# -*- coding: utf8 -*- # # Copyright (C) 2015 Evol Online # Author: Andrei Karas (4144) import os from PIL import Image from PIL import ImageDraw from sets import Set from code.fileutils import * from code.stringutils import * class ActClass: pass class ActAnimationClass: pass class ActSpriteClass: pass class ActFrameClass: pass class ActPivotClass: pass class ActEventClass: pass class SprClass: pass class SprImageClass: pass def readIndexedRLEImage(f, spr): spr.nimages = spr.indexedSpritesCount spr.images = dict() for imageN in range(0, spr.indexedSpritesCount): image = SprImageClass() spr.images[imageN] = image image.width = readInt16(f) image.height = readInt16(f) image.compressed = True data = array.array('B', (0 for _ in xrange(image.width * image.height))) image.data = data compressSize = readInt16(f) uncompressedSize = image.width * image.height #print "uncompressed size=" + str(uncompressedSize) #print "compressed size=" + str(compressSize) idx = 0 readCnt = 0 while readCnt < compressSize: c = readInt8(f) readCnt = readCnt + 1 data[idx] = c; #print "{0:4}: {1}".format(idx, c) idx = idx + 1 if c == 0: cnt = readInt8(f) readCnt = readCnt + 1 if cnt == 0: data[idx] = cnt #print "{0:4}: {1}".format(idx, cnt) idx = idx + 1 else: for j in range(1, cnt): data[idx] = c #print "{0:4} ({1} to {2}): {3}".format(idx, j, cnt - 1, c) idx = idx + 1 #print "read bytes: " + str(readCnt) def readIndexedImage(f, spr): pass def readRgbaImage(f, spr): for imageN in range(0, spr.rgbaSpritesCount): image = SprImageClass() spr.images[imageN + spr.indexedSpritesCount] = image image.width = readInt16(f) image.height = readInt16(f) data = array.array('I', (0 for _ in xrange(image.width * image.height))) image.compressed = False image.data = data for idx in range(0, image.width * image.height): data[idx] = readInt32(f) def readPalette(f, spr): palette = array.array('I', (0 for _ in xrange(256))) spr.palette = palette for col in range(0, 256): palette[col] = readInt32(f) def getSignedNumber(number, bitLength): mask = (2 ** bitLength) - 1 if number & (1 << (bitLength - 1)): return number | ~mask else: return number & mask def decodeSprite(spr): palette = spr.palette spr.maxwidth = 0 spr.maxheight = 0 alpha = False for imageN in range(0, spr.indexedSpritesCount): image = spr.images[imageN] indexed = image.data data = array.array('I', (0 for _ in xrange(image.width * image.height))) for idx in range(0, image.width * image.height): col = indexed[idx] if col == 0: data[idx] = 0 else: if palette[col] > 0x00ffffff: data[idx] = palette[col] alpha = True else: data[idx] = palette[col] + 0xff000000 image.data = data if image.width > spr.maxwidth: spr.maxwidth = image.width if image.height > spr.maxheight: spr.maxheight = image.height # for debug # png = Image.new('RGBA', (image.width, image.height)) # png.putdata(image.data) # png.save("test{0}.png".format(imageN)) if alpha: print "detected alpha" for imageN in range(0, spr.rgbaSpritesCount): image = spr.images[imageN + spr.indexedSpritesCount] if image.width > spr.maxwidth: spr.maxwidth = image.width if image.height > spr.maxheight: spr.maxheight = image.height def saveSpriteImage(act, spr, spriteDir, spriteName): # for imageN in range(0, spr.rgbaSpritesCount): # image = spr.images[imageN + spr.indexedSpritesCount] # print "{0} x {1}".format(image.width, image.height) # png = Image.new('RGBA', (image.width, image.height)) # png.putdata(image.data) # png.save("test{0}.png".format(imageN + spr.indexedSpritesCount)) # numTiles = spr.indexedSpritesCount + spr.rgbaSpritesCount counted = 0 for animN in range(0, act.nanimations): anim = act.animations[animN] for spriteN in range(0, anim.nsprites): sprite = anim.sprites[spriteN] key = [] # for frameN in range(0, sprite.nframes): # frame = sprite.frames[frameN] # idf = frame.frameIndex # if frame.mirror > 0: # idf = - idf # key.append(idf) counted = counted + 1 numTiles = counted #print "max: {0}x{1}".format(spr.maxwidth, spr.maxheight) # in row rowTiles = int(2048 / spr.maxwidth) colTiles = int(numTiles / rowTiles) if colTiles * rowTiles < numTiles: colTiles = colTiles + 1 tilesetWidth = 2048 tilesetHeight = colTiles * spr.maxheight # print "num {0} row {1}, col {2}".format(numTiles, rowTiles, colTiles) # print "size {0}x{1}".format(2048, colTiles * spr.maxheight) # tileset = array.array('I', (0 for _ in xrange(tilesetWidth * tilesetHeight))) tileset = Image.new('RGBA', (tilesetWidth, tilesetHeight)) # png.putdata(tileset) #draw = ImageDraw.Draw(png) x = 0 y = 0 frameToIdx = dict() tile = 0 for animN in range(0, act.nanimations): anim = act.animations[animN] for spriteN in range(0, anim.nsprites): sprite = anim.sprites[spriteN] frameToIdx[str(animN) + "_" + str(spriteN)] = tile for frameN in range(0, sprite.nframes): frame = sprite.frames[frameN] frm = frame.frameIndex if frame.mirror > 0: frm = - frm if frm in frameToIdx: continue if frame.frameIndex not in spr.images: print "wrong frame index: {0}".format(frame.frameIndex) continue image = spr.images[frame.frameIndex] png = Image.new('RGBA', (image.width, image.height)) png.putdata(image.data) if frame.mirror > 0: png = png.transpose(Image.FLIP_LEFT_RIGHT) offsetX = (spr.maxwidth - image.width) / 2 offsetY = spr.maxheight - image.height # offsetX = (spr.maxwidth - image.width) / 2 + getSignedNumber(frame.offsetX, 32) # offsetY = spr.maxheight - image.height + getSignedNumber(frame.offsetY, 32) tileset.paste(png, (x + offsetX, y + offsetY)) tile = tile + 1 x = x + spr.maxwidth if x + spr.maxwidth > 2048: x = 0 y = y + spr.maxheight # for imageN in range(0, spr.rgbaSpritesCount + spr.indexedSpritesCount): # image = spr.images[imageN] # png = Image.new('RGBA', (image.width, image.height)) # png.putdata(image.data) # tileset.paste(png, (x, y)) # x = x + spr.maxwidth # if x + spr.maxwidth > 2048: # x = 0 # y = y + spr.maxheight spr.frameToIdx = frameToIdx spr.tilesetWidth = tilesetWidth spr.tilesetHeight = tilesetHeight makeDir(spriteDir) tileset.save(spriteDir + spriteName + ".png") def extractSpriteAnimData(act, spr, actIndex, direction): # delay = anim.delay delay = 100 data = " \n" if actIndex not in act.animations: data = data + " \n".format( 0, delay, 0, 0) data = data + " \n" return data anim = act.animations[actIndex] for spriteN in range(0, anim.nsprites): sprite = anim.sprites[spriteN] #for frameN in range(0, sprite.nframes): #frame = sprite.frames[frameN] #frm = frame.frameIndex #if frame.mirror > 0: # frm = -frm #if frm not in spr.frameToIdx: # continue idx = spr.frameToIdx[str(actIndex) + "_" + str(spriteN)] offsetX = 0 offsetY = 0 # offsetX = frame.offsetX # offsetY = frame.offsetY # if offsetX > 4294900000: # offsetX = - (4294967296 - offsetX) # if offsetY > 4294000000: # offsetY = -(4294967296 - offsetY) data = data + " \n".format( idx, delay, offsetX, offsetY) data = data + " \n" return data def extractSpriteDataAll(act, spr, actIndex, name): data = extractSpriteAnimData(act, spr, actIndex, "down") data = data + extractSpriteAnimData(act, spr, actIndex + 1, "leftdown") data = data + extractSpriteAnimData(act, spr, actIndex + 2, "left") data = data + extractSpriteAnimData(act, spr, actIndex + 3, "leftup") data = data + extractSpriteAnimData(act, spr, actIndex + 4, "up") data = data + extractSpriteAnimData(act, spr, actIndex + 5, "rightup") data = data + extractSpriteAnimData(act, spr, actIndex + 6, "right") data = data + extractSpriteAnimData(act, spr, actIndex + 6, "rightdown") return data def saveSpriteXml(act, spr, spriteDir, spriteName): templatesDir = "templates/" dstFile = spriteDir + spriteName + ".xml" tpl = readFile(templatesDir + "sprite.xml") # 0, 8, 16, 24, 32, 40, 48 # 0 - walk or attack or ? # 8 - walk # 16 - attack # 24 - dead # 32 - dead2 ? # no more standData = extractSpriteDataAll(act, spr, 0, "stand") walkData = extractSpriteDataAll(act, spr, 8, "walk") attackData = extractSpriteDataAll(act, spr, 16, "attack") deadData = extractSpriteDataAll(act, spr, 32, "dead") data = tpl.format( src = "graphics/sprites/sprites/" + spriteName + ".png", width = spr.maxwidth, height = spr.maxheight, stand = standData, walk = walkData, attack = attackData, dead = deadData ) saveFile(dstFile, data) def readAct(actFile): act = ActClass() with open(actFile, "r") as f: act.header = readInt16(f) if act.header != 17217: #print "Wrong header in file {0}".format(actFile) return None act.minorVersion = readInt8(f) act.majorVersion = readInt8(f) act.nanimations = readInt16(f) print "{0}, {1}.