From 83dc68b1480fd7fbd1ab9cb0ffa583e94d461003 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 10 Jan 2020 02:12:22 -0300 Subject: Add under wiki/ folder the two script files I've used on serverdata!213 The scripts are ugly and definitely need cleaning. --- wiki/redesign.py | 938 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ wiki/sedesign.py | 491 +++++++++++++++++++++++++++++ 2 files changed, 1429 insertions(+) create mode 100755 wiki/redesign.py create mode 100755 wiki/sedesign.py diff --git a/wiki/redesign.py b/wiki/redesign.py new file mode 100755 index 0000000..ed9c45d --- /dev/null +++ b/wiki/redesign.py @@ -0,0 +1,938 @@ +#! /usr/bin/env python3 +# -*- coding: utf8 -*- +# +# Copyright (C) 2010-2011 Evol Online +# Copyright (C) 2018 TMW-2 +# Author: Andrei Karas (4144) +# Author: Jesusalva +# +# The use of the data + +import datetime +import sys + +stgen=True +aeros=False +bifs=False +skipCI=False + +wikib=open("EleMonsters.html", "w") +wikib.write('EleGen File') + +exp=[ 9,16,25,36,77,112,153,200,253,320, + 385,490,585,700,830,970,1120,1260,1420,1620, + 1860,1990,2240,2504,2950,3426,3934,4474,6889,7995, + 9174,10425,11748,13967,15775,17678,19677,21773,28543,34212, + 38065,42102,46323,53026,58419,64041,69892,75973,92468,115254, + 128692,142784,157528,178184,196300,215198,234879,255341,310188,365914, + 402508,442769,487051,535756,589342,648281,713112,784421,862867,949158, + 1044076,1148484,1263331,1389671,1528642,1681509,1849671,2034639,2238111, + 2461928, + 2708132,2978946,3276840,3604530,3964987,4361495,4797656,5277432,5805184,6095442, + 6400217,6720231,7056251,7409070,7779531,8168509,8576941,9005793,9456080,9928893, + 10425342,10946613,11493946,12068655,12672087,13305690,13970980,14669530,15403013,16173172, + 16981833,17830934,18722479,19658611,20641552,21673632,22757319,23895184,25089950,25591758, + 26103599,26625670,27158181,27701356,28255388,28820507,29396920,29984867,30584571,31196260, + 31820184,32456596,33105727,33767845,34443202,35132065,35834705,36551410,37282446,38028099, + 38788671,39564454,40355745,41162860,41986116,42825838,43682362,44556009,45447138,45901616, + 46360641,46824255,47292503,47765432,48243093,48725528,49212784,49704921,50201982,50704003, + 51211047,51723162,52240405,52762810,53290446,53823354,54361598,54905214,55454271,56008820, + 56568910,57134610,57705965,58283032,58865873,59454536,60049086,60649586,61256083,61868649, + 62487336,63112216,63743344,64380779,65024597,65674843,66331602,66994930,67664885,68341538, + 69024959,69715207,70412360,71116485,71827658,72545940,73271398,74004114,74744153,75491595, + 76246518,77008984,77779077,78556879,79342456,80135878,80937236,81746616,82564087,83389730, + 84223638,85065880,85916545,86775711,87643468,88519912,89405121,90299171,91202163,92114182, + 93035322,93965687,94905347,95854406,96812948,97781076,98758892,99746478,100743951,101751398, + 102768911,103796609,104834582,105882930,106941769,108011193,109091315,110182230,111284052,112396904, + 113520874,114656091,115802657,116960692,118130296,119311601,120504716,121709770,122926875,124156150, + 125397711,126651686,127918206,129197392,130489375,131794267,133112212,134443338,135787774,137145652, + 138517109,139902284,141301316,142714335,144141489,145582902,147038738,148509126,149994219,150894194, + 151799571,152710366,153626627,154548387,155475676,156408540,157346998,158291079,159240837,160196288, + 161157464,162124419,163097165,164075757,165060214,166050576,167046878,168049166,169057470,170071823, + 171092262,172118826,173151541,174190460,175235604,176287026,177344758,178408837,179479294,180556179, + 181639518,182729367,183825754,184928711,186038293,187154528,188277464,189407130,190543577,191686849, + 192836981,193994007,195157974,196328927,197506910,198691949,199884102,201083405,202289908,203503646, + 204724676,205953024,207188754,208431886,209682484,210940582,212206225,213479467,214760350,216048919, + 217345224,218649298,219961193,221280960,222608645,223944302,225287974,226639708,227999552,229367554, + 230743762,232128226,233520999,234922133,236331675,237749668,239176170,240611236,242054915,243507252, + 244968307,246438117,247916753,249404252,250900687,252406101,253920540,255444067,256976742,258518609, + 260069729,261630158,263199938,264779135,266367816,267966025,269573820,271191260,272818408,274455326, + 276102061,277758679,279425234,281101787,282788399,284485141,286192050,287909214,289636677,291374496, + 293122752,294881486,296650782,298430689,300221275,302022609,303834742,305657759,307491713,309336672, + 311192696,313059863,314938223,316827859,318728836,320641216,322565061,324500459,326447460,328406143, + 330376584,332358847,334353004,336359128,338377288,340407551,342449994,344504696,346571722,348651151, + 350743062,352847532,354964629,357094423,359236990,361392422,363560778,365742141,367936599,370144221, + 372365091,374599279,376846874,379107955,381382611,383670915,385972949,388288794,390618537,392962257, + 395320037,397691969,400078129,402478601,404893475,407322841,409766782,412225383,414698739,417186939, + 419690069,422208209,424741456,427289911,429853651,432432776,435027370,437637543,440263366,442024421, + 443792521,445567690,447349963,449139360,450935926,452739673,454550638,456368839,458194326,460027115, + 461867221,463714693,465569558,467431848,469301579,471178794,473063508,474955766,476855601,478763022, + 480678083,482600803,484531205,486469328,488415217,490368880,492330355,494299675,496276878,498261990, + 500255043,502256068,504265102,506282171,508307305,510340540,512381907,514431439,516489176,518555144, + 520629376,522711891,524802748,526901963,529009581,531125618,533250127,535383137,537524678,539674777, + 