# Copyright (C) 2010-2014 Evol Online # msgid "" msgstr "" "Project-Id-Version: EvolOnline\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. code: mes l(" > But, what happened next?"); #: npc/008-2-2/kfahr.txt:405 #: npc/008-2-2/kfahr.txt~:405 #, no-c-format msgid " > \"But, what happened next?\"" msgstr "" #. code: mes l(" > That knife looks sharp!"); #: npc/008-2-2/kfahr.txt~:403 #: npc/008-2-2/kfahr.txt:403 #, no-c-format msgid " > \"That knife looks sharp!\"" msgstr "" #. code: l("@@, I like this name!", strcharinfo(0)), #: npc/001-2-19/lloyd.txt:76 #, no-c-format msgid "\"@@\", I like this name!" msgstr "" #. code: l("Asparagus with Hollondaise? What's that?"), #: npc/008-1/snarfles.txt:27 #, no-c-format msgid "\"Asparagus with Hollondaise\"? What's that?" msgstr "" #. code: mesc l("Bring me something NEW, revolutionary, to make a sandwich out of it."); #: npc/012-1/tiki.txt:73 #, no-c-format msgid "\"Bring me something NEW, revolutionary, to make a sandwich out of it.\"" msgstr "" #. code: mesc l("Deleting this char may (read: will) destroy the Legacy data associated to it!!"), 1; #: npc/000-2-3/nard.txt:242 #, no-c-format msgid "\"Deleting this char may (read: will) destroy the Legacy data associated to it!!\"" msgstr "" #. code: l("Mister Piou, good day to you."), #: npc/001-2-6/books.txt:20 #, no-c-format msgid "\"Mister Piou, good day to you." msgstr "" #. code: l("My good Sir,"), #: npc/001-2-6/books.txt:30 #, no-c-format msgid "\"My good Sir," msgstr "" #. code: mesc l("This decision cannot be reverted. Which means you may have extreme difficulty and end up losing this char!"), 1; #: npc/000-2-3/nard.txt:236 #, no-c-format msgid "\"This decision cannot be reverted. Which means you may have extreme difficulty and end up losing this char!\"" msgstr "" #. code: mesc l("You will forsake items, quests and experience from the tuto-- %s from my whole crew and whatnot.", "##9"+l("*cough cough*")+"##1"), 1; #: npc/000-2-3/nard.txt:230 #, no-c-format msgid "\"You will forsake items, quests and experience from the tuto-- %s from my whole crew and whatnot.\"" msgstr "" #. code: mes l("##9 777: @@.", getitemlink(.itemid)); #: npc/functions/casino.txt:58 #, no-c-format msgid "##9 777: @@." msgstr "" #. code: mes l("##BHall Of AFK: TOP 10##b"); #: npc/functions/scoreboards.txt:144 #, no-c-format msgid "##BHall Of AFK: TOP 10##b" msgstr "" #. code: mes l("##BHall Of Acorns: TOP15##b"); #: npc/functions/scoreboards.txt:83 #, no-c-format msgid "##BHall Of Acorns: TOP15##b" msgstr "" #. code: mes l("##BHall Of Artis Legion Training Arena: TOP10##b"); #: npc/functions/scoreboards.txt:127 #, no-c-format msgid "##BHall Of Artis Legion Training Arena: TOP10##b" msgstr "" #. code: mes l("##BHall Of Fortune: TOP15##b"); #: npc/functions/scoreboards.txt:20 #, no-c-format msgid "##BHall Of Fortune: TOP15##b" msgstr "" #. code: mes l("##BHall Of Guild Level: TOP5##b"); #: npc/functions/scoreboards.txt:9 #, no-c-format msgid "##BHall Of Guild Level: TOP5##b" msgstr "" #. code: mes l("##BHall Of Job Level: TOP15##b"); #: npc/functions/scoreboards.txt:62 #, no-c-format msgid "##BHall Of Job Level: TOP15##b" msgstr "" #. code: mes l("##BHall Of Lethality: TOP15##b"); #: npc/functions/scoreboards.txt:105 #, no-c-format msgid "##BHall Of Lethality: TOP15##b" msgstr "" #. code: mes l("##BHall Of Level: TOP15##b"); #: npc/functions/scoreboards.txt:41 #, no-c-format msgid "##BHall Of Level: TOP15##b" msgstr "" #. code: mes(l("##BWARNING:##b you are about to permanently empty the quote database.")); #: npc/008-1/confused-tree.txt:34 #, no-c-format msgid "##BWARNING:##b you are about to permanently empty the quote database." msgstr "" #. code: assert(l("% 10s", "test") == " test", "% 10s, test"); #: npc/test/test1.txt:122 #: npc/test/test1.txt~:126 #, no-c-format msgid "% 10s" msgstr "" #. code: assert(l("% 5d", -6) == " -6", "% 5d, -6"); #. code: assert(l("% 5d", 6) == " 6", "% 5d, 6"); #: npc/test/test1.txt:117 #: npc/test/test1.txt~:122 #: npc/test/test1.txt~:121 #: npc/test/test1.txt:118 #, no-c-format msgid "% 5d" msgstr "" #. code: assert(l("%%") == "%%", "%##0%"); // XXX: %% is reserved for emotes in manaplus, so we escape it with color #: npc/test/test1.txt:90 #: npc/test/test1.txt~:92 #, no-c-format msgid "%%" msgstr "" #. code: mesn "%%@"; #: npc/functions/casino.txt:39 #, no-c-format msgid "%%@" msgstr "" #. code: mesn "%%A"; #: npc/functions/casino.txt:18 #, no-c-format msgid "%%A" msgstr "" #. code: mesn "%%B"; #: npc/functions/casino.txt:21 #, no-c-format msgid "%%B" msgstr "" #. code: mesn "%%C"; #: npc/functions/casino.txt:24 #, no-c-format msgid "%%C" msgstr "" #. code: mesn "%%D"; #: npc/functions/casino.txt:27 #, no-c-format msgid "%%D" msgstr "" #. code: mesn "%%E"; #: npc/functions/casino.txt:30 #, no-c-format msgid "%%E" msgstr "" #. code: mesn "%%F"; #: npc/functions/casino.txt:33 #, no-c-format msgid "%%F" msgstr "" #. code: l("%%i"); #: npc/012-1/crasmande.txt:11 #, no-c-format msgid "%%i" msgstr "" #. code: assert(l("%+5d", -6) == " -6", "%+5d, -6"); #. code: assert(l("%+5d", 6) == " +6", "%+5d, 6"); #: npc/test/test1.txt~:117 #: npc/test/test1.txt~:118 #: npc/test/test1.txt:114 #: npc/test/test1.txt:113 #, no-c-format msgid "%+5d" msgstr "" #. code: assert(l("%-10s", "test") == "test ", "%-10s, test"); #: npc/test/test1.txt~:127 #: npc/test/test1.txt:123 #, no-c-format msgid "%-10s" msgstr "" #. code: assert(l("%-5d", 6) == "6 ", "%-5d, 6"); #. code: assert(l("%-5d", -6) == "-6 ", "%-5d, -6"); #: npc/test/test1.txt:116 #: npc/test/test1.txt:115 #: npc/test/test1.txt~:119 #: npc/test/test1.txt~:120 #, no-c-format msgid "%-5d" msgstr "" #. code: assert(l("%05d", -6) == "-0006", "%05d, -6"); #. code: assert(l("%05d", 6) == "00006", "%05d, 6"); #: npc/test/test1.txt~:123 #: npc/test/test1.txt:119 #: npc/test/test1.txt:120 #: npc/test/test1.txt~:124 #, no-c-format msgid "%05d" msgstr "" #. code: assert(l("%10s", "test") == " test", "%10s, test"); #: npc/test/test1.txt~:125 #: npc/test/test1.txt:121 #, no-c-format msgid "%10s" msgstr "" #. code: assert(l("%5d", -6) == " -6", "%5d, -6"); #. code: assert(l("%5d", 6) == " 6", "%5d, 6"); #: npc/test/test1.txt~:116 #: npc/test/test1.txt~:115 #: npc/test/test1.txt:111 #: npc/test/test1.txt:112 #, no-c-format msgid "%5d" msgstr "" #. code: assert(l("%d%%", 6) == "6%", "%d%##0%, 6"); // XXX: %% is reserved for emotes in manaplus, so we escape it with color #: npc/test/test1.txt~:93 #: npc/test/test1.txt:91 #, no-c-format msgid "%d%%" msgstr "" #. code: mesc l("%d/%d %s", countitem(HardSpike), 60, getitemlink(HardSpike)); #. code: mesc l("%d/%d %s", countitem(MoubooSteak), 15, getitemlink(MoubooSteak)); #. code: mesc l("%d/%d %s", countitem(BottleOfWater), 30, getitemlink(BottleOfWater)); #. code: mesc l("%d/%d %s", countitem(SmallMushroom), 45, getitemlink(SmallMushroom)); #. code: mesc l("%d/%d %s", countitem(SnakeTongue), 40, getitemlink(SnakeTongue)); #. code: mesc l("%d/%d %s", countitem(CactusDrink), 100, getitemlink(CactusDrink)); #. code: mesc l("%d/%d %s", countitem(BugLeg), 20, getitemlink(BugLeg)); #: npc/020-1/joaquim.txt~:192 #: npc/020-1/joaquim.txt~:190 #: npc/020-1/joaquim.txt:186 #: npc/020-1/joaquim.txt~:188 #: npc/020-1/joaquim.txt:191 #: npc/020-1/joaquim.txt~:186 #: npc/020-1/joaquim.txt:189 #: npc/020-1/joaquim.txt~:191 #: npc/020-1/joaquim.txt~:189 #: npc/020-1/joaquim.txt:187 #: npc/020-1/joaquim.txt:192 #: npc/020-1/joaquim.txt:190 #: npc/020-1/joaquim.txt~:187 #: npc/020-1/joaquim.txt:188 #, no-c-format msgid "%d/%d %s" msgstr "" #. code: assert(l("%s", "") == "", "%s, "); #. code: assert(l("%s") == "%s", "%s"); #: npc/test/test1.txt~:90 #: npc/test/test1.txt~:91 #: npc/test/test1.txt:89 #: npc/test/test1.txt:88 #, no-c-format msgid "%s" msgstr "" #. code: assert(l("%s %d %s", "foo", 69, "bar") == "foo 69 bar", "%s %d %s, foo, 69, bar"); #: npc/test/test1.txt:93 #: npc/test/test1.txt~:95 #, no-c-format msgid "%s %d %s" msgstr "" #. code: assert(l("%s %s %s", "this", "is", "test") == "this is test", "%s %s %s, this, is, test"); #: npc/test/test1.txt~:94 #: npc/test/test1.txt:92 #, no-c-format msgid "%s %s %s" msgstr "" #. code: l("%s %s allows you to send a private message to the player. if [name] contains spaces, it must be enclosed in quotation marks.", b("/whisper"),l("[name]")), #: npc/001-2-5/tutorial.txt:217 #, no-c-format msgid "%s %s allows you to send a private message to the player. if [name] contains spaces, it must be enclosed in quotation marks." msgstr "" #. code: mesc l("%s %s will require:", .@learn$, getskillname(.@ski)); #: npc/config/magic.txt:165 #, no-c-format msgid "%s %s will require:" msgstr "" #. code: l("%s People usually doesn't shout, they talk. Because this, if you are too far, an NPC won't hear you.",b(l("IMPORTANT:"))), #: npc/001-2-5/tutorial.txt:99 #, no-c-format msgid "%s People usually doesn't shout, they talk. Because this, if you are too far, an NPC won't hear you." msgstr "" #. code: mesn l("%s Recipe", getitemlink(ElixirOfLife)); #: npc/020-1/joaquim.txt:185 #: npc/020-1/joaquim.txt~:185 #, no-c-format msgid "%s Recipe" msgstr "" #. code: l("%s allows you to change game language, anytime, anywhere.", b("@lang")), #: npc/001-2-5/tutorial.txt:224 #, no-c-format msgid "%s allows you to change game language, anytime, anywhere." msgstr "" #. code: l("%s and %s will show this informative and absurdely big tutorial book." ,b("@info"),b("@tutorial")); #: npc/001-2-5/tutorial.txt:231 #, no-c-format msgid "%s and %s will show this informative and absurdely big tutorial book." msgstr "" #. code: mesc l("%s bursts out with laughter.", .name$); #: npc/009-2-4/golbenez.txt~:36 #: npc/009-2-4/golbenez.txt:41 #, no-c-format msgid "%s bursts out with laughter." msgstr "" #. code: dispbottom l("%s came here first, you should wait for them.", strcharinfo(0, "Someone", .lock)); #: npc/008-3-5/lordcave.txt:38 #: npc/008-3-5/lordcave.txt~:37 #, no-c-format msgid "%s came here first, you should wait for them." msgstr "" #. code: l("%s clears the text box.", b("/clear")), #: npc/001-2-5/tutorial.txt:216 #, no-c-format msgid "%s clears the text box." msgstr "" #. code: l("%s determines how many blows you can take before you die. It also affects status effects, like poison.", b(l("Vitality"))), #: npc/001-2-5/tutorial.txt:84 #, no-c-format msgid "%s determines how many blows you can take before you die. It also affects status effects, like poison." msgstr "" #. code: dispbottom l("%s disembarks at Argaes.", strcharinfo(0)); #: npc/marine-2/main.txt:43 #, no-c-format msgid "%s disembarks at Argaes." msgstr "" #. code: dispbottom l("%s disembarks at Artis.", strcharinfo(0)); #: npc/marine-2/main.txt:35 #, no-c-format msgid "%s disembarks at Artis." msgstr "" #. code: dispbottom l("%s disembarks at Candor.", strcharinfo(0)); #: npc/marine-2/main.txt:30 #, no-c-format msgid "%s disembarks at Candor." msgstr "" #. code: dispbottom l("%s disembarks at Hurnscald.", strcharinfo(0)); #: npc/marine-2/main.txt:25 #, no-c-format msgid "%s disembarks at Hurnscald." msgstr "" #. code: dispbottom l("%s disembarks at Tulimshar.", strcharinfo(0)); #: npc/marine-2/main.txt:20 #, no-c-format msgid "%s disembarks at Tulimshar." msgstr "" #. code: l("%s displays amount of currently connected players.", b("/who")), #: npc/001-2-5/tutorial.txt:218 #, no-c-format msgid "%s displays amount of currently connected players." msgstr "" #. code: l("%s drains his mug in one long sip, then hesitates.", .name$); #: npc/008-1/hinnak.txt~:228 #: npc/008-1/hinnak.txt:228 #, no-c-format msgid "%s drains his mug in one long sip, then hesitates." msgstr "" #. code: mesc l("%s examines the ticket.", .name$); #: npc/020-1/adrian.txt:24 #: npc/020-1/adrian.txt~:24 #, no-c-format msgid "%s examines the ticket." msgstr "" #. code: l("%s explains how to use all client commands.", b("/help")), #: npc/001-2-5/tutorial.txt:221 #, no-c-format msgid "%s explains how to use all client commands." msgstr "" #. code: mesc l("%s faints.", .name$); #: npc/008-2-4/olana.txt~:153 #: npc/008-2-4/olana.txt:153 #, no-c-format msgid "%s faints." msgstr "" #. code: mesc l("%s gives you a piece of paper, which you put on a different pocket."); #: npc/001-2-39/qanon.txt:113 #, no-c-format msgid "%s gives you a piece of paper, which you put on a different pocket." msgstr "" #. code: mesc l("%s gives you his ticket, which you promptly store in a safe pocket outside of your inventory.", .name$); #: npc/020-2-24/kylian.txt:60 #: npc/020-2-24/kylian.txt~:60 #, no-c-format msgid "%s gives you his ticket, which you promptly store in a safe pocket outside of your inventory." msgstr "" #. code: mesc l("%s goes away for a while and returns briefly.", .name$); #: npc/020-1/joaquim.txt:168 #: npc/020-1/joaquim.txt~:168 #, no-c-format msgid "%s goes away for a while and returns briefly." msgstr "" #. code: mesc l("%s hands you a very heavy suitcase.", .name$); #: npc/020-1/adrian.txt~:32 #: npc/020-1/adrian.txt:32 #, no-c-format msgid "%s hands you a very heavy suitcase." msgstr "" #. code: l("%s helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow.", b(l("Strength"))), #: npc/001-2-5/tutorial.txt:81 #, no-c-format msgid "%s helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow." msgstr "" #. code: mesc l("%s is too distressed to be of any help. It might be a better idea to go inside the cave and look for Juliet.", .name$); #: npc/008-1/rossy.txt~:374 #: npc/008-1/rossy.txt:376 #, no-c-format msgid "%s is too distressed to be of any help. It might be a better idea to go inside the cave and look for Juliet." msgstr "" #. code: l("%s is very useful for alchemy and magic, but nowadays there are few opportunities to use it.", b(l("Intelligence"))), #: npc/001-2-5/tutorial.txt:85 #, no-c-format msgid "%s is very useful for alchemy and magic, but nowadays there are few opportunities to use it." msgstr "" #. code: l("%s lists even more advanced commands, but some of them can only be used by admins or GM's.", b("@commands")), #: npc/001-2-5/tutorial.txt:222 #, no-c-format msgid "%s lists even more advanced commands, but some of them can only be used by admins or GM's." msgstr "" #. code: mesc l("%s looks at you with beady eyes.", .name$); #: npc/008-1/rossy.txt:200 #: npc/008-1/rossy.txt~:199 #, no-c-format msgid "%s looks at you with beady eyes." msgstr "" #. code: mesc l("%s lunges at you!", strnpcinfo(1)); #: npc/001-3-2/henry.txt:106 #: npc/001-3-2/henry.txt~:106 #, no-c-format msgid "%s lunges at you!" msgstr "" #. code: mesc l("%s mumbles to herself.", .name$); #: npc/008-1/rossy.txt~:169 #: npc/008-1/rossy.txt:170 #, no-c-format msgid "%s mumbles to herself." msgstr "" #. code: mesq l("%s puts %s on between two bread slices and try it.", .name$, getitemname(.@id)); #: npc/012-1/tiki.txt:95 #, no-c-format msgid "%s puts %s on between two bread slices and try it." msgstr "" #. code: mesc l("%s says absently-minded, while staring at a portrait of her daughters, Rossy and Juliet:"); #: npc/008-2-4/olana.txt~:62 #: npc/008-2-4/olana.txt:62 #, no-c-format msgid "%s says absently-minded, while staring at a portrait of her daughters, Rossy and Juliet:" msgstr "" #. code: mesc l("%s seems busy as usual.", l("Chef Gado")); #: npc/001-2-22/chefgado.txt:22 #, no-c-format msgid "%s seems busy as usual." msgstr "" #. code: l("%s shows the name of the map you are in.", b("/where")), #: npc/001-2-5/tutorial.txt:220 #, no-c-format msgid "%s shows the name of the map you are in." msgstr "" #. code: l("%s shows the number of people in the neighbourhood.", b("/present")), #: npc/001-2-5/tutorial.txt:219 #, no-c-format msgid "%s shows the number of people in the neighbourhood." msgstr "" #. code: mesc l("%s sighs.", .name$); #: npc/001-1/sophialla.txt:55 #: npc/008-2-24/chef.txt:189 #: npc/008-2-24/chef.txt:202 #, no-c-format msgid "%s sighs." msgstr "" #. code: mesc l("%s smiles at you, but she still seems preoccupied.", .name$); #: npc/008-2-4/olana.txt~:40 #: npc/008-2-4/olana.txt:40 #, no-c-format msgid "%s smiles at you, but she still seems preoccupied." msgstr "" #. code: mesc l("%s starts shouting insults at you!", .name$); #: npc/012-1/tiki.txt:100 #, no-c-format msgid "%s starts shouting insults at you!" msgstr "" #. code: l("%s takes a sip.", .name$); #: npc/008-1/hinnak.txt~:197 #: npc/008-1/hinnak.txt:197 #, no-c-format msgid "%s takes a sip." msgstr "" #. code: l("%s will help when the client starts lagging. If you see an attack but no monsters, that's the cause.", b("@resync")), #: npc/001-2-5/tutorial.txt:223 #, no-c-format msgid "%s will help when the client starts lagging. If you see an attack but no monsters, that's the cause." msgstr "" #. code: l("%s will tell you all the rules once again.", b("@rules")), #: npc/001-2-5/tutorial.txt:225 #, no-c-format msgid "%s will tell you all the rules once again." msgstr "" #. code: mesc l("%s's face suddenly turns pale.", .name$); #: npc/008-1/rossy.txt~:195 #: npc/008-1/rossy.txt:196 #, no-c-format msgid "%s's face suddenly turns pale." msgstr "" #. code: mesq l("%s, we are counting on you! We, the whole Hurnscald town!", strcharinfo(0)); #: npc/008-2-13/lena.txt~:85 #: npc/008-2-13/lena.txt:85 #, no-c-format msgid "%s, we are counting on you! We, the whole Hurnscald town!" msgstr "" #. code: mesq l("%s, where have you been?! I looked for you everywhere in Hurnscald and couldn't find you!", strcharinfo(0)); #: npc/008-2-24/chef.txt:212 #, no-c-format msgid "%s, where have you been?! I looked for you everywhere in Hurnscald and couldn't find you!" msgstr "" #. code: mesq l("%s, you have to help me! I saw Juliet, but something was wrong!!", strcharinfo(0)); #: npc/008-1/rossy.txt~:366 #: npc/008-1/rossy.txt:368 #, no-c-format msgid "%s, you have to help me! I saw Juliet, but something was wrong!!" msgstr "" #. code: mesq l("%s...", strcharinfo(0)); #: npc/009-1/forwin.txt:9 #: npc/009-1/forwin.txt~:9 #, no-c-format msgid "%s..." msgstr "" #. code: mesq l("%s? What is even a %s? Are you trying to poison my customers?!", getitemlink(.@recipe), getitemlink(.@recipe)); #: npc/008-2-24/chef.txt:183 #, no-c-format msgid "%s? What is even a %s? Are you trying to poison my customers?!" msgstr "" #. code: l("%s??? What a ripoff!", format_number(.req_esp)), #: npc/008-2-6/alan.txt~:134 #: npc/008-2-6/alan.txt:134 #, no-c-format msgid "%s??? What a ripoff!" msgstr "" #. code: mesq l("'That', as you call it, is a @@. There are plenty on this island!", getitemlink(Plushroom)); #: npc/000-1/muller.txt:100 #: npc/000-1/jalad.txt:103 #, no-c-format msgid "'That', as you call it, is a @@. There are plenty on this island!" msgstr "" #. code: l("'course not!"); #: npc/012-1/zegas.txt:19 #, no-c-format msgid "'course not!" msgstr "" #. code: rif(countitem(.@alt1), l("(%s) Yes, in fact, you can take them now.", getitemname(.@alt1))), #. code: rif(countitem(.@alt2), l("(%s) Yes, in fact, you can take them now.", getitemname(.@alt2))), #: npc/008-2-16/yannika.txt~:149 #: npc/008-2-16/yannika.txt:148 #: npc/008-2-16/yannika.txt:149 #: npc/008-2-16/yannika.txt~:148 #, no-c-format msgid "(%s) Yes, in fact, you can take them now." msgstr "" #. code: mesc l("(All items must be placed exactly in this order for cooking work.)"); #: npc/items/recipes.txt:108 #, no-c-format msgid "(All items must be placed exactly in this order for cooking work.)" msgstr "" #. code: mesc(l("(All items must be placed exactly in this order.)")); #. code: mesc l("(All items must be placed exactly in this order.)"); #: npc/items/recipes.txt:151 #: npc/items/recipes.txt:204 #, no-c-format msgid "(All items must be placed exactly in this order.)" msgstr "" #. code: npctalk3(l("(Click on us to continue the introduction.)")); #: npc/000-0-0/sailors.txt:80 #, no-c-format msgid "(Click on us to continue the introduction.)" msgstr "" #. code: l("(People do not like to hear the word 'witch' so much, as we live close to Hurnscald)."), #: npc/012-2-4/morgan.txt:11 #: npc/012-2-4/morgan.txt~:11 #, no-c-format msgid "(People do not like to hear the word 'witch' so much, as we live close to Hurnscald)." msgstr "" #. code: mesc(l("(Which player invited you to this world?)"), 1); // FIXME: suddenly changes to the third person (invited "you" vs invited "us" or invited "me") #: npc/000-0-1/narrator.txt:135 #, no-c-format msgid "(Which player invited you to this world?)" msgstr "" #. code: npctalk3 l("(You hear a faint sound in distance, but can't say what sound it was.)"); #: npc/001-1/manhole.txt:19 #, no-c-format msgid "(You hear a faint sound in distance, but can't say what sound it was.)" msgstr "" #. code: mes l("* %d/%d %s", .@am, countitem(.@it), getitemlink(.@it)); #: npc/config/magic.txt:168 #, no-c-format msgid "* %d/%d %s" msgstr "" #. code: mes l("* %d/%d E (Esperins)", .@gp, Zeny); #: npc/config/magic.txt:167 #, no-c-format msgid "* %d/%d E (Esperins)" msgstr "" #. code: mes l("* %d/%d MSP (Magic Skill Points)", .@msp, sk_points()); #: npc/config/magic.txt:166 #, no-c-format msgid "* %d/%d MSP (Magic Skill Points)" msgstr "" #. code: mesc l("* Skill ID: @@", MASTERBOOK_SKILL[.@i]); #: npc/items/master_skillbook.txt:110 #: npc/items/master_skillbook.txt~:110 #, no-c-format msgid "* Skill ID: @@" msgstr "" #. code: dispbottom l("*** Cave Cleared ***"); #: npc/008-3-0/juliet.txt:214 #: npc/008-3-0/juliet.txt~:214 #, no-c-format msgid "*** Cave Cleared ***" msgstr "" #. code: l("*Bang bang*"); #: npc/001-1/rumly.txt:109 #, no-c-format msgid "*Bang bang*" msgstr "" #. code: npctalk col(l("*But I am just a retired merchant, hohoho!*"), 9), .@mc$; #: npc/008-1-1/cutscene.txt:140 #, no-c-format msgid "*But I am just a retired merchant, hohoho!*" msgstr "" #. code: npctalk col(l("*Hey, psst.*"), 9), .@mc$; #: npc/008-1-1/cutscene.txt:130 #, no-c-format msgid "*Hey, psst.*" msgstr "" #. code: npctalk3 l("*Hic*"); #: npc/000-2-0/billybons.txt:73 #, no-c-format msgid "*Hic*" msgstr "" #. code: npctalk col(l("*I assume you're here for the Brotherhood, right?*"), 9), .@mc$; #: npc/008-1-1/cutscene.txt:132 #, no-c-format msgid "*I assume you're here for the Brotherhood, right?*" msgstr "" #. code: npctalk col(l("*I don't know why Sophiahalla sent you here...*"), 9), .@mc$; #: npc/008-1-1/cutscene.txt:138 #, no-c-format msgid "*I don't know why Sophiahalla sent you here...*" msgstr "" #. code: l("*Imitate a thunder's sound.*"), -; #: npc/000-1/silvio.txt:166 #, no-c-format msgid "*Imitate a thunder's sound.*" msgstr "" #. code: npctalk col(l("*Reaching Hurnscald, look for a girl called Airlia.*"), 9), .@mc$; #: npc/008-1-1/cutscene.txt:134 #, no-c-format msgid "*Reaching Hurnscald, look for a girl called Airlia.*" msgstr "" #. code: mesq l("*Uff*, *Argh*, why don't you give me some help?"); #: npc/000-1/jalad.txt:22 #, no-c-format msgid "*Uff*, *Argh*, why don't you give me some help?" msgstr "" #. code: mesq l("*Uff*... And another box of @@s for our starving colleagues is ready.", getitemlink(Croconut)); #: npc/000-1/gulukan.txt:150 #, no-c-format msgid "*Uff*... And another box of @@s for our starving colleagues is ready." msgstr "" #. code: npctalk col(l("*Whisper her the... password, and she'll lead you to Jonatas.*"), 9), .@mc$; #: npc/008-1-1/cutscene.txt:136 #, no-c-format msgid "*Whisper her the... password, and she'll lead you to Jonatas.*" msgstr "" #. code: mesq col(l("*ahem*"), 9) + " " + l("Heh, did you saw me at the port? No?"); #: npc/001-2-39/qanon.txt:55 #, no-c-format msgid "*ahem*" msgstr "" #. code: l("*ahem* Hello...?"); #: npc/009-2-5/lovers.txt~:16 #: npc/009-2-5/lovers.txt:16 #, no-c-format msgid "*ahem* Hello...?" msgstr "" #. code: npctalk l("*ahem*!"), .@mc$; #: npc/008-1-1/cutscene.txt:114 #, no-c-format msgid "*ahem*!" msgstr "" #. code: mesq l("*burp*"); #: npc/000-2-0/billybons.txt:83 #, no-c-format msgid "*burp*" msgstr "" #. code: mesc l("*click*"); #: npc/functions/lockpicks.txt:85 #, no-c-format msgid "*click*" msgstr "" #. code: mesc l("*cough cough*"); #. code: mesc l("You will forsake items, quests and experience from the tuto-- %s from my whole crew and whatnot.", "##9"+l("*cough cough*")+"##1"), 1; #: npc/020-2-15/kadiya.txt~:8 #: npc/000-2-3/nard.txt:230 #: npc/020-2-15/kadiya.txt~:12 #: npc/020-2-15/kadiya.txt:13 #: npc/020-2-15/kadiya.txt:9 #, no-c-format msgid "*cough cough*" msgstr "" #. code: mesc l("*gulp* *gulp* *gulp*"); #: npc/020-2-15/yumi.txt:38 #: npc/020-2-15/yumi.txt~:38 #, no-c-format msgid "*gulp* *gulp* *gulp*" msgstr "" #. code: mesc l("*shivers*"); #: npc/020-1/bodyguard.txt:24 #, no-c-format msgid "*shivers*" msgstr "" #. code: mesc l("*sighs*"); #: npc/012-1/liana.txt:9 #: npc/012-1/zegas.txt:9 #, no-c-format msgid "*sighs*" msgstr "" #. code: mesc l("*sniff sniff*"); #: npc/001-2-11/mona.txt:143 #, no-c-format msgid "*sniff sniff*" msgstr "" #. code: l("*snores*")); #: npc/functions/generic-text.txt:75 #, no-c-format msgid "*snores*" msgstr "" #. code: l("*whisper* Sagratha is great."); #: npc/008-2-10/airlia.txt:18 #, no-c-format msgid "*whisper* Sagratha is great." msgstr "" #. code: mesc l("+%d experience points", (.@dq_exp * .@multiplier)); #: npc/functions/daily.txt:150 #, no-c-format msgid "+%d experience points" msgstr "" #. code: mesc l("+%d money", (.@dq_money * .@multiplier)); #: npc/functions/daily.txt:149 #, no-c-format msgid "+%d money" msgstr "" #. code: mesq l("- 2 @@es", getitemlink(CroconutBox)); #. code: mesq l("- 2 @@es", getitemlink(AquadaBox)); #. code: mesq l("- 2 @@es", getitemlink(PlushroomBox)); #: npc/000-1/gugli.txt:79 #: npc/000-1/gugli.txt:78 #: npc/000-1/gugli.txt:77 #, no-c-format msgid "- 2 @@es" msgstr "" #. code: if (getq(ShipQuests_Ale) == 0) mesq l("- Ale"); #: npc/000-1/gugli.txt:129 #, no-c-format msgid "- Ale" msgstr "" #. code: if (getq(ShipQuests_Astapolos) == 0) mesq l("- Astapolos"); #: npc/000-1/gugli.txt:128 #, no-c-format msgid "- Astapolos" msgstr "" #. code: if (getq(ShipQuests_Gulukan) == 0) mesq l("- Gulukan"); #: npc/000-1/gugli.txt:130 #, no-c-format msgid "- Gulukan" msgstr "" #. code: mes l("- I currently need your help with @@.", getmonsterlink(Tortuga)); #. code: mes l("- I currently need your help with @@.", getmonsterlink(Ratto)); #. code: mes l("- I currently need your help with @@.", getmonsterlink(Croc)); #: npc/001-2-22/peter.txt:155 #: npc/001-2-22/peter.txt:139 #: npc/000-2-1/peter.txt:139 #: npc/000-2-1/peter.txt:155 #: npc/001-2-22/peter.txt:144 #: npc/001-2-22/peter.txt:149 #: npc/000-2-1/peter.txt:144 #: npc/000-2-1/peter.txt:149 #, no-c-format msgid "- I currently need your help with @@." msgstr "" #. code: if (getq(ShipQuests_Jalad) == 0) mesq l("- Jalad"); #: npc/000-1/gugli.txt:131 #, no-c-format msgid "- Jalad" msgstr "" #. code: if (getq(ShipQuests_QMuller) == 0) mesq l("- Q'Muller"); #: npc/000-1/gugli.txt:132 #, no-c-format msgid "- Q'Muller" msgstr "" #. code: mesc l("- The Mana World Development Team"); #: npc/008-2-16/yannika.txt~:451 #: npc/008-2-16/yannika.txt:452 #, no-c-format msgid "- The Mana World Development Team" msgstr "" #. code: if (getq(ShipQuests_Tibbo) == 0) mesq l("- Tibbo"); #: npc/000-1/gugli.txt:133 #, no-c-format msgid "- Tibbo" msgstr "" #. code: l("-- Continues on Volume II --")); #: npc/001-2-6/books.txt:225 #, no-c-format msgid "-- Continues on Volume II --" msgstr "" #. code: l("-- Continues on Volume III --")); #: npc/001-2-6/books.txt:261 #, no-c-format msgid "-- Continues on Volume III --" msgstr "" #. code: l("-- Continues on Volume IV --")); #: npc/001-2-6/books.txt:299 #, no-c-format msgid "-- Continues on Volume IV --" msgstr "" #. code: mesq l("..."); #. code: l("...")); #. code: mesc l("..."); #. code: l("..."); #. code: l("..."), #. code: npctalk3 l("..."); #: npc/001-2-12/oscar.txt:93 #: npc/008-2-2/kfahr.txt~:51 #: npc/001-1/enora.txt~:68 #: npc/001-1/enora.txt:68 #: npc/020-1/adrian.txt:25 #: npc/008-2-2/kfahr.txt:51 #: npc/001-1/rowboathelper.txt:18 #: npc/009-1/blackwin.txt~:9 #: npc/000-0-1/narrator.txt:68 #: npc/020-2-20/drabur.txt:20 #: npc/009-1/blackwin.txt:9 #: npc/001-1/manhole.txt:79 #: npc/001-2-12/oscar.txt:98 #: npc/008-1/confused-tree.txt:26 #: npc/000-0-1/narrator.txt:66 #: npc/001-1/manhole.txt:60 #: npc/001-2-19/lloyd.txt:26 #: npc/008-2-2/kfahr.txt:49 #: npc/009-1/blackwin.txt~:22 #: npc/020-1/adrian.txt~:25 #: npc/009-1/blackwin.txt:21 #: npc/functions/manhole.txt:23 #: npc/008-2-2/kfahr.txt~:49 #, no-c-format msgid "..." msgstr "" #. code: mesq l("... and 1 @@.", getitemlink(SeaDrops)); #: npc/000-2-1/chefgado.txt:98 #: npc/000-2-1/chefgado.txt:163 #, no-c-format msgid "... and 1 @@." msgstr "" #. code: mesq l("...Ah! Nevermind, I was talking to myself."); #: npc/001-1/sophialla.txt:51 #, no-c-format msgid "...Ah! Nevermind, I was talking to myself." msgstr "" #. code: l("...And if you're still trying to check your pet stats, just hover it with your mouse. Thanks."), #: npc/001-2-6/books.txt:189 #, no-c-format msgid "...And if you're still trying to check your pet stats, just hover it with your mouse. Thanks." msgstr "" #. code: mesq l("...But then she saw the spiders and got scared."); #: npc/012-1/liana.txt:15 #, no-c-format msgid "...But then she saw the spiders and got scared." msgstr "" #. code: mesq l("...Have you ever gone there yet?"); #: npc/008-3-5/bryant.txt:52 #: npc/008-3-5/bryant.txt~:50 #, no-c-format msgid "...Have you ever gone there yet?" msgstr "" #. code: mesq l("...I hate you."); #: npc/008-2-24/chef.txt:83 #, no-c-format msgid "...I hate you." msgstr "" #. code: l("...I mean log! Made of log!"), #: npc/001-1/enora.txt~:366 #: npc/001-1/enora.txt:366 #, no-c-format msgid "...I mean log! Made of log!" msgstr "" #. code: mesq l("...I still wonder what was that thing Juliet was running from... Hm? Nothing! Just thinking out loud."); #: npc/008-1/rossy.txt:80 #: npc/008-1/rossy.txt~:80 #, no-c-format msgid "...I still wonder what was that thing Juliet was running from... Hm? Nothing! Just thinking out loud." msgstr "" #. code: l("...It'll most likely attack you, instead."), #: npc/001-2-5/tutorial.txt:66 #, no-c-format msgid "...It'll most likely attack you, instead." msgstr "" #. code: mesc l("...Maybe if he put the cheese and lettuce as you usually do, it would have tasted great... *sigh*"); #: npc/012-1/tiki.txt:107 #, no-c-format msgid "...Maybe if he put the cheese and lettuce as you usually do, it would have tasted great... *sigh*" msgstr "" #. code: mesq l("...Oops, I'm not supposed to say that. Oscar is... Well... Either a genius or a madman, I can't say."); #: npc/008-1/blossom.txt:44 #, no-c-format msgid "...Oops, I'm not supposed to say that. Oscar is... Well... Either a genius or a madman, I can't say." msgstr "" #. code: npctalk l("...Well, anyone adhering to the law, at least! Hahahah!"), .@mc$; #: npc/008-1-1/cutscene.txt:59 #, no-c-format msgid "...Well, anyone adhering to the law, at least! Hahahah!" msgstr "" #. code: mesq l("...What? I'm totally a pirate. Arr harr! See? Pirate."); #: npc/001-3-2/henry.txt~:172 #: npc/001-3-2/henry.txt:172 #, no-c-format msgid "...What? I'm totally a pirate. Arr harr! See? Pirate." msgstr "" #. code: mesq l("...You have courage. Many people tried and failed."); #: npc/008-2-13/lena.txt:224 #: npc/008-2-13/lena.txt~:224 #, no-c-format msgid "...You have courage. Many people tried and failed." msgstr "" #. code: l("...and east of there you find the old Hatmaker cave, now filled to the brim with snakes! Rumors have it that this was once an oasis, in centuries long gone by, but as far as I'm concerned that pit is just a dump that you best avoid."), #: npc/008-2-2/kfahr.txt:581 #: npc/008-2-2/kfahr.txt~:581 #, no-c-format msgid "...and east of there you find the old Hatmaker cave, now filled to the brim with snakes! Rumors have it that this was once an oasis, in centuries long gone by, but as far as I'm concerned that pit is just a dump that you best avoid." msgstr "" #. code: l("...and what I saw right before me, believe it or not, was a giant face of a man, carved into rock – there, in the middle of the desert, half-sunk, a shattered visage!"), #: npc/008-2-2/kfahr.txt:444 #: npc/008-2-2/kfahr.txt~:444 #, no-c-format msgid "...and what I saw right before me, believe it or not, was a giant face of a man, carved into rock – there, in the middle of the desert, half-sunk, a shattered visage!" msgstr "" #. code: l("...and when I think it's almost too late already, I shoot out that revolting brew at the beast's smelling holes, and I hit! Two at once, and up and sideways it rolls, away from me, and roaring and bellowing in pain!"), #: npc/008-2-2/kfahr.txt~:347 #: npc/008-2-2/kfahr.txt:347 #, no-c-format msgid "...and when I think it's almost too late already, I shoot out that revolting brew at the beast's smelling holes, and I hit! Two at once, and up and sideways it rolls, away from me, and roaring and bellowing in pain!" msgstr "" #. code: l("...but if he offers you some of his tobacco, then by all means give it a try! That stuff is amazing."); #: npc/008-2-2/kfahr.txt~:583 #: npc/008-2-2/kfahr.txt:583 #, no-c-format msgid "...but if he offers you some of his tobacco, then by all means give it a try! That stuff is amazing." msgstr "" #. code: l("...it might be because of Don... he is the master blacksmith of this place and a model to me!"); #: npc/001-1/chelios.txt~:114 #: npc/001-1/chelios.txt:114 #, no-c-format msgid "...it might be because of Don... he is the master blacksmith of this place and a model to me!" msgstr "" #. code: mes l("...who knows if there isn't a secret in that?"); #: npc/001-2-5/tutorial.txt:128 #, no-c-format msgid "...who knows if there isn't a secret in that?" msgstr "" #. code: mes(l(".:: %s Recipe ::.", getitemlink(.@item))); #: npc/items/recipes.txt:46 #, no-c-format msgid ".:: %s Recipe ::." msgstr "" #. code: l("To speak privately to a friend who is not appearing on your screen, type the command '%s' and press '###keyChat;'. This command will open a long-distance dialog that has the name of who you want to talk to. Select this new tab and send your message through it.",b(l("/q [Player Name] "))), #: npc/001-2-5/tutorial.txt:203 #, no-c-format msgid "/q [Player Name] " msgstr "" #. code: dispbottom col(l("1-1. Follow Morcant into his house."), 1); #: npc/008-1-1/cutscene.txt:67 #, no-c-format msgid "1-1. Follow Morcant into his house." msgstr "" #. code: l("1. ##BDo not AFK bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle."), #: npc/functions/game-rules.txt:13 #, no-c-format msgid "1. ##BDo not AFK bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle." msgstr "" #. code: l("1: The type of item yoiis want to dye."), #: npc/001-1/calypsan.txt:25 #, no-c-format msgid "1: The type of item yoiis want to dye." msgstr "" #. code: mesc l("1x @@, 3x @@, 2x @@, and the ingredient of your choice.", getitemlink(Bread), getitemlink(LettuceLeaf), getitemlink(Cheese)); #. code: l("1x @@, 3x @@, 2x @@, and the ingredient of your choice.", getitemlink(Bread), getitemlink(LettuceLeaf), getitemlink(Cheese)); #: npc/008-2-16/yannika.txt~:194 #: npc/008-2-16/yannika.txt~:242 #: npc/008-2-16/yannika.txt:194 #: npc/008-2-16/yannika.txt:242 #, no-c-format msgid "1x @@, 3x @@, 2x @@, and the ingredient of your choice." msgstr "" #. code: mesc l("Time limit: %s", l("2 minutes")); #: npc/020-2-34/donutello.txt:60 #, no-c-format msgid "2 minutes" msgstr "" #. code: l("2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s)."), #: npc/functions/game-rules.txt:14 #, no-c-format msgid "2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s)." msgstr "" #. code: l("2: What material it is made from."), #: npc/001-1/calypsan.txt:26 #, no-c-format msgid "2: What material it is made from." msgstr "" #. code: l("3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests."), #: npc/functions/game-rules.txt:15 #, no-c-format msgid "3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests." msgstr "" #. code: dispbottom col(l("30 seconds remaining."), 1); #: npc/001-2-43/core.txt:123 #, no-c-format msgid "30 seconds remaining." msgstr "" #. code: l("3: Which colorants can dye it."), #: npc/001-1/calypsan.txt:27 #, no-c-format msgid "3: Which colorants can dye it." msgstr "" #. code: l("4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language."), #: npc/functions/game-rules.txt:16 #, no-c-format msgid "4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language." msgstr "" #. code: l("4: How many cards your item can contain."), #: npc/001-1/calypsan.txt:28 #, no-c-format msgid "4: How many cards your item can contain." msgstr "" #. code: select(l("5 Piberries Infusions")); #: npc/001-2-26/ivan.txt:20 #, no-c-format msgid "5 Piberries Infusions" msgstr "" #. code: l("5 boxes... Alright, @@ are my speciality!", getitemlink(PiberriesInfusion)), #: npc/001-2-26/ivan.txt:23 #, no-c-format msgid "5 boxes... Alright, @@ are my speciality!" msgstr "" #. code: l("5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players."), #: npc/functions/game-rules.txt:17 #, no-c-format msgid "5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players." msgstr "" #. code: l("6. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time."), #: npc/functions/game-rules.txt:18 #, no-c-format msgid "6. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time." msgstr "" #. code: dispbottom col(l("60 seconds remaining."), 1); #: npc/001-2-43/core.txt:116 #, no-c-format msgid "60 seconds remaining." msgstr "" #. code: mesn "7"; #: npc/functions/casino.txt:36 #, no-c-format msgid "7" msgstr "" #. code: l("7. ##BFollow the [@@https://policies.themanaworld.org/tsc|TMW Social Convention@@]##b (TSC)."), #: npc/functions/game-rules.txt:19 #, no-c-format msgid "7. ##BFollow the [@@https://policies.themanaworld.org/tsc|TMW Social Convention@@]##b (TSC)." msgstr "" #. code: dispbottom col(l("90 seconds remaining."), 1); #: npc/001-2-43/core.txt:109 #, no-c-format msgid "90 seconds remaining." msgstr "" #. code: l("<--- I am with stupid."); #: npc/020-1/harper.txt:11 #, no-c-format msgid "<--- I am with stupid." msgstr "" #. code: l("=("); #: npc/020-2-20/riskim.txt:28 #, no-c-format msgid "=(" msgstr "" #. code: mesn "???"; #: npc/001-1/sophialla.txt:64 #, no-c-format msgid "???" msgstr "" #. code: npctalk3 l("???: Hey! Is someone there? Please, help, it's so dark down here!"); #: npc/001-1/manhole.txt:36 #, no-c-format msgid "???: Hey! Is someone there? Please, help, it's so dark down here!" msgstr "" #. code: speech l("@#@%&#@*!!!"); #: npc/008-1/sergeant-ryan.txt:48 #: npc/008-1/sergeant-ryan.txt:25 #, no-c-format msgid "@#@%&#@*!!!" msgstr "" #. code: assert(l("@@") == "@@", "@@"); #. code: message strcharinfo(0), l("@@", .@color_name$); #. code: message strcharinfo(0), l("@@", .@style_name$); #. code: assert(l("@@", "") == "", "@@, "); #: npc/functions/barber.txt~:21 #: npc/functions/barber.txt:24 #: npc/test/test1.txt:68 #: npc/functions/barber.txt:21 #: npc/test/test1.txt:69 #: npc/functions/barber.txt~:24 #: npc/test/test1.txt~:69 #: npc/test/test1.txt~:68 #, no-c-format msgid "@@" msgstr "" #. code: assert(l("@@ @@ @@", "this", "is", "test") == "this is test", "@@ @@ @@, this, is, test"); #: npc/test/test1.txt:70 #: npc/test/test1.txt~:70 #, no-c-format msgid "@@ @@ @@" msgstr "" #. code: l("@@ skillfully cuts the bread in half, throws the ingredients in air, and they land in the sandwich!", .name$), #: npc/008-2-16/yannika.txt:231 #: npc/008-2-16/yannika.txt~:231 #, no-c-format msgid "@@ skillfully cuts the bread in half, throws the ingredients in air, and they land in the sandwich!" msgstr "" #. code: l("@@ waves of dummies, you know how that ends.", .maxWaves), #: npc/001-2-36/hector.txt:222 #, no-c-format msgid "@@ waves of dummies, you know how that ends." msgstr "" #. code: mesc l("@@/@@ pages used.", array_entries(MASTERBOOK_SKILL), MASTERBOOK_PAGES); #: npc/items/master_skillbook.txt~:105 #: npc/items/master_skillbook.txt:105 #, no-c-format msgid "@@/@@ pages used." msgstr "" #. code: mesq lg("@@? Welcome my dear!", "@@? Welcome my dear!", strcharinfo(0)); #: npc/000-1/sapartan.txt:14 #, no-c-format msgid "@@? Welcome my dear!#0" msgstr "" #. code: mesq lg("@@? Welcome my dear!", "@@? Welcome my dear!", strcharinfo(0)); #: npc/000-1/sapartan.txt:14 #, no-c-format msgid "@@? Welcome my dear!#1" msgstr "" #. code: //mes l("@discord allows you to setup Discord integration settings."); #: npc/001-2-5/tutorial.txt:227 #, no-c-format msgid "@discord allows you to setup Discord integration settings." msgstr "" #. code: //mes l("@resyncall is the more powerful version of @resync. It'll reload everything, even the clouds if needed."); #: npc/001-2-5/tutorial.txt:230 #, no-c-format msgid "@resyncall is the more powerful version of @resync. It'll reload everything, even the clouds if needed." msgstr "" #. code: //mes l("@toevent will warp you to event island, if an event is happening, of course."); #: npc/001-2-5/tutorial.txt:226 #, no-c-format msgid "@toevent will warp you to event island, if an event is happening, of course." msgstr "" #. code: //mes l("@ucp allows you to manage your account, eg. recover lost email."); #: npc/001-2-5/tutorial.txt:228 #, no-c-format msgid "@ucp allows you to manage your account, eg. recover lost email." msgstr "" #. code: l("A %s or a %s?", getitemlink(.QUESTPRIZES[0]) , getitemlink(.QUESTPRIZES[1])); #: npc/008-1-1/galimatia.txt:282 #, no-c-format msgid "A %s or a %s?" msgstr "" #. code: mesq l("A %s pretty please.", getitemlink(SeafoodPlate)); #: npc/008-2-16/yannika.txt:398 #: npc/008-2-16/yannika.txt~:398 #: npc/008-2-16/yannika.txt~:421 #: npc/008-2-16/yannika.txt:346 #: npc/008-2-16/yannika.txt~:346 #: npc/008-2-16/yannika.txt:421 #, no-c-format msgid "A %s pretty please." msgstr "" #. code: l("A %s?!? Cool!!!", getitemname(.QUESTPRIZES[1])) #: npc/008-1-1/galimatia.txt:285 #, no-c-format msgid "A %s?!? Cool!!!" msgstr "" #. code: l("A band of adventurers formed in Argaes from those who had lost their homes and families. They visited the three permanent talpan settlements: Tulimshar, Hurnscald and Nivalis."), #: npc/001-2-6/books.txt:327 #, no-c-format msgid "A band of adventurers formed in Argaes from those who had lost their homes and families. They visited the three permanent talpan settlements: Tulimshar, Hurnscald and Nivalis." msgstr "" #. code: l("A bandit hood."), #: npc/001-3-2/henry.txt:102 #: npc/001-3-2/henry.txt~:102 #, no-c-format msgid "A bandit hood." msgstr "" #. code: mesc l("A card will be flipped, you'll need to decide if next flip will be HIGHER or LOWER."); #: npc/functions/casino.txt:157 #, no-c-format msgid "A card will be flipped, you'll need to decide if next flip will be HIGHER or LOWER." msgstr "" #. code: mesq l("A cookie!"); #: npc/001-1/cookiemaster.txt:31 #: npc/001-1/cookiemaster.txt~:31 #, no-c-format msgid "A cookie!" msgstr "" #. code: l("A critical hit deals added damage and disregards defense. A critical always hit, although it can be blocked just fine."), #: npc/001-2-5/tutorial.txt:87 #, no-c-format msgid "A critical hit deals added damage and disregards defense. A critical always hit, although it can be blocked just fine." msgstr "" #. code: l("A desert worm is probably the largest creature you will ever see, larger even than most dragons. It spans a good twenty chains (or six box tosses if you're used to the Imperial system) in length, has a thick, rubbery skin, and teeth as long as my legs."), #: npc/008-2-2/kfahr.txt~:284 #: npc/008-2-2/kfahr.txt:284 #, no-c-format msgid "A desert worm is probably the largest creature you will ever see, larger even than most dragons. It spans a good twenty chains (or six box tosses if you're used to the Imperial system) in length, has a thick, rubbery skin, and teeth as long as my legs." msgstr "" #. code: l("A fancy hat."), #: npc/001-3-2/henry.txt:95 #: npc/001-3-2/henry.txt~:95 #, no-c-format msgid "A fancy hat." msgstr "" #. code: l("A few minutes passed, and suddenly I was practically surrounded by a dozen or more of these living trees!")); #: npc/008-1/jack.txt~:72 #: npc/008-1/jack.txt:72 #, no-c-format msgid "A few minutes passed, and suddenly I was practically surrounded by a dozen or more of these living trees!" msgstr "" #. code: l("A great city, eventually to become larger than the cities of Ancea, rose on the coast of Aemil. This city was named Esperia."), #: npc/001-2-6/books.txt:160 #, no-c-format msgid "A great city, eventually to become larger than the cities of Ancea, rose on the coast of Aemil. This city was named Esperia." msgstr "" #. code: l("A headache hits you and you lose your concentration."); #: npc/001-1/enora.txt~:98 #: npc/001-1/enora.txt:98 #, no-c-format msgid "A headache hits you and you lose your concentration." msgstr "" #. code: l("A large tree was found in a deep cave underneath the island of Candor. Despise the darkness of the cave and absence of leaves, the tree grew strong. It gave light off itself and its energy empowered the wizards."), #: npc/001-2-6/books.txt:291 #, no-c-format msgid "A large tree was found in a deep cave underneath the island of Candor. Despise the darkness of the cave and absence of leaves, the tree grew strong. It gave light off itself and its energy empowered the wizards." msgstr "" #. code: l("A legion armor."), #: npc/001-3-2/henry.txt:100 #: npc/001-3-2/henry.txt~:100 #, no-c-format msgid "A legion armor." msgstr "" #. code: mesq l("A popular designer and inventor. A lot of buildings follow their architectonic drawings."); #: npc/020-1/bodyguard.txt:30 #, no-c-format msgid "A popular designer and inventor. A lot of buildings follow their architectonic drawings." msgstr "" #. code: l("A rabbit!"), #: npc/001-1/rumly.txt:107 #, no-c-format msgid "A rabbit!" msgstr "" #. code: l("A santa hat."), #: npc/001-3-2/henry.txt~:98 #: npc/001-3-2/henry.txt:98 #, no-c-format msgid "A santa hat." msgstr "" #. code: l("A shemagh or a shawl."), #: npc/001-3-2/henry.txt:96 #: npc/001-3-2/henry.txt~:96 #, no-c-format msgid "A shemagh or a shawl." msgstr "" #. code: switch (select(l("A skill? That sounds useful!"), #: npc/001-2-36/hector.txt:296 #, no-c-format msgid "A skill? That sounds useful!" msgstr "" #. code: switch (select(l("A small lie is really just a fib, and I could really use some cash..."), #: npc/001-1/trees.txt:73 #, no-c-format msgid "A small lie is really just a fib, and I could really use some cash..." msgstr "" #. code: l("A stat card works on different pieces of equipment."), #: npc/001-2-27/don.txt~:58 #: npc/001-2-27/don.txt:58 #, no-c-format msgid "A stat card works on different pieces of equipment." msgstr "" #. code: mesc l("A strange voice seems to be calling out your name."); #: npc/001-1/sophialla.txt:65 #, no-c-format msgid "A strange voice seems to be calling out your name." msgstr "" #. code: l("A sunny and hot day,"), #. code: mesq l("A sunny and hot day,"); #: npc/functions/sailortalk.txt:25 #: npc/000-1/astapolos.txt:105 #: npc/001-1/devis.txt:25 #, no-c-format msgid "A sunny and hot day," msgstr "" #. code: l("A top hat."), #: npc/001-3-2/henry.txt~:99 #: npc/001-3-2/henry.txt:99 #, no-c-format msgid "A top hat." msgstr "" #. code: dispbottom l("A treasure is burried in @@, (@@, @@)", ShovelQuests_AssignedMAP$, ShovelQuests_AssignedX, ShovelQuests_AssignedY); #: db/re/item_db.conf:1242 #, no-c-format msgid "A treasure is burried in @@, (@@, @@)" msgstr "" #. code: l("A week ago, I was going to chop down one of those twigleaf trees in the forest to the southwest."), #: npc/008-1/jack.txt:37 #: npc/008-1/jack.txt~:37 #, no-c-format msgid "A week ago, I was going to chop down one of those twigleaf trees in the forest to the southwest." msgstr "" #. code: l("A young apprentice called Chelios might be waiting outside, speak to him, and return the package to me."); #: npc/001-1/enora.txt~:156 #: npc/001-1/enora.txt:156 #, no-c-format msgid "A young apprentice called Chelios might be waiting outside, speak to him, and return the package to me." msgstr "" #. code: mesc l("A young girl looks at you in tears."); #: npc/008-1/rossy.txt~:97 #: npc/008-1/rossy.txt:97 #, no-c-format msgid "A young girl looks at you in tears." msgstr "" #. code: l("A'ight, one more can't hurt, eh?"); #: npc/008-2-2/kfahr.txt:227 #: npc/008-2-2/kfahr.txt~:227 #, no-c-format msgid "A'ight, one more can't hurt, eh?" msgstr "" #. code: l("A-hoy matey!")); #. code: else if (.@rand == 2) npctalk3 l("A-hoy matey!"); #. code: if (.@rand == 5) npctalkonce(l("A-hoy matey!")); #: npc/functions/generic-text.txt:54 #: npc/001-1/devis.txt:30 #: npc/functions/sailortalk.txt:31 #, no-c-format msgid "A-hoy matey!" msgstr "" #. code: mesq l("AAAAAAAHHHHH, Thanks, I am lively again!"); #: npc/020-2-15/yumi.txt~:41 #: npc/020-2-15/yumi.txt:41 #, no-c-format msgid "AAAAAAAHHHHH, Thanks, I am lively again!" msgstr "" #. code: npctalk3 l("Aaaaaahhhhhh!"); #: npc/000-1/silvio.txt:170 #, no-c-format msgid "Aaaaaahhhhhh!" msgstr "" #. code: l("Aaah!"), #: npc/008-1/hinnak.txt:200 #: npc/008-2-6/alan.txt:211 #: npc/008-1/hinnak.txt~:200 #: npc/008-2-6/alan.txt~:211 #, no-c-format msgid "Aaah!" msgstr "" #. code: l("Aaah!!! Dammit!!!"), #: npc/008-1/sergeant-ryan.txt:15 #, no-c-format msgid "Aaah!!! Dammit!!!" msgstr "" #. code: speech l("Aaah!!! What?"); #: npc/008-1/sergeant-ryan.txt:21 #, no-c-format msgid "Aaah!!! What?" msgstr "" #. code: l("Aaah, magnificent!"); #: npc/008-2-2/kfahr.txt:236 #: npc/008-2-2/kfahr.txt~:236 #, no-c-format msgid "Aaah, magnificent!" msgstr "" #. code: 012-1,99,64,0 script Aahna NPC_AAHNA,{ #: npc/012-1/aahna.txt:7 #, no-c-format msgid "Aahna" msgstr "" #. code: l("Able to write a poem"), #: npc/001-2-6/books.txt:92 #, no-c-format msgid "Able to write a poem" msgstr "" #. code: mesc(l("Aboard stand sailors trying to communicate with you."), 9); #: npc/000-0/sailors.txt:28 #, no-c-format msgid "Aboard stand sailors trying to communicate with you." msgstr "" #. code: l("Abort"); #. code: l("Abort") + " ["+l("Change task")+"]"; #. code: menuimage("actions/abort", l("Abort")), #: npc/functions/bank.txt:202 #: npc/commands/scheduled-broadcasts.txt:161 #: npc/commands/debug-skill.txt:16 #: npc/functions/bank.txt:172 #: npc/functions/bank.txt:226 #: npc/commands/debug.txt:23 #, no-c-format msgid "Abort" msgstr "" #. code: l("Abort!"), #: npc/008-1/confused-tree.txt:39 #, no-c-format msgid "Abort!" msgstr "" #. code: rif(getq(ShipQuests_ArpanMoney) == 2 && islegacyaccount(), l("About my my old clothes...")), L_LegacyClothes, #: npc/000-2-1/arpan.txt:160 #, no-c-format msgid "About my my old clothes..." msgstr "" #. code: mesq l("About the Legion of Aemil, I'm not sure about them, frankly."); #: npc/000-2-3/sailors.txt:28 #, no-c-format msgid "About the Legion of Aemil, I'm not sure about them, frankly." msgstr "" #. code: mesc l("Accept quest?"), 1; #: npc/020-2-34/donutello.txt:59 #, no-c-format msgid "Accept quest?" msgstr "" #. code: mesc l("Accept request?"); #: npc/functions/bank.txt:283 #: npc/functions/bank.txt:262 #, no-c-format msgid "Accept request?" msgstr "" #. code: mesc l("Accept this quest?"), 3; #: npc/001-3-2/henry.txt:257 #: npc/001-3-2/henry.txt:61 #: npc/001-3-2/henry.txt:153 #: npc/001-3-2/henry.txt~:256 #: npc/001-3-2/henry.txt~:61 #: npc/001-3-2/henry.txt~:153 #, no-c-format msgid "Accept this quest?" msgstr "" #. code: mesc l("Accept this request?"), 1; #: npc/008-1/snarfles.txt:48 #: npc/008-1/crane.txt:43 #, no-c-format msgid "Accept this request?" msgstr "" #. code: l("Accepted the quest"), 3, #: npc/functions/quest-debug/054-HurnscaldQuests_WoodenShield.txt:22 #: npc/functions/quest-debug/054-HurnscaldQuests_WoodenShield.txt~:22 #, no-c-format msgid "Accepted the quest" msgstr "" #. code: l("Accepted to help Rossy"), 7, #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:22 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:24 #, no-c-format msgid "Accepted to help Rossy" msgstr "" #. code: l("Accepted to resupply Hal's Legion troop"), 2, #: npc/functions/quest-debug/061-General_Hal.txt:17 #, no-c-format msgid "Accepted to resupply Hal's Legion troop" msgstr "" #. code: mesc l("Achooo!"); #: npc/008-1/rossy.txt:84 #: npc/008-1/rossy.txt:337 #: npc/008-1/rossy.txt~:336 #: npc/008-1/rossy.txt~:84 #, no-c-format msgid "Achooo!" msgstr "" #. code: Name: "Acorn" #: item_db.conf:-1 #, no-c-format msgid "Acorn" msgstr "" #. code: Name: "Acorn Flour" #: item_db.conf:-1 #, no-c-format msgid "Acorn Flour" msgstr "" #. code: lg("Actually Gugli asked me if I would help you bring him some of your boxes."), -, #: npc/000-1/gulukan.txt:49 #, no-c-format msgid "Actually Gugli asked me if I would help you bring him some of your boxes.#0" msgstr "" #. code: lg("Actually Gugli asked me if I would help you bring him some of your boxes."), -, #: npc/000-1/gulukan.txt:49 #, no-c-format msgid "Actually Gugli asked me if I would help you bring him some of your boxes.#1" msgstr "" #. code: l("Actually I'm lost. Sorry."); #: npc/012-1/tiki.txt:31 #, no-c-format msgid "Actually I'm lost. Sorry." msgstr "" #. code: l("Actually, I am after your Stew recipe!"), #: npc/008-1-1/morcant.txt:18 #, no-c-format msgid "Actually, I am after your Stew recipe!" msgstr "" #. code: lg("Actually, I came here to work on my task."); #: npc/000-1/astapolos.txt:26 #, no-c-format msgid "Actually, I came here to work on my task.#0" msgstr "" #. code: lg("Actually, I came here to work on my task."); #: npc/000-1/astapolos.txt:26 #, no-c-format msgid "Actually, I came here to work on my task.#1" msgstr "" #. code: l("Actually, I have an in-depth knowledge of this type of life."); #: npc/000-1/gugli.txt:56 #, no-c-format msgid "Actually, I have an in-depth knowledge of this type of life." msgstr "" #. code: mesq l("Actually, I see you have some really torn %s.", getitemlink(ClothesPack)); #: npc/012-2-2/sorfina.txt:18 #, no-c-format msgid "Actually, I see you have some really torn %s." msgstr "" #. code: l("Actually, I wanted to ask you something."), #: npc/001-3-2/henry.txt~:155 #: npc/001-3-2/henry.txt:155 #, no-c-format msgid "Actually, I wanted to ask you something." msgstr "" #. code: lg("Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?"); #: npc/000-1/astapolos.txt:56 #, no-c-format msgid "Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#0" msgstr "" #. code: lg("Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?"); #: npc/000-1/astapolos.txt:56 #, no-c-format msgid "Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#1" msgstr "" #. code: l("Actually, I would like to learn some recipes."), #: npc/012-1/tiki.txt:30 #, no-c-format msgid "Actually, I would like to learn some recipes." msgstr "" #. code: l("Actually, Rossy told me to deliver a potion to you."); #: npc/020-2-30/david.txt:21 #, no-c-format msgid "Actually, Rossy told me to deliver a potion to you." msgstr "" #. code: l("Actually, it's been a long day."), #: npc/008-1/hinnak.txt~:167 #: npc/008-1/hinnak.txt:167 #, no-c-format msgid "Actually, it's been a long day." msgstr "" #. code: l("Actually, lets do the tutorial."), #: npc/000-2-3/nard.txt:250 #, no-c-format msgid "Actually, lets do the tutorial." msgstr "" #. code: mesc(l("Actually, nevermind. My memory is still too foggy to remember this.")); // FIXME: suddenly changes from plural second person to singular first person ("My" memory) #: npc/000-0-1/narrator.txt:142 #, no-c-format msgid "Actually, nevermind. My memory is still too foggy to remember this." msgstr "" #. code: lg("Actually, please don't. I do this out of the goodness of my heart."); #: npc/008-2-4/olana.txt~:172 #: npc/008-2-4/olana.txt:172 #, no-c-format msgid "Actually, please don't. I do this out of the goodness of my heart.#0" msgstr "" #. code: lg("Actually, please don't. I do this out of the goodness of my heart."); #: npc/008-2-4/olana.txt~:172 #: npc/008-2-4/olana.txt:172 #, no-c-format msgid "Actually, please don't. I do this out of the goodness of my heart.#1" msgstr "" #. code: mesq l("Actually, the food quality here is horrible. I'm glad I'm undead or I would not eat here."); #: npc/009-2-3/chef.txt~:32 #: npc/009-2-3/chef.txt:32 #, no-c-format msgid "Actually, the food quality here is horrible. I'm glad I'm undead or I would not eat here." msgstr "" #. code: mesq l("Actually, there is an ex-legion member whose daughter used to play nearby... How was she called? Mona I think?"); #: npc/001-1/sophialla.txt:48 #, no-c-format msgid "Actually, there is an ex-legion member whose daughter used to play nearby... How was she called? Mona I think?" msgstr "" #. code: mesq l("Actually, yes. The birthday of me and my boyfriend is coming up. He always give me chocolate cake, so I want to surprise him for once. Bring me 12 @@ and I'll make the fertilizer for you.", getitemlink(CherryCake)); #: npc/020-1/eomie.txt:46 #: npc/020-1/eomie.txt~:45 #, no-c-format msgid "Actually, yes. The birthday of me and my boyfriend is coming up. He always give me chocolate cake, so I want to surprise him for once. Bring me 12 @@ and I'll make the fertilizer for you." msgstr "" #. code: mesq l("Actually, you just took a bounty, right?"); #: npc/001-2-22/peter.txt:190 #: npc/000-2-1/peter.txt:190 #, no-c-format msgid "Actually, you just took a bounty, right?" msgstr "" #. code: mesq l("Actually. I am thinking in sending you in a... special mission."); #: npc/001-2-39/qanon.txt:101 #, no-c-format msgid "Actually. I am thinking in sending you in a... special mission." msgstr "" #. code: mesq l("Actually... Do you know why the Piou crossed the road?"); #: npc/012-2-1/jessie.txt:13 #, no-c-format msgid "Actually... Do you know why the Piou crossed the road?" msgstr "" #. code: mesq l("Actually... I don't remember. I'm not sure why."); #: npc/008-3-0/juliet.txt~:629 #: npc/008-3-0/juliet.txt:629 #, no-c-format msgid "Actually... I don't remember. I'm not sure why." msgstr "" #. code: mesq l("Actually... No. Have been too afraid of it tasting foul."); #: npc/008-1/snarfles.txt:74 #: npc/008-1/crane.txt:69 #, no-c-format msgid "Actually... No. Have been too afraid of it tasting foul." msgstr "" #. code: l("Actually... Wouldn't now be a good time to wake up?")); #: npc/000-0-1/narrator.txt:106 #, no-c-format msgid "Actually... Wouldn't now be a good time to wake up?" msgstr "" #. code: menuimage("actions/add", l("Add a new line")), #: npc/commands/motd.txt:145 #, no-c-format msgid "Add a new line" msgstr "" #. code: case 5: return l("Administrator"); #: npc/functions/faction.txt:31 #, no-c-format msgid "Administrator" msgstr "" #. code: case 5: return l("Admiral"); #: npc/functions/faction.txt:20 #, no-c-format msgid "Admiral" msgstr "" #. code: 020-1,272,138,0 script Adrian NPC_ADRIAN,{ #: npc/020-1/adrian.txt~:8 #: npc/020-1/adrian.txt:8 #, no-c-format msgid "Adrian" msgstr "" #. code: Name: "Adventurer's Soul" #: item_db.conf:-1 #, no-c-format msgid "Adventurer's Soul" msgstr "" #. code: mesq lg("Adventurer, did you brought me what I asked? I see you have %d/%d %s.","Adventurer, did you brought me what I asked? I see you have %d/%d %s.", countitem(CoinBag), .numCoins, getitemlink(CoinBag)); #. code: mesq lg("Adventurer, did you brought me what I asked? I see you have %d/%d %s.","Adventurer, did you brought me what I asked? I see you have %d/%d %s.", countitem(TreasureKey), .numKeys, getitemlink(TreasureKey)); #: npc/008-2-13/lena.txt:176 #: npc/008-2-13/lena.txt:119 #: npc/008-2-13/lena.txt~:119 #: npc/008-2-13/lena.txt~:176 #, no-c-format msgid "Adventurer, did you brought me what I asked? I see you have %d/%d %s.#0" msgstr "" #. code: mesq lg("Adventurer, did you brought me what I asked? I see you have %d/%d %s.","Adventurer, did you brought me what I asked? I see you have %d/%d %s.", countitem(CoinBag), .numCoins, getitemlink(CoinBag)); #. code: mesq lg("Adventurer, did you brought me what I asked? I see you have %d/%d %s.","Adventurer, did you brought me what I asked? I see you have %d/%d %s.", countitem(TreasureKey), .numKeys, getitemlink(TreasureKey)); #: npc/008-2-13/lena.txt:176 #: npc/008-2-13/lena.txt:119 #: npc/008-2-13/lena.txt~:119 #: npc/008-2-13/lena.txt~:176 #, no-c-format msgid "Adventurer, did you brought me what I asked? I see you have %d/%d %s.#1" msgstr "" #. code: l("Aemil was once a magnificent land unknown to us all."), #: npc/001-2-6/books.txt:151 #, no-c-format msgid "Aemil was once a magnificent land unknown to us all." msgstr "" #. code: l("Aemilean Era. Tulimshar, Hurnscald and Nivalis held power of their surrounding lands, except for the Land Of Fire and Keshlam City."), #: npc/001-2-6/books.txt:288 #, no-c-format msgid "Aemilean Era. Tulimshar, Hurnscald and Nivalis held power of their surrounding lands, except for the Land Of Fire and Keshlam City." msgstr "" #. code: "-- " + l("Aesop")); #: npc/001-2-6/books.txt:39 #, no-c-format msgid "Aesop" msgstr "" #. code: l("After I chopped off a few branches, the whole tree started to move!"), #: npc/008-1/jack.txt:55 #: npc/008-1/jack.txt~:55 #, no-c-format msgid "After I chopped off a few branches, the whole tree started to move!" msgstr "" #. code: l("After I shook it off and struck the tree again with my axe, another branch hit me!"), #: npc/008-1/jack.txt:42 #: npc/008-1/jack.txt~:42 #, no-c-format msgid "After I shook it off and struck the tree again with my axe, another branch hit me!" msgstr "" #. code: l("After a few attempts I couldn't take it anymore, so I had myself be pulled up again. It took me a while to recover and to tell the tale. We talked about what could be done, but no-one had an idea."); #: npc/008-2-2/kfahr.txt:528 #: npc/008-2-2/kfahr.txt~:528 #, no-c-format msgid "After a few attempts I couldn't take it anymore, so I had myself be pulled up again. It took me a while to recover and to tell the tale. We talked about what could be done, but no-one had an idea." msgstr "" #. code: dispbottom(l("After a tiring, yet fast travel by ship, you arrive at %s.", l("Woodlands"))); #: npc/000-0-1/narrator.txt:111 #, no-c-format msgid "After a tiring, yet fast travel by ship, you arrive at %s." msgstr "" #. code: dispbottom l("After a tiring, yet fast, travel by Koga, you arrive at @@.", l("Woodlands")); #: npc/001-1/koga.txt:27 #, no-c-format msgid "After a tiring, yet fast, travel by Koga, you arrive at @@." msgstr "" #. code: l("After all this time, it was still there!"), #: npc/001-1/qonan.txt:84 #, no-c-format msgid "After all this time, it was still there!" msgstr "" #. code: lg("After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!"), #: npc/001-2-33/lozerk.txt:69 #, no-c-format msgid "After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#0" msgstr "" #. code: lg("After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!"), #: npc/001-2-33/lozerk.txt:69 #, no-c-format msgid "After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#1" msgstr "" #. code: mesq l("After choosing your weapon, you also need to know how to use it."); #: npc/000-1/sapartan.txt:76 #, no-c-format msgid "After choosing your weapon, you also need to know how to use it." msgstr "" #. code: mesc l("After completing a request, there'll be a cooldown, proportional to the difficulty."); #: npc/functions/bank.txt:254 #, no-c-format msgid "After completing a request, there'll be a cooldown, proportional to the difficulty." msgstr "" #. code: l("After that, stay still and be patient, but also alert!"); #: npc/001-2-4/books.txt:73 #, no-c-format msgid "After that, stay still and be patient, but also alert!" msgstr "" #. code: l("After the Mana War, the Ancea continent was mostly destroyed. It would take years to nature start repairing the damage of the event."), #: npc/001-2-6/books.txt:326 #, no-c-format msgid "After the Mana War, the Ancea continent was mostly destroyed. It would take years to nature start repairing the damage of the event." msgstr "" #. code: l("After this small overview of Artis, what do you think of our city?"), #: npc/001-1/enora.txt:195 #: npc/001-1/enora.txt~:195 #, no-c-format msgid "After this small overview of Artis, what do you think of our city?" msgstr "" #. code: l("After this war, the Raijin race was born. A race born of Magic. Talpans encapsulated in a Mana storm and altered forever."), #: npc/001-2-6/books.txt:297 #, no-c-format msgid "After this war, the Raijin race was born. A race born of Magic. Talpans encapsulated in a Mana storm and altered forever." msgstr "" #. code: l("After you gathered your weapons, I will teach you how to use them.")); #: npc/001-2-36/hector.txt:395 #, no-c-format msgid "After you gathered your weapons, I will teach you how to use them." msgstr "" #. code: mesq l("After you get them, please deliver them to my brilliant daughter, Rossy."); #: npc/008-2-4/olana.txt~:249 #: npc/008-2-4/olana.txt:250 #, no-c-format msgid "After you get them, please deliver them to my brilliant daughter, Rossy." msgstr "" #. code: l("After you have confirmed the negotiation, a window with a vertical split will appear. The left side are the items you intend to offer in trading. The right side are the items that the other citizen intends to offer in trading."), #: npc/001-2-5/tutorial.txt:180 #, no-c-format msgid "After you have confirmed the negotiation, a window with a vertical split will appear. The left side are the items you intend to offer in trading. The right side are the items that the other citizen intends to offer in trading." msgstr "" #. code: l("Again, do you have what I need to make that?"), #: npc/008-1-1/galimatia.txt:168 #: npc/008-1-1/galimatia.txt:225 #, no-c-format msgid "Again, do you have what I need to make that?" msgstr "" #. code: l("Aggressors always know when they are in danger! Therefore, they are always on standby, attacking anyone who appears ahead."), #: npc/001-2-5/tutorial.txt:59 #, no-c-format msgid "Aggressors always know when they are in danger! Therefore, they are always on standby, attacking anyone who appears ahead." msgstr "" #. code: mesq l("Agility greatly increases your attack speed and the chances of you dodging enemy hits."); #: npc/000-1/panels.txt:37 #, no-c-format msgid "Agility greatly increases your attack speed and the chances of you dodging enemy hits." msgstr "" #. code: mesq l("Ah - Many thanks. Here, I'll return you a plate."); #: npc/008-2-16/yannika.txt:447 #: npc/008-2-16/yannika.txt~:446 #, no-c-format msgid "Ah - Many thanks. Here, I'll return you a plate." msgstr "" #. code: mesq l("Ah sure, it is a simple recipe, I could even make one for you and give you the recipe, but..."); #: npc/008-1/crane.txt:31 #, no-c-format msgid "Ah sure, it is a simple recipe, I could even make one for you and give you the recipe, but..." msgstr "" #. code: mesc(l("Ah yes, our trusty friend, %s.", .@refName$)); #: npc/000-0-1/narrator.txt:170 #, no-c-format msgid "Ah yes, our trusty friend, %s." msgstr "" #. code: l("Ah yes... a warrior's drink!"), #: npc/008-2-2/kfahr.txt:223 #: npc/008-2-2/kfahr.txt~:223 #, no-c-format msgid "Ah yes... a warrior's drink!" msgstr "" #. code: mesq l("Ah! Are you the room service? I have some requests."); #: npc/020-2-24/kylian.txt:40 #: npc/020-2-24/kylian.txt~:40 #, no-c-format msgid "Ah! Are you the room service? I have some requests." msgstr "" #. code: mesq l("Ah! Very good. I have some urgent paperwork that I've been needing to attend to."); #: npc/020-2-24/kylian.txt~:87 #: npc/020-2-24/kylian.txt:87 #, no-c-format msgid "Ah! Very good. I have some urgent paperwork that I've been needing to attend to." msgstr "" #. code: mesq l("Ah, %s, good thing you are here.", strcharinfo(0)); #: npc/008-2-13/lena.txt:146 #: npc/008-2-13/lena.txt~:146 #, no-c-format msgid "Ah, %s, good thing you are here." msgstr "" #. code: mesq l("Ah, I am lively again. I wish I could just raise from this bed and do some exercise, but Eleanore refuses to let me go."); #: npc/020-2-15/yumi.txt:26 #: npc/020-2-15/yumi.txt~:26 #, no-c-format msgid "Ah, I am lively again. I wish I could just raise from this bed and do some exercise, but Eleanore refuses to let me go." msgstr "" #. code: l("Ah, I didn't have much sleep, it's possible."); #: npc/001-1/fexil.txt:65 #, no-c-format msgid "Ah, I didn't have much sleep, it's possible." msgstr "" #. code: mesq l("Ah, I hate mushrooms. Perhaps in future, I could use their spikes and mushies."); #: npc/020-1/joaquim.txt:51 #: npc/020-1/joaquim.txt~:51 #, no-c-format msgid "Ah, I hate mushrooms. Perhaps in future, I could use their spikes and mushies." msgstr "" #. code: mesq l("Ah, I hate snakes. Perhaps in future, I could use their tongues."); #: npc/020-1/joaquim.txt~:54 #: npc/020-1/joaquim.txt:54 #, no-c-format msgid "Ah, I hate snakes. Perhaps in future, I could use their tongues." msgstr "" #. code: mesq l("Ah, I love mouboos. But their steaks, hmm. Ah, no, I shouldn't eat that..."); #: npc/020-1/joaquim.txt~:57 #: npc/020-1/joaquim.txt:57 #, no-c-format msgid "Ah, I love mouboos. But their steaks, hmm. Ah, no, I shouldn't eat that..." msgstr "" #. code: mesq l("Ah, I wish I got something for helping people out..."); #: npc/020-1/hocus.txt~:145 #: npc/020-1/eomie.txt:165 #: npc/020-1/hocus.txt:146 #: npc/020-1/eomie.txt~:164 #, no-c-format msgid "Ah, I wish I got something for helping people out..." msgstr "" #. code: l("Ah, I wish my dear friend Nickos could be here. He's one of the guards in Tulimshar and he'd know how to deal with those outlaws!"), #: npc/008-2-13/lena.txt:78 #: npc/008-2-13/lena.txt~:78 #, no-c-format msgid "Ah, I wish my dear friend Nickos could be here. He's one of the guards in Tulimshar and he'd know how to deal with those outlaws!" msgstr "" #. code: mesq l("Ah, good, you've brought one!"); #: npc/008-2-16/yannika.txt:280 #: npc/008-2-16/yannika.txt~:280 #, no-c-format msgid "Ah, good, you've brought one!" msgstr "" #. code: l("Ah, hello! It's good to see another normal %s at this strange place!", get_race(GETRACE_RACE)), #: npc/009-2-8/cerhan.txt~:10 #: npc/009-2-8/cerhan.txt:10 #, no-c-format msgid "Ah, hello! It's good to see another normal %s at this strange place!" msgstr "" #. code: mesq l("Ah, hello."); #: npc/008-2-13/lena.txt:92 #: npc/008-2-13/lena.txt~:92 #, no-c-format msgid "Ah, hello." msgstr "" #. code: l("Ah, its you again. Welcome back."), #: npc/001-3-2/henry.txt:146 #: npc/001-3-2/henry.txt~:146 #, no-c-format msgid "Ah, its you again. Welcome back." msgstr "" #. code: l("Ah, its you. Sophialla already informed me. I can help you to go to Woodland, but you also could do me a favor."), #: npc/001-3-2/henry.txt~:50 #: npc/001-3-2/henry.txt:50 #, no-c-format msgid "Ah, its you. Sophialla already informed me. I can help you to go to Woodland, but you also could do me a favor." msgstr "" #. code: mesq l("Ah, just in time. I asked Hocus' to send a letter; the deadline was coming up soon."); #: npc/020-2-30/david.txt:26 #, no-c-format msgid "Ah, just in time. I asked Hocus' to send a letter; the deadline was coming up soon." msgstr "" #. code: l("Ah, no, I'm not telling you to go away. Visits are always welcome, it gets lonely over time. But I don't have anything to offer you otherwise."); #: npc/012-2-2/sorfina.txt:11 #, no-c-format msgid "Ah, no, I'm not telling you to go away. Visits are always welcome, it gets lonely over time. But I don't have anything to offer you otherwise." msgstr "" #. code: l("Ah, seagulls. We are arriving."), #: npc/000-0-1/narrator.txt:67 #, no-c-format msgid "Ah, seagulls. We are arriving." msgstr "" #. code: l("Ah, so special mission is secret mission too? Sorry if I've bothered you."); #: npc/008-1-1/hal.txt:53 #, no-c-format msgid "Ah, so special mission is secret mission too? Sorry if I've bothered you." msgstr "" #. code: mesq l("Ah, so you think you can fool me?"); #: npc/020-1/eomie.txt~:179 #: npc/020-1/eomie.txt:180 #, no-c-format msgid "Ah, so you think you can fool me?" msgstr "" #. code: l("Ah, sorry. I make too many rhetorical questions, don't I?"), #: npc/000-0-1/narrator.txt:100 #, no-c-format msgid "Ah, sorry. I make too many rhetorical questions, don't I?" msgstr "" #. code: l("Ah, that caught its attention! You should have seen that dragon roar, as it jumped to its feet and tried to find out who had soaped it! I rushed back to the water and made another bucket of soap water."), #: npc/008-2-2/kfahr.txt~:537 #: npc/008-2-2/kfahr.txt:537 #, no-c-format msgid "Ah, that caught its attention! You should have seen that dragon roar, as it jumped to its feet and tried to find out who had soaped it! I rushed back to the water and made another bucket of soap water." msgstr "" #. code: mesq l("Ah, that was tiresome... I'll go make a reward for them, talk to me again later."); #: npc/020-1/anwar.txt:120 #: npc/020-1/anwar.txt~:114 #, no-c-format msgid "Ah, that was tiresome... I'll go make a reward for them, talk to me again later." msgstr "" #. code: l("Ah, that..."), #: npc/008-2-2/kfahr.txt:427 #: npc/008-2-2/kfahr.txt~:427 #, no-c-format msgid "Ah, that..." msgstr "" #. code: l("Ah, the locals like keeping them as pets."), #: npc/001-1/salem.txt:148 #, no-c-format msgid "Ah, the locals like keeping them as pets." msgstr "" #. code: l("Ah, too bad, I'll ask Yannika for more ideas, bye."), #: npc/012-1/tiki.txt:50 #, no-c-format msgid "Ah, too bad, I'll ask Yannika for more ideas, bye." msgstr "" #. code: mesq l("Ah, uhm, erm. The Governor is busy arguing with the rest of the team."); #: npc/008-2-10/airlia.txt:22 #, no-c-format msgid "Ah, uhm, erm. The Governor is busy arguing with the rest of the team." msgstr "" #. code: l("Ah, wait, we cannot trade anything without some developer. Go find one!"); #: npc/020-1/mahoud.txt:11 #, no-c-format msgid "Ah, wait, we cannot trade anything without some developer. Go find one!" msgstr "" #. code: l("Ah, well, never mind."); #: npc/008-1/hinnak.txt:254 #: npc/008-1/hinnak.txt~:254 #, no-c-format msgid "Ah, well, never mind." msgstr "" #. code: l("Ah, what am I thinking! Too many years in the desert make you a little suspicious of everyone and everything! Naah, I believe you."); #: npc/008-2-2/kfahr.txt~:709 #: npc/008-2-2/kfahr.txt:709 #, no-c-format msgid "Ah, what am I thinking! Too many years in the desert make you a little suspicious of everyone and everything! Naah, I believe you." msgstr "" #. code: l("Ah, whom did you bring here?"), #: npc/001-1/koga.txt:10 #, no-c-format msgid "Ah, whom did you bring here?" msgstr "" #. code: mesq l("Ah... Gugli... He's too young to understand our conversation."); #: npc/000-1/silvio.txt:59 #, no-c-format msgid "Ah... Gugli... He's too young to understand our conversation." msgstr "" #. code: mesq l("Ah... I could use some Asparagus with Hollondaise now..."); #: npc/008-1/snarfles.txt:21 #, no-c-format msgid "Ah... I could use some Asparagus with Hollondaise now..." msgstr "" #. code: l("Ah... Slimes... Sorry, not my cup of tea..."); #: npc/008-2-13/lena.txt:107 #: npc/008-2-13/lena.txt~:107 #, no-c-format msgid "Ah... Slimes... Sorry, not my cup of tea..." msgstr "" #. code: l("Ah... Sorry, I forgot, again."), #: npc/001-1/enora.txt:214 #: npc/001-1/enora.txt~:214 #, no-c-format msgid "Ah... Sorry, I forgot, again." msgstr "" #. code: mesq l("Ah... Then maybe you should summon a monster to your aid, or hire a mercenary."); #: npc/020-2-28/pauline.txt:27 #, no-c-format msgid "Ah... Then maybe you should summon a monster to your aid, or hire a mercenary." msgstr "" #. code: dispbottom l("Ah... Was I warped?"); #: npc/020-1/eomie.txt:184 #: npc/020-1/eomie.txt~:183 #, no-c-format msgid "Ah... Was I warped?" msgstr "" #. code: mesq l("Ah... You did it!"); #: npc/008-2-13/lena.txt:236 #: npc/008-2-13/lena.txt~:236 #, no-c-format msgid "Ah... You did it!" msgstr "" #. code: mesq l("Ah... excellent! That's very helpful. I need to prepare my papers now. I might have some more questions later on though."); #: npc/020-2-24/kylian.txt~:121 #: npc/020-2-24/kylian.txt:121 #, no-c-format msgid "Ah... excellent! That's very helpful. I need to prepare my papers now. I might have some more questions later on though." msgstr "" #. code: l("Aha, but Kfahr doesn't die quite so easily. What happened was this: Me and Arvek charged towards that thing, slashing and stabbing, but our blows would just glance off. The beast roared and just slid by us, slapping us to the side with its fins like maggots, knocking us to the ground."), #: npc/008-2-2/kfahr.txt:318 #: npc/008-2-2/kfahr.txt~:318 #, no-c-format msgid "Aha, but Kfahr doesn't die quite so easily. What happened was this: Me and Arvek charged towards that thing, slashing and stabbing, but our blows would just glance off. The beast roared and just slid by us, slapping us to the side with its fins like maggots, knocking us to the ground." msgstr "" #. code: mesq l("Ahh, I see! Very shady indeed, almost as shady as you are!"); #: npc/012-1/tiki.txt:44 #, no-c-format msgid "Ahh, I see! Very shady indeed, almost as shady as you are!" msgstr "" #. code: l("Ahh, too many items. Sorry."); #: npc/020-1/joaquim.txt~:120 #: npc/020-1/joaquim.txt:120 #, no-c-format msgid "Ahh, too many items. Sorry." msgstr "" #. code: l("Ahoi."), #: npc/001-1/eugene.txt:27 #, no-c-format msgid "Ahoi." msgstr "" #. code: l("Ahoy, @@!", strcharinfo(0)), #: npc/001-1/eugene.txt:75 #, no-c-format msgid "Ahoy, @@!" msgstr "" #. code: 012-1,52,114,0 script Aidan NPC_AIDAN,{ #: npc/012-1/aidan.txt:7 #, no-c-format msgid "Aidan" msgstr "" #. code: mesq l("Ain't working for free, pal!"); #: npc/008-1-1/galimatia.txt:327 #, no-c-format msgid "Ain't working for free, pal!" msgstr "" #. code: 008-2-10,42,29,0 script Airlia NPC_AIRLIA,{ #: npc/008-2-10/airlia.txt:7 #, no-c-format msgid "Airlia" msgstr "" #. code: 020-1,271,93,0 script Aisha NPC_AIRLIA,{ #: npc/020-1/aisha.txt:7 #, no-c-format msgid "Aisha" msgstr "" #. code: 008-2-6,31,26,0 script Alan NPC_YOUNG_MAN_KFAHR,{ #: npc/008-2-6/alan.txt~:18 #: npc/008-2-6/alan.txt:18 #, no-c-format msgid "Alan" msgstr "" #. code: l("Alan asks to find wood"), 4, #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt~:23 #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt:23 #, no-c-format msgid "Alan asks to find wood" msgstr "" #. code: l("Alan bends the log over his knee.")); #: npc/008-2-6/alan.txt:202 #: npc/008-2-6/alan.txt~:202 #, no-c-format msgid "Alan bends the log over his knee." msgstr "" #. code: l("Alan tries as hard as he can but the log won't bend.")); #: npc/008-2-6/alan.txt~:208 #: npc/008-2-6/alan.txt:208 #, no-c-format msgid "Alan tries as hard as he can but the log won't bend." msgstr "" #. code: l("Alan wants to ask Jack"), 2, #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt~:21 #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt:21 #, no-c-format msgid "Alan wants to ask Jack" msgstr "" #. code: l("Alchemical studies are prohibited in every city of the Archipelagos, do not dare to practice it in a public zone!"); #: npc/001-2-26/ivan.txt:12 #, no-c-format msgid "Alchemical studies are prohibited in every city of the Archipelagos, do not dare to practice it in a public zone!" msgstr "" #. code: npctalkonce l("Alchemist's Laboratory"); #: npc/001-1/sign.txt:158 #, no-c-format msgid "Alchemist's Laboratory" msgstr "" #. code: l("Alchemy"), CRAFT_ALCHEMY, #: npc/items/recipes.txt:81 #, no-c-format msgid "Alchemy" msgstr "" #. code: 009-2-4,50,35,0 script Aldred NPC_UNDEAD_WEPPER,{ #: npc/009-2-4/aldred.txt:7 #, no-c-format msgid "Aldred" msgstr "" #. code: mesq l("Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.", getitemlink(Aquada), getitemlink(Croconut), getitemlink(Plushroom)); #: npc/000-1/gugli.txt:110 #, no-c-format msgid "Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s." msgstr "" #. code: 000-1,55,23,0 script Ale#000-1 NPC_DEMON_MAN_SITTING,{ #: npc/000-1/ale.txt:8 #, no-c-format msgid "Ale#000-1" msgstr "" #. code: rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Ale, #. code: rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Top, #: npc/000-1/jalad.txt:72 #: npc/000-1/astapolos.txt:91 #: npc/000-1/tibbo.txt:72 #: npc/000-1/muller.txt:74 #: npc/000-1/gulukan.txt:124 #, no-c-format msgid "Ale." msgstr "" #. code: mesc l("Alias: %s", "##B@monsterinfo##b"); #: npc/008-1/auldsbel.txt:34 #, no-c-format msgid "Alias: %s" msgstr "" #. code: 000-2-1,43,31,0 script Alige NPC_ALIGE,{ #: npc/000-2-1/alige.txt:52 #, no-c-format msgid "Alige" msgstr "" #. code: l("Alige asks for food"), 2, #: npc/functions/quest-debug/002-ShipQuests_Alige.txt:17 #, no-c-format msgid "Alige asks for food" msgstr "" #. code: 000-2-4,38,22,0 script Alige#000-2-4 NPC_ALIGE_BARREL,2,2,{ #: npc/000-2-4/alige.txt:5 #, no-c-format msgid "Alige#000-2-4" msgstr "" #. code: 001-2-22,43,31,0 script Alige#Artis NPC_ALIGE,{ #: npc/001-2-22/alige.txt:52 #, no-c-format msgid "Alige#Artis" msgstr "" #. code: 000-2-1,43,32,0 script AligeTrigger NPC_HIDDEN,1,1,{ #: npc/000-2-1/alige.txt:19 #, no-c-format msgid "AligeTrigger" msgstr "" #. code: 001-2-22,43,32,0 script AligeTrigger#Artis NPC_HIDDEN,1,1,{ #: npc/001-2-22/alige.txt:19 #, no-c-format msgid "AligeTrigger#Artis" msgstr "" #. code: Name: "Alizarin Herb" #: item_db.conf:-1 #, no-c-format msgid "Alizarin Herb" msgstr "" #. code: Name: "Alizarin Plant" #: mob_db.conf:1600 #, no-c-format msgid "Alizarin Plant" msgstr "" #. code: l("All I need is %d %s.", .logs_amount, getitemlink(.logs_item)), #: npc/008-1/jack.txt~:136 #: npc/008-1/jack.txt:136 #, no-c-format msgid "All I need is %d %s." msgstr "" #. code: mesc l("All Ship and Drasil Island Quests were auto-completed."), 1; #: npc/000-2-3/nard.txt:277 #, no-c-format msgid "All Ship and Drasil Island Quests were auto-completed." msgstr "" #. code: mesc(l("All of a sudden, you hear voices from above."), 9); #: npc/000-0/sailors.txt:22 #, no-c-format msgid "All of a sudden, you hear voices from above." msgstr "" #. code: l("All of my money."), -2, #: npc/functions/bank.txt:94 #: npc/functions/bank.txt:43 #, no-c-format msgid "All of my money." msgstr "" #. code: l("All races were in peace until the talpans set forth to discover the Source of Magic, based on Ukar scholars studies."), #: npc/001-2-6/books.txt:289 #, no-c-format msgid "All races were in peace until the talpans set forth to discover the Source of Magic, based on Ukar scholars studies." msgstr "" #. code: mesq l("All right! I need you to get:"); #: npc/008-1-1/galimatia.txt:119 #, no-c-format msgid "All right! I need you to get:" msgstr "" #. code: message strcharinfo(0), l("All right! I've poured even this one.."); #: npc/008-1-1/galimatia.txt:31 #, no-c-format msgid "All right! I've poured even this one.." msgstr "" #. code: mesc l("All scoreboards are updated hourly."), 1; #: npc/functions/scoreboards.txt:232 #, no-c-format msgid "All scoreboards are updated hourly." msgstr "" #. code: l("All this seems unimportant to you right now."); #: npc/functions/game-rules.txt:42 #, no-c-format msgid "All this seems unimportant to you right now." msgstr "" #. code: l("All went well, until George stepped into a trap. A piece of ground just caved in, and if I hadn't grabbed his hand at the last second, he would have ended up on some rusty and probably poisoned spikes on the bottom..."), #: npc/008-2-2/kfahr.txt:453 #: npc/008-2-2/kfahr.txt~:453 #, no-c-format msgid "All went well, until George stepped into a trap. A piece of ground just caved in, and if I hadn't grabbed his hand at the last second, he would have ended up on some rusty and probably poisoned spikes on the bottom..." msgstr "" #. code: l("All you have to do is to select a bed in the upper level anytime after your reservation."), #: npc/001-2-28/plush.txt~:13 #: npc/001-2-28/plush.txt:13 #, no-c-format msgid "All you have to do is to select a bed in the upper level anytime after your reservation." msgstr "" #. code: l("All you need is a bit more exercise and fresh fruit in your diet!")); #: npc/008-2-14/doctor.txt:54 #, no-c-format msgid "All you need is a bit more exercise and fresh fruit in your diet!" msgstr "" #. code: rif(countitem(PiouLegs) > 1 && countitem(HalfCroconut) > 1 && countitem(Aquada) > 0 && countitem(SeaDrops) > 0, l("All your... Fresh ingredients are ready to be cooked.")), L_GotAll, #: npc/000-2-1/chefgado.txt:120 #, no-c-format msgid "All your... Fresh ingredients are ready to be cooked." msgstr "" #. code: l("Almost all creatures drop useful items when defeated. To get the dropped item press the '###keyPickup;' key next to the item or click the primary button on the item."), #: npc/001-2-5/tutorial.txt:191 #, no-c-format msgid "Almost all creatures drop useful items when defeated. To get the dropped item press the '###keyPickup;' key next to the item or click the primary button on the item." msgstr "" #. code: setarray .RandomFailureMessages$[0], l("So close!"), l("It escaped!"), l("Almost got it!"), l("Oh, the little..."); #: npc/001-1/flyingpiou.txt:90 #, no-c-format msgid "Almost got it!" msgstr "" #. code: l("Already met Kfahr, No quests started"), 1, #: npc/functions/quest-debug/057-HurnscaldQuests_Kfahr.txt:20 #, no-c-format msgid "Already met Kfahr, No quests started" msgstr "" #. code: mesq l("Alright - This will be... good. Anyway, I should give you a reward."); #: npc/001-3-2/henry.txt~:208 #: npc/001-3-2/henry.txt:208 #, no-c-format msgid "Alright - This will be... good. Anyway, I should give you a reward." msgstr "" #. code: mesq l("Alright! Yoyone more box and it'll be good."); #: npc/000-1/gulukan.txt:97 #, no-c-format msgid "Alright! Yoyone more box and it'll be good." msgstr "" #. code: l("Alright, I'll be going."), #: npc/020-2-30/david.txt:20 #, no-c-format msgid "Alright, I'll be going." msgstr "" #. code: l("Alright, I'll be right back."); #: npc/008-2-24/chef.txt:178 #, no-c-format msgid "Alright, I'll be right back." msgstr "" #. code: l("Alright, I'll take one."), #: npc/001-1/salem.txt:21 #, no-c-format msgid "Alright, I'll take one." msgstr "" #. code: mesq lg("Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...", "Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe..."); #: npc/000-0-0/sailors.txt:38 #, no-c-format msgid "Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...#0" msgstr "" #. code: mesq lg("Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...", "Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe..."); #: npc/000-0-0/sailors.txt:38 #, no-c-format msgid "Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe...#1" msgstr "" #. code: l("Alright, take your time we are not in a hurry."); #: npc/000-2-1/arpan.txt:287 #, no-c-format msgid "Alright, take your time we are not in a hurry." msgstr "" #. code: l("Alright, tell me what I must get."), #: npc/008-1/rossy.txt~:203 #: npc/008-1/rossy.txt:204 #, no-c-format msgid "Alright, tell me what I must get." msgstr "" #. code: l("Alright, well..."), #: npc/008-1/jack.txt:54 #: npc/008-1/jack.txt~:54 #, no-c-format msgid "Alright, well..." msgstr "" #. code: l("Alright, you will need this shovel."), #: npc/001-1/qonan.txt:58 #, no-c-format msgid "Alright, you will need this shovel." msgstr "" #. code: l("Alright. I will go looking for them now."), L_Quit; #: npc/000-1/maxe.txt:54 #, no-c-format msgid "Alright. I will go looking for them now." msgstr "" #. code: l("Alright... Bye."), -; #: npc/000-2-0/billybons.txt:28 #, no-c-format msgid "Alright... Bye." msgstr "" #. code: l("Also - don't ask me why I want this. Thieves doesn't make questions. You better remember this!"); #: npc/001-3-2/henry.txt~:193 #: npc/001-3-2/henry.txt:193 #, no-c-format msgid "Also - don't ask me why I want this. Thieves doesn't make questions. You better remember this!" msgstr "" #. code: l("Also note that if you are in overweight, your natural regen will halt. 90% in weight, and you won't be able to attack."), #: npc/001-2-5/tutorial.txt:89 #, no-c-format msgid "Also note that if you are in overweight, your natural regen will halt. 90% in weight, and you won't be able to attack." msgstr "" #. code: mesq l("Also, build a reputation with the Legion. Talk to everyone. Help everyone. Prove me your worth!"); #: npc/001-2-39/qanon.txt:83 #, no-c-format msgid "Also, build a reputation with the Legion. Talk to everyone. Help everyone. Prove me your worth!" msgstr "" #. code: l("Also, don't you think this ship vaguely... familiar?"), #: npc/000-0-1/narrator.txt:98 #, no-c-format msgid "Also, don't you think this ship vaguely... familiar?" msgstr "" #. code: mesq l("Also, here is a %s. If you find a Treasure Chest somewhere, you can open it with this!", getitemlink(TreasureKey)); #: npc/001-1/enora.txt~:322 #: npc/001-1/enora.txt:322 #, no-c-format msgid "Also, here is a %s. If you find a Treasure Chest somewhere, you can open it with this!" msgstr "" #. code: l("Also, most monsters get enraged and will attack whoever is closest to them, regardless of anything else."), #: npc/001-2-5/tutorial.txt:64 #, no-c-format msgid "Also, most monsters get enraged and will attack whoever is closest to them, regardless of anything else." msgstr "" #. code: mesq l("Also, the doctor told Dimond to lose weight, so salads might be a better choice."); #: npc/008-2-24/chef.txt:218 #, no-c-format msgid "Also, the doctor told Dimond to lose weight, so salads might be a better choice." msgstr "" #. code: mesq l("Also, the old tales of Hurnscald say that a Golem inhabits these caves and smashes anyone who enters here ill prepared; but it can be tamed and made into subservience by a sacrifice. And I saw the girl heading to said room..."); #: npc/008-3-0/clauquer.txt:109 #, no-c-format msgid "Also, the old tales of Hurnscald say that a Golem inhabits these caves and smashes anyone who enters here ill prepared; but it can be tamed and made into subservience by a sacrifice. And I saw the girl heading to said room..." msgstr "" #. code: mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside."); #: npc/000-2-1/arpan.txt:143 #, no-c-format msgid "Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#0" msgstr "" #. code: mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside."); #: npc/000-2-1/arpan.txt:143 #, no-c-format msgid "Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#1" msgstr "" #. code: mes l("Also, you'll get more experience by killing monsters stronger than you, and less experience by killing monsters weaker than you."); #: npc/001-2-5/tutorial.txt:151 #, no-c-format msgid "Also, you'll get more experience by killing monsters stronger than you, and less experience by killing monsters weaker than you." msgstr "" #. code: l("Although the more powerful you are, the more plushrooms you will need."); #: npc/001-1/rumly.txt:63 #, no-c-format msgid "Although the more powerful you are, the more plushrooms you will need." msgstr "" #. code: l("Although, if you want to visit a place nearby, we could take you there."), #: npc/001-2-24/nard.txt:46 #: npc/001-2-24/nard.txt~:46 #, no-c-format msgid "Although, if you want to visit a place nearby, we could take you there." msgstr "" #. code: mesc l("Altough you can't get rid of the feeling someone is listening on the other side, you don't get any replies."); #: npc/001-1/rowboathelper.txt:22 #, no-c-format msgid "Altough you can't get rid of the feeling someone is listening on the other side, you don't get any replies." msgstr "" #. code: Name: "Amethyst" #: item_db.conf:-1 #, no-c-format msgid "Amethyst" msgstr "" #. code: Name: "Amethyst Powder" #: item_db.conf:-1 #, no-c-format msgid "Amethyst Powder" msgstr "" #. code: Name: "Amethyst Shard" #: item_db.conf:-1 #, no-c-format msgid "Amethyst Shard" msgstr "" #. code: Name: "Amethyst Vein" #: mob_db.conf:2393 #, no-c-format msgid "Amethyst Vein" msgstr "" #. code: narrator S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, l("Amount?"); #: npc/items/shovel.txt:135 #, no-c-format msgid "Amount?" msgstr "" #. code: dispbottom l("An error on your travel happened. Please report."); #: npc/marine-2/main.txt:50 #, no-c-format msgid "An error on your travel happened. Please report." msgstr "" #. code: npctalkonce l("An explorer left behind some incomplete manuscripts about the people and dangers in the land of Kaizei."); #: npc/001-2-4/robin.txt:40 #, no-c-format msgid "An explorer left behind some incomplete manuscripts about the people and dangers in the land of Kaizei." msgstr "" #. code: l("An eye patch."), #: npc/001-3-2/henry.txt:101 #: npc/001-3-2/henry.txt~:101 #, no-c-format msgid "An eye patch." msgstr "" #. code: Name: "Ancient Scroll" #: item_db.conf:-1 #, no-c-format msgid "Ancient Scroll" msgstr "" #. code: Name: "Ancient Shield" #: item_db.conf:-1 #, no-c-format msgid "Ancient Shield" msgstr "" #. code: l("And I bet you don't know who is in charge of monitoring the security of this place?"); #: npc/001-1/enora.txt~:56 #: npc/001-1/enora.txt:56 #, no-c-format msgid "And I bet you don't know who is in charge of monitoring the security of this place?" msgstr "" #. code: mesq l("And I do. We were on the same ship a few times."); #: npc/008-2-32/thamas.txt~:28 #: npc/008-2-32/thamas.txt:28 #, no-c-format msgid "And I do. We were on the same ship a few times." msgstr "" #. code: l("And I have no mention of a so called @@ on it!", strcharinfo(0)); #: npc/001-2-19/lloyd.txt:88 #, no-c-format msgid "And I have no mention of a so called \"@@\" on it!" msgstr "" #. code: l("And Tanveer, our president in Tulimshar, should be able to give you even more training. If you manage to find our headquarters, of course, hahaha!"); #: npc/008-3-5/nunia.txt~:73 #: npc/008-3-5/nunia.txt:73 #, no-c-format msgid "And Tanveer, our president in Tulimshar, should be able to give you even more training. If you manage to find our headquarters, of course, hahaha!" msgstr "" #. code: mesq l("And after a while, you have %s! I made two with the ingredients you gave me, one for you and one for me. This is my thankyou for helping me out on the storeroom. Enjoy!", getitemlink(Donut)); #: npc/020-2-34/donutello.txt:131 #, no-c-format msgid "And after a while, you have %s! I made two with the ingredients you gave me, one for you and one for me. This is my thankyou for helping me out on the storeroom. Enjoy!" msgstr "" #. code: l("And by last, to speak to everyone online, besides whoever might be idling on IRC, select the '#irc' tab."), #: npc/001-2-5/tutorial.txt:204 #, no-c-format msgid "And by last, to speak to everyone online, besides whoever might be idling on IRC, select the '#irc' tab." msgstr "" #. code: l("And by the way. I know nothing about this book. And I don't know how to get more pages either."); #: npc/008-1/auldsbel.txt:19 #, no-c-format msgid "And by the way. I know nothing about this book. And I don't know how to get more pages either." msgstr "" #. code: mesq l("And do not go south. It is haunted."); #: npc/008-1-1/morcant.txt:51 #, no-c-format msgid "And do not go south. It is haunted." msgstr "" #. code: l("And from that day on they called me the `Hero of Tulimshar'"); #: npc/008-2-2/kfahr.txt:559 #: npc/008-2-2/kfahr.txt~:559 #, no-c-format msgid "And from that day on they called me the `Hero of Tulimshar'" msgstr "" #. code: l("And get out of here, I'm not a map!"); #: npc/001-1/qpid.txt:52 #, no-c-format msgid "And get out of here, I'm not a map!" msgstr "" #. code: mesq l("And if that still wasn't enough to make you change your mind..."); #: npc/000-2-3/nard.txt:239 #, no-c-format msgid "And if that still wasn't enough to make you change your mind..." msgstr "" #. code: l("And it worked! Seeing me like this again, it ran, squealing, back into the underground caves from where it must have come."); #: npc/008-2-2/kfahr.txt~:547 #: npc/008-2-2/kfahr.txt:547 #, no-c-format msgid "And it worked! Seeing me like this again, it ran, squealing, back into the underground caves from where it must have come." msgstr "" #. code: mesq l("And now I want to see you run!"); #: npc/000-1/muller.txt:56 #, no-c-format msgid "And now I want to see you run!" msgstr "" #. code: mesq l("And now I'm a sailor, as you can see!"); #: npc/000-1/astapolos.txt:122 #, no-c-format msgid "And now I'm a sailor, as you can see!" msgstr "" #. code: l("And only the best logs of living wood are good enough for them."), #: npc/008-2-6/alan.txt:58 #: npc/008-2-6/alan.txt~:58 #, no-c-format msgid "And only the best logs of living wood are good enough for them." msgstr "" #. code: l("And quite a feat that was, let me tell you!"), #: npc/008-2-2/kfahr.txt~:516 #: npc/008-2-2/kfahr.txt:516 #, no-c-format msgid "And quite a feat that was, let me tell you!" msgstr "" #. code: l("And rhyming is not too"), #: npc/001-2-6/books.txt:82 #, no-c-format msgid "And rhyming is not too" msgstr "" #. code: l("And so far, the Merchant Guild helped me find this appartment so I can't complain!"), #: npc/001-2-41/edouard.txt:104 #, no-c-format msgid "And so far, the Merchant Guild helped me find this appartment so I can't complain!" msgstr "" #. code: l("And sure enough I ask the witch, and she has a look at it."), #: npc/008-1/hinnak.txt:219 #: npc/008-1/hinnak.txt~:219 #, no-c-format msgid "And sure enough I ask the witch, and she has a look at it." msgstr "" #. code: l("And then she turns to me!"), #: npc/008-1/hinnak.txt:238 #: npc/008-1/hinnak.txt~:238 #, no-c-format msgid "And then she turns to me!" msgstr "" #. code: l("And then what happened?"); #: npc/000-2-1/arpan.txt:134 #, no-c-format msgid "And then what happened?" msgstr "" #. code: l("And then?"), #: npc/008-2-2/kfahr.txt~:358 #: npc/008-2-2/kfahr.txt:358 #, no-c-format msgid "And then?" msgstr "" #. code: l("And to demonstrate his beautiful voice,"), #: npc/001-2-6/books.txt:26 #, no-c-format msgid "And to demonstrate his beautiful voice," msgstr "" #. code: l("And tried to attract him thus."), #: npc/001-2-6/books.txt:18 #, no-c-format msgid "And tried to attract him thus." msgstr "" #. code: mesq l("And unless you are a student, I'll have to ask you to leave the premises."); #: npc/020-2-30/david.txt:32 #, no-c-format msgid "And unless you are a student, I'll have to ask you to leave the premises." msgstr "" #. code: mesq l("And vói-la, you have your sandwich done. Now go, I have a contest to win! Hahaha!"); #: npc/012-1/tiki.txt:122 #, no-c-format msgid "And vói-la, you have your sandwich done. Now go, I have a contest to win! Hahaha!" msgstr "" #. code: mesq l("And we got rid of the extra beds as no one was using them, so we are full at the moment. Come again later."); #: npc/020-2-20/drabur.txt:34 #, no-c-format msgid "And we got rid of the extra beds as no one was using them, so we are full at the moment. Come again later." msgstr "" #. code: l("And what if I sit?"), #: npc/020-1/bodyguard.txt:14 #, no-c-format msgid "And what if I sit?" msgstr "" #. code: mesq l("And what would you give me in exchange for that information?"); #: npc/000-1/silvio.txt:142 #, no-c-format msgid "And what would you give me in exchange for that information?" msgstr "" #. code: mes l("And when we have enough money for ourselves without needing anybody else."); #: npc/001-2-22/note.txt:28 #, no-c-format msgid "And when we have enough money for ourselves without needing anybody else." msgstr "" #. code: switch (select(l("And where can I find these potions?"), #: npc/001-1/qpid.txt:73 #, no-c-format msgid "And where can I find these potions?" msgstr "" #. code: l("And with my piou. That's wonderful. I can only imagine how hard that little bugger was to catch!"), #: npc/001-1/salem.txt:73 #, no-c-format msgid "And with my piou. That's wonderful. I can only imagine how hard that little bugger was to catch!" msgstr "" #. code: lg("And you won! That means you should be able to handle yourself in battle from now on."), #: npc/001-2-33/lozerk.txt:95 #, no-c-format msgid "And you won! That means you should be able to handle yourself in battle from now on.#0" msgstr "" #. code: lg("And you won! That means you should be able to handle yourself in battle from now on."), #: npc/001-2-33/lozerk.txt:95 #, no-c-format msgid "And you won! That means you should be able to handle yourself in battle from now on.#1" msgstr "" #. code: l("And you, how are you doing?"), -, #: npc/000-1/darlin.txt:44 #, no-c-format msgid "And you, how are you doing?" msgstr "" #. code: mesq l("And you? How's it going on your side?"); #: npc/functions/sailordialogue.txt:48 #, no-c-format msgid "And you? How's it going on your side?" msgstr "" #. code: mesq l("And you? How's it yaying on your side?"); #: npc/000-1/gulukan.txt:111 #, no-c-format msgid "And you? How's it yaying on your side?" msgstr "" #. code: 008-1,246,105,0 script Andrei NPC_PLAYER,{ #: npc/008-1/4144.txt:11 #, no-c-format msgid "Andrei" msgstr "" #. code: Name: "AngryCrafty" #: mob_db.conf:4332 #, no-c-format msgid "AngryCrafty" msgstr "" #. code: 008-2-17,34,47,0 script Angus NPC_ANGUS_THE_SMITH,{ #: npc/008-2-17/angus.txt:7 #, no-c-format msgid "Angus" msgstr "" #. code: "-- " + l("Animals Protection Agency of Aemil")); #: npc/001-2-6/books.txt:191 #, no-c-format msgid "Animals Protection Agency of Aemil" msgstr "" #. code: 020-1,178,196,0 script Anwar NPC_ANWAR,{ #: npc/020-1/anwar.txt:7 #: npc/020-1/anwar.txt~:7 #, no-c-format msgid "Anwar" msgstr "" #. code: rif(getq(TulimsharQuest_AnwarField) == 10, l("Anwar sent you a gift.")), #: npc/020-1/hocus.txt:29 #: npc/020-1/hocus.txt~:28 #, no-c-format msgid "Anwar sent you a gift." msgstr "" #. code: mesq l("Anwar sent you this, erm, hum... @@.", getitemlink(SilverBell)); #: npc/020-1/eomie.txt:169 #: npc/020-1/hocus.txt~:149 #: npc/020-1/eomie.txt~:168 #: npc/020-1/hocus.txt:150 #, no-c-format msgid "Anwar sent you this, erm, hum... @@." msgstr "" #. code: mesc l("Anwar will only accept fertility potions certified by the Magic Academy."); #: npc/020-1/anwar.txt~:66 #: npc/020-1/anwar.txt:66 #, no-c-format msgid "Anwar will only accept fertility potions certified by the Magic Academy." msgstr "" #. code: l("Any boss which was previously unhittable, can be hit with appropriate number of attackers."); #: npc/001-2-5/tutorial.txt:69 #, no-c-format msgid "Any boss which was previously unhittable, can be hit with appropriate number of attackers." msgstr "" #. code: l("Any clue on where Astapolos may be hidden?"), L_Astapolos, #: npc/000-1/maxe.txt:52 #, no-c-format msgid "Any clue on where Astapolos may be hidden?" msgstr "" #. code: mesc(l("Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!"), 9); #: npc/001-1/cookiemaster.txt:141 #: npc/001-1/cookiemaster.txt~:141 #, no-c-format msgid "Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!" msgstr "" #. code: mesq l("Any friend of Hurnscald is my friend too. Come to me again, if you want to do daily quests!"); #: npc/008-2-13/lena.txt:250 #: npc/008-2-13/lena.txt~:250 #, no-c-format msgid "Any friend of Hurnscald is my friend too. Come to me again, if you want to do daily quests!" msgstr "" #. code: l("Any ideas on who might have taken it?"), #: npc/008-2-24/troupe-leader.txt:35 #: npc/008-2-24/troupe-leader.txt~:35 #, no-c-format msgid "Any ideas on who might have taken it?" msgstr "" #. code: speech l("Any luck finding Ryan?"); #: npc/008-1-1/hal.txt:90 #, no-c-format msgid "Any luck finding Ryan?" msgstr "" #. code: dispbottom l("Any movement/skill/item will be without effect until time is up."); #: npc/008-2-12/nurse.txt:136 #, no-c-format msgid "Any movement/skill/item will be without effect until time is up." msgstr "" #. code: l("Anything else you want me to do?"), #: npc/008-1/hinnak.txt~:158 #: npc/008-1/hinnak.txt:158 #, no-c-format msgid "Anything else you want me to do?" msgstr "" #. code: l("Anything else?"); #: npc/functions/barber.txt~:193 #: npc/functions/barber.txt~:205 #: npc/functions/barber.txt:208 #: npc/001-2-41/edouard.txt:158 #: npc/001-2-41/edouard.txt:164 #: npc/functions/barber.txt:202 #: npc/001-2-41/edouard.txt:152 #: npc/functions/barber.txt:196 #: npc/functions/barber.txt~:199 #, no-c-format msgid "Anything else?" msgstr "" #. code: l("Anything to do around these parts?"), #: npc/008-1-1/morcant.txt:19 #, no-c-format msgid "Anything to do around these parts?" msgstr "" #. code: mesq l("Anyway I am glad I can give you some of these yoyoxs."); #: npc/000-1/gulukan.txt:56 #, no-c-format msgid "Anyway I am glad I can give you some of these yoyoxs." msgstr "" #. code: npctalk l("Anyway, I assume you're trying to get into Hurnscald?"), .@mc$; #: npc/008-1-1/cutscene.txt:106 #, no-c-format msgid "Anyway, I assume you're trying to get into Hurnscald?" msgstr "" #. code: l("Anyway, I haven't heard about her from quite a while, which is concerning."), #: npc/001-3-2/henry.txt~:252 #: npc/001-3-2/henry.txt:253 #, no-c-format msgid "Anyway, I haven't heard about her from quite a while, which is concerning." msgstr "" #. code: l("Anyway, I still could use your help! You see, I would like to play tricks on the legion members during the night."), #: npc/001-3-2/henry.txt:148 #: npc/001-3-2/henry.txt~:148 #, no-c-format msgid "Anyway, I still could use your help! You see, I would like to play tricks on the legion members during the night." msgstr "" #. code: l("Anyway, I would advise you to sit closer to the Soul Menhir, instead."); #: npc/008-1/4144.txt:55 #, no-c-format msgid "Anyway, I would advise you to sit closer to the Soul Menhir, instead." msgstr "" #. code: l("Anyway, This time was different. We were barely three days out in the desert, when we spotted him – `the Black Worm!', the Caravan Master cried, `Over there; it will kill us all!'"), #: npc/008-2-2/kfahr.txt~:303 #: npc/008-2-2/kfahr.txt:303 #, no-c-format msgid "Anyway, This time was different. We were barely three days out in the desert, when we spotted him – `the Black Worm!', the Caravan Master cried, `Over there; it will kill us all!'" msgstr "" #. code: mesq l("Anyway, can I help you in any way?"); #: npc/000-1/maxe.txt:22 #, no-c-format msgid "Anyway, can I help you in any way?" msgstr "" #. code: npctalk l("Anyway, come in! You must be hungry."), .@mc$; #: npc/008-1-1/cutscene.txt:61 #, no-c-format msgid "Anyway, come in! You must be hungry." msgstr "" #. code: mesq l("Anyway, for the recipe, just add a few carps, carrots, manana, and roasted acorn in this order."); #: npc/001-2-22/chefgado.txt:92 #, no-c-format msgid "Anyway, for the recipe, just add a few carps, carrots, manana, and roasted acorn in this order." msgstr "" #. code: l("Anyway, he forgot his permit when he left the building."), #: npc/001-2-19/lloyd.txt:136 #, no-c-format msgid "Anyway, he forgot his permit when he left the building." msgstr "" #. code: mesq l("Anyway, here's some gold. I might have another task for you if you want."); #: npc/001-3-2/henry.txt~:129 #: npc/001-3-2/henry.txt:129 #, no-c-format msgid "Anyway, here's some gold. I might have another task for you if you want." msgstr "" #. code: mesq l("Anyway, here, have a cookie!"); #: npc/001-1/cookiemaster.txt:176 #: npc/001-1/cookiemaster.txt~:176 #, no-c-format msgid "Anyway, here, have a cookie!" msgstr "" #. code: mesq lg("Anyway, if you ever feel interested, just check my bag!"); #. code: lg("Anyway, if you ever feel interested, just check my bag!"); #: npc/001-1/fexil.txt:131 #: npc/000-1/fexil.txt:35 #, no-c-format msgid "Anyway, if you ever feel interested, just check my bag!#0" msgstr "" #. code: mesq lg("Anyway, if you ever feel interested, just check my bag!"); #. code: lg("Anyway, if you ever feel interested, just check my bag!"); #: npc/001-1/fexil.txt:131 #: npc/000-1/fexil.txt:35 #, no-c-format msgid "Anyway, if you ever feel interested, just check my bag!#1" msgstr "" #. code: l("Anyway, it took me a long time to get down, and every minute the stench was getting worse – something really bad was down there. I had to stop and tie a wet piece of cloth over my mouth so that I wouldn't inhale all of that nasty stuff."), #: npc/008-2-2/kfahr.txt:522 #: npc/008-2-2/kfahr.txt~:522 #, no-c-format msgid "Anyway, it took me a long time to get down, and every minute the stench was getting worse – something really bad was down there. I had to stop and tie a wet piece of cloth over my mouth so that I wouldn't inhale all of that nasty stuff." msgstr "" #. code: l("Anyway, let me know if you change your mind."); #: npc/001-1/qonan.txt:69 #, no-c-format msgid "Anyway, let me know if you change your mind." msgstr "" #. code: mesq l("Anyway, perhaps you could help me, and I'll help you in exchange. Whaddaya think?"); #: npc/012-1/tiki.txt:61 #, no-c-format msgid "Anyway, perhaps you could help me, and I'll help you in exchange. Whaddaya think?" msgstr "" #. code: mesq l("Anyway, thanks for the report. I'll give you some %s.", getitemlink(Lockpicks)); #: npc/001-3-2/henry.txt:319 #: npc/001-3-2/henry.txt~:318 #, no-c-format msgid "Anyway, thanks for the report. I'll give you some %s." msgstr "" #. code: l("Anyway, that map pointed to a spot in the desert a good day's walk south of Tulimshar. So we grabbed our satchels and coats and packed food and water, and headed there in the evening."), #: npc/008-2-2/kfahr.txt~:431 #: npc/008-2-2/kfahr.txt:431 #, no-c-format msgid "Anyway, that map pointed to a spot in the desert a good day's walk south of Tulimshar. So we grabbed our satchels and coats and packed food and water, and headed there in the evening." msgstr "" #. code: npctalk l("Anyway, that's it. Here, have a bowl of stew, Morcant special!"), .@mc$; #: npc/008-1-1/cutscene.txt:142 #, no-c-format msgid "Anyway, that's it. Here, have a bowl of stew, Morcant special!" msgstr "" #. code: l("Anyway, the guild creation is perfect for both!"), #: npc/001-2-9/janus.txt:48 #, no-c-format msgid "Anyway, the guild creation is perfect for both!" msgstr "" #. code: l("Anyway, the last time I stole something I was almost caught."), #: npc/001-1/qonan.txt:37 #, no-c-format msgid "Anyway, the last time I stole something I was almost caught." msgstr "" #. code: l("Anyway, to make a sandwich, you'll need to place, in this order:"), #: npc/008-2-16/yannika.txt:193 #: npc/008-2-16/yannika.txt~:193 #, no-c-format msgid "Anyway, to make a sandwich, you'll need to place, in this order:" msgstr "" #. code: l("Anyway, we took the latter option. We wandered through the dark, somehow barely avoiding the snakes and the traps, running into walls and hitting our heads on archways, until, suddenly, we saw something shining up ahead."), #: npc/008-2-2/kfahr.txt:462 #: npc/008-2-2/kfahr.txt~:462 #, no-c-format msgid "Anyway, we took the latter option. We wandered through the dark, somehow barely avoiding the snakes and the traps, running into walls and hitting our heads on archways, until, suddenly, we saw something shining up ahead." msgstr "" #. code: l("Anyway, when the sun rose in the morning, we still hadn't found the place. So we climbed up on the nearest dune and looked all around to find it."), #: npc/008-2-2/kfahr.txt~:433 #: npc/008-2-2/kfahr.txt:433 #, no-c-format msgid "Anyway, when the sun rose in the morning, we still hadn't found the place. So we climbed up on the nearest dune and looked all around to find it." msgstr "" #. code: l("Anyway, you want to get on our pirate ship, right? So you better help me out!"), #: npc/001-3-2/henry.txt~:53 #: npc/001-3-2/henry.txt:53 #, no-c-format msgid "Anyway, you want to get on our pirate ship, right? So you better help me out!" msgstr "" #. code: l("Anyway."), #: npc/001-2-41/edouard.txt:105 #: npc/001-2-9/janus.txt:103 #, no-c-format msgid "Anyway." msgstr "" #. code: l("Anyway. Desert worms are dangerous, as I said, but there was one particularly terrifying one, called Toby Rick. You must've heard of it – the greatest and most dangerous worm, scourge of the trade routes. It could smell humans from miles away."), #: npc/008-2-2/kfahr.txt~:293 #: npc/008-2-2/kfahr.txt:293 #, no-c-format msgid "Anyway. Desert worms are dangerous, as I said, but there was one particularly terrifying one, called Toby Rick. You must've heard of it – the greatest and most dangerous worm, scourge of the trade routes. It could smell humans from miles away." msgstr "" #. code: mesq l("Anyway..."); #: npc/008-2-14/doctor.txt:102 #: npc/008-2-14/doctor.txt:75 #, no-c-format msgid "Anyway..." msgstr "" #. code: mesq l("Anyway: First, you'll need a %s. You cannot cook without that. So go find one!", getitemlink(RecipeBook)); #: npc/001-2-22/chefgado.txt:45 #, no-c-format msgid "Anyway: First, you'll need a %s. You cannot cook without that. So go find one!" msgstr "" #. code: mesq l("Anyway: First, you'll need an %s. %s", getitemlink(EmptyBowl), #: npc/001-2-22/chefgado.txt:38 #, no-c-format msgid "Anyway: First, you'll need an %s. %s" msgstr "" #. code: setnpcdialogtitle l("Appearance Debug"); #: npc/commands/debug-look.txt:35 #, no-c-format msgid "Appearance Debug" msgstr "" #. code: setnpcdialogtitle l("Appearance Debug - Barber"); #: npc/commands/debug-look.txt:13 #: npc/commands/debug-look.txt:3 #, no-c-format msgid "Appearance Debug - Barber" msgstr "" #. code: setnpcdialogtitle l("Appearance Debug - Race"); #: npc/commands/debug-look.txt:23 #, no-c-format msgid "Appearance Debug - Race" msgstr "" #. code: rif(.@m >= 4, l("Apply no pressure")), 4, #: npc/functions/lockpicks.txt:67 #, no-c-format msgid "Apply no pressure" msgstr "" #. code: rif(.@m >= 1, l("Apply normal pressure")), 1, #: npc/functions/lockpicks.txt:69 #, no-c-format msgid "Apply normal pressure" msgstr "" #. code: rif(.@m >= 2, l("Apply soft pressure")), 2, #: npc/functions/lockpicks.txt:68 #, no-c-format msgid "Apply soft pressure" msgstr "" #. code: rif(.@m >= 3, l("Apply strong pressure")), 3, #: npc/functions/lockpicks.txt:70 #, no-c-format msgid "Apply strong pressure" msgstr "" #. code: rif(.@m >= 5, l("Apply very strong pressure")), 5, #: npc/functions/lockpicks.txt:71 #, no-c-format msgid "Apply very strong pressure" msgstr "" #. code: l("Applying some strong-smelling liquid, he tans them to a darker hue."), #: npc/008-1/jack.txt~:204 #: npc/008-1/jack.txt:204 #, no-c-format msgid "Applying some strong-smelling liquid, he tans them to a darker hue." msgstr "" #. code: Name: "Apprentice Robe" #: item_db.conf:-1 #, no-c-format msgid "Apprentice Robe" msgstr "" #. code: Name: "ApprenticeWand" #: item_db.conf:-1 #, no-c-format msgid "ApprenticeWand" msgstr "" #. code: Name: "Aqua Christmas Ornament" #: item_db.conf:-1 #, no-c-format msgid "Aqua Christmas Ornament" msgstr "" #. code: Name: "Aquada" #: item_db.conf:-1 #, no-c-format msgid "Aquada" msgstr "" #. code: Name: "Aquada Box" #: item_db.conf:-1 #, no-c-format msgid "Aquada Box" msgstr "" #. code: case 3: return l("Arch Mage"); #: npc/functions/faction.txt:55 #, no-c-format msgid "Arch Mage" msgstr "" #. code: l("Are the fish biting today?"); #: npc/001-1/eugene.txt:76 #, no-c-format msgid "Are the fish biting today?" msgstr "" #. code: l("Are you a good blacksmith?"), #: npc/001-2-27/don.txt~:20 #: npc/001-2-27/don.txt:20 #, no-c-format msgid "Are you a good blacksmith?" msgstr "" #. code: l("Are you a native from Artis?"), #: npc/001-2-6/leonard.txt:28 #, no-c-format msgid "Are you a native from Artis?" msgstr "" #. code: mesq l("Are you absolutely, totally, certainly, completely sure, that you want a free, effortless ride to Artis, as weak and poorly equipped as you currently are?"); #: npc/000-2-3/nard.txt:246 #, no-c-format msgid "Are you absolutely, totally, certainly, completely sure, that you want a free, effortless ride to Artis, as weak and poorly equipped as you currently are?" msgstr "" #. code: mesq l("Are you blind? Do you really think these boxes are light and soft as a piou's feather?!"); #: npc/000-1/muller.txt:38 #, no-c-format msgid "Are you blind? Do you really think these boxes are light and soft as a piou's feather?!" msgstr "" #. code: l("Are you crazy?"), #: npc/008-1/jack.txt~:77 #: npc/008-1/jack.txt:77 #, no-c-format msgid "Are you crazy?" msgstr "" #. code: l("Are you feeling well?"); #: npc/008-1/rossy.txt~:324 #: npc/008-1/rossy.txt:325 #, no-c-format msgid "Are you feeling well?" msgstr "" #. code: if (.@r == 2) mesq l("Are you going to stand here all day long? Do the dishes or go away."); #. code: if (.@r == 2) npctalk3 l("Are you going to stand here all day long? Do the dishes or go away."); #: npc/001-2-22/chefgado.txt:14 #: npc/000-2-1/chefgado.txt:33 #, no-c-format msgid "Are you going to stand here all day long? Do the dishes or go away." msgstr "" #. code: l("Are you here to pick up luggage? I'd like to go get a beer, but I have to wait here until all the luggage is picked up."); #: npc/020-1/adrian.txt~:14 #: npc/020-1/adrian.txt:14 #, no-c-format msgid "Are you here to pick up luggage? I'd like to go get a beer, but I have to wait here until all the luggage is picked up." msgstr "" #. code: l("Are you in need of some flowers?"); #: npc/008-1/blossom.txt:11 #, no-c-format msgid "Are you in need of some flowers?" msgstr "" #. code: mesq l("Are you mad?!"); #: npc/000-2-1/chefgado.txt:202 #, no-c-format msgid "Are you mad?!" msgstr "" #. code: l("Are you ok?"), L_Quit, #: npc/000-2-0/billybons.txt:27 #, no-c-format msgid "Are you ok?" msgstr "" #. code: mesq l("Are you ready for your training?"); #: npc/001-2-32/serena.txt:52 #, no-c-format msgid "Are you ready for your training?" msgstr "" #. code: lg("Are you sure about this?"); #: npc/001-1/rumly.txt:129 #: npc/001-1/rumly.txt:124 #, no-c-format msgid "Are you sure about this?#0" msgstr "" #. code: lg("Are you sure about this?"); #: npc/001-1/rumly.txt:129 #: npc/001-1/rumly.txt:124 #, no-c-format msgid "Are you sure about this?#1" msgstr "" #. code: l("Are you sure one of your troupe members didn't hide it and commit those robberies?"), #: npc/008-2-24/troupe-leader.txt:36 #: npc/008-2-24/troupe-leader.txt~:36 #, no-c-format msgid "Are you sure one of your troupe members didn't hide it and commit those robberies?" msgstr "" #. code: lg("Are you sure that these are my potions?"); #: npc/001-1/enora.txt~:350 #: npc/001-1/enora.txt:350 #, no-c-format msgid "Are you sure that these are my potions?#0" msgstr "" #. code: lg("Are you sure that these are my potions?"); #: npc/001-1/enora.txt~:350 #: npc/001-1/enora.txt:350 #, no-c-format msgid "Are you sure that these are my potions?#1" msgstr "" #. code: mesc l("Are you sure you want to give %s to %s? Item will be lost!", #: npc/012-1/tiki.txt:89 #, no-c-format msgid "Are you sure you want to give %s to %s? Item will be lost!" msgstr "" #. code: mesq l("Are you tired of who you are?"); #: npc/009-2-6/eurni.txt:8 #: npc/009-2-6/eurni.txt~:8 #, no-c-format msgid "Are you tired of who you are?" msgstr "" #. code: mesq lg("Are you yaying here to explore the island?"); #: npc/000-1/gulukan.txt:45 #, no-c-format msgid "Are you yaying here to explore the island?#0" msgstr "" #. code: mesq lg("Are you yaying here to explore the island?"); #: npc/000-1/gulukan.txt:45 #, no-c-format msgid "Are you yaying here to explore the island?#1" msgstr "" #. code: 000-2-1,72,34,0 script AreaNPC NPC_HIDDEN,0,1,{ #: npc/000-2-1/peter.txt:41 #, no-c-format msgid "AreaNPC" msgstr "" #. code: 001-2-22,72,34,0 script AreaNPC#Artis NPC_HIDDEN,0,1,{ #: npc/001-2-22/peter.txt:41 #, no-c-format msgid "AreaNPC#Artis" msgstr "" #. code: 000-2-0,19,28,0 script AreaNPC#doors1 NPC_HIDDEN,0,0,{ #: npc/000-2-0/doors.txt:21 #, no-c-format msgid "AreaNPC#doors1" msgstr "" #. code: 000-2-0,33,28,0 script AreaNPC#doors2 NPC_HIDDEN,0,0,{ #: npc/000-2-0/doors.txt:74 #, no-c-format msgid "AreaNPC#doors2" msgstr "" #. code: 000-2-3,21,28,0 script AreaTop NPC_HIDDEN,0,5,{ #: npc/000-2-3/sailors.txt:8 #, no-c-format msgid "AreaTop" msgstr "" #. code: mesq l("Aren't you getting weary yet?"); #: npc/functions/daily.txt:144 #, no-c-format msgid "Aren't you getting weary yet?" msgstr "" #. code: setarray .@allskins$, l("Kaizei"), l("Argaes"), l("Tonori"), #: npc/functions/main.txt~:297 #: npc/functions/main.txt:296 #, no-c-format msgid "Argaes" msgstr "" #. code: l("Argaes, in the ancient continent of Ancea..."), #: npc/000-0-1/narrator.txt:90 #, no-c-format msgid "Argaes, in the ancient continent of Ancea..." msgstr "" #. code: l("Argh!"), #: npc/008-1/hinnak.txt~:46 #: npc/008-1/hinnak.txt:46 #, no-c-format msgid "Argh!" msgstr "" #. code: 008-3-1,41,34,0 script Arkim NPC_TERRY,{ #. code: 008-3-1,113,59,0 script Arkim NPC_TERRY,{ #: npc/008-3-1/arkim.txt~:6 #: npc/008-3-1/arkim.txt:6 #, no-c-format msgid "Arkim" msgstr "" #. code: Name: "Armbands" #: item_db.conf:-1 #, no-c-format msgid "Armbands" msgstr "" #. code: l("Arpan gave clothes"), 3; #: npc/functions/quest-debug/006-ShipQuests_ArpanMoney.txt:18 #, no-c-format msgid "Arpan gave clothes" msgstr "" #. code: l("Arpan gave money"), 2, #: npc/functions/quest-debug/006-ShipQuests_ArpanMoney.txt:17 #, no-c-format msgid "Arpan gave money" msgstr "" #. code: l("Arpan is waiting for you"), 0, #: npc/functions/quest-debug/001-ShipQuests_Arpan.txt:15 #, no-c-format msgid "Arpan is waiting for you" msgstr "" #. code: l("Arpan told you to open the chest"), 1, #: npc/functions/quest-debug/001-ShipQuests_Arpan.txt:16 #, no-c-format msgid "Arpan told you to open the chest" msgstr "" #. code: mesc l("Arrested!"); #: npc/functions/lockpicks.txt:177 #: npc/001-2-43/core.txt:136 #: npc/001-2-8/doors.txt:38 #: npc/001-3-0/gates.txt:190 #, no-c-format msgid "Arrested!" msgstr "" #. code: l("Arrhoy!"), #: npc/012-1/prawors.txt:9 #, no-c-format msgid "Arrhoy!" msgstr "" #. code: l("Arrived in Argaes"), 2, #. code: l("Arrived in Argaes"), 2; #: npc/functions/quest-debug/100-General_Narrator.txt:17 #: npc/functions/quest-debug/100-General_Narrator.txt~:17 #, no-c-format msgid "Arrived in Argaes" msgstr "" #. code: l("Arrived in Artis"), 1, #: npc/functions/quest-debug/100-General_Narrator.txt~:16 #: npc/functions/quest-debug/100-General_Narrator.txt:16 #, no-c-format msgid "Arrived in Artis" msgstr "" #. code: 001-1,90,31,0 script Artaxe NPC_ARTAXE,{ #: npc/001-1/artaxe.txt:6 #, no-c-format msgid "Artaxe" msgstr "" #. code: setnpcdialogtitle l("Quest debug") + " - " + l("Artis"); #. code: dispbottom l("The travel is a blur, you cannot remember much of it before reaching %s.", l("Artis")); #: npc/commands/debug-quest.txt:66 #: npc/008-1-1/koga.txt:20 #, no-c-format msgid "Artis" msgstr "" #. code: Name: "Artis Backsword" #: item_db.conf:-1 #, no-c-format msgid "Artis Backsword" msgstr "" #. code: return l("Artis East Beach"); #: npc/items/shovel.txt:273 #, no-c-format msgid "Artis East Beach" msgstr "" #. code: Name: "Artis Tank Top" #: item_db.conf:-1 #, no-c-format msgid "Artis Tank Top" msgstr "" #. code: mesq l("Artis is a very nice place. There are some hot chicks..."); #: npc/000-1/silvio.txt:120 #, no-c-format msgid "Artis is a very nice place. There are some hot chicks..." msgstr "" #. code: l("Artis legion progress"), Artis_Legion_Progress, #: npc/commands/debug-quest.txt:82 #, no-c-format msgid "Artis legion progress" msgstr "" #. code: mesq l("Artis of course!"); #: npc/000-1/lean.txt:33 #, no-c-format msgid "Artis of course!" msgstr "" #. code: l("Arvek's backpack! Doesn't sound terribly exciting, of course – what am I going to do, toss it at the beast and hope that it chokes on it?"); #: npc/008-2-2/kfahr.txt:339 #: npc/008-2-2/kfahr.txt~:339 #, no-c-format msgid "Arvek's backpack! Doesn't sound terribly exciting, of course – what am I going to do, toss it at the beast and hope that it chokes on it?" msgstr "" #. code: l("Arvek's fun to have about. His manners are as bad as his breath, but he knows how to make a laugh out of everything. One thing you musnt't ever do with him, though, and that is to try his `homebrew' -- some kind of ale he makes out of maggot slime..."); #: npc/008-2-2/kfahr.txt~:297 #: npc/008-2-2/kfahr.txt:297 #, no-c-format msgid "Arvek's fun to have about. His manners are as bad as his breath, but he knows how to make a laugh out of everything. One thing you musnt't ever do with him, though, and that is to try his `homebrew' -- some kind of ale he makes out of maggot slime..." msgstr "" #. code: mesq l("As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!"); #: npc/000-2-3/nard.txt:153 #, no-c-format msgid "As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!" msgstr "" #. code: rif(countitem(Acorn) >= 5, l("As many as you can.")), countitem(Acorn)/5, #: npc/020-2-20/riskim.txt:58 #, no-c-format msgid "As many as you can." msgstr "" #. code: l("As on anvil strikes the hammer"), #: npc/001-2-6/books.txt:73 #, no-c-format msgid "As on anvil strikes the hammer" msgstr "" #. code: l("As promised, here's my old scythe."), #: npc/008-1/hinnak.txt:119 #: npc/008-1/hinnak.txt~:119 #, no-c-format msgid "As promised, here's my old scythe." msgstr "" #. code: mesq l("As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be."); #: npc/000-1/gugli.txt:52 #, no-c-format msgid "As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be." msgstr "" #. code: l("As you start to wield them better, you will be able to draw better their full potential."), #: npc/001-1/chelios.txt~:122 #: npc/001-1/chelios.txt:122 #, no-c-format msgid "As you start to wield them better, you will be able to draw better their full potential." msgstr "" #. code: .@idx = select(l("As you want!"),.@menustr$); #: npc/functions/barber.txt~:49 #: npc/functions/barber.txt:49 #, no-c-format msgid "As you want!" msgstr "" #. code: mesq l("As you wish."); #: npc/008-1-1/galimatia.txt:311 #, no-c-format msgid "As you wish." msgstr "" #. code: l("Ask Juliet, not me."), #: npc/008-1/rossy.txt~:147 #: npc/008-1/rossy.txt:147 #, no-c-format msgid "Ask Juliet, not me." msgstr "" #. code: l("Ask other merchants, they might know where he is."); #: npc/001-2-19/lloyd.txt:155 #, no-c-format msgid "Ask other merchants, they might know where he is." msgstr "" #. code: mesq l("Ask sailors around here they shouldn't be so far away."); #: npc/000-1/gugli.txt:81 #, no-c-format msgid "Ask sailors around here they shouldn't be so far away." msgstr "" #. code: case 4: return l("Assassin"); #: npc/functions/faction.txt:43 #, no-c-format msgid "Assassin" msgstr "" #. code: Name: "Assassin Boots" #: item_db.conf:-1 #, no-c-format msgid "Assassin Boots" msgstr "" #. code: Name: "Assassin Chest" #: item_db.conf:-1 #, no-c-format msgid "Assassin Chest" msgstr "" #. code: Name: "Assassin Gloves" #: item_db.conf:-1 #, no-c-format msgid "Assassin Gloves" msgstr "" #. code: Name: "Assassin Pants" #: item_db.conf:-1 #, no-c-format msgid "Assassin Pants" msgstr "" #. code: 000-1,22,50,0 script Astapolos NPC_ELVEN_MAN_RED,{ #: npc/000-1/astapolos.txt:9 #, no-c-format msgid "Astapolos" msgstr "" #. code: rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Bottom, #. code: rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Top, #: npc/000-1/jalad.txt:73 #: npc/000-1/tibbo.txt:73 #: npc/000-1/ale.txt:61 #: npc/000-1/muller.txt:75 #: npc/000-1/gulukan.txt:125 #, no-c-format msgid "Astapolos." msgstr "" #. code: mesq l("Astapolos... That guy is shy like a piou!"); #: npc/000-1/maxe.txt:69 #, no-c-format msgid "Astapolos... That guy is shy like a piou!" msgstr "" #. code: l("At first, I thought it fell down or the wind blew it, but it hurt!"), #: npc/008-1/jack.txt:41 #: npc/008-1/jack.txt~:41 #, no-c-format msgid "At first, I thought it fell down or the wind blew it, but it hurt!" msgstr "" #. code: mesq l("At least I am doing something!"); #: npc/012-2-5/toichi.txt:15 #, no-c-format msgid "At least I am doing something!" msgstr "" #. code: l("At least, you look peaceful."), #: npc/008-3-5/nunia.txt:33 #: npc/008-3-5/nunia.txt~:33 #, no-c-format msgid "At least, you look peaceful." msgstr "" #. code: l("At least, you look peaceful. And I see by your fingers that you can deal with lockpicks."), #: npc/008-3-5/nunia.txt:70 #: npc/008-3-5/nunia.txt~:70 #, no-c-format msgid "At least, you look peaceful. And I see by your fingers that you can deal with lockpicks." msgstr "" #. code: l("At that point, a terrible grinding noise started all around us, as the pedestal began to sink into the ground. We had triggered some ancient trap!"), #: npc/008-2-2/kfahr.txt:465 #: npc/008-2-2/kfahr.txt~:465 #, no-c-format msgid "At that point, a terrible grinding noise started all around us, as the pedestal began to sink into the ground. We had triggered some ancient trap!" msgstr "" #. code: mesq l("At that time, we were selling crab food on our old mushroom island."); #: npc/000-1/astapolos.txt:120 #, no-c-format msgid "At that time, we were selling crab food on our old mushroom island." msgstr "" #. code: mesq l("At the moment, our crew is busy collecting @@s, @@s and @@s.", getitemlink(Croconut), getitemlink(Plushroom), getitemlink(Aquada)); #: npc/000-1/gugli.txt:66 #, no-c-format msgid "At the moment, our crew is busy collecting @@s, @@s and @@s." msgstr "" #. code: Name: "Atropos Mixture" #: item_db.conf:-1 #, no-c-format msgid "Atropos Mixture" msgstr "" #. code: case 1: npctalk3(l("Attack with your sword and kill them!")); end; #: npc/001-2-36/hector.txt:337 #, no-c-format msgid "Attack with your sword and kill them!" msgstr "" #. code: 008-1,119,114,0 script Auldsbel NPC_WIZARD,{ #: npc/008-1/auldsbel.txt:7 #, no-c-format msgid "Auldsbel" msgstr "" #. code: mesc l("Auldsbel discretly stuffs a book on your backpack."); #: npc/008-1/auldsbel.txt:14 #, no-c-format msgid "Auldsbel discretly stuffs a book on your backpack." msgstr "" #. code: .@s$=(season_direction() == AUTUMN ? l("Autumn") : .@s$); #: npc/functions/scoreboards.txt:170 #, no-c-format msgid "Autumn" msgstr "" #. code: mesq l("Aw, what will I do now?"); #: npc/001-1/katja.txt:119 #, no-c-format msgid "Aw, what will I do now?" msgstr "" #. code: mesq l("Awesome!"); #. code: l("Awesome!"); #: npc/001-1/enora.txt:249 #: npc/001-1/enora.txt~:249 #: npc/000-1/tibbo.txt:112 #, no-c-format msgid "Awesome!" msgstr "" #. code: l("Awesome! I will wait for you here."); #: npc/001-1/fexil.txt:28 #, no-c-format msgid "Awesome! I will wait for you here." msgstr "" #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Awesome, come back if you ever want to create a larger group!"); #: npc/001-2-9/janus.txt:37 #, no-c-format msgid "Awesome, come back if you ever want to create a larger group!" msgstr "" #. code: l("Awesome. How many of those do you want to give me?"); #: npc/001-1/fexil.txt:98 #, no-c-format msgid "Awesome. How many of those do you want to give me?" msgstr "" #. code: rif(.@q == 11, l("Aww, but I was hoping to learn a recipe!")), #: npc/020-2-20/riskim.txt:24 #, no-c-format msgid "Aww, but I was hoping to learn a recipe!" msgstr "" #. code: Name: "Axe" #: item_db.conf:-1 #, no-c-format msgid "Axe" msgstr "" #. code: Name: "Axe Hat" #: item_db.conf:-1 #, no-c-format msgid "Axe Hat" msgstr "" #. code: 012-1,65,111,0 script Ayasha NPC_AYASHA,{ #: npc/012-1/ayasha.txt:7 #, no-c-format msgid "Ayasha" msgstr "" #. code: mesq l("Ayasha went to explore the caves in Candor. They said there was a pretty tree there."); #: npc/012-1/liana.txt:12 #, no-c-format msgid "Ayasha went to explore the caves in Candor. They said there was a pretty tree there." msgstr "" #. code: mesq l("Ayouyouch! My head..."); #: npc/000-1/tarlan.txt:43 #, no-c-format msgid "Ayouyouch! My head..." msgstr "" #. code: mesq l("BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!"); #: npc/000-1/darlin.txt:105 #, no-c-format msgid "BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!" msgstr "" #. code: l("Back in those days, there wasn't much trade with Hurnscald, and Tulimshar was dependent on its own water supply – critically dependent, even."), #: npc/008-2-2/kfahr.txt:517 #: npc/008-2-2/kfahr.txt~:517 #, no-c-format msgid "Back in those days, there wasn't much trade with Hurnscald, and Tulimshar was dependent on its own water supply – critically dependent, even." msgstr "" #. code: Name: "Bad Bee" #: mob_db.conf:2480 #, no-c-format msgid "Bad Bee" msgstr "" #. code: 000-1,84,98,0 trader Bag#000-1 NPC_SHOP_BAG,{ #: npc/000-1/shop.txt:7 #, no-c-format msgid "Bag#000-1" msgstr "" #. code: 001-1,46,135,0 trader Bag#001-1 NPC_SHOP_BAG,{ #: npc/001-1/shop.txt~:7 #: npc/001-1/shop.txt:7 #, no-c-format msgid "Bag#001-1" msgstr "" #. code: mesq l("Bah! I should have known better. Of course you would only find weird people in Golbenez's fantasy inn."); #: npc/008-2-24/chef.txt:186 #, no-c-format msgid "Bah! I should have known better. Of course you would only find weird people in Golbenez's fantasy inn." msgstr "" #. code: Name: "Bandana" #: item_db.conf:-1 #, no-c-format msgid "Bandana" msgstr "" #. code: Name: "Bandit" #. code: case 2: return l("Bandit"); #: mob_db.conf:2677 #: npc/functions/faction.txt:45 #, no-c-format msgid "Bandit" msgstr "" #. code: Name: "Bandit Boots" #: item_db.conf:-1 #, no-c-format msgid "Bandit Boots" msgstr "" #. code: Name: "Bandit Gloves" #: item_db.conf:-1 #, no-c-format msgid "Bandit Gloves" msgstr "" #. code: Name: "Bandit Hood" #: item_db.conf:-1 #, no-c-format msgid "Bandit Hood" msgstr "" #. code: case 5: return l("Bandit Lord"); #. code: Name: "Bandit Lord" #: mob_db.conf:2771 #: npc/functions/faction.txt:42 #, no-c-format msgid "Bandit Lord" msgstr "" #. code: Name: "Bandit Shawl" #: item_db.conf:-1 #, no-c-format msgid "Bandit Shawl" msgstr "" #. code: Name: "Bandit Trousers" #: item_db.conf:-1 #, no-c-format msgid "Bandit Trousers" msgstr "" #. code: mesq l("Bandits are a huge threat to Hurnscald. We're just a small farming town, and they're countless."); #: npc/008-2-13/lena.txt:149 #: npc/008-2-13/lena.txt~:149 #, no-c-format msgid "Bandits are a huge threat to Hurnscald. We're just a small farming town, and they're countless." msgstr "" #. code: Name: "Banshee Bow" #: item_db.conf:-1 #, no-c-format msgid "Banshee Bow" msgstr "" #. code: 008-1,244,88,0 script Banu NPC_OLD_LADY,{ #: npc/008-1/banu.txt:7 #, no-c-format msgid "Banu" msgstr "" #. code: 009-2-3,42,30,0 script Barbara Grey NPC_UNDEAD_RECPTION,{ #. code: 009-2-3,41,30,0 script Barbara Grey NPC_UNDEAD_RECPTION,{ #: npc/009-2-3/barbara.txt~:7 #: npc/009-2-3/barbara.txt:7 #, no-c-format msgid "Barbara Grey" msgstr "" #. code: Name: "Barbarian Necklace" #: item_db.conf:-1 #, no-c-format msgid "Barbarian Necklace" msgstr "" #. code: Name: "Barbecue Plate" #: item_db.conf:-1 #, no-c-format msgid "Barbecue Plate" msgstr "" #. code: npctalkonce l("Barber"); #: npc/001-1/sign.txt:178 #, no-c-format msgid "Barber" msgstr "" #. code: l("Bare Hands"), -; #: npc/items/croconut.txt:38 #, no-c-format msgid "Bare Hands" msgstr "" #. code: Name: "Barrel" #: item_db.conf:-1 #, no-c-format msgid "Barrel" msgstr "" #. code: 008-2-2,43,28,0 script Barron#008-2-2 NPC_GENERAL_STORE,{ #: npc/008-2-2/barron.txt:7 #, no-c-format msgid "Barron#008-2-2" msgstr "" #. code: Name: "Basic Cotton Dyes" #: item_db.conf:-1 #, no-c-format msgid "Basic Cotton Dyes" msgstr "" #. code: Name: "Basic Silk Dyes" #: item_db.conf:-1 #, no-c-format msgid "Basic Silk Dyes" msgstr "" #. code: Name: "Bat Teeth" #: item_db.conf:-1 #, no-c-format msgid "Bat Teeth" msgstr "" #. code: l("Bats? Actually... Why do you live here?"); // Who said they live here? #: npc/008-3-1/arkim.txt:13 #: npc/008-3-1/arkim.txt~:13 #, no-c-format msgid "Bats? Actually... Why do you live here?" msgstr "" #. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID)); #: npc/001-1/eugene.txt:31 #, no-c-format msgid "Be a friend and bring me @@ @@.#0" msgstr "" #. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID)); #: npc/001-1/eugene.txt:31 #, no-c-format msgid "Be a friend and bring me @@ @@.#1" msgstr "" #. code: lg("Be patient a little while longer, in the next few days we will arrive at the port of Artis..."), #: npc/000-2-3/elmo.txt:10 #, no-c-format msgid "Be patient a little while longer, in the next few days we will arrive at the port of Artis...#0" msgstr "" #. code: lg("Be patient a little while longer, in the next few days we will arrive at the port of Artis..."), #: npc/000-2-3/elmo.txt:10 #, no-c-format msgid "Be patient a little while longer, in the next few days we will arrive at the port of Artis...#1" msgstr "" #. code: mesq l("Be prepared before you enter one of these caves, because once you put the root in the power source, you won't be able to get out. Also, remember that you can't stay in these caves for a long time, because of the foul air."); #: npc/008-3-0/clauquer.txt:95 #, no-c-format msgid "Be prepared before you enter one of these caves, because once you put the root in the power source, you won't be able to get out. Also, remember that you can't stay in these caves for a long time, because of the foul air." msgstr "" #. code: Name: "Beanie Copter" #: item_db.conf:-1 #, no-c-format msgid "Beanie Copter" msgstr "" #. code: Name: "Beard" #: item_db.conf:-1 #, no-c-format msgid "Beard" msgstr "" #. code: l("Because I am a Kralog I can't read such things? That's rubbish."), #: npc/001-1/qpid.txt:155 #, no-c-format msgid "Because I am a Kralog I can't read such things? That's rubbish." msgstr "" #. code: mesq l("Because I'm so great! I am so good, that the other challengers doesn't even show up in fear of losing to me!"); #: npc/012-1/tiki.txt:58 #, no-c-format msgid "Because I'm so great! I am so good, that the other challengers doesn't even show up in fear of losing to me!" msgstr "" #. code: mesq l("Because of the dense foliage, you need to go up close to the trees so you don't miss him."); #: npc/001-1/katja.txt:101 #, no-c-format msgid "Because of the dense foliage, you need to go up close to the trees so you don't miss him." msgstr "" #. code: l("Because the voices of death sing a sweet song"), #: npc/001-2-6/books.txt:125 #, no-c-format msgid "Because the voices of death sing a sweet song" msgstr "" #. code: l("Becoming a Sorcerer? I want that too!"))) #: npc/008-2-7/simon.txt:15 #, no-c-format msgid "Becoming a Sorcerer? I want that too!" msgstr "" #. code: Name: "Bee" #: mob_db.conf:1263 #, no-c-format msgid "Bee" msgstr "" #. code: Name: "Beehive" #: mob_db.conf:2441 #, no-c-format msgid "Beehive" msgstr "" #. code: Name: "Beer" #: item_db.conf:-1 #, no-c-format msgid "Beer" msgstr "" #. code: l("Beer is life!"); #: npc/008-2-4/bernard.txt:153 #: npc/008-2-4/bernard.txt~:153 #, no-c-format msgid "Beer is life!" msgstr "" #. code: l("Before I joined Nard, I used to be a thief."), #: npc/001-1/qonan.txt:35 #, no-c-format msgid "Before I joined Nard, I used to be a thief." msgstr "" #. code: l("Before doing that can I improve my fighting skills some more?"), #: npc/001-2-36/hector.txt:366 #, no-c-format msgid "Before doing that can I improve my fighting skills some more?" msgstr "" #. code: l("Before the end of the Mana War, a band of adventurers formed in the Ancean region of Argaes from those who had lost their homes and families."), #: npc/001-2-6/books.txt:152 #, no-c-format msgid "Before the end of the Mana War, a band of adventurers formed in the Ancean region of Argaes from those who had lost their homes and families." msgstr "" #. code: l("Before you can answer, he laughs and slaps you on the back again."); #: npc/008-2-2/kfahr.txt:707 #: npc/008-2-2/kfahr.txt~:707 #, no-c-format msgid "Before you can answer, he laughs and slaps you on the back again." msgstr "" #. code: mesq l("Before you go on any further, I wanna see the proof that you talked with her."); #: npc/001-3-2/henry.txt:286 #: npc/001-3-2/henry.txt~:285 #, no-c-format msgid "Before you go on any further, I wanna see the proof that you talked with her." msgstr "" #. code: mesq l("Before you go, I also happen to have some acorns left over from my trip. You can have them if you wish; they're rather tasty."); #: npc/020-2-24/kylian.txt~:90 #: npc/020-2-24/kylian.txt:90 #, no-c-format msgid "Before you go, I also happen to have some acorns left over from my trip. You can have them if you wish; they're rather tasty." msgstr "" #. code: mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink(HalfCroconut)); #: npc/000-2-1/chefgado.txt:110 #, no-c-format msgid "Before you go, let me tell you how to get @@s, because you don't look very smart." msgstr "" #. code: mesq l("Before..."); #: npc/000-1/silvio.txt:35 #, no-c-format msgid "Before..." msgstr "" #. code: l("Behind me? It's the Blacksmith House, the most renowned throughout Aemil."), #: npc/001-1/chelios.txt~:111 #: npc/001-1/chelios.txt:111 #, no-c-format msgid "Behind me? It's the Blacksmith House, the most renowned throughout Aemil." msgstr "" #. code: l("Bent trees whistling with the beat of the drum"), #: npc/001-2-6/books.txt:121 #, no-c-format msgid "Bent trees whistling with the beat of the drum" msgstr "" #. code: 008-2-4,34,29,0 script Bernard NPC_BERNARD,{ #: npc/008-2-4/bernard.txt~:18 #: npc/008-2-4/bernard.txt:18 #, no-c-format msgid "Bernard" msgstr "" #. code: l("Bernard sent me to get %d %s from the %s in the fields, but they scare me so bad!", #: npc/008-1/mikhail.txt~:40 #: npc/008-1/mikhail.txt:40 #, no-c-format msgid "Bernard sent me to get %d %s from the %s in the fields, but they scare me so bad!" msgstr "" #. code: l("Bernard wants maggot slime"), 4, #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt~:20 #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt:20 #, no-c-format msgid "Bernard wants maggot slime" msgstr "" #. code: l("Bernard wants roasted maggot"), 2, #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt:18 #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt~:18 #, no-c-format msgid "Bernard wants roasted maggot" msgstr "" #. code: l("Berries delivered"), 5, #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:20 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:22 #, no-c-format msgid "Berries delivered" msgstr "" #. code: mes l("Besides this, there is Seasons. You know, summer, autumn, winter and spring."); #: npc/001-2-5/tutorial.txt:133 #, no-c-format msgid "Besides this, there is Seasons. You know, summer, autumn, winter and spring." msgstr "" #. code: mesq l("Besides, I already have an apprentice - He should be cleaning the basement at this moment, including."); #: npc/020-2-20/riskim.txt:36 #, no-c-format msgid "Besides, I already have an apprentice - He should be cleaning the basement at this moment, including." msgstr "" #. code: l("Besides, I need to be here to watch out for thieves while La Johanne is docked."), #: npc/001-1/enora.txt~:256 #: npc/001-1/enora.txt:256 #, no-c-format msgid "Besides, I need to be here to watch out for thieves while La Johanne is docked." msgstr "" #. code: mesq l("Besides, helping each other, even without a compensation is a good thing and accepting help is nothing to be ashamed of. Here. Go in peace, child."); #: npc/020-1/hocus.txt:67 #: npc/020-1/hocus.txt~:66 #, no-c-format msgid "Besides, helping each other, even without a compensation is a good thing and accepting help is nothing to be ashamed of. Here. Go in peace, child." msgstr "" #. code: mesq l("Besides, if she could give you a passphrase, then I wouldn't have sent ya."); #: npc/001-3-2/henry.txt~:301 #: npc/001-3-2/henry.txt:302 #, no-c-format msgid "Besides, if she could give you a passphrase, then I wouldn't have sent ya." msgstr "" #. code: l("Bet you thought we were simple pirates, right? No smart remarks, please."), #: npc/001-3-2/henry.txt~:251 #: npc/001-3-2/henry.txt:252 #, no-c-format msgid "Bet you thought we were simple pirates, right? No smart remarks, please." msgstr "" #. code: l("Better get out of here, before I become wild."); #: npc/020-1/ryan.txt:11 #, no-c-format msgid "Better get out of here, before I become wild." msgstr "" #. code: mesq l("Better not touch this."); #: npc/008-3-0/juliet.txt~:13 #: npc/008-3-0/juliet.txt:13 #, no-c-format msgid "Better not touch this." msgstr "" #. code: l("Better stay away from my basement, you may end up like the poor guy down there."); #: npc/008-2-20/valia.txt:11 #, no-c-format msgid "Better stay away from my basement, you may end up like the poor guy down there." msgstr "" #. code: l("Better take it back to Q'Onan."); #: npc/001-1/qonan.txt:111 #, no-c-format msgid "Better take it back to Q'Onan." msgstr "" #. code: 001-1,45,48,0 script Beuss NPC_BEUSS,{ #: npc/001-1/beuss.txt:6 #, no-c-format msgid "Beuss" msgstr "" #. code: mesq l("Beware of falling stones from the cliff!"); #: npc/001-1/panels.txt:27 #, no-c-format msgid "Beware of falling stones from the cliff!" msgstr "" #. code: l("Beware you have a limited number of pages. Do not let the Legion or the Brotherhood find out you have one."), #: npc/008-1/auldsbel.txt:18 #, no-c-format msgid "Beware you have a limited number of pages. Do not let the Legion or the Brotherhood find out you have one." msgstr "" #. code: Name: "Big Frog" #: mob_db.conf:3728 #, no-c-format msgid "Big Frog" msgstr "" #. code: 000-2-0,20,23,0 script Billy Bons NPC_BILLY_BONS,{ #: npc/000-2-0/billybons.txt:6 #, no-c-format msgid "Billy Bons" msgstr "" #. code: Name: "Black Armor" #: item_db.conf:-1 #, no-c-format msgid "Black Armor" msgstr "" #. code: Name: "Black Boots" #: item_db.conf:-1 #, no-c-format msgid "Black Boots" msgstr "" #. code: Name: "Black Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Black Cotton Dye" msgstr "" #. code: Name: "Black Gloves" #: item_db.conf:-1 #, no-c-format msgid "Black Gloves" msgstr "" #. code: Name: "Black Pearl" #: item_db.conf:-1 #, no-c-format msgid "Black Pearl" msgstr "" #. code: Name: "Black Scorpion" #: mob_db.conf:4377 #, no-c-format msgid "Black Scorpion" msgstr "" #. code: Name: "Black Scorpion Stinger" #: item_db.conf:-1 #, no-c-format msgid "Black Scorpion Stinger" msgstr "" #. code: Name: "Black Slime" #: mob_db.conf:3394 #, no-c-format msgid "Black Slime" msgstr "" #. code: l("Black iron... That is a very specific request that you have for me!"), #: npc/001-2-19/lloyd.txt:24 #, no-c-format msgid "Black iron... That is a very specific request that you have for me!" msgstr "" #. code: npctalkonce l("Blacksmith"); #: npc/001-1/sign.txt:108 #, no-c-format msgid "Blacksmith" msgstr "" #. code: 009-1,75,144,0 script Blackwin#1 NPC_UNDEAD_GUARD,{ #: npc/009-1/blackwin.txt~:7 #: npc/009-1/blackwin.txt:7 #, no-c-format msgid "Blackwin#1" msgstr "" #. code: 009-1,105,173,0 script Blackwin#2 NPC_UNDEAD_GUARD,{ #: npc/009-1/blackwin.txt:19 #: npc/009-1/blackwin.txt~:20 #, no-c-format msgid "Blackwin#2" msgstr "" #. code: Name: "Blade Shield" #: item_db.conf:-1 #, no-c-format msgid "Blade Shield" msgstr "" #. code: Name: "Blood Red Lollipop" #: item_db.conf:-1 #, no-c-format msgid "Blood Red Lollipop" msgstr "" #. code: Name: "Bloodstone" #: item_db.conf:-1 #, no-c-format msgid "Bloodstone" msgstr "" #. code: 008-1,198,138,0 script Blossom NPC_BLOSSOM,{ #: npc/008-1/blossom.txt:7 #, no-c-format msgid "Blossom" msgstr "" #. code: Name: "Blub" #: mob_db.conf:399 #, no-c-format msgid "Blub" msgstr "" #. code: Name: "Blue Christmas Ornament" #: item_db.conf:-1 #, no-c-format msgid "Blue Christmas Ornament" msgstr "" #. code: Name: "Blue Coral" #: item_db.conf:-1 #, no-c-format msgid "Blue Coral" msgstr "" #. code: Name: "Blue Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Blue Cotton Dye" msgstr "" #. code: Name: "Blue Gray Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Blue Gray Cotton Dye" msgstr "" #. code: Name: "Blue Rose" #: item_db.conf:-1 #: mob_db.conf:2600 #, no-c-format msgid "Blue Rose" msgstr "" #. code: Name: "Blue Tulip" #: item_db.conf:-1 #, no-c-format msgid "Blue Tulip" msgstr "" #. code: Name: "Blueberries" #: item_db.conf:-1 #, no-c-format msgid "Blueberries" msgstr "" #. code: Name: "Blueberry Cake" #: item_db.conf:-1 #, no-c-format msgid "Blueberry Cake" msgstr "" #. code: Name: "Bluepar" #: mob_db.conf:3773 #, no-c-format msgid "Bluepar" msgstr "" #. code: mesn "Bobo"; #: npc/001-1/trees.txt:78 #: npc/001-1/trees.txt:61 #: npc/001-1/trees.txt:90 #: npc/001-1/trees.txt:66 #, no-c-format msgid "Bobo" msgstr "" #. code: mes l("Body type") + ": " + bodytypeToString(BodyType); #. code: menuimage("actions/edit", l("Body type") + " [" + l("Requires logout") + "]"), #: npc/commands/debug-look.txt:49 #: npc/commands/debug-look.txt:40 #, no-c-format msgid "Body type" msgstr "" #. code: rif(BodyType == BODYTYPE_1, "► ") + l("Body type %i", 1), BODYTYPE_1, #. code: rif(BodyType == BODYTYPE_3, "► ") + l("Body type %i", 3), BODYTYPE_3); #. code: rif(BodyType == BODYTYPE_2, "► ") + l("Body type %i", 2), BODYTYPE_2, #: npc/functions/barber.txt:121 #: npc/functions/barber.txt~:123 #: npc/functions/barber.txt~:122 #: npc/functions/barber.txt:123 #: npc/functions/barber.txt:122 #: npc/functions/barber.txt~:121 #, no-c-format msgid "Body type %i" msgstr "" #. code: 020-1,292,245,0 script Bodyguard NPC_RAIJIN_FEMALE_LEGION_ARTIS,{ #: npc/020-1/bodyguard.txt:6 #, no-c-format msgid "Bodyguard" msgstr "" #. code: Name: "Bone" #: item_db.conf:-1 #, no-c-format msgid "Bone" msgstr "" #. code: Name: "Bone Arrow" #: item_db.conf:-1 #, no-c-format msgid "Bone Arrow" msgstr "" #. code: Name: "Bone Knife" #: item_db.conf:-1 #, no-c-format msgid "Bone Knife" msgstr "" #. code: l("Bone knife quest finished"), 3; #: npc/functions/quest-debug/057-HurnscaldQuests_Kfahr.txt:22 #, no-c-format msgid "Bone knife quest finished" msgstr "" #. code: l("Bone knife quest started"), 2, #: npc/functions/quest-debug/057-HurnscaldQuests_Kfahr.txt:21 #, no-c-format msgid "Bone knife quest started" msgstr "" #. code: Name: "Booberry Blue Lollipop" #: item_db.conf:-1 #, no-c-format msgid "Booberry Blue Lollipop" msgstr "" #. code: mesf(".:: %s ::.", l("Boots")); #: npc/items/recipes.txt:254 #: npc/items/recipes.txt:192 #, no-c-format msgid "Boots" msgstr "" #. code: mesq l("Booty!"); #: npc/functions/lockpicks.txt:170 #, no-c-format msgid "Booty!" msgstr "" #. code: l("Both sword and bow training are finished"), 3, #: npc/functions/quest-debug/034-ArtisQuests_TrainingLegion.txt:18 #, no-c-format msgid "Both sword and bow training are finished" msgstr "" #. code: l("Bothered to talk to Thamas"), 1, #: npc/functions/quest-debug/061-General_Hal.txt:16 #, no-c-format msgid "Bothered to talk to Thamas" msgstr "" #. code: Name: "Bottle of Sand" #: item_db.conf:-1 #, no-c-format msgid "Bottle of Sand" msgstr "" #. code: Name: "Bottle of Water" #: item_db.conf:-1 #, no-c-format msgid "Bottle of Water" msgstr "" #. code: Name: "Bowler Hat" #: item_db.conf:-1 #, no-c-format msgid "Bowler Hat" msgstr "" #. code: 000-2-3,25,24,0 script Box NPC_HAT_BOX,{ #: npc/000-2-3/box.txt:20 #, no-c-format msgid "Box" msgstr "" #. code: Name: "Brainstem" #: item_db.conf:-1 #, no-c-format msgid "Brainstem" msgstr "" #. code: mes l("Brazil: [@@http://www.prosangue.sp.gov.br/home/Default.html|http://www.prosangue.sp.gov.br/home/Default.html@@]"); #: npc/008-2-12/nurse.txt:119 #, no-c-format msgid "Brazil: [@@http://www.prosangue.sp.gov.br/home/Default.html|http://www.prosangue.sp.gov.br/home/Default.html@@]" msgstr "" #. code: Name: "Bread" #: item_db.conf:-1 #, no-c-format msgid "Bread" msgstr "" #. code: l("Break the door."), L_Break, #: npc/001-2-23/doors.txt:54 #: npc/000-2-2/doors.txt:54 #, no-c-format msgid "Break the door." msgstr "" #. code: Name: "Brimmed Feather Hat" #: item_db.conf:-1 #, no-c-format msgid "Brimmed Feather Hat" msgstr "" #. code: Name: "Brimmed Flower Hat" #: item_db.conf:-1 #, no-c-format msgid "Brimmed Flower Hat" msgstr "" #. code: Name: "Brimmed Hat" #: item_db.conf:-1 #, no-c-format msgid "Brimmed Hat" msgstr "" #. code: l("Bring it to me, and you will get your reward."); #: npc/001-1/qonan.txt:79 #, no-c-format msgid "Bring it to me, and you will get your reward." msgstr "" #. code: l("Bring me %d %s and %d %s to prove that you are a competent warrior, and I'll see if I have something for you.", .BLACK_STINGERS_NR, getitemlink(BlackScorpionStinger), .MUSHROOMS_NR, getitemlink(SmallMushroom)); #: npc/008-2-2/kfahr.txt:634 #: npc/008-2-2/kfahr.txt~:634 #, no-c-format msgid "Bring me %d %s and %d %s to prove that you are a competent warrior, and I'll see if I have something for you." msgstr "" #. code: mesq l("Bring me %d %s. This should help us amending the damage they caused and is a good warm-up exercise.", getitemlink(CoinBag)); #. code: mesq l("Bring me %d %s. This should help us amending the damage they caused and is a good warm-up exercise.", .numCoins, getitemlink(CoinBag)); #: npc/008-2-13/lena.txt:170 #: npc/008-2-13/lena.txt~:170 #, no-c-format msgid "Bring me %d %s. This should help us amending the damage they caused and is a good warm-up exercise." msgstr "" #. code: mesq l("Bring me Salad, the healthiest of all foods!"); #: npc/008-2-24/chef.txt:247 #, no-c-format msgid "Bring me Salad, the healthiest of all foods!" msgstr "" #. code: l("Bring me a %s.", getitemlink(.first_item)), #: npc/008-2-4/bernard.txt:58 #: npc/008-2-4/bernard.txt~:58 #, no-c-format msgid "Bring me a %s." msgstr "" #. code: l("Bring me some of these plushrooms and I will show you how it works!"), #: npc/001-1/rumly.txt:62 #, no-c-format msgid "Bring me some of these plushrooms and I will show you how it works!" msgstr "" #. code: mesq l("Bring me the bug bomb or whatever!"); #: npc/020-1/anwar.txt:106 #, no-c-format msgid "Bring me the bug bomb or whatever!" msgstr "" #. code: mesq l("Bring me the fertilizer!"); #: npc/020-1/anwar.txt~:73 #: npc/020-1/anwar.txt:73 #, no-c-format msgid "Bring me the fertilizer!" msgstr "" #. code: speech l("Bring me:"); #: npc/008-1/sergeant-ryan.txt:28 #, no-c-format msgid "Bring me:" msgstr "" #. code: l("Bring roses to Rossy"), 11, #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:26 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:28 #, no-c-format msgid "Bring roses to Rossy" msgstr "" #. code: l("Bring them to me, and I'll give you something nice."); #: npc/008-2-4/bernard.txt:113 #: npc/008-2-4/bernard.txt~:113 #, no-c-format msgid "Bring them to me, and I'll give you something nice." msgstr "" #. code: mesq l("Bring this box to Gugli. He will be extremely happy!"); #: npc/000-1/tibbo.txt:44 #, no-c-format msgid "Bring this box to Gugli. He will be extremely happy!" msgstr "" #. code: l("Bring tulips to Rossy"), 13, #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:28 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:30 #, no-c-format msgid "Bring tulips to Rossy" msgstr "" #. code: speech l("Bring us some food supplies to help us feed the troops. We need:"); #: npc/008-1-1/hal.txt:58 #, no-c-format msgid "Bring us some food supplies to help us feed the troops. We need:" msgstr "" #. code: Name: "Bromenal Boots" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Boots" msgstr "" #. code: Name: "Bromenal Gloves" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Gloves" msgstr "" #. code: Name: "Bronze Gladius" #: item_db.conf:-1 #, no-c-format msgid "Bronze Gladius" msgstr "" #. code: l("Brotherhood"), General_Brotherhood; #: npc/commands/debug-quest.txt:139 #, no-c-format msgid "Brotherhood" msgstr "" #. code: Name: "Brotherhood Archer" #: mob_db.conf:3518 #, no-c-format msgid "Brotherhood Archer" msgstr "" #. code: Name: "Brotherhood Fighter" #: mob_db.conf:3476 #, no-c-format msgid "Brotherhood Fighter" msgstr "" #. code: Name: "Brotherhood Leader" #: mob_db.conf:3561 #, no-c-format msgid "Brotherhood Leader" msgstr "" #. code: Name: "Brown Bowler Hat" #: item_db.conf:-1 #, no-c-format msgid "Brown Bowler Hat" msgstr "" #. code: Name: "Brown Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Brown Cotton Dye" msgstr "" #. code: Name: "Brown Trousers" #: item_db.conf:-1 #, no-c-format msgid "Brown Trousers" msgstr "" #. code: 008-3-5,101,85,0 script Bryant NPC_CRASMANDE,{ #: npc/008-3-5/bryant.txt~:7 #: npc/008-3-5/bryant.txt:7 #, no-c-format msgid "Bryant" msgstr "" #. code: l("Bubbles were coming out of its mouth, its nostrils, even its ears! The poor wyrm must have never felt so clean in its life!"), #: npc/008-2-2/kfahr.txt:545 #: npc/008-2-2/kfahr.txt~:545 #, no-c-format msgid "Bubbles were coming out of its mouth, its nostrils, even its ears! The poor wyrm must have never felt so clean in its life!" msgstr "" #. code: Name: "Buckler" #: item_db.conf:-1 #, no-c-format msgid "Buckler" msgstr "" #. code: 020-1,70,47,0 script Budifis NPC_MAGE_BLUE,{ #: npc/020-1/budifis.txt:7 #, no-c-format msgid "Budifis" msgstr "" #. code: Name: "Bug Leg" #: item_db.conf:-1 #, no-c-format msgid "Bug Leg" msgstr "" #. code: Name: "Bull Helmet" #: item_db.conf:-1 #, no-c-format msgid "Bull Helmet" msgstr "" #. code: Name: "Bunny Ears" #: item_db.conf:-1 #, no-c-format msgid "Bunny Ears" msgstr "" #. code: Name: "Burglar Mask" #: item_db.conf:-1 #, no-c-format msgid "Burglar Mask" msgstr "" #. code: Name: "Burning Dummy" #: mob_db.conf:4509 #, no-c-format msgid "Burning Dummy" msgstr "" #. code: l("Bury."), #: npc/items/shovel.txt:183 #, no-c-format msgid "Bury." msgstr "" #. code: mesq l("But I believe Oscar gave her a fertility recipe...?"); #: npc/008-1/blossom.txt:41 #, no-c-format msgid "But I believe Oscar gave her a fertility recipe...?" msgstr "" #. code: mesq l("But I can't leave to catch it, so I'm asking you."); #: npc/001-1/salem.txt:164 #, no-c-format msgid "But I can't leave to catch it, so I'm asking you." msgstr "" #. code: mesq l("But I can't tell you anything about it, I'm sorry.") ; #: npc/000-1/silvio.txt:81 #, no-c-format msgid "But I can't tell you anything about it, I'm sorry." msgstr "" #. code: l("But I didn't give up!"), #: npc/008-1/jack.txt~:65 #: npc/008-1/jack.txt:65 #, no-c-format msgid "But I didn't give up!" msgstr "" #. code: l("But I do not have a ship. Ah, right, and no script."); #: npc/020-1/joelin.txt:11 #, no-c-format msgid "But I do not have a ship. Ah, right, and no script." msgstr "" #. code: l("But I got an old scythe laying around."), #: npc/008-1/hinnak.txt~:82 #: npc/008-1/hinnak.txt:82 #, no-c-format msgid "But I got an old scythe laying around." msgstr "" #. code: lg("But I hate alcohol, so thats not an option for me."); #: npc/008-1/banu.txt:12 #, no-c-format msgid "But I hate alcohol, so thats not an option for me.#0" msgstr "" #. code: lg("But I hate alcohol, so thats not an option for me."); #: npc/008-1/banu.txt:12 #, no-c-format msgid "But I hate alcohol, so thats not an option for me.