{2}, {1}".format(actFile, act.majorVersion, act.minorVersion, act.nanimations) #print " animations: " + str(act.nanimations) act.animations = dict() skipData(f, 10) for animN in range(0, act.nanimations): anim = ActAnimationClass() anim.delay = 30 act.animations[animN] = anim anim.nsprites = readInt32(f) #print " sprites: " + str(anim.nsprites) anim.sprites = dict() for spriteN in range(0, anim.nsprites): sprite = ActSpriteClass() anim.sprites[spriteN] = sprite sprite.left1 = readInt32(f) sprite.top1 = readInt32(f) sprite.right1 = readInt32(f) sprite.buttom1 = readInt32(f) sprite.left2 = readInt32(f) sprite.top2 = readInt32(f) sprite.right2 = readInt32(f) sprite.buttom2 = readInt32(f) sprite.nframes = readInt32(f) #print "sprite {0}, frames: {1}".format(spriteN, sprite.nframes) sprite.frames = dict() for frameN in range(0, sprite.nframes): frame = ActFrameClass() sprite.frames[frameN] = frame frame.offsetX = readInt32(f) frame.offsetY = readInt32(f) frame.frameIndex = readInt32(f) #print " index: " + str(frame.frameIndex) frame.mirror = readInt32(f) if act.majorVersion >= 2: frame.color = readInt32(f) frame.scaleX = readInt32(f) if act.majorVersion > 2 or (act.majorVersion == 2 and act.minorVersion >= 4): frame.scaleY = readInt32(f) else: frame.scaleY = frame.scaleX frame.angle = readInt32(f) frame.spriteType = readInt32(f) if act.majorVersion > 2 or (act.majorVersion == 2 and act.minorVersion >= 5): frame.width = readInt32(f) frame.height = readInt32(f) #print "{0} x {1}".format(frame.width, frame.height) if act.majorVersion >= 2: sprite.eventIndex = readInt32(f) if act.majorVersion > 2 or (act.majorVersion == 2 and act.minorVersion >= 3): sprite.npivots = readInt32(f) sprite.pivots = dict() #if sprite.npivots > 0: #print " pivotes: " + str(sprite.npivots) for pivotN in range(0, sprite.npivots): pivot = ActPivotClass() sprite.pivots[pivotN] = pivot pivot.unknown = readInt32(f) pivot.centerX = readInt32(f) pivot.centerY = readInt32(f) pivot.nAttribute = readInt32(f) if act.majorVersion > 2 or (act.majorVersion == 2 and act.minorVersion >= 1): act.nevents = readInt32(f) act.events = dict() for eventN in range(0, act.nevents): event = ActEventClass() act.events[eventN] = event; event.name = readData(f, 40) if act.majorVersion > 2 or (act.majorVersion == 2 and act.minorVersion >= 2): for animN in range(0, act.nanimations): anim = act.animations[animN] anim.delay = readInt32(f) return act def readSpr(sprFile): spr = SprClass() with open(sprFile, "r") as f: spr.header1 = readInt8(f) spr.header2 = readInt8(f) if spr.header1 != 0x53 or spr.header2 != 0x50: return None spr.minorVersion = readInt8(f) spr.majorVersion = readInt8(f) spr.indexedSpritesCount = readInt16(f) if spr.majorVersion > 1 or (spr.majorVersion == 1 and spr.minorVersion >= 1): spr.rgbaSpritesCount = readInt16(f) else: spr.rgbaSpritesCount = 0 print "{0}, {1}.{2}, {3}, {4}".format(sprFile, spr.majorVersion, spr.minorVersion, spr.indexedSpritesCount, spr.rgbaSpritesCount) spr.frames = spr.indexedSpritesCount + spr.rgbaSpritesCount if spr.majorVersion > 2 or (spr.majorVersion == 2 and spr.minorVersion >= 1): readIndexedRLEImage(f, spr) else: readIndexedImage(f, spr) readRgbaImage(f, spr) if spr.majorVersion > 1 or (spr.majorVersion == 1 and spr.minorVersion >= 1): readPalette(f, spr) return spr def convertSprite(spritePath, spriteName): actFile = "{0}.act".format(spritePath + spriteName) sprFile = "{0}.spr".format(spritePath + spriteName) if os.path.exists(actFile) == False or os.path.exists(sprFile) == False: return None act = readAct(actFile) spr = readSpr(sprFile) decodeSprite(spr) saveSpriteImage(act, spr, "clientdata/graphics/sprites/sprites/", spriteName) saveSpriteXml(act, spr, "clientdata/graphics/sprites/sprites/", spriteName) # if actFile.find("wolf") > 0: # exit(0) # exit(0) def findSpritePath(spriteName): testName = spriteName + ".act" testName2 = spriteName.upper() + ".act" path = findFileIn((testName, testName2), ("rodata/data/sprite/ёуЅєЕН/", "rodata/data/sprite/npc/", "rodata/data/sprite/homun/")) return path def convertSpritesNonFree(idtofile): processed = [] for spriteid in idtofile: spriteName = idtofile[spriteid] if spriteName in processed: print "skipping " + spriteName continue path = findSpritePath(spriteName) if path is None: print "not found " + spriteName continue print spriteName convertSprite(path, spriteName) processed.append(spriteName)