541833486,544000830,546176836,548361554,550555012,552757234,554968274,557188159,559416915,561654583, + 563901210,566156820,568421455,570695142,572977924,575269847,577570928,579881219,582200741,584529542, + 586867672,589215145,591572009,593938303,596314063,598699319,601094122,603498497,605912494,608336152, + 610769496,613212575,615665434,618128102,620600617,623083026,625575357,628077658,630589971,633112332, + 635644789,638187373,640740134,643303101,645876314,648459827,651053675,653657891,656272528,658897623, + 661533224,664179368,666836088,669503437,672181451,674870184,677569669,680279959,683001081,685733085, + 688476023,691229930,693994859,696770843,699557927,702356165,705165600,707986270,710818214,713661496, + 716516145,719382218,722259755,725148792,728049398,730961596,733885443,736820993,739768279,742727359, + 745698276,748681079,751675801,754682510,757701238,760732051,763774987,766830096,769897426,772977027, + 776068941,779173220,782289911,785419075,788560754,791714999,794881861,798061393,801253640,804458666, + 807676501,810907214,814150847,817407448,820677081,823959788,827255638,830564665,833886935,837222492 + ] + +def printSeparator(): + print("--------------------------------------------------------------------------------") + +def showHeader(): + global stgen, aeros, bifs, skipCI + print("TMW2 Ele Generator") + print("Run at: " + datetime.datetime.now().isoformat()) + print("Usage: ./redesign.py [default|aeros|none|update|all] []") + if len(sys.argv) >= 2: + if sys.argv[1] == "default": + stgen=True + aeros=False + bifs=False + skipCI=False + elif sys.argv[1] == "aeros": + stgen=False + aeros=True + bifs=False + skipCI=False + elif sys.argv[1] == "none": + stgen=False + aeros=False + bifs=False + skipCI=False + elif sys.argv[1] == "update": + stgen=True + aeros=False + bifs=True + skipCI=True + elif sys.argv[1] == "all": + stgen=True + aeros=True + bifs=True + skipCI=False + else: + exit(1) + print("This stuff analyzes and sorts monsters and then create base stats for Moubootaur Legends.") + print("Drops aren't calculated or taken in account, TWEAK AS NEEDED") + printSeparator() + print("Output is: EleMonsters.html") + +def showFooter(): + #pass + #printSeparator() + print("Done.") + + + +Mobs1=[] +Mobs2=[] +Mobs3=[] +Mobs4=[] +Mobs5=[] +Mobs6=[] +MobsA=[] + +# This is for Aeros +Plants=[] +Level50=[] +Level100=[] +Aggressive=[] +Assistant=[] +Looter=[] +Boss=[] + +SysDrops=[] + +def fwalk(wmask): + if wmask == 'WATER': + return '%s' % (wmask) + elif wmask == 'AIR': + return '%s' % (wmask) + elif wmask == 'WALL': + return '%s' % (wmask) + elif wmask == 'NORMAL' or wmask == 'DEFAULT': + return '%s' % (wmask) + else: + print("Invalid walk mask: "+wmask) + exit(1) + +def WhatRace(rac): + rc=rac.race + if rc == 0: + return "Formless" + elif rc == 1: + return "Undead" + elif rc == 2: + return "Brute" + elif rc == 3: + return "Plant" + elif rc == 4: + return "Insect" + elif rc == 5: + return "Fish" + elif rc == 6: + return "-" + elif rc == 7: + return "SemiHuman" + elif rc == 8: + return "Angel" + elif rc == 9: + return "Dragon" + elif rc == 10: + return "Player" + elif rc == 11: + return "Boss" + elif rc == 12: + return "NonBoss" + elif rc == 14: + return "NonSemiHuman" + elif rc == 15: + return "NonPlayer" + elif rc == 16: + return "SemiPlayer" + elif rc == 17: + return "NonSemiPlayer" + else: + print("ERROR, INVALID RACE ID: %d (ID: %s)" % (rc, rac.id)) + exit(1) + +def WhatElem(rac): + rc=rac.elem + tl="ERROR" + cl="#F00" + if rc == 0: + tl,cl="Neutral","#000" + elif rc == 1: + tl,cl="Water","#00F" + elif rc == 2: + tl,cl="Earth","#7A0" + elif rc == 3: + tl,cl="Fire","#F00" + elif rc == 4: + tl,cl="Wind","#093" + elif rc == 5: + tl,cl="Nature","#040" + elif rc == 6: + tl,cl="Holy","#afa" + elif rc == 7: + tl,cl="Dark","#908" + elif rc == 8: + tl,cl="Ghost","#404" + elif rc == 9: + tl,cl="Undead","#440" + else: + print("ERROR, INVALID ELEM ID: %d (ID: %s)" % (rc, rac.id)) + exit(1) + return "%s" % (cl, tl) + +class Mob: + def __init__(self): + # Basic + self.id="0" + #self.aegis="UnknownMonster" # SpriteName is not used anywhere, we are using its ID + self.name="Unknown Monster Name" + self.view="1" + self.boss=False + self.plant=False + + # Defensive + self.mobpt="0" # Mob Points “Level” + self.hp="0" + self.xp="Exp: 0" + self.jp="JExp: 0" + self.st="" + self.dfn=0 + self.mdf=0 + + # Offensive + self.atk="[0, 0]" + self.range="1" + self.move="0" + self.delay="0" + self.drops=[] + + # New + self.race=-1 + self.elem=-1 + self.elel=-1 + self.walk="NORMAL" + + # Stats + self.str='0' + self.agi='0' + self.vit='0' + self.int='0' + self.dex='0' + self.luk='0' + +def MobAlloc(ab): + try: + maab=int(ab.mobpt) + except: + maab=9901 + + if maab <= 20 or skipCI: + Mobs1.append(ab) + elif maab <= 40: + Mobs2.append(ab) + elif maab <= 60: + Mobs3.append(ab) + elif maab <= 80: + Mobs4.append(ab) + elif maab <= 100: + Mobs5.append(ab) + elif maab <= 150: + Mobs6.append(ab) + else: + MobsA.append(ab) + + # Aeros allocation + """Plants=[] + Level50=[] + Level100=[] + Aggressive=[] + Assistant=[] + Looter=[] + Boss=[]""" + normie=True + if ab.plant: + Plants.append(ab.id) + normie=False + if ab.boss: + Boss.append(ab.id) + normie=False + if normie: + if "Agr" in ab.st: + Aggressive.append(ab.id) + normie=False + if "Lot" in ab.st: + Looter.append(ab.id) + normie=False + if "Ass" in ab.st: + Assistant.append(ab.id) + normie=False + if normie: + if maab <= 55: + Level50.append(ab.id) + else: + Level100.append(ab.id) + +def testMobs(): + print("Generating Elem-Mob Wiki...") + if len(sys.argv) >= 3: + src=open(sys.argv[2]+"/db/re/mob_db.conf", "r") + else: + src=open("../../server-data/db/re/mob_db.conf", "r") + + wikib.write("

