# -*- coding: utf8 -*- # # Copyright (C) 2014 Evol Online # Author: Andrei Karas (4144) import array import csv import os import zlib import struct import StringIO from xml.dom import minidom from code.fileutils import * def getTmxFiles(srcDir): for name in os.listdir(srcDir): fileName = srcDir + name if os.path.isfile(fileName) == False: continue if name.endswith(".tmx") == False: continue yield fileName def recreateMapCache(): destDir = "../../server-data/db/re/" srcDir = "../../client-data/maps/" makeDir(destDir) sz = 0L mapsCount = 0 with open(destDir + "map_cache.dat", "wb") as w: writeInt32(w, 0) # file size writeInt16(w, 0) # maps count writeInt16(w, 0) # padding sz = sz + 8 for fileName in getTmxFiles(srcDir): dom = minidom.parse(fileName) root = dom.documentElement firstgid = 0 for tileset in root.getElementsByTagName("tileset"): try: name = tileset.attributes["name"].value except: name = "" if name == "Collision": firstgid = int(tileset.attributes["firstgid"].value) break for layer in root.getElementsByTagName("layer"): if layer.attributes["name"].value == "Collision": data = layer.getElementsByTagName("data") if data is None or len(data) != 1: continue data = data[0] width = int(layer.attributes["width"].value) height = int(layer.attributes["height"].value) encoding = data.attributes["encoding"].value try: compression = data.attributes["compression"].value except: compression = "" tiles = [] if encoding == "base64": binData = data.childNodes[0].data.strip() binData = binData.decode('base64') if compression == "gzip": dc = zlib.decompressobj(16 + zlib.MAX_WBITS) else: dc = zlib.decompressobj() layerData = dc.decompress(binData) arr = array.array("I") arr.fromstring(layerData) for tile in arr: if tile == 0: tileType = 0 else: tileType = tile - firstgid; tiles.append(tileType) elif encoding == "csv": binData = data.childNodes[0].data.strip() f = StringIO.StringIO(binData) arr = list(csv.reader(f, delimiter=',', quotechar='|')) for row in arr: try: for item in row: if item != "": tile = int(item) if tile == 0: tileType = 0 else: tileType = tile - firstgid; # tmw collision format # 0 - walkable ground # 1 - non walkable wall # 2 - air allowed shootable too # 3 - water allowed water, shootable too # 4 - sit, walkable ground # 5 - none # server collision format # 000 0 - walkable, shootable # 001 1 - wall # 010 2 - same with 0 # 011 3 - walkable, shootable, water # 100 4 - same with 0 # 101 5 - shootable # 110 6 - same with 0 # 111 7 - none tiles.append(tileType) except: None f.close() else: print "map format not supported: " + fileName continue comp = zlib.compressobj() binData = struct.pack(str(len(tiles))+"B", *tiles) binData = zlib.compress(binData) idx = fileName.rfind("/") + 1 mapName = fileName[idx:-4] writeMapName(w, mapName) writeInt16(w, width) writeInt16(w, height) writeInt32(w, len(binData)) writeData(w, binData) print fileName mapsCount = mapsCount + 1 sz = sz + 12 + 8 + len(binData) break w.seek(0); writeInt32(w, sz) writeInt16(w, mapsCount)