Red_Blood,
delitem 991, 10;//Items: Crystal_Blue,
delitem 992, 10;//Items: Wind_of_Verdure,
delitem 993, 10;//Items: Green_Live,
mes "[Nyao]";
mes "I see you have what you need,";
mes "so I'll teach you my talent.";
skill 1006,1,0;
close;
L_noitems:
mes "[Nyao]";
mes "You don't have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_nowiz:
mes "You must have the magical power.";
emotion e_gasp;
close;
L_alreadyhave:
mes "I've already taught you";
mes "everything I know...";
close;
}