EleGen Monster Database

\n") + start=False + dropper=False + skip=0 + x=Mob() # Only for pyflakes2 + + for a2 in src: + a=a2.replace(' ', '\t'); + if a == "{\n": + if skip: + skip=0 + if start: + MobAlloc(x) + else: + start=True + x=Mob() + + if skip: + start=False + x=Mob() + continue + if " Id:" in a: + x.id=stp(a) + if x.id == "ID": + continue + + if " Name:" in a: + x.name=stp(a) + elif " Hp:" in a: + x.hp=stp(a) + elif " Lv:" in a: + x.mobpt=stp(a) + elif " Exp:" in a: + x.xp=stp(a) + elif " JExp:" in a: + x.jp=stp(a) + elif " Attack:" in a: + x.atk=stp(a) + elif " AttackRange:" in a: + x.range=stp(a) + elif " MoveSpeed:" in a: + x.move=stp(a) + elif " ViewRange:" in a: + x.view=stp(a) + elif " AttackDelay:" in a: + x.delay=stp(a) + + elif " Def:" in a: + x.dfn=stp(a) + elif " Mdef:" in a: + x.mdf=stp(a) + + elif " Str:" in a: + x.str=stp(a) + elif " Agi:" in a: + x.agi=stp(a) + elif " Vit:" in a: + x.vit=stp(a) + elif " Int:" in a: + x.int=stp(a) + elif " Dex:" in a: + x.dex=stp(a) + elif " Luk:" in a: + x.luk=stp(a) + + + elif " Boss: true" in a: + x.boss=True + elif " Plant: true" in a: + x.plant=True + elif " Looter: true" in a: + x.st+="Lot," + elif " Assist: true" in a: + x.st+="Ass," + elif " Aggressive: true" in a: + x.st+="Agr," + elif " WalkMask:" in a: + x.walk=stp(a) + elif " Element:" in a: + tmp=stp(a) + tmp2=tmp.split(',') + try: + x.elem=int(tmp2[0]) + x.elel=int(tmp2[1]) + except: + print("Invalid Element for mob %s: %s" % (x.id, tmp)) + exit(1) + elif " Race:" in a: + try: + x.race=int(stp(a)) + except: + print("Invalid Race for mob %s: %s" % (x.id, a)) + exit(1) + elif 'Drops: ' in a: + dropper=True + elif dropper and '}' in a: + dropper=False + elif dropper: + x.drops.append(stp(a).split(": ")) + elif "Plant: true" in a: + skip=1 + # Write last entry + MobAlloc(x) + + writeMob() + + wikib.write('\n\n|Mode|Desc|\n|----|----|\n') + wikib.write('|Lot|Looter|\n') + wikib.write('|Ass|Assist|\n') + wikib.write('|Agr|Aggressive|\n') + + src.close() + +def stp(x): + return x.replace('\n', '').replace('|', '').replace('(int, defaults to ', '').replace(')', '').replace('basic experience', '').replace('"','').replace(" ","").replace("\t","").replace('(string', '').replace('Name: ','').replace('Element: ','').replace('Race: ','').replace('AttackDelay: ', '').replace('WalkMask: ','').replace('MoveSpeed: ', '').replace('AttackRange: ', '').replace('ViewRange: ','').replace('Attack: ','').replace('ViewRange: ','').replace('Hp: ','').replace('Id: ','').replace('Lv: ','').replace('view range','').replace('attack range','').replace('move speed','').replace('health','').replace('(int','').replace('attack delay','atk.').replace('(','').replace(')','').replace('WALK_','').replace('Def: ','').replace('Mdef: ','') + + +def MonsterWrite(tbl): + global skipCI + # TODO: Check _mobs files to determine the usual monster density (a misc info to aid adding proper drop specs) + wikib.write("\n") + if stgen: + wikib.write("\n") + else: + wikib.write("\n") + + if not skipCI: + tbl=sorted(tbl, key=lambda tbl: int(tbl.mobpt)) + + for i in tbl: + if i.id == 'ID': + continue + + # Special skips for REDESIGN + #if (int(i.id) < 1187): + # continue + if not bifs and ((int(i.hp) <= 50) or (i.race == 3)): + continue + + if i.boss: + i.name=""+i.name+"" + if stgen: + wikib.write('\n" + ) + else: + wikib.write('\n" + ) + wikib.write("
IDNameMob InfoStgenElegenMisc InfoRewardsStatsDrops
IDNameMob InfoElegenMisc InfoRewardsStatsDrops
' + + i.id +""+ + i.name +""+ + mb_core(i) +""+ + mbdt('advise',mb_stgen(i)) +""+ + mb_eleg(i) +""+ + mbdt('misc', mb_rdmisc(i)) +""+ + mbdt('Exp\'s', mb_rdrw(i)) +""+ + mbdt('stats', mb_rdstat(i)) +""+ + mbdt('drops', mb_rddrop(i)) +"
' + + i.id +""+ + i.name +""+ + mb_core(i) +""+ + mb_eleg(i) +""+ + mbdt('misc', mb_rdmisc(i)) +""+ + mbdt('Exp\'s', mb_rdrw(i)) +""+ + mbdt('stats', mb_rdstat(i)) +""+ + mbdt('drops', mb_rddrop(i)) +"
\n") + wikib.write("\n(↑) Return to top

\n\n") + +def writeMob(): + wikib.write(" ") + + wikib.write("

Lv 0-20

\n\n") + MonsterWrite(Mobs1) + wikib.write("

Lv 21-40

\n\n") + MonsterWrite(Mobs2) + wikib.write("

Lv 41-60

\n\n") + MonsterWrite(Mobs3) + wikib.write("

Lv 61-80

\n\n") + MonsterWrite(Mobs4) + wikib.write("

Lv 81-100

\n\n") + MonsterWrite(Mobs5) + wikib.write("

Lv 101-150

\n\n") + MonsterWrite(Mobs6) + + wikib.write("