#1" msgstr "" #. code: l("But I moved too fast, and slipped, and let go of the torch to catch myself with the other hand – and the torch ended up in the bottom of the pit! Well, better the torch than George, I suppose..."), #: npc/008-2-2/kfahr.txt:454 #: npc/008-2-2/kfahr.txt~:454 #, no-c-format msgid "But I moved too fast, and slipped, and let go of the torch to catch myself with the other hand – and the torch ended up in the bottom of the pit! Well, better the torch than George, I suppose..." msgstr "" #. code: l("But I need to go, see you!"), L_Bye; #: npc/000-1/darlin.txt:45 #, no-c-format msgid "But I need to go, see you!" msgstr "" #. code: l("But I remember something better. That beast had grown nostrils, right? So it can smell and taste! So I tear open his backpack and pull out that big snakeskin of that disgusting maggot ale of his. It's still filled to the brim."), #: npc/008-2-2/kfahr.txt:345 #: npc/008-2-2/kfahr.txt~:345 #, no-c-format msgid "But I remember something better. That beast had grown nostrils, right? So it can smell and taste! So I tear open his backpack and pull out that big snakeskin of that disgusting maggot ale of his. It's still filled to the brim." msgstr "" #. code: mesq l("But I still have some spikes left in my foot."); #: npc/001-2-2/moon.txt~:62 #: npc/001-2-2/moon.txt:63 #, no-c-format msgid "But I still have some spikes left in my foot." msgstr "" #. code: mesq l("But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe..."); #: npc/000-2-1/chefgado.txt:84 #, no-c-format msgid "But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe..." msgstr "" #. code: l("But I wasn't there that night."), #: npc/008-1/old-man.txt:53 #, no-c-format msgid "But I wasn't there that night." msgstr "" #. code: mesq l("But I would need at least %d berries, and it would take ages to get so many by myself!", .blueberries_amount); #: npc/008-1/rossy.txt~:143 #: npc/008-1/rossy.txt:143 #, no-c-format msgid "But I would need at least %d berries, and it would take ages to get so many by myself!" msgstr "" #. code: l("But I'll no longer chop those twigleafs, I'll tell you that."), #: npc/008-1/jack.txt~:86 #: npc/008-1/jack.txt:86 #, no-c-format msgid "But I'll no longer chop those twigleafs, I'll tell you that." msgstr "" #. code: l("But I'm almost out of @@...", getitemlink(.BaitID)); #: npc/001-1/eugene.txt:43 #, no-c-format msgid "But I'm almost out of @@..." msgstr "" #. code: mesq l("But actually... Perhaps the chef in Candor?"); #: npc/008-2-16/yannika.txt:353 #: npc/008-2-16/yannika.txt~:353 #, no-c-format msgid "But actually... Perhaps the chef in Candor?" msgstr "" #. code: l("But all she says is, “had you stayed inside, you wouldn't be wet now”."); #: npc/008-1/hinnak.txt~:240 #: npc/008-1/hinnak.txt:240 #, no-c-format msgid "But all she says is, “had you stayed inside, you wouldn't be wet now”." msgstr "" #. code: mesq l("But anyway, take the road which goes to the north to find everybody."); #: npc/000-1/silvio.txt:159 #, no-c-format msgid "But anyway, take the road which goes to the north to find everybody." msgstr "" #. code: l("But be careful: do not scream by using a lot of capital letters, do not repeat yourself over and over, and above all DO NOT SPAM, or you may be severely penalized."); #: npc/001-2-5/tutorial.txt:205 #, no-c-format msgid "But be careful: do not scream by using a lot of capital letters, do not repeat yourself over and over, and above all DO NOT SPAM, or you may be severely penalized." msgstr "" #. code: l("But before that, one last question...")); #: npc/000-0-1/narrator.txt:102 #, no-c-format msgid "But before that, one last question..." msgstr "" #. code: mesc(l("But before we get there, I've been itching to know...")); #: npc/000-0-1/narrator.txt:119 #, no-c-format msgid "But before we get there, I've been itching to know..." msgstr "" #. code: mesq l("But discovering new territories is probably the best thing that can happen to sailors, don't you think?"); #: npc/000-2-3/nard.txt:148 #, no-c-format msgid "But discovering new territories is probably the best thing that can happen to sailors, don't you think?" msgstr "" #. code: l("But don't you worry! I don't know how to get you back your memories, but we can work on your muscles for now!"), #: npc/001-2-33/lozerk.txt:68 #, no-c-format msgid "But don't you worry! I don't know how to get you back your memories, but we can work on your muscles for now!" msgstr "" #. code: mesq l("But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs."); #: npc/000-2-0/julia.txt:167 #: npc/000-2-0/julia.txt~:167 #, no-c-format msgid "But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs." msgstr "" #. code: mesq l("But he is still crazy, in my opinion..."); #: npc/008-2-16/yannika.txt~:388 #: npc/008-2-16/yannika.txt:388 #, no-c-format msgid "But he is still crazy, in my opinion..." msgstr "" #. code: l("But he just told me to leave him alone."), #: npc/008-2-6/alan.txt~:73 #: npc/008-2-6/alan.txt:73 #, no-c-format msgid "But he just told me to leave him alone." msgstr "" #. code: l("But he never returned."), #: npc/001-2-11/mona.txt:47 #, no-c-format msgid "But he never returned." msgstr "" #. code: mesq l("But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!"); #: npc/001-2-22/alige.txt:150 #, no-c-format msgid "But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!" msgstr "" #. code: l("But how I got there is kind of scary..."), #: npc/008-1/hinnak.txt:216 #: npc/008-1/hinnak.txt~:216 #, no-c-format msgid "But how I got there is kind of scary..." msgstr "" #. code: select l("But how can I annulate this barrier?"); #: npc/008-3-0/clauquer.txt:84 #, no-c-format msgid "But how can I annulate this barrier?" msgstr "" #. code: l("But if you and other players surrounds the monster instead, they'll suffer the same penalties!"), #: npc/001-2-5/tutorial.txt:68 #, no-c-format msgid "But if you and other players surrounds the monster instead, they'll suffer the same penalties!" msgstr "" #. code: mesq l("But if you change your mind, please, call me again."); #: npc/008-2-4/olana.txt~:117 #: npc/008-2-4/olana.txt:117 #, no-c-format msgid "But if you change your mind, please, call me again." msgstr "" #. code: l("But if you fail, you will have to get them from the alchemist."), #: npc/001-1/qpid.txt:85 #, no-c-format msgid "But if you fail, you will have to get them from the alchemist." msgstr "" #. code: l("But if you really want to accomplish something, you should consider joining us."), #: npc/001-2-33/lozerk.txt:98 #, no-c-format msgid "But if you really want to accomplish something, you should consider joining us." msgstr "" #. code: mesq l("But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view."); #: npc/001-1/trees.txt:69 #, no-c-format msgid "But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view." msgstr "" #. code: l("But in the future I might be able to help you create some of your own."); #: npc/001-1/calypsan.txt:90 #, no-c-format msgid "But in the future I might be able to help you create some of your own." msgstr "" #. code: l("But it had noticed me! And as soon as it had realized where I was, it came after me. Then it stopped, towering right before me, its stench nearly killing me, and grinned that broad, crooked-teeth dragon smile of its kind."), #: npc/008-2-2/kfahr.txt:538 #: npc/008-2-2/kfahr.txt~:538 #, no-c-format msgid "But it had noticed me! And as soon as it had realized where I was, it came after me. Then it stopped, towering right before me, its stench nearly killing me, and grinned that broad, crooked-teeth dragon smile of its kind." msgstr "" #. code: mesq l("But it was big and scary! I haven't seen it since I entered this cave, though..."); #: npc/008-3-0/juliet.txt:632 #: npc/008-3-0/juliet.txt~:632 #, no-c-format msgid "But it was big and scary! I haven't seen it since I entered this cave, though..." msgstr "" #. code: mesq l("But let's talk about this island. We're docking here to find some fine quality goods."); #: npc/000-1/gugli.txt:62 #, no-c-format msgid "But let's talk about this island. We're docking here to find some fine quality goods." msgstr "" #. code: mesq lg("But most important, she is the one who took care of you when you were unconscious."); #: npc/000-2-3/nard.txt:134 #, no-c-format msgid "But most important, she is the one who took care of you when you were unconscious.#0" msgstr "" #. code: mesq lg("But most important, she is the one who took care of you when you were unconscious."); #: npc/000-2-3/nard.txt:134 #, no-c-format msgid "But most important, she is the one who took care of you when you were unconscious.#1" msgstr "" #. code: l("But my luck left me, because as soon as I left his house, the guards started chasing me."), #: npc/001-1/qonan.txt:39 #, no-c-format msgid "But my luck left me, because as soon as I left his house, the guards started chasing me." msgstr "" #. code: l("But not now, I'm in the mood to stay under the sun for a while longer."), #: npc/012-1/kaan.txt:11 #, no-c-format msgid "But not now, I'm in the mood to stay under the sun for a while longer." msgstr "" #. code: l("But oh well, people have different priorities it seems. Ask Micksha."); #: npc/020-2-26/receptionist.txt:11 #, no-c-format msgid "But oh well, people have different priorities it seems. Ask Micksha." msgstr "" #. code: l("But once we open, remember to come to me to sign in our tasks and also to claim rewards with Ishi before they expire!"); #: npc/012-1/aidan.txt:12 #, no-c-format msgid "But once we open, remember to come to me to sign in our tasks and also to claim rewards with Ishi before they expire!" msgstr "" #. code: l("But please, I really need your help!"); #: npc/008-3-0/clauquer.txt:46 #, no-c-format msgid "But please, I really need your help!" msgstr "" #. code: mesq l("But please, could you look for Juliet as well? I'm starting to get deeply worried, here."); #: npc/008-2-4/olana.txt~:310 #: npc/008-2-4/olana.txt:311 #, no-c-format msgid "But please, could you look for Juliet as well? I'm starting to get deeply worried, here." msgstr "" #. code: l("But rare are those that receive grants from the Legion itself. For anybody else only a hard work can pay your bills!"); #: npc/001-1/qpid.txt:102 #, no-c-format msgid "But rare are those that receive grants from the Legion itself. For anybody else only a hard work can pay your bills!" msgstr "" #. code: mesq l("But remember that not every place in this world is peaceful and safe nowadays. Even the white shores you are walking on can hide some dangerous beings."); #: npc/000-1/sapartan.txt:32 #, no-c-format msgid "But remember that not every place in this world is peaceful and safe nowadays. Even the white shores you are walking on can hide some dangerous beings." msgstr "" #. code: l("But since it's not dummies that will go after you out there, this training won't be enough."), #: npc/001-2-33/lozerk.txt:82 #, no-c-format msgid "But since it's not dummies that will go after you out there, this training won't be enough." msgstr "" #. code: mesq l("But since that damned Oscar stopped supplying me fruits, I'm trapped in fish-cooking."); #: npc/008-2-24/chef.txt:112 #, no-c-format msgid "But since that damned Oscar stopped supplying me fruits, I'm trapped in fish-cooking." msgstr "" #. code: l("But something like “Nanaj princino”, I think."); // this is "Dwarven Princess" translated to Esperanto #: npc/008-1/hinnak.txt:263 #: npc/008-1/hinnak.txt~:263 #, no-c-format msgid "But something like “Nanaj princino”, I think." msgstr "" #. code: mesc(l("But still, you open your eyes and see a large ship before you!"), 9); #: npc/000-0/sailors.txt:26 #, no-c-format msgid "But still, you open your eyes and see a large ship before you!" msgstr "" #. code: l("But thank you anyway! I can refund him now!"), #: npc/001-1/chelios.txt:101 #: npc/001-1/chelios.txt~:101 #, no-c-format msgid "But thank you anyway! I can refund him now!" msgstr "" #. code: mesq l("But that's how I learned the carp sandwich recipe, you know?"); #: npc/008-2-16/yannika.txt~:382 #: npc/008-2-16/yannika.txt:382 #, no-c-format msgid "But that's how I learned the carp sandwich recipe, you know?" msgstr "" #. code: l("But the last time I asked him for a new delivery he said that he would never again get any for me.")); #: npc/008-2-6/alan.txt:60 #: npc/008-2-6/alan.txt~:60 #, no-c-format msgid "But the last time I asked him for a new delivery he said that he would never again get any for me." msgstr "" #. code: lg("But the plushroom you brought was really awesome you know."), #: npc/001-1/rumly.txt:168 #, no-c-format msgid "But the plushroom you brought was really awesome you know.#0" msgstr "" #. code: lg("But the plushroom you brought was really awesome you know."), #: npc/001-1/rumly.txt:168 #, no-c-format msgid "But the plushroom you brought was really awesome you know.#1" msgstr "" #. code: mesc l("But there is no skill to be learnt from this boss."); #: npc/items/master_skillbook.txt:54 #: npc/items/master_skillbook.txt~:54 #, no-c-format msgid "But there is no skill to be learnt from this boss." msgstr "" #. code: l("But there was nothing, nothing at all. We looked and looked – and suddenly George screamed: While we weren't paying attention to nearby things, scorpions had crept up on us!"), #: npc/008-2-2/kfahr.txt~:434 #: npc/008-2-2/kfahr.txt:434 #, no-c-format msgid "But there was nothing, nothing at all. We looked and looked – and suddenly George screamed: While we weren't paying attention to nearby things, scorpions had crept up on us!" msgstr "" #. code: l("But they are not for sale! I use them for my custom brew of status reset potions. Are you interested?"); #: npc/020-1/malivox.txt~:14 #: npc/020-1/malivox.txt:14 #, no-c-format msgid "But they are not for sale! I use them for my custom brew of status reset potions. Are you interested?" msgstr "" #. code: l("But they are too fast."), #: npc/008-1/hinnak.txt:62 #: npc/008-1/hinnak.txt~:62 #, no-c-format msgid "But they are too fast." msgstr "" #. code: l("But we are quite lucky here, outside of some tipsy travelers there are no big problems around here, it's not like the capital, Esperia."), #: npc/001-1/enora.txt~:198 #: npc/001-1/enora.txt:198 #, no-c-format msgid "But we are quite lucky here, outside of some tipsy travelers there are no big problems around here, it's not like the capital, Esperia." msgstr "" #. code: l("But we did have the tablet as a proof of what happened."); #: npc/008-2-2/kfahr.txt:469 #: npc/008-2-2/kfahr.txt~:469 #, no-c-format msgid "But we did have the tablet as a proof of what happened." msgstr "" #. code: mesq l("But we were lucky, because the snail is really slow and we ran away from it. Juliet ran to the left and I ran to the right. The snail got pretty confused, because we are identical twins. The problem is that I dropped the basket full of fruits on the ground and that evil snail ate them all! And now I can't find Juliet to help me collect more fruits."); #: npc/008-1/rossy.txt~:109 #: npc/008-1/rossy.txt:109 #, no-c-format msgid "But we were lucky, because the snail is really slow and we ran away from it. Juliet ran to the left and I ran to the right. The snail got pretty confused, because we are identical twins. The problem is that I dropped the basket full of fruits on the ground and that evil snail ate them all! And now I can't find Juliet to help me collect more fruits." msgstr "" #. code: l("But when it breathed out, only a tiny little flame came out – and a lot of terrible smell that nearly knocked me off my feet."), #: npc/008-2-2/kfahr.txt:540 #: npc/008-2-2/kfahr.txt~:540 #, no-c-format msgid "But when it breathed out, only a tiny little flame came out – and a lot of terrible smell that nearly knocked me off my feet." msgstr "" #. code: l("But who am I?"), -, #: npc/000-2-0/billybons.txt:50 #, no-c-format msgid "But who am I?" msgstr "" #. code: mesc l("But you are out of the boss level range."); #: npc/items/master_skillbook.txt~:69 #: npc/items/master_skillbook.txt:69 #, no-c-format msgid "But you are out of the boss level range." msgstr "" #. code: lg("But you are welcome to reset your stats again if you bring me some more plushrooms!"); #: npc/001-1/rumly.txt:176 #, no-c-format msgid "But you are welcome to reset your stats again if you bring me some more plushrooms!#0" msgstr "" #. code: lg("But you are welcome to reset your stats again if you bring me some more plushrooms!"); #: npc/001-1/rumly.txt:176 #, no-c-format msgid "But you are welcome to reset your stats again if you bring me some more plushrooms!#1" msgstr "" #. code: l("But you are welcome to reset your stats again! I need the money."); #: npc/functions/resetstatus.txt:102 #: npc/functions/resetstatus.txt~:102 #, no-c-format msgid "But you are welcome to reset your stats again! I need the money." msgstr "" #. code: mesc l("But you do not have enough Magic Ink. (You need: @@ @@)", @mb_ItemAm, getitemlink(@mb_ItemId)); #: npc/items/master_skillbook.txt~:76 #: npc/items/master_skillbook.txt:76 #, no-c-format msgid "But you do not have enough Magic Ink. (You need: @@ @@)" msgstr "" #. code: dispbottom l("But you just arrived! Seriously. Stop."); #: npc/008-1-1/cutscene.txt:176 #, no-c-format msgid "But you just arrived! Seriously. Stop." msgstr "" #. code: mesc l("But you ran out of empty pages on this book."); #: npc/items/master_skillbook.txt~:61 #: npc/items/master_skillbook.txt:61 #, no-c-format msgid "But you ran out of empty pages on this book." msgstr "" #. code: l("But you said you remember me!"), #: npc/008-2-32/thamas.txt~:18 #: npc/008-2-32/thamas.txt:18 #, no-c-format msgid "But you said you remember me!" msgstr "" #. code: l("But you should've seen that gaze!"), #: npc/008-1/hinnak.txt~:253 #: npc/008-1/hinnak.txt:253 #, no-c-format msgid "But you should've seen that gaze!" msgstr "" #. code: mesq l("But you won't *hic* me this time..."); #: npc/000-2-0/billybons.txt:36 #, no-c-format msgid "But you won't *hic* me this time..." msgstr "" #. code: mesq l("But..."); #: npc/001-1/cookiemaster.txt~:166 #: npc/001-1/cookiemaster.txt:166 #, no-c-format msgid "But..." msgstr "" #. code: lg("But... I remember that my clothes were very dear to me..."), #: npc/000-2-1/arpan.txt:222 #, no-c-format msgid "But... I remember that my clothes were very dear to me...#0" msgstr "" #. code: lg("But... I remember that my clothes were very dear to me..."), #: npc/000-2-1/arpan.txt:222 #, no-c-format msgid "But... I remember that my clothes were very dear to me...#1" msgstr "" #. code: mesq lg("But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.", "But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet."); #: npc/000-2-3/sailors.txt:38 #, no-c-format msgid "But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.#1" msgstr "" #. code: mesq lg("But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.", "But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet."); #: npc/000-2-3/sailors.txt:38 #, no-c-format msgid "But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.#0" msgstr "" #. code: l("But... something is missing to make the soup creamy."), #: npc/008-2-4/bernard.txt~:110 #: npc/008-2-4/bernard.txt:110 #, no-c-format msgid "But... something is missing to make the soup creamy." msgstr "" #. code: l("But: No recipe, no desserts."); #: npc/020-2-20/riskim.txt:14 #, no-c-format msgid "But: No recipe, no desserts." msgstr "" #. code: Name: "Butterfly" #: mob_db.conf:1396 #, no-c-format msgid "Butterfly" msgstr "" #. code: l("By last, a master craftsman can make equipment much better than a less skilled one. Equipment made by measure are much better than those bought at shops as well."); #: npc/001-2-27/don.txt~:50 #: npc/001-2-27/don.txt:50 #, no-c-format msgid "By last, a master craftsman can make equipment much better than a less skilled one. Equipment made by measure are much better than those bought at shops as well." msgstr "" #. code: l("By the way, I'll explain you how crafting works when I become less lazy."); #: npc/001-1/chelios.txt:126 #: npc/001-1/chelios.txt~:126 #, no-c-format msgid "By the way, I'll explain you how crafting works when I become less lazy." msgstr "" #. code: l("By the way, I'm Lozerk. Lieutenant Lozerk."); #: npc/001-2-33/lozerk.txt:62 #, no-c-format msgid "By the way, I'm Lozerk. Lieutenant Lozerk." msgstr "" #. code: l("By the way, did you ever talk with Don?"), #: npc/001-1/enora.txt:169 #: npc/001-1/enora.txt~:169 #, no-c-format msgid "By the way, did you ever talk with Don?" msgstr "" #. code: l("By the way, stay sharp! I may call upon you again.")); #: npc/008-2-1/inspector.txt:131 #: npc/008-2-1/inspector.txt~:131 #, no-c-format msgid "By the way, stay sharp! I may call upon you again." msgstr "" #. code: l("Bye for now."), #: npc/functions/goodbye.txt:17 #, no-c-format msgid "Bye for now." msgstr "" #. code: l("Bye then!"), #: npc/functions/goodbye.txt:15 #, no-c-format msgid "Bye then!" msgstr "" #. code: l("Bye!"), L_Quit; #. code: l("Bye!"), #: npc/000-1/gugli.txt:99 #: npc/functions/goodbye.txt:13 #, no-c-format msgid "Bye!" msgstr "" #. code: l("Bye."))) #. code: l("Bye."); #: npc/001-2-27/lydon.txt:13 #: npc/001-2-27/lydon.txt~:13 #: npc/001-2-19/lloyd.txt:188 #, no-c-format msgid "Bye." msgstr "" #. code: mesq l("C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!"); #: npc/001-1/cookiemaster.txt~:193 #: npc/001-1/cookiemaster.txt:193 #, no-c-format msgid "C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!" msgstr "" #. code: mesq l("CAN YOU HEAR ME?!"); #: npc/000-1/darlin.txt:19 #, no-c-format msgid "CAN YOU HEAR ME?!" msgstr "" #. code: l("CONFRONT AND DESTROY!! (Don't tell your parents I said that."); #: npc/020-2-28/pauline.txt:11 #, no-c-format msgid "CONFRONT AND DESTROY!! (Don't tell your parents I said that." msgstr "" #. code: l("Call for Micksha and Jesusalva to implement all this, please."), #: npc/008-3-5/nunia.txt~:72 #: npc/008-3-5/nunia.txt:72 #, no-c-format msgid "Call for Micksha and Jesusalva to implement all this, please." msgstr "" #. code: l("Calm down and tell me what happened."); #: npc/008-1/rossy.txt:371 #: npc/008-1/rossy.txt~:369 #, no-c-format msgid "Calm down and tell me what happened." msgstr "" #. code: mesq l("Calm down! How can I help you?"); #: npc/020-1/joaquim.txt:99 #: npc/020-1/joaquim.txt~:99 #, no-c-format msgid "Calm down! How can I help you?" msgstr "" #. code: 001-1,47,126,0 script Calypsan#001-1 NPC_CALYPSAN,{ #: npc/001-1/calypsan.txt:15 #, no-c-format msgid "Calypsan#001-1" msgstr "" #. code: l("Came back for more stories about Desert Worms, Desert Temples and the Hero of Tulimshar? Have a seat!"); #: npc/008-2-2/kfahr.txt~:118 #: npc/008-2-2/kfahr.txt:118 #, no-c-format msgid "Came back for more stories about Desert Worms, Desert Temples and the Hero of Tulimshar? Have a seat!" msgstr "" #. code: Name: "Camel Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Camel Cotton Dye" msgstr "" #. code: speech S_LAST_NEXT, l("Can I be of any help?"); #: npc/001-1/chelios.txt~:22 #: npc/001-1/chelios.txt:22 #, no-c-format msgid "Can I be of any help?" msgstr "" #. code: switch (select(l("Can I craft them myself?"), #: npc/001-2-27/don.txt~:87 #: npc/001-2-27/don.txt:87 #, no-c-format msgid "Can I craft them myself?" msgstr "" #. code: l("Can I first have an other look at your book?"), #: npc/001-2-36/hector.txt:365 #, no-c-format msgid "Can I first have an other look at your book?" msgstr "" #. code: l("Can I read the rules again?"), L_Rules, #: npc/001-2-21/julia.txt:28 #, no-c-format msgid "Can I read the rules again?" msgstr "" #. code: l("Can I read these rules again?"), #: npc/000-2-0/julia.txt:224 #: npc/000-2-0/julia.txt~:224 #, no-c-format msgid "Can I read these rules again?" msgstr "" #. code: l("Can I sit on you?"), #: npc/008-1/4144.txt:23 #, no-c-format msgid "Can I sit on you?" msgstr "" #. code: l("Can I train the bow some more?"), #: npc/001-2-36/hector.txt:285 #, no-c-format msgid "Can I train the bow some more?" msgstr "" #. code: l("Can I train the sword some more?"), #: npc/001-2-36/hector.txt:297 #: npc/001-2-36/hector.txt:311 #: npc/001-2-36/hector.txt:273 #, no-c-format msgid "Can I train the sword some more?" msgstr "" #. code: l("Can create guild"), 3; #: npc/functions/quest-debug/031-General_Janus.txt:18 #, no-c-format msgid "Can create guild" msgstr "" #. code: l("Can create party"), 2, #: npc/functions/quest-debug/031-General_Janus.txt:17 #, no-c-format msgid "Can create party" msgstr "" #. code: l("Can do the quest"), 1, #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt~:20 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt~:17 #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt:17 #: npc/functions/quest-debug/050-HurnscaldQuests_Hinnak.txt~:18 #: npc/functions/quest-debug/050-HurnscaldQuests_Hinnak.txt:18 #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt~:17 #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt:20 #: npc/functions/quest-debug/054-HurnscaldQuests_WoodenShield.txt~:20 #: npc/functions/quest-debug/054-HurnscaldQuests_WoodenShield.txt:20 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt:17 #, no-c-format msgid "Can do the quest" msgstr "" #. code: l("Can you bug Jesusalva? I really would like to teach you something."); #: npc/020-1/hocus.txt~:16 #: npc/020-1/hocus.txt:17 #: npc/020-1/pusco.txt:11 #, no-c-format msgid "Can you bug Jesusalva? I really would like to teach you something." msgstr "" #. code: mesq l("Can you do a last task for me and try to find Micksha? He sure can help me to look a bit less ugly."); #: npc/012-2-4/zitoni.txt:67 #, no-c-format msgid "Can you do a last task for me and try to find Micksha? He sure can help me to look a bit less ugly." msgstr "" #. code: l("Can you do something with my color?"), #: npc/001-2-41/edouard.txt:138 #: npc/functions/barber.txt~:180 #: npc/functions/barber.txt:183 #, no-c-format msgid "Can you do something with my color?" msgstr "" #. code: l("Can you help me? It is so dark, and smelly, in here."), #: npc/020-2-3/inac.txt:10 #, no-c-format msgid "Can you help me? It is so dark, and smelly, in here." msgstr "" #. code: rif(BaseLevel >= .min_level, l("Can you make me a really good bow?")), #: npc/008-2-6/alan.txt~:27 #: npc/008-2-6/alan.txt:27 #, no-c-format msgid "Can you make me a really good bow?" msgstr "" #. code: npctalkonce(l("Can you please go away?")); #. code: l("Can you please go away?")); #: npc/functions/legiontalk.txt:36 #: npc/functions/generic-text.txt:89 #, no-c-format msgid "Can you please go away?" msgstr "" #. code: mesq l("Can you please go there and find him? He is probably hiding in one of those trees, like always."); #: npc/001-1/katja.txt:99 #, no-c-format msgid "Can you please go there and find him? He is probably hiding in one of those trees, like always." msgstr "" #. code: rif(.@visited > 0, l("Can you reset my stats please?")), #: npc/001-1/rumly.txt:32 #, no-c-format msgid "Can you reset my stats please?" msgstr "" #. code: l("Can you teach me cooking?"); #: npc/000-2-1/chefgado.txt:40 #: npc/001-2-22/chefgado.txt:26 #, no-c-format msgid "Can you teach me cooking?" msgstr "" #. code: rif(.@q == 12, l("Can you teach me how to cook sweets?")), #: npc/020-2-34/donutello.txt:29 #, no-c-format msgid "Can you teach me how to cook sweets?" msgstr "" #. code: l("Can you tell me the directions again?"); #: npc/008-1-1/morcant.txt:20 #, no-c-format msgid "Can you tell me the directions again?" msgstr "" #. code: npctalk3(l("Can you verify that with his wife?")); #: npc/008-2-1/inspector.txt~:100 #: npc/008-2-1/inspector.txt:100 #, no-c-format msgid "Can you verify that with his wife?" msgstr "" #. code: l("Can't blame you, can't blame you at all! Here, take a seat!"); #: npc/008-2-2/kfahr.txt~:61 #: npc/008-2-2/kfahr.txt:61 #, no-c-format msgid "Can't blame you, can't blame you at all! Here, take a seat!" msgstr "" #. code: mesq l("Can't bring you directly to the town because some... misunderstandings, but don't worry."); #: npc/001-3-2/henry.txt:126 #: npc/001-3-2/henry.txt~:126 #, no-c-format msgid "Can't bring you directly to the town because some... misunderstandings, but don't worry." msgstr "" #. code: l("Can't talk right now, I'm on patrol duty."), #. code: npctalkonce(l("Can't talk right now, I'm on patrol duty.")); #: npc/functions/legiontalk.txt:39 #: npc/functions/generic-text.txt:99 #, no-c-format msgid "Can't talk right now, I'm on patrol duty." msgstr "" #. code: l("Can't talk right now."), #: npc/functions/generic-text.txt:62 #, no-c-format msgid "Can't talk right now." msgstr "" #. code: "• " + l("Can't walk without stopping after every step")); #: npc/008-2-2/note.txt:10 #, no-c-format msgid "Can't walk without stopping after every step" msgstr "" #. code: l("Can't you do it yourself?!"); #: npc/008-2-24/chef.txt:223 #, no-c-format msgid "Can't you do it yourself?!" msgstr "" #. code: l("Can't you remember anything at all? Or do you have some memories of your past?"), #: npc/001-1/enora.txt~:86 #: npc/001-1/enora.txt:86 #, no-c-format msgid "Can't you remember anything at all? Or do you have some memories of your past?" msgstr "" #. code: l("Can't you see I am reading? If you need something, tell me the secret password."); #: npc/001-1/sophialla.txt:19 #, no-c-format msgid "Can't you see I am reading? If you need something, tell me the secret password." msgstr "" #. code: l("Can't you see I am reading? Please go, please."); #: npc/001-1/sophialla.txt:13 #, no-c-format msgid "Can't you see I am reading? Please go, please." msgstr "" #. code: l("Can't you see I'm busy?"), #: npc/functions/generic-text.txt:63 #, no-c-format msgid "Can't you see I'm busy?" msgstr "" #. code: mesq l("Can't you see I'm working?!"); #: npc/000-1/muller.txt:21 #, no-c-format msgid "Can't you see I'm working?!" msgstr "" #. code: Name: "Candle Helmet" #: item_db.conf:-1 #, no-c-format msgid "Candle Helmet" msgstr "" #. code: return l("Candor Main Cave"); #: npc/items/shovel.txt:285 #, no-c-format msgid "Candor Main Cave" msgstr "" #. code: return l("Candor North"); #: npc/items/shovel.txt:283 #, no-c-format msgid "Candor North" msgstr "" #. code: mesq l("Candor's Chef is not very normal, so be careful when asking him about the sandwiches you want to make."); #: npc/008-2-16/yannika.txt:364 #: npc/008-2-16/yannika.txt~:364 #, no-c-format msgid "Candor's Chef is not very normal, so be careful when asking him about the sandwiches you want to make." msgstr "" #. code: l("Cannot do the quest"), 0, #: npc/functions/quest-debug/050-HurnscaldQuests_Hinnak.txt:17 #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt:16 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt~:16 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt:16 #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt~:19 #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt:19 #: npc/functions/quest-debug/054-HurnscaldQuests_WoodenShield.txt~:19 #: npc/functions/quest-debug/054-HurnscaldQuests_WoodenShield.txt:19 #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt~:16 #: npc/functions/quest-debug/050-HurnscaldQuests_Hinnak.txt~:17 #, no-c-format msgid "Cannot do the quest" msgstr "" #. code: (.@ally ? l("Cannot get one here in Artis, though. Well, if you travel far enough...") : l("Stop wasting my time!"))); #: npc/001-2-22/chefgado.txt:39 #, no-c-format msgid "Cannot get one here in Artis, though. Well, if you travel far enough..." msgstr "" #. code: Name: "Captain Hat" #: item_db.conf:-1 #, no-c-format msgid "Captain Hat" msgstr "" #. code: mesn "Captain Nard"; #: npc/000-2-3/sailors.txt:20 #: npc/000-2-3/sailors.txt:34 #, no-c-format msgid "Captain Nard" msgstr "" #. code: mesc(l("Captain Nard is in the room to your right."), 9); #: npc/000-2-0/doors.txt:42 #, no-c-format msgid "Captain Nard is in the room to your right." msgstr "" #. code: mesc l("Cards are ranked on this priority: A - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - J - Q - K - Joker"); #: npc/functions/casino.txt:158 #: npc/functions/casino.txt:187 #, no-c-format msgid "Cards are ranked on this priority: A - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - J - Q - K - Joker" msgstr "" #. code: 001-1,86,66,0 script Carmie#001-1 NPC_RAIJIN_FEMALE_LEGION_ARTIS,{ #: npc/001-1/carmie.txt:9 #, no-c-format msgid "Carmie#001-1" msgstr "" #. code: mes l("Route choosen: %s", (getq2(General_Cooking) == VEGAN ? l("Vegan") : l("Carnivorous"))); #: npc/functions/quest-debug/055-General_Cooking.txt:12 #: npc/functions/quest-debug/055-General_Cooking.txt~:12 #, no-c-format msgid "Carnivorous" msgstr "" #. code: mesc l("WARNING: If you accept this quest, you'll be struck at the %s route!", b(l("Carnivour"))), 1; #: npc/008-1/crane.txt:39 #, no-c-format msgid "Carnivour" msgstr "" #. code: Name: "Carp Sandwich" #: item_db.conf:-1 #, no-c-format msgid "Carp Sandwich" msgstr "" #. code: Name: "Carrot" #: item_db.conf:-1 #, no-c-format msgid "Carrot" msgstr "" #. code: Name: "Carrot Cake" #: item_db.conf:-1 #, no-c-format msgid "Carrot Cake" msgstr "" #. code: Name: "Cashier Shade" #: item_db.conf:-1 #, no-c-format msgid "Cashier Shade" msgstr "" #. code: Name: "Cat Ears" #: item_db.conf:-1 #, no-c-format msgid "Cat Ears" msgstr "" #. code: l("Cat got your tongue?"), #: npc/001-1/enora.txt:67 #: npc/001-1/enora.txt~:67 #, no-c-format msgid "Cat got your tongue?" msgstr "" #. code: l("Catching a piou"), ArtisQuests_CatchPiou, #: npc/commands/debug-quest.txt:75 #, no-c-format msgid "Catching a piou" msgstr "" #. code: 008-2-17,40,33,0 script Caul NPC_CAUL,{ #: npc/008-2-17/caul.txt:7 #, no-c-format msgid "Caul" msgstr "" #. code: l("Cave"), l("Mountain"), #: npc/functions/main.txt:297 #: npc/functions/main.txt~:298 #, no-c-format msgid "Cave" msgstr "" #. code: Name: "Cave Maggot" #: mob_db.conf:1174 #, no-c-format msgid "Cave Maggot" msgstr "" #. code: 008-2-0,30,23,0 script Celestia NPC_CELESTIA,{ #: npc/008-2-0/celestia.txt:7 #, no-c-format msgid "Celestia" msgstr "" #. code: 009-2-8,39,30,0 script Cerhan NPC_CHELIOS,{ #: npc/009-2-8/cerhan.txt~:8 #: npc/009-2-8/cerhan.txt:8 #, no-c-format msgid "Cerhan" msgstr "" #. code: rif(@menu == 1, "► ") + l("Ch 1 — Fishing apparatus"), #: npc/001-2-4/books.txt:38 #, no-c-format msgid "Ch 1 — Fishing apparatus" msgstr "" #. code: rif(@menu == 1, "► ") + l("Ch 1 — How to make money."), #: npc/001-2-5/tutorial.txt:28 #, no-c-format msgid "Ch 1 — How to make money." msgstr "" #. code: rif(@menu == 10, "► ") + l("Ch 10 — How I see my items?"), #: npc/001-2-5/tutorial.txt:37 #, no-c-format msgid "Ch 10 — How I see my items?" msgstr "" #. code: rif(@menu == 11, "► ") + l("Ch 11 — How trade with other players?"), #: npc/001-2-5/tutorial.txt:38 #, no-c-format msgid "Ch 11 — How trade with other players?" msgstr "" #. code: rif(@menu == 12, "► ") + l("Ch 12 — How hunt monsters?"), #: npc/001-2-5/tutorial.txt:39 #, no-c-format msgid "Ch 12 — How hunt monsters?" msgstr "" #. code: rif(@menu == 13, "► ") + l("Ch 13 — How talk with someone?"), #: npc/001-2-5/tutorial.txt:40 #, no-c-format msgid "Ch 13 — How talk with someone?" msgstr "" #. code: rif(@menu == 14, "► ") + l("Ch 14 — Change your appearing."), #: npc/001-2-5/tutorial.txt:41 #, no-c-format msgid "Ch 14 — Change your appearing." msgstr "" #. code: rif(@menu == 15, "► ") + l("Ch 15 — Commands."), #: npc/001-2-5/tutorial.txt:42 #, no-c-format msgid "Ch 15 — Commands." msgstr "" #. code: rif(@menu == 16, "► ") + l("Ch 16 — Shortcuts."); #: npc/001-2-5/tutorial.txt:43 #, no-c-format msgid "Ch 16 — Shortcuts." msgstr "" #. code: rif(@menu == 2, "► ") + l("Ch 2 — Baits"), #: npc/001-2-4/books.txt:39 #, no-c-format msgid "Ch 2 — Baits" msgstr "" #. code: rif(@menu == 2, "► ") + l("Ch 2 — Everything about monsters."), #: npc/001-2-5/tutorial.txt:29 #, no-c-format msgid "Ch 2 — Everything about monsters." msgstr "" #. code: rif(@menu == 3, "► ") + l("Ch 3 — Location"), #: npc/001-2-4/books.txt:40 #, no-c-format msgid "Ch 3 — Location" msgstr "" #. code: rif(@menu == 3, "► ") + l("Ch 3 — Quests."), #: npc/001-2-5/tutorial.txt:30 #, no-c-format msgid "Ch 3 — Quests." msgstr "" #. code: rif(@menu == 4, "► ") + l("Ch 4 — Casting"), #: npc/001-2-4/books.txt:41 #, no-c-format msgid "Ch 4 — Casting" msgstr "" #. code: rif(@menu == 4, "► ") + l("Ch 4 — Status."), #: npc/001-2-5/tutorial.txt:31 #, no-c-format msgid "Ch 4 — Status." msgstr "" #. code: rif(@menu == 5, "► ") + l("Ch 5 — NPC's."), #: npc/001-2-5/tutorial.txt:32 #, no-c-format msgid "Ch 5 — NPC's." msgstr "" #. code: rif(@menu == 5, "► ") + l("Ch 5 — Reeling"); #: npc/001-2-4/books.txt:42 #, no-c-format msgid "Ch 5 — Reeling" msgstr "" #. code: rif(@menu == 6, "► ") + l("Ch 6 — Magic."), #: npc/001-2-5/tutorial.txt:33 #, no-c-format msgid "Ch 6 — Magic." msgstr "" #. code: rif(@menu == 7, "► ") + l("Ch 7 — Rules."), #: npc/001-2-5/tutorial.txt:34 #, no-c-format msgid "Ch 7 — Rules." msgstr "" #. code: rif(@menu == 8, "► ") + l("Ch 8 — Weather & Seasons."), #: npc/001-2-5/tutorial.txt:35 #, no-c-format msgid "Ch 8 — Weather & Seasons." msgstr "" #. code: rif(@menu == 9, "► ") + l("Ch 9 — Experience."), #: npc/001-2-5/tutorial.txt:36 #, no-c-format msgid "Ch 9 — Experience." msgstr "" #. code: Name: "Chainmail" #: item_db.conf:-1 #, no-c-format msgid "Chainmail" msgstr "" #. code: Name: "Chainmail Skirt" #: item_db.conf:-1 #, no-c-format msgid "Chainmail Skirt" msgstr "" #. code: 001-2-41,29,24,0 script Chair#Chair1-001-2-41 NPC_NO_SPRITE,{ #: npc/001-2-41/edouard.txt:27 #, no-c-format msgid "Chair#Chair1-001-2-41" msgstr "" #. code: 001-2-41,31,24,0 script Chair#Chair2-001-2-41 NPC_NO_SPRITE,{ #: npc/001-2-41/edouard.txt:37 #, no-c-format msgid "Chair#Chair2-001-2-41" msgstr "" #. code: 001-2-41,35,27,0 script Chair#Chair3-001-2-41 NPC_NO_SPRITE,{ #: npc/001-2-41/edouard.txt:47 #, no-c-format msgid "Chair#Chair3-001-2-41" msgstr "" #. code: 001-2-41,35,29,0 script Chair#Chair4-001-2-41 NPC_NO_SPRITE,{ #: npc/001-2-41/edouard.txt:57 #, no-c-format msgid "Chair#Chair4-001-2-41" msgstr "" #. code: 001-2-41,35,35,0 script Chair#Chair5-001-2-41 NPC_NO_SPRITE,{ #: npc/001-2-41/edouard.txt:67 #, no-c-format msgid "Chair#Chair5-001-2-41" msgstr "" #. code: 001-2-41,35,37,0 script Chair#Chair6-001-2-41 NPC_NO_SPRITE,{ #: npc/001-2-41/edouard.txt:77 #, no-c-format msgid "Chair#Chair6-001-2-41" msgstr "" #. code: mesc l("Challenge time limit: 60 minutes after entering the room."); #: npc/001-2-32/serena.txt:19 #, no-c-format msgid "Challenge time limit: 60 minutes after entering the room." msgstr "" #. code: Name: "Champion Bow" #: item_db.conf:-1 #, no-c-format msgid "Champion Bow" msgstr "" #. code: menuimage("actions/manage", l("Change my appearance")), #: npc/commands/debug.txt:101 #, no-c-format msgid "Change my appearance" msgstr "" #. code: menuimage("actions/manage", l("Change my level")), #: npc/commands/debug.txt:98 #, no-c-format msgid "Change my level" msgstr "" #. code: menuimage("actions/edit", l("Change my quests")), #: npc/commands/debug.txt:104 #, no-c-format msgid "Change my quests" msgstr "" #. code: menuimage("actions/manage", l("Change my skills")), #: npc/commands/debug.txt:100 #, no-c-format msgid "Change my skills" msgstr "" #. code: menuimage("actions/manage", l("Change my stats")), #: npc/commands/debug.txt:99 #, no-c-format msgid "Change my stats" msgstr "" #. code: l("Abort") + " ["+l("Change task")+"]"; #: npc/functions/bank.txt:202 #: npc/functions/bank.txt:172 #, no-c-format msgid "Change task" msgstr "" #. code: lg("Changed your mind, uh?"), #: npc/001-1/rumly.txt:121 #, no-c-format msgid "Changed your mind, uh?#0" msgstr "" #. code: lg("Changed your mind, uh?"), #: npc/001-1/rumly.txt:121 #, no-c-format msgid "Changed your mind, uh?#1" msgstr "" #. code: mes(b(l("Changing your body type will send you back to the character selection screen."))); #: npc/functions/barber.txt:116 #: npc/functions/barber.txt~:116 #, no-c-format msgid "Changing your body type will send you back to the character selection screen." msgstr "" #. code: l("Check out this one."), #: npc/001-2-2/moon.txt~:144 #: npc/001-2-2/moon.txt:145 #, no-c-format msgid "Check out this one." msgstr "" #. code: l("Cheers!"), #: npc/functions/goodbye.txt:21 #, no-c-format msgid "Cheers!" msgstr "" #. code: Name: "Cheese" #: item_db.conf:-1 #, no-c-format msgid "Cheese" msgstr "" #. code: mesc l("%s seems busy as usual.", l("Chef Gado")); #. code: 000-2-1,27,28,0 script Chef Gado NPC_CHEF_GADO,{ #: npc/001-2-22/chefgado.txt:22 #: npc/000-2-1/chefgado.txt:18 #, no-c-format msgid "Chef Gado" msgstr "" #. code: 001-2-22,27,28,0 script Chef Gado#Artis NPC_CHEF_GADO,{ #: npc/001-2-22/chefgado.txt:8 #, no-c-format msgid "Chef Gado#Artis" msgstr "" #. code: 008-2-24,30,25,0 script Chef#Dimond NPC_CHEF_LEGACY,{ #: npc/008-2-24/chef.txt:6 #, no-c-format msgid "Chef#Dimond" msgstr "" #. code: 009-2-3,27,41,0 script Chef#Reid NPC_REIDCHEF,{ #. code: 009-2-3,27,41,0 script Chef#Reid NPC_CHEF_LEGACY,{ #: npc/009-2-3/chef.txt:6 #: npc/009-2-3/chef.txt~:6 #, no-c-format msgid "Chef#Reid" msgstr "" #. code: l("Chef? He is Don's apprentice, he works on his hammering skill day and night."), #: npc/001-2-27/lydon.txt~:21 #: npc/001-2-27/lydon.txt:21 #, no-c-format msgid "Chef? He is Don's apprentice, he works on his hammering skill day and night." msgstr "" #. code: 001-1,95,109,0 script Chelios NPC_CHELIOS,{ #: npc/001-1/chelios.txt:15 #: npc/001-1/chelios.txt~:15 #, no-c-format msgid "Chelios" msgstr "" #. code: l("Chelios asked me to get it."))) #: npc/001-2-19/lloyd.txt:32 #, no-c-format msgid "Chelios asked me to get it." msgstr "" #. code: l("Chelios asks to visit Lloyd"), 2, #: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:19 #, no-c-format msgid "Chelios asks to visit Lloyd" msgstr "" #. code: l("Chelios made sword"), 4, #: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:21 #, no-c-format msgid "Chelios made sword" msgstr "" #. code: switch (select(l("Chelios managed to do excellent work."), #: npc/001-1/enora.txt~:174 #: npc/001-1/enora.txt:174 #, no-c-format msgid "Chelios managed to do excellent work." msgstr "" #. code: l("Chelios was stubborn in his youth, he never stopped annoying me with his questions while I was working at the forge."), #: npc/001-2-27/don.txt~:76 #: npc/001-2-27/don.txt:76 #, no-c-format msgid "Chelios was stubborn in his youth, he never stopped annoying me with his questions while I was working at the forge." msgstr "" #. code: l("Chelios, his apprentice, practices outside, mostly."); #: npc/001-1/enora.txt~:28 #: npc/001-1/enora.txt:28 #, no-c-format msgid "Chelios, his apprentice, practices outside, mostly." msgstr "" #. code: l("Chelios... He is part of the Blacksmith House, is he not?"), #: npc/001-2-19/lloyd.txt:42 #, no-c-format msgid "Chelios... He is part of the Blacksmith House, is he not?" msgstr "" #. code: Name: "Cherry Cake" #: item_db.conf:-1 #, no-c-format msgid "Cherry Cake" msgstr "" #. code: mesf(".:: %s ::.", l("Chest Armor")); #: npc/items/recipes.txt:209 #: npc/items/recipes.txt:156 #, no-c-format msgid "Chest Armor" msgstr "" #. code: npctalk3 l("Chest opened."); #: npc/000-1/chest.txt:22 #, no-c-format msgid "Chest opened." msgstr "" #. code: 000-1,83,70,0 script Chest#000-1 NPC_CHEST,3,3,{ #: npc/000-1/chest.txt:14 #, no-c-format msgid "Chest#000-1" msgstr "" #. code: 000-2-1,51,37,0 script Chest#000-2-1 NPC_CHEST_BIG,2,4,{ #: npc/000-2-1/chest.txt:14 #, no-c-format msgid "Chest#000-2-1" msgstr "" #. code: 001-2-22,51,37,0 script Chest#Artis NPC_CHEST_BIG,2,4,{ #: npc/001-2-22/chest.txt:8 #, no-c-format msgid "Chest#Artis" msgstr "" #. code: mesq lg("Child, I do not need your money nor items. I told you I would teach you the recipe. It is free."); #: npc/020-1/hocus.txt~:60 #: npc/020-1/hocus.txt:61 #, no-c-format msgid "Child, I do not need your money nor items. I told you I would teach you the recipe. It is free.#0" msgstr "" #. code: mesq lg("Child, I do not need your money nor items. I told you I would teach you the recipe. It is free."); #: npc/020-1/hocus.txt~:60 #: npc/020-1/hocus.txt:61 #, no-c-format msgid "Child, I do not need your money nor items. I told you I would teach you the recipe. It is free.#1" msgstr "" #. code: l("Children play there and can be badly hurt if they get too close to a Fluffy's nest."), #: npc/001-1/enora.txt~:254 #: npc/001-1/enora.txt:254 #, no-c-format msgid "Children play there and can be badly hurt if they get too close to a Fluffy's nest." msgstr "" #. code: switch (select(l("Chill out I won't say anything."), #: npc/001-1/rumly.txt:48 #, no-c-format msgid "Chill out I won't say anything." msgstr "" #. code: Name: "Chocolate Bar" #: item_db.conf:-1 #, no-c-format msgid "Chocolate Bar" msgstr "" #. code: Name: "Chocolate Silk Dye" #: item_db.conf:-1 #, no-c-format msgid "Chocolate Silk Dye" msgstr "" #. code: mes l("Choose desired quest state:"); #: npc/functions/quest-debug/functions.txt:22 #, no-c-format msgid "Choose desired quest state:" msgstr "" #. code: Name: "Chopper" #: item_db.conf:-1 #, no-c-format msgid "Chopper" msgstr "" #. code: Name: "Chorus of the Woods" #: item_db.conf:-1 #, no-c-format msgid "Chorus of the Woods" msgstr "" #. code: 001-2-6,57,46,0 script Christopher NPC_CHRISTOPHER,{ #: npc/001-2-6/christopher.txt:6 #, no-c-format msgid "Christopher" msgstr "" #. code: l("Christopher is surrounded by the sunlight from the window."); #: npc/001-2-6/christopher.txt:10 #, no-c-format msgid "Christopher is surrounded by the sunlight from the window." msgstr "" #. code: case 0: return l("Citizen"); #: npc/functions/faction.txt:36 #: npc/functions/faction.txt:25 #: npc/functions/faction.txt:47 #: npc/functions/faction.txt:58 #, no-c-format msgid "Citizen" msgstr "" #. code: npctalkonce l("City Hall"); #: npc/001-1/sign.txt:98 #, no-c-format msgid "City Hall" msgstr "" #. code: 008-3-0,129,94,0 script Clauquer NPC_CAUL,{ #: npc/008-3-0/clauquer.txt:6 #, no-c-format msgid "Clauquer" msgstr "" #. code: mes l("Clauquer's Cave Mask: %d", getq2(HurnscaldQuests_Rossy)); #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:13 #, no-c-format msgid "Clauquer's Cave Mask: %d" msgstr "" #. code: Name: "Cleaver" #: item_db.conf:-1 #, no-c-format msgid "Cleaver" msgstr "" #. code: dispbottom "##7<<##B @@help://test-server|" + col(l("Click here for instructions on how to use the test server."),6) + "@@ ##7>>"; #: npc/commands/motd.txt:190 #, no-c-format msgid "Click here for instructions on how to use the test server." msgstr "" #. code: mesc(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9); #. code: dispbottom(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction.")); #: npc/000-0/sailors.txt:80 #: npc/000-0-0/sailors.txt:81 #, no-c-format msgid "Click on the NPCs (Non-Player Characters) around you to continue the introduction." msgstr "" #. code: Name: "Closed Christmas Box" #: item_db.conf:-1 #, no-c-format msgid "Closed Christmas Box" msgstr "" #. code: Name: "Clothes Pack" #: item_db.conf:-1 #, no-c-format msgid "Clothes Pack" msgstr "" #. code: Name: "Clotho Liquor" #: item_db.conf:-1 #, no-c-format msgid "Clotho Liquor" msgstr "" #. code: Name: "Clover" #: item_db.conf:-1 #, no-c-format msgid "Clover" msgstr "" #. code: Name: "Clover Patch" #: mob_db.conf:1440 #, no-c-format msgid "Clover Patch" msgstr "" #. code: Name: "Coal" #: item_db.conf:-1 #, no-c-format msgid "Coal" msgstr "" #. code: Name: "Coal Vein" #: mob_db.conf:2069 #, no-c-format msgid "Coal Vein" msgstr "" #. code: Name: "Coal Veinbloc" #: mob_db.conf:3050 #, no-c-format msgid "Coal Veinbloc" msgstr "" #. code: Name: "Cobalt Herb" #: item_db.conf:-1 #, no-c-format msgid "Cobalt Herb" msgstr "" #. code: Name: "Cobalt Plant" #: mob_db.conf:1678 #, no-c-format msgid "Cobalt Plant" msgstr "" #. code: Name: "Codfish" #: item_db.conf:-1 #, no-c-format msgid "Codfish" msgstr "" #. code: Name: "Coin Bag" #: item_db.conf:-1 #, no-c-format msgid "Coin Bag" msgstr "" #. code: l("Colorant is not the yeying color. Some wear out from light, others look great but inflict itai-itai, and others become spotty or wash-away."), #: npc/001-1/calypsan.txt:23 #, no-c-format msgid "Colorant is not the yeying color. Some wear out from light, others look great but inflict itai-itai, and others become spotty or wash-away." msgstr "" #. code: l("Come back later if you changed your mind!"); #: npc/001-2-28/plush.txt~:55 #: npc/001-2-28/plush.txt:56 #: npc/008-2-2/melania.txt:75 #, no-c-format msgid "Come back later if you changed your mind!" msgstr "" #. code: l("Come back later!"); #: npc/001-1/artaxe.txt:9 #, no-c-format msgid "Come back later!" msgstr "" #. code: l("Come back later, perhaps I can find it."); #: npc/009-2-7/jpmorbid.txt~:13 #: npc/009-2-6/jpmorbid.txt~:12 #: npc/020-2-9/hydusun.txt:13 #: npc/009-2-6/jpmorbid.txt:12 #: npc/008-2-1/richard.txt:13 #, no-c-format msgid "Come back later, perhaps I can find it." msgstr "" #. code: l("Come back later, perhaps you can help keeping things under control."); #: npc/020-1/nickos.txt:11 #, no-c-format msgid "Come back later, perhaps you can help keeping things under control." msgstr "" #. code: l("Come back later."), #: npc/functions/generic-text.txt:64 #, no-c-format msgid "Come back later." msgstr "" #. code: lg("Come back later."); #: npc/008-2-16/yannika.txt:30 #: npc/008-2-6/donald.txt:11 #: npc/008-2-16/yannika.txt~:30 #, no-c-format msgid "Come back later.#0" msgstr "" #. code: lg("Come back later."); #: npc/008-2-16/yannika.txt:30 #: npc/008-2-6/donald.txt:11 #: npc/008-2-16/yannika.txt~:30 #, no-c-format msgid "Come back later.#1" msgstr "" #. code: l("Come back soon, and bring @@s!", getitemlink(Plushroom)); #: npc/001-1/rumly.txt:192 #, no-c-format msgid "Come back soon, and bring @@s!" msgstr "" #. code: l("Come back when you do.")); #: npc/008-1/jack.txt~:215 #: npc/008-1/jack.txt:215 #, no-c-format msgid "Come back when you do." msgstr "" #. code: l("Come back when you will really need me."); #: npc/functions/resetstatus.txt~:96 #: npc/functions/resetstatus.txt:96 #, no-c-format msgid "Come back when you will really need me." msgstr "" #. code: lg("Come back when you will really need me. And bring more plushrooms with you!"); #: npc/001-1/rumly.txt:169 #, no-c-format msgid "Come back when you will really need me. And bring more plushrooms with you!#0" msgstr "" #. code: lg("Come back when you will really need me. And bring more plushrooms with you!"); #: npc/001-1/rumly.txt:169 #, no-c-format msgid "Come back when you will really need me. And bring more plushrooms with you!#1" msgstr "" #. code: l("Come closer dear, I can't hear you."), #: npc/functions/generic-text.txt:35 #, no-c-format msgid "Come closer dear, I can't hear you." msgstr "" #. code: l("Come on in and have a nice long... long slumber..."); #: npc/009-2-3/barbara.txt~:10 #: npc/009-2-3/barbara.txt:10 #, no-c-format msgid "Come on in and have a nice long... long slumber..." msgstr "" #. code: l("Come on pal, what's the matter?"); #: npc/008-1-1/galimatia.txt:213 #, no-c-format msgid "Come on pal, what's the matter?" msgstr "" #. code: mesq lg("Come on, Sap! You are scaring her with your stories.", "Come on, Sap! You are scaring him with your stories."); #: npc/000-1/sapartan.txt:41 #, no-c-format msgid "Come on, Sap! You are scaring her with your stories.#0" msgstr "" #. code: mesq lg("Come on, Sap! You are scaring her with your stories.", "Come on, Sap! You are scaring him with your stories."); #: npc/000-1/sapartan.txt:41 #, no-c-format msgid "Come on, Sap! You are scaring him with your stories.#1" msgstr "" #. code: l("Come on, don't be a coward!"), #: npc/001-1/qonan.txt:68 #, no-c-format msgid "Come on, don't be a coward!" msgstr "" #. code: speech l("Come on, kill those bastards!!! Wolverns must pay the price of tasting my damn leg!!!"); #: npc/008-1/sergeant-ryan.txt:46 #, no-c-format msgid "Come on, kill those bastards!!! Wolverns must pay the price of tasting my damn leg!!!" msgstr "" #. code: mesq l("Come on, move!"); #: npc/functions/libquest.txt:76 #, no-c-format msgid "Come on, move!" msgstr "" #. code: mesq l("Come on, stop wasting my time!"); #: npc/008-1-1/galimatia.txt:219 #: npc/008-1-1/galimatia.txt:162 #, no-c-format msgid "Come on, stop wasting my time!" msgstr "" #. code: l("Come to the bakery! Come to the Market! Come to Prison!"), #: npc/020-1/itka.txt~:10 #: npc/020-1/itka.txt:10 #, no-c-format msgid "Come to the bakery! Come to the Market! Come to Prison!" msgstr "" #. code: case 3: npctalkonce(l("Come, come and see!")); break; #: npc/001-1/merlin.txt:14 #, no-c-format msgid "Come, come and see!" msgstr "" #. code: l("Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while."); #: npc/001-2-4/books.txt:49 #, no-c-format msgid "Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while." msgstr "" #. code: Name: "Common Carp" #: item_db.conf:-1 #, no-c-format msgid "Common Carp" msgstr "" #. code: Name: "Communication Theory" #: item_db.conf:-1 #, no-c-format msgid "Communication Theory" msgstr "" #. code: l("Completed"), 3; #. code: l("Completed"), 2; #: npc/functions/quest-debug/000-ShipQuests_Julia.txt:25 #: npc/functions/quest-debug/001-ShipQuests_Arpan.txt:18 #: npc/functions/quest-debug/002-ShipQuests_Alige.txt:18 #, no-c-format msgid "Completed" msgstr "" #. code: l("Completed Gugli's task"), 2, #: npc/functions/quest-debug/004-ShipQuests_Nard.txt:22 #, no-c-format msgid "Completed Gugli's task" msgstr "" #. code: l("Completed, Gado wins"), 4, #: npc/functions/quest-debug/017-ShipQuests_ChefGado.txt:19 #, no-c-format msgid "Completed, Gado wins" msgstr "" #. code: l("Completed, Julia wins"), 6; #: npc/functions/quest-debug/017-ShipQuests_ChefGado.txt:21 #, no-c-format msgid "Completed, Julia wins" msgstr "" #. code: l("Completed, Julia wins (returned poison)"), 5, #: npc/functions/quest-debug/017-ShipQuests_ChefGado.txt:20 #, no-c-format msgid "Completed, Julia wins (returned poison)" msgstr "" #. code: l("Completed, got reward"), 11); #: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:28 #, no-c-format msgid "Completed, got reward" msgstr "" #. code: Name: "Concentration Potion" #: item_db.conf:-1 #, no-c-format msgid "Concentration Potion" msgstr "" #. code: 008-1,255,109,0 script Confused Tree NPC_CONFUSED_TREE,14,14,{ #: npc/008-1/confused-tree.txt:13 #, no-c-format msgid "Confused Tree" msgstr "" #. code: mesc l("Congrats! A pity it was not 777..."), 3; #: npc/functions/casino.txt:82 #, no-c-format msgid "Congrats! A pity it was not 777..." msgstr "" #. code: mesq l("Congrats, you are now part of the crew. Thanks again for your help."); #: npc/000-2-3/box.txt:86 #, no-c-format msgid "Congrats, you are now part of the crew. Thanks again for your help." msgstr "" #. code: mesq l("Congratulations!"); #: npc/000-2-3/nard.txt:206 #, no-c-format msgid "Congratulations!" msgstr "" #. code: dispbottom l("Congratulations, %s. I think this is enough. You can continue fighting to set a good score or report to Lozerk.", strcharinfo(0)); #. code: npctalk l("Congratulations, %s. I think this is enough. You can continue fighting to set a good score or report to Lozerk.", strcharinfo(0)); #: npc/001-2-32/serena.txt:193 #: npc/001-2-32/serena.txt:195 #, no-c-format msgid "Congratulations, %s. I think this is enough. You can continue fighting to set a good score or report to Lozerk." msgstr "" #. code: npctalk3(l("Congratulations, you have finished your training.")); #: npc/001-2-36/hector.txt:59 #, no-c-format msgid "Congratulations, you have finished your training." msgstr "" #. code: case 4: return l("Constable"); #: npc/functions/faction.txt:21 #, no-c-format msgid "Constable" msgstr "" #. code: l("Contacted by Sopiahalla"), 1; #: npc/functions/quest-debug/056-General_Brotherhood.txt~:18 #: npc/functions/quest-debug/056-General_Brotherhood.txt:18 #, no-c-format msgid "Contacted by Sopiahalla" msgstr "" #. code: l("Continue"), #: npc/functions/bank.txt:225 #: npc/functions/bank.txt:171 #: npc/functions/bank.txt:201 #, no-c-format msgid "Continue" msgstr "" #. code: case 1: return l("Contributor"); #: npc/functions/faction.txt:35 #, no-c-format msgid "Contributor" msgstr "" #. code: 001-1,39,38,0 script Cookie Master NPC_COOKIE_MASTER,{ #: npc/001-1/cookiemaster.txt:12 #: npc/001-1/cookiemaster.txt~:12 #, no-c-format msgid "Cookie Master" msgstr "" #. code: l("Cookies"), General_Cookies, #: npc/commands/debug-quest.txt:134 #, no-c-format msgid "Cookies" msgstr "" #. code: mesq l("Cookies are a source of life."); #: npc/001-1/cookiemaster.txt:42 #: npc/001-1/cookiemaster.txt~:42 #, no-c-format msgid "Cookies are a source of life." msgstr "" #. code: mesq l("Cookies are awesome, so am I."); #: npc/001-1/cookiemaster.txt~:46 #: npc/001-1/cookiemaster.txt:46 #, no-c-format msgid "Cookies are awesome, so am I." msgstr "" #. code: mesq l("Cookies provide you strength, health and cuteness."); #: npc/001-1/cookiemaster.txt~:44 #: npc/001-1/cookiemaster.txt:44 #, no-c-format msgid "Cookies provide you strength, health and cuteness." msgstr "" #. code: l("Cooking"), General_Cooking, #. code: l("Cooking"), CRAFT_COOKING, #: npc/commands/debug-quest.txt:138 #: npc/items/recipes.txt:80 #, no-c-format msgid "Cooking" msgstr "" #. code: setnpcdialogtitle l("Cooking Recipes"); #: npc/items/recipes.txt:105 #, no-c-format msgid "Cooking Recipes" msgstr "" #. code: mesq l("Cooking begins with collecting your own ingredients. That is what makes it so tasty. So, bring me a fishing rod!"); #: npc/008-2-16/yannika.txt:274 #: npc/008-2-16/yannika.txt~:274 #, no-c-format msgid "Cooking begins with collecting your own ingredients. That is what makes it so tasty. So, bring me a fishing rod!" msgstr "" #. code: l("Cooking is an art. You need to know how to cook something. You can use my stove to prepare."), #: npc/008-2-16/yannika.txt:119 #: npc/008-2-16/yannika.txt~:119 #, no-c-format msgid "Cooking is an art. You need to know how to cook something. You can use my stove to prepare." msgstr "" #. code: mesq l("Cool, right?"); #: npc/001-3-2/smuggler.txt:20 #, no-c-format msgid "Cool, right?" msgstr "" #. code: Name: "Copper Armbands" #: item_db.conf:-1 #, no-c-format msgid "Copper Armbands" msgstr "" #. code: Name: "Copper Four-Leaf Necklace" #: item_db.conf:-1 #, no-c-format msgid "Copper Four-Leaf Necklace" msgstr "" #. code: Name: "Copper Ingot" #: item_db.conf:-1 #, no-c-format msgid "Copper Ingot" msgstr "" #. code: Name: "Copper Necklace" #: item_db.conf:-1 #, no-c-format msgid "Copper Necklace" msgstr "" #. code: Name: "Copper Ore" #: item_db.conf:-1 #, no-c-format msgid "Copper Ore" msgstr "" #. code: Name: "Copper Ring" #: item_db.conf:-1 #, no-c-format msgid "Copper Ring" msgstr "" #. code: Name: "Copper Signet Ring" #: item_db.conf:-1 #, no-c-format msgid "Copper Signet Ring" msgstr "" #. code: Name: "Coral" #: item_db.conf:-1 #, no-c-format msgid "Coral" msgstr "" #. code: mesc l("Cost: 1 %s", getitemlink(TreasureKey)), 1; #: npc/functions/treasure.txt:14 #, no-c-format msgid "Cost: 1 %s" msgstr "" #. code: .@tissue_type = select(l("Cotton"), l("Silk")); #: npc/001-1/calypsan.txt:36 #, no-c-format msgid "Cotton" msgstr "" #. code: Name: "Cotton Boots" #: item_db.conf:-1 #, no-c-format msgid "Cotton Boots" msgstr "" #. code: Name: "Cotton Cloth" #: item_db.conf:-1 #, no-c-format msgid "Cotton Cloth" msgstr "" #. code: Name: "Cotton Gloves" #: item_db.conf:-1 #, no-c-format msgid "Cotton Gloves" msgstr "" #. code: Name: "Cotton Skirt" #: item_db.conf:-1 #, no-c-format msgid "Cotton Skirt" msgstr "" #. code: 001-1,46,125,0 trader Cotton#Dye001-1 NPC_NO_SPRITE,{ #: npc/001-1/shop.txt~:34 #: npc/001-1/shop.txt:34 #, no-c-format msgid "Cotton#Dye001-1" msgstr "" #. code: l("Cotton, Silk, leather, ..."), #: npc/001-1/calypsan.txt:21 #, no-c-format msgid "Cotton, Silk, leather, ..." msgstr "" #. code: l("Could I ask a favor of you?"); #: npc/008-2-4/bernard.txt:33 #: npc/008-2-4/bernard.txt~:33 #, no-c-format msgid "Could I ask a favor of you?" msgstr "" #. code: l("Could I lodge here for a while?"), #: npc/001-2-28/plush.txt:94 #: npc/001-2-28/plush.txt~:93 #: npc/008-2-2/melania.txt:20 #, no-c-format msgid "Could I lodge here for a while?" msgstr "" #. code: l("Could I lodge here?"), #: npc/020-2-20/drabur.txt:14 #, no-c-format msgid "Could I lodge here?" msgstr "" #. code: l("Could you bleach my clothes?"), #: npc/001-2-12/oscar.txt:116 #, no-c-format msgid "Could you bleach my clothes?" msgstr "" #. code: mesq l("Could you bring a couple fresh fish to %s? Carps should do.", b(l("the Chef in Dimond's Cove"))); #: npc/008-2-16/yannika.txt~:327 #: npc/008-2-16/yannika.txt:327 #, no-c-format msgid "Could you bring a couple fresh fish to %s? Carps should do." msgstr "" #. code: l("Could you bring it to him?"); #: npc/001-2-19/lloyd.txt:137 #, no-c-format msgid "Could you bring it to him?" msgstr "" #. code: mesq l("Could you do a favor for me, first?"); #: npc/008-2-16/yannika.txt:324 #: npc/008-2-16/yannika.txt~:324 #, no-c-format msgid "Could you do a favor for me, first?" msgstr "" #. code: l("Could you do a small favor for me?"); #: npc/001-1/qonan.txt:23 #, no-c-format msgid "Could you do a small favor for me?" msgstr "" #. code: mesq l("Could you do me a favor? Could you bring her %d %s? I am sure she will love them!", 15, getitemlink(ARedRose)); #: npc/008-2-4/olana.txt~:237 #: npc/008-2-4/olana.txt:63 #: npc/008-2-4/olana.txt:238 #: npc/008-2-4/olana.txt~:63 #, no-c-format msgid "Could you do me a favor? Could you bring her %d %s? I am sure she will love them!" msgstr "" #. code: mesq l("Could you do me a favor? Please, tell my mother that we're alright. There's ... well ... there's no reason to worry about us."); #: npc/008-1/rossy.txt~:121 #: npc/008-1/rossy.txt:121 #, no-c-format msgid "Could you do me a favor? Please, tell my mother that we're alright. There's ... well ... there's no reason to worry about us." msgstr "" #. code: mesq lg("Could you do me a small favor, though? I know I barely know you, and you must be very busy, but..."); #: npc/008-2-4/olana.txt:205 #: npc/008-2-4/olana.txt~:204 #, no-c-format msgid "Could you do me a small favor, though? I know I barely know you, and you must be very busy, but...#0" msgstr "" #. code: mesq lg("Could you do me a small favor, though? I know I barely know you, and you must be very busy, but..."); #: npc/008-2-4/olana.txt:205 #: npc/008-2-4/olana.txt~:204 #, no-c-format msgid "Could you do me a small favor, though? I know I barely know you, and you must be very busy, but...#1" msgstr "" #. code: l("Could you explain to me where I am?"), L_WhereIam, #. code: l("Could you explain to me where I am?"), #: npc/001-2-21/julia.txt:26 #: npc/000-2-0/julia.txt:222 #: npc/000-2-0/julia.txt~:222 #, no-c-format msgid "Could you explain to me where I am?" msgstr "" #. code: l("Could you interrogate him for me?")); #: npc/008-2-1/inspector.txt~:89 #: npc/008-2-1/inspector.txt:89 #, no-c-format msgid "Could you interrogate him for me?" msgstr "" #. code: l("Could you please bring me 2 new knives?"), #: npc/008-2-16/yannika.txt:76 #: npc/008-2-16/yannika.txt~:76 #, no-c-format msgid "Could you please bring me 2 new knives?" msgstr "" #. code: mesq l("Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!"); #: npc/000-2-1/alige.txt:100 #: npc/001-2-22/alige.txt:100 #, no-c-format msgid "Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!" msgstr "" #. code: mesq l("Could you please deliver it to %s in the magic academy? He is the head of alchemy.", b("David")); #: npc/008-1/rossy.txt:234 #: npc/008-1/rossy.txt~:233 #: npc/008-1/rossy.txt:36 #: npc/008-1/rossy.txt~:36 #, no-c-format msgid "Could you please deliver it to %s in the magic academy? He is the head of alchemy." msgstr "" #. code: l("Could you please go there see if she is well?"), #: npc/001-3-2/henry.txt:254 #: npc/001-3-2/henry.txt~:253 #, no-c-format msgid "Could you please go there see if she is well?" msgstr "" #. code: mesq l("Could you please tell my mother about that? She is already worried with Juliet and me, no need to have her worried about the exam as well."); #: npc/008-1/rossy.txt~:300 #: npc/008-1/rossy.txt:301 #, no-c-format msgid "Could you please tell my mother about that? She is already worried with Juliet and me, no need to have her worried about the exam as well." msgstr "" #. code: mesq l("Could you pretty please see if they're fine? I can book you this inn for a night after that."); #: npc/008-2-4/olana.txt:131 #: npc/008-2-4/olana.txt:110 #: npc/008-2-4/olana.txt~:131 #: npc/008-2-4/olana.txt~:110 #, no-c-format msgid "Could you pretty please see if they're fine? I can book you this inn for a night after that." msgstr "" #. code: lg("Could you tell me where I am?"), L_Where, #: npc/000-2-1/arpan.txt:155 #, no-c-format msgid "Could you tell me where I am?#0" msgstr "" #. code: lg("Could you tell me where I am?"), L_Where, #: npc/000-2-1/arpan.txt:155 #, no-c-format msgid "Could you tell me where I am?#1" msgstr "" #. code: 000-1,89,36,0 script Couwan NPC_TRITAN_MAN_SAILOR,{ #: npc/000-1/couwan.txt:14 #, no-c-format msgid "Couwan" msgstr "" #. code: l("Couwan asks to deliver box"), 1, #: npc/functions/quest-debug/008-ShipQuests_Couwan.txt:16 #, no-c-format msgid "Couwan asks to deliver box" msgstr "" #. code: rif(getq(ShipQuests_Couwan) == 1, l("Couwan gave me this box, it is for you.")), L_Couwan, #: npc/000-1/gugli.txt:95 #: npc/000-1/gugli.txt:103 #, no-c-format msgid "Couwan gave me this box, it is for you." msgstr "" #. code: mesc(l("Couwan hands you a box full of fish."), 9); #: npc/000-1/couwan.txt:80 #, no-c-format msgid "Couwan hands you a box full of fish." msgstr "" #. code: Name: "Crafty" #: mob_db.conf:805 #, no-c-format msgid "Crafty" msgstr "" #. code: Name: "Crafty Ghost" #: mob_db.conf:5233 #, no-c-format msgid "Crafty Ghost" msgstr "" #. code: 008-1,97,113,0 script Crane NPC_SNARFLES,{ #: npc/008-1/crane.txt:6 #, no-c-format msgid "Crane" msgstr "" #. code: 012-1,41,44,0 script Crasmande NPC_CRASMANDE,{ #: npc/012-1/crasmande.txt:7 #, no-c-format msgid "Crasmande" msgstr "" #. code: l("Crasmande has been this way since I got here."), #: npc/012-1/hasan.txt:10 #, no-c-format msgid "Crasmande has been this way since I got here." msgstr "" #. code: Name: "Creased Shirt" #: item_db.conf:-1 #, no-c-format msgid "Creased Shirt" msgstr "" #. code: Name: "Creased Shorts" #: item_db.conf:-1 #, no-c-format msgid "Creased Shorts" msgstr "" #. code: menuimage("actions/add", l("Create items")), #: npc/commands/debug.txt:102 #, no-c-format msgid "Create items" msgstr "" #. code: l("Creating a party has some advantages, it's a pretty good choice!"), #: npc/001-2-9/janus.txt:19 #, no-c-format msgid "Creating a party has some advantages, it's a pretty good choice!" msgstr "" #. code: Name: "Crimson Silk Dye" #: item_db.conf:-1 #, no-c-format msgid "Crimson Silk Dye" msgstr "" #. code: Name: "Croc" #: mob_db.conf:308 #, no-c-format msgid "Croc" msgstr "" #. code: l("Moon needs @@", l("Croc Claw")), 1, #. code: Name: "Croc Claw" #. code: l("Found @@, got exp", l("Croc Claw")), 2; #: npc/functions/quest-debug/021-ArtisQuests_Urchin.txt~:17 #: item_db.conf:-1 #: npc/functions/quest-debug/021-ArtisQuests_Urchin.txt:16 #: npc/functions/quest-debug/021-ArtisQuests_Urchin.txt~:16 #: npc/functions/quest-debug/021-ArtisQuests_Urchin.txt:17 #, no-c-format msgid "Croc Claw" msgstr "" #. code: Name: "Croconut" #. code: 000-2-1,0,0,0 script Croconut NPC_HIDDEN,{ #: item_db.conf:-1 #: npc/items/croconut.txt:11 #, no-c-format msgid "Croconut" msgstr "" #. code: Name: "Croconut Box" #: item_db.conf:-1 #, no-c-format msgid "Croconut Box" msgstr "" #. code: Name: "CroconutMob" #: mob_db.conf:642 #, no-c-format msgid "CroconutMob" msgstr "" #. code: Name: "Crocotree" #: mob_db.conf:494 #, no-c-format msgid "Crocotree" msgstr "" #. code: Name: "Crude Amethyst" #: item_db.conf:-1 #, no-c-format msgid "Crude Amethyst" msgstr "" #. code: Name: "Crude Diamond" #: item_db.conf:-1 #, no-c-format msgid "Crude Diamond" msgstr "" #. code: Name: "Crude Emerald" #: item_db.conf:-1 #, no-c-format msgid "Crude Emerald" msgstr "" #. code: Name: "Crude Gems" #: item_db.conf:-1 #, no-c-format msgid "Crude Gems" msgstr "" #. code: Name: "Crude Ruby" #: item_db.conf:-1 #, no-c-format msgid "Crude Ruby" msgstr "" #. code: Name: "Crude Sapphire" #: item_db.conf:-1 #, no-c-format msgid "Crude Sapphire" msgstr "" #. code: Name: "Crude Topaz" #: item_db.conf:-1 #, no-c-format msgid "Crude Topaz" msgstr "" #. code: Name: "Cuco" #: mob_db.conf:883 #, no-c-format msgid "Cuco" msgstr "" #. code: 001-1,200,60,0 script Curious Hole NPC_NO_SPRITE,{ #: npc/001-1/rowboathelper.txt:9 #, no-c-format msgid "Curious Hole" msgstr "" #. code: mesn l("Current Magic Control"); #: npc/config/magic.txt:226 #, no-c-format msgid "Current Magic Control" msgstr "" #. code: mes l("Current Season: %s", .@s$); #: npc/functions/scoreboards.txt:173 #, no-c-format msgid "Current Season: %s" msgstr "" #. code: dispbottom l("Current exp rate is set to @@% (default value).", .current_rate); #: npc/commands/rate-management.txt:53 #, no-c-format msgid "Current exp rate is set to @@% (default value)." msgstr "" #. code: dispbottom l("Current exp rate is set to @@%, and will reset to @@% (default value) in @@.", #: npc/commands/rate-management.txt:58 #, no-c-format msgid "Current exp rate is set to @@%, and will reset to @@% (default value) in @@." msgstr "" #. code: mesq l("Current task: Deliver a letter to %s", $@BANK_TOWN$[.@q2]); #: npc/functions/bank.txt:168 #, no-c-format msgid "Current task: Deliver a letter to %s" msgstr "" #. code: mesq l("Current task: Purchase a(n) %s", getitemlink(.@q2)); #: npc/functions/bank.txt:198 #, no-c-format msgid "Current task: Purchase a(n) %s" msgstr "" #. code: mesq l("Current task: Scout guild member to %s", $@BANK_TOWN$[.@q2]); #: npc/functions/bank.txt:222 #, no-c-format msgid "Current task: Scout guild member to %s" msgstr "" #. code: Name: "Curshroom" #: item_db.conf:-1 #, no-c-format msgid "Curshroom" msgstr "" #. code: 020-1,285,156,0 script Cyndala NPC_INYA,{ #: npc/020-1/cyndala.txt:7 #, no-c-format msgid "Cyndala" msgstr "" #. code: 012-2-3,27,28,0 script Cynric NPC_CYNRIC,{ #: npc/012-2-3/cynric.txt:7 #, no-c-format msgid "Cynric" msgstr "" #. code: mesq l("DO YOU FEEL BETTER?!"); #: npc/000-1/darlin.txt:34 #, no-c-format msgid "DO YOU FEEL BETTER?!" msgstr "" #. code: l("Daddy asked me to give you some money as a thank you for looking out for me."), #: npc/001-2-11/mona.txt:141 #, no-c-format msgid "Daddy asked me to give you some money as a thank you for looking out for me." msgstr "" #. code: l("Daddy finally came back home! He grabbed a snack and said he would be returning to the sewers."), #: npc/001-2-11/mona.txt:131 #, no-c-format msgid "Daddy finally came back home! He grabbed a snack and said he would be returning to the sewers." msgstr "" #. code: l("Daddy never came back home... He said that he would be back for lunch but it has already been two days!"), #: npc/001-2-11/mona.txt:39 #, no-c-format msgid "Daddy never came back home... He said that he would be back for lunch but it has already been two days!" msgstr "" #. code: Name: "Dagger" #: item_db.conf:-1 #, no-c-format msgid "Dagger" msgstr "" #. code: mesq l("Damn @@.", getitemlink(Croconut)); #: npc/000-1/tarlan.txt:45 #, no-c-format msgid "Damn @@." msgstr "" #. code: mesc(l("Dan ends the conversation and resumes to write his letter."), 9); #: npc/000-2-1/dan.txt:85 #, no-c-format msgid "Dan ends the conversation and resumes to write his letter." msgstr "" #. code: mesc(l("Dan keeps silent since your last question."), 9); #: npc/000-2-1/dan.txt:79 #, no-c-format msgid "Dan keeps silent since your last question." msgstr "" #. code: 000-2-1,32,31,0 script Dan#000-2-1 NPC_DEMON_MAN,{ #: npc/000-2-1/dan.txt:8 #, no-c-format msgid "Dan#000-2-1" msgstr "" #. code: l("Dance for me")); #: npc/008-1/confused-tree.txt:110 #, no-c-format msgid "Dance for me" msgstr "" #. code: mesq l("Dang! I don't know either, but I'm too shy to ask."); #: npc/012-2-1/jessie.txt:17 #, no-c-format msgid "Dang! I don't know either, but I'm too shy to ask." msgstr "" #. code: npctalkonce l("Dang! It is locked."); #: npc/001-2-8/doors.txt:51 #, no-c-format msgid "Dang! It is locked." msgstr "" #. code: message strcharinfo(0), l("Dang, I scared it! More patience, @@, more patience.", strcharinfo(0)); #: npc/001-1/flyingpiou.txt:60 #, no-c-format msgid "Dang, I scared it! More patience, @@, more patience." msgstr "" #. code: l("Light"), l("Dark"), #: npc/functions/main.txt:299 #: npc/functions/main.txt~:300 #, no-c-format msgid "Dark" msgstr "" #. code: Name: "Dark Petal" #: item_db.conf:-1 #, no-c-format msgid "Dark Petal" msgstr "" #. code: Name: "Dark Red Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Dark Red Cotton Dye" msgstr "" #. code: 000-1,89,95,0 script Darlin NPC_RAIJIN_MAN,{ #: npc/000-1/darlin.txt:12 #, no-c-format msgid "Darlin" msgstr "" #. code: mes(l("Database erased.")); #: npc/008-1/confused-tree.txt:56 #, no-c-format msgid "Database erased." msgstr "" #. code: 020-2-5,40,23,0 script Dausen NPC_HUMAN_MALE_CHIEF_ARTIS_LEGION,{ #: npc/020-2-5/dausen.txt:7 #, no-c-format msgid "Dausen" msgstr "" #. code: 020-2-30,36,24,0 script David NPC_MAGE_BLUE,{ #: npc/020-2-30/david.txt:6 #, no-c-format msgid "David" msgstr "" #. code: l("David said he would grade it later, but you had nothing to worry about."); #: npc/008-1/rossy.txt:293 #: npc/008-1/rossy.txt~:292 #, no-c-format msgid "David said he would grade it later, but you had nothing to worry about." msgstr "" #. code: l("David said it was okay-ish."), #: npc/008-1/rossy.txt~:291 #: npc/008-1/rossy.txt:292 #, no-c-format msgid "David said it was \"okay-ish\"." msgstr "" #. code: l("Deal"), #: npc/009-2-3/chef.txt~:41 #: npc/009-2-3/chef.txt:41 #, no-c-format msgid "Deal" msgstr "" #. code: l("Deal, I offer you @@ E!", .@price); #: npc/001-1/fexil.txt:121 #, no-c-format msgid "Deal, I offer you @@ E!" msgstr "" #. code: l("Deal."), #: npc/008-3-5/nunia.txt~:36 #: npc/008-3-5/nunia.txt:36 #, no-c-format msgid "Deal." msgstr "" #. code: l("Deal?"); #: npc/001-1/qpid.txt:86 #, no-c-format msgid "Deal?" msgstr "" #. code: mesq l("Dealing with raijin is too bothersome to me."); #: npc/020-1/anwar.txt~:44 #: npc/020-1/anwar.txt:44 #, no-c-format msgid "Dealing with raijin is too bothersome to me." msgstr "" #. code: mes "" + l("Dear sister,"); #: npc/001-2-22/note.txt:19 #, no-c-format msgid "Dear sister," msgstr "" #. code: Name: "Death Potion" #: item_db.conf:-1 #, no-c-format msgid "Death Potion" msgstr "" #. code: setnpcdialogtitle l("Debug"); #. code: l("Debug"); #: npc/commands/super-menu.txt:19 #: npc/commands/debug.txt:93 #, no-c-format msgid "Debug" msgstr "" #. code: setnpcdialogtitle l("Debug - Change level"); #: npc/commands/debug.txt:39 #, no-c-format msgid "Debug - Change level" msgstr "" #. code: setnpcdialogtitle l("Debug - Change stats"); #: npc/commands/debug.txt:64 #, no-c-format msgid "Debug - Change stats" msgstr "" #. code: setnpcdialogtitle l("Debug - Reset"); #: npc/commands/debug.txt:20 #, no-c-format msgid "Debug - Reset" msgstr "" #. code: menuimage("actions/manage", l("Debug Forest Bow")), -1, #: npc/functions/quest-debug/054-HurnscaldQuests_WoodenShield.txt:18 #: npc/functions/quest-debug/054-HurnscaldQuests_WoodenShield.txt~:18 #, no-c-format msgid "Debug Forest Bow" msgstr "" #. code: menuimage("actions/manage", l("Debug Gado quest")), -2, #: npc/functions/quest-debug/004-ShipQuests_Nard.txt:24 #: npc/functions/quest-debug/000-ShipQuests_Julia.txt:21 #, no-c-format msgid "Debug Gado quest" msgstr "" #. code: menuimage("actions/manage", l("Debug Gugli quest")), -1, #: npc/functions/quest-debug/004-ShipQuests_Nard.txt:21 #, no-c-format msgid "Debug Gugli quest" msgstr "" #. code: menuimage("actions/manage", l("Debug Kfahr")), -1, #: npc/functions/quest-debug/057-HurnscaldQuests_Kfahr.txt:18 #, no-c-format msgid "Debug Kfahr" msgstr "" #. code: menuimage("actions/manage", l("Debug Nard quest")), -1, #: npc/functions/quest-debug/000-ShipQuests_Julia.txt:20 #, no-c-format msgid "Debug Nard quest" msgstr "" #. code: menuimage("actions/manage", l("Debug Narrator")), -3, #: npc/functions/quest-debug/000-ShipQuests_Julia.txt:22 #, no-c-format msgid "Debug Narrator" msgstr "" #. code: menuimage("actions/manage", l("Debug Wooden Shield")), -1, #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt~:18 #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt:18 #, no-c-format msgid "Debug Wooden Shield" msgstr "" #. code: Name: "Delicious Cookie" #: item_db.conf:-1 #, no-c-format msgid "Delicious Cookie" msgstr "" #. code: mesc l("Deliver %s?", getitemlink(.@q2)); #: npc/functions/bank.txt:183 #, no-c-format msgid "Deliver %s?" msgstr "" #. code: mesc l("Deliver items to Blossom?"); #: npc/008-1-1/galimatia.txt:253 #, no-c-format msgid "Deliver items to Blossom?" msgstr "" #. code: mesc l("Deliver the ingredients?"), 1; #: npc/020-2-34/donutello.txt:106 #, no-c-format msgid "Deliver the ingredients?" msgstr "" #. code: l("Delivered box, got reward"), 2; #: npc/functions/quest-debug/008-ShipQuests_Couwan.txt:17 #, no-c-format msgid "Delivered box, got reward" msgstr "" #. code: l("Delivered potion to David"), 9, #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:26 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:24 #, no-c-format msgid "Delivered potion to David" msgstr "" #. code: Name: "Demonic Spirit" #: mob_db.conf:4681 #, no-c-format msgid "Demonic Spirit" msgstr "" #. code: rif(Zeny > 0, l("Deposit.")), #: npc/functions/bank.txt:23 #, no-c-format msgid "Deposit." msgstr "" #. code: Name: "Desert Bow" #: item_db.conf:-1 #, no-c-format msgid "Desert Bow" msgstr "" #. code: Name: "Desert Hat" #: item_db.conf:-1 #, no-c-format msgid "Desert Hat" msgstr "" #. code: Name: "Desert Scorpion" #: mob_db.conf:3352 #, no-c-format msgid "Desert Scorpion" msgstr "" #. code: Name: "Desert Snake" #: mob_db.conf:3310 #, no-c-format msgid "Desert Snake" msgstr "" #. code: l("Desert Temple?"), #: npc/008-2-2/kfahr.txt:127 #: npc/008-2-2/kfahr.txt~:127 #, no-c-format msgid "Desert Temple?" msgstr "" #. code: mes ".:: " + l("Desserts") + " ::."; #: npc/items/recipes.txt:136 #, no-c-format msgid "Desserts" msgstr "" #. code: case 2: return l("Developer"); #: npc/functions/faction.txt:34 #, no-c-format msgid "Developer" msgstr "" #. code: 000-2-1,32,38,0 script Devis NPC_HAMMOC,{ #: npc/000-2-1/devis.txt:8 #, no-c-format msgid "Devis" msgstr "" #. code: 001-1,193,109,0 script Devis#001-1 NPC_DEVIS_ARTIS,{ #: npc/001-1/devis.txt:7 #, no-c-format msgid "Devis#001-1" msgstr "" #. code: mesq l("Dexterity increases your bow damage and your accuracy."); #: npc/000-1/panels.txt:43 #, no-c-format msgid "Dexterity increases your bow damage and your accuracy." msgstr "" #. code: Name: "Diamond" #: item_db.conf:-1 #, no-c-format msgid "Diamond" msgstr "" #. code: Name: "Diamond Powder" #: item_db.conf:-1 #, no-c-format msgid "Diamond Powder" msgstr "" #. code: Name: "Diamond Shard" #: item_db.conf:-1 #, no-c-format msgid "Diamond Shard" msgstr "" #. code: Name: "Diamond Vein" #: mob_db.conf:1927 #, no-c-format msgid "Diamond Vein" msgstr "" #. code: mesq l("Did Q'Anon sent you? Are you enrolled in the Argaes expedition? We're leaving soon so hurry up!"); #: npc/marine/saluc.txt:63 #, no-c-format msgid "Did Q'Anon sent you? Are you enrolled in the Argaes expedition? We're leaving soon so hurry up!" msgstr "" #. code: mesq l("Did she like my present?"); #: npc/008-2-4/olana.txt~:257 #: npc/008-2-4/olana.txt:258 #, no-c-format msgid "Did she like my present?" msgstr "" #. code: l("Did you already ask Jack why he won't deliver me any more living wood?")); #. code: npctalk3(l("Did you already ask Jack why he won't deliver me any more living wood?")); #: npc/008-2-6/alan.txt:104 #: npc/008-2-6/alan.txt~:89 #: npc/008-2-6/alan.txt:89 #: npc/008-2-6/alan.txt~:98 #: npc/008-2-6/alan.txt:98 #: npc/008-2-6/alan.txt~:104 #, no-c-format msgid "Did you already ask Jack why he won't deliver me any more living wood?" msgstr "" #. code: l("Did you already meet Nunia, in Woodland? If you bring me a stolen good, I will let you inside our Thieves Guild Headquarters."), #: npc/020-1/odonell.txt:10 #, no-c-format msgid "Did you already meet Nunia, in Woodland? If you bring me a stolen good, I will let you inside our Thieves Guild Headquarters." msgstr "" #. code: l("Did you ask him why?")); #: npc/008-2-6/alan.txt~:64 #: npc/008-2-6/alan.txt:64 #, no-c-format msgid "Did you ask him why?" msgstr "" #. code: l("Did you bring me any wood?")); #: npc/008-2-6/alan.txt~:170 #: npc/008-2-6/alan.txt:170 #, no-c-format msgid "Did you bring me any wood?" msgstr "" #. code: l("Did you bring me the %d %s I need?", #: npc/008-1/mikhail.txt:66 #: npc/008-1/mikhail.txt:58 #: npc/008-1/mikhail.txt~:58 #: npc/008-1/mikhail.txt~:66 #, no-c-format msgid "Did you bring me the %d %s I need?" msgstr "" #. code: l("Did you brought me 2 new knives?"); #: npc/008-2-16/yannika.txt:98 #: npc/008-2-16/yannika.txt~:98 #, no-c-format msgid "Did you brought me 2 new knives?" msgstr "" #. code: mesq l("Did you ever look at me?!? That ugly robe, that weird whatever I hold in my hand, my strange face and all that!"); #: npc/012-2-4/zitoni.txt:65 #, no-c-format msgid "Did you ever look at me?!? That ugly robe, that weird whatever I hold in my hand, my strange face and all that!" msgstr "" #. code: selectd(l("Did you run away?"), l("Did you fight it?")); #: npc/008-1/jack.txt~:59 #: npc/008-1/jack.txt:59 #, no-c-format msgid "Did you fight it?" msgstr "" #. code: selectd(l("Did you fight them too?")); #: npc/008-1/jack.txt:74 #: npc/008-1/jack.txt~:74 #, no-c-format msgid "Did you fight them too?" msgstr "" #. code: mesq l("Did you find my brother?"); #: npc/001-1/katja.txt:51 #, no-c-format msgid "Did you find my brother?" msgstr "" #. code: l("Did you find your sister? I am starting to get worried too."); #: npc/008-1/rossy.txt:54 #: npc/008-1/rossy.txt~:54 #, no-c-format msgid "Did you find your sister? I am starting to get worried too." msgstr "" #. code: mesq l("Did you get my luggage from the docks?"); #: npc/020-2-24/kylian.txt~:75 #: npc/020-2-24/kylian.txt:75 #, no-c-format msgid "Did you get my luggage from the docks?" msgstr "" #. code: l("Did you go there again?"), #: npc/008-2-2/kfahr.txt:480 #: npc/008-2-2/kfahr.txt~:480 #, no-c-format msgid "Did you go there again?" msgstr "" #. code: l("Did you hear about the Bandit's attacks? They must have a hideout somewhere outside Hurnscald."), #: npc/008-2-13/lena.txt:70 #: npc/008-2-13/lena.txt~:70 #, no-c-format msgid "Did you hear about the Bandit's attacks? They must have a hideout somewhere outside Hurnscald." msgstr "" #. code: npctalk3(l("Did you look over the basement?")); #: npc/008-2-1/inspector.txt~:122 #: npc/008-2-1/inspector.txt:122 #, no-c-format msgid "Did you look over the basement?" msgstr "" #. code: l("Did you meet Pusco already? He and his crappy Fire Elements. One day I will extinguish him properly, be assured."); #: npc/020-1/budifis.txt:11 #, no-c-format msgid "Did you meet Pusco already? He and his crappy Fire Elements. One day I will extinguish him properly, be assured." msgstr "" #. code: selectd(l("Did you run away?"), l("Did you fight it?")); #: npc/008-1/jack.txt~:59 #: npc/008-1/jack.txt:59 #, no-c-format msgid "Did you run away?" msgstr "" #. code: l("Did you say Juliet? I talked to your mother Olana, She's very worried about you!"); #: npc/008-1/rossy.txt~:113 #: npc/008-1/rossy.txt:113 #, no-c-format msgid "Did you say \"Juliet\"? I talked to your mother Olana, She's very worried about you!" msgstr "" #. code: l("Did you see Don the blacksmith? He might know how you could improve your metal equipment."), #: npc/001-2-0/resa.txt:20 #, no-c-format msgid "Did you see Don the blacksmith? He might know how you could improve your metal equipment." msgstr "" #. code: l("Did you see anyone in a mask come by here at night?"), #: npc/008-1/hinnak.txt~:276 #: npc/008-1/hinnak.txt:276 #, no-c-format msgid "Did you see anyone in a mask come by here at night?" msgstr "" #. code: l("Did you see anyone with a large satchel come by here at night?"), #: npc/008-1/hinnak.txt~:277 #: npc/008-1/hinnak.txt:277 #, no-c-format msgid "Did you see anyone with a large satchel come by here at night?" msgstr "" #. code: l("Did you see my daughters Rossy and Juliet, by chance?"), #: npc/008-2-4/olana.txt~:89 #: npc/008-2-4/olana.txt:89 #, no-c-format msgid "Did you see my daughters Rossy and Juliet, by chance?" msgstr "" #. code: l("Did you talk to Hocus already? He will tell you about salad, again."), #: npc/020-1/eomie.txt:28 #: npc/020-1/eomie.txt~:27 #, no-c-format msgid "Did you talk to Hocus already? He will tell you about salad, again." msgstr "" #. code: l("Didn't speak with Kfahr yet"), 0, #: npc/functions/quest-debug/057-HurnscaldQuests_Kfahr.txt:19 #, no-c-format msgid "Didn't speak with Kfahr yet" msgstr "" #. code: l("Different ways, each part of your equipment can be generally upgraded."), #: npc/001-2-27/don.txt~:46 #: npc/001-2-27/don.txt:46 #, no-c-format msgid "Different ways, each part of your equipment can be generally upgraded." msgstr "" #. code: l("Dig."), #: npc/items/shovel.txt:182 #, no-c-format msgid "Dig." msgstr "" #. code: menuimage("actions/toggle", (.@d ? l("Enable") : l("Disable"))), #: npc/commands/motd.txt:144 #, no-c-format msgid "Disable" msgstr "" #. code: menuimage("actions/cancel", l("Discard")), #: npc/commands/scheduled-broadcasts.txt:101 #, no-c-format msgid "Discard" msgstr "" #. code: l("Dispatched to Clauquer Cave"), 16, #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:33 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:31 #, no-c-format msgid "Dispatched to Clauquer Cave" msgstr "" #. code: l("Do I look like a tree? I feel like one."), #. code: npctalkonce(l("Do I look like a tree? I feel like one.")); #: npc/functions/generic-text.txt:112 #: npc/functions/legiontalk.txt:13 #, no-c-format msgid "Do I look like a tree? I feel like one." msgstr "" #. code: mesq l("Do I look like charity to you? I'm undead, you know?"); #: npc/009-2-3/chef.txt~:29 #: npc/009-2-3/chef.txt:29 #, no-c-format msgid "Do I look like charity to you? I'm undead, you know?" msgstr "" #. code: l("Do not dare sitting on this bench. This is Micksha's place to relax. You better are gone when he arrives."), #: npc/020-1/bodyguard.txt:9 #, no-c-format msgid "Do not dare sitting on this bench. This is Micksha's place to relax. You better are gone when he arrives." msgstr "" #. code: mesc l("Do not disconnect while waiting. You need 100% HP to donate."); #: npc/008-2-12/nurse.txt:92 #, no-c-format msgid "Do not disconnect while waiting. You need 100% HP to donate." msgstr "" #. code: l("Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Jenna"), #: npc/001-2-28/note.txt:18 #, no-c-format msgid "Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Jenna" msgstr "" #. code: l("Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia"), #: npc/000-2-0/note.txt:17 #: npc/001-2-21/note.txt:17 #, no-c-format msgid "Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia" msgstr "" #. code: l("Do not learn"); #: npc/items/master_skillbook.txt~:87 #: npc/items/master_skillbook.txt:87 #, no-c-format msgid "Do not learn" msgstr "" #. code: l("Do not let intimacy and hunger get to zero. If any of those get to zero, it'll leave you forever."), #: npc/001-2-6/books.txt:183 #, no-c-format msgid "Do not let intimacy and hunger get to zero. If any of those get to zero, it'll leave you forever." msgstr "" #. code: npctalk l("Do not venture into south, though."), .@mc$; #: npc/008-1-1/cutscene.txt:120 #, no-c-format msgid "Do not venture into south, though." msgstr "" #. code: l("Do note that Job Level gives you skill points, and the status bonuses are really minor."); #: npc/001-2-5/tutorial.txt:94 #, no-c-format msgid "Do note that Job Level gives you skill points, and the status bonuses are really minor." msgstr "" #. code: .@menustr$ = menuimage("actions/abort", l("Do nothing")) + ":"; #: npc/functions/quest-debug/functions.txt:25 #, no-c-format msgid "Do nothing" msgstr "" #. code: l("Do we have a deal?"); #: npc/001-1/fexil.txt:21 #, no-c-format msgid "Do we have a deal?" msgstr "" #. code: mesc(l("Do we know someone on this world?"), 1); // FIXME: awkward wording: suddenly changes from singular first person (I) to plural second person (we) #: npc/000-0-1/narrator.txt:121 #, no-c-format msgid "Do we know someone on this world?" msgstr "" #. code: // l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"), #: npc/functions/legiontalk.txt:15 #, no-c-format msgid "Do you feel too weak even to do damage to this areas wishy-washy wildlife?" msgstr "" #. code: mesq l("Do you have @@s for me?", getitemlink("CrocClaw")); #: npc/001-2-2/moon.txt~:140 #: npc/001-2-2/moon.txt:141 #, no-c-format msgid "Do you have @@s for me?" msgstr "" #. code: l("Do you have any bones that I could see?"), #: npc/008-2-2/kfahr.txt~:365 #: npc/008-2-2/kfahr.txt:365 #, no-c-format msgid "Do you have any bones that I could see?" msgstr "" #. code: mesq l("Do you have any other questions for me?"); #. code: l("Do you have any other questions for me?"); #: npc/000-2-0/julia.txt:58 #: npc/000-2-0/julia.txt:135 #: npc/000-2-0/julia.txt~:169 #: npc/000-2-0/julia.txt:169 #: npc/000-2-0/julia.txt:154 #: npc/001-2-21/julia.txt:121 #: npc/000-2-0/julia.txt~:154 #: npc/000-2-0/julia.txt~:58 #: npc/000-2-0/julia.txt:202 #: npc/001-2-21/julia.txt:98 #: npc/001-2-21/julia.txt:56 #: npc/001-2-21/julia.txt:131 #: npc/000-2-0/julia.txt~:135 #: npc/000-2-0/julia.txt~:202 #: npc/001-2-21/julia.txt:72 #: npc/001-2-21/julia.txt:112 #, no-c-format msgid "Do you have any other questions for me?" msgstr "" #. code: mesq l("Do you have anything else for me?"); #: npc/000-2-1/alige.txt:234 #: npc/001-2-22/alige.txt:238 #, no-c-format msgid "Do you have anything else for me?" msgstr "" #. code: mesq l("Do you have anything for me today?"); #: npc/000-2-1/alige.txt:269 #: npc/001-2-22/alige.txt:273 #, no-c-format msgid "Do you have anything for me today?" msgstr "" #. code: l("Do you have the %d %s and %s E for the shield?", #: npc/008-1/jack.txt:186 #: npc/008-1/jack.txt~:186 #, no-c-format msgid "Do you have the %d %s and %s E for the shield?" msgstr "" #. code: mesq l("Do you have these materials with you?"); #: npc/008-1/rossy.txt~:252 #: npc/008-1/rossy.txt:253 #, no-c-format msgid "Do you have these materials with you?" msgstr "" #. code: l("Do you have this commendatory letter?"); #: npc/001-1/rowboat.txt:20 #, no-c-format msgid "Do you have this commendatory letter?" msgstr "" #. code: l("Do you have what I need?"), #: npc/008-1-1/galimatia.txt:318 #, no-c-format msgid "Do you have what I need?" msgstr "" #. code: l("Do you know Blossom? She is the flower girl. Bees won't come without flowers."), #: npc/008-1-1/galimatia.txt:249 #, no-c-format msgid "Do you know Blossom? She is the flower girl. Bees won't come without flowers." msgstr "" #. code: l("Do you know a recipe for %s?", getitemname(BarbecuePlate)), #: npc/008-1/crane.txt:25 #, no-c-format msgid "Do you know a recipe for %s?" msgstr "" #. code: l("Do you know anything about the recent robberies?")); #. code: rif(.@q_inspector == 2, l("Do you know anything about the recent robberies?"))); #: npc/008-1/milly.txt:60 #: npc/008-1/old-man.txt:35 #: npc/008-1/sabine.txt:41 #: npc/008-1/confused-tree.txt:23 #: npc/008-1/old-woman.txt:40 #, no-c-format msgid "Do you know anything about the recent robberies?" msgstr "" #. code: l("Do you know how to speak with people around you?"); #: npc/001-2-9/janus.txt:77 #, no-c-format msgid "Do you know how to speak with people around you?" msgstr "" #. code: l("Do you know the story of the Fleet of Aemil? I also want to discover new Lands."), #: npc/020-1/joelin.txt:10 #, no-c-format msgid "Do you know the story of the Fleet of Aemil? I also want to discover new Lands." msgstr "" #. code: rif(getq(ShipQuests_ArpanMoney) == 1, lg("Do you know what happened to the gold I had when you guys saved me?")), L_WhereMoney, #: npc/000-2-1/arpan.txt:158 #, no-c-format msgid "Do you know what happened to the gold I had when you guys saved me?#0" msgstr "" #. code: rif(getq(ShipQuests_ArpanMoney) == 1, lg("Do you know what happened to the gold I had when you guys saved me?")), L_WhereMoney, #: npc/000-2-1/arpan.txt:158 #, no-c-format msgid "Do you know what happened to the gold I had when you guys saved me?#1" msgstr "" #. code: l("Do you know where Tulimshar bakery is?"); #: npc/008-2-16/yannika.txt~:394 #: npc/008-2-16/yannika.txt:394 #, no-c-format msgid "Do you know where Tulimshar bakery is?" msgstr "" #. code: l("Do you know where can I find Gulukan?"), L_Gulukan, #: npc/000-1/maxe.txt:51 #, no-c-format msgid "Do you know where can I find Gulukan?" msgstr "" #. code: l("Do you know where the graveyard is?"), #: npc/008-2-10/airlia.txt:10 #, no-c-format msgid "Do you know where the graveyard is?" msgstr "" #. code: l("Do you know where the hill is?"); #: npc/001-1/enora.txt:269 #: npc/001-1/enora.txt~:269 #, no-c-format msgid "Do you know where the hill is?" msgstr "" #. code: l("Do you live here alone?"), #: npc/001-2-12/oscar.txt:117 #, no-c-format msgid "Do you live here alone?" msgstr "" #. code: rif(.@q >= 14, l("Do you need acorn flour yourself?")), #: npc/020-2-20/riskim.txt:26 #, no-c-format msgid "Do you need acorn flour yourself?" msgstr "" #. code: l("Do you need an escort?"), #: npc/008-3-0/juliet.txt:620 #: npc/008-3-0/juliet.txt~:620 #, no-c-format msgid "Do you need an escort?" msgstr "" #. code: mesq l("Do you need any other information?"); #: npc/000-1/gugli.txt:112 #, no-c-format msgid "Do you need any other information?" msgstr "" #. code: l("Do you need help with something?"); #: npc/001-2-6/leonard.txt:25 #: npc/001-2-6/christopher.txt:23 #: npc/001-2-4/robin.txt:11 #, no-c-format msgid "Do you need help with something?" msgstr "" #. code: l("Do you need money?"); #: npc/020-1/hocus.txt:41 #: npc/020-1/hocus.txt~:40 #, no-c-format msgid "Do you need money?" msgstr "" #. code: l("Do you need some monster killed?"), #: npc/020-1/hocus.txt:39 #: npc/020-1/hocus.txt~:38 #, no-c-format msgid "Do you need some monster killed?" msgstr "" #. code: l("Do you need some sort of item?"), #: npc/020-1/hocus.txt:40 #: npc/020-1/hocus.txt~:39 #, no-c-format msgid "Do you need some sort of item?" msgstr "" #. code: l("Do you need your pickaxe or your shovel fixed? Then I am your man."), #: npc/008-2-17/angus.txt:10 #, no-c-format msgid "Do you need your pickaxe or your shovel fixed? Then I am your man." msgstr "" #. code: l("Do you sell Flower Seeds?"); #: npc/008-1/blossom.txt:19 #, no-c-format msgid "Do you sell Flower Seeds?" msgstr "" #. code: l("Do you sell anything here?"), #: npc/020-2-20/drabur.txt:13 #, no-c-format msgid "Do you sell anything here?" msgstr "" #. code: rif(.@fexil == 2, l("Do you still need help?")), #. code: .@q = select(l("Do you still need help?"), #: npc/001-1/enora.txt:221 #: npc/001-1/fexil.txt:80 #: npc/001-1/enora.txt~:221 #, no-c-format msgid "Do you still need help?" msgstr "" #. code: l("Do you still want to lodge here?"); #: npc/001-2-28/plush.txt~:76 #: npc/001-2-28/plush.txt:77 #: npc/008-2-2/melania.txt:48 #, no-c-format msgid "Do you still want to lodge here?" msgstr "" #. code: l("Do you take apprentices?"), #: npc/001-2-27/don.txt~:21 #: npc/001-2-27/don.txt:21 #, no-c-format msgid "Do you take apprentices?" msgstr "" #. code: mesq l("Do you think this is fair? They sent me down here alone, far away from everyone."); #: npc/000-1/astapolos.txt:32 #, no-c-format msgid "Do you think this is fair? They sent me down here alone, far away from everyone." msgstr "" #. code: l("Do you want a Status Reset?"); #: npc/009-2-7/leofwin.txt:9 #, no-c-format msgid "Do you want a Status Reset?" msgstr "" #. code: speech S_LAST_NEXT, l("Do you want a drink?"); #: npc/001-2-28/jenna.txt:25 #, no-c-format msgid "Do you want a drink?" msgstr "" #. code: mesq l("Do you want help me with bats?"); #: npc/008-3-1/arkim.txt:9 #: npc/008-3-1/arkim.txt~:9 #, no-c-format msgid "Do you want help me with bats?" msgstr "" #. code: l("Do you want me to go see her instead of you?"), L_Quest, #: npc/000-2-1/dan.txt:53 #, no-c-format msgid "Do you want me to go see her instead of you?" msgstr "" #. code: l("Do you want some training? To be honest, it looks like you could use some...")); #: npc/001-2-36/hector.txt:359 #, no-c-format msgid "Do you want some training? To be honest, it looks like you could use some..." msgstr "" #. code: mesc l("Do you want to continue?"); #. code: mes(l("Do you want to continue?")); #: npc/020-2-10/hetchel.txt:25 #: npc/020-2-10/hetchel.txt~:24 #: npc/008-1/confused-tree.txt:36 #, no-c-format msgid "Do you want to continue?" msgstr "" #. code: mesc(l("Do you want to cut this @@?", getitemlink(Croconut)), 9); #: npc/items/croconut.txt:16 #, no-c-format msgid "Do you want to cut this @@?" msgstr "" #. code: rif(getq(ArtisQuests_MonaDad), l("Do you want to enter in sewer?")), #: npc/functions/manhole.txt:27 #, no-c-format msgid "Do you want to enter in sewer?" msgstr "" #. code: l("Do you want to go somewhere?"); #: npc/001-2-24/nard.txt~:47 #: npc/001-2-24/nard.txt:47 #, no-c-format msgid "Do you want to go somewhere?" msgstr "" #. code: l("Do you want to leave it alone?"), #: npc/functions/manhole.txt:26 #, no-c-format msgid "Do you want to leave it alone?" msgstr "" #. code: l("Do you want to leave the boat?")); #: npc/001-1/rowboathelper.txt:97 #: npc/001-1/rowboathelper.txt:73 #: npc/001-1/rowboathelper.txt:121 #, no-c-format msgid "Do you want to leave the boat?" msgstr "" #. code: l("Do you want to read it?")); #: npc/functions/openbook.txt:11 #: npc/functions/openbook.txt:22 #, no-c-format msgid "Do you want to read it?" msgstr "" #. code: l("Do you want to throw something inside?"); #: npc/functions/manhole.txt:28 #, no-c-format msgid "Do you want to throw something inside?" msgstr "" #. code: l("Do you want to try again?"); #: npc/008-2-16/stove.txt:35 #: npc/008-2-16/yannika.txt~:212 #: npc/020-2-20/riskim.txt:95 #: npc/020-2-20/riskim.txt:119 #: npc/020-2-20/riskim.txt:125 #: npc/008-2-16/stove.txt:65 #: npc/008-2-16/yannika.txt:212 #: npc/008-2-16/stove.txt:59 #, no-c-format msgid "Do you want to try again?" msgstr "" #. code: mesq l("Do you want to try?"); #: npc/000-1/tarlan.txt:50 #, no-c-format msgid "Do you want to try?" msgstr "" #. code: mesc l("Do you want to use this place as save point?"); #: npc/functions/savepoint.txt:40 #, no-c-format msgid "Do you want to use this place as save point?" msgstr "" #. code: l("Do you wish to try again?")); #: npc/008-2-6/alan.txt~:233 #: npc/008-2-6/alan.txt:233 #, no-c-format msgid "Do you wish to try again?" msgstr "" #. code: mesq l("Do you, perchance, have 2 @@, 2 @@ and 3 @@?", getitemlink(LeftScorpionClaw), getitemlink(RightScorpionClaw), getitemlink(Moss)); #: npc/020-1/hocus.txt:111 #: npc/020-1/hocus.txt~:110 #, no-c-format msgid "Do you, perchance, have 2 @@, 2 @@ and 3 @@?" msgstr "" #. code: l("Do? I don't do them."), #: npc/001-1/qpid.txt:97 #, no-c-format msgid "Do? I don't do them." msgstr "" #. code: npctalkonce l("Docks Warehouse"); #: npc/001-1/sign.txt:168 #, no-c-format msgid "Docks Warehouse" msgstr "" #. code: 008-2-14,27,27,0 script Doctor NPC_DOCTOR_LEGACY,{ #: npc/008-2-14/doctor.txt:28 #, no-c-format msgid "Doctor" msgstr "" #. code: l("Does anyone know a good place to hang out in Esperia? - M. Arpan"), #: npc/000-2-0/note.txt:18 #: npc/001-2-21/note.txt:18 #, no-c-format msgid "Does anyone know a good place to hang out in Esperia? - M. Arpan" msgstr "" #. code: select l("Does it hurts if I touch here?"); #: npc/008-1/sergeant-ryan.txt:24 #, no-c-format msgid "Does it hurts if I touch here?" msgstr "" #. code: l("Does not have the quest"), 0, #: npc/functions/quest-debug/013-ShipQuests_Jalad.txt:15 #: npc/functions/quest-debug/031-General_Janus.txt:15 #: npc/functions/quest-debug/023-ArtisQuests_Fishman.txt~:15 #: npc/functions/quest-debug/026-General_Rumly.txt:15 #: npc/functions/quest-debug/018-General_Cookies.txt:15 #: npc/functions/quest-debug/032-ArtisQuests_MonaDad.txt:15 #: npc/functions/quest-debug/003-ShipQuests_Peter.txt:22 #: npc/functions/quest-debug/024-ArtisQuests_QOnan.txt~:15 #: npc/functions/quest-debug/022-ArtisQuests_CatchPiou.txt~:15 #: npc/functions/quest-debug/020-ArtisQuests_LazyBrother.txt~:15 #: npc/functions/quest-debug/021-ArtisQuests_Urchin.txt~:15 #: npc/functions/quest-debug/004-ShipQuests_Nard.txt:19 #: npc/functions/quest-debug/007-ShipQuests_Door.txt:15 #: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:17 #: npc/functions/quest-debug/009-ShipQuests_TreasureChest.txt:15 #: npc/functions/quest-debug/000-ShipQuests_Julia.txt:23 #: npc/functions/quest-debug/017-ShipQuests_ChefGado.txt:15 #: npc/functions/quest-debug/012-ShipQuests_Gulukan.txt:15 #: npc/functions/quest-debug/006-ShipQuests_ArpanMoney.txt:15 #: npc/functions/quest-debug/015-ShipQuests_Tibbo.txt:15 #: npc/functions/quest-debug/029-ArtisQuests_Fexil.txt:15 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:15 #: npc/functions/quest-debug/010-ShipQuests_Ale.txt:15 #: npc/functions/quest-debug/002-ShipQuests_Alige.txt:15 #: npc/functions/quest-debug/022-ArtisQuests_CatchPiou.txt:15 #: npc/functions/quest-debug/008-ShipQuests_Couwan.txt:15 #: npc/functions/quest-debug/005-ShipQuests_Knife.txt:15 #: npc/functions/quest-debug/034-ArtisQuests_TrainingLegion.txt:15 #: npc/functions/quest-debug/056-General_Brotherhood.txt:17 #: npc/functions/quest-debug/020-ArtisQuests_LazyBrother.txt:15 #: npc/functions/quest-debug/023-ArtisQuests_Fishman.txt:15 #: npc/functions/quest-debug/033-Artis_Legion_Progress.txt:16 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:17 #: npc/functions/quest-debug/024-ArtisQuests_QOnan.txt:15 #: npc/functions/quest-debug/056-General_Brotherhood.txt~:17 #: npc/functions/quest-debug/025-General_Rumly.txt~:15 #: npc/functions/quest-debug/021-ArtisQuests_Urchin.txt:15 #: npc/functions/quest-debug/011-ShipQuests_Astapolos.txt:15 #: npc/functions/quest-debug/030-ArtisQuests_Lloyd.txt:15 #: npc/functions/quest-debug/016-ShipQuests_Gugli.txt:23 #: npc/functions/quest-debug/014-ShipQuests_QMuller.txt:15 #, no-c-format msgid "Does not have the quest" msgstr "" #. code: l("Does the guild has any work for me right now?"), #: npc/001-2-19/lloyd.txt:187 #, no-c-format msgid "Does the guild has any work for me right now?" msgstr "" #. code: l("Does your mind go all fuzzy or does it feel like your head is going to explode??"), #: npc/001-1/enora.txt~:88 #: npc/001-1/enora.txt:88 #, no-c-format msgid "Does your mind go all fuzzy or does it feel like your head is going to explode??" msgstr "" #. code: mesq l("Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne."); #: npc/000-2-0/julia.txt:76 #: npc/000-2-0/julia.txt~:76 #, no-c-format msgid "Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne." msgstr "" #. code: 001-2-6,31,44,0 script Dolfina NPC_ELVEN_FEMALE_READING,{ #: npc/001-2-6/dolfina.txt:6 #, no-c-format msgid "Dolfina" msgstr "" #. code: Name: "Doll" #: item_db.conf:-1 #, no-c-format msgid "Doll" msgstr "" #. code: l("Don gave me some black iron... after I asked him nearly ten times."), #: npc/001-1/chelios.txt:100 #: npc/001-1/chelios.txt~:100 #, no-c-format msgid "Don gave me some black iron... after I asked him nearly ten times." msgstr "" #. code: l("Don is a renowned blacksmith throughout Andorra, it's crazy that you never heard of him."); #: npc/001-2-27/kaylo.txt:29 #: npc/001-2-27/kaylo.txt~:29 #, no-c-format msgid "Don is a renowned blacksmith throughout Andorra, it's crazy that you never heard of him." msgstr "" #. code: l("Don is renowned throughout the entire land for his blacksmith skills, and he is here, in Artis."), #: npc/001-1/enora.txt:188 #: npc/001-1/enora.txt~:188 #, no-c-format msgid "Don is renowned throughout the entire land for his blacksmith skills, and he is here, in Artis." msgstr "" #. code: l("Don is renowned throughout the entire land of Aemil for his blacksmithing skills, and he is here, in Artis."), #: npc/001-1/enora.txt~:25 #: npc/001-1/enora.txt:25 #, no-c-format msgid "Don is renowned throughout the entire land of Aemil for his blacksmithing skills, and he is here, in Artis." msgstr "" #. code: 001-2-27,35,29,0 script Don#001-2-27 NPC_HUMAN_MALE_OLD,{ #: npc/001-2-27/don.txt:7 #: npc/001-2-27/don.txt~:7 #, no-c-format msgid "Don#001-2-27" msgstr "" #. code: mesq l("Don't answer— I know you are looking for someone... A little girl, is that right?"); #: npc/008-3-0/clauquer.txt:68 #, no-c-format msgid "Don't answer— I know you are looking for someone... A little girl, is that right?" msgstr "" #. code: lg("Don't be shy, darling."), #: npc/009-2-3/barbara.txt~:9 #: npc/009-2-3/barbara.txt:9 #, no-c-format msgid "Don't be shy, darling.#0" msgstr "" #. code: lg("Don't be shy, darling."), #: npc/009-2-3/barbara.txt~:9 #: npc/009-2-3/barbara.txt:9 #, no-c-format msgid "Don't be shy, darling.#1" msgstr "" #. code: l("Don't be shy, you are nice"), #: npc/001-2-6/books.txt:87 #, no-c-format msgid "Don't be shy, you are nice" msgstr "" #. code: mesq l("Don't belittle me, my work is deserving of the highest esteem."); #: npc/001-1/cookiemaster.txt:203 #: npc/001-1/cookiemaster.txt~:203 #, no-c-format msgid "Don't belittle me, my work is deserving of the highest esteem." msgstr "" #. code: l("Don't dare to use any violence against peaceful beings, or you will be punished."); #: npc/020-1/tindris.txt:11 #: npc/020-1/tindris.txt:24 #, no-c-format msgid "Don't dare to use any violence against peaceful beings, or you will be punished." msgstr "" #. code: npctalkonce(l("Don't distract me, I have to stay alert.")); #. code: l("Don't distract me, I have to stay alert."), #: npc/functions/generic-text.txt:98 #: npc/functions/legiontalk.txt:30 #, no-c-format msgid "Don't distract me, I have to stay alert." msgstr "" #. code: mesq l("Don't do theee... *hic* with me eh!"); #: npc/000-2-0/billybons.txt:23 #, no-c-format msgid "Don't do theee... *hic* with me eh!" msgstr "" #. code: mesq l("Don't fall!"); #: npc/001-1/panels.txt:10 #, no-c-format msgid "Don't fall!" msgstr "" #. code: l("Don't forget to come as close as possible to these spots!"); #: npc/001-2-4/books.txt:67 #, no-c-format msgid "Don't forget to come as close as possible to these spots!" msgstr "" #. code: lg("Don't get too excited about it..."))) #: npc/001-1/enora.txt~:92 #: npc/001-1/enora.txt:92 #, no-c-format msgid "Don't get too excited about it...#0" msgstr "" #. code: lg("Don't get too excited about it..."))) #: npc/001-1/enora.txt~:92 #: npc/001-1/enora.txt:92 #, no-c-format msgid "Don't get too excited about it...#1" msgstr "" #. code: mesq l("Don't just stand here! Go fetch help, NOW!!"); #: npc/020-1/anwar.txt~:98 #: npc/020-1/anwar.txt:98 #, no-c-format msgid "Don't just stand here! Go fetch help, NOW!!" msgstr "" #. code: npctalk3(l("Don't let those monsters get to you.")); #: npc/008-1/old-man.txt:69 #, no-c-format msgid "Don't let those monsters get to you." msgstr "" #. code: speech(l("Don't say I didn't warn you!")); #: npc/008-1/jack.txt~:94 #: npc/008-1/jack.txt:94 #, no-c-format msgid "Don't say I didn't warn you!" msgstr "" #. code: mesq l("Don't say anything, I can smell the scent of Lena's hair on you."); #: npc/008-3-5/bryant.txt:24 #: npc/008-3-5/bryant.txt~:22 #, no-c-format msgid "Don't say anything, I can smell the scent of Lena's hair on you." msgstr "" #. code: mesq l("Don't say it so loudly, other people could hear us."); #: npc/001-1/cookiemaster.txt:121 #: npc/001-1/cookiemaster.txt~:121 #, no-c-format msgid "Don't say it so loudly, other people could hear us." msgstr "" #. code: l("Don't steal stuff from them, though. Or you will be imprisoned."), #: npc/020-1/malivox.txt:12 #: npc/020-1/malivox.txt~:12 #, no-c-format msgid "Don't steal stuff from them, though. Or you will be imprisoned." msgstr "" #. code: l("Don't tell anyone about this. Once you kill you a boss, you can try to learn the boss skill by using the book."), #: npc/008-1/auldsbel.txt:17 #, no-c-format msgid "Don't tell anyone about this. Once you kill you a boss, you can try to learn the boss skill by using the book." msgstr "" #. code: mesq l("Don't tell him, but, I secretly love %s!", getitemlink(MoubooSteak)); #: npc/008-1/crane.txt:19 #, no-c-format msgid "Don't tell him, but, I secretly love %s!" msgstr "" #. code: mesq l("Don't tell me more, I know what you want..."); #: npc/001-1/cookiemaster.txt:29 #: npc/001-1/cookiemaster.txt~:29 #, no-c-format msgid "Don't tell me more, I know what you want..." msgstr "" #. code: l("Don't try to fool me!"), #: npc/008-1/hinnak.txt~:111 #: npc/008-1/hinnak.txt:111 #, no-c-format msgid "Don't try to fool me!" msgstr "" #. code: mesq l("Don't try to poison me! I know what that does!"); #: npc/001-2-22/alige.txt:257 #: npc/000-2-1/alige.txt:253 #, no-c-format msgid "Don't try to poison me! I know what that does!" msgstr "" #. code: l("Don't use the passage, you're not skilled enough and will be busted! Just repair it, it'll be enough."); #: npc/001-3-2/henry.txt~:150 #: npc/001-3-2/henry.txt:150 #, no-c-format msgid "Don't use the passage, you're not skilled enough and will be busted! Just repair it, it'll be enough." msgstr "" #. code: l("Don't worry ma'm, I'll recover the Treasure Keys at once."), #: npc/008-2-13/lena.txt:106 #: npc/008-2-13/lena.txt~:106 #, no-c-format msgid "Don't worry ma'm, I'll recover the Treasure Keys at once." msgstr "" #. code: mes l("Don't worry sister, I didn't forget you."); #: npc/001-2-22/note.txt:24 #, no-c-format msgid "Don't worry sister, I didn't forget you." msgstr "" #. code: l("Don't worry – you can't become as powerful as I, of course, but if you keep practicing, you can get pretty damn close! Just make sure to pick your opponents carefully, and know when to run to live another day!"); #: npc/008-2-2/kfahr.txt~:194 #: npc/008-2-2/kfahr.txt:194 #, no-c-format msgid "Don't worry – you can't become as powerful as I, of course, but if you keep practicing, you can get pretty damn close! Just make sure to pick your opponents carefully, and know when to run to live another day!" msgstr "" #. code: mesq l("Don't worry, I'm sure you will help them soon enough!"); #: npc/001-1/cookiemaster.txt:154 #: npc/001-1/cookiemaster.txt~:154 #, no-c-format msgid "Don't worry, I'm sure you will help them soon enough!" msgstr "" #. code: mesq l("Don't worry, I've tweaked my formula this time. Here is some experience and let's try again!"); #: npc/020-1/eomie.txt:121 #: npc/020-1/eomie.txt~:120 #, no-c-format msgid "Don't worry, I've tweaked my formula this time. Here is some experience and let's try again!" msgstr "" #. code: mesq l("Don't worry, third time is the charm. Here is some experience. Let's try again."); #: npc/020-1/eomie.txt~:114 #: npc/020-1/eomie.txt:115 #, no-c-format msgid "Don't worry, third time is the charm. Here is some experience. Let's try again." msgstr "" #. code: l("Don't worry; I'm on my way."); #: npc/020-2-24/kylian.txt:78 #: npc/020-2-24/kylian.txt~:78 #, no-c-format msgid "Don't worry; I'm on my way." msgstr "" #. code: lg("Don't you have more important business to attend to, anyway?"); #: npc/012-1/hasan.txt:11 #, no-c-format msgid "Don't you have more important business to attend to, anyway?#0" msgstr "" #. code: lg("Don't you have more important business to attend to, anyway?"); #: npc/012-1/hasan.txt:11 #, no-c-format msgid "Don't you have more important business to attend to, anyway?#1" msgstr "" #. code: l("Don't you like the smoke, when there is a nice fire beneath a cauldron?"), #: npc/008-2-17/caul.txt:10 #, no-c-format msgid "Don't you like the smoke, when there is a nice fire beneath a cauldron?" msgstr "" #. code: npctalk3 l("Don't you recognize the great city of Artis?"); #: npc/001-2-24/nard.txt:77 #: npc/001-2-24/nard.txt~:77 #, no-c-format msgid "Don't you recognize the great city of Artis?" msgstr "" #. code: mesq l("Don't you think that to be very coward on your part?"); #: npc/008-1/rossy.txt:272 #: npc/008-1/rossy.txt~:271 #, no-c-format msgid "Don't you think that to be very coward on your part?" msgstr "" #. code: mesq l("Don't you try to cheat an old merchant! You don't have enough money, you need @@ E.", .@price); #: npc/001-1/salem.txt:30 #, no-c-format msgid "Don't you try to cheat an old merchant! You don't have enough money, you need @@ E." msgstr "" #. code: 008-2-6,29,27,0 script Donald NPC_YOUNG_MAN_APPRENTICE,{ #: npc/008-2-6/donald.txt:6 #, no-c-format msgid "Donald" msgstr "" #. code: mesc l("Donate blood?", 1); #: npc/008-2-12/nurse.txt:123 #, no-c-format msgid "Donate blood?" msgstr "" #. code: mesq l("Donating blood is a noble act, which allows to save lifes."); #: npc/008-2-12/nurse.txt:107 #, no-c-format msgid "Donating blood is a noble act, which allows to save lifes." msgstr "" #. code: mesc l("Donating blood will BLOCK YOUR MOVEMENT for three minutes."); #: npc/008-2-12/nurse.txt:91 #, no-c-format msgid "Donating blood will BLOCK YOUR MOVEMENT for three minutes." msgstr "" #. code: l("Done!"), #: npc/008-2-16/stove.txt:58 #: npc/020-2-20/riskim.txt:118 #, no-c-format msgid "Done!" msgstr "" #. code: mesq l("Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!"); #: npc/000-2-1/chefgado.txt:150 #, no-c-format msgid "Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!" msgstr "" #. code: message strcharinfo(0), l("Done. Maybe it's time to ask Galimatia what to do now."); #: npc/008-1-1/galimatia.txt:16 #, no-c-format msgid "Done. Maybe it's time to ask Galimatia what to do now." msgstr "" #. code: l("Dont you know something about fertility? I heard rumors."), #: npc/008-1/blossom.txt:18 #, no-c-format msgid "Dont you know something about fertility? I heard rumors." msgstr "" #. code: Name: "Donut" #: item_db.conf:-1 #, no-c-format msgid "Donut" msgstr "" #. code: 020-2-34,33,48,0 script Donutello NPC_CHEF_LEGACY,{ #: npc/020-2-34/donutello.txt:6 #, no-c-format msgid "Donutello" msgstr "" #. code: l("Door"), ShipQuests_Door, #: npc/commands/debug-quest.txt:47 #, no-c-format msgid "Door" msgstr "" #. code: 000-2-2,48,29,0 script DoorUpwards NPC_HIDDEN,0,0,{ #: npc/000-2-2/doors.txt:9 #, no-c-format msgid "DoorUpwards" msgstr "" #. code: 001-2-23,48,29,0 script DoorUpwards#Artis NPC_HIDDEN,0,0,{ #: npc/001-2-23/doors.txt:9 #, no-c-format msgid "DoorUpwards#Artis" msgstr "" #. code: Name: "Dotted Wrapping Paper" #: item_db.conf:-1 #, no-c-format msgid "Dotted Wrapping Paper" msgstr "" #. code: npctalkonce l("Down: Dimond's Cove | Left: Swamp"); #: npc/008-1/sign.txt:16 #, no-c-format msgid "Down: Dimond's Cove | Left: Swamp" msgstr "" #. code: npctalkonce l("Down: Graveyard (under construction) | Up: All directions"); #: npc/008-1-2/sign.txt:26 #, no-c-format msgid "Down: Graveyard (under construction) | Up: All directions" msgstr "" #. code: 020-2-20,47,30,0 script Drabur NPC_GENERAL_STORE,{ #: npc/020-2-20/drabur.txt:7 #, no-c-format msgid "Drabur" msgstr "" #. code: mes "##B" + l("Drag and drop an item from your inventory.") + "##b"; #: npc/functions/manhole.txt:36 #: npc/items/shovel.txt:111 #: npc/001-2-22/alige.txt:174 #: npc/008-2-24/chef.txt:60 #: npc/000-2-1/alige.txt:170 #: npc/functions/fishing.txt:224 #: npc/functions/fishing.txt~:224 #: npc/012-1/tiki.txt:74 #, no-c-format msgid "Drag and drop an item from your inventory." msgstr "" #. code: mes "##B" + l("Drag and drop the items from your inventory in the frames.") + "##b"; #: npc/020-2-20/riskim.txt:81 #: npc/008-2-16/yannika.txt:198 #: npc/008-2-16/stove.txt:21 #: npc/008-2-16/yannika.txt~:198 #, no-c-format msgid "Drag and drop the items from your inventory in the frames." msgstr "" #. code: switch (select(l("Drasil Island."), #: npc/001-2-24/nard.txt:49 #: npc/001-2-24/nard.txt~:49 #, no-c-format msgid "Drasil Island." msgstr "" #. code: l("Dress up! Do not walk without clothes! Always wear your items! They leave you less vulnerable to attacks and stronger to defeat your opponents."), #: npc/001-2-5/tutorial.txt:160 #, no-c-format msgid "Dress up! Do not walk without clothes! Always wear your items! They leave you less vulnerable to attacks and stronger to defeat your opponents." msgstr "" #. code: mesc l("Drop a %s here to summon monsters.", getitemlink(PileOfAsh)); #: npc/008-3-0/juliet.txt~:354 #: npc/008-3-0/juliet.txt:354 #, no-c-format msgid "Drop a %s here to summon monsters." msgstr "" #. code: Name: "Druid Tree Branch" #: item_db.conf:-1 #, no-c-format msgid "Druid Tree Branch" msgstr "" #. code: l("Due to neglect with day-to-day administration, which she delegated to her council, and uncontrolled expenses, the kingdom faced its first economic crisis."), #: npc/001-2-6/books.txt:253 #, no-c-format msgid "Due to neglect with day-to-day administration, which she delegated to her council, and uncontrolled expenses, the kingdom faced its first economic crisis." msgstr "" #. code: Name: "Dummy" #: mob_db.conf:926 #, no-c-format msgid "Dummy" msgstr "" #. code: mes l("During night, the monsters usually respawn faster. That can be a problem with aggressive monsters."); #: npc/001-2-5/tutorial.txt:121 #, no-c-format msgid "During night, the monsters usually respawn faster. That can be a problem with aggressive monsters." msgstr "" #. code: mesq lg("Duty calls me, *hic*, see you later, honey.", "Duty calls me, *hic*, see you later, dude."); #: npc/000-1/silvio.txt:92 #, no-c-format msgid "Duty calls me, *hic*, see you later, dude.#1" msgstr "" #. code: mesq lg("Duty calls me, *hic*, see you later, honey.", "Duty calls me, *hic*, see you later, dude."); #: npc/000-1/silvio.txt:92 #, no-c-format msgid "Duty calls me, *hic*, see you later, honey.#0" msgstr "" #. code: mesc(l("ERROR - Corrupted quest state %d", getq(General_Narrator)), 1); #: npc/000-0-1/narrator.txt:27 #, no-c-format msgid "ERROR - Corrupted quest state %d" msgstr "" #. code: l("Each big city hosts a Legion building, Artis' building is located in the north-west."); #: npc/001-1/enora.txt~:38 #: npc/001-1/enora.txt:38 #, no-c-format msgid "Each big city hosts a Legion building, Artis' building is located in the north-west." msgstr "" #. code: l("Each card improves your gear by a ratio or a fixed number on a predefined stat."), #: npc/001-2-27/don.txt:60 #: npc/001-2-27/don.txt~:60 #, no-c-format msgid "Each card improves your gear by a ratio or a fixed number on a predefined stat." msgstr "" #. code: l("Each level up will buff your base stats, and give you stats points to allocate."), #: npc/001-2-5/tutorial.txt:146 #, no-c-format msgid "Each level up will buff your base stats, and give you stats points to allocate." msgstr "" #. code: l("Each piece of equipment has a predefined slot number."), #: npc/001-2-27/don.txt~:59 #: npc/001-2-27/don.txt:59 #, no-c-format msgid "Each piece of equipment has a predefined slot number." msgstr "" #. code: mes l("Each season unlocks a set of quests and drops which can only be obtained on the season."); #: npc/001-2-5/tutorial.txt:134 #, no-c-format msgid "Each season unlocks a set of quests and drops which can only be obtained on the season." msgstr "" #. code: l("Earlier today there was this young seller named Fexil that passed by here."), #: npc/001-2-19/lloyd.txt:134 #, no-c-format msgid "Earlier today there was this young seller named Fexil that passed by here." msgstr "" #. code: return l("East Woodlands"); #: npc/items/shovel.txt:275 #, no-c-format msgid "East Woodlands" msgstr "" #. code: Name: "Easter Basket" #: item_db.conf:-1 #, no-c-format msgid "Easter Basket" msgstr "" #. code: Name: "Easter Egg" #: item_db.conf:-1 #, no-c-format msgid "Easter Egg" msgstr "" #. code: mesq l("Easter event is over, no pickled beets for you!"); #: npc/008-2-24/chef.txt:96 #, no-c-format msgid "Easter event is over, no pickled beets for you!" msgstr "" #. code: l("Easy to make? Could you make one for me?"), #: npc/008-2-16/yannika.txt~:50 #: npc/008-2-16/yannika.txt:50 #, no-c-format msgid "Easy to make? Could you make one for me?" msgstr "" #. code: l("Easy to make? Could you teach me how to make them?"), #: npc/008-2-16/yannika.txt~:51 #: npc/008-2-16/yannika.txt:51 #, no-c-format msgid "Easy to make? Could you teach me how to make them?" msgstr "" #. code: mesc l("Eating is a necessity, but cooking is an art."); #: npc/items/recipes.txt:107 #, no-c-format msgid "Eating is a necessity, but cooking is an art." msgstr "" #. code: 001-2-41,30,29,0 script Edouard NPC_EDOUARD,{ #: npc/001-2-41/edouard.txt:87 #, no-c-format msgid "Edouard" msgstr "" #. code: l("Eeekkk another one."); #: npc/008-1/mikhail.txt~:29 #: npc/008-1/mikhail.txt:29 #, no-c-format msgid "Eeekkk another one." msgstr "" #. code: mesq l("Eh, not bad. So, here is the %s recipe, from when I was living. It was a blast.", getitemlink(.@reit)); #: npc/009-2-3/chef.txt~:77 #: npc/009-2-3/chef.txt:77 #, no-c-format msgid "Eh, not bad. So, here is the %s recipe, from when I was living. It was a blast." msgstr "" #. code: mesq l("Eh? It is okay, I guess."); #: npc/008-2-32/thamas.txt~:38 #: npc/008-2-32/thamas.txt:38 #, no-c-format msgid "Eh? It is okay, I guess." msgstr "" #. code: mesq l("Ehh, I usually only make %s... You know cooking is not just throwing ingredients and vói-la, right?", getitemlink(CarpSandwich)); #: npc/008-2-16/yannika.txt~:350 #: npc/008-2-16/yannika.txt:350 #, no-c-format msgid "Ehh, I usually only make %s... You know cooking is not just throwing ingredients and vói-la, right?" msgstr "" #. code: l("Ehm... He was really upset because of some past stories."); #: npc/000-2-0/julia.txt~:111 #: npc/000-2-0/julia.txt:111 #, no-c-format msgid "Ehm... He was really upset because of some past stories." msgstr "" #. code: l("Ehrm, none, thanks."), 0; #: npc/020-2-20/riskim.txt:59 #, no-c-format msgid "Ehrm, none, thanks." msgstr "" #. code: 020-1,170,118,0 script Ekinu NPC_RAIJIN_MALE_BROTHERHOOD,{ #: npc/020-1/ekinu.txt:7 #, no-c-format msgid "Ekinu" msgstr "" #. code: case 5: return l("Elder Mage"); #: npc/functions/faction.txt:53 #, no-c-format msgid "Elder Mage" msgstr "" #. code: 020-2-15,43,27,0 script Eleanore NPC_REBECCA,{ #: npc/020-2-15/eleanore.txt:7 #: npc/020-2-15/eleanore.txt~:6 #, no-c-format msgid "Eleanore" msgstr "" #. code: Name: "Elixir Of Life" #: item_db.conf:-1 #, no-c-format msgid "Elixir Of Life" msgstr "" #. code: mesn "Elmo"; #. code: 000-2-3,27,27,0 script Elmo NPC_ELMO,{ #: npc/000-0-0/sailors.txt:61 #: npc/000-2-3/sailors.txt:25 #: npc/000-0-0/sailors.txt:45 #: npc/000-2-3/elmo.txt:7 #: npc/000-0-0/sailors.txt:21 #: npc/000-2-3/nard.txt:50 #: npc/000-2-3/sailors.txt:42 #: npc/000-2-3/sailors.txt:15 #: npc/000-0-0/sailors.txt:37 #: npc/000-0-0/sailors.txt:53 #: npc/000-0-0/sailors.txt:13 #: npc/000-0-0/sailors.txt:29 #, no-c-format msgid "Elmo" msgstr "" #. code: mesq l("Elmo and Gugli told me that you did all of the tasks outside, congrats!"); #: npc/000-2-3/nard.txt:169 #, no-c-format msgid "Elmo and Gugli told me that you did all of the tasks outside, congrats!" msgstr "" #. code: mesq l("Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado."); #: npc/000-2-3/nard.txt:183 #, no-c-format msgid "Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado." msgstr "" #. code: l("Elmo told about money"), 1, #: npc/functions/quest-debug/006-ShipQuests_ArpanMoney.txt:16 #, no-c-format msgid "Elmo told about money" msgstr "" #. code: mesq l("Elmo told me what Nard said, congrats!"); #: npc/000-1/gugli.txt:226 #, no-c-format msgid "Elmo told me what Nard said, congrats!" msgstr "" #. code: mesq lg("Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there."); #: npc/000-2-3/nard.txt:177 #, no-c-format msgid "Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#0" msgstr "" #. code: mesq lg("Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there."); #: npc/000-2-3/nard.txt:177 #, no-c-format msgid "Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#1" msgstr "" #. code: 001-1,185,107,0 script Elmo#001-1 NPC_ELMO_ARTIS,{ #: npc/001-1/elmo.txt:6 #, no-c-format msgid "Elmo#001-1" msgstr "" #. code: 000-0-0,26,23,0 script Elmo#sailors NPC_ELMO,{ #: npc/000-0-0/sailors.txt:8 #, no-c-format msgid "Elmo#sailors" msgstr "" #. code: Name: "Emerald" #: item_db.conf:-1 #, no-c-format msgid "Emerald" msgstr "" #. code: Name: "Emerald Powder" #: item_db.conf:-1 #, no-c-format msgid "Emerald Powder" msgstr "" #. code: Name: "Emerald Shard" #: item_db.conf:-1 #, no-c-format msgid "Emerald Shard" msgstr "" #. code: Name: "Emerald Vein" #: mob_db.conf:2249 #, no-c-format msgid "Emerald Vein" msgstr "" #. code: Name: "Empty Bottle" #: item_db.conf:-1 #, no-c-format msgid "Empty Bottle" msgstr "" #. code: Name: "Empty Bowl" #: item_db.conf:-1 #, no-c-format msgid "Empty Bowl" msgstr "" #. code: Name: "Empty Mug" #: item_db.conf:-1 #, no-c-format msgid "Empty Mug" msgstr "" #. code: Name: "Empty Plate" #: item_db.conf:-1 #, no-c-format msgid "Empty Plate" msgstr "" #. code: l("Empty the quote DB")); #. code: rif(is_admin(), l("Empty the quote DB")), #: npc/008-1/confused-tree.txt:109 #: npc/008-1/confused-tree.txt:40 #, no-c-format msgid "Empty the quote DB" msgstr "" #. code: menuimage("actions/toggle", (.@d ? l("Enable") : l("Disable"))), #: npc/commands/motd.txt:144 #, no-c-format msgid "Enable" msgstr "" #. code: mes l("Enabled: @@", (.@d ? l("no") : l("yes"))); #: npc/commands/motd.txt:140 #, no-c-format msgid "Enabled: @@" msgstr "" #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Enjoy the fraternity and excitement of your future guild!"); #: npc/001-2-9/janus.txt:67 #, no-c-format msgid "Enjoy the fraternity and excitement of your future guild!" msgstr "" #. code: l("Enjoy your new shield!")); #: npc/008-1/jack.txt:229 #: npc/008-1/jack.txt~:229 #, no-c-format msgid "Enjoy your new shield!" msgstr "" #. code: l("Enjoy your new style."), #: npc/functions/barber.txt~:192 #: npc/functions/barber.txt:195 #: npc/001-2-41/edouard.txt:151 #, no-c-format msgid "Enjoy your new style." msgstr "" #. code: l("Enora asks to kill fluffies"), 10, #: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:27 #, no-c-format msgid "Enora asks to kill fluffies" msgstr "" #. code: l("Enora asks to visit Chelios"), 1, #: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:18 #, no-c-format msgid "Enora asks to visit Chelios" msgstr "" #. code: l("Enora asks to visit Q'Pid"), 7, #: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:24 #, no-c-format msgid "Enora asks to visit Q'Pid" msgstr "" #. code: l("Enora asks to visit Resa"), 5, #: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:22 #, no-c-format msgid "Enora asks to visit Resa" msgstr "" #. code: narrator S_LAST_NEXT, l("Enora is carefully inspecting the sword."); #: npc/001-1/enora.txt~:179 #: npc/001-1/enora.txt:179 #, no-c-format msgid "Enora is carefully inspecting the sword." msgstr "" #. code: switch (select(l("Enora needs them."), #: npc/001-2-26/ivan.txt:32 #, no-c-format msgid "Enora needs them." msgstr "" #. code: rif((.@legion_progress == 0) && (.@enora == 11), lg("Enora sent me here.")), #: npc/001-2-33/lozerk.txt:155 #, no-c-format msgid "Enora sent me here.#0" msgstr "" #. code: rif((.@legion_progress == 0) && (.@enora == 11), lg("Enora sent me here.")), #: npc/001-2-33/lozerk.txt:155 #, no-c-format msgid "Enora sent me here.#1" msgstr "" #. code: rif(.@enora == 7, l("Enora wants her potions.")), #: npc/001-1/qpid.txt:130 #, no-c-format msgid "Enora wants her potions." msgstr "" #. code: 001-1,176,113,0 script Enora#001-1 NPC_HUMAN_FEMALE_NOOB,{ #: npc/001-1/enora.txt~:21 #: npc/001-1/enora.txt:21 #, no-c-format msgid "Enora#001-1" msgstr "" #. code: l("Enora, from the Legion of Aemil, has been warned that you were aboard."), #: npc/001-1/devis.txt:14 #: npc/001-2-21/julia.txt:119 #, no-c-format msgid "Enora, from the Legion of Aemil, has been warned that you were aboard." msgstr "" #. code: l("Enough of this island?"), #: npc/000-2-3/nard.txt:295 #, no-c-format msgid "Enough of this island?" msgstr "" #. code: mes l("Enter desired skill level:"); #: npc/commands/debug-skill.txt:6 #, no-c-format msgid "Enter desired skill level:" msgstr "" #. code: mes l("Enter line number:"); #: npc/commands/motd.txt:93 #, no-c-format msgid "Enter line number:" msgstr "" #. code: mes l("Enter new line:"); #: npc/commands/motd.txt:78 #, no-c-format msgid "Enter new line:" msgstr "" #. code: 020-1,76,96,0 script Eomie NPC_EOMIE,{ #: npc/020-1/eomie.txt~:8 #: npc/020-1/eomie.txt:9 #, no-c-format msgid "Eomie" msgstr "" #. code: mesq l("Eomie probably could do that, she is young but very talented. If you help her, she'll likely help you back."); #: npc/020-1/hocus.txt:98 #: npc/020-1/hocus.txt~:97 #, no-c-format msgid "Eomie probably could do that, she is young but very talented. If you help her, she'll likely help you back." msgstr "" #. code: l("Equippable items are armour, weapons and accessories."), #: npc/001-2-5/tutorial.txt:172 #, no-c-format msgid "Equippable items are armour, weapons and accessories." msgstr "" #. code: l("Er, what were those things again?"), #: npc/008-2-2/kfahr.txt:652 #: npc/008-2-2/kfahr.txt~:652 #, no-c-format msgid "Er, what were those things again?" msgstr "" #. code: mesq l("Erm, Acorn Flour is made of mashed up acorns. %d Acorns make one flour. So, I'll accept the acorns instead of the flour as you helped me a lot.", 3); #: npc/020-2-34/donutello.txt:104 #, no-c-format msgid "Erm, Acorn Flour is made of mashed up acorns. %d Acorns make one flour. So, I'll accept the acorns instead of the flour as you helped me a lot." msgstr "" #. code: l("Erm, hi."), #: npc/008-2-4/olana.txt:192 #: npc/008-2-4/olana.txt~:192 #, no-c-format msgid "Erm, hi." msgstr "" #. code: l("Erm, no, sorry."), #: npc/008-2-4/olana.txt~:296 #: npc/008-2-4/olana.txt:297 #, no-c-format msgid "Erm, no, sorry." msgstr "" #. code: l("Erm, okay."); #: npc/008-1/rossy.txt:188 #: npc/008-1/rossy.txt~:187 #, no-c-format msgid "Erm, okay." msgstr "" #. code: l("Erm, wrong door, sorry."); #: npc/020-2-34/donutello.txt:32 #, no-c-format msgid "Erm, wrong door, sorry." msgstr "" #. code: default: return l("Error"); #: npc/functions/faction.txt:37 #: npc/functions/faction.txt:48 #: npc/functions/faction.txt:59 #: npc/functions/faction.txt:26 #, no-c-format msgid "Error" msgstr "" #. code: mesc(l("Error message: Narrator#000-0-1 Invalid Quest State")); #: npc/000-0-1/narrator.txt:30 #, no-c-format msgid "Error message: Narrator#000-0-1 Invalid Quest State" msgstr "" #. code: 001-1,113,120,0 script Eugene NPC_EUGENE,{ #: npc/001-1/eugene.txt:13 #, no-c-format msgid "Eugene" msgstr "" #. code: l("Eugene needs tentacles"), 1, #: npc/functions/quest-debug/023-ArtisQuests_Fishman.txt~:16 #: npc/functions/quest-debug/023-ArtisQuests_Fishman.txt:16 #, no-c-format msgid "Eugene needs tentacles" msgstr "" #. code: 009-2-6,32,30,0 script Eurni NPC_EURNI,{ #. code: 009-2-6,32,30,0 script Eurni NPC_JPMORBID,{ #: npc/009-2-6/eurni.txt~:6 #: npc/009-2-6/eurni.txt:6 #, no-c-format msgid "Eurni" msgstr "" #. code: l("Even a simple sandwich will be ruined if you place lettuce above the cheese!"), #: npc/008-2-16/yannika.txt~:192 #: npc/008-2-16/yannika.txt:192 #, no-c-format msgid "Even a simple sandwich will be ruined if you place lettuce above the cheese!" msgstr "" #. code: l("Even after all that though, I still can't believe what happened next.")); #: npc/008-1/jack.txt:44 #: npc/008-1/jack.txt~:44 #, no-c-format msgid "Even after all that though, I still can't believe what happened next." msgstr "" #. code: mesc l("Even with your Hercules strength, this lid is hopelessly struck."); #: npc/001-1/manhole.txt:56 #, no-c-format msgid "Even with your Hercules strength, this lid is hopelessly struck." msgstr "" #. code: setnpcdialogtitle l("Event Management"); #: npc/commands/event.txt:19 #, no-c-format msgid "Event Management" msgstr "" #. code: rif(is_evtc(), l("Event management")), #: npc/commands/super-menu.txt:18 #, no-c-format msgid "Event management" msgstr "" #. code: l("Ever saw a Captain without a ship?"), #: npc/020-1/harper.txt:10 #, no-c-format msgid "Ever saw a Captain without a ship?" msgstr "" #. code: l("Every 1 hour"), 1, #: npc/commands/scheduled-broadcasts.txt:24 #, no-c-format msgid "Every 1 hour" msgstr "" #. code: //mesc l("Every 101 successive right guesses, you'll get a %s!", getitemlink(PrismGift)); // 0.50% #: npc/functions/casino.txt:170 #, no-c-format msgid "Every 101 successive right guesses, you'll get a %s!" msgstr "" #. code: l("Every 12 hours"), 12, #: npc/commands/scheduled-broadcasts.txt:28 #, no-c-format msgid "Every 12 hours" msgstr "" #. code: l("Every 24 hours"), 24, #: npc/commands/scheduled-broadcasts.txt:29 #, no-c-format msgid "Every 24 hours" msgstr "" #. code: l("Every 3 hours"), 3, #: npc/commands/scheduled-broadcasts.txt:25 #, no-c-format msgid "Every 3 hours" msgstr "" #. code: l("Every 5 hours"), 5, #: npc/commands/scheduled-broadcasts.txt:26 #, no-c-format msgid "Every 5 hours" msgstr "" #. code: l("Every 6 hours"), 6, #: npc/commands/scheduled-broadcasts.txt:27 #, no-c-format msgid "Every 6 hours" msgstr "" #. code: //mesc l("Every fifteen successive right guesses, you'll get a %s!", getitemlink(SilverGift)); // 3.33% #: npc/functions/casino.txt:168 #, no-c-format msgid "Every fifteen successive right guesses, you'll get a %s!" msgstr "" #. code: //mesc l("Every fifty successive right guesses, you'll get a %s!", getitemlink(GoldenGift)); // 1.00% #: npc/functions/casino.txt:169 #, no-c-format msgid "Every fifty successive right guesses, you'll get a %s!" msgstr "" #. code: mesc l("Every seven successive right guesses, you'll get a %s!", getitemlink(Acorn)); // 7.14% #: npc/functions/casino.txt:167 #, no-c-format msgid "Every seven successive right guesses, you'll get a %s!" msgstr "" #. code: l("Everyone wants a slice of Tulimshar."), #: npc/020-1/noke.txt:10 #: npc/020-1/noke.txt~:10 #, no-c-format msgid "Everyone wants a slice of Tulimshar." msgstr "" #. code: mesc l("Evil worms crawl from earth and starts devouring the plants!"); #: npc/020-1/anwar.txt:91 #: npc/020-1/anwar.txt~:91 #, no-c-format msgid "Evil worms crawl from earth and starts devouring the plants!" msgstr "" #. code: Name: "Evocator Robe" #: item_db.conf:-1 #, no-c-format msgid "Evocator Robe" msgstr "" #. code: l("Exactly! Can I have one now?"), -; #: npc/001-1/cookiemaster.txt~:51 #: npc/001-1/cookiemaster.txt:51 #, no-c-format msgid "Exactly! Can I have one now?" msgstr "" #. code: mesq l("Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?"); #: npc/000-1/astapolos.txt:41 #, no-c-format msgid "Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?" msgstr "" #. code: mes l("Example:"); #: npc/commands/debug.txt:44 #: npc/commands/debug.txt:54 #: npc/commands/debug.txt:74 #, no-c-format msgid "Example:" msgstr "" #. code: l("Excellent!"), #: npc/001-1/enora.txt:181 #: npc/001-1/enora.txt~:181 #, no-c-format msgid "Excellent!" msgstr "" #. code: mesq l("Excellent! Hehehe... That'll be %d E!", .price); #: npc/marine/saluc.txt:34 #, no-c-format msgid "Excellent! Hehehe... That'll be %d E!" msgstr "" #. code: mesq l("Excellent! I am counting on you!"); #: npc/008-2-4/olana.txt~:121 #: npc/008-2-4/olana.txt:121 #, no-c-format msgid "Excellent! I am counting on you!" msgstr "" #. code: mesq l("Excellent! So, as for the materials I need to brew the potion..."); #: npc/008-1/rossy.txt~:216 #: npc/008-1/rossy.txt:217 #, no-c-format msgid "Excellent! So, as for the materials I need to brew the potion..." msgstr "" #. code: mesq l("Except they're not. I'll be back later."); #: npc/020-1/joaquim.txt~:177 #: npc/020-1/joaquim.txt:177 #, no-c-format msgid "Except they're not. I'll be back later." msgstr "" #. code: l("Excuse me that was a mistake."))) #: npc/001-2-26/ivan.txt:33 #, no-c-format msgid "Excuse me that was a mistake." msgstr "" #. code: l("Excuse me, someone is, er, whispering me..."); #: npc/008-2-2/kfahr.txt:100 #: npc/008-2-2/kfahr.txt~:100 #, no-c-format msgid "Excuse me, someone is, er, whispering me..." msgstr "" #. code: lg("Excuse me? Do you know who I am?"); #: npc/000-2-0/billybons.txt:19 #, no-c-format msgid "Excuse me? Do you know who I am?#0" msgstr "" #. code: lg("Excuse me? Do you know who I am?"); #: npc/000-2-0/billybons.txt:19 #, no-c-format msgid "Excuse me? Do you know who I am?#1" msgstr "" #. code: l("Exemple for yoiis:"), #: npc/001-1/calypsan.txt:29 #, no-c-format msgid "Exemple for yoiis:" msgstr "" #. code: marine,42,25,0 script Exit#Marine NPC_HIDDEN,0,0,{ #: npc/marine/saluc.txt:132 #, no-c-format msgid "Exit#Marine" msgstr "" #. code: dispbottom l("Exp rate has been reset to @@% (default value).", #: npc/commands/rate-management.txt:69 #, no-c-format msgid "Exp rate has been reset to @@% (default value)." msgstr "" #. code: dispbottom col(l("Exp rate is set to @@% for the next @@.", #: npc/commands/rate-management.txt:88 #, no-c-format msgid "Exp rate is set to @@% for the next @@." msgstr "" #. code: l("Experience can be gained by completing quests and killing monsters. When you accumulate enough experience, you'll level up!"), #: npc/001-2-5/tutorial.txt:145 #, no-c-format msgid "Experience can be gained by completing quests and killing monsters. When you accumulate enough experience, you'll level up!" msgstr "" #. code: Name: "Extended Silk Dyes" #: item_db.conf:-1 #, no-c-format msgid "Extended Silk Dyes" msgstr "" #. code: Name: "Eyepatch" #: item_db.conf:-1 #, no-c-format msgid "Eyepatch" msgstr "" #. code: npctalk3 l("FINE, BYE!"); #: npc/000-1/darlin.txt:128 #, no-c-format msgid "FINE, BYE!" msgstr "" #. code: Name: "Fairy Hat" #: item_db.conf:-1 #, no-c-format msgid "Fairy Hat" msgstr "" #. code: Name: "Fake Plastic Fangs" #: item_db.conf:-1 #, no-c-format msgid "Fake Plastic Fangs" msgstr "" #. code: Name: "Fancy Hat" #: item_db.conf:-1 #, no-c-format msgid "Fancy Hat" msgstr "" #. code: l("Farewell."), #: npc/functions/goodbye.txt:14 #, no-c-format msgid "Farewell." msgstr "" #. code: Name: "Fates Potion" #: item_db.conf:-1 #, no-c-format msgid "Fates Potion" msgstr "" #. code: l("Feel free to come visit me another time."); #: npc/functions/barber.txt:212 #: npc/001-2-41/edouard.txt:171 #: npc/functions/barber.txt~:209 #, no-c-format msgid "Feel free to come visit me another time." msgstr "" #. code: Name: "Fertility Potion" #: item_db.conf:-1 #, no-c-format msgid "Fertility Potion" msgstr "" #. code: 000-1,83,98,0 script Fexil NPC_ELVEN_MAN_TRADER,{ #: npc/000-1/fexil.txt:6 #, no-c-format msgid "Fexil" msgstr "" #. code: l("Fexil needs help"), 2, #: npc/functions/quest-debug/029-ArtisQuests_Fexil.txt:17 #, no-c-format msgid "Fexil needs help" msgstr "" #. code: l("Fexil wants to buy fur"), 3; #: npc/functions/quest-debug/029-ArtisQuests_Fexil.txt:18 #, no-c-format msgid "Fexil wants to buy fur" msgstr "" #. code: 001-1,47,134,0 script Fexil#001-1 NPC_ELVEN_MAN_TRADER,{ #: npc/001-1/fexil.txt:13 #, no-c-format msgid "Fexil#001-1" msgstr "" #. code: 012-2-7,38,40,0 script Figaro NPC_GUMI_THE_DYER,{ #: npc/012-2-7/figaro.txt~:7 #, no-c-format msgid "Figaro" msgstr "" #. code: 020-2-5,47,28,0 script Filipa NPC_RAIJIN_FEMALE_LEGION_ARTIS,{ #: npc/020-2-5/filipa.txt:7 #, no-c-format msgid "Filipa" msgstr "" #. code: l("Finally I arrived at the water level. All Tulimshar wells dip into the same underground lake, which is on the side of a huge underground cavern. And in the midst of that cavern lay – hardly visible through the greenish mist coming from it – a Stinkewyrm!"), #: npc/008-2-2/kfahr.txt:524 #: npc/008-2-2/kfahr.txt~:524 #, no-c-format msgid "Finally I arrived at the water level. All Tulimshar wells dip into the same underground lake, which is on the side of a huge underground cavern. And in the midst of that cavern lay – hardly visible through the greenish mist coming from it – a Stinkewyrm!" msgstr "" #. code: l("Finally, I came up with something. Stinkewyrms love that terrible stench of theirs, so what should be their natural enemy? Why, soap, of course!"), #: npc/008-2-2/kfahr.txt:534 #: npc/008-2-2/kfahr.txt~:534 #, no-c-format msgid "Finally, I came up with something. Stinkewyrms love that terrible stench of theirs, so what should be their natural enemy? Why, soap, of course!" msgstr "" #. code: l("Finally, he hands the shield to you.")); #: npc/008-1/jack.txt~:209 #: npc/008-1/jack.txt:209 #, no-c-format msgid "Finally, he hands the shield to you." msgstr "" #. code: l("Find an order with them"), #: npc/001-2-6/books.txt:72 #, no-c-format msgid "Find an order with them" msgstr "" #. code: l("Find yourself a nice dry spot on a coast where you can easily reach into deep water."), #: npc/001-2-4/books.txt:64 #, no-c-format msgid "Find yourself a nice dry spot on a coast where you can easily reach into deep water." msgstr "" #. code: Name: "Fine Dress" #: item_db.conf:-1 #, no-c-format msgid "Fine Dress" msgstr "" #. code: case 1: speech(l("Fine, I'll just hold on to this log should you ever change your mind.")); close; #: npc/008-2-6/alan.txt~:140 #: npc/008-2-6/alan.txt:140 #, no-c-format msgid "Fine, I'll just hold on to this log should you ever change your mind." msgstr "" #. code: rif(getq(ShipQuests_Gugli) > 0 && getq(General_Narrator) == 0, l("Fine, could you please tell me where I can find Gugli's sailors?")), L_Sailors, #: npc/000-1/silvio.txt:16 #, no-c-format msgid "Fine, could you please tell me where I can find Gugli's sailors?" msgstr "" #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Fine, let's see his work..."); #: npc/001-1/enora.txt~:178 #: npc/001-1/enora.txt:178 #, no-c-format msgid "Fine, let's see his work..." msgstr "" #. code: l("Fine, take these potions, I will replenish them in the next couple hours anyway."); #: npc/001-1/qpid.txt:32 #, no-c-format msgid "Fine, take these potions, I will replenish them in the next couple hours anyway." msgstr "" #. code: l("Fine, tell me, who are these all important friends of yours?"), -, #: npc/001-1/cookiemaster.txt:198 #: npc/001-1/cookiemaster.txt~:198 #, no-c-format msgid "Fine, tell me, who are these all important friends of yours?" msgstr "" #. code: l("Fine."), #: npc/000-2-1/arpan.txt:277 #, no-c-format msgid "Fine." msgstr "" #. code: select l("Fine. But PETA is not going to be happy about it..."); #: npc/008-1/sergeant-ryan.txt:47 #, no-c-format msgid "Fine. But PETA is not going to be happy about it..." msgstr "" #. code: l("Fine. Here is your reward."), #: npc/008-1-1/hal.txt:73 #, no-c-format msgid "Fine. Here is your reward." msgstr "" #. code: mesq l("Fine. The land is healthy now but nothing will grow yet. This time I need you to get:"); #: npc/008-1-1/galimatia.txt:190 #: npc/008-1-1/galimatia.txt:71 #, no-c-format msgid "Fine. The land is healthy now but nothing will grow yet. This time I need you to get:" msgstr "" #. code: l("Fine... I was just going to give you some help..."); #: npc/000-1/tibbo.txt:26 #, no-c-format msgid "Fine... I was just going to give you some help..." msgstr "" #. code: l("Finished training"), 2, #: npc/functions/quest-debug/033-Artis_Legion_Progress.txt:18 #, no-c-format msgid "Finished training" msgstr "" #. code: l("Finished battle"), 4, #: npc/functions/quest-debug/033-Artis_Legion_Progress.txt:20 #, no-c-format msgid "Finished battle" msgstr "" #. code: l("Finished bow training"), 2, #: npc/functions/quest-debug/034-ArtisQuests_TrainingLegion.txt:17 #, no-c-format msgid "Finished bow training" msgstr "" #. code: l("Finished sword training"), 1, #: npc/functions/quest-debug/034-ArtisQuests_TrainingLegion.txt:16 #, no-c-format msgid "Finished sword training" msgstr "" #. code: l("Fire"), l("Frost"); #: npc/functions/main.txt:300 #: npc/functions/main.txt~:301 #, no-c-format msgid "Fire" msgstr "" #. code: Name: "Fire Goblin" #: mob_db.conf:3436 #, no-c-format msgid "Fire Goblin" msgstr "" #. code: Name: "Fire Scroll" #: item_db.conf:-1 #, no-c-format msgid "Fire Scroll" msgstr "" #. code: Name: "Fire Wisp" #: mob_db.conf:4806 #, no-c-format msgid "Fire Wisp" msgstr "" #. code: l("Fire, I love fire! Its so powerful! It even comes with particle effects most of the time!"), #: npc/020-1/pusco.txt:10 #, no-c-format msgid "Fire, I love fire! Its so powerful! It even comes with particle effects most of the time!" msgstr "" #. code: mesq l("First divide the ingredients on two halves. Take the first half, mix them, bring the oven, and blablablablah...."); #: npc/020-2-34/donutello.txt:128 #, no-c-format msgid "First divide the ingredients on two halves. Take the first half, mix them, bring the oven, and blablablablah...." msgstr "" #. code: l("First encounter"), 1, #: npc/functions/quest-debug/002-ShipQuests_Alige.txt:16 #, no-c-format msgid "First encounter" msgstr "" #. code: mes l("First of, there's a day/night cycle on the game."); #: npc/001-2-5/tutorial.txt:115 #, no-c-format msgid "First of, there's a day/night cycle on the game." msgstr "" #. code: l("First thing she asked was if I'm a farmer."), #: npc/008-1/hinnak.txt:223 #: npc/008-1/hinnak.txt~:223 #, no-c-format msgid "First thing she asked was if I'm a farmer." msgstr "" #. code: mesq l("First, you need to use %s to enter in duel mode.", b("@duel")); #: npc/001-2-40/trozz.txt:48 #, no-c-format msgid "First, you need to use %s to enter in duel mode." msgstr "" #. code: Name: "Fish Box" #: item_db.conf:-1 #, no-c-format msgid "Fish Box" msgstr "" #. code: default: npctalkonce(l("Fish is good for the brain!")); #: npc/001-1/merlin.txt:16 #, no-c-format msgid "Fish is good for the brain!" msgstr "" #. code: case 0: npctalkonce(l("Fish, come and see my fish!")); break; #: npc/001-1/merlin.txt:11 #, no-c-format msgid "Fish, come and see my fish!" msgstr "" #. code: Name: "Fishing Guide Vol. I" #: item_db.conf:-1 #, no-c-format msgid "Fishing Guide Vol. I" msgstr "" #. code: Name: "Fishing Rod" #: item_db.conf:-1 #, no-c-format msgid "Fishing Rod" msgstr "" #. code: l("Fishing next to shallow water is not going to work well, because fishes seldom go there."), #: npc/001-2-4/books.txt:65 #, no-c-format msgid "Fishing next to shallow water is not going to work well, because fishes seldom go there." msgstr "" #. code: 001-1,200,63,0 script Flag#1 NPC_FLAG_L,{ #: npc/001-1/flags.txt:8 #, no-c-format msgid "Flag#1" msgstr "" #. code: Name: "Flawed Lens" #: item_db.conf:-1 #, no-c-format msgid "Flawed Lens" msgstr "" #. code: Name: "Flight Talisman" #: item_db.conf:-1 #, no-c-format msgid "Flight Talisman" msgstr "" #. code: Name: "Flower Seeds" #: item_db.conf:-1 #, no-c-format msgid "Flower Seeds" msgstr "" #. code: Name: "Flower Towel" #: item_db.conf:-1 #, no-c-format msgid "Flower Towel" msgstr "" #. code: Name: "Fluffy" #: mob_db.conf:960 #, no-c-format msgid "Fluffy" msgstr "" #. code: Name: "Fluffy Fur" #: item_db.conf:-1 #, no-c-format msgid "Fluffy Fur" msgstr "" #. code: npctalk l("Focus on the fight!"); #: npc/001-2-32/serena.txt:39 #, no-c-format msgid "Focus on the fight!" msgstr "" #. code: l("Follow the canal to the north-east and you will find it."), #: npc/001-1/qpid.txt:51 #, no-c-format msgid "Follow the canal to the north-east and you will find it." msgstr "" #. code: l("Follow the up-stream and cross the canal twice using the two bridges north from here."), #: npc/001-1/enora.txt~:280 #: npc/001-1/enora.txt:280 #, no-c-format msgid "Follow the up-stream and cross the canal twice using the two bridges north from here." msgstr "" #. code: l("Following these lines are some other writings on this paper."), #: npc/000-2-0/note.txt:16 #: npc/001-2-21/note.txt:16 #: npc/001-2-28/note.txt:17 #, no-c-format msgid "Following these lines are some other writings on this paper." msgstr "" #. code: mesc l("Food Questline Complete!"); #: npc/008-2-16/yannika.txt~:448 #: npc/008-2-16/yannika.txt:449 #, no-c-format msgid "Food Questline Complete!" msgstr "" #. code: mesq l("Fool! Just come back here when you'll be done with our little... 'Secret mission'."); #: npc/000-2-1/chefgado.txt:169 #, no-c-format msgid "Fool! Just come back here when you'll be done with our little... 'Secret mission'." msgstr "" #. code: mesq l("For a chef? Who said I was a... Oh right, I am."); #: npc/001-1/cookiemaster.txt:162 #: npc/001-1/cookiemaster.txt~:162 #, no-c-format msgid "For a chef? Who said I was a... Oh right, I am." msgstr "" #. code: l("For now do not take too much time to work on your intelligence, after all, magic use is very restricted nowadays."), #: npc/001-2-5/tutorial.txt:91 #, no-c-format msgid "For now do not take too much time to work on your intelligence, after all, magic use is very restricted nowadays." msgstr "" #. code: mesq l("For now, I should reward you for all your effort thus far."); #: npc/008-2-4/olana.txt:304 #: npc/008-2-4/olana.txt~:303 #, no-c-format msgid "For now, I should reward you for all your effort thus far." msgstr "" #. code: mesq l("For some reason, I can't get off my mind she is in danger... Motherly instincts."); #: npc/008-2-4/olana.txt:301 #: npc/008-2-4/olana.txt~:300 #, no-c-format msgid "For some reason, I can't get off my mind she is in danger... Motherly instincts." msgstr "" #. code: l("For someone who apparently spent most of his life in the desert, his insights sometimes seem less than profound."); #: npc/008-2-2/kfahr.txt~:576 #: npc/008-2-2/kfahr.txt:576 #, no-c-format msgid "For someone who apparently spent most of his life in the desert, his insights sometimes seem less than profound." msgstr "" #. code: l("For starters, you should probably do some stretching and practice on some dummies in our training room."), #: npc/001-2-33/lozerk.txt:70 #, no-c-format msgid "For starters, you should probably do some stretching and practice on some dummies in our training room." msgstr "" #. code: mes l("For this recipe, you'll need to bring me:"); #: npc/008-2-16/yannika.txt:141 #: npc/008-2-16/yannika.txt~:141 #, no-c-format msgid "For this recipe, you'll need to bring me:" msgstr "" #. code: l("For this, I would like you to to repair the secret passage to the Legion Building."), #: npc/001-3-2/henry.txt~:149 #: npc/001-3-2/henry.txt:149 #, no-c-format msgid "For this, I would like you to to repair the secret passage to the Legion Building." msgstr "" #. code: l("For this, you need a sword and a bow."), #: npc/001-2-36/hector.txt:394 #, no-c-format msgid "For this, you need a sword and a bow." msgstr "" #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("For what kind of tissue?"); #: npc/001-1/calypsan.txt:35 #, no-c-format msgid "For what kind of tissue?" msgstr "" #. code: l("For you see, it had generated so much of the deadly smell around itself that even its own fire breath couldn't survive!"), #: npc/008-2-2/kfahr.txt~:541 #: npc/008-2-2/kfahr.txt:541 #, no-c-format msgid "For you see, it had generated so much of the deadly smell around itself that even its own fire breath couldn't survive!" msgstr "" #. code: Name: "Forest Armor" #: item_db.conf:-1 #, no-c-format msgid "Forest Armor" msgstr "" #. code: Name: "Forest Bow" #: item_db.conf:-1 #, no-c-format msgid "Forest Bow" msgstr "" #. code: Name: "Forest Maggot" #: mob_db.conf:1219 #, no-c-format msgid "Forest Maggot" msgstr "" #. code: l("Forest bow"), HurnscaldQuests_ForestBow, #: npc/commands/debug-quest.txt:108 #, no-c-format msgid "Forest bow" msgstr "" #. code: l("Fortunately, they're kind of rare these days, and mostly roam in the empty deserts far, far south of Tulimshar. They don't like the area too close to the mountains, I think; probably too rocky underground."); #: npc/008-2-2/kfahr.txt:287 #: npc/008-2-2/kfahr.txt~:287 #, no-c-format msgid "Fortunately, they're kind of rare these days, and mostly roam in the empty deserts far, far south of Tulimshar. They don't like the area too close to the mountains, I think; probably too rocky underground." msgstr "" #. code: 009-1,48,171,0 script Forwin NPC_UNDEAD_GUARD,{ #. code: 009-1,X,X,0 script Forwin NPC_UNDEAD_GUARD,{ #: npc/009-1/forwin.txt~:7 #: npc/009-1/forwin.txt:7 #, no-c-format msgid "Forwin" msgstr "" #. code: l("Found @@, got exp", l("Croc Claw")), 2; #: npc/functions/quest-debug/021-ArtisQuests_Urchin.txt~:17 #: npc/functions/quest-debug/021-ArtisQuests_Urchin.txt:17 #, no-c-format msgid "Found @@, got exp" msgstr "" #. code: l("Found Rossy"), 2, #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:17 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:19 #, no-c-format msgid "Found Rossy" msgstr "" #. code: l("Found Sergeant Ryan, looking for items"), 4, #: npc/functions/quest-debug/061-General_Hal.txt:19 #, no-c-format msgid "Found Sergeant Ryan, looking for items" msgstr "" #. code: l("Found anything new?")); #: npc/008-1/old-man.txt:45 #, no-c-format msgid "Found anything new?" msgstr "" #. code: l("Found bobo, didn't tell Katja"), 2, #: npc/functions/quest-debug/020-ArtisQuests_LazyBrother.txt:17 #: npc/functions/quest-debug/020-ArtisQuests_LazyBrother.txt~:17 #, no-c-format msgid "Found bobo, didn't tell Katja" msgstr "" #. code: l("Found perfect wood"), 5, #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt:24 #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt~:24 #, no-c-format msgid "Found perfect wood" msgstr "" #. code: select l("Found priv... Ehm, I've found Sergeant Ryan. He is hurt and cannot walk right now."); #: npc/008-1-1/hal.txt:98 #, no-c-format msgid "Found priv... Ehm, I've found Sergeant Ryan. He is hurt and cannot walk right now." msgstr "" #. code: l("Found the chest"), 2, #: npc/functions/quest-debug/024-ArtisQuests_QOnan.txt:17 #: npc/functions/quest-debug/024-ArtisQuests_QOnan.txt~:17 #, no-c-format msgid "Found the chest" msgstr "" #. code: mes l("France: [@@https://dondesang.efs.sante.fr/|https://dondesang.efs.sante.fr/@@]"); #: npc/008-2-12/nurse.txt:118 #, no-c-format msgid "France: [@@https://dondesang.efs.sante.fr/|https://dondesang.efs.sante.fr/@@]" msgstr "" #. code: l("Free Mana travels in many directions, and this search took several years before the expedition finally found the right direction to follow."), #: npc/001-2-6/books.txt:290 #, no-c-format msgid "Free Mana travels in many directions, and this search took several years before the expedition finally found the right direction to follow." msgstr "" #. code: case 2: npctalkonce(l("Fresh from the sea and cheap!")); break; #: npc/001-1/merlin.txt:13 #, no-c-format msgid "Fresh from the sea and cheap!" msgstr "" #. code: Name: "Friend Gift" #: item_db.conf:-1 #, no-c-format msgid "Friend Gift" msgstr "" #. code: l("From what I heard, my brother Gugli needs the help of as many people as possible in order to collect a lot of neat things that can be found on this island."), #: npc/000-2-3/elmo.txt:12 #, no-c-format msgid "From what I heard, my brother Gugli needs the help of as many people as possible in order to collect a lot of neat things that can be found on this island." msgstr "" #. code: l("From your mind, break the ice"), #: npc/001-2-6/books.txt:88 #, no-c-format msgid "From your mind, break the ice" msgstr "" #. code: 020-1,291,123,0 script Froma NPC_DEMON_MALE_LEGION_ARTIS,{ #: npc/020-1/froma.txt:7 #, no-c-format msgid "Froma" msgstr "" #. code: l("Fromage!"), #: npc/020-1/froma.txt:9 #, no-c-format msgid "Fromage!" msgstr "" #. code: l("Fire"), l("Frost"); #: npc/functions/main.txt:300 #: npc/functions/main.txt~:301 #, no-c-format msgid "Frost" msgstr "" #. code: l("Frost held the title of Lord Prince of the Republic for eighteen months, when the council deposed him and declared itself head of the state."), #: npc/001-2-6/books.txt:256 #, no-c-format msgid "Frost held the title of Lord Prince of the Republic for eighteen months, when the council deposed him and declared itself head of the state." msgstr "" #. code: Name: "Frostiana" #: mob_db.conf:565 #, no-c-format msgid "Frostiana" msgstr "" #. code: Name: "Full Beard" #: item_db.conf:-1 #, no-c-format msgid "Full Beard" msgstr "" #. code: mes l("Full of agrotoxins, transgenics and whatever. Not safe."); #: npc/020-1/joaquim.txt~:128 #: npc/020-1/joaquim.txt:128 #, no-c-format msgid "Full of agrotoxins, transgenics and whatever. Not safe." msgstr "" #. code: Name: "Fungus" #: item_db.conf:-1 #, no-c-format msgid "Fungus" msgstr "" #. code: Name: "Funky Hat" #: item_db.conf:-1 #, no-c-format msgid "Funky Hat" msgstr "" #. code: Name: "Fur Boots" #: item_db.conf:-1 #, no-c-format msgid "Fur Boots" msgstr "" #. code: Name: "Furs Gloves" #: item_db.conf:-1 #, no-c-format msgid "Furs Gloves" msgstr "" #. code: mesq l("Furthermore, unless you are planning to stick it out, you should also not even think about gaining experience by messing with those icky pink land jellies. The pink could stick on you, imagine the horror!"); #: npc/000-1/panels.txt:17 #, no-c-format msgid "Furthermore, unless you are planning to stick it out, you should also not even think about gaining experience by messing with those icky pink land jellies. The pink could stick on you, imagine the horror!" msgstr "" #. code: Name: "Fuschia Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Fuschia Cotton Dye" msgstr "" #. code: lg("GO AWAY, I SAID!"); #: npc/008-1/voltain.txt:10 #, no-c-format msgid "GO AWAY, I SAID!#0" msgstr "" #. code: lg("GO AWAY, I SAID!"); #: npc/008-1/voltain.txt:10 #, no-c-format msgid "GO AWAY, I SAID!