# -*- coding: utf8 -*- # # Copyright (C) 2014 Evol Online # Author: Andrei Karas (4144) import array import csv import hashlib import os import zlib import struct import StringIO from xml.dom import minidom from code.fileutils import makeDir, writeInt16, writeInt32, writeData, removeDir def getTmxFiles(srcDir): names = [] for name in os.listdir(srcDir): names.append(name) names.sort() for name in names: fileName = srcDir + name if os.path.isfile(fileName) == False: continue if name.endswith(".tmx") == False: continue yield (fileName, name) def findFirstGid(tilesets, tile): found = -1 for t in tilesets: if t <= tile: found = t break return found # client # 0 - walkable ground # 1 - non walkable wall # 2 - air allowed shootable too # 3 - water allowed water, shootable too # 4 - sit, walkable ground # 5 - player walk not allowed # 6 - monster walk not allowed # server # 0 - walkable ground # 1 - non walkable wall # 2 - air allowed shootable too # 3 - water allowed water, shootable too # 4 - sit, walkable ground # 5 - none # 6 - monster walk not allowed def convertTileType(tile): if tile == 5: tile = 0; if tile > 128 or tile < 0: tile = 1 return tile # map file format # # int16 version; # uint8 md5_checksum[16]; # int16 xs; # int16 ys; # int32 len; # ...data... def recreateMap(names): collisionLayerName = "collision" destDir = "../../server-data/maps/re/" tmxName = names[0] mCaheName = destDir + names[1][:-3] + "mcache" with open(mCaheName, "wb") as w: dom = minidom.parse(tmxName) root = dom.documentElement tilesets = [] for tileset in root.getElementsByTagName("tileset"): tilesets.append(int(tileset.attributes["firstgid"].value)) tilesets.sort(reverse = True) found = False for layer in root.getElementsByTagName("layer"): if layer.attributes["name"].value.lower() == collisionLayerName: data = layer.getElementsByTagName("data") if data is None or len(data) != 1: continue data = data[0] width = int(layer.attributes["width"].value) height = int(layer.attributes["height"].value) encoding = data.attributes["encoding"].value try: compression = data.attributes["compression"].value except: compression = "" tiles = [] if encoding == "base64": binData = data.childNodes[0].data.strip() binData = binData.decode('base64') if compression == "gzip": dc = zlib.decompressobj(16 + zlib.MAX_WBITS) else: dc = zlib.decompressobj() layerData = dc.decompress(binData) arr = array.array("I") arr.fromstring(layerData) for tile in arr: if tile == 0: tileType = 0 else: firstgid = findFirstGid(tilesets, tile) tileType = convertTileType(tile - firstgid); tiles.append(tileType) elif encoding == "csv": binData = data.childNodes[0].data.strip() f = StringIO.StringIO(binData) arr = list(csv.reader(f, delimiter=',', quotechar='|')) for row in arr: for item in row: if item != "": tile = int(item) if tile == 0: tileType = 0 else: firstgid = findFirstGid(tilesets, tile) tileType = convertTileType(tile - firstgid); # tmx collision format # 0 - walkable ground # 1 - non walkable wall # 2 - air allowed shootable too # 3 - water allowed water, shootable too # 4 - sit, walkable ground # 5 - none # server collision format # 000 0 - walkable, shootable # 001 1 - wall # 010 2 - same with 0 # 011 3 - walkable, shootable, water # 100 4 - same with 0 # 101 5 - shootable # 110 6 - same with 0 # 111 7 - none if tileType > 128 or tileType < 0: tileType = 1 tiles.append(tileType) f.close() else: print "map format not supported: " + tmxName continue #comp = zlib.compressobj() binData = struct.pack(str(len(tiles))+"B", *tiles) binData = zlib.compress(binData) writeInt16(w, 1) writeData(w, hashlib.md5(binData).digest()) # 16 bytes writeInt16(w, width) writeInt16(w, height) writeInt32(w, len(binData)) writeData(w, binData) #print tmxName found = True break if found == False: print "Error: missing collision layer in file: {0}".format(tmxName) def recreateMapCache(): destDir = "../../server-data/maps/re/" srcDir = "../../client-data/maps/" removeDir(destDir) makeDir(destDir) for names in getTmxFiles(srcDir): recreateMap(names)