Lv 101+

\n\n") + MonsterWrite(MobsA) + + +def mbdt(summary, content): + return ""+summary+"
"+content+"
" + return "
\ +"+summary+"\ +
"+content+"
" + +def mb_core(mb): + buff="" + buff+="Lvl: %s
\n" % (mb.mobpt) + buff+="HP: %s
\n" % (mb.hp) + buff+="ATK: %s
\n" % (mb.atk) + buff+="DEF: %s/%s
\n" % (mb.dfn, mb.mdf) + if mb.st != "": + buff+="Modes: %s" % (mb.st) + return buff + +def mb_eleg(mb): + buff="" + buff+="Race: %s
\n" % (WhatRace(mb)) + buff+="Walk: %s
\n" % (fwalk(mb.walk)) + buff+="Element: %s
\n" % (WhatElem(mb)) + return buff + +############################################################ +def mb_stgen(mb): + lv=int(mb.mobpt) + st=int(mb.str.replace(' ', '').replace('Str:','')) + #ag=int(mb.agi.replace(' ', '').replace('Agi:','')) + vi=int(mb.vit.replace(' ', '').replace('Vit:','')) + #it=int(mb.int.replace(' ', '').replace('Int:','')) + #dx=int(mb.dex.replace(' ', '').replace('Dex:','')) + #lk=int(mb.luk.replace(' ', '').replace('Luk:','')) + + # Attack Range vs Attack Delay + ar=int(mb.range) + ad=int(mb.delay) + mv=int(mb.move) + magr=False + mass=False + if ('Agr' in mb.st): + magr=True + if ('Ass' in mb.st): + mass=True + + if (not ar): + ar=1 + + # HP: Each 10 levels give you 100 extra weapon damage + # I expect from 6 to 14 hits to kill + # You deliver in average two hits per second + # Mobs deliver one hit each four seconds (and that's 1hand advantage) + lhp=lv*20*6+lv*(vi/100) + hhp=lv*20*14+lv*(vi/100) + if mb.boss: + lhp*=1.45 + hhp*=1.81 + """if "slime" in mb.name.lower(): + lhp*=0.6 + hhp*=0.6 + """ + if ar > 1: + lhp*=0.9 + hhp*=0.9 + + # WildX Final Tweaks + lhp*=0.9 + hhp*=0.9 + + # Damage formula: + # Based on the time you should take to kill + # Based on the HP you have + # Fórmula da HPTable: 400+(x*50) + # Estimate Player HP and DMG + t_hp=400+(lv*49.5) + t_dg=6.5+((100-lv)/100.0)-((lv/15.0)/10.0) + if lv > 45: + t_dg-=(lv-45)/90.0 + t_dg*=lv + + # Now we take how many hits you need + t_hc1=lhp/t_dg + t_hc2=hhp/t_dg + + # Now we define the base attack as: + # Enough to deplete at least 20% of HP bar (except boss) + if lv < 50: + t_dp=0.2+(lv*1.1/100.0) + #print("Lv %d HP Bar Consume %.2f (HP %d HC %d, to deplete %d)" % (lv, t_dp, t_hp, t_hc1, t_hp/t_hc1)) + else: + # Slow down! After 75% HP depletion we can go slow + # If you don't have defense to mitigate, even same level monsters will... + # Mop the floor with you. + t_dp=0.75+((lv-50)*0.35/100.0) + #print("Lv %d HP Bar Consume %.2f (HP %d HC %d, to deplete %d)*" % (lv, t_dp, t_hp, t_hc1, t_hp/t_hc1)) + lat=(t_hp*t_dp)/t_hc1 + hat=(t_hp*t_dp)/t_hc2 + + #lat=(lv-lv/40.0)*40 + # Str bonus (1 damage per str) + lat=lat+st + hat=hat+st + + # Attack speed consideration (based on *player* average ASPD) + f=ad/580.0 + lat*=f + hat*=f + #print("%s attack factor: %.2f x" % (mb.name, f)); + # Consider Aggressive and Assist mobs (surrounded!) + # Also consider boss (tough fight!) and slimes (weak!) + if magr: + lat*=0.91 + hat*=0.91 + if mass: + lat*=0.97 + hat*=0.97 + if mb.boss: + lat*=1.2 + hat*=1.21 + """ + if "slime" in mb.name.lower(): + lat*=0.8 + hat*=0.8 + """ + + # Experience is way too non-linear and I prefer to do it with reference formula + # like I was doing before + # But let's use a formula based on mobs-to-lvl-up where you must kill 1580 lv 60 mobs + # to raise from lv 60 (you can kill lv 50 mobs easier - but then I expect 3700 kills) + # mobs to kill to raise level + + # This is the current mob-lvl-exp-table generated by this software + # As you see, it is somewhat similar to TMW Org. + # Remember aggressive, fast, and assistant mobs give even more exp + + # Level 1: total 1 mobs individual 3 xp (1.450) + # Level 2: total 3 mobs individual 5 xp (1.450) + # Level 3: total 8 mobs individual 5 xp (1.450) + # Level 4: total 16 mobs individual 4 xp (1.450) + # Level 5: total 26 mobs individual 7 xp (1.450) + # Level 6: total 39 mobs individual 8 xp (1.450) + # Level 7: total 56 mobs individual 9 xp (1.450) + # Level 8: total 77 mobs individual 9 xp (1.450) + # Level 9: total 101 mobs individual 10 xp (1.450) + # Level 10: total 129 mobs individual 11 xp (1.450) + # Level 20: total 667 mobs individual 21 xp (1.450) + # Level 30: total 1767 mobs individual 57 xp (1.450) + # Level 31: total 1912 mobs individual 63 xp (1.450) + # Level 32: total 2064 mobs individual 68 xp (1.450) + # Level 33: total 2223 mobs individual 73 xp (1.450) + # Level 34: total 2390 mobs individual 84 xp (1.450) + # Level 35: total 2563 mobs individual 91 xp (1.450) + # Level 36: total 2747 mobs individual 96 xp (1.455) + # Level 37: total 2942 mobs individual 101 xp (1.460) + # Level 38: total 3148 mobs individual 105 xp (1.465) + # Level 39: total 3366 mobs individual 130 xp (1.470) + # Level 40: total 3597 