#1" msgstr "" #. code: mesq l("GOOD!"); #: npc/000-1/darlin.txt:30 #, no-c-format msgid "GOOD!" msgstr "" #. code: mesq l("Gado! That coward lives in the past, I will ask Nard to punish him, again!"); #: npc/000-2-0/julia.txt~:115 #: npc/000-2-0/julia.txt:115 #, no-c-format msgid "Gado! That coward lives in the past, I will ask Nard to punish him, again!" msgstr "" #. code: 008-1-1,113,59,0 script Galimatia NPC_GALIMATIA,{ #: npc/008-1-1/galimatia.txt:41 #, no-c-format msgid "Galimatia" msgstr "" #. code: l("Galimatia needs Fertility Potion ingredients"), 2, #: npc/functions/quest-debug/058-ArgaesQuest_Galimatia.txt:18 #, no-c-format msgid "Galimatia needs Fertility Potion ingredients" msgstr "" #. code: l("Galimatia offers a reward"), 5, #: npc/functions/quest-debug/058-ArgaesQuest_Galimatia.txt:21 #, no-c-format msgid "Galimatia offers a reward" msgstr "" #. code: l("Galimatia offers to exchange flower things"), 6; #: npc/functions/quest-debug/058-ArgaesQuest_Galimatia.txt:22 #, no-c-format msgid "Galimatia offers to exchange flower things" msgstr "" #. code: Name: "Gamboge Herb" #: item_db.conf:-1 #, no-c-format msgid "Gamboge Herb" msgstr "" #. code: Name: "Gamboge Plant" #: mob_db.conf:1639 #, no-c-format msgid "Gamboge Plant" msgstr "" #. code: Name: "Game Balance" #: mob_db.conf:4288 #, no-c-format msgid "Game Balance" msgstr "" #. code: case 3: return l("Game Master"); #: npc/functions/faction.txt:33 #, no-c-format msgid "Game Master" msgstr "" #. code: l("Game Statistics"), #: npc/functions/scoreboards.txt:243 #, no-c-format msgid "Game Statistics" msgstr "" #. code: l("Game introduction"), 0, #: npc/functions/quest-debug/100-General_Narrator.txt~:15 #: npc/functions/quest-debug/100-General_Narrator.txt:15 #, no-c-format msgid "Game introduction" msgstr "" #. code: l("Gave @@ to Rumly", l("Plushroom")), 3; #: npc/functions/quest-debug/025-General_Rumly.txt~:18 #: npc/functions/quest-debug/026-General_Rumly.txt:18 #, no-c-format msgid "Gave @@ to Rumly" msgstr "" #. code: l("Gave tentacles, got reward"), 2; #: npc/functions/quest-debug/023-ArtisQuests_Fishman.txt~:17 #: npc/functions/quest-debug/023-ArtisQuests_Fishman.txt:17 #, no-c-format msgid "Gave tentacles, got reward" msgstr "" #. code: l("Gave to Q'Onan, got reward"), 3; #: npc/functions/quest-debug/024-ArtisQuests_QOnan.txt~:18 #: npc/functions/quest-debug/024-ArtisQuests_QOnan.txt:18 #, no-c-format msgid "Gave to Q'Onan, got reward" msgstr "" #. code: l("Gave up already?"), #: npc/008-1-1/galimatia.txt:140 #, no-c-format msgid "Gave up already?" msgstr "" #. code: Name: "Gearwheel" #: item_db.conf:-1 #, no-c-format msgid "Gearwheel" msgstr "" #. code: Name: "Gem Veinbloc" #: mob_db.conf:2943 #, no-c-format msgid "Gem Veinbloc" msgstr "" #. code: mesq l("Gema IV is a good trading ship, but the Legion has requisitioned it..."); #: npc/marine/saluc.txt:56 #, no-c-format msgid "Gema IV is a good trading ship, but the Legion has requisitioned it..." msgstr "" #. code: 008-1-1,27,60,0 script Gema IV#008-1-1 NPC_LA_MARINE,{ #: npc/008-1-1/koga.txt:7 #, no-c-format msgid "Gema IV#008-1-1" msgstr "" #. code: 001-1,204,85,0 script Gema IV#A NPC_HIDDEN,0,0,{ #: npc/001-1/marine.txt:7 #, no-c-format msgid "Gema IV#A" msgstr "" #. code: Name: "Gems" #: item_db.conf:-1 #, no-c-format msgid "Gems" msgstr "" #. code: Name: "General Krukan" #: mob_db.conf:5110 #, no-c-format msgid "General Krukan" msgstr "" #. code: Name: "General Razha" #: mob_db.conf:5151 #, no-c-format msgid "General Razha" msgstr "" #. code: 008-2-1,38,35,0 script General Store#008-1 NPC_GENERAL_STORE,{ #: npc/008-2-1/generalstore.txt:7 #, no-c-format msgid "General Store#008-1" msgstr "" #. code: Name: "General Terogan" #: mob_db.conf:5192 #, no-c-format msgid "General Terogan" msgstr "" #. code: l("Generic items are used for different purposes. In creating other items, to swap and sell, to collect, etc."); #: npc/001-2-5/tutorial.txt:174 #, no-c-format msgid "Generic items are used for different purposes. In creating other items, to swap and sell, to collect, etc." msgstr "" #. code: l("Generous, generous! But I still have plenty in here!"); #: npc/008-2-2/kfahr.txt~:257 #: npc/008-2-2/kfahr.txt:257 #, no-c-format msgid "Generous, generous! But I still have plenty in here!" msgstr "" #. code: l("Generous, generous! I like that!"), #: npc/008-2-2/kfahr.txt~:224 #: npc/008-2-2/kfahr.txt:224 #, no-c-format msgid "Generous, generous! I like that!" msgstr "" #. code: l("George had found a treasure map somewhere... and when I say `found', I mean that in a fairly liberal sense; he always loved those maps, almost as much as the excitement of hunting for treasure."), #: npc/008-2-2/kfahr.txt:430 #: npc/008-2-2/kfahr.txt~:430 #, no-c-format msgid "George had found a treasure map somewhere... and when I say `found', I mean that in a fairly liberal sense; he always loved those maps, almost as much as the excitement of hunting for treasure." msgstr "" #. code: l("Get a Recipe Book"), -2, #: npc/functions/quest-debug/055-General_Cooking.txt:37 #: npc/functions/quest-debug/055-General_Cooking.txt~:37 #, no-c-format msgid "Get a Recipe Book" msgstr "" #. code: menuimage("actions/add", l("Get money")), #: npc/commands/debug.txt:103 #, no-c-format msgid "Get money" msgstr "" #. code: mesq l("Get moving!"); #: npc/001-2-22/chefgado.txt:104 #, no-c-format msgid "Get moving!" msgstr "" #. code: mesq l("Get out of my face and don't say that again."); #: npc/020-2-20/riskim.txt:39 #, no-c-format msgid "Get out of my face and don't say that again." msgstr "" #. code: l("Get status on Juliet with Rossy"), 15, #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:32 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:30 #, no-c-format msgid "Get status on Juliet with Rossy" msgstr "" #. code: case 2: npctalkonce(l("Ggrmm... Grmmmm...")); break; #: npc/functions/asleep.txt:13 #, no-c-format msgid "Ggrmm... Grmmmm..." msgstr "" #. code: Name: "Ghastly Green Lollipop" #: item_db.conf:-1 #, no-c-format msgid "Ghastly Green Lollipop" msgstr "" #. code: mesn l("Ghost"); #: npc/009-2-3/reid.txt:10 #: npc/009-2-3/reid.txt~:10 #, no-c-format msgid "Ghost" msgstr "" #. code: Name: "Giant Maggot" #: mob_db.conf:3269 #, no-c-format msgid "Giant Maggot" msgstr "" #. code: npctalk3 l("Give me a kiss before you say goodbye!"); #: npc/000-1/silvio.txt:177 #, no-c-format msgid "Give me a kiss before you say goodbye!" msgstr "" #. code: mesq lg("Give me back this dish, you dirty liar!"); #: npc/000-2-1/chefgado.txt:204 #, no-c-format msgid "Give me back this dish, you dirty liar!#0" msgstr "" #. code: mesq lg("Give me back this dish, you dirty liar!"); #: npc/000-2-1/chefgado.txt:204 #, no-c-format msgid "Give me back this dish, you dirty liar!#1" msgstr "" #. code: l("Give me some space."), #. code: npctalkonce(l("Give me some space.")); #: npc/functions/legiontalk.txt:33 #: npc/functions/generic-text.txt:88 #, no-c-format msgid "Give me some space." msgstr "" #. code: mesq l("Give that to whoever needs them, and see if it works. Then come tell me the result. Do you have the reagents?"); #: npc/020-1/eomie.txt~:82 #: npc/020-1/eomie.txt:83 #, no-c-format msgid "Give that to whoever needs them, and see if it works. Then come tell me the result. Do you have the reagents?" msgstr "" #. code: l("Give up!"), 0; #: npc/functions/lockpicks.txt:72 #, no-c-format msgid "Give up!" msgstr "" #. code: l("Give your pet a nice name, and keep it healthy, and you'll be a successful pet owner!"), #: npc/001-2-6/books.txt:187 #, no-c-format msgid "Give your pet a nice name, and keep it healthy, and you'll be a successful pet owner!" msgstr "" #. code: mesf(".:: %s ::.", l("Gloves")); #: npc/items/recipes.txt:183 #: npc/items/recipes.txt:241 #, no-c-format msgid "Gloves" msgstr "" #. code: mesq l("Go and grab one of them. A good knife will help with your hunting the creatures of this island."); #: npc/000-1/maxe.txt:100 #, no-c-format msgid "Go and grab one of them. A good knife will help with your hunting the creatures of this island." msgstr "" #. code: mesq l("Go and tell my mother that she is the nicest mother in the world."); #: npc/008-1/rossy.txt:50 #: npc/008-1/rossy.txt~:50 #, no-c-format msgid "Go and tell my mother that she is the nicest mother in the world." msgstr "" #. code: l("Go away, I have to think about new evil doings."), #: npc/008-1/voltain.txt:9 #, no-c-format msgid "Go away, I have to think about new evil doings." msgstr "" #. code: l("Go away, my comrades will be here soon!"); #: npc/008-1/sergeant-ryan.txt:17 #, no-c-format msgid "Go away, my comrades will be here soon!" msgstr "" #. code: l("Go away."), -; #: npc/000-2-2/doors.txt:55 #: npc/001-2-23/doors.txt:55 #, no-c-format msgid "Go away." msgstr "" #. code: menuimage("actions/back", l("Go back")), -1, #. code: menuimage("actions/back", l("Go back")); #: npc/commands/debug-quest.txt:72 #: npc/commands/debug-quest.txt:13 #: npc/commands/debug-quest.txt:132 #: npc/functions/quest-debug/functions.txt:16 #: npc/commands/debug-quest.txt:39 #: npc/commands/debug-quest.txt:104 #, no-c-format msgid "Go back" msgstr "" #. code: l("Go clean up your inventory and come back.")); #: npc/008-2-6/alan.txt~:150 #: npc/008-2-6/alan.txt:150 #, no-c-format msgid "Go clean up your inventory and come back." msgstr "" #. code: mesq l("Go east to reach Hurnscald. Just follow the road, really."); #: npc/008-1-1/morcant.txt:48 #, no-c-format msgid "Go east to reach Hurnscald. Just follow the road, really." msgstr "" #. code: l("Go find those supplies! Don't waste my time!"), #: npc/008-1-1/hal.txt:74 #, no-c-format msgid "Go find those supplies! Don't waste my time!" msgstr "" #. code: l("Go fly a kite"), #: npc/functions/generic-text.txt:86 #, no-c-format msgid "Go fly a kite" msgstr "" #. code: npctalkonce(l("Go fly a kite.")); #: npc/functions/villagertalk.txt:41 #, no-c-format msgid "Go fly a kite." msgstr "" #. code: l("Go further to the east and you'll find ol' Pachua up on the mountain. He seems to have some kind of power over the mountain snakes there; they never attack him. I think he's a bit creepy, personally..."), #: npc/008-2-2/kfahr.txt:582 #: npc/008-2-2/kfahr.txt~:582 #, no-c-format msgid "Go further to the east and you'll find ol' Pachua up on the mountain. He seems to have some kind of power over the mountain snakes there; they never attack him. I think he's a bit creepy, personally..." msgstr "" #. code: mesq l("Go get me something else, go do it NOW!!"); #: npc/012-1/tiki.txt:106 #, no-c-format msgid "Go get me something else, go do it NOW!!" msgstr "" #. code: l("Go get some!"); #: npc/008-1-1/galimatia.txt:262 #, no-c-format msgid "Go get some!" msgstr "" #. code: l("Go have a look at that shelf to my right, would you?"), #: npc/001-2-4/robin.txt:50 #, no-c-format msgid "Go have a look at that shelf to my right, would you?" msgstr "" #. code: mesq l("Go kill the Bandit Lord!"); #: npc/008-3-5/bryant.txt:55 #: npc/008-3-5/bryant.txt~:53 #, no-c-format msgid "Go kill the Bandit Lord!" msgstr "" #. code: l("Go meet him, and take the package to me, it's an easy task."), #: npc/001-1/enora.txt~:154 #: npc/001-1/enora.txt:154 #, no-c-format msgid "Go meet him, and take the package to me, it's an easy task." msgstr "" #. code: l("Go north from here until you find the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal."), #: npc/001-1/enora.txt:77 #: npc/001-1/enora.txt~:77 #, no-c-format msgid "Go north from here until you find the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal." msgstr "" #. code: l("Go on the upper level if you want to change your room or to use it."); #: npc/001-2-28/plush.txt~:70 #: npc/008-2-2/melania.txt:42 #: npc/001-2-28/plush.txt:71 #, no-c-format msgid "Go on the upper level if you want to change your room or to use it." msgstr "" #. code: switch (select(l("Go on."), l("I don't have the time sorry."))) #: npc/001-1/qonan.txt:25 #, no-c-format msgid "Go on." msgstr "" #. code: l("Go pester someone else."), #: npc/functions/generic-text.txt:83 #, no-c-format msgid "Go pester someone else." msgstr "" #. code: l("Go safely!"), #: npc/008-3-0/juliet.txt~:619 #: npc/008-3-0/juliet.txt:619 #, no-c-format msgid "Go safely!" msgstr "" #. code: l("Go stay afk in TMW Legacy if you don't want to make yourself useful."), #: npc/008-1-1/galimatia.txt:142 #, no-c-format msgid "Go stay afk in TMW Legacy if you don't want to make yourself useful." msgstr "" #. code: speech l("Go tell Hal that I'm fine and I will go on with the mission as soon as possible."); #: npc/008-1/sergeant-ryan.txt:42 #, no-c-format msgid "Go tell Hal that I'm fine and I will go on with the mission as soon as possible." msgstr "" #. code: l("Go to Kfahr, and listen to his stories."), #: npc/008-1/milly.txt:70 #, no-c-format msgid "Go to Kfahr, and listen to his stories." msgstr "" #. code: mesq lg("Go to the ship, show the captain this letter if asked. After reaching, look for Captain Hal. He'll give you further instructions."); #: npc/001-2-39/qanon.txt:114 #, no-c-format msgid "Go to the ship, show the captain this letter if asked. After reaching, look for Captain Hal. He'll give you further instructions.#0" msgstr "" #. code: mesq lg("Go to the ship, show the captain this letter if asked. After reaching, look for Captain Hal. He'll give you further instructions."); #: npc/001-2-39/qanon.txt:114 #, no-c-format msgid "Go to the ship, show the captain this letter if asked. After reaching, look for Captain Hal. He'll give you further instructions.#1" msgstr "" #. code: 009-2-4,30,32,0 script Golbenez NPC_GOLBENEZ,{ #: npc/009-2-4/golbenez.txt~:21 #: npc/009-2-4/golbenez.txt:26 #, no-c-format msgid "Golbenez" msgstr "" #. code: Name: "Gold Ingot" #: item_db.conf:-1 #, no-c-format msgid "Gold Ingot" msgstr "" #. code: Name: "Gold Necklace" #: item_db.conf:-1 #, no-c-format msgid "Gold Necklace" msgstr "" #. code: Name: "Gold Nuggets" #: item_db.conf:-1 #, no-c-format msgid "Gold Nuggets" msgstr "" #. code: Name: "Gold Ore" #: item_db.conf:-1 #, no-c-format msgid "Gold Ore" msgstr "" #. code: Name: "Gold Ring" #: item_db.conf:-1 #, no-c-format msgid "Gold Ring" msgstr "" #. code: Name: "Gold Signet Ring" #: item_db.conf:-1 #, no-c-format msgid "Gold Signet Ring" msgstr "" #. code: Name: "Gold Vein" #: mob_db.conf:1975 #, no-c-format msgid "Gold Vein" msgstr "" #. code: Name: "Gold Veinbloc" #: mob_db.conf:2998 #, no-c-format msgid "Gold Veinbloc" msgstr "" #. code: l("Gold, Silver, Copper, Platinum. Got anything of that with you?"), #: npc/020-2-18/inya.txt:10 #, no-c-format msgid "Gold, Silver, Copper, Platinum. Got anything of that with you?" msgstr "" #. code: Name: "Golden Armbands" #: item_db.conf:-1 #, no-c-format msgid "Golden Armbands" msgstr "" #. code: Name: "Golden Four-Leaf Necklace" #: item_db.conf:-1 #, no-c-format msgid "Golden Four-Leaf Necklace" msgstr "" #. code: Name: "Golden Scorpion" #: mob_db.conf:4593 #, no-c-format msgid "Golden Scorpion" msgstr "" #. code: Name: "Golden Scorpion Stinger" #: item_db.conf:-1 #, no-c-format msgid "Golden Scorpion Stinger" msgstr "" #. code: Name: "Golden Warlord Boots" #: item_db.conf:-1 #, no-c-format msgid "Golden Warlord Boots" msgstr "" #. code: Name: "Golden Warlord Plate" #: item_db.conf:-1 #, no-c-format msgid "Golden Warlord Plate" msgstr "" #. code: Name: "Goldenrod Silk Dye" #: item_db.conf:-1 #, no-c-format msgid "Goldenrod Silk Dye" msgstr "" #. code: Name: "Golem" #: mob_db.conf:5061 #, no-c-format msgid "Golem" msgstr "" #. code: mesq g(l("Good day miss."), l("Good day mister.")); #: npc/001-2-24/nard.txt:29 #: npc/001-2-24/nard.txt~:29 #, no-c-format msgid "Good day miss." msgstr "" #. code: mesq g(l("Good day miss."), l("Good day mister.")); #: npc/001-2-24/nard.txt:29 #: npc/001-2-24/nard.txt~:29 #, no-c-format msgid "Good day mister." msgstr "" #. code: lg("Welcome miss.", "Good day sir."); #: npc/001-2-9/janus.txt:128 #, no-c-format msgid "Good day sir.#1" msgstr "" #. code: npctalk3 l("Good day to you!"); #: npc/001-2-4/robin.txt:22 #: npc/001-2-6/leonard.txt:40 #, no-c-format msgid "Good day to you!" msgstr "" #. code: l("Good day to you, Sir."), #: npc/020-1/aisha.txt:9 #, no-c-format msgid "Good day to you, Sir." msgstr "" #. code: speech S_LAST_NEXT, (.@hour > 6 && .@hour < 18) ? l("Good day to you.") : lg("Good night milady.", "Good evening sir."); #: npc/001-2-12/oscar.txt:111 #, no-c-format msgid "Good day to you." msgstr "" #. code: l("Good day!")); #: npc/008-2-24/troupe-leader.txt:53 #: npc/008-2-24/troupe-leader.txt~:53 #, no-c-format msgid "Good day!" msgstr "" #. code: l("Good day, my friend, come closer, come closer!"); #: npc/001-1/salem.txt:104 #, no-c-format msgid "Good day, my friend, come closer, come closer!" msgstr "" #. code: l("Good day."), #: npc/008-2-6/donald.txt:9 #: npc/008-2-6/donald.txt:15 #, no-c-format msgid "Good day." msgstr "" #. code: speech S_LAST_NEXT, (.@hour > 6 && .@hour < 18) ? l("Good day to you.") : lg("Good night milady.", "Good evening sir."); #: npc/001-2-12/oscar.txt:111 #, no-c-format msgid "Good evening sir.#1" msgstr "" #. code: mesq l("Good job defeating the Bandit Lord."); #: npc/008-3-5/bryant.txt:61 #, no-c-format msgid "Good job defeating the Bandit Lord." msgstr "" #. code: mesq l("Good job!") + " " + l("Here's your reward!"); #. code: mesq l("Good job!"); #: npc/000-1/gugli.txt:120 #: npc/000-2-1/peter.txt:266 #: npc/001-2-22/peter.txt:266 #, no-c-format msgid "Good job!" msgstr "" #. code: mesq l("Good luck getting the fertilizer from Hocus!"); #: npc/020-1/anwar.txt~:64 #: npc/020-1/anwar.txt:64 #, no-c-format msgid "Good luck getting the fertilizer from Hocus!" msgstr "" #. code: l("Good luck hunting those tree monsters – you'll need it.")); #. code: npctalk3(l("Good luck hunting those tree monsters – you'll need it.")); #: npc/008-1/jack.txt~:115 #: npc/008-1/jack.txt~:107 #: npc/008-1/jack.txt:115 #: npc/008-1/jack.txt:107 #, no-c-format msgid "Good luck hunting those tree monsters – you'll need it." msgstr "" #. code: mesq l("Good luck!"); #: npc/001-1/salem.txt:194 #, no-c-format msgid "Good luck!" msgstr "" #. code: mesq l("Good luck! And remember to visit Peter and our little furry friends whenever you return back onboard!"); #: npc/000-1/astapolos.txt:72 #, no-c-format msgid "Good luck! And remember to visit Peter and our little furry friends whenever you return back onboard!" msgstr "" #. code: select l("Good news! Sgt.Ryan is fine now and is going to go on with his mission."); #: npc/008-1-1/hal.txt:106 #, no-c-format msgid "Good news! Sgt.Ryan is fine now and is going to go on with his mission." msgstr "" #. code: speech S_LAST_NEXT, (.@hour > 6 && .@hour < 18) ? l("Good day to you.") : lg("Good night milady.", "Good evening sir."); #: npc/001-2-12/oscar.txt:111 #, no-c-format msgid "Good night milady.#0" msgstr "" #. code: l("Good then."), #: npc/008-1/hinnak.txt:145 #: npc/008-1/hinnak.txt~:145 #, no-c-format msgid "Good then." msgstr "" #. code: if (.@rand == 2) npctalkonce(l("Good to hear from you!")); #: npc/functions/sailortalk.txt:20 #, no-c-format msgid "Good to hear from you!" msgstr "" #. code: mesq l("Good to hear!"); #: npc/000-1/muller.txt:118 #, no-c-format msgid "Good to hear!" msgstr "" #. code: l("Good to know, thanks."); #: npc/008-2-16/yannika.txt~:52 #: npc/008-2-16/yannika.txt:52 #, no-c-format msgid "Good to know, thanks." msgstr "" #. code: mesq l("Good to know."); #: npc/000-2-3/nard.txt:118 #, no-c-format msgid "Good to know." msgstr "" #. code: l("Good to see you again."), #: npc/008-1/hinnak.txt~:152 #: npc/008-1/hinnak.txt:152 #, no-c-format msgid "Good to see you again." msgstr "" #. code: l("Good you are here, you could be handy for me right now."), #: npc/008-2-1/selim.txt:10 #: npc/008-2-1/selim.txt~:10 #, no-c-format msgid "Good you are here, you could be handy for me right now." msgstr "" #. code: mesq l("Good! I was going to ask you if you wanted to help the crew search for some food and explore the island out there."); #: npc/000-2-3/nard.txt:282 #, no-c-format msgid "Good! I was going to ask you if you wanted to help the crew search for some food and explore the island out there." msgstr "" #. code: mesq l("Good, good... Hey, could you help me please? I beg you, please, pleeeease..."); #: npc/001-2-22/alige.txt:81 #: npc/000-2-1/alige.txt:81 #, no-c-format msgid "Good, good... Hey, could you help me please? I beg you, please, pleeeease..." msgstr "" #. code: mesq l("Good, now start cleaning it!"); #: npc/012-1/zegas.txt:26 #, no-c-format msgid "Good, now start cleaning it!" msgstr "" #. code: mesq l("Good, take a look in the bag next to me then!"); #: npc/000-1/fexil.txt:22 #, no-c-format msgid "Good, take a look in the bag next to me then!" msgstr "" #. code: l("Goodbye!"); #: npc/008-2-2/kfahr.txt~:132 #: npc/008-2-2/kfahr.txt:132 #, no-c-format msgid "Goodbye!" msgstr "" #. code: l("Goodbye."); #. code: l("Goodbye."), #: npc/020-2-20/drabur.txt:15 #: npc/functions/goodbye.txt:16 #: npc/008-2-2/kfahr.txt~:64 #: npc/008-2-2/kfahr.txt:64 #, no-c-format msgid "Goodbye." msgstr "" #. code: l("Gorgeous woman, but when she looked at me, the scares went scuttling down my spine..."), #: npc/008-1/hinnak.txt:222 #: npc/008-1/hinnak.txt~:222 #, no-c-format msgid "Gorgeous woman, but when she looked at me, the scares went scuttling down my spine..." msgstr "" #. code: l("Got a cookie"), 1; #: npc/functions/quest-debug/018-General_Cookies.txt:16 #, no-c-format msgid "Got a cookie" msgstr "" #. code: l("Got drunk with the %s? You need me to make another one?", getitemlink(.REQ1_OUTPUT)); #: npc/008-1-1/galimatia.txt:216 #, no-c-format msgid "Got drunk with the %s? You need me to make another one?" msgstr "" #. code: l("Got it."), #: npc/020-1/bodyguard.txt:13 #, no-c-format msgid "Got it." msgstr "" #. code: l("Got poison from Gado"), 2, #: npc/functions/quest-debug/017-ShipQuests_ChefGado.txt:17 #, no-c-format msgid "Got poison from Gado" msgstr "" #. code: l("Got reward from gugli"), 2; #: npc/functions/quest-debug/016-ShipQuests_Gugli.txt:27 #, no-c-format msgid "Got reward from gugli" msgstr "" #. code: l("Got something to bury? I need some job, and I need some money."), #: npc/020-1/mahoud.txt:10 #, no-c-format msgid "Got something to bury? I need some job, and I need some money." msgstr "" #. code: l("Got the bow"), 6; #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt~:25 #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt:25 #, no-c-format msgid "Got the bow" msgstr "" #. code: l("Got the knife"), 1; #: npc/functions/quest-debug/005-ShipQuests_Knife.txt:16 #, no-c-format msgid "Got the knife" msgstr "" #. code: l("Got the package"), 1; #: npc/functions/quest-debug/010-ShipQuests_Ale.txt:16 #: npc/functions/quest-debug/015-ShipQuests_Tibbo.txt:16 #: npc/functions/quest-debug/011-ShipQuests_Astapolos.txt:16 #: npc/functions/quest-debug/014-ShipQuests_QMuller.txt:16 #: npc/functions/quest-debug/012-ShipQuests_Gulukan.txt:16 #: npc/functions/quest-debug/013-ShipQuests_Jalad.txt:16 #, no-c-format msgid "Got the package" msgstr "" #. code: l("Got the quest"), 1, #: npc/functions/quest-debug/000-ShipQuests_Julia.txt:24 #, no-c-format msgid "Got the quest" msgstr "" #. code: l("Got the shield"), 4; #: npc/functions/quest-debug/054-HurnscaldQuests_WoodenShield.txt~:23 #: npc/functions/quest-debug/054-HurnscaldQuests_WoodenShield.txt:23 #, no-c-format msgid "Got the shield" msgstr "" #. code: l("Grabbing one of two leftover pieces, he begins to carve it into a round shape, then repeats this with the second piece – shield handles from what you can tell."), #: npc/008-1/jack.txt:205 #: npc/008-1/jack.txt~:205 #, no-c-format msgid "Grabbing one of two leftover pieces, he begins to carve it into a round shape, then repeats this with the second piece – shield handles from what you can tell." msgstr "" #. code: Name: "Grass Carp" #: item_db.conf:-1 #, no-c-format msgid "Grass Carp" msgstr "" #. code: Name: "Grass Seeds" #: item_db.conf:-1 #, no-c-format msgid "Grass Seeds" msgstr "" #. code: Name: "Grass Snake" #: mob_db.conf:1801 #, no-c-format msgid "Grass Snake" msgstr "" #. code: case 4: return l("Great Mage"); #: npc/functions/faction.txt:54 #, no-c-format msgid "Great Mage" msgstr "" #. code: l("Great to see you! What can I do for you today?"); #. code: mesq l("Great to see you! What can I do for you today?"); #: npc/000-1/gugli.txt:29 #: npc/000-1/gugli.txt:88 #, no-c-format msgid "Great to see you! What can I do for you today?" msgstr "" #. code: l("Great!"), #. code: mesq l("Great!"); #: npc/008-2-16/yannika.txt~:371 #: npc/000-2-3/box.txt:69 #: npc/008-2-4/bernard.txt:52 #: npc/001-1/katja.txt:76 #: npc/008-2-4/bernard.txt~:52 #: npc/008-2-16/yannika.txt:371 #, no-c-format msgid "Great!" msgstr "" #. code: l("Great! Can't wait for some tasty mushrooms!"); #: npc/001-1/rumly.txt:80 #, no-c-format msgid "Great! Can't wait for some tasty mushrooms!" msgstr "" #. code: npctalk3(l("Great! Don't mind those scorched hairs, they will grow back.")); #: npc/001-2-36/hector.txt:49 #, no-c-format msgid "Great! Don't mind those scorched hairs, they will grow back." msgstr "" #. code: mesq l("Great! Hocus, the magic academy grandmaster, is a real Nature mage. He probably makes fertilizers."); #: npc/020-1/anwar.txt:55 #: npc/020-1/anwar.txt~:55 #, no-c-format msgid "Great! Hocus, the magic academy grandmaster, is a real Nature mage. He probably makes fertilizers." msgstr "" #. code: mesq l("Great! I'll be eager for your return!"); #: npc/008-1/crane.txt:47 #: npc/008-1/snarfles.txt:52 #, no-c-format msgid "Great! I'll be eager for your return!" msgstr "" #. code: mesq l("Great! I'll send a scout to check. I hope you didn't blew up everything by going there, you're not very discrete."); #: npc/001-3-2/henry.txt:197 #: npc/001-3-2/henry.txt~:197 #, no-c-format msgid "Great! I'll send a scout to check. I hope you didn't blew up everything by going there, you're not very discrete." msgstr "" #. code: mesq l("Great! Then I'll be counting on you!"); #: npc/001-3-2/henry.txt:161 #: npc/001-3-2/henry.txt~:161 #: npc/001-3-2/henry.txt:64 #: npc/001-3-2/henry.txt~:259 #: npc/001-3-2/henry.txt:260 #: npc/001-3-2/henry.txt~:64 #, no-c-format msgid "Great! Then I'll be counting on you!" msgstr "" #. code: l("Great, and as I promised, I give you a 90% discount on the @@ of your choice.", getitemlink(PiouEgg)); #: npc/001-1/salem.txt:74 #, no-c-format msgid "Great, and as I promised, I give you a 90% discount on the @@ of your choice." msgstr "" #. code: mesq l("Great, thanks! If you need more flour you can ask Riskim. He also buys flour for a good price."); #: npc/020-2-34/donutello.txt:125 #, no-c-format msgid "Great, thanks! If you need more flour you can ask Riskim. He also buys flour for a good price." msgstr "" #. code: mesq lg("Great, what food do you have for me today?"); #: npc/000-2-1/alige.txt:163 #: npc/001-2-22/alige.txt:167 #, no-c-format msgid "Great, what food do you have for me today?#0" msgstr "" #. code: mesq lg("Great, what food do you have for me today?"); #: npc/000-2-1/alige.txt:163 #: npc/001-2-22/alige.txt:167 #, no-c-format msgid "Great, what food do you have for me today?#1" msgstr "" #. code: l("Greater %s allows you to attack faster and has a greater chance of evading attacks.", b(l("agility"))), #: npc/001-2-5/tutorial.txt:82 #, no-c-format msgid "Greater %s allows you to attack faster and has a greater chance of evading attacks." msgstr "" #. code: Name: "Green Christmas Ornament" #: item_db.conf:-1 #, no-c-format msgid "Green Christmas Ornament" msgstr "" #. code: Name: "Green Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Green Cotton Dye" msgstr "" #. code: Name: "Green Slime" #: mob_db.conf:1045 #, no-c-format msgid "Green Slime" msgstr "" #. code: Name: "Green Slime Progenitor" #: mob_db.conf:4073 #, no-c-format msgid "Green Slime Progenitor" msgstr "" #. code: mesq lg("Greetings traveler."); #: npc/000-1/fexil.txt:8 #: npc/001-1/fexil.txt:39 #, no-c-format msgid "Greetings traveler.#0" msgstr "" #. code: mesq lg("Greetings traveler."); #: npc/000-1/fexil.txt:8 #: npc/001-1/fexil.txt:39 #, no-c-format msgid "Greetings traveler.#1" msgstr "" #. code: mesq l("Greetings! Do you have any duck tape?"); // Perhaps duct tape? #: npc/009-1/thurstan.txt~:15 #: npc/009-1/thurstan.txt:15 #, no-c-format msgid "Greetings! Do you have any duck tape?" msgstr "" #. code: Name: "Grimoire" #: item_db.conf:-1 #, no-c-format msgid "Grimoire" msgstr "" #. code: mesq lg("Growl, sniff, grr! You'd better not tell anyone you saw me!"); #: npc/000-2-1/alige.txt:138 #: npc/001-2-22/alige.txt:138 #: npc/000-2-1/alige.txt:282 #: npc/001-2-22/alige.txt:286 #, no-c-format msgid "Growl, sniff, grr! You'd better not tell anyone you saw me!#0" msgstr "" #. code: mesq lg("Growl, sniff, grr! You'd better not tell anyone you saw me!"); #: npc/000-2-1/alige.txt:138 #: npc/001-2-22/alige.txt:138 #: npc/000-2-1/alige.txt:282 #: npc/001-2-22/alige.txt:286 #, no-c-format msgid "Growl, sniff, grr! You'd better not tell anyone you saw me!#1" msgstr "" #. code: mesq l("Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!"); #: npc/001-2-22/alige.txt:248 #: npc/000-2-1/alige.txt:244 #, no-c-format msgid "Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!" msgstr "" #. code: mesq l("Grr..."); #: npc/001-1/cookiemaster.txt:234 #: npc/001-1/cookiemaster.txt~:234 #, no-c-format msgid "Grr..." msgstr "" #. code: speech l("Grr... I'm so nuts that I want to get even first with damn wolverns."); #: npc/008-1/sergeant-ryan.txt:27 #, no-c-format msgid "Grr... I'm so nuts that I want to get even first with damn wolverns." msgstr "" #. code: mesn "Gugli"; #. code: 000-1,85,108,0 script Gugli NPC_GUGLI,{ #: npc/000-1/silvio.txt:53 #: npc/000-1/silvio.txt:86 #: npc/000-1/gugli.txt:24 #: npc/000-1/silvio.txt:147 #: npc/000-1/silvio.txt:40 #, no-c-format msgid "Gugli" msgstr "" #. code: l("Gugli (main quest)"), ShipQuests_Gugli, #: npc/commands/debug-quest.txt:14 #, no-c-format msgid "Gugli (main quest)" msgstr "" #. code: rif(.@gugli == 1, lg("Gugli asked me to help the sailors to gather food. Do you know where I can find them?")), L_Sailors, #: npc/000-1/maxe.txt:27 #, no-c-format msgid "Gugli asked me to help the sailors to gather food. Do you know where I can find them?#0" msgstr "" #. code: rif(.@gugli == 1, lg("Gugli asked me to help the sailors to gather food. Do you know where I can find them?")), L_Sailors, #: npc/000-1/maxe.txt:27 #, no-c-format msgid "Gugli asked me to help the sailors to gather food. Do you know where I can find them?#1" msgstr "" #. code: lg("Gugli asked me to help you carrying one of these boxes you are filling."); #: npc/000-1/tibbo.txt:36 #, no-c-format msgid "Gugli asked me to help you carrying one of these boxes you are filling.#0" msgstr "" #. code: lg("Gugli asked me to help you carrying one of these boxes you are filling."); #: npc/000-1/tibbo.txt:36 #, no-c-format msgid "Gugli asked me to help you carrying one of these boxes you are filling.#1" msgstr "" #. code: l("Gugli asks to collect packages"), 1, #: npc/functions/quest-debug/016-ShipQuests_Gugli.txt:24 #, no-c-format msgid "Gugli asks to collect packages" msgstr "" #. code: l("Gugli mentioned six sailors. What about the others?"), -; #: npc/000-1/lean.txt:55 #, no-c-format msgid "Gugli mentioned six sailors. What about the others?" msgstr "" #. code: lg("Gugli sent me down here to help you."), -, #: npc/000-1/ale.txt:27 #, no-c-format msgid "Gugli sent me down here to help you.#0" msgstr "" #. code: lg("Gugli sent me down here to help you."), -, #: npc/000-1/ale.txt:27 #, no-c-format msgid "Gugli sent me down here to help you.#1" msgstr "" #. code: mesq l("Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here."); #: npc/000-1/gulukan.txt:54 #, no-c-format msgid "Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here." msgstr "" #. code: 000-1,83,107,0 script GugliBarrierCheck NPC_HIDDEN,2,0,{ #: npc/000-1/gugli.txt:243 #, no-c-format msgid "GugliBarrierCheck" msgstr "" #. code: Name: "Guild Certification" #: item_db.conf:-1 #, no-c-format msgid "Guild Certification" msgstr "" #. code: 000-1,54,90,0 script Gulukan NPC_TRITAN_MAN_SAILOR2,{ #: npc/000-1/gulukan.txt:9 #, no-c-format msgid "Gulukan" msgstr "" #. code: rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Top, #. code: rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom, #: npc/000-1/jalad.txt:74 #: npc/000-1/ale.txt:62 #: npc/000-1/astapolos.txt:92 #: npc/000-1/muller.txt:77 #: npc/000-1/tibbo.txt:74 #, no-c-format msgid "Gulukan." msgstr "" #. code: mesq l("HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!"); #: npc/000-1/darlin.txt:93 #, no-c-format msgid "HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!" msgstr "" #. code: rif(getq(TulimsharQuest_AnwarField) == 7, l("HELP! Anwar field is under worm attack!!")), #: npc/020-1/hocus.txt~:27 #: npc/020-1/hocus.txt:28 #, no-c-format msgid "HELP! Anwar field is under worm attack!!" msgstr "" #. code: mesq l("HEY! HEY YOU!"); #: npc/000-1/darlin.txt:17 #, no-c-format msgid "HEY! HEY YOU!" msgstr "" #. code: mes l("HEY! How you got here!?"); #: npc/001-3-0/gates.txt:186 #, no-c-format msgid "HEY! How you got here!?" msgstr "" #. code: mesq l("HEY, WHAT'S YOUR NAME?!"); #: npc/000-1/darlin.txt:52 #, no-c-format msgid "HEY, WHAT'S YOUR NAME?!" msgstr "" #. code: l("HIGHER!"), #: npc/functions/casino.txt:189 #, no-c-format msgid "HIGHER!" msgstr "" #. code: npctalk3(l("Ha! I'll drink muuuch mo.. more than you! Im not ooone biiit dr...dr..unk!")); #: npc/008-2-2/ledmitz.txt:11 #, no-c-format msgid "Ha! I'll drink muuuch mo.. more than you! Im not ooone biiit dr...dr..unk!" msgstr "" #. code: mesq l("Hah! In case you didn't noticed, Oscar is a mage. A rather good one."); #: npc/008-2-24/chef.txt:136 #, no-c-format msgid "Hah! In case you didn't noticed, Oscar is a mage. A rather good one." msgstr "" #. code: mesq l("Hah, you'll regret it. Bring me %d %s, before Golbenez finds out about our silly agreement.", .amount, getitemlink(.@q2 == VEGAN ? MananaSandwich : PioulegSandwich)); #: npc/009-2-3/chef.txt:51 #: npc/009-2-3/chef.txt~:51 #, no-c-format msgid "Hah, you'll regret it. Bring me %d %s, before Golbenez finds out about our silly agreement." msgstr "" #. code: l("Hahah! That's just what I needed!"), #: npc/008-2-2/kfahr.txt:225 #: npc/008-2-2/kfahr.txt~:225 #, no-c-format msgid "Hahah! That's just what I needed!" msgstr "" #. code: mesc(l("Hahah, silly, that's ourselves!")); #: npc/000-0-1/narrator.txt:160 #, no-c-format msgid "Hahah, silly, that's ourselves!" msgstr "" #. code: l("Hahaha!"), #: npc/008-1/hinnak.txt~:243 #: npc/008-1/hinnak.txt:243 #, no-c-format msgid "Hahaha!" msgstr "" #. code: mesq l("Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!"); #: npc/000-2-0/julia.txt~:74 #: npc/000-2-0/julia.txt:74 #, no-c-format msgid "Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!" msgstr "" #. code: mes l("Hair color") + ": " + getlook(LOOK_HAIR_COLOR); #. code: menuimage("actions/edit", l("Hair color")), #: npc/commands/debug-look.txt:51 #: npc/commands/debug-look.txt:14 #: npc/commands/debug-look.txt:42 #, no-c-format msgid "Hair color" msgstr "" #. code: mes l("Hair style") + ": " + getlook(LOOK_HAIR); #. code: menuimage("actions/edit", l("Hair style")), #: npc/commands/debug-look.txt:41 #: npc/commands/debug-look.txt:4 #: npc/commands/debug-look.txt:50 #, no-c-format msgid "Hair style" msgstr "" #. code: 008-1-1,58,27,0 script Hal NPC_HAL,{ #: npc/008-1-1/hal.txt:9 #, no-c-format msgid "Hal" msgstr "" #. code: Name: "Halberd" #: item_db.conf:-1 #, no-c-format msgid "Halberd" msgstr "" #. code: Name: "Half Croconut" #: item_db.conf:-1 #, no-c-format msgid "Half Croconut" msgstr "" #. code: Name: "Half Eggshell" #: item_db.conf:-1 #, no-c-format msgid "Half Eggshell" msgstr "" #. code: l("Hall Of AFK King"), #: npc/functions/scoreboards.txt:242 #, no-c-format msgid "Hall Of AFK King" msgstr "" #. code: l("Hall Of Acorns"), #: npc/functions/scoreboards.txt:240 #, no-c-format msgid "Hall Of Acorns" msgstr "" #. code: l("Hall Of Artis Legion Training Arena"), #: npc/functions/scoreboards.txt:241 #, no-c-format msgid "Hall Of Artis Legion Training Arena" msgstr "" #. code: l("Hall Of Base Level"), #: npc/functions/scoreboards.txt:236 #, no-c-format msgid "Hall Of Base Level" msgstr "" #. code: l("Hall Of Fortune"), #: npc/functions/scoreboards.txt:235 #, no-c-format msgid "Hall Of Fortune" msgstr "" #. code: l("Hall Of Guilds"), #: npc/functions/scoreboards.txt:238 #, no-c-format msgid "Hall Of Guilds" msgstr "" #. code: l("Hall Of Job Level"), #: npc/functions/scoreboards.txt:237 #, no-c-format msgid "Hall Of Job Level" msgstr "" #. code: l("Hall Of Lethality"), #: npc/functions/scoreboards.txt:239 #, no-c-format msgid "Hall Of Lethality" msgstr "" #. code: 009-1,37,170,0 script Hamond NPC_HAMOND,{ #. code: 009-1,X,X,0 script Hamond NPC_HAMOND,{ #: npc/009-1/hamond.txt:7 #: npc/009-1/hamond.txt~:7 #, no-c-format msgid "Hamond" msgstr "" #. code: l("Hang on... bones in a... worm?"), #: npc/008-2-2/kfahr.txt~:356 #: npc/008-2-2/kfahr.txt:356 #, no-c-format msgid "Hang on... bones in a... worm?" msgstr "" #. code: mesn l("Hanged Man"); #: npc/009-2-5/savaric.txt:12 #, no-c-format msgid "Hanged Man" msgstr "" #. code: Name: "Hard Spike" #: item_db.conf:-1 #, no-c-format msgid "Hard Spike" msgstr "" #. code: mesq l("Hard work always pays off!"); #: npc/000-2-3/nard.txt:93 #, no-c-format msgid "Hard work always pays off!" msgstr "" #. code: 020-1,191,150,0 script Harper NPC_ADRIAN,{ #: npc/020-1/harper.txt:7 #, no-c-format msgid "Harper" msgstr "" #. code: l("Harpy-lady?"); #: npc/000-2-1/chefgado.txt:74 #, no-c-format msgid "Harpy-lady?" msgstr "" #. code: "• " + l("Has a bubblehead"), #: npc/008-2-2/note.txt:8 #, no-c-format msgid "Has a bubblehead" msgstr "" #. code: 012-1,39,44,0 script Hasan NPC_HASAN,{ #: npc/012-1/hasan.txt:7 #, no-c-format msgid "Hasan" msgstr "" #. code: l("Hasan is bullying me!"), #: npc/012-1/crasmande.txt:10 #, no-c-format msgid "Hasan is bullying me!" msgstr "" #. code: rif(.@q == 6, l("Have I grown enough reputation to join?")), #: npc/001-2-39/qanon.txt:35 #, no-c-format msgid "Have I grown enough reputation to join?" msgstr "" #. code: l("Have a good day!"), #: npc/functions/goodbye.txt:20 #, no-c-format msgid "Have a good day!" msgstr "" #. code: l("Have a good time fishing!"); #: npc/001-1/eugene.txt:64 #, no-c-format msgid "Have a good time fishing!" msgstr "" #. code: l("Have a seat.")); #: npc/008-1/jack.txt:200 #: npc/008-1/jack.txt~:200 #, no-c-format msgid "Have a seat." msgstr "" #. code: l("Have fun!"), #: npc/008-1-1/galimatia.txt:319 #, no-c-format msgid "Have fun!" msgstr "" #. code: mesq l("Have fun, but always remember to pick your stats with good care."); #: npc/000-1/panels.txt:47 #, no-c-format msgid "Have fun, but always remember to pick your stats with good care." msgstr "" #. code: mesq l("Have you already did what I asked you to?"); #: npc/001-3-2/henry.txt~:268 #: npc/001-3-2/henry.txt:73 #: npc/001-3-2/henry.txt~:73 #: npc/001-3-2/henry.txt:179 #: npc/001-3-2/henry.txt:269 #: npc/001-3-2/henry.txt~:179 #, no-c-format msgid "Have you already did what I asked you to?" msgstr "" #. code: mesq l("Have you collected all the ingredients for my recipe? The special one too?"); #: npc/000-2-1/chefgado.txt:116 #, no-c-format msgid "Have you collected all the ingredients for my recipe? The special one too?" msgstr "" #. code: l("Have you ever been to Artis? Did you meet my mom there? Her name is Sophialla."), #: npc/009-2-7/leofwin.txt~:10 #: npc/020-1/martha.txt:10 #: npc/020-1/martha.txt~:10 #, no-c-format msgid "Have you ever been to Artis? Did you meet my mom there? Her name is Sophialla." msgstr "" #. code: mesq l("Have you found a solution for my smeared hands problem?"); #: npc/008-1/snarfles.txt:57 #: npc/008-1/crane.txt:52 #, no-c-format msgid "Have you found a solution for my smeared hands problem?" msgstr "" #. code: mesq l("Have you found my daughters yet? %%i"); #: npc/008-2-4/olana.txt:137 #: npc/008-2-4/olana.txt~:137 #, no-c-format msgid "Have you found my daughters yet? %%i" msgstr "" #. code: l("Have you got the %d antennae?", .drop_count); #: npc/008-1/hinnak.txt:97 #: npc/008-1/hinnak.txt~:97 #, no-c-format msgid "Have you got the %d antennae?" msgstr "" #. code: l("Have you got those things with you?"), #: npc/008-1-1/hal.txt:72 #: npc/008-1-1/galimatia.txt:125 #, no-c-format msgid "Have you got those things with you?" msgstr "" #. code: l("Have you got what we need?"), #: npc/008-1-1/galimatia.txt:196 #, no-c-format msgid "Have you got what we need?" msgstr "" #. code: l("Have you met Kfahr yet?"), #: npc/008-1/milly.txt:51 #, no-c-format msgid "Have you met Kfahr yet?" msgstr "" #. code: rif(.@fexil == 1, l("Have you seen Fexil?")), #: npc/001-1/calypsan.txt:64 #, no-c-format msgid "Have you seen Fexil?" msgstr "" #. code: l("Have you seen anything dangerous?"), -, #: npc/000-1/darlin.txt:112 #, no-c-format msgid "Have you seen anything dangerous?" msgstr "" #. code: rif(getq(.quest_inspector) == 2, l("Have you seen anything out of the ordinary?"))); #: npc/008-2-12/nurse.txt:42 #, no-c-format msgid "Have you seen anything out of the ordinary?" msgstr "" #. code: rif(getq(.quest_inspector) == 2, l("Have you seen anything strange in town? Anything that might have to do with the robberies?"))); #: npc/008-2-14/doctor.txt:43 #, no-c-format msgid "Have you seen anything strange in town? Anything that might have to do with the robberies?" msgstr "" #. code: l("Have you seen anything strange lately?"), #. code: rif(.@q_inspector == 2, l("Have you seen anything strange lately?")), #: npc/008-1/sabine.txt:40 #: npc/008-1/old-man.txt:34 #: npc/008-1/old-woman.txt:39 #: npc/008-1/milly.txt:59 #: npc/008-1/confused-tree.txt:22 #, no-c-format msgid "Have you seen anything strange lately?" msgstr "" #. code: l("Have you seen anything strange recently that might be connected to the robberies?")); #. code: rif(getq(.quest_inspector) == 2, l("Have you seen anything strange recently that might be connected to the robberies?"))); #: npc/008-2-6/alan.txt~:257 #: npc/008-2-6/alan.txt:108 #: npc/008-2-6/alan.txt~:28 #: npc/008-2-6/alan.txt~:92 #: npc/008-2-6/alan.txt~:175 #: npc/008-2-6/alan.txt:92 #: npc/008-2-6/alan.txt:28 #: npc/008-2-6/alan.txt:136 #: npc/008-2-6/alan.txt~:136 #: npc/008-2-6/alan.txt:175 #: npc/008-2-6/alan.txt~:108 #: npc/008-2-6/alan.txt:257 #, no-c-format msgid "Have you seen anything strange recently that might be connected to the robberies?" msgstr "" #. code: selectd(l("Have you seen anything that might be connected to the recent robberies in town?")); #. code: rif(getq(.quest_inspector) == 2, l("Have you seen anything that might be connected to the recent robberies in town?")), #. code: rif(getq(.quest_inspector) == 2, l("Have you seen anything that might be connected to the recent robberies in town?"))); #: npc/008-1/jack.txt:109 #: npc/008-1/jack.txt:276 #: npc/008-1/jack.txt~:109 #: npc/008-1/jack.txt~:129 #: npc/008-1/jack.txt:129 #: npc/008-1/jack.txt~:276 #: npc/008-1/jack.txt~:156 #: npc/008-1/jack.txt~:240 #: npc/008-1/jack.txt:156 #: npc/008-1/jack.txt:240 #, no-c-format msgid "Have you seen anything that might be connected to the recent robberies in town?" msgstr "" #. code: mesq l("Have you seen my father Omar? I bet Micksha took him to drink."); #: npc/020-2-15/kadiya.txt:14 #: npc/020-2-15/kadiya.txt~:13 #, no-c-format msgid "Have you seen my father Omar? I bet Micksha took him to drink." msgstr "" #. code: npctalk3(l("Have you talked with the old man yet?")); #: npc/008-2-1/inspector.txt:96 #: npc/008-2-1/inspector.txt~:96 #, no-c-format msgid "Have you talked with the old man yet?" msgstr "" #. code: l("Have you tried putting it in a bread already?"), #: npc/008-1/crane.txt:63 #: npc/008-1/snarfles.txt:68 #, no-c-format msgid "Have you tried putting it in a bread already?" msgstr "" #. code: l("Having arrived at the bottom, I cut off the biggest of the water buckets and filled it with water – and that was a really big one, I could hardly carry it when it was full. Then I dissolved most the soap, and poured that onto the Stinkewyrm's head."), #: npc/008-2-2/kfahr.txt~:536 #: npc/008-2-2/kfahr.txt:536 #, no-c-format msgid "Having arrived at the bottom, I cut off the biggest of the water buckets and filled it with water – and that was a really big one, I could hardly carry it when it was full. Then I dissolved most the soap, and poured that onto the Stinkewyrm's head." msgstr "" #. code: l("Having to reason to tinker with it, you don't."); #: npc/001-3-0/gates.txt:79 #, no-c-format msgid "Having to reason to tinker with it, you don't." msgstr "" #. code: l("He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant squares on the south-west of the city..."), #: npc/001-2-19/lloyd.txt:135 #, no-c-format msgid "He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant squares on the south-west of the city..." msgstr "" #. code: l("He created this as a place of leisure, and we are here to ensure that it remains undisturbed."); #: npc/009-1/blackwin.txt~:11 #: npc/009-1/blackwin.txt:11 #: npc/009-1/blackwin.txt~:24 #: npc/009-1/blackwin.txt:23 #, no-c-format msgid "He created this as a place of leisure, and we are here to ensure that it remains undisturbed." msgstr "" #. code: l("He did not change while growing up, I repeatedly asked him to leave the forge but in the end he installed himself in front of it..."), #: npc/001-2-27/don.txt~:77 #: npc/001-2-27/don.txt:77 #, no-c-format msgid "He did not change while growing up, I repeatedly asked him to leave the forge but in the end he installed himself in front of it..." msgstr "" #. code: mesc l("He gives you some money and acorns."); #: npc/020-2-24/kylian.txt~:91 #: npc/020-2-24/kylian.txt:91 #, no-c-format msgid "He gives you some money and acorns." msgstr "" #. code: mesc l("He goes off to look for them and comes back empty handed."); #: npc/008-2-14/doctor.txt:98 #, no-c-format msgid "He goes off to look for them and comes back empty handed." msgstr "" #. code: l("He grins broadly again, weighing the weapon."); #: npc/008-2-2/kfahr.txt~:715 #: npc/008-2-2/kfahr.txt:715 #, no-c-format msgid "He grins broadly again, weighing the weapon." msgstr "" #. code: l("He grins broadly."); #: npc/008-2-2/kfahr.txt~:513 #: npc/008-2-2/kfahr.txt:513 #, no-c-format msgid "He grins broadly." msgstr "" #. code: l("He grins."); #: npc/008-2-2/kfahr.txt:342 #: npc/008-2-2/kfahr.txt:472 #: npc/008-2-2/kfahr.txt~:472 #: npc/008-2-2/kfahr.txt:636 #: npc/008-2-2/kfahr.txt~:342 #: npc/008-2-2/kfahr.txt~:636 #, no-c-format msgid "He grins." msgstr "" #. code: mesc l("He hands you the knife."); #: npc/008-2-2/kfahr.txt:748 #: npc/008-2-2/kfahr.txt~:748 #, no-c-format msgid "He hands you the knife." msgstr "" #. code: l("He has a guns!"), #: npc/001-1/rumly.txt:108 #, no-c-format msgid "He has a guns!" msgstr "" #. code: l("He has never been the same since mommy went away..."); #: npc/001-2-11/mona.txt:135 #, no-c-format msgid "He has never been the same since mommy went away..." msgstr "" #. code: l("He has to listen to much drama, so he wants to rest here, alone, in silence. Got it?"); #: npc/020-1/bodyguard.txt:10 #, no-c-format msgid "He has to listen to much drama, so he wants to rest here, alone, in silence. Got it?" msgstr "" #. code: l("He hesitates, obviously trying to make up his mind about something, then continues."); #: npc/008-2-2/kfahr.txt~:615 #: npc/008-2-2/kfahr.txt:615 #, no-c-format msgid "He hesitates, obviously trying to make up his mind about something, then continues." msgstr "" #. code: l("He is a regular at the inn, located in the north-west part of town."), #: npc/008-1/milly.txt:82 #, no-c-format msgid "He is a regular at the inn, located in the north-west part of town." msgstr "" #. code: mes l("He is eating an apple, thoroughly enjoying it."); #: npc/001-1/trees.txt:57 #, no-c-format msgid "He is eating an apple, thoroughly enjoying it." msgstr "" #. code: l("He is in a small house between the dock's warehouse and the dojo."), #: npc/001-1/qpid.txt:50 #, no-c-format msgid "He is in a small house between the dock's warehouse and the dojo." msgstr "" #. code: l("He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whiner anyway."); #: npc/001-2-27/don.txt:78 #: npc/001-2-27/don.txt~:78 #, no-c-format msgid "He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whiner anyway." msgstr "" #. code: mesq l("He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him."); #: npc/001-1/katja.txt:25 #, no-c-format msgid "He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him." msgstr "" #. code: l("He is the greatest hero that ever walked the land of Hurnscald!")); #: npc/008-1/milly.txt:52 #, no-c-format msgid "He is the greatest hero that ever walked the land of Hurnscald!" msgstr "" #. code: l("He is usually in his office on the 3rd floor.")); #: npc/008-2-12/nurse.txt:67 #, no-c-format msgid "He is usually in his office on the 3rd floor." msgstr "" #. code: l("He is very lucky that Don took him under his wing, but being the student of such a teacher is not easy every day!"); #: npc/001-2-27/lydon.txt~:22 #: npc/001-2-27/lydon.txt:22 #, no-c-format msgid "He is very lucky that Don took him under his wing, but being the student of such a teacher is not easy every day!" msgstr "" #. code: l("He laughs and takes a sip from the beer you gave him earlier."); #: npc/008-2-2/kfahr.txt:259 #: npc/008-2-2/kfahr.txt~:259 #, no-c-format msgid "He laughs and takes a sip from the beer you gave him earlier." msgstr "" #. code: l("He laughs briefly."); #: npc/008-2-2/kfahr.txt:192 #: npc/008-2-2/kfahr.txt~:192 #, no-c-format msgid "He laughs briefly." msgstr "" #. code: l("He laughs heartily and gives you a slap on the back."); #: npc/008-2-2/kfahr.txt~:58 #: npc/008-2-2/kfahr.txt:58 #, no-c-format msgid "He laughs heartily and gives you a slap on the back." msgstr "" #. code: l("He laughs, then begins to cough."); #: npc/008-2-2/kfahr.txt:586 #: npc/008-2-2/kfahr.txt~:586 #, no-c-format msgid "He laughs, then begins to cough." msgstr "" #. code: l("He laughs, then suddenly stops, turning to you with suspicion in his eyes."); #: npc/008-2-2/kfahr.txt:703 #: npc/008-2-2/kfahr.txt~:703 #, no-c-format msgid "He laughs, then suddenly stops, turning to you with suspicion in his eyes." msgstr "" #. code: l("He likes to eat sandwiches. A good thing they are so easy to make!"); #: npc/008-2-16/yannika.txt:47 #: npc/008-2-16/yannika.txt~:47 #, no-c-format msgid "He likes to eat sandwiches. A good thing they are so easy to make!" msgstr "" #. code: mesq l("He likes to hide near the little lake in the north-west side of the island."); #: npc/000-1/maxe.txt:71 #, no-c-format msgid "He likes to hide near the little lake in the north-west side of the island." msgstr "" #. code: mesn "He looks at you."; #: npc/012-2-4/zitoni.txt:21 #, no-c-format msgid "He looks at you." msgstr "" #. code: l("He looks up and into your face.")); #: npc/008-2-1/inspector.txt:43 #: npc/008-2-1/inspector.txt~:43 #, no-c-format msgid "He looks up and into your face." msgstr "" #. code: l("He may not have all of his wits but keep in mind one thing:"), #: npc/001-1/enora.txt:187 #: npc/001-1/enora.txt~:187 #, no-c-format msgid "He may not have all of his wits but keep in mind one thing:" msgstr "" #. code: l("He needs more food."), -; #: npc/functions/sailordialogue.txt:23 #: npc/000-1/gulukan.txt:86 #, no-c-format msgid "He needs more food." msgstr "" #. code: l("He opened his mouth wide and let drop his prey."), #: npc/001-2-6/books.txt:27 #, no-c-format msgid "He opened his mouth wide and let drop his prey." msgstr "" #. code: l("He pauses, then leans back a little to take another long sip from his beer."); #: npc/008-2-2/kfahr.txt~:314 #: npc/008-2-2/kfahr.txt:314 #, no-c-format msgid "He pauses, then leans back a little to take another long sip from his beer." msgstr "" #. code: l("He pockets the stingers and mushrooms."); #: npc/008-2-2/kfahr.txt~:753 #: npc/008-2-2/kfahr.txt:753 #, no-c-format msgid "He pockets the stingers and mushrooms." msgstr "" #. code: l("He proceeds to further scrutinize the log.")); #: npc/008-2-6/alan.txt~:220 #: npc/008-2-6/alan.txt:220 #, no-c-format msgid "He proceeds to further scrutinize the log." msgstr "" #. code: mesq l("He promised to make me some %s if I could provide him the fish.", getitemlink(SeafoodPlate)); #: npc/008-2-16/yannika.txt:330 #: npc/008-2-16/yannika.txt~:330 #, no-c-format msgid "He promised to make me some %s if I could provide him the fish." msgstr "" #. code: l("He pulls a strangely curved knife out of a side pocket and holds it up to the light. The blade is partly transparent, and looks quite sharp."); #: npc/008-2-2/kfahr.txt:711 #: npc/008-2-2/kfahr.txt~:711 #, no-c-format msgid "He pulls a strangely curved knife out of a side pocket and holds it up to the light. The blade is partly transparent, and looks quite sharp." msgstr "" #. code: l("He pulls out a strangely curved knife with a yellow-whiteish blade that is almost transparent at the edge."); #: npc/008-2-2/kfahr.txt:395 #: npc/008-2-2/kfahr.txt~:395 #, no-c-format msgid "He pulls out a strangely curved knife with a yellow-whiteish blade that is almost transparent at the edge." msgstr "" #. code: l("He puts the knife back into his pocket."); #: npc/008-2-2/kfahr.txt:401 #: npc/008-2-2/kfahr.txt~:401 #, no-c-format msgid "He puts the knife back into his pocket." msgstr "" #. code: mesq l("He said he is going to climb the highest hill in Artis, which is not far from here."); #: npc/001-1/katja.txt:95 #, no-c-format msgid "He said he is going to climb the highest hill in Artis, which is not far from here." msgstr "" #. code: l("He said that he would check why weird noises were coming from the manhole next to the house."), #: npc/001-2-11/mona.txt:46 #, no-c-format msgid "He said that he would check why weird noises were coming from the manhole next to the house." msgstr "" #. code: mesc l("He seems to ignore you."); #: npc/001-3-2/henry.txt:342 #: npc/001-3-2/henry.txt~:341 #, no-c-format msgid "He seems to ignore you." msgstr "" #. code: l("He shrugs."); #: npc/008-2-2/kfahr.txt:489 #: npc/008-2-2/kfahr.txt~:489 #, no-c-format msgid "He shrugs." msgstr "" #. code: l("He suppresses a burp."); #: npc/008-2-2/kfahr.txt~:270 #: npc/008-2-2/kfahr.txt:270 #, no-c-format msgid "He suppresses a burp." msgstr "" #. code: l("He takes a deep sip."); #: npc/008-2-2/kfahr.txt~:234 #: npc/008-2-2/kfahr.txt:234 #, no-c-format msgid "He takes a deep sip." msgstr "" #. code: l("He takes another sip."); #: npc/008-1/hinnak.txt~:206 #: npc/008-1/hinnak.txt:206 #, no-c-format msgid "He takes another sip." msgstr "" #. code: l("He teached me the %s recipe.", getitemname(.@recipe)), #: npc/008-2-24/chef.txt:177 #, no-c-format msgid "He teached me the %s recipe." msgstr "" #. code: switch (select(l("Yes he did."), l("He told me nothing about that."))) #: npc/000-2-3/elmo.txt:38 #, no-c-format msgid "He told me nothing about that." msgstr "" #. code: l("He was heading north.")); #: npc/008-1/old-woman.txt:69 #, no-c-format msgid "He was heading north." msgstr "" #. code: mesq l("He will summon allies if he think you have the upper hand. So take care if you are going ranged."); #: npc/008-2-13/lena.txt~:208 #: npc/008-2-13/lena.txt:208 #, no-c-format msgid "He will summon allies if he think you have the upper hand. So take care if you are going ranged." msgstr "" #. code: l("He winks."); #: npc/008-2-2/kfahr.txt~:627 #: npc/008-2-2/kfahr.txt:627 #, no-c-format msgid "He winks." msgstr "" #. code: l("He's funny, it's not a problem."), -, #: npc/000-1/silvio.txt:48 #, no-c-format msgid "He's funny, it's not a problem." msgstr "" #. code: l("He's holding a fishing rod, while gazing out at the sea."); #: npc/001-1/eugene.txt:20 #, no-c-format msgid "He's holding a fishing rod, while gazing out at the sea." msgstr "" #. code: mesq l("He, however, used magic to improve his crops, and the Brotherhood got wind of that. Some stuff about transgenic or whatever."); #: npc/008-2-24/chef.txt:139 #, no-c-format msgid "He, however, used magic to improve his crops, and the Brotherhood got wind of that. Some stuff about \"transgenic\" or whatever." msgstr "" #. code: mesq l("He- I - What - Oh -"); #: npc/009-2-3/reid.txt:11 #: npc/009-2-3/reid.txt~:11 #, no-c-format msgid "He- I - What - Oh -" msgstr "" #. code: Name: "Headband" #: item_db.conf:-1 #, no-c-format msgid "Headband" msgstr "" #. code: l("Healed Sergeant Ryan"), 5; #: npc/functions/quest-debug/061-General_Hal.txt:20 #, no-c-format msgid "Healed Sergeant Ryan" msgstr "" #. code: mesq l("Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Legion of Aemil won't let it get public."); #: npc/000-2-0/billybons.txt:63 #, no-c-format msgid "Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Legion of Aemil won't let it get public." msgstr "" #. code: l("Heard conversation"), 1; #: npc/functions/quest-debug/007-ShipQuests_Door.txt:16 #, no-c-format msgid "Heard conversation" msgstr "" #. code: l("Hearing these words the Piou felt great joy,"), #: npc/001-2-6/books.txt:25 #, no-c-format msgid "Hearing these words the Piou felt great joy," msgstr "" #. code: Name: "Heart Glasses" #: item_db.conf:-1 #, no-c-format msgid "Heart Glasses" msgstr "" #. code: Name: "Heart Necklace" #: item_db.conf:-1 #, no-c-format msgid "Heart Necklace" msgstr "" #. code: Name: "Heart of Isis" #: item_db.conf:-1 #, no-c-format msgid "Heart of Isis" msgstr "" #. code: 020-2-8,36,23,0 script Heathin NPC_ANGUS_THE_SMITH,{ #. code: 020-2-9,36,23,0 script Heathin NPC_ANGUS_THE_SMITH,{ #: npc/020-2-8/heathin.txt:7 #: npc/020-2-8/heathin.txt~:7 #, no-c-format msgid "Heathin" msgstr "" #. code: 001-2-36,32,36,0 script Hector#001-2-36 NPC_LUCAS,{ #: npc/001-2-36/hector.txt:29 #, no-c-format msgid "Hector#001-2-36" msgstr "" #. code: l("Heed my warning, young %s. My master will suffer no fools here.", get_race(GETRACE_RACE)), #: npc/009-1/blackwin.txt:10 #: npc/009-1/blackwin.txt~:23 #: npc/009-1/blackwin.txt~:10 #: npc/009-1/blackwin.txt:22 #, no-c-format msgid "Heed my warning, young %s. My master will suffer no fools here." msgstr "" #. code: mesq l("Heh, are you curious with the new world? I can make room for an extra Crew member, if ya catch my drift..."); #: npc/marine/saluc.txt:71 #, no-c-format msgid "Heh, are you curious with the new world? I can make room for an extra \"Crew\" member, if ya catch my drift..." msgstr "" #. code: mesq col(l("*ahem*"), 9) + " " + l("Heh, did you saw me at the port? No?"); #: npc/001-2-39/qanon.txt:55 #, no-c-format msgid "Heh, did you saw me at the port? No?" msgstr "" #. code: mesq l("Heh... I hope you disposed of the file."); #: npc/001-3-2/henry.txt:120 #: npc/001-3-2/henry.txt~:120 #, no-c-format msgid "Heh... I hope you disposed of the file." msgstr "" #. code: mesq l("I hope that answers your question.") + " " + l("Hehe!"); #: npc/000-1/astapolos.txt:111 #, no-c-format msgid "Hehe!" msgstr "" #. code: mesq l("Hehe, hehe. Well, come back if you change your mind."); #. code: l("Hehe, hehe. Well, come back if you change your mind." #: npc/008-1-1/galimatia.txt:143 #: npc/001-2-22/peter.txt:80 #: npc/001-2-22/peter.txt:126 #: npc/000-2-1/peter.txt:126 #: npc/000-2-1/peter.txt:80 #, no-c-format msgid "Hehe, hehe. Well, come back if you change your mind." msgstr "" #. code: mesq lg("Hehe, no. But I'm sure a fox like you would love to meet a catch like me!", "Hehe, no. But I'm sure a noob like you would like to meet an idol like me."); #: npc/000-1/silvio.txt:21 #, no-c-format msgid "Hehe, no. But I'm sure a fox like you would love to meet a catch like me!#0" msgstr "" #. code: mesq lg("Hehe, no. But I'm sure a fox like you would love to meet a catch like me!", "Hehe, no. But I'm sure a noob like you would like to meet an idol like me."); #: npc/000-1/silvio.txt:21 #, no-c-format msgid "Hehe, no. But I'm sure a noob like you would like to meet an idol like me.#1" msgstr "" #. code: l("Hehe, sometimes he gets his head in the clouds, You should go ask him about that."); #: npc/000-2-3/elmo.txt:46 #, no-c-format msgid "Hehe, sometimes he gets his head in the clouds, You should go ask him about that." msgstr "" #. code: mesq l("Hehe... Ok, I'm going to inform the capt'n up there."); #: npc/000-0-0/sailors.txt:54 #, no-c-format msgid "Hehe... Ok, I'm going to inform the capt'n up there." msgstr "" #. code: mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!"); #: npc/000-2-3/nard.txt:56 #, no-c-format msgid "Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!" msgstr "" #. code: mesq l("Hehehe... All aboard!"); #: npc/marine/saluc.txt:45 #: npc/marine/saluc.txt:94 #, no-c-format msgid "Hehehe... All aboard!" msgstr "" #. code: mesq l("Hehehe... I've heard Hurnscald is wonderful at this time of the year!"); #: npc/001-3-2/smuggler.txt:35 #, no-c-format msgid "Hehehe... I've heard Hurnscald is wonderful at this time of the year!" msgstr "" #. code: mesq l("Hel... What?! Wait!"); #: npc/000-1/tibbo.txt:30 #, no-c-format msgid "Hel... What?! Wait!" msgstr "" #. code: mesq l("Hello %s.", strcharinfo(0)); #: npc/008-1/rossy.txt~:308 #: npc/008-1/rossy.txt:309 #, no-c-format msgid "Hello %s." msgstr "" #. code: lg("Hello Sir.","Hello Miss."), #: npc/008-2-2/melania.txt:12 #, no-c-format msgid "Hello Miss.#1" msgstr "" #. code: mesq l("Hello Mr. Hocus, kind sir Anwar sent me to fetch some fertilizers to save Tulimshar from famine, if you may?"); #: npc/020-1/hocus.txt:89 #: npc/020-1/hocus.txt~:88 #, no-c-format msgid "Hello Mr. Hocus, kind sir Anwar sent me to fetch some fertilizers to save Tulimshar from famine, if you may?" msgstr "" #. code: lg("Hello Sir.","Hello Miss."), #: npc/008-2-2/melania.txt:12 #, no-c-format msgid "Hello Sir.#0" msgstr "" #. code: l("Hello Wanderer."), #: npc/012-2-4/morgan.txt:9 #: npc/012-2-4/morgan.txt~:9 #, no-c-format msgid "Hello Wanderer." msgstr "" #. code: mesq l("Hello again! Do you want me to exchange %d %s and %d GP for a %s?", #: npc/008-1-1/galimatia.txt:306 #, no-c-format msgid "Hello again! Do you want me to exchange %d %s and %d GP for a %s?" msgstr "" #. code: l("Hello again, ready to continue your lessons?")); break; #: npc/001-2-36/hector.txt:376 #, no-c-format msgid "Hello again, ready to continue your lessons?" msgstr "" #. code: mesq lg("Hello dear!"); #: npc/000-2-0/julia.txt:244 #: npc/000-2-0/julia.txt~:244 #: npc/001-2-21/julia.txt:11 #, no-c-format msgid "Hello dear!#0" msgstr "" #. code: mesq lg("Hello dear!"); #: npc/000-2-0/julia.txt:244 #: npc/000-2-0/julia.txt~:244 #: npc/001-2-21/julia.txt:11 #, no-c-format msgid "Hello dear!#1" msgstr "" #. code: npctalk3(l("Hello deary.")); #. code: l("Hello deary.")); #: npc/008-1/old-woman.txt:36 #: npc/008-1/old-woman.txt:116 #: npc/008-1/old-woman.txt:80 #, no-c-format msgid "Hello deary." msgstr "" #. code: lg(l("Hello madam."), l("Hi Sir.")), #: npc/008-2-16/yannika.txt:74 #: npc/008-2-16/yannika.txt:28 #: npc/008-2-16/yannika.txt:96 #: npc/008-2-16/yannika.txt:45 #: npc/008-2-16/yannika.txt~:74 #: npc/008-2-16/yannika.txt~:45 #: npc/008-2-16/yannika.txt~:28 #: npc/008-2-16/yannika.txt~:96 #, no-c-format msgid "Hello madam." msgstr "" #. code: mesq l("Hello stranger, are you lost?"); #: npc/008-3-0/clauquer.txt:22 #, no-c-format msgid "Hello stranger, are you lost?" msgstr "" #. code: l("Hello there!"), #: npc/008-1/jack.txt~:270 #: npc/008-1/jack.txt:270 #, no-c-format msgid "Hello there!" msgstr "" #. code: mesq l("Hello there."); #: npc/020-2-15/kadiya.txt~:9 #: npc/008-2-4/olana.txt:189 #: npc/008-2-4/olana.txt~:189 #: npc/020-2-15/kadiya.txt:10 #, no-c-format msgid "Hello there." msgstr "" #. code: mesq l("Hello there. I am David, head of alchemy in the magic academy."); #: npc/020-2-30/david.txt:9 #, no-c-format msgid "Hello there. I am David, head of alchemy in the magic academy." msgstr "" #. code: l("Hello traveler, welcome to Hurnscald."), #: npc/008-1/milly.txt:50 #, no-c-format msgid "Hello traveler, welcome to Hurnscald." msgstr "" #. code: mesq l("Hello yeye."); #: npc/000-1/couwan.txt:34 #, no-c-format msgid "Hello yeye." msgstr "" #. code: l("Hello!"), #: npc/020-1/joelin.txt:9 #: npc/020-1/harper.txt:9 #, no-c-format msgid "Hello!" msgstr "" #. code: mesq l("Hello! Anwar sent me to get fertilizer to save Tulimshar from famine, could you help me?"); #: npc/020-1/eomie.txt:35 #: npc/020-1/eomie.txt~:34 #, no-c-format msgid "Hello! Anwar sent me to get fertilizer to save Tulimshar from famine, could you help me?" msgstr "" #. code: npctalk3(l("Hello, I am Macgowan, apprentice to Nicholas.")); #: npc/008-2-8/macgowan.txt:8 #, no-c-format msgid "Hello, I am Macgowan, apprentice to Nicholas." msgstr "" #. code: mesq l("Hello, a rowboat is already on the beach. You can use it."); #: npc/001-1/rowboathelper.txt:45 #, no-c-format msgid "Hello, a rowboat is already on the beach. You can use it." msgstr "" #. code: l("Hello, a rowboat is on his way to the beach. Please wait for a while for it to arrive."); #: npc/001-1/rowboathelper.txt:52 #, no-c-format msgid "Hello, a rowboat is on his way to the beach. Please wait for a while for it to arrive." msgstr "" #. code: mesq l("Hello, adventurer! I am Saluc the Golden Beard!"); #: npc/marine/saluc.txt:17 #, no-c-format msgid "Hello, adventurer! I am Saluc the Golden Beard!" msgstr "" #. code: mesq l("Hello, adventurer! I am William D. and I am the captain of this frigate!"); #: npc/marine/saluc.txt:53 #, no-c-format msgid "Hello, adventurer! I am William D. and I am the captain of this frigate!" msgstr "" #. code: l("Hello, can I help you?")); #: npc/008-2-14/doctor.txt:38 #, no-c-format msgid "Hello, can I help you?" msgstr "" #. code: mesq l("Hello, could I help you in exchange for fertilizer?"); #: npc/020-1/eomie.txt:43 #: npc/020-1/eomie.txt~:42 #, no-c-format msgid "Hello, could I help you in exchange for fertilizer?" msgstr "" #. code: rif(getq(TulimsharQuest_AnwarField) == 1, l("Hello, do you make Fertility Potions?")), #: npc/020-1/hocus.txt:27 #: npc/020-1/hocus.txt~:26 #, no-c-format msgid "Hello, do you make Fertility Potions?" msgstr "" #. code: l("Hello, my name is Hamond."), #: npc/009-1/hamond.txt:9 #: npc/009-1/hamond.txt~:9 #, no-c-format msgid "Hello, my name is Hamond." msgstr "" #. code: l("Hello, there!"), #: npc/008-2-8/nicholas.txt:8 #, no-c-format msgid "Hello, there!" msgstr "" #. code: mesq l("Hello, wanderer."); #: npc/008-1/rossy.txt~:17 #: npc/008-1/rossy.txt:17 #, no-c-format msgid "Hello, wanderer." msgstr "" #. code: l("Hello, yes I have met him."), #: npc/008-1/milly.txt:58 #, no-c-format msgid "Hello, yes I have met him." msgstr "" #. code: lg("Hello, young lady.", "Hello, young man."); #. code: mesq lg("Hello, young lady.", "Hello, young man."); #: npc/functions/barber.txt:173 #: npc/functions/barber.txt~:171 #: npc/001-2-41/edouard.txt:123 #, no-c-format msgid "Hello, young lady.#0" msgstr "" #. code: lg("Hello, young lady.", "Hello, young man."); #. code: mesq lg("Hello, young lady.", "Hello, young man."); #: npc/functions/barber.txt:173 #: npc/functions/barber.txt~:171 #: npc/001-2-41/edouard.txt:123 #, no-c-format msgid "Hello, young man.#1" msgstr "" #. code: l("Hello."), #. code: mesq l("Hello."); #. code: l("Hello."); #: npc/008-1/hinnak.txt~:278 #: npc/008-1-1/morcant.txt:9 #: npc/000-2-3/nard.txt:42 #: npc/001-1/sophialla.txt:18 #: npc/001-1/sophialla.txt:12 #: npc/008-2-24/troupe-leader.txt~:95 #: npc/008-2-17/angus.txt:9 #: npc/008-1/4144.txt:22 #: npc/008-1-1/galimatia.txt:105 #: npc/008-1/hinnak.txt:278 #: npc/008-1/auldsbel.txt:23 #: npc/008-2-10/airlia.txt:9 #: npc/008-2-24/troupe-leader.txt:95 #: npc/008-1/banu.txt:9 #, no-c-format msgid "Hello." msgstr "" #. code: mesq l("Hello. Take care with the Snakes, they're highly poisonous!"); #: npc/020-2-15/yumi.txt:13 #: npc/020-2-15/yumi.txt~:13 #, no-c-format msgid "Hello. Take care with the Snakes, they're highly poisonous!" msgstr "" #. code: l("Hello..."), #: npc/008-1/mikhail.txt:22 #: npc/008-1/mikhail.txt~:22 #, no-c-format msgid "Hello..." msgstr "" #. code: l("Hello... Do I know you?"), -, #: npc/000-1/silvio.txt:15 #, no-c-format msgid "Hello... Do I know you?" msgstr "" #. code: l("Help me!"), l("Hurry up!"), #: npc/001-2-2/moon.txt:21 #: npc/001-2-2/moon.txt~:21 #, no-c-format msgid "Help me!" msgstr "" #. code: l("Helped Hinnak"), 3; #: npc/functions/quest-debug/050-HurnscaldQuests_Hinnak.txt~:20 #: npc/functions/quest-debug/050-HurnscaldQuests_Hinnak.txt:20 #, no-c-format msgid "Helped Hinnak" msgstr "" #. code: 001-3-2,24,51,0 script Henry#001-3-2 NPC_HENRY,{ #: npc/001-3-2/henry.txt~:8 #: npc/001-3-2/henry.txt:8 #, no-c-format msgid "Henry#001-3-2" msgstr "" #. code: l("Her shop is on the west side of the city, between the Legion building and the library."); #: npc/001-1/enora.txt:47 #: npc/001-1/enora.txt~:200 #: npc/001-1/enora.txt~:47 #: npc/001-1/enora.txt:200 #, no-c-format msgid "Her shop is on the west side of the city, between the Legion building and the library." msgstr "" #. code: l("Her sword... I'm having some trouble finishing it."), #: npc/001-1/chelios.txt:59 #: npc/001-1/chelios.txt~:59 #, no-c-format msgid "Her sword... I'm having some trouble finishing it." msgstr "" #. code: mesq l("Here are two %s. Please deliver it to them. I hope they'll like it.", getitemlink(SilverBell)); #: npc/020-1/anwar.txt~:119 #: npc/020-1/anwar.txt:125 #, no-c-format msgid "Here are two %s. Please deliver it to them. I hope they'll like it." msgstr "" #. code: mesq l("Here is a certified(R) purification potion! Hocus just gave me. Hurry up!"); #: npc/020-1/anwar.txt:110 #, no-c-format msgid "Here is a certified(R) purification potion! Hocus just gave me. Hurry up!" msgstr "" #. code: switch (select(l("Here is another one."), #: npc/001-2-2/moon.txt:170 #: npc/001-2-2/moon.txt~:169 #, no-c-format msgid "Here is another one." msgstr "" #. code: mesq l("Here is some GP for your efforts. Thanks for making Hurnscald a better place to live."); #: npc/008-2-13/lena.txt~:136 #: npc/008-2-13/lena.txt:136 #, no-c-format msgid "Here is some GP for your efforts. Thanks for making Hurnscald a better place to live." msgstr "" #. code: mesq l("Here is the %s, like my armor, and one of the best for rangers.", getitemlink(ForestArmor)); #: npc/008-2-13/lena.txt:247 #: npc/008-2-13/lena.txt~:247 #, no-c-format msgid "Here is the %s, like my armor, and one of the best for rangers." msgstr "" #. code: mesq l("Here is the bug bomb! Hocus just gave me. Hurry up!"); #: npc/020-1/anwar.txt~:105 #, no-c-format msgid "Here is the bug bomb! Hocus just gave me. Hurry up!" msgstr "" #. code: mesq l("Here is the storeroom, and... Hey! I don't need to answer you questions!!"); #: npc/020-2-34/donutello.txt:138 #, no-c-format msgid "Here is the storeroom, and... Hey! I don't need to answer you questions!!" msgstr "" #. code: mesq l("Here is your reward."); #: npc/001-2-2/moon.txt:54 #: npc/001-2-2/moon.txt~:54 #, no-c-format msgid "Here is your reward." msgstr "" #. code: l("Here it is!"), #: npc/008-1-1/galimatia.txt:197 #, no-c-format msgid "Here it is!" msgstr "" #. code: l("Here it is, a fashionable @@.", getitemlink(ArtisTankTop, CamelCottonDye)), #: npc/001-2-0/resa.txt:30 #, no-c-format msgid "Here it is, a fashionable @@." msgstr "" #. code: l("Here it is, clean like a whistle!"); #: npc/001-2-12/oscar.txt:99 #, no-c-format msgid "Here it is, clean like a whistle!" msgstr "" #. code: l("Here it is.")), #. code: l("Here it is."), #: npc/008-1/jack.txt~:191 #: npc/020-2-24/kylian.txt:77 #: npc/008-1/jack.txt:191 #: npc/020-2-24/kylian.txt~:77 #, no-c-format msgid "Here it is." msgstr "" #. code: mesq l("Here it is. Come back to report the results."); #: npc/020-1/eomie.txt:99 #: npc/020-1/eomie.txt~:98 #, no-c-format msgid "Here it is. Come back to report the results." msgstr "" #. code: mesq l("Here it is. Good luck carrying that thing."); #: npc/020-1/adrian.txt:33 #: npc/020-1/adrian.txt~:33 #, no-c-format msgid "Here it is. Good luck carrying that thing." msgstr "" #. code: l("Here take one! I have plenty of them.")); #: npc/001-2-36/hector.txt:151 #, no-c-format msgid "Here take one! I have plenty of them." msgstr "" #. code: l("Here we go again..."), #. code: l("Here we go again..."); #: npc/008-1-1/galimatia.txt:169 #: npc/020-2-34/donutello.txt:44 #: npc/008-1-1/galimatia.txt:226 #, no-c-format msgid "Here we go again..." msgstr "" #. code: rif(countitem(.drink_item) >= 1, l("Here you are.")), #: npc/008-1/hinnak.txt~:172 #: npc/008-1/hinnak.txt:172 #, no-c-format msgid "Here you are." msgstr "" #. code: l("Here you go - have fun with it.")); #: npc/008-2-6/alan.txt~:163 #: npc/008-2-6/alan.txt:163 #, no-c-format msgid "Here you go - have fun with it." msgstr "" #. code: mesq l("Here you go, everything is fixed."); #: npc/000-2-0/julia.txt:132 #: npc/000-2-0/julia.txt~:132 #: npc/001-2-21/julia.txt:109 #, no-c-format msgid "Here you go, everything is fixed." msgstr "" #. code: mesq lg("Here you go, miss!", "Here you go, mister!"); #: npc/008-3-0/juliet.txt:608 #: npc/008-3-0/juliet.txt~:608 #, no-c-format msgid "Here you go, miss!#0" msgstr "" #. code: mesq lg("Here you go, miss!", "Here you go, mister!"); #: npc/008-3-0/juliet.txt:608 #: npc/008-3-0/juliet.txt~:608 #, no-c-format msgid "Here you go, mister!#1" msgstr "" #. code: mesq l("Here you go."); #: npc/001-1/trees.txt:79 #, no-c-format msgid "Here you go." msgstr "" #. code: mesq l("Here you go. A pleasure doing business with you."); #: npc/020-2-20/riskim.txt:67 #, no-c-format msgid "Here you go. A pleasure doing business with you." msgstr "" #. code: mesq l("Good job!") + " " + l("Here's your reward!"); #: npc/000-2-1/peter.txt:266 #: npc/001-2-22/peter.txt:266 #, no-c-format msgid "Here's your reward!" msgstr "" #. code: mesq l("Here, I'll now teach you the %s recipe. Don't share it with anyone, and good luck cooking one for Yannika! Yoo-hoo!", getitemlink(SeafoodPlate)); #: npc/008-2-24/chef.txt:259 #, no-c-format msgid "Here, I'll now teach you the %s recipe. Don't share it with anyone, and good luck cooking one for Yannika! Yoo-hoo!" msgstr "" #. code: l("Here, have a beer!"), #: npc/008-2-2/kfahr.txt~:131 #: npc/008-2-2/kfahr.txt:131 #, no-c-format msgid "Here, have a beer!" msgstr "" #. code: l("Here, have some %s as reward.", #: npc/008-2-4/bernard.txt~:132 #: npc/008-2-4/bernard.txt:132 #, no-c-format msgid "Here, have some %s as reward." msgstr "" #. code: l("Here, have some %s for your troubles.", #: npc/008-2-4/bernard.txt~:88 #: npc/008-2-4/bernard.txt:88 #, no-c-format msgid "Here, have some %s for your troubles." msgstr "" #. code: l("Here, let me heal you.")); #: npc/008-2-12/nurse.txt:56 #, no-c-format msgid "Here, let me heal you." msgstr "" #. code: rif(countitem(.req_item) >= 1, l("Here, take a look!")), #: npc/008-2-6/alan.txt~:174 #: npc/008-2-6/alan.txt:174 #, no-c-format msgid "Here, take a look!" msgstr "" #. code: rif(countitem(Plushroom) >= .@plush_count, lg("Here, take as many as you need, I have plenty!")), #: npc/001-1/rumly.txt:142 #, no-c-format msgid "Here, take as many as you need, I have plenty!#0" msgstr "" #. code: rif(countitem(Plushroom) >= .@plush_count, lg("Here, take as many as you need, I have plenty!")), #: npc/001-1/rumly.txt:142 #, no-c-format msgid "Here, take as many as you need, I have plenty!#1" msgstr "" #. code: rif(Zeny >= .@raw_price, l("Here, take as much as you need, I have plenty!")), #: npc/functions/resetstatus.txt~:75 #: npc/functions/resetstatus.txt:75 #, no-c-format msgid "Here, take as much as you need, I have plenty!" msgstr "" #. code: mesq l("Here, take the Elixir. Please, bring it to my wife! I am counting on you!!"); #: npc/020-1/joaquim.txt:171 #: npc/020-1/joaquim.txt~:171 #, no-c-format msgid "Here, take the Elixir. Please, bring it to my wife! I am counting on you!!" msgstr "" #. code: mesq l("Here, take this key, it opens all the doors on this ship."); #: npc/000-2-3/nard.txt:103 #, no-c-format msgid "Here, take this key, it opens all the doors on this ship." msgstr "" #. code: l("Here, talk to my hand."); #: npc/020-1/jossy.txt:11 #, no-c-format msgid "Here, talk to my hand." msgstr "" #. code: mesq l("Here. But you probably won't be coming here to eat all the time, so I will teach you a salad recipe."); #: npc/020-1/hocus.txt:36 #: npc/020-1/hocus.txt~:35 #, no-c-format msgid "Here. But you probably won't be coming here to eat all the time, so I will teach you a salad recipe." msgstr "" #. code: l("Hero of Tulimshar?"), #: npc/008-2-2/kfahr.txt:128 #: npc/008-2-2/kfahr.txt~:128 #, no-c-format msgid "Hero of Tulimshar?" msgstr "" #. code: 020-2-10,45,27,0 script Hetchel NPC_HETCHEL,{ #: npc/020-2-10/hetchel.txt~:7 #: npc/020-2-10/hetchel.txt:7 #, no-c-format msgid "Hetchel" msgstr "" #. code: mesq l("Hey"); #: npc/001-1/katja.txt:32 #, no-c-format msgid "Hey" msgstr "" #. code: mesq l("Hey %s!", strcharinfo(0)); #: npc/008-1/rossy.txt~:74 #: npc/008-1/rossy.txt:74 #, no-c-format msgid "Hey %s!" msgstr "" #. code: l("Hey @@!", strcharinfo(0)), #: npc/001-1/enora.txt:373 #: npc/001-1/enora.txt~:373 #, no-c-format msgid "Hey @@!" msgstr "" #. code: mesq lg("Hey Frenchy!"); #: npc/000-0/sailors.txt:33 #, no-c-format msgid "Hey Frenchy!#0" msgstr "" #. code: mesq lg("Hey Frenchy!"); #: npc/000-0/sailors.txt:33 #, no-c-format msgid "Hey Frenchy!#1" msgstr "" #. code: mesq l("Hey Maxe, it's @@!", strcharinfo(0)); #: npc/000-1/sapartan.txt:9 #, no-c-format msgid "Hey Maxe, it's @@!" msgstr "" #. code: mesq l("Hey Silvio, it's your turn to carry the package, go!"); #: npc/000-1/silvio.txt:87 #, no-c-format msgid "Hey Silvio, it's your turn to carry the package, go!" msgstr "" #. code: l("Hey adventurer!"), #: npc/012-1/ayasha.txt:9 #, no-c-format msgid "Hey adventurer!" msgstr "" #. code: mesq l("Hey dude, we actually have a pretty cool pirate ship near Artis."); #: npc/001-3-2/smuggler.txt:11 #, no-c-format msgid "Hey dude, we actually have a pretty cool pirate ship near Artis." msgstr "" #. code: mesq l("Hey hey... Good job! This help us more than you think. Here is a hat like mine."); #: npc/008-2-13/lena.txt~:193 #: npc/008-2-13/lena.txt:193 #, no-c-format msgid "Hey hey... Good job! This help us more than you think. Here is a hat like mine." msgstr "" #. code: mesq l("Hey hey... Good job! We can now use again the stuff we recovered from the bandits."); #: npc/008-2-13/lena.txt:133 #: npc/008-2-13/lena.txt~:133 #, no-c-format msgid "Hey hey... Good job! We can now use again the stuff we recovered from the bandits." msgstr "" #. code: case 3: npctalk3(l("Hey lazy bum! Attack the dummies")); end; #: npc/001-2-36/hector.txt:339 #, no-c-format msgid "Hey lazy bum! Attack the dummies" msgstr "" #. code: select(l("Hey there, are you Bobo, Katja's brother?")); #: npc/001-1/trees.txt:59 #, no-c-format msgid "Hey there, are you Bobo, Katja's brother?" msgstr "" #. code: mesq l("Hey there, shady fella. Whaddaya want in Candor shores?"); #: npc/012-1/tiki.txt:11 #, no-c-format msgid "Hey there, shady fella. Whaddaya want in Candor shores?" msgstr "" #. code: l("Hey there... Why are you crying? Are you hurt?"), #: npc/008-1/rossy.txt:100 #: npc/008-1/rossy.txt~:100 #, no-c-format msgid "Hey there... Why are you crying? Are you hurt?" msgstr "" #. code: mesq l("Hey you!"); #. code: l("Hey you!"); #: npc/000-1/tarlan.txt:15 #: npc/001-2-11/mona.txt:25 #, no-c-format msgid "Hey you!" msgstr "" #. code: mesq l("Hey you! Can you hear us? Are you okay?"); #: npc/000-0/sailors.txt:50 #, no-c-format msgid "Hey you! Can you hear us? Are you okay?" msgstr "" #. code: l("Hey you, do you have any @@s?", getitemlink(Plushroom)); #: npc/001-1/rumly.txt:23 #, no-c-format msgid "Hey you, do you have any @@s?" msgstr "" #. code: l("Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have."), #: npc/000-2-3/elmo.txt:29 #, no-c-format msgid "Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have." msgstr "" #. code: mesq l("Hey!"); #: npc/000-1/silvio.txt:9 #, no-c-format msgid "Hey!" msgstr "" #. code: mesq l("Hey! Adventurer! Are you enjoying your life on Aemil?"); #: npc/001-1/cookiemaster.txt~:19 #, no-c-format msgid "Hey! Adventurer! Are you enjoying your life on Aemil?" msgstr "" #. code: mesq lg("Hey! Adventurer! Are you enjoying your life on Aemil?"); #: npc/001-1/cookiemaster.txt:19 #, no-c-format msgid "Hey! Adventurer! Are you enjoying your life on Aemil?#0" msgstr "" #. code: mesq lg("Hey! Adventurer! Are you enjoying your life on Aemil?"); #: npc/001-1/cookiemaster.txt:19 #, no-c-format msgid "Hey! Adventurer! Are you enjoying your life on Aemil?#1" msgstr "" #. code: mesq l("Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later."); #: npc/001-2-22/peter.txt:250 #: npc/000-2-1/peter.txt:250 #, no-c-format msgid "Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later." msgstr "" #. code: npctalk3(l("Hey! No weapons allowed this round!")); #: npc/001-2-36/hector.txt:128 #, no-c-format msgid "Hey! No weapons allowed this round!" msgstr "" #. code: l("Hey! Stop breaking my stuff!")); #: npc/008-2-6/alan.txt~:237 #: npc/008-2-6/alan.txt:237 #, no-c-format msgid "Hey! Stop breaking my stuff!" msgstr "" #. code: mesq l("Hey! There's a reward for you in the box next to me!"); #: npc/000-2-3/nard.txt:333 #, no-c-format msgid "Hey! There's a reward for you in the box next to me!" msgstr "" #. code: npctalk3(l("Hey! Use your bow!")); #: npc/001-2-36/hector.txt:121 #, no-c-format msgid "Hey! Use your bow!" msgstr "" #. code: npctalk3(l("Hey! Use your sword!")); #: npc/001-2-36/hector.txt:114 #, no-c-format msgid "Hey! Use your sword!" msgstr "" #. code: l("Hey! You must be @@.", strcharinfo(0)), #: npc/001-1/enora.txt:364 #: npc/001-1/enora.txt~:364 #, no-c-format msgid "Hey! You must be @@." msgstr "" #. code: mesc l("Hey, I am flopped. Do you want to gamble?"); #: npc/functions/casino.txt:145 #, no-c-format msgid "Hey, I am flopped. Do you want to gamble?" msgstr "" #. code: mesq l("Hey, I can teach the %s recipe. However...", getitemlink(Donut)); #: npc/020-2-34/donutello.txt:40 #, no-c-format msgid "Hey, I can teach the %s recipe. However..." msgstr "" #. code: rif(countitem(Blueberries), l("Hey, I have some in my backpack!")), #: npc/008-1/rossy.txt~:148 #: npc/008-1/rossy.txt:148 #, no-c-format msgid "Hey, I have some in my backpack!" msgstr "" #. code: l("Hey, I remember you, we were on the same boat, you are the castaway."); #: npc/001-1/fexil.txt:53 #, no-c-format msgid "Hey, I remember you, we were on the same boat, you are the castaway." msgstr "" #. code: mesq l("Hey, I'm not a Keebler Elvis! You won't have another one by stalking me like that!"); #: npc/001-1/cookiemaster.txt~:215 #: npc/001-1/cookiemaster.txt:215 #, no-c-format msgid "Hey, I'm not a Keebler Elvis! You won't have another one by stalking me like that!" msgstr "" #. code: mesq l("Hey, anyone there?"); #: npc/001-1/rowboathelper.txt:16 #, no-c-format msgid "Hey, anyone there?" msgstr "" #. code: l("Hey, check out my brand new fishing rod. I bought it just today."), #: npc/001-1/eugene.txt:28 #, no-c-format msgid "Hey, check out my brand new fishing rod. I bought it just today." msgstr "" #. code: mesq l("Hey, could yeye please take my box of fish to Gugli?"); #: npc/000-1/couwan.txt:56 #, no-c-format msgid "Hey, could yeye please take my box of fish to Gugli?" msgstr "" #. code: l("Hey, do you mind if I use your equipment?"), #: npc/012-2-5/toichi.txt:24 #, no-c-format msgid "Hey, do you mind if I use your equipment?" msgstr "" #. code: mesq l("Hey, don't worry about him, it's one of the first days in a long time that we can just chill out."); #: npc/000-1/silvio.txt:41 #, no-c-format msgid "Hey, don't worry about him, it's one of the first days in a long time that we can just chill out." msgstr "" #. code: mesq lg("Hey, girl!", "Hey, man!"); #: npc/001-2-22/peter.txt:68 #: npc/000-2-1/peter.txt:68 #, no-c-format msgid "Hey, girl!#0" msgstr "" #. code: select l("Hey, hey... I've been talking with one of your comrades, Thamas."); #: npc/008-1-1/hal.txt:46 #, no-c-format msgid "Hey, hey... I've been talking with one of your comrades, Thamas." msgstr "" #. code: mesq l("Hey, how was the..."); #: npc/001-1/cookiemaster.txt~:225 #: npc/001-1/cookiemaster.txt:225 #, no-c-format msgid "Hey, how was the..." msgstr "" #. code: mesq lg("Hey, girl!", "Hey, man!"); #: npc/001-2-22/peter.txt:68 #: npc/000-2-1/peter.txt:68 #, no-c-format msgid "Hey, man!#1" msgstr "" #. code: mesq l("Hey, psst! You're not a sailor, right?"); #: npc/000-2-1/alige.txt:63 #: npc/001-2-22/alige.txt:63 #, no-c-format msgid "Hey, psst! You're not a sailor, right?" msgstr "" #. code: mesq l("Hey, that is nice of you to come back. I was thinking about giving a basket full of %s to my mother, to make her happy, you know.", getitemlink(Blueberries)); #: npc/008-1/rossy.txt~:140 #: npc/008-1/rossy.txt:140 #, no-c-format msgid "Hey, that is nice of you to come back. I was thinking about giving a basket full of %s to my mother, to make her happy, you know." msgstr "" #. code: mesq l("Hey, you should go kill some things to get stronger first."); #: npc/functions/daily.txt:73 #, no-c-format msgid "Hey, you should go kill some things to get stronger first." msgstr "" #. code: l("Hey, you!"), #: npc/020-1/bodyguard.txt:8 #: npc/020-1/mahoud.txt:9 #, no-c-format msgid "Hey, you!" msgstr "" #. code: mesq l("Hey, you! Don't you want to clean the storage room for me?"); #: npc/012-1/zegas.txt:15 #, no-c-format msgid "Hey, you! Don't you want to clean the storage room for me?" msgstr "" #. code: l("Hey."), #. code: mesq l("Hey."); #: npc/008-2-13/lena.txt:69 #: npc/000-1/gulukan.txt:79 #: npc/functions/sailordialogue.txt:16 #: npc/008-2-13/lena.txt~:77 #: npc/008-2-13/lena.txt:77 #: npc/008-2-13/lena.txt~:69 #, no-c-format msgid "Hey." msgstr "" #. code: l("Hey. I did nothing, I swear."), #: npc/012-1/hasan.txt:9 #, no-c-format msgid "Hey. I did nothing, I swear." msgstr "" #. code: mesq l("Hey. ppst. I have something important to tell you."); #: npc/001-1/sophialla.txt:73 #, no-c-format msgid "Hey. ppst. I have something important to tell you." msgstr "" #. code: npctalkonce(l("Heya!")); #: npc/functions/hello.txt:11 #, no-c-format msgid "Heya!" msgstr "" #. code: mesq l("Heya. I am Crane, Snarfle's apprentice."); #: npc/008-1/crane.txt:10 #, no-c-format msgid "Heya. I am Crane, Snarfle's apprentice." msgstr "" #. code: mesq lg("Hi @@, I heard the captain sent you down here, uh?", "Hi @@, I heard the captain sent you down here, uh?", strcharinfo(0)); #: npc/000-1/gugli.txt:48 #, no-c-format msgid "Hi @@, I heard the captain sent you down here, uh?#0" msgstr "" #. code: mesq lg("Hi @@, I heard the captain sent you down here, uh?", "Hi @@, I heard the captain sent you down here, uh?", strcharinfo(0)); #: npc/000-1/gugli.txt:48 #, no-c-format msgid "Hi @@, I heard the captain sent you down here, uh?#1" msgstr "" #. code: mesq l("Hi @@.", strcharinfo(0)); #: npc/000-2-3/nard.txt:167 #, no-c-format msgid "Hi @@." msgstr "" #. code: lg(l("Hello madam."), l("Hi Sir.")), #: npc/008-2-16/yannika.txt:74 #: npc/008-2-16/yannika.txt:28 #: npc/008-2-16/yannika.txt:96 #: npc/008-2-16/yannika.txt:45 #: npc/008-2-16/yannika.txt~:74 #: npc/008-2-16/yannika.txt~:45 #: npc/008-2-16/yannika.txt~:28 #: npc/008-2-16/yannika.txt~:96 #, no-c-format msgid "Hi Sir." msgstr "" #. code: lg("Hi customer! What do you want today?"); #: npc/001-2-27/lydon.txt:8 #: npc/001-2-27/kaylo.txt:8 #: npc/001-2-27/lydon.txt~:8 #: npc/001-2-27/kaylo.txt~:8 #, no-c-format msgid "Hi customer! What do you want today?#0" msgstr "" #. code: lg("Hi customer! What do you want today?"); #: npc/001-2-27/lydon.txt:8 #: npc/001-2-27/kaylo.txt:8 #: npc/001-2-27/lydon.txt~:8 #: npc/001-2-27/kaylo.txt~:8 #, no-c-format msgid "Hi customer! What do you want today?#1" msgstr "" #. code: l("Hi there, need something?")); #: npc/008-1/old-man.txt:31 #, no-c-format msgid "Hi there, need something?" msgstr "" #. code: l("Hi there."), #: npc/020-1/sander.txt:9 #: npc/020-2-18/inya.txt:9 #: npc/020-2-8/jhedia.txt:9 #: npc/020-2-5/filipa.txt:9 #: npc/020-2-20/drabur.txt:12 #: npc/020-1/anwar.txt~:26 #: npc/020-2-20/riskim.txt:11 #: npc/020-1/malivox.txt:9 #: npc/020-1/malivox.txt~:9 #: npc/020-1/adrian.txt~:12 #: npc/020-2-8/jhedia.txt~:9 #: npc/020-1/neko.txt:9 #: npc/020-2-8/heathin.txt:9 #: npc/020-2-8/heathin.txt~:9 #: npc/020-1/inar.txt:9 #: npc/020-1/nickos.txt:9 #: npc/020-1/adrian.txt:12 #: npc/020-1/anwar.txt:26 #: npc/008-2-32/thamas.txt:9 #: npc/008-2-32/thamas.txt~:9 #: npc/020-2-7/manoli.txt:9 #: npc/020-1/noke.txt:9 #: npc/020-1/cyndala.txt:9 #: npc/008-2-17/caul.txt:9 #: npc/020-1/popaul.txt:9 #: npc/020-1/itka.txt~:9 #: npc/012-2-5/toichi.txt:10 #: npc/020-1/philip.txt:9 #: npc/020-1/noke.txt~:9 #: npc/020-1/itka.txt:9 #, no-c-format msgid "Hi there." msgstr "" #. code: l("Hi there. I am Hetchel, I weave fine textiles."), #: npc/020-2-10/hetchel.txt:10 #: npc/020-2-10/hetchel.txt~:9 #, no-c-format msgid "Hi there. I am Hetchel, I weave fine textiles." msgstr "" #. code: l("Hi there. I am lieutenant Dausen."), #: npc/020-2-5/dausen.txt:9 #, no-c-format msgid "Hi there. I am lieutenant Dausen." msgstr "" #. code: l("Hi!"), #: npc/020-1/eomie.txt~:26 #: npc/020-1/pusco.txt:9 #: npc/020-2-3/inac.txt:9 #: npc/008-2-1/generalstore.txt:9 #: npc/008-2-0/celestia.txt:9 #: npc/008-1-1/soldiers.txt~:12 #: npc/020-2-26/receptionist.txt:9 #: npc/020-1/ekinu.txt:9 #: npc/020-1/hocus.txt~:14 #: npc/020-1/eomie.txt:27 #: npc/008-1-1/soldiers.txt~:24 #: npc/020-1/hocus.txt:15 #: npc/020-1/martha.txt~:9 #: npc/020-2-28/pauline.txt:9 #: npc/020-1/budifis.txt:9 #: npc/020-1/tindris.txt:9 #: npc/020-1/vaspina.txt:9 #: npc/008-1-1/soldiers.txt:12 #: npc/020-1/marikel.txt:9 #: npc/008-1-1/soldiers.txt:24 #: npc/009-2-7/leofwin.txt~:9 #: npc/020-1/martha.txt:9 #: npc/008-2-2/barron.txt:9 #: npc/020-1/tindris.txt:22 #: npc/008-2-20/valia.txt:9 #: npc/020-1/jossy.txt:9 #, no-c-format msgid "Hi!" msgstr "" #. code: mesq l("Hi! I can finally see you under the sunlight!"); #: npc/000-1/lean.txt:17 #, no-c-format msgid "Hi! I can finally see you under the sunlight!" msgstr "" #. code: l("Hi! No, I haven't seen him yet."), #: npc/008-1/milly.txt:55 #, no-c-format msgid "Hi! No, I haven't seen him yet." msgstr "" #. code: l("Hi, I am Simon."), #: npc/008-2-7/simon.txt:9 #, no-c-format msgid "Hi, I am Simon." msgstr "" #. code: l("Hi, Rossy asked me to give you this. She says it is a gift from both her and Juliet."); #: npc/008-2-4/olana.txt:193 #: npc/008-2-4/olana.txt~:193 #, no-c-format msgid "Hi, Rossy asked me to give you this. She says it is a gift from both her and Juliet." msgstr "" #. code: l("Hi, can I help you at all?")); #: npc/008-2-18/malik.txt:32 #, no-c-format msgid "Hi, can I help you at all?" msgstr "" #. code: l("Hi, can I help you somehow?"); #: npc/001-2-2/moon.txt~:101 #: npc/001-2-2/moon.txt:102 #, no-c-format msgid "Hi, can I help you somehow?" msgstr "" #. code: mesq l("Hi, how is it going?"); #: npc/001-1/katja.txt:40 #, no-c-format msgid "Hi, how is it going?" msgstr "" #. code: l("Hi, my name is Blossom."), #: npc/008-1/blossom.txt:9 #, no-c-format msgid "Hi, my name is Blossom." msgstr "" #. code: mesq l("Hi, my name is Moon. This morning I went for a walk on the beach."); #: npc/001-2-2/moon.txt:107 #: npc/001-2-2/moon.txt~:106 #, no-c-format msgid "Hi, my name is Moon. This morning I went for a walk on the beach." msgstr "" #. code: l("Hi, my name is Oscar."), #: npc/008-1/oscar.txt:9 #, no-c-format msgid "Hi, my name is Oscar." msgstr "" #. code: mesq l("Hi, nice to see you!"); #: npc/000-2-0/julia.txt:258 #: npc/000-2-0/julia.txt~:258 #, no-c-format msgid "Hi, nice to see you!" msgstr "" #. code: mesq l("Hi, sweetie! Want a fresh beer for 90 Florin?"); #: npc/008-2-2/melinda.txt:37 #, no-c-format msgid "Hi, sweetie! Want a fresh beer for 90 Florin?" msgstr "" #. code: lg("Hi, what do you want kiddo?"); #: npc/001-2-27/don.txt~:14 #: npc/001-2-27/don.txt:14 #, no-c-format msgid "Hi, what do you want kiddo?#0" msgstr "" #. code: lg("Hi, what do you want kiddo?"); #: npc/001-2-27/don.txt~:14 #: npc/001-2-27/don.txt:14 #, no-c-format msgid "Hi, what do you want kiddo?#1" msgstr "" #. code: npctalkonce(l("Hi.")); #. code: l("Hi."); #. code: mesq l("Hi."); #: npc/functions/hello.txt:14 #: npc/008-1/4144.txt:17 #: npc/001-2-4/terry.txt:8 #, no-c-format msgid "Hi." msgstr "" #. code: mesq l("Hi. I am Trozz, and I am the chief of legion training in Artis."); #: npc/001-2-40/trozz.txt:10 #, no-c-format msgid "Hi. I am Trozz, and I am the chief of legion training in Artis." msgstr "" #. code: mesn "Hidden Person"; #: npc/001-2-22/alige.txt:62 #: npc/000-2-1/alige.txt:80 #: npc/000-2-1/alige.txt:62 #: npc/001-2-22/alige.txt:80 #, no-c-format msgid "Hidden Person" msgstr "" #. code: l("Hide the file below the pots"), #: npc/001-2-43/core.txt:47 #, no-c-format msgid "Hide the file below the pots" msgstr "" #. code: l("Highest hill in Artis you say? Sounds dangerous, I might fall off."))) #: npc/001-1/katja.txt:105 #, no-c-format msgid "Highest hill in Artis you say? Sounds dangerous, I might fall off." msgstr "" #. code: npctalkonce l("Hill & Cliff"); #: npc/001-1/sign.txt:148 #, no-c-format msgid "Hill & Cliff" msgstr "" #. code: l("Hinnak asked for help"), 2, #: npc/functions/quest-debug/050-HurnscaldQuests_Hinnak.txt~:19 #: npc/functions/quest-debug/050-HurnscaldQuests_Hinnak.txt:19 #, no-c-format msgid "Hinnak asked for help" msgstr "" #. code: l("Hinnak wasted all my good kitchen knives trying to get rid of his accursed Pinkies."); #: npc/008-2-16/yannika.txt~:77 #: npc/008-2-16/yannika.txt:77 #, no-c-format msgid "Hinnak wasted all my good kitchen knives trying to get rid of his accursed Pinkies." msgstr "" #. code: 008-1,270,74,0 script Hinnak#008-1 NPC_HINNAK,{ #: npc/008-1/hinnak.txt~:13 #: npc/008-1/hinnak.txt:13 #, no-c-format msgid "Hinnak#008-1" msgstr "" #. code: l("His eyes grow wide"); #: npc/008-1/mikhail.txt~:26 #: npc/008-1/mikhail.txt:26 #, no-c-format msgid "His eyes grow wide" msgstr "" #. code: l("Hm, can we talk again later?"); #: npc/008-2-13/lena.txt~:124 #: npc/008-2-13/lena.txt:181 #: npc/008-2-13/lena.txt:124 #: npc/008-2-13/lena.txt~:181 #, no-c-format msgid "Hm, can we talk again later?" msgstr "" #. code: message strcharinfo(0), l("Hm, it seems another player is trying to catch the piou, I shouldn't interfere."); #: npc/001-1/flyingpiou.txt:44 #, no-c-format msgid "Hm, it seems another player is trying to catch the piou, I shouldn't interfere." msgstr "" #. code: mesq l("Hm, not really..."); #: npc/020-1/hocus.txt:44 #: npc/020-1/hocus.txt~:43 #, no-c-format msgid "Hm, not really..." msgstr "" #. code: l("Hm..."), #: npc/008-2-1/inspector.txt~:67 #: npc/008-2-1/inspector.txt:67 #: npc/008-2-24/troupe-leader.txt~:43 #: npc/008-2-24/troupe-leader.txt:43 #, no-c-format msgid "Hm..." msgstr "" #. code: case 3: npctalkonce(l("Hm... Shhhh...")); break; #: npc/functions/asleep.txt:14 #, no-c-format msgid "Hm... Shhhh..." msgstr "" #. code: mesq l("Hm... Then tell me, what was I wearing on the file picture?"); #: npc/001-3-2/henry.txt:92 #: npc/001-3-2/henry.txt~:92 #, no-c-format msgid "Hm... Then tell me, what was I wearing on the file picture?" msgstr "" #. code: l("Hm... an old man?"), #: npc/008-2-1/inspector.txt~:88 #: npc/008-2-1/inspector.txt:88 #, no-c-format msgid "Hm... an old man?" msgstr "" #. code: l("Hm... then it couldn't be him."), #: npc/008-2-1/inspector.txt~:105 #: npc/008-2-1/inspector.txt:105 #, no-c-format msgid "Hm... then it couldn't be him." msgstr "" #. code: mesq l("Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!"); #: npc/000-2-3/nard.txt:101 #, no-c-format msgid "Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!" msgstr "" #. code: mesq l("Hmm, why can't I find swamp yellowherb here in the desert...?"); #: npc/020-1/joaquim.txt~:39 #: npc/020-1/joaquim.txt:39 #, no-c-format msgid "Hmm, why can't I find swamp yellowherb here in the desert...?" msgstr "" #. code: mesq l("Hmm, why don't you go train a little more? We have several training rooms here."); #: npc/001-2-39/qanon.txt:77 #, no-c-format msgid "Hmm, why don't you go train a little more? We have several training rooms here." msgstr "" #. code: mesq l("Hmm, you might want to ask Galimatia, my neighbor."); #: npc/008-1-1/morcant.txt:38 #, no-c-format msgid "Hmm, you might want to ask Galimatia, my neighbor." msgstr "" #. code: l("Hmm...")); #: npc/008-2-24/troupe-leader.txt~:37 #: npc/008-2-24/troupe-leader.txt:37 #, no-c-format msgid "Hmm..." msgstr "" #. code: l("Hmm... But what is exactly this training?"), #: npc/001-2-36/hector.txt:383 #, no-c-format msgid "Hmm... But what is exactly this training?" msgstr "" #. code: message strcharinfo(0), l("Hmm... I'm sure that is not the right place to put it."); #: npc/008-1-1/galimatia.txt:19 #, no-c-format msgid "Hmm... I'm sure that is not the right place to put it." msgstr "" #. code: mesq l("Hmm... Let's see, take this one."); #: npc/000-1/ale.txt:34 #, no-c-format msgid "Hmm... Let's see, take this one." msgstr "" #. code: mesq l("Hmm... No, not yet. Try helping other legion members around."); #: npc/001-2-39/qanon.txt:121 #, no-c-format msgid "Hmm... No, not yet. Try helping other legion members around." msgstr "" #. code: message strcharinfo(0), l("Hmm... This one is supposed to be poured where the other one were."); #: npc/008-1-1/galimatia.txt:34 #, no-c-format msgid "Hmm... This one is supposed to be poured where the other one were." msgstr "" #. code: l("Hmm... what to do.")); #: npc/008-2-1/inspector.txt~:41 #: npc/008-2-1/inspector.txt:41 #, no-c-format msgid "Hmm... what to do." msgstr "" #. code: l("Hmm... where did I put it again?"), #: npc/functions/generic-text.txt:36 #, no-c-format msgid "Hmm... where did I put it again?" msgstr "" #. code: mesq l("Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*"); #: npc/000-2-0/julia.txt:48 #: npc/000-2-0/julia.txt~:48 #, no-c-format msgid "Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*" msgstr "" #. code: l("Hmmm... looks ok, but is it strong enough?")); #: npc/008-2-6/alan.txt~:199 #: npc/008-2-6/alan.txt:199 #, no-c-format msgid "Hmmm... looks ok, but is it strong enough?" msgstr "" #. code: mesq l("Hmpf! It would need to be worth of Dimond's name! I won't accept a lame %s.", getitemlink(SailorStew)); #: npc/008-2-24/chef.txt:131 #, no-c-format msgid "Hmpf! It would need to be worth of Dimond's name! I won't accept a lame %s." msgstr "" #. code: 020-1,73,91,0 script Hocus NPC_MAGE_BROWN,{ #: npc/020-1/hocus.txt~:8 #: npc/020-1/hocus.txt:8 #, no-c-format msgid "Hocus" msgstr "" #. code: l("Hocus sent a letter to you."), #: npc/008-1/rossy.txt~:186 #: npc/008-1/rossy.txt:187 #, no-c-format msgid "Hocus sent a letter to you." msgstr "" #. code: npctalk l("Hoho!"), .@mc$; #: npc/008-1-1/cutscene.txt:53 #, no-c-format msgid "Hoho!" msgstr "" #. code: mesq l("Hohoho! That is a family's trade secret!"); // Merry Christmas? #: npc/008-1-1/morcant.txt:26 #, no-c-format msgid "Hohoho! That is a family's trade secret!" msgstr "" #. code: mesq l("Hold tight. Hire a mercenary? That was not in the script. Please call Jesusalva ASAP."); #: npc/020-2-28/pauline.txt:30 #, no-c-format msgid "Hold tight. Hire a mercenary? That was not in the script. Please call Jesusalva ASAP." msgstr "" #. code: l("Holding a cheese in his beak."), #: npc/001-2-6/books.txt:16 #, no-c-format msgid "Holding a cheese in his beak." msgstr "" #. code: l("Holes on the walls were opening up, and snakes began to gush out – only now did we realise that we were in a huge, opulent chamber, with gold and gems and images all around! But now it was too late for any looting; we had to run for our lives!"), #: npc/008-2-2/kfahr.txt~:466 #: npc/008-2-2/kfahr.txt:466 #, no-c-format msgid "Holes on the walls were opening up, and snakes began to gush out – only now did we realise that we were in a huge, opulent chamber, with gold and gems and images all around! But now it was too late for any looting; we had to run for our lives!" msgstr "" #. code: l("Honestly, it's quite far-fetched according to me."), L_Kick; #: npc/001-1/cookiemaster.txt~:88 #: npc/001-1/cookiemaster.txt:88 #, no-c-format msgid "Honestly, it's quite far-fetched according to me." msgstr "" #. code: lg("Honestly, sometimes I prefer nice explosions. Better keep back!"); #: npc/008-2-17/caul.txt:11 #, no-c-format msgid "Honestly, sometimes I prefer nice explosions. Better keep back!#0" msgstr "" #. code: lg("Honestly, sometimes I prefer nice explosions. Better keep back!"); #: npc/008-2-17/caul.txt:11 #, no-c-format msgid "Honestly, sometimes I prefer nice explosions. Better keep back!#1" msgstr "" #. code: mesq l("Honestly? I don't know."); #: npc/008-2-32/thamas.txt~:71 #: npc/008-2-32/thamas.txt:71 #, no-c-format msgid "Honestly? I don't know." msgstr "" #. code: Name: "Honey" #: item_db.conf:-1 #, no-c-format msgid "Honey" msgstr "" #. code: mesq l("How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats."); #: npc/000-2-3/box.txt:54 #, no-c-format msgid "How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats." msgstr "" #. code: l("How about changing my body type?"), #: npc/functions/barber.txt~:181 #: npc/functions/barber.txt:184 #: npc/001-2-41/edouard.txt:139 #, no-c-format msgid "How about changing my body type?" msgstr "" #. code: l("How are things going?"), L_HowAreYou, #: npc/000-1/astapolos.txt:82 #, no-c-format msgid "How are things going?" msgstr "" #. code: mesq lg("How are you doing, cutie?", "How are you doing, dude?"); #: npc/000-1/silvio.txt:11 #, no-c-format msgid "How are you doing, cutie?#0" msgstr "" #. code: mesq lg("How are you doing, cutie?", "How are you doing, dude?"); #: npc/000-1/silvio.txt:11 #, no-c-format msgid "How are you doing, dude?#1" msgstr "" #. code: mesq l("How are you feeling, now that you walk on steady land? Yeye better?"); #: npc/000-1/gulukan.txt:24 #, no-c-format msgid "How are you feeling, now that you walk on steady land? Yeye better?" msgstr "" #. code: l("How can I challenge someone for a match?"); #: npc/001-2-40/trozz.txt:20 #, no-c-format msgid "How can I challenge someone for a match?" msgstr "" #. code: l("How can I get one of these cookies?"), -; #: npc/001-1/cookiemaster.txt:93 #: npc/001-1/cookiemaster.txt~:93 #, no-c-format msgid "How can I get one of these cookies?" msgstr "" #. code: l("How can I help you?")); #: npc/008-2-12/nurse.txt:33 #, no-c-format msgid "How can I help you?" msgstr "" #. code: l("How can I improve my equipment?"), #. code: switch (.@q = select(l("How can I improve my equipment?"), #: npc/001-2-27/don.txt~:18 #: npc/001-2-27/don.txt:18 #: npc/001-2-0/resa.txt:50 #, no-c-format msgid "How can I improve my equipment?" msgstr "" #. code: l("How can we serve you today?"); #: npc/008-2-2/melania.txt:15 #, no-c-format msgid "How can we serve you today?" msgstr "" #. code: l("How come you never lost before?"), #: npc/012-1/tiki.txt:51 #, no-c-format msgid "How come you never lost before?" msgstr "" #. code: mesq l("How could you... We said we wouldn't talk about that again!"); #: npc/000-1/silvio.txt:155 #, no-c-format msgid "How could you... We said we wouldn't talk about that again!" msgstr "" #. code: mesq l("How do I know you're looking for her? Well, because I am a very good observer. I know you were helping her family. Besides, I saw the little girl. I also heard her. She screamed, and probably still screams like hell. Moreover, I don't think you would enter these caves just for fun!"); #: npc/008-3-0/clauquer.txt:77 #, no-c-format msgid "How do I know you're looking for her? Well, because I am a very good observer. I know you were helping her family. Besides, I saw the little girl. I also heard her. She screamed, and probably still screams like hell. Moreover, I don't think you would enter these caves just for fun!" msgstr "" #. code: l("How do these dyes work?"), #: npc/001-1/calypsan.txt:66 #, no-c-format msgid "How do these dyes work?" msgstr "" #. code: l("How do you do your potions?"), #: npc/001-1/qpid.txt:133 #, no-c-format msgid "How do you do your potions?" msgstr "" #. code: if (selectd(l("How do you know?"), l("Yes I am.")) == 1) #: npc/001-2-19/lloyd.txt:84 #, no-c-format msgid "How do you know?" msgstr "" #. code: mesq l("How do you like my place of leisure, mortal?"); #: npc/009-2-4/golbenez.txt:28 #: npc/009-2-4/golbenez.txt~:23 #, no-c-format msgid "How do you like my place of leisure, mortal?" msgstr "" #. code: l("How does this works?"), #: npc/functions/bank.txt:243 #, no-c-format msgid "How does this works?" msgstr "" #. code: mesq l("How is *hic* it possible?"); #: npc/000-2-0/billybons.txt:11 #, no-c-format msgid "How is *hic* it possible?" msgstr "" #. code: l("How is the hunt going?"), #: npc/008-2-6/alan.txt:169 #: npc/008-2-6/alan.txt~:169 #, no-c-format msgid "How is the hunt going?" msgstr "" #. code: l("How long will you stay here?"), -, #: npc/001-2-24/nard.txt~:40 #: npc/001-2-24/nard.txt:40 #, no-c-format msgid "How long will you stay here?" msgstr "" #. code: rif(.@q >= 10, l("How many Fluffies did I kill on the hill?")), #: npc/001-1/enora.txt:385 #: npc/001-1/enora.txt~:385 #, no-c-format msgid "How many Fluffies did I kill on the hill?" msgstr "" #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("How many? What kind? I can produce two dozen boxes per day."); #: npc/001-2-26/ivan.txt:18 #, no-c-format msgid "How many? What kind? I can produce two dozen boxes per day." msgstr "" #. code: l("How much do you want to deposit?"); #: npc/functions/bank.txt:31 #, no-c-format msgid "How much do you want to deposit?" msgstr "" #. code: l("How much do you want to withdraw?"); #: npc/functions/bank.txt:82 #, no-c-format msgid "How much do you want to withdraw?" msgstr "" #. code: l("How much is this worth to you?"); #: npc/008-1/hinnak.txt~:78 #: npc/008-1/hinnak.txt:78 #, no-c-format msgid "How much is this worth to you?" msgstr "" #. code: mesq l("How nice!"); #: npc/008-1/rossy.txt:318 #: npc/008-1/rossy.txt~:317 #, no-c-format msgid "How nice!" msgstr "" #. code: l("How rude! What is the reason behind your malice?"), L_Rude, #: npc/000-2-1/chefgado.txt:58 #, no-c-format msgid "How rude! What is the reason behind your malice?" msgstr "" #. code: dispbottom l("How strange, this monster dropped a very rare hat!"); #: npc/008-1/milly.txt:33 #, no-c-format msgid "How strange, this monster dropped a very rare hat!" msgstr "" #. code: mesq l("How things went with Candor's Chef?"); #: npc/008-2-16/yannika.txt:368 #: npc/008-2-16/yannika.txt~:368 #, no-c-format msgid "How things went with Candor's Chef?" msgstr "" #. code: speech l("Howdy, partner in crime?"); #: npc/001-1/qonan.txt:95 #, no-c-format msgid "Howdy, partner in crime?" msgstr "" #. code: if (.@rand == 7) npctalkonce(l("Howdy?")); #. code: else if (.@rand == 4) npctalk3 l("Howdy?"); #: npc/001-1/devis.txt:32 #: npc/functions/sailortalk.txt:33 #, no-c-format msgid "Howdy?" msgstr "" #. code: l("However, I can't wait to see animals, er, uncivilized people of these woodlands."), #: npc/008-2-32/thamas.txt~:11 #: npc/008-2-32/thamas.txt:11 #, no-c-format msgid "However, I can't wait to see animals, er, uncivilized people of these woodlands." msgstr "" #. code: mesq l("However, hope is not yet lost. If you were to, say, defeat the Golem before it is fully awakened, the girl would be saved... Time, however, is not on your favor and is of essence. And I am no fighter, so I cannot help you."); #: npc/008-3-0/clauquer.txt:112 #, no-c-format msgid "However, hope is not yet lost. If you were to, say, defeat the Golem before it is fully awakened, the girl would be saved... Time, however, is not on your favor and is of essence. And I am no fighter, so I cannot help you." msgstr "" #. code: mesq l("However, they had a bakery which has since flourished!"); #: npc/008-2-16/yannika.txt:408 #: npc/008-2-16/yannika.txt~:408 #, no-c-format msgid "However, they had a bakery which has since flourished!" msgstr "" #. code: lg("However, you are too weak to help me, so come back later."); #: npc/008-2-13/lena.txt~:71 #: npc/008-2-13/lena.txt:71 #, no-c-format msgid "However, you are too weak to help me, so come back later.#0" msgstr "" #. code: lg("However, you are too weak to help me, so come back later."); #: npc/008-2-13/lena.txt~:71 #: npc/008-2-13/lena.txt:71 #, no-c-format msgid "However, you are too weak to help me, so come back later.#1" msgstr "" #. code: mesq l("However, you must bring me %d %s, %d %s and %d %s. Because the ingredients are you!", #: npc/020-2-34/donutello.txt:98 #, no-c-format msgid "However, you must bring me %d %s, %d %s and %d %s. Because the ingredients are you!" msgstr "" #. code: l("However, you should only give food when it's hungry, otherwise it'll believe you're a bad owner and intimacy will decrease."), #: npc/001-2-6/books.txt:185 #, no-c-format msgid "However, you should only give food when it's hungry, otherwise it'll believe you're a bad owner and intimacy will decrease." msgstr "" #. code: l("However..."), #: npc/001-2-6/books.txt:161 #, no-c-format msgid "However..." msgstr "" #. code: mesq l("However... Now I should really find my sister. Come back later."); #: npc/008-1/rossy.txt:357 #: npc/008-1/rossy.txt~:355 #, no-c-format msgid "However... Now I should really find my sister. Come back later." msgstr "" #. code: l("Hrmph."), #: npc/008-1/jack.txt~:164 #: npc/008-1/jack.txt:164 #, no-c-format msgid "Hrmph." msgstr "" #. code: mesq l("Hubby exports a lot of crops to Tulimshar. The purchaser is the Magic Academy of Tulimshar."); #: npc/008-2-16/yannika.txt:428 #: npc/008-2-16/yannika.txt~:428 #, no-c-format msgid "Hubby exports a lot of crops to Tulimshar. The purchaser is the Magic Academy of Tulimshar." msgstr "" #. code: mesq l("Huh? Why are you here? Get out."); #: npc/008-3-0/clauquer.txt:18 #, no-c-format msgid "Huh? Why are you here? Get out." msgstr "" #. code: setarray .@allraces$, l("Human"), l("Human"), l("Human"), #: npc/functions/main.txt:291 #: npc/functions/main.txt~:292 #, no-c-format msgid "Human" msgstr "" #. code: mesn l("Human Voice"); #: npc/000-0/sailors.txt:37 #, no-c-format msgid "Human Voice" msgstr "" #. code: return l("Hurnscald Bandit Cave"); #: npc/items/shovel.txt:281 #, no-c-format msgid "Hurnscald Bandit Cave" msgstr "" #. code: npctalk l("Hurnscald is just east of here."), .@mc$; #: npc/008-1-1/cutscene.txt:116 #, no-c-format msgid "Hurnscald is just east of here." msgstr "" #. code: npctalk l("Hurnscald is under the domain of the Brotherhood."), .@tm$; #: npc/008-1-1/cutscene.txt:110 #, no-c-format msgid "Hurnscald is under the domain of the Brotherhood." msgstr "" #. code: l("Help me!"), l("Hurry up!"), #: npc/001-2-2/moon.txt:21 #: npc/001-2-2/moon.txt~:21 #, no-c-format msgid "Hurry up!" msgstr "" #. code: mesq l("Hurry, hurry! We need to check its teeth!"); #: npc/000-1/silvio.txt:113 #, no-c-format msgid "Hurry, hurry! We need to check its teeth!" msgstr "" #. code: l("Hush now and hear the chorus of the woods"), #: npc/001-2-6/books.txt:120 #, no-c-format msgid "Hush now and hear the chorus of the woods" msgstr "" #. code: 020-2-9,35,25,0 script Hydusun NPC_RICHARD_LEGACY,{ #: npc/020-2-9/hydusun.txt:7 #, no-c-format msgid "Hydusun" msgstr "" #. code: l("I @#$% hate them!"), #: npc/008-1/hinnak.txt:48 #: npc/008-1/hinnak.txt~:48 #, no-c-format msgid "I @#$% hate them!" msgstr "" #. code: l("I @#$% hate these @#$% pinkies!"); #: npc/008-1/hinnak.txt:49 #: npc/008-1/hinnak.txt~:49 #, no-c-format msgid "I @#$% hate these @#$% pinkies!" msgstr "" #. code: mesq l("I ALSO AVOID THE DANGEROUS ANIMALS!"); #: npc/000-1/darlin.txt:107 #, no-c-format msgid "I ALSO AVOID THE DANGEROUS ANIMALS!" msgstr "" #. code: mesq l("I AM DOING FINE!"); #: npc/000-1/darlin.txt:50 #, no-c-format msgid "I AM DOING FINE!" msgstr "" #. code: mesq l("I CANNOT WALK!"); #: npc/012-2-4/zitoni.txt:24 #, no-c-format msgid "I CANNOT WALK!" msgstr "" #. code: mesq l("I DO NOT UNDERSTAND!"); #: npc/000-1/darlin.txt:65 #, no-c-format msgid "I DO NOT UNDERSTAND!" msgstr "" #. code: mesq l("I GUESS I REALLY LIKE CUTTING THEM UP TO SEE HOW THEY WORK!! HAHAHA!"); #: npc/008-3-1/arkim.txt:34 #: npc/008-3-1/arkim.txt~:34 #, no-c-format msgid "I GUESS I REALLY LIKE CUTTING THEM UP TO SEE HOW THEY WORK!! HAHAHA!" msgstr "" #. code: l("I SAID, SEE YOU LATER!"), L_Bye, #: npc/000-1/darlin.txt:71 #, no-c-format msgid "I SAID, SEE YOU LATER!" msgstr "" #. code: mesq l("I WAS HERE WHEN THEY RESCUED YOU!"); #: npc/000-1/darlin.txt:32 #, no-c-format msgid "I WAS HERE WHEN THEY RESCUED YOU!" msgstr "" #. code: mesq l("I WOULD LOVE TO!"); #: npc/000-1/darlin.txt:103 #, no-c-format msgid "I WOULD LOVE TO!" msgstr "" #. code: l("I actually could use a status reset!"); #: npc/008-2-7/wyara.txt~:16 #: npc/008-2-7/wyara.txt:16 #, no-c-format msgid "I actually could use a status reset!" msgstr "" #. code: mesq l("I advise you to be mentally prepared for this rescue operation. You'll be fighting a selection of monsters in these caves with mixed elements."); #: npc/008-3-0/clauquer.txt:106 #, no-c-format msgid "I advise you to be mentally prepared for this rescue operation. You'll be fighting a selection of monsters in these caves with mixed elements." msgstr "" #. code: l("I already know everything. Bye."), L_Quit; #: npc/000-1/sapartan.txt:85 #, no-c-format msgid "I already know everything. Bye." msgstr "" #. code: mes l("I also hear fisherman likes to fish at night. They say the catch is bigger, if you understand me."); #: npc/001-2-5/tutorial.txt:122 #, no-c-format msgid "I also hear fisherman likes to fish at night. They say the catch is bigger, if you understand me." msgstr "" #. code: l("I also heard you lost all your memories? That's a shame."), #: npc/001-1/enora.txt~:367 #: npc/001-1/enora.txt:367 #, no-c-format msgid "I also heard you lost all your memories? That's a shame." msgstr "" #. code: mesq l("I always get smeared hands eating it and cannot play cards anymore with Crane."); #: npc/008-1/snarfles.txt:39 #, no-c-format msgid "I always get smeared hands eating it and cannot play cards anymore with Crane." msgstr "" #. code: mesq l("I always get smeared hands eating it and cannot play cards anymore with Snarfles."); #: npc/008-1/crane.txt:34 #, no-c-format msgid "I always get smeared hands eating it and cannot play cards anymore with Snarfles." msgstr "" #. code: l("I am uncle Jessie and I teach the kids in Candor."); #: npc/012-2-1/jessie.txt:10 #, no-c-format msgid "I am \"uncle\" Jessie and I teach the kids in Candor." msgstr "" #. code: l("I am Morgan, the alchemist."), #: npc/012-2-4/morgan.txt~:10 #: npc/012-2-4/morgan.txt:10 #, no-c-format msgid "I am Morgan, the alchemist." msgstr "" #. code: l("I am Rosen, I am selling the best weapons and armor you can get on this island."), #: npc/012-2-5/rosen.txt:10 #, no-c-format msgid "I am Rosen, I am selling the best weapons and armor you can get on this island." msgstr "" #. code: l("I am Wyaras apprentice, helping her with selling her potions."), #: npc/008-2-7/simon.txt:10 #, no-c-format msgid "I am Wyaras apprentice, helping her with selling her potions." msgstr "" #. code: l("I am a legion soldier who never talks much, until Jesusalva or WildX puts words in my mouth."), #: npc/008-2-32/thamas.txt:10 #: npc/008-2-32/thamas.txt~:10 #, no-c-format msgid "I am a legion soldier who never talks much, until Jesusalva or WildX puts words in my mouth." msgstr "" #. code: l("I am absolutely positive."), #: npc/008-2-24/troupe-leader.txt~:51 #: npc/008-2-24/troupe-leader.txt:51 #, no-c-format msgid "I am absolutely positive." msgstr "" #. code: mesq l("I am allergic to roses; my mother should already know that!"); #: npc/008-1/rossy.txt:328 #: npc/008-1/rossy.txt~:327 #, no-c-format msgid "I am allergic to roses; my mother should already know that!" msgstr "" #. code: mesq l("I am already happy enough that you want to improve your own eating habits. You don't need to give me anything."); #: npc/020-1/hocus.txt~:63 #: npc/020-1/hocus.txt:64 #, no-c-format msgid "I am already happy enough that you want to improve your own eating habits. You don't need to give me anything." msgstr "" #. code: l("I am also aware that you can slot runestones and even gemstones to equipment as well. Some of them have magic properties."); #: npc/001-2-27/don.txt~:63 #: npc/001-2-27/don.txt:63 #, no-c-format msgid "I am also aware that you can slot runestones and even gemstones to equipment as well. Some of them have magic properties." msgstr "" #. code: l("I am an alchemist, I bear the name of Ivan."), #: npc/001-2-26/ivan.txt:10 #, no-c-format msgid "I am an alchemist, I bear the name of Ivan." msgstr "" #. code: dispbottom l("I am broken?! Please report! Debug data: @@ (@@)", .@q, .@q2); #: npc/000-2-1/peter.txt:60 #: npc/001-2-22/peter.txt:60 #, no-c-format msgid "I am broken?! Please report! Debug data: @@ (@@)" msgstr "" #. code: l("I am going to teach you all what a thief needs to know, later"), #: npc/008-3-5/nunia.txt~:71 #: npc/008-3-5/nunia.txt:71 #, no-c-format msgid "I am going to teach you all what a thief needs to know, later" msgstr "" #. code: l("I am just a random soldier, so stop bothering me."), #: npc/020-1/philip.txt:10 #, no-c-format msgid "I am just a random soldier, so stop bothering me." msgstr "" #. code: l("I am looking at Mana Bugs. They always drop a bug leg, it is weird."); #: npc/012-1/aahna.txt:10 #, no-c-format msgid "I am looking at Mana Bugs. They always drop a bug leg, it is weird." msgstr "" #. code: l("I am maintaing Hurnscald's Soul Menhir in working conditions."), #: npc/008-1/4144.txt:63 #, no-c-format msgid "I am maintaing Hurnscald's Soul Menhir in working conditions." msgstr "" #. code: l("I am new in this town, just like you."), #: npc/001-2-41/edouard.txt:102 #, no-c-format msgid "I am new in this town, just like you." msgstr "" #. code: dispbottom l("I am not a coward. I shall not give up!"); #: npc/001-2-35/doors.txt:11 #, no-c-format msgid "I am not a coward. I shall not give up!" msgstr "" #. code: l("I am not allowed to talk to strangers."); #: npc/008-1-1/soldiers.txt:13 #: npc/008-1-1/soldiers.txt:25 #: npc/008-1-1/soldiers.txt~:25 #: npc/008-1-1/soldiers.txt~:13 #, no-c-format msgid "I am not allowed to talk to strangers." msgstr "" #. code: l("I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment."), #: npc/001-2-27/don.txt~:57 #: npc/001-2-27/don.txt:57 #, no-c-format msgid "I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment." msgstr "" #. code: l("I am only doing special requests.")); #: npc/008-2-6/alan.txt:23 #: npc/008-2-6/alan.txt~:23 #, no-c-format msgid "I am only doing special requests." msgstr "" #. code: l("I am out of stock, unfortunately."), #: npc/020-1/neko.txt:10 #, no-c-format msgid "I am out of stock, unfortunately." msgstr "" #. code: mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!"); #: npc/000-2-3/nard.txt:46 #, no-c-format msgid "I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#0" msgstr "" #. code: mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!"); #: npc/000-2-3/nard.txt:46 #, no-c-format msgid "I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#1" msgstr "" #. code: mesq l("I am scared of the rattos! And Riskim says that we cannot have rattos here, so he also wants me to kill them!! %%i"); #: npc/020-2-34/donutello.txt:49 #, no-c-format msgid "I am scared of the rattos! And Riskim says that we cannot have rattos here, so he also wants me to kill them!! %%i" msgstr "" #. code: l("I am smart, I'll know if you lie. Anyway, just don't get caught inside the archives."); #: npc/001-3-2/henry.txt:57 #: npc/001-3-2/henry.txt~:57 #, no-c-format msgid "I am smart, I'll know if you lie. Anyway, just don't get caught inside the archives." msgstr "" #. code: l("I am so lazy today. I wish work hours end soon."), #: npc/020-1/popaul.txt:10 #, no-c-format msgid "I am so lazy today. I wish work hours end soon." msgstr "" #. code: l("I am sure he got his reasons.")); #: npc/008-2-6/alan.txt:78 #: npc/008-2-6/alan.txt~:78 #, no-c-format msgid "I am sure he got his reasons." msgstr "" #. code: lg("I am sure that I can run with one of them on my shoulder."); #: npc/000-1/muller.txt:42 #, no-c-format msgid "I am sure that I can run with one of them on my shoulder.#0" msgstr "" #. code: lg("I am sure that I can run with one of them on my shoulder."); #: npc/000-1/muller.txt:42 #, no-c-format msgid "I am sure that I can run with one of them on my shoulder.#1" msgstr "" #. code: lg("I am sure that you will change your mind."); #: npc/001-1/rumly.txt:203 #, no-c-format msgid "I am sure that you will change your mind.#0" msgstr "" #. code: lg("I am sure that you will change your mind."); #: npc/001-1/rumly.txt:203 #, no-c-format msgid "I am sure that you will change your mind.#1" msgstr "" #. code: mesq l("I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!"); #: npc/000-2-1/chefgado.txt:78 #, no-c-format msgid "I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!" msgstr "" #. code: mesq l("I am surprised someone has been sent here to help. It is quite... unusual."); #: npc/000-1/tibbo.txt:42 #, no-c-format msgid "I am surprised someone has been sent here to help. It is quite... unusual." msgstr "" #. code: l("I am the bartender here, can I provide you with some delicious beverage?"), #: npc/008-2-2/barron.txt:10 #, no-c-format msgid "I am the bartender here, can I provide you with some delicious beverage?" msgstr "" #. code: mesq l("I am your father..."); #: npc/009-1/forwin.txt:12 #: npc/009-1/forwin.txt~:12 #, no-c-format msgid "I am your father..." msgstr "" #. code: l("I am!"), #: npc/008-2-6/alan.txt~:256 #: npc/008-2-6/alan.txt:256 #, no-c-format msgid "I am!" msgstr "" #. code: lg("I am, who are you?"), -, #: npc/001-2-22/alige.txt:68 #: npc/000-2-1/alige.txt:68 #, no-c-format msgid "I am, who are you?#0" msgstr "" #. code: lg("I am, who are you?"), -, #: npc/001-2-22/alige.txt:68 #: npc/000-2-1/alige.txt:68 #, no-c-format msgid "I am, who are you?#1" msgstr "" #. code: mesq l("I appreciate your help, @@.", strcharinfo(0)); #: npc/001-2-2/moon.txt:95 #: npc/001-2-2/moon.txt~:94 #, no-c-format msgid "I appreciate your help, @@." msgstr "" #. code: l("I asked Calypsan to dye this tank top, now it has an unique look!"); #: npc/001-2-0/resa.txt:31 #, no-c-format msgid "I asked Calypsan to dye this tank top, now it has an unique look!" msgstr "" #. code: l("I asked Don our blacksmith to prepare a black iron sword for morning, he should be done by now."), #: npc/001-1/enora.txt:153 #: npc/001-1/enora.txt~:153 #, no-c-format msgid "I asked Don our blacksmith to prepare a black iron sword for morning, he should be done by now." msgstr "" #. code: l("I asked Hinnak, but he wants at least a beer in exchange for his scythe."), #: npc/008-1/banu.txt:11 #, no-c-format msgid "I asked Hinnak, but he wants at least a beer in exchange for his scythe." msgstr "" #. code: l("I asked for food but... *hips* Ah, that'll do!"); #: npc/001-2-22/alige.txt:214 #: npc/000-2-1/alige.txt:210 #, no-c-format msgid "I asked for food but... *hips* Ah, that'll do!" msgstr "" #. code: speech S_LAST_NEXT, lg("I asked you to do me a favor, did you forget?"); #: npc/001-1/qonan.txt:74 #, no-c-format msgid "I asked you to do me a favor, did you forget?#0" msgstr "" #. code: speech S_LAST_NEXT, lg("I asked you to do me a favor, did you forget?"); #: npc/001-1/qonan.txt:74 #, no-c-format msgid "I asked you to do me a favor, did you forget?#1" msgstr "" #. code: l("I barely destroyed one of those beasts."), #: npc/008-1/jack.txt~:78 #: npc/008-1/jack.txt:78 #, no-c-format msgid "I barely destroyed one of those beasts." msgstr "" #. code: l("I bet he uses squirrels to make that damn stew. Bleah."), #: npc/008-2-32/thamas.txt~:13 #, no-c-format msgid "I bet he uses squirrels to make that damn stew. Bleah." msgstr "" #. code: l("I better go now. Bye."); #: npc/008-1/hinnak.txt:246 #: npc/008-1/hinnak.txt~:246 #, no-c-format msgid "I better go now. Bye." msgstr "" #. code: l("I borrowed it from the library, you should try to cultivate yourself more instead of insinuate things about people you don't know!"); #: npc/001-1/qpid.txt:156 #, no-c-format msgid "I borrowed it from the library, you should try to cultivate yourself more instead of insinuate things about people you don't know!" msgstr "" #. code: l("I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly."), #: npc/001-1/qonan.txt:42 #, no-c-format msgid "I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly." msgstr "" #. code: l("I came here, looking for a better life."), #: npc/001-2-41/edouard.txt:103 #, no-c-format msgid "I came here, looking for a better life." msgstr "" #. code: rif(.@enora == 1, lg("I came to retrieve a package for Enora.")), #. code: rif(.@enora == 5, lg("I came to retrieve a package for Enora.")), #: npc/001-2-0/resa.txt:48 #: npc/001-1/chelios.txt:28 #: npc/001-1/chelios.txt~:28 #, no-c-format msgid "I came to retrieve a package for Enora.#0" msgstr "" #. code: rif(.@enora == 1, lg("I came to retrieve a package for Enora.")), #. code: rif(.@enora == 5, lg("I came to retrieve a package for Enora.")), #: npc/001-2-0/resa.txt:48 #: npc/001-1/chelios.txt:28 #: npc/001-1/chelios.txt~:28 #, no-c-format msgid "I came to retrieve a package for Enora.#1" msgstr "" #. code: mesq l("I can do a Certified Purification Potion right away, the warranty covers it. But I still need a few things for it!"); #: npc/020-1/hocus.txt:108 #: npc/020-1/hocus.txt~:107 #, no-c-format msgid "I can do a Certified Purification Potion right away, the warranty covers it. But I still need a few things for it!" msgstr "" #. code: l("I can finally pay off my debts."); #: npc/001-1/qonan.txt:88 #, no-c-format msgid "I can finally pay off my debts." msgstr "" #. code: l("I can get back to Bernard now!"); #: npc/008-1/mikhail.txt~:70 #: npc/008-1/mikhail.txt:70 #, no-c-format msgid "I can get back to Bernard now!" msgstr "" #. code: mesq l("I can make an %s, I still have a bottle of fairy blood, a few mana pearls, and some other rare ingredients.", getitemlink(ElixirOfLife)); #: npc/020-1/joaquim.txt:112 #: npc/020-1/joaquim.txt~:112 #, no-c-format msgid "I can make an %s, I still have a bottle of fairy blood, a few mana pearls, and some other rare ingredients." msgstr "" #. code: l("I can make you a really nice forest bow out of this."), #: npc/008-2-6/alan.txt:129 #: npc/008-2-6/alan.txt~:129 #, no-c-format msgid "I can make you a really nice forest bow out of this." msgstr "" #. code: l("I can prepare them in an hour or so!"); #: npc/001-2-26/ivan.txt:24 #, no-c-format msgid "I can prepare them in an hour or so!" msgstr "" #. code: mesq l("I can see that you really want to save the little girl. She is trapped in a place inside one of these caves, protected by a magic barrier created by a fey spirit. To save her, you have to annulate the energy sources of this barrier. They are located in 10 different spots, each one in a different cave."); #: npc/008-3-0/clauquer.txt:82 #, no-c-format msgid "I can see that you really want to save the little girl. She is trapped in a place inside one of these caves, protected by a magic barrier created by a fey spirit. To save her, you have to annulate the energy sources of this barrier. They are located in 10 different spots, each one in a different cave." msgstr "" #. code: npctalk3(l("I can still drink more! Better give up you... you... teelotaler! MORE BEER MELINDA!")); #: npc/008-2-2/ledmitz.txt:28 #, no-c-format msgid "I can still drink more! Better give up you... you... teelotaler! MORE BEER MELINDA!" msgstr "" #. code: l("I can walk again!"); #: npc/001-2-2/moon.txt~:26 #: npc/001-2-2/moon.txt:26 #, no-c-format msgid "I can walk again!" msgstr "" #. code: mesq l("I can't believe it! You got all the berries needed! Lemme just wrap them and... done! Please give them to my mother. Tell her that it is a gift from me and Juliet, and that there's no reason to worry about us."); // Lemme = Let me #: npc/008-1/rossy.txt~:166 #: npc/008-1/rossy.txt:167 #, no-c-format msgid "I can't believe it! You got all the berries needed! Lemme just wrap them and... done! Please give them to my mother. Tell her that it is a gift from me and Juliet, and that there's no reason to worry about us." msgstr "" #. code: l("I can't catch them."); #: npc/008-1/hinnak.txt~:63 #: npc/008-1/hinnak.txt:63 #, no-c-format msgid "I can't catch them." msgstr "" #. code: l("I can't do that, I keep getting killed."); #: npc/020-2-28/pauline.txt:14 #, no-c-format msgid "I can't do that, I keep getting killed." msgstr "" #. code: mesq l("I can't give you a cookie for free. But I can give you this hint for how you may be added to my list."); #: npc/001-1/cookiemaster.txt~:125 #: npc/001-1/cookiemaster.txt:125 #, no-c-format msgid "I can't give you a cookie for free. But I can give you this hint for how you may be added to my list." msgstr "" #. code: mesq l("I can't give you a prize if you are overburdened. Make room in your inventory!"); #: npc/008-1-1/galimatia.txt:288 #, no-c-format msgid "I can't give you a prize if you are overburdened. Make room in your inventory!" msgstr "" #. code: l("I can't give you nothing if you don't leave some room for it!") #: npc/008-1-1/galimatia.txt:321 #: npc/008-1-1/galimatia.txt:199 #: npc/008-1-1/galimatia.txt:228 #: npc/008-1-1/galimatia.txt:128 #: npc/008-1-1/galimatia.txt:79 #, no-c-format msgid "I can't give you nothing if you don't leave some room for it!" msgstr "" #. code: mesq l("I can't really help you find them since I've been checking the... Hmm... Landscape, since morning..."); #: npc/000-1/gugli.txt:163 #, no-c-format msgid "I can't really help you find them since I've been checking the... Hmm... Landscape, since morning..." msgstr "" #. code: lg("I can't remember anything."), L_OhWell; #: npc/000-2-1/arpan.txt:110 #, no-c-format msgid "I can't remember anything.#0" msgstr "" #. code: lg("I can't remember anything."), L_OhWell; #: npc/000-2-1/arpan.txt:110 #, no-c-format msgid "I can't remember anything.#1" msgstr "" #. code: mesq l("I can't seem to find where I put that box. You should come back later, I may have found them by then."); #: npc/008-2-14/doctor.txt:99 #, no-c-format msgid "I can't seem to find where I put that box. You should come back later, I may have found them by then." msgstr "" #. code: l("I can't stay here and talk all day. I have a job to do."), #. code: npctalkonce(l("I can't stay here and talk all day. I have a job to do.")); #: npc/functions/legiontalk.txt:45 #: npc/functions/generic-text.txt:100 #, no-c-format msgid "I can't stay here and talk all day. I have a job to do." msgstr "" #. code: mesq l("I can't tell you. Captain Hal is in charge so ask him if you really care."); #: npc/008-2-32/thamas.txt~:64 #: npc/008-2-32/thamas.txt:64 #, no-c-format msgid "I can't tell you. Captain Hal is in charge so ask him if you really care." msgstr "" #. code: l("I can't wait all day!"), #: npc/001-2-2/moon.txt:22 #: npc/001-2-2/moon.txt~:22 #, no-c-format msgid "I can't wait all day!" msgstr "" #. code: l("I cannot find the words to express my gratitude for your hard work."), #: npc/001-1/enora.txt~:309 #: npc/001-1/enora.txt:309 #, no-c-format msgid "I cannot find the words to express my gratitude for your hard work." msgstr "" #. code: l("I changed my mind"); #: npc/008-2-12/nurse.txt:100 #, no-c-format msgid "I changed my mind" msgstr "" #. code: l("I changed my mind."); #. code: l("I changed my mind."), -3; #: npc/functions/bank.txt:44 #: npc/functions/bank.txt:95 #: npc/000-2-3/nard.txt:253 #: npc/001-1/salem.txt:22 #, no-c-format msgid "I changed my mind." msgstr "" #. code: l("I chopped away at it, branch after branch, and in the end I chopped off its roots, and it fell to the ground, motionless.")); #: npc/008-1/jack.txt:66 #: npc/008-1/jack.txt~:66 #, no-c-format msgid "I chopped away at it, branch after branch, and in the end I chopped off its roots, and it fell to the ground, motionless." msgstr "" #. code: rif(.@q >= 10, l("I cleaned up the hill.")), #: npc/001-1/enora.txt:384 #: npc/001-1/enora.txt~:384 #, no-c-format msgid "I cleaned up the hill." msgstr "" #. code: l("I climbed down and swam to the shore. The stench was terrible; I had to hold my breath to get closer to the monster. There it was, lying on the ground, snoring, poisoning all our water! So I tried to wake it up to scare it away."), #: npc/008-2-2/kfahr.txt:526 #: npc/008-2-2/kfahr.txt~:526 #, no-c-format msgid "I climbed down and swam to the shore. The stench was terrible; I had to hold my breath to get closer to the monster. There it was, lying on the ground, snoring, poisoning all our water! So I tried to wake it up to scare it away." msgstr "" #. code: mesq l("I could even make one for you and give the recipe, but..."); #: npc/008-1/snarfles.txt:36 #, no-c-format msgid "I could even make one for you and give the recipe, but..." msgstr "" #. code: l("I could try to water it, but where to get water.. also a fertility potion could help."), #: npc/020-1/anwar.txt~:28 #: npc/020-1/anwar.txt:28 #, no-c-format msgid "I could try to water it, but where to get water.. also a fertility potion could help." msgstr "" #. code: l("I couldn't afford the bow, though..."), #: npc/008-1/jack.txt~:152 #: npc/008-1/jack.txt:152 #, no-c-format msgid "I couldn't afford the bow, though..." msgstr "" #. code: l("I did see an old man hang out near the theater after our last show.")); #: npc/008-2-24/troupe-leader.txt:44 #: npc/008-2-24/troupe-leader.txt~:44 #, no-c-format msgid "I did see an old man hang out near the theater after our last show." msgstr "" #. code: l("I didn't mention it before, but I also put beer in my soup."), #: npc/008-2-4/bernard.txt:151 #: npc/008-2-4/bernard.txt~:151 #, no-c-format msgid "I didn't mention it before, but I also put beer in my soup." msgstr "" #. code: mesq l("I didn't notice that a Pikpik was in my way, and when I stepped on it, my foot was full of spikes."); #: npc/001-2-2/moon.txt~:110 #: npc/001-2-2/moon.txt:111 #, no-c-format msgid "I didn't notice that a Pikpik was in my way, and when I stepped on it, my foot was full of spikes." msgstr "" #. code: l("I do feel better!"), -, #: npc/000-1/darlin.txt:39 #, no-c-format msgid "I do feel better!" msgstr "" #. code: l("I do not like to brag about it but you won't find a better blacksmith on the whole island."), #: npc/001-2-27/don.txt~:84 #: npc/001-2-27/don.txt:84 #, no-c-format msgid "I do not like to brag about it but you won't find a better blacksmith on the whole island." msgstr "" #. code: lg("I do not like whiners."), -, #: npc/012-2-4/zitoni.txt:15 #, no-c-format msgid "I do not like whiners.#0" msgstr "" #. code: lg("I do not like whiners."), -, #: npc/012-2-4/zitoni.txt:15 #, no-c-format msgid "I do not like whiners.#1" msgstr "" #. code: mesq l("I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation."); #: npc/000-2-3/nard.txt:192 #, no-c-format msgid "I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation." msgstr "" #. code: l("I do not."); #: npc/001-2-27/don.txt~:69 #: npc/001-2-27/don.txt:69 #, no-c-format msgid "I do not." msgstr "" #. code: l("I don't care, but there might be some adventurers and staff who might care."), #: npc/008-1/4144.txt:53 #, no-c-format msgid "I don't care, but there might be some adventurers and staff who might care." msgstr "" #. code: l("I don't feel like talking to you."), #: npc/functions/generic-text.txt:84 #, no-c-format msgid "I don't feel like talking to you." msgstr "" #. code: l("I don't feel like training today, see you later."))) #: npc/001-2-36/hector.txt:299 #: npc/001-2-36/hector.txt:262 #: npc/001-2-36/hector.txt:286 #: npc/001-2-36/hector.txt:274 #, no-c-format msgid "I don't feel like training today, see you later." msgstr "" #. code: l("I don't feel so well, I might be sick."), #: npc/008-2-12/nurse.txt:39 #, no-c-format msgid "I don't feel so well, I might be sick." msgstr "" #. code: l("I don't have any."); #: npc/008-1/hinnak.txt~:187 #: npc/008-1/hinnak.txt:187 #, no-c-format msgid "I don't have any." msgstr "" #. code: speech l("I don't have enough men to send after Sergeant Ryan. Provide him some sort of support until he recovers."); #: npc/008-1-1/hal.txt:99 #, no-c-format msgid "I don't have enough men to send after Sergeant Ryan. Provide him some sort of support until he recovers." msgstr "" #. code: rif(Zeny > 0 && Zeny < .@raw_price, l("I don't have enough money...")), #: npc/functions/resetstatus.txt:76 #: npc/functions/resetstatus.txt~:76 #, no-c-format msgid "I don't have enough money..." msgstr "" #. code: rif(countitem(Plushroom) > 0 && countitem(Plushroom) < .@plush_count, lg("I don't have enough plushrooms...")), #: npc/001-1/rumly.txt:143 #, no-c-format msgid "I don't have enough plushrooms...#0" msgstr "" #. code: rif(countitem(Plushroom) > 0 && countitem(Plushroom) < .@plush_count, lg("I don't have enough plushrooms...")), #: npc/001-1/rumly.txt:143 #, no-c-format msgid "I don't have enough plushrooms...#1" msgstr "" #. code: l("I don't have much time right now."))) #: npc/001-1/katja.txt:71 #, no-c-format msgid "I don't have much time right now." msgstr "" #. code: l("I don't have the time now."))) #: npc/001-2-19/lloyd.txt:107 #, no-c-format msgid "I don't have the time now." msgstr "" #. code: switch (select(l("Go on."), l("I don't have the time sorry."))) #: npc/001-1/qonan.txt:25 #, no-c-format msgid "I don't have the time sorry." msgstr "" #. code: l("I don't have the time.")); #: npc/001-2-19/lloyd.txt:144 #, no-c-format msgid "I don't have the time." msgstr "" #. code: l("I don't have time to spend on flowers.") #: npc/008-1-1/galimatia.txt:112 #, no-c-format msgid "I don't have time to spend on flowers." msgstr "" #. code: mesq l("I don't know how to get a shovel, though."); #: npc/001-3-2/henry.txt:239 #: npc/001-3-2/henry.txt~:238 #, no-c-format msgid "I don't know how to get a shovel, though." msgstr "" #. code: l("I don't know if I trust her eyesight or memory."), #: npc/008-2-1/inspector.txt:68 #: npc/008-2-1/inspector.txt~:68 #, no-c-format msgid "I don't know if I trust her eyesight or memory." msgstr "" #. code: l("I don't know the password"); #: npc/001-1/sophialla.txt:25 #, no-c-format msgid "I don't know the password" msgstr "" #. code: l("I don't know what to say..."), -; #: npc/000-2-1/dan.txt:54 #, no-c-format msgid "I don't know what to say..." msgstr "" #. code: mesq l("I don't know! %%Q"); #: npc/020-1/itka.txt:31 #, no-c-format msgid "I don't know! %%Q" msgstr "" #. code: switch (select(l("The Legion?"), l("I don't know."))) #: npc/001-1/enora.txt:58 #: npc/001-1/enora.txt~:58 #, no-c-format msgid "I don't know." msgstr "" #. code: l("I don't like to see armed people lurking around but feel free to stay as long as you wish but don't cause trouble."), #: npc/008-1-1/morcant.txt:14 #, no-c-format msgid "I don't like to see armed people lurking around but feel free to stay as long as you wish but don't cause trouble." msgstr "" #. code: mes l("I don't need your help right now, but maybe tomorrow, who knows?"); #: npc/000-2-1/peter.txt:158 #: npc/001-2-22/peter.txt:158 #, no-c-format msgid "I don't need your help right now, but maybe tomorrow, who knows?" msgstr "" #. code: l("I don't really have time to go chasing pious, let me just buy one at the regular price (30000 E)."), #: npc/001-1/salem.txt:172 #, no-c-format msgid "I don't really have time to go chasing pious, let me just buy one at the regular price (30000 E)." msgstr "" #. code: mesq l("I don't remember what I need now, but if you give me a moment, I'll get the list."); #: npc/020-1/joaquim.txt:105 #: npc/020-1/joaquim.txt~:105 #, no-c-format msgid "I don't remember what I need now, but if you give me a moment, I'll get the list." msgstr "" #. code: l("I don't see anything else other than... water?"))) #: npc/000-1/couwan.txt:41 #, no-c-format msgid "I don't see anything else other than... water?" msgstr "" #. code: mesq l("I don't think that we are in a good place to talk about this..."); #: npc/000-2-1/dan.txt:73 #, no-c-format msgid "I don't think that we are in a good place to talk about this..." msgstr "" #. code: switch (select(l("Ok."), l("I don't want to be part of this joke."))) #: npc/001-1/fexil.txt:23 #, no-c-format msgid "I don't want to be part of this joke." msgstr "" #. code: l("I don't want to buy a piou right now."); #: npc/001-1/salem.txt:173 #, no-c-format msgid "I don't want to buy a piou right now." msgstr "" #. code: .@s$ = l("I don't want to change my language, sorry."); #: npc/001-2-21/julia.txt:16 #, no-c-format msgid "I don't want to change my language, sorry." msgstr "" #. code: l("I don't want to talk to you."), #: npc/020-1/jossy.txt:10 #, no-c-format msgid "I don't want to talk to you." msgstr "" #. code: l("I don't want you! I want daddy!"); #: npc/001-2-11/mona.txt:142 #, no-c-format msgid "I don't want you! I want daddy!" msgstr "" #. code: l("I fear for the future of this town..."); #: npc/020-2-5/dausen.txt:12 #, no-c-format msgid "I fear for the future of this town..." msgstr "" #. code: lg("I feel ok."), L_Ok, #: npc/000-2-3/nard.txt:63 #, no-c-format msgid "I feel ok.#0" msgstr "" #. code: lg("I feel ok."), L_Ok, #: npc/000-2-3/nard.txt:63 #, no-c-format msgid "I feel ok.#1" msgstr "" #. code: mesq l("I forgot my tasks to do!"); #: npc/012-2-4/zitoni.txt:38 #, no-c-format msgid "I forgot my tasks to do!" msgstr "" #. code: mesq l("I forgot their name, but they are not very normal. Err."); #: npc/008-2-16/yannika.txt:356 #: npc/008-2-16/yannika.txt~:356 #, no-c-format msgid "I forgot their name, but they are not very normal. Err." msgstr "" #. code: l("I forgot! Let me get them right now."); #: npc/008-2-2/kfahr.txt:654 #: npc/008-2-2/kfahr.txt~:654 #, no-c-format msgid "I forgot! Let me get them right now." msgstr "" #. code: l("I fought it, of course!"), #: npc/008-1/jack.txt~:62 #: npc/008-1/jack.txt:62 #, no-c-format msgid "I fought it, of course!" msgstr "" #. code: mesq l("I give tasks to every single sailor, all day long. That should make him happy!"); #: npc/000-2-0/julia.txt:78 #: npc/000-2-0/julia.txt~:78 #, no-c-format msgid "I give tasks to every single sailor, all day long. That should make him happy!" msgstr "" #. code: mesq l("I give you this key, it opens all the doors on this ship."); #: npc/000-2-3/box.txt:71 #, no-c-format msgid "I give you this key, it opens all the doors on this ship." msgstr "" #. code: l("I got angry and started to chop off all the low-hanging branches so this couldn't happen anymore."), #: npc/008-1/jack.txt~:43 #: npc/008-1/jack.txt:43 #, no-c-format msgid "I got angry and started to chop off all the low-hanging branches so this couldn't happen anymore." msgstr "" #. code: l("I grew up and lived a good while in Esperia, the capital city."), #: npc/001-2-6/leonard.txt:12 #, no-c-format msgid "I grew up and lived a good while in Esperia, the capital city." msgstr "" #. code: mesq l("I guess mostly I enjoy experimenting with the bats here."); #: npc/008-3-1/arkim.txt:21 #: npc/008-3-1/arkim.txt~:21 #, no-c-format msgid "I guess mostly I enjoy experimenting with the bats here." msgstr "" #. code: mesq l("I guess she sent you to kill the Bandit Lord, right? I'll lure him for you."); #: npc/008-3-5/bryant.txt~:28 #: npc/008-3-5/bryant.txt:30 #, no-c-format msgid "I guess she sent you to kill the Bandit Lord, right? I'll lure him for you." msgstr "" #. code: switch (select(l("I guess so. What's in it for me?"), #: npc/001-1/enora.txt:140 #: npc/001-1/enora.txt~:140 #, no-c-format msgid "I guess so. What's in it for me?" msgstr "" #. code: l("I guess so... I will leave you alone."), L_Quit; #: npc/000-2-1/dan.txt:31 #, no-c-format msgid "I guess so... I will leave you alone." msgstr "" #. code: l("I had a great childhood in Esperia!"), #: npc/001-2-6/leonard.txt:14 #, no-c-format msgid "I had a great childhood in Esperia!" msgstr "" #. code: l("I had a long day, come back tomorrow."), #: npc/functions/generic-text.txt:73 #, no-c-format msgid "I had a long day, come back tomorrow." msgstr "" #. code: l("I had barely enough time to draw out my sword, and the beast was upon us! The caravan people were fleeing for their lives, so it was up to me and Arvek to stop it."), #: npc/008-2-2/kfahr.txt:304 #: npc/008-2-2/kfahr.txt~:304 #, no-c-format msgid "I had barely enough time to draw out my sword, and the beast was upon us! The caravan people were fleeing for their lives, so it was up to me and Arvek to stop it." msgstr "" #. code: l("I had tasty barbecue with Crane.") #: npc/008-1-1/morcant.txt:32 #, no-c-format msgid "I had tasty barbecue with Crane." msgstr "" #. code: l("I had the nomads make me a few of them, and I hardly use them nowadays, so I think I can part with this one."); #: npc/008-2-2/kfahr.txt~:718 #: npc/008-2-2/kfahr.txt:718 #, no-c-format msgid "I had the nomads make me a few of them, and I hardly use them nowadays, so I think I can part with this one." msgstr "" #. code: l("I had this patch of ground that was really clumpy; lots of clay, you see."), #: npc/008-1/hinnak.txt:211 #: npc/008-1/hinnak.txt~:211 #, no-c-format msgid "I had this patch of ground that was really clumpy; lots of clay, you see." msgstr "" #. code: l("I hate them!"), #: npc/008-1/hinnak.txt:47 #: npc/008-1/hinnak.txt~:47 #, no-c-format msgid "I hate them!" msgstr "" #. code: l("I have a beloved friend called Nunia, who handles the Thieves' Guild branch in Hurnscald."), #: npc/001-3-2/henry.txt:251 #: npc/001-3-2/henry.txt~:250 #, no-c-format msgid "I have a beloved friend called Nunia, who handles the Thieves' Guild branch in Hurnscald." msgstr "" #. code: l("I have a book with all the info you need, do you want to read it?")); #: npc/001-2-36/hector.txt:399 #, no-c-format msgid "I have a book with all the info you need, do you want to read it?" msgstr "" #. code: l("I have a lot of work here, so I don't even have time to go to the town."), #: npc/001-1/qonan.txt:22 #, no-c-format msgid "I have a lot of work here, so I don't even have time to go to the town." msgstr "" #. code: l("I have an idea."), #: npc/008-1/jack.txt~:121 #: npc/008-1/jack.txt:121 #, no-c-format msgid "I have an idea." msgstr "" #. code: rif(.@q2 == 2 && countitem(PoisonedDish), l("I have brought you a tasty present for your delicate mouth.")), #: npc/000-2-0/julia.txt:219 #: npc/000-2-0/julia.txt~:219 #, no-c-format msgid "I have brought you a tasty present for your delicate mouth." msgstr "" #. code: l("I have collected all the boxes you needed."), L_TaskDone, #: npc/000-1/gugli.txt:104 #, no-c-format msgid "I have collected all the boxes you needed." msgstr "" #. code: mesq l("I have no way to know how much fertilizer you'll be needing. I need @@ @@ and @@ @@ to make a Certified Fertility Potion for you.", 3, getitemlink(Plushroom), 9, getitemlink(MaggotSlime)); #: npc/020-1/eomie.txt~:79 #: npc/020-1/eomie.txt:80 #, no-c-format msgid "I have no way to know how much fertilizer you'll be needing. I need @@ @@ and @@ @@ to make a Certified Fertility Potion for you." msgstr "" #. code: mesc l("I have nothing else to do down there."); #: npc/001-2-8/doors.txt:19 #, no-c-format msgid "I have nothing else to do down there." msgstr "" #. code: lg("I have nothing to sell, come back later."); #: npc/008-2-1/generalstore.txt:11 #, no-c-format msgid "I have nothing to sell, come back later.#0" msgstr "" #. code: lg("I have nothing to sell, come back later."); #: npc/008-2-1/generalstore.txt:11 #, no-c-format msgid "I have nothing to sell, come back later.#1" msgstr "" #. code: rif(countitem(ElixirOfLife), l("I have one here...")), #: npc/020-1/joaquim.txt:119 #: npc/020-1/joaquim.txt~:119 #, no-c-format msgid "I have one here..." msgstr "" #. code: l("I have one more task for you. Trozz, another member of the Legion, sent me a letter earlier today."), #: npc/001-1/enora.txt~:252 #: npc/001-1/enora.txt:252 #, no-c-format msgid "I have one more task for you. Trozz, another member of the Legion, sent me a letter earlier today." msgstr "" #. code: mesq l("I have other matters to attend do, so you'll have to excuse me."); #: npc/001-3-2/henry.txt~:331 #: npc/001-3-2/henry.txt:332 #, no-c-format msgid "I have other matters to attend do, so you'll have to excuse me." msgstr "" #. code: mesq l("I have some clothes and other things for you at a fine price!"); #: npc/000-1/fexil.txt:10 #: npc/001-1/fexil.txt:41 #, no-c-format msgid "I have some clothes and other things for you at a fine price!" msgstr "" #. code: rif(countitem(AquadaBox) > 0 || countitem(CroconutBox) > 0 || countitem(PlushroomBox) > 0, l("I have some food for you.")), L_CollectSmthing, #: npc/000-1/gugli.txt:96 #, no-c-format msgid "I have some food for you." msgstr "" #. code: rif(.@fexil > 2 && countitem(FluffyFur) > 0, l("I have some fur for you.")), #: npc/001-1/fexil.txt:81 #, no-c-format msgid "I have some fur for you." msgstr "" #. code: l("I have some spare one, take them, and tell Enora that any fees are paid!"); #: npc/001-2-26/ivan.txt:45 #, no-c-format msgid "I have some spare one, take them, and tell Enora that any fees are paid!" msgstr "" #. code: l("I have to go, sorry."); #: npc/functions/resetstatus.txt~:78 #: npc/functions/resetstatus.txt:78 #, no-c-format msgid "I have to go, sorry." msgstr "" #. code: lg("I have to go, sorry."); #: npc/001-1/rumly.txt:145 #, no-c-format msgid "I have to go, sorry.#0" msgstr "" #. code: lg("I have to go, sorry."); #: npc/001-1/rumly.txt:145 #, no-c-format msgid "I have to go, sorry.#1" msgstr "" #. code: l("I have what you want."), #: npc/functions/daily.txt:85 #, no-c-format msgid "I have what you want." msgstr "" #. code: rif(.@enora == 3, l("I have your black iron.")), #: npc/001-1/chelios.txt~:29 #: npc/001-1/chelios.txt:29 #, no-c-format msgid "I have your black iron." msgstr "" #. code: rif(.@q == 4 || .@q == 6 || .@q == 9, l("I have your package.")), #. code: rif(.@q == 8 && countitem(PiberriesInfusion) >= 5, l("I have your package.")), #: npc/001-1/enora.txt~:382 #: npc/001-1/enora.txt~:383 #: npc/001-1/enora.txt:383 #: npc/001-1/enora.txt:382 #, no-c-format msgid "I have your package." msgstr "" #. code: select(l("I have your pass from the Merchant Guild.")); #: npc/001-1/fexil.txt:50 #, no-c-format msgid "I have your pass from the Merchant Guild." msgstr "" #. code: mesq l("I haven't found Juliet yet, and I don't even have any of the ingredients required. Could you get them for me? Pretty please? %%J"); #: npc/008-1/rossy.txt:201 #: npc/008-1/rossy.txt~:200 #, no-c-format msgid "I haven't found Juliet yet, and I don't even have any of the ingredients required. Could you get them for me? Pretty please? %%J" msgstr "" #. code: l("I haven't found Juliet yet, sorry."), #: npc/008-2-4/olana.txt:161 #: npc/008-2-4/olana.txt~:161 #, no-c-format msgid "I haven't found Juliet yet, sorry." msgstr "" #. code: l("I haven't seen anything strange.")); #: npc/008-1/milly.txt:93 #, no-c-format msgid "I haven't seen anything strange." msgstr "" #. code: mesq l("I hear if you get a recipe book, you could cook things yourself."); #: npc/008-2-32/thamas.txt~:41 #: npc/008-2-32/thamas.txt:41 #, no-c-format msgid "I hear if you get a recipe book, you could cook things yourself." msgstr "" #. code: rif(.@q3 == 3 && .@q2 == 0, l("I heard rumors about some old hostilities between you and Gado. Are they true?")), #: npc/000-2-0/julia.txt~:217 #: npc/000-2-0/julia.txt:217 #, no-c-format msgid "I heard rumors about some old hostilities between you and Gado. Are they true?" msgstr "" #. code: mesq l("I heard some battle noises a few minutes ago. Are you here to save me?"); #: npc/008-3-0/juliet.txt:598 #: npc/008-3-0/juliet.txt~:598 #, no-c-format msgid "I heard some battle noises a few minutes ago. Are you here to save me?" msgstr "" #. code: mesq l("I heard something too. A girl named Galimatia seems to need help."); #: npc/008-1/blossom.txt:38 #, no-c-format msgid "I heard something too. A girl named Galimatia seems to need help." msgstr "" #. code: l("I heard something too. A girl named Galimatia seems to need help. If only those lazy developers could tell her what she needs."); #: npc/008-1/blossom.txt:35 #, no-c-format msgid "I heard something too. A girl named Galimatia seems to need help. If only those lazy developers could tell her what she needs." msgstr "" #. code: rif(getq(.quest_bow) == 2, l("I heard you aren't delivering any more living wood. Why not?"))); #: npc/008-1/jack.txt~:277 #: npc/008-1/jack.txt:277 #, no-c-format msgid "I heard you aren't delivering any more living wood. Why not?" msgstr "" #. code: l("I highly recommend you seek him out!")); #: npc/008-1/milly.txt:77 #, no-c-format msgid "I highly recommend you seek him out!" msgstr "" #. code: mesq l("I honestly don't know. I mean, we usually export healthy food to Tulimshar; People here aren't so healthy in general."); #: npc/008-2-24/chef.txt:234 #, no-c-format msgid "I honestly don't know. I mean, we usually export healthy food to Tulimshar; People here aren't so healthy in general." msgstr "" #. code: l("I hope Tanisha is not slacking off. I would hate having to go check on her."); #: npc/012-1/kaan.txt:12 #, no-c-format msgid "I hope Tanisha is not slacking off. I would hate having to go check on her." msgstr "" #. code: l("I hope she is fine. It is so dangerous out there."); #: npc/009-2-8/cerhan.txt~:11 #: npc/009-2-7/leofwin.txt~:11 #: npc/020-1/martha.txt~:11 #: npc/020-1/martha.txt:11 #, no-c-format msgid "I hope she is fine. It is so dangerous out there." msgstr "" #. code: mesq l("I hope that answers your question.") + " " + l("Hehe!"); #: npc/000-1/astapolos.txt:111 #, no-c-format msgid "I hope that answers your question." msgstr "" #. code: l("I hope that my shield will serve you well!")); #: npc/008-1/jack.txt:236 #: npc/008-1/jack.txt~:236 #, no-c-format msgid "I hope that my shield will serve you well!" msgstr "" #. code: l("I hope they know what they are doing. So, come on board. I am looking forward to go back to Woodland, haven't been there for a while."); #: npc/001-1/koga.txt:17 #, no-c-format msgid "I hope they know what they are doing. So, come on board. I am looking forward to go back to Woodland, haven't been there for a while." msgstr "" #. code: l("I hope to see you soon."); #: npc/001-1/qonan.txt:60 #, no-c-format msgid "I hope to see you soon." msgstr "" #. code: l("I hope you are satisfied with your forest bow."), #: npc/008-2-6/alan.txt:252 #: npc/008-2-6/alan.txt~:252 #, no-c-format msgid "I hope you are satisfied with your forest bow." msgstr "" #. code: npctalk3(l("I hope you catch that naughty person!")); #: npc/008-1/old-woman.txt:94 #, no-c-format msgid "I hope you catch that naughty person!" msgstr "" #. code: mesq l("I hope you don't mind that we used your raft to build this ramp."); #: npc/000-1/lean.txt:19 #, no-c-format msgid "I hope you don't mind that we used your raft to build this ramp." msgstr "" #. code: l("I hope you enjoy this town! Meanwhile, I wonder where I put my %s...", getitemlink(TreasureMap)); #: npc/012-1/prawors.txt:11 #, no-c-format msgid "I hope you enjoy this town! Meanwhile, I wonder where I put my %s..." msgstr "" #. code: l("I hope you like beer as much as I do, because, you see..."), #: npc/008-2-4/bernard.txt:152 #: npc/008-2-4/bernard.txt~:152 #, no-c-format msgid "I hope you like beer as much as I do, because, you see..." msgstr "" #. code: l("I hope you like this color."), #: npc/functions/barber.txt:201 #: npc/functions/barber.txt~:198 #: npc/001-2-41/edouard.txt:157 #, no-c-format msgid "I hope you like this color." msgstr "" #. code: l("I hope you still remember me."), #: npc/000-0-1/narrator.txt:87 #, no-c-format msgid "I hope you still remember me." msgstr "" #. code: mesq l("I hope..."); #: npc/008-1/rossy.txt~:170 #: npc/008-1/rossy.txt:171 #, no-c-format msgid "I hope..." msgstr "" #. code: l("I informed Julia about your monstrous plan."); #: npc/000-2-1/chefgado.txt:198 #, no-c-format msgid "I informed Julia about your monstrous plan." msgstr "" #. code: mesq l("I just can't remember what. But come talk to me later once devs becomes less lazy."); #: npc/001-1/sophialla.txt:76 #, no-c-format msgid "I just can't remember what. But come talk to me later once devs becomes less lazy." msgstr "" #. code: l("I just dont know what to do. Perhaps all gets better when I stay here, whining and waiting. Please, leave me alone."); #: npc/008-1-1/galimatia.txt:107 #, no-c-format msgid "I just dont know what to do. Perhaps all gets better when I stay here, whining and waiting. Please, leave me alone." msgstr "" #. code: l("I just love watching the ocean from up there."), #: npc/020-1/budifis.txt:10 #, no-c-format msgid "I just love watching the ocean from up there." msgstr "" #. code: l("I just need %s E for material and work time.", #: npc/008-2-6/alan.txt~:130 #: npc/008-2-6/alan.txt:130 #, no-c-format msgid "I just need %s E for material and work time." msgstr "" #. code: mesq l("I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe."); #: npc/000-2-1/chefgado.txt:94 #, no-c-format msgid "I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe." msgstr "" #. code: l("I just want to earn something to make a living."), #: npc/008-1-1/hal.txt:52 #, no-c-format msgid "I just want to earn something to make a living." msgstr "" #. code: l("I just want to live my life in peace."), #. code: npctalkonce(l("I just want to live my life in peace.")); #: npc/functions/villagertalk.txt:44 #: npc/functions/generic-text.txt:26 #, no-c-format msgid "I just want to live my life in peace." msgstr "" #. code: l("I kicked it. I yelled at it. (Bad mistake, I got some of that stinky stuff in my lungs.) I poked at it with my sword. I even tried to poke it in the eyes, but I couldn't get that close to its mouth – that was where most of the smell was coming from."), #: npc/008-2-2/kfahr.txt:527 #: npc/008-2-2/kfahr.txt~:527 #, no-c-format msgid "I kicked it. I yelled at it. (Bad mistake, I got some of that stinky stuff in my lungs.) I poked at it with my sword. I even tried to poke it in the eyes, but I couldn't get that close to its mouth – that was where most of the smell was coming from." msgstr "" #. code: dispbottom l("I killed the Bandit Lord! ...Why I did that, again?"); #: npc/008-3-5/lordcave.txt~:71 #: npc/008-3-5/lordcave.txt:72 #, no-c-format msgid "I killed the Bandit Lord! ...Why I did that, again?" msgstr "" #. code: l("I knew it!"); #: npc/001-2-19/lloyd.txt:93 #, no-c-format msgid "I knew it!" msgstr "" #. code: mesq l("I know another Bandit Lord will take up his place, but the loss of their leader will make bandits scatter long enough."); #: npc/008-2-13/lena.txt:211 #: npc/008-2-13/lena.txt~:211 #, no-c-format msgid "I know another Bandit Lord will take up his place, but the loss of their leader will make bandits scatter long enough." msgstr "" #. code: mesq l("I know that you are just starting to feel better, but I'd like to give you a special task."); #: npc/000-2-3/nard.txt:138 #, no-c-format msgid "I know that you are just starting to feel better, but I'd like to give you a special task." msgstr "" #. code: l("I know the bow master wants some twigleaf wood, but I don't care."), #: npc/008-1/jack.txt~:87 #: npc/008-1/jack.txt:87 #, no-c-format msgid "I know the bow master wants some twigleaf wood, but I don't care." msgstr "" #. code: mesq l("I know this won't be enough, but here is %d E to help you.", 50); #: npc/008-2-4/olana.txt~:246 #: npc/008-2-4/olana.txt:247 #, no-c-format msgid "I know this won't be enough, but here is %d E to help you." msgstr "" #. code: mesq l("I know where the Bandit Lord room is, and I have a guard stationed not far from there. Ask him for the key."); #: npc/008-2-13/lena.txt~:227 #: npc/008-2-13/lena.txt:227 #, no-c-format msgid "I know where the Bandit Lord room is, and I have a guard stationed not far from there. Ask him for the key." msgstr "" #. code: l("I know you didn't kill them yourself!"), #: npc/008-1/hinnak.txt:112 #: npc/008-1/hinnak.txt~:112 #, no-c-format msgid "I know you didn't kill them yourself!" msgstr "" #. code: l("I like money! Consider it done."), #: npc/001-1/qonan.txt:47 #, no-c-format msgid "I like money! Consider it done." msgstr "" #. code: l("I lost Liana, she was taking care of me; Have you seen her around? %%i"); #: npc/012-1/ayasha.txt:10 #, no-c-format msgid "I lost Liana, she was taking care of me; Have you seen her around? %%i" msgstr "" #. code: l("I love flowers! What do you have for sale?"), #: npc/008-1/blossom.txt:16 #, no-c-format msgid "I love flowers! What do you have for sale?" msgstr "" #. code: l("I love hanging out here!")); #: npc/008-1/sabine.txt:37 #, no-c-format msgid "I love hanging out here!" msgstr "" #. code: npctalk3 l("I love peace and quiet, that's a good choice."); #: npc/001-2-6/christopher.txt:37 #, no-c-format msgid "I love peace and quiet, that's a good choice." msgstr "" #. code: l("I love this town! Hurnscaldian hospitality! Mrahahahah!"), #: npc/008-2-2/kfahr.txt:226 #: npc/008-2-2/kfahr.txt~:226 #, no-c-format msgid "I love this town! Hurnscaldian hospitality! Mrahahahah!" msgstr "" #. code: lg("I made a mistake, I would like to change my language."), #. code: lg("I made a mistake, I would like to change my language."), L_ChooseLang, #: npc/000-2-0/julia.txt~:221 #: npc/000-2-0/julia.txt:221 #: npc/001-2-21/julia.txt:24 #, no-c-format msgid "I made a mistake, I would like to change my language.