// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL. // Copyright (c) 2014 - 2015 Evol developers #include "common/hercules.h" #include #include #include #include "common/HPMi.h" #include "common/memmgr.h" #include "common/utils.h" #include "common/timer.h" #include "map/chat.h" #include "map/chrif.h" #include "map/npc.h" #include "map/pc.h" #include "map/script.h" #include "map/quest.h" #include "emap/clif.h" #include "emap/craft.h" #include "emap/lang.h" #include "emap/map.h" #include "emap/scriptdefines.h" #include "emap/send.h" #include "emap/data/bgd.h" #include "emap/data/mapd.h" #include "emap/data/session.h" #include "emap/struct/bgdext.h" #include "emap/struct/mapdext.h" #include "emap/struct/sessionext.h" #include "emap/utils/formatutils.h" extern int mountScriptId; uint32 MakeDWord(uint16 word0, uint16 word1) { return ((uint32)(word0)) | ((uint32)(word1 << 0x10)); } BUILDIN(l) { format_sub(st, 1); return true; } BUILDIN(lg) { format_sub(st, 2); return true; } BUILDIN(setCamNpc) { getSD(); TBL_NPC *nd = NULL; int x = 0; int y = 0; if (script_hasdata(st, 2)) { nd = npc->name2id (script_getstr(st, 2)); } else { if (!st->oid) { ShowWarning("npc not attached\n"); script->reportsrc(st); return false; } nd = map->id2nd(st->oid); } if (!nd) { ShowWarning("npc not found\n"); script->reportsrc(st); return false; } if (sd->bl.m != nd->bl.m) { ShowWarning("npc and player located in other maps\n"); script->reportsrc(st); return false; } if (script_hasdata(st, 3) && script_hasdata(st, 4)) { x = script_getnum(st, 3); y = script_getnum(st, 4); } send_npccommand2(sd, st->oid, 2, nd->bl.id, x, y); return true; } BUILDIN(setCam) { send_npccommand2(script->rid2sd (st), st->oid, 2, 0, script_getnum(st, 2), script_getnum(st, 3)); return true; } BUILDIN(moveCam) { send_npccommand2(script->rid2sd (st), st->oid, 4, 0, script_getnum(st, 2), script_getnum(st, 3)); return true; } BUILDIN(restoreCam) { getSD(); send_npccommand(sd, st->oid, 3); return true; } BUILDIN(npcTalk3) { const char *msg; getSD(); TBL_NPC *nd = map->id2nd(st->oid); const char *str = script_getstr(st, 2); if (!nd) { ShowWarning("npc not found\n"); script->reportsrc(st); return false; } if (!str) { ShowWarning("error in string\n"); script->reportsrc(st); return false; } if (sd) msg = lang_pctrans (nd->name, sd); else msg = nd->name; if (!msg) { ShowWarning("error in string\n"); script->reportsrc(st); return false; } if (strlen(str) + strlen(msg) > 450) { ShowWarning("text message too big\n"); script->reportsrc(st); return false; } if (nd) { char message[500]; char name[500]; strcpy (name, msg); strtok(name, "#"); strcpy (message, name); strcat (message, " : "); strcat (message, str); send_local_message (sd->fd, &(nd->bl), message); } return true; } BUILDIN(closeDialog) { getSD(); send_npccommand(sd, st->oid, 5); return true; } BUILDIN(shop) { getSD(); TBL_NPC *nd = npc->name2id (script_getstr(st, 2)); if (!nd) { ShowWarning("shop npc not found\n"); script->reportsrc(st); return false; } st->state = sd->state.dialog == 1 ? CLOSE : END; clif->scriptclose(sd, st->oid); clif->npcbuysell (sd, nd->bl.id); return true; } #define paramToItem(param) \ if (script_isstringtype(st, param)) \ { \ i_data = itemdb->search_name (script_getstr(st, param)); \ } \ else \ { \ item_id = script_getnum (st, param); \ if (item_id) \ i_data = itemdb->search (item_id); \ } BUILDIN(getItemLink) { struct item_data *i_data = NULL; char *item_name; int item_id = 0; paramToItem(2); item_name = (char *) aCalloc (1000, sizeof (char)); TBL_PC *sd = script->rid2sd(st); if (sd) { int version = 0; struct SessionExt *data = session_get_bysd(sd); if (data) version = data->clientVersion; if (i_data && version >= 7) { if (!script_hasdata(st, 3)) { sprintf(item_name, "[@@%u|@@]", (unsigned)i_data->nameid); } else { sprintf(item_name, "[@@%u", (unsigned)i_data->nameid); int f; for (f = 3; f < 7 && script_hasdata(st, f); f ++) { paramToItem(f); if (i_data) { char buf[100]; sprintf(buf, ",%u", (unsigned)i_data->nameid); strcat(item_name, buf); } } strcat(item_name, "|@@]"); } } else if (i_data) { sprintf(item_name, "[@@%u|%s@@]", (unsigned)i_data->nameid, lang_pctrans (i_data->jname, sd)); } else if (item_id > 0) { sprintf(item_name, "[@@%u|Unknown Item@@]", (unsigned)item_id); } else { sprintf(item_name, "[Unknown Item]"); } } else { if (i_data) sprintf(item_name, "[%s]", lang_pctrans (i_data->jname, sd)); else sprintf(item_name, "[Unknown Item]"); } script_pushstr(st, item_name); return true; } #undef paramToItem BUILDIN(requestLang) { getSDReturn(-1); if (!sd->state.menu_or_input) { // first invocation, display npc input box sd->state.menu_or_input = 1; st->state = RERUNLINE; // send lang request send_npccommand(sd, st->oid, 0); clif->scriptinputstr(sd, st->oid); } else { // take received text/value and store it in the designated variable sd->state.menu_or_input = 0; int lng = -1; if (*sd->npc_str) lng = lang_getId(sd->npc_str); script_pushint(st, lng); st->state = RUN; } return true; } BUILDIN(requestItem) { getSDReturn(0); if (!sd->state.menu_or_input) { // first invocation, display npc input box sd->state.menu_or_input = 1; st->state = RERUNLINE; // send item request send_npccommand(sd, st->oid, 10); } else { // take received text/value and store it in the designated variable sd->state.menu_or_input = 0; int item = 0; if (!sd->npc_str) { ShowWarning("npc string not found\n"); script_pushint(st, 0); script->reportsrc(st); return false; } if (sscanf (sd->npc_str, "%5d", &item) < 1) { ShowWarning("input data is not item id\n"); script_pushint(st, 0); script->reportsrc(st); return false; } script_pushint(st, item); st->state = RUN; } return true; } BUILDIN(requestItems) { getSDReturnS("0,0"); int count = 1; if (script_hasdata(st, 2)) { count = script_getnum(st, 2); if (count < 0) count = 1; } if (!sd->state.menu_or_input) { // first invocation, display npc input box sd->state.menu_or_input = 1; st->state = RERUNLINE; // send item request with limit count send_npccommand2(sd, st->oid, 10, count, 0, 0); } else { // take received text/value and store it in the designated variable sd->state.menu_or_input = 0; if (!sd->npc_str) { ShowWarning("npc string not found\n"); script_pushstr(st, aStrdup("0,0")); script->reportsrc(st); return false; } script_pushstr(st, aStrdup(sd->npc_str)); st->state = RUN; } return true; } BUILDIN(requestItemIndex) { getSessionDataReturn(client, -1); if (!sd->state.menu_or_input) { // first invocation, display npc input box sd->state.menu_or_input = 1; st->state = RERUNLINE; // send item request if (client || client->clientVersion >= 11) send_npccommand(sd, st->oid, 11); else clif->scriptinputstr(sd, st->oid); } else { // take received text/value and store it in the designated variable sd->state.menu_or_input = 0; int item = -1; if (!sd->npc_str) { script_pushint(st, -1); ShowWarning("npc