mobs individual 148 xp (1.475) + # Level 41: total 3841 mobs individual 156 xp (1.480) + # Level 42: total 4098 mobs individual 163 xp (1.485) + # Level 43: total 4369 mobs individual 170 xp (1.490) + # Level 44: total 4656 mobs individual 185 xp (1.495) + # Level 45: total 4958 mobs individual 193 xp (1.500) + # Level 46: total 5276 mobs individual 201 xp (1.505) + # Level 47: total 5611 mobs individual 208 xp (1.510) + # Level 48: total 5963 mobs individual 215 xp (1.515) + # Level 49: total 6334 mobs individual 249 xp (1.520) + # Level 50: total 6724 mobs individual 295 xp (1.525) + # Level 51: total 7133 mobs individual 314 xp (1.530) + # Level 52: total 7564 mobs individual 331 xp (1.535) + # Level 53: total 8016 mobs individual 348 xp (1.540) + # Level 54: total 8491 mobs individual 375 xp (1.545) + # Level 55: total 8990 mobs individual 393 xp (1.550) + # Level 56: total 9512 mobs individual 411 xp (1.555) + # Level 57: total 10061 mobs individual 428 xp (1.560) + # Level 58: total 10636 mobs individual 443 xp (1.565) + # Level 59: total 11239 mobs individual 514 xp (1.570) + # Level 60: total 11871 mobs individual 579 xp (1.575) + # Level 61: total 12533 mobs individual 608 xp (1.580) + # Level 62: total 13226 mobs individual 638 xp (1.585) + # Level 63: total 13952 mobs individual 670 xp (1.590) + # Level 64: total 14712 mobs individual 704 xp (1.595) + # Level 65: total 15508 mobs individual 740 xp (1.600) + # Level 66: total 16340 mobs individual 778 xp (1.605) + # Level 67: total 17211 mobs individual 818 xp (1.610) + # Level 68: total 18122 mobs individual 861 xp (1.615) + # Level 69: total 19075 mobs individual 905 xp (1.620) + # Level 70: total 20071 mobs individual 952 xp (1.625) + # Level 80: total 32389 mobs individual 1783 xp (1.650) + # Level 90: total 47806 mobs individual 3635 xp (1.650) + # Level 100: total 66308 mobs individual 4976 xp (1.650) + + hxp=exp[lv] + if lv > 35: + fx=1.45+((lv-35)/200.0) + else: + fx=1.45 + if fx > 1.65: + fx=1.65 + + # Aggressive, assistant and fast mobs yield more exp + # Slow monsters yield less exp, because they're easier to kill on any playstyle + if magr: + fx-=0.09 + else: + fx-=0.04 + if mass: + fx-=0.08 + if mv < 200: + fx-=0.02 + if mv > 500: + fx+=0.02 + + # 1 ^ anything = 1, so we need a better rule + if lv != 1: + lxp=exp[lv-1]/(lv**fx) + else: + lxp=3 # 3~5 is fine + # Boss are BOSS. It gives roughly 0.1% ~ 10.0% from lvlup xp. + if mb.boss: + hxp=exp[lv]/10 + lxp=min(lxp*2, hxp) + + # Evol bonus + #print("%d / %d" % (lxp, hxp)) + #print("%.2f then %.2f" % (lv/250.0, min(0.3, lv/250.0))) + lxp*=1.3-min(0.3, lv/250.0) + hxp*=1.3-min(0.3, lv/250.0) + #print("%d / %d" % (lxp, hxp)) + + # Defense follows the same player formula + dfn=((lv**1.255)*2.5) + dfn=dfn*350.0/810.0 + mdf=max(0, lv-5)+(lv/10.0) + if not mb.boss: + mdf/=2 + + # Force HP to be higher + # It'll only start applying from level 40 onwards + # It gives a bonus of 0.5% HP per mob level + # This means a level 100 mob got 60 times that stronger: 30% + if lv > 40: + lhp=lhp*(1.0+((lv-40)/210.0)) + lhp=int(lhp) + + # Norm + lhp=int(lhp) + hhp=int(hhp) + lat=int(lat) + hat=int(hat) + lxp=int(lxp) + hxp=int(hxp) + dfn=int(dfn) + mdf=int(mdf) + + buff="
"
+    buff+="HP Range: %s ~ %s
\n" % (lhp, hhp) + buff+="Maximum XP: %s ~ %s
\n" % (lxp, hxp) + buff+="ATK Range: %s > %s
\n" % (lat, hat) + buff+="DEF: %s / %s
\n" % (dfn, mdf) + buff+="Drop, Move, Elegen, aspd
\n" + buff+="
" + return buff + +def mb_rdstat(mb): + buff="
"
+    buff+="%s\n" % (mb.str)
+    buff+="%s\n" % (mb.agi)
+    buff+="%s\n" % (mb.vit)
+    buff+="%s\n" % (mb.int)
+    buff+="%s\n" % (mb.dex)
+    buff+="%s\n" % (mb.luk)
+    buff+="
" + return buff + +def mb_rdmisc(mb): + buff="" + if "agr" in mb.st.lower(): + buff+="View Range: %s\n" % (mb.view) + buff+="Attack Range: %s\n" % (mb.range) + buff+="AtkDelay: %s ms\n" % (mb.delay) + buff+="Move speed: %s ms\n" % (mb.move) + buff+="Element Level: %d\n" % (mb.elel) + return buff + +def mb_rdrw(mb): + buff="" + buff+="%s\n" % (mb.xp.replace(' ', ' ')) + buff+="%s\n" % (mb.jp.replace(' ', ' ')) + try: + raise Exception; buff+="MobPoints: %d\n" % (int(mb.mobpt)*11/10) + except: + pass + return buff + +def mb_rddrop(mb): + buff="" + for ax in mb.drops: + # Ignore disabled drops + if ax[0].startswith("//"): + continue + + # Write drop + try: + buff+=ax[0]+': ' + str(int(ax[1])/100.0) + ' %\n' + except IndexError: + print("Fatal: invalid %s mob with %s drops" % (mb.name, str(ax))) + exit(1) + except: + print("[Warning] %s incorrect drop: %s" % (mb.name, str(ax))) + buff+=ax[0]+': ' + ax[1] + ' ppm\n' + + # Save to SysDrops + SysDrops.append([ax[0], ax[1], mb.name]) + + return buff + + + +showHeader() + +testMobs() + +wikib.write('