#0" msgstr "" #. code: lg("I made a mistake, I would like to change my language."), #. code: lg("I made a mistake, I would like to change my language."), L_ChooseLang, #: npc/000-2-0/julia.txt~:221 #: npc/000-2-0/julia.txt:221 #: npc/001-2-21/julia.txt:24 #, no-c-format msgid "I made a mistake, I would like to change my language.#1" msgstr "" #. code: l("I mean, I am very tired to move all of these books!"); #: npc/001-2-6/christopher.txt:15 #, no-c-format msgid "I mean, I am very tired to move all of these books!" msgstr "" #. code: l("I mean, I do not receive any letter from her for a while, so I got worried."), #: npc/001-3-2/henry.txt~:279 #: npc/001-3-2/henry.txt:280 #, no-c-format msgid "I mean, I do not receive any letter from her for a while, so I got worried." msgstr "" #. code: mesq l("I mean, this is a magical world, isn't it?! That makes no sense. He probably angered some corrupt officer or whatever."); #: npc/008-2-24/chef.txt:142 #, no-c-format msgid "I mean, this is a magical world, isn't it?! That makes no sense. He probably angered some corrupt officer or whatever." msgstr "" #. code: l("I mean, what's wrong with smuggling goods?! The town markets would have way less stuff otherwise. You can understand me, right? Don't answer."), #: npc/001-3-2/henry.txt:52 #: npc/001-3-2/henry.txt~:52 #, no-c-format msgid "I mean, what's wrong with smuggling goods?! The town markets would have way less stuff otherwise. You can understand me, right? Don't answer." msgstr "" #. code: l("I mean, you forgot... Well."), #: npc/001-1/enora.txt~:215 #: npc/001-1/enora.txt:215 #, no-c-format msgid "I mean, you forgot... Well." msgstr "" #. code: l("I miss the good old days.")); #: npc/functions/generic-text.txt:37 #, no-c-format msgid "I miss the good old days." msgstr "" #. code: mesq l("I moved to Tulimshar so my daughters – Rossy and Juliet – could learn magic, but we come back to Hurnscald on occasion."); #: npc/008-2-4/olana.txt~:100 #: npc/008-2-4/olana.txt:100 #, no-c-format msgid "I moved to Tulimshar so my daughters – Rossy and Juliet – could learn magic, but we come back to Hurnscald on occasion." msgstr "" #. code: l("I must admit you're right, but how come you..."), #: npc/008-3-0/clauquer.txt:71 #, no-c-format msgid "I must admit you're right, but how come you..." msgstr "" #. code: mesq l("I must go now. I've already spent too much time here already."); #: npc/008-3-0/juliet.txt~:638 #: npc/008-3-0/juliet.txt:638 #, no-c-format msgid "I must go now. I've already spent too much time here already." msgstr "" #. code: l("I must leave to get more."))) #: npc/001-2-2/moon.txt:171 #: npc/001-2-2/moon.txt~:170 #, no-c-format msgid "I must leave to get more." msgstr "" #. code: l("I need %d %s for that.", #: npc/008-2-4/bernard.txt~:111 #: npc/008-2-4/bernard.txt:111 #, no-c-format msgid "I need %d %s for that." msgstr "" #. code: l("I need @@ @@.", .BaitCount, getitemlink(.BaitID)); #: npc/001-1/eugene.txt:52 #, no-c-format msgid "I need @@ @@." msgstr "" #. code: l("I need a %s for my soup.", getitemlink(.first_item)); #: npc/008-2-4/bernard.txt:53 #: npc/008-2-4/bernard.txt~:53 #, no-c-format msgid "I need a %s for my soup." msgstr "" #. code: l("I need more Croc Claws."), #: npc/001-2-2/moon.txt:23 #: npc/001-2-2/moon.txt~:23 #, no-c-format msgid "I need more Croc Claws." msgstr "" #. code: l("I need more information first."), #: npc/001-2-19/lloyd.txt:143 #, no-c-format msgid "I need more information first." msgstr "" #. code: l("I need some %s.", getitemname(.@q2 == VEGAN ? MananaSandwich : PioulegSandwich)); #: npc/008-2-16/yannika.txt:342 #: npc/008-2-16/yannika.txt~:342 #, no-c-format msgid "I need some %s." msgstr "" #. code: mesq l("I need somebody who can rid the hold of the ship of these rattos. Can you help me?"); #: npc/001-2-22/peter.txt:70 #: npc/000-2-1/peter.txt:70 #, no-c-format msgid "I need somebody who can rid the hold of the ship of these rattos. Can you help me?" msgstr "" #. code: mesq l("I need someone to clean the storage room..."); #: npc/012-1/zegas.txt:12 #, no-c-format msgid "I need someone to clean the storage room..." msgstr "" #. code: mesq lg("I need someone to help me clean the edge of the ship, but you aren't strong enough for now."); #: npc/001-2-22/peter.txt:93 #: npc/000-2-1/peter.txt:93 #, no-c-format msgid "I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#0" msgstr "" #. code: mesq lg("I need someone to help me clean the edge of the ship, but you aren't strong enough for now."); #: npc/001-2-22/peter.txt:93 #: npc/000-2-1/peter.txt:93 #, no-c-format msgid "I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#1" msgstr "" #. code: mes l("I need to decide swiftly what I'll do with them before I'm caught."); #: npc/001-2-43/core.txt:43 #, no-c-format msgid "I need to decide swiftly what I'll do with them before I'm caught." msgstr "" #. code: l("I need to go, sorry."), L_Bye; #: npc/000-1/darlin.txt:85 #, no-c-format msgid "I need to go, sorry." msgstr "" #. code: l("I need to rest."), #: npc/functions/generic-text.txt:74 #, no-c-format msgid "I need to rest." msgstr "" #. code: l("I need to study more... But... I want to play! And I want to make figurines!"); #: npc/012-1/vincent.txt:11 #, no-c-format msgid "I need to study more... But... I want to play! And I want to make figurines!" msgstr "" #. code: lg("I need to think about it..."), #: npc/functions/resetstatus.txt~:67 #: npc/functions/resetstatus.txt:67 #: npc/001-1/rumly.txt:134 #, no-c-format msgid "I need to think about it...#0" msgstr "" #. code: lg("I need to think about it..."), #: npc/functions/resetstatus.txt~:67 #: npc/functions/resetstatus.txt:67 #: npc/001-1/rumly.txt:134 #, no-c-format msgid "I need to think about it...#1" msgstr "" #. code: mesq l("I need you to get my luggage from the docks. Just show this paper to the sailor who's watching the luggage."); #: npc/020-2-24/kylian.txt:59 #: npc/020-2-24/kylian.txt~:59 #, no-c-format msgid "I need you to get my luggage from the docks. Just show this paper to the sailor who's watching the luggage." msgstr "" #. code: rif(.@q >= 14, l("I needed Acorn Flour.")), #: npc/020-2-20/riskim.txt:25 #, no-c-format msgid "I needed Acorn Flour." msgstr "" #. code: mesq l("I never knew you could fail THAT hard. I've took Saulc's Fertilizer's recipe, success chance is of 100% if you want to try again."); #: npc/020-1/eomie.txt:133 #: npc/020-1/eomie.txt~:132 #, no-c-format msgid "I never knew you could fail THAT hard. I've took Saulc's Fertilizer's recipe, success chance is of 100% if you want to try again." msgstr "" #. code: l("I never told Arvek that it was his brew that killed it; he'd never have forgiven me."), #: npc/008-2-2/kfahr.txt~:352 #: npc/008-2-2/kfahr.txt:352 #, no-c-format msgid "I never told Arvek that it was his brew that killed it; he'd never have forgiven me." msgstr "" #. code: l("I noticed that there were some holes in the walls of the wells, with hollow spaces on the sides... Hmm, that reminds me that I still have to check whether the rumors of a labyrinth underneath Tulimshar are true."), #: npc/008-2-2/kfahr.txt~:521 #: npc/008-2-2/kfahr.txt:521 #, no-c-format msgid "I noticed that there were some holes in the walls of the wells, with hollow spaces on the sides... Hmm, that reminds me that I still have to check whether the rumors of a labyrinth underneath Tulimshar are true." msgstr "" #. code: l("I only follow Aidan around, so make your questions to him instead."); #: npc/012-1/ishi.txt:10 #, no-c-format msgid "I only follow Aidan around, so make your questions to him instead." msgstr "" #. code: l("I only just told you that story. Trust me, the others are worth hearing, too!"); #: npc/008-2-2/kfahr.txt:166 #: npc/008-2-2/kfahr.txt~:166 #, no-c-format msgid "I only just told you that story. Trust me, the others are worth hearing, too!" msgstr "" #. code: mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada)); #: npc/000-2-1/chefgado.txt:161 #: npc/000-2-1/chefgado.txt:96 #, no-c-format msgid "I only need 2 @@, 2 @@s, 1 @@..." msgstr "" #. code: lg("I only remember I was rescued by you."), L_Story, #: npc/000-2-1/arpan.txt:109 #, no-c-format msgid "I only remember I was rescued by you.#0" msgstr "" #. code: lg("I only remember I was rescued by you."), L_Story, #: npc/000-2-1/arpan.txt:109 #, no-c-format msgid "I only remember I was rescued by you.#1" msgstr "" #. code: rif(islegacyaccount(), l("I only want to reach Artis, can we skip this?")), L_Skip, #: npc/000-2-3/nard.txt:64 #, no-c-format msgid "I only want to reach Artis, can we skip this?" msgstr "" #. code: l("I presume you don't like roses, right?"), #: npc/008-1/rossy.txt~:323 #: npc/008-1/rossy.txt:324 #, no-c-format msgid "I presume you don't like roses, right?" msgstr "" #. code: l("I probably should let you rest, it must have been tiring!"), #: npc/000-0-1/narrator.txt:101 #, no-c-format msgid "I probably should let you rest, it must have been tiring!" msgstr "" #. code: mesc l("I promised to bring him 6 %s, 6 %s, and a %s. I also promised clean up all monsters on the proximity and pay him 1000 E. I'll make the Grandmaster proud!", getitemlink(RoastedAcorn), getitemlink(Carrot), getitemlink(CarrotCake)); #: npc/020-1/hocus.txt:57 #: npc/020-1/hocus.txt~:56 #, no-c-format msgid "I promised to bring him 6 %s, 6 %s, and a %s. I also promised clean up all monsters on the proximity and pay him 1000 E. I'll make the Grandmaster proud!" msgstr "" #. code: l("I pulled George up – I didn't have the strength to speak, but walking seemed to work – and we slowly made our way over to it. We weren't thinking much, just trying to find some shade, so we climbed into that thing's ear."), #: npc/008-2-2/kfahr.txt:445 #: npc/008-2-2/kfahr.txt~:445 #, no-c-format msgid "I pulled George up – I didn't have the strength to speak, but walking seemed to work – and we slowly made our way over to it. We weren't thinking much, just trying to find some shade, so we climbed into that thing's ear." msgstr "" #. code: l("I quickly put on my gloves again, because I don't want to touch that stuff with my bare skin. The beast is almost upon me, but I have only that one chance – so I squeeze the skin while sticking my thumb into the opening, until I can see the black of its nostrils..."), #: npc/008-2-2/kfahr.txt:346 #: npc/008-2-2/kfahr.txt~:346 #, no-c-format msgid "I quickly put on my gloves again, because I don't want to touch that stuff with my bare skin. The beast is almost upon me, but I have only that one chance – so I squeeze the skin while sticking my thumb into the opening, until I can see the black of its nostrils..." msgstr "" #. code: l("I ran away as fast as I could, and lucky for me the monsters aren't that fast on their tiny root legs, Ha!")); #: npc/008-1/jack.txt:80 #: npc/008-1/jack.txt~:80 #, no-c-format msgid "I ran away as fast as I could, and lucky for me the monsters aren't that fast on their tiny root legs, Ha!" msgstr "" #. code: l("I really don't have anything else I'd want to give away to make you stronger. Look around a bit yourself! You won't become a hero if you keep begging for help!"); #: npc/008-2-2/kfahr.txt~:767 #: npc/008-2-2/kfahr.txt:767 #, no-c-format msgid "I really don't have anything else I'd want to give away to make you stronger. Look around a bit yourself! You won't become a hero if you keep begging for help!" msgstr "" #. code: mesc l("I really should follow Morcant into his house."); #: npc/008-1-1/cutscene.txt:167 #, no-c-format msgid "I really should follow Morcant into his house." msgstr "" #. code: mesq l("I recall seeing Gulukan, Astapolos and Q'Muller."); #: npc/000-1/maxe.txt:44 #, no-c-format msgid "I recall seeing Gulukan, Astapolos and Q'Muller." msgstr "" #. code: l("I recommend that you train your agility a great deal, since most monsters out there aren't really amazing at hitting you."), #: npc/001-2-5/tutorial.txt:90 #, no-c-format msgid "I recommend that you train your agility a great deal, since most monsters out there aren't really amazing at hitting you." msgstr "" #. code: l("I recommend you to take a nap on the inferior level, we will soon leave this place."); #: npc/000-2-3/nard.txt:288 #, no-c-format msgid "I recommend you to take a nap on the inferior level, we will soon leave this place." msgstr "" #. code: lg("I registered you on a random bed on the upper level."), #: npc/008-2-2/melania.txt:96 #, no-c-format msgid "I registered you on a random bed on the upper level.#0" msgstr "" #. code: lg("I registered you on a random bed on the upper level."), #: npc/008-2-2/melania.txt:96 #, no-c-format msgid "I registered you on a random bed on the upper level.#1" msgstr "" #. code: l("I registered you on one of the rooms of the upper level."), #: npc/001-2-28/plush.txt~:34 #, no-c-format msgid "I registered you on one of the rooms of the upper level." msgstr "" #. code: mesq l("I remember I saw a few of them leaving the ship early this morning to get a head start on today's work."); #: npc/000-1/maxe.txt:42 #, no-c-format msgid "I remember I saw a few of them leaving the ship early this morning to get a head start on today's work." msgstr "" #. code: l("I remember when I created my first party, we were amazed to share some experience with a small group of adventurer..."), #: npc/001-2-9/janus.txt:20 #, no-c-format msgid "I remember when I created my first party, we were amazed to share some experience with a small group of adventurer..." msgstr "" #. code: mesq l("I remembered I have diabetes, so I wouldn't be able to taste the food! So sweets might be a bad idea!"); #: npc/008-2-24/chef.txt:215 #, no-c-format msgid "I remembered I have diabetes, so I wouldn't be able to taste the food! So sweets might be a bad idea!" msgstr "" #. code: l("I robbed a nobleman, took a chest full of coins."), #: npc/001-1/qonan.txt:38 #, no-c-format msgid "I robbed a nobleman, took a chest full of coins." msgstr "" #. code: l("I run the inn together with my beautiful wife Reid."), #: npc/009-1/hamond.txt~:10 #: npc/009-1/hamond.txt:10 #, no-c-format msgid "I run the inn together with my beautiful wife Reid." msgstr "" #. code: mesq l("I said %d %s; you should learn to count.", .@dq_count, getitemlink(.@dq_name)); #: npc/functions/daily.txt:95 #, no-c-format msgid "I said %d %s; you should learn to count." msgstr "" #. code: l("I said... WHY DON'T YOU COME DOWN TO TALK?"), L_GoDown, #: npc/000-1/darlin.txt:70 #, no-c-format msgid "I said... WHY DON'T YOU COME DOWN TO TALK?" msgstr "" #. code: l("I saw Rossy, she is fine."), #: npc/008-2-4/olana.txt:141 #: npc/008-2-4/olana.txt~:141 #, no-c-format msgid "I saw Rossy, she is fine." msgstr "" #. code: l("I saw someone sneaking around town wearing a theater mask."), #: npc/008-1/old-woman.txt:57 #, no-c-format msgid "I saw someone sneaking around town wearing a theater mask." msgstr "" #. code: mesq l("I see it's not so easy to get rid of these rattos. Do you want to try again?"); #: npc/000-2-1/peter.txt:116 #: npc/001-2-22/peter.txt:116 #, no-c-format msgid "I see it's not so easy to get rid of these rattos. Do you want to try again?" msgstr "" #. code: mesq l("I see things from several kinds on it - from iron, to steel, to bone, rock, leather, cotton, cashmere, and many others."); #: npc/012-2-2/sorfina.txt:21 #, no-c-format msgid "I see things from several kinds on it - from iron, to steel, to bone, rock, leather, cotton, cashmere, and many others." msgstr "" #. code: mesq l("I see you are helping the little girl, Rossy I believe? Her profesor, Mr. David, is on the west wing of the magic academy building."); #: npc/020-1/hocus.txt:21 #: npc/020-1/hocus.txt~:20 #, no-c-format msgid "I see you are helping the little girl, Rossy I believe? Her profesor, Mr. David, is on the west wing of the magic academy building." msgstr "" #. code: l("I see."), #: npc/001-2-19/lloyd.txt:81 #, no-c-format msgid "I see." msgstr "" #. code: l("I see. Bye!"), L_Quit, #: npc/000-1/silvio.txt:105 #, no-c-format msgid "I see. Bye!" msgstr "" #. code: mesq lg("I see. Warn the other sailors about this. But if she's part of the Legion of Aemil, then she's also our friend and ally.", "I see. Warn the other sailors about this. But if he's part of the Legion of Aemil, then he's also our friend and ally."); #: npc/000-2-3/sailors.txt:21 #, no-c-format msgid "I see. Warn the other sailors about this. But if he's part of the Legion of Aemil, then he's also our friend and ally.#1" msgstr "" #. code: mesq lg("I see. Warn the other sailors about this. But if she's part of the Legion of Aemil, then she's also our friend and ally.", "I see. Warn the other sailors about this. But if he's part of the Legion of Aemil, then he's also our friend and ally."); #: npc/000-2-3/sailors.txt:21 #, no-c-format msgid "I see. Warn the other sailors about this. But if she's part of the Legion of Aemil, then she's also our friend and ally.#0" msgstr "" #. code: l("I see... Ehm... I have to go..."), #: npc/008-3-1/arkim.txt:24 #: npc/008-3-1/arkim.txt~:24 #, no-c-format msgid "I see... Ehm... I have to go..." msgstr "" #. code: l("I sent someone to kill me some maggots and they have yet to return."), #: npc/008-2-4/bernard.txt~:40 #: npc/008-2-4/bernard.txt:40 #, no-c-format msgid "I sent someone to kill me some maggots and they have yet to return." msgstr "" #. code: mesq l("I shall not fail any further, I think my new formula is perfect! Here's the EXP, but I need material to use it!"); #: npc/020-1/eomie.txt~:129 #: npc/020-1/eomie.txt:130 #, no-c-format msgid "I shall not fail any further, I think my new formula is perfect! Here's the EXP, but I need material to use it!" msgstr "" #. code: l("I should know, I've not been a member for a while, too. But then I joined the Legion and look what a shining example of a great fighter I became!"), #: npc/001-2-33/lozerk.txt:100 #, no-c-format msgid "I should know, I've not been a member for a while, too. But then I joined the Legion and look what a shining example of a great fighter I became!" msgstr "" #. code: l("I should put more effort into this."), #: npc/001-2-2/moon.txt~:145 #: npc/001-2-2/moon.txt:146 #, no-c-format msgid "I should put more effort into this." msgstr "" #. code: mesc l("I should still be careful to don't get caught."); #: npc/001-3-0/gates.txt:23 #, no-c-format msgid "I should still be careful to don't get caught." msgstr "" #. code: l("I show her what the problem is, and she tells me to go inside and wait."); #: npc/008-1/hinnak.txt~:225 #: npc/008-1/hinnak.txt:225 #, no-c-format msgid "I show her what the problem is, and she tells me to go inside and wait." msgstr "" #. code: mesq l("I still didn't find my brother..."); #: npc/001-1/katja.txt:48 #, no-c-format msgid "I still didn't find my brother..." msgstr "" #. code: l("I still do; it's my job."), #: npc/008-1/jack.txt:85 #: npc/008-1/jack.txt~:85 #, no-c-format msgid "I still do; it's my job." msgstr "" #. code: mesc l("I still have Anwar's fertilizer with me."); #: npc/020-1/eomie.txt:25 #: npc/020-1/eomie.txt~:24 #, no-c-format msgid "I still have Anwar's fertilizer with me." msgstr "" #. code: l("I stormed at it and before it could even blink, it had a huge load of bubbly soap water down its throat."), #: npc/008-2-2/kfahr.txt:543 #: npc/008-2-2/kfahr.txt~:543 #, no-c-format msgid "I stormed at it and before it could even blink, it had a huge load of bubbly soap water down its throat." msgstr "" #. code: mesq (.@ally ? l("I suppose I could. You helped me, after all.") : lg("Why should I help you, traitor?")); #: npc/001-2-22/chefgado.txt:33 #, no-c-format msgid "I suppose I could. You helped me, after all." msgstr "" #. code: l("I swear, I do not eat so much."), -; #: npc/000-2-1/chefgado.txt:59 #, no-c-format msgid "I swear, I do not eat so much." msgstr "" #. code: l("I think I am sick!"), #: npc/008-2-14/doctor.txt:41 #, no-c-format msgid "I think I am sick!" msgstr "" #. code: mesq l("I think I have an idea where Juliet might be. Come back in a few levels, and I will tell you if she is ok."); #: npc/008-1/rossy.txt~:362 #: npc/008-1/rossy.txt~:59 #: npc/008-1/rossy.txt:59 #: npc/008-1/rossy.txt:364 #, no-c-format msgid "I think I have an idea where Juliet might be. Come back in a few levels, and I will tell you if she is ok." msgstr "" #. code: mesq l("I think I have an idea where she might be. Come back in a few minutes, I will tell you if she is ok."); #: npc/008-1/rossy.txt:61 #: npc/008-1/rossy.txt~:61 #, no-c-format msgid "I think I have an idea where she might be. Come back in a few minutes, I will tell you if she is ok." msgstr "" #. code: rif(countitem(Plushroom) >= .@plush_count, lg("I think I have enough plushrooms on me.")), #: npc/001-1/rumly.txt:67 #, no-c-format msgid "I think I have enough plushrooms on me.#0" msgstr "" #. code: rif(countitem(Plushroom) >= .@plush_count, lg("I think I have enough plushrooms on me.")), #: npc/001-1/rumly.txt:67 #, no-c-format msgid "I think I have enough plushrooms on me.#1" msgstr "" #. code: l("I think I should report you to the crew members."), -; #: npc/000-2-1/alige.txt:135 #: npc/001-2-22/alige.txt:135 #: npc/000-2-1/alige.txt:279 #: npc/001-2-22/alige.txt:283 #, no-c-format msgid "I think I should report you to the crew members." msgstr "" #. code: mesq l("I think I'll be done soon, since I almost have a box full of @@s!", getitemlink(CrocClaw)); #: npc/functions/sailordialogue.txt:46 #, no-c-format msgid "I think I'll be done soon, since I almost have a box full of @@s!" msgstr "" #. code: mesq l("I think I'm done with that now. Do you have any questions?"); #: npc/000-2-0/julia.txt:280 #: npc/000-2-0/julia.txt~:279 #, no-c-format msgid "I think I'm done with that now. Do you have any questions?" msgstr "" #. code: l("I think I've talked 'nuff for now... but thanks for lis'ning!"); #: npc/008-2-2/kfahr.txt:174 #: npc/008-2-2/kfahr.txt~:174 #, no-c-format msgid "I think I've talked 'nuff for now... but thanks for lis'ning!" msgstr "" #. code: mesq lg("I think he's from the East..."); #: npc/000-0/sailors.txt:38 #, no-c-format msgid "I think he's from the East...#0" msgstr "" #. code: mesq lg("I think he's from the East..."); #: npc/000-0/sailors.txt:38 #, no-c-format msgid "I think he's from the East...#1" msgstr "" #. code: l("I think that I am now both..."), #: npc/001-2-6/christopher.txt:14 #, no-c-format msgid "I think that I am now both..." msgstr "" #. code: l("I think that I'm still a bit sick."), L_Quit; #: npc/000-2-3/box.txt:65 #, no-c-format msgid "I think that I'm still a bit sick." msgstr "" #. code: l("I think that I've seen this weakling wandering around the beach south from here this morning."); #: npc/001-1/salem.txt:138 #, no-c-format msgid "I think that I've seen this weakling wandering around the beach south from here this morning." msgstr "" #. code: mesq l("I think that my wine is of great quality! I'm on my second bottle and I already... What were we talking about again?"); #: npc/000-1/silvio.txt:72 #, no-c-format msgid "I think that my wine is of great quality! I'm on my second bottle and I already... What were we talking about again?" msgstr "" #. code: l("I think that we will stay in port for a great time."), #: npc/001-2-24/nard.txt~:45 #: npc/001-2-24/nard.txt:45 #, no-c-format msgid "I think that we will stay in port for a great time." msgstr "" #. code: mesq l("I think that yeye's soon be done. Yeye'll soon have a full box of @@s!", getitemlink(CrocClaw)); #: npc/000-1/gulukan.txt:109 #, no-c-format msgid "I think that yeye's soon be done. Yeye'll soon have a full box of @@s!" msgstr "" #. code: l("I think that you already understood, you are asleep."), #: npc/000-0-1/narrator.txt:51 #, no-c-format msgid "I think that you already understood, you are asleep." msgstr "" #. code: mesq l("I think you're now ready to explore these caves and fight. Good luck rescuing the girl!"); #: npc/008-3-0/clauquer.txt:119 #, no-c-format msgid "I think you're now ready to explore these caves and fight. Good luck rescuing the girl!" msgstr "" #. code: l("I thought that she would never come to pick it up!"), #: npc/001-2-0/resa.txt:29 #, no-c-format msgid "I thought that she would never come to pick it up!" msgstr "" #. code: l("I took my axe and attacked the beast!"), #: npc/008-1/jack.txt:63 #: npc/008-1/jack.txt~:63 #, no-c-format msgid "I took my axe and attacked the beast!" msgstr "" #. code: mesq l("I totally forgot why I am here, and what I am doing here!"); #: npc/012-2-4/zitoni.txt:53 #, no-c-format msgid "I totally forgot why I am here, and what I am doing here!" msgstr "" #. code: l("I totally forgot why I am standing besides that stiky fish, doing nothing."), #: npc/020-1/aisha.txt:10 #, no-c-format msgid "I totally forgot why I am standing besides that stiky fish, doing nothing." msgstr "" #. code: l("I urgently need a bottle of fresh air."); #: npc/020-2-3/inac.txt:11 #, no-c-format msgid "I urgently need a bottle of fresh air." msgstr "" #. code: l("I used a card to improve my clothes."), #: npc/001-2-27/kaylo.txt:22 #: npc/001-2-27/kaylo.txt~:22 #, no-c-format msgid "I used a card to improve my clothes." msgstr "" #. code: l("I used to be a farmer, but my magic attempts were banned by the gouvernment."), #: npc/008-1/oscar.txt:10 #, no-c-format msgid "I used to be a farmer, but my magic attempts were banned by the gouvernment." msgstr "" #. code: l("I used to get these logs from Jack, the handsome lumberjack."), #: npc/008-2-6/alan.txt:59 #: npc/008-2-6/alan.txt~:59 #, no-c-format msgid "I used to get these logs from Jack, the handsome lumberjack." msgstr "" #. code: mesq l("I usually would not care, but it is not every day a complete stranger arrives at Artis."); #: npc/001-2-39/qanon.txt:61 #, no-c-format msgid "I usually would not care, but it is not every day a complete stranger arrives at Artis." msgstr "" #. code: l("I value my life, that's why!")); #: npc/008-1/jack.txt~:32 #: npc/008-1/jack.txt:32 #, no-c-format msgid "I value my life, that's why!" msgstr "" #. code: l("I wanna fight."), #: npc/001-2-32/serena.txt:14 #, no-c-format msgid "I wanna fight." msgstr "" #. code: rif(countitem(Acorn) >= 250, l("I want %d", 50)), 50, #. code: rif(countitem(Acorn) >= 50, l("I want %d", 10)), 10, #. code: rif(countitem(Acorn) >= 5, l("I want %d", 1)), 1, #. code: rif(countitem(Acorn) >= 25, l("I want %d", 5)), 5, #. code: rif(countitem(Acorn) >= 500, l("I want %d", 100)), 100, #. code: rif(countitem(Acorn) >= 125, l("I want %d", 25)), 25, #: npc/020-2-20/riskim.txt:56 #: npc/020-2-20/riskim.txt:54 #: npc/020-2-20/riskim.txt:55 #: npc/020-2-20/riskim.txt:57 #: npc/020-2-20/riskim.txt:53 #: npc/020-2-20/riskim.txt:52 #, no-c-format msgid "I want %d" msgstr "" #. code: l("I want the %s!", getitemname(.QUESTPRIZES[0])), #: npc/008-1-1/galimatia.txt:284 #, no-c-format msgid "I want the %s!" msgstr "" #. code: l("I want to be the first merchant of this square to sell clothes made from @@s!", getitemlink(FluffyFur)), #: npc/001-1/fexil.txt:19 #, no-c-format msgid "I want to be the first merchant of this square to sell clothes made from @@s!" msgstr "" #. code: l("I want to become as powerful as you!"), #: npc/008-2-2/kfahr.txt:130 #: npc/008-2-2/kfahr.txt~:130 #, no-c-format msgid "I want to become as powerful as you!" msgstr "" #. code: rif(.@q >= 14, l("I want to cook!")), #: npc/020-2-20/riskim.txt:27 #, no-c-format msgid "I want to cook!" msgstr "" #. code: l("I want to get in there, so please do me a favor, and repair the gate. Don't try to go inside yourself, you'll be caught."), #: npc/001-3-2/henry.txt:192 #: npc/001-3-2/henry.txt~:192 #, no-c-format msgid "I want to get in there, so please do me a favor, and repair the gate. Don't try to go inside yourself, you'll be caught." msgstr "" #. code: l("I want to make my own dyes."), #: npc/001-1/calypsan.txt:67 #, no-c-format msgid "I want to make my own dyes." msgstr "" #. code: speech l("I want you to go find him. He should not be that far from here."); #: npc/008-1-1/hal.txt:84 #, no-c-format msgid "I want you to go find him. He should not be that far from here." msgstr "" #. code: l("I wanted to give you the %d sandwiches you asked.", .amount); #: npc/009-2-3/chef.txt:63 #: npc/009-2-3/chef.txt~:63 #, no-c-format msgid "I wanted to give you the %d sandwiches you asked." msgstr "" #. code: l("I was afraid to get busted, so I decided to get rid of the evidence."), #: npc/001-1/qonan.txt:41 #, no-c-format msgid "I was afraid to get busted, so I decided to get rid of the evidence." msgstr "" #. code: l("I was an actor when I was younger."), #: npc/008-1/old-man.txt:52 #, no-c-format msgid "I was an actor when I was younger." msgstr "" #. code: l("I was an archer of the Legion and shouldn't be scared of a few maggots, but everyone has fears, right?!"), #: npc/001-3-0/mundane.txt:40 #, no-c-format msgid "I was an archer of the Legion and shouldn't be scared of a few maggots, but everyone has fears, right?!" msgstr "" #. code: l("I was being foolish, of course. You should never give up, no matter how hopeless the situation may seem. Anyway, I finally did decide to get up on my knees and look around again..."), #: npc/008-2-2/kfahr.txt~:443 #: npc/008-2-2/kfahr.txt:443 #, no-c-format msgid "I was being foolish, of course. You should never give up, no matter how hopeless the situation may seem. Anyway, I finally did decide to get up on my knees and look around again..." msgstr "" #. code: l("I was going to ask you if you would need any help."), L_Continue, #: npc/000-1/jalad.txt:28 #, no-c-format msgid "I was going to ask you if you would need any help." msgstr "" #. code: l("I was in no shape to fight again!"), #: npc/008-1/jack.txt:79 #: npc/008-1/jack.txt~:79 #, no-c-format msgid "I was in no shape to fight again!" msgstr "" #. code: l("I was just chopping away with my axe, and guess what happened?"), #: npc/008-1/jack.txt~:39 #: npc/008-1/jack.txt:39 #, no-c-format msgid "I was just chopping away with my axe, and guess what happened?" msgstr "" #. code: // l("I was just having a nap, now WildX summons me to stand here! What a crap."), #: npc/008-1-1/hal.txt:39 #, no-c-format msgid "I was just having a nap, now WildX summons me to stand here! What a crap." msgstr "" #. code: l("I was just having a nap, now the port authority summons me to stand here! I hate this job."), #: npc/020-1/adrian.txt~:13 #: npc/020-1/adrian.txt:13 #, no-c-format msgid "I was just having a nap, now the port authority summons me to stand here! I hate this job." msgstr "" #. code: l("I was out of soap, but the beast didn't know that – so I quickly grabbed another bucket and charged it again."), #: npc/008-2-2/kfahr.txt:546 #: npc/008-2-2/kfahr.txt~:546 #, no-c-format msgid "I was out of soap, but the beast didn't know that – so I quickly grabbed another bucket and charged it again." msgstr "" #. code: mesq l("I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!"); #: npc/001-1/cookiemaster.txt:164 #: npc/001-1/cookiemaster.txt~:164 #, no-c-format msgid "I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!" msgstr "" #. code: l("I was so excited, I wanted to try it as soon as possible."), #: npc/001-1/eugene.txt:29 #, no-c-format msgid "I was so excited, I wanted to try it as soon as possible." msgstr "" #. code: l("I was supposed to act as storagekeeper, but I forgot my key."), #: npc/009-2-7/jpmorbid.txt~:12 #: npc/009-2-6/jpmorbid.txt:11 #: npc/009-2-6/jpmorbid.txt~:11 #: npc/020-2-9/hydusun.txt:12 #: npc/008-2-1/richard.txt:12 #, no-c-format msgid "I was supposed to act as storagekeeper, but I forgot my key." msgstr "" #. code: l("I will buy all of the fur that you will bring me at a good price, let's say, 15 E piece."), #: npc/001-1/fexil.txt:20 #, no-c-format msgid "I will buy all of the fur that you will bring me at a good price, let's say, 15 E piece." msgstr "" #. code: l("I will close an eye for once, but only because it's your first time asking for something!"), #: npc/001-2-19/lloyd.txt:44 #, no-c-format msgid "I will close an eye for once, but only because it's your first time asking for something!" msgstr "" #. code: l("I will do it, don't worry."), #: npc/020-1/joaquim.txt~:118 #: npc/020-1/joaquim.txt:118 #, no-c-format msgid "I will do it, don't worry." msgstr "" #. code: switch (select(l("I will find him, don't worry!"), #: npc/001-1/katja.txt:104 #, no-c-format msgid "I will find him, don't worry!" msgstr "" #. code: l("I will give her the tulips when I see her."); #: npc/008-2-4/olana.txt~:276 #: npc/008-2-4/olana.txt:277 #, no-c-format msgid "I will give her the tulips when I see her." msgstr "" #. code: mesq l("I will give you 3 @@. Use them on this fight, or you're doomed to fail.", getitemlink(PiberriesInfusion)); #: npc/008-3-5/bryant.txt~:34 #: npc/008-3-5/bryant.txt:36 #, no-c-format msgid "I will give you 3 @@. Use them on this fight, or you're doomed to fail." msgstr "" #. code: mesq l("I will give you my pocket money if you do."); #: npc/001-1/trees.txt:71 #, no-c-format msgid "I will give you my pocket money if you do." msgstr "" #. code: l("I will improve, promised. Come to the Academy! Come to Oasis!"); #: npc/020-1/itka.txt~:11 #: npc/020-1/itka.txt:11 #, no-c-format msgid "I will improve, promised. Come to the Academy! Come to Oasis!" msgstr "" #. code: l("I will inform you when I have more information about the bandits."); #: npc/008-2-13/lena.txt~:79 #: npc/008-2-13/lena.txt:79 #, no-c-format msgid "I will inform you when I have more information about the bandits." msgstr "" #. code: l("I will never know why people barge in others' houses and get away with it."), #: npc/012-2-2/sorfina.txt:10 #, no-c-format msgid "I will never know why people barge in others' houses and get away with it." msgstr "" #. code: l("I will not lie to a little girl! And your mother needs your help."))) #: npc/001-1/trees.txt:74 #, no-c-format msgid "I will not lie to a little girl! And your mother needs your help." msgstr "" #. code: mesq l("I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!"); #: npc/000-2-1/chefgado.txt:82 #, no-c-format msgid "I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!" msgstr "" #. code: l("I will place some dummies in the fighting arena. @@ waves of dummies, kill them to finish this training.", .maxWaves), #: npc/001-2-36/hector.txt:173 #, no-c-format msgid "I will place some dummies in the fighting arena. @@ waves of dummies, kill them to finish this training." msgstr "" #. code: mesq l("I will reward whoever kills the current bandit leader, of course."); #: npc/008-2-13/lena.txt~:158 #: npc/008-2-13/lena.txt:158 #, no-c-format msgid "I will reward whoever kills the current bandit leader, of course." msgstr "" #. code: lg("I will sell some when you return a bit later."), #: npc/008-2-7/wyara.txt~:11 #: npc/008-2-7/wyara.txt:11 #, no-c-format msgid "I will sell some when you return a bit later.#0" msgstr "" #. code: lg("I will sell some when you return a bit later."), #: npc/008-2-7/wyara.txt~:11 #: npc/008-2-7/wyara.txt:11 #, no-c-format msgid "I will sell some when you return a bit later.#1" msgstr "" #. code: mes l("I will send you this letter as soon as I arrive."); #: npc/001-2-22/note.txt:23 #, no-c-format msgid "I will send you this letter as soon as I arrive." msgstr "" #. code: l("I will send you to the mines! Later, when we have clearance for the mines, that is."), #: npc/020-1/sander.txt:10 #, no-c-format msgid "I will send you to the mines! Later, when we have clearance for the mines, that is." msgstr "" #. code: l("I will surely visit him. Do you need any help with your boxes?"); #: npc/000-1/jalad.txt:39 #, no-c-format msgid "I will surely visit him. Do you need any help with your boxes?" msgstr "" #. code: mesq l("I will take care of the other ones don't worry."); #: npc/000-1/ale.txt:44 #, no-c-format msgid "I will take care of the other ones don't worry." msgstr "" #. code: l("I will take it! Thank you captain!"); #: npc/000-2-3/nard.txt:214 #, no-c-format msgid "I will take it! Thank you captain!" msgstr "" #. code: rif(!(.@q & 2), l("I will take the @@ Bounty.", "Tortuga")), #. code: rif(!(.@q & 4), l("I will take the @@ Bounty.", "Ratto")), #. code: rif(!(.@q & 8), l("I will take the @@ Bounty.", "Croc")), #: npc/001-2-22/peter.txt:167 #: npc/001-2-22/peter.txt:166 #: npc/000-2-1/peter.txt:166 #: npc/000-2-1/peter.txt:165 #: npc/001-2-22/peter.txt:165 #: npc/000-2-1/peter.txt:167 #, no-c-format msgid "I will take the @@ Bounty." msgstr "" #. code: mesq l("I will teach you %s... But for you, it will be %s E.", #: npc/001-2-22/chefgado.txt:74 #, no-c-format msgid "I will teach you %s... But for you, it will be %s E." msgstr "" #. code: l("I will tell my dad!"); #: npc/001-2-11/mona.txt:54 #, no-c-format msgid "I will tell my dad!" msgstr "" #. code: mesq l("I will yaying do."); #: npc/000-0-0/sailors.txt:42 #, no-c-format msgid "I will yaying do." msgstr "" #. code: mesq l("I will."); #: npc/000-2-3/sailors.txt:26 #, no-c-format msgid "I will." msgstr "" #. code: l("I wish I could remember something..."), #: npc/001-1/enora.txt:391 #: npc/001-1/enora.txt~:391 #, no-c-format msgid "I wish I could remember something..." msgstr "" #. code: l("I wish I helped your friends, because I'd really, really like a cookie."), -, #: npc/001-1/cookiemaster.txt:149 #: npc/001-1/cookiemaster.txt~:149 #, no-c-format msgid "I wish I helped your friends, because I'd really, really like a cookie." msgstr "" #. code: mesq l("I wish to take a nap now, so please do not disturb me."); #: npc/020-2-24/kylian.txt~:32 #: npc/020-2-24/kylian.txt:32 #, no-c-format msgid "I wish to take a nap now, so please do not disturb me." msgstr "" #. code: l("I wish you a beautiful day."); #: npc/008-2-2/melania.txt:29 #, no-c-format msgid "I wish you a beautiful day." msgstr "" #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("I wish you a good time in town."); #: npc/001-2-12/oscar.txt:129 #, no-c-format msgid "I wish you a good time in town." msgstr "" #. code: l("I won't forget it, I swear on my precious plushrooms!"), #: npc/001-1/rumly.txt:59 #, no-c-format msgid "I won't forget it, I swear on my precious plushrooms!" msgstr "" #. code: l("I won't go there ever again.")); #: npc/008-1/jack.txt:90 #: npc/008-1/jack.txt~:90 #, no-c-format msgid "I won't go there ever again." msgstr "" #. code: lg("I won't need it, thank you."))) #: npc/functions/resetstatus.txt~:68 #: npc/functions/resetstatus.txt:68 #: npc/001-1/rumly.txt:135 #, no-c-format msgid "I won't need it, thank you.#0" msgstr "" #. code: lg("I won't need it, thank you."))) #: npc/functions/resetstatus.txt~:68 #: npc/functions/resetstatus.txt:68 #: npc/001-1/rumly.txt:135 #, no-c-format msgid "I won't need it, thank you.#1" msgstr "" #. code: l("I won't risk MY life for a few gold pieces!"), #: npc/008-1/jack.txt:88 #: npc/008-1/jack.txt~:88 #, no-c-format msgid "I won't risk MY life for a few gold pieces!" msgstr "" #. code: selectd(l("I won't. I promise.")); #: npc/008-1/jack.txt:51 #: npc/008-1/jack.txt~:51 #, no-c-format msgid "I won't. I promise." msgstr "" #. code: l("I wonder if things were supposed to be this way?"); #: npc/012-2-1/tanisha.txt:11 #, no-c-format msgid "I wonder if things were supposed to be this way?" msgstr "" #. code: mesq l("I wonder too..."); #: npc/000-0-0/sailors.txt:22 #, no-c-format msgid "I wonder too..." msgstr "" #. code: mesq l("I wonder what sort of sea disaster could have destroyed them so badly. But, I believe they can be repaired with magic."); #: npc/012-2-2/sorfina.txt:24 #, no-c-format msgid "I wonder what sort of sea disaster could have destroyed them so badly. But, I believe they can be repaired with magic." msgstr "" #. code: l("I wonder what took him so long?"); #: npc/008-2-4/bernard.txt~:160 #: npc/008-2-4/bernard.txt:160 #, no-c-format msgid "I wonder what took him so long?" msgstr "" #. code: mesq l("I wonder who is in delarium now..."); #: npc/001-2-22/alige.txt:148 #, no-c-format msgid "I wonder who is in delarium now..." msgstr "" #. code: l("I work under the protection and the supervision of the Legion of Aemil."), #: npc/001-2-26/ivan.txt:11 #, no-c-format msgid "I work under the protection and the supervision of the Legion of Aemil." msgstr "" #. code: mesq l("I would be afraid if I were you!"); #: npc/020-1/bodyguard.txt:25 #, no-c-format msgid "I would be afraid if I were you!" msgstr "" #. code: l("I would gladly aid you to get rid of that scourge."), #: npc/008-2-13/lena.txt:160 #: npc/008-2-13/lena.txt~:160 #, no-c-format msgid "I would gladly aid you to get rid of that scourge." msgstr "" #. code: l("I would gladly give my life for such noble goal."); #: npc/008-2-13/lena.txt:218 #: npc/008-2-13/lena.txt~:218 #, no-c-format msgid "I would gladly give my life for such noble goal." msgstr "" #. code: l("I would go myself, but for some reason I'm a non-walking NPC.")); #: npc/008-2-1/inspector.txt:46 #: npc/008-2-1/inspector.txt~:46 #, no-c-format msgid "I would go myself, but for some reason I'm a non-walking NPC." msgstr "" #. code: l("I would go myself, but the developers were too lazy to make me walk."), #: npc/008-2-1/inspector.txt:129 #: npc/008-2-1/inspector.txt~:129 #, no-c-format msgid "I would go myself, but the developers were too lazy to make me walk." msgstr "" #. code: mes l("I would like to come back home when the days are better."); #: npc/001-2-22/note.txt:27 #, no-c-format msgid "I would like to come back home when the days are better." msgstr "" #. code: rif(getq(General_Janus) == 2, l("I would like to create a guild.")), #: npc/001-2-9/janus.txt:140 #, no-c-format msgid "I would like to create a guild." msgstr "" #. code: rif(getq(General_Janus) == 1, l("I would like to create a party.")), #: npc/001-2-9/janus.txt:139 #, no-c-format msgid "I would like to create a party." msgstr "" #. code: rif(.@q2 < gettimetick(2), l("I would like to donate blood.")), #: npc/008-2-12/nurse.txt:40 #, no-c-format msgid "I would like to donate blood." msgstr "" #. code: mesq l("I would like to help, but I can't. I'm busy, you see! Candor's Sandwich Making Contest is coming up, and I never lost a single instance of it!"); #: npc/012-1/tiki.txt:47 #, no-c-format msgid "I would like to help, but I can't. I'm busy, you see! Candor's Sandwich Making Contest is coming up, and I never lost a single instance of it!" msgstr "" #. code: // l("I would like to offer you food and tell you stories, but.. have you ever heard of WildX? I won't need to say more, do I?"); #: npc/008-1-1/morcant.txt:11 #, no-c-format msgid "I would like to offer you food and tell you stories, but.. have you ever heard of WildX? I won't need to say more, do I?" msgstr "" #. code: l("I would like to perform money transactions."), #: npc/020-2-9/hydusun.txt:24 #: npc/012-2-3/cynric.txt:16 #: npc/009-2-6/jpmorbid.txt:23 #: npc/009-2-7/jpmorbid.txt~:24 #: npc/008-2-1/richard.txt:24 #: npc/001-2-19/lloyd.txt:185 #: npc/009-2-6/jpmorbid.txt~:23 #, no-c-format msgid "I would like to perform money transactions." msgstr "" #. code: l("I would like to stay here a bit more."))) #: npc/000-2-3/nard.txt:299 #, no-c-format msgid "I would like to stay here a bit more." msgstr "" #. code: l("I would like to store some items."), #: npc/012-2-3/cynric.txt:15 #: npc/020-2-9/hydusun.txt:23 #: npc/009-2-6/jpmorbid.txt:22 #: npc/001-2-19/lloyd.txt:184 #: npc/008-2-1/richard.txt:23 #: npc/009-2-7/jpmorbid.txt~:23 #: npc/009-2-6/jpmorbid.txt~:22 #, no-c-format msgid "I would like to store some items." msgstr "" #. code: l("I would like to train the bow again."), #: npc/001-2-36/hector.txt:312 #, no-c-format msgid "I would like to train the bow again." msgstr "" #. code: l("I would like to train the bow first."), #: npc/001-2-36/hector.txt:261 #, no-c-format msgid "I would like to train the bow first." msgstr "" #. code: l("I would like you to check how she is doing. You know, the Brotherhood could have got her and she is in need of rescue, or something else."); #: npc/001-3-2/henry.txt~:280 #: npc/001-3-2/henry.txt:281 #, no-c-format msgid "I would like you to check how she is doing. You know, the Brotherhood could have got her and she is in need of rescue, or something else." msgstr "" #. code: l("I would prefer becoming a real Sorcerer one time. *sighs*"); #: npc/008-2-7/simon.txt:11 #, no-c-format msgid "I would prefer becoming a real Sorcerer one time. *sighs*" msgstr "" #. code: l("I would rather like to train the bow again."), #: npc/001-2-36/hector.txt:298 #, no-c-format msgid "I would rather like to train the bow again." msgstr "" #. code: mesq l("I would so much like to brew potions, but..."); #: npc/012-2-4/zitoni.txt:22 #, no-c-format msgid "I would so much like to brew potions, but..." msgstr "" #. code: l("I wrote your name on the book, you are now free to use the storage and bank services."); #: npc/001-2-19/lloyd.txt:121 #, no-c-format msgid "I wrote your name on the book, you are now free to use the storage and bank services." msgstr "" #. code: l("I'M CALLED, @@!", strtoupper(strcharinfo(0))), -; #: npc/000-1/darlin.txt:72 #, no-c-format msgid "I'M CALLED, @@!" msgstr "" #. code: l("I'd been trying to break it up for a while, but that kind of work is a pain."), #: npc/008-1/hinnak.txt~:217 #: npc/008-1/hinnak.txt:217 #, no-c-format msgid "I'd been trying to break it up for a while, but that kind of work is a pain." msgstr "" #. code: rif(.@q != 0, l("I'd like to buy a piou.")), #: npc/001-1/salem.txt:113 #, no-c-format msgid "I'd like to buy a piou." msgstr "" #. code: mesq l("I'd like to catch one of them, but they fly away when I try."); #: npc/000-2-1/alige.txt:292 #: npc/001-2-22/alige.txt:296 #, no-c-format msgid "I'd like to catch one of them, but they fly away when I try." msgstr "" #. code: l("I'd like to get a different style."), #: npc/001-2-41/edouard.txt:137 #: npc/functions/barber.txt:182 #: npc/functions/barber.txt~:179 #, no-c-format msgid "I'd like to get a different style." msgstr "" #. code: l("I'd like you to ask the villagers about the recent string of robberies.")); #: npc/008-2-1/inspector.txt~:55 #: npc/008-2-1/inspector.txt:55 #, no-c-format msgid "I'd like you to ask the villagers about the recent string of robberies." msgstr "" #. code: l("I'd love one!"), -, #: npc/001-1/cookiemaster.txt:35 #: npc/001-1/cookiemaster.txt~:35 #, no-c-format msgid "I'd love one!" msgstr "" #. code: mesq l("I'll also be needing the usual sandwich stuff: Bread, Lettuce and Cheese."); #: npc/008-2-16/yannika.txt:287 #: npc/008-2-16/yannika.txt~:287 #, no-c-format msgid "I'll also be needing the usual sandwich stuff: Bread, Lettuce and Cheese." msgstr "" #. code: l("I'll ask Melinda later"))) #: npc/008-2-2/barron.txt:14 #, no-c-format msgid "I'll ask Melinda later" msgstr "" #. code: switch (select(l("I'll be back in no time."), #: npc/001-1/eugene.txt:33 #, no-c-format msgid "I'll be back in no time." msgstr "" #. code: l("I'll be back later with all ingredients."), #: npc/020-1/joaquim.txt~:139 #: npc/020-1/joaquim.txt:139 #, no-c-format msgid "I'll be back later with all ingredients." msgstr "" #. code: npctalk l("I'll be back to the port, so see you later!"), .@mc$; #: npc/008-1-1/cutscene.txt:144 #, no-c-format msgid "I'll be back to the port, so see you later!" msgstr "" #. code: mesq l("I'll be fine, but thanks for the concern."); #: npc/008-3-0/juliet.txt:625 #: npc/008-3-0/juliet.txt~:625 #, no-c-format msgid "I'll be fine, but thanks for the concern." msgstr "" #. code: lg("I'll be here, come back when you'll be ready."); #: npc/001-1/chelios.txt:72 #: npc/001-1/chelios.txt~:72 #, no-c-format msgid "I'll be here, come back when you'll be ready.#0" msgstr "" #. code: lg("I'll be here, come back when you'll be ready."); #: npc/001-1/chelios.txt:72 #: npc/001-1/chelios.txt~:72 #, no-c-format msgid "I'll be here, come back when you'll be ready.#1" msgstr "" #. code: l("I'll be waiting for you, then!"); #: npc/008-2-16/yannika.txt:86 #: npc/008-2-16/yannika.txt~:86 #, no-c-format msgid "I'll be waiting for you, then!" msgstr "" #. code: mesq l("I'll be waiting your return!"); #: npc/008-2-16/yannika.txt~:336 #: npc/008-2-16/yannika.txt:336 #, no-c-format msgid "I'll be waiting your return!" msgstr "" #. code: mesq l("I'll be waiting your return."); #: npc/020-2-24/kylian.txt~:64 #: npc/020-2-24/kylian.txt:64 #, no-c-format msgid "I'll be waiting your return." msgstr "" #. code: mesq l("I'll bring you 6 %s, 6 %s, and a %s just wait here. I'll also clean up all monsters on the proximity and pay you 1000 E. Wait for my return, Grandmaster!", getitemlink(RoastedAcorn), getitemlink(Carrot), getitemlink(CarrotCake)); #: npc/020-1/hocus.txt:48 #: npc/020-1/hocus.txt~:47 #, no-c-format msgid "I'll bring you 6 %s, 6 %s, and a %s just wait here. I'll also clean up all monsters on the proximity and pay you 1000 E. Wait for my return, Grandmaster!" msgstr "" #. code: l("I'll come back later.")); #: npc/008-1/jack.txt:192 #: npc/008-1/jack.txt~:192 #, no-c-format msgid "I'll come back later." msgstr "" #. code: mesc l("I'll draw a card now!"); #: npc/functions/casino.txt:177 #, no-c-format msgid "I'll draw a card now!" msgstr "" #. code: l("I'll get moving, sorry!"), #: npc/001-2-22/chefgado.txt:24 #: npc/000-2-1/chefgado.txt:38 #, no-c-format msgid "I'll get moving, sorry!" msgstr "" #. code: mesq lg("I'll give her everything she needs, don't worry.", "I'll give him everything he needs, don't worry."); #: npc/000-0-0/sailors.txt:58 #, no-c-format msgid "I'll give her everything she needs, don't worry.#0" msgstr "" #. code: mesq lg("I'll give her everything she needs, don't worry.", "I'll give him everything he needs, don't worry."); #: npc/000-0-0/sailors.txt:58 #, no-c-format msgid "I'll give him everything he needs, don't worry.#1" msgstr "" #. code: mes l("I'll give you @@ GP for this job.", 1500); #. code: mes l("I'll give you @@ GP for this job.", 1000); #. code: mes l("I'll give you @@ GP for this job.", 750); #. code: mes l("I'll give you @@ GP for this job.", 500); #: npc/001-2-22/peter.txt:140 #: npc/000-2-1/peter.txt:140 #: npc/001-2-22/peter.txt:150 #: npc/000-2-1/peter.txt:150 #: npc/000-2-1/peter.txt:156 #: npc/001-2-22/peter.txt:156 #: npc/000-2-1/peter.txt:145 #: npc/001-2-22/peter.txt:145 #, no-c-format msgid "I'll give you @@ GP for this job." msgstr "" #. code: l("I'll give you something if you do."); #: npc/008-2-4/bernard.txt:59 #: npc/008-2-4/bernard.txt~:59 #, no-c-format msgid "I'll give you something if you do." msgstr "" #. code: l("I'll give you something... useful... If you want to pursue in being a thief. I'll even put a good word about you... If you manage to find our headquarters somewhere in the world, that is!"); #: npc/001-3-2/henry.txt~:254 #: npc/001-3-2/henry.txt:255 #, no-c-format msgid "I'll give you something... useful... If you want to pursue in being a thief. I'll even put a good word about you... If you manage to find our headquarters somewhere in the world, that is!" msgstr "" #. code: l("I'll go plant them. Now go, maybe I need your help again later."); #: npc/008-1-1/galimatia.txt:259 #, no-c-format msgid "I'll go plant them. Now go, maybe I need your help again later." msgstr "" #. code: l("I'll keep looking for solutions for your problem."); #: npc/008-1/snarfles.txt:69 #: npc/008-1/crane.txt:64 #, no-c-format msgid "I'll keep looking for solutions for your problem." msgstr "" #. code: mesq l("I'll keep my end of the bargain. The Hand- I mean, we pirates will bring you to the Argaes region."); #: npc/001-3-2/henry.txt:123 #: npc/001-3-2/henry.txt~:123 #, no-c-format msgid "I'll keep my end of the bargain. The Hand- I mean, we pirates will bring you to the Argaes region." msgstr "" #. code: l("I'll keep that in mind."), #: npc/008-1/jack.txt~:275 #: npc/008-1/jack.txt:275 #, no-c-format msgid "I'll keep that in mind." msgstr "" #. code: l("I'll keep track of this, while you return the mask to the troupe."), #: npc/008-2-1/inspector.txt:128 #: npc/008-2-1/inspector.txt~:128 #, no-c-format msgid "I'll keep track of this, while you return the mask to the troupe." msgstr "" #. code: mesq l("I'll now book you a room on the Inn."); #: npc/008-2-4/olana.txt~:169 #: npc/008-2-4/olana.txt:169 #, no-c-format msgid "I'll now book you a room on the Inn." msgstr "" #. code: mesq l("I'll put the %s recipe on your %s. Thanks, you saved my day!", getitemlink(BarbecuePlate), getitemlink(RecipeBook)); #. code: mesq l("I'll put the %s recipe on your %s. Thanks, you saved my day!", getitemlink(VeggiePlate), getitemlink(RecipeBook)); #: npc/008-1/crane.txt:78 #: npc/008-1/snarfles.txt:83 #, no-c-format msgid "I'll put the %s recipe on your %s. Thanks, you saved my day!" msgstr "" #. code: l("I'll see what I can do."); #: npc/020-2-24/kylian.txt~:111 #: npc/020-2-24/kylian.txt:111 #, no-c-format msgid "I'll see what I can do." msgstr "" #. code: mesq l("I'll share my berries with you if you help me."); #: npc/000-2-1/alige.txt:127 #: npc/001-2-22/alige.txt:127 #, no-c-format msgid "I'll share my berries with you if you help me." msgstr "" #. code: switch (select(l("I'll start with the sword."), #: npc/001-2-36/hector.txt:260 #, no-c-format msgid "I'll start with the sword." msgstr "" #. code: l("I'll wait for you here."); #: npc/008-1/mikhail.txt~:50 #: npc/008-1/mikhail.txt:50 #, no-c-format msgid "I'll wait for you here." msgstr "" #. code: l("I'll wait until you do."); #: npc/008-2-4/bernard.txt~:80 #: npc/008-2-4/bernard.txt:80 #, no-c-format msgid "I'll wait until you do." msgstr "" #. code: speech l("I'm a Sergeant. I could teach you a lesson or two if it wasn't for my leg."); #: npc/008-1/sergeant-ryan.txt:23 #, no-c-format msgid "I'm a Sergeant. I could teach you a lesson or two if it wasn't for my leg." msgstr "" #. code: l("I'm a barber, you see. I can change your hairstyle or hair color to your current taste."); #: npc/001-2-41/edouard.txt:106 #, no-c-format msgid "I'm a barber, you see. I can change your hairstyle or hair color to your current taste." msgstr "" #. code: l("I'm a bit lost in this game, can you first give me few tips?"), #: npc/001-2-36/hector.txt:384 #, no-c-format msgid "I'm a bit lost in this game, can you first give me few tips?" msgstr "" #. code: lg("I'm a bit sick..."), -; #: npc/000-2-3/nard.txt:66 #, no-c-format msgid "I'm a bit sick...#0" msgstr "" #. code: lg("I'm a bit sick..."), -; #: npc/000-2-3/nard.txt:66 #, no-c-format msgid "I'm a bit sick...#1" msgstr "" #. code: l("I'm a great adventurer! I don't do petty errands."), #: npc/020-2-24/kylian.txt:51 #: npc/020-2-24/kylian.txt~:51 #, no-c-format msgid "I'm a great adventurer! I don't do petty errands." msgstr "" #. code: npctalkonce(l("I'm a little busy right now.")); #. code: l("I'm a little busy right now.")); #: npc/functions/generic-text.txt:65 #: npc/functions/legiontalk.txt:21 #, no-c-format msgid "I'm a little busy right now." msgstr "" #. code: l("I'm a melee warrior, I don't need bows."), #: npc/008-1/jack.txt~:155 #: npc/008-1/jack.txt:155 #, no-c-format msgid "I'm a melee warrior, I don't need bows." msgstr "" #. code: mesq l("I'm a merchant and came to Tulimshar because I'm thinking about establishing a shop here."); #: npc/020-2-24/kylian.txt~:102 #: npc/020-2-24/kylian.txt:102 #, no-c-format msgid "I'm a merchant and came to Tulimshar because I'm thinking about establishing a shop here." msgstr "" #. code: l("I'm afraid to go there myself, but if you take the risk, you can have half of the loot."), #: npc/001-1/qonan.txt:43 #, no-c-format msgid "I'm afraid to go there myself, but if you take the risk, you can have half of the loot." msgstr "" #. code: mesq l("I'm afraid you'll need to figure that out on your own."); #: npc/001-1/sophialla.txt:40 #, no-c-format msgid "I'm afraid you'll need to figure that out on your own." msgstr "" #. code: mesq l("I'm afraid you'll need to wait them to reach a consensus first, before he can met with you."); #: npc/008-2-10/airlia.txt:25 #, no-c-format msgid "I'm afraid you'll need to wait them to reach a consensus first, before he can met with you." msgstr "" #. code: l("I'm an experienced weapon master and I was thinking about establishing a smithy here. I'll need some more equipment, though."), #: npc/009-2-8/cerhan.txt:11 #, no-c-format msgid "I'm an experienced weapon master and I was thinking about establishing a smithy here. I'll need some more equipment, though." msgstr "" #. code: l("I'm an expert blacksmith."), #: npc/008-2-8/nicholas.txt:9 #, no-c-format msgid "I'm an expert blacksmith." msgstr "" #. code: rif(.@legion_progress == 4, lg("I'm back from battle!")), #: npc/001-2-33/lozerk.txt:157 #, no-c-format msgid "I'm back from battle!#0" msgstr "" #. code: rif(.@legion_progress == 4, lg("I'm back from battle!")), #: npc/001-2-33/lozerk.txt:157 #, no-c-format msgid "I'm back from battle!#1" msgstr "" #. code: l("I'm barely in when it starts raining outside, pouring cats and mouboos!"), #: npc/008-1/hinnak.txt~:232 #: npc/008-1/hinnak.txt:232 #, no-c-format msgid "I'm barely in when it starts raining outside, pouring cats and mouboos!" msgstr "" #. code: mesq l("I'm being lazy right now, so please %s", any( #: npc/008-1/rossy.txt:88 #: npc/008-1/rossy.txt:180 #: npc/008-1/rossy.txt:339 #: npc/008-1/rossy.txt~:179 #: npc/008-1/rossy.txt~:88 #: npc/008-1/rossy.txt~:338 #, no-c-format msgid "I'm being lazy right now, so please %s" msgstr "" #. code: npctalk3 l("I'm busy, leave me alone."); #: npc/001-2-26/ivan.txt:56 #, no-c-format msgid "I'm busy, leave me alone." msgstr "" #. code: l("I'm busy, sorry."); #: npc/020-1/anwar.txt~:33 #: npc/020-1/anwar.txt:33 #, no-c-format msgid "I'm busy, sorry." msgstr "" #. code: mesc l("I'm counting on you!"); #: npc/functions/bank.txt:285 #: npc/functions/bank.txt:264 #, no-c-format msgid "I'm counting on you!" msgstr "" #. code: rif(.@legion_progress == 2, lg("I'm done with my training.")), #: npc/001-2-33/lozerk.txt:156 #, no-c-format msgid "I'm done with my training.#0" msgstr "" #. code: rif(.@legion_progress == 2, lg("I'm done with my training.")), #: npc/001-2-33/lozerk.txt:156 #, no-c-format msgid "I'm done with my training.#1" msgstr "" #. code: dispbottom l("I'm done with this."); #: npc/020-2-34/donutello.txt:149 #, no-c-format msgid "I'm done with this." msgstr "" #. code: mesq l("I'm done! Thanks for the help. It is just the shade of blue I wanted."); #: npc/008-1/rossy.txt:231 #: npc/008-1/rossy.txt~:230 #, no-c-format msgid "I'm done! Thanks for the help. It is just the shade of blue I wanted." msgstr "" #. code: l("I'm done."); #: npc/functions/bank.txt:25 #, no-c-format msgid "I'm done." msgstr "" #. code: l("I'm enjoying myself, thanks for asking."); #: npc/009-2-4/golbenez.txt~:27 #: npc/009-2-4/golbenez.txt:32 #, no-c-format msgid "I'm enjoying myself, thanks for asking." msgstr "" #. code: .@menustr$ = l("Surprise me!") + ":" + .@menustr$ + l("I'm fine for now, thank you."); #. code: .@menustr$ = .@menustr$ + l("I'm fine for now, thank you."); #. code: l("I'm fine for now, thank you."); #: npc/functions/barber.txt:88 #: npc/functions/barber.txt:47 #: npc/functions/barber.txt~:47 #: npc/functions/barber.txt~:88 #: npc/functions/barber.txt~:182 #: npc/001-2-41/edouard.txt:141 #: npc/functions/barber.txt:185 #, no-c-format msgid "I'm fine for now, thank you." msgstr "" #. code: l("I'm fine, thanks."), #: npc/008-2-7/wyara.txt:15 #: npc/008-2-7/wyara.txt~:15 #, no-c-format msgid "I'm fine, thanks." msgstr "" #. code: mesq l("I'm from Esperia."); #: npc/008-2-32/thamas.txt:51 #: npc/008-2-32/thamas.txt~:51 #, no-c-format msgid "I'm from Esperia." msgstr "" #. code: mesq lg("I'm glad to see you're okay."); #: npc/000-2-0/julia.txt:262 #: npc/000-2-0/julia.txt~:262 #, no-c-format msgid "I'm glad to see you're okay.#0" msgstr "" #. code: mesq lg("I'm glad to see you're okay."); #: npc/000-2-0/julia.txt:262 #: npc/000-2-0/julia.txt~:262 #, no-c-format msgid "I'm glad to see you're okay.#1" msgstr "" #. code: mesq l("I'm glad you're on my side."); #: npc/000-2-0/julia.txt:93 #: npc/000-2-0/julia.txt~:93 #, no-c-format msgid "I'm glad you're on my side." msgstr "" #. code: l("I'm going, don't worry."), #: npc/008-3-5/bryant.txt:46 #: npc/008-3-5/bryant.txt~:44 #, no-c-format msgid "I'm going, don't worry." msgstr "" #. code: l("I'm just a merchant, I trade and make deals, yes excuse me if I'm not as skilled as that stupid alchemist."), #: npc/001-1/qpid.txt:101 #, no-c-format msgid "I'm just a merchant, I trade and make deals, yes \"excuse\" me if I'm not as skilled as that stupid alchemist." msgstr "" #. code: mesq l("I'm looking everywhere for the bandit leader. I can't seem to find him. So I stopped here to rest a bit."); #: npc/008-3-5/bryant.txt:19 #: npc/008-3-5/bryant.txt~:17 #, no-c-format msgid "I'm looking everywhere for the bandit leader. I can't seem to find him. So I stopped here to rest a bit." msgstr "" #. code: l("I'm looking for Gugli, where is he?"), -, #: npc/000-1/darlin.txt:84 #, no-c-format msgid "I'm looking for Gugli, where is he?" msgstr "" #. code: rif(.@enora == 2, l("I'm looking for some black iron ingots.")), #: npc/001-2-19/lloyd.txt:183 #, no-c-format msgid "I'm looking for some black iron ingots." msgstr "" #. code: rif(.@fexil == 1, l("I'm looking for somebody named Fexil.")), #: npc/001-1/salem.txt:114 #, no-c-format msgid "I'm looking for somebody named Fexil." msgstr "" #. code: l("I'm looking to have some paperwork fixed."), #: npc/001-2-40/trozz.txt:19 #, no-c-format msgid "I'm looking to have some paperwork fixed." msgstr "" #. code: mesq l("I'm losing my mind here, I need something else to eat!"); #: npc/000-2-1/alige.txt:98 #: npc/001-2-22/alige.txt:98 #, no-c-format msgid "I'm losing my mind here, I need something else to eat!" msgstr "" #. code: rif(.@q > 0, l("I'm lost, where should I go?")), L_Lost; #. code: rif(.@q == 0, l("I'm lost, where should I go?")), L_Lost, #: npc/001-2-24/nard.txt~:41 #: npc/001-2-24/nard.txt~:38 #, no-c-format msgid "I'm lost, where should I go?" msgstr "" #. code: rif(.@q > 0, lg("I'm lost, where should I go?")), L_Lost; #. code: rif(.@q == 0, lg("I'm lost, where should I go?")), L_Lost, #: npc/001-2-24/nard.txt:41 #: npc/001-2-24/nard.txt:38 #, no-c-format msgid "I'm lost, where should I go?#0" msgstr "" #. code: rif(.@q > 0, lg("I'm lost, where should I go?")), L_Lost; #. code: rif(.@q == 0, lg("I'm lost, where should I go?")), L_Lost, #: npc/001-2-24/nard.txt:41 #: npc/001-2-24/nard.txt:38 #, no-c-format msgid "I'm lost, where should I go?#1" msgstr "" #. code: l("I'm not a pawn of the Legion, I don't have to obey you!"), #: npc/001-1/qpid.txt:70 #, no-c-format msgid "I'm not a pawn of the Legion, I don't have to obey you!" msgstr "" #. code: l("I'm not feeling like it today... Sorry."), #: npc/001-2-22/peter.txt:164 #: npc/000-2-1/peter.txt:164 #, no-c-format msgid "I'm not feeling like it today... Sorry." msgstr "" #. code: mesq l("I'm not in hurry if you're not in hurry..."); #: npc/001-3-2/henry.txt:82 #: npc/001-3-2/henry.txt~:82 #, no-c-format msgid "I'm not in hurry if you're not in hurry..." msgstr "" #. code: l("I'm not lost and I don't need help, bye."); #: npc/008-3-0/clauquer.txt:72 #, no-c-format msgid "I'm not lost and I don't need help, bye." msgstr "" #. code: l("I'm not proud of it, but I had to steal money from others to keep on living."), #: npc/001-1/qonan.txt:36 #, no-c-format msgid "I'm not proud of it, but I had to steal money from others to keep on living." msgstr "" #. code: mesq l("I'm not suited for this kind of work!"); #: npc/000-1/jalad.txt:24 #, no-c-format msgid "I'm not suited for this kind of work!" msgstr "" #. code: mesq l("I'm not sure if this is of any help to you, though? I forgot who is the responsible for the Academy, so good luck!"); #: npc/008-2-16/yannika.txt~:431 #: npc/008-2-16/yannika.txt:431 #, no-c-format msgid "I'm not sure if this is of any help to you, though? I forgot who is the responsible for the Academy, so good luck!" msgstr "" #. code: l("I'm not sure where to go from here, maybe you can find something else."), #: npc/008-2-1/inspector.txt:106 #: npc/008-2-1/inspector.txt~:106 #, no-c-format msgid "I'm not sure where to go from here, maybe you can find something else." msgstr "" #. code: mesq l("I'm not sure. They probably left the ship early this morning. I was not awake yet."); #: npc/000-1/lean.txt:59 #, no-c-format msgid "I'm not sure. They probably left the ship early this morning. I was not awake yet." msgstr "" #. code: mesq l("I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Legion of Aemil won't get me!"); #: npc/000-2-0/billybons.txt:82 #, no-c-format msgid "I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Legion of Aemil won't get me!" msgstr "" #. code: rif(.@q == 1, l("I'm on my way! I will bring it back to you.")), #: npc/001-1/salem.txt:171 #, no-c-format msgid "I'm on my way! I will bring it back to you." msgstr "" #. code: l("I'm out of here."), #: npc/008-1/hinnak.txt:30 #: npc/008-1/hinnak.txt~:30 #, no-c-format msgid "I'm out of here." msgstr "" #. code: l("I'm proud of you – to dare to fight those trunks is admirable indeed."), #: npc/008-1/jack.txt:174 #: npc/008-1/jack.txt~:174 #, no-c-format msgid "I'm proud of you – to dare to fight those trunks is admirable indeed." msgstr "" #. code: mesq l("I'm providing transport to the Argaes expedition."); #: npc/marine/saluc.txt:67 #, no-c-format msgid "I'm providing transport to the Argaes expedition." msgstr "" #. code: mesq l("I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about..."); #: npc/000-2-3/nard.txt:150 #, no-c-format msgid "I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about..." msgstr "" #. code: l("I'm scared!"), #: npc/012-1/crasmande.txt:9 #, no-c-format msgid "I'm scared!" msgstr "" #. code: dispbottom l("I'm so busy, I can look there later."); #: npc/001-2-43/core.txt:25 #, no-c-format msgid "I'm so busy, I can look there later." msgstr "" #. code: mesq l("I'm so glad to hear that! But, have you seen Juliet too, by any chance?"); #: npc/008-2-4/olana.txt~:293 #: npc/008-2-4/olana.txt:294 #, no-c-format msgid "I'm so glad to hear that! But, have you seen Juliet too, by any chance?" msgstr "" #. code: l("I'm someone who respects those speaking the truth.")); #: npc/008-1/jack.txt~:165 #: npc/008-1/jack.txt:165 #, no-c-format msgid "I'm someone who respects those speaking the truth." msgstr "" #. code: mesq l("I'm sorry but I can't see your name anywhere."); #: npc/001-1/cookiemaster.txt:71 #: npc/001-1/cookiemaster.txt~:71 #, no-c-format msgid "I'm sorry but I can't see your name anywhere." msgstr "" #. code: mesq l("I'm sorry but I have no time to chat with you."); #: npc/000-1/tibbo.txt:105 #, no-c-format msgid "I'm sorry but I have no time to chat with you." msgstr "" #. code: l("I'm sorry but I'm here only to help young adventurers and the town residents."), #: npc/008-2-12/nurse.txt:50 #, no-c-format msgid "I'm sorry but I'm here only to help young adventurers and the town residents." msgstr "" #. code: lg("I'm sorry for your situation. They should alternate shifts with other sailors from time to time."), -, #: npc/000-1/astapolos.txt:36 #, no-c-format msgid "I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#0" msgstr "" #. code: lg("I'm sorry for your situation. They should alternate shifts with other sailors from time to time."), -, #: npc/000-1/astapolos.txt:36 #, no-c-format msgid "I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#1" msgstr "" #. code: return l("I'm sorry, I can't talk right now."); #: npc/functions/generic-text.txt:20 #, no-c-format msgid "I'm sorry, I can't talk right now." msgstr "" #. code: l("I'm sorry, I don't have time right now."))) #: npc/000-1/couwan.txt:61 #, no-c-format msgid "I'm sorry, I don't have time right now." msgstr "" #. code: mesq l("I'm sorry, I just... Maybe if...? Aha! Here's the EXP, ready for a next go?"); #: npc/020-1/eomie.txt~:123 #: npc/020-1/eomie.txt:124 #, no-c-format msgid "I'm sorry, I just... Maybe if...? Aha! Here's the EXP, ready for a next go?" msgstr "" #. code: l("I'm sorry, but I didn't see anything."), #: npc/008-1/old-man.txt:38 #, no-c-format msgid "I'm sorry, but I didn't see anything." msgstr "" #. code: npctalk3(l("I'm sorry, but I'm busy looking into this string of robberies.")); #: npc/008-2-1/inspector.txt:31 #: npc/008-2-1/inspector.txt~:31 #, no-c-format msgid "I'm sorry, but I'm busy looking into this string of robberies." msgstr "" #. code: dispbottom lg("I'm starting to feel dizzy... I shouldn't stay here much longer."); #: npc/000-2-1/peter.txt:87 #: npc/001-2-22/peter.txt:87 #, no-c-format msgid "I'm starting to feel dizzy... I shouldn't stay here much longer.#0" msgstr "" #. code: dispbottom lg("I'm starting to feel dizzy... I shouldn't stay here much longer."); #: npc/000-2-1/peter.txt:87 #: npc/001-2-22/peter.txt:87 #, no-c-format msgid "I'm starting to feel dizzy... I shouldn't stay here much longer.#1" msgstr "" #. code: lg("I'm still a bit weak at the moment. We should probably talk later."), L_Quit; #: npc/000-1/sapartan.txt:26 #, no-c-format msgid "I'm still a bit weak at the moment. We should probably talk later.#0" msgstr "" #. code: lg("I'm still a bit weak at the moment. We should probably talk later."), L_Quit; #: npc/000-1/sapartan.txt:26 #, no-c-format msgid "I'm still a bit weak at the moment. We should probably talk later.#1" msgstr "" #. code: rif(getq(ShipQuests_Ale) == 1 && (getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -; #. code: rif(getq(ShipQuests_QMuller) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -, #. code: rif(getq(ShipQuests_Gulukan) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -; #. code: rif(getq(ShipQuests_Tibbo) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0), l("I'm still busy, I need to find the other sailors.")), -, #. code: rif(getq(ShipQuests_Astapolos) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -, #. code: rif(getq(ShipQuests_Jalad) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -, #: npc/000-1/tibbo.txt:63 #: npc/000-1/muller.txt:65 #: npc/000-1/astapolos.txt:81 #: npc/000-1/gulukan.txt:116 #: npc/000-1/ale.txt:53 #: npc/000-1/jalad.txt:63 #, no-c-format msgid "I'm still busy, I need to find the other sailors." msgstr "" #. code: l("I'm still in a coma, but my ghost is haunting you!"), L_Quit, #: npc/000-2-1/dan.txt:41 #, no-c-format msgid "I'm still in a coma, but my ghost is haunting you!" msgstr "" #. code: l("I'm supposed to be helping Bernard from the Inn but..."); #: npc/008-1/mikhail.txt:23 #: npc/008-1/mikhail.txt~:23 #, no-c-format msgid "I'm supposed to be helping Bernard from the Inn but..." msgstr "" #. code: mesq l("I'm sure I'll win this year's contest as well! Hah, just wait and see!"); #: npc/012-1/tiki.txt:117 #, no-c-format msgid "I'm sure I'll win this year's contest as well! Hah, just wait and see!" msgstr "" #. code: mesq l("I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.", getitemlink(Aquada)); #: npc/000-1/lean.txt:46 #, no-c-format msgid "I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s." msgstr "" #. code: mesq lg("I'm sure she will soon be able to fight all of the creatures living here without any problem.", "I'm sure he will soon be able to fight all of the creatures living here without any problem."); #: npc/000-1/sapartan.txt:43 #, no-c-format msgid "I'm sure he will soon be able to fight all of the creatures living here without any problem.#1" msgstr "" #. code: l("I'm sure she is fine."); #: npc/008-2-4/olana.txt~:297 #: npc/008-2-4/olana.txt:298 #, no-c-format msgid "I'm sure she is fine." msgstr "" #. code: mesq lg("I'm sure she will soon be able to fight all of the creatures living here without any problem.", "I'm sure he will soon be able to fight all of the creatures living here without any problem."); #: npc/000-1/sapartan.txt:43 #, no-c-format msgid "I'm sure she will soon be able to fight all of the creatures living here without any problem.#0" msgstr "" #. code: l("I'm sure that you already knew the answer, didn't you?"), #: npc/001-1/qpid.txt:98 #, no-c-format msgid "I'm sure that you already knew the answer, didn't you?" msgstr "" #. code: mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board."); #: npc/000-2-0/julia.txt:265 #: npc/000-2-0/julia.txt~:265 #, no-c-format msgid "I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board." msgstr "" #. code: l("I'm sure you would have some interesting stories to tell!"); #: npc/001-1/enora.txt:368 #: npc/001-1/enora.txt~:368 #, no-c-format msgid "I'm sure you would have some interesting stories to tell!" msgstr "" #. code: mesq l("I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one."); #: npc/001-1/cookiemaster.txt~:185 #, no-c-format msgid "I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one." msgstr "" #. code: mesq lg("I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one."); #: npc/001-1/cookiemaster.txt:185 #, no-c-format msgid "I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#0" msgstr "" #. code: mesq lg("I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one."); #: npc/001-1/cookiemaster.txt:185 #, no-c-format msgid "I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#1" msgstr "" #. code: mesq l("I'm talking about the cookie inside which I put all my love!"); #: npc/001-1/cookiemaster.txt:229 #: npc/001-1/cookiemaster.txt~:229 #, no-c-format msgid "I'm talking about the cookie inside which I put all my love!" msgstr "" #. code: mesq l("I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work."); #: npc/000-1/jalad.txt:33 #, no-c-format msgid "I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work." msgstr "" #. code: l("I'm the leader of a traveling theater troupe."), #: npc/008-2-24/troupe-leader.txt:96 #: npc/008-2-24/troupe-leader.txt~:96 #, no-c-format msgid "I'm the leader of a traveling theater troupe." msgstr "" #. code: mesq l("I'm tired of cooking fish all the time. I used to bake Orange Cupcakes and pickled beets!"); #: npc/008-2-24/chef.txt:109 #, no-c-format msgid "I'm tired of cooking fish all the time. I used to bake Orange Cupcakes and pickled beets!" msgstr "" #. code: l("I'm too busy here to observe the town.")); #: npc/008-2-12/nurse.txt:79 #, no-c-format msgid "I'm too busy here to observe the town." msgstr "" #. code: mesq l("I'm too busy right now to talk."); #: npc/008-2-24/chef.txt:16 #, no-c-format msgid "I'm too busy right now to talk." msgstr "" #. code: mesq l("I'm too busy to cook the %s but I won't teach you the recipe. I still need to make a living after all.", getitemlink(SeafoodPlate)); #: npc/008-2-24/chef.txt:120 #, no-c-format msgid "I'm too busy to cook the %s but I won't teach you the recipe. I still need to make a living after all." msgstr "" #. code: mesq l("I'm willing to make you one flour for each %d %s you bring me. Three for you, and two as commission.", 5, getitemlink(Acorn)); #: npc/020-2-20/riskim.txt:47 #, no-c-format msgid "I'm willing to make you one flour for each %d %s you bring me. Three for you, and two as commission." msgstr "" #. code: l("I'm yearning for maggot soup!"); #: npc/008-2-4/bernard.txt:72 #: npc/008-2-4/bernard.txt~:72 #, no-c-format msgid "I'm yearning for maggot soup!" msgstr "" #. code: rif(getq(General_Cooking) == 16, l("I've brought you the promised.")), #: npc/020-1/hocus.txt:26 #: npc/020-1/hocus.txt~:25 #, no-c-format msgid "I've brought you the promised." msgstr "" #. code: l("I've came to fetch Kylian's luggage."), #: npc/020-1/adrian.txt:18 #: npc/020-1/adrian.txt~:18 #, no-c-format msgid "I've came to fetch Kylian's luggage." msgstr "" #. code: l("I've changed my mind, see you later."))) #: npc/001-2-36/hector.txt:313 #, no-c-format msgid "I've changed my mind, see you later." msgstr "" #. code: l("I've heard bees are scared of fire, you know."), #: npc/008-1-1/galimatia.txt:280 #, no-c-format msgid "I've heard bees are scared of fire, you know." msgstr "" #. code: mesq l("I've heard they're related to the earl of sandwich, so maybe a sandwich maker could help... *sigh* I want to play cards..."); #: npc/008-1/snarfles.txt:63 #: npc/008-1/crane.txt:58 #, no-c-format msgid "I've heard they're related to the earl of sandwich, so maybe a sandwich maker could help... *sigh* I want to play cards..." msgstr "" #. code: l("I've heard you were a great chef and wanted to learn a recipe."); #: npc/009-2-3/chef.txt~:24 #: npc/009-2-3/chef.txt:24 #, no-c-format msgid "I've heard you were a great chef and wanted to learn a recipe." msgstr "" #. code: mesc l("I've just arrived here. I should enter in Morcant's house I guess."); #: npc/008-1-1/koga.txt:25 #, no-c-format msgid "I've just arrived here. I should enter in Morcant's house I guess." msgstr "" #. code: l("I've learned cooking with Yannika."), #: npc/008-1-1/morcant.txt:31 #, no-c-format msgid "I've learned cooking with Yannika." msgstr "" #. code: mesq l("I've raised too much suspicion, so my friends told me to lay low for a while."); #: npc/008-3-5/nunia.txt:56 #: npc/008-3-5/nunia.txt~:56 #, no-c-format msgid "I've raised too much suspicion, so my friends told me to lay low for a while." msgstr "" #. code: l("I've remembered something else."), #: npc/008-1/old-woman.txt:67 #, no-c-format msgid "I've remembered something else." msgstr "" #. code: mesq l("I've seen him at the bottom of the island, check around."); #: npc/000-1/muller.txt:84 #, no-c-format msgid "I've seen him at the bottom of the island, check around." msgstr "" #. code: mesq l("I've seen him at the bottom of the island, have a look around."); #: npc/000-1/jalad.txt:85 #, no-c-format msgid "I've seen him at the bottom of the island, have a look around." msgstr "" #. code: mesq l("I've seen him at the northern part of the island."); #: npc/000-1/astapolos.txt:136 #, no-c-format msgid "I've seen him at the northern part of the island." msgstr "" #. code: mesq l("I've seen him at the southern part of the island, check around."); #: npc/000-1/astapolos.txt:129 #, no-c-format msgid "I've seen him at the southern part of the island, check around." msgstr "" #. code: mesq l("I've seen him at the top of the island."); #: npc/000-1/tibbo.txt:84 #: npc/000-1/muller.txt:91 #, no-c-format msgid "I've seen him at the top of the island." msgstr "" #. code: mesq l("I've seen him down around the southern area of the island, ask Jalad for more information."); #: npc/000-1/ale.txt:71 #, no-c-format msgid "I've seen him down around the southern area of the island, ask Jalad for more information." msgstr "" #. code: l("I've set these dummies on fire. Don't get too close to the dummies or the fire will hurt you."), #: npc/001-2-36/hector.txt:193 #, no-c-format msgid "I've set these dummies on fire. Don't get too close to the dummies or the fire will hurt you." msgstr "" #. code: mesq l("I..."); #: npc/000-1/silvio.txt:153 #, no-c-format msgid "I..." msgstr "" #. code: l("I... I just like to eat the purple and delightful... And natural, and..."); #: npc/001-1/rumly.txt:46 #, no-c-format msgid "I... I just like to eat the purple and delightful... And natural, and..." msgstr "" #. code: l("%s People usually doesn't shout, they talk. Because this, if you are too far, an NPC won't hear you.",b(l("IMPORTANT:"))), #: npc/001-2-5/tutorial.txt:99 #, no-c-format msgid "IMPORTANT:" msgstr "" #. code: l("Ianus is from the Legion of Aemil, don't compare me to this brigand."); #: npc/001-2-9/janus.txt:122 #, no-c-format msgid "Ianus is from the Legion of Aemil, don't compare me to this brigand." msgstr "" #. code: Name: "Ice Goblin" #: mob_db.conf:3860 #, no-c-format msgid "Ice Goblin" msgstr "" #. code: mesc l("Identify Monsters - Unlocks the %s chat command.", "##B/mi##b"); #: npc/008-1/auldsbel.txt:31 #, no-c-format msgid "Identify Monsters - Unlocks the %s chat command." msgstr "" #. code: l("If Enora thinks this is the right place for you, then she's probably be right. Did you know she's a lieutenant of the Legion?"), #: npc/001-2-33/lozerk.txt:60 #, no-c-format msgid "If Enora thinks this is the right place for you, then she's probably be right. Did you know she's a lieutenant of the Legion?" msgstr "" #. code: l("If Enora wants her sword now, I need to ask for your help."); #: npc/001-1/chelios.txt:63 #: npc/001-1/chelios.txt~:63 #, no-c-format msgid "If Enora wants her sword now, I need to ask for your help." msgstr "" #. code: mesq l("If I just told you, it would not be a password anymore, right?"); #: npc/001-1/sophialla.txt:37 #, no-c-format msgid "If I just told you, it would not be a password anymore, right?" msgstr "" #. code: mesq l("If I saw *hic* who you were... *hic* Would not have helped you! "); #: npc/000-2-0/billybons.txt:46 #, no-c-format msgid "If I saw *hic* who you were... *hic* Would not have helped you! " msgstr "" #. code: mesc l("If a tie happens, I'll give your coin back."); #: npc/functions/casino.txt:147 #, no-c-format msgid "If a tie happens, I'll give your coin back." msgstr "" #. code: mesc l("If a tie happens, you'll get your coin back."); #: npc/functions/casino.txt:162 #, no-c-format msgid "If a tie happens, you'll get your coin back." msgstr "" #. code: l("If it's no trouble, could you get me a %s?", #: npc/008-1/hinnak.txt~:168 #: npc/008-1/hinnak.txt:168 #, no-c-format msgid "If it's no trouble, could you get me a %s?" msgstr "" #. code: mesc l("If multiple monsters have same name, all of them will be listed."); #: npc/008-1/auldsbel.txt:33 #, no-c-format msgid "If multiple monsters have same name, all of them will be listed." msgstr "" #. code: l("If my memory serves me right, you were just defeated. Why don't you go out to buy better equipment?")); #: npc/001-3-0/mundane.txt:72 #, no-c-format msgid "If my memory serves me right, you were just defeated. Why don't you go out to buy better equipment?" msgstr "" #. code: mesq l("If my observations are correct, the girl is trapped in a cave protected by a barrier fed by 9 different power sources. And inside this cave there is another barrier, fed by a single, but very strong, power source. The girl is inside that cave, protected by that strong barrier."); #: npc/008-3-0/clauquer.txt:92 #, no-c-format msgid "If my observations are correct, the girl is trapped in a cave protected by a barrier fed by 9 different power sources. And inside this cave there is another barrier, fed by a single, but very strong, power source. The girl is inside that cave, protected by that strong barrier." msgstr "" #. code: l("If not, how could CrazyKatiektch"), #: npc/001-2-6/books.txt:77 #, no-c-format msgid "If not, how could CrazyKatiektch" msgstr "" #. code: mesq l("If only I remembered what I was supposed to do!"); #: npc/012-2-4/zitoni.txt:40 #, no-c-format msgid "If only I remembered what I was supposed to do!" msgstr "" #. code: l("If only Toichi would work harder, I could even offer you something. But meh. Like things are, you must try to return at a later point."), #: npc/012-2-5/rosen.txt:11 #, no-c-format msgid "If only Toichi would work harder, I could even offer you something. But meh. Like things are, you must try to return at a later point." msgstr "" #. code: l("If only someone could help me to make my flowers bloom again."), #: npc/008-1-1/galimatia.txt:106 #, no-c-format msgid "If only someone could help me to make my flowers bloom again." msgstr "" #. code: mesq l("If only the developers - my next door neighbor - weren't so lazy, maybe I would be able to repair them or know someone able to do that. Sorry."); #: npc/012-2-2/sorfina.txt:27 #, no-c-format msgid "If only the developers - my next door neighbor - weren't so lazy, maybe I would be able to repair them or know someone able to do that. Sorry." msgstr "" #. code: l("If so, I hope that he didn't give you any hard time, sometimes he can get up on the wrong side of the bed he becomes an embittered and grumpy old man..."), #: npc/001-1/enora.txt~:170 #: npc/001-1/enora.txt:170 #, no-c-format msgid "If so, I hope that he didn't give you any hard time, sometimes he can get up on the wrong side of the bed he becomes an embittered and grumpy old man..." msgstr "" #. code: l("If so, please take some courage and help me!")); #: npc/001-3-0/mundane.txt:51 #, no-c-format msgid "If so, please take some courage and help me!" msgstr "" #. code: l("If the proposal is not convenient for you, just close the trading window to cancel the exchange of items and money. But if both press the 'Accept Negotiation' button, then the marketing will be finished."), #: npc/001-2-5/tutorial.txt:183 #, no-c-format msgid "If the proposal is not convenient for you, just close the trading window to cancel the exchange of items and money. But if both press the 'Accept Negotiation' button, then the marketing will be finished." msgstr "" #. code: l("If there is anything I can do for you, please let me know."); #: npc/009-1/hamond.txt~:11 #: npc/009-1/hamond.txt:11 #, no-c-format msgid "If there is anything I can do for you, please let me know." msgstr "" #. code: l("If they somehow catch me again, they'll use this entry as evidence to get me on a harsher punishment..."), #: npc/001-3-2/henry.txt:55 #: npc/001-3-2/henry.txt~:55 #, no-c-format msgid "If they somehow catch me again, they'll use this entry as evidence to get me on a harsher punishment..." msgstr "" #. code: mesc l("If we only had a %s.", getitemlink(Gearwheel)); #: npc/001-3-0/gates.txt:91 #, no-c-format msgid "If we only had a %s." msgstr "" #. code: l("If words beat in rhythm"), #: npc/001-2-6/books.txt:71 #, no-c-format msgid "If words beat in rhythm" msgstr "" #. code: l("If yoiis wants to see a different use for the cards he can yeye for Resa at the light armor shop for a description of the styling cards."); #: npc/001-1/calypsan.txt:31 #, no-c-format msgid "If yoiis wants to see a different use for the cards he can yeye for Resa at the light armor shop for a description of the styling cards." msgstr "" #. code: l("When this is the case, you should get closer to the NPC, until they hear you."), l("If you are above the NPC and they still doesn't hear you, this mean they are deaf - you should report this!"); #: npc/001-2-5/tutorial.txt:100 #, no-c-format msgid "If you are above the NPC and they still doesn't hear you, this mean they are deaf - you should report this!" msgstr "" #. code: mesq l("If you are caught while lockpicking, you'll be arrested. So be careful."); #: npc/001-3-2/henry.txt:328 #: npc/001-3-2/henry.txt~:327 #, no-c-format msgid "If you are caught while lockpicking, you'll be arrested. So be careful." msgstr "" #. code: l("If you are lucky he might tell you a story about his adventures.")); #: npc/008-1/milly.txt:83 #, no-c-format msgid "If you are lucky he might tell you a story about his adventures." msgstr "" #. code: mesq l("If you are not a student, please leave the premises at once."); #: npc/020-2-30/david.txt:12 #, no-c-format msgid "If you are not a student, please leave the premises at once." msgstr "" #. code: l("If you are registered somewhere else you will loose that reservation."), #: npc/001-2-28/plush.txt~:75 #, no-c-format msgid "If you are registered somewhere else you will loose that reservation." msgstr "" #. code: lg("If you are registered somewhere else you will loose that reservation."), #: npc/001-2-28/plush.txt:76 #: npc/008-2-2/melania.txt:47 #, no-c-format msgid "If you are registered somewhere else you will loose that reservation.#0" msgstr "" #. code: lg("If you are registered somewhere else you will loose that reservation."), #: npc/001-2-28/plush.txt:76 #: npc/008-2-2/melania.txt:47 #, no-c-format msgid "If you are registered somewhere else you will loose that reservation.#1" msgstr "" #. code: mesq l("If you bring me %d %s, I will give you a reward.", .@dq_count, getitemlink(.@dq_name)); #: npc/functions/daily.txt:83 #, no-c-format msgid "If you bring me %d %s, I will give you a reward." msgstr "" #. code: mesq l("If you bring us %d %s, we'll be forever grateful.", .numKeys, getitemlink(TreasureKey)); #: npc/008-2-13/lena.txt:104 #: npc/008-2-13/lena.txt~:104 #, no-c-format msgid "If you bring us %d %s, we'll be forever grateful." msgstr "" #. code: mesq l("If you catch the escaped piou and bring it back, I will give you a 90% discount on a piou."); #: npc/001-1/salem.txt:166 #, no-c-format msgid "If you catch the escaped piou and bring it back, I will give you a 90% discount on a piou." msgstr "" #. code: mesq l("If you change your mind, just say the word. Anyway..."); #: npc/008-2-14/doctor.txt:90 #, no-c-format msgid "If you change your mind, just say the word. Anyway..." msgstr "" #. code: mesq lg("If you come back later, I may teach you something. But psst, practising magic is quite dangerous these days."); #: npc/008-1/auldsbel.txt:45 #, no-c-format msgid "If you come back later, I may teach you something. But psst, practising magic is quite dangerous these days.#0" msgstr "" #. code: mesq lg("If you come back later, I may teach you something. But psst, practising magic is quite dangerous these days."); #: npc/008-1/auldsbel.txt:45 #, no-c-format msgid "If you come back later, I may teach you something. But psst, practising magic is quite dangerous these days.#1" msgstr "" #. code: mesq l("If you continue there will be none left!"); #: npc/001-1/enora.txt~:413 #: npc/001-1/enora.txt:413 #, no-c-format msgid "If you continue there will be none left!" msgstr "" #. code: l("If you don't - well, go play hide'n'seek with Itka. Her spam annoys me anyways."); #: npc/020-1/odonell.txt:11 #, no-c-format msgid "If you don't - well, go play hide'n'seek with Itka. Her spam annoys me anyways." msgstr "" #. code: lg("If you don't know it, just go, please."); #: npc/001-1/sophialla.txt:59 #, no-c-format msgid "If you don't know it, just go, please.#0" msgstr "" #. code: lg("If you don't know it, just go, please."); #: npc/001-1/sophialla.txt:59 #, no-c-format msgid "If you don't know it, just go, please.#1" msgstr "" #. code: l("If you don't like to"), #: npc/001-2-6/books.txt:83 #, no-c-format msgid "If you don't like to" msgstr "" #. code: l("If you ever find the time, pass by Esperia, it's the greatest city in all of Gasaron!"), #: npc/001-1/enora.txt:216 #: npc/001-1/enora.txt~:216 #, no-c-format msgid "If you ever find the time, pass by Esperia, it's the greatest city in all of Gasaron!" msgstr "" #. code: lg("If you feel bored or anxious, you can always ask some of the people around Artis if they need your help."); #: npc/001-1/elmo.txt:9 #, no-c-format msgid "If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#0" msgstr "" #. code: lg("If you feel bored or anxious, you can always ask some of the people around Artis if they need your help."); #: npc/001-1/elmo.txt:9 #, no-c-format msgid "If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#1" msgstr "" #. code: l("If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do."), #: npc/000-2-3/elmo.txt:11 #, no-c-format msgid "If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do." msgstr "" #. code: l("If you find the correct answer, I will give you these potions..."), #: npc/001-1/qpid.txt:84 #, no-c-format msgid "If you find the correct answer, I will give you these potions..." msgstr "" #. code: l("If you get me some Coal and Iron Ingots, I could make you a very valuable shield or helmet.")); #: npc/008-2-8/nicholas.txt:10 #, no-c-format msgid "If you get me some Coal and Iron Ingots, I could make you a very valuable shield or helmet." msgstr "" #. code: l("If you have an idea, please tell me what I could do."); #: npc/020-1/aisha.txt:11 #, no-c-format msgid "If you have an idea, please tell me what I could do." msgstr "" #. code: mesq l("If you have any business with me, get it over already."); #: npc/008-2-24/chef.txt:58 #, no-c-format msgid "If you have any business with me, get it over already." msgstr "" #. code: lg("If you keep it up, you'll eventually become a fearsome warrior, just like me!"), #: npc/001-2-33/lozerk.txt:96 #, no-c-format msgid "If you keep it up, you'll eventually become a fearsome warrior, just like me!#0" msgstr "" #. code: lg("If you keep it up, you'll eventually become a fearsome warrior, just like me!"), #: npc/001-2-33/lozerk.txt:96 #, no-c-format msgid "If you keep it up, you'll eventually become a fearsome warrior, just like me!#1" msgstr "" #. code: l("If you kill some of these tree monsters and bring me their wood I could take a look at them."), #: npc/008-2-6/alan.txt~:119 #: npc/008-2-6/alan.txt:119 #, no-c-format msgid "If you kill some of these tree monsters and bring me their wood I could take a look at them." msgstr "" #. code: dispbottom l("If you meant to reset the exp rate to its default value: @exprate default"); #: npc/commands/rate-management.txt:61 #, no-c-format msgid "If you meant to reset the exp rate to its default value: @exprate default" msgstr "" #. code: l("If you need some firewood, just let me know.")); #: npc/008-1/jack.txt:272 #: npc/008-1/jack.txt~:272 #, no-c-format msgid "If you need some firewood, just let me know." msgstr "" #. code: l("If you need somebody to craft a weapon or a plate from diagrams I am the one that you need."); #: npc/001-2-27/don.txt~:85 #: npc/001-2-27/don.txt:85 #, no-c-format msgid "If you need somebody to craft a weapon or a plate from diagrams I am the one that you need." msgstr "" #. code: l("If you need something in the future, do not hesitate to pass by here, our stock is full of boxes collecting dust."); #: npc/001-2-19/lloyd.txt:37 #, no-c-format msgid "If you need something in the future, do not hesitate to pass by here, our stock is full of boxes collecting dust." msgstr "" #. code: mesq l("If you need the opposite, look for Andra."); #: npc/008-1/blossom.txt:53 #, no-c-format msgid "If you need the opposite, look for Andra." msgstr "" #. code: mesq l("If you need to deal with more bureaucratic stuff, go talk to Q'Anon. He is the boss here."); #: npc/001-2-40/trozz.txt:38 #, no-c-format msgid "If you need to deal with more bureaucratic stuff, go talk to Q'Anon. He is the boss here." msgstr "" #. code: l("If you really want to, just go to the southwest, but I can't help you."), #: npc/008-1/jack.txt~:89 #: npc/008-1/jack.txt:89 #, no-c-format msgid "If you really want to, just go to the southwest, but I can't help you." msgstr "" #. code: l("If you search for him you should look in the west of the city, it's the first house just after the left bridge, you can't miss it!"), #: npc/001-1/enora.txt:27 #: npc/001-1/enora.txt~:27 #, no-c-format msgid "If you search for him you should look in the west of the city, it's the first house just after the left bridge, you can't miss it!" msgstr "" #. code: lg("If you see her, please tell her to come home."); #: npc/008-2-4/olana.txt:91 #: npc/008-2-4/olana.txt~:91 #, no-c-format msgid "If you see her, please tell her to come home.#0" msgstr "" #. code: lg("If you see her, please tell her to come home."); #: npc/008-2-4/olana.txt:91 #: npc/008-2-4/olana.txt~:91 #, no-c-format msgid "If you see her, please tell her to come home.#1" msgstr "" #. code: mesq l("If you see weird things here and there, or things that just shouldn't be, or even in your minds eye, things that you would like to see..."); #: npc/001-1/cookiemaster.txt:129 #: npc/001-1/cookiemaster.txt~:129 #, no-c-format msgid "If you see weird things here and there, or things that just shouldn't be, or even in your minds eye, things that you would like to see..." msgstr "" #. code: mes l("If you simply wish to get 99 in all stats:"); #: npc/commands/debug.txt:80 #, no-c-format msgid "If you simply wish to get 99 in all stats:" msgstr "" #. code: l("If you sit, you regain your Mana faster."), #: npc/001-2-36/hector.txt:149 #, no-c-format msgid "If you sit, you regain your Mana faster." msgstr "" #. code: mesc l("If you take more than %d minutes between a boss fight and other, you'll faint and the quest will reset!!", 20), 1; #: npc/008-3-0/clauquer.txt:96 #, no-c-format msgid "If you take more than %d minutes between a boss fight and other, you'll faint and the quest will reset!!" msgstr "" #. code: l("If you visit the sewers again... You'll find secret passages..."), #: npc/001-1/sophialla.txt:30 #, no-c-format msgid "If you visit the sewers again... You'll find secret passages..." msgstr "" #. code: l("If you wake up at the inn after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest."); #: npc/001-2-28/plush.txt~:107 #: npc/001-2-28/plush.txt:108 #, no-c-format msgid "If you wake up at the inn after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest." msgstr "" #. code: mesq l("If you want another cookie, you know what to do!"); #: npc/001-1/cookiemaster.txt~:217 #: npc/001-1/cookiemaster.txt:217 #, no-c-format msgid "If you want another cookie, you know what to do!" msgstr "" #. code: mes col(l("If you want to be rewarded, help us in making this world a better place."), 9); #: npc/001-1/cookiemaster.txt~:137 #, no-c-format msgid "If you want to be rewarded, help us in making this world a better place." msgstr "" #. code: mes col(lg("If you want to be rewarded, help us in making this world a better place."), 9); #: npc/001-1/cookiemaster.txt:137 #, no-c-format msgid "If you want to be rewarded, help us in making this world a better place.#0" msgstr "" #. code: mes col(lg("If you want to be rewarded, help us in making this world a better place."), 9); #: npc/001-1/cookiemaster.txt:137 #, no-c-format msgid "If you want to be rewarded, help us in making this world a better place.#1" msgstr "" #. code: mesq l("If you want to challenge someone for a friendly match, you are at the right place."); #: npc/001-2-40/trozz.txt:13 #, no-c-format msgid "If you want to challenge someone for a friendly match, you are at the right place." msgstr "" #. code: lg("If you want to make a formidable foe for anyone, you'll need to train with real living opponents!"), #: npc/001-2-33/lozerk.txt:83 #, no-c-format msgid "If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#0" msgstr "" #. code: lg("If you want to make a formidable foe for anyone, you'll need to train with real living opponents!"), #: npc/001-2-33/lozerk.txt:83 #, no-c-format msgid "If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#1" msgstr "" #. code: lg("If you want to play with unicorns, you better piss off now."); #: npc/008-2-17/angus.txt:11 #, no-c-format msgid "If you want to play with unicorns, you better piss off now.#0" msgstr "" #. code: lg("If you want to play with unicorns, you better piss off now."); #: npc/008-2-17/angus.txt:11 #, no-c-format msgid "If you want to play with unicorns, you better piss off now.#1" msgstr "" #. code: mesq l("If you want to read this page again, there is a copy up on the left wall."); #: npc/000-2-0/julia.txt~:275 #: npc/000-2-0/julia.txt:275 #, no-c-format msgid "If you want to read this page again, there is a copy up on the left wall." msgstr "" #. code: l("If you want to say something to a specific player, you can type /query Playername or /whisper Playername message, this will create a new tab on your chat window."); #: npc/001-2-5/books.txt:15 #, no-c-format msgid "If you want to say something to a specific player, you can type \"/query Playername\" or \"/whisper Playername message\", this will create a new tab on your chat window." msgstr "" #. code: l("If you want, you can hunt something, or cook something, or craft something."), #: npc/020-2-5/filipa.txt:11 #, no-c-format msgid "If you want, you can hunt something, or cook something, or craft something." msgstr "" #. code: mesq l("If you were invited to the duel instead, you can use %s or %s.", b("@accept"), b("@reject")); #: npc/001-2-40/trozz.txt:54 #, no-c-format msgid "If you were invited to the duel instead, you can use %s or %s." msgstr "" #. code: mes l("If you wish to reset your stats:"); #: npc/commands/debug.txt:84 #, no-c-format msgid "If you wish to reset your stats:" msgstr "" #. code: mesq l("If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case..."); #: npc/000-1/lean.txt:37 #, no-c-format msgid "If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case..." msgstr "" #. code: mesc l("If you're right, you'll get at least %d GP!", .minprize); #: npc/functions/casino.txt:161 #, no-c-format msgid "If you're right, you'll get at least %d GP!" msgstr "" #. code: mesc l("If you're wrong, your winning streak is reset."); #: npc/functions/casino.txt:163 #, no-c-format msgid "If you're wrong, your winning streak is reset." msgstr "" #. code: mesq l("If, however, you don't like them, you could take them to the %s. I heard they use them to make a special kind of flour.", b(l("Tulimshar bakery"))); #: npc/020-2-24/kylian.txt~:94 #: npc/020-2-24/kylian.txt:94 #, no-c-format msgid "If, however, you don't like them, you could take them to the %s. I heard they use them to make a special kind of flour." msgstr "" #. code: dispbottom l("Impossible to resync: You are dead."); #: npc/commands/resync.txt:15 #, no-c-format msgid "Impossible to resync: You are dead." msgstr "" #. code: b(l("In Artis Townhall Archives,"))+" "+l("there is an entry about me."), #: npc/001-3-2/henry.txt~:54 #: npc/001-3-2/henry.txt:54 #, no-c-format msgid "In Artis Townhall Archives," msgstr "" #. code: npctalkonce l("In Artis they really do mythologize people when they die."); #: npc/001-2-4/robin.txt:34 #, no-c-format msgid "In Artis they really do mythologize people when they die." msgstr "" #. code: mes l("In a couple of days, we will finally reach Artis."); #: npc/001-2-22/note.txt:20 #, no-c-format msgid "In a couple of days, we will finally reach Artis." msgstr "" #. code: l("In case you don't have a commendatory letter from you-know-whom, I am just sitting here and observe the whales."), #: npc/001-1/rowboat.txt:18 #, no-c-format msgid "In case you don't have a commendatory letter from you-know-whom, I am just sitting here and observe the whales." msgstr "" #. code: mesq l("In fact, I am cured! Hooray!!"); #: npc/020-2-15/yumi.txt:44 #: npc/020-2-15/yumi.txt~:44 #, no-c-format msgid "In fact, I am cured! Hooray!!" msgstr "" #. code: l("In fact, everything seems to work perfectly under your guidance. Nard has made the right choice."); #: npc/000-2-0/julia.txt:83 #: npc/000-2-0/julia.txt~:83 #, no-c-format msgid "In fact, everything seems to work perfectly under your guidance. Nard has made the right choice." msgstr "" #. code: mesq l("In fact... Oh, the things that I could tell... But ran out of space on this... Just be reasonable and go home."); #: npc/000-1/panels.txt:19 #, no-c-format msgid "In fact... Oh, the things that I could tell... But ran out of space on this... Just be reasonable and go home." msgstr "" #. code: mesc l("In his hand, he is holding what you assume to be his own head."); #: npc/009-1/thurstan.txt~:9 #: npc/009-1/thurstan.txt:9 #, no-c-format msgid "In his hand, he is holding what you assume to be his own head." msgstr "" #. code: l("In hopes of one day reconnect with the people of Ancea and establish a trade between the two continents, The City of Artis was founded. The Aemil Continent has then grown without contact with the people of Ancea."), #: npc/001-2-6/books.txt:332 #, no-c-format msgid "In hopes of one day reconnect with the people of Ancea and establish a trade between the two continents, The City of Artis was founded. The Aemil Continent has then grown without contact with the people of Ancea." msgstr "" #. code: l("In order to enter a message press the '###keyChat;' key, this will display the white box of typing. Type your message there and press '###keyChat;' again to send your speech."), #: npc/001-2-5/tutorial.txt:202 #, no-c-format msgid "In order to enter a message press the '###keyChat;' key, this will display the white box of typing. Type your message there and press '###keyChat;' again to send your speech." msgstr "" #. code: l("In the event that the rules diverge from [@@https://policies.themanaworld.org/game-rules|policies.themanaworld.org@@], the later version takes priority."); #: npc/functions/game-rules.txt:20 #, no-c-format msgid "In the event that the rules diverge from [@@https://policies.themanaworld.org/game-rules|policies.themanaworld.org@@], the later version takes priority." msgstr "" #. code: l("In the sewers, there is a passage to the Legion basement."), #: npc/001-3-2/henry.txt~:191 #: npc/001-3-2/henry.txt:191 #, no-c-format msgid "In the sewers, there is a passage to the Legion basement." msgstr "" #. code: l("In this training, my goal is to teach you how to be a skilled warrior, who can use a sword, a bow and a skill."), #: npc/001-2-36/hector.txt:393 #, no-c-format msgid "In this training, my goal is to teach you how to be a skilled warrior, who can use a sword, a bow and a skill." msgstr "" #. code: l("In truth, if your song is as beautiful as your plumage,"), #: npc/001-2-6/books.txt:22 #, no-c-format msgid "In truth, if your song is as beautiful as your plumage," msgstr "" #. code: 020-2-3,41,26,0 script Inac NPC_RAIJIN_MALE_BROTHERHOOD,{ #: npc/020-2-3/inac.txt:7 #, no-c-format msgid "Inac" msgstr "" #. code: 020-1,212,171,0 script Inar NPC_SABINE,{ #: npc/020-1/inar.txt:7 #, no-c-format msgid "Inar" msgstr "" #. code: l("Indeed! Goodbye."), L_Quit, #: npc/000-1/muller.txt:33 #, no-c-format msgid "Indeed! Goodbye." msgstr "" #. code: lg("Indeed, I am not."), L_NeedHelp; #: npc/001-2-22/alige.txt:69 #: npc/000-2-1/alige.txt:69 #, no-c-format msgid "Indeed, I am not.#0" msgstr "" #. code: lg("Indeed, I am not."), L_NeedHelp; #: npc/001-2-22/alige.txt:69 #: npc/000-2-1/alige.txt:69 #, no-c-format msgid "Indeed, I am not.#1" msgstr "" #. code: l("Indefinite Traning"), 6; #: npc/functions/quest-debug/033-Artis_Legion_Progress.txt:22 #, no-c-format msgid "Indefinite Traning" msgstr "" #. code: Name: "Infantry Helmet" #: item_db.conf:-1 #, no-c-format msgid "Infantry Helmet" msgstr "" #. code: l("Info"), #: npc/008-2-12/nurse.txt:98 #, no-c-format msgid "Info" msgstr "" #. code: l("Inform Olana about success"), 10, #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:25 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:27 #, no-c-format msgid "Inform Olana about success" msgstr "" #. code: l("Information"), L_Info, #: npc/functions/casino.txt:151 #, no-c-format msgid "Information" msgstr "" #. code: l("Informed Olana about Rossy"), 3, #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:18 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:20 #, no-c-format msgid "Informed Olana about Rossy" msgstr "" #. code: case 1: return l("Initiate"); #: npc/functions/faction.txt:57 #, no-c-format msgid "Initiate" msgstr "" #. code: npctalkonce l("Inn"); #: npc/001-1/sign.txt:128 #: npc/001-1/sign.txt:118 #, no-c-format msgid "Inn" msgstr "" #. code: l("Inside is a theater mask and a note that you cannot even begin to read.")); #: npc/008-2-19/books.txt:39 #, no-c-format msgid "Inside is a theater mask and a note that you cannot even begin to read." msgstr "" #. code: l("Inside it felt moist, as if it was a real ear – not that I've climbed inside a real ear, mind you! But that feeling of cool and dampness and water was like a magical healing potion; we suddenly felt strength in our legs again."), #: npc/008-2-2/kfahr.txt~:446 #: npc/008-2-2/kfahr.txt:446 #, no-c-format msgid "Inside it felt moist, as if it was a real ear – not that I've climbed inside a real ear, mind you! But that feeling of cool and dampness and water was like a magical healing potion; we suddenly felt strength in our legs again." msgstr "" #. code: 008-2-1,30,34,0 script Inspector NPC_INSPECTOR,{ #. code: l("Inspector"), HurnscaldQuests_Inspector, #: npc/008-2-1/inspector.txt:27 #: npc/008-2-1/inspector.txt~:27 #: npc/commands/debug-quest.txt:107 #, no-c-format msgid "Inspector" msgstr "" #. code: mes l("Instance ID: @@", getq3(ShipQuests_Peter)); #: npc/functions/quest-debug/003-ShipQuests_Peter.txt:16 #, no-c-format msgid "Instance ID: @@" msgstr "" #. code: l("%s is very useful for alchemy and magic, but nowadays there are few opportunities to use it.", b(l("Intelligence"))), #: npc/001-2-5/tutorial.txt:85 #, no-c-format msgid "Intelligence" msgstr "" #. code: mesq l("Intelligence raises your maximum mana points (good for mages) and your mind abilities. Please note: Magic system has not yet been implemented in this world."); #: npc/000-1/panels.txt:41 #, no-c-format msgid "Intelligence raises your maximum mana points (good for mages) and your mind abilities. Please note: Magic system has not yet been implemented in this world." msgstr "" #. code: mesq lg("Interested?"); #: npc/001-1/fexil.txt:45 #: npc/000-1/fexil.txt:14 #, no-c-format msgid "Interested?#0" msgstr "" #. code: mesq lg("Interested?"); #: npc/001-1/fexil.txt:45 #: npc/000-1/fexil.txt:14 #, no-c-format msgid "Interested?#1" msgstr "" #. code: l("Interesting... I'll leave you to your task then!"), L_Bye; #: npc/000-1/darlin.txt:113 #, no-c-format msgid "Interesting... I'll leave you to your task then!" msgstr "" #. code: mes l("Interval: (none, only sent on login)"); #: npc/commands/scheduled-broadcasts.txt:95 #: npc/commands/scheduled-broadcasts.txt:153 #, no-c-format msgid "Interval: (none, only sent on login)" msgstr "" #. code: mes l("Interval: every @@ hour(s)", $@SCHED_Opt[1]); #. code: mes l("Interval: every @@ hour(s)", .@int); #: npc/commands/scheduled-broadcasts.txt:89 #: npc/commands/scheduled-broadcasts.txt:148 #, no-c-format msgid "Interval: every @@ hour(s)" msgstr "" #. code: l("Introduce yourself instead of poking me around. I almost fell from the lader, savage..."); #: npc/001-2-4/robin.txt:45 #, no-c-format msgid "Introduce yourself instead of poking me around. I almost fell from the lader, savage..." msgstr "" #. code: mes(l("Invalid!")); #: npc/008-1/confused-tree.txt:51 #, no-c-format msgid "Invalid!" msgstr "" #. code: 020-2-18,35,25,0 script Inya NPC_INYA,{ #: npc/020-2-18/inya.txt:7 #, no-c-format msgid "Inya" msgstr "" #. code: Name: "Iron Armbands" #: item_db.conf:-1 #, no-c-format msgid "Iron Armbands" msgstr "" #. code: Name: "Iron Arrow" #: item_db.conf:-1 #, no-c-format msgid "Iron Arrow" msgstr "" #. code: Name: "Iron Ingot" #: item_db.conf:-1 #, no-c-format msgid "Iron Ingot" msgstr "" #. code: Name: "Iron Ore" #: item_db.conf:-1 #, no-c-format msgid "Iron Ore" msgstr "" #. code: Name: "Iron Potion" #: item_db.conf:-1 #, no-c-format msgid "Iron Potion" msgstr "" #. code: Name: "Iron Shovel" #: item_db.conf:-1 #, no-c-format msgid "Iron Shovel" msgstr "" #. code: Name: "Iron Vein" #: mob_db.conf:2022 #, no-c-format msgid "Iron Vein" msgstr "" #. code: l("Is it possible to go back to Drasil Island?"), L_Island, #: npc/001-2-21/julia.txt:25 #, no-c-format msgid "Is it possible to go back to Drasil Island?" msgstr "" #. code: l("Is it truly a hard choice to make?"); #: npc/001-2-12/oscar.txt:103 #, no-c-format msgid "Is it truly a hard choice to make?" msgstr "" #. code: "• " + l("Is not properly shaded"), #: npc/008-2-2/note.txt:9 #, no-c-format msgid "Is not properly shaded" msgstr "" #. code: mesq l("Is that all you had to say?"); #: npc/001-1/qpid.txt:116 #, no-c-format msgid "Is that all you had to say?" msgstr "" #. code: lg("Is that all, or do you have more problems?"), L_wildx; #: npc/012-2-4/zitoni.txt:47 #, no-c-format msgid "Is that all, or do you have more problems?#0" msgstr "" #. code: lg("Is that all, or do you have more problems?"), L_wildx; #: npc/012-2-4/zitoni.txt:47 #, no-c-format msgid "Is that all, or do you have more problems?#1" msgstr "" #. code: l("Is that okay?"); #: npc/001-2-28/plush.txt:47 #: npc/008-2-2/melania.txt:66 #: npc/001-2-28/plush.txt~:46 #, no-c-format msgid "Is that okay?" msgstr "" #. code: l("Is there a reward?"), L_NeedHead, #: npc/000-2-3/nard.txt:76 #, no-c-format msgid "Is there a reward?" msgstr "" #. code: l("Is there any request for me?"), #: npc/008-2-1/richard.txt:25 #: npc/009-2-6/jpmorbid.txt~:24 #: npc/012-2-3/cynric.txt:17 #: npc/020-2-9/hydusun.txt:25 #: npc/009-2-7/jpmorbid.txt~:25 #: npc/009-2-6/jpmorbid.txt:24 #, no-c-format msgid "Is there any request for me?" msgstr "" #. code: lg("Is this for you or somebody else? Because you need to be registered to obtain these materials."); #: npc/001-2-19/lloyd.txt:28 #, no-c-format msgid "Is this for you or somebody else? Because you need to be registered to obtain these materials.#0" msgstr "" #. code: lg("Is this for you or somebody else? Because you need to be registered to obtain these materials."); #: npc/001-2-19/lloyd.txt:28 #, no-c-format msgid "Is this for you or somebody else? Because you need to be registered to obtain these materials.#1" msgstr "" #. code: l("Is this some kind of joke?!"); #: npc/001-2-26/ivan.txt:30 #, no-c-format msgid "Is this some kind of joke?!" msgstr "" #. code: 012-1,53,114,0 script Ishi NPC_ISHI,{ #: npc/012-1/ishi.txt:7 #, no-c-format msgid "Ishi" msgstr "" #. code: mesc l("Ishi seems to be very pensative of something, it is better if we don't disturb her."); #: npc/012-1/ishi.txt:13 #, no-c-format msgid "Ishi seems to be very pensative of something, it is better if we don't disturb her." msgstr "" #. code: l("Isn't my husband Hinnak so hardworking?"), #: npc/008-2-16/yannika.txt:29 #: npc/008-2-16/yannika.txt~:29 #, no-c-format msgid "Isn't my husband Hinnak so hardworking?" msgstr "" #. code: l("Isn't that the one Nard found on a raft in the sea, with the sign of the Legion on it?"); #: npc/001-1/koga.txt:11 #, no-c-format msgid "Isn't that the one Nard found on a raft in the sea, with the sign of the Legion on it?" msgstr "" #. code: l("Isn't this place pretty?"), #: npc/008-1/sabine.txt:36 #, no-c-format msgid "Isn't this place pretty?" msgstr "" #. code: l("Isn't this place pretty? I love hanging out here!")); #: npc/functions/generic-text.txt:27 #, no-c-format msgid "Isn't this place pretty? I love hanging out here!" msgstr "" #. code: 020-1,227,179,0 script Issay NPC_GUMI_THE_DYER,{ #: npc/020-1/issay.txt~:7 #, no-c-format msgid "Issay" msgstr "" #. code: 020-1,227,179,0 script Issay the Barber NPC_GUMI_THE_DYER,{ #: npc/020-1/issay.txt:7 #, no-c-format msgid "Issay the Barber" msgstr "" #. code: l("It bolted up into the air, and tore down on the caravan, swallowing each and everyone in there in a single big gulp!"), #: npc/008-2-2/kfahr.txt~:319 #: npc/008-2-2/kfahr.txt:319 #, no-c-format msgid "It bolted up into the air, and tore down on the caravan, swallowing each and everyone in there in a single big gulp!" msgstr "" #. code: mesc l("It costs %d E to use.", .price), 1; #: npc/012-2-5/toichi.txt:42 #, no-c-format msgid "It costs %d E to use." msgstr "" #. code: l("It doesn't look like you have them all..."); #: npc/008-1/mikhail.txt~:60 #: npc/008-1/mikhail.txt:60 #, no-c-format msgid "It doesn't look like you have them all..." msgstr "" #. code: l("It doesn't reply.")); #: npc/008-1/confused-tree.txt:27 #, no-c-format msgid "It doesn't reply." msgstr "" #. code: setarray .RandomFailureMessages$[0], l("So close!"), l("It escaped!"), l("Almost got it!"), l("Oh, the little..."); #: npc/001-1/flyingpiou.txt:90 #, no-c-format msgid "It escaped!" msgstr "" #. code: l("It has been some days now since I asked her for a box of @@s, but she hasn't delivered anything yet.", getitemlink(PiberriesInfusion)), #: npc/001-1/enora.txt~:235 #: npc/001-1/enora.txt:235 #, no-c-format msgid "It has been some days now since I asked her for a box of @@s, but she hasn't delivered anything yet." msgstr "" #. code: l("It hit me here *points at a bruise on his shoulder*, here *lifts his trouser leg to show another bruise*, and here *lifts his shirt and reveals even worse bruises*."), // XXX: that's kinda dirty imho... maybe we could use the narrator? #: npc/008-1/jack.txt:64 #: npc/008-1/jack.txt~:64 #, no-c-format msgid "It hit me here *points at a bruise on his shoulder*, here *lifts his trouser leg to show another bruise*, and here *lifts his shirt and reveals even worse bruises*." msgstr "" #. code: l("It hurts like hell, #@%!!!!"), #: npc/008-1/sergeant-ryan.txt:16 #, no-c-format msgid "It hurts like hell, #@%!!!!" msgstr "" #. code: setarray .messages$[0], l("Ouch!"), l("It hurts so bad!"), #: npc/001-2-2/moon.txt~:20 #: npc/001-2-2/moon.txt:20 #, no-c-format msgid "It hurts so bad!" msgstr "" #. code: l("It is a bit cumbersome but its strikes are deadly."); #: npc/008-1/hinnak.txt~:121 #: npc/008-1/hinnak.txt:121 #, no-c-format msgid "It is a bit cumbersome but its strikes are deadly." msgstr "" #. code: l("It is a sunny day, don't you think?"), #. code: npctalkonce(l("It is a sunny day, don't you think?")); #: npc/functions/generic-text.txt:25 #: npc/functions/villagertalk.txt:38 #, no-c-format msgid "It is a sunny day, don't you think?" msgstr "" #. code: mesq l("It is all fancy stuff, I don't even know if that could be of any nourishment for the living, and tastes like rotten. Well, figures. Undead town."); #: npc/009-2-3/chef.txt~:35 #: npc/009-2-3/chef.txt:35 #, no-c-format msgid "It is all \"fancy\" stuff, I don't even know if that could be of any nourishment for the living, and tastes like rotten. Well, figures. Undead town." msgstr "" #. code: l("It is either a huge monster, some cultists, or someone throwing strange stuff into sewers.")); #: npc/001-3-0/mundane.txt:25 #, no-c-format msgid "It is either a huge monster, some cultists, or someone throwing strange stuff into sewers." msgstr "" #. code: npctalk l("It is haunted."), .@mc$; #: npc/008-1-1/cutscene.txt:122 #, no-c-format msgid "It is haunted." msgstr "" #. code: l("It is one of my best works.")); #: npc/008-2-6/alan.txt~:253 #: npc/008-2-6/alan.txt:253 #, no-c-format msgid "It is one of my best works." msgstr "" #. code: mesq l("It is only a myth, don't expect it to make a lot of sense."); #: npc/020-1/bodyguard.txt:41 #, no-c-format msgid "It is only a myth, don't expect it to make a lot of sense." msgstr "" #. code: l("It is possible to yeye your cloth with my beautiful dyes."), #: npc/001-1/calypsan.txt:56 #, no-c-format msgid "It is possible to yeye your cloth with my beautiful dyes." msgstr "" #. code: mesq l("It is pretty close to here. I advise you to use a good sword, and heal yourself often."); #: npc/008-3-5/bryant.txt:33 #: npc/008-3-5/bryant.txt~:31 #, no-c-format msgid "It is pretty close to here. I advise you to use a good sword, and heal yourself often." msgstr "" #. code: mesq l("It is really easy - I need an idea. Bring me something NEW, revolutionary, to make a sandwich out of it. And I'll teach you the recipe!"); #: npc/012-1/tiki.txt:65 #, no-c-format msgid "It is really easy - I need an idea. Bring me something NEW, revolutionary, to make a sandwich out of it. And I'll teach you the recipe!" msgstr "" #. code: mesq l("It is simple, you just have to place a %s on the exact center of the energy source. Once you do this, its entire power will transmute into some terrible earth monsters. If you defeat them, this source of energy will be close to nothing and the barrier will be weaker.", getitemlink(PileOfAsh)); #: npc/008-3-0/clauquer.txt:89 #, no-c-format msgid "It is simple, you just have to place a %s on the exact center of the energy source. Once you do this, its entire power will transmute into some terrible earth monsters. If you defeat them, this source of energy will be close to nothing and the barrier will be weaker." msgstr "" #. code: mesq l("It is the non-rare ingredients I actually need help with!"); #: npc/020-1/joaquim.txt:113 #: npc/020-1/joaquim.txt~:113 #, no-c-format msgid "It is the non-rare ingredients I actually need help with!" msgstr "" #. code: l("It is the only word in french I know. We are very classy."), #: npc/020-1/froma.txt:10 #, no-c-format msgid "It is the only word in french I know. We are very classy." msgstr "" #. code: mesq l("It is them, after all, who have the ultimate decision as to those I can give my cookies to."); #: npc/001-1/cookiemaster.txt~:109 #: npc/001-1/cookiemaster.txt:109 #, no-c-format msgid "It is them, after all, who have the ultimate decision as to those I can give my cookies to." msgstr "" #. code: mesc lg("It is time to make some sandwiches myself!"); #: npc/008-2-16/stove.txt:20 #, no-c-format msgid "It is time to make some sandwiches myself!#0" msgstr "" #. code: mesc lg("It is time to make some sandwiches myself!"); #: npc/008-2-16/stove.txt:20 #, no-c-format msgid "It is time to make some sandwiches myself!#1" msgstr "" #. code: l("It is."); #: npc/008-1/hinnak.txt:142 #: npc/008-1/hinnak.txt~:142 #, no-c-format msgid "It is." msgstr "" #. code: l("It looked like one of the masks used by the troupe that was in town recently.")); #: npc/008-1/old-woman.txt:58 #, no-c-format msgid "It looked like one of the masks used by the troupe that was in town recently." msgstr "" #. code: dispbottom l("It looks like all monsters were killed."); #: npc/001-2-23/ratto.txt:95 #: npc/000-2-2/ratto.txt:95 #, no-c-format msgid "It looks like all monsters were killed." msgstr "" #. code: mesq g(l("It looks like the sweet lady is curious, am I right?"), #: npc/001-1/cookiemaster.txt:97 #: npc/001-1/cookiemaster.txt~:97 #, no-c-format msgid "It looks like the sweet lady is curious, am I right?" msgstr "" #. code: rif(.@knife == 0, l("It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?")), L_Secrets, #: npc/000-1/maxe.txt:29 #, no-c-format msgid "It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?" msgstr "" #. code: l("It looks like you can't carry anything else for now."), #: npc/functions/inventoryplace.txt:29 #, no-c-format msgid "It looks like you can't carry anything else for now." msgstr "" #. code: l("It needs so much training, but Wyara only leaves me here, standing and selling something instead of teaching me."); #: npc/008-2-7/simon.txt:27 #, no-c-format msgid "It needs so much training, but Wyara only leaves me here, standing and selling something instead of teaching me." msgstr "" #. code: mesq lg("It probably went away after seeing your bravure, tee-hee!"); #: npc/008-3-0/juliet.txt~:635 #: npc/008-3-0/juliet.txt:635 #, no-c-format msgid "It probably went away after seeing your bravure, tee-hee!#0" msgstr "" #. code: mesq lg("It probably went away after seeing your bravure, tee-hee!"); #: npc/008-3-0/juliet.txt~:635 #: npc/008-3-0/juliet.txt:635 #, no-c-format msgid "It probably went away after seeing your bravure, tee-hee!#1" msgstr "" #. code: mesq l("It really hurts, please hurry!"); #: npc/001-2-2/moon.txt:125 #: npc/001-2-2/moon.txt~:124 #: npc/001-2-2/moon.txt:159 #: npc/001-2-2/moon.txt~:158 #, no-c-format msgid "It really hurts, please hurry!" msgstr "" #. code: l("It roared for a good five minutes, then convulsed... and first it spat out old Arvek, who was a bit irritated at all that because, as he told me, he had 'almost pierced the pancreas', whatever that means..."), #: npc/008-2-2/kfahr.txt:348 #: npc/008-2-2/kfahr.txt~:348 #, no-c-format msgid "It roared for a good five minutes, then convulsed... and first it spat out old Arvek, who was a bit irritated at all that because, as he told me, he had 'almost pierced the pancreas', whatever that means..." msgstr "" #. code: mesq l("It seems I got them all!"); #: npc/001-2-2/moon.txt:52 #: npc/001-2-2/moon.txt~:52 #, no-c-format msgid "It seems I got them all!" msgstr "" #. code: mesq l("It seems okay-ish, I guess? Okay-ish is enough. Anyway, I'll analyze it and grade fairly. You can tell her that."); #: npc/020-2-30/david.txt:29 #, no-c-format msgid "It seems okay-ish, I guess? Okay-ish is enough. Anyway, I'll analyze it and grade fairly. You can tell her that." msgstr "" #. code: mesc l("It seems that it can be open using the mechanism on the side."); #: npc/001-3-0/gates.txt:20 #, no-c-format msgid "It seems that it can be open using the mechanism on the side." msgstr "" #. code: l("It seems that the boy would like to say more, but seems too terrified at the moment."), #: npc/008-1/mikhail.txt~:32 #: npc/008-1/mikhail.txt:32 #, no-c-format msgid "It seems that the boy would like to say more, but seems too terrified at the moment." msgstr "" #. code: mesq l("It seems that we are close to an island, we should take a look at the upper level."); #: npc/000-2-1/dan.txt:21 #, no-c-format msgid "It seems that we are close to an island, we should take a look at the upper level." msgstr "" #. code: l("It seems that you have no status points to reset!"), #: npc/001-1/rumly.txt:167 #: npc/functions/resetstatus.txt~:95 #: npc/functions/resetstatus.txt:95 #, no-c-format msgid "It seems that you have no status points to reset!" msgstr "" #. code: mesc(l("It seems that you need a key to open this door."), 9); #: npc/001-2-23/doors.txt:47 #: npc/000-2-2/doors.txt:47 #, no-c-format msgid "It seems that you need a key to open this door." msgstr "" #. code: l("It seems the gentleman is curious, am I right sweetie?")); #: npc/001-1/cookiemaster.txt~:98 #: npc/001-1/cookiemaster.txt:98 #, no-c-format msgid "It seems the gentleman is curious, am I right sweetie?" msgstr "" #. code: mesq l("It seems to have fallen in barbarian hands since the Fleet of Ancea, and that, is not something we can allow."); #: npc/001-2-39/qanon.txt:110 #, no-c-format msgid "It seems to have fallen in barbarian hands since the Fleet of Ancea, and that, is not something we can allow." msgstr "" #. code: l("It seems you can't carry it right now...")); #: npc/008-2-24/troupe-leader.txt~:70 #: npc/008-2-24/troupe-leader.txt:70 #, no-c-format msgid "It seems you can't carry it right now..." msgstr "" #. code: l("It seems you can't carry the %s.", getitemlink(.shield_item)), #: npc/008-1/jack.txt~:214 #: npc/008-1/jack.txt:214 #, no-c-format msgid "It seems you can't carry the %s." msgstr "" #. code: l("It seems you can't carry the bow right now."), #: npc/008-2-6/alan.txt~:149 #: npc/008-2-6/alan.txt:149 #, no-c-format msgid "It seems you can't carry the bow right now." msgstr "" #. code: l("It seems you don't have room for my reward."), #: npc/008-2-4/bernard.txt~:79 #: npc/008-2-4/bernard.txt:79 #, no-c-format msgid "It seems you don't have room for my reward." msgstr "" #. code: speech(l("It seems you have no wood left.")); #: npc/008-2-6/alan.txt:246 #: npc/008-2-6/alan.txt~:246 #, no-c-format msgid "It seems you have no wood left." msgstr "" #. code: mesq l("It seems you still have some work to do."); #: npc/000-2-3/nard.txt:200 #, no-c-format msgid "It seems you still have some work to do." msgstr "" #. code: l("It takes a while to have full Mana again."), #: npc/001-2-36/hector.txt:147 #, no-c-format msgid "It takes a while to have full Mana again." msgstr "" #. code: l("It tends to be too dark to see a mask."); #: npc/008-1/hinnak.txt:285 #: npc/008-1/hinnak.txt~:285 #, no-c-format msgid "It tends to be too dark to see a mask." msgstr "" #. code: l("It turns around, trying to get me too. I dodge it – left, then the same again, I dodge it right. But it can't go on like that, the beast isn't tiring, but I am..."), #: npc/008-2-2/kfahr.txt~:332 #: npc/008-2-2/kfahr.txt:332 #, no-c-format msgid "It turns around, trying to get me too. I dodge it – left, then the same again, I dodge it right. But it can't go on like that, the beast isn't tiring, but I am..." msgstr "" #. code: dispbottom l("It was a recipe you already knew..."); #: npc/items/recipes.txt:345 #, no-c-format msgid "It was a recipe you already knew..." msgstr "" #. code: l("It was at night, so I could barely escape. I ran to Artis hill."), #: npc/001-1/qonan.txt:40 #, no-c-format msgid "It was at night, so I could barely escape. I ran to Artis hill." msgstr "" #. code: l("It was heard about some adventurers whom obtained and use advanced magic, but that is still seen with bad eyes."); #: npc/001-2-5/tutorial.txt:105 #, no-c-format msgid "It was heard about some adventurers whom obtained and use advanced magic, but that is still seen with bad eyes." msgstr "" #. code: l("It was my first time that I've met someone from Aemil."), #: npc/008-1-1/morcant.txt:13 #, no-c-format msgid "It was my first time that I've met someone from Aemil." msgstr "" #. code: l("It was something like a long nap."), -; #: npc/000-2-1/dan.txt:42 #, no-c-format msgid "It was something like a long nap." msgstr "" #. code: l("It was wonderful."); #: npc/001-2-6/leonard.txt:15 #, no-c-format msgid "It was wonderful." msgstr "" #. code: mesc l("It wasn't this time..."), 3; #: npc/functions/casino.txt:87 #, no-c-format msgid "It wasn't this time..." msgstr "" #. code: mesc l("It will analyse and inform about the monster stats and drops."); #: npc/008-1/auldsbel.txt:32 #, no-c-format msgid "It will analyse and inform about the monster stats and drops." msgstr "" #. code: l("It will make an excellent bow!")); #: npc/008-2-6/alan.txt:214 #: npc/008-2-6/alan.txt~:214 #, no-c-format msgid "It will make an excellent bow!" msgstr "" #. code: mesq l("It would be good for you to do some exercise, the ship isn't big enough for that."); #: npc/000-2-3/nard.txt:122 #, no-c-format msgid "It would be good for you to do some exercise, the ship isn't big enough for that." msgstr "" #. code: mesq l("It would be tiring to describe the wonders of my hometown."); #: npc/008-2-32/thamas.txt~:54 #: npc/008-2-32/thamas.txt:54 #, no-c-format msgid "It would be tiring to describe the wonders of my hometown." msgstr "" #. code: l("It would have been easy for me to handle it but if you do it, you can earn some respect by killing Fluffies instead of their natural predators!"), #: npc/001-1/enora.txt~:255 #: npc/001-1/enora.txt:255 #, no-c-format msgid "It would have been easy for me to handle it but if you do it, you can earn some respect by killing Fluffies instead of their natural predators!" msgstr "" #. code: mesc l("It's %d %s.", .@amount, getitemlink(.@id)); #: npc/items/shovel.txt:314 #, no-c-format msgid "It's %d %s." msgstr "" #. code: l("It's @@ @@.", .@amount, getitemname(.@id)); #: npc/items/shovel.txt:99 #, no-c-format msgid "It's @@ @@." msgstr "" #. code: lg("It's Ivan... I'm sure that he sent you to annoy me..."), #: npc/001-1/qpid.txt:100 #, no-c-format msgid "It's Ivan... I'm sure that he sent you to annoy me...#0" msgstr "" #. code: lg("It's Ivan... I'm sure that he sent you to annoy me..."), #: npc/001-1/qpid.txt:100 #, no-c-format msgid "It's Ivan... I'm sure that he sent you to annoy me...#1" msgstr "" #. code: mesc l("It's a @@!", cardname(.@card1)); #. code: mesc l("It's a @@!", cardname(.@card2)); #: npc/functions/casino.txt:197 #: npc/functions/casino.txt:184 #, no-c-format msgid "It's a @@!" msgstr "" #. code: l("It's a bone knife, carved out of the umplex bone of a desert worm... you can probably guess which one."); #: npc/008-2-2/kfahr.txt:713 #: npc/008-2-2/kfahr.txt~:713 #, no-c-format msgid "It's a bone knife, carved out of the umplex bone of a desert worm... you can probably guess which one." msgstr "" #. code: mesq l("It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!"); #: npc/000-2-1/alige.txt:146 #, no-c-format msgid "It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!" msgstr "" #. code: mesq l("It's a dangerous place out here. Beware of the mischievous creatures living here!"); #: npc/000-1/panels.txt:13 #, no-c-format msgid "It's a dangerous place out here. Beware of the mischievous creatures living here!" msgstr "" #. code: l("It's a good place to earn money, it can also help you to travel throughout the land!"), #: npc/001-1/enora.txt:37 #: npc/001-1/enora.txt~:37 #, no-c-format msgid "It's a good place to earn money, it can also help you to travel throughout the land!" msgstr "" #. code: l("It's a great honor for us, at the Legion, to hold the security of his business!"); #. code: l("It's a great honor for us, at the Legion, to hold the security of his business!"), #: npc/001-1/enora.txt:189 #: npc/001-1/enora.txt~:189 #: npc/001-1/enora.txt~:26 #: npc/001-1/enora.txt:26 #, no-c-format msgid "It's a great honor for us, at the Legion, to hold the security of his business!" msgstr "" #. code: l("It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?", getitemlink(Plushroom)), #: npc/functions/sailortalk.txt:16 #, no-c-format msgid "It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?" msgstr "" #. code: mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!"); #: npc/000-1/muller.txt:102 #, no-c-format msgid "It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!" msgstr "" #. code: mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!"); #: npc/000-1/jalad.txt:105 #, no-c-format msgid "It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!" msgstr "" #. code: l("It's a little heavy, but one of the best knives you can get. Certainly beats a short sword any time of day."), #: npc/008-2-2/kfahr.txt~:717 #: npc/008-2-2/kfahr.txt:717 #, no-c-format msgid "It's a little heavy, but one of the best knives you can get. Certainly beats a short sword any time of day." msgstr "" #. code: mesc l("It's a little strange watching him talk, but it's better than looking at what's left of his neck."); #: npc/009-1/thurstan.txt~:12 #: npc/009-1/thurstan.txt:12 #, no-c-format msgid "It's a little strange watching him talk, but it's better than looking at what's left of his neck." msgstr "" #. code: l("It's a poem, about poems... Why are you asking that?"), #: npc/001-1/qpid.txt:154 #, no-c-format msgid "It's a poem, about poems... Why are you asking that?" msgstr "" #. code: mesc l("It's a tie!"); #: npc/functions/casino.txt:200 #, no-c-format msgid "It's a tie!" msgstr "" #. code: l("It's a very good place if you want to make some more money."); #: npc/001-1/enora.txt~:313 #: npc/001-1/enora.txt:313 #, no-c-format msgid "It's a very good place if you want to make some more money." msgstr "" #. code: mesq l("It's alright! Just one more box and it'll be ok."); #: npc/functions/sailordialogue.txt:34 #, no-c-format msgid "It's alright! Just one more box and it'll be ok." msgstr "" #. code: l("It's always good to see if you have a lot of them around before you think about attacking one!"), #: npc/001-2-5/tutorial.txt:63 #, no-c-format msgid "It's always good to see if you have a lot of them around before you think about attacking one!" msgstr "" #. code: mesq lg("It's been a while, girl!", "It's been a while, boy!"); #: npc/001-2-39/qanon.txt:22 #, no-c-format msgid "It's been a while, boy!#1" msgstr "" #. code: mesq lg("It's been a while, girl!", "It's been a while, boy!"); #: npc/001-2-39/qanon.txt:22 #, no-c-format msgid "It's been a while, girl!#0" msgstr "" #. code: l("It's better than running around in circles doing nothing."); #: npc/001-1/elmo.txt:10 #, no-c-format msgid "It's better than running around in circles doing nothing." msgstr "" #. code: l("It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!"), #: npc/001-1/chelios.txt~:62 #: npc/001-1/chelios.txt:62 #, no-c-format msgid "It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!" msgstr "" #. code: mes l("It's currently day, but when night falls, Candor will become darker."); #: npc/001-2-5/tutorial.txt:119 #, no-c-format msgid "It's currently day, but when night falls, Candor will become darker." msgstr "" #. code: mes l("It's currently night, that's why Candor is dark."); #: npc/001-2-5/tutorial.txt:117 #, no-c-format msgid "It's currently night, that's why Candor is dark." msgstr "" #. code: mesq l("It's good, good... I have a friend who is still in a coma, but I can't be with her without working..."); #: npc/000-2-1/dan.txt:46 #, no-c-format msgid "It's good, good... I have a friend who is still in a coma, but I can't be with her without working..." msgstr "" #. code: mesc l("It's higher! That's right!"); #: npc/functions/casino.txt:208 #, no-c-format msgid "It's higher! That's right!" msgstr "" #. code: l("It's interesting and exciting at the same time!"), -, #: npc/001-1/cookiemaster.txt~:87 #: npc/001-1/cookiemaster.txt:87 #, no-c-format msgid "It's interesting and exciting at the same time!" msgstr "" #. code: l("It's like your memories are locked away in your head! Cool!"); #: npc/001-1/enora.txt~:106 #: npc/001-1/enora.txt:106 #, no-c-format msgid "It's like your memories are locked away in your head! Cool!" msgstr "" #. code: mesc l("It's lower! That's right!"); #: npc/functions/casino.txt:204 #, no-c-format msgid "It's lower! That's right!" msgstr "" #. code: l("It's nearly as good as one from Esperia, have you ever been there?"), #: npc/001-1/enora.txt~:213 #: npc/001-1/enora.txt:213 #, no-c-format msgid "It's nearly as good as one from Esperia, have you ever been there?" msgstr "" #. code: l("It's not as good as my new one, but still very useful."), #: npc/001-1/eugene.txt:59 #, no-c-format msgid "It's not as good as my new one, but still very useful." msgstr "" #. code: l("It's ok."), L_Fine, #: npc/000-1/gulukan.txt:85 #: npc/functions/sailordialogue.txt:22 #, no-c-format msgid "It's ok." msgstr "" #. code: l("It's probably full of coins, but no matter how hard you try to open it, you can't."), #: npc/001-1/qonan.txt:110 #, no-c-format msgid "It's probably full of coins, but no matter how hard you try to open it, you can't." msgstr "" #. code: l("It's so exciting to meet somebody with amnesia!"), #: npc/001-1/enora.txt:85 #: npc/001-1/enora.txt~:85 #, no-c-format msgid "It's so exciting to meet somebody with amnesia!" msgstr "" #. code: mesq l("It's so hard to find the motivation..."); #: npc/000-2-1/dan.txt:26 #, no-c-format msgid "It's so hard to find the motivation..." msgstr "" #. code: mesq l("It's still too young to fly too far away, so it just circles nearby."); #: npc/001-1/salem.txt:162 #, no-c-format msgid "It's still too young to fly too far away, so it just circles nearby." msgstr "" #. code: l("It's the big building in northern Artis, at the top of a small hill."), #: npc/001-1/chelios.txt~:88 #: npc/001-1/chelios.txt:88 #, no-c-format msgid "It's the big building in northern Artis, at the top of a small hill." msgstr "" #. code: l("It's the good one and, ahem!"), #: npc/001-2-6/books.txt:90 #, no-c-format msgid "It's the good one and, ahem!" msgstr "" #. code: l("It's to the west, on your left side. Just go through this door before the stairs and turn left afterwards. Can't miss it!"), #: npc/001-2-33/lozerk.txt:29 #, no-c-format msgid "It's to the west, on your left side. Just go through this door before the stairs and turn left afterwards. Can't miss it!" msgstr "" #. code: mesq l("It's true!"); #: npc/000-1/silvio.txt:79 #, no-c-format msgid "It's true!" msgstr "" #. code: mesq l("It's where every merchant ship end their road and we won't be an exception."); #: npc/000-1/lean.txt:35 #, no-c-format msgid "It's where every merchant ship end their road and we won't be an exception." msgstr "" #. code: l("Items for consumption, like potions, can only be used once."), #: npc/001-2-5/tutorial.txt:170 #, no-c-format msgid "Items for consumption, like potions, can only be used once." msgstr "" #. code: mesc(l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."), 9); #: npc/000-2-1/arpan.txt:124 #: npc/000-2-1/knife.txt:39 #: npc/001-2-22/knife.txt:39 #: npc/000-2-1/arpan.txt:258 #, no-c-format msgid "Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold." msgstr "" #. code: 020-1,194,175,0 script Itka NPC_GIRL_MILLY,{ #: npc/020-1/itka.txt~:7 #: npc/020-1/itka.txt:7 #, no-c-format msgid "Itka" msgstr "" #. code: l("Its roots tore out of the earth, all the branches started to wave around, and a face appeared on the trunk."), #: npc/008-1/jack.txt~:56 #: npc/008-1/jack.txt:56 #, no-c-format msgid "Its roots tore out of the earth, all the branches started to wave around, and a face appeared on the trunk." msgstr "" #. code: 001-2-26,28,30,0 script Ivan NPC_IVAN,{ #: npc/001-2-26/ivan.txt:6 #, no-c-format msgid "Ivan" msgstr "" #. code: l("Ivan gave package"), 9, #: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:26 #, no-c-format msgid "Ivan gave package" msgstr "" #. code: narrator S_FIRST_BLANK_LINE, l("Ivan grumbles and resumes his work."); #: npc/001-2-26/ivan.txt:38 #, no-c-format msgid "Ivan grumbles and resumes his work." msgstr "" #. code: l("Ivan is the one you should look for now."), #: npc/001-1/qpid.txt:49 #, no-c-format msgid "Ivan is the one you should look for now." msgstr "" #. code: 009-2-7,44,30,0 script J.P. Morbid NPC_JPMORBID,{ #. code: 009-2-6,27,30,0 script J.P. Morbid NPC_JPMORBID,{ #: npc/009-2-7/jpmorbid.txt~:7 #: npc/009-2-6/jpmorbid.txt:6 #: npc/009-2-6/jpmorbid.txt~:6 #, no-c-format msgid "J.P. Morbid" msgstr "" #. code: 008-1,241,116,0 script Jack NPC_LUMBERJACK,{ #: npc/008-1/jack.txt:27 #: npc/008-1/jack.txt~:27 #, no-c-format msgid "Jack" msgstr "" #. code: l("Jack explained problem"), 3, #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt:22 #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt~:22 #, no-c-format msgid "Jack explained problem" msgstr "" #. code: l("Jack places them next to each other, adds a frame, and nails everything together."), #: npc/008-1/jack.txt:207 #: npc/008-1/jack.txt~:207 #, no-c-format msgid "Jack places them next to each other, adds a frame, and nails everything together." msgstr "" #. code: l("Jack proposes shield"), 2, #: npc/functions/quest-debug/054-HurnscaldQuests_WoodenShield.txt:21 #: npc/functions/quest-debug/054-HurnscaldQuests_WoodenShield.txt~:21 #, no-c-format msgid "Jack proposes shield" msgstr "" #. code: l("Jack saws the logs into pieces and then sands them until they are smooth to the touch."), #: npc/008-1/jack.txt:203 #: npc/008-1/jack.txt~:203 #, no-c-format msgid "Jack saws the logs into pieces and then sands them until they are smooth to the touch." msgstr "" #. code: Name: "Jack-O" #: mob_db.conf:3815 #, no-c-format msgid "Jack-O" msgstr "" #. code: mesc l("Jackpot! You got a(n) %s!", getitemlink(.itemid)), 3; #: npc/functions/casino.txt:79 #, no-c-format msgid "Jackpot! You got a(n) %s!" msgstr "" #. code: 000-1,46,35,0 script Jalad NPC_ELVEN_MAN_TRADER_SITTING,{ #: npc/000-1/jalad.txt:9 #, no-c-format msgid "Jalad" msgstr "" #. code: rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Top, #. code: rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Jalad, #: npc/000-1/ale.txt:63 #: npc/000-1/muller.txt:76 #: npc/000-1/astapolos.txt:93 #: npc/000-1/gulukan.txt:126 #: npc/000-1/tibbo.txt:75 #, no-c-format msgid "Jalad." msgstr "" #. code: 001-2-9,30,28,0 script Janus NPC_JANUS,{ #: npc/001-2-9/janus.txt:13 #, no-c-format msgid "Janus" msgstr "" #. code: l("Janus!"); #: npc/001-2-9/janus.txt:117 #, no-c-format msgid "Janus!" msgstr "" #. code: Name: "Jeans Chaps" #: item_db.conf:-1 #, no-c-format msgid "Jeans Chaps" msgstr "" #. code: Name: "Jellybeans" #: item_db.conf:-1 #, no-c-format msgid "Jellybeans" msgstr "" #. code: 001-2-28,52,32,0 script Jenna#001-2-28 NPC_RAIJIN_FEMALE_WAITRESS,1,1,{ #: npc/001-2-28/jenna.txt:6 #, no-c-format msgid "Jenna#001-2-28" msgstr "" #. code: 012-2-1,38,30,0 script Jessie NPC_JESSIE,{ #: npc/012-2-1/jessie.txt:7 #, no-c-format msgid "Jessie" msgstr "" #. code: l("Jewelery"), CRAFT_JEWELERY; #: npc/items/recipes.txt:84 #, no-c-format msgid "Jewelery" msgstr "" #. code: 020-2-8,42,24,0 script Jhedia NPC_YOUNG_MAN_IN_PINK,{ #: npc/020-2-8/jhedia.txt:7 #: npc/020-2-8/jhedia.txt~:7 #, no-c-format msgid "Jhedia" msgstr "" #. code: 020-1,95,133,4 script Joaquim NPC_MAGE_BLUE,{ #: npc/020-1/joaquim.txt:12 #: npc/020-1/joaquim.txt~:12 #, no-c-format msgid "Joaquim" msgstr "" #. code: l("Job Level and certain equips can affect your status. You'll see the modifiers with a + sign."), #. code: l("Job Level and certain equips can affect your status. You'll see the modifiers with a + sign."); #: npc/001-2-5/tutorial.txt:148 #: npc/001-2-5/tutorial.txt:93 #, no-c-format msgid "Job Level and certain equips can affect your status. You'll see the modifiers with a + sign." msgstr "" #. code: 020-1,189,150,0 script Joelin NPC_JOELIN,{ #: npc/020-1/joelin.txt:7 #, no-c-format msgid "Joelin" msgstr "" #. code: Name: "Johanne Key" #: item_db.conf:-1 #, no-c-format msgid "Johanne Key" msgstr "" #. code: return l("Joker"); break; #: npc/functions/casino.txt:134 #, no-c-format msgid "Joker" msgstr "" #. code: 020-1,180,87,0 script Jossy NPC_HUMAN_MALE_BROTHERHOOD,{ #: npc/020-1/jossy.txt:7 #, no-c-format msgid "Jossy" msgstr "" #. code: mesn "Julia"; #. code: 000-2-0,27,24,0 script Julia NPC_JULIA,2,10,{ #: npc/000-2-0/doors.txt:37 #: npc/000-2-0/julia.txt:34 #: npc/000-2-0/doors.txt:66 #: npc/000-2-0/doors.txt:54 #: npc/000-2-0/julia.txt~:34 #, no-c-format msgid "Julia" msgstr "" #. code: mesc(l("Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen."), 9); #: npc/000-2-1/arpan.txt:187 #, no-c-format msgid "Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen." msgstr "" #. code: mesq l("Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!"); #: npc/001-2-24/nard.txt~:83 #: npc/001-2-24/nard.txt:83 #, no-c-format msgid "Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!" msgstr "" #. code: lg("Julia told me how they found you in the sea, on a raft with a logo of..."), #: npc/001-1/enora.txt:365 #: npc/001-1/enora.txt~:365 #, no-c-format msgid "Julia told me how they found you in the sea, on a raft with a logo of...#0" msgstr "" #. code: lg("Julia told me how they found you in the sea, on a raft with a logo of..."), #: npc/001-1/enora.txt:365 #: npc/001-1/enora.txt~:365 #, no-c-format msgid "Julia told me how they found you in the sea, on a raft with a logo of...#1" msgstr "" #. code: 001-2-21,27,24,0 script Julia#Artis NPC_JULIA,{ #: npc/001-2-21/julia.txt:9 #, no-c-format msgid "Julia#Artis" msgstr "" #. code: 008-3-0,92,90,0 script Juliet NPC_TANISHA,{ #: npc/008-3-0/juliet.txt:566 #: npc/008-3-0/juliet.txt~:566 #, no-c-format msgid "Juliet" msgstr "" #. code: mesq l("Juliet got home sound and safe thanks to you, %s. I'll be eternally grateful.", strcharinfo(0)); #: npc/008-2-4/olana.txt:82 #: npc/008-2-4/olana.txt~:82 #, no-c-format msgid "Juliet got home sound and safe thanks to you, %s. I'll be eternally grateful." msgstr "" #. code: l("Juliet has been rescued"), 17; #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:34 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:32 #, no-c-format msgid "Juliet has been rescued" msgstr "" #. code: mesq l("Juliet ran to the left, and I'm pretty sure she is doing the same."); #: npc/008-1/rossy.txt:153 #: npc/008-1/rossy.txt~:153 #, no-c-format msgid "Juliet ran to the left, and I'm pretty sure she is doing the same." msgstr "" #. code: mesc l("Juliet starts scavenging the fallen Golem."); #: npc/008-3-0/juliet.txt:604 #: npc/008-3-0/juliet.txt~:604 #, no-c-format msgid "Juliet starts scavenging the fallen Golem." msgstr "" #. code: 001-1,118,92,0 script Juscare#001-1 NPC_HUMAN_MALE_LEGION_ARTIS,{ #: npc/001-1/juscare.txt:7 #, no-c-format msgid "Juscare#001-1" msgstr "" #. code: mesq l("Just call me when you changed your mind."); #: npc/008-2-2/melinda.txt:103 #, no-c-format msgid "Just call me when you changed your mind." msgstr "" #. code: mesq l("Just hit the trunk, and it will yeye a @@.", getitemlink(Croconut)); #: npc/000-1/tarlan.txt:52 #, no-c-format msgid "Just hit the trunk, and it will yeye a @@." msgstr "" #. code: mesq l("Just kidding! Can you imagine Golbenez's reaction if we had such puny offspring?"); #: npc/009-1/forwin.txt:17 #: npc/009-1/forwin.txt~:17 #, no-c-format msgid "Just kidding! Can you imagine Golbenez's reaction if we had such puny offspring?" msgstr "" #. code: l("Just kidding."); #: npc/008-1/4144.txt:48 #, no-c-format msgid "Just kidding." msgstr "" #. code: npctalk3 l("Just leave me alone."); #: npc/000-1/astapolos.txt:143 #, no-c-format msgid "Just leave me alone." msgstr "" #. code: mesq l("Just let me finish this first..."); #: npc/001-3-2/smuggler.txt:47 #, no-c-format msgid "Just let me finish this first..." msgstr "" #. code: l("Just look at my goods for sale! Fresh fruits and vegetables were shipped only this morning. And for reasonable price, of course."); #: npc/001-1/salem.txt:105 #, no-c-format msgid "Just look at my goods for sale! Fresh fruits and vegetables were shipped only this morning. And for reasonable price, of course." msgstr "" #. code: l("Just look at that water! There's a whole bunch of fish down there."), #: npc/001-1/eugene.txt:60 #, no-c-format msgid "Just look at that water! There's a whole bunch of fish down there." msgstr "" #. code: l("Just looking at him you smell danger, adventure, excitement..."), #: npc/008-2-2/kfahr.txt~:48 #: npc/008-2-2/kfahr.txt:48 #, no-c-format msgid "Just looking at him you smell danger, adventure, excitement..." msgstr "" #. code: mesc l("Just one coin for spin."); #: npc/functions/casino.txt:47 #, no-c-format msgid "Just one coin for spin." msgstr "" #. code: l("Just say something sparkling"), #: npc/001-2-6/books.txt:76 #, no-c-format msgid "Just say something sparkling" msgstr "" #. code: l("Just throw it on the ground in here, and bring more."), #: npc/020-2-18/inya.txt:11 #, no-c-format msgid "Just throw it on the ground in here, and bring more." msgstr "" #. code: mes l("Just walk right and talk to me. I'll be there in no time."); #: npc/001-2-32/serena.txt:18 #, no-c-format msgid "Just walk right and talk to me. I'll be there in no time." msgstr "" #. code: l("Just wanted to purchase ingredients for cooking."), #: npc/012-1/tiki.txt:29 #, no-c-format msgid "Just wanted to purchase ingredients for cooking." msgstr "" #. code: Name: "Justifier Chest" #: item_db.conf:-1 #, no-c-format msgid "Justifier Chest" msgstr "" #. code: 012-1,53,110,0 script Kaan NPC_KAAN,{ #: npc/012-1/kaan.txt:7 #, no-c-format msgid "Kaan" msgstr "" #. code: l("Kaan asked me to kill maggots, which I hate! But I'm not seeing any..."), #: npc/012-2-1/tanisha.txt:10 #, no-c-format msgid "Kaan asked me to kill maggots, which I hate! But I'm not seeing any..." msgstr "" #. code: 020-2-15,39,26,0 script Kadiya NPC_TANISHA,{ #: npc/020-2-15/kadiya.txt~:6 #: npc/020-2-15/kadiya.txt:7 #, no-c-format msgid "Kadiya" msgstr "" #. code: setarray .@allskins$, l("Kaizei"), l("Argaes"), l("Tonori"), #: npc/functions/main.txt~:297 #: npc/functions/main.txt:296 #, no-c-format msgid "Kaizei" msgstr "" #. code: 020-2-0,34,33,0 script Kaizer NPC_OLD_MAN_HURNS,{ #: npc/020-2-0/kaizer.txt:7 #, no-c-format msgid "Kaizer" msgstr "" #. code: Name: "Katana" #: item_db.conf:-1 #, no-c-format msgid "Katana" msgstr "" #. code: l("Katja asked for help"), 1, #: npc/functions/quest-debug/020-ArtisQuests_LazyBrother.txt~:16 #: npc/functions/quest-debug/020-ArtisQuests_LazyBrother.txt:16 #, no-c-format msgid "Katja asked for help" msgstr "" #. code: l("Katja gave reward"), 4; #: npc/functions/quest-debug/020-ArtisQuests_LazyBrother.txt:19 #: npc/functions/quest-debug/020-ArtisQuests_LazyBrother.txt~:19 #, no-c-format msgid "Katja gave reward" msgstr "" #. code: 001-1,164,44,0 script Katja#001-1 NPC_RAIJIN_GIRL,{ #: npc/001-1/katja.txt:19 #, no-c-format msgid "Katja#001-1" msgstr "" #. code: 001-2-27,27,28,0 script Kaylo NPC_KAYLO,{ #: npc/001-2-27/kaylo.txt:6 #, no-c-format msgid "Kaylo" msgstr "" #. code: 001-2-27,27,28,0 script Kaylo#001-2-27 NPC_KAYLO,{ #: npc/001-2-27/kaylo.txt~:6 #, no-c-format msgid "Kaylo#001-2-27" msgstr "" #. code: npctalk l("Keep following the road, you can't miss it."), .@mc$; #: npc/008-1-1/cutscene.txt:118 #, no-c-format msgid "Keep following the road, you can't miss it." msgstr "" #. code: npctalkonce(lg("Keep moving girl.", "Keep moving boy.")); #: npc/functions/legiontalk.txt:48 #, no-c-format msgid "Keep moving boy.#1" msgstr "" #. code: npctalkonce(lg("Keep moving girl.", "Keep moving boy.")); #: npc/functions/legiontalk.txt:48 #, no-c-format msgid "Keep moving girl.#0" msgstr "" #. code: l("Keep moving."), #: npc/functions/generic-text.txt:101 #, no-c-format msgid "Keep moving." msgstr "" #. code: l("Keep the sword and the jacket, you deserved them!"), #: npc/001-1/enora.txt:310 #: npc/001-1/enora.txt~:310 #, no-c-format msgid "Keep the sword and the jacket, you deserved them!" msgstr "" #. code: l("Keshlam expanded rapidly under the rule of King Janeb the Founder, and soon annexed the whole Ancea continent - excluding solely the Land Of Fire - to its domains, creating the Platinum Kingdom."), #: npc/001-2-6/books.txt:221 #, no-c-format msgid "Keshlam expanded rapidly under the rule of King Janeb the Founder, and soon annexed the whole Ancea continent - excluding solely the Land Of Fire - to its domains, creating the Platinum Kingdom." msgstr "" #. code: 008-2-2,44,36,0 script Kfahr NPC_YOUNG_MAN_KFAHR,{ #: npc/008-2-2/kfahr.txt:16 #: npc/008-2-2/kfahr.txt~:16 #, no-c-format msgid "Kfahr" msgstr "" #. code: l("Kfahr downs the rest of his beer."); #: npc/008-2-2/kfahr.txt:556 #: npc/008-2-2/kfahr.txt~:556 #, no-c-format msgid "Kfahr downs the rest of his beer." msgstr "" #. code: l("Kfahr empties his beer, looking a bit disappointed."); #: npc/008-2-2/kfahr.txt~:459 #: npc/008-2-2/kfahr.txt:459 #, no-c-format msgid "Kfahr empties his beer, looking a bit disappointed." msgstr "" #. code: l("Kfahr eyes you with unconcealed amusement."); #: npc/008-2-2/kfahr.txt:646 #: npc/008-2-2/kfahr.txt~:646 #, no-c-format msgid "Kfahr eyes you with unconcealed amusement." msgstr "" #. code: l("Kfahr frowns."); #: npc/008-2-2/kfahr.txt:164 #: npc/008-2-2/kfahr.txt~:164 #, no-c-format msgid "Kfahr frowns." msgstr "" #. code: l("Kfahr is delighted."); #: npc/008-2-2/kfahr.txt:699 #: npc/008-2-2/kfahr.txt~:699 #, no-c-format msgid "Kfahr is delighted." msgstr "" #. code: l("Kfahr is visibly delighted."); #: npc/008-2-2/kfahr.txt:230 #: npc/008-2-2/kfahr.txt~:230 #, no-c-format msgid "Kfahr is visibly delighted." msgstr "" #. code: l("Kfahr laughs again."); #: npc/008-2-2/kfahr.txt:91 #: npc/008-2-2/kfahr.txt~:91 #, no-c-format msgid "Kfahr laughs again." msgstr "" #. code: l("Kfahr laughs."); #: npc/008-2-2/kfahr.txt~:493 #: npc/008-2-2/kfahr.txt:493 #, no-c-format msgid "Kfahr laughs." msgstr "" #. code: l("Kfahr leans back and sighs heavily."); #: npc/008-2-2/kfahr.txt:266 #: npc/008-2-2/kfahr.txt~:266 #: npc/008-2-2/kfahr.txt~:255 #: npc/008-2-2/kfahr.txt:255 #, no-c-format msgid "Kfahr leans back and sighs heavily." msgstr "" #. code: l("Kfahr leans back and takes a sip from his beer."), #: npc/008-2-2/kfahr.txt:428 #: npc/008-2-2/kfahr.txt~:428 #, no-c-format msgid "Kfahr leans back and takes a sip from his beer." msgstr "" #. code: l("Kfahr leans back, trying to find the right words to describe the desert."); #: npc/008-2-2/kfahr.txt:570 #: npc/008-2-2/kfahr.txt~:570 #, no-c-format msgid "Kfahr leans back, trying to find the right words to describe the desert." msgstr "" #. code: l("Kfahr leans forward, nearly knocking over his beer."); #: npc/008-2-2/kfahr.txt:323 #: npc/008-2-2/kfahr.txt~:323 #, no-c-format msgid "Kfahr leans forward, nearly knocking over his beer." msgstr "" #. code: l("Kfahr leans forward."); #: npc/008-2-2/kfahr.txt:308 #: npc/008-2-2/kfahr.txt~:308 #, no-c-format msgid "Kfahr leans forward." msgstr "" #. code: l("Kfahr nods and grins as you greet him."); #: npc/008-2-2/kfahr.txt:116 #: npc/008-2-2/kfahr.txt~:116 #, no-c-format msgid "Kfahr nods and grins as you greet him." msgstr "" #. code: l("Kfahr roars with laughter and slaps his hands on the table."); #: npc/008-2-2/kfahr.txt~:550 #: npc/008-2-2/kfahr.txt:550 #, no-c-format msgid "Kfahr roars with laughter and slaps his hands on the table." msgstr "" #. code: l("Kfahr seems quite relaxed now."); #: npc/008-2-2/kfahr.txt~:239 #: npc/008-2-2/kfahr.txt:239 #, no-c-format msgid "Kfahr seems quite relaxed now." msgstr "" #. code: l("Kfahr slaps on the table."); #: npc/008-2-2/kfahr.txt:336 #: npc/008-2-2/kfahr.txt~:336 #, no-c-format msgid "Kfahr slaps on the table." msgstr "" #. code: l("Kfahr smiles and leans back."); #: npc/008-2-2/kfahr.txt:281 #: npc/008-2-2/kfahr.txt~:281 #, no-c-format msgid "Kfahr smiles and leans back." msgstr "" #. code: l("Kfahr stares at you for a moment, then nods."); #: npc/008-2-2/kfahr.txt:611 #: npc/008-2-2/kfahr.txt~:611 #, no-c-format msgid "Kfahr stares at you for a moment, then nods." msgstr "" #. code: l("Kfahr stares at you, then begins to laugh."); #: npc/008-2-2/kfahr.txt~:246 #: npc/008-2-2/kfahr.txt:246 #, no-c-format msgid "Kfahr stares at you, then begins to laugh." msgstr "" #. code: l("Kfahr takes a deep sip from his beer."); #: npc/008-2-2/kfahr.txt:531 #: npc/008-2-2/kfahr.txt~:531 #, no-c-format msgid "Kfahr takes a deep sip from his beer." msgstr "" #. code: l("Kfahr takes a sip from his beer."); #: npc/008-2-2/kfahr.txt:290 #: npc/008-2-2/kfahr.txt~:290 #, no-c-format msgid "Kfahr takes a sip from his beer." msgstr "" #. code: l("Kfahr takes another sip of beer, momentarily irritated as if surprised by the taste."); #: npc/008-2-2/kfahr.txt:300 #: npc/008-2-2/kfahr.txt~:300 #, no-c-format msgid "Kfahr takes another sip of beer, momentarily irritated as if surprised by the taste." msgstr "" #. code: l("Kfahr's eyes sparkle with excitement."); #: npc/008-2-2/kfahr.txt:329 #: npc/008-2-2/kfahr.txt~:329 #, no-c-format msgid "Kfahr's eyes sparkle with excitement." msgstr "" #. code: Name: "Khaki Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Khaki Cotton Dye" msgstr "" #. code: l("Kill at least %d pinkies and come back.", .kill_count); #: npc/008-1/hinnak.txt~:113 #: npc/008-1/hinnak.txt:113 #, no-c-format msgid "Kill at least %d pinkies and come back." msgstr "" #. code: mes l("Killed mob bitmask: @@", getq2(ShipQuests_Peter)); #: npc/functions/quest-debug/003-ShipQuests_Peter.txt:15 #, no-c-format msgid "Killed mob bitmask: @@" msgstr "" #. code: l("Knife"), ShipQuests_Knife, #. code: Name: "Knife" #: npc/commands/debug-quest.txt:45 #: item_db.conf:-1 #, no-c-format msgid "Knife" msgstr "" #. code: Name: "Knight Helmet" #: item_db.conf:-1 #, no-c-format msgid "Knight Helmet" msgstr "" #. code: l("Know that every flatterer,"), #: npc/001-2-6/books.txt:31 #, no-c-format msgid "Know that every flatterer," msgstr "" #. code: mes l("Known Recipes: @@", array_entries(RECIPES)); #: npc/functions/quest-debug/055-General_Cooking.txt~:13 #: npc/functions/quest-debug/055-General_Cooking.txt:13 #, no-c-format msgid "Known Recipes: @@" msgstr "" #. code: l("Kralog"), l("Kralog"); #: npc/functions/main.txt~:296 #: npc/functions/main.txt:295 #, no-c-format msgid "Kralog" msgstr "" #. code: mesn l("Kralog Voice"); #: npc/000-0/sailors.txt:32 #, no-c-format msgid "Kralog Voice" msgstr "" #. code: 020-2-24,35,24,0 script Kylian NPC_KPG_MANAGER,{ #: npc/020-2-24/kylian.txt:11 #: npc/020-2-24/kylian.txt~:11 #, no-c-format msgid "Kylian" msgstr "" #. code: l("LOWER!"); #: npc/functions/casino.txt:190 #, no-c-format msgid "LOWER!" msgstr "" #. code: 012-1,64,133,0 script La Marine#C NPC_HIDDEN,0,0,{ #: npc/012-1/marine.txt:7 #, no-c-format msgid "La Marine#C" msgstr "" #. code: 008-1,327,104,0 script La Marine#H NPC_HIDDEN,0,0,{ #: npc/008-1/marine.txt:7 #, no-c-format msgid "La Marine#H" msgstr "" #. code: 020-1,210,143,0 script La Marine#T NPC_HIDDEN,0,0,{ #: npc/020-1/marine.txt:7 #, no-c-format msgid "La Marine#T" msgstr "" #. code: Name: "Lachesis Brew" #: item_db.conf:-1 #, no-c-format msgid "Lachesis Brew" msgstr "" #. code: l("Sea"), l("Lake"), #: npc/functions/main.txt~:299 #: npc/functions/main.txt:298 #, no-c-format msgid "Lake" msgstr "" #. code: Name: "Large Healing Potion" #: item_db.conf:-1 #, no-c-format msgid "Large Healing Potion" msgstr "" #. code: Name: "Large Mana Potion" #: item_db.conf:-1 #, no-c-format msgid "Large Mana Potion" msgstr "" #. code: npctalk3(l("Last Wave!")); #: npc/001-2-36/hector.txt:83 #, no-c-format msgid "Last Wave!" msgstr "" #. code: mes(l("Last seen:")); #: npc/008-1/confused-tree.txt:77 #, no-c-format msgid "Last seen:" msgstr "" #. code: mesq lg("Last time I saw you, you were lost at sea on your raft."); #: npc/000-1/sapartan.txt:16 #, no-c-format msgid "Last time I saw you, you were lost at sea on your raft.