// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL. // Copyright (c) 2014 - 2015 Evol developers #include "common/hercules.h" #include #include #include #include "common/conf.h" #include "common/db.h" #include "common/HPMi.h" #include "common/memmgr.h" #include "common/mmo.h" #include "common/nullpo.h" #include "common/socket.h" #include "common/strlib.h" #include "common/timer.h" #include "map/pc.h" #include "map/npc.h" #include "map/script.h" #include "emap/skill.h" #include "emap/skill_const.h" #include "emap/skill_ground.h" #include "emap/skill_targeted.h" #include "emap/status.h" #include "emap/data/skilld.h" #include "emap/struct/skilldext.h" #include "plugins/HPMHooking.h" int eskill_get_index_post(int retVal, int skill_id) { if (skill_id >= EVOL_FIRST_SKILL && skill_id < EVOL_FIRST_SKILL + MAX_EVOL_SKILLS) { // 1478 + skill_id - 20000 skill_id = OLD_MAX_SKILL_DB + skill_id - EVOL_FIRST_SKILL; return skill_id; } return retVal; } int eskill_check_condition_castend_post(int retVal, TBL_PC* sd, uint16 skill_id, uint16 skill_lv) { if (retVal && sd) { struct linkdb_node **label_linkdb = strdb_get(npc->ev_label_db, "OnSkillInvoke"); if (label_linkdb == NULL) return retVal; struct linkdb_node *node = *label_linkdb; while (node) { struct event_data* ev = node->data; if (ev) { pc->setreg(sd, script->add_variable("@skillId"), skill_id); pc->setreg(sd, script->add_variable("@skillLv"), skill_lv); script->run(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id); } node = node->next; } } return retVal; } bool eskill_castend_nodamage_id_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick __attribute__ ((unused)), int *flag __attribute__ ((unused))) { switch (*skill_id) { case EVOL_PHYSICAL_SHIELD: eskill_physical_shield(src, bl, *skill_id, *skill_lv); break; default: clif->skill_nodamage(src, bl, *skill_id, *skill_lv, 1); break; } map->freeblock_unlock(); return true; } void eskill_additional_effect_unknown(struct block_list* src __attribute__ ((unused)), struct block_list *bl __attribute__ ((unused)), uint16 *skill_id __attribute__ ((unused)), uint16 *skill_lv __attribute__ ((unused)), int *attack_type __attribute__ ((unused)), int *dmg_lv __attribute__ ((unused)), int64 *tick __attribute__ ((unused))) { } void eskill_counter_additional_effect_unknown(struct block_list *src __attribute__ ((unused)), struct block_list *bl __attribute__ ((unused)), uint16 *skill_id __attribute__ ((unused)), uint16 *skill_lv __attribute__ ((unused)), int *attack_type __attribute__ ((unused)), int64 *tick __attribute__ ((unused))) { } void eskill_attack_combo2_unknown(int *attack_type __attribute__ ((unused)), struct block_list *src __attribute__ ((unused)), struct block_list *dsrc __attribute__ ((unused)), struct block_list *bl __attribute__ ((unused)), uint16 *skill_id __attribute__ ((unused)), uint16 *skill_lv __attribute__ ((unused)), int64 *tick __attribute__ ((unused)), int *flag __attribute__ ((unused)), int *combo __attribute__ ((unused))) { } void eskill_attack_post_unknown(int *attack_type __attribute__ ((unused)), struct block_list *src __attribute__ ((unused)), struct block_list *dsrc __attribute__ ((unused)), struct block_list *bl __attribute__ ((unused)), uint16 *skill_id __attribute__ ((unused)), uint16 *skill_lv __attribute__ ((unused)), int64 *tick __attribute__ ((unused)), int *flag __attribute__ ((unused))) { } void eskill_timerskill_notarget_unknown(int tid __attribute__ ((unused)), int64 tick __attribute__ ((unused)), struct block_list *src __attribute__ ((unused)), struct unit_data *ud __attribute__ ((unused)), struct skill_timerskill *skl __attribute__ ((unused))) { } void eskill_unitsetting1_unknown(struct block_list *src __attribute__ ((unused)), uint16 *skill_id __attribute__ ((unused)), uint16 *skill_lv __attribute__ ((unused)), int16 *x __attribute__ ((unused)), int16 *y __attribute__ ((unused)), int *flag __attribute__ ((unused)), int *val1 __attribute__ ((unused)), int *val2 __attribute__ ((unused)), int *val3 __attribute__ ((unused))) { } void eskill_unit_onplace_unknown(struct skill_unit *src __attribute__ ((unused)), struct block_list *bl __attribute__ ((unused)), int64 *tick __attribute__ ((unused))) { } bool eskill_check_condition_castend_unknown(struct map_session_data *sd __attribute__ ((unused)), uint16 *skill_id __attribute__ ((unused)), uint16 *skill_lv __attribute__ ((unused))) { return false; } void eskill_get_requirement_unknown(struct status_change *sc __attribute__ ((unused)), struct map_session_data *sd __attribute__ ((unused)), uint16 *skill_id __attribute__ ((unused)), uint16 *skill_lv __attribute__ ((unused)), struct skill_condition *req __attribute__ ((unused))) { } bool eskill_castend_pos2_unknown(struct block_list* src, int *x, int *y, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { switch (*skill_id) { case EVOL_MASS_PROVOKE: return eskill_massprovoke_castend(src, x, y, skill_id, skill_lv, tick, flag); default: ShowWarning("skill_castend_pos2: Unknown skill used:%d\n", *skill_id); return true; } } // probably this function must be implimented in server bool eskill_lookup_const(const struct config_setting_t *it, const char *name, int *value) { nullpo_retr(false, name); nullpo_retr(false, value); if (libconfig->setting_lookup_int(it, name, value)) { return true; } else { const char *str = NULL; if (libconfig->setting_lookup_string(it, name, &str)) { if (*str && script->get_constant(str, value)) return true; } } return false; } void eskill_validate_additional_fields(struct config_setting_t *conf, struct s_skill_db *sk) { nullpo_retv(conf); nullpo_retv(sk); Assert_retv(sk->nameid < MAX_SKILL_ID); int i32 = 0; struct config_setting_t *t = NULL; struct SkilldExt *skilld = skilld_get_id(sk->nameid); nullpo_retv(skilld); if ((t = libconfig->setting_get_member(conf, "MiscEffects"))) { if (config_setting_is_array(t)) { for (int i = 0; i < libconfig->setting_length(t) && i < SKILLD_MAXMISCEFFECTS; i++) { skilld->miscEffects[i] = libconfig->setting_get_int_elem(t, i); } } else { if (eskill_lookup_const(conf, "MiscEffects", &i32) && i32 >= 0) { for (int i = 0; i < SKILLD_MAXMISCEFFECTS; i++) { skilld->miscEffects[i] = i32; } } } } if (eskill_lookup_const(conf, "TargetMiscEffect", &i32) && i32 >= 0) { skilld->miscEffects[0] = i32; } else if (eskill_lookup_const(conf, "TargetMiscEffect1", &i32) && i32 >= 0) { skilld->miscEffects[0] = i32; } if (eskill_lookup_const(conf, "TargetMiscEffect2", &i32) && i32 >= 0) { skilld->miscEffects[1] = i32; } }