') +wikib.write("Run at: " + datetime.datetime.now().isoformat()) +wikib.write('
') + +wikib.write(""" +Player Stats (melee warrior) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
LevelStats 1Stats 2Average
00str: 2 agi: 5 vit: 7 int:1 dex: 6 luk: 3str: 2 agi: 5 vit: 7 int:1 dex: 6 luk: 3str: 2 agi: 5 vit: 7 int:1 dex: 6 luk: 3
10str:15 agi:10 vit: 5 int:1 dex:10 luk: 4str:11 agi:11 vit: 6 int:1 dex:11 luk: 7str:13 agi:11 vit: 5 int:1 dex:10 luk: 6
20str:19 agi:10 vit:10 int:1 dex:20 luk:10str:14 agi:19 vit: 8 int:1 dex:17 luk:11str:17 agi:14 vit: 9 int:1 dex:18 luk:11
30str:25 agi:30 vit:10 int:1 dex:20 luk:10str:22 agi:28 vit:12 int:1 dex:21 luk:15str:24 agi:29 vit:11 int:1 dex:20 luk:13
40str:38 agi:30 vit:20 int:1 dex:25 luk:17str:28 agi:35 vit:14 int:1 dex:32 luk:21str:33 agi:33 vit:17 int:1 dex:28 luk:19
50str:50 agi:40 vit:30 int:1 dex:25 luk:18str:41 agi:41 vit:15 int:1 dex:41 luk:26str:46 agi:41 vit:22 int:1 dex:33 luk:27
60str:54 agi:50 vit:40 int:1 dex:35 luk:20str:52 agi:52 vit:16 int:1 dex:45 luk:32str:53 agi:51 vit:28 int:1 dex:40 luk:26
70str:60 agi:60 vit:43 int:1 dex:50 luk:20str:61 agi:61 vit:22 int:1 dex:51 luk:38str:60 agi:61 vit:33 int:1 dex:50 luk:29
80str:80 agi:60 vit:50 int:1 dex:50 luk:25str:65 agi:71 vit:32 int:1 dex:60 luk:41str:72 agi:66 vit:41 int:1 dex:55 luk:33
90str:80 agi:70 vit:60 int:1 dex:60 luk:31str:71 agi:71 vit:41 int:1 dex:71 luk:51str:76 agi:70 vit:50 int:1 dex:66 luk:41
100str:90 agi:80 vit:69 int:1 dex:60 luk:31str:71 agi:81 vit:42 int:1 dex:81 luk:61str:81 agi:80 vit:56 int:1 dex:70 luk:46
110str:90 agi:90 vit:69 int:1 dex:70 luk:35str:82 agi:82 vit:50 int:1 dex:82 luk:65str:86 agi:86 vit:60 int:1 dex:76 luk:50
120str:99 agi:90 vit:69 int:1 dex:70 luk:45str:86 agi:86 vit:51 int:1 dex:86 luk:68str:93 agi:88 vit:60 int:1 dex:78 luk:56
130str:99 agi:91 vit:75 int:1 dex:70 luk:55str:91 agi:90 vit:51 int:1 dex:90 luk:68str:95 agi:91 vit:63 int:1 dex:80 luk:61
+""") +wikib.write('
') + +wikib.write('') +wikib.close() +#print(str(SysDrops)) + +showFooter() +exit(0) diff --git a/wiki/sedesign.py b/wiki/sedesign.py new file mode 100755 index 0000000..fe0c5f3 --- /dev/null +++ b/wiki/sedesign.py @@ -0,0 +1,491 @@ +#! /usr/bin/env python3 +# -*- coding: utf8 -*- +# +# Copyright (C) 2010-2011 Evol Online +# Copyright (C) 2018 TMW-2 +# Author: Andrei Karas (4144) +# Author: Jesusalva + +import datetime +import sys + +stgen=True + +wikia=open("EleItems.html", "w") + +# the TYPEs we use to determine where to pack things +IT_ARMOR={ 'MISC': [], # FOR FAILURE + 'EQP_ACC_L': [], # ACCESSORY LEFT + 'EQP_ACC_R': [], # ACCESSORT RIGHT + 'EQP_HEAD_MID': [], # CHEST + 'EQP_SHOES': [], # FEET + 'EQP_GARMENT': [], # GLOVES + 'EQP_HEAD_LOW':[], # PANTS + '1024': [], # NECKLACES (should be EQP_COSTUME_HEAD_TOP instead of number) + '2048': [], # RINGS (should be EQP_COSTUME_HEAD_MID instead of number) + 'EQP_MOUNT':[], # MOUNTS (ie. EQP_SHADOW_SHOES) + 'EQP_HEAD_TOP':[], # HATS/HELMETS + 'EQP_HAND_L': []} # SHIELDS +IT_WEAPON={ 'RANGED': [], # RANGED WEAPONS + 'HAND_2':[], # TWO HAND (LR) + 'HAND_1':[]} # WEAPONS (R) + +def printSeparator(): + print("--------------------------------------------------------------------------------") + +def showHeader(): + print("TMW2 EleItems Generator") + print("Run at: " + datetime.datetime.now().isoformat()) + print("Usage: ./sedesign.py [info|level|none] []") + print("SeDesign determines the reference defense for every item.") + print("Tweak as needed. Bonuses/Rarity/etc not taken in account.") + print("Running this without Redesign (or vice versa) will break balance") + printSeparator() + print("Output is: EleItems.html") + +def showFooter(): + #pass + #printSeparator() + print("Done.") + + + + + + + +class It: + def __init__(self): + # Basic + self.id="0" + self.aegis="UnknownItem" + self.name="Unknown Item Name" + self.price="0" # Sell price, of course + self.weight="0" + self.type="IT_ETC" # default type + self.loc="" + self.fc=0.0 + + # Offensive/Defensive + self.atk="0" + self.matk="0" + self.range="0" + self.defs="0" + + # Restrictions (EquipLv) + self.lvl="0" + self.drop=True + self.trade=True + self.sell=True + self.store=True + + # Special settings + self.rare=False # DropAnnounce + self.script="" + + # Visual + self.sl="0" # Slots + self.ac=False # Allow Cards + +def ItAlloc(it): + if (it.sl == "0" and it.ac) or (it.sl in ["1","2","3","4"] and not it.ac): + print("WARNING, item id "+it.id+" invalid dye/card setting!") + if (len(it.sl) > 1 and it.id != "ID(int"): + print("WARNING, item id "+it.id+" bad slots length: %d (%s)" % (len(it.sl), it.sl)) + + a=it.type + if "IT_ARMOR" in a: + if 'EQP_ACC_L' in it.loc: + IT_ARMOR['EQP_ACC_L'].append(it) + it.fc=0.00 + elif 'EQP_ACC_R' in it.loc: + IT_ARMOR['EQP_ACC_R'].append(it) + it.fc=0.00 + elif 'EQP_HEAD_MID' in it.loc: + IT_ARMOR['EQP_HEAD_MID'].append(it) + if ("bSpeedAddRate, -" in it.script or "bSpeedAddRate,-" in it.script): + it.fc=0.40 + else: + it.fc=0.30 + elif 'EQP_SHOES' in it.loc: + IT_ARMOR['EQP_SHOES'].append(it) + it.fc=0.08 + elif 'EQP_GARMENT' in it.loc: + IT_ARMOR['EQP_GARMENT'].append(it) + it.fc=0.07 + elif 'EQP_HEAD_LOW' in it.loc: + IT_ARMOR['EQP_HEAD_LOW'].append(it) + it.fc=0.10 + elif 'EQP_HEAD_TOP' in it.loc: + IT_ARMOR['EQP_HEAD_TOP'].append(it) + if ("bSpeedAddRate, -" in it.script or "bSpeedAddRate,-" in it.script): + it.fc=0.15 + else: + it.fc=0.10 + elif 'EQP_HAND_L' in it.loc: + IT_ARMOR['EQP_HAND_L'].append(it) + it.fc=0.25 + elif '1024' in it.loc: + IT_ARMOR['1024'].append(it) + it.fc=0.00 + elif '2048' in it.loc: + IT_ARMOR['2048'].append(it) + it.fc=0.00 + elif 'EQP_SHADOW_SHOES' in it.loc: + IT_ARMOR['EQP_MOUNT'].append(it) + it.fc=0.00 + elif 'EQP_SHADOW_ACC_R' in it.loc: + IT_ARMOR['EQP_ACC_R'].append(it) # Not really + it.fc=0.00 + else: + raise Exception("Invalid Loc for ID %s: %s" % (it.id, it.loc)) + elif "IT_WEAPON" in a: + if int(it.range) > 2: + IT_WEAPON["RANGED"].append(it) + elif "HAND_L" in it.loc or "EQP_ARMS" in it.loc: + IT_WEAPON["HAND_2"].append(it) + elif "HAND_R" in it.loc: + IT_WEAPON["HAND_1"].append(it) + else: + raise Exception("Invalid location for weapon: %s" % it.loc) + +def newItemDB(): + print("\nGenerating Item Wiki...") + if len(sys.argv) >= 3: + src=open(sys.argv[2]+"/db/re/item_db.conf", "r") + else: + src=open("../../server-data/db/re/item_db.conf", "r") + + lg=False + x=It() + for e3 in src: + a=e3.replace(' ', '\t') + if a == "{\n": + ItAlloc(x) + x=It() + + # sti() block + if " Id:" in a: + x.id=sti(a) + elif " AegisName:" in a: + x.aegis=sti(a) + elif " Name:" in a: + x.name=stin(a) + elif " Sell:" in a: + x.price=sti(a) + elif " Weight:" in a: + x.weight=sti(a) + elif " Type:" in a: + x.type=sti(a) + elif " Loc:" in a: + x.loc=sti(a) + elif " Atk:" in a: + x.atk=sti(a) + elif " Matk:" in a: + x.matk=sti(a) + elif " Range:" in a: + x.range=sti(a) + elif " Def:" in a: + x.defs=sti(a) + elif " EquipLv:" in a: + x.lvl=sti(a) + elif " Slots:" in a: + x.sl=sti(a) + elif " AllowCards:" in a: + x.ac=True + # Write booleans + elif "DropAnnounce: true" in a: + x.rare=True + elif "nodrop: true" in a: + x.drop=False + elif "notrade: true" in a: + x.trade=False + elif "noselltonpc: true" in a: + x.sell=False + elif "nostorage: true" in a: + x.store=False + elif "Script" in a: + lg=True + x.script+="
"
+        elif lg and "\">" in a:
+            lg=False
+            x.script+="
" + elif lg: + if not "announce" in a and not "debugmes" in a and not "logmes" in a: + x.script+=str(a.replace('\t', '').replace('getiteminfo(getequipid(', 'iteminfo((').replace('Flee2','Block')) + + # Write last entry + ItAlloc(x) + writeItems() + + src.close() + +def sti(x): + return x.replace('\n', '').replace('|', '').replace(')', '').replace('Id: ', '').replace('"','').replace(" ","").replace("\t","").replace('AegisName: ', '').replace('Name: ','').replace('Sell: ', '').replace('Weight: ', '').replace('Type: ', '').replace('Loc: ', '').replace('Atk: ', '').replace('Matk: ', '').replace('Range: ', '').replace('Def: ', '').replace('EquipLv: ', '').replace('Slots: ','').replace(" ", "").replace('@min=','').replace('@max=','').replace('@delay=','').replace(';','') + +def stin(x): + return x.replace('\n', '').replace('|', '').replace(')', '').replace('Id: ', '').replace('"','').replace(" ","").replace("\t","").replace('Name: ','').replace(';','') + + +def writeItems(): + wikia.write("