#0" msgstr "" #. code: mesq lg("Last time I saw you, you were lost at sea on your raft."); #: npc/000-1/sapartan.txt:16 #, no-c-format msgid "Last time I saw you, you were lost at sea on your raft.#1" msgstr "" #. code: mesq l("Last time I went to fight the Bandit Lord, I was severely wounded."); #: npc/008-2-13/lena.txt~:155 #: npc/008-2-13/lena.txt:155 #, no-c-format msgid "Last time I went to fight the Bandit Lord, I was severely wounded." msgstr "" #. code: l("Lazy Brother"), ArtisQuests_LazyBrother, #: npc/commands/debug-quest.txt:73 #, no-c-format msgid "Lazy Brother" msgstr "" #. code: 000-1,79,108,0 script Lean NPC_ELVEN_MAN_BLONDE,{ #: npc/000-1/lean.txt:8 #, no-c-format msgid "Lean" msgstr "" #. code: mesq l("Lean for example?"); #: npc/000-1/gugli.txt:189 #, no-c-format msgid "Lean for example?" msgstr "" #. code: rif(!getskilllv(@mb_SkillId), l("Learn Skill")), #: npc/items/master_skillbook.txt~:86 #: npc/items/master_skillbook.txt:86 #, no-c-format msgid "Learn Skill" msgstr "" #. code: l("Learn all recipes"), -3, #: npc/functions/quest-debug/055-General_Cooking.txt:38 #: npc/functions/quest-debug/055-General_Cooking.txt~:38 #, no-c-format msgid "Learn all recipes" msgstr "" #. code: mesq l("Learn and share that with me, and only then, I'll teach you the %s recipe for Yannika.", getitemlink(SeafoodPlate)); #: npc/008-2-24/chef.txt:160 #: npc/008-2-24/chef.txt:174 #, no-c-format msgid "Learn and share that with me, and only then, I'll teach you the %s recipe for Yannika." msgstr "" #. code: mesc l("Learned %s recipe!", getitemlink(SailorStew)), 2; #: npc/001-2-22/chefgado.txt:68 #: npc/001-2-22/chefgado.txt:84 #, no-c-format msgid "Learned %s recipe!" msgstr "" #. code: dispbottom l("Learned a new recipe!"); #: npc/items/recipes.txt:348 #, no-c-format msgid "Learned a new recipe!" msgstr "" #. code: Name: "Leather Boots" #: item_db.conf:-1 #, no-c-format msgid "Leather Boots" msgstr "" #. code: Name: "Leather Gloves" #: item_db.conf:-1 #, no-c-format msgid "Leather Gloves" msgstr "" #. code: Name: "Leather Patch" #: item_db.conf:-1 #, no-c-format msgid "Leather Patch" msgstr "" #. code: Name: "Leather Shield" #: item_db.conf:-1 #, no-c-format msgid "Leather Shield" msgstr "" #. code: Name: "Leather Trousers" #: item_db.conf:-1 #, no-c-format msgid "Leather Trousers" msgstr "" #. code: Name: "Leatherball" #: item_db.conf:-1 #, no-c-format msgid "Leatherball" msgstr "" #. code: l("Leave"), L_Quit; #. code: menuaction(l("Leave")); #. code: l("Leave"); #. code: l("Leave"), -; #: npc/008-1/snarfles.txt:28 #: npc/020-1/adrian.txt~:19 #: npc/functions/casino.txt:152 #: npc/020-1/adrian.txt:19 #: npc/functions/casino.txt:52 #, no-c-format msgid "Leave" msgstr "" #. code: l("Leave it."), -; #: npc/001-2-22/note.txt:14 #, no-c-format msgid "Leave it." msgstr "" #. code: l("Leave me alone."); #: npc/008-2-7/simon.txt:23 #, no-c-format msgid "Leave me alone." msgstr "" #. code: 008-2-2,43,34,0 script Ledd NPC_DRINKER_ROAMINGO,{ #: npc/008-2-2/ledmitz.txt:4 #, no-c-format msgid "Ledd" msgstr "" #. code: Name: "Left Crafty Wing" #: item_db.conf:-1 #, no-c-format msgid "Left Crafty Wing" msgstr "" #. code: Name: "Left Scorpion Claw" #: item_db.conf:-1 #, no-c-format msgid "Left Scorpion Claw" msgstr "" #. code: npctalkonce l("Left: Asphodel Moor | Right: All directions"); #: npc/008-1-2/sign.txt:16 #, no-c-format msgid "Left: Asphodel Moor | Right: All directions" msgstr "" #. code: npctalkonce l("Left: Dimond's Cove | Up: Hurnscald | Right: Forsaken Inn"); #: npc/008-1/sign.txt:25 #, no-c-format msgid "Left: Dimond's Cove | Up: Hurnscald | Right: Forsaken Inn" msgstr "" #. code: npctalkonce l("Left: West Woodland | Up: North Mine | Right: Harbor | Down: other directions"); #: npc/008-1/sign.txt:34 #, no-c-format msgid "Left: West Woodland | Up: North Mine | Right: Harbor | Down: other directions" msgstr "" #. code: 000-2-1,47,32,0 script LeftBarrierCheck NPC_HIDDEN,0,2,{ #: npc/000-2-1/arpan.txt:37 #, no-c-format msgid "LeftBarrierCheck" msgstr "" #. code: 000-2-2,24,31,0 script LeftDoor NPC_HIDDEN,0,0,{ #: npc/000-2-2/doors.txt:43 #, no-c-format msgid "LeftDoor" msgstr "" #. code: 001-2-23,24,31,0 script LeftDoor#Artis NPC_HIDDEN,0,0,{ #: npc/001-2-23/doors.txt:43 #, no-c-format msgid "LeftDoor#Artis" msgstr "" #. code: 000-2-1,49,36,0 script LeftDoorCheck NPC_HIDDEN,0,0,{ #: npc/000-2-1/arpan.txt:23 #, no-c-format msgid "LeftDoorCheck" msgstr "" #. code: mesf(".:: %s ::.", l("Leg Armor")); #: npc/items/recipes.txt:227 #: npc/items/recipes.txt:174 #, no-c-format msgid "Leg Armor" msgstr "" #. code: Name: "Legendary Easter Egg" #: item_db.conf:-1 #, no-c-format msgid "Legendary Easter Egg" msgstr "" #. code: Name: "Legion Halberdier" #: mob_db.conf:2859 #, no-c-format msgid "Legion Halberdier" msgstr "" #. code: Name: "Legion Lieutenant" #: mob_db.conf:2900 #, no-c-format msgid "Legion Lieutenant" msgstr "" #. code: mesn l("Legion Officer"); #: npc/001-3-0/gates.txt:185 #, no-c-format msgid "Legion Officer" msgstr "" #. code: Name: "Legion Swordswoman" #: mob_db.conf:2818 #, no-c-format msgid "Legion Swordswoman" msgstr "" #. code: npctalkonce l("Legion of Aemil"); #: npc/001-1/sign.txt:78 #: npc/001-1/sign.txt:88 #, no-c-format msgid "Legion of Aemil" msgstr "" #. code: l("Legion training"), ArtisQuests_TrainingLegion, #: npc/commands/debug-quest.txt:83 #, no-c-format msgid "Legion training" msgstr "" #. code: Name: "Legion's Copper Armor" #: item_db.conf:-1 #, no-c-format msgid "Legion's Copper Armor" msgstr "" #. code: Name: "Legion's Iron Armor" #: item_db.conf:-1 #, no-c-format msgid "Legion's Iron Armor" msgstr "" #. code: Name: "Legion's Training Shirt" #: item_db.conf:-1 #, no-c-format msgid "Legion's Training Shirt" msgstr "" #. code: l("Lemme do Drasil Island!"), #: npc/000-2-3/nard.txt:251 #, no-c-format msgid "Lemme do Drasil Island!" msgstr "" #. code: 008-2-13,27,27,0 script Lena NPC_LENA,{ #: npc/008-2-13/lena.txt:7 #: npc/008-2-13/lena.txt~:7 #, no-c-format msgid "Lena" msgstr "" #. code: 009-2-7,36,30,0 script Leofwin NPC_LEOFWIN,{ #: npc/009-2-7/leofwin.txt:7 #: npc/009-2-7/leofwin.txt~:7 #, no-c-format msgid "Leofwin" msgstr "" #. code: 001-2-6,52,28,0 script Leonard NPC_LEONARD,{ #: npc/001-2-6/leonard.txt:6 #, no-c-format msgid "Leonard" msgstr "" #. code: l("Let me check in my inventory book..."), #: npc/001-2-19/lloyd.txt:25 #, no-c-format msgid "Let me check in my inventory book..." msgstr "" #. code: mesq l("Let me check into it..."); #: npc/000-2-0/julia.txt:129 #: npc/000-2-0/julia.txt~:129 #: npc/001-2-21/julia.txt:106 #, no-c-format msgid "Let me check into it..." msgstr "" #. code: mesq l("Let me check my cookie list..."); #: npc/001-1/cookiemaster.txt:56 #: npc/001-1/cookiemaster.txt~:56 #, no-c-format msgid "Let me check my cookie list..." msgstr "" #. code: l("Let me explain to you what the Merchant Guild is for."); #: npc/001-2-19/lloyd.txt:97 #, no-c-format msgid "Let me explain to you what the Merchant Guild is for." msgstr "" #. code: mesq l("Let me introduce myself, I am Nard, captain of this ship."); #: npc/000-2-3/nard.txt:44 #, no-c-format msgid "Let me introduce myself, I am Nard, captain of this ship." msgstr "" #. code: l("Let me just have a quick look at you. Hm... I will need %d GP to reset your stats.", .@raw_price); #: npc/functions/resetstatus.txt~:72 #: npc/functions/resetstatus.txt:72 #, no-c-format msgid "Let me just have a quick look at you. Hm... I will need %d GP to reset your stats." msgstr "" #. code: l("Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats.", .@plush_count, getitemlink(Plushroom)); #: npc/001-1/rumly.txt:139 #, no-c-format msgid "Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats." msgstr "" #. code: l("Let me open it with my key."), #: npc/001-1/qonan.txt:86 #, no-c-format msgid "Let me open it with my key." msgstr "" #. code: mesq l("Let me see... Crispy legs, disgusting liquids... Let's start!"); #: npc/000-2-1/chefgado.txt:146 #, no-c-format msgid "Let me see... Crispy legs, disgusting liquids... Let's start!" msgstr "" #. code: npctalk3(l("Let's begin")); #: npc/001-2-36/hector.txt:324 #, no-c-format msgid "Let's begin" msgstr "" #. code: lg("Let's do like this: You leave me alone, and I don't mess with you. Deal?"); #: npc/008-3-5/nunia.txt:34 #: npc/008-3-5/nunia.txt~:34 #, no-c-format msgid "Let's do like this: You leave me alone, and I don't mess with you. Deal?#0" msgstr "" #. code: lg("Let's do like this: You leave me alone, and I don't mess with you. Deal?"); #: npc/008-3-5/nunia.txt:34 #: npc/008-3-5/nunia.txt~:34 #, no-c-format msgid "Let's do like this: You leave me alone, and I don't mess with you. Deal?#1" msgstr "" #. code: switch (select(l("Let's go to Artis."), #: npc/000-2-3/nard.txt:297 #, no-c-format msgid "Let's go to Artis." msgstr "" #. code: l("Let's make a trade."), #: npc/001-2-27/lydon.txt~:11 #: npc/001-2-27/kaylo.txt~:11 #: npc/001-2-27/lydon.txt:11 #: npc/001-2-27/kaylo.txt:11 #, no-c-format msgid "Let's make a trade." msgstr "" #. code: switch (select(l("Let's not keep her waiting."), #: npc/001-1/chelios.txt~:65 #: npc/001-1/chelios.txt:65 #, no-c-format msgid "Let's not keep her waiting." msgstr "" #. code: rif(countitem(.coinid) >= 1, l("Let's play!")), L_Spin, #: npc/functions/casino.txt:150 #, no-c-format msgid "Let's play!" msgstr "" #. code: l("Let's say the person who told me about that is well respected on this ship and never drunk."); #: npc/000-2-0/julia.txt:70 #: npc/000-2-0/julia.txt~:70 #, no-c-format msgid "Let's say the person who told me about that is well respected on this ship and never drunk." msgstr "" #. code: l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), #: npc/001-1/rumly.txt:174 #: npc/functions/resetstatus.txt:100 #: npc/functions/resetstatus.txt~:100 #, no-c-format msgid "Let's see... @@ of your status points have just been reset!" msgstr "" #. code: l("Let's set sail then!"); #: npc/001-2-24/nard.txt:54 #: npc/001-2-24/nard.txt~:54 #: npc/000-2-3/nard.txt:303 #, no-c-format msgid "Let's set sail then!" msgstr "" #. code: l("Let's trade."), #: npc/001-1/salem.txt:112 #, no-c-format msgid "Let's trade." msgstr "" #. code: l("Lets teach you the bashing skill. This is a very powerful way to hit your enemy by using only your bare hands."), #: npc/001-2-36/hector.txt:216 #, no-c-format msgid "Lets teach you the bashing skill. This is a very powerful way to hit your enemy by using only your bare hands." msgstr "" #. code: Name: "Lettuce Leaf" #: item_db.conf:-1 #, no-c-format msgid "Lettuce Leaf" msgstr "" #. code: 012-1,65,117,0 script Liana NPC_LIANA,{ #: npc/012-1/liana.txt:7 #, no-c-format msgid "Liana" msgstr "" #. code: mesq l("Liar; Nunia is not creative enough to come up with a passphrase of her own!"); #: npc/001-3-2/henry.txt~:298 #: npc/001-3-2/henry.txt:299 #, no-c-format msgid "Liar; Nunia is not creative enough to come up with a passphrase of her own!" msgstr "" #. code: npctalkonce l("Library"); #: npc/001-1/sign.txt:58 #, no-c-format msgid "Library" msgstr "" #. code: case 3: return l("Lieutenant"); #: npc/functions/faction.txt:22 #, no-c-format msgid "Lieutenant" msgstr "" #. code: l("Light"), l("Dark"), #: npc/functions/main.txt:299 #: npc/functions/main.txt~:300 #, no-c-format msgid "Light" msgstr "" #. code: npctalkonce l("Light Armor Shop"); #: npc/001-1/sign.txt:68 #, no-c-format msgid "Light Armor Shop" msgstr "" #. code: Name: "Light Platemail" #: item_db.conf:-1 #, no-c-format msgid "Light Platemail" msgstr "" #. code: l("Like I promised, here is your share."), #: npc/001-1/qonan.txt:87 #, no-c-format msgid "Like I promised, here is your share." msgstr "" #. code: mesq lg("Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis."); #: npc/001-2-21/julia.txt:70 #, no-c-format msgid "Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#0" msgstr "" #. code: mesq lg("Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis."); #: npc/001-2-21/julia.txt:70 #, no-c-format msgid "Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#1" msgstr "" #. code: l("Like, a defensive mythril card can be used on any mythril equipment, and it will improve the defense by 5% of the latter."), #: npc/001-2-27/don.txt~:61 #: npc/001-2-27/don.txt:61 #, no-c-format msgid "Like, a defensive mythril card can be used on any mythril equipment, and it will improve the defense by 5% of the latter." msgstr "" #. code: Name: "Lime Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Lime Cotton Dye" msgstr "" #. code: mes l("Line @@ has been removed.", .@l); #: npc/commands/motd.txt:51 #, no-c-format msgid "Line @@ has been removed." msgstr "" #. code: mesc l("List of known cooking recipes:"); #: npc/items/recipes.txt:110 #, no-c-format msgid "List of known cooking recipes:" msgstr "" #. code: mesc l("List of known master skills:"); #: npc/items/master_skillbook.txt~:107 #: npc/items/master_skillbook.txt:107 #, no-c-format msgid "List of known master skills:" msgstr "" #. code: mesc l("List of known smithery recipes:"); #: npc/items/recipes.txt:153 #, no-c-format msgid "List of known smithery recipes:" msgstr "" #. code: mesc(l("List of known tailoring recipes:")); #: npc/items/recipes.txt:206 #, no-c-format msgid "List of known tailoring recipes:" msgstr "" #. code: l("List the commands"), #: npc/008-1/confused-tree.txt:108 #, no-c-format msgid "List the commands" msgstr "" #. code: mesq lg("Listen, kid. Being a legion member is not a joke."); #: npc/001-2-39/qanon.txt:74 #, no-c-format msgid "Listen, kid. Being a legion member is not a joke.#0" msgstr "" #. code: mesq lg("Listen, kid. Being a legion member is not a joke."); #: npc/001-2-39/qanon.txt:74 #, no-c-format msgid "Listen, kid. Being a legion member is not a joke.#1" msgstr "" #. code: Name: "Little Blub" #: mob_db.conf:352 #, no-c-format msgid "Little Blub" msgstr "" #. code: Name: "Little Green Slime" #: mob_db.conf:1090 #, no-c-format msgid "Little Green Slime" msgstr "" #. code: l("Lives at the expense of those who take him seriously:"), #: npc/001-2-6/books.txt:32 #, no-c-format msgid "Lives at the expense of those who take him seriously:" msgstr "" #. code: mesq l("Living inside a ship is great, but we sometimes need some fresh air."); #: npc/000-1/maxe.txt:20 #, no-c-format msgid "Living inside a ship is great, but we sometimes need some fresh air." msgstr "" #. code: l("Lloyd gave package"), 3, #: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:20 #, no-c-format msgid "Lloyd gave package" msgstr "" #. code: l("Lloyd gave pass"), 1, #: npc/functions/quest-debug/029-ArtisQuests_Fexil.txt:16 #, no-c-format msgid "Lloyd gave pass" msgstr "" #. code: l("Lloyd is searching something in his book."); #: npc/001-2-19/lloyd.txt:79 #, no-c-format msgid "Lloyd is searching something in his book." msgstr "" #. code: l("Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!"); #: npc/001-1/chelios.txt~:91 #: npc/001-1/chelios.txt:91 #, no-c-format msgid "Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!" msgstr "" #. code: 001-2-19,31,25,0 script Lloyd the Banker NPC_LLOYD,{ #: npc/001-2-19/lloyd.txt:20 #, no-c-format msgid "Lloyd the Banker" msgstr "" #. code: Name: "Lockpicks" #: item_db.conf:-1 #, no-c-format msgid "Lockpicks" msgstr "" #. code: mesq l("Lockpicks are not keys, they can break quite easily. Also, you don't want anyone watching you."); #: npc/001-3-2/henry.txt:325 #: npc/001-3-2/henry.txt~:324 #, no-c-format msgid "Lockpicks are not keys, they can break quite easily. Also, you don't want anyone watching you." msgstr "" #. code: Name: "Log Head" #: mob_db.conf:1353 #, no-c-format msgid "Log Head" msgstr "" #. code: npctalkonce l("Logic is the beginning of wisdom, not the end."); #: npc/001-2-6/leonard.txt:61 #, no-c-format msgid "Logic is the beginning of wisdom, not the end." msgstr "" #. code: Name: "Long Sword" #: item_db.conf:-1 #, no-c-format msgid "Long Sword" msgstr "" #. code: mesq l("Look and learn."); #: npc/008-2-16/yannika.txt:173 #: npc/008-2-16/yannika.txt~:173 #, no-c-format msgid "Look and learn." msgstr "" #. code: l("Look at your equipment, can you guess what material it is made from?"), #: npc/001-1/calypsan.txt:19 #, no-c-format msgid "Look at your equipment, can you guess what material it is made from?" msgstr "" #. code: l("Look for the hideout, but tell no one about this. Then, say the password again."); #: npc/001-1/sophialla.txt:31 #, no-c-format msgid "Look for the hideout, but tell no one about this. Then, say the password again." msgstr "" #. code: l("Look how splendid this @@ is!", getitemlink(ArtisTankTop, CamelCottonDye)), #: npc/001-1/enora.txt~:212 #: npc/001-1/enora.txt:212 #, no-c-format msgid "Look how splendid this @@ is!" msgstr "" #. code: mesq l("Look how splendid this landscape is!"); #: npc/000-1/couwan.txt:36 #, no-c-format msgid "Look how splendid this landscape is!" msgstr "" #. code: npctalk l("Look what the shore brought me!"), .@mc$; #: npc/008-1-1/cutscene.txt:55 #, no-c-format msgid "Look what the shore brought me!" msgstr "" #. code: l("Look who is back..."), #: npc/001-1/salem.txt:96 #: npc/001-1/salem.txt:72 #, no-c-format msgid "Look who is back..." msgstr "" #. code: mesq lg("Look who we have here, did you come for a training session?"); #: npc/001-2-34/samantha.txt:9 #, no-c-format msgid "Look who we have here, did you come for a training session?#0" msgstr "" #. code: mesq lg("Look who we have here, did you come for a training session?"); #: npc/001-2-34/samantha.txt:9 #, no-c-format msgid "Look who we have here, did you come for a training session?#1" msgstr "" #. code: mesq l("Look, here he is!"); #: npc/000-1/ale.txt:80 #, no-c-format msgid "Look, here he is!" msgstr "" #. code: mesq l("Look, there he is!"); #: npc/000-1/jalad.txt:94 #, no-c-format msgid "Look, there he is!" msgstr "" #. code: l("Look, we finally meet."), #: npc/000-0-1/narrator.txt:50 #, no-c-format msgid "Look, we finally meet." msgstr "" #. code: l("Looking for Sergeant Ryan"), 3, #: npc/functions/quest-debug/061-General_Hal.txt:18 #, no-c-format msgid "Looking for Sergeant Ryan" msgstr "" #. code: l("Looking over closely, you find a book that is upside down."), #: npc/008-2-19/books.txt:37 #, no-c-format msgid "Looking over closely, you find a book that is upside down." msgstr "" #. code: l("Looks like someone ran out of ideas for placeholder NPCs."), #: npc/020-2-8/heathin.txt~:10 #: npc/020-2-8/jhedia.txt:10 #: npc/020-2-8/heathin.txt:10 #: npc/020-2-7/manoli.txt:10 #: npc/020-2-8/jhedia.txt~:10 #, no-c-format msgid "Looks like someone ran out of ideas for placeholder NPCs." msgstr "" #. code: l("Looks much better now, doesn't it?"), #: npc/008-1/hinnak.txt~:214 #: npc/008-1/hinnak.txt:214 #, no-c-format msgid "Looks much better now, doesn't it?" msgstr "" #. code: l("Lost the riddle"), 8, #: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:25 #, no-c-format msgid "Lost the riddle" msgstr "" #. code: Name: "Lousy Moccasins" #: item_db.conf:-1 #, no-c-format msgid "Lousy Moccasins" msgstr "" #. code: l("Lovely day, isn't it?"); #: npc/001-2-28/jenna.txt:16 #: npc/008-2-2/melinda.txt:16 #, no-c-format msgid "Lovely day, isn't it?" msgstr "" #. code: 009-2-5,27,27,0 script Lovers NPC_LOVERS,{ #: npc/009-2-5/lovers.txt~:7 #: npc/009-2-5/lovers.txt:7 #, no-c-format msgid "Lovers" msgstr "" #. code: rif(.@v > 0, menuimage("actions/lower", l("Lower this skill"))), #: npc/commands/debug-skill.txt:19 #, no-c-format msgid "Lower this skill" msgstr "" #. code: 001-2-33,34,33,0 script Lozerk NPC_DEMON_MALE_SWORD,{ #: npc/001-2-33/lozerk.txt:17 #, no-c-format msgid "Lozerk" msgstr "" #. code: rif(.@q == 5, l("Lozerk told me to talk to you and join the legion.")), #: npc/001-2-39/qanon.txt:34 #, no-c-format msgid "Lozerk told me to talk to you and join the legion." msgstr "" #. code: 001-1,59,44,0 script Lucas#001-1 NPC_LUCAS,{ #: npc/001-1/lucas.txt:6 #, no-c-format msgid "Lucas#001-1" msgstr "" #. code: mesq l("Luck helps you do critical hits and dodge the ones dealt by enemies."); #: npc/000-1/panels.txt:45 #, no-c-format msgid "Luck helps you do critical hits and dodge the ones dealt by enemies." msgstr "" #. code: mesq l("Luckily the beach is nearby, and somehow I made my way home."); #: npc/001-2-2/moon.txt:113 #: npc/001-2-2/moon.txt~:112 #, no-c-format msgid "Luckily the beach is nearby, and somehow I made my way home." msgstr "" #. code: mesc l("Lucky! You got the coin back!"), 3; #: npc/functions/casino.txt:85 #, no-c-format msgid "Lucky! You got the coin back!" msgstr "" #. code: 001-2-27,43,28,0 script Lydon NPC_LYDON,{ #: npc/001-2-27/lydon.txt:6 #, no-c-format msgid "Lydon" msgstr "" #. code: 001-2-27,43,28,0 script Lydon#001-2-27 NPC_LYDON,{ #: npc/001-2-27/lydon.txt~:6 #, no-c-format msgid "Lydon#001-2-27" msgstr "" #. code: l("M... Maybe?"); #: npc/000-2-1/chefgado.txt:88 #, no-c-format msgid "M... Maybe?" msgstr "" #. code: l("MOTD"), #: npc/commands/super-menu.txt:17 #, no-c-format msgid "MOTD" msgstr "" #. code: setnpcdialogtitle l("MOTD Config"); #: npc/commands/motd.txt:124 #, no-c-format msgid "MOTD Config" msgstr "" #. code: speech l("MOVE ALONG C..."); #: npc/008-1-1/hal.txt:45 #, no-c-format msgid "MOVE ALONG C..." msgstr "" #. code: speech l("MOVE ALONG CITIZEN!!!"); #: npc/008-1-1/hal.txt:38 #, no-c-format msgid "MOVE ALONG CITIZEN!!!" msgstr "" #. code: speech l("MOVE ALONG!!! I don't need you anymore."); #: npc/008-1-1/hal.txt:109 #, no-c-format msgid "MOVE ALONG!!! I don't need you anymore." msgstr "" #. code: 008-2-8,38,29,0 script Macgowan NPC_YOUNG_MAN_APPRENTICE,{ #: npc/008-2-8/macgowan.txt:7 #, no-c-format msgid "Macgowan" msgstr "" #. code: npctalk3(l("Made any progress yet?")); #: npc/008-2-1/inspector.txt:114 #: npc/008-2-1/inspector.txt~:114 #, no-c-format msgid "Made any progress yet?" msgstr "" #. code: case 2: return l("Mage"); #: npc/functions/faction.txt:56 #, no-c-format msgid "Mage" msgstr "" #. code: Name: "Maggot" #: mob_db.conf:1131 #, no-c-format msgid "Maggot" msgstr "" #. code: Name: "Maggot Slime" #: item_db.conf:-1 #, no-c-format msgid "Maggot Slime" msgstr "" #. code: Name: "Maggot Slime Potion" #: item_db.conf:-1 #, no-c-format msgid "Maggot Slime Potion" msgstr "" #. code: l("Maggot soup"), HurnscaldQuests_Soup, #: npc/commands/debug-quest.txt:106 #, no-c-format msgid "Maggot soup" msgstr "" #. code: 000-2-1,49,33,0 script Magic Arpan NPC_MAGIC_ARPAN,{ #. code: mesn "Magic Arpan"; #: npc/000-2-1/arpan.txt:92 #: npc/000-0-0/sailors.txt:25 #: npc/000-0-0/sailors.txt:57 #: npc/000-0-0/sailors.txt:49 #: npc/000-0-0/sailors.txt:33 #: npc/000-0-0/sailors.txt:41 #: npc/000-0-0/sailors.txt:17 #, no-c-format msgid "Magic Arpan" msgstr "" #. code: 000-0-0,25,23,0 script Magic Arpan#sailors NPC_MAGIC_ARPAN,{ #: npc/000-0-0/sailors.txt:86 #, no-c-format msgid "Magic Arpan#sailors" msgstr "" #. code: Name: "Magic Feather" #: item_db.conf:-1 #, no-c-format msgid "Magic Feather" msgstr "" #. code: l("Magic is all around."), #: npc/012-3-3/manatree.txt:9 #, no-c-format msgid "Magic is all around." msgstr "" #. code: l("Magic was banned for lore reasons? Seriously, after the mana war, only small tricks are allowed."), #: npc/001-2-5/tutorial.txt:104 #, no-c-format msgid "Magic was banned for lore reasons? Seriously, after the mana war, only small tricks are allowed." msgstr "" #. code: 020-1,180,169,0 script Mahoud NPC_YOUNG_MAN_KFAHR,{ #: npc/020-1/mahoud.txt:7 #, no-c-format msgid "Mahoud" msgstr "" #. code: mesq lg("Make me proud, girl.", "Make me proud, boy."); #: npc/001-2-39/qanon.txt:117 #: npc/001-2-39/qanon.txt:48 #, no-c-format msgid "Make me proud, boy.#1" msgstr "" #. code: mesq lg("Make me proud, girl.", "Make me proud, boy."); #: npc/001-2-39/qanon.txt:117 #: npc/001-2-39/qanon.txt:48 #, no-c-format msgid "Make me proud, girl.#0" msgstr "" #. code: l("Make sure to put on a bait after you click, though!"), #: npc/001-2-4/books.txt:72 #, no-c-format msgid "Make sure to put on a bait after you click, though!" msgstr "" #. code: l("Make sure to tip her, it will brighten up her day."); #: npc/008-2-2/barron.txt:22 #, no-c-format msgid "Make sure to tip her, it will brighten up her day." msgstr "" #. code: mesq l("Makes sense. Do you think we should inform the capt'n about it?"); #: npc/000-0-0/sailors.txt:30 #, no-c-format msgid "Makes sense. Do you think we should inform the capt'n about it?" msgstr "" #. code: 008-2-18,32,24,0 script Malik#008-2-18 NPC_MALIK,{ #: npc/008-2-18/malik.txt:28 #, no-c-format msgid "Malik#008-2-18" msgstr "" #. code: 020-1,241,170,0 script Malivox NPC_KPG_MANAGER,{ #: npc/020-1/malivox.txt~:7 #: npc/020-1/malivox.txt:7 #, no-c-format msgid "Malivox" msgstr "" #. code: Name: "Mana Bug" #: mob_db.conf:1516 #, no-c-format msgid "Mana Bug" msgstr "" #. code: Name: "Mana Ghost" #: mob_db.conf:4247 #, no-c-format msgid "Mana Ghost" msgstr "" #. code: Name: "Mana Gloves" #: item_db.conf:-1 #, no-c-format msgid "Mana Gloves" msgstr "" #. code: Name: "Mana Slippers" #: item_db.conf:-1 #, no-c-format msgid "Mana Slippers" msgstr "" #. code: Name: "Mana Torch" #: item_db.conf:-1 #, no-c-format msgid "Mana Torch" msgstr "" #. code: Name: "Manana" #: item_db.conf:-1 #, no-c-format msgid "Manana" msgstr "" #. code: Name: "Manana Sandwich" #: item_db.conf:-1 #, no-c-format msgid "Manana Sandwich" msgstr "" #. code: Name: "Manana Tree" #: mob_db.conf:770 #, no-c-format msgid "Manana Tree" msgstr "" #. code: 012-3-3,39,33,0 script Manatree#012-3-3 NPC_MANATREE,{ #: npc/012-3-3/manatree.txt:7 #, no-c-format msgid "Manatree#012-3-3" msgstr "" #. code: 020-2-7,35,23,0 script Manoli NPC_HUMAN_FEMALE_LEGION_ARTIS,{ #: npc/020-2-7/manoli.txt:7 #, no-c-format msgid "Manoli" msgstr "" #. code: rif(.@a, menuimage("actions/test", l("Manually trigger the current broadcast"))), #: npc/commands/scheduled-broadcasts.txt:162 #, no-c-format msgid "Manually trigger the current broadcast" msgstr "" #. code: mesq l("Many thanks for your help! Here, take this. I'm sure it can be very useful later. It always is."); #: npc/020-1/anwar.txt:141 #: npc/020-1/anwar.txt~:135 #, no-c-format msgid "Many thanks for your help! Here, take this. I'm sure it can be very useful later. It always is." msgstr "" #. code: l("Many thanks. I can now do sandwiches again!"), #: npc/008-2-16/yannika.txt~:116 #: npc/008-2-16/yannika.txt:116 #, no-c-format msgid "Many thanks. I can now do sandwiches again!" msgstr "" #. code: dispbottom(l("Map or anchor not found: %s", .@atcmd_parameters$[0])); #: npc/commands/warp.txt:54 #, no-c-format msgid "Map or anchor not found: %s" msgstr "" #. code: 012-2-7,33,29,0 script Marazor NPC_GUMI_THE_DYER,{ #: npc/012-2-7/marazor.txt:7 #: npc/012-2-7/marazor.txt~:8 #, no-c-format msgid "Marazor" msgstr "" #. code: 020-1,163,118,0 script Marikel NPC_HUMAN_MALE_BROTHERHOOD,{ #: npc/020-1/marikel.txt:7 #, no-c-format msgid "Marikel" msgstr "" #. code: npctalkonce l("Market Place"); #: npc/001-1/sign.txt:18 #: npc/001-1/sign.txt:8 #, no-c-format msgid "Market Place" msgstr "" #. code: 020-1,164,81,0 script Martha NPC_UKAR_FEMALE_BROTHERHOOD,{ #: npc/020-1/martha.txt:7 #: npc/020-1/martha.txt~:7 #, no-c-format msgid "Martha" msgstr "" #. code: Name: "Master Book" #: item_db.conf:-1 #, no-c-format msgid "Master Book" msgstr "" #. code: l("Master Fluffy was attracted by the odour,"), #: npc/001-2-6/books.txt:17 #, no-c-format msgid "Master Fluffy was attracted by the odour," msgstr "" #. code: l("Master Piou sat on a tree,"), #: npc/001-2-6/books.txt:15 #, no-c-format msgid "Master Piou sat on a tree," msgstr "" #. code: Name: "Mauve Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Mauve Cotton Dye" msgstr "" #. code: Name: "Mauve Herb" #: item_db.conf:-1 #, no-c-format msgid "Mauve Herb" msgstr "" #. code: Name: "Mauve Plant" #: mob_db.conf:1561 #, no-c-format msgid "Mauve Plant" msgstr "" #. code: 000-1,72,110,0 script Maxe NPC_DEMON_MAN_SITTING_UNDER_TREE,{ #. code: mesn "Maxe"; #: npc/000-1/sapartan.txt:40 #: npc/000-1/maxe.txt:8 #: npc/000-1/sapartan.txt:13 #, no-c-format msgid "Maxe" msgstr "" #. code: mesq l("Maxe and Sapartan for example?"); #: npc/000-1/gugli.txt:173 #, no-c-format msgid "Maxe and Sapartan for example?" msgstr "" #. code: mesq l("May I interest you in an useless skill?"); #: npc/008-1/auldsbel.txt:37 #: npc/008-1/auldsbel.txt:28 #, no-c-format msgid "May I interest you in an useless skill?" msgstr "" #. code: mesq l("May this be a lesson for you."); #: npc/000-1/gugli.txt:148 #, no-c-format msgid "May this be a lesson for you." msgstr "" #. code: mesc(l("Maybe I don't remember their name, after all.")); #: npc/000-0-1/narrator.txt:151 #, no-c-format msgid "Maybe I don't remember their name, after all." msgstr "" #. code: mesq l("Maybe he over did it with the bottle today to celebrate that!"); #: npc/000-1/silvio.txt:43 #, no-c-format msgid "Maybe he over did it with the bottle today to celebrate that!" msgstr "" #. code: mesq lg("Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!", "Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!"); #: npc/000-0-0/sailors.txt:26 #, no-c-format msgid "Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#1" msgstr "" #. code: l("Maybe if I convinced Oscar to supply you fruits again?"); #: npc/008-2-24/chef.txt:125 #, no-c-format msgid "Maybe if I convinced Oscar to supply you fruits again?" msgstr "" #. code: l("Maybe if you had a recipe which doesn't needs fruits?"), #: npc/008-2-24/chef.txt:124 #, no-c-format msgid "Maybe if you had a recipe which doesn't needs fruits?" msgstr "" #. code: l("Maybe it's better not to bother them."), #: npc/009-2-5/lovers.txt:15 #: npc/009-2-5/lovers.txt~:15 #, no-c-format msgid "Maybe it's better not to bother them." msgstr "" #. code: l("Maybe later."); #: npc/008-2-16/yannika.txt:150 #: npc/008-2-16/yannika.txt~:150 #, no-c-format msgid "Maybe later." msgstr "" #. code: l("Maybe next time."))) #: npc/001-2-2/moon.txt~:118 #: npc/001-2-2/moon.txt:119 #, no-c-format msgid "Maybe next time." msgstr "" #. code: mesq lg("Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!", "Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!"); #: npc/000-0-0/sailors.txt:26 #, no-c-format msgid "Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#0" msgstr "" #. code: l("Maybe some monster ate it, but what would be big enough to do that?!"); #: npc/001-3-0/gates.txt:84 #, no-c-format msgid "Maybe some monster ate it, but what would be big enough to do that?!" msgstr "" #. code: mesq l("Maybe someone in Hurnscald makes these books. I don't really care."); #: npc/008-2-32/thamas.txt~:44 #: npc/008-2-32/thamas.txt:44 #, no-c-format msgid "Maybe someone in Hurnscald makes these books. I don't really care." msgstr "" #. code: mesq l("Maybe they know some great recipe from the parallel dimensions which doesn't need fruits."); #: npc/008-2-24/chef.txt:157 #: npc/008-2-24/chef.txt:171 #, no-c-format msgid "Maybe they know some great recipe from the parallel dimensions which doesn't need fruits." msgstr "" #. code: mesc(l("Maybe they sent me a letter, or a gift? I'll see once I get in Artis.")); #: npc/000-0-1/narrator.txt:173 #, no-c-format msgid "Maybe they sent me a letter, or a gift? I'll see once I get in Artis." msgstr "" #. code: mesc l("Maybe we could have told her that in a better way."); #: npc/008-2-4/olana.txt:154 #: npc/008-2-4/olana.txt~:154 #, no-c-format msgid "Maybe we could have told her that in a better way." msgstr "" #. code: mesc l("Maybe we should talk to Olana about this."); #: npc/008-1/rossy.txt:331 #: npc/008-1/rossy.txt~:330 #, no-c-format msgid "Maybe we should talk to Olana about this." msgstr "" #. code: l("Maybe you already have been on that continent before."), #: npc/000-0-1/narrator.txt:97 #, no-c-format msgid "Maybe you already have been on that continent before." msgstr "" #. code: l("Maybe you can catch some of them."), #: npc/008-1/hinnak.txt:71 #: npc/008-1/hinnak.txt~:71 #, no-c-format msgid "Maybe you can catch some of them." msgstr "" #. code: l("Maybe you can come down to talk?"); #: npc/000-1/darlin.txt:58 #, no-c-format msgid "Maybe you can come down to talk?" msgstr "" #. code: l("Maybe you can do a small errand for me?"); #: npc/020-1/anwar.txt:29 #: npc/020-1/anwar.txt~:29 #, no-c-format msgid "Maybe you can do a small errand for me?" msgstr "" #. code: l("Maybe you can do his job?"), #: npc/008-2-6/alan.txt:118 #: npc/008-2-6/alan.txt~:118 #, no-c-format msgid "Maybe you can do his job?" msgstr "" #. code: mesq l("Maybe you can help him get back his job and stuff, I think the whole town would thank you for that. But I need some more immediate solution, not empty idealist promises."); #: npc/008-2-24/chef.txt:145 #, no-c-format msgid "Maybe you can help him get back his job and stuff, I think the whole town would thank you for that. But I need some more immediate solution, not empty idealist promises." msgstr "" #. code: l("Maybe you can use it as a weapon."); #. code: l("Maybe you can use it as a weapon."), #: npc/008-1/hinnak.txt:120 #: npc/008-1/hinnak.txt:83 #: npc/008-1/hinnak.txt~:120 #: npc/008-1/hinnak.txt~:83 #, no-c-format msgid "Maybe you can use it as a weapon." msgstr "" #. code: l("Maybe you could ask him what's wrong?")); #: npc/008-2-6/alan.txt~:74 #: npc/008-2-6/alan.txt:74 #, no-c-format msgid "Maybe you could ask him what's wrong?" msgstr "" #. code: l("Maybe you should help someone else first, so that he sees your intentions are good."); #: npc/008-1/mikhail.txt:33 #: npc/008-1/mikhail.txt~:33 #, no-c-format msgid "Maybe you should help someone else first, so that he sees your intentions are good." msgstr "" #. code: l("Maybe you should try this phrase?")); #: npc/001-1/rowboathelper.txt:29 #, no-c-format msgid "Maybe you should try this phrase?" msgstr "" #. code: l("Maybe you too you could help me?"), #: npc/001-1/fexil.txt:18 #, no-c-format msgid "Maybe you too you could help me?" msgstr "" #. code: l("Maybe you will find a piece of wood that is strong enough to become one of my forest bows.")); #: npc/008-2-6/alan.txt~:120 #: npc/008-2-6/alan.txt:120 #, no-c-format msgid "Maybe you will find a piece of wood that is strong enough to become one of my forest bows." msgstr "" #. code: mesq lg("Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?"); #: npc/000-1/sapartan.txt:50 #, no-c-format msgid "Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#0" msgstr "" #. code: mesq lg("Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?"); #: npc/000-1/sapartan.txt:50 #, no-c-format msgid "Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#1" msgstr "" #. code: l("Me and the wife were at home all night.")); #: npc/008-1/old-man.txt:54 #, no-c-format msgid "Me and the wife were at home all night." msgstr "" #. code: l("Me too."), #: npc/008-1/jack.txt~:239 #: npc/008-1/jack.txt:239 #, no-c-format msgid "Me too." msgstr "" #. code: l("Meanwhile, the sun has dried the other pieces."), #: npc/008-1/jack.txt~:206 #: npc/008-1/jack.txt:206 #, no-c-format msgid "Meanwhile, the sun has dried the other pieces." msgstr "" #. code: Name: "Medium Healing Potion" #: item_db.conf:-1 #, no-c-format msgid "Medium Healing Potion" msgstr "" #. code: Name: "Medium Mana Potion" #: item_db.conf:-1 #, no-c-format msgid "Medium Mana Potion" msgstr "" #. code: l("Meh!"), #: npc/001-2-12/oscar.txt:11 #, no-c-format msgid "Meh!" msgstr "" #. code: l("Meh, I'm still with stomach ache due to that stew Morcant is used to cook. Like as I'm not enough nervous about the special mission I've been assigned to."), #: npc/008-2-32/thamas.txt:12 #: npc/008-2-32/thamas.txt~:12 #, no-c-format msgid "Meh, I'm still with stomach ache due to that stew Morcant is used to cook. Like as I'm not enough nervous about the special mission I've been assigned to." msgstr "" #. code: 008-2-2,28,27,0 script Melania NPC_AIRLIA,{ #: npc/008-2-2/melania.txt:6 #, no-c-format msgid "Melania" msgstr "" #. code: 008-2-2,40,29,0 script Melinda#008-2-2 NPC_MELINDA,1,1,{ #: npc/008-2-2/melinda.txt:6 #, no-c-format msgid "Melinda#008-2-2" msgstr "" #. code: 020-2-15,41,25,0 script Memoriam NPC_PAPER_NOTE,{ #: npc/020-2-15/memoriam.txt:6 #: npc/020-2-15/memoriam.txt~:6 #, no-c-format msgid "Memoriam" msgstr "" #. code: npctalkonce l("Merchant Guild"); #: npc/001-1/sign.txt:138 #, no-c-format msgid "Merchant Guild" msgstr "" #. code: npctalkonce l("Merchant House"); #: npc/008-1-1/sign.txt:7 #, no-c-format msgid "Merchant House" msgstr "" #. code: l("Merchants like to buy body parts of killed monsters and animals because they can make items and equipment."), #: npc/001-2-5/tutorial.txt:48 #, no-c-format msgid "Merchants like to buy body parts of killed monsters and animals because they can make items and equipment." msgstr "" #. code: 001-1,73,128,0 script Merlin NPC_MERLIN,2,2,{ #: npc/001-1/merlin.txt:6 #, no-c-format msgid "Merlin" msgstr "" #. code: mes l("Message:"); #: npc/commands/scheduled-broadcasts.txt:83 #, no-c-format msgid "Message:" msgstr "" #. code: l("Mh, I don't care for heroes."), #: npc/008-1/milly.txt:57 #, no-c-format msgid "Mh, I don't care for heroes." msgstr "" #. code: l("Mh, or perhaps honor is dead in you; for you to be so slow to comprehend the good that his exploits have wrought for us."), // XXX: this sentence seems too complicated to come from a child's mouth #: npc/008-1/milly.txt:68 #, no-c-format msgid "Mh, or perhaps honor is dead in you; for you to be so slow to comprehend the good that his exploits have wrought for us." msgstr "" #. code: Name: "Midnight Blue Silk Dye" #: item_db.conf:-1 #, no-c-format msgid "Midnight Blue Silk Dye" msgstr "" #. code: 008-1,298,95,0 script Mikhail NPC_MIKHAIL,{ #: npc/008-1/mikhail.txt:18 #: npc/008-1/mikhail.txt~:18 #, no-c-format msgid "Mikhail" msgstr "" #. code: l("Mikhail needs maggot slime"), 6, #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt~:22 #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt:22 #, no-c-format msgid "Mikhail needs maggot slime" msgstr "" #. code: 008-1,282,114,0 script Milly NPC_GIRL_MILLY,{ #: npc/008-1/milly.txt:38 #, no-c-format msgid "Milly" msgstr "" #. code: Name: "Miner Hat" #: item_db.conf:-1 #, no-c-format msgid "Miner Hat" msgstr "" #. code: Name: "Mint Silk Dye" #: item_db.conf:-1 #, no-c-format msgid "Mint Silk Dye" msgstr "" #. code: Name: "Mister Prickel" #: mob_db.conf:3644 #, no-c-format msgid "Mister Prickel" msgstr "" #. code: 008-2-2,46,34,0 script Mitz NPC_DRINKER_MICKSHA,{ #: npc/008-2-2/ledmitz.txt:23 #, no-c-format msgid "Mitz" msgstr "" #. code: l("Mob is doing its daily noise, nature is singing its sumptuous melody, none is alone."); #: npc/001-2-12/oscar.txt:13 #, no-c-format msgid "Mob is doing its daily noise, nature is singing its sumptuous melody, none is alone." msgstr "" #. code: menuimage("actions/back", l("Modify another line")), #: npc/commands/motd.txt:102 #, no-c-format msgid "Modify another line" msgstr "" #. code: menuimage("actions/edit", l("Modify this line")), #: npc/commands/motd.txt:104 #, no-c-format msgid "Modify this line" msgstr "" #. code: rif(.@size, menuimage("actions/manage", l("Modify, move, or remove a line"))), #: npc/commands/motd.txt:146 #, no-c-format msgid "Modify, move, or remove a line" msgstr "" #. code: l("Mommy doesn't want me to talk to strangers.")); #: npc/functions/generic-text.txt:45 #, no-c-format msgid "Mommy doesn't want me to talk to strangers." msgstr "" #. code: mesq l("Mommy sent me to find my brother Bobo."); #: npc/001-1/katja.txt:93 #, no-c-format msgid "Mommy sent me to find my brother Bobo." msgstr "" #. code: mesq l("Mommy teached me about precious gemstones. This Golem has quite a few of them."); #: npc/008-3-0/juliet.txt~:605 #: npc/008-3-0/juliet.txt:605 #, no-c-format msgid "Mommy teached me about precious gemstones. This Golem has quite a few of them." msgstr "" #. code: 001-2-11,39,30,0 script Mona NPC_MONA,{ #: npc/001-2-11/mona.txt:20 #, no-c-format msgid "Mona" msgstr "" #. code: l("Mona's dad"), ArtisQuests_MonaDad, #: npc/commands/debug-quest.txt:81 #, no-c-format msgid "Mona's dad" msgstr "" #. code: l("Mona's dad is missing"), 1, #: npc/functions/quest-debug/032-ArtisQuests_MonaDad.txt:16 #, no-c-format msgid "Mona's dad is missing" msgstr "" #. code: l("Mona's dad was rescued"), 3; #: npc/functions/quest-debug/032-ArtisQuests_MonaDad.txt:17 #, no-c-format msgid "Mona's dad was rescued" msgstr "" #. code: dispbottom(l("Mona's father is right behind you. You have five minutes to bring him out of sewers!")); #: npc/001-3-0/mundane.txt:79 #, no-c-format msgid "Mona's father is right behind you. You have five minutes to bring him out of sewers!" msgstr "" #. code: l("Money"), ShipQuests_ArpanMoney, #: npc/commands/debug-quest.txt:46 #, no-c-format msgid "Money" msgstr "" #. code: mes l("Monsters Killed in PvE: %s", format_number($MONSTERS_KILLED)); #: npc/functions/scoreboards.txt:167 #, no-c-format msgid "Monsters Killed in PvE: %s" msgstr "" #. code: l("Monsters are everywhere. They're a plague we're trying to get rid of."), #: npc/001-2-5/tutorial.txt:57 #, no-c-format msgid "Monsters are everywhere. They're a plague we're trying to get rid of." msgstr "" #. code: npctalkonce(l("Moo!")); #. code: mesq l("Moo!"); #: npc/functions/mouboofunc.txt:13 #: npc/001-1/taree.txt:8 #, no-c-format msgid "Moo!" msgstr "" #. code: l("Moon needs @@", l("Croc Claw")), 1, #: npc/functions/quest-debug/021-ArtisQuests_Urchin.txt:16 #: npc/functions/quest-debug/021-ArtisQuests_Urchin.txt~:16 #, no-c-format msgid "Moon needs @@" msgstr "" #. code: 001-2-2,33,32,0 script Moon#001-2-2 NPC_ELVEN_FEMALE,3,3,{ #: npc/001-2-2/moon.txt~:13 #: npc/001-2-2/moon.txt:13 #, no-c-format msgid "Moon#001-2-2" msgstr "" #. code: Name: "Moonshroom Hat" #: item_db.conf:-1 #, no-c-format msgid "Moonshroom Hat" msgstr "" #. code: npctalkonce(l("Moooo!")); #: npc/functions/mouboofunc.txt:19 #, no-c-format msgid "Moooo!" msgstr "" #. code: npctalkonce(l("Moooooo!")); #: npc/functions/mouboofunc.txt:10 #, no-c-format msgid "Moooooo!" msgstr "" #. code: npctalkonce(l("Moooooooooooo!")); #: npc/functions/mouboofunc.txt:16 #, no-c-format msgid "Moooooooooooo!" msgstr "" #. code: 008-1-1,58,57,0 script Morcant NPC_MORCANT,{ #: npc/008-1-1/morcant.txt:7 #, no-c-format msgid "Morcant" msgstr "" #. code: 012-2-4,26,37,0 script Morgan NPC_MORGAN,{ #: npc/012-2-4/morgan.txt:7 #: npc/012-2-4/morgan.txt~:7 #, no-c-format msgid "Morgan" msgstr "" #. code: mesq l("Mortal, this is beyond your comprehension. Do not worry about it and enjoy your time."); #: npc/009-2-4/golbenez.txt~:32 #: npc/009-2-4/golbenez.txt:37 #, no-c-format msgid "Mortal, this is beyond your comprehension. Do not worry about it and enjoy your time." msgstr "" #. code: mesq l("Mortals! They never stop surprising me."); #: npc/009-2-4/golbenez.txt:42 #: npc/009-2-4/golbenez.txt~:37 #, no-c-format msgid "Mortals! They never stop surprising me." msgstr "" #. code: Name: "Moss" #: item_db.conf:-1 #, no-c-format msgid "Moss" msgstr "" #. code: l("Most are a darkish gray, except for the young ones; those are more purplish, I've been told. Well, anyway, you hardly ever see one of them in their entirety, you only see the head, if they decide to come out and fight – they tend to burrow under the ground."); #: npc/008-2-2/kfahr.txt~:285 #: npc/008-2-2/kfahr.txt:285 #, no-c-format msgid "Most are a darkish gray, except for the young ones; those are more purplish, I've been told. Well, anyway, you hardly ever see one of them in their entirety, you only see the head, if they decide to come out and fight – they tend to burrow under the ground." msgstr "" #. code: l("Most common and widely popular in the fish realm are @@ and pieces of @@.", #: npc/001-2-4/books.txt:55 #, no-c-format msgid "Most common and widely popular in the fish realm are @@ and pieces of @@." msgstr "" #. code: l("Most desert worms don't smell or see or feel much, you see. They just notice when something's walking nearby, then jump up and swallow it. But Toby Rick was different. He was a terrifying beast, three times as long as a regular worm."), #: npc/008-2-2/kfahr.txt:294 #: npc/008-2-2/kfahr.txt~:294 #, no-c-format msgid "Most desert worms don't smell or see or feel much, you see. They just notice when something's walking nearby, then jump up and swallow it. But Toby Rick was different. He was a terrifying beast, three times as long as a regular worm." msgstr "" #. code: l("Most of these people will not think twice before giving a nice reward to anyone who helps them."), #: npc/001-2-5/tutorial.txt:74 #, no-c-format msgid "Most of these people will not think twice before giving a nice reward to anyone who helps them." msgstr "" #. code: npctalk3 l("Mostly manuals and tutorials but you won't find out until you open one!"); #: npc/001-2-4/robin.txt:18 #, no-c-format msgid "Mostly manuals and tutorials but you won't find out until you open one!" msgstr "" #. code: Name: "Moubi" #: mob_db.conf:3101 #, no-c-format msgid "Moubi" msgstr "" #. code: Name: "Mouboo" #: mob_db.conf:1002 #, no-c-format msgid "Mouboo" msgstr "" #. code: Name: "Mouboo Milk" #: item_db.conf:-1 #, no-c-format msgid "Mouboo Milk" msgstr "" #. code: Name: "Mouboo Necklace" #: item_db.conf:-1 #, no-c-format msgid "Mouboo Necklace" msgstr "" #. code: Name: "Mouboo Steak" #: item_db.conf:-1 #, no-c-format msgid "Mouboo Steak" msgstr "" #. code: Name: "Mouboo Stew" #: item_db.conf:-1 #, no-c-format msgid "Mouboo Stew" msgstr "" #. code: 001-1,67,79,4 script Mouboo#Artis0 NPC_MOUBOO,{ #: npc/001-1/mouboo.txt:6 #, no-c-format msgid "Mouboo#Artis0" msgstr "" #. code: 001-1,67,80,4 script Mouboo#Artis1 NPC_MOUBOO,{ #: npc/001-1/mouboo.txt:21 #, no-c-format msgid "Mouboo#Artis1" msgstr "" #. code: 001-1,67,81,4 script Mouboo#Artis2 NPC_MOUBOO,{ #: npc/001-1/mouboo.txt:36 #, no-c-format msgid "Mouboo#Artis2" msgstr "" #. code: 001-1,67,82,4 script Mouboo#Artis3 NPC_MOUBOO,{ #: npc/001-1/mouboo.txt:51 #, no-c-format msgid "Mouboo#Artis3" msgstr "" #. code: l("Cave"), l("Mountain"), #: npc/functions/main.txt:297 #: npc/functions/main.txt~:298 #, no-c-format msgid "Mountain" msgstr "" #. code: rif(.@n < .@max, menuimage("actions/lower", l("Move this line down"))), #: npc/commands/motd.txt:106 #, no-c-format msgid "Move this line down" msgstr "" #. code: rif(.@n > 0, menuimage("actions/raise", l("Move this line up"))), #: npc/commands/motd.txt:105 #, no-c-format msgid "Move this line up" msgstr "" #. code: mesq l("Mr. Kylian you say? Of course he would send someone to pick up his luggage. Figures."); #: npc/020-1/adrian.txt:28 #: npc/020-1/adrian.txt~:28 #, no-c-format msgid "Mr. Kylian you say? Of course he would send someone to pick up his luggage. Figures." msgstr "" #. code: l("Mrahahahahaha! Here's the beer! Right, right! Naah, I get it! Save your gold for whatever you need it for! But if you have some spare and want to share a beer, you know where to find me!"); #: npc/008-2-2/kfahr.txt~:248 #: npc/008-2-2/kfahr.txt:248 #, no-c-format msgid "Mrahahahahaha! Here's the beer! Right, right! Naah, I get it! Save your gold for whatever you need it for! But if you have some spare and want to share a beer, you know where to find me!" msgstr "" #. code: Name: "Mud Slime" #: mob_db.conf:4032 #, no-c-format msgid "Mud Slime" msgstr "" #. code: Name: "Mud Slime Progenitor" #: mob_db.conf:4116 #, no-c-format msgid "Mud Slime Progenitor" msgstr "" #. code: 001-3-0,96,66,0 script Mundane NPC_MUNDANE,{ #: npc/001-3-0/mundane.txt:19 #, no-c-format msgid "Mundane" msgstr "" #. code: dispbottom l("Mundane ran away, he did not trust the path you chose."); #: npc/001-3-0/mundane.txt:133 #, no-c-format msgid "Mundane ran away, he did not trust the path you chose." msgstr "" #. code: dispbottom l("Mundane ran straight home. He must be missing his daughter."); #: npc/001-3-0/mundane.txt:131 #, no-c-format msgid "Mundane ran straight home. He must be missing his daughter." msgstr "" #. code: lg("Murderers!"); #: npc/008-1/snarfles.txt:12 #, no-c-format msgid "Murderers!#0" msgstr "" #. code: lg("Murderers!"); #: npc/008-1/snarfles.txt:12 #, no-c-format msgid "Murderers!#1" msgstr "" #. code: Name: "Mushroom Spores" #: item_db.conf:-1 #, no-c-format msgid "Mushroom Spores" msgstr "" #. code: Name: "Mustache" #: item_db.conf:-1 #, no-c-format msgid "Mustache" msgstr "" #. code: l("My Mouboos, my beloved Mouboos!"), #: npc/008-1/snarfles.txt:10 #, no-c-format msgid "My Mouboos, my beloved Mouboos!" msgstr "" #. code: mesq lg("My beauty. I was not always a sailor, you know, I was once an important individual!", "My friend. I was not always a sailor, you know, I was once an important individual!"); #: npc/000-1/silvio.txt:33 #, no-c-format msgid "My beauty. I was not always a sailor, you know, I was once an important individual!#0" msgstr "" #. code: l("My beloved friend Nunia in Hurnscald went missing."), #: npc/001-3-2/henry.txt:279 #: npc/001-3-2/henry.txt~:278 #, no-c-format msgid "My beloved friend Nunia in Hurnscald went missing." msgstr "" #. code: l("My best client is Lora Tay, at Dimond's."), #: npc/020-2-10/hetchel.txt:11 #: npc/020-2-10/hetchel.txt~:10 #, no-c-format msgid "My best client is Lora Tay, at Dimond's." msgstr "" #. code: l("My breath smells bad."), #. code: npctalkonce(l("My breath smells bad.")); #: npc/functions/generic-text.txt:97 #: npc/functions/legiontalk.txt:27 #, no-c-format msgid "My breath smells bad." msgstr "" #. code: mesq l("My charge is %d E per batch.", .price); #: npc/020-2-20/riskim.txt:75 #, no-c-format msgid "My charge is %d E per batch." msgstr "" #. code: l("My collection of random stuff is not for sale! Go away!"); #: npc/020-1/neko.txt:12 #, no-c-format msgid "My collection of random stuff is not for sale! Go away!" msgstr "" #. code: mesq l("My crops! Hurry up, and talk to Hocus!!"); #: npc/020-1/anwar.txt:49 #: npc/020-1/anwar.txt~:49 #, no-c-format msgid "My crops! Hurry up, and talk to Hocus!!" msgstr "" #. code: l("My daughter is probably worried about me. Could you perhaps lead me out of here?")); #: npc/001-3-0/mundane.txt:41 #, no-c-format msgid "My daughter is probably worried about me. Could you perhaps lead me out of here?" msgstr "" #. code: mesq l("My daughters – Rossy and Juliet – went to play in the woods but haven't come back yet."); #: npc/008-2-4/olana.txt:128 #: npc/008-2-4/olana.txt~:128 #, no-c-format msgid "My daughters – Rossy and Juliet – went to play in the woods but haven't come back yet." msgstr "" #. code: l("My forestbows are not made of regular wood, you know."), #: npc/008-2-6/alan.txt~:56 #: npc/008-2-6/alan.txt:56 #, no-c-format msgid "My forestbows are not made of regular wood, you know." msgstr "" #. code: mesq lg("My beauty. I was not always a sailor, you know, I was once an important individual!", "My friend. I was not always a sailor, you know, I was once an important individual!"); #: npc/000-1/silvio.txt:33 #, no-c-format msgid "My friend. I was not always a sailor, you know, I was once an important individual!#1" msgstr "" #. code: mesq l("My friends are... Well, you know... The creators."); #: npc/001-1/cookiemaster.txt:123 #: npc/001-1/cookiemaster.txt~:123 #, no-c-format msgid "My friends are... Well, you know... The creators." msgstr "" #. code: mesq l("My grandmother gave me a recipe of the %s, it can cure anything but death.", getitemlink(ElixirOfLife)); #: npc/020-1/joaquim.txt~:102 #: npc/020-1/joaquim.txt:102 #, no-c-format msgid "My grandmother gave me a recipe of the %s, it can cure anything but death." msgstr "" #. code: l("My help, Mikhail, finally returned with the slimes I needed."), #: npc/008-2-4/bernard.txt:159 #: npc/008-2-4/bernard.txt~:159 #, no-c-format msgid "My help, Mikhail, finally returned with the slimes I needed." msgstr "" #. code: l("My men have found all of the stolen items."), #: npc/008-2-1/inspector.txt~:143 #: npc/008-2-1/inspector.txt:143 #, no-c-format msgid "My men have found all of the stolen items." msgstr "" #. code: selectd(l("My name is @@...", strcharinfo(0))); #: npc/001-2-19/lloyd.txt:73 #, no-c-format msgid "My name is @@..." msgstr "" #. code: mesq l("My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries..."); #: npc/000-2-1/alige.txt:96 #: npc/001-2-22/alige.txt:96 #, no-c-format msgid "My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries..." msgstr "" #. code: mesq l("My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship."); #: npc/000-1/astapolos.txt:118 #, no-c-format msgid "My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship." msgstr "" #. code: l("My name is General Store, they still call me this although I left the army a few years ago."), #: npc/008-2-1/generalstore.txt:10 #, no-c-format msgid "My name is General Store, they still call me this although I left the army a few years ago." msgstr "" #. code: l("My name is Jack Lumber, the enemy of all trees."), #: npc/008-1/jack.txt~:271 #: npc/008-1/jack.txt:271 #, no-c-format msgid "My name is Jack Lumber, the enemy of all trees." msgstr "" #. code: mesq l("My name is Julia, it is me who took care of you after we found you in the sea."); #: npc/000-2-0/julia.txt:260 #: npc/000-2-0/julia.txt~:260 #, no-c-format msgid "My name is Julia, it is me who took care of you after we found you in the sea." msgstr "" #. code: l("My name is Lloyd, I am a representative of the Merchant Guild of Artis."); #: npc/001-2-19/lloyd.txt:71 #, no-c-format msgid "My name is Lloyd, I am a representative of the Merchant Guild of Artis." msgstr "" #. code: l("My name is Morcant. I am a Captain, a bit bored since this harbor is not frequented much."), #: npc/008-1-1/morcant.txt:10 #, no-c-format msgid "My name is Morcant. I am a Captain, a bit bored since this harbor is not frequented much." msgstr "" #. code: l("My name is Q'Onan, I'm a member of Nard's crew."), #: npc/001-1/qonan.txt:21 #, no-c-format msgid "My name is Q'Onan, I'm a member of Nard's crew." msgstr "" #. code: l("My name is Toichi, and it seems I am the only one working on this lazy island."); #: npc/012-2-5/toichi.txt:11 #, no-c-format msgid "My name is Toichi, and it seems I am the only one working on this lazy island." msgstr "" #. code: l("My stats are too good, I won't need it."); #: npc/001-1/rumly.txt:69 #, no-c-format msgid "My stats are too good, I won't need it." msgstr "" #. code: l("My torch was in an even poorer shape – whatever was making that smell had killed the flame, so I soon had to rely on the light from above to see anything."), #: npc/008-2-2/kfahr.txt:523 #: npc/008-2-2/kfahr.txt~:523 #, no-c-format msgid "My torch was in an even poorer shape – whatever was making that smell had killed the flame, so I soon had to rely on the light from above to see anything." msgstr "" #. code: mesc l("NEW PLAYERS: This route is for veterans only."), 1; #: npc/marine/saluc.txt:72 #, no-c-format msgid "NEW PLAYERS: This route is for veterans only." msgstr "" #. code: mesq l("NO! I am busy, can't you see?!"); #: npc/000-2-1/chefgado.txt:44 #, no-c-format msgid "NO! I am busy, can't you see?!" msgstr "" #. code: mesq l("NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!"); #: npc/000-1/darlin.txt:134 #, no-c-format msgid "NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!" msgstr "" #. code: l("NPC stylists will cut your hair!"), #: npc/001-2-5/tutorial.txt:209 #, no-c-format msgid "NPC stylists will cut your hair!" msgstr "" #. code: l("NPC's or non-playable characters are characters that are always in the game, offering a wide variety of reactions, from a simple friendly conversation to a desperate request for help."), #: npc/001-2-5/tutorial.txt:98 #, no-c-format msgid "NPC's or non-playable characters are characters that are always in the game, offering a wide variety of reactions, from a simple friendly conversation to a desperate request for help." msgstr "" #. code: l("Nah, I don't feel like chatting."))) #: npc/008-2-2/melinda.txt:79 #, no-c-format msgid "Nah, I don't feel like chatting." msgstr "" #. code: l("Nah, I'm not going to help you."); #: npc/functions/daily.txt:88 #, no-c-format msgid "Nah, I'm not going to help you." msgstr "" #. code: l("Nah, maybe later."))) #: npc/008-2-2/melinda.txt:41 #, no-c-format msgid "Nah, maybe later." msgstr "" #. code: 001-1,35,84,0 script Nalkri#001-1 NPC_DEMON_MALE_LEGION_ARTIS,{ #: npc/001-1/nalkri.txt:6 #, no-c-format msgid "Nalkri#001-1" msgstr "" #. code: mesn "Nard"; #. code: "-- " + l("Nard")); #. code: 000-2-3,25,26,0 script Nard NPC_NARD,{ #: npc/000-2-3/box.txt:51 #: npc/000-2-3/box.txt:39 #: npc/000-2-3/box.txt:99 #: npc/000-2-3/nard.txt:26 #: npc/000-2-3/box.txt:68 #: npc/001-2-6/books.txt:94 #: npc/000-2-3/box.txt:85 #, no-c-format msgid "Nard" msgstr "" #. code: l("Nard and his crew are taking us to the city of Artis.")); #: npc/000-0-1/narrator.txt:53 #, no-c-format msgid "Nard and his crew are taking us to the city of Artis." msgstr "" #. code: l("Nard asks to help crew"), 1, #: npc/functions/quest-debug/004-ShipQuests_Nard.txt:20 #, no-c-format msgid "Nard asks to help crew" msgstr "" #. code: l("Nard asks to solve conflict"), 1, #. code: l("Nard asks to solve conflict"), 3, #: npc/functions/quest-debug/004-ShipQuests_Nard.txt:23 #: npc/functions/quest-debug/017-ShipQuests_ChefGado.txt:16 #, no-c-format msgid "Nard asks to solve conflict" msgstr "" #. code: mesc(l("Nard looks surprised and stops you."), 9); #: npc/000-2-3/box.txt:47 #, no-c-format msgid "Nard looks surprised and stops you." msgstr "" #. code: 001-2-24,25,26,0 script Nard#Artis NPC_NARD,{ #: npc/001-2-24/nard.txt~:25 #: npc/001-2-24/nard.txt:25 #, no-c-format msgid "Nard#Artis" msgstr "" #. code: mesn "Narrator"; #. code: mesn l("Narrator"); #. code: mesn(l("Narrator")); #. code: l("Narrator"), General_Narrator, #: npc/000-1/silvio.txt:132 #: npc/000-1/panels.txt:8 #: npc/000-2-2/doors.txt:70 #: npc/000-2-1/dan.txt:78 #: npc/000-2-1/alige.txt:72 #: npc/000-2-2/doors.txt:46 #: npc/000-2-1/knife.txt:16 #: npc/001-1/cookiemaster.txt:134 #: npc/001-2-23/doors.txt:46 #: npc/001-2-2/moon.txt:88 #: npc/001-2-22/knife.txt:34 #: npc/000-2-3/box.txt:23 #: npc/001-2-2/moon.txt~:133 #: npc/000-1/couwan.txt:79 #: npc/001-1/flyingpiou.txt:51 #: npc/functions/clientversion.txt:9 #: npc/000-2-1/alige.txt:297 #: npc/000-2-1/arpan.txt:186 #: npc/000-2-1/arpan.txt:253 #: npc/items/croconut.txt:15 #: npc/functions/main.txt~:133 #: npc/001-2-23/doors.txt:63 #: npc/001-2-2/moon.txt:134 #: npc/000-2-3/box.txt:46 #: npc/001-1/flyingpiou.txt:76 #: npc/000-2-0/billybons.txt:14 #: npc/000-0/sailors.txt:17 #: npc/000-2-0/doors.txt:41 #: npc/000-2-2/doors.txt:21 #: npc/001-2-2/moon.txt~:87 #: npc/001-1/cookiemaster.txt~:134 #: npc/000-2-1/arpan.txt:119 #: npc/commands/debug-quest.txt:136 #: npc/items/croconut.txt:42 #: npc/001-1/trees.txt:81 #: npc/000-2-1/knife.txt:34 #: npc/001-2-23/doors.txt:21 #: npc/000-1/panels.txt:28 #: npc/000-2-1/dan.txt:84 #: npc/000-0/sailors.txt:77 #: npc/001-2-22/alige.txt:301 #: npc/001-2-22/alige.txt:72 #: npc/000-2-0/billybons.txt:86 #: npc/000-2-0/doors.txt:62 #: npc/items/croconut.txt:28 #: npc/000-2-2/doors.txt:63 #: npc/functions/main.txt:132 #: npc/001-2-22/knife.txt:16 #: npc/001-2-23/doors.txt:70 #, no-c-format msgid "Narrator" msgstr "" #. code: 000-0-1,25,28,0 script Narrator#000-0-1 NPC_NARRATOR,{ #: npc/000-0-1/narrator.txt:14 #, no-c-format msgid "Narrator#000-0-1" msgstr "" #. code: Name: "Navy Blue Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Navy Blue Cotton Dye" msgstr "" #. code: l("Need a Donut?"), #: npc/020-2-20/riskim.txt:12 #, no-c-format msgid "Need a Donut?" msgstr "" #. code: select l("Negative."); #: npc/008-1-1/hal.txt:91 #, no-c-format msgid "Negative." msgstr "" #. code: 020-1,278,99,0 script Neko NPC_DESERT_HAT_MAN,{ #: npc/020-1/neko.txt:7 #, no-c-format msgid "Neko" msgstr "" #. code: l("Neutral monsters do not have such a sense of danger."), #: npc/001-2-5/tutorial.txt:60 #, no-c-format msgid "Neutral monsters do not have such a sense of danger." msgstr "" #. code: l("Never (only on login)"), 0; #: npc/commands/scheduled-broadcasts.txt:30 #, no-c-format msgid "Never (only on login)" msgstr "" #. code: l("Never mind that, what happened then?"), #: npc/008-2-2/kfahr.txt:366 #: npc/008-2-2/kfahr.txt~:366 #, no-c-format msgid "Never mind that, what happened then?" msgstr "" #. code: mesq l("Never really thought about it either..."); #: npc/008-3-1/arkim.txt~:30 #: npc/008-3-1/arkim.txt:30 #, no-c-format msgid "Never really thought about it either..." msgstr "" #. code: l("Never since that day have I strayed near them, and yet there you are, cutting them down one by one."), #: npc/008-1/jack.txt:173 #: npc/008-1/jack.txt~:173 #, no-c-format msgid "Never since that day have I strayed near them, and yet there you are, cutting them down one by one." msgstr "" #. code: l("Nevertheless, you can craft some cards that you can then attach to your equipment."), #: npc/001-2-0/resa.txt:21 #, no-c-format msgid "Nevertheless, you can craft some cards that you can then attach to your equipment." msgstr "" #. code: l("Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!"), #: npc/001-2-5/books.txt:14 #, no-c-format msgid "Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!" msgstr "" #. code: dispbottom(l("New quest available: %s (level %d+)", #. code: dispbottom l("New quest available: %s (level %d+)", #: npc/008-1/hinnak.txt~:320 #: npc/008-2-1/inspector.txt~:165 #: npc/008-2-1/inspector.txt:165 #: npc/008-2-4/bernard.txt~:196 #: npc/008-2-4/bernard.txt:196 #: npc/008-2-6/alan.txt~:286 #: npc/008-2-6/alan.txt:286 #: npc/008-1/hinnak.txt:320 #, no-c-format msgid "New quest available: %s (level %d+)" msgstr "" #. code: mes l("Next broadcast: (never)"); #: npc/commands/scheduled-broadcasts.txt:154 #, no-c-format msgid "Next broadcast: (never)" msgstr "" #. code: mes l("Next broadcast: @@", FuzzyTime(time_from_ms(.@next), 0, 99)); #: npc/commands/scheduled-broadcasts.txt:149 #, no-c-format msgid "Next broadcast: @@" msgstr "" #. code: l("Next it spat out the caravan, and then some other caravan it had plucked off from elswehere. Somehow, everyone from there was still alive, too."), #: npc/008-2-2/kfahr.txt~:349 #: npc/008-2-2/kfahr.txt:349 #, no-c-format msgid "Next it spat out the caravan, and then some other caravan it had plucked off from elswehere. Somehow, everyone from there was still alive, too." msgstr "" #. code: npctalkonce(l("Nice day to you.")); #: npc/functions/hello.txt:17 #, no-c-format msgid "Nice day to you." msgstr "" #. code: l("Nice job."), #: npc/008-1-1/galimatia.txt:279 #, no-c-format msgid "Nice job." msgstr "" #. code: l("Nice!"), #: npc/008-2-4/bernard.txt:128 #: npc/008-2-4/bernard.txt~:128 #, no-c-format msgid "Nice!" msgstr "" #. code: l("Nice, gimme that!"), #: npc/008-1-1/galimatia.txt:258 #, no-c-format msgid "Nice, gimme that!" msgstr "" #. code: 008-2-8,40,27,0 script Nicholas NPC_NICHOLAS,{ #: npc/008-2-8/nicholas.txt:6 #, no-c-format msgid "Nicholas" msgstr "" #. code: 020-1,78,237,0 script Nickos NPC_NICKOS,{ #: npc/020-1/nickos.txt:7 #, no-c-format msgid "Nickos" msgstr "" #. code: menuaction(l("No"))); #. code: l("No"), #. code: l("No"); #: npc/commands/scheduled-broadcasts.txt:64 #: npc/001-3-2/henry.txt~:157 #: npc/functions/main.txt:205 #: npc/001-3-2/henry.txt:157 #: npc/functions/main.txt~:206 #, no-c-format msgid "No" msgstr "" #. code: l("No Deal"); #: npc/009-2-3/chef.txt~:42 #: npc/009-2-3/chef.txt:42 #, no-c-format msgid "No Deal" msgstr "" #. code: mesq l("No I don't, but I can exchange them. 3 %s for a %s.", getitemlink(GrassSeeds), getitemlink(FlowerSeeds)); #: npc/008-1/blossom.txt:48 #, no-c-format msgid "No I don't, but I can exchange them. 3 %s for a %s." msgstr "" #. code: mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!"); #: npc/000-2-0/billybons.txt:32 #, no-c-format msgid "No and *hic*... No, you and you and your... *burp* stup*hic* guild!#0" msgstr "" #. code: mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!"); #: npc/000-2-0/billybons.txt:32 #, no-c-format msgid "No and *hic*... No, you and you and your... *burp* stup*hic* guild!#1" msgstr "" #. code: npctalk3 l("No cookie for you!"); #: npc/001-1/cookiemaster.txt~:209 #: npc/001-1/cookiemaster.txt:209 #, no-c-format msgid "No cookie for you!" msgstr "" #. code: l("No deal, I'm going to report you to authorities!"); #: npc/008-3-5/nunia.txt~:37 #: npc/008-3-5/nunia.txt:37 #, no-c-format msgid "No deal, I'm going to report you to authorities!" msgstr "" #. code: l("No matter how many times I come here, I can't find the reason for the strange sounds..."), #: npc/001-3-0/mundane.txt:24 #, no-c-format msgid "No matter how many times I come here, I can't find the reason for the strange sounds..." msgstr "" #. code: l("No matter the grammar"), #: npc/001-2-6/books.txt:70 #, no-c-format msgid "No matter the grammar" msgstr "" #. code: l("No matter the spelling"), #: npc/001-2-6/books.txt:75 #, no-c-format msgid "No matter the spelling" msgstr "" #. code: npctalkonce l("No matter what people tell you, words and ideas can change the world."); #: npc/001-2-4/robin.txt:31 #, no-c-format msgid "No matter what people tell you, words and ideas can change the world." msgstr "" #. code: l("No more pain, thanks to you."), #: npc/001-2-2/moon.txt~:25 #: npc/001-2-2/moon.txt:25 #, no-c-format msgid "No more pain, thanks to you." msgstr "" #. code: mesc l("No need to go through here, so lets not bother with it now."); #: npc/001-3-0/gates.txt:17 #, no-c-format msgid "No need to go through here, so lets not bother with it now." msgstr "" #. code: l("No one who has met him would say such silly things.")); #: npc/008-1/milly.txt:72 #, no-c-format msgid "No one who has met him would say such silly things." msgstr "" #. code: l("No problem, come back later if you changed your mind!"); #: npc/001-2-19/lloyd.txt:159 #, no-c-format msgid "No problem, come back later if you changed your mind!" msgstr "" #. code: mesq l("No problem, do you have any other questions for me?"); #: npc/001-2-21/julia.txt:39 #: npc/000-2-0/julia.txt~:191 #: npc/000-2-0/julia.txt:191 #, no-c-format msgid "No problem, do you have any other questions for me?" msgstr "" #. code: l("No problem, see you next time."); #: npc/001-1/qonan.txt:29 #, no-c-format msgid "No problem, see you next time." msgstr "" #. code: l("No thank you, I'm fine. I'll come back later."), L_Bye; #: npc/001-1/cookiemaster.txt~:36 #: npc/001-1/cookiemaster.txt:36 #, no-c-format msgid "No thank you, I'm fine. I'll come back later." msgstr "" #. code: l("No thanks, not at the moment."), L_Quit; #: npc/000-1/maxe.txt:30 #, no-c-format msgid "No thanks, not at the moment." msgstr "" #. code: l("No thanks."), #: npc/008-1/jack.txt:127 #: npc/008-1/jack.txt~:127 #, no-c-format msgid "No thanks." msgstr "" #. code: mesq l("No time for that! She was running away from something and entered a cave not far from here. I heard her scream. Please, can you enter the cave and save her? I'm so scared!"); #: npc/008-1/rossy.txt~:372 #: npc/008-1/rossy.txt:374 #, no-c-format msgid "No time for that! She was running away from something and entered a cave not far from here. I heard her scream. Please, can you enter the cave and save her? I'm so scared!" msgstr "" #. code: l("No you don't have to go. I need your help, so you have to stay."); #: npc/001-2-11/mona.txt:34 #, no-c-format msgid "No you don't have to go. I need your help, so you have to stay." msgstr "" #. code: l("No!"), L_Quit; #: npc/000-1/darlin.txt:25 #, no-c-format msgid "No!" msgstr "" #. code: l("No! Have you already forgot what I need for it?"), #: npc/008-1-1/galimatia.txt:170 #: npc/008-1-1/galimatia.txt:227 #, no-c-format msgid "No! Have you already forgot what I need for it?" msgstr "" #. code: l("No! No, no, my precious plushrooms! Don’t take me to them, they wants my precious."); #: npc/001-1/rumly.txt:54 #, no-c-format msgid "No! No, no, my precious plushrooms! Don’t take me to them, they wants my precious." msgstr "" #. code: l("No! You haven't!"), #: npc/008-1-1/galimatia.txt:198 #, no-c-format msgid "No! You haven't!" msgstr "" #. code: mesq l("No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun."); #: npc/000-2-1/alige.txt:112 #: npc/001-2-22/alige.txt:112 #, no-c-format msgid "No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun." msgstr "" #. code: l("No, I don't, but I would like to know more about that."), -, #: npc/000-1/sapartan.txt:54 #, no-c-format msgid "No, I don't, but I would like to know more about that." msgstr "" #. code: l("No, I feel fine."), #: npc/008-2-14/doctor.txt:42 #, no-c-format msgid "No, I feel fine." msgstr "" #. code: l("No, I haven't seen anything.")); #: npc/008-2-14/doctor.txt:62 #, no-c-format msgid "No, I haven't seen anything." msgstr "" #. code: rif(countitem(TreasureKey) < .numKeys, l("No, I'll be back with them.")), #. code: rif(countitem(CoinBag) < .numCoins, l("No, I'll be back with them.")), #: npc/008-2-13/lena.txt:180 #: npc/008-2-13/lena.txt:123 #: npc/008-2-13/lena.txt~:123 #: npc/008-2-13/lena.txt~:180 #, no-c-format msgid "No, I'll be back with them." msgstr "" #. code: l("No, I'll save my money."), TP_NONE; #: npc/marine/saluc.txt:80 #: npc/marine/saluc.txt:29 #, no-c-format msgid "No, I'll save my money." msgstr "" #. code: l("No, I'm fine."), #: npc/008-2-12/nurse.txt:41 #, no-c-format msgid "No, I'm fine." msgstr "" #. code: mesq l("No, I'm not a scammer! You'll get a ship travel with me, I just... charge a bit more for profit."); #: npc/marine/saluc.txt:20 #, no-c-format msgid "No, I'm not a scammer! You'll get a ship travel with me, I just... charge a bit more for profit." msgstr "" #. code: l("No, I'm not!"); #: npc/020-2-24/kylian.txt~:44 #: npc/020-2-24/kylian.txt:44 #, no-c-format msgid "No, I'm not!" msgstr "" #. code: l("No, I'm still looking."), #: npc/008-1/jack.txt~:153 #: npc/008-1/jack.txt:153 #, no-c-format msgid "No, I'm still looking." msgstr "" #. code: l("No, and I gotta go, see you."), L_Kick; #: npc/001-1/cookiemaster.txt:199 #: npc/001-1/cookiemaster.txt~:199 #, no-c-format msgid "No, and I gotta go, see you." msgstr "" #. code: l("No, but I'll be right back."); #: npc/008-1/rossy.txt:258 #: npc/008-1/rossy.txt~:257 #, no-c-format msgid "No, but I'll be right back." msgstr "" #. code: l("No, no... I said %d %s.", .BLACK_STINGERS_NR, getitemlink(BlackScorpionStinger)); #. code: l("No, no... I said %d %s.", .MUSHROOMS_NR, getitemlink(SmallMushroom)); #: npc/008-2-2/kfahr.txt~:675 #: npc/008-2-2/kfahr.txt~:688 #: npc/008-2-2/kfahr.txt:675 #: npc/008-2-2/kfahr.txt:688 #, no-c-format msgid "No, no... I said %d %s." msgstr "" #. code: if (select(l("Yes, I do."), l("No, none.")) == 1) { #. code: l("No, none."), L_Quit; #: npc/000-2-0/julia.txt~:37 #: npc/001-2-21/julia.txt:34 #: npc/000-2-0/julia.txt:37 #, no-c-format msgid "No, none." msgstr "" #. code: mesq l("No, not at the moment."); #: npc/008-2-16/yannika.txt~:301 #: npc/008-2-16/yannika.txt:301 #: npc/008-2-16/yannika.txt:456 #: npc/008-2-16/yannika.txt~:455 #, no-c-format msgid "No, not at the moment." msgstr "" #. code: l("No, not yet."); #: npc/008-1/crane.txt:55 #: npc/008-1/snarfles.txt:60 #, no-c-format msgid "No, not yet." msgstr "" #. code: l("No, sorry, I didn't have the time. I'm more interested in hearing your stories."), #: npc/008-2-2/kfahr.txt~:653 #: npc/008-2-2/kfahr.txt:653 #, no-c-format msgid "No, sorry, I didn't have the time. I'm more interested in hearing your stories." msgstr "" #. code: l("No, sorry, I'll keep looking."), #: npc/008-2-4/olana.txt~:140 #: npc/008-2-4/olana.txt:140 #, no-c-format msgid "No, sorry, I'll keep looking." msgstr "" #. code: l("No, sorry."), #. code: l("No, sorry.")); #: npc/008-2-6/alan.txt~:173 #: npc/008-1/milly.txt:98 #: npc/008-1/sabine.txt:44 #: npc/008-2-6/alan.txt:173 #, no-c-format msgid "No, sorry." msgstr "" #. code: l("No, thank you."), #: npc/008-2-14/doctor.txt:85 #, no-c-format msgid "No, thank you." msgstr "" #. code: l("No, they are way too dangerous for me!"), -; #: npc/000-2-1/peter.txt:122 #: npc/001-2-22/peter.txt:76 #: npc/000-2-1/peter.txt:76 #: npc/001-2-22/peter.txt:122 #, no-c-format msgid "No, they are way too dangerous for me!" msgstr "" #. code: case 2: speech(l("No.")); close; #. code: l("No."), #. code: l("No."), -; #. code: case 3: speech(l("No.")); close; #. code: if (selectd(l("Yes."), l("No.")) == 2) #. code: switch (select(l("Yes."), l("No."))) #. code: speech(l("No.")); #: npc/items/croconut.txt:21 #: npc/008-2-6/alan.txt:112 #: npc/008-2-6/alan.txt~:33 #: npc/008-2-6/alan.txt:33 #: npc/008-2-4/bernard.txt:44 #: npc/008-2-6/alan.txt:180 #: npc/008-1/hinnak.txt~:284 #: npc/008-1/hinnak.txt:284 #: npc/008-2-6/alan.txt~:94 #: npc/008-2-6/alan.txt~:141 #: npc/008-2-6/alan.txt~:180 #: npc/008-2-6/alan.txt~:112 #: npc/008-2-6/alan.txt:94 #: npc/001-2-22/knife.txt:22 #: npc/000-2-1/arpan.txt:273 #: npc/000-2-2/doors.txt:27 #: npc/008-2-6/alan.txt:141 #: npc/008-2-6/alan.txt~:261 #: npc/008-2-4/bernard.txt~:44 #: npc/000-2-1/knife.txt:22 #: npc/001-2-23/doors.txt:27 #: npc/008-2-6/alan.txt:261 #, no-c-format msgid "No." msgstr "" #. code: l("No. I'm busy."), #: npc/020-2-24/kylian.txt:52 #: npc/020-2-24/kylian.txt~:52 #, no-c-format msgid "No. I'm busy." msgstr "" #. code: mesq l("No. I'm crying because I lost all my fruits. My sister and I were collecting some near Dimond's Cove, but then I stumbled on a giant snail and it attacked us!"); #: npc/008-1/rossy.txt~:106 #: npc/008-1/rossy.txt:106 #, no-c-format msgid "No. I'm crying because I lost all my fruits. My sister and I were collecting some near Dimond's Cove, but then I stumbled on a giant snail and it attacked us!" msgstr "" #. code: l("No. Sorry."); #: npc/001-1/fexil.txt:82 #, no-c-format msgid "No. Sorry." msgstr "" #. code: select l("No. They won't because Hal sent me to look after you, Tom Hanks."); #: npc/008-1/sergeant-ryan.txt:20 #, no-c-format msgid "No. They won't because Hal sent me to look after you, Tom Hanks." msgstr "" #. code: lg("No? Better that way. It's so dangerous there."); #: npc/008-2-10/airlia.txt:11 #, no-c-format msgid "No? Better that way. It's so dangerous there.#0" msgstr "" #. code: lg("No? Better that way. It's so dangerous there."); #: npc/008-2-10/airlia.txt:11 #, no-c-format msgid "No? Better that way. It's so dangerous there.#1" msgstr "" #. code: mesq l("Nobody ever does..."); #: npc/012-1/zegas.txt:23 #, no-c-format msgid "Nobody ever does..." msgstr "" #. code: mesq l("Nobody told me anything about you, unfortunately."); #: npc/001-1/rowboat.txt:12 #, no-c-format msgid "Nobody told me anything about you, unfortunately." msgstr "" #. code: mesq l("Nobody will know about the existence of the Mercurians."); #: npc/000-2-0/billybons.txt:65 #, no-c-format msgid "Nobody will know about the existence of the Mercurians." msgstr "" #. code: mesq l("Nobody! *burp*"); #: npc/000-2-0/billybons.txt:67 #, no-c-format msgid "Nobody! *burp*" msgstr "" #. code: l("Nobody."), -; #. code: l("Nobody."), L_Quit; #: npc/000-1/ale.txt:66 #: npc/000-1/astapolos.txt:96 #: npc/000-1/gulukan.txt:129 #: npc/000-1/muller.txt:79 #: npc/000-1/jalad.txt:77 #: npc/000-1/tibbo.txt:77 #, no-c-format msgid "Nobody." msgstr "" #. code: Name: "Noh Mask" #: item_db.conf:-1 #, no-c-format msgid "Noh Mask" msgstr "" #. code: 020-1,171,80,0 script Noke NPC_DESERT_HAT_MAN,{ #: npc/020-1/noke.txt~:7 #: npc/020-1/noke.txt:7 #, no-c-format msgid "Noke" msgstr "" #. code: l("None of my troupe have left the city since we got here."), #: npc/008-2-24/troupe-leader.txt~:52 #: npc/008-2-24/troupe-leader.txt:52 #, no-c-format msgid "None of my troupe have left the city since we got here." msgstr "" #. code: l("None of the raindrops touched her, as if they were afraid!"), #: npc/008-1/hinnak.txt:235 #: npc/008-1/hinnak.txt~:235 #, no-c-format msgid "None of the raindrops touched her, as if they were afraid!" msgstr "" #. code: l("None of them?"), -; #: npc/000-1/silvio.txt:29 #, no-c-format msgid "None of them?" msgstr "" #. code: l("Nonsense!"), #: npc/008-2-14/doctor.txt:52 #, no-c-format msgid "Nonsense!" msgstr "" #. code: mesq l("Nope, it is still sealed tight. Go do your job if you want a reward."); #: npc/001-3-2/henry.txt:204 #: npc/001-3-2/henry.txt~:204 #, no-c-format msgid "Nope, it is still sealed tight. Go do your job if you want a reward." msgstr "" #. code: mesq l("Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell..."); #: npc/000-1/maxe.txt:96 #, no-c-format msgid "Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell..." msgstr "" #. code: l("Nope. I wont exchange for such less."), #: npc/008-1-1/galimatia.txt:320 #, no-c-format msgid "Nope. I wont exchange for such less." msgstr "" #. code: l("Nope. You don't have enough ingredients for that."), #: npc/008-1-1/galimatia.txt:78 #: npc/008-1-1/galimatia.txt:127 #, no-c-format msgid "Nope. You don't have enough ingredients for that." msgstr "" #. code: l("Normally, collaborative monsters behave like neutral monsters. Unless someone of the same species is in danger, at which point they all take an aggressive stance against the aggressor."), #: npc/001-2-5/tutorial.txt:62 #, no-c-format msgid "Normally, collaborative monsters behave like neutral monsters. Unless someone of the same species is in danger, at which point they all take an aggressive stance against the aggressor." msgstr "" #. code: mesc l("The cave is %s", b(l("Northwest of here."))); #: npc/008-1/rossy.txt:377 #: npc/008-1/rossy.txt:70 #: npc/008-1/rossy.txt~:70 #: npc/008-1/rossy.txt~:375 #, no-c-format msgid "Northwest of here." msgstr "" #. code: l("Not a palace? What? Are you blind?!?"), #: npc/020-2-0/kaizer.txt:10 #, no-c-format msgid "Not a palace? What? Are you blind?!?" msgstr "" #. code: l("Not all monsters will do this, but most will. So if you see a monster running after a player and you stand in the way..."), #: npc/001-2-5/tutorial.txt:65 #, no-c-format msgid "Not all monsters will do this, but most will. So if you see a monster running after a player and you stand in the way..." msgstr "" #. code: mesq l("Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Newbies are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings."); #: npc/000-1/panels.txt:15 #, no-c-format msgid "Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Newbies are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings." msgstr "" #. code: dispbottom l("Not doing that to prevent flood."); #: npc/commands/mobinfo.txt:16 #, no-c-format msgid "Not doing that to prevent flood." msgstr "" #. code: mesq l("Not everybody has a kind mind. Scammers can be anywhere, even among us!"); #: npc/000-1/gugli.txt:146 #, no-c-format msgid "Not everybody has a kind mind. Scammers can be anywhere, even among us!" msgstr "" #. code: mesq l("Not everyone can be a blood donor. For example, you must be healthy."); #: npc/008-2-12/nurse.txt:113 #, no-c-format msgid "Not everyone can be a blood donor. For example, you must be healthy." msgstr "" #. code: dispbottom l("Not here, lets look elsewhere!"); #: npc/001-2-43/core.txt:71 #, no-c-format msgid "Not here, lets look elsewhere!" msgstr "" #. code: npctalkonce(l("Not in the mood to chat.")); #. code: l("Not in the mood to chat."), #: npc/functions/generic-text.txt:87 #: npc/functions/legiontalk.txt:24 #, no-c-format msgid "Not in the mood to chat." msgstr "" #. code: lg("Not my problem."); #: npc/008-2-16/yannika.txt:81 #: npc/008-2-16/yannika.txt~:81 #, no-c-format msgid "Not my problem.#0" msgstr "" #. code: lg("Not my problem."); #: npc/008-2-16/yannika.txt:81 #: npc/008-2-16/yannika.txt~:81 #, no-c-format msgid "Not my problem.#1" msgstr "" #. code: mesq l("Not now, I'm busy tending the garden."); #: npc/020-1/eomie.txt~:37 #: npc/020-1/eomie.txt:38 #, no-c-format msgid "Not now, I'm busy tending the garden." msgstr "" #. code: l("Not now, thank you."), #: npc/008-1/blossom.txt:17 #, no-c-format msgid "Not now, thank you." msgstr "" #. code: l("Not now."))) #: npc/001-1/chelios.txt~:66 #: npc/001-1/chelios.txt:66 #, no-c-format msgid "Not now." msgstr "" #. code: switch (select(l("Yes, follow me!"), l("Not now. You see, I am also afraid of Slimes and Rattos!"))) #: npc/001-3-0/mundane.txt:43 #, no-c-format msgid "Not now. You see, I am also afraid of Slimes and Rattos!" msgstr "" #. code: l("Not really but okay...?"), #: npc/008-1-1/morcant.txt:17 #, no-c-format msgid "Not really but okay...?" msgstr "" #. code: select(l("Not really. All I got was a headache...")); #: npc/001-1/enora.txt~:103 #: npc/001-1/enora.txt:103 #, no-c-format msgid "Not really. All I got was a headache..." msgstr "" #. code: dispbottom l("Not resync'ing to prevent flood."); #: npc/commands/resync.txt:20 #, no-c-format msgid "Not resync'ing to prevent flood." msgstr "" #. code: l("Not right now, it looks like I got other stuff to do.")); #: npc/001-2-36/hector.txt:385 #, no-c-format msgid "Not right now, it looks like I got other stuff to do." msgstr "" #. code: l("Not so good actually... I would feel better on Nard's ship."), L_Quit; #: npc/000-1/gulukan.txt:30 #, no-c-format msgid "Not so good actually... I would feel better on Nard's ship." msgstr "" #. code: l("Not so great!"); #: npc/008-2-16/yannika.txt~:372 #: npc/008-2-16/yannika.txt:372 #, no-c-format msgid "Not so great!" msgstr "" #. code: l("Not so weird, perhaps, except that it was been bright and sunny just a second before!"), #: npc/008-1/hinnak.txt~:233 #: npc/008-1/hinnak.txt:233 #, no-c-format msgid "Not so weird, perhaps, except that it was been bright and sunny just a second before!" msgstr "" #. code: mesq l("Not sure who in Tulimshar would have money to import that much lettuce and such, but good luck figuring it out!"); #: npc/008-2-24/chef.txt:244 #: npc/008-2-24/chef.txt:237 #, no-c-format msgid "Not sure who in Tulimshar would have money to import that much lettuce and such, but good luck figuring it out!" msgstr "" #. code: l("Not terribly healthy, though, I s'pose..."); #: npc/008-2-2/kfahr.txt:589 #: npc/008-2-2/kfahr.txt~:589 #, no-c-format msgid "Not terribly healthy, though, I s'pose..." msgstr "" #. code: mesq lg("You honor me, my beauty, but I'm already taken by Julia!", "Not to kill your dream, but... Julia is mine!"); #: npc/000-1/silvio.txt:99 #, no-c-format msgid "Not to kill your dream, but... Julia is mine!#1" msgstr "" #. code: lg("Not yet, I'll be back."); #: npc/008-2-16/yannika.txt~:102 #: npc/008-2-16/yannika.txt:102 #, no-c-format msgid "Not yet, I'll be back.#0" msgstr "" #. code: lg("Not yet, I'll be back."); #: npc/008-2-16/yannika.txt~:102 #: npc/008-2-16/yannika.txt:102 #, no-c-format msgid "Not yet, I'll be back.#1" msgstr "" #. code: l("Not yet, but I am working on it."), #: npc/008-1/hinnak.txt:100 #: npc/008-1/hinnak.txt~:100 #, no-c-format msgid "Not yet, but I am working on it." msgstr "" #. code: l("Not yet, but I'll be back."), #: npc/001-3-2/henry.txt:75 #: npc/001-3-2/henry.txt~:75 #, no-c-format msgid "Not yet, but I'll be back." msgstr "" #. code: l("Not yet, but I'll get to it."), #: npc/001-3-2/henry.txt:182 #: npc/001-3-2/henry.txt~:271 #: npc/001-3-2/henry.txt:272 #: npc/001-3-2/henry.txt~:182 #, no-c-format msgid "Not yet, but I'll get to it." msgstr "" #. code: l("Not yet."), #. code: switch (select(l("Yes, Arpan gave me these clothes."), l("Not yet."))) #: npc/008-1/rossy.txt:256 #: npc/000-2-3/elmo.txt:32 #: npc/008-1/rossy.txt~:255 #, no-c-format msgid "Not yet." msgstr "" #. code: l("Not yet. I will be back soon."), L_Quit; #: npc/000-2-1/chefgado.txt:123 #, no-c-format msgid "Not yet. I will be back soon." msgstr "" #. code: mes l("Notable mentions and thanks for our [@@https://www.patreon.com/themanaworld|sponsors@@] for their continued support."); #: npc/functions/scoreboards.txt:176 #, no-c-format msgid "Notable mentions and thanks for our [@@https://www.patreon.com/themanaworld|sponsors@@] for their continued support." msgstr "" #. code: 000-2-0,29,25,0 script Note NPC_PAPER_NOTE,{ #: npc/000-2-0/note.txt:9 #, no-c-format msgid "Note" msgstr "" #. code: l("Note down. To hunt a target you must click the primary mouse button on it. Avoid fighting monsters or citizens much stronger than you. %s", b(l("You will lose experience if you are defeated."))), #: npc/001-2-5/tutorial.txt:188 #, no-c-format msgid "Note down. To hunt a target you must click the primary mouse button on it. Avoid fighting monsters or citizens much stronger than you. %s" msgstr "" #. code: 001-2-22,31,31,0 script Note#001-2-22 NPC_DAN_NOTE,{ #: npc/001-2-22/note.txt:6 #, no-c-format msgid "Note#001-2-22" msgstr "" #. code: 001-2-28,36,28,0 script Note#001-2-28 NPC_PAPER_NOTE,{ #: npc/001-2-28/note.txt:10 #, no-c-format msgid "Note#001-2-28" msgstr "" #. code: 001-2-21,29,25,0 script Note#Artis NPC_PAPER_NOTE,{ #: npc/001-2-21/note.txt:9 #, no-c-format msgid "Note#Artis" msgstr "" #. code: 008-2-2,32,28,0 script Note#Hurnscald:pub NPC_PAPER_NOTE,{ #: npc/008-2-2/note.txt:5 #, no-c-format msgid "Note#Hurnscald:pub" msgstr "" #. code: mesc l("Note: You are NOT allowed to have multiple Vault accounts."); #: npc/functions/game-rules.txt:22 #, no-c-format msgid "Note: You are NOT allowed to have multiple Vault accounts." msgstr "" #. code: l("Nothing grows in this stupid desert."), #: npc/020-1/anwar.txt:27 #: npc/020-1/anwar.txt~:27 #, no-c-format msgid "Nothing grows in this stupid desert." msgstr "" #. code: mesc l("Nothing happens."); #: npc/020-1/anwar.txt:85 #: npc/020-1/anwar.txt~:85 #, no-c-format msgid "Nothing happens." msgstr "" #. code: l("Nothing like a well-deserved %s after a long day of tending the crops!", #: npc/008-1/hinnak.txt~:201 #: npc/008-1/hinnak.txt:201 #, no-c-format msgid "Nothing like a well-deserved %s after a long day of tending the crops!" msgstr "" #. code: l("Nothing much else happened on that trip. When we arrived in Tulimshar, people at first didn't believe the story, of course, until we showed them the treasures and the bones. Ah, those were wonderful days..."); #: npc/008-2-2/kfahr.txt~:413 #: npc/008-2-2/kfahr.txt:413 #, no-c-format msgid "Nothing much else happened on that trip. When we arrived in Tulimshar, people at first didn't believe the story, of course, until we showed them the treasures and the bones. Ah, those were wonderful days..." msgstr "" #. code: l("Nothing, just hanging around."), -; #: npc/000-1/tarlan.txt:22 #, no-c-format msgid "Nothing, just hanging around." msgstr "" #. code: l("Nothing, sorry."), -; #. code: l("Nothing, sorry."); #. code: l("Nothing, sorry."), L_Quit; #: npc/000-2-1/arpan.txt:163 #: npc/001-2-21/julia.txt:89 #: npc/001-2-21/julia.txt:29 #: npc/000-2-0/julia.txt~:225 #: npc/000-2-0/julia.txt:187 #: npc/000-2-0/julia.txt~:187 #: npc/000-2-0/julia.txt:225 #, no-c-format msgid "Nothing, sorry." msgstr "" #. code: rif(.@q != 0, l("Nothing.")); #. code: l("Nothing."))) #. code: l("Nothing."); #. code: l("Nothing."), L_Quit; #. code: l("Nothing.")); #: npc/001-2-28/plush.txt:97 #: npc/001-1/enora.txt:392 #: npc/items/shovel.txt:184 #: npc/001-1/enora.txt~:392 #: npc/001-2-6/christopher.txt:27 #: npc/001-2-28/plush.txt~:96 #: npc/001-2-27/don.txt:22 #: npc/001-2-27/don.txt~:22 #: npc/000-2-3/box.txt:31 #: npc/001-2-32/serena.txt:15 #: npc/008-2-2/melania.txt:21 #: npc/001-2-6/leonard.txt:29 #: npc/001-2-4/robin.txt:14 #, no-c-format msgid "Nothing." msgstr "" #. code: mesq l("Now I know you're lying; Go find my file and deal with it!"); #: npc/001-3-2/henry.txt~:110 #: npc/001-3-2/henry.txt:110 #, no-c-format msgid "Now I know you're lying; Go find my file and deal with it!" msgstr "" #. code: speech l("Now I need you to explore the area looking for Sergeant Ryan. I'm not having any report from him since a lot of time."); #: npc/008-1-1/hal.txt:83 #, no-c-format msgid "Now I need you to explore the area looking for Sergeant Ryan. I'm not having any report from him since a lot of time." msgstr "" #. code: l("Now I remain poor and unemployed."); #: npc/008-1/oscar.txt:11 #, no-c-format msgid "Now I remain poor and unemployed." msgstr "" #. code: mesq l("Now I should tell you more about how that little girl got into that cave and warn you about what you are going to face there..."); #: npc/008-3-0/clauquer.txt:101 #, no-c-format msgid "Now I should tell you more about how that little girl got into that cave and warn you about what you are going to face there..." msgstr "" #. code: mesq l("Now begone and stop disrupting my work!"); #: npc/009-2-3/chef.txt~:80 #: npc/009-2-3/chef.txt:80 #, no-c-format msgid "Now begone and stop disrupting my work!" msgstr "" #. code: mesq l("Now go outside and talk to Gugli, he'll tell you what we need."); #: npc/000-2-3/nard.txt:105 #, no-c-format msgid "Now go outside and talk to Gugli, he'll tell you what we need." msgstr "" #. code: mesq l("Now go outside and talk with Gugli, he'll tell you what provisions we need."); #: npc/000-2-3/box.txt:73 #, no-c-format msgid "Now go outside and talk with Gugli, he'll tell you what provisions we need." msgstr "" #. code: mesq l("Now go, and fetch the materials again. I'll make another fertilizer for you."); #: npc/020-1/eomie.txt~:143 #: npc/020-1/eomie.txt:144 #, no-c-format msgid "Now go, and fetch the materials again. I'll make another fertilizer for you." msgstr "" #. code: lg("Now go, search for the unknown."); #: npc/012-3-3/manatree.txt:11 #, no-c-format msgid "Now go, search for the unknown.#0" msgstr "" #. code: lg("Now go, search for the unknown."); #: npc/012-3-3/manatree.txt:11 #, no-c-format msgid "Now go, search for the unknown.#1" msgstr "" #. code: l("Now it is junk."), #: npc/008-2-6/alan.txt~:232 #: npc/008-2-6/alan.txt:232 #, no-c-format msgid "Now it is junk." msgstr "" #. code: l("Now let's see..."); #: npc/008-2-4/bernard.txt~:103 #: npc/008-2-4/bernard.txt:103 #, no-c-format msgid "Now let's see..." msgstr "" #. code: mesq l("Now listen to and ponder my words..."); #: npc/001-1/cookiemaster.txt~:127 #: npc/001-1/cookiemaster.txt:127 #, no-c-format msgid "Now listen to and ponder my words..." msgstr "" #. code: mesq l("Now move!"); #: npc/000-2-1/chefgado.txt:131 #, no-c-format msgid "Now move!" msgstr "" #. code: mesq l("Now she is crying looking for me. The poor kid."); #: npc/012-1/liana.txt:18 #, no-c-format msgid "Now she is crying looking for me. The poor kid." msgstr "" #. code: l("Now stand still... It should not take much time..."); #: npc/functions/resetstatus.txt~:86 #: npc/functions/resetstatus.txt:86 #: npc/001-1/rumly.txt:156 #, no-c-format msgid "Now stand still... It should not take much time..." msgstr "" #. code: l("Now that I think about it, I have another task for you. I asked Resa from the light armor shop to craft me some new clothes, she is a bit far from here, I can't go there because I need to watch the dock."), #: npc/001-1/enora.txt~:199 #: npc/001-1/enora.txt:199 #, no-c-format msgid "Now that I think about it, I have another task for you. I asked Resa from the light armor shop to craft me some new clothes, she is a bit far from here, I can't go there because I need to watch the dock." msgstr "" #. code: l("Now that I think about it, they are the only shops that are independent in Artis..."), #: npc/001-1/chelios.txt~:113 #: npc/001-1/chelios.txt:113 #, no-c-format msgid "Now that I think about it, they are the only shops that are independent in Artis..." msgstr "" #. code: l("Now that you bring up that topic, that reminds me of something..."), #: npc/001-2-19/lloyd.txt:133 #, no-c-format msgid "Now that you bring up that topic, that reminds me of something..." msgstr "" #. code: l("Now that's one of my favorite tales, but my throat is just a little too dry to talk about something like that... could you help me out a little here?"); #: npc/008-2-2/kfahr.txt~:178 #: npc/008-2-2/kfahr.txt:178 #, no-c-format msgid "Now that's one of my favorite tales, but my throat is just a little too dry to talk about something like that... could you help me out a little here?" msgstr "" #. code: mesc l("Now the woman giggles. They don't notice you."); #: npc/009-2-5/lovers.txt:12 #: npc/009-2-5/lovers.txt~:12 #, no-c-format msgid "Now the woman giggles. They don't notice you." msgstr "" #. code: mesq l("Now you'll need to fish a carp. It can be a %s or a single %s, for the sandwhich.", getitemlink(CommonCarp), getitemlink(GrassCarp)); #: npc/008-2-16/yannika.txt:283 #: npc/008-2-16/yannika.txt~:283 #, no-c-format msgid "Now you'll need to fish a carp. It can be a %s or a single %s, for the sandwhich." msgstr "" #. code: mesq l("Now, get moving."); #: npc/020-1/bodyguard.txt:46 #, no-c-format msgid "Now, get moving." msgstr "" #. code: speech l("Now, get out of my face."); #: npc/008-1-1/hal.txt:63 #, no-c-format msgid "Now, get out of my face." msgstr "" #. code: mesq l("Now, leave me alone..."); #: npc/000-1/silvio.txt:161 #, no-c-format msgid "Now, leave me alone..." msgstr "" #. code: mesq l("Now, lets get back to business."); #: npc/000-2-3/nard.txt:155 #, no-c-format msgid "Now, lets get back to business." msgstr "" #. code: mesq l("Now, move!"); #: npc/001-1/cookiemaster.txt:219 #: npc/001-1/cookiemaster.txt~:219 #, no-c-format msgid "Now, move!" msgstr "" #. code: l("Now, one day the water people drew from the wells started smelling. The smell was nauseating, and people who drank from it became violently sick."), #: npc/008-2-2/kfahr.txt~:518 #: npc/008-2-2/kfahr.txt:518 #, no-c-format msgid "Now, one day the water people drew from the wells started smelling. The smell was nauseating, and people who drank from it became violently sick." msgstr "" #. code: l("Now, this ship is not the most comfortable, don't you agree?"), #: npc/000-0-1/narrator.txt:88 #, no-c-format msgid "Now, this ship is not the most comfortable, don't you agree?" msgstr "" #. code: mesq l("Now, watch and learn: The Sailor Stew Recipe!"); #: npc/001-2-22/chefgado.txt:67 #: npc/001-2-22/chefgado.txt:83 #, no-c-format msgid "Now, watch and learn: The Sailor Stew Recipe!" msgstr "" #. code: mesq l("Now, where did I put that box of eyes..."); #: npc/008-2-14/doctor.txt:95 #, no-c-format msgid "Now, where did I put that box of eyes..." msgstr "" #. code: mesq l("Now, your next task is: I've heard rumors... About some delicious food, like %s...", getitemlink(any(BarbecuePlate, VeggiePlate))); #: npc/001-2-22/chefgado.txt:97 #, no-c-format msgid "Now, your next task is: I've heard rumors... About some delicious food, like %s..." msgstr "" #. code: l("Nowhere, I'm fine here."))) #: npc/001-2-24/nard.txt~:50 #: npc/001-2-24/nard.txt:50 #, no-c-format msgid "Nowhere, I'm fine here." msgstr "" #. code: 008-3-5,35,65,0 script Nunia NPC_NUNIA,{ #. code: 008-3-5,50,35,0 script Nunia NPC_NUNIA,{ #: npc/008-3-5/nunia.txt~:7 #: npc/008-3-5/nunia.txt:7 #, no-c-format msgid "Nunia" msgstr "" #. code: 008-2-12,28,30,0 script Nurse NPC_NURSE_LEGACY,{ #: npc/008-2-12/nurse.txt:28 #, no-c-format msgid "Nurse" msgstr "" #. code: Name: "Nutcracker" #: mob_db.conf:3901 #, no-c-format msgid "Nutcracker" msgstr "" #. code: 012-2-3,42,30,0 script Nyle NPC_NYLE,{ #: npc/012-2-3/nyle.txt:7 #, no-c-format msgid "Nyle" msgstr "" #. code: 020-1,157,157,0 script O'Donell NPC_HENRY,{ #: npc/020-1/odonell.txt:7 #, no-c-format msgid "O'Donell" msgstr "" #. code: mesq l("OH, LOOK THERE!"); #: npc/000-1/darlin.txt:90 #, no-c-format msgid "OH, LOOK THERE!" msgstr "" #. code: l("OK, I'll ask him."), #: npc/008-2-6/alan.txt~:77 #: npc/008-2-6/alan.txt:77 #, no-c-format msgid "OK, I'll ask him." msgstr "" #. code: l("OK, let's trade."), #: npc/001-1/fexil.txt:79 #, no-c-format msgid "OK, let's trade." msgstr "" #. code: l("OK, thanks."), #: npc/008-2-6/alan.txt~:26 #: npc/008-2-6/alan.txt:26 #, no-c-format msgid "OK, thanks." msgstr "" #. code: monster(.@map$, .@x, .@y, l("Oak"), 1017, 1); #: db/re/item_db.conf:180 #, no-c-format msgid "Oak" msgstr "" #. code: l("Of course I'm here to save you, Rossy sent me here!"); #: npc/008-3-0/juliet.txt:601 #: npc/008-3-0/juliet.txt~:601 #, no-c-format msgid "Of course I'm here to save you, Rossy sent me here!" msgstr "" #. code: select l("Of course not."); #: npc/008-3-0/clauquer.txt:79 #, no-c-format msgid "Of course not." msgstr "" #. code: mesq l("Of course there is a reward for your task."); #: npc/000-2-3/nard.txt:91 #, no-c-format msgid "Of course there is a reward for your task." msgstr "" #. code: l("Of course we tried to go there again. After seeing all that treasure, George wouldn't give up on it. We tried many times – as did others, from what I've heard – but we never found it again."); #: npc/008-2-2/kfahr.txt~:495 #: npc/008-2-2/kfahr.txt:495 #, no-c-format msgid "Of course we tried to go there again. After seeing all that treasure, George wouldn't give up on it. We tried many times – as did others, from what I've heard – but we never found it again." msgstr "" #. code: mesq l("Of course you do! Just listen carefully to these words my sweet."); #: npc/001-1/cookiemaster.txt~:40 #, no-c-format msgid "Of course you do! Just listen carefully to these words my sweet." msgstr "" #. code: mesq lg("Of course you do! Just listen carefully to these words my sweet."); #: npc/001-1/cookiemaster.txt:40 #, no-c-format msgid "Of course you do! Just listen carefully to these words my sweet.#0" msgstr "" #. code: mesq lg("Of course you do! Just listen carefully to these words my sweet."); #: npc/001-1/cookiemaster.txt:40 #, no-c-format msgid "Of course you do! Just listen carefully to these words my sweet.#1" msgstr "" #. code: switch (select(l("Of course!"), #. code: l("Of course!"); #: npc/001-1/katja.txt:69 #: npc/008-2-2/kfahr.txt:392 #: npc/008-2-2/kfahr.txt~:392 #, no-c-format msgid "Of course!" msgstr "" #. code: mesq l("Of course! Tell me which language you speak and I will change the note on the ship board list."); #: npc/001-2-21/julia.txt:47 #, no-c-format msgid "Of course! Tell me which language you speak and I will change the note on the ship board list." msgstr "" #. code: mesq l("Of course! Tell me which language you speak and I will change the note on the ship passenger list."); #: npc/000-2-0/julia.txt:144 #: npc/000-2-0/julia.txt~:144 #, no-c-format msgid "Of course! Tell me which language you speak and I will change the note on the ship passenger list." msgstr "" #. code: l("Of course! What do you need?"))) #: npc/001-1/enora.txt~:141 #: npc/001-1/enora.txt:141 #, no-c-format msgid "Of course! What do you need?" msgstr "" #. code: l("Of course, I'll go get them for you."); #: npc/008-1/mikhail.txt:46 #: npc/008-1/mikhail.txt~:46 #, no-c-format msgid "Of course, I'll go get them for you." msgstr "" #. code: l("Of course, as a fully-fledged crew member you can decide of the destination of La Johanne directly with Nard."); #: npc/001-2-21/julia.txt:130 #, no-c-format msgid "Of course, as a fully-fledged crew member you can decide of the destination of La Johanne directly with Nard." msgstr "" #. code: mesq l("Of course, so why do I still see open sea from the porthole?"); #: npc/001-2-22/alige.txt:146 #, no-c-format msgid "Of course, so why do I still see open sea from the porthole?" msgstr "" #. code: l("Of course, the Legion of Aemil can easily provide you with such training, even if you're not a member. Just great, isn't it?"), #: npc/001-2-33/lozerk.txt:84 #, no-c-format msgid "Of course, the Legion of Aemil can easily provide you with such training, even if you're not a member. Just great, isn't it?" msgstr "" #. code: mesq l("Of course, they are on the left wall, go have a look at them."); #: npc/000-2-0/julia.txt~:200 #: npc/000-2-0/julia.txt:200 #, no-c-format msgid "Of course, they are on the left wall, go have a look at them." msgstr "" #. code: mesq l("Of course, they are on the left wall. Go have a look at them."); #: npc/001-2-21/julia.txt:96 #, no-c-format msgid "Of course, they are on the left wall. Go have a look at them." msgstr "" #. code: l("Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest in the inn."), #: npc/001-2-28/plush.txt:15 #: npc/001-2-28/plush.txt~:15 #, no-c-format msgid "Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest in the inn." msgstr "" #. code: mesq l("Of course. I'm glad she is safe. You know, we don't really care with this Legion versus Brotherhood stifle."); #: npc/001-3-2/henry.txt:312 #: npc/001-3-2/henry.txt~:311 #, no-c-format msgid "Of course. I'm glad she is safe. You know, we don't really care with this Legion versus Brotherhood stifle." msgstr "" #. code: l("Of the two of them, who has 'good' on their side?"); #: npc/000-2-3/nard.txt:189 #, no-c-format msgid "Of the two of them, who has 'good' on their side?" msgstr "" #. code: //rif(.@r == 1 && countitem(Salt), l("Offer him the salt")), #: npc/000-2-1/chefgado.txt:39 #: npc/001-2-22/chefgado.txt:25 #, no-c-format msgid "Offer him the salt" msgstr "" #. code: l("Official crew member"), 5, #: npc/functions/quest-debug/004-ShipQuests_Nard.txt:26 #, no-c-format msgid "Official crew member" msgstr "" #. code: mesq l("Oh I see... Sailors are not able to do their job anymore, is it like that?!"); #: npc/000-1/muller.txt:29 #, no-c-format msgid "Oh I see... Sailors are not able to do their job anymore, is it like that?!" msgstr "" #. code: mesq l("Oh alright, nevermind then."); #: npc/000-1/silvio.txt:54 #, no-c-format msgid "Oh alright, nevermind then." msgstr "" #. code: l("Oh and guess what! I'm almost out of potions anyway."); #: npc/001-1/qpid.txt:71 #, no-c-format msgid "Oh and guess what! I'm almost out of potions anyway." msgstr "" #. code: mesq lg("Oh darling, what brought you here?"); // TRANSLATORS: Darling - Expresses familiarity or elderliness in relation to PC. #: npc/001-2-32/serena.txt:11 #, no-c-format msgid "Oh darling, what brought you here?#0" msgstr "" #. code: mesq lg("Oh darling, what brought you here?"); // TRANSLATORS: Darling - Expresses familiarity or elderliness in relation to PC. #: npc/001-2-32/serena.txt:11 #, no-c-format msgid "Oh darling, what brought you here?#1" msgstr "" #. code: mesq l("Oh dear, please come back later then."); #: npc/001-2-32/serena.txt:56 #, no-c-format msgid "Oh dear, please come back later then." msgstr "" #. code: l("Oh good! Did he give you your money back as well?"); #: npc/000-2-3/elmo.txt:36 #, no-c-format msgid "Oh good! Did he give you your money back as well?" msgstr "" #. code: l("Oh hey!"), #: npc/009-2-6/jpmorbid.txt:10 #: npc/008-2-1/selim.txt:9 #: npc/009-2-6/jpmorbid.txt~:10 #: npc/008-2-1/selim.txt~:9 #: npc/020-2-9/hydusun.txt:11 #: npc/008-2-1/richard.txt:11 #: npc/009-2-7/jpmorbid.txt~:11 #: npc/001-1/elmo.txt:8 #, no-c-format msgid "Oh hey!" msgstr "" #. code: //dispbottom l("Oh look, it is Cupid!"); #: npc/commands/python.txt:17 #, no-c-format msgid "Oh look, it is Cupid!" msgstr "" #. code: l("Oh look, there's a piou behind you!"), L_Piou; #: npc/000-1/silvio.txt:106 #, no-c-format msgid "Oh look, there's a piou behind you!" msgstr "" #. code: mesq l("Oh my, never really thought about it!"); #: npc/008-3-1/arkim.txt~:18 #: npc/008-3-1/arkim.txt:18 #, no-c-format msgid "Oh my, never really thought about it!" msgstr "" #. code: mesq l("Oh my, what happened to you?"); #: npc/008-2-14/doctor.txt:69 #, no-c-format msgid "Oh my, what happened to you?" msgstr "" #. code: l("Oh no - I'm not your personal delivery guy! Bye bye!"), #: npc/020-2-34/donutello.txt:43 #, no-c-format msgid "Oh no - I'm not your personal delivery guy! Bye bye!" msgstr "" #. code: mesq l("Oh no! I completely forgot. The exam! Dang, I knew I should not have picked Alchemy for study..."); #: npc/008-1/rossy.txt:197 #: npc/008-1/rossy.txt~:196 #, no-c-format msgid "Oh no! I completely forgot. The exam! Dang, I knew I should not have picked Alchemy for study..." msgstr "" #. code: mesq l("Oh no! Juliet ... why would you go to that scary place? ... Please help her, %s!", strcharinfo(0)); #: npc/008-1/rossy.txt:69 #: npc/008-1/rossy.txt~:69 #, no-c-format msgid "Oh no! Juliet ... why would you go to that scary place? ... Please help her, %s!" msgstr "" #. code: mesq l("Oh no! Well, I never said to confront alone. Did you try going with friends?"); #: npc/020-2-28/pauline.txt:19 #, no-c-format msgid "Oh no! Well, I never said to confront alone. Did you try going with friends?" msgstr "" #. code: rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")), #: npc/functions/resetstatus.txt~:77 #: npc/functions/resetstatus.txt:77 #, no-c-format msgid "Oh no, I don't have any money on me right now." msgstr "" #. code: rif(countitem(Plushroom) == 0, lg("Oh no, I don't have any plushroom on me right now.")), #: npc/001-1/rumly.txt:144 #, no-c-format msgid "Oh no, I don't have any plushroom on me right now.#0" msgstr "" #. code: rif(countitem(Plushroom) == 0, lg("Oh no, I don't have any plushroom on me right now.")), #: npc/001-1/rumly.txt:144 #, no-c-format msgid "Oh no, I don't have any plushroom on me right now.#1" msgstr "" #. code: mesq l("Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be..."); #: npc/000-1/darlin.txt:121 #, no-c-format msgid "Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be..." msgstr "" #. code: set getvariableofnpc(.PiouEscapedMessage$, .@trader$), l("Oh no, the piou escaped!"); #: npc/001-1/flyingpiou.txt:79 #, no-c-format msgid "Oh no, the piou escaped!" msgstr "" #. code: l("Oh no, you still have @@ Fluffies to kill.", 10 - getq2(ArtisQuests_Enora)); #: npc/001-1/enora.txt:294 #: npc/001-1/enora.txt~:294 #, no-c-format msgid "Oh no, you still have @@ Fluffies to kill." msgstr "" #. code: mesq l("Oh no... Did he asked you to help you with something crazy? I feared he would do that..."); #: npc/008-2-16/yannika.txt~:379 #: npc/008-2-16/yannika.txt:379 #, no-c-format msgid "Oh no... Did he asked you to help you with something crazy? I feared he would do that..." msgstr "" #. code: l("Oh noes!"), #: npc/001-1/rumly.txt:106 #, no-c-format msgid "Oh noes!" msgstr "" #. code: mesq l("Oh noes! I can't believe it!"); #: npc/000-2-3/nard.txt:224 #, no-c-format msgid "Oh noes! I can't believe it!" msgstr "" #. code: mes(l("Oh noes! You found my secret backdoor!")); #: npc/008-1/confused-tree.txt:103 #, no-c-format msgid "Oh noes! You found my secret backdoor!" msgstr "" #. code: mesq l("Oh noes!!!!"); #: npc/008-2-4/olana.txt:151 #: npc/008-2-4/olana.txt~:151 #, no-c-format msgid "Oh noes!!!!" msgstr "" #. code: mes l("Oh noes, who nows can help my wife? Please reconsider!"); #: npc/020-1/joaquim.txt~:130 #: npc/020-1/joaquim.txt:130 #, no-c-format msgid "Oh noes, who nows can help my wife? Please reconsider!" msgstr "" #. code: l("Oh oh... I see, your party became so big that you want to create an even larger structure?"), #: npc/001-2-9/janus.txt:46 #, no-c-format msgid "Oh oh... I see, your party became so big that you want to create an even larger structure?" msgstr "" #. code: l("Oh okay."); #: npc/000-2-1/arpan.txt:223 #, no-c-format msgid "Oh okay." msgstr "" #. code: mesq l("Oh really? How could I forget something as important as that?!"); #: npc/000-1/silvio.txt:70 #, no-c-format msgid "Oh really? How could I forget something as important as that?!" msgstr "" #. code: mesq l("Oh really? I'll put more food in the next box then."); #: npc/functions/sailordialogue.txt:27 #, no-c-format msgid "Oh really? I'll put more food in the next box then." msgstr "" #. code: mesq l("Oh right, I totally forgot about that, here you go."); #: npc/000-2-1/arpan.txt:237 #, no-c-format msgid "Oh right, I totally forgot about that, here you go." msgstr "" #. code: l("Oh sure I remember you."), #: npc/001-1/fexil.txt:60 #, no-c-format msgid "Oh sure I remember you." msgstr "" #. code: mesq l("Oh thank you so much!"); #: npc/001-1/katja.txt:56 #, no-c-format msgid "Oh thank you so much!" msgstr "" #. code: mesq lg("Oh well, we rescued you when you were yaying adrift in the sea."); #: npc/000-2-1/arpan.txt:130 #, no-c-format msgid "Oh well, we rescued you when you were yaying adrift in the sea.#0" msgstr "" #. code: mesq lg("Oh well, we rescued you when you were yaying adrift in the sea."); #: npc/000-2-1/arpan.txt:130 #, no-c-format msgid "Oh well, we rescued you when you were yaying adrift in the sea.#1" msgstr "" #. code: l("Oh yes, I have one last errand for you, Q'Pid in the market sells potions."), #: npc/001-1/enora.txt:234 #: npc/001-1/enora.txt~:234 #, no-c-format msgid "Oh yes, I have one last errand for you, Q'Pid in the market sells potions." msgstr "" #. code: l("Oh yeye did, his store is just beside me!"), #: npc/001-1/calypsan.txt:75 #, no-c-format msgid "Oh yeye did, his store is just beside me!" msgstr "" #. code: mesq lg("Oh yeyeye... As they are not edible, you can maybe try to equip them?"); #: npc/000-2-1/arpan.txt:250 #, no-c-format msgid "Oh yeyeye... As they are not edible, you can maybe try to equip them?#0" msgstr "" #. code: mesq lg("Oh yeyeye... As they are not edible, you can maybe try to equip them?"); #: npc/000-2-1/arpan.txt:250 #, no-c-format msgid "Oh yeyeye... As they are not edible, you can maybe try to equip them?#1" msgstr "" #. code: mesq l("Oh you did? That's good. I'm relieved. But what about Juliet?"); #: npc/008-2-4/olana.txt~:158 #: npc/008-2-4/olana.txt:158 #, no-c-format msgid "Oh you did? That's good. I'm relieved. But what about Juliet?" msgstr "" #. code: mesq l("Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots..."); #: npc/000-1/maxe.txt:98 #, no-c-format msgid "Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots..." msgstr "" #. code: l("Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well."), #: npc/001-2-9/janus.txt:21 #, no-c-format msgid "Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well." msgstr "" #. code: mesq l("Oh! I like that sort of answer!"); #: npc/000-2-3/nard.txt:81 #, no-c-format msgid "Oh! I like that sort of answer!" msgstr "" #. code: l("Oh! You saved me, I was too afraid to unpack my stuff without this pass."), #: npc/001-1/fexil.txt:52 #, no-c-format msgid "Oh! You saved me, I was too afraid to unpack my stuff without this pass." msgstr "" #. code: l("Oh, I can't be sure..."), #: npc/008-1/hinnak.txt~:262 #: npc/008-1/hinnak.txt:262 #, no-c-format msgid "Oh, I can't be sure..." msgstr "" #. code: l("Oh, I hope you stayed and listened to his stories about his adventures.")); #: npc/008-1/milly.txt:88 #, no-c-format msgid "Oh, I hope you stayed and listened to his stories about his adventures." msgstr "" #. code: mesq l("Oh, I see. That's right. Why should someone come here to see me, seriously?"); #: npc/000-1/astapolos.txt:30 #, no-c-format msgid "Oh, I see. That's right. Why should someone come here to see me, seriously?" msgstr "" #. code: mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there."); #: npc/000-2-3/nard.txt:70 #, no-c-format msgid "Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there." msgstr "" #. code: mesq l("Oh, I'm sorry. Welcome to Reid's Inn. My name is Reid, I am the innkeeper of this wonderful place of leisure. Please enjoy your visit here!"); #: npc/009-2-3/reid.txt~:15 #: npc/009-2-3/reid.txt:15 #, no-c-format msgid "Oh, I'm sorry. Welcome to Reid's Inn. My name is Reid, I am the innkeeper of this wonderful place of leisure. Please enjoy your visit here!" msgstr "" #. code: mesq l("Oh, a traveler. Welcome."); #: npc/008-2-4/olana.txt:27 #: npc/008-2-4/olana.txt~:27 #, no-c-format msgid "Oh, a traveler. Welcome." msgstr "" #. code: mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future."); #: npc/000-2-0/julia.txt:273 #: npc/000-2-0/julia.txt~:273 #, no-c-format msgid "Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future." msgstr "" #. code: l("Oh, and I think I'll keep those in return; I know someone who will trade them for antidote potions."); #: npc/008-2-2/kfahr.txt~:751 #: npc/008-2-2/kfahr.txt:751 #, no-c-format msgid "Oh, and I think I'll keep those in return; I know someone who will trade them for antidote potions." msgstr "" #. code: l("Oh, and I'll also need %s E for other materials.", format_number(.shield_cost))); #: npc/008-1/jack.txt:138 #: npc/008-1/jack.txt~:138 #, no-c-format msgid "Oh, and I'll also need %s E for other materials." msgstr "" #. code: mesq l("Oh, and Olga from the marketplace as well!"); #: npc/000-1/silvio.txt:124 #, no-c-format msgid "Oh, and Olga from the marketplace as well!" msgstr "" #. code: // l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.")); #: npc/functions/legiontalk.txt:17 #, no-c-format msgid "Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops." msgstr "" #. code: mesq l("Oh, and after you give the berries to my mother, please come back here. Err, if you have some free time, of course."); #: npc/008-1/rossy.txt:174 #: npc/008-1/rossy.txt~:173 #, no-c-format msgid "Oh, and after you give the berries to my mother, please come back here. Err, if you have some free time, of course." msgstr "" #. code: mesq lg("Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.", "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have."); #: npc/000-0-0/sailors.txt:46 #, no-c-format msgid "Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.#0" msgstr "" #. code: mesq lg("Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.", "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have."); #: npc/000-0-0/sailors.txt:46 #, no-c-format msgid "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.#1" msgstr "" #. code: mesq l("Oh, and if you really plan to rescue the girl, I advise you to use potions for every single battle. I'm thinking of Concentration and Iron Potions. You might want to take some food with you too. I would personally take some water, I'm always thirsty. Don't be afraid to bring too much with you, these battles take time to end."); #: npc/008-3-0/clauquer.txt:116 #, no-c-format msgid "Oh, and if you really plan to rescue the girl, I advise you to use potions for every single battle. I'm thinking of Concentration and Iron Potions. You might want to take some food with you too. I would personally take some water, I'm always thirsty. Don't be afraid to bring too much with you, these battles take time to end." msgstr "" #. code: mesq l("Oh, and it is not only that."); #: npc/000-2-3/nard.txt:233 #, no-c-format msgid "Oh, and it is not only that." msgstr "" #. code: mesq l("Oh, and there was this inscription on your raft. It represents the Legion of Aemil, one of the four main guilds of Gasaron. Does that help you remember anything, anything at all?"); #: npc/000-2-0/julia.txt~:182 #: npc/000-2-0/julia.txt:182 #, no-c-format msgid "Oh, and there was this inscription on your raft. It represents the Legion of Aemil, one of the four main guilds of Gasaron. Does that help you remember anything, anything at all?" msgstr "" #. code: mesq l("Oh, and there was this inscription on your raft. It represents the Legion of Aemil, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?"); #: npc/001-2-21/julia.txt:84 #, no-c-format msgid "Oh, and there was this inscription on your raft. It represents the Legion of Aemil, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?" msgstr "" #. code: l("Oh, and you will need this book too, it will help you learn the basics of fishing."), #: npc/001-1/eugene.txt:61 #, no-c-format msgid "Oh, and you will need this book too, it will help you learn the basics of fishing." msgstr "" #. code: l("Oh, but I'll still need the book. Even if all pages are white."); #: npc/008-2-16/yannika.txt:121 #: npc/008-2-16/yannika.txt~:121 #, no-c-format msgid "Oh, but I'll still need the book. Even if all pages are white." msgstr "" #. code: mesq l("Oh, but they aren't only fast - they're more vicious than common rattos, from all the sugar they eat. And if you take too long killing them, Riskim will hear and - things will turn out badly!"); #: npc/020-2-34/donutello.txt:57 #, no-c-format msgid "Oh, but they aren't only fast - they're more vicious than common rattos, from all the sugar they eat. And if you take too long killing them, Riskim will hear and - things will turn out badly!" msgstr "" #. code: mesq lg("Oh, but you didn't come here to talk about that, am I right?"); #: npc/000-1/astapolos.txt:52 #, no-c-format msgid "Oh, but you didn't come here to talk about that, am I right?#0" msgstr "" #. code: mesq lg("Oh, but you didn't come here to talk about that, am I right?"); #: npc/000-1/astapolos.txt:52 #, no-c-format msgid "Oh, but you didn't come here to talk about that, am I right?#1" msgstr "" #. code: mesq l("Oh, he is not far away from here. Just take the road through the crocojungle north from here."); #: npc/000-1/maxe.txt:59 #, no-c-format msgid "Oh, he is not far away from here. Just take the road through the crocojungle north from here." msgstr "" #. code: mesq lg("Oh, she's still alive!", "Oh, he's still alive!"); #: npc/000-0/sailors.txt:70 #, no-c-format msgid "Oh, he's still alive!#1" msgstr "" #. code: l("Oh, hello again!"), #: npc/000-0-1/narrator.txt:86 #, no-c-format msgid "Oh, hello again!" msgstr "" #. code: mesq l("Oh, hello. I am just observing the whales."); #: npc/001-1/rowboat.txt:9 #, no-c-format msgid "Oh, hello. I am just observing the whales." msgstr "" #. code: mesq l("Oh, hello. Nice to see you - I seem to be dead, but I don't know why and why I'm still consciousness. This is very interesting."); #: npc/009-2-5/savaric.txt:13 #, no-c-format msgid "Oh, hello. Nice to see you - I seem to be dead, but I don't know why and why I'm still consciousness. This is very interesting." msgstr "" #. code: l("Oh, hi, isn't it cool to live among all those Mouboos? I don't understand how some people can eat Mouboo steak."), #: npc/008-1/snarfles.txt:11 #, no-c-format msgid "Oh, hi, isn't it cool to live among all those Mouboos? I don't understand how some people can eat Mouboo steak." msgstr "" #. code: l("Oh, hi."), #: npc/001-1/rowboat.txt:17 #, no-c-format msgid "Oh, hi." msgstr "" #. code: mesq l("Oh, how stupid I am! Here, take some of my money and buy Red Tulips instead, the same amount. Keep the flowers."); #: npc/008-2-4/olana.txt~:269 #: npc/008-2-4/olana.txt:270 #, no-c-format msgid "Oh, how stupid I am! Here, take some of my money and buy Red Tulips instead, the same amount. Keep the flowers." msgstr "" #. code: l("Oh, it is simple. I have on this book the names of every citizen of Artis and its surroundings."), #: npc/001-2-19/lloyd.txt:87 #, no-c-format msgid "Oh, it is simple. I have on this book the names of every citizen of Artis and its surroundings." msgstr "" #. code: mesq l("Oh, it's you."); #: npc/000-2-1/dan.txt:35 #, no-c-format msgid "Oh, it's you." msgstr "" #. code: mesq l("Oh, it's you. I think it's better we do not talk for a while. They suspect something."); #: npc/000-2-1/chefgado.txt:188 #, no-c-format msgid "Oh, it's you. I think it's better we do not talk for a while. They suspect something." msgstr "" #. code: mesq l("Oh, nooooo... If I go home now, my mum will give me chores."); #: npc/001-1/trees.txt:67 #, no-c-format msgid "Oh, nooooo... If I go home now, my mum will give me chores." msgstr "" #. code: mes lg("Oh, now that I remember, we also found some money in your pockets, here it is!"); #: npc/000-2-1/arpan.txt:205 #, no-c-format msgid "Oh, now that I remember, we also found some money in your pockets, here it is!#0" msgstr "" #. code: mes lg("Oh, now that I remember, we also found some money in your pockets, here it is!"); #: npc/000-2-1/arpan.txt:205 #, no-c-format msgid "Oh, now that I remember, we also found some money in your pockets, here it is!#1" msgstr "" #. code: l("Oh, ok. Come back later if you need something."); #: npc/008-1/blossom.txt:30 #, no-c-format msgid "Oh, ok. Come back later if you need something." msgstr "" #. code: l("Oh, please hurry and bring me a %s.", getitemlink(.first_item)), #: npc/008-2-4/bernard.txt:71 #: npc/008-2-4/bernard.txt~:71 #, no-c-format msgid "Oh, please hurry and bring me a %s." msgstr "" #. code: mesq lg("Oh, she's still alive!", "Oh, he's still alive!"); #: npc/000-0/sailors.txt:70 #, no-c-format msgid "Oh, she's still alive!#0" msgstr "" #. code: l("Oh, that's really bad news."), #: npc/008-2-6/alan.txt:117 #: npc/008-2-6/alan.txt~:117 #, no-c-format msgid "Oh, that's really bad news." msgstr "" #. code: setarray .RandomFailureMessages$[0], l("So close!"), l("It escaped!"), l("Almost got it!"), l("Oh, the little..."); #: npc/001-1/flyingpiou.txt:90 #, no-c-format msgid "Oh, the little..." msgstr "" #. code: l("Oh, too bad."), #: npc/008-2-6/alan.txt:46 #: npc/008-2-6/alan.txt~:46 #, no-c-format msgid "Oh, too bad." msgstr "" #. code: l("Oh, wait a second..."); #: npc/001-2-19/lloyd.txt:77 #, no-c-format msgid "Oh, wait a second..." msgstr "" #. code: mesq l("Oh, yes! So kind that you ask"); #: npc/012-2-4/zitoni.txt:36 #, no-c-format msgid "Oh, yes! So kind that you ask" msgstr "" #. code: lg("Oh, you are that person! You were stranded in the seas for a while, right? You look like it."), #: npc/001-2-33/lozerk.txt:67 #, no-c-format msgid "Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#0" msgstr "" #. code: lg("Oh, you are that person! You were stranded in the seas for a while, right? You look like it."), #: npc/001-2-33/lozerk.txt:67 #, no-c-format msgid "Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#1" msgstr "" #. code: l("Oh, you look more interested in magic.. the brotherhood did forbid most of the interesting paths of magic, but boring baby spells are still allowed."); #: npc/008-1/auldsbel.txt:24 #, no-c-format msgid "Oh, you look more interested in magic.. the brotherhood did forbid most of the interesting paths of magic, but boring baby spells are still allowed." msgstr "" #. code: lg("Oh, you were sent by Enora!"), #: npc/001-2-33/lozerk.txt:59 #, no-c-format msgid "Oh, you were sent by Enora!#0" msgstr "" #. code: lg("Oh, you were sent by Enora!"), #: npc/001-2-33/lozerk.txt:59 #, no-c-format msgid "Oh, you were sent by Enora!#1" msgstr "" #. code: l("Oh..."), #: npc/001-1/qpid.txt:25 #, no-c-format msgid "Oh..." msgstr "" #. code: l("Oh... Awesome!"), #: npc/001-1/chelios.txt~:98 #: npc/001-1/chelios.txt:98 #, no-c-format msgid "Oh... Awesome!" msgstr "" #. code: mesq l("Oh... Err, yes I did, or, well, good day to you!"); #: npc/000-2-3/nard.txt:51 #, no-c-format msgid "Oh... Err, yes I did, or, well, good day to you!" msgstr "" #. code: l("Oh... Ok, I will be around here if you change your mind."); #: npc/001-1/fexil.txt:32 #, no-c-format msgid "Oh... Ok, I will be around here if you change your mind." msgstr "" #. code: mesq l("Oh... Okay, then!"); #: npc/008-2-4/olana.txt~:177 #: npc/008-2-4/olana.txt:177 #, no-c-format msgid "Oh... Okay, then!" msgstr "" #. code: l("Oh... Well, I just started to trade... Thus my technique may not be the best."), #. code: mesq l("Oh... Well, I just started to trade... Thus my technique may not be the best."); #: npc/001-1/fexil.txt:130 #: npc/000-1/fexil.txt:33 #, no-c-format msgid "Oh... Well, I just started to trade... Thus my technique may not be the best." msgstr "" #. code: l("Oh... You should have started with this!"), #: npc/001-2-26/ivan.txt:44 #, no-c-format msgid "Oh... You should have started with this!" msgstr "" #. code: l("Oh... eating rattos. Sounds... ehm... Delicious, yes."), -; #: npc/000-1/astapolos.txt:46 #, no-c-format msgid "Oh... eating rattos. Sounds... ehm... Delicious, yes." msgstr "" #. code: mesq l("Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!"); #: npc/001-2-22/alige.txt:114 #: npc/000-2-1/alige.txt:114 #, no-c-format msgid "Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!" msgstr "" #. code: mesq l("Oh? And do you think you have what it takes to be a proud Legion Member?"); #: npc/001-2-39/qanon.txt:71 #, no-c-format msgid "Oh? And do you think you have what it takes to be a proud Legion Member?" msgstr "" #. code: mesq l("Ohhh... How sweet... Sometimes Rossy impresses me with her kindness. Here... You are spending so much time helping us, and we give nothing back. Take this as a small reward."); #: npc/008-2-4/olana.txt:198 #: npc/008-2-4/olana.txt~:198 #, no-c-format msgid "Ohhh... How sweet... Sometimes Rossy impresses me with her kindness. Here... You are spending so much time helping us, and we give nothing back. Take this as a small reward." msgstr "" #. code: mesq l("Ohhhhh..... Please, help me!!! My wife is gravely wounded!!"); #: npc/020-1/joaquim.txt:96 #: npc/020-1/joaquim.txt~:96 #, no-c-format msgid "Ohhhhh..... Please, help me!!! My wife is gravely wounded!!" msgstr "" #. code: l("Ok I stay here with my paperwork if you need my help."); #: npc/000-2-3/nard.txt:325 #, no-c-format msgid "Ok I stay here with my paperwork if you need my help." msgstr "" #. code: l("Ok fine, you have up to 3 tries, here is the riddle:"), #: npc/001-1/qpid.txt:10 #, no-c-format msgid "Ok fine, you have up to 3 tries, here is the riddle:" msgstr "" #. code: l("Ok then."), #: npc/008-2-1/inspector.txt~:54 #: npc/008-2-1/inspector.txt:54 #, no-c-format msgid "Ok then." msgstr "" #. code: l("Ok we stay docked here if you need our help."); #: npc/001-2-24/nard.txt:70 #: npc/001-2-24/nard.txt~:70 #, no-c-format msgid "Ok we stay docked here if you need our help." msgstr "" #. code: lg("Ok, I can try."), -, #: npc/012-2-4/zitoni.txt:30 #, no-c-format msgid "Ok, I can try.#0" msgstr "" #. code: lg("Ok, I can try."), -, #: npc/012-2-4/zitoni.txt:30 #, no-c-format msgid "Ok, I can try.#1" msgstr "" #. code: mesq lg("Ok, I think she's waking up, go see her.", "Ok, I think he's waking up, go see him."); #: npc/000-0-0/sailors.txt:62 #, no-c-format msgid "Ok, I think he's waking up, go see him.#1" msgstr "" #. code: mesq lg("Ok, I think she's waking up, go see her.", "Ok, I think he's waking up, go see him."); #: npc/000-0-0/sailors.txt:62 #, no-c-format msgid "Ok, I think she's waking up, go see her.#0" msgstr "" #. code: l("Ok, I will bring it to him."), #: npc/001-2-19/lloyd.txt:142 #, no-c-format msgid "Ok, I will bring it to him." msgstr "" #. code: lg("Ok, I will do that, but now I must leave."), -, #: npc/012-2-4/zitoni.txt:46 #, no-c-format msgid "Ok, I will do that, but now I must leave.#0" msgstr "" #. code: lg("Ok, I will do that, but now I must leave."), -, #: npc/012-2-4/zitoni.txt:46 #, no-c-format msgid "Ok, I will do that, but now I must leave.#1" msgstr "" #. code: l("Ok, I will leave him alone."), L_ForeverAlone; #: npc/000-1/silvio.txt:49 #, no-c-format msgid "Ok, I will leave him alone." msgstr "" #. code: l("Ok, I'll get to work."), #: npc/functions/daily.txt:87 #, no-c-format msgid "Ok, I'll get to work." msgstr "" #. code: l("Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis..."); #: npc/000-2-3/elmo.txt:42 #, no-c-format msgid "Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis..." msgstr "" #. code: lg("Ok, but all that will keep me busy for a while. So, goodbye."), -, #: npc/012-2-4/zitoni.txt:58 #, no-c-format msgid "Ok, but all that will keep me busy for a while. So, goodbye.#0" msgstr "" #. code: lg("Ok, but all that will keep me busy for a while. So, goodbye."), -, #: npc/012-2-4/zitoni.txt:58 #, no-c-format msgid "Ok, but all that will keep me busy for a while. So, goodbye.#1" msgstr "" #. code: lg("Ok, but do you have something else?"), L_jez; #: npc/012-2-4/zitoni.txt:31 #, no-c-format msgid "Ok, but do you have something else?#0" msgstr "" #. code: lg("Ok, but do you have something else?"), L_jez; #: npc/012-2-4/zitoni.txt:31 #, no-c-format msgid "Ok, but do you have something else?#1" msgstr "" #. code: mesq l("Ok, done."); #: npc/000-2-0/julia.txt~:151 #: npc/000-2-0/julia.txt:151 #: npc/001-2-21/julia.txt:54 #, no-c-format msgid "Ok, done." msgstr "" #. code: l("Ok, let me see..."), #: npc/001-2-12/oscar.txt:92 #, no-c-format msgid "Ok, let me see..." msgstr "" #. code: npctalk3 l("Ok, see you then!"); #: npc/000-1/tarlan.txt:25 #, no-c-format msgid "Ok, see you then!" msgstr "" #. code: l("Ok, sorry. Back to our fluffies."); #: npc/001-1/enora.txt~:115 #: npc/001-1/enora.txt:115 #, no-c-format msgid "Ok, sorry. Back to our fluffies." msgstr "" #. code: switch (select(l("Ok."), l("I don't want to be part of this joke."))) #. code: l("Ok."))) #: npc/001-2-27/don.txt~:88 #: npc/001-1/fexil.txt:23 #: npc/001-2-27/don.txt:88 #, no-c-format msgid "Ok." msgstr "" #. code: mesq l("Ok. They must be playing hide and seek. Thanks again... I can't express how grateful I am."); #: npc/008-2-4/olana.txt~:165 #: npc/008-2-4/olana.txt:165 #, no-c-format msgid "Ok. They must be playing hide and seek. Thanks again... I can't express how grateful I am." msgstr "" #. code: l("Okay!"))) #: npc/001-2-36/hector.txt:367 #, no-c-format msgid "Okay!" msgstr "" #. code: l("Okay, I won't."); #: npc/008-1/crane.txt:26 #, no-c-format msgid "Okay, I won't." msgstr "" #. code: mesq l("Okay, I'll be here, if you change your mind."); #: npc/001-1/katja.txt:87 #, no-c-format msgid "Okay, I'll be here, if you change your mind." msgstr "" #. code: l("Okay, I'll get the roses and give them to her."), #: npc/008-2-4/olana.txt:241 #: npc/008-2-4/olana.txt~:240 #, no-c-format msgid "Okay, I'll get the roses and give them to her." msgstr "" #. code: switch (select(l("Okay, but there won't be any explosions."), #: npc/001-1/enora.txt~:91 #: npc/001-1/enora.txt:91 #, no-c-format msgid "Okay, but there won't be any explosions." msgstr "" #. code: mesq l("Okay, here is some experience, and forgot what I've said before. We can try again."); #: npc/020-1/eomie.txt~:117 #: npc/020-1/eomie.txt:118 #, no-c-format msgid "Okay, here is some experience, and forgot what I've said before. We can try again." msgstr "" #. code: l("Okay, okay..."), #: npc/009-2-3/chef.txt:23 #: npc/009-2-3/chef.txt~:62 #: npc/009-2-3/chef.txt~:23 #: npc/009-2-3/chef.txt:62 #, no-c-format msgid "Okay, okay..." msgstr "" #. code: l("Okay, sorry for disturbing."), #: npc/008-2-32/thamas.txt:17 #: npc/008-2-32/thamas.txt~:17 #, no-c-format msgid "Okay, sorry for disturbing." msgstr "" #. code: l("Okay, thanks."), #: npc/008-2-10/airlia.txt:17 #, no-c-format msgid "Okay, thanks." msgstr "" #. code: mesq l("Okay, that is very useful. However, I do need a few reagents to make it."); #: npc/020-1/eomie.txt~:65 #: npc/020-1/eomie.txt:66 #, no-c-format msgid "Okay, that is very useful. However, I do need a few reagents to make it." msgstr "" #. code: dispbottom l("Okay, you can start!"); #: npc/001-2-22/peter.txt:230 #: npc/000-2-1/peter.txt:230 #, no-c-format msgid "Okay, you can start!" msgstr "" #. code: l("Okay. Give me a second..."), #: npc/008-1-1/galimatia.txt:77 #: npc/008-1-1/galimatia.txt:126 #, no-c-format msgid "Okay. Give me a second..." msgstr "" #. code: l("Okay..."), #: npc/008-1-1/galimatia.txt:141 #: npc/012-2-5/toichi.txt:23 #, no-c-format msgid "Okay..." msgstr "" #. code: l("Okay... Spammy little girl."); #: npc/020-1/itka.txt~:22 #: npc/020-1/itka.txt:22 #, no-c-format msgid "Okay... Spammy little girl." msgstr "" #. code: mesq l("Okay... Tell my sister I'll go home soon."); #: npc/001-1/trees.txt:91 #, no-c-format msgid "Okay... Tell my sister I'll go home soon." msgstr "" #. code: l("Okay... Where can I find salad recipe?"), #: npc/008-2-24/chef.txt:222 #, no-c-format msgid "Okay... Where can I find salad recipe?" msgstr "" #. code: 008-2-4,30,28,0 script Olana NPC_OLANA,{ #: npc/008-2-4/olana.txt~:14 #: npc/008-2-4/olana.txt:14 #, no-c-format msgid "Olana" msgstr "" #. code: mesc l("Olana suddenly looks very pale and starts to shiver."); #: npc/008-2-4/olana.txt:103 #: npc/008-2-4/olana.txt~:103 #, no-c-format msgid "Olana suddenly looks very pale and starts to shiver." msgstr "" #. code: Name: "Old Book" #: item_db.conf:-1 #, no-c-format msgid "Old Book" msgstr "" #. code: 008-1,290,139,0 script Old Man NPC_OLD_MAN_HURNS,{ #: npc/008-1/old-man.txt:27 #, no-c-format msgid "Old Man" msgstr "" #. code: 008-1,231,114,0 script Old Woman NPC_OLD_LADY,{ #: npc/008-1/old-woman.txt:27 #, no-c-format msgid "Old Woman" msgstr "" #. code: mes l("Old line:"); #: npc/commands/motd.txt:73 #, no-c-format msgid "Old line:" msgstr "" #. code: Name: "Olive Silk Dye" #: item_db.conf:-1 #, no-c-format msgid "Olive Silk Dye" msgstr "" #. code: l("On March 213CCE, Chancellor Benjamin Frost, with support of the council, proclaimed the Republic of Ancea. This event would become known as the Blue Revolution."), #: npc/001-2-6/books.txt:255 #, no-c-format msgid "On March 213CCE, Chancellor Benjamin Frost, with support of the council, proclaimed the Republic of Ancea. This event would become known as the Blue Revolution." msgstr "" #. code: l("On a side note, more defense is always good, but the damage won't decrease on the same rate that defense raises."), #: npc/001-2-5/tutorial.txt:88 #, no-c-format msgid "On a side note, more defense is always good, but the damage won't decrease on the same rate that defense raises." msgstr "" #. code: mesq l("On one hand, ranged weapons are generally weaker than melee ones, but you attack from a safer position. On the other hand, depending on the level of the weapon, melee ones potentially can yeild quicker kills."); #: npc/000-1/sapartan.txt:74 #, no-c-format msgid "On one hand, ranged weapons are generally weaker than melee ones, but you attack from a safer position. On the other hand, depending on the level of the weapon, melee ones potentially can yeild quicker kills." msgstr "" #. code: l("On second thought, he really could use a bath."), #: npc/008-2-2/kfahr.txt~:50 #: npc/008-2-2/kfahr.txt:50 #, no-c-format msgid "On second thought, he really could use a bath." msgstr "" #. code: l("On the meanwhile..."); #: npc/008-2-1/selim.txt~:12 #: npc/008-2-1/selim.txt:12 #, no-c-format msgid "On the meanwhile..." msgstr "" #. code: l("On the year 206CCE, after a long crisis of succession, a minor noble only known as Queen Platyna the Red came to inherit the Platinum Crown."), #: npc/001-2-6/books.txt:252 #, no-c-format msgid "On the year 206CCE, after a long crisis of succession, a minor noble only known as Queen Platyna the Red came to inherit the Platinum Crown." msgstr "" #. code: mesc(l("Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops."), 9); #: npc/000-2-1/alige.txt:300 #: npc/001-2-22/alige.txt:304 #, no-c-format msgid "Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops." msgstr "" #. code: mesq l("Once upon a long time, a local nobleman crushed a gold ingot in this lake. Instead of dust, it became water and then, this pond came to be."); #: npc/020-1/bodyguard.txt:38 #, no-c-format msgid "Once upon a long time, a local nobleman crushed a gold ingot in this lake. Instead of dust, it became water and then, this pond came to be." msgstr "" #. code: l("Once used, they will disappear from your inventory."), #: npc/001-2-5/tutorial.txt:171 #, no-c-format msgid "Once used, they will disappear from your inventory." msgstr "" #. code: l("One advice: Don't take the things those drinkers say too serious. They are sitting here and drinking all day."), #: npc/008-2-2/melania.txt:14 #, no-c-format msgid "One advice: Don't take the things those drinkers say too serious. They are sitting here and drinking all day." msgstr "" #. code: l("One day I was hired to protect a caravan going north to Tulimshar, with a friend of mine, old Arvek. He only came along for the fun, of course; it's not as if I really need much help defending a caravan... or at least normally it isn't."), #: npc/008-2-2/kfahr.txt~:296 #: npc/008-2-2/kfahr.txt:296 #, no-c-format msgid "One day I was hired to protect a caravan going north to Tulimshar, with a friend of mine, old Arvek. He only came along for the fun, of course; it's not as if I really need much help defending a caravan... or at least normally it isn't." msgstr "" #. code: l("One last thing to keep in mind... If you are surrounded, you'll suffer an agility and defense penalty."), #: npc/001-2-5/tutorial.txt:67 #, no-c-format msgid "One last thing to keep in mind... If you are surrounded, you'll suffer an agility and defense penalty." msgstr "" #. code: mesq l("One last thing... Good luck. This bandit threat needs to be pushed back."); #: npc/008-2-13/lena.txt~:230 #: npc/008-2-13/lena.txt:230 #, no-c-format msgid "One last thing... Good luck. This bandit threat needs to be pushed back." msgstr "" #. code: l("One of its branches hit me!"), #: npc/008-1/jack.txt~:40 #: npc/008-1/jack.txt:40 #, no-c-format msgid "One of its branches hit me!" msgstr "" #. code: l("One of the nomads that had been travelling with the other caravan then told me that you could make special kinds of knives and swords and armor out of desert worm bones."); #: npc/008-2-2/kfahr.txt:353 #: npc/008-2-2/kfahr.txt~:353 #, no-c-format msgid "One of the nomads that had been travelling with the other caravan then told me that you could make special kinds of knives and swords and armor out of desert worm bones." msgstr "" #. code: mesq l("One of these little boogers started flying early, and escaped from me."); #: npc/001-1/salem.txt:160 #, no-c-format msgid "One of these little boogers started flying early, and escaped from me." msgstr "" #. code: mesc l("Only %s in storage will be counted.", getitemlink(Acorn)); #: npc/functions/scoreboards.txt:84 #, no-c-format msgid "Only %s in storage will be counted." msgstr "" #. code: l("Only Don and the Merchant Guild have that kind of material in stock. It's called black iron."), #: npc/001-1/chelios.txt:61 #: npc/001-1/chelios.txt~:61 #, no-c-format msgid "Only Don and the Merchant Guild have that kind of material in stock. It's called black iron." msgstr "" #. code: mesq l("Only after you prove yourself, you may join our ranks as a proud member! Hahah!"); #: npc/001-2-39/qanon.txt:86 #, no-c-format msgid "Only after you prove yourself, you may join our ranks as a proud member! Hahah!" msgstr "" #. code: l("Only if everyone agrees. You'll need to do a vote for that."), #: npc/008-1/4144.txt:47 #, no-c-format msgid "Only if everyone agrees. You'll need to do a vote for that." msgstr "" #. code: l("Only one more Fluffy to kill and it's done!"); #: npc/001-1/enora.txt~:301 #: npc/001-1/enora.txt:301 #, no-c-format msgid "Only one more Fluffy to kill and it's done!" msgstr "" #. code: mesq l("Only the best %s can make fine recipes.", getitemlink(AcornFlour)); #: npc/020-2-20/riskim.txt:44 #, no-c-format msgid "Only the best %s can make fine recipes." msgstr "" #. code: l("Ooh!"), #: npc/008-1/mikhail.txt~:68 #: npc/008-1/mikhail.txt:68 #, no-c-format msgid "Ooh!" msgstr "" #. code: dispbottom(l("Oooh, a gift from %s!", .@refName$)); #: npc/items/gift.txt:26 #, no-c-format msgid "Oooh, a gift from %s!" msgstr "" #. code: l("Oooh, perfect! It's perfect!"), #: npc/008-2-4/bernard.txt:86 #: npc/008-2-4/bernard.txt~:86 #, no-c-format msgid "Oooh, perfect! It's perfect!" msgstr "" #. code: l("Oooh, these wounds! They hurt so much!"), #: npc/008-2-12/nurse.txt:38 #, no-c-format msgid "Oooh, these wounds! They hurt so much!" msgstr "" #. code: mesc(l("Oops, there is nobody known as %s on this word.", .@refName$)); // FIXME: this is too informal #: npc/000-0-1/narrator.txt:150 #, no-c-format msgid "Oops, there is nobody known as %s on this word." msgstr "" #. code: Name: "Open Christmas Box" #: item_db.conf:-1 #, no-c-format msgid "Open Christmas Box" msgstr "" #. code: mesc l("Open the chest?"); #: npc/functions/treasure.txt:13 #, no-c-format msgid "Open the chest?" msgstr "" #. code: l("Open your inventory window (###keyWindowInventory; key) next to the trading window. Select an item you want to offer, and then press the Add button. To add money to the negotiation, enter the amount you will offer and press the Change button."), #: npc/001-2-5/tutorial.txt:181 #, no-c-format msgid "Open your inventory window (###keyWindowInventory; key) next to the trading window. Select an item you want to offer, and then press the Add button. To add money to the negotiation, enter the amount you will offer and press the Change button." msgstr "" #. code: l("Opened treasure chest"), 1; #: npc/functions/quest-debug/009-ShipQuests_TreasureChest.txt:16 #, no-c-format msgid "Opened treasure chest" msgstr "" #. code: l("Or almost like me, at the very least."), #: npc/001-2-33/lozerk.txt:97 #, no-c-format msgid "Or almost like me, at the very least." msgstr "" #. code: l("Or do you want to keep your friendships and adventures in different groups?"), #: npc/001-2-9/janus.txt:47 #, no-c-format msgid "Or do you want to keep your friendships and adventures in different groups?" msgstr "" #. code: l("Or maybe later. Hmm, we'll see."), #: npc/008-2-1/selim.txt~:11 #: npc/008-2-1/selim.txt:11 #, no-c-format msgid "Or maybe later. Hmm, we'll see." msgstr "" #. code: mesq l("Or rather, I can't. I would love to help you, just like everybody else, but I don't know how to make fertilizers, only Salad."); #: npc/020-1/hocus.txt~:94 #: npc/020-1/hocus.txt:95 #, no-c-format msgid "Or rather, I can't. I would love to help you, just like everybody else, but I don't know how to make fertilizers, only Salad." msgstr "" #. code: l("Or you can drink a mana potion. This restores some Mana. How much depends on the potion."), #: npc/001-2-36/hector.txt:150 #, no-c-format msgid "Or you can drink a mana potion. This restores some Mana. How much depends on the potion." msgstr "" #. code: l("Or you can take seat and ask Melinda if you need something."); #: npc/008-2-2/barron.txt:11 #, no-c-format msgid "Or you can take seat and ask Melinda if you need something." msgstr "" #. code: lg("Or, you can just forget all that, and let me prepare sandwiches for you, too! %%H"), // %%H - Smile Emote #: npc/008-2-16/yannika.txt~:120 #: npc/008-2-16/yannika.txt:120 #, no-c-format msgid "Or, you can just forget all that, and let me prepare sandwiches for you, too! %%H#0" msgstr "" #. code: lg("Or, you can just forget all that, and let me prepare sandwiches for you, too! %%H"), // %%H - Smile Emote #: npc/008-2-16/yannika.txt~:120 #: npc/008-2-16/yannika.txt:120 #, no-c-format msgid "Or, you can just forget all that, and let me prepare sandwiches for you, too! %%H#1" msgstr "" #. code: Name: "Orange Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Orange Cotton Dye" msgstr "" #. code: Name: "Orchid Silk Dye" #: item_db.conf:-1 #, no-c-format msgid "Orchid Silk Dye" msgstr "" #. code: 008-1,160,77,0 script Oscar NPC_CAUL,{ #: npc/008-1/oscar.txt:7 #, no-c-format msgid "Oscar" msgstr "" #. code: 001-2-12,38,30,0 script Oscar#001-2-12 NPC_OSCAR,{ #: npc/001-2-12/oscar.txt:6 #, no-c-format msgid "Oscar#001-2-12" msgstr "" #. code: l("Other"), #. code: setnpcdialogtitle l("Quest debug") + " - " + l("Other"); #. code: mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other"))); #: npc/commands/debug-quest.txt:127 #: npc/commands/debug-quest.txt:161 #: npc/commands/debug-quest.txt:126 #, no-c-format msgid "Other" msgstr "" #. code: l("Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea."); #: npc/000-2-3/elmo.txt:13 #, no-c-format msgid "Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea." msgstr "" #. code: l("Other things are written but are not legible anymore."); #: npc/000-2-0/note.txt:19 #: npc/001-2-21/note.txt:19 #, no-c-format msgid "Other things are written but are not legible anymore." msgstr "" #. code: l("Other."), -1, #: npc/functions/bank.txt:85 #: npc/functions/bank.txt:34 #, no-c-format msgid "Other." msgstr "" #. code: setarray .messages$[0], l("Ouch!"), l("It hurts so bad!"), #: npc/001-2-2/moon.txt~:20 #: npc/001-2-2/moon.txt:20 #, no-c-format msgid "Ouch!" msgstr "" #. code: mesq l("Ouch..."); #: npc/000-1/ale.txt:21 #, no-c-format msgid "Ouch..." msgstr "" #. code: mesq l("Ouch... These boxes are so heavy!"); #: npc/000-1/ale.txt:90 #, no-c-format msgid "Ouch... These boxes are so heavy!" msgstr "" #. code: l("Our building here is also the finest place in the town. Just go and see for yourself!"); #: npc/001-2-33/lozerk.txt:124 #, no-c-format msgid "Our building here is also the finest place in the town. Just go and see for yourself!" msgstr "" #. code: mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!"); #: npc/000-2-3/nard.txt:99 #, no-c-format msgid "Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!" msgstr "" #. code: l("Our main responsibility in the city is to protect the Merchant Guild."); #: npc/001-1/enora.txt:63 #: npc/001-1/enora.txt~:63 #, no-c-format msgid "Our main responsibility in the city is to protect the Merchant Guild." msgstr "" #. code: mesq l("Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!"); #: npc/001-1/katja.txt:97 #, no-c-format msgid "Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!" msgstr "" #. code: l("Our only wish to eat a plush, so juicy sweet..."); #: npc/001-1/rumly.txt:40 #, no-c-format msgid "Our only wish to eat a plush, so juicy sweet..." msgstr "" #. code: l("Over lovers under a starry night"), #: npc/001-2-6/books.txt:67 #, no-c-format msgid "Over lovers under a starry night" msgstr "" #. code: l("Ow-oh!"), #: npc/001-2-4/robin.txt:44 #, no-c-format msgid "Ow-oh!" msgstr "" #. code: l("PC have to pour Fertility Potion on the same spot"), 3, #: npc/functions/quest-debug/058-ArgaesQuest_Galimatia.txt:19 #, no-c-format msgid "PC have to pour Fertility Potion on the same spot" msgstr "" #. code: l("PC have to pour chemicals on dirt"), 1, #: npc/functions/quest-debug/058-ArgaesQuest_Galimatia.txt:17 #, no-c-format msgid "PC have to pour chemicals on dirt" msgstr "" #. code: mesc l("PS. You'll gain experience if you hang around here with friends. Ask Melinda for drinks and pay a round for them! - Management"); #: npc/008-2-2/note.txt:13 #, no-c-format msgid "PS. You'll gain experience if you hang around here with friends. Ask Melinda for drinks and pay a round for them! - Management" msgstr "" #. code: l("Past here, the neutral area of the Magic Academy of Tulimshar starts."), #: npc/020-1/tindris.txt:10 #: npc/020-1/tindris.txt:23 #, no-c-format msgid "Past here, the neutral area of the Magic Academy of Tulimshar starts." msgstr "" #. code: 020-2-28,36,20,0 script Pauline NPC_PAULINE,{ #: npc/020-2-28/pauline.txt:7 #, no-c-format msgid "Pauline" msgstr "" #. code: mesc l("Pay Chef Gado the gold?"); #: npc/001-2-22/chefgado.txt:79 #, no-c-format msgid "Pay Chef Gado the gold?" msgstr "" #. code: Name: "Pearl" #: item_db.conf:-1 #, no-c-format msgid "Pearl" msgstr "" #. code: Name: "Pelt Jacket" #: item_db.conf:-1 #, no-c-format msgid "Pelt Jacket" msgstr "" #. code: Name: "Penguin" #: mob_db.conf:3945 #, no-c-format msgid "Penguin" msgstr "" #. code: l("People are going mad rewriting history and I'm clueless."), #: npc/020-1/cyndala.txt:11 #, no-c-format msgid "People are going mad rewriting history and I'm clueless." msgstr "" #. code: l("People vary greatly in the amount of strength, agility, dexterity, intelligence, vitality and luck."), #: npc/001-2-5/tutorial.txt:80 #, no-c-format msgid "People vary greatly in the amount of strength, agility, dexterity, intelligence, vitality and luck." msgstr "" #. code: mesq l("Perfect!"); #. code: l("Perfect!"), #: npc/000-1/astapolos.txt:151 #: npc/000-1/jalad.txt:121 #: npc/001-2-19/lloyd.txt:120 #, no-c-format msgid "Perfect!" msgstr "" #. code: l("Perfect! I will wait for you here."); #: npc/001-1/enora.txt~:276 #: npc/001-1/enora.txt:276 #, no-c-format msgid "Perfect! I will wait for you here." msgstr "" #. code: mesq l("Perfect! Please allow me some time to brew this potion. It should be ready in 15 minutes or so."); #: npc/008-1/rossy.txt~:282 #: npc/008-1/rossy.txt:283 #, no-c-format msgid "Perfect! Please allow me some time to brew this potion. It should be ready in 15 minutes or so." msgstr "" #. code: l("Perhaps I can help?"); #: npc/012-1/tiki.txt:52 #, no-c-format msgid "Perhaps I can help?" msgstr "" #. code: l("Perhaps one day I will reward you with a few buglegs or such, don't worry."); #: npc/020-2-18/inya.txt:12 #, no-c-format msgid "Perhaps one day I will reward you with a few buglegs or such, don't worry." msgstr "" #. code: l("Perhaps, and only perhaps, if you bring me the latter, I can bring you to a ship that will perhaps, and only perhaps, be able to bring you to Woodland."), #: npc/001-1/rowboat.txt:19 #, no-c-format msgid "Perhaps, and only perhaps, if you bring me the latter, I can bring you to a ship that will perhaps, and only perhaps, be able to bring you to Woodland." msgstr "" #. code: mesc l("Perhaps, in future, someone adds it to this world."); #: npc/items/recipes.txt:95 #, no-c-format msgid "Perhaps, in future, someone adds it to this world." msgstr "" #. code: 000-2-1,70,35,0 script Peter NPC_RATTO_SAILOR,{ #: npc/000-2-1/peter.txt:48 #, no-c-format msgid "Peter" msgstr "" #. code: l("Peter needs help"), 1, #: npc/functions/quest-debug/003-ShipQuests_Peter.txt:23 #, no-c-format msgid "Peter needs help" msgstr "" #. code: 001-2-22,70,35,0 script Peter#Artis NPC_RATTO_SAILOR,{ #: npc/001-2-22/peter.txt:48 #, no-c-format msgid "Peter#Artis" msgstr "" #. code: mesq l("Pff... Nickel nurser!"); #: npc/008-2-2/melinda.txt:53 #, no-c-format msgid "Pff... Nickel nurser!" msgstr "" #. code: mesq l("Pfft, you obviously don't know either!"); #: npc/012-2-1/jessie.txt:22 #, no-c-format msgid "Pfft, you obviously don't know either!" msgstr "" #. code: dispbottom l("Phew! The Bandit Lord was killed."); #: npc/008-3-5/lordcave.txt~:69 #: npc/008-3-5/lordcave.txt:70 #, no-c-format msgid "Phew! The Bandit Lord was killed." msgstr "" #. code: mesq l("Phew, thanks %s. These rattos were going to be the ruin of me!", strcharinfo(0)); #: npc/020-2-34/donutello.txt:95 #, no-c-format msgid "Phew, thanks %s. These rattos were going to be the ruin of me!" msgstr "" #. code: 020-1,285,123,0 script Philip NPC_UKAR_MALE_LEGION_ARTIS,{ #: npc/020-1/philip.txt:7 #, no-c-format msgid "Philip" msgstr "" #. code: Name: "Piberries" #: item_db.conf:-1 #, no-c-format msgid "Piberries" msgstr "" #. code: Name: "Piberries Infusion" #: item_db.conf:-1 #, no-c-format msgid "Piberries Infusion" msgstr "" #. code: Name: "Pickaxe" #: item_db.conf:-1 #, no-c-format msgid "Pickaxe" msgstr "" #. code: Name: "Pikpik" #: mob_db.conf:604 #, no-c-format msgid "Pikpik" msgstr "" #. code: Name: "Pile Of Ash" #: item_db.conf:-1 #, no-c-format msgid "Pile Of Ash" msgstr "" #. code: Name: "Pink Antennae" #: item_db.conf:-1 #, no-c-format msgid "Pink Antennae" msgstr "" #. code: Name: "Pink Blobime" #: item_db.conf:-1 #, no-c-format msgid "Pink Blobime" msgstr "" #. code: Name: "Pink Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Pink Cotton Dye" msgstr "" #. code: Name: "Pink Flower" #: mob_db.conf:1478 #, no-c-format msgid "Pink Flower" msgstr "" #. code: Name: "Pink Petal" #: item_db.conf:-1 #, no-c-format msgid "Pink Petal" msgstr "" #. code: Name: "Pinkie" #: mob_db.conf:1309 #, no-c-format msgid "Pinkie" msgstr "" #. code: Name: "Pinkie Hat" #: item_db.conf:-1 #, no-c-format msgid "Pinkie Hat" msgstr "" #. code: Name: "Pinkie Pink Silk Dye" #: item_db.conf:-1 #, no-c-format msgid "Pinkie Pink Silk Dye" msgstr "" #. code: Name: "Piou" #: mob_db.conf:130 #, no-c-format msgid "Piou" msgstr "" #. code: Name: "Piou Feathers" #: item_db.conf:-1 #, no-c-format msgid "Piou Feathers" msgstr "" #. code: Name: "Piou Legs" #: item_db.conf:-1 #, no-c-format msgid "Piou Legs" msgstr "" #. code: Name: "Piou Slayer" #: item_db.conf:-1 #, no-c-format msgid "Piou Slayer" msgstr "" #. code: Name: "Piou and The Fluffy" #: item_db.conf:-1 #, no-c-format msgid "Piou and The Fluffy" msgstr "" #. code: Name: "Piou egg" #: item_db.conf:-1 #, no-c-format msgid "Piou egg" msgstr "" #. code: Name: "Piouleg Sandwich" #: item_db.conf:-1 #, no-c-format msgid "Piouleg Sandwich" msgstr "" #. code: l("Pious must keep a strict diet composed of Piberries."), #: npc/001-2-6/books.txt:184 #, no-c-format msgid "Pious must keep a strict diet composed of Piberries." msgstr "" #. code: Name: "Piousse" #: mob_db.conf:171 #, no-c-format msgid "Piousse" msgstr "" #. code: Name: "Pirate Shorts" #: item_db.conf:-1 #, no-c-format msgid "Pirate Shorts" msgstr "" #. code: Name: "Pitch Black Silk Dye" #: item_db.conf:-1 #, no-c-format msgid "Pitch Black Silk Dye" msgstr "" #. code: rif(countitem(PileOfAsh), l("Place pile of ashes")), #: npc/008-3-0/juliet.txt~:360 #: npc/008-3-0/juliet.txt:360 #, no-c-format msgid "Place pile of ashes" msgstr "" #. code: mes l("Planted Trees: %s", format_number($TREE_PLANTED)); // FIXME #: npc/functions/scoreboards.txt:164 #, no-c-format msgid "Planted Trees: %s" msgstr "" #. code: mes ".:: " + l("Plates") + " ::."; #: npc/items/recipes.txt:128 #, no-c-format msgid "Plates" msgstr "" #. code: Name: "Platinum Four-Leaf Necklace" #: item_db.conf:-1 #, no-c-format msgid "Platinum Four-Leaf Necklace" msgstr "" #. code: Name: "Platinum Ingot" #: item_db.conf:-1 #, no-c-format msgid "Platinum Ingot" msgstr "" #. code: Name: "Platinum Necklace" #: item_db.conf:-1 #, no-c-format msgid "Platinum Necklace" msgstr "" #. code: Name: "Platinum Ore" #: item_db.conf:-1 #, no-c-format msgid "Platinum Ore" msgstr "" #. code: Name: "Platinum Ring" #: item_db.conf:-1 #, no-c-format msgid "Platinum Ring" msgstr "" #. code: Name: "Platinum Signet Ring" #: item_db.conf:-1 #, no-c-format msgid "Platinum Signet Ring" msgstr "" #. code: mes l("Players Killed in PvP: %s", format_number($PLAYERS_KILLED)); #: npc/functions/scoreboards.txt:166 #, no-c-format msgid "Players Killed in PvP: %s" msgstr "" #. code: mesq l("Please be patient. Someone else is using the rowboat right now."); #: npc/001-1/rowboathelper.txt:40 #, no-c-format msgid "Please be patient. Someone else is using the rowboat right now." msgstr "" #. code: mesq l("Please be patient... I'll be done in %s.", FuzzyTime(.@t)); #: npc/008-1/rossy.txt:239 #: npc/008-1/rossy.txt~:238 #, no-c-format msgid "Please be patient... I'll be done in %s." msgstr "" #. code: mesq l("Please bring Hocus' letter to my daughter as fast as you can."); #: npc/008-2-4/olana.txt:55 #: npc/008-2-4/olana.txt~:55 #, no-c-format msgid "Please bring Hocus' letter to my daughter as fast as you can." msgstr "" #. code: l("Please bring it to me!"); #: npc/008-2-4/bernard.txt:63 #: npc/008-2-4/bernard.txt~:63 #, no-c-format msgid "Please bring it to me!" msgstr "" #. code: mesq l("Please bring me @@s so I can pull out these spikes from my foot.", getitemlink("CrocClaw")); #: npc/001-2-2/moon.txt:115 #: npc/001-2-2/moon.txt~:114 #, no-c-format msgid "Please bring me @@s so I can pull out these spikes from my foot." msgstr "" #. code: l("Please come again with at least 10 INT and 20 DEX. Stat Bonuses aren't counted."); #: npc/008-2-16/yannika.txt~:257 #: npc/008-2-16/yannika.txt:257 #, no-c-format msgid "Please come again with at least 10 INT and 20 DEX. Stat Bonuses aren't counted." msgstr "" #. code: l("Please come back anytime!"); #: npc/001-1/enora.txt:436 #: npc/001-1/enora.txt~:436 #, no-c-format msgid "Please come back anytime!" msgstr "" #. code: mesq l("Please come back later and I may have something else to show you."); #: npc/008-2-16/yannika.txt~:181 #: npc/008-2-16/yannika.txt:181 #, no-c-format msgid "Please come back later and I may have something else to show you." msgstr "" #. code: mesc l("Please come back later, in %s.", FuzzyTime(.