#!/usr/bin/env bash # NOTE: ecommon/init.c needs to be updated when vars.sh changes # what the plugin adds: MAX_EVOL_SKILLS=22 MAX_EVOL_SC=5 MAX_EVOL_SI=25 # from Herc: OLD_SI_MAX=1150 # from constants OLD_SC_MAX=677 # in src/map/status.h OLD_MAX_SKILL_ID=10015 # in src/common/mmo.h OLD_MAX_SKILL_DB=1510 # in src/common/mmo.h OLD_MAX_SKILL_TREE=86 # in src/common/mmo.h OLD_IT_MAX=19 # in src/common/mmo.h # constants: EVOL_FIRST_SKILL=20000 # skills have to be saved to SQL so they shouldn't change ID # calculated: MAX_SKILL_DB=$(($OLD_MAX_SKILL_DB + $MAX_EVOL_SKILLS)) MAX_SKILL_ID=$(($EVOL_FIRST_SKILL + $MAX_EVOL_SKILLS)) SC_MAX=$(($OLD_SC_MAX + $MAX_EVOL_SC)) SI_MAX=$(($OLD_SI_MAX + $MAX_EVOL_SI)) CUSTOM_SKILL_RANGES="{${EVOL_FIRST_SKILL},${MAX_SKILL_ID}}," MAX_SKILL_TREE=$(($OLD_MAX_SKILL_TREE + $MAX_EVOL_SKILLS)) IT_VIRTUAL=$(($OLD_IT_MAX + 1)) IT_MAX=$(($IT_VIRTUAL + 1)) # can be used for custom skill id: 10016 - 10036 export VARS=" -DOLD_SI_MAX=${OLD_SI_MAX} -DOLD_SC_MAX=${OLD_SC_MAX} -DOLD_MAX_SKILL_DB=${OLD_MAX_SKILL_DB} -DMAX_SKILL_DB=${MAX_SKILL_DB} -DMAX_SKILL_ID=${MAX_SKILL_ID} -DMAX_EVOL_SKILLS=${MAX_EVOL_SKILLS} -DEVOL_FIRST_SKILL=${EVOL_FIRST_SKILL} -DCUSTOM_SKILL_RANGES=\"${CUSTOM_SKILL_RANGES}\" -DMAX_SKILL_TREE=${MAX_SKILL_TREE} -DSC_MAX=${SC_MAX} -DSI_MAX=${SI_MAX} -DBASE_GUILD_SIZE=100 -DMIN_PACKET_DB=0x63 -DMAX_PACKET_DB=0x7531 -DIT_VIRTUAL=${IT_VIRTUAL} -DIT_MAX=${IT_MAX}" export CPPFLAGS="${VARS}"