Armors

\n\ +\n\n") + wikia.write("Restrictions Reference
\n") + wikia.write("
    \n\ +
  • * - Rare item with drop announce.
  • \n\ +
  • (dp) - This item cannot be dropped.
  • \n\ +
  • (tr) - This item cannot de traded.
  • \n\ +
  • (sl) - This item cannot be sold.
  • \n\ +
  • (gg) - This item cannot go to storage.
  • \n\ +

\n") + + #################################################################### + wikia.write("

Armors

\n") + + ArmorWrite("Left Accessory",'EQP_ACC_L') + ArmorWrite("Right Accessory",'EQP_ACC_R') + ArmorWrite("Headgear",'EQP_HEAD_TOP') + ArmorWrite("Chest",'EQP_HEAD_MID') + ArmorWrite("Pants",'EQP_HEAD_LOW') + ArmorWrite("Shoes",'EQP_SHOES') + ArmorWrite("Necklaces",'1024') + ArmorWrite("Rings",'2048') + ArmorWrite("Gloves",'EQP_GARMENT') + ArmorWrite("Shields",'EQP_HAND_L') + #for i in sorted(IT_ARMOR['EQP_HEAD_TOP'], key=lambda xcv: int(xcv.lvl)): + # # Name | Level | Location | Specification + # print("`%s`|%d| :grey_question: | " % (i.name, int(i.lvl))) + + #################################################################### + wikia.write("