@q3)); #: npc/functions/bank.txt:149 #, no-c-format msgid "Please come back later, in %s." msgstr "" #. code: mesq l("Please come back with my %s.", getitemlink(Suitcase)); #: npc/020-2-24/kylian.txt~:71 #: npc/020-2-24/kylian.txt:71 #, no-c-format msgid "Please come back with my %s." msgstr "" #. code: npctalk3(l("Please come talk to me, I'll help you get dressed.")); #: npc/000-2-1/arpan.txt:296 #, no-c-format msgid "Please come talk to me, I'll help you get dressed." msgstr "" #. code: mesc(l("Please contact the staff for technical support."), 1); #: npc/000-0-1/narrator.txt:28 #, no-c-format msgid "Please contact the staff for technical support." msgstr "" #. code: npctalk3(l("Please continue talking to the villagers.")); #: npc/008-2-1/inspector.txt~:62 #: npc/008-2-1/inspector.txt:62 #, no-c-format msgid "Please continue talking to the villagers." msgstr "" #. code: mesq l("Please deliver the two %s to Eomie and Hocus, and then I'll give you something for your help.", getitemlink(SilverBell)); #: npc/020-1/anwar.txt~:128 #: npc/020-1/anwar.txt:134 #, no-c-format msgid "Please deliver the two %s to Eomie and Hocus, and then I'll give you something for your help." msgstr "" #. code: l("Please do hurry and bring me %d %s, so I can finish my soup!", #: npc/008-2-4/bernard.txt~:121 #: npc/008-2-4/bernard.txt:121 #, no-c-format msgid "Please do hurry and bring me %d %s, so I can finish my soup!" msgstr "" #. code: mesq l("Please do not disturb the patients."); #: npc/020-2-15/eleanore.txt~:8 #: npc/020-2-15/eleanore.txt:9 #, no-c-format msgid "Please do not disturb the patients." msgstr "" #. code: mesq l("Please do, I'm worried about them...."); #: npc/008-2-4/olana.txt~:146 #: npc/008-2-4/olana.txt:146 #, no-c-format msgid "Please do, I'm worried about them...." msgstr "" #. code: mesq l("Please don't interrupt my work, I am busy."); #: npc/020-2-20/drabur.txt:9 #, no-c-format msgid "Please don't interrupt my work, I am busy." msgstr "" #. code: mesq l("Please don't loiter around unless you have business with the Legion."); #: npc/001-2-33/lozerk.txt:144 #, no-c-format msgid "Please don't loiter around unless you have business with the Legion." msgstr "" #. code: mesq l("Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!"); #: npc/001-2-22/alige.txt:116 #: npc/000-2-1/alige.txt:116 #, no-c-format msgid "Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!" msgstr "" #. code: mesq l("Please don't touch my stove without my authorization."); #: npc/008-2-16/stove.txt:13 #, no-c-format msgid "Please don't touch my stove without my authorization." msgstr "" #. code: mesq l("Please don't touch these hats, they are for crew members only."); #: npc/000-2-3/box.txt:40 #, no-c-format msgid "Please don't touch these hats, they are for crew members only." msgstr "" #. code: rif(getq(General_Cooking) == 15, l("Please enlighten me, O Grandmaster, where can I find Salad to improve my eating habits?")), #: npc/020-1/hocus.txt~:24 #: npc/020-1/hocus.txt:25 #, no-c-format msgid "Please enlighten me, O Grandmaster, where can I find Salad to improve my eating habits?" msgstr "" #. code: l("Please enter a valid amount."); #: npc/001-1/fexil.txt:106 #, no-c-format msgid "Please enter a valid amount." msgstr "" #. code: npctalk3(l("Please enter the combat zone on the left.")); #: npc/001-2-36/hector.txt:249 #, no-c-format msgid "Please enter the combat zone on the left." msgstr "" #. code: mes l("Please enter the desired color") + " (0-255)"; #: npc/commands/debug-look.txt:16 #, no-c-format msgid "Please enter the desired color" msgstr "" #. code: mes l("Please enter the desired race") + " (0-32767)"; #: npc/commands/debug-look.txt:26 #, no-c-format msgid "Please enter the desired race" msgstr "" #. code: mes l("Please enter the desired style") + " (1-255)"; #: npc/commands/debug-look.txt:6 #, no-c-format msgid "Please enter the desired style" msgstr "" #. code: mes l("Please enter the message:"); #: npc/commands/scheduled-broadcasts.txt:6 #, no-c-format msgid "Please enter the message:" msgstr "" #. code: mes l("Please enter the new line."); #: npc/commands/motd.txt:34 #, no-c-format msgid "Please enter the new line." msgstr "" #. code: npctalkonce l("Please find daddy..."); #: npc/001-2-11/mona.txt:160 #, no-c-format msgid "Please find daddy..." msgstr "" #. code: l("Please find my daddy..."); #: npc/001-2-11/mona.txt:48 #, no-c-format msgid "Please find my daddy..." msgstr "" #. code: l("Please find the small chest, buried somewhere on Artis hill."), #: npc/001-1/qonan.txt:77 #, no-c-format msgid "Please find the small chest, buried somewhere on Artis hill." msgstr "" #. code: select l("Please go on."); #: npc/008-3-0/clauquer.txt:103 #, no-c-format msgid "Please go on." msgstr "" #. code: npctalk3(l("Please go talk to the leader of the traveling troupe about the theater mask.")); #: npc/008-2-1/inspector.txt:83 #: npc/008-2-1/inspector.txt~:83 #, no-c-format msgid "Please go talk to the leader of the traveling troupe about the theater mask." msgstr "" #. code: l("Please go talk to their leader about this.")); #: npc/008-2-1/inspector.txt~:76 #: npc/008-2-1/inspector.txt:76 #, no-c-format msgid "Please go talk to their leader about this." msgstr "" #. code: l("Please guide me."))) #: npc/001-1/enora.txt:272 #: npc/001-1/enora.txt~:272 #, no-c-format msgid "Please guide me." msgstr "" #. code: mesq l("Please help my wife Yumi, on the Clinic!"); #: npc/020-1/joaquim.txt~:89 #: npc/020-1/joaquim.txt:89 #, no-c-format msgid "Please help my wife Yumi, on the Clinic!" msgstr "" #. code: npctalk3(l("Please return the mask to the traveling troupe.")); #: npc/008-2-1/inspector.txt~:138 #: npc/008-2-1/inspector.txt:138 #, no-c-format msgid "Please return the mask to the traveling troupe." msgstr "" #. code: mes l("Please select a category:"); #: npc/commands/debug-quest.txt:155 #, no-c-format msgid "Please select a category:" msgstr "" #. code: l("Please select a chapter:"); #: npc/001-2-5/tutorial.txt:23 #: npc/001-2-4/books.txt:33 #, no-c-format msgid "Please select a chapter:" msgstr "" #. code: mes l("Please select a quest:"); #: npc/commands/debug-quest.txt:36 #: npc/commands/debug-quest.txt:101 #: npc/commands/debug-quest.txt:10 #: npc/commands/debug-quest.txt:129 #: npc/commands/debug-quest.txt:69 #, no-c-format msgid "Please select a quest:" msgstr "" #. code: mes(l("Please select an option:")); #: npc/008-1/confused-tree.txt:105 #, no-c-format msgid "Please select an option:" msgstr "" #. code: mes(l("Please select the desired body type:")); #: npc/functions/barber.txt:119 #: npc/functions/barber.txt~:119 #, no-c-format msgid "Please select the desired body type:" msgstr "" #. code: mes l("Please select the interval:"); #: npc/commands/scheduled-broadcasts.txt:21 #, no-c-format msgid "Please select the interval:" msgstr "" #. code: mesq l("Please show Adrian the luggage ticket I gave you."); #: npc/020-2-24/kylian.txt:22 #: npc/020-2-24/kylian.txt~:22 #, no-c-format msgid "Please show Adrian the luggage ticket I gave you." msgstr "" #. code: mesq l("Please take this @@ for your help.", getitemlink(Aquada)); // Need a different reward. #: npc/001-1/katja.txt:58 #, no-c-format msgid "Please take this @@ for your help." msgstr "" #. code: mesq l("Please try getting one. You'll need some carps for the recipe I'm going to teach you."); #: npc/008-2-16/yannika.txt~:272 #: npc/008-2-16/yannika.txt:272 #, no-c-format msgid "Please try getting one. You'll need some carps for the recipe I'm going to teach you." msgstr "" #. code: l("Please try to figure out what went wrong with this order and bring me those potions."), #: npc/001-1/enora.txt:236 #: npc/001-1/enora.txt~:236 #, no-c-format msgid "Please try to figure out what went wrong with this order and bring me those potions." msgstr "" #. code: mes(l("Please write the following sentence:")); #: npc/008-1/confused-tree.txt:45 #, no-c-format msgid "Please write the following sentence:" msgstr "" #. code: mesq l("Please, %s! Hurry up!", strcharinfo(0)); #: npc/020-1/joaquim.txt:180 #: npc/020-1/joaquim.txt~:180 #, no-c-format msgid "Please, %s! Hurry up!" msgstr "" #. code: // l("Please, ask elanore to !slap him for me when you see them."); #: npc/008-1-1/hal.txt:40 #, no-c-format msgid "Please, ask elanore to !slap him for me when you see them." msgstr "" #. code: mesq l("Please, can you look for a guy named Jesusalva? I am very sure he remembers what kind of quest I was going to accomplish."); #: npc/012-2-4/zitoni.txt:42 #, no-c-format msgid "Please, can you look for a guy named Jesusalva? I am very sure he remembers what kind of quest I was going to accomplish." msgstr "" #. code: mesq l("Please, come back later. I'll see whatever I can fetch for that."); #: npc/020-1/eomie.txt:69 #: npc/020-1/eomie.txt~:68 #, no-c-format msgid "Please, come back later. I'll see whatever I can fetch for that." msgstr "" #. code: l("Please, have a seat."), #: npc/001-2-28/jenna.txt:15 #: npc/008-2-2/melinda.txt:15 #, no-c-format msgid "Please, have a seat." msgstr "" #. code: l("Please, leave me alone. I have to pixel- erm, brew potions."), #: npc/008-2-7/wyara.txt~:10 #: npc/008-2-7/wyara.txt:10 #, no-c-format msgid "Please, leave me alone. I have to pixel- erm, brew potions." msgstr "" #. code: mesq l("Please, please find WildX. He will explain to me what my role in this world has been."); #: npc/012-2-4/zitoni.txt:55 #, no-c-format msgid "Please, please find WildX. He will explain to me what my role in this world has been." msgstr "" #. code: mesq l("Please, please try to find a guy named toams - he is capable to make me walk again! Please!"); #: npc/012-2-4/zitoni.txt:26 #, no-c-format msgid "Please, please try to find a guy named toams - he is capable to make me walk again! Please!" msgstr "" #. code: mesq l("Please, talk to him. I am too busy tending the crops to go myself."); #: npc/020-1/anwar.txt:58 #: npc/020-1/anwar.txt~:58 #, no-c-format msgid "Please, talk to him. I am too busy tending the crops to go myself." msgstr "" #. code: mesq l("Please, tell Rossy I am really sorry and buy her Red Tulips instead, the same amount - %d, her age.", 15); #: npc/008-2-4/olana.txt~:70 #: npc/008-2-4/olana.txt:70 #, no-c-format msgid "Please, tell Rossy I am really sorry and buy her Red Tulips instead, the same amount - %d, her age." msgstr "" #. code: mesq l("Please, tell Rossy I am really sorry. My mind was on Juliet when I asked you to bring the red roses — they are her favorite."); #: npc/008-2-4/olana.txt:273 #: npc/008-2-4/olana.txt~:272 #, no-c-format msgid "Please, tell Rossy I am really sorry. My mind was on Juliet when I asked you to bring the red roses — they are her favorite." msgstr "" #. code: mesq l("Please... Speak low... I am dying........"); #: npc/020-2-15/yumi.txt:18 #: npc/020-2-15/yumi.txt~:18 #, no-c-format msgid "Please... Speak low... I am dying........" msgstr "" #. code: select(l("Pleasure to meet you. I am @@.", strcharinfo(PC_NAME))); #: npc/001-2-33/lozerk.txt:64 #, no-c-format msgid "Pleasure to meet you. I am @@." msgstr "" #. code: Name: "Plush Mouboo" #: item_db.conf:-1 #, no-c-format msgid "Plush Mouboo" msgstr "" #. code: 001-2-28,28,28,0 script Plush#001-2-28 NPC_RED,{ #: npc/001-2-28/plush.txt:8 #: npc/001-2-28/plush.txt~:8 #, no-c-format msgid "Plush#001-2-28" msgstr "" #. code: l("Gave @@ to Rumly", l("Plushroom")), 3; #. code: l("Rumly wants @@", l("Plushroom")), 2, #. code: Name: "Plushroom" #: item_db.conf:-1 #: npc/functions/quest-debug/025-General_Rumly.txt~:18 #: npc/functions/quest-debug/026-General_Rumly.txt:17 #: npc/functions/quest-debug/026-General_Rumly.txt:18 #: npc/functions/quest-debug/025-General_Rumly.txt~:17 #, no-c-format msgid "Plushroom" msgstr "" #. code: Name: "Plushroom Box" #: item_db.conf:-1 #, no-c-format msgid "Plushroom Box" msgstr "" #. code: Name: "Plushroom Field" #: mob_db.conf:529 #, no-c-format msgid "Plushroom Field" msgstr "" #. code: l("Plushrooms you say?"), #: npc/001-1/rumly.txt:30 #, no-c-format msgid "Plushrooms you say?" msgstr "" #. code: Name: "Poem about Poems" #: item_db.conf:-1 #, no-c-format msgid "Poem about Poems" msgstr "" #. code: l("Poem is making the words dance"), #: npc/001-2-6/books.txt:65 #, no-c-format msgid "Poem is making the words dance" msgstr "" #. code: Name: "Poison Skull" #: mob_db.conf:4203 #, no-c-format msgid "Poison Skull" msgstr "" #. code: Name: "Poisoned Dish" #: item_db.conf:-1 #, no-c-format msgid "Poisoned Dish" msgstr "" #. code: l("Poisoned Julia"), 3, #: npc/functions/quest-debug/017-ShipQuests_ChefGado.txt:18 #, no-c-format msgid "Poisoned Julia" msgstr "" #. code: l("Poor Chelios, I don't envy him..."), #: npc/001-1/enora.txt~:171 #: npc/001-1/enora.txt:171 #, no-c-format msgid "Poor Chelios, I don't envy him..." msgstr "" #. code: 020-1,278,108,0 script Popaul NPC_HUMAN_MALE_LEGION_ARTIS,{ #: npc/020-1/popaul.txt:7 #, no-c-format msgid "Popaul" msgstr "" #. code: Name: "Posioned Arrow" #: item_db.conf:-1 #, no-c-format msgid "Posioned Arrow" msgstr "" #. code: switch (select(l("Potions? That sounds useful. What do you have?"), #: npc/008-2-7/simon.txt:13 #, no-c-format msgid "Potions? That sounds useful. What do you have?" msgstr "" #. code: l("Power obtained from proficiency will be noted down near the equipment name. There may be illegal ways to raise proficiency without hard work. But things obtained without hard work are not worth it."), #: npc/001-2-27/don.txt:48 #: npc/001-2-27/don.txt~:48 #, no-c-format msgid "Power obtained from proficiency will be noted down near the equipment name. There may be illegal ways to raise proficiency without hard work. But things obtained without hard work are not worth it." msgstr "" #. code: l("Practice! There are no secrets to becoming a warrior."), #. code: npctalkonce(l("Practice! There are no secrets to becoming a warrior.")); #: npc/functions/generic-text.txt:103 #: npc/functions/legiontalk.txt:57 #, no-c-format msgid "Practice! There are no secrets to becoming a warrior." msgstr "" #. code: 012-1,53,122,0 script Prawors NPC_PRAWORS,{ #: npc/012-1/prawors.txt:7 #, no-c-format msgid "Prawors" msgstr "" #. code: mesc l("Pre-requisites not met!"), 1; #: npc/config/magic.txt:146 #, no-c-format msgid "Pre-requisites not met!" msgstr "" #. code: l("Press the '###keyTrade;' key to ignore or accept business proposals. You and the other citizen who want to negotiate need to be in the configuration that accepts negotiations. if your configuration is 'Ignoring business proposals', then you will not receive the warning from any citizen wanting to negotiate with you, and you will not be able to initiate negotiations."), #: npc/001-2-5/tutorial.txt:178 #, no-c-format msgid "Press the '###keyTrade;' key to ignore or accept business proposals. You and the other citizen who want to negotiate need to be in the configuration that accepts negotiations. if your configuration is 'Ignoring business proposals', then you will not receive the warning from any citizen wanting to negotiate with you, and you will not be able to initiate negotiations." msgstr "" #. code: mesq l("Pretty please?"); #: npc/008-2-4/olana.txt:219 #: npc/008-2-4/olana.txt~:218 #, no-c-format msgid "Pretty please?" msgstr "" #. code: mesc b(l("Warning: ")) + l("Previous Inn reservation will be lost!"); #: npc/functions/savepoint.txt:41 #, no-c-format msgid "Previous Inn reservation will be lost!" msgstr "" #. code: "-- " + l("Princess Slayer")); #: npc/001-2-6/books.txt:127 #, no-c-format msgid "Princess Slayer" msgstr "" #. code: case 1: return l("Private"); #: npc/functions/faction.txt:24 #, no-c-format msgid "Private" msgstr "" #. code: l("Prizes"), L_Info, #: npc/functions/casino.txt:51 #, no-c-format msgid "Prizes" msgstr "" #. code: mesc l("Prizes:"); #: npc/functions/casino.txt:160 #: npc/functions/casino.txt:57 #, no-c-format msgid "Prizes:" msgstr "" #. code: mesc l("Probably better not disturb him."); #: npc/001-3-2/henry.txt:343 #: npc/001-3-2/henry.txt~:342 #, no-c-format msgid "Probably better not disturb him." msgstr "" #. code: l("Prologue"), #. code: setnpcdialogtitle l("Quest debug") + " - " + l("Prologue") + " - Gugli"; #. code: mes l("This menu gives access to quest debug menus for @@ quests.", l("Prologue")); #. code: setnpcdialogtitle l("Quest debug") + " - " + l("Prologue"); #: npc/commands/debug-quest.txt:34 #: npc/commands/debug-quest.txt:7 #: npc/commands/debug-quest.txt:33 #: npc/commands/debug-quest.txt:158 #, no-c-format msgid "Prologue" msgstr "" #. code: npctalk3 l("Protect me, please..."); #: npc/000-2-4/alige.txt:6 #, no-c-format msgid "Protect me, please..." msgstr "" #. code: l("Psst!"), #: npc/020-1/odonell.txt:9 #, no-c-format msgid "Psst!" msgstr "" #. code: l("Pst, not so loud. You frighten the animals here."), #: npc/020-1/vaspina.txt:10 #, no-c-format msgid "Pst, not so loud. You frighten the animals here." msgstr "" #. code: Name: "Pumpkin" #: item_db.conf:-1 #, no-c-format msgid "Pumpkin" msgstr "" #. code: Name: "Pumpkin Hat" #: item_db.conf:-1 #, no-c-format msgid "Pumpkin Hat" msgstr "" #. code: Name: "Pumpkin Juice" #: item_db.conf:-1 #, no-c-format msgid "Pumpkin Juice" msgstr "" #. code: Name: "Pumpkin Seeds" #: item_db.conf:-1 #, no-c-format msgid "Pumpkin Seeds" msgstr "" #. code: Name: "PumpkinMob" #: mob_db.conf:848 #, no-c-format msgid "PumpkinMob" msgstr "" #. code: Name: "Purification Potion" #: item_db.conf:-1 #, no-c-format msgid "Purification Potion" msgstr "" #. code: Name: "Purple Blobime" #: item_db.conf:-1 #, no-c-format msgid "Purple Blobime" msgstr "" #. code: Name: "Purple Christmas Ornament" #: item_db.conf:-1 #, no-c-format msgid "Purple Christmas Ornament" msgstr "" #. code: Name: "Purple Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Purple Cotton Dye" msgstr "" #. code: 020-1,87,122,0 script Pusco NPC_MAGE_RED,{ #: npc/020-1/pusco.txt:7 #, no-c-format msgid "Pusco" msgstr "" #. code: l("Put on your thinking cap and be propelled into high adventure!"), #: npc/008-1/milly.txt:69 #, no-c-format msgid "Put on your thinking cap and be propelled into high adventure!" msgstr "" #. code: 001-2-39,34,41,0 script Q'Anon NPC_Q_ANON,{ #: npc/001-2-39/qanon.txt:16 #, no-c-format msgid "Q'Anon" msgstr "" #. code: 000-1,35,69,0 script Q'Muller NPC_ORC_MAN,{ #: npc/000-1/muller.txt:8 #, no-c-format msgid "Q'Muller" msgstr "" #. code: rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Bottom, #. code: rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Top, #: npc/000-1/tibbo.txt:76 #: npc/000-1/ale.txt:64 #: npc/000-1/astapolos.txt:94 #: npc/000-1/gulukan.txt:127 #: npc/000-1/jalad.txt:75 #, no-c-format msgid "Q'Muller." msgstr "" #. code: l("Q'Onan asks to find chest"), 1, #: npc/functions/quest-debug/024-ArtisQuests_QOnan.txt~:16 #: npc/functions/quest-debug/024-ArtisQuests_QOnan.txt:16 #, no-c-format msgid "Q'Onan asks to find chest" msgstr "" #. code: 000-0-0,29,28,0 script Q'Onan#000-0-0 NPC_ORC_SAILOR,{ #: npc/000-0-0/q'onan.txt:7 #, no-c-format msgid "Q'Onan#000-0-0" msgstr "" #. code: 000-2-1,53,38,0 script Q'Onan#000-2-1 NPC_ORC_SAILOR,{ #: npc/000-2-1/q'onan.txt:7 #, no-c-format msgid "Q'Onan#000-2-1" msgstr "" #. code: 001-1,186,107,0 script Q'Onan#001-1 NPC_QONAN,{ #: npc/001-1/qonan.txt:12 #, no-c-format msgid "Q'Onan#001-1" msgstr "" #. code: 001-1,65,116,0 script Q'Pid#001-1 NPC_QPID,{ #: npc/001-1/qpid.txt:6 #, no-c-format msgid "Q'Pid#001-1" msgstr "" #. code: dispbottom l("Quest %s modified by GM", getquestlink(.@q)); #: npc/commands/debug-quest.txt:203 #, no-c-format msgid "Quest %s modified by GM" msgstr "" #. code: l("Quest complete"), 15; #: npc/functions/quest-debug/003-ShipQuests_Peter.txt:27 #, no-c-format msgid "Quest complete" msgstr "" #. code: setnpcdialogtitle l("Quest debug"); #. code: setnpcdialogtitle(l("Quest debug")); #. code: setnpcdialogtitle l("Quest debug") + " - Hurnscald"; #. code: setnpcdialogtitle l("Quest debug") + " - " + l("Prologue"); #. code: setnpcdialogtitle l("Quest debug") + " - " + l("Other"); #. code: setnpcdialogtitle l("Quest debug") + " - " + l("Prologue") + " - Gugli"; #. code: setnpcdialogtitle l("Quest debug") + " - " + l("Artis"); #: npc/functions/quest-debug/023-ArtisQuests_Fishman.txt:8 #: npc/functions/quest-debug/015-ShipQuests_Tibbo.txt:8 #: npc/commands/debug-quest.txt:7 #: npc/functions/quest-debug/031-General_Janus.txt:8 #: npc/functions/quest-debug/034-ArtisQuests_TrainingLegion.txt:8 #: npc/functions/quest-debug/035-ThiefQuests_Artis.txt:10 #: npc/functions/quest-debug/022-ArtisQuests_CatchPiou.txt~:8 #: npc/functions/quest-debug/020-ArtisQuests_LazyBrother.txt:8 #: npc/functions/quest-debug/056-General_Brotherhood.txt:10 #: npc/functions/quest-debug/013-ShipQuests_Jalad.txt:8 #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt~:8 #: npc/functions/quest-debug/017-ShipQuests_ChefGado.txt:8 #: npc/functions/quest-debug/030-ArtisQuests_Lloyd.txt:8 #: npc/functions/quest-debug/020-ArtisQuests_LazyBrother.txt~:8 #: npc/functions/quest-debug/009-ShipQuests_TreasureChest.txt:8 #: npc/functions/quest-debug/100-General_Narrator.txt~:8 #: npc/functions/quest-debug/024-ArtisQuests_QOnan.txt:8 #: npc/functions/quest-debug/050-HurnscaldQuests_Hinnak.txt:8 #: npc/functions/quest-debug/054-HurnscaldQuests_WoodenShield.txt:8 #: npc/functions/quest-debug/100-General_Narrator.txt:8 #: npc/commands/debug-quest.txt:33 #: npc/functions/quest-debug/025-General_Rumly.txt~:8 #: npc/functions/quest-debug/006-ShipQuests_ArpanMoney.txt:8 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt:8 #: npc/functions/quest-debug/012-ShipQuests_Gulukan.txt:8 #: npc/functions/quest-debug/022-ArtisQuests_CatchPiou.txt:8 #: npc/functions/quest-debug/004-ShipQuests_Nard.txt:8 #: npc/commands/debug-quest.txt:66 #: npc/functions/quest-debug/014-ShipQuests_QMuller.txt:8 #: npc/functions/quest-debug/000-ShipQuests_Julia.txt:8 #: npc/functions/quest-debug/057-HurnscaldQuests_Kfahr.txt:8 #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt:8 #: npc/functions/quest-debug/007-ShipQuests_Door.txt:8 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:8 #: npc/functions/quest-debug/010-ShipQuests_Ale.txt:8 #: npc/commands/debug-quest.txt:98 #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt:8 #: npc/functions/quest-debug/008-ShipQuests_Couwan.txt:8 #: npc/functions/quest-debug/023-ArtisQuests_Fishman.txt~:8 #: npc/functions/quest-debug/005-ShipQuests_Knife.txt:8 #: npc/functions/quest-debug/021-ArtisQuests_Urchin.txt:8 #: npc/functions/quest-debug/026-General_Rumly.txt:8 #: npc/functions/quest-debug/056-General_Brotherhood.txt~:10 #: npc/functions/quest-debug/058-ArgaesQuest_Galimatia.txt:9 #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt~:8 #: npc/commands/debug-quest.txt:152 #: npc/functions/quest-debug/003-ShipQuests_Peter.txt:11 #: npc/functions/quest-debug/001-ShipQuests_Arpan.txt:8 #: npc/functions/quest-debug/032-ArtisQuests_MonaDad.txt:8 #: npc/functions/quest-debug/024-ArtisQuests_QOnan.txt~:8 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:8 #: npc/functions/quest-debug/061-General_Hal.txt:8 #: npc/functions/quest-debug/050-HurnscaldQuests_Hinnak.txt~:8 #: npc/functions/quest-debug/054-HurnscaldQuests_WoodenShield.txt~:8 #: npc/functions/quest-debug/018-General_Cookies.txt:8 #: npc/functions/quest-debug/002-ShipQuests_Alige.txt:8 #: npc/functions/quest-debug/055-General_Cooking.txt~:8 #: npc/functions/quest-debug/055-General_Cooking.txt:8 #: npc/functions/quest-debug/021-ArtisQuests_Urchin.txt~:8 #: npc/functions/quest-debug/033-Artis_Legion_Progress.txt:9 #: npc/functions/quest-debug/011-ShipQuests_Astapolos.txt:8 #: npc/functions/quest-debug/029-ArtisQuests_Fexil.txt:8 #: npc/functions/quest-debug/016-ShipQuests_Gugli.txt:8 #: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:8 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt~:8 #: npc/commands/debug-quest.txt:126 #, no-c-format msgid "Quest debug" msgstr "" #. code: mes l("Quest state: @@", getq(General_Narrator)); #. code: mes l("Quest state: @@", getq(ArtisQuests_QOnan)); #. code: mes l("Quest state: @@", getq(ShipQuests_Gulukan)); #. code: mes l("Quest state: @@", getq(ArtisQuests_MonaDad)); #. code: mes l("Quest state: @@", getq(ArtisQuests_CatchPiou)); #. code: mes l("Quest state: @@", getq(ShipQuests_Alige)); #. code: mes l("Quest state: @@", getq(ShipQuests_Ale)); #. code: mes l("Quest state: @@", getq(HurnscaldQuests_WoodenShield)); #. code: mes l("Quest state: @@", getq(ShipQuests_Julia)); #. code: mes l("Quest state: @@", getq(General_Janus)); #. code: mes l("Quest state: @@", getq(Artis_Legion_Progress)); #. code: mes l("Quest state: @@", getq(ArgaesQuest_Galimatia)); #. code: mes l("Quest state: @@", getq(ShipQuests_Knife)); #. code: mes l("Quest state: @@", getq(ShipQuests_Tibbo)); #. code: mes l("Quest state: @@", getq(ShipQuests_Astapolos)); #. code: mes l("Quest state: @@", getq(ArtisQuests_Urchin)); #. code: mes l("Quest state: @@", getq(ShipQuests_Door)); #. code: mes l("Quest state: @@", getq(General_Cookies)); #. code: mes l("Quest state: @@", getq(ShipQuests_ArpanMoney)); #. code: mes l("Quest state: @@", getq(ArtisQuests_Fexil)); #. code: mes l("Quest state: @@", getq(HurnscaldQuests_ForestBow)); #. code: mes l("Quest state: @@", getq(HurnscaldQuests_Kfahr)); #. code: mes l("Quest state: @@", getq(General_Rumly)); #. code: mes l("Quest state: @@", getq(ShipQuests_Peter)); #. code: mes l("Quest state: @@", getq(ShipQuests_Gugli)); #. code: mes l("Quest state: @@", getq(General_Cooking)); #. code: mes l("Quest state: @@", getq(ShipQuests_Jalad)); #. code: mes l("Quest state: @@", getq(ThiefQuests_Artis)); #. code: mes l("Quest state: @@", getq(ShipQuests_Couwan)); #. code: mes l("Quest state: @@", getq(ArtisQuests_Fishman)); #. code: mes l("Quest state: @@", getq(ArtisQuests_Lloyd)); #. code: mes l("Quest state: @@", getq(General_Brotherhood)); #. code: mes l("Quest state: @@", getq(HurnscaldQuests_Rossy)); #. code: mes l("Quest state: @@", getq(ArtisQuests_TrainingLegion)); #. code: mes l("Quest state: @@", getq(ShipQuests_Arpan)); #. code: mes l("Quest state: @@", getq(ShipQuests_Nard)); #. code: mes l("Quest state: @@", getq(ShipQuests_ChefGado)); #. code: mes l("Quest state: @@", getq(ShipQuests_QMuller)); #. code: mes l("Quest state: @@", #. code: mes l("Quest state: @@", getq(ArtisQuests_LazyBrother)); #. code: mes l("Quest state: @@", getq(General_CptHal)); #. code: mes l("Quest state: @@", getq(ShipQuests_TreasureChest)); #: npc/functions/quest-debug/023-ArtisQuests_Fishman.txt~:11 #: npc/functions/quest-debug/015-ShipQuests_Tibbo.txt:11 #: npc/functions/quest-debug/009-ShipQuests_TreasureChest.txt:11 #: npc/functions/quest-debug/032-ArtisQuests_MonaDad.txt:11 #: npc/functions/quest-debug/055-General_Cooking.txt~:11 #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt:11 #: npc/functions/quest-debug/018-General_Cookies.txt:11 #: npc/functions/quest-debug/004-ShipQuests_Nard.txt:11 #: npc/functions/quest-debug/001-ShipQuests_Arpan.txt:11 #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt:11 #: npc/functions/quest-debug/056-General_Brotherhood.txt:13 #: npc/functions/quest-debug/023-ArtisQuests_Fishman.txt:11 #: npc/functions/quest-debug/008-ShipQuests_Couwan.txt:11 #: npc/functions/quest-debug/012-ShipQuests_Gulukan.txt:11 #: npc/functions/quest-debug/055-General_Cooking.txt:11 #: npc/functions/quest-debug/031-General_Janus.txt:11 #: npc/functions/quest-debug/025-General_Rumly.txt~:11 #: npc/functions/quest-debug/002-ShipQuests_Alige.txt:11 #: npc/functions/quest-debug/016-ShipQuests_Gugli.txt:11 #: npc/functions/quest-debug/061-General_Hal.txt:11 #: npc/functions/quest-debug/100-General_Narrator.txt:11 #: npc/functions/quest-debug/029-ArtisQuests_Fexil.txt:11 #: npc/functions/quest-debug/013-ShipQuests_Jalad.txt:11 #: npc/functions/quest-debug/054-HurnscaldQuests_WoodenShield.txt~:11 #: npc/functions/quest-debug/006-ShipQuests_ArpanMoney.txt:11 #: npc/functions/quest-debug/005-ShipQuests_Knife.txt:11 #: npc/functions/quest-debug/058-ArgaesQuest_Galimatia.txt:12 #: npc/functions/quest-debug/054-HurnscaldQuests_WoodenShield.txt:11 #: npc/functions/quest-debug/010-ShipQuests_Ale.txt:11 #: npc/functions/quest-debug/022-ArtisQuests_CatchPiou.txt:11 #: npc/functions/quest-debug/011-ShipQuests_Astapolos.txt:11 #: npc/functions/quest-debug/030-ArtisQuests_Lloyd.txt:11 #: npc/functions/quest-debug/017-ShipQuests_ChefGado.txt:11 #: npc/functions/quest-debug/024-ArtisQuests_QOnan.txt~:11 #: npc/functions/quest-debug/021-ArtisQuests_Urchin.txt~:11 #: npc/functions/quest-debug/020-ArtisQuests_LazyBrother.txt~:11 #: npc/functions/quest-debug/022-ArtisQuests_CatchPiou.txt~:11 #: npc/functions/quest-debug/035-ThiefQuests_Artis.txt:13 #: npc/functions/quest-debug/020-ArtisQuests_LazyBrother.txt:11 #: npc/functions/quest-debug/057-HurnscaldQuests_Kfahr.txt:11 #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt~:11 #: npc/functions/quest-debug/056-General_Brotherhood.txt~:13 #: npc/functions/quest-debug/026-General_Rumly.txt:11 #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt~:11 #: npc/functions/quest-debug/007-ShipQuests_Door.txt:11 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:11 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt:11 #: npc/functions/quest-debug/034-ArtisQuests_TrainingLegion.txt:11 #: npc/functions/quest-debug/021-ArtisQuests_Urchin.txt:11 #: npc/functions/quest-debug/100-General_Narrator.txt~:11 #: npc/functions/quest-debug/000-ShipQuests_Julia.txt:11 #: npc/functions/quest-debug/014-ShipQuests_QMuller.txt:11 #: npc/functions/quest-debug/024-ArtisQuests_QOnan.txt:11 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt~:11 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:11 #: npc/functions/quest-debug/033-Artis_Legion_Progress.txt:12 #: npc/functions/quest-debug/003-ShipQuests_Peter.txt:14 #, no-c-format msgid "Quest state: @@" msgstr "" #. code: mes(l("Quest state: @@, @@", #. code: mes l("Quest state: @@, @@", #: npc/functions/quest-debug/050-HurnscaldQuests_Hinnak.txt~:11 #: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:11 #: npc/functions/quest-debug/050-HurnscaldQuests_Hinnak.txt:11 #, no-c-format msgid "Quest state: @@, @@" msgstr "" #. code: mesq l("Quick, deliver this to Anwar!"); #: npc/020-1/hocus.txt:132 #: npc/020-1/hocus.txt~:131 #, no-c-format msgid "Quick, deliver this to Anwar!" msgstr "" #. code: mesq l("Quick, tell that to Hocus. No one is better at Nature Magic than Hocus, I'm sure he can help."); #: npc/020-1/eomie.txt:152 #: npc/020-1/eomie.txt~:151 #, no-c-format msgid "Quick, tell that to Hocus. No one is better at Nature Magic than Hocus, I'm sure he can help." msgstr "" #. code: l("Quit"); #. code: menuaction(l("Quit")); #: npc/001-2-33/lozerk.txt:161 #: npc/012-2-3/cynric.txt:18 #: npc/001-1/calypsan.txt:68 #: npc/001-2-26/ivan.txt:65 #: npc/001-1/salem.txt:115 #: npc/001-2-0/resa.txt:51 #: npc/001-2-9/janus.txt:143 #: npc/009-2-6/jpmorbid.txt~:25 #: npc/020-2-9/hydusun.txt:26 #: npc/001-1/chelios.txt~:33 #: npc/001-1/chelios.txt:33 #: npc/009-2-6/jpmorbid.txt:25 #: npc/009-2-7/jpmorbid.txt~:26 #: npc/001-2-12/oscar.txt:118 #: npc/functions/scoreboards.txt:244 #: npc/008-2-1/richard.txt:26 #: npc/001-1/qpid.txt:135 #, no-c-format msgid "Quit" msgstr "" #. code: mes l("Race") + ": " + Class + " (" + get_race() + ")";; #. code: mes l("Race") + ": " + Class + " (" + get_race(GETRACE_FULL) + ")"; #. code: menuimage("actions/edit", l("Race")), #: npc/commands/debug-look.txt:52 #: npc/commands/debug-look.txt:24 #: npc/commands/debug-look.txt:43 #, no-c-format msgid "Race" msgstr "" #. code: l("Raijin"), l("Raijin"), #: npc/functions/main.txt:294 #: npc/functions/main.txt~:295 #, no-c-format msgid "Raijin" msgstr "" #. code: mesn l("Raijin Voice"); #: npc/000-0/sailors.txt:47 #, no-c-format msgid "Raijin Voice" msgstr "" #. code: rif(.@v < 10, menuimage("actions/raise", l("Raise this skill"))), #: npc/commands/debug-skill.txt:18 #, no-c-format msgid "Raise this skill" msgstr "" #. code: mes " " + l("Raises your Int by 50"); #: npc/commands/debug.txt:76 #, no-c-format msgid "Raises your Int by 50" msgstr "" #. code: mes " " + l("Raises your base level by 50"); #: npc/commands/debug.txt:46 #, no-c-format msgid "Raises your base level by 50" msgstr "" #. code: mes " " + l("Raises your job level by 50"); #: npc/commands/debug.txt:56 #, no-c-format msgid "Raises your job level by 50" msgstr "" #. code: Name: "Ranger Hat" #: item_db.conf:-1 #, no-c-format msgid "Ranger Hat" msgstr "" #. code: npctalk l("Rarely anyone uses this port."), .@mc$; #: npc/008-1-1/cutscene.txt:57 #, no-c-format msgid "Rarely anyone uses this port." msgstr "" #. code: l("Rate management"), #: npc/commands/event.txt:25 #, no-c-format msgid "Rate management" msgstr "" #. code: Name: "Ratto" #: mob_db.conf:263 #, no-c-format msgid "Ratto" msgstr "" #. code: Name: "Ratto Tail" #: item_db.conf:-1 #, no-c-format msgid "Ratto Tail" msgstr "" #. code: Name: "Ratto Teeth" #: item_db.conf:-1 #, no-c-format msgid "Ratto Teeth" msgstr "" #. code: rif(.@q == 13, l("Rattos killed. So, my recipe...")), #: npc/020-2-34/donutello.txt:30 #, no-c-format msgid "Rattos killed. So, my recipe..." msgstr "" #. code: dispbottom l("Rattos remaining: %d", mobcount(getmap(), "Donutello::OnRattoKill")); #: npc/020-2-34/donutello.txt:157 #, no-c-format msgid "Rattos remaining: %d" msgstr "" #. code: 000-2-2,0,0,0 script RattosControl NPC_HIDDEN,{ #: npc/000-2-2/ratto.txt:16 #, no-c-format msgid "RattosControl" msgstr "" #. code: 001-2-23,0,0,0 script RattosControl#Artis NPC_HIDDEN,{ #: npc/001-2-23/ratto.txt:16 #, no-c-format msgid "RattosControl#Artis" msgstr "" #. code: Name: "Raw Log" #: item_db.conf:-1 #, no-c-format msgid "Raw Log" msgstr "" #. code: l("Read it."), L_Content, #: npc/001-2-22/note.txt:13 #, no-c-format msgid "Read it." msgstr "" #. code: l("Ready?")); #: npc/001-2-36/hector.txt:223 #: npc/001-2-36/hector.txt:195 #: npc/001-2-36/hector.txt:174 #, no-c-format msgid "Ready?" msgstr "" #. code: mesc l("Really learn this skill?"); #: npc/config/magic.txt:170 #, no-c-format msgid "Really learn this skill?" msgstr "" #. code: mesq l("Really? But she let us play in the woods. There's no reason to be worried – unless...."); #: npc/008-1/rossy.txt:117 #: npc/008-1/rossy.txt~:117 #, no-c-format msgid "Really? But she let us play in the woods. There's no reason to be worried – unless...." msgstr "" #. code: mesq l("Really? That's kind of you, I accept your help!"); #: npc/000-1/ale.txt:32 #, no-c-format msgid "Really? That's kind of you, I accept your help!" msgstr "" #. code: mesq l("Really? Tiki, Candor's chef, liked it very much."); #: npc/008-1/snarfles.txt:77 #: npc/008-1/crane.txt:72 #, no-c-format msgid "Really? Tiki, Candor's chef, liked it very much." msgstr "" #. code: npctalk l("Really? You should be careful, then."), .@tm$; #: npc/008-1-1/cutscene.txt:108 #, no-c-format msgid "Really? You should be careful, then." msgstr "" #. code: Name: "Reaper" #: mob_db.conf:3987 #, no-c-format msgid "Reaper" msgstr "" #. code: 020-2-26,59,32,0 script Receptionist NPC_REBECCA,{ #: npc/020-2-26/receptionist.txt:7 #, no-c-format msgid "Receptionist" msgstr "" #. code: Name: "Recipe Book" #: item_db.conf:-1 #, no-c-format msgid "Recipe Book" msgstr "" #. code: Name: "Red Apple" #: item_db.conf:-1 #, no-c-format msgid "Red Apple" msgstr "" #. code: Name: "Red Christmas Ornament" #: item_db.conf:-1 #, no-c-format msgid "Red Christmas Ornament" msgstr "" #. code: Name: "Red Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Red Cotton Dye" msgstr "" #. code: Name: "Red Plush Wine" #: item_db.conf:-1 #, no-c-format msgid "Red Plush Wine" msgstr "" #. code: Name: "Red Rose" #: item_db.conf:-1 #: mob_db.conf:2638 #, no-c-format msgid "Red Rose" msgstr "" #. code: l("Red Sands desert is dangerous at the moment, so we sealed it off."), #: npc/020-2-5/dausen.txt:10 #, no-c-format msgid "Red Sands desert is dangerous at the moment, so we sealed it off." msgstr "" #. code: Name: "Red Slime" #: mob_db.conf:3185 #, no-c-format msgid "Red Slime" msgstr "" #. code: Name: "Red Stocking" #: item_db.conf:-1 #, no-c-format msgid "Red Stocking" msgstr "" #. code: Name: "Red Tulip" #: item_db.conf:-1 #, no-c-format msgid "Red Tulip" msgstr "" #. code: Name: "Rednose" #: item_db.conf:-1 #, no-c-format msgid "Rednose" msgstr "" #. code: mes " " + l("Reduces your Int by 50"); #: npc/commands/debug.txt:78 #, no-c-format msgid "Reduces your Int by 50" msgstr "" #. code: mes " " + l("Reduces your base level by 50"); #: npc/commands/debug.txt:48 #, no-c-format msgid "Reduces your base level by 50" msgstr "" #. code: mes " " + l("Reduces your job level by 50"); #: npc/commands/debug.txt:58 #, no-c-format msgid "Reduces your job level by 50" msgstr "" #. code: l("Registered"), 1; #: npc/functions/quest-debug/030-ArtisQuests_Lloyd.txt:16 #, no-c-format msgid "Registered" msgstr "" #. code: l("Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork."); #: npc/001-2-19/lloyd.txt:59 #, no-c-format msgid "Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork." msgstr "" #. code: 009-2-3,42,30,0 script Reid NPC_REID,{ #: npc/009-2-3/reid.txt~:7 #: npc/009-2-3/reid.txt:7 #, no-c-format msgid "Reid" msgstr "" #. code: mes l("Related quests:"); #. code: //mes l("Related quests:"); #: npc/functions/quest-debug/054-HurnscaldQuests_WoodenShield.txt~:13 #: npc/functions/quest-debug/000-ShipQuests_Julia.txt:13 #: npc/functions/quest-debug/054-HurnscaldQuests_WoodenShield.txt:13 #: npc/functions/quest-debug/057-HurnscaldQuests_Kfahr.txt:13 #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt:13 #: npc/functions/quest-debug/053-HurnscaldQuests_ForestBow.txt~:13 #, no-c-format msgid "Related quests:" msgstr "" #. code: mes b(l("Remember that some equipment sets will give you hidden stat bonuses! So dress yourself in a fashion way, if possible!")); #: npc/001-2-5/tutorial.txt:163 #, no-c-format msgid "Remember that some equipment sets will give you hidden stat bonuses! So dress yourself in a fashion way, if possible!" msgstr "" #. code: npctalk3(l("Remember to stay sharp. I might need your help on another case.")); #: npc/008-2-1/inspector.txt:153 #: npc/008-2-1/inspector.txt~:153 #, no-c-format msgid "Remember to stay sharp. I might need your help on another case." msgstr "" #. code: l("Remember! You're trading things, not lending/borrowing them. You are solely responsible for everything you own."); #: npc/001-2-5/tutorial.txt:184 #, no-c-format msgid "Remember! You're trading things, not lending/borrowing them. You are solely responsible for everything you own." msgstr "" #. code: mesq l("Remember, you have to find my brother on the hill east of here."); #: npc/001-1/katja.txt:23 #, no-c-format msgid "Remember, you have to find my brother on the hill east of here." msgstr "" #. code: mesq l("Remember: Use the map, and use the debugger (F10) or /where in chat to check your coordinates!"); #: npc/001-3-2/henry.txt:242 #: npc/001-3-2/henry.txt~:241 #, no-c-format msgid "Remember: \"Use\" the map, and use the debugger (F10) or \"/where\" in chat to check your coordinates!" msgstr "" #. code: mesq l("Remember: you must now pour it over the land."); #: npc/008-1-1/galimatia.txt:232 #, no-c-format msgid "Remember: you must now pour it over the land." msgstr "" #. code: mesq l("Remember: you must pour it over the land."); #: npc/008-1-1/galimatia.txt:175 #, no-c-format msgid "Remember: you must pour it over the land." msgstr "" #. code: select l("Remind me, what should I do?"); #: npc/001-1/katja.txt:42 #, no-c-format msgid "Remind me, what should I do?" msgstr "" #. code: menuimage("actions/remove", l("Remove this line")), #: npc/commands/motd.txt:103 #, no-c-format msgid "Remove this line" msgstr "" #. code: rif(.@v > 0, menuimage("actions/remove", l("Remove this skill"))), #: npc/commands/debug-skill.txt:17 #, no-c-format msgid "Remove this skill" msgstr "" #. code: mes l("Repeat how many times?"); #: npc/commands/scheduled-broadcasts.txt:41 #, no-c-format msgid "Repeat how many times?" msgstr "" #. code: mes l("Repeat: @@ times", .@max ? .@max : "∞"); #: npc/commands/scheduled-broadcasts.txt:90 #, no-c-format msgid "Repeat: @@ times" msgstr "" #. code: l("Report back to me once you've had enough!")); #: npc/001-2-33/lozerk.txt:31 #, no-c-format msgid "Report back to me once you've had enough!" msgstr "" #. code: return l("Reputation with %s Faction DOWN (%d)!", getarg(0), getarg(1)); #: npc/functions/faction.txt:72 #, no-c-format msgid "Reputation with %s Faction DOWN (%d)!" msgstr "" #. code: return l("Reputation with %s Faction UP (+%d)!", getarg(0), getarg(1)); #: npc/functions/faction.txt:70 #, no-c-format msgid "Reputation with %s Faction UP (+%d)!" msgstr "" #. code: l("Requested to deliver potion to David"), 8, #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:25 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:23 #, no-c-format msgid "Requested to deliver potion to David" msgstr "" #. code: l("Requested to deliver the berries"), 4, #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:19 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:21 #, no-c-format msgid "Requested to deliver the berries" msgstr "" #. code: l("Requested to find Rossy"), 1, #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:16 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:18 #, no-c-format msgid "Requested to find Rossy" msgstr "" #. code: l("Requested to tell Rossy about exam"), 6, #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:21 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:23 #, no-c-format msgid "Requested to tell Rossy about exam" msgstr "" #. code: menuimage("actions/edit", l("Body type") + " [" + l("Requires logout") + "]"), #: npc/commands/debug-look.txt:49 #, no-c-format msgid "Requires logout" msgstr "" #. code: 001-2-0,37,28,0 script Resa NPC_ELVEN_FEMALE_ARMOR_SHOP,{ #: npc/001-2-0/resa.txt:16 #, no-c-format msgid "Resa" msgstr "" #. code: l("Resa gave package"), 6, #: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:23 #, no-c-format msgid "Resa gave package" msgstr "" #. code: menuimage("actions/reset", l("Reset")), #: npc/commands/debug.txt:106 #, no-c-format msgid "Reset" msgstr "" #. code: menuimage("actions/nuke", l("Reset EVERYTHING")), #: npc/commands/debug.txt:25 #, no-c-format msgid "Reset EVERYTHING" msgstr "" #. code: l("Reset Quest"), 0, #: npc/functions/quest-debug/055-General_Cooking.txt~:18 #: npc/functions/quest-debug/055-General_Cooking.txt:18 #, no-c-format msgid "Reset Quest" msgstr "" #. code: l("Reset all recipes"), -4; #: npc/functions/quest-debug/055-General_Cooking.txt~:39 #: npc/functions/quest-debug/055-General_Cooking.txt:39 #, no-c-format msgid "Reset all recipes" msgstr "" #. code: dispbottom l("Reset done!"); #: npc/commands/debug.txt:6 #, no-c-format msgid "Reset done!" msgstr "" #. code: menuimage("actions/reset", l("Reset stats, skills, level")), #: npc/commands/debug.txt:24 #, no-c-format msgid "Reset stats, skills, level" msgstr "" #. code: menuimage("actions/manage", l("Reset subquests")), -1, #: npc/functions/quest-debug/016-ShipQuests_Gugli.txt:25 #, no-c-format msgid "Reset subquests" msgstr "" #. code: l("Return"), -1, #: npc/functions/quest-debug/055-General_Cooking.txt:17 #: npc/functions/quest-debug/055-General_Cooking.txt~:17 #, no-c-format msgid "Return" msgstr "" #. code: mesc l("Return to Artis?"); #: npc/008-1-1/koga.txt:14 #, no-c-format msgid "Return to Artis?" msgstr "" #. code: .@select$ += ":" + menuimage("actions/back", l("Return to Debug menu")); #. code: rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu"))); #. code: menuimage("actions/back", l("Return to Debug menu")); #: npc/commands/debug.txt:26 #: npc/commands/debug-skill.txt:59 #: npc/commands/debug-look.txt:53 #: npc/commands/debug-quest.txt:162 #, no-c-format msgid "Return to Debug menu" msgstr "" #. code: rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu"))); #: npc/commands/event.txt:26 #: npc/commands/debug.txt:107 #: npc/commands/motd.txt:148 #: npc/commands/scheduled-broadcasts.txt:165 #, no-c-format msgid "Return to Super Menu" msgstr "" #. code: menuimage("actions/home", l("Return to main menu")); #: npc/commands/motd.txt:107 #, no-c-format msgid "Return to main menu" msgstr "" #. code: menuimage("actions/back", l("Return to skill debug menu")); #: npc/commands/debug-skill.txt:21 #, no-c-format msgid "Return to skill debug menu" msgstr "" #. code: l("Returned piou to Salem"), 2; #: npc/functions/quest-debug/022-ArtisQuests_CatchPiou.txt:17 #: npc/functions/quest-debug/022-ArtisQuests_CatchPiou.txt~:17 #, no-c-format msgid "Returned piou to Salem" msgstr "" #. code: mesc l("Returning to Artis is free, but coming back to Argaes after doing this may not be so."); #: npc/008-1-1/koga.txt:12 #, no-c-format msgid "Returning to Artis is free, but coming back to Argaes after doing this may not be so." msgstr "" #. code: 008-2-1,26,35,0 script Richard NPC_RICHARD_LEGACY,{ #: npc/008-2-1/richard.txt:7 #, no-c-format msgid "Richard" msgstr "" #. code: Name: "Riding Boots" #: item_db.conf:-1 #, no-c-format msgid "Riding Boots" msgstr "" #. code: Name: "Right Crafty Wing" #: item_db.conf:-1 #, no-c-format msgid "Right Crafty Wing" msgstr "" #. code: Name: "Right Scorpion Claw" #: item_db.conf:-1 #, no-c-format msgid "Right Scorpion Claw" msgstr "" #. code: l("Right on it."), #: npc/008-1/rossy.txt~:53 #: npc/008-1/rossy.txt:53 #, no-c-format msgid "Right on it." msgstr "" #. code: l("Right over there."), #: npc/008-1/hinnak.txt~:212 #: npc/008-1/hinnak.txt:212 #, no-c-format msgid "Right over there." msgstr "" #. code: mesq l("Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them."); #: npc/000-1/gugli.txt:74 #, no-c-format msgid "Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them." msgstr "" #. code: l("Right... me too! Can I help?"); #: npc/008-3-1/arkim.txt~:38 #: npc/008-3-1/arkim.txt:38 #, no-c-format msgid "Right... me too! Can I help?" msgstr "" #. code: npctalkonce l("Right: Hurnscald | Down: Dimond's Cove | Left: West Woodland | Up: Nivalis (under construction)"); #: npc/008-1/sign.txt:7 #, no-c-format msgid "Right: Hurnscald | Down: Dimond's Cove | Left: West Woodland | Up: Nivalis (under construction)" msgstr "" #. code: npctalkonce l("Right: Hurnscald | Down: Swamp"); #: npc/008-1-1/sign.txt:16 #, no-c-format msgid "Right: Hurnscald | Down: Swamp" msgstr "" #. code: 000-2-1,56,32,0 script RightBarrierCheck NPC_HIDDEN,0,2,{ #: npc/000-2-1/arpan.txt:64 #, no-c-format msgid "RightBarrierCheck" msgstr "" #. code: 000-2-1,54,36,0 script RightDoorCheck NPC_HIDDEN,0,0,{ #: npc/000-2-1/arpan.txt:30 #, no-c-format msgid "RightDoorCheck" msgstr "" #. code: 020-2-20,49,30,0 script Riskim NPC_CHEF_LEGACY,{ #: npc/020-2-20/riskim.txt:7 #, no-c-format msgid "Riskim" msgstr "" #. code: Name: "Roasted Acorn" #: item_db.conf:-1 #, no-c-format msgid "Roasted Acorn" msgstr "" #. code: Name: "Roasted Maggot" #: item_db.conf:-1 #, no-c-format msgid "Roasted Maggot" msgstr "" #. code: 001-2-4,27,33,0 script Robin NPC_ROBIN,{ #: npc/001-2-4/robin.txt:6 #, no-c-format msgid "Robin" msgstr "" #. code: Name: "Robin Bandit" #: mob_db.conf:2723 #, no-c-format msgid "Robin Bandit" msgstr "" #. code: Name: "Rock Knife" #: item_db.conf:-1 #, no-c-format msgid "Rock Knife" msgstr "" #. code: select l("Roger that. Private %s, over!", strcharinfo(PC_NAME)); #: npc/008-1-1/hal.txt:100 #, no-c-format msgid "Roger that. Private %s, over!" msgstr "" #. code: case 3: return l("Rogue"); #: npc/functions/faction.txt:44 #, no-c-format msgid "Rogue" msgstr "" #. code: Name: "Rose Hat" #: item_db.conf:-1 #, no-c-format msgid "Rose Hat" msgstr "" #. code: 012-2-5,31,34,0 script Rosen NPC_ROSEN,{ #: npc/012-2-5/rosen.txt:7 #, no-c-format msgid "Rosen" msgstr "" #. code: 008-1,62,220,0 script Rossy NPC_TANISHA,{ #: npc/008-1/rossy.txt:6 #: npc/008-1/rossy.txt~:6 #, no-c-format msgid "Rossy" msgstr "" #. code: mesq l("Rossy and Juliet are out there, playing again. Please, feel free to play with them or to come here for a cup of water."); #: npc/008-2-4/olana.txt:85 #: npc/008-2-4/olana.txt~:85 #, no-c-format msgid "Rossy and Juliet are out there, playing again. Please, feel free to play with them or to come here for a cup of water." msgstr "" #. code: mesq l("Rossy is doing alchemy, and I received a letter signed by Hocus, the Grandmaster. She did not submit her exam before we travelled, and now she is running out of time..."); #: npc/008-2-4/olana.txt:216 #: npc/008-2-4/olana.txt~:215 #, no-c-format msgid "Rossy is doing alchemy, and I received a letter signed by Hocus, the Grandmaster. She did not submit her exam before we travelled, and now she is running out of time..." msgstr "" #. code: l("Rossy passed her exam."); #: npc/008-2-4/olana.txt~:231 #: npc/008-2-4/olana.txt:232 #, no-c-format msgid "Rossy passed her exam." msgstr "" #. code: mesc l("Rossy suddenly gets a strange look on her face, mumbling something about Juliet."); #: npc/008-1/rossy.txt:120 #: npc/008-1/rossy.txt~:120 #, no-c-format msgid "Rossy suddenly gets a strange look on her face, mumbling something about Juliet." msgstr "" #. code: mesc l("Rossy takes the flowers from your hands and suddenly throws them on the ground. She begins sneezing."); #: npc/008-1/rossy.txt:321 #: npc/008-1/rossy.txt~:320 #, no-c-format msgid "Rossy takes the flowers from your hands and suddenly throws them on the ground. She begins sneezing." msgstr "" #. code: mesc l("Rossy was collecting fruits, right? Maybe she has some idea on how to cheer her mother up?"); #: npc/008-2-4/olana.txt~:42 #: npc/008-2-4/olana.txt:42 #, no-c-format msgid "Rossy was collecting fruits, right? Maybe she has some idea on how to cheer her mother up?" msgstr "" #. code: l("Rossy was happy with your gift, and asked me to say you are the nicest mother in the world."); #: npc/008-2-4/olana.txt:291 #: npc/008-2-4/olana.txt~:290 #, no-c-format msgid "Rossy was happy with your gift, and asked me to say you are the nicest mother in the world." msgstr "" #. code: Name: "Rotonium Ingot" #: item_db.conf:-1 #, no-c-format msgid "Rotonium Ingot" msgstr "" #. code: Name: "Rotonium Ore" #: item_db.conf:-1 #, no-c-format msgid "Rotonium Ore" msgstr "" #. code: mes l("Route choosen: %s", (getq2(General_Cooking) == VEGAN ? l("Vegan") : l("Carnivorous"))); #: npc/functions/quest-debug/055-General_Cooking.txt:12 #: npc/functions/quest-debug/055-General_Cooking.txt~:12 #, no-c-format msgid "Route choosen: %s" msgstr "" #. code: case 1: npctalkonce(l("Rrrr... Pchhhh...")); break; #: npc/functions/asleep.txt:12 #, no-c-format msgid "Rrrr... Pchhhh..." msgstr "" #. code: Name: "Rubber Bat" #: item_db.conf:-1 #, no-c-format msgid "Rubber Bat" msgstr "" #. code: Name: "Ruby" #: item_db.conf:-1 #, no-c-format msgid "Ruby" msgstr "" #. code: Name: "Ruby Powder" #: item_db.conf:-1 #, no-c-format msgid "Ruby Powder" msgstr "" #. code: Name: "Ruby Shard" #: item_db.conf:-1 #, no-c-format msgid "Ruby Shard" msgstr "" #. code: Name: "Ruby Vein" #: mob_db.conf:2201 #, no-c-format msgid "Ruby Vein" msgstr "" #. code: mesc l("Rules:"); #: npc/functions/casino.txt:156 #, no-c-format msgid "Rules:" msgstr "" #. code: l("Rumly is hiding behind the tree."); #: npc/001-1/rumly.txt:111 #, no-c-format msgid "Rumly is hiding behind the tree." msgstr "" #. code: l("Rumly needs your help"), 1, #: npc/functions/quest-debug/025-General_Rumly.txt~:16 #: npc/functions/quest-debug/026-General_Rumly.txt:16 #, no-c-format msgid "Rumly needs your help" msgstr "" #. code: l("Rumly wants @@", l("Plushroom")), 2, #: npc/functions/quest-debug/025-General_Rumly.txt~:17 #: npc/functions/quest-debug/026-General_Rumly.txt:17 #, no-c-format msgid "Rumly wants @@" msgstr "" #. code: 001-1,35,125,0 script Rumly#001-1 NPC_RUMLY,{ #: npc/001-1/rumly.txt:16 #, no-c-format msgid "Rumly#001-1" msgstr "" #. code: l("Run away in fear"); #: npc/008-3-0/juliet.txt~:361 #: npc/008-3-0/juliet.txt:361 #, no-c-format msgid "Run away in fear" msgstr "" #. code: Name: "Runestone Dagaz" #: item_db.conf:-1 #, no-c-format msgid "Runestone Dagaz" msgstr "" #. code: Name: "Runestone Kaunaz" #: item_db.conf:-1 #, no-c-format msgid "Runestone Kaunaz" msgstr "" #. code: Name: "Runestone Peorth" #: item_db.conf:-1 #, no-c-format msgid "Runestone Peorth" msgstr "" #. code: Name: "Runestone Raido" #: item_db.conf:-1 #, no-c-format msgid "Runestone Raido" msgstr "" #. code: Name: "Runestone Thurisaz" #: item_db.conf:-1 #, no-c-format msgid "Runestone Thurisaz" msgstr "" #. code: Name: "Runestone Uruz" #: item_db.conf:-1 #, no-c-format msgid "Runestone Uruz" msgstr "" #. code: Name: "Runestones" #: item_db.conf:-1 #, no-c-format msgid "Runestones" msgstr "" #. code: 020-1,275,97,0 script Ryan NPC_DEMON_MALE_LEGION_ARTIS,{ #: npc/020-1/ryan.txt:7 #, no-c-format msgid "Ryan" msgstr "" #. code: mesq l("SO WHAT'S UP?! WHAT ARE YOU DOING?!"); #: npc/000-1/darlin.txt:79 #, no-c-format msgid "SO WHAT'S UP?! WHAT ARE YOU DOING?!" msgstr "" #. code: 008-1,291,97,0 script Sabine NPC_SABINE,{ #: npc/008-1/sabine.txt:27 #, no-c-format msgid "Sabine" msgstr "" #. code: narrator S_FIRST_BLANK_LINE, l("Sadly, you found nothing but dirt."); #: npc/items/shovel.txt:103 #, no-c-format msgid "Sadly, you found nothing but dirt." msgstr "" #. code: mesc l("Sagratha is great."); #. code: rif(getq(ArtisQuests_MonaDad) == 3, l("Sagratha is great.")), #: npc/001-1/rowboathelper.txt:33 #: npc/001-1/sophialla.txt:24 #, no-c-format msgid "Sagratha is great." msgstr "" #. code: l("Sagratha is great. Why does the strange woman near the Legion building always say that to daddy...?")); // TODO: Polish #: npc/001-2-11/mona.txt:121 #, no-c-format msgid "Sagratha is great. Why does the strange woman near the Legion building always say that to daddy...?" msgstr "" #. code: l("Said her friend had told her that I needed help."), #: npc/008-1/hinnak.txt~:224 #: npc/008-1/hinnak.txt:224 #, no-c-format msgid "Said her friend had told her that I needed help." msgstr "" #. code: Name: "Sailor's Stew" #: item_db.conf:-1 #, no-c-format msgid "Sailor's Stew" msgstr "" #. code: Name: "SailorShirt" #: item_db.conf:-1 #, no-c-format msgid "SailorShirt" msgstr "" #. code: 000-0,23,20,0 script Sailors NPC_SAILORS,6,6,{ #: npc/000-0/sailors.txt:10 #, no-c-format msgid "Sailors" msgstr "" #. code: l("Salem asks to catch piou"), 1, #: npc/functions/quest-debug/022-ArtisQuests_CatchPiou.txt~:16 #: npc/functions/quest-debug/022-ArtisQuests_CatchPiou.txt:16 #, no-c-format msgid "Salem asks to catch piou" msgstr "" #. code: 001-1,57,118,0 script Salem#001-1 NPC_SALEM,{ #: npc/001-1/salem.txt:14 #, no-c-format msgid "Salem#001-1" msgstr "" #. code: Name: "Salmon" #: item_db.conf:-1 #, no-c-format msgid "Salmon" msgstr "" #. code: marine,25,24,0 script Saluc Golden Beard NPC_HAL,{ #: npc/marine/saluc.txt:11 #, no-c-format msgid "Saluc Golden Beard" msgstr "" #. code: l("Saluc Golden Beard, the greediest of all ship captains, charges money for trips. so if you don't have money to pay him, you're stranded here FOREVER!"), #: npc/012-1/prawors.txt:10 #, no-c-format msgid "Saluc Golden Beard, the greediest of all ship captains, charges money for trips. so if you don't have money to pay him, you're stranded here FOREVER!" msgstr "" #. code: 001-2-34,29,27,0 script Samantha NPC_SAMANTHA,{ #: npc/001-2-34/samantha.txt:7 #, no-c-format msgid "Samantha" msgstr "" #. code: 020-1,200,203,0 script Sander NPC_SANDER,{ #: npc/020-1/sander.txt:7 #, no-c-format msgid "Sander" msgstr "" #. code: mes ".:: " + l("Sandwiches") + " ::."; #: npc/items/recipes.txt:112 #, no-c-format msgid "Sandwiches" msgstr "" #. code: mesq l("Sandwiches are handy, but they won't beat a full meal, which we hadn't in a while."); #: npc/008-2-16/yannika.txt:333 #: npc/008-2-16/yannika.txt~:333 #, no-c-format msgid "Sandwiches are handy, but they won't beat a full meal, which we hadn't in a while." msgstr "" #. code: Name: "Santa Beard Hat" #: item_db.conf:-1 #, no-c-format msgid "Santa Beard Hat" msgstr "" #. code: Name: "Santa Cookie" #: item_db.conf:-1 #, no-c-format msgid "Santa Cookie" msgstr "" #. code: Name: "Santa Globe" #: item_db.conf:-1 #, no-c-format msgid "Santa Globe" msgstr "" #. code: Name: "Santa Hat" #: item_db.conf:-1 #, no-c-format msgid "Santa Hat" msgstr "" #. code: 000-1,74,111,0 script Sapartan NPC_SAPARTAN,{ #: npc/000-1/sapartan.txt:7 #, no-c-format msgid "Sapartan" msgstr "" #. code: Name: "Sapphire" #: item_db.conf:-1 #, no-c-format msgid "Sapphire" msgstr "" #. code: Name: "Sapphire Powder" #: item_db.conf:-1 #, no-c-format msgid "Sapphire Powder" msgstr "" #. code: Name: "Sapphire Shard" #: item_db.conf:-1 #, no-c-format msgid "Sapphire Shard" msgstr "" #. code: Name: "Sapphire Vein" #: mob_db.conf:2297 #, no-c-format msgid "Sapphire Vein" msgstr "" #. code: 009-2-5,31,41,0 script Savaric NPC_SAVARIC,{ #: npc/009-2-5/savaric.txt:7 #, no-c-format msgid "Savaric" msgstr "" #. code: l("Say Olana is a good mother"), 14, #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:31 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:29 #, no-c-format msgid "Say Olana is a good mother" msgstr "" #. code: l("Say her love to glamourous Gliktch?"), #: npc/001-2-6/books.txt:78 #, no-c-format msgid "Say her love to glamourous Gliktch?" msgstr "" #. code: l("Scared me, those seven-branched little stumps did!"), #: npc/008-1/jack.txt~:172 #: npc/008-1/jack.txt:172 #, no-c-format msgid "Scared me, those seven-branched little stumps did!" msgstr "" #. code: l("Scary... I am afraid of all these Slimes, Rattos and Maggots... And worse, I am lost..."), #: npc/001-3-0/mundane.txt:39 #, no-c-format msgid "Scary... I am afraid of all these Slimes, Rattos and Maggots... And worse, I am lost..." msgstr "" #. code: setnpcdialogtitle l("Scheduled broadcasts"); #. code: l("Scheduled broadcasts"), #: npc/commands/super-menu.txt:16 #: npc/commands/scheduled-broadcasts.txt:134 #, no-c-format msgid "Scheduled broadcasts" msgstr "" #. code: setnpcdialogtitle l("Scheduled broadcasts - Create new"); #: npc/commands/scheduled-broadcasts.txt:73 #, no-c-format msgid "Scheduled broadcasts - Create new" msgstr "" #. code: Name: "Scissors" #: item_db.conf:-1 #, no-c-format msgid "Scissors" msgstr "" #. code: Name: "Scorpion" #: mob_db.conf:1843 #, no-c-format msgid "Scorpion" msgstr "" #. code: Name: "Scorpion Ghost" #: mob_db.conf:5312 #, no-c-format msgid "Scorpion Ghost" msgstr "" #. code: Name: "Scorpion Stinger" #: item_db.conf:-1 #, no-c-format msgid "Scorpion Stinger" msgstr "" #. code: l("Scorpions everywhere!"), #: npc/012-1/vincent.txt:9 #, no-c-format msgid "Scorpions everywhere!" msgstr "" #. code: speech l("Scout the zone better! He must be somewhere nearby."); #: npc/008-1-1/hal.txt:92 #, no-c-format msgid "Scout the zone better! He must be somewhere nearby." msgstr "" #. code: Name: "Scythe" #: item_db.conf:-1 #, no-c-format msgid "Scythe" msgstr "" #. code: l("Sea"), l("Lake"), #: npc/functions/main.txt~:299 #: npc/functions/main.txt:298 #, no-c-format msgid "Sea" msgstr "" #. code: Name: "Sea Drops" #: item_db.conf:-1 #, no-c-format msgid "Sea Drops" msgstr "" #. code: Name: "Sea Green Silk Dye" #: item_db.conf:-1 #, no-c-format msgid "Sea Green Silk Dye" msgstr "" #. code: l("Sea water?! I will not help you with your evil plan!"), L_Quit, #: npc/000-2-1/chefgado.txt:102 #, no-c-format msgid "Sea water?! I will not help you with your evil plan!" msgstr "" #. code: Name: "Seafood Plate" #: item_db.conf:-1 #, no-c-format msgid "Seafood Plate" msgstr "" #. code: l("Searched the bookcase"), 13, #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt~:29 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt:29 #, no-c-format msgid "Searched the bookcase" msgstr "" #. code: dispbottom l("Sec, lemme look this."); #: npc/001-2-43/core.txt:13 #, no-c-format msgid "Sec, lemme look this." msgstr "" #. code: mesq l("Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, others prefer to attack from a distance with a bow for example."); #: npc/000-1/sapartan.txt:66 #, no-c-format msgid "Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, others prefer to attack from a distance with a bow for example." msgstr "" #. code: l("See if someone else knows anything.")); #: npc/008-2-1/inspector.txt:69 #: npc/008-2-1/inspector.txt~:69 #, no-c-format msgid "See if someone else knows anything." msgstr "" #. code: l("See you aboard."), L_Quit; #: npc/000-1/ale.txt:28 #, no-c-format msgid "See you aboard." msgstr "" #. code: npctalk3 l("See you later!"); #. code: l("See you later!"), #: npc/001-1/cookiemaster.txt:249 #: npc/001-1/cookiemaster.txt~:249 #: npc/functions/goodbye.txt:11 #, no-c-format msgid "See you later!" msgstr "" #. code: speech S_FIRST_BLANK_LINE, l("See you next time!"); #: npc/001-1/salem.txt:89 #, no-c-format msgid "See you next time!" msgstr "" #. code: l("See you soon!"), #: npc/functions/goodbye.txt:12 #, no-c-format msgid "See you soon!" msgstr "" #. code: l("See you!"), L_Quit; #. code: l("See you!"), #: npc/functions/goodbye.txt:10 #: npc/000-1/gugli.txt:105 #, no-c-format msgid "See you!" msgstr "" #. code: l("See you! And come back with the plushrooms!"); #: npc/001-1/rumly.txt:101 #, no-c-format msgid "See you! And come back with the plushrooms!" msgstr "" #. code: l("See you."))) #. code: l("See you."), L_Quit, #: npc/001-2-27/kaylo.txt:14 #: npc/001-2-27/kaylo.txt~:14 #: npc/000-1/silvio.txt:165 #, no-c-format msgid "See you." msgstr "" #. code: l("Seeing her gaze, for a moment there I thought she would turn me into a pinkie, for sure..."), #: npc/008-1/hinnak.txt~:239 #: npc/008-1/hinnak.txt:239 #, no-c-format msgid "Seeing her gaze, for a moment there I thought she would turn me into a pinkie, for sure..." msgstr "" #. code: l("Seek a colorant for that material:"), #: npc/001-1/calypsan.txt:20 #, no-c-format msgid "Seek a colorant for that material:" msgstr "" #. code: rif(.@gugli > 1, l("Seems I've helped everyone here. I don't know what to do now!")), L_Annoyed, #: npc/000-1/maxe.txt:28 #, no-c-format msgid "Seems I've helped everyone here. I don't know what to do now!" msgstr "" #. code: mesq l("Seems yummy! Let me taste it!"); #: npc/000-2-0/julia.txt:46 #: npc/000-2-0/julia.txt~:46 #, no-c-format msgid "Seems yummy! Let me taste it!" msgstr "" #. code: mesc l("Select a music"); #: npc/008-2-2/jukebox.txt:9 #, no-c-format msgid "Select a music" msgstr "" #. code: 008-2-1,38,40,0 script Selim NPC_GUMI_THE_DYER,{ #. code: 008-1,38,40,0 script Selim NPC_GUMI_THE_DYER,{ #: npc/008-2-1/selim.txt:7 #: npc/008-2-1/selim.txt~:7 #, no-c-format msgid "Selim" msgstr "" #. code: l("Send 10 times"), 10, #: npc/commands/scheduled-broadcasts.txt:48 #, no-c-format msgid "Send 10 times" msgstr "" #. code: l("Send 2 times"), 2, #: npc/commands/scheduled-broadcasts.txt:45 #, no-c-format msgid "Send 2 times" msgstr "" #. code: l("Send 20 times"), 20, #: npc/commands/scheduled-broadcasts.txt:49 #, no-c-format msgid "Send 20 times" msgstr "" #. code: l("Send 3 times"), 3, #: npc/commands/scheduled-broadcasts.txt:46 #, no-c-format msgid "Send 3 times" msgstr "" #. code: l("Send 5 times"), 5, #: npc/commands/scheduled-broadcasts.txt:47 #, no-c-format msgid "Send 5 times" msgstr "" #. code: l("Send indefinitely"), 0; #: npc/commands/scheduled-broadcasts.txt:50 #, no-c-format msgid "Send indefinitely" msgstr "" #. code: l("Send only once"), 1, #: npc/commands/scheduled-broadcasts.txt:44 #, no-c-format msgid "Send only once" msgstr "" #. code: mes l("Send this message also on login?"); #: npc/commands/scheduled-broadcasts.txt:61 #, no-c-format msgid "Send this message also on login?" msgstr "" #. code: case 4: return l("Senior Developer"); #: npc/functions/faction.txt:32 #, no-c-format msgid "Senior Developer" msgstr "" #. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no")); #. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no"))); #: npc/commands/scheduled-broadcasts.txt:144 #: npc/commands/scheduled-broadcasts.txt:91 #, no-c-format msgid "Sent on login: @@" msgstr "" #. code: mes l("Sent on login: yes"); #: npc/commands/scheduled-broadcasts.txt:96 #, no-c-format msgid "Sent on login: yes" msgstr "" #. code: l("Sent to Airlia"), 3; #: npc/functions/quest-debug/100-General_Narrator.txt:18 #, no-c-format msgid "Sent to Airlia" msgstr "" #. code: l("Sent to Q'Anon"), 5, #: npc/functions/quest-debug/033-Artis_Legion_Progress.txt:21 #, no-c-format msgid "Sent to Q'Anon" msgstr "" #. code: l("Sent to battle"), 3, #: npc/functions/quest-debug/033-Artis_Legion_Progress.txt:19 #, no-c-format msgid "Sent to battle" msgstr "" #. code: l("Sent to training"), 1, #: npc/functions/quest-debug/033-Artis_Legion_Progress.txt:17 #, no-c-format msgid "Sent to training" msgstr "" #. code: mes l("Sent: @@ times out of @@", $@SCHED_Opt[2], ($@SCHED_Opt[3] ? $@SCHED_Opt[3] : "∞")); #: npc/commands/scheduled-broadcasts.txt:156 #, no-c-format msgid "Sent: @@ times out of @@" msgstr "" #. code: 001-2-32,27,27,0 script Serena NPC_SERENA,{ #: npc/001-2-32/serena.txt:9 #, no-c-format msgid "Serena" msgstr "" #. code: 001-2-35,26,27,0 script Serena#Ctrl NPC_SERENA,{ #: npc/001-2-32/serena.txt:29 #, no-c-format msgid "Serena#Ctrl" msgstr "" #. code: case 2: return l("Sergeant"); #: npc/functions/faction.txt:23 #, no-c-format msgid "Sergeant" msgstr "" #. code: 008-1,55,47,0 script Sergeant Ryan NPC_RAIJIN_MALE_BROTHERHOOD,{ #: npc/008-1/sergeant-ryan.txt:6 #, no-c-format msgid "Sergeant Ryan" msgstr "" #. code: l("Seriously? It's just a cookie you know... Tell me what I should do to get one."), L_BTaskExpanation, #: npc/001-1/cookiemaster.txt~:77 #: npc/001-1/cookiemaster.txt:77 #, no-c-format msgid "Seriously? It's just a cookie you know... Tell me what I should do to get one." msgstr "" #. code: mesq l("Seriously?!"); #: npc/000-1/silvio.txt:111 #, no-c-format msgid "Seriously?!" msgstr "" #. code: Name: "Serqet" #: mob_db.conf:4974 #, no-c-format msgid "Serqet" msgstr "" #. code: rif(debug, menuimage("actions/reset", l("Set Legacy Account"))), #: npc/commands/debug.txt:105 #, no-c-format msgid "Set Legacy Account" msgstr "" #. code: rif(!(.@a), menuimage("actions/add", l("Set a new broadcast"))), #: npc/commands/scheduled-broadcasts.txt:164 #, no-c-format msgid "Set a new broadcast" msgstr "" #. code: .@menustr$ += menuimage("actions/nuke", l("Set state manually")); #: npc/functions/quest-debug/functions.txt:43 #, no-c-format msgid "Set state manually" msgstr "" #. code: menuimage("actions/manage", l("Set subquests as completed")), -2, #: npc/functions/quest-debug/016-ShipQuests_Gugli.txt:26 #, no-c-format msgid "Set subquests as completed" msgstr "" #. code: menuimage("actions/edit", l("Set the level manually")), #: npc/commands/debug-skill.txt:20 #, no-c-format msgid "Set the level manually" msgstr "" #. code: Name: "Setzer" #: item_db.conf:-1 #, no-c-format msgid "Setzer" msgstr "" #. code: npctalk l("Shaddy fellas, I do not trust them the sightliest."), .@tm$; #: npc/008-1-1/cutscene.txt:112 #, no-c-format msgid "Shaddy fellas, I do not trust them the sightliest." msgstr "" #. code: l("Share your mind is your mission"), #: npc/001-2-6/books.txt:84 #, no-c-format msgid "Share your mind is your mission" msgstr "" #. code: Name: "Sharp Knife" #: item_db.conf:-1 #, no-c-format msgid "Sharp Knife" msgstr "" #. code: mes l("She had seen only twenty hours of this world when she died in her father's arms."); #: npc/020-2-15/memoriam.txt:12 #, no-c-format msgid "She had seen only twenty hours of this world when she died in her father's arms." msgstr "" #. code: l("She has white hair, blue eyes, and always carry a big sack."), #: npc/001-3-2/henry.txt~:293 #: npc/001-3-2/henry.txt:294 #, no-c-format msgid "She has white hair, blue eyes, and always carry a big sack." msgstr "" #. code: mesq l("She is a good friend of mine... We wanted to move together a few weeks before her accident but..."); #: npc/000-2-1/dan.txt:65 #, no-c-format msgid "She is a good friend of mine... We wanted to move together a few weeks before her accident but..." msgstr "" #. code: mesq l("She is always taking care of her bees, though."); #: npc/008-1-1/morcant.txt:41 #, no-c-format msgid "She is always taking care of her bees, though." msgstr "" #. code: mesq l("She is the nurse and shipkeeper of this ship."); #: npc/000-2-3/nard.txt:132 #, no-c-format msgid "She is the nurse and shipkeeper of this ship." msgstr "" #. code: l("She is very skilled when it comes to weaving an ordinary piece of cloth into a wonderful work of art!"), #: npc/001-1/enora.txt:46 #: npc/001-1/enora.txt~:46 #, no-c-format msgid "She is very skilled when it comes to weaving an ordinary piece of cloth into a wonderful work of art!" msgstr "" #. code: l("She is waiting for you on the dock."); #. code: l("She is waiting for you on the dock."), #: npc/001-1/devis.txt:15 #: npc/001-2-21/julia.txt:120 #, no-c-format msgid "She is waiting for you on the dock." msgstr "" #. code: mesq l("She said she will accept me when pious will have teeth. It's just a matter of time, you see?"); #: npc/000-1/silvio.txt:101 #, no-c-format msgid "She said she will accept me when pious will have teeth. It's just a matter of time, you see?" msgstr "" #. code: l("She told me a passphrase."); #: npc/001-3-2/henry.txt:295 #: npc/001-3-2/henry.txt~:294 #, no-c-format msgid "She told me a passphrase." msgstr "" #. code: rif(.@q == 0, l("She told me that you had some tasks for me.")), #: npc/001-1/enora.txt~:381 #: npc/001-1/enora.txt:381 #, no-c-format msgid "She told me that you had some tasks for me." msgstr "" #. code: l("She wants? What if I don't want?"), #: npc/001-1/qpid.txt:69 #, no-c-format msgid "She wants? What if I don't want?" msgstr "" #. code: l("She wasn't at home for two days now. I worry about her!"), #: npc/008-2-4/olana.txt:90 #: npc/008-2-4/olana.txt~:90 #, no-c-format msgid "She wasn't at home for two days now. I worry about her!" msgstr "" #. code: mesq lg("She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!", "She's on the upper level, yeye can't miss her. She's the only girl in this crew."); #: npc/000-2-1/arpan.txt:183 #, no-c-format msgid "She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!#0" msgstr "" #. code: mesq lg("She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!", "She's on the upper level, yeye can't miss her. She's the only girl in this crew."); #: npc/000-2-1/arpan.txt:183 #, no-c-format msgid "She's on the upper level, yeye can't miss her. She's the only girl in this crew.#1" msgstr "" #. code: Name: "Shemagh" #: item_db.conf:-1 #, no-c-format msgid "Shemagh" msgstr "" #. code: mesq l("Shhht, don't say it that loud..."); #: npc/000-2-1/chefgado.txt:159 #, no-c-format msgid "Shhht, don't say it that loud..." msgstr "" #. code: mesq l("Shht shht!"); #: npc/001-1/cookiemaster.txt~:27 #: npc/001-1/cookiemaster.txt~:119 #: npc/001-1/cookiemaster.txt:119 #: npc/001-1/cookiemaster.txt:27 #, no-c-format msgid "Shht shht!" msgstr "" #. code: Name: "Short Bow" #: item_db.conf:-1 #, no-c-format msgid "Short Bow" msgstr "" #. code: Name: "Short Gloves" #: item_db.conf:-1 #, no-c-format msgid "Short Gloves" msgstr "" #. code: Name: "Short Sword" #: item_db.conf:-1 #, no-c-format msgid "Short Sword" msgstr "" #. code: l("Should I tell you the secret of a good fight?"), #: npc/020-2-28/pauline.txt:10 #, no-c-format msgid "Should I tell you the secret of a good fight?" msgstr "" #. code: mesc l("Should we break in? We'll be in a bad situation if we're found out."); #: npc/001-2-8/doors.txt:24 #, no-c-format msgid "Should we break in? We'll be in a bad situation if we're found out." msgstr "" #. code: mesc l("Should we install the %s and move it?", getitemlink(Gearwheel)), 1; #: npc/001-3-0/gates.txt:96 #, no-c-format msgid "Should we install the %s and move it?" msgstr "" #. code: l("Should we just take it? This was clearly some kind of temple, so it might be something sacred. George and I argued about it for a while, until I decided to end the discussion – so I simply grabbed it: we needed light."), #: npc/008-2-2/kfahr.txt:464 #: npc/008-2-2/kfahr.txt~:464 #, no-c-format msgid "Should we just take it? This was clearly some kind of temple, so it might be something sacred. George and I argued about it for a while, until I decided to end the discussion – so I simply grabbed it: we needed light." msgstr "" #. code: mesq l("Should we start with something simple? Hmmm... Do you have a %s? It is hard to find one around these parts, but you don't seem to be from here.", getitemlink(FishingRod)); #: npc/008-2-16/yannika.txt~:267 #: npc/008-2-16/yannika.txt:267 #, no-c-format msgid "Should we start with something simple? Hmmm... Do you have a %s? It is hard to find one around these parts, but you don't seem to be from here." msgstr "" #. code: l("Should you be too quick or wait too long, you will most likely fail."); #: npc/001-2-4/books.txt:78 #, no-c-format msgid "Should you be too quick or wait too long, you will most likely fail." msgstr "" #. code: mesq l("Shush - No questions."); #: npc/001-3-2/henry.txt:166 #: npc/001-3-2/henry.txt~:166 #, no-c-format msgid "Shush - No questions." msgstr "" #. code: 001-1,161,72,0 script Sign#001-1-s-alchemist NPC_NO_SPRITE,{ #: npc/001-1/sign.txt:157 #, no-c-format msgid "Sign#001-1-s-alchemist" msgstr "" #. code: 001-1,47,97,0 script Sign#001-1-s-barber NPC_NO_SPRITE,{ #: npc/001-1/sign.txt:177 #, no-c-format msgid "Sign#001-1-s-barber" msgstr "" #. code: 001-1,95,111,0 script Sign#001-1-s-blacksmith NPC_NO_SPRITE,{ #: npc/001-1/sign.txt:107 #, no-c-format msgid "Sign#001-1-s-blacksmith" msgstr "" #. code: 001-1,91,66,0 script Sign#001-1-s-cityhall NPC_NO_SPRITE,{ #: npc/001-1/sign.txt:97 #, no-c-format msgid "Sign#001-1-s-cityhall" msgstr "" #. code: 001-1,55,86,0 script Sign#001-1-s-exit-l-dir NPC_NO_SPRITE,{ #: npc/001-1/sign.txt:37 #, no-c-format msgid "Sign#001-1-s-exit-l-dir" msgstr "" #. code: 001-1,171,48,0 script Sign#001-1-s-hill NPC_OFFSET_NO_SPRITE,{ #: npc/001-1/sign.txt:147 #, no-c-format msgid "Sign#001-1-s-hill" msgstr "" #. code: 001-1,115,88,0 script Sign#001-1-s-inn NPC_NO_SPRITE,{ #: npc/001-1/sign.txt:117 #, no-c-format msgid "Sign#001-1-s-inn" msgstr "" #. code: 001-1,134,85,0 script Sign#001-1-s-innright NPC_OFFSET_NO_SPRITE,{ #: npc/001-1/sign.txt:127 #, no-c-format msgid "Sign#001-1-s-innright" msgstr "" #. code: 001-1,53,56,0 script Sign#001-1-s-legion NPC_OFFSET_NO_SPRITE,{ #: npc/001-1/sign.txt:77 #, no-c-format msgid "Sign#001-1-s-legion" msgstr "" #. code: 001-1,59,85,0 script Sign#001-1-s-legiondir NPC_NO_SPRITE,{ #: npc/001-1/sign.txt:47 #, no-c-format msgid "Sign#001-1-s-legiondir" msgstr "" #. code: 001-1,60,56,0 script Sign#001-1-s-legionright NPC_OFFSET_NO_SPRITE,{ #: npc/001-1/sign.txt:87 #, no-c-format msgid "Sign#001-1-s-legionright" msgstr "" #. code: 001-1,57,80,0 script Sign#001-1-s-library NPC_NO_SPRITE,{ #: npc/001-1/sign.txt:57 #, no-c-format msgid "Sign#001-1-s-library" msgstr "" #. code: 001-1,57,71,0 script Sign#001-1-s-lightarmor NPC_NO_SPRITE,{ #: npc/001-1/sign.txt:67 #, no-c-format msgid "Sign#001-1-s-lightarmor" msgstr "" #. code: 001-1,73,119,0 script Sign#001-1-s-market NPC_NO_SPRITE,{ #: npc/001-1/sign.txt:7 #, no-c-format msgid "Sign#001-1-s-market" msgstr "" #. code: 001-1,57,88,0 script Sign#001-1-s-marketdir NPC_NO_SPRITE,{ #: npc/001-1/sign.txt:27 #, no-c-format msgid "Sign#001-1-s-marketdir" msgstr "" #. code: 001-1,48,122,0 script Sign#001-1-s-marketright NPC_NO_SPRITE,{ #: npc/001-1/sign.txt:17 #, no-c-format msgid "Sign#001-1-s-marketright" msgstr "" #. code: 001-1,118,36,0 script Sign#001-1-s-merchantg NPC_NO_SPRITE,{ #: npc/001-1/sign.txt:137 #, no-c-format msgid "Sign#001-1-s-merchantg" msgstr "" #. code: 001-1,175,76,0 script Sign#001-1-s-warehouse NPC_NO_SPRITE,{ #: npc/001-1/sign.txt:167 #, no-c-format msgid "Sign#001-1-s-warehouse" msgstr "" #. code: 008-1-1,157,87,0 script Sign#008-1-1-central NPC_NO_SPRITE,{ #: npc/008-1-1/sign.txt:15 #, no-c-format msgid "Sign#008-1-1-central" msgstr "" #. code: 008-1-1,53,58,0 script Sign#008-1-1-merchant NPC_NO_SPRITE,{ #: npc/008-1-1/sign.txt:6 #, no-c-format msgid "Sign#008-1-1-merchant" msgstr "" #. code: 008-1-2,39,192,0 script Sign#008-1-2-asphodel NPC_NO_SPRITE,{ #: npc/008-1-2/sign.txt:25 #, no-c-format msgid "Sign#008-1-2-asphodel" msgstr "" #. code: 008-1-2,218,80,0 script Sign#008-1-2-northeast NPC_NO_SPRITE,{ #: npc/008-1-2/sign.txt:6 #, no-c-format msgid "Sign#008-1-2-northeast" msgstr "" #. code: 008-1-2,145,80,0 script Sign#008-1-2-sorentown NPC_NO_SPRITE,{ #: npc/008-1-2/sign.txt:15 #, no-c-format msgid "Sign#008-1-2-sorentown" msgstr "" #. code: 008-1,247,105,0 script Sign#008-1-4144 NPC_NO_SPRITE,{ #: npc/008-1/sign.txt:42 #, no-c-format msgid "Sign#008-1-4144" msgstr "" #. code: 008-1,142,105,0 script Sign#008-1-central NPC_NO_SPRITE,{ #: npc/008-1/sign.txt:6 #, no-c-format msgid "Sign#008-1-central" msgstr "" #. code: 008-1,251,104,0 script Sign#008-1-hurns NPC_NO_SPRITE,{ #: npc/008-1/sign.txt:33 #, no-c-format msgid "Sign#008-1-hurns" msgstr "" #. code: 008-1,126,160,0 script Sign#008-1-south NPC_NO_SPRITE,{ #: npc/008-1/sign.txt:15 #, no-c-format msgid "Sign#008-1-south" msgstr "" #. code: 008-1,246,177,0 script Sign#008-1-southeast NPC_NO_SPRITE,{ #: npc/008-1/sign.txt:24 #, no-c-format msgid "Sign#008-1-southeast" msgstr "" #. code: .@tissue_type = select(l("Cotton"), l("Silk")); #: npc/001-1/calypsan.txt:36 #, no-c-format msgid "Silk" msgstr "" #. code: Name: "Silk Cocoon" #: item_db.conf:-1 #, no-c-format msgid "Silk Cocoon" msgstr "" #. code: Name: "Silk Gloves" #: item_db.conf:-1 #, no-c-format msgid "Silk Gloves" msgstr "" #. code: Name: "Silk Headband" #: item_db.conf:-1 #, no-c-format msgid "Silk Headband" msgstr "" #. code: Name: "Silk Pants" #: item_db.conf:-1 #, no-c-format msgid "Silk Pants" msgstr "" #. code: Name: "Silk Robe" #: item_db.conf:-1 #, no-c-format msgid "Silk Robe" msgstr "" #. code: 001-1,48,125,0 trader Silk#Dye001-1 NPC_NO_SPRITE,{ #: npc/001-1/shop.txt~:85 #: npc/001-1/shop.txt:85 #, no-c-format msgid "Silk#Dye001-1" msgstr "" #. code: Name: "Silkworm" #: mob_db.conf:1717 #, no-c-format msgid "Silkworm" msgstr "" #. code: Name: "Silver Bell" #: item_db.conf:-1 #, no-c-format msgid "Silver Bell" msgstr "" #. code: Name: "Silver Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Silver Cotton Dye" msgstr "" #. code: Name: "Silver Four-Leaf Necklace" #: item_db.conf:-1 #, no-c-format msgid "Silver Four-Leaf Necklace" msgstr "" #. code: Name: "Silver Ingot" #: item_db.conf:-1 #, no-c-format msgid "Silver Ingot" msgstr "" #. code: Name: "Silver Necklace" #: item_db.conf:-1 #, no-c-format msgid "Silver Necklace" msgstr "" #. code: Name: "Silver Ore" #: item_db.conf:-1 #, no-c-format msgid "Silver Ore" msgstr "" #. code: Name: "Silver Ring" #: item_db.conf:-1 #, no-c-format msgid "Silver Ring" msgstr "" #. code: Name: "Silver Signet Ring" #: item_db.conf:-1 #, no-c-format msgid "Silver Signet Ring" msgstr "" #. code: 000-1,86,99,0 script Silvio NPC_SILVIO,{ #: npc/000-1/silvio.txt:7 #, no-c-format msgid "Silvio" msgstr "" #. code: mesq l("Silvio for example?"); #: npc/000-1/gugli.txt:181 #, no-c-format msgid "Silvio for example?" msgstr "" #. code: mesc(l("Silvio starts to speak to his bottle, you leave, letting him have a private conversation."), 9); #: npc/000-1/silvio.txt:133 #, no-c-format msgid "Silvio starts to speak to his bottle, you leave, letting him have a private conversation." msgstr "" #. code: 008-2-7,30,26,0 script Simon NPC_SIMON,{ #: npc/008-2-7/simon.txt:7 #, no-c-format msgid "Simon" msgstr "" #. code: Name: "Simple Copper Ring" #: item_db.conf:-1 #, no-c-format msgid "Simple Copper Ring" msgstr "" #. code: Name: "Simple Golden Ring" #: item_db.conf:-1 #, no-c-format msgid "Simple Golden Ring" msgstr "" #. code: Name: "Simple Platinum Ring" #: item_db.conf:-1 #, no-c-format msgid "Simple Platinum Ring" msgstr "" #. code: Name: "Simple Silver Ring" #: item_db.conf:-1 #, no-c-format msgid "Simple Silver Ring" msgstr "" #. code: mesq l("Simply contact them, by forum or wispers or irc. When you are helpful and kind, they respond in kind. And in time they may surely add you to my cookie list!"); #: npc/001-1/cookiemaster.txt~:131 #: npc/001-1/cookiemaster.txt:131 #, no-c-format msgid "Simply contact them, by forum or wispers or irc. When you are helpful and kind, they respond in kind. And in time they may surely add you to my cookie list!" msgstr "" #. code: l("Since Don settled in Artis he and his band refused to register to the Merchant Guild."), #: npc/001-2-19/lloyd.txt:43 #, no-c-format msgid "Since Don settled in Artis he and his band refused to register to the Merchant Guild." msgstr "" #. code: mes l("Sincerely yours, Dan.") + ""; #: npc/001-2-22/note.txt:30 #, no-c-format msgid "Sincerely yours, Dan." msgstr "" #. code: Name: "Skeleton" #: mob_db.conf:3604 #, no-c-format msgid "Skeleton" msgstr "" #. code: Name: "Skeleton Ghost" #: mob_db.conf:5390 #, no-c-format msgid "Skeleton Ghost" msgstr "" #. code: mesc l("Skill Available: %s", getskillname(@mb_SkillId)); #: npc/items/master_skillbook.txt~:84 #: npc/items/master_skillbook.txt:84 #, no-c-format msgid "Skill Available: %s" msgstr "" #. code: setnpcdialogtitle l("Skill Debug"); #: npc/commands/debug-skill.txt:37 #, no-c-format msgid "Skill Debug" msgstr "" #. code: setnpcdialogtitle l("Skill Debug - Modify Skill"); #: npc/commands/debug-skill.txt:12 #, no-c-format msgid "Skill Debug - Modify Skill" msgstr "" #. code: l("Skill training finished, end of quest"), 4; #: npc/functions/quest-debug/034-ArtisQuests_TrainingLegion.txt:19 #, no-c-format msgid "Skill training finished, end of quest" msgstr "" #. code: switch (select(l("Skill training please"), #: npc/001-2-36/hector.txt:310 #, no-c-format msgid "Skill training please" msgstr "" #. code: mesc l("Skill: %s", getskillname(EVOL_MONSTER_IDENTIFY)); #: npc/008-1/auldsbel.txt:38 #, no-c-format msgid "Skill: %s" msgstr "" #. code: Name: "Skull" #: item_db.conf:-1 #, no-c-format msgid "Skull" msgstr "" #. code: Name: "Skull Necklace" #: item_db.conf:-1 #, no-c-format msgid "Skull Necklace" msgstr "" #. code: Name: "Slat Blue Silk Dye" #: item_db.conf:-1 #, no-c-format msgid "Slat Blue Silk Dye" msgstr "" #. code: l("Slay some of them and bring me %d of their antennae.", .drop_count); #: npc/008-1/hinnak.txt~:73 #: npc/008-1/hinnak.txt:73 #, no-c-format msgid "Slay some of them and bring me %d of their antennae." msgstr "" #. code: l("Sleep well my angel but don't follow along"), #: npc/001-2-6/books.txt:124 #, no-c-format msgid "Sleep well my angel but don't follow along" msgstr "" #. code: Name: "Slingshot" #: item_db.conf:-1 #, no-c-format msgid "Slingshot" msgstr "" #. code: Name: "Slippers" #: item_db.conf:-1 #, no-c-format msgid "Slippers" msgstr "" #. code: Name: "Small Frog" #: mob_db.conf:3685 #, no-c-format msgid "Small Frog" msgstr "" #. code: Name: "Small Healing Potion" #: item_db.conf:-1 #, no-c-format msgid "Small Healing Potion" msgstr "" #. code: Name: "Small Mana Potion" #: item_db.conf:-1 #, no-c-format msgid "Small Mana Potion" msgstr "" #. code: Name: "Small Mushroom" #: item_db.conf:-1 #, no-c-format msgid "Small Mushroom" msgstr "" #. code: Name: "Small Tentacles" #: item_db.conf:-1 #, no-c-format msgid "Small Tentacles" msgstr "" #. code: mesq l("Smart choice, still-living person."); #: npc/009-2-3/chef.txt~:46 #: npc/009-2-3/chef.txt:46 #, no-c-format msgid "Smart choice, still-living person." msgstr "" #. code: l("Smithery"), CRAFT_SMITHERY, #: npc/items/recipes.txt:82 #, no-c-format msgid "Smithery" msgstr "" #. code: setnpcdialogtitle l("Smithery Recipes"); #: npc/items/recipes.txt:148 #, no-c-format msgid "Smithery Recipes" msgstr "" #. code: 001-3-2,71,85,6 script Smuggler NPC_ROWBOAT_STAND_WE,{ #: npc/001-3-2/smuggler.txt:7 #, no-c-format msgid "Smuggler" msgstr "" #. code: Name: "Snake" #: mob_db.conf:3227 #, no-c-format msgid "Snake" msgstr "" #. code: Name: "Snake Ghost" #: mob_db.conf:5273 #, no-c-format msgid "Snake Ghost" msgstr "" #. code: Name: "Snake Scale" #: item_db.conf:-1 #, no-c-format msgid "Snake Scale" msgstr "" #. code: Name: "Snake Skin" #: item_db.conf:-1 #, no-c-format msgid "Snake Skin" msgstr "" #. code: Name: "Snake Tongue" #: item_db.conf:-1 #, no-c-format msgid "Snake Tongue" msgstr "" #. code: Name: "Snakeplate" #: item_db.conf:-1 #, no-c-format msgid "Snakeplate" msgstr "" #. code: 008-1,79,118,0 script Snarfles NPC_SNARFLES,{ #: npc/008-1/snarfles.txt:7 #, no-c-format msgid "Snarfles" msgstr "" #. code: Name: "Snow Flower" #: mob_db.conf:4640 #, no-c-format msgid "Snow Flower" msgstr "" #. code: Name: "Snowman Globe" #: item_db.conf:-1 #, no-c-format msgid "Snowman Globe" msgstr "" #. code: mesq l("So I can make a %s out of it.", getitemlink(.REQ0_OUTPUT)); #: npc/008-1-1/galimatia.txt:121 #, no-c-format msgid "So I can make a %s out of it." msgstr "" #. code: l("So I go inside."), #: npc/008-1/hinnak.txt~:231 #: npc/008-1/hinnak.txt:231 #, no-c-format msgid "So I go inside." msgstr "" #. code: mesq l("So I kindly request you not to listen to that stupid Rosen, saying 'Toichi is lazy'."); #: npc/012-2-5/toichi.txt:13 #, no-c-format msgid "So I kindly request you not to listen to that stupid Rosen, saying 'Toichi is lazy'." msgstr "" #. code: l("So I rush out, my wife telling me to leave the witch alone, and I see her standing there in the middle of the rain..."), #: npc/008-1/hinnak.txt~:234 #: npc/008-1/hinnak.txt:234 #, no-c-format msgid "So I rush out, my wife telling me to leave the witch alone, and I see her standing there in the middle of the rain..." msgstr "" #. code: lg("So I was going to ask if maybe you would be interested in giving me a hand with a few errands."); #: npc/001-1/enora.txt~:138 #: npc/001-1/enora.txt:138 #, no-c-format msgid "So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#0" msgstr "" #. code: lg("So I was going to ask if maybe you would be interested in giving me a hand with a few errands."); #: npc/001-1/enora.txt~:138 #: npc/001-1/enora.txt:138 #, no-c-format msgid "So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#1" msgstr "" #. code: l("So be nice and help people along the way!"), #: npc/001-2-5/tutorial.txt:75 #, no-c-format msgid "So be nice and help people along the way!" msgstr "" #. code: setarray .RandomFailureMessages$[0], l("So close!"), l("It escaped!"), l("Almost got it!"), l("Oh, the little..."); #: npc/001-1/flyingpiou.txt:90 #, no-c-format msgid "So close!" msgstr "" #. code: if (.@rand == 3) npctalkonce(l("So finally someone has came to visit me?")); #. code: l("So finally someone has came to visit me?"), #. code: mesq l("So finally someone has came to visit me?"); #: npc/000-1/astapolos.txt:22 #: npc/functions/sailortalk.txt:21 #: npc/functions/generic-text.txt:53 #, no-c-format msgid "So finally someone has came to visit me?" msgstr "" #. code: l("So for one instant I think that this might be it, that I might die out there! A worthy death, I suppose, against the king of desert worms! And just as I think that, I bump against something."); #: npc/008-2-2/kfahr.txt:333 #: npc/008-2-2/kfahr.txt~:333 #, no-c-format msgid "So for one instant I think that this might be it, that I might die out there! A worthy death, I suppose, against the king of desert worms! And just as I think that, I bump against something." msgstr "" #. code: mesq l("So if you fail finding the bakery, look for the Inn - it is on the same building."); #: npc/008-2-16/yannika.txt:411 #: npc/008-2-16/yannika.txt~:411 #, no-c-format msgid "So if you fail finding the bakery, look for the Inn - it is on the same building." msgstr "" #. code: l("So if you want, you can bring Heathin a hammer."), #: npc/020-2-8/jhedia.txt:11 #: npc/020-2-8/jhedia.txt~:11 #, no-c-format msgid "So if you want, you can bring Heathin a hammer." msgstr "" #. code: l("So if you want, you can bring me a hammer."), #: npc/020-2-8/heathin.txt:11 #: npc/020-2-8/heathin.txt~:11 #, no-c-format msgid "So if you want, you can bring me a hammer." msgstr "" #. code: l("So if you want, you can hunt something, or cook something, or craft somethig."), #: npc/020-2-7/manoli.txt:11 #: npc/020-1/froma.txt:11 #, no-c-format msgid "So if you want, you can hunt something, or cook something, or craft somethig." msgstr "" #. code: l("So if you want, you can talk to her instead."), #: npc/020-2-10/hetchel.txt:12 #: npc/020-2-10/hetchel.txt~:11 #, no-c-format msgid "So if you want, you can talk to her instead." msgstr "" #. code: l("So in a hurry, I forgot to take enough bait for fishing."), #: npc/001-1/eugene.txt:30 #, no-c-format msgid "So in a hurry, I forgot to take enough bait for fishing." msgstr "" #. code: l("So it is hard to know my role on this world."), #: npc/020-1/noke.txt~:11 #: npc/020-1/noke.txt:11 #, no-c-format msgid "So it is hard to know my role on this world." msgstr "" #. code: l("So it seemed that our last hour was at hand, that we'd be swallowed and never heard from again!"), #: npc/008-2-2/kfahr.txt:317 #: npc/008-2-2/kfahr.txt~:317 #, no-c-format msgid "So it seemed that our last hour was at hand, that we'd be swallowed and never heard from again!" msgstr "" #. code: mesq l("So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!"); #: npc/000-2-1/chefgado.txt:54 #, no-c-format msgid "So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!" msgstr "" #. code: l("So it stared at me, mouth wide agape – the perfect opening!"), #: npc/008-2-2/kfahr.txt:542 #: npc/008-2-2/kfahr.txt~:542 #, no-c-format msgid "So it stared at me, mouth wide agape – the perfect opening!" msgstr "" #. code: mesq l("So making a %s will make things easier.", getitemlink(.REQ1_OUTPUT)); #: npc/008-1-1/galimatia.txt:192 #: npc/008-1-1/galimatia.txt:73 #, no-c-format msgid "So making a %s will make things easier." msgstr "" #. code: l("So my wife said that I should go and see the witch, just in case she knows something."), #: npc/008-1/hinnak.txt:218 #: npc/008-1/hinnak.txt~:218 #, no-c-format msgid "So my wife said that I should go and see the witch, just in case she knows something." msgstr "" #. code: l("So now go and explore the world!")); #: npc/001-2-36/hector.txt:363 #, no-c-format msgid "So now go and explore the world!" msgstr "" #. code: l("So please find my file on the archives and, I don't know, deal with it?"), #: npc/001-3-2/henry.txt:56 #: npc/001-3-2/henry.txt~:56 #, no-c-format msgid "So please find my file on the archives and, I don't know, deal with it?" msgstr "" #. code: l("So please get out!")); #: npc/001-2-36/hector.txt:349 #, no-c-format msgid "So please get out!" msgstr "" #. code: mesq lg("So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.", "So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft."); #: npc/000-2-3/sailors.txt:16 #, no-c-format msgid "So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.#1" msgstr "" #. code: mesq lg("So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.", "So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft."); #: npc/000-2-3/sailors.txt:16 #, no-c-format msgid "So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.#0" msgstr "" #. code: l("So the beast charges at the two of us again and we dodge – Arvek left, me right. The beast is smarter than the average desert worm, though, and had expected that – so it bends to the side and swallows poor Arvek, hair and hide and all."); #: npc/008-2-2/kfahr.txt:326 #: npc/008-2-2/kfahr.txt~:326 #, no-c-format msgid "So the beast charges at the two of us again and we dodge – Arvek left, me right. The beast is smarter than the average desert worm, though, and had expected that – so it bends to the side and swallows poor Arvek, hair and hide and all." msgstr "" #. code: l("So the entire town was without water, except for the water reserves in the cistern. Someone had to act quickly – and of course that someone was me."), #: npc/008-2-2/kfahr.txt~:519 #: npc/008-2-2/kfahr.txt:519 #, no-c-format msgid "So the entire town was without water, except for the water reserves in the cistern. Someone had to act quickly – and of course that someone was me." msgstr "" #. code: l("So the next day another witch shows up."), #: npc/008-1/hinnak.txt:221 #: npc/008-1/hinnak.txt~:221 #, no-c-format msgid "So the next day another witch shows up." msgstr "" #. code: l("So this humongous beast came roaring towards us, a big back hole where the mouth is, spikey fins sticking out to the side, all ready to swallow us all! My sword felt like a toothpick against that monster!"); #: npc/008-2-2/kfahr.txt~:311 #: npc/008-2-2/kfahr.txt:311 #, no-c-format msgid "So this humongous beast came roaring towards us, a big back hole where the mouth is, spikey fins sticking out to the side, all ready to swallow us all! My sword felt like a toothpick against that monster!" msgstr "" #. code: l("So to feed itself, it had learned to smell. That's right, the beast had grown nostrils and learned how to use 'em!"), #: npc/008-2-2/kfahr.txt:295 #: npc/008-2-2/kfahr.txt~:295 #, no-c-format msgid "So to feed itself, it had learned to smell. That's right, the beast had grown nostrils and learned how to use 'em!" msgstr "" #. code: l("So we defeated it with hygiene! Ah, that was wonderful. After a day, the stench had worn off enough that we could drink the water again, and a week later it was almost completely gone. And of course I was the hero of the day."); #: npc/008-2-2/kfahr.txt:553 #: npc/008-2-2/kfahr.txt~:553 #, no-c-format msgid "So we defeated it with hygiene! Ah, that was wonderful. After a day, the stench had worn off enough that we could drink the water again, and a week later it was almost completely gone. And of course I was the hero of the day." msgstr "" #. code: l("So we had barely made it to the top of the next dune when George slipped and rolled down the other side. I wanted to catch him, but I was too dizzy myself, and so I rolled after him."), #: npc/008-2-2/kfahr.txt:441 #: npc/008-2-2/kfahr.txt~:441 #, no-c-format msgid "So we had barely made it to the top of the next dune when George slipped and rolled down the other side. I wanted to catch him, but I was too dizzy myself, and so I rolled after him." msgstr "" #. code: l("So we ran from that slithering mass, faster than we ever had! We had no idea where we were going of course, but at least we had light again..."), #: npc/008-2-2/kfahr.txt:467 #: npc/008-2-2/kfahr.txt~:467 #, no-c-format msgid "So we ran from that slithering mass, faster than we ever had! We had no idea where we were going of course, but at least we had light again..." msgstr "" #. code: l("So we resigned to continuing to search for something, anything – it was either that, or die of thirst for sure. The only problem was that we were already so thirsty and it was so bright that we couldn't see nor walk straight anymore."), #: npc/008-2-2/kfahr.txt~:440 #: npc/008-2-2/kfahr.txt:440 #, no-c-format msgid "So we resigned to continuing to search for something, anything – it was either that, or die of thirst for sure. The only problem was that we were already so thirsty and it was so bright that we couldn't see nor walk straight anymore." msgstr "" #. code: speech l("So what?"); #: npc/008-1-1/hal.txt:47 #, no-c-format msgid "So what?" msgstr "" #. code: selectd(l("So you beat the monster? Then why are you so scared?")); #: npc/008-1/jack.txt:68 #: npc/008-1/jack.txt~:68 #, no-c-format msgid "So you beat the monster? Then why are you so scared?" msgstr "" #. code: l("So you have now a pet, who is loyal to you. It'll follow you everywhere, but there are two things you must know."), #: npc/001-2-6/books.txt:182 #, no-c-format msgid "So you have now a pet, who is loyal to you. It'll follow you everywhere, but there are two things you must know." msgstr "" #. code: l("So you think you're tough? A warrior must also be loyal and patient."), #: npc/functions/generic-text.txt:102 #, no-c-format msgid "So you think you're tough? A warrior must also be loyal and patient." msgstr "" #. code: npctalkonce(lg("So you think you're tough? A warrior must also be loyal and patient.")); #: npc/functions/legiontalk.txt:51 #, no-c-format msgid "So you think you're tough? A warrior must also be loyal and patient.#0" msgstr "" #. code: npctalkonce(lg("So you think you're tough? A warrior must also be loyal and patient.")); #: npc/functions/legiontalk.txt:51 #, no-c-format msgid "So you think you're tough? A warrior must also be loyal and patient.#1" msgstr "" #. code: l("So you're under the control of a dictatorship? That's... reassuring!"), L_Control, #: npc/001-1/cookiemaster.txt~:113 #: npc/001-1/cookiemaster.txt:113 #, no-c-format msgid "So you're under the control of a dictatorship? That's... reassuring!" msgstr "" #. code: selectd(l("So, I guess you aren't chopping down trees anymore?")); #: npc/008-1/jack.txt:82 #: npc/008-1/jack.txt~:82 #, no-c-format msgid "So, I guess you aren't chopping down trees anymore?" msgstr "" #. code: l("So, I'll talk to you later!"); #: npc/009-2-8/cerhan.txt:12 #, no-c-format msgid "So, I'll talk to you later!" msgstr "" #. code: mesq l("So, did you brought me the twelve cherry cakes?"); #: npc/020-1/eomie.txt:52 #: npc/020-1/eomie.txt~:51 #, no-c-format msgid "So, did you brought me the twelve cherry cakes?" msgstr "" #. code: lg("So, did you get your blood boiling? Give the dummies a good lesson? Good!"), #: npc/001-2-33/lozerk.txt:81 #, no-c-format msgid "So, did you get your blood boiling? Give the dummies a good lesson? Good!#0" msgstr "" #. code: lg("So, did you get your blood boiling? Give the dummies a good lesson? Good!"), #: npc/001-2-33/lozerk.txt:81 #, no-c-format msgid "So, did you get your blood boiling? Give the dummies a good lesson? Good!#1" msgstr "" #. code: mesq l("So, do you have anything for me today?"); #: npc/000-2-1/alige.txt:261 #: npc/001-2-22/alige.txt:265 #, no-c-format msgid "So, do you have anything for me today?" msgstr "" #. code: mesq l("So, do you still want a cookie?"); #: npc/001-1/cookiemaster.txt~:145 #: npc/001-1/cookiemaster.txt:145 #, no-c-format msgid "So, do you still want a cookie?" msgstr "" #. code: l("So, everything went fine?"); #: npc/001-1/enora.txt~:172 #: npc/001-1/enora.txt:172 #, no-c-format msgid "So, everything went fine?" msgstr "" #. code: mesq l("So, for the fertilizer. The thing is, all that thing is unstable."); #: npc/020-1/eomie.txt~:73 #: npc/020-1/eomie.txt:74 #, no-c-format msgid "So, for the fertilizer. The thing is, all that thing is unstable." msgstr "" #. code: mesq l("So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now."); #: npc/000-2-3/nard.txt:58 #, no-c-format msgid "So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now." msgstr "" #. code: l("So, how is it going? Did you meet any other crew members yet?"); #: npc/000-2-3/elmo.txt:30 #, no-c-format msgid "So, how is it going? Did you meet any other crew members yet?" msgstr "" #. code: mesq l("So, how many do you want?"); #: npc/020-2-20/riskim.txt:50 #, no-c-format msgid "So, how many do you want?" msgstr "" #. code: l("So, if you want to go to Hurnscald, just talk to the pirate down there."), #: npc/001-3-2/henry.txt~:147 #: npc/001-3-2/henry.txt:147 #, no-c-format msgid "So, if you want to go to Hurnscald, just talk to the pirate down there." msgstr "" #. code: l("So, now I need %d %s.", .REQ2_INGREDIENTS_AMOUNT, getitemlink(.REQ2_INGREDIENTS)); #: npc/008-1-1/galimatia.txt:250 #, no-c-format msgid "So, now I need %d %s." msgstr "" #. code: l("So, search for answers."), #: npc/000-0-1/narrator.txt:65 #, no-c-format msgid "So, search for answers." msgstr "" #. code: l("So, see you later when we have something to sell here."); #: npc/020-1/inar.txt:12 #, no-c-format msgid "So, see you later when we have something to sell here." msgstr "" #. code: mesq l("So, to where you want to go?"); #: npc/marine/saluc.txt:23 #, no-c-format msgid "So, to where you want to go?" msgstr "" #. code: l("So, what can I do for you?"); #: npc/000-1/gugli.txt:70 #, no-c-format msgid "So, what can I do for you?" msgstr "" #. code: l("So, what do you say?"); #: npc/001-1/qonan.txt:44 #, no-c-format msgid "So, what do you say?" msgstr "" #. code: l("So, what do you want?"), #: npc/008-1-1/galimatia.txt:281 #, no-c-format msgid "So, what do you want?" msgstr "" #. code: mesq lg("So, what good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats in Artis?", "So, what good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitresses of Artis?"); #: npc/000-1/silvio.txt:23 #, no-c-format msgid "So, what good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats in Artis?#0" msgstr "" #. code: mesq lg("So, what good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats in Artis?", "So, what good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitresses of Artis?"); #: npc/000-1/silvio.txt:23 #, no-c-format msgid "So, what good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitresses of Artis?#1" msgstr "" #. code: mesq l("So, what was I saying?"); #: npc/000-1/silvio.txt:61 #, no-c-format msgid "So, what was I saying?" msgstr "" #. code: l("So, where is my piou? You should not keep an old man waiting. Go and catch it like you said you would."); #: npc/001-1/salem.txt:97 #, no-c-format msgid "So, where is my piou? You should not keep an old man waiting. Go and catch it like you said you would." msgstr "" #. code: mesq l("So, will you board?"); #: npc/marine/saluc.txt:76 #, no-c-format msgid "So, will you board?" msgstr "" #. code: mesq lg("So, you finally woke up? We all thought you were in something like... You know, one of these long comas."); #: npc/000-2-1/dan.txt:37 #, no-c-format msgid "So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#0" msgstr "" #. code: mesq lg("So, you finally woke up? We all thought you were in something like... You know, one of these long comas."); #: npc/000-2-1/dan.txt:37 #, no-c-format msgid "So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#1" msgstr "" #. code: mesq l("So... How did it go?"); #: npc/008-1/rossy.txt:289 #: npc/008-1/rossy.txt~:288 #, no-c-format msgid "So... How did it go?" msgstr "" #. code: mesq l("So... I won't say you can't do it, %s. I will just say killing the Bandit Lord is no easy task.", strcharinfo(0)); #: npc/008-2-13/lena.txt:202 #: npc/008-2-13/lena.txt~:202 #, no-c-format msgid "So... I won't say you can't do it, %s. I will just say killing the Bandit Lord is no easy task." msgstr "" #. code: mesq l("So?"); #. code: speech l("So?"); #: npc/008-2-4/olana.txt~:287 #: npc/008-1-1/hal.txt:97 #: npc/008-2-4/olana.txt:288 #, no-c-format msgid "So?" msgstr "" #. code: mesq l("So? Did you got me a %s? I'm hungry...", getitemlink(SeafoodPlate)); #: npc/008-2-16/yannika.txt~:435 #: npc/008-2-16/yannika.txt:435 #, no-c-format msgid "So? Did you got me a %s? I'm hungry..." msgstr "" #. code: l("So? Will you bring me to Argaes?"); #: npc/001-3-2/smuggler.txt:24 #, no-c-format msgid "So? Will you bring me to Argaes?" msgstr "" #. code: l("So? You haven't exploded yet! Are you getting anything?"); #: npc/001-1/enora.txt:101 #: npc/001-1/enora.txt~:101 #, no-c-format msgid "So? You haven't exploded yet! Are you getting anything?" msgstr "" #. code: 008-1-1,62,28,0 script Soldier#1 NPC_RAIJIN_FEMALE_LEGION_ARTIS,{ #. code: 008-1-1,62,28,0 script Soldier#1 NPC_RAIJIN_MALE_BROTHERHOOD,{ #: npc/008-1-1/soldiers.txt~:10 #: npc/008-1-1/soldiers.txt:10 #, no-c-format msgid "Soldier#1" msgstr "" #. code: 008-1-1,54,30,0 script Soldier#2 NPC_HUMAN_MALE_LEGION_ARTIS,{ #. code: 008-1-1,54,30,0 script Soldier#2 NPC_HUMAN_MALE_BROTHERHOOD,{ #: npc/008-1-1/soldiers.txt~:22 #: npc/008-1-1/soldiers.txt:22 #, no-c-format msgid "Soldier#2" msgstr "" #. code: l("Solved conflict"), 4, #: npc/functions/quest-debug/004-ShipQuests_Nard.txt:25 #, no-c-format msgid "Solved conflict" msgstr "" #. code: mesc(l("Some Bandanas and Sailor Hats are inside this box."), 9); #: npc/000-2-3/box.txt:24 #, no-c-format msgid "Some Bandanas and Sailor Hats are inside this box." msgstr "" #. code: mesq l("Some call it %s, but it is so tasty...", getitemlink(VeggiePlate)); #: npc/008-1/snarfles.txt:33 #, no-c-format msgid "Some call it %s, but it is so tasty..." msgstr "" #. code: l("Some citizens are worried about the growing number of Fluffies on the hill of Artis."), #: npc/001-1/enora.txt~:253 #: npc/001-1/enora.txt:253 #, no-c-format msgid "Some citizens are worried about the growing number of Fluffies on the hill of Artis." msgstr "" #. code: l("Some food."), L_Food, #: npc/000-1/tarlan.txt:21 #, no-c-format msgid "Some food." msgstr "" #. code: mesq l("Some nice lady called Ya... Micksha? No, it was not Yamicksha... For the life of me, I can't remember..."); #: npc/001-2-22/chefgado.txt:54 #, no-c-format msgid "Some nice lady called Ya... Micksha? No, it was not Yamicksha... For the life of me, I can't remember..." msgstr "" #. code: mesq l("Some of the crew are looking for goods we can trade with at our next destination."); #: npc/000-1/lean.txt:23 #, no-c-format msgid "Some of the crew are looking for goods we can trade with at our next destination." msgstr "" #. code: l("Some others also like to buy them to keep as trophies. Either way, you can make some money with that."), #: npc/001-2-5/tutorial.txt:49 #, no-c-format msgid "Some others also like to buy them to keep as trophies. Either way, you can make some money with that." msgstr "" #. code: l("Some people prefer to catch fish using magic, but calling that fishing would be an insult to this traditional sport."), #: npc/001-2-4/books.txt:54 #, no-c-format msgid "Some people prefer to catch fish using magic, but calling that \"fishing\" would be an insult to this traditional sport." msgstr "" #. code: l("Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.", #: npc/001-2-4/books.txt:59 #, no-c-format msgid "Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@." msgstr "" #. code: l("Some special items cannot be traded, discarded, nor sold. With a right click, you can also protect normal items as if they were special ones."), #: npc/001-2-5/tutorial.txt:167 #, no-c-format msgid "Some special items cannot be traded, discarded, nor sold. With a right click, you can also protect normal items as if they were special ones." msgstr "" #. code: l("Some tasks will help you become aquainted with Artis. Trust me."); #: npc/001-1/enora.txt:145 #: npc/001-1/enora.txt~:145 #, no-c-format msgid "Some tasks will help you become aquainted with Artis. Trust me." msgstr "" #. code: l("Some types of fish also enjoy @@ quite a bit.", #: npc/001-2-4/books.txt:57 #, no-c-format msgid "Some types of fish also enjoy @@ quite a bit." msgstr "" #. code: l("Some, but not all, from the rare or non-replaceable items will have a warning when you try to sell them."), #: npc/001-2-5/tutorial.txt:52 #, no-c-format msgid "Some, but not all, from the rare or non-replaceable items will have a warning when you try to sell them." msgstr "" #. code: l("Somebody is probably training, better wait for them to finish."); #: npc/001-2-32/doors.txt:14 #, no-c-format msgid "Somebody is probably training, better wait for them to finish." msgstr "" #. code: mesq l("Somebody is waiting for you outside!"); #: npc/001-2-21/julia.txt:68 #, no-c-format msgid "Somebody is waiting for you outside!" msgstr "" #. code: l("Somebody took your place on this spot!"), #: npc/functions/fishing.txt:263 #: npc/functions/fishing.txt~:263 #, no-c-format msgid "Somebody took your place on this spot!" msgstr "" #. code: l("Somebody tried to stroke the word fish and tried to replace it with sharkes."); #: npc/001-1/panels.txt:47 #, no-c-format msgid "Somebody tried to stroke the word \"fish\" and tried to replace it with \"sharkes\"." msgstr "" #. code: l("Somehow we got lucky, somehow we escaped. It was evening again when we climbed out of that ear into the desert again, with only our lives and that golden tablet. We only barely made it back to Tulimshar in the morning."), #: npc/008-2-2/kfahr.txt~:468 #: npc/008-2-2/kfahr.txt:468 #, no-c-format msgid "Somehow we got lucky, somehow we escaped. It was evening again when we climbed out of that ear into the desert again, with only our lives and that golden tablet. We only barely made it back to Tulimshar in the morning." msgstr "" #. code: mes l("Somehow you don't feel good about your deed."); #: npc/001-1/trees.txt:82 #, no-c-format msgid "Somehow you don't feel good about your deed." msgstr "" #. code: l("Someone in a theater mask, eh?"), #: npc/008-2-1/inspector.txt~:74 #: npc/008-2-1/inspector.txt:74 #, no-c-format msgid "Someone in a theater mask, eh?" msgstr "" #. code: mesc l("Someone looted this treasure box already..."); #: npc/functions/treasure.txt:75 #, no-c-format msgid "Someone looted this treasure box already..." msgstr "" #. code: l("Something else?"); #: npc/001-2-19/lloyd.txt:221 #, no-c-format msgid "Something else?" msgstr "" #. code: l("Something grows or it should be"), 4, #: npc/functions/quest-debug/058-ArgaesQuest_Galimatia.txt:20 #, no-c-format msgid "Something grows or it should be" msgstr "" #. code: rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")), #. code: rif(getskilllv(1) < 6, l("Something is wrong with me, I can't smile nor sit.")), L_BasicSkill, #: npc/000-2-0/julia.txt~:220 #: npc/000-2-0/julia.txt:220 #: npc/001-2-21/julia.txt:22 #, no-c-format msgid "Something is wrong with me, I can't smile nor sit." msgstr "" #. code: l("Sometimes I think he is more a chef than a mage, but oh well, everybody should do what suits them best."); #: npc/020-1/eomie.txt:29 #: npc/020-1/eomie.txt~:28 #, no-c-format msgid "Sometimes I think he is more a chef than a mage, but oh well, everybody should do what suits them best." msgstr "" #. code: l("Sometimes a good merchant needs to reach out first. It's on the house, give Chelios my regards!"); #: npc/001-2-19/lloyd.txt:45 #, no-c-format msgid "Sometimes a good merchant needs to reach out first. It's on the house, give Chelios my regards!" msgstr "" #. code: mesq l("Sometimes, I wish someone would be sent here to help us."); #: npc/000-1/jalad.txt:114 #, no-c-format msgid "Sometimes, I wish someone would be sent here to help us." msgstr "" #. code: 001-1,73,40,0 script Sophialla#001-1 NPC_SOPHIALLA,{ #: npc/001-1/sophialla.txt:7 #, no-c-format msgid "Sophialla#001-1" msgstr "" #. code: Name: "Sorcerer Robe" #: item_db.conf:-1 #, no-c-format msgid "Sorcerer Robe" msgstr "" #. code: 012-2-2,26,30,0 script Sorfina NPC_SORFINA,{ #: npc/012-2-2/sorfina.txt:7 #, no-c-format msgid "Sorfina" msgstr "" #. code: switch (select(l("Sorry I didn't mean to bother you."), #: npc/001-1/qpid.txt:105 #, no-c-format msgid "Sorry I didn't mean to bother you." msgstr "" #. code: l("Sorry buddy, you can't pass by this way, we're moving some furniture."), #: npc/001-1/artaxe.txt:8 #, no-c-format msgid "Sorry buddy, you can't pass by this way, we're moving some furniture." msgstr "" #. code: l("Sorry but I have no time for this."), -; #: npc/001-2-22/alige.txt:87 #: npc/000-2-1/alige.txt:87 #, no-c-format msgid "Sorry but I have no time for this." msgstr "" #. code: l("Sorry kid, I don't have time to play with children."); #: npc/008-1/rossy.txt~:101 #: npc/008-1/rossy.txt:101 #, no-c-format msgid "Sorry kid, I don't have time to play with children." msgstr "" #. code: mesq lg("Sorry kind lady @@, but no.", "Sorry kind sir @@, but no.", strcharinfo(0)); #: npc/020-1/hocus.txt:92 #: npc/020-1/hocus.txt~:91 #, no-c-format msgid "Sorry kind lady @@, but no.#0" msgstr "" #. code: mesq lg("Sorry kind lady @@, but no.", "Sorry kind sir @@, but no.", strcharinfo(0)); #: npc/020-1/hocus.txt:92 #: npc/020-1/hocus.txt~:91 #, no-c-format msgid "Sorry kind sir @@, but no.#1" msgstr "" #. code: l("Sorry to disturb you."), #: npc/001-1/sophialla.txt:23 #, no-c-format msgid "Sorry to disturb you." msgstr "" #. code: mesq l("Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells."); #: npc/000-2-1/arpan.txt:195 #, no-c-format msgid "Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells." msgstr "" #. code: l("Sorry, I am not making these anymore.")); #: npc/008-2-6/alan.txt:43 #: npc/008-2-6/alan.txt~:43 #, no-c-format msgid "Sorry, I am not making these anymore." msgstr "" #. code: l("Sorry, I forgot my courage on my other set of pants."); #: npc/008-2-13/lena.txt:161 #: npc/008-2-13/lena.txt~:161 #, no-c-format msgid "Sorry, I forgot my courage on my other set of pants." msgstr "" #. code: switch (select(l("Yes?"), l("Sorry, I have to go."))) #: npc/001-2-11/mona.txt:27 #, no-c-format msgid "Sorry, I have to go." msgstr "" #. code: l("Sorry, I need to better prepare myself."), #: npc/008-2-13/lena.txt~:217 #: npc/008-2-13/lena.txt:217 #, no-c-format msgid "Sorry, I need to better prepare myself." msgstr "" #. code: l("Sorry, I won't accept any."); #: npc/functions/bank.txt:247 #, no-c-format msgid "Sorry, I won't accept any." msgstr "" #. code: l("Sorry, I'm doing other things at the moment."))) #: npc/001-1/eugene.txt:34 #, no-c-format msgid "Sorry, I'm doing other things at the moment." msgstr "" #. code: mesq l("Sorry, but I can only train you if Lieutenant Lozerk authorizes."); #: npc/001-2-32/serena.txt:46 #, no-c-format msgid "Sorry, but I can only train you if Lieutenant Lozerk authorizes." msgstr "" #. code: l("Sorry, but I can't tell you anything about that."), #: npc/000-2-0/julia.txt:186 #: npc/000-2-0/julia.txt~:186 #: npc/001-2-21/julia.txt:88 #, no-c-format msgid "Sorry, but I can't tell you anything about that." msgstr "" #. code: l("Sorry, but I really don't have time for this."); #: npc/008-1/rossy.txt~:125 #: npc/008-1/rossy.txt:125 #, no-c-format msgid "Sorry, but I really don't have time for this." msgstr "" #. code: l("Sorry, but you don't have what I need."), #: npc/001-1/eugene.txt:51 #, no-c-format msgid "Sorry, but you don't have what I need." msgstr "" #. code: l("Sorry, for now you cannot enter. We sealed the entrance to avoid a monster flood."), #: npc/020-1/nickos.txt:10 #, no-c-format msgid "Sorry, for now you cannot enter. We sealed the entrance to avoid a monster flood." msgstr "" #. code: l("Sorry, my eyesight is a bit poor nowadays. Where are the ingredients?"); #: npc/008-2-16/yannika.txt~:224 #: npc/008-2-16/yannika.txt:224 #, no-c-format msgid "Sorry, my eyesight is a bit poor nowadays. Where are the ingredients?" msgstr "" #. code: case 2: speech(l("Sorry, no.")); close; #. code: case 5: speech(l("Sorry, no.")); close; #. code: case 3: speech(l("Sorry, no.")); close; #. code: speech(l("Sorry, no.")); #: npc/008-1/jack.txt~:281 #: npc/008-1/jack.txt~:244 #: npc/008-1/jack.txt:281 #: npc/008-1/jack.txt:111 #: npc/008-1/jack.txt:244 #: npc/008-1/jack.txt:143 #: npc/008-1/jack.txt~:143 #: npc/008-1/jack.txt:180 #: npc/008-1/jack.txt~:111 #: npc/008-1/jack.txt~:180 #, no-c-format msgid "Sorry, no." msgstr "" #. code: l("Sorry, this log was too weak for one of my forest bows."), #: npc/008-2-6/alan.txt:231 #: npc/008-2-6/alan.txt~:231 #, no-c-format msgid "Sorry, this log was too weak for one of my forest bows." msgstr "" #. code: l("Sorry, we are sold out for today."), #: npc/008-2-6/donald.txt:10 #, no-c-format msgid "Sorry, we are sold out for today." msgstr "" #. code: mesq l("Sorry, we've booked our only room to a foreigner called Kylian."); #: npc/020-2-20/drabur.txt:31 #, no-c-format msgid "Sorry, we've booked our only room to a foreigner called Kylian." msgstr "" #. code: l("Sorry, you look like a pinkie."), #: npc/008-1/hinnak.txt:39 #: npc/008-1/hinnak.txt~:39 #, no-c-format msgid "Sorry, you look like a pinkie." msgstr "" #. code: l("Sorry. I can't make a sandwich with that."), #: npc/008-2-16/yannika.txt~:211 #: npc/008-2-16/yannika.txt:211 #, no-c-format msgid "Sorry. I can't make a sandwich with that." msgstr "" #. code: rif(countitem(.drink_item) >= 1, l("Sorry... here you are.")), #: npc/008-1/hinnak.txt:186 #: npc/008-1/hinnak.txt~:186 #, no-c-format msgid "Sorry... here you are." msgstr "" #. code: l("Soul Menhirs are pieces of Zealite Ore, really needed to cast magic around here."), #: npc/008-1/4144.txt:64 #, no-c-format msgid "Soul Menhirs are pieces of Zealite Ore, really needed to cast magic around here." msgstr "" #. code: Name: "Soul Ring" #: item_db.conf:-1 #, no-c-format msgid "Soul Ring" msgstr "" #. code: l("Sounds cliché, but okay, I'll help."), #: npc/020-2-34/donutello.txt:53 #, no-c-format msgid "Sounds cliché, but okay, I'll help." msgstr "" #. code: l("Sounds good!"), #: npc/001-1/rumly.txt:66 #, no-c-format msgid "Sounds good!" msgstr "" #. code: rif(.@q == 0, l("Sounds like a good deal to me. I'll do it.")), #: npc/001-1/salem.txt:170 #, no-c-format msgid "Sounds like a good deal to me. I'll do it." msgstr "" #. code: l("South of Tulimshar is a fairly protected region; the nomads keep the snakes out of there and you'll find only relatively harmless monsters. But go west from there, to the beach, and it's scorpions and snakes..."), #: npc/008-2-2/kfahr.txt~:580 #: npc/008-2-2/kfahr.txt:580 #, no-c-format msgid "South of Tulimshar is a fairly protected region; the nomads keep the snakes out of there and you'll find only relatively harmless monsters. But go west from there, to the beach, and it's scorpions and snakes..." msgstr "" #. code: selectd(l("Southwest you say? OK, thank you.")); #: npc/008-1/jack.txt~:92 #: npc/008-1/jack.txt:92 #, no-c-format msgid "Southwest you say? OK, thank you." msgstr "" #. code: Name: "Spear" #: item_db.conf:-1 #, no-c-format msgid "Spear" msgstr "" #. code: mesc l("Special monsters are not counted."); #: npc/functions/scoreboards.txt:106 #, no-c-format msgid "Special monsters are not counted." msgstr "" #. code: l("Spend it wisely this time."), #: npc/functions/resetstatus.txt~:101 #: npc/functions/resetstatus.txt:101 #: npc/001-1/rumly.txt:175 #, no-c-format msgid "Spend it wisely this time." msgstr "" #. code: Name: "Spider" #: mob_db.conf:1885 #, no-c-format msgid "Spider" msgstr "" #. code: Name: "Spider Ghost" #: mob_db.conf:5351 #, no-c-format msgid "Spider Ghost" msgstr "" #. code: Name: "Spider Queen" #: mob_db.conf:4461 #, no-c-format msgid "Spider Queen" msgstr "" #. code: Name: "Spiky Mushroom" #: mob_db.conf:2116 #, no-c-format msgid "Spiky Mushroom" msgstr "" #. code: mesc l("Spin three symbols, and jackpot great rewards!"); #: npc/functions/casino.txt:46 #, no-c-format msgid "Spin three symbols, and jackpot great rewards!" msgstr "" #. code: rif(countitem(.coinid) >= 1, l("Spin!")), L_Spin, #: npc/functions/casino.txt:50 #, no-c-format msgid "Spin!" msgstr "" #. code: mesc l("Spinning..."); #: npc/functions/casino.txt:66 #, no-c-format msgid "Spinning..." msgstr "" #. code: .@s$=(season_direction() == SPRING ? l("Spring") : .@s$); #: npc/functions/scoreboards.txt:172 #, no-c-format msgid "Spring" msgstr "" #. code: Name: "Squichy Claws" #: item_db.conf:-1 #, no-c-format msgid "Squichy Claws" msgstr "" #. code: Name: "Squirrel" #: mob_db.conf:1758 #, no-c-format msgid "Squirrel" msgstr "" #. code: Name: "Squirrel Boots" #: item_db.conf:-1 #, no-c-format msgid "Squirrel Boots" msgstr "" #. code: Name: "Squirrel Meat" #: item_db.conf:-1 #, no-c-format msgid "Squirrel Meat" msgstr "" #. code: Name: "Squirrel Pelt" #: item_db.conf:-1 #, no-c-format msgid "Squirrel Pelt" msgstr "" #. code: Name: "Squirrel Stew" #: item_db.conf:-1 #, no-c-format msgid "Squirrel Stew" msgstr "" #. code: Name: "Staff" #: item_db.conf:-1 #, no-c-format msgid "Staff" msgstr "" #. code: Name: "Staff of Life" #: item_db.conf:-1 #, no-c-format msgid "Staff of Life" msgstr "" #. code: menuimage("actions/test", l("Start broadcasting")), #: npc/commands/scheduled-broadcasts.txt:103 #, no-c-format msgid "Start broadcasting" msgstr "" #. code: menuimage("actions/test", l("Start broadcasting, and make an extra broadcast right now")); #: npc/commands/scheduled-broadcasts.txt:104 #, no-c-format msgid "Start broadcasting, and make an extra broadcast right now" msgstr "" #. code: menuimage("actions/edit", l("Start over")), #: npc/commands/scheduled-broadcasts.txt:102 #, no-c-format msgid "Start over" msgstr "" #. code: l("Status point reset can't be undone. Do you really want this?"), #: npc/001-1/rumly.txt:123 #, no-c-format msgid "Status point reset can't be undone. Do you really want this?" msgstr "" #. code: npctalk3 l("Stay clear."); #: npc/001-1/nalkri.txt:7 #, no-c-format msgid "Stay clear." msgstr "" #. code: switch (select(l("Stay here, I will be back as soon as I have some."), #: npc/001-2-2/moon.txt~:117 #: npc/001-2-2/moon.txt:118 #, no-c-format msgid "Stay here, I will be back as soon as I have some." msgstr "" #. code: mesc l("Stay tuned for more updates!"); #: npc/008-2-16/yannika.txt~:449 #: npc/008-2-16/yannika.txt:450 #, no-c-format msgid "Stay tuned for more updates!" msgstr "" #. code: Name: "Steel Shield" #: item_db.conf:-1 #, no-c-format msgid "Steel Shield" msgstr "" #. code: mes ".:: " + l("Stew") + " ::."; #: npc/items/recipes.txt:120 #, no-c-format msgid "Stew" msgstr "" #. code: Name: "Stick Reinboo" #: item_db.conf:-1 #, no-c-format msgid "Stick Reinboo" msgstr "" #. code: l("Still, we no longer had any light. Being careless, I had gotten my tinderbox wet while we were at the water-hole, so we couldn't make another torch either."), #: npc/008-2-2/kfahr.txt~:455 #: npc/008-2-2/kfahr.txt:455 #, no-c-format msgid "Still, we no longer had any light. Being careless, I had gotten my tinderbox wet while we were at the water-hole, so we couldn't make another torch either." msgstr "" #. code: l("Stinkewyrms are smaller cousins of dragons, but just as dangerous. They have a green, sticky skin, and, well, they stink. A lot. This one was particularly bad – it had filled up the entire cave with stinkiness!"), #: npc/008-2-2/kfahr.txt:525 #: npc/008-2-2/kfahr.txt~:525 #, no-c-format msgid "Stinkewyrms are smaller cousins of dragons, but just as dangerous. They have a green, sticky skin, and, well, they stink. A lot. This one was particularly bad – it had filled up the entire cave with stinkiness!" msgstr "" #. code: Name: "Stone Projectile" #: item_db.conf:-1 #, no-c-format msgid "Stone Projectile" msgstr "" #. code: rif(.@a, menuimage("actions/remove", l("Stop broadcasting"))), #: npc/commands/scheduled-broadcasts.txt:163 #, no-c-format msgid "Stop broadcasting" msgstr "" #. code: mesq l("Stop disturbing me, I already re-read that part twice because of you!"); #: npc/001-2-6/dolfina.txt:8 #, no-c-format msgid "Stop disturbing me, I already re-read that part twice because of you!" msgstr "" #. code: mesq lg("Stop heckling her, Silvio, or I'll tell her how you always cry like a little baby during thunderstorms.", "Stop heckling him, Silvio, or I'll tell him how you always cry like a little baby during thunderstorms."); #: npc/000-1/silvio.txt:148 #, no-c-format msgid "Stop heckling her, Silvio, or I'll tell her how you always cry like a little baby during thunderstorms.#0" msgstr "" #. code: mesq lg("Stop heckling her, Silvio, or I'll tell her how you always cry like a little baby during thunderstorms.", "Stop heckling him, Silvio, or I'll tell him how you always cry like a little baby during thunderstorms."); #: npc/000-1/silvio.txt:148 #, no-c-format msgid "Stop heckling him, Silvio, or I'll tell him how you always cry like a little baby during thunderstorms.#1" msgstr "" #. code: npctalkonce(l("Stop it!")); #: npc/functions/villagertalk.txt:26 #, no-c-format msgid "Stop it!" msgstr "" #. code: mesq l("Stop making questions which make no sense..."); #: npc/008-2-32/thamas.txt:60 #: npc/008-2-32/thamas.txt~:34 #: npc/008-2-32/thamas.txt:47 #: npc/008-2-32/thamas.txt~:60 #: npc/008-2-32/thamas.txt:34 #: npc/008-2-32/thamas.txt~:74 #: npc/008-2-32/thamas.txt:74 #: npc/008-2-32/thamas.txt~:47 #, no-c-format msgid "Stop making questions which make no sense..." msgstr "" #. code: (.@ally ? l("Cannot get one here in Artis, though. Well, if you travel far enough...") : l("Stop wasting my time!"))); #: npc/001-2-22/chefgado.txt:39 #, no-c-format msgid "Stop wasting my time!" msgstr "" #. code: l("Stop wasting my time."), #: npc/functions/generic-text.txt:85 #, no-c-format msgid "Stop wasting my time." msgstr "" #. code: l("Stop! Who's there?"), #: npc/001-3-2/henry.txt~:49 #: npc/001-3-2/henry.txt:49 #, no-c-format msgid "Stop! Who's there?" msgstr "" #. code: 001-2-0,37,29,0 trader Store#001-2-0 NPC_NO_SPRITE,{ #: npc/001-2-0/shop.txt:7 #, no-c-format msgid "Store#001-2-0" msgstr "" #. code: 001-1,64,114,0 trader Store#Aquada001-1 NPC_NO_SPRITE,{ #: npc/001-1/shop.txt:124 #: npc/001-1/shop.txt~:124 #, no-c-format msgid "Store#Aquada001-1" msgstr "" #. code: 001-1,72,129,0 trader Store#FishStore001-1 NPC_NO_SPRITE,{ #: npc/001-1/shop.txt:172 #: npc/001-1/shop.txt~:172 #, no-c-format msgid "Store#FishStore001-1" msgstr "" #. code: 001-1,58,119,0 trader Store#General001-1 NPC_NO_SPRITE,{ #: npc/001-1/shop.txt~:265 #: npc/001-1/shop.txt:265 #, no-c-format msgid "Store#General001-1" msgstr "" #. code: 001-1,48,116,0 trader Store#Manana001-1 NPC_NO_SPRITE,{ #: npc/001-1/shop.txt:195 #: npc/001-1/shop.txt~:195 #, no-c-format msgid "Store#Manana001-1" msgstr "" #. code: 001-1,67,116,0 trader Store#Potion001-1 NPC_NO_SPRITE,{ #: npc/001-1/shop.txt~:234 #: npc/001-1/shop.txt:234 #, no-c-format msgid "Store#Potion001-1" msgstr "" #. code: 001-1,72,126,0 trader Store#SeaStore001-1 NPC_NO_SPRITE,{ #: npc/001-1/shop.txt~:143 #: npc/001-1/shop.txt:143 #, no-c-format msgid "Store#SeaStore001-1" msgstr "" #. code: 001-2-27,27,29,0 trader Store#Shield001-2-27 NPC_NO_SPRITE,{ #: npc/001-2-27/shop.txt:7 #, no-c-format msgid "Store#Shield001-2-27" msgstr "" #. code: 001-1,53,123,0 trader Store#Various001-1 NPC_NO_SPRITE,{ #: npc/001-1/shop.txt~:214 #: npc/001-1/shop.txt:214 #, no-c-format msgid "Store#Various001-1" msgstr "" #. code: 001-2-27,43,29,0 trader Store#Weapon001-2-27 NPC_NO_SPRITE,{ #: npc/001-2-27/shop.txt:35 #, no-c-format msgid "Store#Weapon001-2-27" msgstr "" #. code: 008-2-16,32,29,0 script Stove NPC_NO_SPRITE,{ #: npc/008-2-16/stove.txt:6 #, no-c-format msgid "Stove" msgstr "" #. code: Name: "Strange Coin" #: item_db.conf:-1 #, no-c-format msgid "Strange Coin" msgstr "" #. code: l("Strange, it seems I became younger lately."), #: npc/008-1/blossom.txt:10 #, no-c-format msgid "Strange, it seems I became younger lately." msgstr "" #. code: mesc l("Strangely enough, this lid can only be open from inside."); #: npc/001-1/manhole.txt:76 #, no-c-format msgid "Strangely enough, this lid can only be open from inside." msgstr "" #. code: l("%s helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow.", b(l("Strength"))), #: npc/001-2-5/tutorial.txt:81 #, no-c-format msgid "Strength" msgstr "" #. code: mesq l("Strength multiplies the damage of your hits, especially melee ones. You will also be able to carry heavier stuff."); #: npc/000-1/panels.txt:35 #, no-c-format msgid "Strength multiplies the damage of your hits, especially melee ones. You will also be able to carry heavier stuff." msgstr "" #. code: Name: "Striped Wrapping Paper" #: item_db.conf:-1 #, no-c-format msgid "Striped Wrapping Paper" msgstr "" #. code: mesq l("Stupid yeye..."); #: npc/000-1/couwan.txt:66 #: npc/000-1/couwan.txt:48 #, no-c-format msgid "Stupid yeye..." msgstr "" #. code: mes l("Subquests:"); #: npc/functions/quest-debug/016-ShipQuests_Gugli.txt:13 #: npc/functions/quest-debug/004-ShipQuests_Nard.txt:13 #, no-c-format msgid "Subquests:" msgstr "" #. code: mesc l("Success!"), 3; #: npc/001-2-27/don.txt:95 #: npc/020-2-10/hetchel.txt~:20 #: npc/020-2-10/hetchel.txt:21 #: npc/012-2-5/toichi.txt:58 #, no-c-format msgid "Success!" msgstr "" #. code: l("Such a bright shine day! I would love to tell you stories about this town."), #: npc/012-1/kaan.txt:10 #, no-c-format msgid "Such a bright shine day! I would love to tell you stories about this town." msgstr "" #. code: mesc l("Suddenly the man opens his eyes and looks at you."); #: npc/009-2-5/savaric.txt:10 #, no-c-format msgid "Suddenly the man opens his eyes and looks at you." msgstr "" #. code: l("Suddenly you remember the strange phrase Mona overheard Sophialla saying"), #: npc/001-1/rowboathelper.txt:28 #, no-c-format msgid "Suddenly you remember the strange phrase Mona overheard Sophialla saying" msgstr "" #. code: Name: "Suitcase" #: item_db.conf:-1 #, no-c-format msgid "Suitcase" msgstr "" #. code: .@s$=(season_direction() == SUMMER ? l("Summer") : .@s$); #: npc/functions/scoreboards.txt:171 #, no-c-format msgid "Summer" msgstr "" #. code: 008-3-0,92,89,0 script Summoning Altar#Rossy NPC_NO_SPRITE,{ #: npc/008-3-0/juliet.txt:8 #: npc/008-3-0/juliet.txt~:8 #, no-c-format msgid "Summoning Altar#Rossy" msgstr "" #. code: Name: "Sunflower Silk Dye" #: item_db.conf:-1 #, no-c-format msgid "Sunflower Silk Dye" msgstr "" #. code: Name: "Sunglasses" #: item_db.conf:-1 #, no-c-format msgid "Sunglasses" msgstr "" #. code: l("Sunglasses."), #: npc/001-3-2/henry.txt~:97 #: npc/001-3-2/henry.txt:97 #, no-c-format msgid "Sunglasses." msgstr "" #. code: setnpcdialogtitle l("Super Menu"); #: npc/commands/super-menu.txt:10 #, no-c-format msgid "Super Menu" msgstr "" #. code: mesq l("Sure - take a look."); #: npc/020-2-20/drabur.txt:24 #, no-c-format msgid "Sure - take a look." msgstr "" #. code: mesq l("Sure I could, but who wants the %s recipe is you, not me. So get to work!", getitemlink(SeafoodPlate)); #: npc/008-2-24/chef.txt:227 #, no-c-format msgid "Sure I could, but who wants the %s recipe is you, not me. So get to work!" msgstr "" #. code: l("Sure I did."), #: npc/008-2-6/alan.txt:72 #: npc/008-2-6/alan.txt~:72 #, no-c-format msgid "Sure I did." msgstr "" #. code: mesq l("Sure I have one more problem."); #: npc/012-2-4/zitoni.txt:63 #, no-c-format msgid "Sure I have one more problem." msgstr "" #. code: l("Sure she did..."), #: npc/008-2-4/olana.txt~:260 #: npc/008-2-4/olana.txt:261 #, no-c-format msgid "Sure she did..." msgstr "" #. code: mesq l("Sure thing! I'll have your items transported here from Artis before you realize!"); #: npc/009-2-6/jpmorbid.txt~:32 #: npc/020-2-9/hydusun.txt:33 #: npc/012-2-3/cynric.txt:25 #: npc/009-2-7/jpmorbid.txt~:33 #: npc/008-2-1/richard.txt:33 #: npc/009-2-6/jpmorbid.txt:32 #, no-c-format msgid "Sure thing! I'll have your items transported here from Artis before you realize!" msgstr "" #. code: l("Sure!"), #: npc/020-1/anwar.txt:32 #: npc/020-1/anwar.txt~:32 #, no-c-format msgid "Sure!" msgstr "" #. code: mesq l("Sure! Hold tight."); #: npc/001-3-2/smuggler.txt:42 #, no-c-format msgid "Sure! Hold tight." msgstr "" #. code: switch (select(l("Sure! [Don't tip]"), #: npc/008-2-2/melinda.txt:38 #, no-c-format msgid "Sure! [Don't tip]" msgstr "" #. code: l("Sure! [Tip 10 Florin]"), #: npc/008-2-2/melinda.txt:40 #, no-c-format msgid "Sure! [Tip 10 Florin]" msgstr "" #. code: l("Sure! [Tip 5 Florin]"), #: npc/008-2-2/melinda.txt:39 #, no-c-format msgid "Sure! [Tip 5 Florin]" msgstr "" #. code: l("Sure, I'll go get one. Bye!"), #: npc/008-1/hinnak.txt:173 #: npc/008-1/hinnak.txt~:173 #, no-c-format msgid "Sure, I'll go get one. Bye!" msgstr "" #. code: l("Sure, any time!"), #: npc/008-1/hinnak.txt:157 #: npc/008-1/hinnak.txt~:157 #, no-c-format msgid "Sure, any time!" msgstr "" #. code: l("Sure, but what will I get in exchange?"), #: npc/000-1/couwan.txt:60 #, no-c-format msgid "Sure, but what will I get in exchange?" msgstr "" #. code: l("Sure, but what will you give me in exchange?"), L_AboutReward, #: npc/001-2-22/alige.txt:105 #: npc/000-2-1/alige.txt:105 #, no-c-format msgid "Sure, but what will you give me in exchange?" msgstr "" #. code: mesq l("Sure, cap'tain."); #: npc/000-2-3/sailors.txt:43 #, no-c-format msgid "Sure, cap'tain." msgstr "" #. code: mesq l("Sure, go ahead. But I'll charge you %d E per craft as commission!", .price); #: npc/012-2-5/toichi.txt:38 #, no-c-format msgid "Sure, go ahead. But I'll charge you %d E per craft as commission!" msgstr "" #. code: rif(countitem(.monster_drop) >= .drop_count, l("Sure, here they are!")); #: npc/008-1/hinnak.txt:101 #: npc/008-1/hinnak.txt~:101 #, no-c-format msgid "Sure, here they are!" msgstr "" #. code: rif(Zeny >= .req_esp, l("Sure, here you go!")), #: npc/008-2-6/alan.txt~:135 #: npc/008-2-6/alan.txt:135 #, no-c-format msgid "Sure, here you go!" msgstr "" #. code: l("Sure, here you go."), #: npc/008-2-6/alan.txt~:236 #: npc/008-2-6/alan.txt:236 #, no-c-format msgid "Sure, here you go." msgstr "" #. code: l("Sure, which training do you want to start?")); #: npc/001-2-36/hector.txt:308 #, no-c-format msgid "Sure, which training do you want to start?" msgstr "" #. code: l("Sure, why not?"), -; #: npc/000-2-1/chefgado.txt:103 #, no-c-format msgid "Sure, why not?" msgstr "" #. code: l("Sure... What can I do for you?"), #: npc/020-2-24/kylian.txt:43 #: npc/020-2-24/kylian.txt~:43 #, no-c-format msgid "Sure... What can I do for you?" msgstr "" #. code: l("Surely you do not appreciate what a hero he is!"), #: npc/008-1/milly.txt:67 #, no-c-format msgid "Surely you do not appreciate what a hero he is!" msgstr "" #. code: l("Surely you jest! You must have heard of Kfahr, Slayer of Toby Rick the Desert Worm, Raider of the Lost Temple, Hero of Tulimshar?"); #: npc/008-2-2/kfahr.txt~:94 #: npc/008-2-2/kfahr.txt:94 #, no-c-format msgid "Surely you jest! You must have heard of Kfahr, Slayer of Toby Rick the Desert Worm, Raider of the Lost Temple, Hero of Tulimshar?" msgstr "" #. code: mesq l("Surely. Take this box full of @@s.", getitemlink(Plushroom)); #: npc/000-1/jalad.txt:44 #, no-c-format msgid "Surely. Take this box full of @@s." msgstr "" #. code: .@menustr$ = l("Surprise me!") + ":" + .@menustr$ + l("I'm fine for now, thank you."); #: npc/functions/barber.txt:88 #: npc/functions/barber.txt~:88 #, no-c-format msgid "Surprise me!" msgstr "" #. code: Name: "Swampling" #: mob_db.conf:4547 #, no-c-format msgid "Swampling" msgstr "" #. code: return l("Swamps"); #: npc/items/shovel.txt:279 #, no-c-format msgid "Swamps" msgstr "" #. code: l("Swore, though somewhat later, that he would never be "), #: npc/001-2-6/books.txt:36 #, no-c-format msgid "Swore, though somewhat later, that he would never be " msgstr "" #. code: mesq strtoupper(strcharinfo(0)) + "? " + l("THAT'S A NICE NAME!"); #: npc/000-1/darlin.txt:77 #, no-c-format msgid "THAT'S A NICE NAME!" msgstr "" #. code: l("Tailoring"), CRAFT_TAILORING, #: npc/items/recipes.txt:83 #, no-c-format msgid "Tailoring" msgstr "" #. code: setnpcdialogtitle(l("Tailoring Recipes")); #: npc/items/recipes.txt:202 #, no-c-format msgid "Tailoring Recipes" msgstr "" #. code: l("Tailoring is in decline and I have nothing to sell nor teach."), #: npc/020-2-10/hetchel.txt~:12 #: npc/020-2-10/hetchel.txt:13 #, no-c-format msgid "Tailoring is in decline and I have nothing to sell nor teach." msgstr "" #. code: l("Take a Bandana."), -, #: npc/000-2-3/box.txt:30 #, no-c-format msgid "Take a Bandana." msgstr "" #. code: l("Take a cup of tea until something happens here."); #: npc/008-2-0/celestia.txt:11 #, no-c-format msgid "Take a cup of tea until something happens here." msgstr "" #. code: l("Take all you need."), #: npc/functions/daily.txt:86 #, no-c-format msgid "Take all you need." msgstr "" #. code: l("Take an @@ and a @@, yeye obtains a @@.", getitemlink(ArtisTankTop), getitemlink(RedCottonDye), getitemlink(ArtisTankTop, RedCottonDye)), #: npc/001-1/calypsan.txt:30 #, no-c-format msgid "Take an @@ and a @@, yeye obtains a @@." msgstr "" #. code: l("Take care!")); #: npc/functions/goodbye.txt:22 #, no-c-format msgid "Take care!" msgstr "" #. code: l("Take the east road that goes to the north and follow it until you are on top of the cliff."), #: npc/001-1/chelios.txt:89 #: npc/001-1/chelios.txt~:89 #, no-c-format msgid "Take the east road that goes to the north and follow it until you are on top of the cliff." msgstr "" #. code: l("Take the sword, and say hi to Enora for me!"); #: npc/001-1/chelios.txt~:102 #: npc/001-1/chelios.txt:102 #, no-c-format msgid "Take the sword, and say hi to Enora for me!" msgstr "" #. code: mesq l("Take these coins in exchange and be careful."); #: npc/000-1/gugli.txt:144 #, no-c-format msgid "Take these coins in exchange and be careful." msgstr "" #. code: mesq l("Take this %s. There is something good on it; Just use a %s.", #: npc/001-3-2/henry.txt:211 #: npc/001-3-2/henry.txt~:211 #, no-c-format msgid "Take this %s. There is something good on it; Just use a %s." msgstr "" #. code: mesq l("Take this money as a reward for your nice words."); #: npc/000-2-0/julia.txt~:95 #: npc/000-2-0/julia.txt:95 #, no-c-format msgid "Take this money as a reward for your nice words." msgstr "" #. code: mesq l("Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!"); #: npc/000-2-0/julia.txt:117 #: npc/000-2-0/julia.txt~:117 #, no-c-format msgid "Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!" msgstr "" #. code: mesq l("Take this spare @@ I did. It heals fully and instantly, so don't hesit to use it if you're about to die.", getitemlink(ElixirOfLife)); #: npc/020-1/joaquim.txt~:80 #: npc/020-1/joaquim.txt:80 #, no-c-format msgid "Take this spare @@ I did. It heals fully and instantly, so don't hesit to use it if you're about to die." msgstr "" #. code: mesq l("Take your reward from the box next to my desk!"); #: npc/000-2-3/nard.txt:210 #, no-c-format msgid "Take your reward from the box next to my desk!" msgstr "" #. code: l("Talk to Hector and he'll show you the ropes."), #: npc/001-2-33/lozerk.txt:30 #, no-c-format msgid "Talk to Hector and he'll show you the ropes." msgstr "" #. code: l("Talk to Olana about allergy"), 12, #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt~:27 #: npc/functions/quest-debug/059-HurnscaldQuests_Rossy.txt:29 #, no-c-format msgid "Talk to Olana about allergy" msgstr "" #. code: l("Talk to you later!"), #: npc/functions/goodbye.txt:19 #, no-c-format msgid "Talk to you later!" msgstr "" #. code: l("Talk to you soon!"), #: npc/functions/goodbye.txt:18 #, no-c-format msgid "Talk to you soon!" msgstr "" #. code: l("Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill."); #: npc/001-1/chelios.txt~:79 #: npc/001-1/chelios.txt:79 #, no-c-format msgid "Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill." msgstr "" #. code: l("Talked to Inspector (1)"), 2, #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt~:18 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt:18 #, no-c-format msgid "Talked to Inspector (1)" msgstr "" #. code: l("Talked to Inspector (2)"), 5, #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt~:21 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt:21 #, no-c-format msgid "Talked to Inspector (2)" msgstr "" #. code: l("Talked to Inspector (3)"), 7, #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt:23 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt~:23 #, no-c-format msgid "Talked to Inspector (3)" msgstr "" #. code: l("Talked to Inspector (4)"), 10, #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt~:26 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt:26 #, no-c-format msgid "Talked to Inspector (4)" msgstr "" #. code: l("Talked to Inspector (5)"), 14, #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt~:30 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt:30 #, no-c-format msgid "Talked to Inspector (5)" msgstr "" #. code: l("Talked to Inspector (6)"), 16; #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt:32 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt~:32 #, no-c-format msgid "Talked to Inspector (6)" msgstr "" #. code: l("Talked to Janus"), 1, #: npc/functions/quest-debug/031-General_Janus.txt:16 #, no-c-format msgid "Talked to Janus" msgstr "" #. code: l("Talked to Malek"), 12, #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt~:28 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt:28 #, no-c-format msgid "Talked to Malek" msgstr "" #. code: l("Talked to Old Man"), 8, #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt:24 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt~:24 #, no-c-format msgid "Talked to Old Man" msgstr "" #. code: l("Talked to Old Woman (1)"), 3, #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt~:19 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt:19 #, no-c-format msgid "Talked to Old Woman (1)" msgstr "" #. code: l("Talked to Old Woman (2)"), 4, #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt~:20 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt:20 #, no-c-format msgid "Talked to Old Woman (2)" msgstr "" #. code: l("Talked to Old Woman (3)"), 9, #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt:25 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt~:25 #, no-c-format msgid "Talked to Old Woman (3)" msgstr "" #. code: l("Talked to Old Woman (4)"), 11, #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt~:27 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt:27 #, no-c-format msgid "Talked to Old Woman (4)" msgstr "" #. code: l("Talked to Troupe Leader (1)"), 6, #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt~:22 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt:22 #, no-c-format msgid "Talked to Troupe Leader (1)" msgstr "" #. code: l("Talked to Troupe Leader (2)"), 15, #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt:31 #: npc/functions/quest-debug/052-HurnscaldQuests_Inspector.txt~:31 #, no-c-format msgid "Talked to Troupe Leader (2)" msgstr "" #. code: l("Talked to narrator"), 6; #: npc/functions/quest-debug/004-ShipQuests_Nard.txt:27 #, no-c-format msgid "Talked to narrator" msgstr "" #. code: 012-2-1,48,34,0 script Tanisha NPC_TANISHA,{ #: npc/012-2-1/tanisha.txt:7 #, no-c-format msgid "Tanisha" msgstr "" #. code: 001-1,68,79,0 script Taree NPC_ELVEN_MAN_MOUBOO_SHOP,{ #: npc/001-1/taree.txt:6 #, no-c-format msgid "Taree" msgstr "" #. code: 000-1,33,37,0 script Tarlan NPC_TARLAN,{ #: npc/000-1/tarlan.txt:6 #, no-c-format msgid "Tarlan" msgstr "" #. code: rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone, #: npc/000-1/gulukan.txt:115 #: npc/000-1/jalad.txt:62 #: npc/000-1/astapolos.txt:80 #: npc/000-1/tibbo.txt:62 #: npc/000-1/ale.txt:52 #: npc/000-1/muller.txt:64 #, no-c-format msgid "Task is done." msgstr "" #. code: Name: "Teal Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Teal Cotton Dye" msgstr "" #. code: Name: "Teeth Necklace" #: item_db.conf:-1 #, no-c-format msgid "Teeth Necklace" msgstr "" #. code: l("Tell Micksha to get up his ass for mapping desert caves, maybe this will speed it up."); #: npc/020-1/sander.txt:11 #, no-c-format msgid "Tell Micksha to get up his ass for mapping desert caves, maybe this will speed it up." msgstr "" #. code: l("Tell her greetings, and give her some flowers from me when you return there."); #: npc/020-1/ekinu.txt:11 #, no-c-format msgid "Tell her greetings, and give her some flowers from me when you return there." msgstr "" #. code: l("Tell him greetings, and give him a few beers from me once you return there."); #: npc/020-1/marikel.txt:11 #, no-c-format msgid "Tell him greetings, and give him a few beers from me once you return there." msgstr "" #. code: mesq l("Tell him that everything went fine and that we're almost done with the requisitions."); #: npc/000-1/gugli.txt:220 #, no-c-format msgid "Tell him that everything went fine and that we're almost done with the requisitions." msgstr "" #. code: l("Tell me about the desert!"), #: npc/008-2-2/kfahr.txt~:129 #: npc/008-2-2/kfahr.txt:129 #, no-c-format msgid "Tell me about the desert!" msgstr "" #. code: rif(.@q > 0, l("Tell me, where are we right now?")), L_Info, #. code: l("Tell me, where are we right now?"), #: npc/001-2-24/nard.txt~:39 #: npc/000-2-3/nard.txt:298 #: npc/001-2-24/nard.txt:39 #, no-c-format msgid "Tell me, where are we right now?" msgstr "" #. code: Name: "Tengu" #: mob_db.conf:5014 #, no-c-format msgid "Tengu" msgstr "" #. code: Name: "Tentacles" #: item_db.conf:-1 #, no-c-format msgid "Tentacles" msgstr "" #. code: Name: "Terranite" #: mob_db.conf:4719 #, no-c-format msgid "Terranite" msgstr "" #. code: Name: "Terranite Armor" #: item_db.conf:-1 #, no-c-format msgid "Terranite Armor" msgstr "" #. code: Name: "Terranite Arrow" #: item_db.conf:-1 #, no-c-format msgid "Terranite Arrow" msgstr "" #. code: Name: "Terranite Helmet" #: item_db.conf:-1 #, no-c-format msgid "Terranite Helmet" msgstr "" #. code: Name: "Terranite Ingot" #: item_db.conf:-1 #, no-c-format msgid "Terranite Ingot" msgstr "" #. code: Name: "Terranite Ore" #: item_db.conf:-1 #, no-c-format msgid "Terranite Ore" msgstr "" #. code: Name: "Terranite Pants" #: item_db.conf:-1 #, no-c-format msgid "Terranite Pants" msgstr "" #. code: 001-2-4,51,35,2 script Terry NPC_TERRY,{ #: npc/001-2-4/terry.txt:6 #, no-c-format msgid "Terry" msgstr "" #. code: rif(.@size, menuimage("actions/test", l("Test MOTD"))), #: npc/commands/motd.txt:147 #, no-c-format msgid "Test MOTD" msgstr "" #. code: 008-2-32,36,31,0 script Thamas NPC_THAMAS,{ #: npc/008-2-32/thamas.txt~:7 #: npc/008-2-32/thamas.txt:7 #, no-c-format msgid "Thamas" msgstr "" #. code: npctalk l("Thamas, this is a stowaway who reached here from Artis."), .@mc$; #: npc/008-1-1/cutscene.txt:102 #, no-c-format msgid "Thamas, this is a stowaway who reached here from Artis." msgstr "" #. code: mesq l("Thank you again for your help!"); #: npc/001-1/katja.txt:64 #, no-c-format msgid "Thank you again for your help!" msgstr "" #. code: mesq l("Thank you again. Please, bring it to her as fast as you can."); #: npc/008-2-4/olana.txt~:223 #: npc/008-2-4/olana.txt:224 #, no-c-format msgid "Thank you again. Please, bring it to her as fast as you can." msgstr "" #. code: mesq l("Thank you and be careful with that box. I have worked really hard to fill it!"); #: npc/000-1/tibbo.txt:54 #, no-c-format msgid "Thank you and be careful with that box. I have worked really hard to fill it!" msgstr "" #. code: l("Thank you for finding the mask."), #: npc/008-2-24/troupe-leader.txt:64 #: npc/008-2-24/troupe-leader.txt~:64 #, no-c-format msgid "Thank you for finding the mask." msgstr "" #. code: l("Thank you for this commission, Chelios is as good as Don when it comes to forging metal."), #: npc/001-1/enora.txt:168 #: npc/001-1/enora.txt~:168 #, no-c-format msgid "Thank you for this commission, Chelios is as good as Don when it comes to forging metal." msgstr "" #. code: l("Thank you for this!"); #: npc/001-2-19/lloyd.txt:149 #, no-c-format msgid "Thank you for this!" msgstr "" #. code: l("Thank you for your help."), L_Close, #: npc/000-1/lean.txt:54 #, no-c-format msgid "Thank you for your help." msgstr "" #. code: l("Thank you for your tricks. I am going to try them now!"), -, #: npc/000-1/sapartan.txt:84 #, no-c-format msgid "Thank you for your tricks. I am going to try them now!" msgstr "" #. code: mesq lg("Thank you my friend."); #: npc/000-1/gulukan.txt:66 #, no-c-format msgid "Thank you my friend.#0" msgstr "" #. code: mesq lg("Thank you my friend."); #: npc/000-1/gulukan.txt:66 #, no-c-format msgid "Thank you my friend.#1" msgstr "" #. code: l("Thank you so much!"), #: npc/008-1/mikhail.txt:49 #: npc/008-2-4/bernard.txt:109 #: npc/008-1/mikhail.txt~:49 #: npc/008-1/mikhail.txt~:69 #: npc/008-1/mikhail.txt:69 #: npc/008-2-4/bernard.txt~:109 #, no-c-format msgid "Thank you so much!" msgstr "" #. code: mesq l("Thank you so much! Here, have some of my berries."); #: npc/000-2-1/alige.txt:189 #: npc/001-2-22/alige.txt:193 #, no-c-format msgid "Thank you so much! Here, have some of my berries." msgstr "" #. code: l("Thank you very much"), #: npc/008-1/hinnak.txt:118 #: npc/008-1/hinnak.txt~:118 #, no-c-format msgid "Thank you very much" msgstr "" #. code: l("Thank you very much!"), #. code: npctalk3 l("Thank you very much!"); #. code: mesq l("Thank you very much!"); #: npc/001-1/enora.txt:243 #: npc/001-1/enora.txt~:243 #: npc/008-1/rossy.txt~:134 #: npc/001-1/enora.txt~:286 #: npc/008-1/rossy.txt:134 #: npc/001-1/enora.txt:286 #: npc/001-1/enora.txt~:206 #: npc/001-1/chelios.txt:78 #: npc/001-1/chelios.txt~:78 #: npc/001-1/enora.txt:206 #, no-c-format msgid "Thank you very much!" msgstr "" #. code: mesq l("Thank you!"); #: npc/functions/daily.txt:133 #: npc/001-1/katja.txt:110 #, no-c-format msgid "Thank you!" msgstr "" #. code: rif(!.@equipped, l("Thank you, I'll take them and put them on.")), -, #: npc/000-2-1/arpan.txt:162 #, no-c-format msgid "Thank you, I'll take them and put them on." msgstr "" #. code: l("Thank you, sir, for your kind words. I am feeling better now."), -, #: npc/000-1/sapartan.txt:25 #, no-c-format msgid "Thank you, sir, for your kind words. I am feeling better now." msgstr "" #. code: mesq l("Thank you, sweetie! Want to hear a secret?"); #: npc/008-2-2/melinda.txt:77 #, no-c-format msgid "Thank you, sweetie! Want to hear a secret?" msgstr "" #. code: l("Thank you."), #: npc/functions/resetstatus.txt~:85 #: npc/functions/resetstatus.txt:85 #: npc/001-1/rumly.txt:155 #, no-c-format msgid "Thank you." msgstr "" #. code: mesq l("Thank you. And don't forget to tell her that I'm really sorry."); #: npc/008-2-4/olana.txt:280 #: npc/008-2-4/olana.txt~:279 #, no-c-format msgid "Thank you. And don't forget to tell her that I'm really sorry." msgstr "" #. code: l("Thank you. I'll wait here."); #: npc/001-1/eugene.txt:39 #, no-c-format msgid "Thank you. I'll wait here." msgstr "" #. code: npctalk3 l("Thanks %s... I feel much safer now!", strcharinfo(0)); #: npc/020-2-34/donutello.txt:155 #, no-c-format msgid "Thanks %s... I feel much safer now!" msgstr "" #. code: mesq l("Thanks God... The crops are safe. Not only that, but the fertilizer works!"); #: npc/020-1/anwar.txt~:111 #: npc/020-1/anwar.txt:117 #, no-c-format msgid "Thanks God... The crops are safe. Not only that, but the fertilizer works!" msgstr "" #. code: l("Thanks again for helping me with the pinkies!"); #: npc/008-1/hinnak.txt~:153 #: npc/008-1/hinnak.txt:153 #, no-c-format msgid "Thanks again for helping me with the pinkies!" msgstr "" #. code: l("Thanks again for helping me!") + " %%Q"; #: npc/008-1/mikhail.txt~:83 #: npc/008-1/mikhail.txt:83 #, no-c-format msgid "Thanks again for helping me!" msgstr "" #. code: mesq l("Thanks for donating blood. You can donate again in 30 days."); #: npc/008-2-12/nurse.txt:158 #, no-c-format msgid "Thanks for donating blood. You can donate again in 30 days." msgstr "" #. code: mesq l("Thanks for finding Juliet again. I'm so relieved!"); #: npc/008-1/rossy.txt~:77 #: npc/008-1/rossy.txt:77 #, no-c-format msgid "Thanks for finding Juliet again. I'm so relieved!" msgstr "" #. code: l("Thanks for finding daddy... I wish he spent more time with me..."), #: npc/001-2-11/mona.txt:120 #, no-c-format msgid "Thanks for finding daddy... I wish he spent more time with me..." msgstr "" #. code: mesq l("Thanks for helping me... I'll be on my way now."); #: npc/008-3-0/juliet.txt~:616 #: npc/008-3-0/juliet.txt:616 #, no-c-format msgid "Thanks for helping me... I'll be on my way now." msgstr "" #. code: l("Thanks for helping my husband Hinnak."), #: npc/008-2-16/yannika.txt:75 #: npc/008-2-16/yannika.txt~:97 #: npc/008-2-16/yannika.txt:97 #: npc/008-2-16/yannika.txt~:75 #: npc/008-2-16/yannika.txt:46 #: npc/008-2-16/yannika.txt~:46 #, no-c-format msgid "Thanks for helping my husband Hinnak." msgstr "" #. code: mesq l("Thanks for helping my wife! Here is, an %s. May the Mouboo watch over you! o.o", getitemlink(MoubooPendant)); #: npc/020-1/joaquim.txt~:83 #: npc/020-1/joaquim.txt:83 #, no-c-format msgid "Thanks for helping my wife! Here is, an %s. May the Mouboo watch over you! o.o" msgstr "" #. code: mesq l("Thanks for helping my wife, I'll be forever grateful."); #: npc/020-1/joaquim.txt:68 #: npc/020-1/joaquim.txt~:68 #, no-c-format msgid "Thanks for helping my wife, I'll be forever grateful." msgstr "" #. code: mesq l("Thanks for saving Tulimshar from a famine. I'll be forever grateful."); #: npc/020-1/anwar.txt:41 #: npc/020-1/anwar.txt~:41 #, no-c-format msgid "Thanks for saving Tulimshar from a famine. I'll be forever grateful." msgstr "" #. code: mesq l("Thanks for scorting our caravan! Your efforts are greatly appreciated."); #: npc/functions/bank.txt:213 #, no-c-format msgid "Thanks for scorting our caravan! Your efforts are greatly appreciated." msgstr "" #. code: mesq l("Thanks for the %s! Your efforts are greatly appreciated.", getitemlink(.@q2)); #: npc/functions/bank.txt:188 #, no-c-format msgid "Thanks for the %s! Your efforts are greatly appreciated." msgstr "" #. code: l("Thanks for the help earlier. The soil is now fertile thanks to your efforts."), #: npc/008-1-1/galimatia.txt:248 #, no-c-format msgid "Thanks for the help earlier. The soil is now fertile thanks to your efforts." msgstr "" #. code: l("Thanks for the help the other day."), #: npc/001-3-2/henry.txt:250 #: npc/001-3-2/henry.txt~:249 #, no-c-format msgid "Thanks for the help the other day." msgstr "" #. code: mesq l("Thanks for the help!"); #: npc/functions/sailordialogue.txt:39 #: npc/000-1/gulukan.txt:102 #, no-c-format msgid "Thanks for the help!" msgstr "" #. code: mesq l("Thanks for the letter! Your efforts are greatly appreciated."); #: npc/functions/bank.txt:159 #, no-c-format msgid "Thanks for the letter! Your efforts are greatly appreciated." msgstr "" #. code: mesq l("Thanks for the nice gift!"); #: npc/020-1/hocus.txt:140 #: npc/020-1/hocus.txt~:139 #: npc/020-1/eomie.txt:159 #: npc/020-1/eomie.txt~:158 #, no-c-format msgid "Thanks for the nice gift!" msgstr "" #. code: mesq l("Thanks for the tip!"); #: npc/008-2-2/melinda.txt:65 #, no-c-format msgid "Thanks for the tip!" msgstr "" #. code: mesq l("Thanks for the trade."); #: npc/008-1/blossom.txt:64 #, no-c-format msgid "Thanks for the trade." msgstr "" #. code: l("Thanks for your help with the pinkies."); #: npc/008-1/hinnak.txt~:146 #: npc/008-1/hinnak.txt:146 #, no-c-format msgid "Thanks for your help with the pinkies." msgstr "" #. code: l("Thanks for your wise words."); #: npc/020-1/hocus.txt:30 #: npc/020-1/hocus.txt~:29 #, no-c-format msgid "Thanks for your wise words." msgstr "" #. code: l("Thanks!"), #. code: l("Thanks!"); #: npc/001-2-33/lozerk.txt:131 #: npc/008-1/hinnak.txt~:209 #: npc/008-1/hinnak.txt:209 #, no-c-format msgid "Thanks!" msgstr "" #. code: speech l("Thanks! Now move, I have a mission to accomplish."); #: npc/008-1/sergeant-ryan.txt:53 #, no-c-format msgid "Thanks! Now move, I have a mission to accomplish." msgstr "" #. code: mes lg("Thanks! Thanks! Savior! Hurry up!"); #: npc/020-1/joaquim.txt:124 #: npc/020-1/joaquim.txt~:124 #, no-c-format msgid "Thanks! Thanks! Savior! Hurry up!#0" msgstr "" #. code: mes lg("Thanks! Thanks! Savior! Hurry up!"); #: npc/020-1/joaquim.txt:124 #: npc/020-1/joaquim.txt~:124 #, no-c-format msgid "Thanks! Thanks! Savior! Hurry up!#1" msgstr "" #. code: mesq l("Thanks, I'll just bake the Elixir right away...!"); #: npc/020-1/joaquim.txt:166 #: npc/020-1/joaquim.txt~:166 #, no-c-format msgid "Thanks, I'll just bake the Elixir right away...!" msgstr "" #. code: l("Thanks, sir Q'Anon."); #: npc/001-2-39/qanon.txt:36 #, no-c-format msgid "Thanks, sir Q'Anon." msgstr "" #. code: l("Thanks, that was very kind of you!"); #: npc/008-1/hinnak.txt~:203 #: npc/008-1/hinnak.txt:203 #, no-c-format msgid "Thanks, that was very kind of you!" msgstr "" #. code: l("Thanks."), #: npc/008-2-4/olana.txt:171 #: npc/008-2-4/olana.txt~:171 #: npc/008-3-0/clauquer.txt:45 #, no-c-format msgid "Thanks." msgstr "" #. code: l("That better be a trophy on your head."); #: npc/008-1/hinnak.txt:139 #: npc/008-1/hinnak.txt~:139 #, no-c-format msgid "That better be a trophy on your head." msgstr "" #. code: mesc l("That didn't work!"), 1; #: npc/020-2-10/hetchel.txt:23 #: npc/020-2-10/hetchel.txt~:22 #: npc/012-2-5/toichi.txt:60 #: npc/001-2-27/don.txt:97 #, no-c-format msgid "That didn't work!" msgstr "" #. code: l("That doesn't looks edible to me!"); #: npc/000-2-1/alige.txt:226 #: npc/001-2-22/alige.txt:230 #, no-c-format msgid "That doesn't looks edible to me!" msgstr "" #. code: l("That is a really fine piece of wood you brought me."), #: npc/008-2-6/alan.txt:213 #: npc/008-2-6/alan.txt~:213 #, no-c-format msgid "That is a really fine piece of wood you brought me." msgstr "" #. code: l("That is no problem for me. Just wait and I will come back with the cherries."), #: npc/008-1/rossy.txt:146 #: npc/008-1/rossy.txt~:146 #, no-c-format msgid "That is no problem for me. Just wait and I will come back with the cherries." msgstr "" #. code: l("That looks too exotic for me to eat!"); #: npc/001-2-22/alige.txt:225 #: npc/000-2-1/alige.txt:221 #, no-c-format msgid "That looks too exotic for me to eat!" msgstr "" #. code: l("That makes everybody"), #: npc/001-2-6/books.txt:91 #, no-c-format msgid "That makes everybody" msgstr "" #. code: l("That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters."), //rich hill #: npc/001-1/chelios.txt~:90 #: npc/001-1/chelios.txt:90 #, no-c-format msgid "That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters." msgstr "" #. code: l("That poor one is doing his best to fly... But his last meal and the gravity is not helping him so far!"); #: npc/001-2-28/plush.txt:114 #: npc/001-2-28/plush.txt~:113 #, no-c-format msgid "That poor one is doing his best to fly... But his last meal and the gravity is not helping him so far!" msgstr "" #. code: l("That thing was on some kind of pedestal, and it looked like a golden tablet of sorts. We clambered towards it – the only source of light in here, the only thing that could save us – and hesitated."), #: npc/008-2-2/kfahr.txt:463 #: npc/008-2-2/kfahr.txt~:463 #, no-c-format msgid "That thing was on some kind of pedestal, and it looked like a golden tablet of sorts. We clambered towards it – the only source of light in here, the only thing that could save us – and hesitated." msgstr "" #. code: l("That was madness, of course; no-one takes on a desert worm, if they have a choice. But we didn't; you see, with most desert worms you can just stand still and it won't notice you and pass by. But not with this one!"); #: npc/008-2-2/kfahr.txt~:305 #: npc/008-2-2/kfahr.txt:305 #, no-c-format msgid "That was madness, of course; no-one takes on a desert worm, if they have a choice. But we didn't; you see, with most desert worms you can just stand still and it won't notice you and pass by. But not with this one!" msgstr "" #. code: l("That was many years ago, when George and I were just kids. George later became a pirate, you see; he always loved hunting for treasure. But back in those days it was all on level ground."), #: npc/008-2-2/kfahr.txt:429 #: npc/008-2-2/kfahr.txt~:429 #, no-c-format msgid "That was many years ago, when George and I were just kids. George later became a pirate, you see; he always loved hunting for treasure. But back in those days it was all on level ground." msgstr "" #. code: l("That was my first real adventure, I think. Ah, those were exciting days."); #: npc/008-2-2/kfahr.txt:475 #: npc/008-2-2/kfahr.txt~:475 #, no-c-format msgid "That was my first real adventure, I think. Ah, those were exciting days." msgstr "" #. code: l("That will be @@ E to set your respawn point", .@price), #: npc/001-2-28/plush.txt:45 #: npc/001-2-28/plush.txt~:44 #: npc/008-2-2/melania.txt:64 #, no-c-format msgid "That will be @@ E to set your respawn point" msgstr "" #. code: l("That will pay them a lesson."), #: npc/008-1/hinnak.txt:72 #: npc/008-1/hinnak.txt~:72 #, no-c-format msgid "That will pay them a lesson." msgstr "" #. code: mesq l("That would be great!"); #: npc/001-2-2/moon.txt~:104 #: npc/001-2-2/moon.txt:105 #, no-c-format msgid "That would be great!" msgstr "" #. code: mesq l("That's Nunia alright. So how she is doing?"); #: npc/001-3-2/henry.txt:307 #: npc/001-3-2/henry.txt~:306 #, no-c-format msgid "That's Nunia alright. So how she is doing?" msgstr "" #. code: l("That's a nice sword you have there."), #: npc/001-2-33/lozerk.txt:160 #, no-c-format msgid "That's a nice sword you have there." msgstr "" #. code: mesq l("That's a relief to hear! I'm so proud of her."); #: npc/008-2-4/olana.txt:235 #: npc/008-2-4/olana.txt~:234 #, no-c-format msgid "That's a relief to hear! I'm so proud of her." msgstr "" #. code: mesq l("That's a relief. Okay-ish is actually a pretty good grade in the Academy."); #: npc/008-1/rossy.txt~:296 #: npc/008-1/rossy.txt:297 #, no-c-format msgid "That's a relief. Okay-ish is actually a pretty good grade in the Academy." msgstr "" #. code: mesq l("That's better! Go and tell my mother that she is the nicest mother in the world."); #: npc/008-1/rossy.txt~:352 #: npc/008-1/rossy.txt:354 #, no-c-format msgid "That's better! Go and tell my mother that she is the nicest mother in the world." msgstr "" #. code: mesq l("That's easy to know, because the bandits are less coordinated. Perhaps we will be able to sleep in peace this night!"); #: npc/008-2-13/lena.txt~:239 #: npc/008-2-13/lena.txt:239 #, no-c-format msgid "That's easy to know, because the bandits are less coordinated. Perhaps we will be able to sleep in peace this night!" msgstr "" #. code: l("That's everything, thanks."), #: npc/001-2-40/trozz.txt:18 #, no-c-format msgid "That's everything, thanks." msgstr "" #. code: l("That's exactly what I needed!"), #: npc/001-1/eugene.txt:57 #, no-c-format msgid "That's exactly what I needed!" msgstr "" #. code: mesq l("That's good to hear!"); #: npc/008-2-16/yannika.txt~:376 #: npc/008-2-16/yannika.txt:376 #: npc/000-1/ale.txt:97 #, no-c-format msgid "That's good to hear!" msgstr "" #. code: mesq l("That's how I got mine, anyway."); #: npc/001-2-22/chefgado.txt:51 #, no-c-format msgid "That's how I got mine, anyway." msgstr "" #. code: l("That's neat! Do you have any that I could see?"), #: npc/008-2-2/kfahr.txt~:357 #: npc/008-2-2/kfahr.txt:357 #, no-c-format msgid "That's neat! Do you have any that I could see?" msgstr "" #. code: l("That's not the question"), #: npc/001-2-6/books.txt:81 #, no-c-format msgid "That's not the question" msgstr "" #. code: mesq lg("That's perfect, yoiis."); #: npc/000-1/gulukan.txt:157 #, no-c-format msgid "That's perfect, yoiis.#0" msgstr "" #. code: mesq lg("That's perfect, yoiis."); #: npc/000-1/gulukan.txt:157 #, no-c-format msgid "That's perfect, yoiis.