From 4a6274447fa3f597b3d875c4b143681303de3fc7 Mon Sep 17 00:00:00 2001 From: Reid Date: Mon, 10 Dec 2012 22:25:25 +0100 Subject: Update news.txt . --- update/news.txt | 209 ++++++++++++++++++++++++++++---------------------------- 1 file changed, 105 insertions(+), 104 deletions(-) (limited to 'update') diff --git a/update/news.txt b/update/news.txt index 2d59144..10a2bd5 100644 --- a/update/news.txt +++ b/update/news.txt @@ -3,241 +3,242 @@ ##0 Welcome to ##BEvol Online##b! ##0 You can find every ##1rules##0 of ##BEvol Online##b here: ##1 http://www.evolonline.org/guide_rules.html - - + + ##7 ##BThe adventure begins!##b - - + + ##7 What a scary... I mean... weird development team! - -##0 Hey, why did the ship stop?! Was that under Nard's orders? Lets find -##0 out! Oh no, giant pumpkins overran all of the boat! It seems you must -##0 get ready for battle. You can sense something very powerful and evil -##0 at the far bottom of the ship. You should check it out. Maybe Bachus, -##0 the party spirit, could help you throughout this. We hope you'll -##0 enjoy this Halloween event. - -##0 Once again, Evol Online developers are in a rush. Beta2 takes a whole -##0 lot longer than they thought but this is of course to avoid any kind -##0 of issue. Again, a numerous amount of bugs were fixed and scripts -##0 were mostly all rewritten for a better game experience. - -##0 As a lot of dialogues were added and improved for Beta2, translations -##0 are needed more than ever. Even though some developers also work on -##0 translations, they cannot afford working on all of them. - + +##0 Hey, why did the ship stop?! Was that under Nard's orders? Lets +##0 find out! Oh no, giant pumpkins overran all of the boat! It seems +##0 you must get ready for battle. You can sense something very +##0 powerful and evil at the far bottom of the ship. You should check +##0 it out. Maybe Bachus, the party spirit, could help you throughout +##0 this. We hope you'll enjoy this Halloween event. + +##0 Once again, Evol Online developers are in a rush. Beta2 takes a +##0 whole lot longer than they thought but this is of course to avoid +##0 any kind of issue. Again, a numerous amount of bugs were fixed and +##0 scripts were mostly all rewritten for a better game experience. + +##0 As a lot of dialogues were added and improved for Beta2, +##0 translations are needed more than ever. Even though some developers +##0 also work on these, they cannot afford working on all of them. + ##0 If you feel like you can help developers in any way, especially for -##0 translations if you speak english fluently, feel free to contact them -##0 using Evol Online's IRC developer channel. - +##0 translations if you speak english fluently, feel free to contact +##0 them using Evol Online's IRC developer channel. + ##9 -- Regards, Alige. ##9 November 2012 - - + + ##7 End of summer, beginning of Beta2! - + ##0 Summer holidays are now over for the Evol Online developers. We are ##0 proud to announce the arrival of Beta2 soon, even though we ##0 unfortunately find ourselves currently behind schedule. - + ##0 However, a lot of efforts were made to create a lot of new content ##0 and great new tilesets which took for ever to create and fix. ##0 We are currently fixing bugs and preparing the release. Final ##0 modifications are being made to give you the best release ever made ##0 for this project. - + ##0 Among the new features is a Quest Window that has been added to the ##0 client. It will help you see your progress in game. - + ##0 When the Beta2 release will be out, we would like you to promote it ##0 by simply spreading the word around you. Players will then be aware ##0 of the news and this may help us expand our community. - -##0 As you already now, new contributors are always welcome! Translators, -##0 artists and even writers are free to contact us for more information. - + +##0 As you already now, new contributors are always welcome! +##0 Translators, artists and even writers are free to contact us for +##0 more information. + ##9 -- Regards, Alige. ##9 August 2012 - - + + ##0 Once more, a lot of work has been done, recently on the consistency ##0 and quality of the game. A lot of new graphics will be part of the ##0 next release, Beta2. Interactivity between the player and the game ##0 was our main goal the past weeks. - + ##0 This new dynamic and gaming experience will be revealed throughout -##0 animations full of mysteries. Treasure chests, coconuts and new NPCs +##0 animations full of mysteries. Treasure chests, coconuts and new ##0 have appeared on a brand new map! - -##0 The work on the translations, the repositorie reorganizations and + +##0 The work on the translations, the repository reorganizations and ##0 on top of all, the client, were one of our main concerns lately. ##0 The developers still need a bit of time in order to finish this ##0 release, thus we thank you for waiting. - + ##9 -- Regards, Alige. ##9 July 2012 - - + + ##7 Summer holidays for Evol Online! - + ##0 Once more, a lot of work has been done, recently on the consistency ##0 and quality of the game. A lot of new graphics will be part of the ##0 next release, Beta2. Interactivity between the player and the game ##0 was our main goal the past weeks. - + ##0 This new dynamic and gaming experience will be revealed throughout -##0 animations full of mysteries. Treasure chests, coconuts and new NPCs -##0 have appeared on a brand new map! - +##0 animations full of mysteries. Treasure chests, coconuts and new +##0 NPCs have appeared on a brand new map! + ##0 The work on the translations, the repositorie reorganizations and ##0 on top of all, the client, were one of our main concerns lately. ##0 The developers still need a bit of time in order to finish this ##0 release, thus we thank you for waiting. - + ##9 -- Regards, Alige. ##9 June 2012 - - + + ##7 A contantly evolving Beta! - + ##0 Good news, most of the needed work for the Beta2 has been finished. ##0 However, there are still some language tasks left, and we need ##0 your help for this! - + ##0 The game rules were added on the Beta2, the no-law world reached to ##0 its end! You can review a copy of these rules on our site. - + ##0 A development pause will be made between the Beta session and the ##0 Aurora release. This break will be done in order to rethink most of ##0 our future guidelines. - + ##0 We will notify you of the release date in the next news. It should ##0 technically be one week before the release itself. - + ##9 -- Cheers, Reid. ##9 May 2012 - - + + ##7 Guidelines for future releases have been established! - + ##0 As you may know, ##BEvol Online##b has seen multiple development -##0 stages during the past years. It is now the time to look forward and -##0 to establish the bases of our future development roadmaps. - +##0 stages during the past years. It is now the time to look forward +##0 and to establish the bases of our future development roadmaps. + ##0 At the end of the third and last Beta release, we will switch ##0 to a new style of development. It will be formed of two types ##0 of releases. - -##0 The first, called ##BAurora##b, will continue the selected story and -##0 will be the main quest line. ##BSkylandia##b will be the second type. -##0 It will be composed of some side-quests from the Aurora releases, as -##0 well as revealing some secrets of the ##BAemil##b world. - + +##0 The first, called ##BAurora##b, will continue the selected story +##0 and will be the main quest line. ##BSkylandia##b will be the second +##0 type. It will be composed of some side-quests from the Aurora +##0 releases, as well as revealing the secrets of ##BAemil##b. + ##0 A last development release has been prepared, the ##BMercurian##b -##0 one. This type is currently hidden and nothing will be spoiled as it -##0 will end the game story. +##0 one. This type is currently hidden and nothing will be spoiled as +##0 it will end the game story. ##0 So be patient! - + ##9 -- Cheers, Reid. ##9 April 2012 - - + + ##7 Land Ahoy! - + ##0 Almost two months have passed since we began redesigning our ##0 content and concept base. One of the changes was made for the -##0 mascot, the Pious, which will now be renamed to Piou. - +##0 mascot, the Pious, which will now be renamed to 'Piou'. + ##0 We still need few weeks before being done with the graphic part. ##0 But we started to concept the Level Design (including new quests, ##0 dialogues, maps). Most of this should be done in May, so be ##0 ready to the next episode for this month! - + ##0 Here are some important links, if you wish to take part in the ##0 development or if you just wish to talk with us. - + Contributors list: http://wiki.evolonline.org/contributors Translation tuto: http://wiki.evolonline.org/translation Beta2 roadmap: http://wiki.evolonline.org/beta2 News section: http://evolonline.org/news.html Art Development: http://evolonline.deviantart.com IRC webchat: http://evolonline.org/chat - + ##9 -- Cheers, Reid. ##9 March 2012 - - + + ##7 On the way for the Beta2! - + ##0 The Evol Online Developers and Contributors, woud like to thank ##0 the numerous Beta testers who played Evol over the last three ##0 weeks. So far, we have reached ##B450##b testers. - + ##0 As you all have been waiting for news about the Beta2, here it is. ##0 The door to the outside will be unlocked, there will be new ##0 monsters, items, quests and a brand new map! ##0 The second Beta release will focus in establishing the future ##0 style of our gameplay. - + ##9 -- Cheers, Reid. ##9 February 2012 - - + + ##7 Season 1, Episode 1! - + ##0 After a mysterious past, you find yourself adrift on the waves in ##0 the middle of Oceania. A noble-minded crew, sails by your body ##0 decides to rescue and take care of you. - + ##0 You now wake up about seven days later in their wooden ship. ##0 Take some time to know the crew who saved you and try to ##0 discover what happened to you before this terrible event! - + ##9 -- Cheers, Reid. ##9 January 2012 - - + + ##7 Evol Online Beta releases! - + ##0 After several months of work, the world of ##BEvol Online##b is ##0 finally opened to everyone for its first Beta release! - + ##0 This Beta will be the first among two other ones which will help ##0 the developers finding out the qualities and problems of the ##0 chosen gameplay. - + ##0 We welcome you to give us your thoughts about this, but we also ##0 hope you will have fun being part of this amazing adventure. - + ##0 We also need to warn you that at the end of the third release, ##0 all characters will be wiped out as we are trying to have a ##0 perfect balance for this game and start it over with it. ##0 We kindly ask you to accept this. - + ##9 -- Cheers, Reid. ##9 January 2012 - - + + ##7 Merry Christmas! - + ##0 On this Christmas morning, the Evol Online team is of course here ##0 to wish you all a merry Christmas and to announce that the first ##0 Beta release of ##BEvol Online##b will soon be available! - + ##0 No, this is not a dream! After more than a year of work and through ##0 good and bad times, the team finally decided to release the first ##0 Beta release. - + ##0 Over one year has passed and we have been working on the in-game ##0 design and in a new technology for our server and client. The ##0 time has come to reveal it to the world! - + ##0 We, the ##BEvol Online##b developers, hope to get as many Beta ##0 testers as we can in order to get as many different views as ##0 possible. - + ##0 We sincerely thank you for your patience and for sharing the same ##0 dream we have in common. - + ##9 -- Cheers, Reid. ##9 December 2011 -- cgit v1.2.3-70-g09d2