Weapons

\n") + + # 1 Hand Items + wikia.write("

1H Weapons

\n") + ItemWrite(IT_WEAPON['HAND_1'], ID=True, AEGIS=True, PRICE=True, WEIGHT=True, ATK=True, LVL=True) + + # 2 Hand Items + wikia.write("

2H Weapons

\n") + ItemWrite(IT_WEAPON['HAND_2'], ID=True, AEGIS=True, PRICE=True, WEIGHT=True, ATK=True, LVL=True, RANGE=True) + + # Ranged Items + wikia.write("

Ranged Weapons

\n") + ItemWrite(IT_WEAPON['RANGED'], ID=True, AEGIS=True, PRICE=True, WEIGHT=True, ATK=True, LVL=True, RANGE=True) + +# Write AegisName with restrictions +def hl(it): + buff="" + if it.rare: + buff+="*" + buff+=it.aegis + buff+=" " + if not it.drop: + buff+="(dp)" + if not it.trade: + buff+="(tr)" + if not it.sell: + buff+="(sl)" + if not it.store: + buff+="(gg)" + return buff + +# wikia.write("Id|Aegis|Name|Weight|Atk|Matk|\n") +# wikia.write("Id|Aegis|Name|Price|Weight|\n") + +def ItemWrite(tbl, ID=False, AEGIS=False, NAME=False, PRICE=False, WEIGHT=False, DEF=False, LVL=False, ATK=False, RANGE=False, HEALING=False, SCRIPT=False, DROPPER=False): + global stgen + wikia.write("\n") + wikia.write("") + if ID: + wikia.write("") + if AEGIS: + wikia.write("") + if NAME: + wikia.write("") + if PRICE: + wikia.write("") + if WEIGHT: + wikia.write("") + if DEF: + wikia.write("") + if stgen: + wikia.write("") + if LVL: + wikia.write("") + if ATK: + wikia.write("") + if stgen: + wikia.write("") + wikia.write("") + if RANGE: + wikia.write("") + if HEALING: + wikia.write("") + wikia.write("") + wikia.write("") + if SCRIPT: + wikia.write("") + if DROPPER: + wikia.write("") + + wikia.write("\n") + + try: + if (sys.argv[1] in ["level", "info"]): + sort=sorted(tbl, key=lambda xcv: int(xcv.lvl)) + elif (sys.argv[1] == "none"): + sort=tbl + else: + print("Syntax: ./sedesign.py [info|level|none]") + sort=tbl + + if (sys.argv[1] == "info"): + stgen=False + except: + sort=tbl + + for i in sort: + wikia.write('') + + if ID: + wikia.write("" % (i.id,i.id)) + if AEGIS: + wikia.write("" % hl(i)) + if NAME: + wikia.write("" % i.name) + if PRICE: + wikia.write("" % i.price) + if WEIGHT: + wikia.write("" % i.weight) + if DEF: + wikia.write("" % i.defs) + if stgen: + lv=int(i.lvl) + + bb=(lv**1.255)*2.5*i.fc + hc=bb*350.0/810.0 # Hercules value: Capped at 350 + + # Magic penalty + if ("bMatk," in i.script): + hc=hc/2.0 + + # Precise rounding + if (hc % 1 >= 0.5): + hc+=1 + wikia.write("" % int(hc)) + if LVL: + wikia.write("" % i.lvl) + if ATK: + wikia.write("" % i.atk) + if stgen: + lv=int(i.lvl) + at=int(i.atk) + fc=7.5 + ## Two hand swords are stronger + if i in IT_WEAPON['HAND_2']: + fc+=0.62 + ## Calculate guns + if int(i.id) == 6010 or int(i.id) == 6050: + lv+=20 + if int(i.id) == 6020: + lv=0 + if int(i.id) == 6040: + fc/=2.5 + + ## Progression + fc-=1.0 + fc+=((100-lv)/100.0) + + ## Even slower progression (note bows doesn't gets the 0.8 2hand bonus) + if not i in IT_WEAPON['RANGED']: + fc-=(lv/15.0)/10.0 + + ## After level 50 weapons progression is slowed down + if lv > 45: + fc-=(lv-45)/90.0 + + ## This is because mob HP scaling is buggy + if lv > 45 and not i in IT_WEAPON['RANGED']: + fc-=(lv-45)/100.0 + + ## HAT is for craft or rare items. + lat=lv*fc + hat=lv*(fc+max(0.01, 1.0-(lv/100.0))) + + # Edge Cases + ## Don't calculate magic weapons + if int(i.matk) > 0: + lat=hat=0 + ## Don't recalculate noob weapon + #if lv <= 20: + # lat=hat=at + + wikia.write("" % (lat, hat, fc)) + wikia.write("" % i.matk) + if RANGE: + wikia.write("" % i.range) + if HEALING: + wikia.write("" % i.minheal) + wikia.write("" % i.maxheal) + wikia.write("" % i.delheal) + if SCRIPT: + wikia.write("" % i.script) + if DROPPER: + wikia.write("") + + wikia.write("") + + wikia.write("
IDAegisNamePriceWeightDefAdj.DefLvlAtkAdj. Atk.MatkRangeMinMaxDelayScriptMobs
%s%s%s%s GP%s gDef: %sAdj. Df: %dLv: %sAtk: %s%d ~ %d (%.2f)%s%s%s%s%s s%s-

\n") + wikia.write("\n
(↑) Return to top

\n\n") + +def ArmorWrite(name,scope): + wikia.write("

"+name+"

\n") + ItemWrite(IT_ARMOR[scope], ID=True, AEGIS=True, PRICE=True, WEIGHT=True, DEF=True, LVL=True, SCRIPT=True) + + + + + + + + + + + +showHeader() + +wikia.write("") +wikia.write('SeDesign\n') +wikia.write("") +newItemDB() + +wikia.write('
') + +# Ending +wikia.write("
") +wikia.write("Run at: " + datetime.datetime.now().isoformat()) +wikia.write("") +wikia.close() + +# Print for reference the landmarks +i=0 +while i < 100: + i+=10 + bb=(i**1.255)*2.5 + hc=bb*350.0/810.0 # Hercules value: Capped at 350 + df=(100.0 - hc / (hc + 400.0) * 90.0) / 100.0 * 100 + print("%d Level %d Defense (%.2f%% DMG)" % (i, hc, df) ); + +showFooter() +exit(0) -- cgit v1.2.3-60-g2f50