#1" msgstr "" #. code: mesq l("That's quite surprising... You don't look very helpful."); #: npc/001-1/cookiemaster.txt~:174 #, no-c-format msgid "That's quite surprising... You don't look very helpful." msgstr "" #. code: mesq lg("That's quite surprising... You don't look very helpful."); #: npc/001-1/cookiemaster.txt:174 #, no-c-format msgid "That's quite surprising... You don't look very helpful.#0" msgstr "" #. code: mesq lg("That's quite surprising... You don't look very helpful."); #: npc/001-1/cookiemaster.txt:174 #, no-c-format msgid "That's quite surprising... You don't look very helpful.#1" msgstr "" #. code: l("That's right, we have our very own training room. The Legion is always well prepared!"); #: npc/001-2-33/lozerk.txt:71 #, no-c-format msgid "That's right, we have our very own training room. The Legion is always well prepared!" msgstr "" #. code: l("That's too bad... Although I think you're lying."), #: npc/001-3-0/mundane.txt:50 #, no-c-format msgid "That's too bad... Although I think you're lying." msgstr "" #. code: l("That's why you should always ask. This is good social etiqutte, you know?"), #: npc/008-1/4144.txt:54 #, no-c-format msgid "That's why you should always ask. This is good social etiqutte, you know?" msgstr "" #. code: l("Thats your problem, really."), #: npc/008-2-7/simon.txt:14 #, no-c-format msgid "Thats your problem, really." msgstr "" #. code: mesc l("The %s Merchant Guild has a few requests for you:", $@BANK_TOWN$[.@id]); #: npc/functions/bank.txt:237 #, no-c-format msgid "The %s Merchant Guild has a few requests for you:" msgstr "" #. code: mesq l("The %s is not only a fearsome and ruthless leader. He is strong, and he have tricks on his sleeve.", getmonsterlink(BanditLord)); #: npc/008-2-13/lena.txt:205 #: npc/008-2-13/lena.txt~:205 #, no-c-format msgid "The %s is not only a fearsome and ruthless leader. He is strong, and he have tricks on his sleeve." msgstr "" #. code: l("The @@ is a one time item, you can use it as many times as you want, but you can only have one!", getitemlink(GuildCertification)), #: npc/001-2-9/janus.txt:50 #, no-c-format msgid "The @@ is a one time item, you can use it as many times as you want, but you can only have one!" msgstr "" #. code: Name: "The Book of Laws" #: item_db.conf:-1 #, no-c-format msgid "The Book of Laws" msgstr "" #. code: mesq l("The Brotherhood is watching our movements, they already suspect who is a member and who isn't, but they don't know for sure."); #: npc/008-3-5/nunia.txt:59 #: npc/008-3-5/nunia.txt~:59 #, no-c-format msgid "The Brotherhood is watching our movements, they already suspect who is a member and who isn't, but they don't know for sure." msgstr "" #. code: l("The Fluffy seized it and said:"), #: npc/001-2-6/books.txt:28 #, no-c-format msgid "The Fluffy seized it and said:" msgstr "" #. code: mesq l("The Grandmaster? %%U Lemme read..."); #: npc/008-1/rossy.txt~:192 #: npc/008-1/rossy.txt:193 #, no-c-format msgid "The Grandmaster? %%U Lemme read..." msgstr "" #. code: l("The Legion has been on my tail for a while. They're a bit annoying, you know."), #: npc/001-3-2/henry.txt:51 #: npc/001-3-2/henry.txt~:51 #, no-c-format msgid "The Legion has been on my tail for a while. They're a bit annoying, you know." msgstr "" #. code: rif(.@enora == 8, l("The Legion needs some potions.")), #: npc/001-2-26/ivan.txt:63 #, no-c-format msgid "The Legion needs some potions." msgstr "" #. code: l("The Legion of Aemil is the greatest organization on all continent! A town cannot be safer than when it's under our protection."), #: npc/001-2-33/lozerk.txt:122 #, no-c-format msgid "The Legion of Aemil is the greatest organization on all continent! A town cannot be safer than when it's under our protection." msgstr "" #. code: l("The Legion of Gasaron are a group of warriors who vowed to protect and serve their neighbours."), #: npc/001-1/enora.txt~:35 #: npc/001-1/enora.txt:35 #, no-c-format msgid "The Legion of Gasaron are a group of warriors who vowed to protect and serve their neighbours." msgstr "" #. code: l("The Legion of Gasaron is in charge of the security of the intramural part of our cities."), #: npc/001-1/enora.txt~:196 #: npc/001-1/enora.txt:196 #, no-c-format msgid "The Legion of Gasaron is in charge of the security of the intramural part of our cities." msgstr "" #. code: switch (select(l("The Legion?"), l("I don't know."))) #: npc/001-1/enora.txt:58 #: npc/001-1/enora.txt~:58 #, no-c-format msgid "The Legion?" msgstr "" #. code: l("The Mana Tree was lost, the caves entrances destroyed, and the Wizard Order was split in two: One part was on Candor, and other at the Magic Tower."), #: npc/001-2-6/books.txt:296 #, no-c-format msgid "The Mana Tree was lost, the caves entrances destroyed, and the Wizard Order was split in two: One part was on Candor, and other at the Magic Tower." msgstr "" #. code: mes l("The Mana World - rEvolt"); #: npc/functions/scoreboards.txt:231 #, no-c-format msgid "The Mana World - rEvolt" msgstr "" #. code: mesc l("The Merchant Guild spawns multiple continents, and we can offer you a few tasks for them. Be careful as you might not be able to finish them and you'll have to abort!"); #: npc/functions/bank.txt:251 #, no-c-format msgid "The Merchant Guild spawns multiple continents, and we can offer you a few tasks for them. Be careful as you might not be able to finish them and you'll have to abort!" msgstr "" #. code: l("The Piou, embarrassed and confused,"), #: npc/001-2-6/books.txt:35 #, no-c-format msgid "The Piou, embarrassed and confused," msgstr "" #. code: l("The Platinum Kingdom grew and prospered, and drew most of the talpan population to the safety of the walls of Keshlam, Tulimshar, Hurnscald and Nivalis."), #: npc/001-2-6/books.txt:223 #, no-c-format msgid "The Platinum Kingdom grew and prospered, and drew most of the talpan population to the safety of the walls of Keshlam, Tulimshar, Hurnscald and Nivalis." msgstr "" #. code: mesq l("The Raijin from the library flirted with me a while ago, so has Enora from the Legion."); #: npc/000-1/silvio.txt:122 #, no-c-format msgid "The Raijin from the library flirted with me a while ago, so has Enora from the Legion." msgstr "" #. code: l("The Republic of Ancea ceased to exist officially in August 216CCE, when the cities of Tulimshar, Hurnscald and Nivalis installed their own independent governments."), #: npc/001-2-6/books.txt:257 #, no-c-format msgid "The Republic of Ancea ceased to exist officially in August 216CCE, when the cities of Tulimshar, Hurnscald and Nivalis installed their own independent governments." msgstr "" #. code: "-- " + l("The Ukar Historical Association on Aemil")); #: npc/001-2-6/books.txt:334 #, no-c-format msgid "The Ukar Historical Association on Aemil" msgstr "" #. code: l("The answer is a single word, without conjugation."), #: npc/001-1/qpid.txt:14 #, no-c-format msgid "The answer is a single word, without conjugation." msgstr "" #. code: l("The bank and item storage is shared between all characters within a same account."), #: npc/001-2-19/lloyd.txt:62 #, no-c-format msgid "The bank and item storage is shared between all characters within a same account." msgstr "" #. code: mesq l("The best, the wonderful, the most choice cookie among all others, the..."); #: npc/001-1/cookiemaster.txt~:231 #: npc/001-1/cookiemaster.txt:231 #, no-c-format msgid "The best, the wonderful, the most choice cookie among all others, the..." msgstr "" #. code: l("The book has been hollowed out."), #: npc/008-2-19/books.txt:38 #, no-c-format msgid "The book has been hollowed out." msgstr "" #. code: mesq l("The brotherhood spies here are... friendly, but mostly because our interests coincide. But in Hurnscald, where their main base is, we're enemies."); #: npc/001-3-2/henry.txt:315 #: npc/001-3-2/henry.txt~:314 #, no-c-format msgid "The brotherhood spies here are... friendly, but mostly because our interests coincide. But in Hurnscald, where their main base is, we're enemies." msgstr "" #. code: mesq l("The captain has locked the door, you should go see him."); #: npc/000-2-0/doors.txt:38 #, no-c-format msgid "The captain has locked the door, you should go see him." msgstr "" #. code: mesq l("The captain is waiting for you! Hurry up."); #: npc/000-2-0/doors.txt:55 #, no-c-format msgid "The captain is waiting for you! Hurry up." msgstr "" #. code: mesq l("The captain wants:"); #: npc/000-1/gugli.txt:76 #, no-c-format msgid "The captain wants:" msgstr "" #. code: mesc l("The cave is %s", b(l("Northwest of here."))); #: npc/008-1/rossy.txt:377 #: npc/008-1/rossy.txt:70 #: npc/008-1/rossy.txt~:70 #: npc/008-1/rossy.txt~:375 #, no-c-format msgid "The cave is %s" msgstr "" #. code: mesc l("The chest is unlocked and empty."); #: npc/functions/treasure.txt:9 #, no-c-format msgid "The chest is unlocked and empty." msgstr "" #. code: l("The collection of four books entitled “World Story For Dummies” is based on the uncessable work from the Ukar scholars, thanks to whom this wouldn't be possible."), #: npc/001-2-6/books.txt:218 #, no-c-format msgid "The collection of four books entitled “World Story For Dummies” is based on the uncessable work from the Ukar scholars, thanks to whom this wouldn't be possible." msgstr "" #. code: l("The control and administration of the cities passes hands sometimes. You may find the Mana Order or the Brotherhood in charge instead of us at some point!"), #: npc/001-1/enora.txt:197 #: npc/001-1/enora.txt~:197 #, no-c-format msgid "The control and administration of the cities passes hands sometimes. You may find the Mana Order or the Brotherhood in charge instead of us at some point!" msgstr "" #. code: l("The council, however, neglected day-to-day administration duties, and focused their efforts in regaining control of the rest of Ancea."), #: npc/001-2-6/books.txt:258 #, no-c-format msgid "The council, however, neglected day-to-day administration duties, and focused their efforts in regaining control of the rest of Ancea." msgstr "" #. code: mesq l("The crops are under attack? That's terrible!"); #: npc/020-1/hocus.txt:105 #: npc/020-1/hocus.txt~:104 #, no-c-format msgid "The crops are under attack? That's terrible!" msgstr "" #. code: mesq l("The dead can't speak."); #: npc/008-3-5/nunia.txt:45 #: npc/008-3-5/nunia.txt~:45 #, no-c-format msgid "The dead can't speak." msgstr "" #. code: l("The desert is a living hell during some times of the year. Filled with black scorpions and snakes, except for the shadier areas, and mountain snakes if you go further east."), #: npc/008-2-2/kfahr.txt~:579 #: npc/008-2-2/kfahr.txt:579 #, no-c-format msgid "The desert is a living hell during some times of the year. Filled with black scorpions and snakes, except for the shadier areas, and mountain snakes if you go further east." msgstr "" #. code: l("The desert... a cold and lonely place at night, and a hot and lonely place during the day."); #: npc/008-2-2/kfahr.txt~:573 #: npc/008-2-2/kfahr.txt:573 #, no-c-format msgid "The desert... a cold and lonely place at night, and a hot and lonely place during the day." msgstr "" #. code: l("The detail and craftsmanship that went into this sword can only be accomplished by the most practiced of blacksmiths."); #: npc/001-1/enora.txt~:182 #: npc/001-1/enora.txt:182 #, no-c-format msgid "The detail and craftsmanship that went into this sword can only be accomplished by the most practiced of blacksmiths." msgstr "" #. code: l("The doctor examines you briefly.")); #: npc/008-2-14/doctor.txt:49 #, no-c-format msgid "The doctor examines you briefly." msgstr "" #. code: mes l("The door is locked and you don't have the key."); #: npc/001-2-8/doors.txt:11 #, no-c-format msgid "The door is locked and you don't have the key." msgstr "" #. code: l("The door to the legion building is temporarily closed."); #: npc/001-1/doors.txt:15 #, no-c-format msgid "The door to the legion building is temporarily closed." msgstr "" #. code: l("The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is lost to time, including the author's name.")); #: npc/001-2-6/books.txt:162 #, no-c-format msgid "The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is lost to time, including the author's name." msgstr "" #. code: l("The farmer glares at your hat."); #: npc/008-1/hinnak.txt~:93 #: npc/008-1/hinnak.txt:93 #, no-c-format msgid "The farmer glares at your hat." msgstr "" #. code: l("The farmer lunges at you with a farming implement."); #: npc/008-1/hinnak.txt:26 #: npc/008-1/hinnak.txt~:26 #, no-c-format msgid "The farmer lunges at you with a farming implement." msgstr "" #. code: mesq l("The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time..."); #: npc/000-2-1/dan.txt:48 #, no-c-format msgid "The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time..." msgstr "" #. code: l("The fee is of @@ E. So, do you want to register?", .@price); #: npc/001-2-19/lloyd.txt:104 #, no-c-format msgid "The fee is of @@ E. So, do you want to register?" msgstr "" #. code: l("The fields are crawling with maggots."), #: npc/008-2-4/bernard.txt~:30 #: npc/008-2-4/bernard.txt:30 #, no-c-format msgid "The fields are crawling with maggots." msgstr "" #. code: l("The first page contains the universal rules that have been agreed upon throughout the land."); #: npc/functions/game-rules.txt:36 #, no-c-format msgid "The first page contains the universal rules that have been agreed upon throughout the land." msgstr "" #. code: l("The first talpan settlement to develop an advanced political structure and to become a city-state was Keshlam."), #: npc/001-2-6/books.txt:220 #, no-c-format msgid "The first talpan settlement to develop an advanced political structure and to become a city-state was Keshlam." msgstr "" #. code: mesq l("The first thing you should do is to evaluate your enemy."); #: npc/000-1/sapartan.txt:62 #, no-c-format msgid "The first thing you should do is to evaluate your enemy." msgstr "" #. code: l("The first village build was named Esperia. Aurora region was very fertile, and for this reason they moved towards countryside and built farms."), #: npc/001-2-6/books.txt:331 #, no-c-format msgid "The first village build was named Esperia. Aurora region was very fertile, and for this reason they moved towards countryside and built farms." msgstr "" #. code: mesc l("The following skill is needed: %s%s (Lv. %d)", #: npc/config/magic.txt:147 #, no-c-format msgid "The following skill is needed: %s%s (Lv. %d)" msgstr "" #. code: mesq l("The further you go, the more experience you will get, so here's a small description of all the stats you can upgrade with time. But note that these will probably change in the future and have more complex effects."); #: npc/000-1/panels.txt:33 #, no-c-format msgid "The further you go, the more experience you will get, so here's a small description of all the stats you can upgrade with time. But note that these will probably change in the future and have more complex effects." msgstr "" #. code: mesq l("The giant boogeyman!"); #: npc/000-2-0/billybons.txt:56 #, no-c-format msgid "The giant boogeyman!" msgstr "" #. code: mesc(l("The girl looks desperate."),9); #: npc/001-2-2/moon.txt:135 #: npc/001-2-2/moon.txt~:134 #, no-c-format msgid "The girl looks desperate." msgstr "" #. code: l("The group found the support of Tulimshar's merchant lords and was given ships to sail east."), #: npc/001-2-6/books.txt:155 #, no-c-format msgid "The group found the support of Tulimshar's merchant lords and was given ships to sail east." msgstr "" #. code: l("The guild is in charge of the commerce regularization throughout Artis and its surroundings."), #: npc/001-2-19/lloyd.txt:56 #, no-c-format msgid "The guild is in charge of the commerce regularization throughout Artis and its surroundings." msgstr "" #. code: l("The hill is located on the north-east of Artis."); #: npc/001-1/enora.txt~:281 #: npc/001-1/enora.txt:281 #, no-c-format msgid "The hill is located on the north-east of Artis." msgstr "" #. code: l("The inspector sent me here to investigate.")); #: npc/008-2-18/malik.txt:35 #, no-c-format msgid "The inspector sent me here to investigate." msgstr "" #. code: l("The leader of the troupe said you hung around them a lot while they were in town.")); #: npc/008-1/old-man.txt:48 #, no-c-format msgid "The leader of the troupe said you hung around them a lot while they were in town." msgstr "" #. code: mesc l("The lid is sealed shut, and you are too weak to open it."); #: npc/001-1/manhole.txt:54 #, no-c-format msgid "The lid is sealed shut, and you are too weak to open it." msgstr "" #. code: l("The light armor shop is ran by Resa, she is part of the Merchant Guild of Artis."), #: npc/001-1/enora.txt:45 #: npc/001-1/enora.txt~:45 #, no-c-format msgid "The light armor shop is ran by Resa, she is part of the Merchant Guild of Artis." msgstr "" #. code: mesq l("The little piou is flying nearby, all you need is to catch it and bring back to me."); #: npc/001-1/salem.txt:190 #, no-c-format msgid "The little piou is flying nearby, all you need is to catch it and bring back to me." msgstr "" #. code: dispbottom l("The lockpick broke."); #: npc/functions/lockpicks.txt:106 #: npc/functions/lockpicks.txt:79 #, no-c-format msgid "The lockpick broke." msgstr "" #. code: l("The log breaks with a loud crack.")); #: npc/008-2-6/alan.txt~:228 #: npc/008-2-6/alan.txt:228 #, no-c-format msgid "The log breaks with a loud crack." msgstr "" #. code: mesn "The man shivers"; #: npc/012-2-4/zitoni.txt:10 #, no-c-format msgid "The man shivers" msgstr "" #. code: l("The market is located in the south-east of Artis, it is known as Merchant Guild's exhibit."), #: npc/001-1/enora.txt~:54 #: npc/001-1/enora.txt:54 #, no-c-format msgid "The market is located in the south-east of Artis, it is known as Merchant Guild's exhibit." msgstr "" #. code: mesq l("The master bowyer in this village used to construct exceptional bows. When you want one you should go and ask him."); #: npc/008-2-2/melinda.txt:84 #, no-c-format msgid "The master bowyer in this village used to construct exceptional bows. When you want one you should go and ask him." msgstr "" #. code: mesc l("The merchant guild needs %s! Purchase it and deliver at the nearest merchant guild member!", getitemlink(.@item)); #: npc/functions/bank.txt:281 #, no-c-format msgid "The merchant guild needs %s! Purchase it and deliver at the nearest merchant guild member!" msgstr "" #. code: mes l("The message cannot be empty"); #: npc/commands/scheduled-broadcasts.txt:14 #, no-c-format msgid "The message cannot be empty" msgstr "" #. code: l("The mines are also on the risk of collapsing, so the workers had to be evacuated as well."), #: npc/020-2-5/dausen.txt:11 #, no-c-format msgid "The mines are also on the risk of collapsing, so the workers had to be evacuated as well." msgstr "" #. code: npctalkonce l("The miracle is this: the more we share, the more we have."); #: npc/001-2-6/leonard.txt:54 #, no-c-format msgid "The miracle is this: the more we share, the more we have." msgstr "" #. code: l("The more intelligence points you have, the faster it goes."), #: npc/001-2-36/hector.txt:148 #, no-c-format msgid "The more intelligence points you have, the faster it goes." msgstr "" #. code: mesc l("The more stars, the harder it is."); #: npc/functions/bank.txt:252 #, no-c-format msgid "The more stars, the harder it is." msgstr "" #. code: l("The music of the trees floats through the breeze"), #: npc/001-2-6/books.txt:123 #, no-c-format msgid "The music of the trees floats through the breeze" msgstr "" #. code: l("The name of the book is %s.", .@book_name$), #: npc/functions/openbook.txt:21 #, no-c-format msgid "The name of the book is \"%s\"." msgstr "" #. code: l("The newly created Fleet of Ancea travelled so far that they were never heard from again."), #: npc/001-2-6/books.txt:157 #, no-c-format msgid "The newly created Fleet of Ancea travelled so far that they were never heard from again." msgstr "" #. code: l("The newly created Fleet of Ancea travelled so far that they were never heard from again. They found a continent, present on legends of explorers who never came back."), #: npc/001-2-6/books.txt:329 #, no-c-format msgid "The newly created Fleet of Ancea travelled so far that they were never heard from again. They found a continent, present on legends of explorers who never came back." msgstr "" #. code: l("The next and final battle happened at Candor. Wizards attacks from both sides near the Mana Tree provoked a Mana Storm. A Great Quake shook the earth of Ancea and the land began to split. Geography changed, and Keshlan vanished from the map."), #: npc/001-2-6/books.txt:295 #, no-c-format msgid "The next and final battle happened at Candor. Wizards attacks from both sides near the Mana Tree provoked a Mana Storm. A Great Quake shook the earth of Ancea and the land began to split. Geography changed, and Keshlan vanished from the map." msgstr "" #. code: l("The next page begins to list the complex trading laws of the City of Esperia"), #: npc/functions/game-rules.txt:41 #, no-c-format msgid "The next page begins to list the complex trading laws of the City of Esperia" msgstr "" #. code: l("The night the troupe left, I saw someone with a theater mask take a large satchel out of town."), #: npc/008-1/old-woman.txt:68 #, no-c-format msgid "The night the troupe left, I saw someone with a theater mask take a large satchel out of town." msgstr "" #. code: mesq l("The nurse... Eleanore is... Doing all she can... To help me, though."); #: npc/020-2-15/yumi.txt:21 #: npc/020-2-15/yumi.txt~:21 #, no-c-format msgid "The nurse... Eleanore is... Doing all she can... To help me, though." msgstr "" #. code: l("The old book seems to tell about the legend of Aemil. Would you like to read it?"); #: npc/functions/openbook.txt:30 #, no-c-format msgid "The old book seems to tell about the legend of Aemil. Would you like to read it?" msgstr "" #. code: l("The old man seemed to be senile."))) #: npc/001-1/enora.txt:175 #: npc/001-1/enora.txt~:175 #, no-c-format msgid "The old man seemed to be senile." msgstr "" #. code: l("The only floating ship I've seen so far was the one with Legion soldiers sent to scout around."), #: npc/008-1-1/morcant.txt:12 #, no-c-format msgid "The only floating ship I've seen so far was the one with Legion soldiers sent to scout around." msgstr "" #. code: npctalk3(l("The only way to improve yourself is practice, practice and some more practice.")); #: npc/001-2-36/hector.txt:61 #, no-c-format msgid "The only way to improve yourself is practice, practice and some more practice." msgstr "" #. code: mesq l("The other part of this sign has been crushed by a rock."); #: npc/001-1/panels.txt:29 #, no-c-format msgid "The other part of this sign has been crushed by a rock." msgstr "" #. code: l("The passages in there were cool and dark, with a ceiling high enough to swallow the light of my torch. There were snakes, quite a few of them, but we were both quick-footed and managed to avoid them."), #: npc/008-2-2/kfahr.txt~:451 #: npc/008-2-2/kfahr.txt:451 #, no-c-format msgid "The passages in there were cool and dark, with a ceiling high enough to swallow the light of my torch. There were snakes, quite a few of them, but we were both quick-footed and managed to avoid them." msgstr "" #. code: mesq l("The piou costs @@ E.", .@price); #: npc/001-1/salem.txt:18 #, no-c-format msgid "The piou costs @@ E." msgstr "" #. code: l("The portal was made out of bronze, or some similar metal, with images of snakes engraved all over. Curious as we were, we pulled the door open – it wasn't locked or barred in any way – and had a look inside."), #: npc/008-2-2/kfahr.txt~:450 #: npc/008-2-2/kfahr.txt:450 #, no-c-format msgid "The portal was made out of bronze, or some similar metal, with images of snakes engraved all over. Curious as we were, we pulled the door open – it wasn't locked or barred in any way – and had a look inside." msgstr "" #. code: l("The problem is that I am short of material."), #: npc/008-2-6/alan.txt~:55 #: npc/008-2-6/alan.txt:55 #, no-c-format msgid "The problem is that I am short of material." msgstr "" #. code: mesq l("The problem is... The slimes ate the keys for the chests. This is not the first time such thing happens."); #: npc/008-2-13/lena.txt:101 #: npc/008-2-13/lena.txt~:101 #, no-c-format msgid "The problem is... The slimes ate the keys for the chests. This is not the first time such thing happens." msgstr "" #. code: l("The range of your bow makes it possible to kill them from a distance."), #: npc/001-2-36/hector.txt:194 #, no-c-format msgid "The range of your bow makes it possible to kill them from a distance." msgstr "" #. code: l("The rank of lieutenant is granted only to people with proper control of their skill and good judgment, like Enora. Or me, of course."), #: npc/001-2-33/lozerk.txt:61 #, no-c-format msgid "The rank of lieutenant is granted only to people with proper control of their skill and good judgment, like Enora. Or me, of course." msgstr "" #. code: l("The recipes, of course, you must collect yourself. Even sandwiches are not so simple as to simply put ingredients and hope for the best."), #: npc/008-2-16/yannika.txt~:118 #: npc/008-2-16/yannika.txt:118 #, no-c-format msgid "The recipes, of course, you must collect yourself. Even sandwiches are not so simple as to simply put ingredients and hope for the best." msgstr "" #. code: l("The resulting shield looks usable already, but Jack applies another liquid to it and leaves it to dry for a few moments."), #: npc/008-1/jack.txt:208 #: npc/008-1/jack.txt~:208 #, no-c-format msgid "The resulting shield looks usable already, but Jack applies another liquid to it and leaves it to dry for a few moments." msgstr "" #. code: l("The room is to the east, on your right side. Just go through the door before the stairs and then turn right. It's like the mirror image of our training room.")); #: npc/001-2-33/lozerk.txt:40 #, no-c-format msgid "The room is to the east, on your right side. Just go through the door before the stairs and then turn right. It's like the mirror image of our training room." msgstr "" #. code: mesc(l("The sailor chugs his beer."), 9); #: npc/000-2-0/billybons.txt:15 #, no-c-format msgid "The sailor chugs his beer." msgstr "" #. code: mesc(l("The sailor turns his back to you."), 9); #: npc/000-1/couwan.txt:83 #: npc/000-2-0/billybons.txt:87 #, no-c-format msgid "The sailor turns his back to you." msgstr "" #. code: mesc(l("The sailors take you aboard their ship."), 9); #: npc/000-0/sailors.txt:78 #, no-c-format msgid "The sailors take you aboard their ship." msgstr "" #. code: l("The scorpions had smelled the food we had brought and cut open our satchels, tearing our waterskins and making a mess of our food – and now that they were done with that, they were coming for us!"), #: npc/008-2-2/kfahr.txt:435 #: npc/008-2-2/kfahr.txt~:435 #, no-c-format msgid "The scorpions had smelled the food we had brought and cut open our satchels, tearing our waterskins and making a mess of our food – and now that they were done with that, they were coming for us!" msgstr "" #. code: l("The ship, La Johanne, has left Drasil Island, finally."), #: npc/000-0-1/narrator.txt:52 #, no-c-format msgid "The ship, La Johanne, has left Drasil Island, finally." msgstr "" #. code: mes l("The song in this clinic is dedicated to Irene."); #: npc/020-2-15/memoriam.txt:10 #, no-c-format msgid "The song in this clinic is dedicated to Irene." msgstr "" #. code: mesc(l("The stowaway doesn't answer."), 9); #: npc/000-2-1/alige.txt:73 #: npc/001-2-22/alige.txt:73 #, no-c-format msgid "The stowaway doesn't answer." msgstr "" #. code: l("The taste of maggots in soup is... unforgettable."), #: npc/008-2-4/bernard.txt~:38 #: npc/008-2-4/bernard.txt:38 #, no-c-format msgid "The taste of maggots in soup is... unforgettable." msgstr "" #. code: dispbottom l("The travel is a blur, you cannot remember much of it before reaching %s.", l("Artis")); #: npc/008-1-1/koga.txt:20 #, no-c-format msgid "The travel is a blur, you cannot remember much of it before reaching %s." msgstr "" #. code: l("The travel was fine for you? It was terrible for me, I was sea-sick."); #: npc/001-1/fexil.txt:61 #, no-c-format msgid "The travel was fine for you? It was terrible for me, I was sea-sick." msgstr "" #. code: l("The tree was entitled The Mana Tree, and the Wizard Order took control over Candor Island. They learnt to control the mana flow, and limited its use, claiming Magic to be too dangerous for public use."), #: npc/001-2-6/books.txt:292 #, no-c-format msgid "The tree was entitled The Mana Tree, and the Wizard Order took control over Candor Island. They learnt to control the mana flow, and limited its use, claiming Magic to be too dangerous for public use." msgstr "" #. code: mesq l("The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!"); #: npc/000-2-1/chefgado.txt:175 #, no-c-format msgid "The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!" msgstr "" #. code: l("The warrior turns towards you, grinning broadly."); #: npc/008-2-2/kfahr.txt~:52 #: npc/008-2-2/kfahr.txt:52 #, no-c-format msgid "The warrior turns towards you, grinning broadly." msgstr "" #. code: l("The whole tree CAME TO LIFE! It was mad!")); #: npc/008-1/jack.txt:57 #: npc/008-1/jack.txt~:57 #, no-c-format msgid "The whole tree CAME TO LIFE! It was mad!" msgstr "" #. code: mesc l("The womans ghost seems to be confused."); #: npc/009-2-3/reid.txt:12 #: npc/009-2-3/reid.txt~:12 #, no-c-format msgid "The womans ghost seems to be confused." msgstr "" #. code: mesq l("The world is so cruel! Oh, cruel world!"); #: npc/012-2-4/zitoni.txt:11 #, no-c-format msgid "The world is so cruel! Oh, cruel world!" msgstr "" #. code: l("The “Ancean Era” is a term used to defined the time period between the beginning of recorded history and the events at the Mana Tree, and thanks to Ukar scholars, this is widely accepted as year 1 on all Gasaron."), #: npc/001-2-6/books.txt:219 #, no-c-format msgid "The “Ancean Era” is a term used to defined the time period between the beginning of recorded history and the events at the Mana Tree, and thanks to Ukar scholars, this is widely accepted as year 1 on all Gasaron." msgstr "" #. code: l("Their leaders then came to the conclusion that an alliance was the only way they could survive."), #: npc/001-2-6/books.txt:158 #, no-c-format msgid "Their leaders then came to the conclusion that an alliance was the only way they could survive." msgstr "" #. code: mesq l("Their price is usually high, but you know what? I have a bargain offer for you."); #: npc/001-1/salem.txt:156 #, no-c-format msgid "Their price is usually high, but you know what? I have a bargain offer for you." msgstr "" #. code: mesq l("Then I can give you some tips about fighting."); #: npc/000-1/sapartan.txt:60 #, no-c-format msgid "Then I can give you some tips about fighting." msgstr "" #. code: l("Then I would ask you to leave."), #: npc/008-2-12/nurse.txt:74 #, no-c-format msgid "Then I would ask you to leave." msgstr "" #. code: l("Then I'll have a drink with my friends at the inn."), #: npc/020-1/popaul.txt:11 #, no-c-format msgid "Then I'll have a drink with my friends at the inn." msgstr "" #. code: // l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."), #: npc/functions/legiontalk.txt:16 #, no-c-format msgid "Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them." msgstr "" #. code: npctalk3(l("Then go north and investigate!")); #: npc/008-2-1/inspector.txt:118 #: npc/008-2-1/inspector.txt~:118 #, no-c-format msgid "Then go north and investigate!" msgstr "" #. code: mesq l("Then it seems I have to apologize."); #: npc/000-1/tibbo.txt:40 #, no-c-format msgid "Then it seems I have to apologize." msgstr "" #. code: l("Then it slid away from us, away to the north, but we could see it getting slower and slower."), #: npc/008-2-2/kfahr.txt~:350 #: npc/008-2-2/kfahr.txt:350 #, no-c-format msgid "Then it slid away from us, away to the north, but we could see it getting slower and slower." msgstr "" #. code: l("Then it took a deep breath – and I realised that that was probably 'it' for me; Stinkewyrms can breathe fire like real dragons, and I didn't have the time to run back to the water."), #: npc/008-2-2/kfahr.txt:539 #: npc/008-2-2/kfahr.txt~:539 #, no-c-format msgid "Then it took a deep breath – and I realised that that was probably 'it' for me; Stinkewyrms can breathe fire like real dragons, and I didn't have the time to run back to the water." msgstr "" #. code: l("Then it turned around towards us. Those fins had hit us pretty badly; I had lost my shield and Arvek his backpack. Better for him, I suppose, but I had been rather fond of that shield – not that it would have helped me much here..."); #: npc/008-2-2/kfahr.txt:320 #: npc/008-2-2/kfahr.txt~:320 #, no-c-format msgid "Then it turned around towards us. Those fins had hit us pretty badly; I had lost my shield and Arvek his backpack. Better for him, I suppose, but I had been rather fond of that shield – not that it would have helped me much here..." msgstr "" #. code: npctalk3 l("Then leave me alone."); #: npc/000-1/astapolos.txt:156 #, no-c-format msgid "Then leave me alone." msgstr "" #. code: l("Then please stop wasting my precious time.")); #: npc/008-2-14/doctor.txt:58 #, no-c-format msgid "Then please stop wasting my precious time." msgstr "" #. code: l("Then she yells out some gobbledygook word, and out of the ground there comes a swarm of maggots, crawling and digging and climbing over each other's backs..."), #: npc/008-1/hinnak.txt:236 #: npc/008-1/hinnak.txt~:236 #, no-c-format msgid "Then she yells out some gobbledygook word, and out of the ground there comes a swarm of maggots, crawling and digging and climbing over each other's backs..." msgstr "" #. code: mesq lg("Then why bother? Weird person..."); #: npc/008-1/rossy.txt~:129 #: npc/008-1/rossy.txt:129 #, no-c-format msgid "Then why bother? Weird person...#0" msgstr "" #. code: mesq lg("Then why bother? Weird person..."); #: npc/008-1/rossy.txt~:129 #: npc/008-1/rossy.txt:129 #, no-c-format msgid "Then why bother? Weird person...#1" msgstr "" #. code: l("Then you should better see the doctor."), #: npc/008-2-12/nurse.txt:66 #, no-c-format msgid "Then you should better see the doctor." msgstr "" #. code: mesq l("Then you should do that. It is always more fun with friends."); #: npc/020-2-28/pauline.txt:23 #, no-c-format msgid "Then you should do that. It is always more fun with friends." msgstr "" #. code: mesq l("Then, to challenge a player, you'll use %s .", b("@invite")); #: npc/001-2-40/trozz.txt:51 #, no-c-format msgid "Then, to challenge a player, you'll use \"%s \"." msgstr "" #. code: mesq l("There are 6 sailors who will need your help. They are all around the island."); #: npc/000-1/gugli.txt:161 #, no-c-format msgid "There are 6 sailors who will need your help. They are all around the island." msgstr "" #. code: l("There are a lot of things you must be wondering about."), #: npc/000-0-1/narrator.txt:64 #, no-c-format msgid "There are a lot of things you must be wondering about." msgstr "" #. code: mesq l("There are few groups of these @@s all around this island. Just pick some and have a try.", getitemlink(Plushroom)); #: npc/000-1/muller.txt:104 #, no-c-format msgid "There are few groups of these @@s all around this island. Just pick some and have a try." msgstr "" #. code: l("There are many key combinations, press F1 to see a short list of them!"); #: npc/001-2-5/tutorial.txt:235 #, no-c-format msgid "There are many key combinations, press F1 to see a short list of them!" msgstr "" #. code: mesq l("There are no tasks for you right now."); #: npc/functions/bank.txt:148 #, no-c-format msgid "There are no tasks for you right now." msgstr "" #. code: l("There are people in the world who need help!"), #: npc/001-2-5/tutorial.txt:73 #, no-c-format msgid "There are people in the world who need help!" msgstr "" #. code: l("There are people who really need our help.")); #: npc/008-2-12/nurse.txt:75 #, no-c-format msgid "There are people who really need our help." msgstr "" #. code: mesq l("There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us."); #: npc/000-2-3/sailors.txt:30 #, no-c-format msgid "There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us." msgstr "" #. code: mesq l("There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect."); #: npc/001-2-22/alige.txt:294 #: npc/000-2-1/alige.txt:290 #, no-c-format msgid "There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect." msgstr "" #. code: mesq l("There are some groups of these @@s all around this island. Just pick some and have a try.", getitemlink(Plushroom)); #: npc/000-1/jalad.txt:107 #, no-c-format msgid "There are some groups of these @@s all around this island. Just pick some and have a try." msgstr "" #. code: mesc(l("There are some knives on the table. Would you like to take one?"), 9); #: npc/001-2-22/knife.txt:17 #: npc/000-2-1/knife.txt:17 #, no-c-format msgid "There are some knives on the table. Would you like to take one?" msgstr "" #. code: l("There are some stones scattered around the world that mark your point of return in case of defeats. Some ship chests may also serve as a return point. You can also select some beds in case of defeats."), #: npc/001-2-5/tutorial.txt:190 #, no-c-format msgid "There are some stones scattered around the world that mark your point of return in case of defeats. Some ship chests may also serve as a return point. You can also select some beds in case of defeats." msgstr "" #. code: mesc(l("There are still some monsters left! Do you want to abort the quest?"), 9); #: npc/001-2-23/doors.txt:22 #: npc/000-2-2/doors.txt:22 #, no-c-format msgid "There are still some monsters left! Do you want to abort the quest?" msgstr "" #. code: mesq l("There are three kind of monsters which frequently or seldomly attacks our fair vessel."); #: npc/000-2-1/peter.txt:134 #: npc/001-2-22/peter.txt:134 #, no-c-format msgid "There are three kind of monsters which frequently or seldomly attacks our fair vessel." msgstr "" #. code: l("There are three types of items."), #: npc/001-2-5/tutorial.txt:168 #, no-c-format msgid "There are three types of items." msgstr "" #. code: l("There are three types of monsters: the aggressive, the neutral, and the collaborative."), #: npc/001-2-5/tutorial.txt:58 #, no-c-format msgid "There are three types of monsters: the aggressive, the neutral, and the collaborative." msgstr "" #. code: l("There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats."), #: npc/001-2-27/don.txt~:56 #: npc/001-2-27/don.txt:56 #: npc/001-2-27/kaylo.txt:23 #: npc/001-2-27/kaylo.txt~:23 #, no-c-format msgid "There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats." msgstr "" #. code: l("There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers."), #: npc/001-2-5/books.txt:10 #, no-c-format msgid "There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers." msgstr "" #. code: l("There are two shops inside, they are independent from the Merchant Guild of Artis."), #: npc/001-1/chelios.txt:112 #: npc/001-1/chelios.txt~:112 #, no-c-format msgid "There are two shops inside, they are independent from the Merchant Guild of Artis." msgstr "" #. code: l("There is a paper with some rules written on it."); #: npc/000-2-0/julia.txt:268 #: npc/000-2-0/julia.txt~:268 #: npc/001-2-21/note.txt:11 #: npc/000-2-0/note.txt:11 #: npc/001-2-28/note.txt:12 #, no-c-format msgid "There is a paper with some rules written on it." msgstr "" #. code: mesq l("There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos."); #: npc/000-1/maxe.txt:89 #, no-c-format msgid "There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos." msgstr "" #. code: mesc l("There is an awkward pause, and then the guard bursts out laughing."); #: npc/009-1/forwin.txt~:14 #: npc/009-1/forwin.txt:14 #, no-c-format msgid "There is an awkward pause, and then the guard bursts out laughing." msgstr "" #. code: l("There is an unknown side effect to these plushrooms, they can free you from your past mistakes."), #: npc/001-1/rumly.txt:60 #, no-c-format msgid "There is an unknown side effect to these plushrooms, they can free you from your past mistakes." msgstr "" #. code: l("There is no day/night, weather, or season cycle in TMW yet."); #: npc/001-2-5/tutorial.txt:141 #, no-c-format msgid "There is no day/night, weather, or season cycle in TMW yet." msgstr "" #. code: npctalkonce(l("There is no honor in fighting a weak opponent.")); #. code: l("There is no honor in fighting a weak opponent.")); #: npc/functions/legiontalk.txt:60 #: npc/functions/generic-text.txt:104 #, no-c-format msgid "There is no honor in fighting a weak opponent." msgstr "" #. code: l("There is no solution for your dilemma."), #: npc/008-2-24/chef.txt:123 #, no-c-format msgid "There is no solution for your dilemma." msgstr "" #. code: mesq l("There should be a fair number of signposts around. Anyway."); #: npc/008-1-1/morcant.txt:45 #, no-c-format msgid "There should be a fair number of signposts around. Anyway." msgstr "" #. code: l("There used to be more pirates around here, but, you know."), #: npc/020-1/cyndala.txt:10 #, no-c-format msgid "There used to be more pirates around here, but, you know." msgstr "" #. code: l("There was a traveling theater troupe in town recently, but they've moved on to Tulimshar."), #: npc/008-2-1/inspector.txt:75 #: npc/008-2-1/inspector.txt~:75 #, no-c-format msgid "There was a traveling theater troupe in town recently, but they've moved on to Tulimshar." msgstr "" #. code: rif(.@q == 2, l("There was no picture on the file.")); #: npc/001-3-2/henry.txt~:103 #: npc/001-3-2/henry.txt:103 #, no-c-format msgid "There was no picture on the file." msgstr "" #. code: l("There was nobody on the Bandit Lord's room."); #: npc/008-3-5/bryant.txt~:45 #: npc/008-3-5/bryant.txt:47 #, no-c-format msgid "There was nobody on the Bandit Lord's room." msgstr "" #. code: l("There were chambers and inscriptions and more torches, but not a living being besides us and the snakes. Hmm. Though I could have sworn that some of the statues there were following us with their eyes..."), #: npc/008-2-2/kfahr.txt~:452 #: npc/008-2-2/kfahr.txt:452 #, no-c-format msgid "There were chambers and inscriptions and more torches, but not a living being besides us and the snakes. Hmm. Though I could have sworn that some of the statues there were following us with their eyes..." msgstr "" #. code: l("There you go, like new.")); #: npc/008-2-12/nurse.txt:62 #, no-c-format msgid "There you go, like new." msgstr "" #. code: l("There you go. Please enjoy yourself! ^.^"); #: npc/008-2-16/yannika.txt:232 #: npc/008-2-16/yannika.txt~:232 #, no-c-format msgid "There you go. Please enjoy yourself! ^.^" msgstr "" #. code: l("There'll be a file about an... incident... with me. Deal with the file - I also don't care how."), #: npc/001-3-2/henry.txt~:87 #: npc/001-3-2/henry.txt:87 #, no-c-format msgid "There'll be a file about an... incident... with me. Deal with the file - I also don't care how." msgstr "" #. code: mesq l("There's a shiny safe here. How much money is inside? Nobody is looking at you, great!"); #: npc/functions/lockpicks.txt:164 #, no-c-format msgid "There's a shiny safe here. How much money is inside? Nobody is looking at you, great!" msgstr "" #. code: l("There's also a job level, which produces green sparkles when you level it."), #: npc/001-2-5/tutorial.txt:147 #, no-c-format msgid "There's also a job level, which produces green sparkles when you level it." msgstr "" #. code: mes l("There's also weather, meaning it can rain, snow, or even happen a sandstorm. They are usually cosmetic, but..."); #: npc/001-2-5/tutorial.txt:127 #, no-c-format msgid "There's also weather, meaning it can rain, snow, or even happen a sandstorm. They are usually cosmetic, but..." msgstr "" #. code: mesq lg("There's nothing to say, don't worry miss.", "There's nothing to say, don't worry sir."); #: npc/000-2-1/dan.txt:58 #, no-c-format msgid "There's nothing to say, don't worry miss.#0" msgstr "" #. code: mesq lg("There's nothing to say, don't worry miss.", "There's nothing to say, don't worry sir."); #: npc/000-2-1/dan.txt:58 #, no-c-format msgid "There's nothing to say, don't worry sir.#1" msgstr "" #. code: mesq l("There's only one problem, you know..."); #: npc/008-3-5/nunia.txt:42 #: npc/008-3-5/nunia.txt~:42 #, no-c-format msgid "There's only one problem, you know..." msgstr "" #. code: l("There, they gathered merchants and warriors to join them in a journey to find a new land on which to live."), #: npc/001-2-6/books.txt:154 #, no-c-format msgid "There, they gathered merchants and warriors to join them in a journey to find a new land on which to live." msgstr "" #. code: mesq l("Therefore, we had to cut off our connection with Artis. Don't want Brotherhood to find the secrets of our structure."); #: npc/008-3-5/nunia.txt:62 #: npc/008-3-5/nunia.txt~:62 #, no-c-format msgid "Therefore, we had to cut off our connection with Artis. Don't want Brotherhood to find the secrets of our structure." msgstr "" #. code: l("These @#$% beasts are jumping around in my fields destroying all my harvest."), #: npc/008-1/hinnak.txt:61 #: npc/008-1/hinnak.txt~:61 #, no-c-format msgid "These @#$% beasts are jumping around in my fields destroying all my harvest." msgstr "" #. code: mesq l("These books are annoyingly expensive, but maybe you have luck elsewhere. I'm sure some housewife could give you one for helping her husband..."); #: npc/001-2-22/chefgado.txt:48 #, no-c-format msgid "These books are annoyingly expensive, but maybe you have luck elsewhere. I'm sure some housewife could give you one for helping her husband..." msgstr "" #. code: mesq l("These boxes are way too heavy to be lifted by only one person, all the way onto the ship."); #: npc/functions/sailordialogue.txt:41 #, no-c-format msgid "These boxes are way too heavy to be lifted by only one person, all the way onto the ship." msgstr "" #. code: mesq l("These crocotrees are full of yaying @@s, but they are so hard to hit...", getitemlink(Croconut)); #: npc/000-1/tarlan.txt:38 #, no-c-format msgid "These crocotrees are full of yaying @@s, but they are so hard to hit..." msgstr "" #. code: mesq l("These forests are not safe; I am afraid they might have wandered in the swamps by accident."); #: npc/008-2-4/olana.txt~:107 #: npc/008-2-4/olana.txt:107 #, no-c-format msgid "These forests are not safe; I am afraid they might have wandered in the swamps by accident." msgstr "" #. code: l("These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.", getitemlink(Plushroom))); #: npc/functions/sailortalk.txt:17 #, no-c-format msgid "These funny fungi are mushrooming all around this island. Just pick some @@s and have a try." msgstr "" #. code: mesq l("These heavy boxes are killing me, I can't feel my arms anymore!"); #: npc/000-1/ale.txt:23 #, no-c-format msgid "These heavy boxes are killing me, I can't feel my arms anymore!" msgstr "" #. code: mesq l("These little pious here can't fly. At least that's what I thought."); #: npc/001-1/salem.txt:158 #, no-c-format msgid "These little pious here can't fly. At least that's what I thought." msgstr "" #. code: l("These purple mushrooms are called @@s. There are plenty of 'em on this island!", getitemlink(Plushroom)), #: npc/functions/sailortalk.txt:15 #, no-c-format msgid "These purple mushrooms are called @@s. There are plenty of 'em on this island!" msgstr "" #. code: l("These twigleafs are the trees that give me the living wood you speak of."), // XXX: were Log Heads named "Twigleaf" at some point in the past? #: npc/008-1/jack.txt:38 #: npc/008-1/jack.txt~:38 #, no-c-format msgid "These twigleafs are the trees that give me the living wood you speak of." msgstr "" #. code: mesq l("These yeye boxes are way too heavy to be carried alone onto the ship."); #: npc/000-1/gulukan.txt:104 #, no-c-format msgid "These yeye boxes are way too heavy to be carried alone onto the ship." msgstr "" #. code: Name: "Theta Book" #: item_db.conf:-1 #, no-c-format msgid "Theta Book" msgstr "" #. code: mesq l("They are all around the island."); #: npc/000-1/lean.txt:44 #, no-c-format msgid "They are all around the island." msgstr "" #. code: mesq l("They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation."); #: npc/000-2-3/nard.txt:185 #, no-c-format msgid "They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation." msgstr "" #. code: case 4: npctalkonce(l("They are fresh!")); break; #: npc/001-1/merlin.txt:15 #, no-c-format msgid "They are fresh!" msgstr "" #. code: case 1: npctalkonce(l("They are fresh, they are good!")); break; #: npc/001-1/merlin.txt:12 #, no-c-format msgid "They are fresh, they are good!" msgstr "" #. code: mesc l("They are kissing and whispering things to each other you can't hear."); #: npc/009-2-5/lovers.txt~:10 #: npc/009-2-5/lovers.txt:10 #, no-c-format msgid "They are kissing and whispering things to each other you can't hear." msgstr "" #. code: l("They are known to use a revolutionary hair growth formula."), #: npc/001-2-5/tutorial.txt:210 #, no-c-format msgid "They are known to use a revolutionary hair growth formula." msgstr "" #. code: l("They are made of special living wood."), #: npc/008-2-6/alan.txt~:57 #: npc/008-2-6/alan.txt:57 #, no-c-format msgid "They are made of special living wood." msgstr "" #. code: l("They are not like your usual Terra Ore. Zealite is way more magical and powerful."), #: npc/008-1/4144.txt:65 #, no-c-format msgid "They are not like your usual Terra Ore. Zealite is way more magical and powerful." msgstr "" #. code: mesq l("They are so tasty when cooked with some @@. Don't drop any of them!", getitemlink(PiouLegs)); #: npc/000-1/jalad.txt:54 #, no-c-format msgid "They are so tasty when cooked with some @@. Don't drop any of them!" msgstr "" #. code: l("They are terrifying beasts, but lack any intelligent thought whatsoever. They just eat whatever gets in their way. There's nothing out there that can kill one, I think, and they can grow hundreds of years old."), #: npc/008-2-2/kfahr.txt:286 #: npc/008-2-2/kfahr.txt~:286 #, no-c-format msgid "They are terrifying beasts, but lack any intelligent thought whatsoever. They just eat whatever gets in their way. There's nothing out there that can kill one, I think, and they can grow hundreds of years old." msgstr "" #. code: l("They can be equipped to make your look more interesting or to improve some of its features."), #: npc/001-2-5/tutorial.txt:173 #, no-c-format msgid "They can be equipped to make your look more interesting or to improve some of its features." msgstr "" #. code: mesc l("They do not hear you. It is as if they were not real."); #: npc/009-2-5/lovers.txt~:20 #: npc/009-2-5/lovers.txt:20 #, no-c-format msgid "They do not hear you. It is as if they were not real." msgstr "" #. code: l("They eventually found a new land after much hardship and named it Aurora, after its beautiful sunrise."), #: npc/001-2-6/books.txt:159 #, no-c-format msgid "They eventually found a new land after much hardship and named it Aurora, after its beautiful sunrise." msgstr "" #. code: l("They gathered merchants and warriors to join them in a journey to find new lands to live in. Tulimshar's merchant lords gave them ships to sail east."), #: npc/001-2-6/books.txt:328 #, no-c-format msgid "They gathered merchants and warriors to join them in a journey to find new lands to live in. Tulimshar's merchant lords gave them ships to sail east." msgstr "" #. code: l("They named this continent as Aemil, in honour of one of such explorers. The area they docked in was called Aurora, after its beautiful sunrise."), #: npc/001-2-6/books.txt:330 #, no-c-format msgid "They named this continent as Aemil, in honour of one of such explorers. The area they docked in was called Aurora, after its beautiful sunrise." msgstr "" #. code: mesc(l("They probably miss me. I mean, I probably have been away for a long time...")); #: npc/000-0-1/narrator.txt:171 #, no-c-format msgid "They probably miss me. I mean, I probably have been away for a long time..." msgstr "" #. code: l("They sailed from Hurnscald to Tulimshar and then Nivalis, the last permanent settlements of talpans."), #: npc/001-2-6/books.txt:153 #, no-c-format msgid "They sailed from Hurnscald to Tulimshar and then Nivalis, the last permanent settlements of talpans." msgstr "" #. code: l("They sailed past the Clear Sea and towards the Long Ocean which nobody had explored before."), #: npc/001-2-6/books.txt:156 #, no-c-format msgid "They sailed past the Clear Sea and towards the Long Ocean which nobody had explored before." msgstr "" #. code: mesq l("They shouldn't be too far from each other."); #: npc/000-1/lean.txt:50 #, no-c-format msgid "They shouldn't be too far from each other." msgstr "" #. code: l("They taste simply divine!"), #: npc/008-2-4/bernard.txt~:39 #: npc/008-2-4/bernard.txt:39 #, no-c-format msgid "They taste simply divine!" msgstr "" #. code: l("They were all in the mining camp."), #: npc/008-2-1/inspector.txt~:144 #: npc/008-2-1/inspector.txt:144 #, no-c-format msgid "They were all in the mining camp." msgstr "" #. code: l("They will not attack anyone unless they are attacked first."), #: npc/001-2-5/tutorial.txt:61 #, no-c-format msgid "They will not attack anyone unless they are attacked first." msgstr "" #. code: l("They're just rattos?"); #: npc/020-2-34/donutello.txt:54 #, no-c-format msgid "They're just rattos?" msgstr "" #. code: l("They're perfect, just perfect!"), #: npc/008-2-4/bernard.txt~:129 #: npc/008-2-4/bernard.txt:129 #, no-c-format msgid "They're perfect, just perfect!" msgstr "" #. code: mesq l("They're related to Mouboos, but Artis cuisine is the worst. Go find the recipes!!"); #: npc/001-2-22/chefgado.txt:100 #, no-c-format msgid "They're related to Mouboos, but Artis cuisine is the worst. Go find the recipes!!" msgstr "" #. code: l("They're with me."); #: npc/020-1/joaquim.txt:140 #: npc/020-1/joaquim.txt~:140 #, no-c-format msgid "They're with me." msgstr "" #. code: l("They've been destroying my fields, and I guess I got a bit worked up."); #: npc/008-1/hinnak.txt:40 #: npc/008-1/hinnak.txt~:40 #, no-c-format msgid "They've been destroying my fields, and I guess I got a bit worked up." msgstr "" #. code: mesq l("Thie-- *ahem* pirates do not reply to questions."); #: npc/001-3-2/henry.txt:169 #: npc/001-3-2/henry.txt~:169 #, no-c-format msgid "Thie-- *ahem* pirates do not reply to questions." msgstr "" #. code: case 1: return l("Thief"); #: npc/functions/faction.txt:46 #, no-c-format msgid "Thief" msgstr "" #. code: Name: "Thief Slime" #: mob_db.conf:4419 #, no-c-format msgid "Thief Slime" msgstr "" #. code: mes l("Think on Season Quests as a yearly quest which you have three months to do."); #: npc/001-2-5/tutorial.txt:136 #, no-c-format msgid "Think on Season Quests as a yearly quest which you have three months to do." msgstr "" #. code: mesc(l("This Cookie Master rewards people who contribute and develop this world."), 9); #: npc/001-1/cookiemaster.txt:135 #: npc/001-1/cookiemaster.txt~:135 #, no-c-format msgid "This Cookie Master rewards people who contribute and develop this world." msgstr "" #. code: l("This action was met with widespread opposition from all races, and a war broke. The tritans led the offensive, in attempts to keep the tree untouched and mana available for all."), #: npc/001-2-6/books.txt:293 #, no-c-format msgid "This action was met with widespread opposition from all races, and a war broke. The tritans led the offensive, in attempts to keep the tree untouched and mana available for all." msgstr "" #. code: dispbottom l("This blueprint was blank."); #: npc/items/recipes.txt:332 #, no-c-format msgid "This blueprint was blank." msgstr "" #. code: l("This book contains everything you should know about it, take it!"); #: npc/001-2-9/janus.txt:87 #: npc/001-2-9/janus.txt:104 #, no-c-format msgid "This book contains everything you should know about it, take it!" msgstr "" #. code: l("This book contains the knowledge collected by ukars about how the world works."); #: npc/001-2-5/tutorial.txt:16 #, no-c-format msgid "This book contains the knowledge collected by ukars about how the world works." msgstr "" #. code: mesc l("This book has several bookmarks. Which one will you open?"); #: npc/items/recipes.txt:77 #, no-c-format msgid "This book has several bookmarks. Which one will you open?" msgstr "" #. code: l("This book outlines the laws of every city and holding in Gasaron."), #: npc/functions/game-rules.txt:35 #, no-c-format msgid "This book outlines the laws of every city and holding in Gasaron." msgstr "" #. code: mesc l("This decision cannot be changed later."), 1; #: npc/008-1/crane.txt:41 #: npc/008-1/snarfles.txt:46 #, no-c-format msgid "This decision cannot be changed later." msgstr "" #. code: mesc l("This decision cannot be reverted. Think with attention!"), 1; #: npc/000-2-3/nard.txt:248 #, no-c-format msgid "This decision cannot be reverted. Think with attention!" msgstr "" #. code: mesc l("This decision will be remembered."), 1; #: npc/001-2-43/core.txt:44 #, no-c-format msgid "This decision will be remembered." msgstr "" #. code: mesc l("This didn't work. All pins are now unset!"); #: npc/functions/lockpicks.txt:88 #, no-c-format msgid "This didn't work. All pins are now unset!" msgstr "" #. code: mesq col(l("This door is locked."), 9); #: npc/000-2-0/doors.txt:63 #, no-c-format msgid "This door is locked." msgstr "" #. code: mesq l("This fertilizer is projected to protect the plants from plagues, bugs, scorpions and maggots, trying to not be a plague itself."); #: npc/020-1/eomie.txt:77 #: npc/020-1/eomie.txt~:76 #, no-c-format msgid "This fertilizer is projected to protect the plants from plagues, bugs, scorpions and maggots, trying to not be a plague itself." msgstr "" #. code: dispbottom l("This fishing spot has just been used, give it a rest."); #: npc/functions/fishing.txt~:214 #: npc/functions/fishing.txt:214 #, no-c-format msgid "This fishing spot has just been used, give it a rest." msgstr "" #. code: dispbottom l("This fishing spot is already being used!"); #: npc/functions/fishing.txt~:152 #: npc/functions/fishing.txt:152 #, no-c-format msgid "This fishing spot is already being used!" msgstr "" #. code: npctalkonce l("This floor is reserved for quiet reading, don't speak too loud."); #: npc/001-2-6/leonard.txt:47 #: npc/001-2-6/christopher.txt:44 #, no-c-format msgid "This floor is reserved for quiet reading, don't speak too loud." msgstr "" #. code: mes l("This gate is closed."); #: npc/001-3-0/gates.txt:19 #: npc/001-3-0/gates.txt:16 #: npc/001-3-1/gates.txt:25 #, no-c-format msgid "This gate is closed." msgstr "" #. code: mes l("This gate is open."); #: npc/001-3-0/gates.txt:22 #, no-c-format msgid "This gate is open." msgstr "" #. code: mes l("This gate opens on its own for you... Should we go inside?"); #: npc/001-3-1/gates.txt:23 #, no-c-format msgid "This gate opens on its own for you... Should we go inside?" msgstr "" #. code: mesq lg("This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?", "This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?"); #: npc/000-0-0/sailors.txt:14 #, no-c-format msgid "This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?#0" msgstr "" #. code: mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!"); #: npc/000-0/sailors.txt:73 #, no-c-format msgid "This girl needs help, we need to rescue her!#0" msgstr "" #. code: mesq lg("This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?", "This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?"); #: npc/000-0-0/sailors.txt:14 #, no-c-format msgid "This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?#1" msgstr "" #. code: mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!"); #: npc/000-0/sailors.txt:73 #, no-c-format msgid "This guy needs help, we need to rescue him!#1" msgstr "" #. code: mesq l("This happens quite often, too. My friends and I are always collecting keys to reduce beer price on Hurnscald. %%2"); #: npc/008-2-13/lena.txt:139 #: npc/008-2-13/lena.txt~:139 #, no-c-format msgid "This happens quite often, too. My friends and I are always collecting keys to reduce beer price on Hurnscald. %%2" msgstr "" #. code: npctalk3 l("This is Drasil Island, I named it after an ancient mythical tree."); #: npc/000-2-3/nard.txt:320 #, no-c-format msgid "This is Drasil Island, I named it after an ancient mythical tree." msgstr "" #. code: l("This is a harsh word to use, you are never alone in the beautiful place of Artis."), #: npc/001-2-12/oscar.txt:12 #, no-c-format msgid "This is a harsh word to use, you are never alone in the beautiful place of Artis." msgstr "" #. code: l("This is a lesson that is worth a cheese no doubt."), #: npc/001-2-6/books.txt:33 #, no-c-format msgid "This is a lesson that is worth a cheese no doubt.\"" msgstr "" #. code: mesq l("This is a private room from the Rusty Pick. You see, my father owns this inn."); #: npc/008-2-4/olana.txt~:97 #: npc/008-2-4/olana.txt:97 #, no-c-format msgid "This is a private room from the Rusty Pick. You see, my father owns this inn." msgstr "" #. code: mesq l("This is a strange question. But I might be able to answer."); #: npc/008-2-16/yannika.txt~:425 #: npc/008-2-16/yannika.txt:425 #, no-c-format msgid "This is a strange question. But I might be able to answer." msgstr "" #. code: mesq l("This is an @@, a light blue sea fruit. They're highly desired in the archipelago.", getitemlink(Aquada)); #: npc/000-1/tibbo.txt:93 #, no-c-format msgid "This is an @@, a light blue sea fruit. They're highly desired in the archipelago." msgstr "" #. code: mesc l("This is certainly a strange place."); #: npc/009-2-5/lovers.txt~:22 #: npc/009-2-5/lovers.txt:22 #, no-c-format msgid "This is certainly a strange place." msgstr "" #. code: l("This is due to lazyness of Micksha to prepare placeholders."), #: npc/020-1/malivox.txt:11 #: npc/020-1/malivox.txt~:11 #: npc/020-1/inar.txt:11 #, no-c-format msgid "This is due to lazyness of Micksha to prepare placeholders." msgstr "" #. code: l("This is for my own use."), #: npc/001-2-19/lloyd.txt:31 #, no-c-format msgid "This is for my own use." msgstr "" #. code: mesq l("This is how good we Legion Members are. I was informed of your arrival way before you left Drasil Island."); #: npc/001-2-39/qanon.txt:58 #, no-c-format msgid "This is how good we Legion Members are. I was informed of your arrival way before you left Drasil Island." msgstr "" #. code: mesq l("This is how you do it! HAAH!"); #: npc/008-2-16/yannika.txt:176 #: npc/008-2-16/yannika.txt~:176 #, no-c-format msgid "This is how you do it! HAAH!" msgstr "" #. code: mes l("This is it - Henry's files!"); #: npc/001-2-43/core.txt:42 #, no-c-format msgid "This is it - Henry's files!" msgstr "" #. code: l("This is no place for you, get moving!"), #: npc/020-2-5/filipa.txt:10 #, no-c-format msgid "This is no place for you, get moving!" msgstr "" #. code: mes l("This is probably where the town files are kept."); #: npc/001-2-8/doors.txt:13 #, no-c-format msgid "This is probably where the town files are kept." msgstr "" #. code: mesc l("This is the boss room! Be prepared for the worst!!"), 1; #: npc/008-3-0/juliet.txt:24 #: npc/008-3-0/juliet.txt~:24 #, no-c-format msgid "This is the boss room! Be prepared for the worst!!" msgstr "" #. code: mesq l("This is the last one. If you use it again out of clumsiness, I will use your soft moist parts in the concoction of my next cookie batch."); #: npc/001-1/cookiemaster.txt~:238 #: npc/001-1/cookiemaster.txt:238 #, no-c-format msgid "This is the last one. If you use it again out of clumsiness, I will use your soft moist parts in the concoction of my next cookie batch." msgstr "" #. code: l("This is the magic academy. If all those mages were not so absentminded, they could make some furniture."), #: npc/020-2-26/receptionist.txt:10 #, no-c-format msgid "This is the magic academy. If all those mages were not so absentminded, they could make some furniture." msgstr "" #. code: mesc l("This is the master's room seal, be careful!"), 1; #: npc/008-3-0/juliet.txt:356 #: npc/008-3-0/juliet.txt~:356 #, no-c-format msgid "This is the master's room seal, be careful!" msgstr "" #. code: l("This is the training ground. And I ain't training nobody unless Lieutenant Lozerk tells me to!"), #: npc/001-2-36/hector.txt:348 #, no-c-format msgid "This is the training ground. And I ain't training nobody unless Lieutenant Lozerk tells me to!" msgstr "" #. code: mesq l("This is the worst. sandwich. ever! How do you dare to give me such thing?!"); #: npc/012-1/tiki.txt:103 #, no-c-format msgid "This is the worst. sandwich. ever! How do you dare to give me such thing?!" msgstr "" #. code: l("This is where the bravest of warriors come together to put their skills to a good use, for a good cause."), #: npc/001-2-33/lozerk.txt:123 #, no-c-format msgid "This is where the bravest of warriors come together to put their skills to a good use, for a good cause." msgstr "" #. code: l("This is why sometimes people try to steal shards from it... Poor fools."); #: npc/008-1/4144.txt:66 #, no-c-format msgid "This is why sometimes people try to steal shards from it... Poor fools." msgstr "" #. code: l("This is your first time asking for something, you won't pay this time, take it as a sign of good faith!"), #: npc/001-2-19/lloyd.txt:36 #, no-c-format msgid "This is your first time asking for something, you won't pay this time, take it as a sign of good faith!" msgstr "" #. code: mesc l("This item cannot be given."); #: npc/012-1/tiki.txt:85 #, no-c-format msgid "This item cannot be given." msgstr "" #. code: l("This item cannot be used as bait here."); #: npc/functions/fishing.txt:255 #: npc/functions/fishing.txt~:255 #, no-c-format msgid "This item cannot be used as bait here." msgstr "" #. code: mesc l("This item is too precious, you cannot part with it!"); #: npc/items/shovel.txt:125 #, no-c-format msgid "This item is too precious, you cannot part with it!" msgstr "" #. code: mesq lg("This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.", "This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him."); #: npc/000-2-3/sailors.txt:35 #, no-c-format msgid "This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.#0" msgstr "" #. code: mesq lg("This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.", "This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him."); #: npc/000-2-3/sailors.txt:35 #, no-c-format msgid "This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.#1" msgstr "" #. code: mesq l("This lake may look natural, but it is not quite so. We're at sea level."); #: npc/001-3-2/smuggler.txt:14 #, no-c-format msgid "This lake may look natural, but it is not quite so. We're at sea level." msgstr "" #. code: l("This led Keshlam into rapid decline and its citizen began to emigrate to the other Cities. By the end of the Ancean Era, Keshlam City was a quarter of the original size."), #: npc/001-2-6/books.txt:259 #, no-c-format msgid "This led Keshlam into rapid decline and its citizen began to emigrate to the other Cities. By the end of the Ancean Era, Keshlam City was a quarter of the original size." msgstr "" #. code: select l("This leg is badly hurt! Let me look out for something to heal it."); #: npc/008-1/sergeant-ryan.txt:26 #, no-c-format msgid "This leg is badly hurt! Let me look out for something to heal it." msgstr "" #. code: mesc l("This lock is beyond your current capacity."), 1; #: npc/functions/lockpicks.txt:37 #, no-c-format msgid "This lock is beyond your current capacity." msgstr "" #. code: mesc l("This lock is simple, maybe with your thief skills you can manage to pry it open. But beware, you can end up in jail!"); #: npc/functions/lockpicks.txt:46 #, no-c-format msgid "This lock is simple, maybe with your thief skills you can manage to pry it open. But beware, you can end up in jail!" msgstr "" #. code: dispbottom l("This looks DANGEROUS! Maybe someone around here can tell me what I'm supposed to do."); #: npc/008-3-0/juliet.txt:274 #: npc/008-3-0/juliet.txt~:274 #, no-c-format msgid "This looks DANGEROUS! Maybe someone around here can tell me what I'm supposed to do." msgstr "" #. code: mes l("This menu allows you to change your skills."); #: npc/commands/debug-skill.txt:38 #, no-c-format msgid "This menu allows you to change your skills." msgstr "" #. code: mes l("This menu allows you to customize your appearance."); #: npc/commands/debug-look.txt:36 #, no-c-format msgid "This menu allows you to customize your appearance." msgstr "" #. code: mes l("This menu allows you to manage events and gives access to event-related tools."); #: npc/commands/event.txt:20 #, no-c-format msgid "This menu allows you to manage events and gives access to event-related tools." msgstr "" #. code: mes l("This menu allows you to modify the generic message that is sent to players when they log in."); #: npc/commands/motd.txt:125 #, no-c-format msgid "This menu allows you to modify the generic message that is sent to players when they log in." msgstr "" #. code: mes l("This menu allows you to modify your account data."); #: npc/commands/debug.txt:94 #, no-c-format msgid "This menu allows you to modify your account data." msgstr "" #. code: mes l("This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval."); #: npc/commands/scheduled-broadcasts.txt:135 #, no-c-format msgid "This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval." msgstr "" #. code: mes l("This menu contains all options available to you, based on your access privileges."); #: npc/commands/super-menu.txt:11 #, no-c-format msgid "This menu contains all options available to you, based on your access privileges." msgstr "" #. code: mes l("This menu gives access to all quest debug menus."); #: npc/commands/debug-quest.txt:153 #, no-c-format msgid "This menu gives access to all quest debug menus." msgstr "" #. code: mes l("This menu gives access to quest debug menus for @@ quest subquests.", "Gugli"); #: npc/commands/debug-quest.txt:8 #, no-c-format msgid "This menu gives access to quest debug menus for @@ quest subquests." msgstr "" #. code: mes l("This menu gives access to quest debug menus for @@ quests.", "Artis"); #. code: mes l("This menu gives access to quest debug menus for @@ quests.", l("Prologue")); #. code: mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other"))); #. code: mes l("This menu gives access to quest debug menus for @@ quests.", "Hurnscald"); #: npc/commands/debug-quest.txt:34 #: npc/commands/debug-quest.txt:127 #: npc/commands/debug-quest.txt:67 #: npc/commands/debug-quest.txt:99 #, no-c-format msgid "This menu gives access to quest debug menus for @@ quests." msgstr "" #. code: l("This needn't be high quality wood; pretty much any log you can find should work."), #: npc/008-1/jack.txt:137 #: npc/008-1/jack.txt~:137 #, no-c-format msgid "This needn't be high quality wood; pretty much any log you can find should work." msgstr "" #. code: mesq l("This note was left by somebody."); #: npc/001-2-22/note.txt:8 #, no-c-format msgid "This note was left by somebody." msgstr "" #. code: mesq l("This one is useless! Give me another @@.", getitemlink("CrocClaw")); #: npc/001-2-2/moon.txt~:69 #: npc/001-2-2/moon.txt:70 #, no-c-format msgid "This one is useless! Give me another @@." msgstr "" #. code: mesc l("This option is not advised."), 1; #: npc/marine/saluc.txt:89 #, no-c-format msgid "This option is not advised." msgstr "" #. code: mesc(l("This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information."), 9); #: npc/000-1/panels.txt:29 #, no-c-format msgid "This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information." msgstr "" #. code: mesq l("This password is very secret. I don't think you would learn it even if you rescued someone missing for weeks."); #: npc/001-1/sophialla.txt:43 #, no-c-format msgid "This password is very secret. I don't think you would learn it even if you rescued someone missing for weeks." msgstr "" #. code: npctalkonce l("This place is dedicated to 4144, the alltime Hero."); #: npc/008-1/sign.txt:43 #, no-c-format msgid "This place is dedicated to 4144, the alltime Hero." msgstr "" #. code: l("This place is surrounded by two very important elements: academia and the arts. I was surrounded by theater, music, dance, museums..."), #: npc/001-2-6/leonard.txt:13 #, no-c-format msgid "This place is surrounded by two very important elements: academia and the arts. I was surrounded by theater, music, dance, museums..." msgstr "" #. code: npctalk3(l("This training is over!")); #: npc/001-2-36/hector.txt:102 #, no-c-format msgid "This training is over!" msgstr "" #. code: mesc l("This travel option is NOT advised for new players."), 1; #: npc/marine/saluc.txt:36 #, no-c-format msgid "This travel option is NOT advised for new players." msgstr "" #. code: l("This wheel seems to be connected to the locked gate on the side."), #: npc/001-3-0/gates.txt:78 #, no-c-format msgid "This wheel seems to be connected to the locked gate on the side." msgstr "" #. code: mesc l("This will also make %s's Quest unavailable.", b("Crane")), 1; #. code: mesc l("This will also make %s's Quest unavailable.", b("Snarfles")), 1; #: npc/008-1/crane.txt:40 #: npc/008-1/snarfles.txt:45 #, no-c-format msgid "This will also make %s's Quest unavailable." msgstr "" #. code: l("This will remain your respawn point until set elsewhere."), #: npc/008-2-2/melania.txt:65 #: npc/001-2-28/plush.txt~:45 #: npc/001-2-28/plush.txt:46 #, no-c-format msgid "This will remain your respawn point until set elsewhere." msgstr "" #. code: mesq l("This will take only a short while."); #: npc/008-2-12/nurse.txt:129 #, no-c-format msgid "This will take only a short while." msgstr "" #. code: l("Those for consumption, equipment and generics."), #: npc/001-2-5/tutorial.txt:169 #, no-c-format msgid "Those for consumption, equipment and generics." msgstr "" #. code: l("Three cities developed on the eastern side of Ancea: Tulimshar, Hurnscald and Nivalis."), #: npc/001-2-6/books.txt:222 #, no-c-format msgid "Three cities developed on the eastern side of Ancea: Tulimshar, Hurnscald and Nivalis." msgstr "" #. code: mesc l("Three equal: @@.", "18 casino coins"); #: npc/functions/casino.txt:59 #, no-c-format msgid "Three equal: @@." msgstr "" #. code: 009-1,X,X,0 script Thurstan NPC_THURSTAN,{ #. code: 009-1,84,169,0 script Thurstan NPC_THURSTAN,{ #: npc/009-1/thurstan.txt:7 #: npc/009-1/thurstan.txt~:7 #, no-c-format msgid "Thurstan" msgstr "" #. code: 000-1,34,111,0 script Tibbo NPC_ELVEN_MAN_STANDING,{ #: npc/000-1/tibbo.txt:9 #, no-c-format msgid "Tibbo" msgstr "" #. code: mesq l("Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here."); #: npc/000-1/silvio.txt:157 #, no-c-format msgid "Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here." msgstr "" #. code: rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom, #: npc/000-1/gulukan.txt:128 #: npc/000-1/muller.txt:78 #: npc/000-1/ale.txt:65 #: npc/000-1/jalad.txt:76 #: npc/000-1/astapolos.txt:95 #, no-c-format msgid "Tibbo." msgstr "" #. code: 012-1,116,118,0 script Tiki NPC_TIKI,{ #: npc/012-1/tiki.txt:6 #, no-c-format msgid "Tiki" msgstr "" #. code: mesc l("Time limit: %s", l("2 minutes")); #: npc/020-2-34/donutello.txt:60 #, no-c-format msgid "Time limit: %s" msgstr "" #. code: dispbottom l("Time remaining: %d minutes", 10); #. code: dispbottom l("Time remaining: %d minutes", 15); #. code: dispbottom l("Time remaining: %d minutes", 5); #: npc/008-3-0/juliet.txt:240 #: npc/008-3-0/juliet.txt~:235 #: npc/008-3-0/juliet.txt~:230 #: npc/008-3-0/juliet.txt:230 #: npc/008-3-0/juliet.txt:235 #: npc/008-3-0/juliet.txt~:240 #, no-c-format msgid "Time remaining: %d minutes" msgstr "" #. code: dispbottom l("Time remaining: %d seconds!", 15); #: npc/008-3-0/juliet.txt:250 #: npc/008-3-0/juliet.txt~:250 #, no-c-format msgid "Time remaining: %d seconds!" msgstr "" #. code: dispbottom l("Time remaining: %s", FuzzyTime(@tinner)); #. code: npctalk3 l("Time remaining: %s" , FuzzyTime(@tinner)); #: npc/020-2-34/donutello.txt:11 #: npc/020-2-34/donutello.txt:89 #, no-c-format msgid "Time remaining: %s" msgstr "" #. code: dispbottom l("Time remaining: 1 minute"); #: npc/008-3-0/juliet.txt~:245 #: npc/008-3-0/juliet.txt:245 #, no-c-format msgid "Time remaining: 1 minute" msgstr "" #. code: 020-1,44,196,0 script Tindris#1 NPC_SIMON,{ #: npc/020-1/tindris.txt:7 #, no-c-format msgid "Tindris#1" msgstr "" #. code: 020-1,46,133,0 script Tindris#2 NPC_SIMON,{ #: npc/020-1/tindris.txt:20 #, no-c-format msgid "Tindris#2" msgstr "" #. code: Name: "Tipiou" #: mob_db.conf:726 #, no-c-format msgid "Tipiou" msgstr "" #. code: Name: "Tipiu" #: mob_db.conf:681 #, no-c-format msgid "Tipiu" msgstr "" #. code: l("To Argaes!"), TP_ARGAES, #: npc/marine/saluc.txt:79 #, no-c-format msgid "To Argaes!" msgstr "" #. code: rif(LOCATION$ != "Candor", l("To Candor")), TP_CANDOR, #: npc/marine/saluc.txt:28 #, no-c-format msgid "To Candor" msgstr "" #. code: rif(LOCATION$ != "Hurns", l("To Hurnscald")), TP_HURNS, #: npc/marine/saluc.txt:27 #, no-c-format msgid "To Hurnscald" msgstr "" #. code: rif(LOCATION$ != "Tulim", l("To Tulimshar")), TP_TULIM, #: npc/marine/saluc.txt:26 #, no-c-format msgid "To Tulimshar" msgstr "" #. code: l("To be a legend, you've either got to be dead or excessively old!"), #: npc/001-2-6/christopher.txt:13 #, no-c-format msgid "To be a legend, you've either got to be dead or excessively old!" msgstr "" #. code: mesq l("To be honest, no, never."); #: npc/000-2-3/nard.txt:146 #, no-c-format msgid "To be honest, no, never." msgstr "" #. code: l("To be quite honest..."), #: npc/008-2-2/kfahr.txt:99 #: npc/008-2-2/kfahr.txt~:99 #, no-c-format msgid "To be quite honest..." msgstr "" #. code: mes l("To change your base level, use this command:"); #: npc/commands/debug.txt:40 #, no-c-format msgid "To change your base level, use this command:" msgstr "" #. code: mes l("To change your job level, use this command:"); #: npc/commands/debug.txt:50 #, no-c-format msgid "To change your job level, use this command:" msgstr "" #. code: mes l("To change your stats, use these commands:"); #: npc/commands/debug.txt:65 #, no-c-format msgid "To change your stats, use these commands:" msgstr "" #. code: mes(l("To de-trust a player:")); #: npc/008-1/confused-tree.txt:92 #, no-c-format msgid "To de-trust a player:" msgstr "" #. code: l("To defocus or stop attacking, press Shift + A."), #: npc/001-2-5/tutorial.txt:194 #, no-c-format msgid "To defocus or stop attacking, press Shift + A." msgstr "" #. code: l("To discard an item you no longer want, select it and press the 'Discard' button. Generic items can be discarded or sold."), #: npc/001-2-5/tutorial.txt:166 #, no-c-format msgid "To discard an item you no longer want, select it and press the 'Discard' button. Generic items can be discarded or sold." msgstr "" #. code: l("To display the dialog box with other citizens, press the '###keyWindowChat;' key."), #: npc/001-2-5/tutorial.txt:199 #, no-c-format msgid "To display the dialog box with other citizens, press the '###keyWindowChat;' key." msgstr "" #. code: l("To equip or unequip an item, select it and press the 'Equip' or 'Unequip' button. You can not 'Equip' or 'Unequip' when talking to someone."), #: npc/001-2-5/tutorial.txt:159 #, no-c-format msgid "To equip or unequip an item, select it and press the 'Equip' or 'Unequip' button. You can not 'Equip' or 'Unequip' when talking to someone." msgstr "" #. code: l("To focus on a creature, press the '###keyTargetMonster;' key. To focus on another citizen, press the '###keyTargetPlayer;' key. To attack the focused target press the '###keyAttack;' key or click the primary button on the creature."), #: npc/001-2-5/tutorial.txt:192 #, no-c-format msgid "To focus on a creature, press the '###keyTargetMonster;' key. To focus on another citizen, press the '###keyTargetPlayer;' key. To attack the focused target press the '###keyAttack;' key or click the primary button on the creature." msgstr "" #. code: l("To focus on an NPC, press the '###keyTargetNPC;' key. To talk to him press the '###keyTalk;' key."), #: npc/001-2-5/tutorial.txt:193 #, no-c-format msgid "To focus on an NPC, press the '###keyTargetNPC;' key. To talk to him press the '###keyTalk;' key." msgstr "" #. code: mes(l("To get a quote:")); #: npc/008-1/confused-tree.txt:68 #, no-c-format msgid "To get a quote:" msgstr "" #. code: l("To get started with fishing, you'll need two things: a fishing rod and a bait."), #: npc/001-2-4/books.txt:25 #, no-c-format msgid "To get started with fishing, you'll need two things: a fishing rod and a bait." msgstr "" #. code: mes l("To get the current rate:"); #: npc/commands/event.txt:4 #, no-c-format msgid "To get the current rate:" msgstr "" #. code: mes(l("To grab a quote:")); #: npc/008-1/confused-tree.txt:65 #, no-c-format msgid "To grab a quote:" msgstr "" #. code: mes(l("To ignore a player:")); #: npc/008-1/confused-tree.txt:80 #, no-c-format msgid "To ignore a player:" msgstr "" #. code: l("To move between characters that are on different accounts, you have to use the Trade function."); #: npc/001-2-19/lloyd.txt:64 #, no-c-format msgid "To move between characters that are on different accounts, you have to use the Trade function." msgstr "" #. code: l("To negotiate with other citizens, you should click the second mouse button on some other citizen who is accepting negotiations, and select the 'Negotiation' option from the menu that will appear."), #: npc/001-2-5/tutorial.txt:179 #, no-c-format msgid "To negotiate with other citizens, you should click the second mouse button on some other citizen who is accepting negotiations, and select the 'Negotiation' option from the menu that will appear." msgstr "" #. code: mesc(l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."), 9); #: npc/000-2-1/knife.txt:35 #: npc/000-2-1/arpan.txt:254 #: npc/001-2-22/knife.txt:35 #: npc/000-2-1/arpan.txt:120 #, no-c-format msgid "To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client." msgstr "" #. code: mesq l("To pay my studies!"); #: npc/020-1/itka.txt~:27 #: npc/020-1/itka.txt:35 #, no-c-format msgid "To pay my studies!" msgstr "" #. code: l("To perform most actions, like feeding and renaming, just right-click it. You can even put it back on the egg if its following gets too annoying."), #: npc/001-2-6/books.txt:186 #, no-c-format msgid "To perform most actions, like feeding and renaming, just right-click it. You can even put it back on the egg if its following gets too annoying." msgstr "" #. code: mes(l("To remove a quote:")); #: npc/008-1/confused-tree.txt:73 #, no-c-format msgid "To remove a quote:" msgstr "" #. code: mes l("To reset back to normal:"); #: npc/commands/event.txt:10 #, no-c-format msgid "To reset back to normal:" msgstr "" #. code: mes l("To set the exp rate:"); #: npc/commands/event.txt:7 #, no-c-format msgid "To set the exp rate:" msgstr "" #. code: l("To speak in public select the 'General' tab. It serves to talk to people who are appearing on your screen."), #: npc/001-2-5/tutorial.txt:200 #, no-c-format msgid "To speak in public select the 'General' tab. It serves to talk to people who are appearing on your screen." msgstr "" #. code: l("To speak privately to a friend who is not appearing on your screen, type the command '%s' and press '###keyChat;'. This command will open a long-distance dialog that has the name of who you want to talk to. Select this new tab and send your message through it.",b(l("/q [Player Name] "))), #: npc/001-2-5/tutorial.txt:203 #, no-c-format msgid "To speak privately to a friend who is not appearing on your screen, type the command '%s' and press '###keyChat;'. This command will open a long-distance dialog that has the name of who you want to talk to. Select this new tab and send your message through it." msgstr "" #. code: l("To speak privately with someone, click the second mouse button on the citizen and select the 'Whisper' option."), #: npc/001-2-5/tutorial.txt:201 #, no-c-format msgid "To speak privately with someone, click the second mouse button on the citizen and select the 'Whisper' option." msgstr "" #. code: l("To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges."), #: npc/001-2-4/books.txt:77 #, no-c-format msgid "To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges." msgstr "" #. code: l("To thank you, accept my old fishing rod."), #: npc/001-1/eugene.txt:58 #, no-c-format msgid "To thank you, accept my old fishing rod." msgstr "" #. code: mes(l("To trust a player:")); #: npc/008-1/confused-tree.txt:89 #, no-c-format msgid "To trust a player:" msgstr "" #. code: mes(l("To unignore a player:")); #: npc/008-1/confused-tree.txt:83 #, no-c-format msgid "To unignore a player:" msgstr "" #. code: l("To use the skill you have to open your skills menu. Here you select the offensive tab and select the bash skill. When the bash skill is selected, press the use button the use the skill.")); #: npc/001-2-36/hector.txt:217 #, no-c-format msgid "To use the skill you have to open your skills menu. Here you select the offensive tab and select the bash skill. When the bash skill is selected, press the use button the use the skill." msgstr "" #. code: 001-2-32,33,29,0 script ToFightRoom#001-2-32 NPC_HIDDEN,0,0,{ #: npc/001-2-32/doors.txt:7 #, no-c-format msgid "ToFightRoom#001-2-32" msgstr "" #. code: 001-2-34,23,29,0 script ToTrainingRoom#001-2-34 NPC_HIDDEN,0,0,{ #: npc/001-2-34/doors.txt:9 #, no-c-format msgid "ToTrainingRoom#001-2-34" msgstr "" #. code: l("Toggle Croc Bounty"), .@q^8, #: npc/functions/quest-debug/003-ShipQuests_Peter.txt:26 #, no-c-format msgid "Toggle Croc Bounty" msgstr "" #. code: l("Toggle Ratto Bounty"), .@q^4, #: npc/functions/quest-debug/003-ShipQuests_Peter.txt:25 #, no-c-format msgid "Toggle Ratto Bounty" msgstr "" #. code: l("Toggle Tortuga Bounty"), .@q^2, #: npc/functions/quest-debug/003-ShipQuests_Peter.txt:24 #, no-c-format msgid "Toggle Tortuga Bounty" msgstr "" #. code: 012-2-5,40,35,0 script Toichi NPC_TOICHI,{ #: npc/012-2-5/toichi.txt:7 #, no-c-format msgid "Toichi" msgstr "" #. code: l("Toichi, go to work! Stop drinking beer!"); #: npc/012-2-5/rosen.txt:12 #, no-c-format msgid "Toichi, go to work! Stop drinking beer!" msgstr "" #. code: l("Told bobo to go home"), 3, #: npc/functions/quest-debug/020-ArtisQuests_LazyBrother.txt:18 #: npc/functions/quest-debug/020-ArtisQuests_LazyBrother.txt~:18 #, no-c-format msgid "Told bobo to go home" msgstr "" #. code: Name: "Tomato Silk Dye" #: item_db.conf:-1 #, no-c-format msgid "Tomato Silk Dye" msgstr "" #. code: Name: "Tongue" #: item_db.conf:-1 #, no-c-format msgid "Tongue" msgstr "" #. code: setarray .@allskins$, l("Kaizei"), l("Argaes"), l("Tonori"), #: npc/functions/main.txt~:297 #: npc/functions/main.txt:296 #, no-c-format msgid "Tonori" msgstr "" #. code: l("Too bad, try again."); #: npc/001-1/qpid.txt:40 #, no-c-format msgid "Too bad, try again." msgstr "" #. code: l("Too bad."), #: npc/008-2-6/alan.txt~:63 #: npc/008-2-6/alan.txt:63 #, no-c-format msgid "Too bad." msgstr "" #. code: l("Too bad. I'm not hungry enough for these cookies of yours. Maybe I'll come back later."), L_Bye, #: npc/001-1/cookiemaster.txt:92 #: npc/001-1/cookiemaster.txt~:92 #, no-c-format msgid "Too bad. I'm not hungry enough for these cookies of yours. Maybe I'll come back later." msgstr "" #. code: mesq l("Too bad. Would you be interested in earning some quick money with some errands regardless?"); #: npc/020-2-24/kylian.txt:48 #: npc/020-2-24/kylian.txt~:48 #, no-c-format msgid "Too bad. Would you be interested in earning some quick money with some errands regardless?" msgstr "" #. code: mesq l("Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble."); #: npc/001-2-22/alige.txt:312 #: npc/000-2-1/alige.txt:308 #, no-c-format msgid "Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble." msgstr "" #. code: default: speech(l("Too lazy.")); close; #: npc/008-1/confused-tree.txt:116 #, no-c-format msgid "Too lazy." msgstr "" #. code: l("Too risky, I might end up in jail. Do it yourself."); #: npc/001-1/qonan.txt:48 #, no-c-format msgid "Too risky, I might end up in jail. Do it yourself." msgstr "" #. code: Name: "Tooth Necklace" #: item_db.conf:-1 #, no-c-format msgid "Tooth Necklace" msgstr "" #. code: Name: "Top Hat" #: item_db.conf:-1 #, no-c-format msgid "Top Hat" msgstr "" #. code: Name: "Topaz" #: item_db.conf:-1 #, no-c-format msgid "Topaz" msgstr "" #. code: Name: "Topaz Powder" #: item_db.conf:-1 #, no-c-format msgid "Topaz Powder" msgstr "" #. code: Name: "Topaz Shard" #: item_db.conf:-1 #, no-c-format msgid "Topaz Shard" msgstr "" #. code: Name: "Topaz Vein" #: mob_db.conf:2345 #, no-c-format msgid "Topaz Vein" msgstr "" #. code: Name: "Toppy Blub" #: mob_db.conf:447 #, no-c-format msgid "Toppy Blub" msgstr "" #. code: Name: "Torch" #: item_db.conf:-1 #, no-c-format msgid "Torch" msgstr "" #. code: Name: "Tortuga" #: mob_db.conf:212 #, no-c-format msgid "Tortuga" msgstr "" #. code: Name: "Tortuga Shell" #: item_db.conf:-1 #, no-c-format msgid "Tortuga Shell" msgstr "" #. code: Name: "Tortuga Shell Fragment" #: item_db.conf:-1 #, no-c-format msgid "Tortuga Shell Fragment" msgstr "" #. code: Name: "Tortuga Tongue" #: item_db.conf:-1 #, no-c-format msgid "Tortuga Tongue" msgstr "" #. code: l("Toss the hook into deep water by clicking on where you want to cast it."), #: npc/001-2-4/books.txt:71 #, no-c-format msgid "Toss the hook into deep water by clicking on where you want to cast it." msgstr "" #. code: menuaction(l("Trade")), #: npc/001-1/qpid.txt:131 #: npc/001-2-0/resa.txt:49 #: npc/001-1/calypsan.txt:65 #, no-c-format msgid "Trade" msgstr "" #. code: mesc l("Trade with %s?", .name$); #: npc/008-1/blossom.txt:58 #, no-c-format msgid "Trade with %s?" msgstr "" #. code: mapannounce getmap(), l("Training Arena, %s, get ready!", strcharinfo(0)), bc_all; #: npc/001-2-32/serena.txt:63 #, no-c-format msgid "Training Arena, %s, get ready!" msgstr "" #. code: Name: "Training Arrow" #: item_db.conf:-1 #, no-c-format msgid "Training Arrow" msgstr "" #. code: Name: "Training Wand" #: item_db.conf:-1 #, no-c-format msgid "Training Wand" msgstr "" #. code: Name: "TrainingGladius" #: item_db.conf:-1 #, no-c-format msgid "TrainingGladius" msgstr "" #. code: Name: "Trapper Hat" #: item_db.conf:-1 #, no-c-format msgid "Trapper Hat" msgstr "" #. code: mesc l("Travel to woodlands?"); #: npc/001-1/koga.txt:13 #, no-c-format msgid "Travel to woodlands?" msgstr "" #. code: mesc l("Travel?"); #: npc/marine/saluc.txt:40 #: npc/marine/saluc.txt:87 #, no-c-format msgid "Travel?" msgstr "" #. code: l("Treasure Chest"), ShipQuests_TreasureChest, #: npc/commands/debug-quest.txt:49 #, no-c-format msgid "Treasure Chest" msgstr "" #. code: Name: "Treasure Key" #: item_db.conf:-1 #, no-c-format msgid "Treasure Key" msgstr "" #. code: Name: "Treasure Map" #: item_db.conf:-1 #, no-c-format msgid "Treasure Map" msgstr "" #. code: setnpcdialogtitle(l("Tree Control Panel")); #: npc/008-1/confused-tree.txt:102 #, no-c-format msgid "Tree Control Panel" msgstr "" #. code: l("Tritan"), l("Tritan"), #: npc/functions/main.txt~:294 #: npc/functions/main.txt:293 #, no-c-format msgid "Tritan" msgstr "" #. code: mesn l("Tritan Voice"); #: npc/000-0/sailors.txt:42 #, no-c-format msgid "Tritan Voice" msgstr "" #. code: Name: "Troll" #: mob_db.conf:4761 #, no-c-format msgid "Troll" msgstr "" #. code: 008-2-24,41,39,0 script Troupe Leader NPC_DIMOND,{ #: npc/008-2-24/troupe-leader.txt~:27 #: npc/008-2-24/troupe-leader.txt:27 #, no-c-format msgid "Troupe Leader" msgstr "" #. code: Name: "Trout" #: item_db.conf:-1 #, no-c-format msgid "Trout" msgstr "" #. code: 001-2-40,36,46,0 script Trozz#001-2-40 NPC_HUMAN_MALE_CHIEF_ARTIS_LEGION,{ #: npc/001-2-40/trozz.txt:6 #, no-c-format msgid "Trozz#001-2-40" msgstr "" #. code: l("True be or not true be"), #: npc/001-2-6/books.txt:80 #, no-c-format msgid "True be or not true be" msgstr "" #. code: mesq lg("True but now she seems pretty fine! Am I right?", "True but now he seems pretty fine! Am I right?"); #: npc/000-1/sapartan.txt:21 #, no-c-format msgid "True but now he seems pretty fine! Am I right?#1" msgstr "" #. code: mesq lg("True but now she seems pretty fine! Am I right?", "True but now he seems pretty fine! Am I right?"); #: npc/000-1/sapartan.txt:21 #, no-c-format msgid "True but now she seems pretty fine! Am I right?#0" msgstr "" #. code: mesc(l("Try again!")); #: npc/000-0-1/narrator.txt:161 #, no-c-format msgid "Try again!" msgstr "" #. code: mesc l("Try again?"); #: npc/012-2-5/toichi.txt:63 #, no-c-format msgid "Try again?" msgstr "" #. code: l("Try doing that now!"); #: npc/001-1/enora.txt:89 #: npc/001-1/enora.txt~:89 #, no-c-format msgid "Try doing that now!" msgstr "" #. code: l("Try talking to everyone again.")); #: npc/008-2-1/inspector.txt~:107 #: npc/008-2-1/inspector.txt:107 #, no-c-format msgid "Try talking to everyone again." msgstr "" #. code: l("Try to don't get too much attention, or they'll arrest you as well."); #: npc/001-3-2/henry.txt~:88 #: npc/001-3-2/henry.txt:88 #, no-c-format msgid "Try to don't get too much attention, or they'll arrest you as well." msgstr "" #. code: mesq l("If, however, you don't like them, you could take them to the %s. I heard they use them to make a special kind of flour.", b(l("Tulimshar bakery"))); #: npc/020-2-24/kylian.txt~:94 #: npc/020-2-24/kylian.txt:94 #, no-c-format msgid "Tulimshar bakery" msgstr "" #. code: mesq l("Tulimshar has a great bakery - learn their secrets and share with me something sweet and nice. Go already!"); #: npc/008-2-24/chef.txt:206 #: npc/008-2-24/chef.txt:194 #, no-c-format msgid "Tulimshar has a great bakery - learn their secrets and share with me something sweet and nice. Go already!" msgstr "" #. code: mesq l("Tulimshar used to have a great Inn, but after the war, their business started to decline."); #: npc/008-2-16/yannika.txt:405 #: npc/008-2-16/yannika.txt~:405 #, no-c-format msgid "Tulimshar used to have a great Inn, but after the war, their business started to decline." msgstr "" #. code: Name: "Tuna" #: item_db.conf:-1 #, no-c-format msgid "Tuna" msgstr "" #. code: l("Two days later we caught up with it, but it was already dead then and had started to smell. We looked around and inside of it, found treasures and remnants of some less fortunate caravans and split them up appropriately."), #: npc/008-2-2/kfahr.txt:351 #: npc/008-2-2/kfahr.txt~:351 #, no-c-format msgid "Two days later we caught up with it, but it was already dead then and had started to smell. We looked around and inside of it, found treasures and remnants of some less fortunate caravans and split them up appropriately." msgstr "" #. code: mesc l("Two equal: 1 casino coin."); #: npc/functions/casino.txt:60 #, no-c-format msgid "Two equal: 1 casino coin." msgstr "" #. code: mesq l("UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!"); #: npc/000-2-1/chefgado.txt:70 #, no-c-format msgid "UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!" msgstr "" #. code: mesq l("Uh - Oh. This is... Actually good!"); #: npc/012-1/tiki.txt:114 #, no-c-format msgid "Uh - Oh. This is... Actually good!" msgstr "" #. code: mesq l("Uh... That should not happen, right? RIGHT?"); #: npc/020-1/anwar.txt~:95 #: npc/020-1/anwar.txt:95 #, no-c-format msgid "Uh... That should not happen, right? RIGHT?" msgstr "" #. code: mesq l("Uh? Hi! I'm sorry, but I have no time for chatting."); #: npc/000-1/tibbo.txt:22 #, no-c-format msgid "Uh? Hi! I'm sorry, but I have no time for chatting." msgstr "" #. code: l("Uhm, bye."), L_Quit; #: npc/000-1/silvio.txt:17 #, no-c-format msgid "Uhm, bye." msgstr "" #. code: mesq l("Uhm, it was not enough. Please bring me another one."); #: npc/020-1/anwar.txt~:88 #: npc/020-1/anwar.txt:88 #, no-c-format msgid "Uhm, it was not enough. Please bring me another one." msgstr "" #. code: mesq l("Uhm, maybe I mashed the Plushroom too hard this time. Here's EXP as usual, let's try again?"); #: npc/020-1/eomie.txt:127 #: npc/020-1/eomie.txt~:126 #, no-c-format msgid "Uhm, maybe I mashed the Plushroom too hard this time. Here's EXP as usual, let's try again?" msgstr "" #. code: mes l("Uhm, sorry, I don't trust stuff you get at market. You know."); #: npc/020-1/joaquim.txt:127 #: npc/020-1/joaquim.txt~:127 #, no-c-format msgid "Uhm, sorry, I don't trust stuff you get at market. You know." msgstr "" #. code: l("Uhm..."), #: npc/008-2-2/kfahr.txt:97 #: npc/008-2-2/kfahr.txt~:97 #, no-c-format msgid "Uhm..." msgstr "" #. code: l("Uhm... Your story seems..."), L_StorySeems, #: npc/001-1/cookiemaster.txt:49 #: npc/001-1/cookiemaster.txt~:49 #, no-c-format msgid "Uhm... Your story seems..." msgstr "" #. code: l("Ukar"), l("Ukar"), #: npc/functions/main.txt:292 #: npc/functions/main.txt~:293 #, no-c-format msgid "Ukar" msgstr "" #. code: 009-2-7,44,30,0 script Umfrey NPC_UMFREY,{ #: npc/009-2-7/umfrey.txt~:7 #: npc/009-2-7/umfrey.txt:7 #, no-c-format msgid "Umfrey" msgstr "" #. code: l("Unable to win, the tritans attacked Hurnscald. While talpan troops moved in attempts to avoid its fall, the Kralog and Ukar joined the tritans and they took the city."), #: npc/001-2-6/books.txt:294 #, no-c-format msgid "Unable to win, the tritans attacked Hurnscald. While talpan troops moved in attempts to avoid its fall, the Kralog and Ukar joined the tritans and they took the city." msgstr "" #. code: l("Understood, I will help you."), L_FirstAccepted, #: npc/001-2-22/alige.txt:133 #: npc/000-2-1/alige.txt:133 #, no-c-format msgid "Understood, I will help you." msgstr "" #. code: l("Unfortunately my apprentice Zitoni does not bring me fresh potions, so if you need something you should come back later."), #: npc/012-2-4/morgan.txt~:12 #: npc/012-2-4/morgan.txt:12 #, no-c-format msgid "Unfortunately my apprentice Zitoni does not bring me fresh potions, so if you need something you should come back later." msgstr "" #. code: mesq l("Unfortunately yes."); #: npc/012-2-4/zitoni.txt:51 #, no-c-format msgid "Unfortunately yes." msgstr "" #. code: mesq l("Unfortunately, I feel this bandit threat may have grown. Come back later, I'll talk with the Brotherhood for a while and probably will need your help again."); #: npc/008-2-13/lena.txt~:196 #: npc/008-2-13/lena.txt:196 #, no-c-format msgid "Unfortunately, I feel this bandit threat may have grown. Come back later, I'll talk with the Brotherhood for a while and probably will need your help again." msgstr "" #. code: mesc l("Unfortunately, there is nothing on this bookmark."); #: npc/items/recipes.txt:94 #, no-c-format msgid "Unfortunately, there is nothing on this bookmark." msgstr "" #. code: mesq l("Unfortunately, we still need help from you. This time it will be a delicate task, here onboard."); #: npc/000-2-3/nard.txt:181 #, no-c-format msgid "Unfortunately, we still need help from you. This time it will be a delicate task, here onboard." msgstr "" #. code: l("Unless you are interested in a status reset?"); #: npc/008-2-7/wyara.txt:12 #: npc/008-2-7/wyara.txt~:12 #, no-c-format msgid "Unless you are interested in a status reset?" msgstr "" #. code: l("Unless you want a Status Reset?"); #: npc/012-2-4/morgan.txt:13 #: npc/012-2-4/morgan.txt~:13 #, no-c-format msgid "Unless you want a Status Reset?" msgstr "" #. code: l("Unless you want to try doing it yourself?"); #: npc/020-2-10/hetchel.txt~:13 #: npc/020-2-10/hetchel.txt:14 #, no-c-format msgid "Unless you want to try doing it yourself?" msgstr "" #. code: l("Unlike other respawn points, an inn can fully restore your HP."), #: npc/001-2-28/plush.txt~:14 #: npc/001-2-28/plush.txt:14 #, no-c-format msgid "Unlike other respawn points, an inn can fully restore your HP." msgstr "" #. code: mesq l("Unlike the thieves guild, they are ruthless, and break everything. We lose more repairing damage than actually stolen."); #: npc/008-2-13/lena.txt~:152 #: npc/008-2-13/lena.txt:152 #, no-c-format msgid "Unlike the thieves guild, they are ruthless, and break everything. We lose more repairing damage than actually stolen." msgstr "" #. code: l("Until then, let me be quiet. Talk to you later."); #: npc/008-2-32/thamas.txt:14 #: npc/008-2-32/thamas.txt~:14 #, no-c-format msgid "Until then, let me be quiet. Talk to you later." msgstr "" #. code: mesq l("Up there is the Casino. Erm, it is totally legal, I swear."); #: npc/020-2-34/donutello.txt:135 #, no-c-format msgid "Up there is the Casino. Erm, it is totally legal, I swear." msgstr "" #. code: npctalkonce l("Up: West Woodland | Right: Dimond's Cove | Left: Sorentown"); #: npc/008-1-2/sign.txt:7 #, no-c-format msgid "Up: West Woodland | Right: Dimond's Cove | Left: Sorentown" msgstr "" #. code: l("Urchin"), ArtisQuests_Urchin, #: npc/commands/debug-quest.txt:74 #, no-c-format msgid "Urchin" msgstr "" #. code: Name: "Urchin Meat" #: item_db.conf:-1 #, no-c-format msgid "Urchin Meat" msgstr "" #. code: dispbottom(l("Use arrow keys to walk around and leave this room.")); #: npc/000-2-1/arpan.txt:295 #, no-c-format msgid "Use arrow keys to walk around and leave this room." msgstr "" #. code: rif(countitem(JohanneKey) > 0, l("Use the key.")), L_Warp, #: npc/001-2-23/doors.txt:53 #: npc/000-2-2/doors.txt:53 #, no-c-format msgid "Use the key." msgstr "" #. code: mesq l("Use those wisely and use safety glasses."); #: npc/008-1-1/galimatia.txt:293 #, no-c-format msgid "Use those wisely and use safety glasses." msgstr "" #. code: case 2: npctalk3(l("Use your bow and kill them!")); end; #: npc/001-2-36/hector.txt:338 #, no-c-format msgid "Use your bow and kill them!" msgstr "" #. code: l("Using a skill consumes Mana."), #: npc/001-2-36/hector.txt:146 #, no-c-format msgid "Using a skill consumes Mana." msgstr "" #. code: mesq l("Usually I don't allow anyone to touch my boxes but..."); #: npc/000-1/astapolos.txt:60 #, no-c-format msgid "Usually I don't allow anyone to touch my boxes but..." msgstr "" #. code: l("Usually, they'll have an exclamation mark over their heads. But some quests are hidden, so talk to people and have fun!"); #: npc/001-2-5/tutorial.txt:76 #, no-c-format msgid "Usually, they'll have an exclamation mark over their heads. But some quests are hidden, so talk to people and have fun!" msgstr "" #. code: Name: "V-neck Jumper" #: item_db.conf:-1 #, no-c-format msgid "V-neck Jumper" msgstr "" #. code: 008-2-20,32,22,0 script Valia NPC_VALIA,{ #: npc/008-2-20/valia.txt:7 #, no-c-format msgid "Valia" msgstr "" #. code: 020-1,91,112,0 script Vaspina NPC_MORGAN,{ #: npc/020-1/vaspina.txt:7 #, no-c-format msgid "Vaspina" msgstr "" #. code: mes l("Route choosen: %s", (getq2(General_Cooking) == VEGAN ? l("Vegan") : l("Carnivorous"))); #: npc/functions/quest-debug/055-General_Cooking.txt:12 #: npc/functions/quest-debug/055-General_Cooking.txt~:12 #, no-c-format msgid "Vegan" msgstr "" #. code: mesc l("WARNING: If you accept this quest, you'll be struck at the %s route!", b(l("Vegetarian"))), 1; #: npc/008-1/snarfles.txt:44 #, no-c-format msgid "Vegetarian" msgstr "" #. code: Name: "Veggie Plate" #: item_db.conf:-1 #, no-c-format msgid "Veggie Plate" msgstr "" #. code: l("Very good."), #: npc/001-1/rumly.txt:122 #, no-c-format msgid "Very good." msgstr "" #. code: l("Very nice, indeed!"), #: npc/000-1/couwan.txt:40 #, no-c-format msgid "Very nice, indeed!" msgstr "" #. code: l("Very well, if you say so...."), #: npc/008-1/rossy.txt~:124 #: npc/008-1/rossy.txt:124 #, no-c-format msgid "Very well, if you say so...." msgstr "" #. code: l("Very, very generous... bu' I think I'm fine for now."); #: npc/008-2-2/kfahr.txt~:268 #: npc/008-2-2/kfahr.txt:268 #, no-c-format msgid "Very, very generous... bu' I think I'm fine for now." msgstr "" #. code: 012-1,121,126,0 script Vincent NPC_VINCENT,{ #: npc/012-1/vincent.txt:7 #, no-c-format msgid "Vincent" msgstr "" #. code: l("%s determines how many blows you can take before you die. It also affects status effects, like poison.", b(l("Vitality"))), #: npc/001-2-5/tutorial.txt:84 #, no-c-format msgid "Vitality" msgstr "" #. code: mesq l("Vitality raises your maximum health points and defense."); #: npc/000-1/panels.txt:39 #, no-c-format msgid "Vitality raises your maximum health points and defense." msgstr "" #. code: 008-1,182,155,0 script Voltain NPC_DARK_DRUID,{ #: npc/008-1/voltain.txt:7 #, no-c-format msgid "Voltain" msgstr "" #. code: mesc l("WARNING, you have been detected cheating and thus, violating Gasaron Anti-Theft Policy."), 1; #: npc/012-2-5/toichi.txt:49 #, no-c-format msgid "WARNING, you have been detected cheating and thus, violating Gasaron Anti-Theft Policy." msgstr "" #. code: mesc l("WARNING: If you accept this quest, you'll be struck at the %s route!", b(l("Carnivour"))), 1; #. code: mesc l("WARNING: If you accept this quest, you'll be struck at the %s route!", b(l("Vegetarian"))), 1; #: npc/008-1/snarfles.txt:44 #: npc/008-1/crane.txt:39 #, no-c-format msgid "WARNING: If you accept this quest, you'll be struck at the %s route!" msgstr "" #. code: //mesc l("WARNING: Permanent boosts will return to their fruit form."), 1; #: npc/functions/resetstatus.txt~:63 #: npc/functions/resetstatus.txt:63 #, no-c-format msgid "WARNING: Permanent boosts will return to their fruit form." msgstr "" #. code: mesc l("WARNING: Status resets cannot be reverted!"), 1; #: npc/functions/resetstatus.txt:64 #: npc/functions/resetstatus.txt~:64 #, no-c-format msgid "WARNING: Status resets cannot be reverted!" msgstr "" #. code: mesc l("WARNING: Strange bugs may happen if you attempt to craft an item you already have on inventory!"), 1; #: npc/functions/crafting.txt~:18 #: npc/functions/crafting.txt:18 #, no-c-format msgid "WARNING: Strange bugs may happen if you attempt to craft an item you already have on inventory!" msgstr "" #. code: mesq l("WHAT DID YOU SAY?!"); #: npc/000-1/darlin.txt:63 #, no-c-format msgid "WHAT DID YOU SAY?!" msgstr "" #. code: mesq l("WHAT? The farm is plagued with insects?!"); #: npc/020-1/eomie.txt~:148 #: npc/020-1/eomie.txt:149 #, no-c-format msgid "WHAT? The farm is plagued with insects?!" msgstr "" #. code: l("WHAT?! I even got a Donut recipe!!"), #: npc/008-2-24/chef.txt:221 #, no-c-format msgid "WHAT?! I even got a Donut recipe!!" msgstr "" #. code: mesq l("WOW, THIS IS AWESOME! Many, many thanks!!"); #: npc/020-1/hocus.txt:156 #: npc/020-1/eomie.txt:175 #: npc/020-1/eomie.txt~:174 #: npc/020-1/hocus.txt~:155 #, no-c-format msgid "WOW, THIS IS AWESOME! Many, many thanks!!" msgstr "" #. code: mesq l("Waaahhhhh!"); #: npc/009-2-4/aldred.txt:9 #, no-c-format msgid "Waaahhhhh!" msgstr "" #. code: mesq l("Wait a minute, where's the cookie I gave you?"); #: npc/001-1/cookiemaster.txt:227 #: npc/001-1/cookiemaster.txt~:227 #, no-c-format msgid "Wait a minute, where's the cookie I gave you?" msgstr "" #. code: dispbottom l("Wait for the bait to sink underwater."); #: npc/functions/fishing.txt~:282 #: npc/functions/fishing.txt:282 #, no-c-format msgid "Wait for the bait to sink underwater." msgstr "" #. code: lg("Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!"), #: npc/001-1/rumly.txt:45 #, no-c-format msgid "Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#0" msgstr "" #. code: lg("Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!"), #: npc/001-1/rumly.txt:45 #, no-c-format msgid "Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#1" msgstr "" #. code: mesc(l("Wait, it seems someone is blocking the door from the other side!"), 9); #: npc/001-2-23/doors.txt:71 #: npc/000-2-2/doors.txt:71 #, no-c-format msgid "Wait, it seems someone is blocking the door from the other side!" msgstr "" #. code: mesq l("Wait, why do you still have the dish with you?!"); #: npc/000-2-1/chefgado.txt:194 #, no-c-format msgid "Wait, why do you still have the dish with you?!" msgstr "" #. code: l("Wait, you never came here before?"), L_DrasilIsland; #: npc/000-2-3/nard.txt:77 #, no-c-format msgid "Wait, you never came here before?" msgstr "" #. code: mesq l("Wait. Thats just a fake. Shame on you!"); #: npc/008-2-14/doctor.txt:72 #, no-c-format msgid "Wait. Thats just a fake. Shame on you!" msgstr "" #. code: l("Wait... That's not a proper place for a chef, what are you doing there?"), L_Presentation, #: npc/001-1/cookiemaster.txt:50 #: npc/001-1/cookiemaster.txt~:50 #, no-c-format msgid "Wait... That's not a proper place for a chef, what are you doing there?" msgstr "" #. code: l("Wait... Where are we going?"), L_Artis; #: npc/000-1/lean.txt:28 #, no-c-format msgid "Wait... Where are we going?" msgstr "" #. code: l("Wait... You are that @@ from earlier, aren't you?", strcharinfo(0)), #: npc/001-3-0/mundane.txt:71 #, no-c-format msgid "Wait... You are that @@ from earlier, aren't you?" msgstr "" #. code: l("Wake-up!")); #: npc/000-0-1/narrator.txt:69 #, no-c-format msgid "Wake-up!" msgstr "" #. code: l("Walk up the stairs, go through the door on either side, and the only other door in the room, few steps to the south, will lead you right to him.")); #: npc/001-2-33/lozerk.txt:48 #, no-c-format msgid "Walk up the stairs, go through the door on either side, and the only other door in the room, few steps to the south, will lead you right to him." msgstr "" #. code: mesq l("Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please."); #: npc/000-2-1/alige.txt:294 #: npc/001-2-22/alige.txt:298 #, no-c-format msgid "Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please." msgstr "" #. code: mesq l("Walking barefoot, feeling the hot sand with my feet, daydreaming... I like such things, you know."); #: npc/001-2-2/moon.txt~:108 #: npc/001-2-2/moon.txt:109 #, no-c-format msgid "Walking barefoot, feeling the hot sand with my feet, daydreaming... I like such things, you know." msgstr "" #. code: l("Want me to help you?"); #: npc/008-1/hinnak.txt~:67 #: npc/008-1/hinnak.txt:67 #, no-c-format msgid "Want me to help you?" msgstr "" #. code: Name: "Warlord Boots" #: item_db.conf:-1 #, no-c-format msgid "Warlord Boots" msgstr "" #. code: Name: "Warlord Helmet" #: item_db.conf:-1 #, no-c-format msgid "Warlord Helmet" msgstr "" #. code: Name: "Warlord Plate" #: item_db.conf:-1 #, no-c-format msgid "Warlord Plate" msgstr "" #. code: mesq l("Warning! Dangerous fish, do not fall into the lake!"); #: npc/001-1/panels.txt:44 #, no-c-format msgid "Warning! Dangerous fish, do not fall into the lake!" msgstr "" #. code: mesc b(l("Warning: ")) + l("Previous Inn reservation will be lost!"); #: npc/functions/savepoint.txt:41 #, no-c-format msgid "Warning: " msgstr "" #. code: Name: "Warped Staff" #: item_db.conf:-1 #, no-c-format msgid "Warped Staff" msgstr "" #. code: mesq l("Was trying to eat fried carp, but it always smeared my hands. Never thought he would come up with a sandwich recipe when I gave him that!"); #: npc/008-2-16/yannika.txt~:385 #: npc/008-2-16/yannika.txt:385 #, no-c-format msgid "Was trying to eat fried carp, but it always smeared my hands. Never thought he would come up with a sandwich recipe when I gave him that!" msgstr "" #. code: l("Was your husband with you at home all night the last night that the troupe was in town?")); #: npc/008-1/old-woman.txt:83 #, no-c-format msgid "Was your husband with you at home all night the last night that the troupe was in town?" msgstr "" #. code: npctalk3(l("Watch out for these flowers. They don't like to be messed with.")); #: npc/008-1/old-woman.txt:114 #, no-c-format msgid "Watch out for these flowers. They don't like to be messed with." msgstr "" #. code: mesq l("Watch out! My wife was gravely wounded the other day. Tonori monsters are no child play!"); #: npc/020-1/joaquim.txt~:48 #: npc/020-1/joaquim.txt:48 #, no-c-format msgid "Watch out! My wife was gravely wounded the other day. Tonori monsters are no child play!" msgstr "" #. code: Name: "Water Wisp" #: mob_db.conf:4847 #, no-c-format msgid "Water Wisp" msgstr "" #. code: mesq l("Water, salt, spicy herbs and meat stuffed with my special surprise!"); #: npc/000-2-1/chefgado.txt:148 #, no-c-format msgid "Water, salt, spicy herbs and meat stuffed with my special surprise!" msgstr "" #. code: npctalk3(l("Wave " + .currentWaveLevel + "!")); #: npc/001-2-36/hector.txt:87 #, no-c-format msgid "Wave " msgstr "" #. code: Name: "Wax Chunk" #: item_db.conf:-1 #, no-c-format msgid "Wax Chunk" msgstr "" #. code: mesq l("We actually have a problem. Bandits ransacked Hurnscald, and took a huge loot."); #: npc/008-2-13/lena.txt:95 #: npc/008-2-13/lena.txt~:95 #, no-c-format msgid "We actually have a problem. Bandits ransacked Hurnscald, and took a huge loot." msgstr "" #. code: l("We also feature some services like a storage and a bank for members."), #: npc/001-2-19/lloyd.txt:58 #, no-c-format msgid "We also feature some services like a storage and a bank for members." msgstr "" #. code: l("We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!"), #. code: l("We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!"); #: npc/000-2-0/julia.txt:57 #: npc/000-2-0/julia.txt~:57 #: npc/000-2-1/arpan.txt:278 #, no-c-format msgid "We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!" msgstr "" #. code: if (.@rand == 6) npctalkonce(l("We are glad captain Nard has let you join the crew!")); #. code: else if (.@rand == 3) npctalk3 l("We are glad captain Nard has let you join the crew!"); #: npc/001-1/devis.txt:31 #: npc/functions/sailortalk.txt:32 #, no-c-format msgid "We are glad captain Nard has let you join the crew!" msgstr "" #. code: mesq lg("We are glad captain Nard has let you join us down here!"); #: npc/000-1/maxe.txt:18 #, no-c-format msgid "We are glad captain Nard has let you join us down here!#0" msgstr "" #. code: mesq lg("We are glad captain Nard has let you join us down here!"); #: npc/000-1/maxe.txt:18 #, no-c-format msgid "We are glad captain Nard has let you join us down here!#1" msgstr "" #. code: lg("We are very lucky, my friend."), #: npc/001-1/qonan.txt:85 #, no-c-format msgid "We are very lucky, my friend.#0" msgstr "" #. code: lg("We are very lucky, my friend."), #: npc/001-1/qonan.txt:85 #, no-c-format msgid "We are very lucky, my friend.#1" msgstr "" #. code: l("We aren't open yet because Ishi still can't decide how she will hand out the rewards."), #: npc/012-1/aidan.txt:11 #, no-c-format msgid "We aren't open yet because Ishi still can't decide how she will hand out the rewards." msgstr "" #. code: l("We arrived in Artis today."), L_Artis, #: npc/001-2-22/alige.txt:282 #: npc/001-2-22/alige.txt:134 #, no-c-format msgid "We arrived in Artis today." msgstr "" #. code: mesq l("We arrived this morning at the port of Artis, I already warned the Legion of Aemil concerning your issue."); #: npc/001-2-21/julia.txt:66 #, no-c-format msgid "We arrived this morning at the port of Artis, I already warned the Legion of Aemil concerning your issue." msgstr "" #. code: speech l("We cannot get close to Hurnscald in Legion uniforms so we may need you to get some supplies. However, stay away from Hurnscald if you can."); #: npc/008-1-1/hal.txt:57 #, no-c-format msgid "We cannot get close to Hurnscald in Legion uniforms so we may need you to get some supplies. However, stay away from Hurnscald if you can." msgstr "" #. code: l("We climbed down, and soon we heard the dripping of water – we had found an underground water-hole! More than that, we had found a gigantic underground cave, and, at the end of it, a huge portal."), #: npc/008-2-2/kfahr.txt~:448 #: npc/008-2-2/kfahr.txt:448 #, no-c-format msgid "We climbed down, and soon we heard the dripping of water – we had found an underground water-hole! More than that, we had found a gigantic underground cave, and, at the end of it, a huge portal." msgstr "" #. code: l("We couldn't just dump all the soap into the underground lake, of course; the water would be undrinkable again. So we collected some of the soap, and I climbed down again with it."), #: npc/008-2-2/kfahr.txt~:535 #: npc/008-2-2/kfahr.txt:535 #, no-c-format msgid "We couldn't just dump all the soap into the underground lake, of course; the water would be undrinkable again. So we collected some of the soap, and I climbed down again with it." msgstr "" #. code: l("We didn't have any suitable weapons, and not much of a choice either, so we made a break for it. We ran into the desert, fast as our legs would carry us, and the scorpions after us."), #: npc/008-2-2/kfahr.txt~:436 #: npc/008-2-2/kfahr.txt:436 #, no-c-format msgid "We didn't have any suitable weapons, and not much of a choice either, so we made a break for it. We ran into the desert, fast as our legs would carry us, and the scorpions after us." msgstr "" #. code: l("We don't need it anymore."), #: npc/008-2-24/troupe-leader.txt:79 #: npc/008-2-24/troupe-leader.txt~:79 #, no-c-format msgid "We don't need it anymore." msgstr "" #. code: l("We first drenched ourselves in water – somehow managing not to douse the torch – and drank until we were ready to burst. When we had rested, we went to the portal to have a closer look."), #: npc/008-2-2/kfahr.txt:449 #: npc/008-2-2/kfahr.txt~:449 #, no-c-format msgid "We first drenched ourselves in water – somehow managing not to douse the torch – and drank until we were ready to burst. When we had rested, we went to the portal to have a closer look." msgstr "" #. code: mes l("We follow north hemisphere seasons in case you're wondering."); #: npc/001-2-5/tutorial.txt:137 #, no-c-format msgid "We follow north hemisphere seasons in case you're wondering." msgstr "" #. code: l("We got new supplies of arrows!"); #: npc/008-2-6/donald.txt:16 #, no-c-format msgid "We got new supplies of arrows!" msgstr "" #. code: l("We had long lost the scorpions, but we were dry like parchment, and exhausted from all the sun and running. So we sat down in the shades of a dune and contemplated our options."), #: npc/008-2-2/kfahr.txt:438 #: npc/008-2-2/kfahr.txt~:438 #, no-c-format msgid "We had long lost the scorpions, but we were dry like parchment, and exhausted from all the sun and running. So we sat down in the shades of a dune and contemplated our options." msgstr "" #. code: l("We had the choice between staying by our torch and watching it die, and then follow suit at the hands, or, well, fangs of the snakes, or wandering off in the dark, to be eaten by snakes someplace else."); #: npc/008-2-2/kfahr.txt:456 #: npc/008-2-2/kfahr.txt~:456 #, no-c-format msgid "We had the choice between staying by our torch and watching it die, and then follow suit at the hands, or, well, fangs of the snakes, or wandering off in the dark, to be eaten by snakes someplace else." msgstr "" #. code: l("We have a special room for this purpose, too. You may test your skills against all kinds of dreadful monsters in there."); #: npc/001-2-33/lozerk.txt:85 #, no-c-format msgid "We have a special room for this purpose, too. You may test your skills against all kinds of dreadful monsters in there." msgstr "" #. code: mesq l("We have made a stop at a little island, before making it on to the port of Artis."); #: npc/000-2-3/nard.txt:120 #, no-c-format msgid "We have made a stop at a little island, before making it on to the port of Artis." msgstr "" #. code: l("We haven't met, right?"), #: npc/001-1/qonan.txt:20 #, no-c-format msgid "We haven't met, right?" msgstr "" #. code: l("We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings."), #: npc/001-1/enora.txt~:312 #: npc/001-1/enora.txt~:36 #: npc/001-1/enora.txt:312 #: npc/001-1/enora.txt:36 #, no-c-format msgid "We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings." msgstr "" #. code: l("We host daily and weekly monster hunting objectives to adventurers based on their level."), #: npc/012-1/aidan.txt:10 #, no-c-format msgid "We host daily and weekly monster hunting objectives to adventurers based on their level." msgstr "" #. code: l("We just returned from a long journey and Artis is a good city to rest and to conclude our exchange."), #: npc/001-2-24/nard.txt~:44 #: npc/001-2-24/nard.txt:44 #, no-c-format msgid "We just returned from a long journey and Artis is a good city to rest and to conclude our exchange." msgstr "" #. code: mesq l("We need as many hands as possible to explore the island out there, and to get some new food."); #: npc/000-2-3/box.txt:56 #, no-c-format msgid "We need as many hands as possible to explore the island out there, and to get some new food." msgstr "" #. code: mesq lg("We need manpower on the island... Oh forgive me, women are also welcome, of course.", "We need manpower on the island."); #: npc/000-2-3/nard.txt:83 #, no-c-format msgid "We need manpower on the island.#1" msgstr "" #. code: mesq lg("We need manpower on the island... Oh forgive me, women are also welcome, of course.", "We need manpower on the island."); #: npc/000-2-3/nard.txt:83 #, no-c-format msgid "We need manpower on the island... Oh forgive me, women are also welcome, of course.#0" msgstr "" #. code: l("We need to get out of here soon. I'm scared of the Slimes!")); #: npc/001-3-0/mundane.txt:32 #, no-c-format msgid "We need to get out of here soon. I'm scared of the Slimes!" msgstr "" #. code: mesc l("We need you to deliver this important letter to %s! Avoid the roads and bandits!", $@BANK_NAME$[.@town]); #: npc/functions/bank.txt:260 #, no-c-format msgid "We need you to deliver this important letter to %s! Avoid the roads and bandits!" msgstr "" #. code: l("We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranteed to be right as rain after a night here!"), #: npc/001-2-28/plush.txt~:106 #: npc/001-2-28/plush.txt:107 #, no-c-format msgid "We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranteed to be right as rain after a night here!" msgstr "" #. code: l("We offer party and guild certifications and we can also teach you how to use some basic communication skills."), #: npc/001-2-9/janus.txt:76 #, no-c-format msgid "We offer party and guild certifications and we can also teach you how to use some basic communication skills." msgstr "" #. code: mesq l("We pursued them until the mines, slayed them, and took the chests where they locked our stuff into."); #: npc/008-2-13/lena.txt~:98 #: npc/008-2-13/lena.txt:98 #, no-c-format msgid "We pursued them until the mines, slayed them, and took the chests where they locked our stuff into." msgstr "" #. code: l("We refuse service to anyone who:"), #: npc/008-2-2/note.txt:7 #, no-c-format msgid "We refuse service to anyone who:" msgstr "" #. code: l("We seemed to roll down for hours, and I kept feeling dizzier and dizzier; I didn't have the strength to stop. When we arrived at the bottom, I just wanted to lie down and let the sun dry me up."), #: npc/008-2-2/kfahr.txt:442 #: npc/008-2-2/kfahr.txt~:442 #, no-c-format msgid "We seemed to roll down for hours, and I kept feeling dizzier and dizzier; I didn't have the strength to stop. When we arrived at the bottom, I just wanted to lie down and let the sun dry me up." msgstr "" #. code: l("We sell a brimmed hat, you can craft a feather card and attach it to this hat to obtain an enhanced version of it!"); #: npc/001-2-0/resa.txt:22 #, no-c-format msgid "We sell a brimmed hat, you can craft a feather card and attach it to this hat to obtain an enhanced version of it!" msgstr "" #. code: mesq l("We should be there in a few days, once we arrive, I will warn the Legion of Aemil about what happened, I'm sure they can help."); #: npc/000-2-0/julia.txt:165 #: npc/000-2-0/julia.txt~:165 #, no-c-format msgid "We should be there in a few days, once we arrive, I will warn the Legion of Aemil about what happened, I'm sure they can help." msgstr "" #. code: mesq l("We smuggle not only goods, but people too. If Henry gives me the word..."); #: npc/001-3-2/smuggler.txt:32 #, no-c-format msgid "We smuggle not only goods, but people too. If Henry gives me the word..." msgstr "" #. code: l("We still don't know who did it.")); // XXX: feel free to extend this quest beyond this point #: npc/008-2-1/inspector.txt~:145 #: npc/008-2-1/inspector.txt:145 #, no-c-format msgid "We still don't know who did it." msgstr "" #. code: mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft."); #: npc/000-2-0/julia.txt~:178 #: npc/000-2-0/julia.txt:178 #, no-c-format msgid "We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft." msgstr "" #. code: mesq lg("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft."); #: npc/001-2-21/julia.txt:80 #, no-c-format msgid "We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#0" msgstr "" #. code: mesq lg("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft."); #: npc/001-2-21/julia.txt:80 #, no-c-format msgid "We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#1" msgstr "" #. code: l("We thought we heard someone go down to the basement, but we checked the whole place over and didn't see anything out of the ordinary.")); #: npc/008-2-18/malik.txt:39 #, no-c-format msgid "We thought we heard someone go down to the basement, but we checked the whole place over and didn't see anything out of the ordinary." msgstr "" #. code: mesq lg("We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you."); #: npc/000-2-1/arpan.txt:203 #, no-c-format msgid "We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#0" msgstr "" #. code: mesq lg("We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you."); #: npc/000-2-1/arpan.txt:203 #, no-c-format msgid "We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#1" msgstr "" #. code: mesq l("We usually dock around these small isles because they provide us some of the best food of all the archipelago."); #: npc/000-1/gugli.txt:64 #, no-c-format msgid "We usually dock around these small isles because they provide us some of the best food of all the archipelago." msgstr "" #. code: mesq l("We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!"); #: npc/000-1/lean.txt:21 #, no-c-format msgid "We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!" msgstr "" #. code: l("We very nearly didn't make it. There was nothing around but sand, and we had no water, no food – at least we'd had our breakfast already – and the sun kept burning, and burning, and trying to cook us alive."), #: npc/008-2-2/kfahr.txt~:437 #: npc/008-2-2/kfahr.txt:437 #, no-c-format msgid "We very nearly didn't make it. There was nothing around but sand, and we had no water, no food – at least we'd had our breakfast already – and the sun kept burning, and burning, and trying to cook us alive." msgstr "" #. code: l("We walked all night. As you know, it's best not to travel during the day if you can avoid it, and we were young and energetic in those days, so that was easily avoided."), #: npc/008-2-2/kfahr.txt:432 #: npc/008-2-2/kfahr.txt~:432 #, no-c-format msgid "We walked all night. As you know, it's best not to travel during the day if you can avoid it, and we were young and energetic in those days, so that was easily avoided." msgstr "" #. code: mesq l("We will be yaying there in a few days, so we will drop you off there."); #: npc/000-2-1/arpan.txt:173 #, no-c-format msgid "We will be yaying there in a few days, so we will drop you off there." msgstr "" #. code: l("We will talk about it later."), #: npc/001-1/rumly.txt:68 #, no-c-format msgid "We will talk about it later." msgstr "" #. code: l("We'll be staying here in Tulimshar for a while.")); #: npc/008-2-24/troupe-leader.txt:97 #: npc/008-2-24/troupe-leader.txt~:97 #, no-c-format msgid "We'll be staying here in Tulimshar for a while." msgstr "" #. code: l("We're doing different shows here.")); #: npc/008-2-24/troupe-leader.txt:80 #: npc/008-2-24/troupe-leader.txt~:80 #, no-c-format msgid "We're doing different shows here." msgstr "" #. code: mesq l("We're soon leaving that island, please return to your cabine."); #: npc/000-2-0/doors.txt:67 #, no-c-format msgid "We're soon leaving that island, please return to your cabine." msgstr "" #. code: mesq l("We've found... the old continent, from where our race came from long ago."); #: npc/001-2-39/qanon.txt:107 #, no-c-format msgid "We've found... the old continent, from where our race came from long ago." msgstr "" #. code: mesc l("Weaken all nine seals to be able to undo the final one."); #: npc/008-3-0/juliet.txt:358 #: npc/008-3-0/juliet.txt~:358 #, no-c-format msgid "Weaken all nine seals to be able to undo the final one." msgstr "" #. code: dispbottom l("Weapon level up!"); #: npc/functions/refine.txt:41 #, no-c-format msgid "Weapon level up!" msgstr "" #. code: l("Weapons do not level up. But the more you use them, the more used to them you become."), #: npc/001-1/chelios.txt~:121 #: npc/001-1/chelios.txt:121 #, no-c-format msgid "Weapons do not level up. But the more you use them, the more used to them you become." msgstr "" #. code: l("Welcome back! Did you bring me the things I asked for?"); #: npc/008-2-2/kfahr.txt:648 #: npc/008-2-2/kfahr.txt~:648 #, no-c-format msgid "Welcome back! Did you bring me the things I asked for?" msgstr "" #. code: lg("Welcome miss.", "Good day sir."); #: npc/001-2-9/janus.txt:128 #, no-c-format msgid "Welcome miss.#0" msgstr "" #. code: mesq l("Welcome to %s's Bank!", l($@BANK_TOWN$[.bankid])); #: npc/008-2-1/richard.txt:17 #: npc/012-2-3/cynric.txt:9 #: npc/009-2-6/jpmorbid.txt~:16 #: npc/020-2-9/hydusun.txt:17 #: npc/009-2-6/jpmorbid.txt:16 #: npc/009-2-7/jpmorbid.txt~:17 #, no-c-format msgid "Welcome to %s's Bank!" msgstr "" #. code: l("Welcome to Candor!"), #: npc/012-1/kaan.txt:9 #, no-c-format msgid "Welcome to Candor!" msgstr "" #. code: l("Welcome to Red Plush."), #: npc/001-2-28/jenna.txt:14 #, no-c-format msgid "Welcome to Red Plush." msgstr "" #. code: mesq l("Welcome to my fine shop."); #: npc/012-2-3/nyle.txt:9 #, no-c-format msgid "Welcome to my fine shop." msgstr "" #. code: npctalk l("Welcome to my humble abode."), .@mc$; #: npc/008-1-1/cutscene.txt:98 #, no-c-format msgid "Welcome to my humble abode." msgstr "" #. code: l("Welcome to my office."), #: npc/001-2-0/resa.txt:41 #, no-c-format msgid "Welcome to my office." msgstr "" #. code: l("Welcome to my palace!"), #: npc/020-2-0/kaizer.txt:9 #, no-c-format msgid "Welcome to my palace!" msgstr "" #. code: setarray .messages$[0], l("Welcome to our inn!"), #: npc/001-2-28/jenna.txt:13 #: npc/008-2-2/melinda.txt:13 #, no-c-format msgid "Welcome to our inn!" msgstr "" #. code: l("Welcome to the Legion of Aemil's building in Artis!"); #: npc/001-2-33/lozerk.txt:139 #, no-c-format msgid "Welcome to the Legion of Aemil's building in Artis!" msgstr "" #. code: l("Welcome to the Merchant Guild of Artis!"), #: npc/001-2-19/lloyd.txt:175 #, no-c-format msgid "Welcome to the Merchant Guild of Artis!" msgstr "" #. code: l("Welcome to the Red Plush inn!"), #: npc/001-2-28/plush.txt:88 #: npc/001-2-28/plush.txt~:87 #, no-c-format msgid "Welcome to the Red Plush inn!" msgstr "" #. code: l("Welcome to the Rusty Pick."), #: npc/008-2-2/melinda.txt:14 #: npc/008-2-2/melania.txt:13 #, no-c-format msgid "Welcome to the Rusty Pick." msgstr "" #. code: l("Welcome!"), #: npc/001-2-19/lloyd.txt:70 #, no-c-format msgid "Welcome!" msgstr "" #. code: lg("Welcome, adventurer."), #: npc/012-2-2/sorfina.txt:9 #, no-c-format msgid "Welcome, adventurer.#0" msgstr "" #. code: lg("Welcome, adventurer."), #: npc/012-2-2/sorfina.txt:9 #, no-c-format msgid "Welcome, adventurer.#1" msgstr "" #. code: l("Welcome."), #: npc/012-2-1/jessie.txt:9 #: npc/012-1/aahna.txt:9 #: npc/012-2-1/tanisha.txt:9 #: npc/012-2-5/rosen.txt:9 #, no-c-format msgid "Welcome." msgstr "" #. code: l("Welcome. I am Aidan, from the Monster Hunting Association."), #: npc/012-1/aidan.txt:9 #, no-c-format msgid "Welcome. I am Aidan, from the Monster Hunting Association." msgstr "" #. code: l("Welcome. I am Ishi, from the Monster Hunting Association."), #: npc/012-1/ishi.txt:9 #, no-c-format msgid "Welcome. I am Ishi, from the Monster Hunting Association." msgstr "" #. code: mesq l("Welcome. I'm handling issues with trading licenses for the shop owners in Tulimshar. Can I help you?"); #: npc/020-2-9/yanis.txt:10 #: npc/020-2-9/yanis.txt~:10 #, no-c-format msgid "Welcome. I'm handling issues with trading licenses for the shop owners in Tulimshar. Can I help you?" msgstr "" #. code: mesq lg("Welcome."); #: npc/008-3-5/bryant.txt:16 #: npc/008-3-5/bryant.txt~:14 #, no-c-format msgid "Welcome.#0" msgstr "" #. code: mesq lg("Welcome."); #: npc/008-3-5/bryant.txt:16 #: npc/008-3-5/bryant.txt~:14 #, no-c-format msgid "Welcome.#1" msgstr "" #. code: l("Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?"); #: npc/000-1/muller.txt:25 #, no-c-format msgid "Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?" msgstr "" #. code: mesq lg("Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!"); #: npc/000-2-1/chefgado.txt:108 #, no-c-format msgid "Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#0" msgstr "" #. code: mesq lg("Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!"); #: npc/000-2-1/chefgado.txt:108 #, no-c-format msgid "Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#1" msgstr "" #. code: mesq l("Well done! The ship is now ready to sail again!"); #: npc/000-1/gugli.txt:209 #, no-c-format msgid "Well done! The ship is now ready to sail again!" msgstr "" #. code: l("Well done, well done! Now that's what I call warrior spirit!"); #: npc/008-2-2/kfahr.txt~:701 #: npc/008-2-2/kfahr.txt:701 #, no-c-format msgid "Well done, well done! Now that's what I call warrior spirit!" msgstr "" #. code: npctalk3(l("Well done, you aren't even bleeding that much!")); #: npc/001-2-36/hector.txt:41 #, no-c-format msgid "Well done, you aren't even bleeding that much!" msgstr "" #. code: speech l("Well done."); #: npc/008-1-1/hal.txt:107 #, no-c-format msgid "Well done." msgstr "" #. code: l("Well if you are whining like that all the time, then I think there is a reason behind their choice."), L_Whyning; #: npc/000-1/astapolos.txt:37 #, no-c-format msgid "Well if you are whining like that all the time, then I think there is a reason behind their choice." msgstr "" #. code: l("Well in fact..."); #: npc/001-1/cookiemaster.txt~:23 #: npc/001-1/cookiemaster.txt:23 #, no-c-format msgid "Well in fact..." msgstr "" #. code: mesq l("Well then... Take this one!"); #: npc/000-1/muller.txt:46 #, no-c-format msgid "Well then... Take this one!" msgstr "" #. code: mesq l("Well, I already told you what I knew, but repeating never hurts, I guess. So, to nullify the barrier."); #: npc/008-3-0/clauquer.txt:50 #, no-c-format msgid "Well, I already told you what I knew, but repeating never hurts, I guess. So, to nullify the barrier." msgstr "" #. code: mesq l("Well, I can bring you straight to Artis, but..."); #: npc/000-2-3/nard.txt:227 #, no-c-format msgid "Well, I can bring you straight to Artis, but..." msgstr "" #. code: l("Well, I can't offer you much."), #: npc/008-1/hinnak.txt~:81 #: npc/008-1/hinnak.txt:81 #, no-c-format msgid "Well, I can't offer you much." msgstr "" #. code: l("Well, I was exhausted and had to rest."), #: npc/008-1/jack.txt:71 #: npc/008-1/jack.txt~:71 #, no-c-format msgid "Well, I was exhausted and had to rest." msgstr "" #. code: rif(.@gugli == 1, l("Well, I was in fact looking for them. Where are they now?")), L_Sailors, #: npc/000-1/lean.txt:27 #, no-c-format msgid "Well, I was in fact looking for them. Where are they now?" msgstr "" #. code: l("Well, I'm done for the day, and I'm quite old enough to decide when I can have a %s, thank you!", #: npc/008-1/hinnak.txt:183 #: npc/008-1/hinnak.txt~:183 #, no-c-format msgid "Well, I'm done for the day, and I'm quite old enough to decide when I can have a %s, thank you!" msgstr "" #. code: l("Well, Rossy told both of them were fine..."); #: npc/008-2-4/olana.txt:162 #: npc/008-2-4/olana.txt~:162 #, no-c-format msgid "Well, Rossy told both of them were fine..." msgstr "" #. code: l("Well, cooking is an art, and thus, you need intelligence and dexterity to learn."), #: npc/008-2-16/yannika.txt:256 #: npc/008-2-16/yannika.txt~:256 #, no-c-format msgid "Well, cooking is an art, and thus, you need intelligence and dexterity to learn." msgstr "" #. code: mesq lg("Well, eh-heh... Welcome aboard, cutie!", "Well, eh-heh... Welcome aboard, son!"); #: npc/000-2-1/chefgado.txt:92 #, no-c-format msgid "Well, eh-heh... Welcome aboard, cutie!#0" msgstr "" #. code: mesq lg("Well, eh-heh... Welcome aboard, cutie!", "Well, eh-heh... Welcome aboard, son!"); #: npc/000-2-1/chefgado.txt:92 #, no-c-format msgid "Well, eh-heh... Welcome aboard, son!#1" msgstr "" #. code: mesq lg("Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?"); #: npc/000-1/gugli.txt:60 #, no-c-format msgid "Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#0" msgstr "" #. code: mesq lg("Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?"); #: npc/000-1/gugli.txt:60 #, no-c-format msgid "Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#1" msgstr "" #. code: l("Well, hopefully it won't be too long until you reach your destination."), #: npc/000-0-1/narrator.txt:89 #, no-c-format msgid "Well, hopefully it won't be too long until you reach your destination." msgstr "" #. code: mesq l("Well, if he sees you, a giant foot will descend from the heavens upon you... Or so I've heard."); #: npc/020-1/bodyguard.txt:21 #, no-c-format msgid "Well, if he sees you, a giant foot will descend from the heavens upon you... Or so I've heard." msgstr "" #. code: mesq l("Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'..."); #: npc/001-1/cookiemaster.txt~:100 #, no-c-format msgid "Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'..." msgstr "" #. code: mesq lg("Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'..."); #: npc/001-1/cookiemaster.txt:100 #, no-c-format msgid "Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#0" msgstr "" #. code: mesq lg("Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'..."); #: npc/001-1/cookiemaster.txt:100 #, no-c-format msgid "Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#1" msgstr "" #. code: mesq l("Well, if you find me a solution for that problem, I can give you the recipe. What do you say?"); #: npc/008-1/crane.txt:37 #: npc/008-1/snarfles.txt:42 #, no-c-format msgid "Well, if you find me a solution for that problem, I can give you the recipe. What do you say?" msgstr "" #. code: rif(.@gugli == 0, l("Well, is there anything I can do here to help?")), L_Help, #: npc/000-1/maxe.txt:26 #, no-c-format msgid "Well, is there anything I can do here to help?" msgstr "" #. code: l("Well, it's not bad to finally feel something beneath my feet."), L_Continue, #: npc/000-1/gulukan.txt:29 #, no-c-format msgid "Well, it's not bad to finally feel something beneath my feet." msgstr "" #. code: l("Well, not like you would be able to remember. Even if you wanted."), #: npc/000-0-1/narrator.txt:99 #, no-c-format msgid "Well, not like you would be able to remember. Even if you wanted." msgstr "" #. code: mesq l("Well, of course, I can show you how to cook sandwiches. But you'll need to bring ingredients for practice."); #: npc/008-2-16/yannika.txt~:264 #: npc/008-2-16/yannika.txt:264 #, no-c-format msgid "Well, of course, I can show you how to cook sandwiches. But you'll need to bring ingredients for practice." msgstr "" #. code: l("Well, of course. First of all, you need a @@. You can have mine, if you want.", getitemlink(RecipeBook)), #: npc/008-2-16/yannika.txt~:117 #: npc/008-2-16/yannika.txt:117 #, no-c-format msgid "Well, of course. First of all, you need a @@. You can have mine, if you want." msgstr "" #. code: l("Well, tell me the recipe and I will bake for you whatever you need, for a small fee."), #: npc/020-2-20/riskim.txt:13 #, no-c-format msgid "Well, tell me the recipe and I will bake for you whatever you need, for a small fee." msgstr "" #. code: mesq l("Well, thanks for the box. But... He was supposed to bring it back to me himself. I never asked him to give it to you!"); #: npc/000-1/gugli.txt:142 #, no-c-format msgid "Well, thanks for the box. But... He was supposed to bring it back to me himself. I never asked him to give it to you!" msgstr "" #. code: mesq l("Well, that could fail, I said. Here is some experience."); #: npc/020-1/eomie.txt:136 #: npc/020-1/eomie.txt~:135 #, no-c-format msgid "Well, that could fail, I said. Here is some experience." msgstr "" #. code: mesq l("Well, that could not be enough, I said. Here is some experience."); #: npc/020-1/eomie.txt~:111 #: npc/020-1/eomie.txt:112 #, no-c-format msgid "Well, that could not be enough, I said. Here is some experience." msgstr "" #. code: l("Well, we couldn't read it. We later sold it for a good price, to a young travelling archeologist; Doctor Nohlidge or something like that. She said that the engravings described sacrifical practices of an ancient snake cult..."); #: npc/008-2-2/kfahr.txt:487 #: npc/008-2-2/kfahr.txt~:487 #, no-c-format msgid "Well, we couldn't read it. We later sold it for a good price, to a young travelling archeologist; Doctor Nohlidge or something like that. She said that the engravings described sacrifical practices of an ancient snake cult..." msgstr "" #. code: mesq l("Well, you *do* look weak, I guess I would get worried if you went after them and ended up lost and on the swamps."); #: npc/008-2-4/olana.txt~:114 #: npc/008-2-4/olana.txt:114 #, no-c-format msgid "Well, you *do* look weak, I guess I would get worried if you went after them and ended up lost and on the swamps." msgstr "" #. code: mesq l("Well, you can bake sweets for yourself, they don't require a Plate anyway. As for salad..."); #: npc/008-2-24/chef.txt:231 #, no-c-format msgid "Well, you can bake sweets for yourself, they don't require a Plate anyway. As for salad..." msgstr "" #. code: mesq l("Well, you can have them back, but they're yayaya, mostly destroyed. Not sure what yeye are going to do with that."); #: npc/000-2-1/arpan.txt:227 #, no-c-format msgid "Well, you can have them back, but they're yayaya, mostly destroyed. Not sure what yeye are going to do with that." msgstr "" #. code: l("Well, you should have known that your daughter is allergic to roses."); #: npc/008-2-4/olana.txt~:261 #: npc/008-2-4/olana.txt:262 #, no-c-format msgid "Well, you should have known that your daughter is allergic to roses." msgstr "" #. code: l("Well..."), #: npc/008-2-2/kfahr.txt:98 #: npc/008-2-2/kfahr.txt~:98 #, no-c-format msgid "Well..." msgstr "" #. code: l("Well... I don't think it is the best way to rule a ship. Think about it."), #: npc/000-2-0/julia.txt~:82 #: npc/000-2-0/julia.txt:82 #, no-c-format msgid "Well... I don't think it is the best way to rule a ship. Think about it." msgstr "" #. code: l("Well... I've only killed some little pious in the ship, that's all."), -, #: npc/000-1/sapartan.txt:55 #, no-c-format msgid "Well... I've only killed some little pious in the ship, that's all." msgstr "" #. code: rif(.@q2 == 2 && countitem(PoisonedDish), l("Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.")), #: npc/000-2-0/julia.txt~:218 #: npc/000-2-0/julia.txt:218 #, no-c-format msgid "Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen." msgstr "" #. code: l("Well... OK."); #: npc/020-2-24/kylian.txt~:53 #: npc/020-2-24/kylian.txt:53 #, no-c-format msgid "Well... OK." msgstr "" #. code: l("Weren't you listening? A desert worm is not a regular worm; a worm couldn't survive in the desert."); #: npc/008-2-2/kfahr.txt~:363 #: npc/008-2-2/kfahr.txt:363 #, no-c-format msgid "Weren't you listening? A desert worm is not a regular worm; a worm couldn't survive in the desert." msgstr "" #. code: return l("West Woodland Beach"); #: npc/items/shovel.txt:277 #, no-c-format msgid "West Woodland Beach" msgstr "" #. code: mesq l("Wha - I am not a drunkard, and anyone who says that is lying!"); #: npc/008-2-24/chef.txt:92 #, no-c-format msgid "Wha - I am not a drunkard, and anyone who says that is lying!" msgstr "" #. code: mesq l("Wha - Really?! Tiki said it tasted good??! I'm saved! You're truly my savior!!"); #: npc/008-1/snarfles.txt:80 #: npc/008-1/crane.txt:75 #, no-c-format msgid "Wha - Really?! Tiki said it tasted good??! I'm saved! You're truly my savior!!" msgstr "" #. code: mesq l("Wha- Do you think I'm stupid?"); #: npc/009-2-3/chef.txt~:67 #: npc/009-2-3/chef.txt:67 #, no-c-format msgid "Wha- Do you think I'm stupid?" msgstr "" #. code: mesq l("What I sell comes from every corner of Gasaron."); #: npc/001-1/fexil.txt:43 #, no-c-format msgid "What I sell comes from every corner of Gasaron." msgstr "" #. code: mesq l("What I sell comes from every corner of Gasaron. From Esperia to the Land of Fire!"); #: npc/000-1/fexil.txt:12 #, no-c-format msgid "What I sell comes from every corner of Gasaron. From Esperia to the Land of Fire!" msgstr "" #. code: l("What I sell? Well, you can see Mananas... Aquadas... Croc claws..."), #: npc/020-1/malivox.txt~:13 #: npc/020-1/malivox.txt:13 #, no-c-format msgid "What I sell? Well, you can see Mananas... Aquadas... Croc claws..." msgstr "" #. code: dispbottom l("What a pity! You've died."); #: npc/001-3-0/mundane.txt:195 #, no-c-format msgid "What a pity! You've died." msgstr "" #. code: l("What a relief."), #: npc/001-2-2/moon.txt~:24 #: npc/001-2-2/moon.txt:24 #, no-c-format msgid "What a relief." msgstr "" #. code: l("What a strange note."), #: npc/008-2-1/inspector.txt~:127 #: npc/008-2-1/inspector.txt:127 #, no-c-format msgid "What a strange note." msgstr "" #. code: select(l("What about Chelios?")); #: npc/001-2-27/don.txt:73 #: npc/001-2-27/don.txt~:73 #, no-c-format msgid "What about Chelios?" msgstr "" #. code: l("What about Q'Muller? Where is he?"), L_Qmuller, #: npc/000-1/maxe.txt:53 #, no-c-format msgid "What about Q'Muller? Where is he?" msgstr "" #. code: l("What about making some fertilizing-something?"), #: npc/008-1-1/galimatia.txt:111 #, no-c-format msgid "What about making some fertilizing-something?" msgstr "" #. code: mesq l("What about my story?"); #: npc/001-1/cookiemaster.txt:83 #: npc/001-1/cookiemaster.txt~:83 #, no-c-format msgid "What about my story?" msgstr "" #. code: mesq l("What about the following deal: You bring me some tasty food, and I give you some tasty recipe from before I became undead?"); #: npc/009-2-3/chef.txt:38 #: npc/009-2-3/chef.txt~:38 #, no-c-format msgid "What about the following deal: You bring me some tasty food, and I give you some tasty recipe from before I became undead?" msgstr "" #. code: l("What about those pious? They look so cute."), #: npc/001-1/salem.txt:111 #, no-c-format msgid "What about those pious? They look so cute." msgstr "" #. code: l("What am I supposed to say?"), L_Quit, #: npc/000-2-0/billybons.txt:51 #, no-c-format msgid "What am I supposed to say?" msgstr "" #. code: mesq l("What an unexpected pleasure, your help is always welcome!"); #: npc/000-1/gugli.txt:50 #, no-c-format msgid "What an unexpected pleasure, your help is always welcome!" msgstr "" #. code: speech l("What are you doing here?!? I need:"); #: npc/008-1/sergeant-ryan.txt:44 #, no-c-format msgid "What are you doing here?!? I need:" msgstr "" #. code: if (.@r == 0) mesq l("What are you doing in my kitchen?! Get out, it's not a place for kids!"); #. code: if (.@r == 0) npctalk3 l("What are you doing in my kitchen?! Get out, it's not a place for kids!"); #: npc/000-2-1/chefgado.txt:31 #: npc/001-2-22/chefgado.txt:12 #, no-c-format msgid "What are you doing in my kitchen?! Get out, it's not a place for kids!" msgstr "" #. code: l("What are you doing?"); #: npc/008-1/4144.txt:24 #, no-c-format msgid "What are you doing?" msgstr "" #. code: l("What are you going to do?"); #: npc/items/shovel.txt:179 #, no-c-format msgid "What are you going to do?" msgstr "" #. code: mesq lg("What are you guys saying ? It's a Yoiis!"); #: npc/000-0/sailors.txt:43 #, no-c-format msgid "What are you guys saying ? It's a Yoiis!#0" msgstr "" #. code: mesq lg("What are you guys saying ? It's a Yoiis!"); #: npc/000-0/sailors.txt:43 #, no-c-format msgid "What are you guys saying ? It's a Yoiis!#1" msgstr "" #. code: mesq l("What are you looking at?"); #: npc/000-1/couwan.txt:19 #: npc/000-1/couwan.txt:27 #, no-c-format msgid "What are you looking at?" msgstr "" #. code: mesq l("What are you looking for?"); #: npc/000-1/tarlan.txt:17 #, no-c-format msgid "What are you looking for?" msgstr "" #. code: l("What are you reading?"), #: npc/001-1/qpid.txt:134 #, no-c-format msgid "What are you reading?" msgstr "" #. code: l("What are you talking about? What guild?"), L_Quit, #: npc/000-2-0/billybons.txt:40 #, no-c-format msgid "What are you talking about? What guild?" msgstr "" #. code: mesq l("What are you waiting for? Go kill the bandit lord."); #: npc/008-3-5/bryant.txt~:40 #: npc/008-3-5/bryant.txt:42 #, no-c-format msgid "What are you waiting for? Go kill the bandit lord." msgstr "" #. code: l("What are your needs?"), L_Need, #: npc/000-2-1/chefgado.txt:121 #, no-c-format msgid "What are your needs?" msgstr "" #. code: switch (select(l("What beverages do you have?"), #: npc/008-2-2/barron.txt:13 #, no-c-format msgid "What beverages do you have?" msgstr "" #. code: l("What brings you here today?"); #: npc/001-1/enora.txt~:374 #: npc/001-1/enora.txt:374 #, no-c-format msgid "What brings you here today?" msgstr "" #. code: mesq l("What can I do for you?"); #: npc/001-2-24/nard.txt~:31 #: npc/001-2-24/nard.txt:31 #, no-c-format msgid "What can I do for you?" msgstr "" #. code: rif(.@q_nard == 5 && getq(General_Narrator) < 1, l("What can I do now?")), L_GotoSleep, #. code: rif(.@q3 == 5 && .@q4 < 1, l("What can I do now?")), #: npc/000-2-1/arpan.txt:154 #: npc/000-2-0/julia.txt:216 #: npc/000-2-0/julia.txt~:216 #, no-c-format msgid "What can I do now?" msgstr "" #. code: l("What can you tell me about the legion?"), #: npc/001-2-33/lozerk.txt:159 #, no-c-format msgid "What can you tell me about the legion?" msgstr "" #. code: l("What could be waiting for you there?")); #: npc/000-0-1/narrator.txt:91 #, no-c-format msgid "What could be waiting for you there?" msgstr "" #. code: npctalkonce l("What counts in a book is like so many things, not what is on the outside, but what is on the inside."); #: npc/001-2-4/robin.txt:37 #, no-c-format msgid "What counts in a book is like so many things, not what is on the outside, but what is on the inside." msgstr "" #. code: l("What danger?! Where?!"); #: npc/000-1/sapartan.txt:36 #, no-c-format msgid "What danger?! Where?!" msgstr "" #. code: mesq l("What did Gugli say about the box? Was it ok?"); #: npc/functions/sailordialogue.txt:18 #, no-c-format msgid "What did Gugli say about the box? Was it ok?" msgstr "" #. code: mesq l("What did Gugli yayaid about the box? Was it ok?"); #: npc/000-1/gulukan.txt:81 #, no-c-format msgid "What did Gugli yayaid about the box? Was it ok?" msgstr "" #. code: l("What did you want, again?"), #: npc/008-2-16/yannika.txt:416 #: npc/008-2-16/yannika.txt~:341 #: npc/008-2-16/yannika.txt:393 #: npc/008-2-16/yannika.txt~:416 #: npc/008-2-16/yannika.txt~:393 #: npc/008-2-16/yannika.txt:341 #, no-c-format msgid "What did you want, again?" msgstr "" #. code: mesq l("What do you expect me to do with this? GO AWAY!"); #: npc/008-2-24/chef.txt:101 #, no-c-format msgid "What do you expect me to do with this? GO AWAY!" msgstr "" #. code: l("What do you mean to look at my wares?!"), #: npc/020-1/neko.txt:11 #, no-c-format msgid "What do you mean to look at my wares?!" msgstr "" #. code: selectd(l("What do you mean?")); #: npc/008-1/jack.txt~:34 #: npc/008-1/jack.txt:34 #, no-c-format msgid "What do you mean?" msgstr "" #. code: l("What do you need?"); #. code: l("What do you need?"), -, #: npc/000-2-3/nard.txt:75 #: npc/001-2-28/plush.txt:89 #: npc/001-2-28/plush.txt~:88 #, no-c-format msgid "What do you need?" msgstr "" #. code: l("What do you think about this stew?"), #: npc/008-2-32/thamas.txt~:19 #: npc/008-2-32/thamas.txt:19 #, no-c-format msgid "What do you think about this stew?" msgstr "" #. code: mesq l("What do you think?"); #: npc/000-2-3/box.txt:60 #, no-c-format msgid "What do you think?" msgstr "" #. code: mes l("What do you want to access?"); #: npc/commands/super-menu.txt:13 #: npc/commands/event.txt:22 #, no-c-format msgid "What do you want to access?" msgstr "" #. code: mes l("What do you want to change?"); #: npc/commands/debug-look.txt:47 #, no-c-format msgid "What do you want to change?" msgstr "" #. code: mesq l("What do you want to do with it?"); #: npc/001-2-22/note.txt:10 #, no-c-format msgid "What do you want to do with it?" msgstr "" #. code: l("What do you want to do with your money?"); #: npc/functions/bank.txt:19 #: npc/functions/bank.txt:14 #, no-c-format msgid "What do you want to do with your money?" msgstr "" #. code: mes l("What do you want to do?"); #. code: mesc(l("What do you want to do?"), 9); #: npc/001-2-23/doors.txt:49 #: npc/commands/debug.txt:96 #: npc/000-2-2/doors.txt:49 #, no-c-format msgid "What do you want to do?" msgstr "" #. code: mes l("What do you want to reset?"); #: npc/commands/debug.txt:21 #, no-c-format msgid "What do you want to reset?" msgstr "" #. code: mesq l("What do you want today?"); #. code: l("What do you want today?"); #: npc/000-2-0/julia.txt~:246 #: npc/000-2-0/julia.txt:246 #: npc/001-2-21/julia.txt:13 #: npc/001-2-19/lloyd.txt:176 #, no-c-format msgid "What do you want today?" msgstr "" #. code: mesc(l("What do you wish to do?"), 9); #: npc/000-2-3/box.txt:26 #, no-c-format msgid "What do you wish to do?" msgstr "" #. code: l("What does yoiis want today?"); #: npc/001-1/calypsan.txt:57 #, no-c-format msgid "What does yoiis want today?" msgstr "" #. code: l("What else do you need?")); #. code: l("What else do you need?"); #: npc/functions/sailortalk.txt:28 #: npc/001-1/devis.txt:28 #, no-c-format msgid "What else do you need?" msgstr "" #. code: l("What exactly is your real job?"), -; #: npc/000-1/jalad.txt:29 #, no-c-format msgid "What exactly is your real job?" msgstr "" #. code: l("What happened to me?"), L_What, #. code: l("What happened to me?"), #: npc/001-2-21/julia.txt:27 #: npc/000-2-0/julia.txt:223 #: npc/000-2-0/julia.txt~:223 #, no-c-format msgid "What happened to me?" msgstr "" #. code: l("What happened to the tablet?"), #: npc/008-2-2/kfahr.txt:479 #: npc/008-2-2/kfahr.txt~:479 #, no-c-format msgid "What happened to the tablet?" msgstr "" #. code: selectd(l("What happened?")); #: npc/008-1/jack.txt:46 #: npc/008-1/jack.txt~:46 #, no-c-format msgid "What happened?" msgstr "" #. code: l("What happens when you try to think about it?"), #: npc/001-1/enora.txt~:87 #: npc/001-1/enora.txt:87 #, no-c-format msgid "What happens when you try to think about it?" msgstr "" #. code: l("What is Artis?"), L_Artis, #: npc/000-1/silvio.txt:28 #: npc/000-2-1/alige.txt:134 #: npc/000-2-1/alige.txt:278 #, no-c-format msgid "What is Artis?" msgstr "" #. code: l("What is a card?"), #: npc/001-2-27/don.txt:19 #: npc/001-2-27/don.txt~:19 #, no-c-format msgid "What is a card?" msgstr "" #. code: l("What is a legion soldier even doing here? A special mission?"), #: npc/008-2-32/thamas.txt~:21 #: npc/008-2-32/thamas.txt:21 #, no-c-format msgid "What is a legion soldier even doing here? A special mission?" msgstr "" #. code: l("What is growing and shrinking at the same time?"); #: npc/001-1/qpid.txt:11 #, no-c-format msgid "What is growing and shrinking at the same time?" msgstr "" #. code: switch (select(l("What is it, darling?"), #: npc/008-2-2/melinda.txt:78 #, no-c-format msgid "What is it, darling?" msgstr "" #. code: l("What is my current hairstyle and hair color?"), #: npc/001-2-41/edouard.txt:136 #: npc/functions/barber.txt~:178 #: npc/functions/barber.txt:181 #, no-c-format msgid "What is my current hairstyle and hair color?" msgstr "" #. code: l("What is taking them so long?"), #: npc/008-2-4/bernard.txt~:32 #: npc/008-2-4/bernard.txt:32 #, no-c-format msgid "What is taking them so long?" msgstr "" #. code: mesq l("What is that...? Salad! You did it!! Give me the recipe!"); #: npc/008-2-24/chef.txt:253 #, no-c-format msgid "What is that...? Salad! You did it!! Give me the recipe!" msgstr "" #. code: l("What is the area, anyway?"), #: npc/020-2-34/donutello.txt:31 #, no-c-format msgid "What is the area, anyway?" msgstr "" #. code: l("What is this legion?")); #. code: rif(.@q >= 1, l("What is this legion?")), #: npc/001-1/enora.txt~:222 #: npc/001-1/enora.txt:390 #: npc/001-1/enora.txt:222 #: npc/001-1/enora.txt~:390 #, no-c-format msgid "What is this \"legion\"?" msgstr "" #. code: l("What is this building?"), #: npc/001-1/chelios.txt:31 #: npc/001-1/chelios.txt~:31 #, no-c-format msgid "What is this building?" msgstr "" #. code: l("What is this guild for?"), #: npc/001-2-19/lloyd.txt:186 #, no-c-format msgid "What is this guild for?" msgstr "" #. code: l("What is this place?"), #: npc/001-2-27/kaylo.txt~:13 #: npc/001-2-27/kaylo.txt:13 #, no-c-format msgid "What is this place?" msgstr "" #. code: l("What is this place? Why is it full of dead people?"), #: npc/009-2-4/golbenez.txt:30 #: npc/009-2-4/golbenez.txt~:25 #, no-c-format msgid "What is this place? Why is it full of dead people?" msgstr "" #. code: lg("What is your problem?"), L_toams; #: npc/012-2-4/zitoni.txt:16 #, no-c-format msgid "What is your problem?#0" msgstr "" #. code: lg("What is your problem?"), L_toams; #: npc/012-2-4/zitoni.txt:16 #, no-c-format msgid "What is your problem?#1" msgstr "" #. code: l("What is your tipiou trying to do?"), #: npc/001-2-28/plush.txt:96 #: npc/001-2-28/plush.txt~:95 #, no-c-format msgid "What is your tipiou trying to do?" msgstr "" #. code: l("What item would you like to bleach?"); #: npc/001-2-12/oscar.txt:71 #, no-c-format msgid "What item would you like to bleach?" msgstr "" #. code: l("What kind of help do you need?"), #: npc/001-1/katja.txt:70 #, no-c-format msgid "What kind of help do you need?" msgstr "" #. code: mesq l("What kind of help?"); #: npc/000-1/tibbo.txt:32 #, no-c-format msgid "What kind of help?" msgstr "" #. code: switch (select(l("What kinds of books are there here?"), #: npc/001-2-6/leonard.txt:27 #: npc/001-2-4/robin.txt:13 #: npc/001-2-6/christopher.txt:25 #, no-c-format msgid "What kinds of books are there here?" msgstr "" #. code: l("What service do you offer?"), #: npc/001-2-28/plush.txt~:94 #: npc/001-2-28/plush.txt:95 #: npc/001-2-9/janus.txt:141 #, no-c-format msgid "What service do you offer?" msgstr "" #. code: rif(!.@equipped, lg("What should I do after taking these clothes?")), L_WhatCloth, #: npc/000-2-1/arpan.txt:161 #, no-c-format msgid "What should I do after taking these clothes?#0" msgstr "" #. code: rif(!.@equipped, lg("What should I do after taking these clothes?")), L_WhatCloth, #: npc/000-2-1/arpan.txt:161 #, no-c-format msgid "What should I do after taking these clothes?#1" msgstr "" #. code: select l("What should I do, again?"); #: npc/001-1/qonan.txt:75 #, no-c-format msgid "What should I do, again?" msgstr "" #. code: l("What type of experimenting?"); #: npc/008-3-1/arkim.txt:25 #: npc/008-3-1/arkim.txt~:25 #, no-c-format msgid "What type of experimenting?" msgstr "" #. code: l("What was I supposed to do, again?"), #: npc/001-3-2/henry.txt:183 #: npc/001-3-2/henry.txt~:272 #: npc/001-3-2/henry.txt~:183 #: npc/001-3-2/henry.txt:273 #: npc/001-3-2/henry.txt~:76 #: npc/001-3-2/henry.txt:76 #, no-c-format msgid "What was I supposed to do, again?" msgstr "" #. code: l("What was following you, anyway?"); #: npc/008-3-0/juliet.txt~:621 #: npc/008-3-0/juliet.txt:621 #, no-c-format msgid "What was following you, anyway?" msgstr "" #. code: l("What was that gobbledygook word?"), #: npc/008-1/hinnak.txt~:245 #: npc/008-1/hinnak.txt:245 #, no-c-format msgid "What was that gobbledygook word?" msgstr "" #. code: rif(.@enora > 7, l("What was your riddle?")), #: npc/001-1/qpid.txt:132 #, no-c-format msgid "What was your riddle?" msgstr "" #. code: l("What will be the bait for the fish?"); #: npc/functions/fishing.txt~:222 #: npc/functions/fishing.txt:222 #, no-c-format msgid "What will be the bait for the fish?" msgstr "" #. code: mesc l("What will you craft today?"); #: npc/012-2-5/toichi.txt:41 #, no-c-format msgid "What will you craft today?" msgstr "" #. code: mesq l("What would you like me to do?"); #. code: l("What would you like me to do?"); #: npc/functions/barber.txt~:173 #: npc/functions/barber.txt:176 #: npc/001-2-41/edouard.txt:131 #, no-c-format msgid "What would you like me to do?" msgstr "" #. code: narrator S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, l("What would you like to bury?"); #: npc/items/shovel.txt:108 #, no-c-format msgid "What would you like to bury?" msgstr "" #. code: l("What would you like today?"); #: npc/001-2-0/resa.txt:42 #, no-c-format msgid "What would you like today?" msgstr "" #. code: l("What would you say about a new shield?")); #: npc/008-1/jack.txt~:122 #: npc/008-1/jack.txt:122 #, no-c-format msgid "What would you say about a new shield?" msgstr "" #. code: mesq l("What yeye could I do for you today?"); #: npc/000-2-1/arpan.txt:149 #, no-c-format msgid "What yeye could I do for you today?" msgstr "" #. code: l("What yoiis should know:"), #: npc/001-1/calypsan.txt:24 #, no-c-format msgid "What yoiis should know:" msgstr "" #. code: l("What're you looking at?!")); #. code: npctalkonce(l("What're you looking at?!")); #: npc/functions/generic-text.txt:113 #: npc/functions/legiontalk.txt:42 #, no-c-format msgid "What're you looking at?!" msgstr "" #. code: l("What's a Desert Worm?"), #: npc/008-2-2/kfahr.txt:126 #: npc/008-2-2/kfahr.txt~:126 #, no-c-format msgid "What's a Desert Worm?" msgstr "" #. code: select l("What's so special about a mission assigned to a picky soldier?"); #: npc/008-1-1/hal.txt:48 #, no-c-format msgid "What's so special about a mission assigned to a picky soldier?" msgstr "" #. code: l("What's that food?"), L_Aquada; #: npc/000-1/tibbo.txt:64 #, no-c-format msgid "What's that food?" msgstr "" #. code: l("What's that?"), L_Plushroom; #: npc/000-1/jalad.txt:64 #: npc/000-1/muller.txt:66 #, no-c-format msgid "What's that?" msgstr "" #. code: l("What's the story of this place, anyway?"); #: npc/020-1/bodyguard.txt:16 #, no-c-format msgid "What's the story of this place, anyway?" msgstr "" #. code: l("What's up? You want me to show how to open a bottle and pour its content on the ground?"); #: npc/008-1-1/galimatia.txt:157 #, no-c-format msgid "What's up? You want me to show how to open a bottle and pour its content on the ground?" msgstr "" #. code: l("What's wrong with your clothes?"), #: npc/001-2-27/kaylo.txt~:12 #: npc/001-2-27/kaylo.txt:12 #, no-c-format msgid "What's wrong with your clothes?" msgstr "" #. code: mes l("What's your race?"); #: npc/functions/barber.txt:140 #: npc/functions/barber.txt~:140 #, no-c-format msgid "What's your race?" msgstr "" #. code: l("What's your story again?"), #: npc/001-2-41/edouard.txt:140 #, no-c-format msgid "What's your story again?" msgstr "" #. code: mesq l("What, don't tell me you never have been at Tulimshar! Nearly everyone of your age already has been there at least once."); #: npc/008-2-16/yannika.txt~:402 #: npc/008-2-16/yannika.txt:402 #, no-c-format msgid "What, don't tell me you never have been at Tulimshar! Nearly everyone of your age already has been there at least once." msgstr "" #. code: mesq l("What, you still have my potion with you??"); #: npc/008-1/rossy.txt~:33 #: npc/008-1/rossy.txt:33 #, no-c-format msgid "What, you still have my potion with you??" msgstr "" #. code: l("What?"), #. code: l("What?"); #: npc/008-1/milly.txt:66 #: npc/001-1/qpid.txt:123 #, no-c-format msgid "What?" msgstr "" #. code: mesq l("What? But the recipes are the pride of Tulimshar Inn, and-- Oohhhh.... Maybe..."); #: npc/020-2-34/donutello.txt:37 #, no-c-format msgid "What? But the recipes are the pride of Tulimshar Inn, and-- Oohhhh.... Maybe..." msgstr "" #. code: mesq l("What? Get out of here you noob. The recipes are the pride of this inn-bakery and I'm not going to give them away just because you asked."); #: npc/020-2-20/riskim.txt:33 #, no-c-format msgid "What? Get out of here you noob. The recipes are the pride of this inn-bakery and I'm not going to give them away just because you asked." msgstr "" #. code: l("What? Is there someone?"), #: npc/008-2-7/wyara.txt:9 #: npc/008-2-7/wyara.txt~:9 #, no-c-format msgid "What? Is there someone?" msgstr "" #. code: mesq l("What? It's not good enough?"); #: npc/000-2-3/nard.txt:95 #, no-c-format msgid "What? It's not good enough?" msgstr "" #. code: l("What? No way!"); #: npc/008-2-4/olana.txt:242 #: npc/008-2-4/olana.txt~:241 #, no-c-format msgid "What? No way!" msgstr "" #. code: mesq l("What? Still want that shady recipe? Meh, just cut a bread, throw in three lettuce leaves, two cheese, and put the special ingredient - A %s!", getitemname(.@q2 == VEGAN ? Manana : PiouLegs)); #: npc/012-1/tiki.txt:120 #, no-c-format msgid "What? Still want that shady recipe? Meh, just cut a bread, throw in three lettuce leaves, two cheese, and put the special ingredient - A %s!" msgstr "" #. code: l("What? Why not?")); #: npc/008-2-6/alan.txt:47 #: npc/008-2-6/alan.txt~:47 #, no-c-format msgid "What? Why not?" msgstr "" #. code: mesq l("What? Why? They aren't more attractive than me, why do you want to see them?"); #: npc/000-1/silvio.txt:140 #, no-c-format msgid "What? Why? They aren't more attractive than me, why do you want to see them?" msgstr "" #. code: mesq l("What?! This tritan is the worse shirker I ever met!"); #: npc/000-1/gugli.txt:140 #, no-c-format msgid "What?! This tritan is the worse shirker I ever met!" msgstr "" #. code: l("Whatever inside can be"), #: npc/001-2-6/books.txt:85 #, no-c-format msgid "Whatever inside can be" msgstr "" #. code: l("Whatever your idea"), #: npc/001-2-6/books.txt:89 #, no-c-format msgid "Whatever your idea" msgstr "" #. code: l("Whatever, just get out of here already!"); #: npc/020-2-5/filipa.txt:12 #, no-c-format msgid "Whatever, just get out of here already!" msgstr "" #. code: l("Whatever."); #: npc/020-2-8/heathin.txt~:12 #: npc/020-2-7/manoli.txt:12 #: npc/020-2-8/heathin.txt:12 #: npc/020-1/noke.txt~:12 #: npc/020-1/cyndala.txt:12 #: npc/020-1/noke.txt:12 #: npc/020-1/philip.txt:11 #: npc/020-1/froma.txt:12 #: npc/020-2-8/jhedia.txt~:12 #: npc/020-2-8/jhedia.txt:12 #, no-c-format msgid "Whatever." msgstr "" #. code: l("When cooking, the order of ingredients matter."), #: npc/008-2-16/yannika.txt:191 #: npc/008-2-16/yannika.txt~:191 #, no-c-format msgid "When cooking, the order of ingredients matter." msgstr "" #. code: l("When hardened properly, this bone knife can last a lifetime! One of the best knives you will find, too."); #: npc/008-2-2/kfahr.txt:398 #: npc/008-2-2/kfahr.txt~:398 #, no-c-format msgid "When hardened properly, this bone knife can last a lifetime! One of the best knives you will find, too." msgstr "" #. code: mesq l("When people loses too much blood, they die, unless we can lend them somebody's else blood."); #: npc/008-2-12/nurse.txt:110 #, no-c-format msgid "When people loses too much blood, they die, unless we can lend them somebody's else blood." msgstr "" #. code: l("When this is the case, you should get closer to the NPC, until they hear you."), l("If you are above the NPC and they still doesn't hear you, this mean they are deaf - you should report this!"); #: npc/001-2-5/tutorial.txt:100 #, no-c-format msgid "When this is the case, you should get closer to the NPC, until they hear you." msgstr "" #. code: l("When we looked around, we noticed that there was a passage leading further underground, and long-spent torches on the wall. Fortunately I still had my tinderbox, so I wrapped my shirt around a torch and lighted it."), #: npc/008-2-2/kfahr.txt:447 #: npc/008-2-2/kfahr.txt~:447 #, no-c-format msgid "When we looked around, we noticed that there was a passage leading further underground, and long-spent torches on the wall. Fortunately I still had my tinderbox, so I wrapped my shirt around a torch and lighted it." msgstr "" #. code: mesq l("When we reach Artis, maybe, but not now!"); #: npc/000-2-1/chefgado.txt:47 #, no-c-format msgid "When we reach Artis, maybe, but not now!" msgstr "" #. code: l("When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key."), #: npc/001-2-5/books.txt:11 #, no-c-format msgid "When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key." msgstr "" #. code: l("When you have added all the items and money you want, press the 'Propose Trade' button. The other citizen must also press the 'Propose Trade' button."), #: npc/001-2-5/tutorial.txt:182 #, no-c-format msgid "When you have added all the items and money you want, press the 'Propose Trade' button. The other citizen must also press the 'Propose Trade' button." msgstr "" #. code: l("When you intimacy is high, it'll increase your stats and who knows, might even help you in combat!"), #: npc/001-2-6/books.txt:188 #, no-c-format msgid "When you intimacy is high, it'll increase your stats and who knows, might even help you in combat!" msgstr "" #. code: mesc(l("When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor."), 9); #: npc/001-1/cookiemaster.txt~:139 #: npc/001-1/cookiemaster.txt:139 #, no-c-format msgid "When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor." msgstr "" #. code: l("When you want to buy something then please speak to my apprentice."), #: npc/008-2-6/alan.txt:22 #: npc/008-2-6/alan.txt~:22 #, no-c-format msgid "When you want to buy something then please speak to my apprentice." msgstr "" #. code: mesc(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'."), 9); #: npc/000-2-1/arpan.txt:122 #, no-c-format msgid "When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'." msgstr "" #. code: mesc(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."), 9); #: npc/000-2-1/knife.txt:37 #: npc/001-2-22/knife.txt:37 #: npc/000-2-1/arpan.txt:256 #, no-c-format msgid "When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'." msgstr "" #. code: mesq l("Whenever you find a vault, a door, or anything of interest, you can use it to pry it open."); #: npc/001-3-2/henry.txt:322 #: npc/001-3-2/henry.txt~:321 #, no-c-format msgid "Whenever you find a vault, a door, or anything of interest, you can use it to pry it open." msgstr "" #. code: rif(getq(ShipQuests_ArpanMoney) < 2, l("Where are my old clothes?")), L_WhereOldClothes, #: npc/000-2-1/arpan.txt:159 #, no-c-format msgid "Where are my old clothes?" msgstr "" #. code: l("Where are the ingredients?"); #: npc/020-2-20/riskim.txt:107 #: npc/008-2-16/stove.txt:47 #, no-c-format msgid "Where are the ingredients?" msgstr "" #. code: l("Where are you from, though? You have an odd... behavior."), #: npc/008-2-32/thamas.txt~:20 #: npc/008-2-32/thamas.txt:20 #, no-c-format msgid "Where are you from, though? You have an odd... behavior." msgstr "" #. code: lg("Where can I find Julia?"), L_Julia, #: npc/000-2-1/arpan.txt:156 #, no-c-format msgid "Where can I find Julia?#0" msgstr "" #. code: lg("Where can I find Julia?"), L_Julia, #: npc/000-2-1/arpan.txt:156 #, no-c-format msgid "Where can I find Julia?#1" msgstr "" #. code: l("Where can I find a half croconut?"), L_OpenCroconut, #: npc/000-2-1/chefgado.txt:122 #, no-c-format msgid "Where can I find a half croconut?" msgstr "" #. code: l("Where can I find him?"), #: npc/008-1/milly.txt:56 #, no-c-format msgid "Where can I find him?" msgstr "" #. code: l("Where can I find salad?"); #: npc/008-2-16/yannika.txt~:417 #: npc/008-2-16/yannika.txt:417 #, no-c-format msgid "Where can I find salad?" msgstr "" #. code: l("Where can I find some Croc Claws?"); #: npc/001-2-2/moon.txt~:146 #: npc/001-2-2/moon.txt:147 #, no-c-format msgid "Where can I find some Croc Claws?" msgstr "" #. code: l("Where can I find some food?"), L_FindFood, #: npc/000-2-1/alige.txt:276 #: npc/001-2-22/alige.txt:280 #, no-c-format msgid "Where can I find some food?" msgstr "" #. code: rif(getq(ShipQuests_Gugli) < 2, l("Where can I find your crew?")), L_Location, #: npc/000-1/gugli.txt:98 #, no-c-format msgid "Where can I find your crew?" msgstr "" #. code: mesq l("Where is Juliet? I want to know where she is! Please find her, %s!", strcharinfo(0)); #: npc/008-2-4/olana.txt~:78 #: npc/008-2-4/olana.txt:78 #, no-c-format msgid "Where is Juliet? I want to know where she is! Please find her, %s!" msgstr "" #. code: l("Where is Mikhail?"), #: npc/008-2-4/bernard.txt:31 #: npc/008-2-4/bernard.txt~:31 #, no-c-format msgid "Where is Mikhail?" msgstr "" #. code: rif(.@enora >= 2, l("Where is the Merchant Guild?")), #: npc/001-1/chelios.txt:30 #: npc/001-1/chelios.txt~:30 #, no-c-format msgid "Where is the Merchant Guild?" msgstr "" #. code: l("Where is the academy?"), #: npc/020-1/itka.txt~:19 #: npc/020-1/itka.txt:19 #, no-c-format msgid "Where is the academy?" msgstr "" #. code: l("Where is the bakery?"), #: npc/020-1/itka.txt~:16 #: npc/020-1/itka.txt:16 #, no-c-format msgid "Where is the bakery?" msgstr "" #. code: if (.@r == 1) mesq l("Where is the damn salt?! Give me the salt, I know you have it!"); #. code: if (.@r == 1) npctalk3 l("Where is the damn salt?! Give me the salt, I know you have it!"); #: npc/000-2-1/chefgado.txt:32 #: npc/001-2-22/chefgado.txt:13 #, no-c-format msgid "Where is the damn salt?! Give me the salt, I know you have it!" msgstr "" #. code: rif(.@q >= 10, l("Where is the hill?")), #: npc/001-1/enora.txt~:389 #: npc/001-1/enora.txt:389 #, no-c-format msgid "Where is the hill?" msgstr "" #. code: rif(.@q >= 5, l("Where is the light armor shop?")), #: npc/001-1/enora.txt~:387 #: npc/001-1/enora.txt:387 #, no-c-format msgid "Where is the light armor shop?" msgstr "" #. code: l("Where is the market?"), #. code: rif(.@q >= 7, l("Where is the market?")), #: npc/001-1/enora.txt:388 #: npc/020-1/itka.txt:17 #: npc/020-1/itka.txt~:17 #: npc/001-1/enora.txt~:388 #, no-c-format msgid "Where is the market?" msgstr "" #. code: l("Where is the oasis?"), #: npc/020-1/itka.txt~:20 #: npc/020-1/itka.txt:20 #, no-c-format msgid "Where is the oasis?" msgstr "" #. code: l("Where is the prison?"), #: npc/020-1/itka.txt~:18 #: npc/020-1/itka.txt:18 #, no-c-format msgid "Where is the prison?" msgstr "" #. code: rif(.@legion_progress == 1 || .@legion_progress == 3 || .@legion_progress == 5, l("Where should I go?")), #. code: rif(.@enora == 0, l("Where should I go?")), L_Enora, #: npc/001-2-21/julia.txt:23 #: npc/001-2-33/lozerk.txt:158 #, no-c-format msgid "Where should I go?" msgstr "" #. code: l("Where would you like to go now?"); #: npc/000-2-3/nard.txt:296 #, no-c-format msgid "Where would you like to go now?" msgstr "" #. code: mesc(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink(Croconut)), 9); #: npc/items/croconut.txt:29 #, no-c-format msgid "Which of your weapons do you want to use in order to cut this @@?" msgstr "" #. code: mesq l("Which reminds me - I let my two lovely girls play in the woods nearby but they haven't come back yet!"); #: npc/008-2-4/olana.txt~:104 #: npc/008-2-4/olana.txt:104 #, no-c-format msgid "Which reminds me - I let my two lovely girls play in the woods nearby but they haven't come back yet!" msgstr "" #. code: mes l("Which skill do you wish to change?"); #: npc/commands/debug-skill.txt:53 #, no-c-format msgid "Which skill do you wish to change?" msgstr "" #. code: l("Which weapon do you want to train? Bow or sword?")); #: npc/001-2-36/hector.txt:258 #, no-c-format msgid "Which weapon do you want to train? Bow or sword?" msgstr "" #. code: mesq l("While I'm going through my papers, could you find out whom I have to talk to about opening up a shop in this city?"); #: npc/020-2-24/kylian.txt~:105 #: npc/020-2-24/kylian.txt:105 #, no-c-format msgid "While I'm going through my papers, could you find out whom I have to talk to about opening up a shop in this city?" msgstr "" #. code: mesq l("While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here."); #: npc/000-1/lean.txt:48 #, no-c-format msgid "While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here." msgstr "" #. code: Name: "White Rose" #: item_db.conf:-1 #, no-c-format msgid "White Rose" msgstr "" #. code: Name: "White Tulip" #: item_db.conf:-1 #, no-c-format msgid "White Tulip" msgstr "" #. code: l("Who are Jesusalva and WildX?"); #: npc/008-2-32/thamas.txt~:22 #: npc/008-2-32/thamas.txt:22 #, no-c-format msgid "Who are Jesusalva and WildX?" msgstr "" #. code: l("Who are these friends?"), L_Friends; #: npc/001-1/cookiemaster.txt~:114 #: npc/001-1/cookiemaster.txt:114 #, no-c-format msgid "Who are these friends?" msgstr "" #. code: mesq l("Who are yeye looking for?"); #: npc/000-1/gulukan.txt:120 #, no-c-format msgid "Who are yeye looking for?" msgstr "" #. code: mesq l("Who are you looking for?"); #: npc/000-1/tibbo.txt:68 #: npc/000-1/ale.txt:57 #: npc/000-1/jalad.txt:68 #: npc/000-1/astapolos.txt:87 #: npc/000-1/muller.txt:70 #, no-c-format msgid "Who are you looking for?" msgstr "" #. code: l("Who are you?"), #. code: l("Who are you?"), L_Who; #. code: l("Who are you?"), L_Who, #. code: rif(.@enora >= 8, l("Who are you?")), #: npc/008-2-2/kfahr.txt~:63 #: npc/000-2-1/arpan.txt:157 #: npc/008-2-2/kfahr.txt:63 #: npc/001-1/rumly.txt:31 #: npc/000-1/astapolos.txt:83 #: npc/001-2-26/ivan.txt:64 #, no-c-format msgid "Who are you?" msgstr "" #. code: l("Who dares to enter this cave? Who are you?"), #: npc/008-3-5/nunia.txt:32 #: npc/008-3-5/nunia.txt~:69 #: npc/008-3-5/nunia.txt:69 #: npc/008-3-5/nunia.txt~:32 #, no-c-format msgid "Who dares to enter this cave? Who are you?" msgstr "" #. code: rif(.@q >= 1, l("Who is Don?")), #: npc/001-1/enora.txt:386 #: npc/001-1/enora.txt~:386 #, no-c-format msgid "Who is Don?" msgstr "" #. code: l("Who is she?"), L_She, #: npc/000-2-1/dan.txt:52 #, no-c-format msgid "Who is she?" msgstr "" #. code: npctalk lg("Who is that fellow?"), .@tm$; #: npc/008-1-1/cutscene.txt:100 #, no-c-format msgid "Who is that fellow?#0" msgstr "" #. code: npctalk lg("Who is that fellow?"), .@tm$; #: npc/008-1-1/cutscene.txt:100 #, no-c-format msgid "Who is that fellow?#1" msgstr "" #. code: l("Who is the blacksmith outside?"), #: npc/001-2-27/lydon.txt:12 #: npc/001-2-27/lydon.txt~:12 #, no-c-format msgid "Who is the blacksmith outside?" msgstr "" #. code: rif(getq(ShipQuests_Gugli) < 2, l("Who should I search for?")), L_SailorNames, #: npc/000-1/gugli.txt:97 #, no-c-format msgid "Who should I search for?" msgstr "" #. code: l("Who's Micksha?"), #: npc/020-1/bodyguard.txt:15 #, no-c-format msgid "Who's Micksha?" msgstr "" #. code: l("Who's this Julia?"), L_Julia, #: npc/000-2-3/nard.txt:65 #, no-c-format msgid "Who's this Julia?" msgstr "" #. code: l("Whoa, what are you doing?"); #: npc/008-1/hinnak.txt:31 #: npc/008-1/hinnak.txt~:31 #, no-c-format msgid "Whoa, what are you doing?" msgstr "" #. code: l("Whoah, scary..."), #: npc/008-1/hinnak.txt:244 #: npc/008-1/hinnak.txt~:244 #, no-c-format msgid "Whoah, scary..." msgstr "" #. code: l("Whose eyes listen under Moonlight"), #: npc/001-2-6/books.txt:68 #, no-c-format msgid "Whose eyes listen under Moonlight" msgstr "" #. code: lg("Why are you asking? And who are you too? I've never seen you around before..."), #: npc/001-1/rumly.txt:44 #, no-c-format msgid "Why are you asking? And who are you too? I've never seen you around before...#0" msgstr "" #. code: lg("Why are you asking? And who are you too? I've never seen you around before..."), #: npc/001-1/rumly.txt:44 #, no-c-format msgid "Why are you asking? And who are you too? I've never seen you around before...#1" msgstr "" #. code: l("Why are you doing this?"), #: npc/020-1/itka.txt~:21 #: npc/020-1/itka.txt:21 #, no-c-format msgid "Why are you doing this?" msgstr "" #. code: mesq l("Why are you here? Only staff and VIP are supposed to go down here."); #: npc/020-2-34/donutello.txt:16 #, no-c-format msgid "Why are you here? Only staff and VIP are supposed to go down here." msgstr "" #. code: l("Why are you hiding?") + " " + l("Why don't you come out?"), L_ExplainHiding, #: npc/001-2-22/alige.txt:281 #: npc/000-2-1/alige.txt:277 #, no-c-format msgid "Why are you hiding?" msgstr "" #. code: mesq l("Why are you lying? We must cooperate with each other if we want to strive. Otherwise, just like the plants, we will wither and die out. Go fetch the items!"); #: npc/020-1/hocus.txt~:119 #: npc/020-1/hocus.txt:120 #, no-c-format msgid "Why are you lying? We must cooperate with each other if we want to strive. Otherwise, just like the plants, we will wither and die out. Go fetch the items!" msgstr "" #. code: l("Why do they show up, anyway? I thought Scorpions prefered deserts, not beaches."), #: npc/012-1/vincent.txt:10 #, no-c-format msgid "Why do they show up, anyway? I thought Scorpions prefered deserts, not beaches." msgstr "" #. code: l("Why do you hate them?"); #: npc/008-1/hinnak.txt:53 #: npc/008-1/hinnak.txt~:53 #, no-c-format msgid "Why do you hate them?" msgstr "" #. code: l("Why don't you come down to talk?"), L_GoDown; #: npc/000-1/darlin.txt:40 #, no-c-format msgid "Why don't you come down to talk?" msgstr "" #. code: l("Why don't you come out?"), -; #. code: l("Why are you hiding?") + " " + l("Why don't you come out?"), L_ExplainHiding, #: npc/001-2-22/alige.txt:106 #: npc/001-2-22/alige.txt:281 #: npc/000-2-1/alige.txt:106 #: npc/000-2-1/alige.txt:277 #, no-c-format msgid "Why don't you come out?" msgstr "" #. code: mesq l("Why don't you look an article about it on this [%s|tour guide%s], instead?", "@@https://wiki.themanaworld.org/index.php/Esperia", "@@"); #: npc/008-2-32/thamas.txt~:57 #: npc/008-2-32/thamas.txt:57 #, no-c-format msgid "Why don't you look an article about it on this [%s|tour guide%s], instead?" msgstr "" #. code: mesq l("Why don't you take a break? Breath in some fresh air. The basement is pretty damp."); #: npc/000-2-1/peter.txt:193 #: npc/001-2-22/peter.txt:193 #, no-c-format msgid "Why don't you take a break? Breath in some fresh air. The basement is pretty damp." msgstr "" #. code: rif(.@q == 15, l("Why not, I need to train anyway.")); #. code: l("Why not, I need to train anyway."), L_BonusTask, #: npc/000-2-1/peter.txt:168 #: npc/000-2-1/peter.txt:121 #: npc/001-2-22/peter.txt:168 #: npc/000-2-1/peter.txt:75 #: npc/001-2-22/peter.txt:121 #: npc/001-2-22/peter.txt:75 #, no-c-format msgid "Why not, I need to train anyway." msgstr "" #. code: l("Why not, I've got plenty of free time."), -, #: npc/000-2-3/box.txt:64 #, no-c-format msgid "Why not, I've got plenty of free time." msgstr "" #. code: l("Why not, but who are you, and what kind of help do you need?"), L_CanHelp; #: npc/001-2-22/alige.txt:86 #: npc/000-2-1/alige.txt:86 #, no-c-format msgid "Why not, but who are you, and what kind of help do you need?" msgstr "" #. code: l("Why not, this might get interesting."), L_Friends, #: npc/001-1/cookiemaster.txt:197 #: npc/001-1/cookiemaster.txt~:197 #, no-c-format msgid "Why not, this might get interesting." msgstr "" #. code: l("Why not?!"), #: npc/008-1/jack.txt~:31 #: npc/008-1/jack.txt:31 #, no-c-format msgid "Why not?!" msgstr "" #. code: mesq (.@ally ? l("I suppose I could. You helped me, after all.") : lg("Why should I help you, traitor?")); #: npc/001-2-22/chefgado.txt:33 #, no-c-format msgid "Why should I help you, traitor?#0" msgstr "" #. code: mesq (.@ally ? l("I suppose I could. You helped me, after all.") : lg("Why should I help you, traitor?")); #: npc/001-2-22/chefgado.txt:33 #, no-c-format msgid "Why should I help you, traitor?#1" msgstr "" #. code: l("Why some of my weapons have a plus sign near them?"), #: npc/001-1/chelios.txt~:32 #: npc/001-1/chelios.txt:32 #, no-c-format msgid "Why some of my weapons have a plus sign near them?" msgstr "" #. code: mesc l("Why the Piou crossed the road?"); #: npc/012-2-1/jessie.txt:19 #, no-c-format msgid "Why the Piou crossed the road?" msgstr "" #. code: l("Why would the Legion request my help for only 5 potions?"), #: npc/001-2-26/ivan.txt:29 #, no-c-format msgid "Why would the Legion request my help for only 5 potions?" msgstr "" #. code: l("Why you don't have a %s with you? You need me to make another one?", getitemlink(.REQ0_OUTPUT)); #: npc/008-1-1/galimatia.txt:160 #, no-c-format msgid "Why you don't have a %s with you? You need me to make another one?" msgstr "" #. code: l("Why, hello there! Come to visit Kfahr the Warrior to hear of my exploits, have you?"); #: npc/008-2-2/kfahr.txt:55 #: npc/008-2-2/kfahr.txt~:55 #, no-c-format msgid "Why, hello there! Come to visit Kfahr the Warrior to hear of my exploits, have you?" msgstr "" #. code: l("Why?"), -, #: npc/000-2-1/dan.txt:30 #, no-c-format msgid "Why?" msgstr "" #. code: mesq l("Why? And who should you bring it back to?"); #: npc/000-2-0/julia.txt:107 #: npc/000-2-0/julia.txt~:107 #, no-c-format msgid "Why? And who should you bring it back to?" msgstr "" #. code: Name: "Wicked Mushroom" #: mob_db.conf:2159 #, no-c-format msgid "Wicked Mushroom" msgstr "" #. code: mesc l("Will next draw be HIGHER or LOWER?!"); #: npc/functions/casino.txt:185 #, no-c-format msgid "Will next draw be HIGHER or LOWER?!" msgstr "" #. code: mesq l("Will you help me- no, I mean, will you help us, the whole town of Hurnscald?"); #: npc/008-2-13/lena.txt:214 #: npc/008-2-13/lena.txt~:214 #, no-c-format msgid "Will you help me- no, I mean, will you help us, the whole town of Hurnscald?" msgstr "" #. code: mesc l("Will you try to unlock it?"); #: npc/functions/lockpicks.txt:47 #, no-c-format msgid "Will you try to unlock it?" msgstr "" #. code: mesc l("William looks around to make sure no one else is listening and continues."); #: npc/marine/saluc.txt:68 #, no-c-format msgid "William looks around to make sure no one else is listening and continues." msgstr "" #. code: l("Wind and grass is nice and cool, so juicy sweet..."), #: npc/001-1/rumly.txt:39 #, no-c-format msgid "Wind and grass is nice and cool, so juicy sweet..." msgstr "" #. code: mesc l("Winning Streak is also reset on logout or when you leave the room."); #: npc/functions/casino.txt:164 #, no-c-format msgid "Winning Streak is also reset on logout or when you leave the room." msgstr "" #. code: mesc l("Winning Strike Prizes:"); #: npc/functions/casino.txt:166 #, no-c-format msgid "Winning Strike Prizes:" msgstr "" #. code: .@s$=(season_direction() == WINTER ? l("Winter") : .@s$); #: npc/functions/scoreboards.txt:169 #, no-c-format msgid "Winter" msgstr "" #. code: mesc(l("With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity."), 9); #: npc/000-0/sailors.txt:20 #, no-c-format msgid "With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity." msgstr "" #. code: l("With it, you can safely move items and funds between your characters."), #: npc/001-2-19/lloyd.txt:63 #, no-c-format msgid "With it, you can safely move items and funds between your characters." msgstr "" #. code: l("With no choir master nor voice to be sung"), #: npc/001-2-6/books.txt:122 #, no-c-format msgid "With no choir master nor voice to be sung" msgstr "" #. code: l("With nothing more than a torch, some light armor and a sword, I climbed down one of the wells. It was a long climb; the wells go down fairly deep."), #: npc/008-2-2/kfahr.txt:520 #: npc/008-2-2/kfahr.txt~:520 #, no-c-format msgid "With nothing more than a torch, some light armor and a sword, I climbed down one of the wells. It was a long climb; the wells go down fairly deep." msgstr "" #. code: l("With proper training, a piou can become a good friend and faithful companion in your adventures."); #: npc/001-1/salem.txt:149 #, no-c-format msgid "With proper training, a piou can become a good friend and faithful companion in your adventures." msgstr "" #. code: mesc l("With the %s in place, it only takes a bit more effort to make it budge.", getitemlink(Gearwheel)); #: npc/001-3-0/gates.txt:104 #, no-c-format msgid "With the %s in place, it only takes a bit more effort to make it budge." msgstr "" #. code: l("With the growth of the Kingdom halted, slow maintenance, and two great famines which killed over half the talpan population, the council decided to seize power and depose Platyna the Red."), #: npc/001-2-6/books.txt:254 #, no-c-format msgid "With the growth of the Kingdom halted, slow maintenance, and two great famines which killed over half the talpan population, the council decided to seize power and depose Platyna the Red." msgstr "" #. code: l("With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their businesses."), #: npc/001-2-19/lloyd.txt:57 #, no-c-format msgid "With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their businesses." msgstr "" #. code: rif(BankVault > 0, l("Withdraw.")), #: npc/functions/bank.txt:24 #, no-c-format msgid "Withdraw." msgstr "" #. code: l("Within the cities is a place safe enough not to be attacked by another person (except during wars). But outside of them there are some places where the citizen can be attacked by enemies from other realms, or even by someone from the same realm."), #: npc/001-2-5/tutorial.txt:189 #, no-c-format msgid "Within the cities is a place safe enough not to be attacked by another person (except during wars). But outside of them there are some places where the citizen can be attacked by enemies from other realms, or even by someone from the same realm." msgstr "" #. code: l("Without water we couldn't last during the day. So our only hope was to find shelter somewhere – except that the only thing around was sand, and the mid-day sun would rob that of all shelter."), #: npc/008-2-2/kfahr.txt~:439 #: npc/008-2-2/kfahr.txt:439 #, no-c-format msgid "Without water we couldn't last during the day. So our only hope was to find shelter somewhere – except that the only thing around was sand, and the mid-day sun would rob that of all shelter." msgstr "" #. code: Name: "Wizard Hat" #: item_db.conf:-1 #, no-c-format msgid "Wizard Hat" msgstr "" #. code: Name: "Wizard Robe" #: item_db.conf:-1 #, no-c-format msgid "Wizard Robe" msgstr "" #. code: Name: "Wizard Staff" #: item_db.conf:-1 #, no-c-format msgid "Wizard Staff" msgstr "" #. code: mesq l("Woah, you're bursting with power."); #: npc/functions/daily.txt:138 #, no-c-format msgid "Woah, you're bursting with power." msgstr "" #. code: Name: "Wolvern" #: mob_db.conf:4889 #, no-c-format msgid "Wolvern" msgstr "" #. code: Name: "Wolvern Pelt" #: item_db.conf:-1 #, no-c-format msgid "Wolvern Pelt" msgstr "" #. code: l("Won't be able to walk properly afterwards, but whatever, I get experience either way!"); #: npc/020-1/popaul.txt:12 #, no-c-format msgid "Won't be able to walk properly afterwards, but whatever, I get experience either way!" msgstr "" #. code: mesq l("Wonderful! I'll be expecting you back."); #: npc/008-2-13/lena.txt~:113 #: npc/008-2-13/lena.txt:113 #, no-c-format msgid "Wonderful! I'll be expecting you back." msgstr "" #. code: mesq l("Wonderful! So, how about a warm up?"); #: npc/008-2-13/lena.txt:167 #: npc/008-2-13/lena.txt~:167 #, no-c-format msgid "Wonderful! So, how about a warm up?" msgstr "" #. code: Name: "Wooden Bow" #: item_db.conf:-1 #, no-c-format msgid "Wooden Bow" msgstr "" #. code: Name: "Wooden Shield" #: item_db.conf:-1 #, no-c-format msgid "Wooden Shield" msgstr "" #. code: Name: "Wooden Sword" #: item_db.conf:-1 #, no-c-format msgid "Wooden Sword" msgstr "" #. code: l("Wooden shield"), HurnscaldQuests_WoodenShield, #: npc/commands/debug-quest.txt:109 #, no-c-format msgid "Wooden shield" msgstr "" #. code: dispbottom l("After a tiring, yet fast, travel by Koga, you arrive at @@.", l("Woodlands")); #. code: dispbottom(l("After a tiring, yet fast travel by ship, you arrive at %s.", l("Woodlands"))); #: npc/001-1/koga.txt:27 #: npc/000-0-1/narrator.txt:111 #, no-c-format msgid "Woodlands" msgstr "" #. code: l("Words become music and glance"), #: npc/001-2-6/books.txt:66 #, no-c-format msgid "Words become music and glance" msgstr "" #. code: l("World Story For Dummies, Vol I - Ancean Era: From Keshlam to an Empire"), #: npc/001-2-6/books.txt:217 #, no-c-format msgid "World Story For Dummies, Vol I - Ancean Era: From Keshlam to an Empire" msgstr "" #. code: l("World Story For Dummies, Vol II - Ancean Era: Revolutions and Independence"), #: npc/001-2-6/books.txt:251 #, no-c-format msgid "World Story For Dummies, Vol II - Ancean Era: Revolutions and Independence" msgstr "" #. code: l("World Story For Dummies, Vol III - Aemilean Era: The Mana Tree and The Mana War"), #: npc/001-2-6/books.txt:287 #, no-c-format msgid "World Story For Dummies, Vol III - Aemilean Era: The Mana Tree and The Mana War" msgstr "" #. code: l("World Story For Dummies, Vol IV - Aemilean Era: The Fleet of Ancea"), #: npc/001-2-6/books.txt:325 #, no-c-format msgid "World Story For Dummies, Vol IV - Aemilean Era: The Fleet of Ancea" msgstr "" #. code: mes l("World hero: %s", $MOST_HEROIC$); #: npc/functions/scoreboards.txt:161 #, no-c-format msgid "World hero: %s" msgstr "" #. code: mesq l("Would you be interested in changing your... appearance?"); #: npc/009-2-6/eurni.txt:11 #: npc/009-2-6/eurni.txt~:11 #, no-c-format msgid "Would you be interested in changing your... appearance?" msgstr "" #. code: l("Would you go get them for me?"); #: npc/008-1/mikhail.txt:43 #: npc/008-1/mikhail.txt~:43 #, no-c-format msgid "Would you go get them for me?" msgstr "" #. code: l("Would you help me kill some?"); #: npc/008-2-4/bernard.txt:41 #: npc/008-2-4/bernard.txt~:41 #, no-c-format msgid "Would you help me kill some?" msgstr "" #. code: mesq l("Would you like a glass eye to replace that eye patch you have? We just got a whole load of them in today. I'll even let you keep the patch as a souvenir."); #: npc/008-2-14/doctor.txt:82 #, no-c-format msgid "Would you like a glass eye to replace that eye patch you have? We just got a whole load of them in today. I'll even let you keep the patch as a souvenir." msgstr "" #. code: mesq l("Would you mind giving this letter to my little Rossy? You see, Rossy and Juliet are enrolled at Tulimshar Magic School..."); #: npc/008-2-4/olana.txt:213 #: npc/008-2-4/olana.txt~:212 #, no-c-format msgid "Would you mind giving this letter to my little Rossy? You see, Rossy and Juliet are enrolled at Tulimshar Magic School..." msgstr "" #. code: l("Wow, it seems everyone knows my name!"), -, #: npc/000-1/gulukan.txt:28 #, no-c-format msgid "Wow, it seems everyone knows my name!" msgstr "" #. code: l("Wow."), #: npc/008-2-2/kfahr.txt~:478 #: npc/008-2-2/kfahr.txt:478 #, no-c-format msgid "Wow." msgstr "" #. code: 008-2-7,27,28,0 script Wyara NPC_DARK_DRUID,{ #: npc/008-2-7/wyara.txt~:7 #: npc/008-2-7/wyara.txt:7 #, no-c-format msgid "Wyara" msgstr "" #. code: 001-1,52,44,0 script Xilaxa#001-1 NPC_UKAR_MALE_LEGION_ARTIS,{ #: npc/001-1/xilaxa.txt:6 #, no-c-format msgid "Xilaxa#001-1" msgstr "" #. code: l("YES, BRING ME TO ARTIS."), #: npc/000-2-3/nard.txt:252 #, no-c-format msgid "YES, BRING ME TO ARTIS." msgstr "" #. code: l("YOU'RE CRAZY!"), #: npc/008-3-1/arkim.txt~:37 #: npc/008-3-1/arkim.txt:37 #, no-c-format msgid "YOU'RE CRAZY!" msgstr "" #. code: 020-2-9,44,27,0 script Yanis NPC_ELVEN_MAN_STANDING,{ #: npc/020-2-9/yanis.txt:7 #: npc/020-2-9/yanis.txt~:7 #, no-c-format msgid "Yanis" msgstr "" #. code: mesn l("Yannika"); #. code: 008-2-16,28,29,0 script Yannika NPC_YANNIKA,{ #: npc/008-2-16/yannika.txt~:16 #: npc/008-2-16/stove.txt:12 #: npc/008-2-16/yannika.txt:16 #, no-c-format msgid "Yannika" msgstr "" #. code: mesq l("Yay, it worked! I removed a spike."); #: npc/001-2-2/moon.txt~:47 #: npc/001-2-2/moon.txt:47 #, no-c-format msgid "Yay, it worked! I removed a spike." msgstr "" #. code: mesq lg("Yaya, you should go see her! She'll be happy to see you."); #: npc/000-2-1/arpan.txt:141 #, no-c-format msgid "Yaya, you should go see her! She'll be happy to see you.#0" msgstr "" #. code: mesq lg("Yaya, you should go see her! She'll be happy to see you."); #: npc/000-2-1/arpan.txt:141 #, no-c-format msgid "Yaya, you should go see her! She'll be happy to see you.#1" msgstr "" #. code: mesq l("Yayayaya, it's the first time someone is dressed worse than us!"); #: npc/000-0-0/sailors.txt:50 #, no-c-format msgid "Yayayaya, it's the first time someone is dressed worse than us!" msgstr "" #. code: mesq l("Yeah you're all like *hic* that in Esperia, but you won't get me! *burp*"); #: npc/000-2-0/billybons.txt:80 #, no-c-format msgid "Yeah you're all like *hic* that in Esperia, but you won't get me! *burp*" msgstr "" #. code: l("Yeah, but I would like to make sure I get a reward."), L_BonusTask, #: npc/001-2-22/peter.txt:120 #: npc/000-2-1/peter.txt:120 #, no-c-format msgid "Yeah, but I would like to make sure I get a reward." msgstr "" #. code: l("Yeah, but what reward will I get?"), L_BonusTask, #: npc/000-2-1/peter.txt:74 #: npc/001-2-22/peter.txt:74 #, no-c-format msgid "Yeah, but what reward will I get?" msgstr "" #. code: speech l("Yeah, finally!!!"); #: npc/008-1/sergeant-ryan.txt:36 #, no-c-format msgid "Yeah, finally!!!" msgstr "" #. code: l("Yeah, funny now..."), #: npc/008-1/hinnak.txt:252 #: npc/008-1/hinnak.txt~:252 #, no-c-format msgid "Yeah, funny now..." msgstr "" #. code: l("Yeah, we did hear a commotion."), #: npc/008-2-18/malik.txt:38 #, no-c-format msgid "Yeah, we did hear a commotion." msgstr "" #. code: l("Yeah, well what's the difference?"); #: npc/000-1/sapartan.txt:70 #, no-c-format msgid "Yeah, well what's the difference?" msgstr "" #. code: mesq l("Yeah, yeah, of course you don't..."); #: npc/000-2-1/chefgado.txt:63 #, no-c-format msgid "Yeah, yeah, of course you don't..." msgstr "" #. code: l("Yeah, you could say that..."); #: npc/008-1/hinnak.txt~:258 #: npc/008-1/hinnak.txt:258 #, no-c-format msgid "Yeah, you could say that..." msgstr "" #. code: l("Yeees, yes... doesn't everyone?"); #: npc/008-2-2/kfahr.txt~:190 #: npc/008-2-2/kfahr.txt:190 #, no-c-format msgid "Yeees, yes... doesn't everyone?" msgstr "" #. code: Name: "Yellow Christmas Ornament" #: item_db.conf:-1 #, no-c-format msgid "Yellow Christmas Ornament" msgstr "" #. code: Name: "Yellow Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Yellow Cotton Dye" msgstr "" #. code: Name: "Yellow Rose" #: item_db.conf:-1 #: mob_db.conf:2563 #, no-c-format msgid "Yellow Rose" msgstr "" #. code: Name: "Yellow Slime" #: mob_db.conf:3143 #, no-c-format msgid "Yellow Slime" msgstr "" #. code: Name: "Yellow Slime Progenitor" #: mob_db.conf:4160 #, no-c-format msgid "Yellow Slime Progenitor" msgstr "" #. code: Name: "Yellow Tulip" #: item_db.conf:-1 #: mob_db.conf:2526 #, no-c-format msgid "Yellow Tulip" msgstr "" #. code: .@sel = select(menuaction(l("Yes")), #. code: l("Yes"), #. code: l("Yes"); #: npc/001-3-2/henry.txt~:156 #: npc/functions/main.txt:204 #: npc/001-3-2/henry.txt:156 #: npc/functions/main.txt~:205 #: npc/commands/scheduled-broadcasts.txt:65 #, no-c-format msgid "Yes" msgstr "" #. code: l("Yes I am and you are going to face justice!"))) #: npc/001-1/rumly.txt:49 #, no-c-format msgid "Yes I am and you are going to face justice!" msgstr "" #. code: if (selectd(l("How do you know?"), l("Yes I am.")) == 1) #. code: switch (select(l("Yes I am."), #: npc/001-2-19/lloyd.txt:84 #: npc/001-1/fexil.txt:55 #, no-c-format msgid "Yes I am." msgstr "" #. code: switch (select(l("Yes I do."), #: npc/001-1/enora.txt:271 #: npc/001-1/enora.txt~:271 #, no-c-format msgid "Yes I do." msgstr "" #. code: switch (select(l("Yes he did."), l("He told me nothing about that."))) #: npc/000-2-3/elmo.txt:38 #, no-c-format msgid "Yes he did." msgstr "" #. code: speech S_LAST_NEXT, l("Yes what do you need?"); #: npc/001-2-26/ivan.txt:60 #, no-c-format msgid "Yes what do you need?" msgstr "" #. code: l("Yes!"), -, #. code: l("Yes!"), #: npc/008-2-6/alan.txt~:212 #: npc/000-1/darlin.txt:24 #: npc/008-2-6/alan.txt:212 #, no-c-format msgid "Yes!" msgstr "" #. code: mesq l("Yes! @@ is written on my cookie list.", strcharinfo(0)); #: npc/001-1/cookiemaster.txt~:172 #: npc/001-1/cookiemaster.txt:172 #, no-c-format msgid "Yes! @@ is written on my cookie list." msgstr "" #. code: switch (select(l("Yes, Arpan gave me these clothes."), l("Not yet."))) #: npc/000-2-3/elmo.txt:32 #, no-c-format msgid "Yes, Arpan gave me these clothes." msgstr "" #. code: mesq l("Yes, I am authorizing you to use them as you deem fit, until you get stronger."); #: npc/001-2-39/qanon.txt:80 #, no-c-format msgid "Yes, I am authorizing you to use them as you deem fit, until you get stronger." msgstr "" #. code: switch (select(lg("Yes, I am sure. Please reset my status!"), #: npc/functions/resetstatus.txt:66 #, no-c-format msgid "Yes, I am sure. Please reset my status!#0" msgstr "" #. code: switch (select(lg("Yes, I am sure. Please reset my status!"), #: npc/functions/resetstatus.txt:66 #, no-c-format msgid "Yes, I am sure. Please reset my status!#1" msgstr "" #. code: switch (select(lg("Yes, I am sure."), #: npc/001-1/rumly.txt:133 #: npc/functions/resetstatus.txt~:66 #, no-c-format msgid "Yes, I am sure.#0" msgstr "" #. code: switch (select(lg("Yes, I am sure."), #: npc/001-1/rumly.txt:133 #: npc/functions/resetstatus.txt~:66 #, no-c-format msgid "Yes, I am sure.#1" msgstr "" #. code: l("Yes, I did. He said that the trees turned into dangerous monsters."), #: npc/008-2-6/alan.txt:107 #: npc/008-2-6/alan.txt~:107 #, no-c-format msgid "Yes, I did. He said that the trees turned into dangerous monsters." msgstr "" #. code: l("Yes, I do."), L_Menu, #. code: if (select(l("Yes, I do."), l("No, none.")) == 1) { #: npc/001-2-21/julia.txt:33 #: npc/000-2-0/julia.txt~:37 #: npc/000-2-0/julia.txt:37 #, no-c-format msgid "Yes, I do." msgstr "" #. code: l("Yes, I feel strong enough for dangerous combats!"), L_Quit; #: npc/000-1/sapartan.txt:56 #, no-c-format msgid "Yes, I feel strong enough for dangerous combats!" msgstr "" #. code: l("Yes, I have some! 5x Black Iron Ingots"), #: npc/001-2-19/lloyd.txt:27 #, no-c-format msgid "Yes, I have some! \"5x Black Iron Ingots\"" msgstr "" #. code: l("Yes, I hung around the theater a lot."), #: npc/008-1/old-man.txt:51 #, no-c-format msgid "Yes, I hung around the theater a lot." msgstr "" #. code: mesq l("Yes, I know. I really should have started it earlier... But I can't look for Juliet AND get the ingredients at the same time. Some of them are only found in Tulimshar."); #: npc/008-1/rossy.txt:209 #: npc/008-1/rossy.txt~:208 #, no-c-format msgid "Yes, I know. I really should have started it earlier... But I can't look for Juliet AND get the ingredients at the same time. Some of them are only found in Tulimshar." msgstr "" #. code: npctalk lg("Yes, I remember her.", "Yes, I remember him."), .@tm$; #: npc/008-1-1/cutscene.txt:104 #, no-c-format msgid "Yes, I remember her.#0" msgstr "" #. code: npctalk lg("Yes, I remember her.", "Yes, I remember him."), .@tm$; #: npc/008-1-1/cutscene.txt:104 #, no-c-format msgid "Yes, I remember him.#1" msgstr "" #. code: l("Yes, I saw someone with a large sack on their back go to the mining camp."); #: npc/008-1/hinnak.txt:290 #: npc/008-1/hinnak.txt~:290 #, no-c-format msgid "Yes, I saw someone with a large sack on their back go to the mining camp." msgstr "" #. code: switch (select(l("Yes, I'm ready for some arrow shooting!"), #: npc/001-2-36/hector.txt:272 #, no-c-format msgid "Yes, I'm ready for some arrow shooting!" msgstr "" #. code: l("Yes, I've got the Forest bow now."), #: npc/008-1/jack.txt:154 #: npc/008-1/jack.txt~:154 #, no-c-format msgid "Yes, I've got the Forest bow now." msgstr "" #. code: l("Yes, a mask was stolen from us the last night we were in Hurnscald.")); #: npc/008-2-24/troupe-leader.txt~:32 #: npc/008-2-24/troupe-leader.txt:32 #, no-c-format msgid "Yes, a mask was stolen from us the last night we were in Hurnscald." msgstr "" #. code: l("Yes, a snail attacked them."); #: npc/008-2-4/olana.txt:142 #: npc/008-2-4/olana.txt~:142 #, no-c-format msgid "Yes, a snail attacked them." msgstr "" #. code: select(l("Yes, and he promised to be home soon.")); #: npc/001-1/katja.txt:53 #, no-c-format msgid "Yes, and he promised to be home soon." msgstr "" #. code: speech(l("Yes, but I'm only talking to the inspector himself!")); #: npc/008-1/old-woman.txt:46 #, no-c-format msgid "Yes, but I'm only talking to the inspector himself!" msgstr "" #. code: switch (select(l("Yes, follow me!"), l("Not now. You see, I am also afraid of Slimes and Rattos!"))) #: npc/001-3-0/mundane.txt:43 #, no-c-format msgid "Yes, follow me!" msgstr "" #. code: l("Yes, here they are!"), #: npc/008-2-2/kfahr.txt~:651 #: npc/008-2-2/kfahr.txt:651 #: npc/008-1/rossy.txt:257 #: npc/008-1/rossy.txt~:256 #, no-c-format msgid "Yes, here they are!" msgstr "" #. code: rif(countitem(Knife) >= 2, l("Yes, here they are.")), #: npc/008-2-16/yannika.txt~:101 #: npc/008-2-16/yannika.txt:101 #, no-c-format msgid "Yes, here they are." msgstr "" #. code: l("Yes, indeed. I prefer to explore places I have never been to, before doing anything else."), L_Quit; #: npc/000-1/gulukan.txt:50 #, no-c-format msgid "Yes, indeed. I prefer to explore places I have never been to, before doing anything else." msgstr "" #. code: l("Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!"), -; #: npc/000-1/muller.txt:34 #, no-c-format msgid "Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!" msgstr "" #. code: mesq l("Yes, it's me. It's such a fine view from here!"); #: npc/001-1/trees.txt:62 #, no-c-format msgid "Yes, it's me. It's such a fine view from here!" msgstr "" #. code: l("Yes, of course!"), #: npc/012-1/zegas.txt:18 #, no-c-format msgid "Yes, of course!" msgstr "" #. code: rif(readparam(Hp) == readparam(MaxHp), l("Yes, please use my blood to save lifes.")), #: npc/008-2-12/nurse.txt:99 #, no-c-format msgid "Yes, please use my blood to save lifes." msgstr "" #. code: l("Yes, please!"), #: npc/008-1/jack.txt~:128 #: npc/008-3-1/arkim.txt~:12 #: npc/008-1/jack.txt:128 #: npc/008-3-1/arkim.txt:12 #, no-c-format msgid "Yes, please!" msgstr "" #. code: l("Yes, please."); #: npc/008-2-14/doctor.txt:86 #, no-c-format msgid "Yes, please." msgstr "" #. code: l("Yes, sure thing."), #: npc/008-2-16/yannika.txt:80 #: npc/008-2-16/yannika.txt~:80 #, no-c-format msgid "Yes, sure thing." msgstr "" #. code: rif(countitem(TreasureKey) >= .numKeys, l("Yes, take it.")), #. code: rif(countitem(CoinBag) >= .numCoins, l("Yes, take it.")), #: npc/008-2-13/lena.txt:179 #: npc/008-2-13/lena.txt:122 #: npc/008-2-13/lena.txt~:179 #: npc/008-2-13/lena.txt~:122 #, no-c-format msgid "Yes, take it." msgstr "" #. code: switch (select(l("Yes, teach me how to cut and slice these dummies!"), #: npc/001-2-36/hector.txt:284 #, no-c-format msgid "Yes, teach me how to cut and slice these dummies!" msgstr "" #. code: l("Yes, that would be nice.")); #: npc/008-2-6/alan.txt:40 #: npc/008-2-6/alan.txt~:40 #, no-c-format msgid "Yes, that would be nice." msgstr "" #. code: l("Yes, the deed is done."); #: npc/001-3-2/henry.txt~:273 #: npc/001-3-2/henry.txt:184 #: npc/001-3-2/henry.txt:274 #: npc/001-3-2/henry.txt~:184 #, no-c-format msgid "Yes, the deed is done." msgstr "" #. code: l("Yes, the file has been dealt with."); #: npc/001-3-2/henry.txt~:77 #: npc/001-3-2/henry.txt:77 #, no-c-format msgid "Yes, the file has been dealt with." msgstr "" #. code: l("Yes, train me!"), #: npc/001-2-36/hector.txt:382 #, no-c-format msgid "Yes, train me!" msgstr "" #. code: l("Yes, we were both at home all night.")); #: npc/008-1/old-woman.txt:86 #, no-c-format msgid "Yes, we were both at home all night." msgstr "" #. code: l("Yes, yes I know... Too bad then. See you soon!"), L_Bye; #: npc/001-1/cookiemaster.txt:78 #: npc/001-1/cookiemaster.txt~:78 #, no-c-format msgid "Yes, yes I know... Too bad then. See you soon!" msgstr "" #. code: l("Yes, you look quite fast."), #: npc/008-1/hinnak.txt~:70 #: npc/008-1/hinnak.txt:70 #, no-c-format msgid "Yes, you look quite fast." msgstr "" #. code: switch (selectd(l("Yes."), #. code: if (selectd(l("Yes."), l("No.")) == 2) #. code: switch (select(l("Yes."), l("No."))) #. code: l("Yes."), L_Give, #. code: l("Yes."), L_Weapon, #. code: l("Yes."), #. code: l("Yes."), L_Warp, #. code: l("Yes."), L_GiveFood, #: npc/001-2-22/knife.txt:21 #: npc/items/croconut.txt:20 #: npc/000-2-2/doors.txt:26 #: npc/000-2-1/alige.txt:275 #: npc/008-2-4/bernard.txt:44 #: npc/008-2-4/bernard.txt~:44 #: npc/001-2-23/doors.txt:26 #: npc/000-2-1/knife.txt:21 #: npc/001-3-2/smuggler.txt:23 #: npc/001-2-19/lloyd.txt:106 #: npc/001-2-22/alige.txt:279 #: npc/000-2-1/arpan.txt:273 #, no-c-format msgid "Yes." msgstr "" #. code: mesc(l("Yes. We truly don't remember anyone.")); // FIXME: juxtaposition of Yes and No (probably should be "No, we truly don't...") #: npc/000-0-1/narrator.txt:125 #, no-c-format msgid "Yes. We truly don't remember anyone." msgstr "" #. code: mesc(l("Yes... We remember a fellow adventurer... What was their name again?")); #: npc/000-0-1/narrator.txt:131 #, no-c-format msgid "Yes... We remember a fellow adventurer... What was their name again?" msgstr "" #. code: switch (select(l("Yes?"), l("Sorry, I have to go."))) #: npc/001-2-11/mona.txt:27 #, no-c-format msgid "Yes?" msgstr "" #. code: mesq l("Yeye @@!", strcharinfo(0)); #: npc/000-1/gulukan.txt:22 #, no-c-format msgid "Yeye @@!" msgstr "" #. code: mesq l("Yeye ask too much but do too little. Take this box and stop talking."); #: npc/000-1/couwan.txt:75 #, no-c-format msgid "Yeye ask too much but do too little. Take this box and stop talking." msgstr "" #. code: mesq l("Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the crocs."); #: npc/000-1/tarlan.txt:33 #, no-c-format msgid "Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the crocs." msgstr "" #. code: mesq l("Yeye gave my box to Gugli? Nice, nice yeye!"); #: npc/000-1/couwan.txt:29 #, no-c-format msgid "Yeye gave my box to Gugli? Nice, nice yeye!" msgstr "" #. code: mesq l("Yeye got good eyes and seem to have fully recovered from your injuries..."); #: npc/000-1/couwan.txt:54 #, no-c-format msgid "Yeye got good eyes and seem to have fully recovered from your injuries..." msgstr "" #. code: mesq l("Yeye seen this yoiis at the bottom of the island, check around."); #: npc/000-1/gulukan.txt:134 #, no-c-format msgid "Yeye seen this yoiis at the bottom of the island, check around." msgstr "" #. code: mesq l("Yeye seen this yoiis at the top of the island."); #: npc/000-1/gulukan.txt:141 #, no-c-format msgid "Yeye seen this yoiis at the top of the island." msgstr "" #. code: mesq l("Yeye still have my box? Stare less and work more. Go give it to Gugli!"); #: npc/000-1/couwan.txt:21 #, no-c-format msgid "Yeye still have my box? Stare less and work more. Go give it to Gugli!" msgstr "" #. code: mesq lg("Yeye sure? I'll yaye some more food in the next box then."); #: npc/000-1/gulukan.txt:90 #, no-c-format msgid "Yeye sure? I'll yaye some more food in the next box then.#0" msgstr "" #. code: mesq lg("Yeye sure? I'll yaye some more food in the next box then."); #: npc/000-1/gulukan.txt:90 #, no-c-format msgid "Yeye sure? I'll yaye some more food in the next box then.#1" msgstr "" #. code: mesq l("Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place."); #: npc/000-1/couwan.txt:46 #, no-c-format msgid "Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place." msgstr "" #. code: mesq lg("Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast."); #: npc/000-0-0/sailors.txt:18 #, no-c-format msgid "Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#0" msgstr "" #. code: mesq lg("Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast."); #: npc/000-0-0/sailors.txt:18 #, no-c-format msgid "Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#1" msgstr "" #. code: mesq lg("Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?"); #: npc/000-2-1/arpan.txt:105 #, no-c-format msgid "Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#0" msgstr "" #. code: mesq lg("Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?"); #: npc/000-2-1/arpan.txt:105 #, no-c-format msgid "Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#1" msgstr "" #. code: mesq lg("Yeye, you still did not get your new clothes from the chest next to your bed!"); #: npc/000-2-1/arpan.txt:114 #, no-c-format msgid "Yeye, you still did not get your new clothes from the chest next to your bed!#0" msgstr "" #. code: mesq lg("Yeye, you still did not get your new clothes from the chest next to your bed!"); #: npc/000-2-1/arpan.txt:114 #, no-c-format msgid "Yeye, you still did not get your new clothes from the chest next to your bed!#1" msgstr "" #. code: mesq l("Yeye."); #: npc/000-0-0/sailors.txt:34 #, no-c-format msgid "Yeye." msgstr "" #. code: l("Yoiis envies a rainbow in the sky?"), #: npc/001-1/calypsan.txt:55 #, no-c-format msgid "Yoiis envies a rainbow in the sky?" msgstr "" #. code: l("Yoiis is not yet ready to make his own dyes."), #: npc/001-1/calypsan.txt:89 #, no-c-format msgid "Yoiis is not yet ready to make his own dyes." msgstr "" #. code: l("Yoiis should look there."); #: npc/001-1/calypsan.txt:76 #, no-c-format msgid "Yoiis should look there." msgstr "" #. code: l("You DID get those yourself, didn't you? Not buy them or somesuch...?"); #: npc/008-2-2/kfahr.txt:705 #: npc/008-2-2/kfahr.txt~:705 #, no-c-format msgid "You DID get those yourself, didn't you? Not buy them or somesuch...?" msgstr "" #. code: l("You already did enough for us, do you want to follow Nard's advice and get some rest?"); #: npc/000-2-1/arpan.txt:271 #, no-c-format msgid "You already did enough for us, do you want to follow Nard's advice and get some rest?" msgstr "" #. code: l("You already did enough for us, follow Nard's advice and get some rest."), #: npc/000-2-0/julia.txt:56 #: npc/000-2-0/julia.txt~:56 #, no-c-format msgid "You already did enough for us, follow Nard's advice and get some rest." msgstr "" #. code: mes l("You already looked here."); #: npc/001-1/trees.txt:32 #, no-c-format msgid "You already looked here." msgstr "" #. code: mesq l("You already took a @@, please put this one back in the box.", getitemlink(Bandana)); #: npc/000-2-3/box.txt:100 #, no-c-format msgid "You already took a @@, please put this one back in the box." msgstr "" #. code: mesc l("You are a Legion's %s", legionrank()); #: npc/001-2-39/qanon.txt:30 #, no-c-format msgid "You are a Legion's %s" msgstr "" #. code: l("You are a handsome and good looking bird!"), #: npc/001-2-6/books.txt:21 #, no-c-format msgid "You are a handsome and good looking bird!" msgstr "" #. code: l("You are already registered here."), #: npc/001-2-28/plush.txt~:69 #, no-c-format msgid "You are already registered here." msgstr "" #. code: lg("You are already registered here."), #: npc/008-2-2/melania.txt:41 #: npc/001-2-28/plush.txt:70 #, no-c-format msgid "You are already registered here.#0" msgstr "" #. code: lg("You are already registered here."), #: npc/008-2-2/melania.txt:41 #: npc/001-2-28/plush.txt:70 #, no-c-format msgid "You are already registered here.#1" msgstr "" #. code: mescordialog l("You are completly overwhelmed by your magic."), 1, .@dial; #: npc/config/magic.txt:242 #, no-c-format msgid "You are completly overwhelmed by your magic." msgstr "" #. code: mesc l("You are currently at %s.", LOCATION$); #: npc/marine/saluc.txt:24 #, no-c-format msgid "You are currently at %s." msgstr "" #. code: lg("You are exhausted, you should rest a bit."); #: npc/items/shovel.txt:74 #, no-c-format msgid "You are exhausted, you should rest a bit.#0" msgstr "" #. code: lg("You are exhausted, you should rest a bit."); #: npc/items/shovel.txt:74 #, no-c-format msgid "You are exhausted, you should rest a bit.#1" msgstr "" #. code: l("You are full of wine, my friend..."), -, #: npc/000-2-0/billybons.txt:41 #, no-c-format msgid "You are full of wine, my friend..." msgstr "" #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You are honest, I like it."); #: npc/001-1/qpid.txt:113 #, no-c-format msgid "You are honest, I like it." msgstr "" #. code: select l("You are hurt! Looks like I have to save private Ryan..."); #: npc/008-1/sergeant-ryan.txt:22 #, no-c-format msgid "You are hurt! Looks like I have to save private Ryan..." msgstr "" #. code: l("You are in the Blacksmith's house, by Jove!"), #: npc/001-2-27/kaylo.txt~:28 #: npc/001-2-27/kaylo.txt:28 #, no-c-format msgid "You are in the Blacksmith's house, by Jove!" msgstr "" #. code: l("You are just sitting on the shadow of your store."))) #: npc/001-1/qpid.txt:106 #, no-c-format msgid "You are just sitting on the shadow of your store." msgstr "" #. code: lg("You are lucky there are no mental faculty requirements to join the Legion!"); #: npc/001-2-33/lozerk.txt:113 #, no-c-format msgid "You are lucky there are no mental faculty requirements to join the Legion!#0" msgstr "" #. code: lg("You are lucky there are no mental faculty requirements to join the Legion!"); #: npc/001-2-33/lozerk.txt:113 #, no-c-format msgid "You are lucky there are no mental faculty requirements to join the Legion!#1" msgstr "" #. code: mescordialog l("You are mostly in control of your magic."), 2, .@dial; #: npc/config/magic.txt:234 #, no-c-format msgid "You are mostly in control of your magic." msgstr "" #. code: lg("You are new around here, right?"); #: npc/001-2-19/lloyd.txt:82 #, no-c-format msgid "You are new around here, right?#0" msgstr "" #. code: lg("You are new around here, right?"); #: npc/001-2-19/lloyd.txt:82 #, no-c-format msgid "You are new around here, right?#1" msgstr "" #. code: mesq l("You are now officially part of my crew! Thanks again for your help."); #: npc/000-2-3/nard.txt:208 #, no-c-format msgid "You are now officially part of my crew! Thanks again for your help." msgstr "" #. code: mesq l("You are now part of the crew... At least for us down here!"); #: npc/000-1/gugli.txt:216 #, no-c-format msgid "You are now part of the crew... At least for us down here!" msgstr "" #. code: mesc(l("You are on a raft, adrift in the sea."), 9); #: npc/000-0/sailors.txt:18 #, no-c-format msgid "You are on a raft, adrift in the sea." msgstr "" #. code: l("You are on the human resource wing of the Town Hall."), #: npc/001-2-9/janus.txt:75 #, no-c-format msgid "You are on the human resource wing of the Town Hall." msgstr "" #. code: mescordialog l("You are perfectly in control of your magic."), 3, .@dial; #: npc/config/magic.txt:232 #, no-c-format msgid "You are perfectly in control of your magic." msgstr "" #. code: mescordialog l("You are somewhat in control of your magic."), 4, .@dial; #: npc/config/magic.txt:236 #, no-c-format msgid "You are somewhat in control of your magic." msgstr "" #. code: l("You are the Phoenix of this forest."), #: npc/001-2-6/books.txt:23 #, no-c-format msgid "You are the Phoenix of this forest.\"" msgstr "" #. code: mesc l("You are trying to open the @@th pin. What will to do?", @pos+1); #: npc/functions/lockpicks.txt:64 #, no-c-format msgid "You are trying to open the @@th pin. What will to do?" msgstr "" #. code: lg("You are weird, I have to go sorry."); #: npc/001-1/rumly.txt:33 #, no-c-format msgid "You are weird, I have to go sorry.#0" msgstr "" #. code: lg("You are weird, I have to go sorry."); #: npc/001-1/rumly.txt:33 #, no-c-format msgid "You are weird, I have to go sorry.#1" msgstr "" #. code: mesq l("You better get out of here, before I turn you into stew!"); #: npc/009-2-3/chef.txt:70 #: npc/009-2-3/chef.txt~:70 #, no-c-format msgid "You better get out of here, before I turn you into stew!" msgstr "" #. code: l("You better should leave, ofc after helping me kill those annoying rats. That is an order."); #: npc/020-2-0/kaizer.txt:11 #, no-c-format msgid "You better should leave, ofc after helping me kill those annoying rats. That is an order." msgstr "" #. code: l("You bored me, see you later."))) #: npc/001-1/qpid.txt:74 #, no-c-format msgid "You bored me, see you later." msgstr "" #. code: l("You brought me my %s!", getitemlink(.first_item)), #: npc/008-2-4/bernard.txt~:87 #: npc/008-2-4/bernard.txt:87 #, no-c-format msgid "You brought me my %s!" msgstr "" #. code: l("You brought me the %d %s!", #: npc/008-2-4/bernard.txt:130 #: npc/008-2-4/bernard.txt~:130 #, no-c-format msgid "You brought me the %d %s!" msgstr "" #. code: narrator S_FIRST_BLANK_LINE, l("You buried @@ @@.", .@amount, getitemname(.@id)); #: npc/items/shovel.txt:148 #, no-c-format msgid "You buried @@ @@." msgstr "" #. code: l("You can allocate point on those attributes every time you level up."),l("There's also a job level, which produces green sparkles when you level it."), #: npc/001-2-5/tutorial.txt:92 #, no-c-format msgid "You can allocate point on those attributes every time you level up." msgstr "" #. code: l("You can also answer in your native language or in English."); #: npc/001-1/qpid.txt:15 #, no-c-format msgid "You can also answer in your native language or in English." msgstr "" #. code: mesq l("You can also attack an enemy from your keyboard pressing the 'A' key to select it, and the 'Ctrl' key to attack it, this of course works if you didn't change your keyboard keys yet."); #: npc/000-1/sapartan.txt:80 #, no-c-format msgid "You can also attack an enemy from your keyboard pressing the 'A' key to select it, and the 'Ctrl' key to attack it, this of course works if you didn't change your keyboard keys yet." msgstr "" #. code: l("You can also improve your equipment in a totally different way with the use of cards."), #: npc/001-2-27/don.txt:49 #: npc/001-2-27/don.txt~:49 #, no-c-format msgid "You can also improve your equipment in a totally different way with the use of cards." msgstr "" #. code: l("You can also make money %s. Nobody pays better than people in need of help.", b(l("by doing quests"))); #: npc/001-2-5/tutorial.txt:53 #, no-c-format msgid "You can also make money %s. Nobody pays better than people in need of help." msgstr "" #. code: dispbottom l("You can also manually stop it at any time with: @exprate default"); #: npc/commands/rate-management.txt:45 #, no-c-format msgid "You can also manually stop it at any time with: @exprate default" msgstr "" #. code: mesq l("You can also read The Book of Laws at any time to see the rules."); #: npc/000-2-0/julia.txt~:277 #: npc/000-2-0/julia.txt:277 #, no-c-format msgid "You can also read The Book of Laws at any time to see the rules." msgstr "" #. code: l("You can also simply talk to any citizen around you by clicking on them."), #: npc/001-2-5/books.txt:13 #, no-c-format msgid "You can also simply talk to any citizen around you by clicking on them." msgstr "" #. code: l("You can also use your room to get some rest after a long battle. That will consume your reservation but your HP will be fully restored."); #: npc/001-2-28/plush.txt:16 #: npc/001-2-28/plush.txt~:16 #, no-c-format msgid "You can also use your room to get some rest after a long battle. That will consume your reservation but your HP will be fully restored." msgstr "" #. code: mesq l("You can attack a monster by clicking directly on it. Once selected, you may notice a bar near your target showing you how much health it has left."); #: npc/000-1/sapartan.txt:78 #, no-c-format msgid "You can attack a monster by clicking directly on it. Once selected, you may notice a bar near your target showing you how much health it has left." msgstr "" #. code: mesc(l("You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it."), 9); #: npc/001-2-22/alige.txt:302 #: npc/000-2-1/alige.txt:298 #, no-c-format msgid "You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it." msgstr "" #. code: l("You can drag and drop an item to the NPC window or select an item through your inventory."); #: npc/001-2-12/oscar.txt:74 #, no-c-format msgid "You can drag and drop an item to the NPC window or select an item through your inventory." msgstr "" #. code: l("You can easily identify fishing spots, small bubbles and fishes are visible from the surface."), #: npc/001-2-4/books.txt:66 #, no-c-format msgid "You can easily identify fishing spots, small bubbles and fishes are visible from the surface." msgstr "" #. code: mesq l("You can easily see if a monster is easy to kill or just impossible to defeat. Do not try against creatures that are way more powerful than you... You'd be risking your life for nothing."); #: npc/000-1/sapartan.txt:64 #, no-c-format msgid "You can easily see if a monster is easy to kill or just impossible to defeat. Do not try against creatures that are way more powerful than you... You'd be risking your life for nothing." msgstr "" #. code: l("You can execute commands by typing them in the chat window. They start with a '/' or '@' followed by the name of the command."), #: npc/001-2-5/tutorial.txt:215 #, no-c-format msgid "You can execute commands by typing them in the chat window. They start with a '/' or '@' followed by the name of the command." msgstr "" #. code: mesq l("You can exit duel mode with %s. You'll also leave it by death.", b("@leave")); #: npc/001-2-40/trozz.txt:57 #, no-c-format msgid "You can exit duel mode with %s. You'll also leave it by death." msgstr "" #. code: mesq l("You can find him to the clifftop behind Morcant's house."); #: npc/008-2-32/thamas.txt~:66 #: npc/008-2-32/thamas.txt:66 #, no-c-format msgid "You can find him to the clifftop behind Morcant's house." msgstr "" #. code: mesq l("You can find him upstairs. Go left, then go right, and you'll find him."); #: npc/001-2-40/trozz.txt:41 #, no-c-format msgid "You can find him upstairs. Go left, then go right, and you'll find him." msgstr "" #. code: mesq l("You can find more info about this on these links:"); #: npc/008-2-12/nurse.txt:114 #, no-c-format msgid "You can find more info about this on these links:" msgstr "" #. code: npctalk3 l("You can find novels and poems on this floor."); #: npc/001-2-6/leonard.txt:33 #: npc/001-2-6/christopher.txt:30 #, no-c-format msgid "You can find novels and poems on this floor." msgstr "" #. code: mes l("You can find out the monster strength by using @monsterinfo . Check the level in it!"); #: npc/001-2-5/tutorial.txt:152 #, no-c-format msgid "You can find out the monster strength by using \"@monsterinfo \". Check the level in it!" msgstr "" #. code: mesq l("You can find some Crocs on the beach, you could look up at the one after the gate, on top of this city."); #: npc/001-2-2/moon.txt~:182 #: npc/001-2-2/moon.txt:183 #, no-c-format msgid "You can find some Crocs on the beach, you could look up at the one after the gate, on top of this city." msgstr "" #. code: l("You can find the building of the Legion of Gasaron there, like in any other city, but Esperia is important for us as our headquarters are there."); #: npc/001-1/enora.txt~:217 #: npc/001-1/enora.txt:217 #, no-c-format msgid "You can find the building of the Legion of Gasaron there, like in any other city, but Esperia is important for us as our headquarters are there." msgstr "" #. code: mesq l("You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now."); #: npc/000-1/tibbo.txt:95 #, no-c-format msgid "You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now." msgstr "" #. code: l("You can get some rest at the inn near here.")); #: npc/008-2-12/nurse.txt:52 #, no-c-format msgid "You can get some rest at the inn near here." msgstr "" #. code: l("You can go upstairs and choose a different room if you want."); #: npc/001-2-28/plush.txt~:35 #: npc/001-2-28/plush.txt:36 #: npc/008-2-2/melania.txt:97 #, no-c-format msgid "You can go upstairs and choose a different room if you want." msgstr "" #. code: l("You can keep your current party as it is, while leading or being part of a guild in order to talk and share different items with all of its members!"), #: npc/001-2-9/janus.txt:49 #, no-c-format msgid "You can keep your current party as it is, while leading or being part of a guild in order to talk and share different items with all of its members!" msgstr "" #. code: mesq l("You can now stay with your new friends and enjoy the warm sand of this little island."); #: npc/000-1/sapartan.txt:30 #, no-c-format msgid "You can now stay with your new friends and enjoy the warm sand of this little island." msgstr "" #. code: mesc l("You can only have one Merchant Guild request active at same time."); #: npc/functions/bank.txt:255 #, no-c-format msgid "You can only have one Merchant Guild request active at same time." msgstr "" #. code: l("You can only use this skill with bare hands, so make sure to unequip your weapons."), #: npc/001-2-36/hector.txt:221 #, no-c-format msgid "You can only use this skill with bare hands, so make sure to unequip your weapons." msgstr "" #. code: mesc(l("You can read some lines that are nicely carved into the soft wooden planks."), 9); #: npc/000-1/panels.txt:31 #, no-c-format msgid "You can read some lines that are nicely carved into the soft wooden planks." msgstr "" #. code: l("You can read the book that I gave you earlier at the library if you lost it."); #: npc/001-2-9/janus.txt:95 #, no-c-format msgid "You can read the book that I gave you earlier at the library if you lost it." msgstr "" #. code: l("You can see all your equipment by pressing the F3 key."), #: npc/001-2-5/tutorial.txt:158 #, no-c-format msgid "You can see all your equipment by pressing the F3 key." msgstr "" #. code: l("You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person."), #: npc/001-2-5/books.txt:12 #, no-c-format msgid "You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person." msgstr "" #. code: mesq l("You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.", getitemlink(Plushroom)); #: npc/000-1/maxe.txt:81 #, no-c-format msgid "You can spot Q'Muller on a cliff off toward the west, busy collecting @@s." msgstr "" #. code: l("You can try if you know the recipe, but your chance of success is lesser than a well trained smith and master craftsman."); #: npc/001-2-27/don.txt:92 #: npc/001-2-27/don.txt~:92 #, no-c-format msgid "You can try if you know the recipe, but your chance of success is lesser than a well trained smith and master craftsman." msgstr "" #. code: mesq l("You can try talking with some other sailors to get some information about that."); #: npc/000-1/gugli.txt:165 #, no-c-format msgid "You can try talking with some other sailors to get some information about that." msgstr "" #. code: l("You can use it to clear your stats, to start freshly if you see what I mean..."), #: npc/001-1/rumly.txt:61 #, no-c-format msgid "You can use it to clear your stats, to start freshly if you see what I mean..." msgstr "" #. code: l("You can use many diverse items to lure fishes."), #: npc/001-2-4/books.txt:53 #, no-c-format msgid "You can use many diverse items to lure fishes." msgstr "" #. code: mesq l("You can yaye some @@s by hitting these crocotrees.", getitemlink(Croconut)); #: npc/000-1/tarlan.txt:31 #, no-c-format msgid "You can yaye some @@s by hitting these crocotrees." msgstr "" #. code: mesq l("You can't carry another @@? What a shame.", PiouEgg); #: npc/001-1/salem.txt:37 #, no-c-format msgid "You can't carry another @@? What a shame." msgstr "" #. code: mesq l("You can't go there!"); #: npc/001-2-22/peter.txt:102 #: npc/000-2-1/peter.txt:102 #, no-c-format msgid "You can't go there!" msgstr "" #. code: l("You can't have met him."), #: npc/008-1/milly.txt:71 #, no-c-format msgid "You can't have met him." msgstr "" #. code: dispbottom(l("You can't use the shovel here.")); #: npc/items/shovel.txt:34 #, no-c-format msgid "You can't use the shovel here." msgstr "" #. code: l("You can, however, use '###keyTargetAttack;' to auto-select a monster and attack them. This usually also collects drops, but press '###keyPickup;' to be sure."); #: npc/001-2-5/tutorial.txt:195 #, no-c-format msgid "You can, however, use '###keyTargetAttack;' to auto-select a monster and attack them. This usually also collects drops, but press '###keyPickup;' to be sure." msgstr "" #. code: mesc l("You cannot bury this item!"); #: npc/items/shovel.txt:123 #, no-c-format msgid "You cannot bury this item!" msgstr "" #. code: dispbottom(l("You cannot bury under a NPC!")); #: npc/items/shovel.txt:15 #, no-c-format msgid "You cannot bury under a NPC!" msgstr "" #. code: dispbottom l("You cannot carry the fruits."); #: npc/functions/resetstatus.txt~:16 #: npc/functions/resetstatus.txt:16 #, no-c-format msgid "You cannot carry the fruits." msgstr "" #. code: mesc l("You cannot drop this item!"); #: npc/functions/manhole.txt:48 #, no-c-format msgid "You cannot drop this item!" msgstr "" #. code: dispbottom l("You caught a @@ but had no room in your inventory to carry it.", getitemlink(.@fish_id)); #: npc/functions/fishing.txt~:192 #: npc/functions/fishing.txt:192 #, no-c-format msgid "You caught a @@ but had no room in your inventory to carry it." msgstr "" #. code: //dispbottom l("You caught a @@!", getitemlink(.@fish_id)); <= already shows "you picked up [...]" #: npc/functions/fishing.txt:197 #: npc/functions/fishing.txt~:197 #, no-c-format msgid "You caught a @@!" msgstr "" #. code: mesc(l("You caught the piou, but it's trying to escape from you. You'd better hurry back to Salem."), 9); #: npc/001-1/flyingpiou.txt:77 #, no-c-format msgid "You caught the piou, but it's trying to escape from you. You'd better hurry back to Salem." msgstr "" #. code: l("You chose the bow for this training, make sure to equip it or we can't start.")); #: npc/001-2-36/hector.txt:190 #, no-c-format msgid "You chose the bow for this training, make sure to equip it or we can't start." msgstr "" #. code: l("You chose the sword for this training, make sure to equip it or we can't start.")); #: npc/001-2-36/hector.txt:170 #, no-c-format msgid "You chose the sword for this training, make sure to equip it or we can't start." msgstr "" #. code: l("You clearly need to be more public-spirited."); #: npc/001-2-4/robin.txt:51 #, no-c-format msgid "You clearly need to be more public-spirited." msgstr "" #. code: l("You come from Hurnscald? Oh, did you meet my Grandma there? Is she fine?"), #: npc/020-1/ekinu.txt:10 #, no-c-format msgid "You come from Hurnscald? Oh, did you meet my Grandma there? Is she fine?" msgstr "" #. code: l("You come from Hurnscald? Oh, did you meet my Grandpa there? Is she fine?"), #: npc/020-1/marikel.txt:10 #, no-c-format msgid "You come from Hurnscald? Oh, did you meet my Grandpa there? Is she fine?" msgstr "" #. code: l("You concentrate and try to summon old memories from within your mind."), #: npc/001-1/enora.txt:96 #: npc/001-1/enora.txt~:96 #, no-c-format msgid "You concentrate and try to summon old memories from within your mind." msgstr "" #. code: mesq l("You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew."); #: npc/000-2-3/box.txt:58 #, no-c-format msgid "You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew." msgstr "" #. code: mesq l("You could start by talking to Gugli. He always has tasks for people willing to help!"); #: npc/000-1/maxe.txt:35 #, no-c-format msgid "You could start by talking to Gugli. He always has tasks for people willing to help!" msgstr "" #. code: l("You currently have @@ Esperin on your bank account.", #: npc/functions/bank.txt:12 #, no-c-format msgid "You currently have @@ Esperin on your bank account." msgstr "" #. code: mesc l("You describe to him how Nunia is supposed to lay low for a while."); #: npc/001-3-2/henry.txt~:308 #: npc/001-3-2/henry.txt:309 #, no-c-format msgid "You describe to him how Nunia is supposed to lay low for a while." msgstr "" #. code: mesc l("You did not defeat the boss, you can't learn any skills."); #: npc/items/master_skillbook.txt:42 #: npc/items/master_skillbook.txt~:42 #, no-c-format msgid "You did not defeat the boss, you can't learn any skills." msgstr "" #. code: l("You did such a good job, you should keep it.")); #: npc/008-2-24/troupe-leader.txt~:65 #: npc/008-2-24/troupe-leader.txt:65 #, no-c-format msgid "You did such a good job, you should keep it." msgstr "" #. code: l("You didn't bring even a single one!"); #: npc/008-2-2/kfahr.txt~:681 #: npc/008-2-2/kfahr.txt:729 #: npc/008-2-2/kfahr.txt:681 #: npc/008-2-2/kfahr.txt~:729 #, no-c-format msgid "You didn't bring even a single one!" msgstr "" #. code: l("You didn't bring me even a single little mushroom!"); #: npc/008-2-2/kfahr.txt:694 #: npc/008-2-2/kfahr.txt~:742 #: npc/008-2-2/kfahr.txt:742 #: npc/008-2-2/kfahr.txt~:694 #, no-c-format msgid "You didn't bring me even a single little mushroom!" msgstr "" #. code: switch (select(l("You do not give me a lot of options."), l("Your dad ran away from you!"))) #: npc/001-2-11/mona.txt:42 #, no-c-format msgid "You do not give me a lot of options." msgstr "" #. code: l("You do not have enough Esperin on your bank account."); #: npc/functions/bank.txt:111 #, no-c-format msgid "You do not have enough Esperin on your bank account." msgstr "" #. code: l("You do not have enough Esperin on yourself."); #: npc/functions/bank.txt:60 #, no-c-format msgid "You do not have enough Esperin on yourself." msgstr "" #. code: lg("You do not have more problems, do you?"), L_mick; #: npc/012-2-4/zitoni.txt:59 #, no-c-format msgid "You do not have more problems, do you?#0" msgstr "" #. code: lg("You do not have more problems, do you?"), L_mick; #: npc/012-2-4/zitoni.txt:59 #, no-c-format msgid "You do not have more problems, do you?#1" msgstr "" #. code: dispbottom l("You do not have the required access privileges to use the Super Menu."); #: npc/commands/super-menu.txt:40 #, no-c-format msgid "You do not have the required access privileges to use the Super Menu." msgstr "" #. code: l("You do not seem to have enough money, come back later!"); #: npc/001-2-19/lloyd.txt:113 #, no-c-format msgid "You do not seem to have enough money, come back later!" msgstr "" #. code: mesq l("You do, but that's not enough. I need %d %s.", .blueberries_amount, getitemlink(Blueberries)); #: npc/008-1/rossy.txt:159 #: npc/008-1/rossy.txt~:159 #, no-c-format msgid "You do, but that's not enough. I need %d %s." msgstr "" #. code: l("You don't even have the space in your inventory to carry it!!! Oh, man you are a disaster...") #: npc/008-1-1/galimatia.txt:171 #, no-c-format msgid "You don't even have the space in your inventory to carry it!!! Oh, man you are a disaster..." msgstr "" #. code: mesq l("You don't even know how Juliet looks. Please come back if you reconsider. Please. Juliet could be being eaten by a creature, as we speak. %%i"); #: npc/008-1/rossy.txt~:211 #: npc/008-1/rossy.txt:212 #, no-c-format msgid "You don't even know how Juliet looks. Please come back if you reconsider. Please. Juliet could be being eaten by a creature, as we speak. %%i" msgstr "" #. code: mesq l("You don't even know how to cook. %s.. Ah, good old times.", any( #: npc/008-1-1/morcant.txt:30 #, no-c-format msgid "You don't even know how to cook. %s.. Ah, good old times." msgstr "" #. code: mesq l("You don't expect me to eat that, do you? Give me something else!"); #: npc/000-2-1/alige.txt:201 #: npc/001-2-22/alige.txt:205 #, no-c-format msgid "You don't expect me to eat that, do you? Give me something else!" msgstr "" #. code: l("You don't have a scythe, by chance? I am too old to mew this field all alone."), #: npc/008-1/banu.txt:10 #, no-c-format msgid "You don't have a scythe, by chance? I am too old to mew this field all alone." msgstr "" #. code: mesq l("You don't have any @@, are you mocking me?", getitemlink("CrocClaw")); #: npc/001-2-2/moon.txt:77 #: npc/001-2-2/moon.txt~:76 #, no-c-format msgid "You don't have any @@, are you mocking me?" msgstr "" #. code: dispbottom l("You don't have any @@.", getitemlink(.@rod)); #: npc/functions/fishing.txt~:140 #: npc/functions/fishing.txt:140 #, no-c-format msgid "You don't have any @@." msgstr "" #. code: l("You don't have enough @@s on you.", getitemlink(FluffyFur)); #: npc/001-1/fexil.txt:112 #, no-c-format msgid "You don't have enough @@s on you." msgstr "" #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You don't have enough money, bring @@ E.", .@party_price); #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You don't have enough money, bring @@ E.", .@price); #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You don't have enough money, bring @@ E.", .@guild_price); #: npc/001-2-9/janus.txt:58 #: npc/001-2-28/plush.txt:24 #: npc/001-2-9/janus.txt:29 #: npc/001-2-28/plush.txt~:24 #: npc/008-2-2/melania.txt:86 #, no-c-format msgid "You don't have enough money, bring @@ E." msgstr "" #. code: mesq l("You don't have enough room in your backpack for a @@. Go stow some of your junk and come back.", PiouEgg); #: npc/001-1/salem.txt:45 #, no-c-format msgid "You don't have enough room in your backpack for a @@. Go stow some of your junk and come back." msgstr "" #. code: l("You don't have everything I have asked for."); #: npc/008-2-16/yannika.txt~:159 #: npc/008-2-16/yannika.txt:159 #, no-c-format msgid "You don't have everything I have asked for." msgstr "" #. code: mesq l("You don't have room for a beer!"); #: npc/008-2-2/melinda.txt:114 #, no-c-format msgid "You don't have room for a beer!" msgstr "" #. code: l("You don't know how any recipe with that."), #: npc/020-2-20/riskim.txt:94 #: npc/020-2-20/riskim.txt:124 #: npc/008-2-16/stove.txt:34 #: npc/008-2-16/stove.txt:64 #, no-c-format msgid "You don't know how any recipe with that." msgstr "" #. code: mesc l("You don't know what sort of proof he is looking for."); #: npc/001-3-2/henry.txt~:288 #: npc/001-3-2/henry.txt:289 #, no-c-format msgid "You don't know what sort of proof he is looking for." msgstr "" #. code: l("You don't seem to be from the Legion, let's do a game."), #: npc/001-1/qpid.txt:83 #, no-c-format msgid "You don't seem to be from the Legion, let's do a game." msgstr "" #. code: mesq l("You don't seem very exhausted by my tasks."); #: npc/functions/daily.txt:142 #, no-c-format msgid "You don't seem very exhausted by my tasks." msgstr "" #. code: mesc l("You explain Kylian how to reach the Townhall."); #: npc/020-2-24/kylian.txt:115 #: npc/020-2-24/kylian.txt~:115 #, no-c-format msgid "You explain Kylian how to reach the Townhall." msgstr "" #. code: l("You failed!"), #. code: l("You failed!"); #: npc/001-1/qpid.txt:48 #: npc/001-1/qpid.txt:57 #, no-c-format msgid "You failed!" msgstr "" #. code: dispbottom(l("You feel a strong magic aura. You want to sit near it and meditate.")); #: npc/functions/soul-menhir.txt~:10 #: npc/functions/soul-menhir.txt:10 #, no-c-format msgid "You feel a strong magic aura. You want to sit near it and meditate." msgstr "" #. code: l("You feel numb and everything around you looks foggy, but you can recall the feeling of the cold hard wood of your raft on a stormy night."), #: npc/001-1/enora.txt~:97 #: npc/001-1/enora.txt:97 #, no-c-format msgid "You feel numb and everything around you looks foggy, but you can recall the feeling of the cold hard wood of your raft on a stormy night." msgstr "" #. code: lg("You fell asleep."); #: npc/000-2-1/story_save.txt:16 #, no-c-format msgid "You fell asleep.#0" msgstr "" #. code: lg("You fell asleep."); #: npc/000-2-1/story_save.txt:16 #, no-c-format msgid "You fell asleep.#1" msgstr "" #. code: mesc l("You find %s inside!", l("nothing")); #. code: mesc l("You find %s inside!", getitemlink(.@loot)); #: npc/functions/treasure.txt:48 #: npc/functions/treasure.txt:45 #, no-c-format msgid "You find %s inside!" msgstr "" #. code: dispbottom l("You find someone hiding behind the altar."); #: npc/008-3-0/juliet.txt~:18 #: npc/008-3-0/juliet.txt:18 #, no-c-format msgid "You find someone hiding behind the altar." msgstr "" #. code: npctalk3(l("You finished training the bashing skill. Pretty powerful isn't it?")); #: npc/001-2-36/hector.txt:67 #, no-c-format msgid "You finished training the bashing skill. Pretty powerful isn't it?" msgstr "" #. code: l("You found a small chest, surprisingly heavy for it's size."), #: npc/001-1/qonan.txt:109 #, no-c-format msgid "You found a small chest, surprisingly heavy for it's size." msgstr "" #. code: mes l("You found him!"); #: npc/001-1/trees.txt:43 #, no-c-format msgid "You found him!" msgstr "" #. code: mesc l("You found something!"); #. code: l("You found something!"), #: npc/items/shovel.txt:98 #: npc/items/shovel.txt:313 #, no-c-format msgid "You found something!" msgstr "" #. code: mesc l("You give the recipe to the Chef."); #: npc/008-2-24/chef.txt:256 #, no-c-format msgid "You give the recipe to the Chef." msgstr "" #. code: mesc l("You give up."); #: npc/functions/manhole.txt:42 #: npc/items/shovel.txt:127 #, no-c-format msgid "You give up." msgstr "" #. code: mesq l("You got a bowl, I see. You won't be finding another one, so be careful with that."); #: npc/001-2-22/chefgado.txt:62 #, no-c-format msgid "You got a bowl, I see. You won't be finding another one, so be careful with that." msgstr "" #. code: l("You hand him another log.")); #: npc/008-2-6/alan.txt~:192 #: npc/008-2-6/alan.txt:192 #, no-c-format msgid "You hand him another log." msgstr "" #. code: mesq l("You have an awful case of amnesia."); #: npc/000-2-3/nard.txt:130 #, no-c-format msgid "You have an awful case of amnesia." msgstr "" #. code: mesq lg("You have been so nice to me. So please, take one."); #: npc/000-1/astapolos.txt:62 #, no-c-format msgid "You have been so nice to me. So please, take one.#0" msgstr "" #. code: mesq lg("You have been so nice to me. So please, take one."); #: npc/000-1/astapolos.txt:62 #, no-c-format msgid "You have been so nice to me. So please, take one.#1" msgstr "" #. code: l("You have finished the bow training. Do you want to start training the sword?")); #: npc/001-2-36/hector.txt:282 #, no-c-format msgid "You have finished the bow training. Do you want to start training the sword?" msgstr "" #. code: l("You have finished the sword training. Do you want to start training the bow?")); #: npc/001-2-36/hector.txt:270 #, no-c-format msgid "You have finished the sword training. Do you want to start training the bow?" msgstr "" #. code: dispbottom l("You have learnt the skill."); #: npc/items/master_skillbook.txt~:95 #: npc/items/master_skillbook.txt:95 #, no-c-format msgid "You have learnt the skill." msgstr "" #. code: l("You have mastered both the bow and the sword. The only thing left to teach you is the bashing skill.")); #: npc/001-2-36/hector.txt:294 #, no-c-format msgid "You have mastered both the bow and the sword. The only thing left to teach you is the bashing skill." msgstr "" #. code: l("You have put your finger on it, I am not."), #: npc/001-2-6/leonard.txt:11 #, no-c-format msgid "You have put your finger on it, I am not." msgstr "" #. code: l("You have talent and the best place to utilize it is in the Legion! You can either pursue your goals with us or without us, but trust me, with us it's much better."), #: npc/001-2-33/lozerk.txt:99 #, no-c-format msgid "You have talent and the best place to utilize it is in the Legion! You can either pursue your goals with us or without us, but trust me, with us it's much better." msgstr "" #. code: l("You have to find him, or else I will tell him that you did not help me."); #: npc/001-2-11/mona.txt:40 #, no-c-format msgid "You have to find him, or else I will tell him that you did not help me." msgstr "" #. code: mesq l("You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here."); #: npc/000-2-1/chefgado.txt:80 #, no-c-format msgid "You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here." msgstr "" #. code: mesc l("You have: @@/@@ @@", countitem(@mb_ItemId), @mb_ItemAm, getitemlink(@mb_ItemId)); #: npc/items/master_skillbook.txt:83 #: npc/items/master_skillbook.txt~:83 #, no-c-format msgid "You have: @@/@@ @@" msgstr "" #. code: mesc(l("You hear a loud scream. It must be the creaking of the wooden door..."), 9); #: npc/001-2-23/doors.txt:64 #: npc/000-2-2/doors.txt:64 #, no-c-format msgid "You hear a loud scream. It must be the creaking of the wooden door..." msgstr "" #. code: l("You hear some creeping and crawling sounds from the murkiness below."), #: npc/functions/manhole.txt:22 #, no-c-format msgid "You hear some creeping and crawling sounds from the murkiness below." msgstr "" #. code: l("You hear some sound behind the door."), #: npc/001-2-32/doors.txt:13 #, no-c-format msgid "You hear some sound behind the door." msgstr "" #. code: narrator S_FIRST_BLANK_LINE, l("You hide your shovel."); #: npc/items/shovel.txt:200 #, no-c-format msgid "You hide your shovel." msgstr "" #. code: l("You hit the nail on the head, it's the Legion of Gasaron!"), #: npc/001-1/enora.txt~:62 #: npc/001-1/enora.txt:62 #, no-c-format msgid "You hit the nail on the head, it's the Legion of Gasaron!" msgstr "" #. code: mesc(l("You hit too hard with your fist, you destroyed your @@.", getitemlink(Croconut)), 9); #: npc/items/croconut.txt:50 #, no-c-format msgid "You hit too hard with your fist, you destroyed your @@." msgstr "" #. code: l("You hold the shovel in your hands."), #: npc/items/shovel.txt:178 #, no-c-format msgid "You hold the shovel in your hands." msgstr "" #. code: mesq lg("You honor me, my beauty, but I'm already taken by Julia!", "Not to kill your dream, but... Julia is mine!"); #: npc/000-1/silvio.txt:99 #, no-c-format msgid "You honor me, my beauty, but I'm already taken by Julia!#0" msgstr "" #. code: mesc l("You insert the hook pick inside the lock, and, without applying any tension, you discover there are only @@ pins to set.", .@d); #: npc/functions/lockpicks.txt:55 #, no-c-format msgid "You insert the hook pick inside the lock, and, without applying any tension, you discover there are only @@ pins to set." msgstr "" #. code: mesc l("You jump back a bit, startled, as the head starts talking to you!"); #: npc/009-1/thurstan.txt:11 #: npc/009-1/thurstan.txt~:11 #, no-c-format msgid "You jump back a bit, startled, as the head starts talking to you!" msgstr "" #. code: mesc l("You just defeated the following boss: @@ (Lv. @@)", strmobinfo(1, @mb_BossId), .@mb_lvl); #: npc/items/master_skillbook.txt:49 #: npc/items/master_skillbook.txt~:49 #, no-c-format msgid "You just defeated the following boss: @@ (Lv. @@)" msgstr "" #. code: l("You just had %d %s. What happened to them?", .MUSHROOMS_NR, getitemlink(SmallMushroom)); #. code: l("You just had %d %s. What happened to them?", .BLACK_STINGERS_NR, getitemlink(BlackScorpionStinger)); #: npc/008-2-2/kfahr.txt~:723 #: npc/008-2-2/kfahr.txt:736 #: npc/008-2-2/kfahr.txt:723 #: npc/008-2-2/kfahr.txt~:736 #, no-c-format msgid "You just had %d %s. What happened to them?" msgstr "" #. code: l("You just have to select the card, then you choose which piece of equipment you want to use it on, and you are done."), #: npc/001-2-27/don.txt~:62 #: npc/001-2-27/don.txt:62 #, no-c-format msgid "You just have to select the card, then you choose which piece of equipment you want to use it on, and you are done." msgstr "" #. code: l("You just must listen to it, and feel it deep inside."), #: npc/012-3-3/manatree.txt:10 #, no-c-format msgid "You just must listen to it, and feel it deep inside." msgstr "" #. code: l("You just need one fishing rod, although you should take more than one single bait."); #: npc/001-2-4/books.txt:26 #, no-c-format msgid "You just need one fishing rod, although you should take more than one single bait." msgstr "" #. code: l("You killed @@ Fluffies.", getq2(ArtisQuests_Enora)); #: npc/001-1/enora.txt~:410 #: npc/001-1/enora.txt:410 #, no-c-format msgid "You killed @@ Fluffies." msgstr "" #. code: mesq l("You know what, I've heard the chef from Reid's Inn used to be a great chef when they were alive."); #: npc/008-2-24/chef.txt:168 #: npc/008-2-24/chef.txt:154 #, no-c-format msgid "You know what, I've heard the chef from Reid's Inn used to be a great chef when they were alive." msgstr "" #. code: mesq l("You know what? Maybe I should make some dessert instead. It is perfect, who doesn't likes desserts, anyway?"); #: npc/008-2-24/chef.txt:203 #: npc/008-2-24/chef.txt:190 #, no-c-format msgid "You know what? Maybe I should make some dessert instead. It is perfect, who doesn't likes desserts, anyway?" msgstr "" #. code: l("You know, I had the strangest thing happen to me."), #: npc/008-1/hinnak.txt:210 #: npc/008-1/hinnak.txt~:210 #, no-c-format msgid "You know, I had the strangest thing happen to me." msgstr "" #. code: l("You know, little one, if you keep practicing a little and come back once you're a bit stronger, I might have something for you..."); #: npc/008-2-2/kfahr.txt:625 #: npc/008-2-2/kfahr.txt~:625 #, no-c-format msgid "You know, little one, if you keep practicing a little and come back once you're a bit stronger, I might have something for you..." msgstr "" #. code: l("You know, the life of the merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed."), #: npc/001-1/fexil.txt:17 #, no-c-format msgid "You know, the life of the merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed." msgstr "" #. code: mesq l("You know, yeyes love to chat while working."); #: npc/000-1/gulukan.txt:35 #, no-c-format msgid "You know, yeyes love to chat while working." msgstr "" #. code: l("You lack some very basic skills..."); #: npc/001-2-9/janus.txt:82 #, no-c-format msgid "You lack some very basic skills..." msgstr "" #. code: mesc l("You learned how to cook @@.", getitemlink(.@sanid)); #: npc/008-2-16/yannika.txt~:178 #: npc/008-2-16/yannika.txt:178 #, no-c-format msgid "You learned how to cook @@." msgstr "" #. code: npctalk3(l("You left the combat zone!")); #: npc/001-2-36/hector.txt:425 #, no-c-format msgid "You left the combat zone!" msgstr "" #. code: dispbottom l("You left your fishing spot!"); #: npc/functions/fishing.txt~:179 #: npc/functions/fishing.txt:179 #, no-c-format msgid "You left your fishing spot!" msgstr "" #. code: l("You lie in the bed."), #: npc/000-2-1/story_save.txt:14 #, no-c-format msgid "You lie in the bed." msgstr "" #. code: mesq l("You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you downstairs to the hold, where you will find a furry meal!"); #: npc/000-1/astapolos.txt:50 #, no-c-format msgid "You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you downstairs to the hold, where you will find a furry meal!" msgstr "" #. code: mesq l("You like these hats, right?"); #: npc/000-2-3/box.txt:52 #, no-c-format msgid "You like these hats, right?" msgstr "" #. code: mesq l("You look a little tired."); #: npc/functions/daily.txt:146 #, no-c-format msgid "You look a little tired." msgstr "" #. code: mesq l("You look broke. Don't think that you can dine and dash here!"); #: npc/008-2-2/melinda.txt:97 #, no-c-format msgid "You look broke. Don't think that you can dine and dash here!" msgstr "" #. code: l("You look capable, will you help me solve these robberies?"), #: npc/008-2-1/inspector.txt~:45 #: npc/008-2-1/inspector.txt:45 #, no-c-format msgid "You look capable, will you help me solve these robberies?" msgstr "" #. code: l("You look confident. I will give you my old gear as reward and acknowledgment for your time... and take these potions as well!"); #: npc/001-1/enora.txt~:257 #: npc/001-1/enora.txt:257 #, no-c-format msgid "You look confident. I will give you my old gear as reward and acknowledgment for your time... and take these potions as well!" msgstr "" #. code: l("You look different here. Nice horns."), #: npc/009-2-4/golbenez.txt:31 #: npc/009-2-4/golbenez.txt~:26 #, no-c-format msgid "You look different here. Nice horns." msgstr "" #. code: mesq l("You look exhausted, maybe you should rest a bit."); #: npc/functions/daily.txt:136 #: npc/functions/daily.txt:79 #, no-c-format msgid "You look exhausted, maybe you should rest a bit." msgstr "" #. code: l("You look fantastic."), #: npc/001-2-41/edouard.txt:163 #: npc/functions/barber.txt:207 #: npc/functions/barber.txt~:204 #, no-c-format msgid "You look fantastic." msgstr "" #. code: l("You look fine and dandy to me."), #: npc/008-2-14/doctor.txt:53 #, no-c-format msgid "You look fine and dandy to me." msgstr "" #. code: l("You look like a nice person."), #: npc/008-1/mikhail.txt~:42 #: npc/008-1/mikhail.txt:42 #, no-c-format msgid "You look like a nice person." msgstr "" #. code: speech l("You look like anything but military personnel... Okay since the Brotherhood will discharge their quivers on us at the very first encounter I guess that we can make a good use of you."); #: npc/008-1-1/hal.txt:56 #, no-c-format msgid "You look like anything but military personnel... Okay since the Brotherhood will discharge their quivers on us at the very first encounter I guess that we can make a good use of you." msgstr "" #. code: mesq l("You look nice, do you want to help me?"); #: npc/001-1/katja.txt:37 #, no-c-format msgid "You look nice, do you want to help me?" msgstr "" #. code: l("You made a cash deposit of @@ E.", format_number(.@deposit)); #: npc/functions/bank.txt:75 #, no-c-format msgid "You made a cash deposit of @@ E." msgstr "" #. code: lg("You may remember me, I am Celestia."); #: npc/008-2-0/celestia.txt:10 #, no-c-format msgid "You may remember me, I am Celestia.#0" msgstr "" #. code: lg("You may remember me, I am Celestia."); #: npc/008-2-0/celestia.txt:10 #, no-c-format msgid "You may remember me, I am Celestia.#1" msgstr "" #. code: lg("You may remember me, I am Valia."); #: npc/008-2-20/valia.txt:10 #, no-c-format msgid "You may remember me, I am Valia.#0" msgstr "" #. code: lg("You may remember me, I am Valia."); #: npc/008-2-20/valia.txt:10 #, no-c-format msgid "You may remember me, I am Valia.#1" msgstr "" #. code: l("You mean like one of my legendary forest bows?")); #: npc/008-2-6/alan.txt~:37 #: npc/008-2-6/alan.txt:37 #, no-c-format msgid "You mean like one of my legendary forest bows?" msgstr "" #. code: l("You mentioned the quality of your wine."), -; #: npc/000-1/silvio.txt:66 #, no-c-format msgid "You mentioned the quality of your wine." msgstr "" #. code: select(l("You missunderstood, it's 5 potions.")); #: npc/001-2-26/ivan.txt:26 #, no-c-format msgid "You missunderstood, it's 5 potions." msgstr "" #. code: l("You must add the items you plan on selling, and then press sell to confirm. You'll have this time to review."), #: npc/001-2-5/tutorial.txt:51 #, no-c-format msgid "You must \"add\" the items you plan on selling, and then press \"sell\" to confirm. You'll have this time to review." msgstr "" #. code: l("You must find someone willing to buy, they usually will buy almost anything you have, even items which cannot be replaced, so be careful."), #: npc/001-2-5/tutorial.txt:50 #, no-c-format msgid "You must find someone willing to buy, they usually will buy almost anything you have, even items which cannot be replaced, so be careful." msgstr "" #. code: mesq l("You must now pour it over the land again in the same spot."); #: npc/008-1-1/galimatia.txt:203 #: npc/008-1-1/galimatia.txt:83 #, no-c-format msgid "You must now pour it over the land again in the same spot." msgstr "" #. code: mesq l("You must now pour it over the land."); #: npc/008-1-1/galimatia.txt:132 #, no-c-format msgid "You must now pour it over the land." msgstr "" #. code: dispbottom(l("You must reach level 5 to open this gift.")); #: npc/items/gift.txt:7 #, no-c-format msgid "You must reach level 5 to open this gift." msgstr "" #. code: mesc l("You need a %s. I'll flip one card, and you'll need to decide if next draw will be HIGHER or LOWER.", getitemlink(.coinid)); #: npc/functions/casino.txt:146 #, no-c-format msgid "You need a %s. I'll flip one card, and you'll need to decide if next draw will be HIGHER or LOWER." msgstr "" #. code: mesc l("You need a @@ to try this.", getitemlink(Lockpicks)), 1; #: npc/functions/lockpicks.txt:23 #, no-c-format msgid "You need a @@ to try this." msgstr "" #. code: mesc l("You need at least two units of this item for the Chef."); #: npc/008-2-24/chef.txt:70 #, no-c-format msgid "You need at least two units of this item for the Chef." msgstr "" #. code: l("You need some anger control therapy."), #: npc/008-1/hinnak.txt~:52 #: npc/008-1/hinnak.txt:52 #, no-c-format msgid "You need some anger control therapy." msgstr "" #. code: l("You need to be a member of the Merchant Guild to have a chance there."), #: npc/001-1/enora.txt~:55 #: npc/001-1/enora.txt:55 #, no-c-format msgid "You need to be a member of the Merchant Guild to have a chance there." msgstr "" #. code: mesq l("You need to cross the crocojungle heading north."); #: npc/000-1/maxe.txt:79 #, no-c-format msgid "You need to cross the crocojungle heading north." msgstr "" #. code: l("You need to go and talk to Yanis in the government building."), #: npc/020-2-24/kylian.txt~:110 #: npc/020-2-24/kylian.txt:110 #, no-c-format msgid "You need to go and talk to Yanis in the government building." msgstr "" #. code: l("You need to type the answer of this riddle in the NPC window."), #: npc/001-1/qpid.txt:13 #, no-c-format msgid "You need to type the answer of this riddle in the NPC window." msgstr "" #. code: //dispbottom l("You need to wait @@ more before equipping this again.", FuzzyTime(COOKIE_COOLDOWN)); #: db/re/item_db.conf:469 #, no-c-format msgid "You need to wait @@ more before equipping this again." msgstr "" #. code: l("You no doubt remember how I struggled with those beasts, fighting for my life."), #: npc/008-1/jack.txt~:171 #: npc/008-1/jack.txt:171 #, no-c-format msgid "You no doubt remember how I struggled with those beasts, fighting for my life." msgstr "" #. code: mes l("You notice a young boy sitting on one of the highest branches of the tree."); #: npc/001-1/trees.txt:55 #, no-c-format msgid "You notice a young boy sitting on one of the highest branches of the tree." msgstr "" #. code: dispbottom l("You notice by chance that the file does not have any picture on it."); #: npc/001-2-43/core.txt:67 #, no-c-format msgid "You notice by chance that the file does not have any picture on it." msgstr "" #. code: l("You now also have access to the Legion building. Good job, you earned it."), #: npc/001-1/enora.txt:311 #: npc/001-1/enora.txt~:311 #, no-c-format msgid "You now also have access to the Legion building. Good job, you earned it." msgstr "" #. code: l("You open a book named %s.", .@book_name$), #: npc/functions/openbook.txt:10 #, no-c-format msgid "You open a book named \"%s\"." msgstr "" #. code: l("You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing."), #: npc/functions/openbook.txt:29 #, no-c-format msgid "You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing." msgstr "" #. code: mesc l("You open the chest!"); #: npc/functions/treasure.txt:22 #, no-c-format msgid "You open the chest!" msgstr "" #. code: mesc(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(Croconut)), 9); #: npc/items/croconut.txt:61 #, no-c-format msgid "You opened the @@ in two parts, but you crushed one of them." msgstr "" #. code: l("You opened the chest"), 2, #: npc/functions/quest-debug/001-ShipQuests_Arpan.txt:17 #, no-c-format msgid "You opened the chest" msgstr "" #. code: mesc(l("You perfectly cut your @@ into two edible parts.", getitemlink(Croconut)), 9); #: npc/items/croconut.txt:67 #, no-c-format msgid "You perfectly cut your @@ into two edible parts." msgstr "" #. code: narrator S_LAST_NEXT, l("You pick up the package."); #: npc/001-2-0/resa.txt:33 #, no-c-format msgid "You pick up the package." msgstr "" #. code: mesq l("You probably can find them by the shorelines."); #: npc/008-2-16/yannika.txt:359 #: npc/008-2-16/yannika.txt~:359 #, no-c-format msgid "You probably can find them by the shorelines." msgstr "" #. code: l("You probably don't have much business in this city as you don't remember who you are."), #: npc/001-1/enora.txt~:137 #: npc/001-1/enora.txt:137 #, no-c-format msgid "You probably don't have much business in this city as you don't remember who you are." msgstr "" #. code: mesq l("You probably noticed a frigate docked near La Johanne when you arrived?"); #: npc/001-2-39/qanon.txt:104 #, no-c-format msgid "You probably noticed a frigate docked near La Johanne when you arrived?" msgstr "" #. code: dispbottom l("You pulled too late and lost the bait..."); #: npc/functions/fishing.txt~:202 #: npc/functions/fishing.txt:202 #, no-c-format msgid "You pulled too late and lost the bait..." msgstr "" #. code: dispbottom l("You pulled too soon and lost the bait."); #: npc/functions/fishing.txt:164 #: npc/functions/fishing.txt~:164 #, no-c-format msgid "You pulled too soon and lost the bait." msgstr "" #. code: mesc l("You quickly explain the situation and request the %s sandwich.", getitemlink(.@q2 == VEGAN ? MananaSandwich : PioulegSandwich)); #: npc/012-1/tiki.txt:41 #, no-c-format msgid "You quickly explain the situation and request the %s sandwich." msgstr "" #. code: l("You rarely use the full potential of your equipment. As they say, a master weapon in a noob's hands is a noob weapon with wasted potential. But the more you use them, the better you can harness this power."), #: npc/001-2-27/don.txt~:47 #: npc/001-2-27/don.txt:47 #, no-c-format msgid "You rarely use the full potential of your equipment. As they say, a master weapon in a noob's hands is a noob weapon with wasted potential. But the more you use them, the better you can harness this power." msgstr "" #. code: message strcharinfo(0), l("You receive @@ E!", 200); #. code: message strcharinfo(0), l("You receive @@ E!", 10); #. code: message strcharinfo(0), l("You receive @@ E!", @peter); #. code: message strcharinfo(0), l("You receive @@ E!", 100); #: npc/000-2-0/julia.txt~:121 #: npc/000-2-0/julia.txt:121 #: npc/000-2-1/arpan.txt:243 #: npc/000-2-0/julia.txt:99 #: npc/001-2-22/peter.txt:289 #: npc/000-2-1/chefgado.txt:179 #: npc/000-2-1/arpan.txt:211 #: npc/000-1/gugli.txt:154 #: npc/000-2-0/julia.txt~:99 #: npc/000-2-1/peter.txt:289 #, no-c-format msgid "You receive @@ E!" msgstr "" #. code: npctalk3 l("You receive a @@!", getitemlink(DeliciousCookie)); #: npc/001-1/cookiemaster.txt~:182 #: npc/001-1/cookiemaster.txt~:244 #: npc/001-1/cookiemaster.txt:244 #: npc/001-1/cookiemaster.txt:182 #, no-c-format msgid "You receive a @@!" msgstr "" #. code: l("You received @@ EXP and @@ E.", .@exp_reward, .@zeny_reward); #: npc/001-1/enora.txt~:128 #: npc/001-1/enora.txt:128 #, no-c-format msgid "You received @@ EXP and @@ E." msgstr "" #. code: mesc l("You run as far as you could. %s", .@p$); #: npc/functions/lockpicks.txt:184 #, no-c-format msgid "You run as far as you could. %s" msgstr "" #. code: mesc(l("You scare the piou, but let it go."), 9); #: npc/001-1/flyingpiou.txt:52 #, no-c-format msgid "You scare the piou, but let it go." msgstr "" #. code: mes l("You search the tree but don't find anybody."); #: npc/001-1/trees.txt:49 #: npc/001-1/trees.txt:26 #, no-c-format msgid "You search the tree but don't find anybody." msgstr "" #. code: mesc l("You see a curious hole behind some rocks."); #: npc/001-1/rowboathelper.txt:13 #, no-c-format msgid "You see a curious hole behind some rocks." msgstr "" #. code: mesc l("You see a dead man hanging. This place is creepy!"); #: npc/009-2-5/savaric.txt:8 #, no-c-format msgid "You see a dead man hanging. This place is creepy!" msgstr "" #. code: mesc l("You see a dead woman lying on the floor and something that appears to be her ghost floating above her dead body."); #: npc/009-2-3/reid.txt~:8 #: npc/009-2-3/reid.txt:8 #, no-c-format msgid "You see a dead woman lying on the floor and something that appears to be her ghost floating above her dead body." msgstr "" #. code: l("You see a dust covered book on the shelf..."), #: npc/functions/openbook.txt:20 #, no-c-format msgid "You see a dust covered book on the shelf..." msgstr "" #. code: mesc l("You see a man and a woman holding each other very tight."); #: npc/009-2-5/lovers.txt~:8 #: npc/009-2-5/lovers.txt:8 #, no-c-format msgid "You see a man and a woman holding each other very tight." msgstr "" #. code: mesc l("You see a man, propped up against the foot of the tree."); #: npc/009-1/thurstan.txt:8 #: npc/009-1/thurstan.txt~:8 #, no-c-format msgid "You see a man, propped up against the foot of the tree." msgstr "" #. code: l("You see a raijin boy, sitting on the edge of the dock."), #: npc/001-1/eugene.txt:19 #, no-c-format msgid "You see a raijin boy, sitting on the edge of the dock." msgstr "" #. code: l("You see a suspicious greenish flag. It reminds you of something you seem to have forgotten."); #: npc/001-1/flags.txt:11 #, no-c-format msgid "You see a suspicious greenish flag. It reminds you of something you seem to have forgotten." msgstr "" #. code: narrator(l("You see a tree.")); #: npc/008-1/confused-tree.txt:18 #, no-c-format msgid "You see a tree." msgstr "" #. code: mesc(l("You see a young elven girl, with a strong sense of pain in her face."), 9); #: npc/001-2-2/moon.txt:89 #: npc/001-2-2/moon.txt~:88 #, no-c-format msgid "You see a young elven girl, with a strong sense of pain in her face." msgstr "" #. code: l("You see an ordinary bookcase."), #. code: dispbottom(l("You see an ordinary bookcase.")); #: npc/008-2-19/books.txt:36 #: npc/008-2-19/books.txt:31 #, no-c-format msgid "You see an ordinary bookcase." msgstr "" #. code: l("You see some fish reflecting the sun on the surface of the water."), #: npc/functions/fishing.txt:221 #: npc/functions/fishing.txt~:221 #, no-c-format msgid "You see some fish reflecting the sun on the surface of the water." msgstr "" #. code: mesq l("You see the soldiers staring each other and then at you."); #: npc/008-1-1/hal.txt:49 #, no-c-format msgid "You see the soldiers staring each other and then at you." msgstr "" #. code: mesq l("You see these pious around us?"); #: npc/000-2-1/dan.txt:19 #, no-c-format msgid "You see these pious around us?" msgstr "" #. code: l("You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and..."), #: npc/001-1/chelios.txt:60 #: npc/001-1/chelios.txt~:60 #, no-c-format msgid "You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and..." msgstr "" #. code: mesq l("You see, folks around here that get my cookies have the distinction of being..."); #: npc/001-1/cookiemaster.txt:73 #: npc/001-1/cookiemaster.txt~:73 #, no-c-format msgid "You see, folks around here that get my cookies have the distinction of being..." msgstr "" #. code: mesq l("You see? I'm working here!"); #: npc/000-1/muller.txt:111 #, no-c-format msgid "You see? I'm working here!" msgstr "" #. code: l("You seem a bit tired sir."), #: npc/001-2-6/christopher.txt:26 #, no-c-format msgid "You seem a bit tired sir." msgstr "" #. code: l("You seem more cultivated than you look."); #: npc/001-1/qpid.txt:26 #, no-c-format msgid "You seem more cultivated than you look." msgstr "" #. code: mesq l("You seem pathetically weak. What is such boneless jelly like you doing around here?"); #: npc/001-1/beuss.txt:11 #, no-c-format msgid "You seem pathetically weak. What is such boneless jelly like you doing around here?" msgstr "" #. code: l("You seem reasonably skilled. I think I may have something that I no longer need, but I don't want to give it to just anyone..."); #: npc/008-2-2/kfahr.txt~:613 #: npc/008-2-2/kfahr.txt:613 #, no-c-format msgid "You seem reasonably skilled. I think I may have something that I no longer need, but I don't want to give it to just anyone..." msgstr "" #. code: l("You should arrive at a park with a hill nearby."); #: npc/001-1/enora.txt:78 #: npc/001-1/enora.txt~:78 #, no-c-format msgid "You should arrive at a park with a hill nearby." msgstr "" #. code: mesq l("You should ask Maxe. He's an early riser."); #: npc/000-1/lean.txt:61 #, no-c-format msgid "You should ask Maxe. He's an early riser." msgstr "" #. code: l("You should ask my old woman.")); #: npc/008-1/old-man.txt:39 #, no-c-format msgid "You should ask my old woman." msgstr "" #. code: l("You should check on the highest part of the cliff, I was hiding there."), #: npc/001-1/qonan.txt:59 #: npc/001-1/qonan.txt:78 #, no-c-format msgid "You should check on the highest part of the cliff, I was hiding there." msgstr "" #. code: l("You should come back when you have some free space."); #: npc/functions/inventoryplace.txt:30 #, no-c-format msgid "You should come back when you have some free space." msgstr "" #. code: l("You should definitely go talk to Q'Anon, our boss. You'll find him upstairs."); #: npc/001-2-33/lozerk.txt:101 #, no-c-format msgid "You should definitely go talk to Q'Anon, our boss. You'll find him upstairs." msgstr "" #. code: l("You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!"); #: npc/001-2-27/kaylo.txt:24 #: npc/001-2-27/kaylo.txt~:24 #, no-c-format msgid "You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!" msgstr "" #. code: mesq l("You should eat and drink water after donating blood. Thanks for saving lifes!"); #: npc/008-2-12/nurse.txt:159 #, no-c-format msgid "You should eat and drink water after donating blood. Thanks for saving lifes!" msgstr "" #. code: l("You should eat more salad. I see in your face that your nutrition is not good."), #: npc/020-1/hocus.txt~:15 #: npc/020-1/hocus.txt:16 #, no-c-format msgid "You should eat more salad. I see in your face that your nutrition is not good." msgstr "" #. code: l("You should get them yourself."); #: npc/008-1/rossy.txt~:149 #: npc/008-1/rossy.txt:149 #, no-c-format msgid "You should get them yourself." msgstr "" #. code: l("You should go and get some sleep."), L_Secret; #. code: l("You should go and get some sleep."), L_Quit; #: npc/000-2-0/billybons.txt:42 #: npc/000-2-0/billybons.txt:52 #, no-c-format msgid "You should go and get some sleep." msgstr "" #. code: mesq l("You should go see him. He is one of the most experienced sailors we have."); #: npc/000-1/jalad.txt:35 #, no-c-format msgid "You should go see him. He is one of the most experienced sailors we have." msgstr "" #. code: l("You should go see them."), #: npc/000-2-3/elmo.txt:54 #, no-c-format msgid "You should go see them." msgstr "" #. code: case 2: speech(l("You should go talk to Alan again.")); close; #: npc/008-1/jack.txt:179 #: npc/008-1/jack.txt~:179 #, no-c-format msgid "You should go talk to Alan again." msgstr "" #. code: l("You should have heard the coughing and shaking! I swear, I thought the roof would collapse as it was jumping and choking..."), #: npc/008-2-2/kfahr.txt:544 #: npc/008-2-2/kfahr.txt~:544 #, no-c-format msgid "You should have heard the coughing and shaking! I swear, I thought the roof would collapse as it was jumping and choking..." msgstr "" #. code: mesq l("You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!"); #: npc/000-1/gugli.txt:218 #: npc/000-1/gugli.txt:211 #, no-c-format msgid "You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!" msgstr "" #. code: l("You should invade the townhall archives - I don't care how."), #: npc/001-3-2/henry.txt:86 #: npc/001-3-2/henry.txt~:86 #, no-c-format msgid "You should invade the townhall archives - I don't care how." msgstr "" #. code: l("You should know this, an item like this can't be bleached."); #: npc/001-2-12/oscar.txt:80 #, no-c-format msgid "You should know this, an item like this can't be bleached." msgstr "" #. code: l("You should look for a seller named Fexil around the merchant square."), #: npc/001-2-19/lloyd.txt:154 #, no-c-format msgid "You should look for a seller named Fexil around the merchant square." msgstr "" #. code: mesq l("You should look for them when we arrive at the port. You won't regret it! Ehehe..."); #: npc/000-1/silvio.txt:126 #, no-c-format msgid "You should look for them when we arrive at the port. You won't regret it! Ehehe..." msgstr "" #. code: mesq l("You should never sell your Cactus Drinks. They have many uses."); #: npc/020-1/joaquim.txt:60 #: npc/020-1/joaquim.txt~:60 #, no-c-format msgid "You should never sell your Cactus Drinks. They have many uses." msgstr "" #. code: npctalk3 l("You should talk to Magic Arpan first."); #: npc/000-2-1/chest.txt:20 #, no-c-format msgid "You should talk to Magic Arpan first." msgstr "" #. code: mesq l("You should walk to the north to find him."); #: npc/000-1/tibbo.txt:86 #, no-c-format msgid "You should walk to the north to find him." msgstr "" #. code: mesq l("You should walk to the north."); #: npc/000-1/astapolos.txt:138 #: npc/000-1/muller.txt:93 #, no-c-format msgid "You should walk to the north." msgstr "" #. code: mesq l("You shouldn't believe every tale drunken sailors tell you."); #: npc/000-2-0/julia.txt~:66 #: npc/000-2-0/julia.txt:66 #, no-c-format msgid "You shouldn't believe every tale drunken sailors tell you." msgstr "" #. code: l("You shouldn't drink while working!"); #: npc/008-1/hinnak.txt:174 #: npc/008-1/hinnak.txt~:174 #, no-c-format msgid "You shouldn't drink while working!" msgstr "" #. code: l("You stand before a battle-scarred, darkly tanned warrior, brimming with muscles."), #: npc/008-2-2/kfahr.txt~:47 #: npc/008-2-2/kfahr.txt:47 #, no-c-format msgid "You stand before a battle-scarred, darkly tanned warrior, brimming with muscles." msgstr "" #. code: l("You step on something, a panel half overgrown by moss, it has writing on it..."); #: npc/001-1/panels.txt:8 #, no-c-format msgid "You step on something, a panel half overgrown by moss, it has writing on it..." msgstr "" #. code: l("You step on something, a panel with a bitten corner and clear inscriptions on it..."); #: npc/001-1/panels.txt:42 #, no-c-format msgid "You step on something, a panel with a bitten corner and clear inscriptions on it..." msgstr "" #. code: l("You step on something, a shaky and fragile panel with barely visible inscriptions on it..."); #: npc/001-1/panels.txt:25 #, no-c-format msgid "You step on something, a shaky and fragile panel with barely visible inscriptions on it..." msgstr "" #. code: mescordialog l("You still are overwhelmed by your magic."), 6, .@dial; #: npc/config/magic.txt:240 #, no-c-format msgid "You still are overwhelmed by your magic." msgstr "" #. code: l("You still got a few days before we arrive at the port, maybe you can learn something from them?"); #: npc/000-2-3/elmo.txt:55 #, no-c-format msgid "You still got a few days before we arrive at the port, maybe you can learn something from them?" msgstr "" #. code: l("You still have a 90% discount on one piou."); #: npc/001-1/salem.txt:130 #, no-c-format msgid "You still have a 90% discount on one piou." msgstr "" #. code: mesq l("You still haven't completed your tasks."); #: npc/000-2-3/nard.txt:162 #, no-c-format msgid "You still haven't completed your tasks." msgstr "" #. code: mesq l("You still need to give me boxes from: "); #: npc/000-1/gugli.txt:127 #, no-c-format msgid "You still need to give me boxes from: " msgstr "" #. code: mesq l("You stood out and I stayed on my corner. That's all."); #: npc/008-2-32/thamas.txt~:31 #: npc/008-2-32/thamas.txt:31 #, no-c-format msgid "You stood out and I stayed on my corner. That's all." msgstr "" #. code: dispbottom l("You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.", #: npc/commands/rate-management.txt:43 #, no-c-format msgid "You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@." msgstr "" #. code: mesc l("You suspect that he is withholding information. Do he really only wants to do pranks? But then, do you care with what he wants to do inside?"); #: npc/001-3-2/henry.txt:151 #: npc/001-3-2/henry.txt~:151 #, no-c-format msgid "You suspect that he is withholding information. Do he really only wants to do pranks? But then, do you care with what he wants to do inside?" msgstr "" #. code: mesq l("You take good care of your piou. Remember to feed it every day."); #: npc/001-1/salem.txt:53 #, no-c-format msgid "You take good care of your piou. Remember to feed it every day." msgstr "" #. code: npctalk3 l("You take the clothes from the chest."); #: npc/000-2-1/chest.txt:32 #, no-c-format msgid "You take the clothes from the chest." msgstr "" #. code: l("You take your fishing rod and leave."); #: npc/functions/fishing.txt~:264 #: npc/functions/fishing.txt~:232 #: npc/functions/fishing.txt:264 #: npc/functions/fishing.txt:232 #, no-c-format msgid "You take your fishing rod and leave." msgstr "" #. code: l("You tell me. Do I deserve a cookie?"), L_Check; #: npc/001-1/cookiemaster.txt~:150 #: npc/001-1/cookiemaster.txt:150 #, no-c-format msgid "You tell me. Do I deserve a cookie?" msgstr "" #. code: mesq lg("You think she's from the East? As in... Ancea?", "You think he's from the East? As in... Ancea?"); #: npc/000-0/sailors.txt:48 #, no-c-format msgid "You think he's from the East? As in... Ancea?#1" msgstr "" #. code: mesq lg("You think she's from the East? As in... Ancea?", "You think he's from the East? As in... Ancea?"); #: npc/000-0/sailors.txt:48 #, no-c-format msgid "You think she's from the East? As in... Ancea?#0" msgstr "" #. code: speech l("You think that I'm going to disclose that to you???"); #: npc/008-1-1/hal.txt:50 #, no-c-format msgid "You think that I'm going to disclose that to you???" msgstr "" #. code: l("You told me that you 'were' important."), L_VeryImportantNoob, #: npc/000-1/silvio.txt:65 #, no-c-format msgid "You told me that you 'were' important." msgstr "" #. code: l("You tried to embarrass me, am I right?!"), #: npc/001-1/qpid.txt:99 #, no-c-format msgid "You tried to embarrass me, am I right?!" msgstr "" #. code: mesq l("You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there..."); #: npc/000-2-0/billybons.txt:34 #, no-c-format msgid "You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there..." msgstr "" #. code: l("You try to move this wheel, but it is stuck. Something seems to be missing."), #: npc/001-3-0/gates.txt:83 #, no-c-format msgid "You try to move this wheel, but it is stuck. Something seems to be missing." msgstr "" #. code: dispbottom l("You waited too long and lost the bait..."); #: npc/functions/fishing.txt~:46 #: npc/functions/fishing.txt:46 #, no-c-format msgid "You waited too long and lost the bait..." msgstr "" #. code: mesc l("You watch as the hermit's old, lazy eyes open wide, and the old man comes alive with energy."); #: npc/008-3-1/arkim.txt~:33 #: npc/008-3-1/arkim.txt:33 #, no-c-format msgid "You watch as the hermit's old, lazy eyes open wide, and the old man comes alive with energy." msgstr "" #. code: dispbottom l("You were arrested; Use %s for information about how long you will spend here.", b("@jailtime")); #: npc/functions/lockpicks.txt:152 #, no-c-format msgid "You were arrested; Use %s for information about how long you will spend here." msgstr "" #. code: l("You were gone so I thought you let me down."), #: npc/001-1/chelios.txt~:99 #: npc/001-1/chelios.txt:99 #, no-c-format msgid "You were gone so I thought you let me down." msgstr "" #. code: l("You were in Hurnscald lately, right? That smell, that Brotherhood smell."), #: npc/020-1/ryan.txt:10 #, no-c-format msgid "You were in Hurnscald lately, right? That smell, that Brotherhood smell." msgstr "" #. code: mesq lg("You were in bad shape, you should be happy we found you before the sea killed you."); #: npc/000-2-0/julia.txt:180 #: npc/001-2-21/julia.txt:82 #: npc/000-2-0/julia.txt~:180 #, no-c-format msgid "You were in bad shape, you should be happy we found you before the sea killed you.#0" msgstr "" #. code: mesq lg("You were in bad shape, you should be happy we found you before the sea killed you."); #: npc/000-2-0/julia.txt:180 #: npc/001-2-21/julia.txt:82 #: npc/000-2-0/julia.txt~:180 #, no-c-format msgid "You were in bad shape, you should be happy we found you before the sea killed you.#1" msgstr "" #. code: mesc l("You were jailed and now need a GM to get you out of there."), 1; #: npc/012-2-5/toichi.txt:50 #, no-c-format msgid "You were jailed and now need a GM to get you out of there." msgstr "" #. code: l("You were told to not harm peaceful beings in the Academy, right? Please strictly follow that rule."); #: npc/020-1/vaspina.txt:11 #, no-c-format msgid "You were told to not harm peaceful beings in the Academy, right? Please strictly follow that rule." msgstr "" #. code: mesc l("You were wrong!"); #: npc/functions/casino.txt:212 #, no-c-format msgid "You were wrong!" msgstr "" #. code: mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries."); #: npc/000-2-1/arpan.txt:138 #, no-c-format msgid "You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#0" msgstr "" #. code: mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries."); #: npc/000-2-1/arpan.txt:138 #, no-c-format msgid "You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#1" msgstr "" #. code: l("You will be able to find Don's house in the west of the city, it's the first house just after the bridge on the left, you can't miss it!"), #: npc/001-1/enora.txt~:155 #: npc/001-1/enora.txt:155 #, no-c-format msgid "You will be able to find Don's house in the west of the city, it's the first house just after the bridge on the left, you can't miss it!" msgstr "" #. code: l("You will be able to find her in the market in the south-west of Artis."); #: npc/001-1/enora.txt~:237 #: npc/001-1/enora.txt:237 #, no-c-format msgid "You will be able to find her in the market in the south-west of Artis." msgstr "" #. code: l("You will be amased by all the colors of hair dye they have."); #: npc/001-2-5/tutorial.txt:211 #, no-c-format msgid "You will be amased by all the colors of hair dye they have." msgstr "" #. code: mesq l("You will find a wooden sign near a crossroad. He is a few steps on the left."); #: npc/000-1/maxe.txt:61 #, no-c-format msgid "You will find a wooden sign near a crossroad. He is a few steps on the left." msgstr "" #. code: l("Note down. To hunt a target you must click the primary mouse button on it. Avoid fighting monsters or citizens much stronger than you. %s", b(l("You will lose experience if you are defeated."))), #: npc/001-2-5/tutorial.txt:188 #, no-c-format msgid "You will lose experience if you are defeated." msgstr "" #. code: l("You will need %d more of those.",(.BLACK_STINGERS_NR - (countitem (BlackScorpionStinger)))); #. code: l("You will need %d more of those.", (.BLACK_STINGERS_NR - (countitem (BlackScorpionStinger)))); #. code: l("You will need %d more of those.", (.MUSHROOMS_NR - (countitem (SmallMushroom)))); #: npc/008-2-2/kfahr.txt:726 #: npc/008-2-2/kfahr.txt~:678 #: npc/008-2-2/kfahr.txt~:739 #: npc/008-2-2/kfahr.txt:739 #: npc/008-2-2/kfahr.txt~:691 #: npc/008-2-2/kfahr.txt:691 #: npc/008-2-2/kfahr.txt:678 #: npc/008-2-2/kfahr.txt~:726 #, no-c-format msgid "You will need %d more of those." msgstr "" #. code: l("You will respawn at this place if defeated in combat."), #: npc/001-2-28/plush.txt~:12 #: npc/001-2-28/plush.txt:12 #, no-c-format msgid "You will respawn at this place if defeated in combat." msgstr "" #. code: mesq l("You will see, citizens are polite and you can still ask for help in the Legion of Aemil. They can help find a job for you or maybe help you find out what happened to you out at sea!"); #: npc/000-2-1/arpan.txt:175 #, no-c-format msgid "You will see, citizens are polite and you can still ask for help in the Legion of Aemil. They can help find a job for you or maybe help you find out what happened to you out at sea!" msgstr "" #. code: mesc l("You will trust your life to this, so you better do a good job!"); #: npc/items/recipes.txt:150 #, no-c-format msgid "You will trust your life to this, so you better do a good job!" msgstr "" #. code: mesc(l("You wipe off enough of the sand to manage to read the message written on this crude piece of wood."), 9); #: npc/000-1/panels.txt:11 #, no-c-format msgid "You wipe off enough of the sand to manage to read the message written on this crude piece of wood." msgstr "" #. code: l("You withdrew a total of @@ E.", format_number(.@withdrawal)); #: npc/functions/bank.txt:126 #, no-c-format msgid "You withdrew a total of @@ E." msgstr "" #. code: l("You wonder why here are so many idle market stalls, right?"), #: npc/020-1/malivox.txt~:10 #: npc/020-1/inar.txt:10 #: npc/020-1/malivox.txt:10 #, no-c-format msgid "You wonder why here are so many idle market stalls, right?" msgstr "" #. code: mesq l("You would be amazed at how much engineers and politicians oppose to his architecture, though!"); #: npc/020-1/bodyguard.txt:33 #, no-c-format msgid "You would be amazed at how much engineers and politicians oppose to his architecture, though!" msgstr "" #. code: mesq l("You would lie to a poor, small, frail girl like me? %%S"); #: npc/008-1/rossy.txt~:268 #: npc/008-1/rossy.txt:269 #, no-c-format msgid "You would lie to a poor, small, frail girl like me? %%S" msgstr "" #. code: mesq l("You yoiis should walk to the north."); #: npc/000-1/gulukan.txt:143 #, no-c-format msgid "You yoiis should walk to the north." msgstr "" #. code: mesq l("You'll first need to help my friends."); #: npc/001-1/cookiemaster.txt:107 #: npc/001-1/cookiemaster.txt~:107 #, no-c-format msgid "You'll first need to help my friends." msgstr "" #. code: l("You'll gain experience if you hang around here with friends. Ask Jenna for drinks and pay a round for them! - Management"); #: npc/001-2-28/note.txt:19 #, no-c-format msgid "You'll gain experience if you hang around here with friends. Ask Jenna for drinks and pay a round for them! - Management" msgstr "" #. code: mesc l("You'll now spend a few minutes on the jail to reflect on your actions."); #: npc/001-2-43/core.txt:137 #: npc/001-2-8/doors.txt:39 #: npc/001-3-0/gates.txt:191 #, no-c-format msgid "You'll now spend a few minutes on the jail to reflect on your actions." msgstr "" #. code: l("You'll think I'm insane if I tell you...")); #: npc/008-1/jack.txt:49 #: npc/008-1/jack.txt~:49 #, no-c-format msgid "You'll think I'm insane if I tell you..." msgstr "" #. code: l("You'll want your fishing rod to be flexible but solid."), #: npc/001-2-4/books.txt:48 #, no-c-format msgid "You'll want your fishing rod to be flexible but solid." msgstr "" #. code: mesc l("You're almost found out, but manage to make a quick escape!"); #: npc/001-2-43/core.txt:140 #: npc/001-2-8/doors.txt:42 #: npc/001-3-0/gates.txt:194 #, no-c-format msgid "You're almost found out, but manage to make a quick escape!" msgstr "" #. code: npctalk l("You're already done with the training, so feel free to leave."); #: npc/001-2-32/serena.txt:37 #, no-c-format msgid "You're already done with the training, so feel free to leave." msgstr "" #. code: l("You're as strong as if you were my own child!")); #: npc/008-1/jack.txt:175 #: npc/008-1/jack.txt~:175 #, no-c-format msgid "You're as strong as if you were my own child!" msgstr "" #. code: l("You're confusing me with someone else."))) #: npc/001-1/fexil.txt:56 #, no-c-format msgid "You're confusing me with someone else." msgstr "" #. code: mesq l("You're in a very good shape."); #: npc/functions/daily.txt:140 #, no-c-format msgid "You're in a very good shape." msgstr "" #. code: mesq l("You're in the way. Get moving!"); #: npc/009-2-3/chef.txt~:11 #: npc/009-2-3/chef.txt:11 #, no-c-format msgid "You're in the way. Get moving!" msgstr "" #. code: mesq l("You're like the rest of this filthy crew, I can't trust you!"); #: npc/000-2-1/chefgado.txt:209 #, no-c-format msgid "You're like the rest of this filthy crew, I can't trust you!" msgstr "" #. code: mesq lg("You're like the rest of this filthy crew. Your name is now on the traitors list!"); #: npc/000-2-1/chefgado.txt:215 #, no-c-format msgid "You're like the rest of this filthy crew. Your name is now on the traitors list!#0" msgstr "" #. code: mesq lg("You're like the rest of this filthy crew. Your name is now on the traitors list!"); #: npc/000-2-1/chefgado.txt:215 #, no-c-format msgid "You're like the rest of this filthy crew. Your name is now on the traitors list!#1" msgstr "" #. code: mesq l("You're lucky that I'm a generous person, here's another one."); #: npc/001-1/cookiemaster.txt~:236 #: npc/001-1/cookiemaster.txt:236 #, no-c-format msgid "You're lucky that I'm a generous person, here's another one." msgstr "" #. code: npctalk3 l("You're lying, aren't you? I heard nothing from you-know-whom!"); #: npc/001-1/rowboat.txt:39 #, no-c-format msgid "You're lying, aren't you? I heard nothing from you-know-whom!" msgstr "" #. code: mesq l("You're on La Johanne, a merchant ship."); #: npc/001-2-21/julia.txt:64 #, no-c-format msgid "You're on La Johanne, a merchant ship." msgstr "" #. code: mesq l("You're on a ship, we're on our way to the commercial capital of Artis."); #: npc/000-2-0/julia.txt~:163 #: npc/000-2-0/julia.txt:163 #, no-c-format msgid "You're on a ship, we're on our way to the commercial capital of Artis." msgstr "" #. code: mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis."); #: npc/000-2-1/arpan.txt:171 #, no-c-format msgid "You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#0" msgstr "" #. code: mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis."); #: npc/000-2-1/arpan.txt:171 #, no-c-format msgid "You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#1" msgstr "" #. code: mesq lg("You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!", "You're one of us now, that's great! I was sure that you were a good man when I first saw you!"); #: npc/000-1/gugli.txt:228 #, no-c-format msgid "You're one of us now, that's great! I was sure that you were a good man when I first saw you!#1" msgstr "" #. code: mesq lg("You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!", "You're one of us now, that's great! I was sure that you were a good man when I first saw you!"); #: npc/000-1/gugli.txt:228 #, no-c-format msgid "You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!#0" msgstr "" #. code: lg("You're right, it's about you.", "You're right, it's about Julia."), L_Julia, #: npc/000-1/silvio.txt:27 #, no-c-format msgid "You're right, it's about Julia.#1" msgstr "" #. code: lg("You're right, it's about you.", "You're right, it's about Julia."), L_Julia, #: npc/000-1/silvio.txt:27 #, no-c-format msgid "You're right, it's about you.#0" msgstr "" #. code: dispbottom l("You're smuggled aboard the Legion expedition. ACT NATURALLY!"); #: npc/001-3-2/smuggler.txt:63 #: npc/001-1/rowboat.txt:31 #, no-c-format msgid "You're smuggled aboard the Legion expedition. ACT NATURALLY!" msgstr "" #. code: l("You're weird, I have to go sorry."), #: npc/020-2-28/pauline.txt:13 #, no-c-format msgid "You're weird, I have to go sorry." msgstr "" #. code: mesq l("You're welcome to stay here as long as you wish. Just don't do anything stupid, like a riot, for example."); #: npc/001-2-39/qanon.txt:64 #, no-c-format msgid "You're welcome to stay here as long as you wish. Just don't do anything stupid, like a riot, for example." msgstr "" #. code: l("You're welcome. Bye!"); #: npc/008-1/hinnak.txt:159 #: npc/008-1/hinnak.txt~:159 #, no-c-format msgid "You're welcome. Bye!" msgstr "" #. code: mesq l("You're welcome. If you can't remember something, just come back here!"); #: npc/000-1/sapartan.txt:89 #, no-c-format msgid "You're welcome. If you can't remember something, just come back here!" msgstr "" #. code: mesc l("You've been stabbed!"), 1; #: npc/001-3-2/henry.txt~:107 #: npc/001-3-2/henry.txt:107 #, no-c-format msgid "You've been stabbed!" msgstr "" #. code: mesq l("You've brought me fertilizer! Let me see if it works..."); #: npc/020-1/anwar.txt~:77 #: npc/020-1/anwar.txt:77 #, no-c-format msgid "You've brought me fertilizer! Let me see if it works..." msgstr "" #. code: l("You've finally found that perfect piece of living wood that Alan needs to make a Forest Bow, haven't you?")); #: npc/008-1/jack.txt~:149 #: npc/008-1/jack.txt:149 #, no-c-format msgid "You've finally found that perfect piece of living wood that Alan needs to make a Forest Bow, haven't you?" msgstr "" #. code: mesq l("You've reached the highest natural place of Artis, enjoy the view."); #: npc/001-1/panels.txt:12 #, no-c-format msgid "You've reached the highest natural place of Artis, enjoy the view." msgstr "" #. code: mesc l("You've reached the maximum level for this skill."), 1; #: npc/config/magic.txt:155 #, no-c-format msgid "You've reached the maximum level for this skill." msgstr "" #. code: l("You... You eat... rattos? I think you're just a fool."), L_Whyning, #: npc/000-1/astapolos.txt:45 #, no-c-format msgid "You... You eat... rattos? I think you're just a fool." msgstr "" #. code: mesq l("You? Here?"); #: npc/000-2-0/billybons.txt:10 #, no-c-format msgid "You? Here?" msgstr "" #. code: mesn l("Young Girl"); #: npc/008-1/rossy.txt:105 #: npc/008-1/rossy.txt:108 #: npc/008-1/rossy.txt~:105 #: npc/008-1/rossy.txt~:108 #, no-c-format msgid "Young Girl" msgstr "" #. code: l("Your %s determines several small things, including critical attacks, but DOES NOT affect drop rates.", b(l("luck"))), #: npc/001-2-5/tutorial.txt:86 #, no-c-format msgid "Your %s determines several small things, including critical attacks, but DOES NOT affect drop rates." msgstr "" #. code: l("Your %s determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles.", b(l("dexterity"))), #: npc/001-2-5/tutorial.txt:83 #, no-c-format msgid "Your %s determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles." msgstr "" #. code: dispbottom "hidelevel : "+l("Your GM level is now hidden."); #: npc/commands/gm.txt:20 #, no-c-format msgid "Your GM level is now hidden." msgstr "" #. code: dispbottom "showlevel : "+l("Your GM level is now visible."); #: npc/commands/gm.txt:28 #, no-c-format msgid "Your GM level is now visible." msgstr "" #. code: mesc(l("Your body aches, even your hair hurts, and the bright daylight is painful."), 9); #: npc/000-0/sailors.txt:24 #, no-c-format msgid "Your body aches, even your hair hurts, and the bright daylight is painful." msgstr "" #. code: l("Your brain liquified to match the level of a piou! It's the Legion of Gasaron."); #: npc/001-1/enora.txt~:69 #: npc/001-1/enora.txt:69 #, no-c-format msgid "Your brain liquified to match the level of a piou! It's the Legion of Gasaron." msgstr "" #. code: mesc l("Your current standing with the Legion: %s", faction_standing("LEGION", false)); #: npc/001-2-39/qanon.txt:28 #, no-c-format msgid "Your current standing with the Legion: %s" msgstr "" #. code: mesc l("Your current win streak is @@!", @gambler_winstreak); #: npc/functions/casino.txt:228 #, no-c-format msgid "Your current win streak is @@!" msgstr "" #. code: l("Your cute face will not convince me - Your test, your responsibility."); #: npc/008-1/rossy.txt~:204 #: npc/008-1/rossy.txt:205 #, no-c-format msgid "Your cute face will not convince me - Your test, your responsibility." msgstr "" #. code: switch (select(l("You do not give me a lot of options."), l("Your dad ran away from you!"))) #: npc/001-2-11/mona.txt:42 #, no-c-format msgid "Your dad ran away from you!" msgstr "" #. code: l("Your hairstyle is @@ and its color is @@.", .@style_name$, .@color_name$); #: npc/functions/barber.txt~:28 #: npc/functions/barber.txt:28 #, no-c-format msgid "Your hairstyle is @@ and its color is @@." msgstr "" #. code: mesc(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink(Croconut)), 9); #: npc/items/croconut.txt:55 #, no-c-format msgid "Your hands are too weak, you did not succeed in opening this @@." msgstr "" #. code: l("Your head is suddently heavy, your eyes are closing..."), #: npc/000-2-1/story_save.txt:15 #, no-c-format msgid "Your head is suddently heavy, your eyes are closing..." msgstr "" #. code: mesc(l("Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand."), 9); #: npc/000-1/panels.txt:9 #, no-c-format msgid "Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand." msgstr "" #. code: l("Your inventory is full, make room if you want your reward!") #: npc/008-1-1/hal.txt:75 #, no-c-format msgid "Your inventory is full, make room if you want your reward!" msgstr "" #. code: l("Your level is already higher than %d.", .heal_max_level), #: npc/008-2-12/nurse.txt:51 #, no-c-format msgid "Your level is already higher than %d." msgstr "" #. code: mescordialog l("Your magic is more powerful than you, but you can control."), 7, .@dial; #: npc/config/magic.txt:238 #, no-c-format msgid "Your magic is more powerful than you, but you can control." msgstr "" #. code: l("Your mind is set? You will loose the color dye during this process."); #: npc/001-2-12/oscar.txt:86 #, no-c-format msgid "Your mind is set? You will loose the color dye during this process." msgstr "" #. code: l("Your mother is sorry about the roses. Here are some beautiful red tulips instead."); #: npc/008-1/rossy.txt:347 #: npc/008-1/rossy.txt~:346 #, no-c-format msgid "Your mother is sorry about the roses. Here are some beautiful red tulips instead." msgstr "" #. code: l("Your mother was so happy that she asked me to bring you these flowers."); #: npc/008-1/rossy.txt:313 #: npc/008-1/rossy.txt~:312 #, no-c-format msgid "Your mother was so happy that she asked me to bring you these flowers." msgstr "" #. code: l("Your name is Ianus or Janus?"), #: npc/001-2-9/janus.txt:142 #, no-c-format msgid "Your name is Ianus or Janus?" msgstr "" #. code: message strcharinfo(0), l("Your position has been saved."); #: npc/functions/savepoint.txt:49 #, no-c-format msgid "Your position has been saved." msgstr "" #. code: l("Your proeficiency with a certain weapon is noted at the side of it."); #: npc/001-1/chelios.txt~:123 #, no-c-format msgid "Your proeficiency with a certain weapon is noted at the side of it." msgstr "" #. code: l("Your proeficiency with a certain weapon is noted at the side of it. Naturally, you cannot obtain proeficiency by purchasing someone else's weapon."); #: npc/001-1/chelios.txt:123 #, no-c-format msgid "Your proeficiency with a certain weapon is noted at the side of it. Naturally, you cannot obtain proeficiency by purchasing someone else's weapon." msgstr "" #. code: select(lg("Your sister sent me to find you. Your mother is worried.")); #: npc/001-1/trees.txt:64 #, no-c-format msgid "Your sister sent me to find you. Your mother is worried.#0" msgstr "" #. code: select(lg("Your sister sent me to find you. Your mother is worried.")); #: npc/001-1/trees.txt:64 #, no-c-format msgid "Your sister sent me to find you. Your mother is worried.#1" msgstr "" #. code: mesq l("Your smell... Did Henry sent you here? How cute of him!"); #: npc/008-3-5/nunia.txt:53 #: npc/008-3-5/nunia.txt~:53 #, no-c-format msgid "Your smell... Did Henry sent you here? How cute of him!" msgstr "" #. code: mesc l("Your thief instincts suggest you to hurry."), 1; #: npc/functions/lockpicks.txt:95 #, no-c-format msgid "Your thief instincts suggest you to hurry." msgstr "" #. code: l("Your training is finished, I taught you all I know."), #: npc/001-2-36/hector.txt:362 #, no-c-format msgid "Your training is finished, I taught you all I know." msgstr "" #. code: dispbottom l("Yuck! I won't drink this!"); #: db/re/item_db.conf:1121 #: db/re/item_db.conf:1202 #, no-c-format msgid "Yuck! I won't drink this!" msgstr "" #. code: 020-2-15,33,26,0 script Yumi NPC_EOMIE,{ #: npc/020-2-15/yumi.txt:6 #: npc/020-2-15/yumi.txt~:6 #, no-c-format msgid "Yumi" msgstr "" #. code: Name: "Zealite Ingot" #: item_db.conf:-1 #, no-c-format msgid "Zealite Ingot" msgstr "" #. code: Name: "Zealite Ore" #: item_db.conf:-1 #, no-c-format msgid "Zealite Ore" msgstr "" #. code: 012-1,48,105,0 script Zegas NPC_ZEGAS,{ #: npc/012-1/zegas.txt:7 #, no-c-format msgid "Zegas" msgstr "" #. code: mesc l("Zegas hands you a broom."); #: npc/012-1/zegas.txt:25 #, no-c-format msgid "Zegas hands you a broom." msgstr "" #. code: l("Zinc-Titanium Oxide, Phthalocyanides, Cadmiums, Lazulite..."), #: npc/001-1/calypsan.txt:22 #, no-c-format msgid "Zinc-Titanium Oxide, Phthalocyanides, Cadmiums, Lazulite..." msgstr "" #. code: 012-2-4,40,37,0 script Zitoni NPC_ZITONI,{ #: npc/012-2-4/zitoni.txt:7 #, no-c-format msgid "Zitoni" msgstr "" #. code: Name: "Zombie" #: mob_db.conf:4931 #, no-c-format msgid "Zombie" msgstr "" #. code: l("Zzzzzzz....."); #: npc/008-2-2/kfahr.txt:481 #: npc/008-2-2/kfahr.txt~:481 #, no-c-format msgid "Zzzzzzz....." msgstr "" #. code: l("Zzzzzzzz......."); #: npc/008-2-2/kfahr.txt:359 #: npc/008-2-2/kfahr.txt:367 #: npc/008-2-2/kfahr.txt~:367 #: npc/008-2-2/kfahr.txt~:359 #, no-c-format msgid "Zzzzzzzz......." msgstr "" #. code: case 0: npctalkonce(l("Zzzzzzzzz...")); break; #: npc/functions/asleep.txt:11 #, no-c-format msgid "Zzzzzzzzz..." msgstr "" #. code: mesq l("[BUG ENCOUNTERED] Dammit..."); #: npc/functions/libquest.txt:96 #, no-c-format msgid "[BUG ENCOUNTERED] Dammit..." msgstr "" #. code: mesq l("[Invalid quest status! %d, check script]", getq(ArgaesQuest_Galimatia)); #: npc/008-1-1/galimatia.txt:63 #, no-c-format msgid "[Invalid quest status! %d, check script]" msgstr "" #. code: mesq l("[Invalid quest status: %d, check script]", getq(General_CptHal)); #: npc/008-1-1/hal.txt:32 #, no-c-format msgid "[Invalid quest status: %d, check script]" msgstr "" #. code: l("[Legion+] [Thieves-] Highlight the file"), #: npc/001-2-43/core.txt:48 #, no-c-format msgid "[Legion+] [Thieves-] Highlight the file" msgstr "" #. code: l("[Legion-] [Thieves+] Destroy the file"); #: npc/001-2-43/core.txt:49 #, no-c-format msgid "[Legion-] [Thieves+] Destroy the file" msgstr "" #. code: l("[RESET QUEST] Does not have the quest"), 0, #: npc/functions/quest-debug/061-General_Hal.txt:15 #: npc/functions/quest-debug/058-ArgaesQuest_Galimatia.txt:16 #, no-c-format msgid "[RESET QUEST] Does not have the quest" msgstr "" #. code: l("a ground!"), #. code: mesq l("a ground!"); #: npc/001-1/devis.txt:27 #: npc/000-1/astapolos.txt:109 #: npc/functions/sailortalk.txt:27 #, no-c-format msgid "a ground!" msgstr "" #. code: mesq l("a quiet place,"); #. code: l("a quiet place,"), #: npc/001-1/devis.txt:26 #: npc/functions/sailortalk.txt:26 #: npc/000-1/astapolos.txt:107 #, no-c-format msgid "a quiet place," msgstr "" #. code: l("Greater %s allows you to attack faster and has a greater chance of evading attacks.", b(l("agility"))), #: npc/001-2-5/tutorial.txt:82 #, no-c-format msgid "agility" msgstr "" #. code: l("ah, I knew it! So you have come to hear some tales about the dangers of the desert? You've come to the right man!"); #: npc/008-2-2/kfahr.txt:106 #: npc/008-2-2/kfahr.txt~:106 #, no-c-format msgid "ah, I knew it! So you have come to hear some tales about the dangers of the desert? You've come to the right man!" msgstr "" #. code: 008-2-19,33,21,0 script bookcase NPC_NO_SPRITE,{ #: npc/008-2-19/books.txt:27 #, no-c-format msgid "bookcase" msgstr "" #. code: l("brought maggot"), 3, #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt~:19 #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt:19 #, no-c-format msgid "brought maggot" msgstr "" #. code: l("brought maggot slime"), 7; #. code: l("brought maggot slime"), 5, #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt:23 #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt~:23 #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt~:21 #: npc/functions/quest-debug/051-HurnscaldQuests_Soup.txt:21 #, no-c-format msgid "brought maggot slime" msgstr "" #. code: l("You can also make money %s. Nobody pays better than people in need of help.", b(l("by doing quests"))); #: npc/001-2-5/tutorial.txt:53 #, no-c-format msgid "by doing quests" msgstr "" #. code: assert(l("data %s %s %s data", "this", "is", "test") == "data this is test data", "data %s %s %s data, this, is, test"); #: npc/test/test1.txt~:96 #: npc/test/test1.txt:94 #, no-c-format msgid "data %s %s %s data" msgstr "" #. code: assert(l("data @@ @@ @@ data", "this", "is", "test") == "data this is test data", "data @@ @@ @@ data, this, is, test"); #: npc/test/test1.txt~:71 #: npc/test/test1.txt:71 #, no-c-format msgid "data @@ @@ @@ data" msgstr "" #. code: .@menustr$ = rif(debug, menuaction(l("debug"))); #: npc/functions/quest-debug/functions.txt:82 #, no-c-format msgid "debug" msgstr "" #. code: mes " " + col("@str <" + l("delta") + ">", 3); #. code: mes " " + col("@agi <" + l("delta") + ">", 3); #. code: mes " " + col("@dex <" + l("delta") + ">", 3); #. code: mes " " + col("@vit <" + l("delta") + ">", 3); #. code: mes " " + col("@jlvl <" + l("delta") + ">", 3); #. code: mes " " + col("@blvl <" + l("delta") + ">", 3); #. code: mes " " + col("@luk <" + l("delta") + ">", 3); #. code: mes " " + col("@int <" + l("delta") + ">", 3); #: npc/commands/debug.txt:67 #: npc/commands/debug.txt:68 #: npc/commands/debug.txt:69 #: npc/commands/debug.txt:70 #: npc/commands/debug.txt:72 #: npc/commands/debug.txt:71 #: npc/commands/debug.txt:42 #: npc/commands/debug.txt:52 #, no-c-format msgid "delta" msgstr "" #. code: l("Your %s determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles.", b(l("dexterity"))), #: npc/001-2-5/tutorial.txt:83 #, no-c-format msgid "dexterity" msgstr "" #. code: l("don't tell devs I'm slacking off again."), #: npc/008-1/rossy.txt:181 #: npc/008-1/rossy.txt:89 #: npc/008-1/rossy.txt~:180 #: npc/008-1/rossy.txt~:89 #: npc/008-1/rossy.txt:340 #: npc/008-1/rossy.txt~:339 #, no-c-format msgid "don't tell devs I'm slacking off again." msgstr "" #. code: l("don't worry with me.") #: npc/008-1/rossy.txt~:182 #: npc/008-1/rossy.txt:183 #: npc/008-1/rossy.txt:342 #: npc/008-1/rossy.txt~:91 #: npc/008-1/rossy.txt~:341 #: npc/008-1/rossy.txt:91 #, no-c-format msgid "don't worry with me." msgstr "" #. code: "Eugene (" + l("fisherman") + ")", ArtisQuests_Fishman, #: npc/commands/debug-quest.txt:76 #, no-c-format msgid "fisherman" msgstr "" #. code: assert(l("foo %2$s bar %1$s baz", "qux", "quux") == "foo quux bar qux baz", "foo %2$s bar %1$s baz, qux, quux"); #: npc/test/test1.txt~:114 #: npc/test/test1.txt:110 #, no-c-format msgid "foo %2$s bar %1$s baz" msgstr "" #. code: 001-2-29,37,31,0 script hairstyle_config NPC_HIDDEN,0,0,{ #: npc/config/hairstyle_config.txt:3 #, no-c-format msgid "hairstyle_config" msgstr "" #. code: l("hmmm..."), #: npc/020-1/ryan.txt:9 #, no-c-format msgid "hmmm..." msgstr "" #. code: mesc l("i.e. Deleting the rEvolt char will delete the Legacy char associated to it. This includes levels and items."); // -- TRANSLATORS: i.e. = id est #: npc/000-2-3/nard.txt:243 #, no-c-format msgid "i.e. Deleting the rEvolt char will delete the Legacy char associated to it. This includes levels and items." msgstr "" #. code: if (riddlevalidation(.@answer$, "life", l("life"))) #: npc/001-1/qpid.txt:22 #, no-c-format msgid "life" msgstr "" #. code: mes l("line @@: @@", .@i, $MOTD_Messages$[.@i]); #. code: mes l("line @@: @@", .@n, $MOTD_Messages$[.@n]); #: npc/commands/motd.txt:132 #: npc/commands/motd.txt:99 #, no-c-format msgid "line @@: @@" msgstr "" #. code: l("Your %s determines several small things, including critical attacks, but DOES NOT affect drop rates.", b(l("luck"))), #: npc/001-2-5/tutorial.txt:86 #, no-c-format msgid "luck" msgstr "" #. code: mes l("Enabled: @@", (.@d ? l("no") : l("yes"))); #. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no")); #. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no"))); #: npc/commands/scheduled-broadcasts.txt:91 #: npc/commands/scheduled-broadcasts.txt:144 #: npc/commands/motd.txt:140 #, no-c-format msgid "no" msgstr "" #. code: mes "(" + l("no active MOTD") + ")"; #: npc/commands/motd.txt:136 #, no-c-format msgid "no active MOTD" msgstr "" #. code: mes .@a ? $@SCHED_Msg$ : "(" + l("no active broadcast") +")"; #: npc/commands/scheduled-broadcasts.txt:140 #, no-c-format msgid "no active broadcast" msgstr "" #. code: mesc l("You find %s inside!", l("nothing")); #: npc/functions/treasure.txt:48 #, no-c-format msgid "nothing" msgstr "" #. code: test,10,10,0 script npc1 NPC_TEST1,3,3,{ #: npc/test/npc1.txt:14 #, no-c-format msgid "npc1" msgstr "" #. code: test,10,10,0 script npc1#door NPC_HIDDEN,0,1,{ #: npc/test/npc1.txt:6 #, no-c-format msgid "npc1#door" msgstr "" #. code: test,20,10,0 trader npc2 NPC_HAT_BOX,{ #: npc/test/npc2.txt:6 #, no-c-format msgid "npc2" msgstr "" #. code: test,25,10,0 cashshop npc3 NPC_SHOP_BAG,505:100,502:-1,513:-1,509:-1,2000:-1,1800:-1,3501:-1 #: npc/test/npc3.txt:6 #, no-c-format msgid "npc3" msgstr "" #. code: test,25,20,0 script npc4 NPC_PLAYER,{ #: npc/test/npc4.txt:6 #, no-c-format msgid "npc4" msgstr "" #. code: test,45,25,0 script npc5 NPC_PLAYER,{ #: npc/test/npc5.txt:11 #, no-c-format msgid "npc5" msgstr "" #. code: test,30,10,0 trader npc6 NPC_SHOP_BAG_TEST,{ #: npc/test/npc6.txt:6 #, no-c-format msgid "npc6" msgstr "" #. code: l("tell my mother there is no reason to worry."), #: npc/008-1/rossy.txt~:181 #: npc/008-1/rossy.txt:90 #: npc/008-1/rossy.txt:182 #: npc/008-1/rossy.txt~:90 #: npc/008-1/rossy.txt:341 #: npc/008-1/rossy.txt~:340 #, no-c-format msgid "tell my mother there is no reason to worry." msgstr "" #. code: assert(l("test") == "test", "test"); #: npc/test/test1.txt~:87 #: npc/test/test1.txt:85 #, no-c-format msgid "test" msgstr "" #. code: assert(l("test %s", "") == "test ", "test %s, "); #. code: assert(l("test %s", "foo") == "test foo", "test %s, foo"); #: npc/test/test1.txt~:88 #: npc/test/test1.txt~:89 #: npc/test/test1.txt:86 #: npc/test/test1.txt:87 #, no-c-format msgid "test %s" msgstr "" #. code: assert(l("test @@", "") == "test ", "test @@, "); #. code: assert(l("test @@", "foo") == "test foo", "test @@, foo"); #: npc/test/test1.txt~:67 #: npc/test/test1.txt:67 #: npc/test/test1.txt~:66 #: npc/test/test1.txt:66 #, no-c-format msgid "test @@" msgstr "" #. code: assert(lg("test") == "test#0", "test"); #. code: assert(lg("test") == "test#1", "test"); #: npc/test/test1.txt:103 #: npc/test/test1.txt~:106 #: npc/test/test1.txt:99 #: npc/test/test1.txt~:102 #, no-c-format msgid "test#0" msgstr "" #. code: assert(lg("test") == "test#0", "test"); #. code: assert(lg("test") == "test#1", "test"); #: npc/test/test1.txt:103 #: npc/test/test1.txt~:106 #: npc/test/test1.txt:99 #: npc/test/test1.txt~:102 #, no-c-format msgid "test#1" msgstr "" #. code: test,10,5,0 script test1 NPC_HAT_BOX,{ #: npc/test/test1.txt~:20 #: npc/test/test1.txt:20 #, no-c-format msgid "test1" msgstr "" #. code: assert(lg("test1 %s", "test2 %s", "line") == "test1 line#0", "test1 %s, test2 %s, line"); #. code: assert(lg("test1 %s", "test2 %s", "line") == "test2 line#1", "test1 %s, test2 %s, line"); #: npc/test/test1.txt~:108 #: npc/test/test1.txt~:104 #: npc/test/test1.txt:101 #: npc/test/test1.txt:105 #, no-c-format msgid "test1 %s#0" msgstr "" #. code: assert(lg("test1 @@", "test2 @@", "line") == "test1 line#0", "test1 @@, test2 @@, line"); #. code: assert(lg("test1 @@", "test2 @@", "line") == "test2 line#1", "test1 @@, test2 @@, line"); #: npc/test/test1.txt~:77 #: npc/test/test1.txt:76 #: npc/test/test1.txt~:79 #: npc/test/test1.txt:78 #, no-c-format msgid "test1 @@#0" msgstr "" #. code: assert(lg("test1", "test2") == "test2#1", "test1, test2"); #. code: assert(lg("test1", "test2") == "test1#0", "test1, test2"); #: npc/test/test1.txt~:103 #: npc/test/test1.txt:104 #: npc/test/test1.txt:100 #: npc/test/test1.txt~:107 #, no-c-format msgid "test1#0" msgstr "" #. code: test,12,5,0 script test2 NPC_HAT_BOX,{ #: npc/test/test2.txt:6 #, no-c-format msgid "test2" msgstr "" #. code: assert(lg("test1 %s", "test2 %s", "line") == "test1 line#0", "test1 %s, test2 %s, line"); #. code: assert(lg("test1 %s", "test2 %s", "line") == "test2 line#1", "test1 %s, test2 %s, line"); #: npc/test/test1.txt~:108 #: npc/test/test1.txt~:104 #: npc/test/test1.txt:101 #: npc/test/test1.txt:105 #, no-c-format msgid "test2 %s#1" msgstr "" #. code: assert(lg("test1 @@", "test2 @@", "line") == "test1 line#0", "test1 @@, test2 @@, line"); #. code: assert(lg("test1 @@", "test2 @@", "line") == "test2 line#1", "test1 @@, test2 @@, line"); #: npc/test/test1.txt~:77 #: npc/test/test1.txt:76 #: npc/test/test1.txt~:79 #: npc/test/test1.txt:78 #, no-c-format msgid "test2 @@#1" msgstr "" #. code: assert(lg("test1", "test2") == "test2#1", "test1, test2"); #. code: assert(lg("test1", "test2") == "test1#0", "test1, test2"); #: npc/test/test1.txt~:103 #: npc/test/test1.txt:104 #: npc/test/test1.txt:100 #: npc/test/test1.txt~:107 #, no-c-format msgid "test2#1" msgstr "" #. code: mesq l("Could you bring a couple fresh fish to %s? Carps should do.", b(l("the Chef in Dimond's Cove"))); #: npc/008-2-16/yannika.txt~:327 #: npc/008-2-16/yannika.txt:327 #, no-c-format msgid "the Chef in Dimond's Cove" msgstr "" #. code: b(l("In Artis Townhall Archives,"))+" "+l("there is an entry about me."), #: npc/001-3-2/henry.txt~:54 #: npc/001-3-2/henry.txt:54 #, no-c-format msgid "there is an entry about me." msgstr "" #. code: l("tricked thus again."), #: npc/001-2-6/books.txt:37 #, no-c-format msgid "tricked thus again." msgstr "" #. code: return .@bodytype == BODYTYPE_2 ? l("type %i", 2) : #. code: .@bodytype == BODYTYPE_3 ? l("type %i", 3) : l("type %i", 1); #: npc/functions/bodytype.txt:17 #: npc/functions/bodytype.txt:16 #, no-c-format msgid "type %i" msgstr "" #. code: 001-1,202,62,0 script unmountrowboateast NPC_HIDDEN,1,1,{ #: npc/001-1/rowboathelper.txt:69 #, no-c-format msgid "unmountrowboateast" msgstr "" #. code: 001-1,68,143,0 script unmountrowboatsouth NPC_HIDDEN,1,1,{ #: npc/001-1/rowboathelper.txt:93 #, no-c-format msgid "unmountrowboatsouth" msgstr "" #. code: 001-1,25,101,0 script unmountrowboatwest NPC_HIDDEN,1,1,{ #: npc/001-1/rowboathelper.txt:117 #, no-c-format msgid "unmountrowboatwest" msgstr "" #. code: mes l("Enabled: @@", (.@d ? l("no") : l("yes"))); #. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no")); #. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no"))); #: npc/commands/scheduled-broadcasts.txt:91 #: npc/commands/scheduled-broadcasts.txt:144 #: npc/commands/motd.txt:140 #, no-c-format msgid "yes" msgstr "" #. code: l("“Nothing I can do”, she says, “but I can ask a friend”."), #: npc/008-1/hinnak.txt:220 #: npc/008-1/hinnak.txt~:220 #, no-c-format msgid "“Nothing I can do”, she says, “but I can ask a friend”." msgstr "" #. code: npctalkonce l("← Exit"); #: npc/001-1/sign.txt:38 #, no-c-format msgid "← Exit" msgstr "" #. code: npctalkonce l("↑ Legion"); #: npc/001-1/sign.txt:48 #, no-c-format msgid "↑ Legion" msgstr "" #. code: npctalkonce l("↓ Market Place"); #: npc/001-1/sign.txt:28 #, no-c-format msgid "↓ Market Place" msgstr "" #. code: rif(.@town != .@id, l("★ Deliver a letter")), #: npc/functions/bank.txt:244 #, no-c-format msgid "★ Deliver a letter" msgstr "" #. code: l("★★ Purchase goods"), #: npc/functions/bank.txt:245 #, no-c-format msgid "★★ Purchase goods" msgstr "" #. code: //rif(.@town != .@id, l("★★★ Scout a caravan")), #: npc/functions/bank.txt:246 #, no-c-format msgid "★★★ Scout a caravan" msgstr ""