string not found\n"); script->reportsrc(st); return false; } if (sscanf (sd->npc_str, "%5d", &item) < 1) { script_pushint(st, -1); ShowWarning("input data is not item id\n"); script->reportsrc(st); return false; } script_pushint(st, item); st->state = RUN; } return true; } BUILDIN(requestItemsIndex) { getSessionDataReturnS(client, "-1"); int count = 1; if (script_hasdata(st, 2)) { count = script_getnum(st, 2); if (count < 0) count = 1; } if (!sd->state.menu_or_input) { // first invocation, display npc input box sd->state.menu_or_input = 1; st->state = RERUNLINE; // send item request with limit count if (client || client->clientVersion >= 11) send_npccommand2(sd, st->oid, 11, count, 0, 0); else clif->scriptinputstr(sd, st->oid); } else { // take received text/value and store it in the designated variable sd->state.menu_or_input = 0; if (!sd->npc_str) { script_pushstr(st, aStrdup("-1")); ShowWarning("npc string not found\n"); script->reportsrc(st); return false; } script_pushstr(st, aStrdup(sd->npc_str)); st->state = RUN; } return true; } BUILDIN(requestCraft) { getSessionData(client); int count = 1; if (script_hasdata(st, 2)) { count = script_getnum(st, 2); if (count < 0) count = 1; } if (!sd->state.menu_or_input) { // first invocation, display npc input box sd->state.menu_or_input = 1; st->state = RERUNLINE; // send item request with limit count if (client || client->clientVersion >= 16) send_npccommand2(sd, st->oid, 12, count, 0, 0); else clif->scriptinputstr(sd, st->oid); } else { // take received text/value and store it in the designated variable sd->state.menu_or_input = 0; if (!sd->npc_str) { ShowWarning("npc string not found\n"); script->reportsrc(st); script_pushstr(st, aStrdup("")); return false; } script_pushstr(st, aStrdup(sd->npc_str)); st->state = RUN; } return true; } BUILDIN(setq) { int i; getSD(); int quest_id = script_getnum(st, 2); int quest_value = script_getnum(st, 3); if (quest->check(sd, quest_id, HAVEQUEST) < 0) quest->add(sd, quest_id); ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id); if (i == sd->num_quests) { ShowError("Quest with id=%d not found\n", quest_id); script->reportsrc(st); return false; } sd->quest_log[i].count[0] = quest_value; sd->save_quest = true; if (map->save_settings & 64) chrif->save(sd,0); eclif_quest_add(sd, &sd->quest_log[i]); return true; } BUILDIN(getq) { int i; getSDReturn(0); int quest_id = script_getnum(st, 2); if (quest->check(sd, quest_id, HAVEQUEST) < 0) { script_pushint(st, 0); return true; } ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id); if (i == sd->num_quests) { script_pushint(st, 0); return true; } script_pushint(st, sd->quest_log[i].count[0]); return true; } BUILDIN(setNpcDir) { int newdir; TBL_NPC *nd = 0; if (script_hasdata(st, 3)) { nd = npc->name2id (script_getstr(st, 2)); newdir = script_getnum(st, 3); } else if (script_hasdata(st, 2)) { if (!st->oid) { ShowWarning("npc not found\n"); script->reportsrc(st); return false; } nd = map->id2nd(st->oid); newdir = script_getnum(st, 2); } if (!nd) { ShowWarning("npc not found\n"); script->reportsrc(st); return false; } if (newdir < 0) newdir = 0; else if (newdir > 7) newdir = 7; nd->dir = newdir; npc->enable (nd->name, 1); return true; } BUILDIN(rif) { const char *str = 0; if (script_getnum(st, 2)) { str = script_getstr(st, 3); if (str) script_pushstr(st, aStrdup(str)); else script_pushconststr(st, (char *)""); } else if (script_hasdata(st, 4)) { str = script_getstr(st, 4); if (str) script_pushstr(st, aStrdup(str)); else script_pushconststr(st, (char *)""); } else { script_pushconststr(st, (char *)""); } return true; } BUILDIN(miscEffect) { int type = script_getnum(st, 2); struct block_list *bl = NULL; if (script_hasdata(st, 3)) { if (script_isstring(st, 3)) { TBL_PC *sd = map->nick2sd(script_getstr(st, 3)); if (sd) bl = &sd->bl; } else if (script_isint(st, 3)) { bl = map->id2bl(script_getnum(st, 3)); } } if (!bl) { TBL_PC *sd = script->rid2sd (st); if (sd) bl = &sd->bl; } if (bl) clif->specialeffect(bl, type, AREA); return true; } BUILDIN(setMapMask) { const char *const mapName = script_getstr(st, 2); if (!mapName) { ShowWarning("invalid map name\n"); script->reportsrc(st); return false; } const int m = map->mapname2mapid(mapName); if (m < 0) { ShowWarning("map not found\n"); script->reportsrc(st); return false; } getMapData(m); const int val = script_getnum(st, 3); const unsigned int old = mapData->mask; mapData->mask = val; if (old != mapData->mask) send_mapmask_brodcast(m, mapData->mask); return true; } BUILDIN(getMapMask) { const char *const mapName = script_getstr(st, 2); if (!mapName) { script_pushint(st, 0); ShowWarning("invalid map name\n"); script->reportsrc(st); return false; } const int m = map->mapname2mapid(mapName); if (m < 0) { script_pushint(st, 0); ShowWarning("map not found\n"); script->reportsrc(st); return false; } getMapDataReturn(m, 0); script_pushint(st, mapData->mask); return true; } BUILDIN(addMapMask) { const char *const mapName = script_getstr(st, 2); if (!mapName) { ShowWarning("invalid map name\n"); script->reportsrc(st); return false; } const int m = map->mapname2mapid(mapName); if (m < 0) { ShowWarning("map not found\n"); script->reportsrc(st); return false; } getMapData(m); const int val = script_getnum(st, 3); const unsigned int old = mapData->mask; mapData->mask |= val; if (old != mapData->mask) send_mapmask_brodcast(m, mapData->mask); return true; } BUILDIN(removeMapMask) { const char *const mapName = script_getstr(st, 2); if (!mapName) { ShowWarning("invalid map name\n"); script->reportsrc(st); return true; } const int m = map->mapname2mapid(mapName); if (m < 0) { ShowWarning("map not found\n"); script->reportsrc(st); return false; } getMapData(m); const int val = script_getnum(st, 3); const unsigned int old = mapData->mask; mapData->mask |= val; mapData->mask ^= val; if (old != mapData->mask) send_mapmask_brodcast(m, mapData->mask); return true; } BUILDIN(setNpcSex) { TBL_NPC *nd = NULL; int sex = 0; if (script_hasdata(st, 3)) { nd = npc->name2id (script_getstr(st, 2)); sex = script_getnum(st, 3); } if (!nd || !nd->vd) { ShowWarning("npc not found\n"); script->reportsrc(st); return false; } clif->clearunit_area(&nd->bl, CLR_OUTSIGHT); nd->vd->sex = sex; clif->spawn(&nd->bl); return true; } BUILDIN(showAvatar) { int id = 0; if (script_hasdata(st, 2)) id = script_getnum(st, 2); send_npccommand2(script->rid2sd (st), st->oid, 6, id, 0, 0); return true; } BUILDIN(setAvatarDir) { int newdir = script_getnum(st, 2); if (newdir < 0) newdir = 0; else if (newdir > 7) newdir = 7; send_npccommand2(script->rid2sd (st), st->oid, 7, newdir, 0, 0); return true; } BUILDIN(setAvatarAction) { send_npccommand2(script->rid2sd (st), st->oid, 8, script_getnum(st, 2), 0, 0); return true; } BUILDIN(clear) { send_npccommand(script->rid2sd (st), st->oid, 9); return true; } BUILDIN(changeMusic) { const char *const mapName = script_getstr(st, 2); const char *const music = script_getstr(st, 3); if (!music) { ShowWarning("invalid music file\n"); script->reportsrc(st); return false; } if (!mapName) { ShowWarning("invalid map file\n"); script->reportsrc(st); return false; } const int m = map->mapname2mapid(mapName); if (m < 0) { ShowWarning("map not found\n"); script->reportsrc(st); return false; } send_changemusic_brodcast(m, music); return true; } BUILDIN(setNpcDialogTitle) { const char *const name = script_getstr(st, 2); if (!name) { ShowWarning("invalid window title\n"); script->reportsrc(st); return false; } TBL_PC *sd = script->rid2sd (st); if (!sd) { ShowWarning("player not attached\n"); script->reportsrc(st); return false; } send_changenpc_title(sd, st->oid, name); return true; } BUILDIN(getMapName) { TBL_PC *sd = script->rid2sd(st); if (!sd) { script_pushstr(st, aStrdup("")); ShowWarning("player not attached\n"); script->reportsrc(st); return false; } if (sd->bl.m == -1) { script_pushstr(st, aStrdup("")); ShowWarning("invalid map\n"); script->reportsrc(st); return false; } script_pushstr(st, aStrdup(map->list[sd->bl.m].name)); return true; } BUILDIN(unequipById) { int nameid = 0; int i; struct item_data *item_data; TBL_PC *sd = script->rid2sd(st); if (sd == NULL) { ShowWarning("player not attached\n"); script->reportsrc(st); return false; } nameid = script_getnum(st, 2); if((item_data = itemdb->exists(nameid)) == NULL) { ShowWarning("item %d not found\n", nameid); script->reportsrc(st); return false; } for (i = 0; i < EQI_MAX; i++) { const int idx = sd->equip_index[i]; if (idx >= 0) { if (sd->status.inventory[idx].nameid == nameid) pc->unequipitem(sd, idx, 1 | 2); } } return true; } BUILDIN(isPcDead) { TBL_PC *sd = script->rid2sd(st); if (sd == NULL) { ShowWarning("player not attached\n"); script->reportsrc(st); return false; } script_pushint(st, pc_isdead(sd) ? 1 : 0); return true; } static int areatimer_sub(struct block_list *bl, va_list ap) { int tick; char *event; TBL_PC *sd; tick = va_arg(ap, int); event = va_arg(ap, char*); sd = (TBL_PC *)bl; if (!pc->addeventtimer(sd, tick, event)) { if (sd) ShowWarning("buildin_addtimer: Event timer is full, can't add new event timer. (cid:%d timer:%s)\n", sd->status.char_id, event); } return 0; } BUILDIN(areaTimer) { const char *const mapname = script_getstr(st, 2); const int x1 = script_getnum(st, 3); const int y1 = script_getnum(st, 4); const int x2 = script_getnum(st, 5); const int y2 = script_getnum(st, 6); const int time = script_getnum(st, 7); const char *const eventName = script_getstr(st, 8); int m; if ((m = map->mapname2mapid(mapname)) < 0) { ShowWarning("map not found\n"); script->reportsrc(st); return false; } map->foreachinarea(areatimer_sub, m, x1, y1, x2, y2, BL_PC, time, eventName); return true; } static int buildin_getareadropitem_sub_del(struct block_list *bl, va_list ap) { if (!bl) return 0; const int item = va_arg(ap, int); int *const amount = va_arg(ap, int *); TBL_ITEM *drop = (TBL_ITEM *)bl; if (drop->item_data.nameid == item) { (*amount) += drop->item_data.amount; map->clearflooritem(&drop->bl); } return 0; } BUILDIN(getAreaDropItem) { const char *const str = script_getstr(st, 2); int16 m; int x0 = script_getnum(st, 3); int y0 = script_getnum(st, 4); int x1 = script_getnum(st, 5); int y1 = script_getnum(st, 6); int item; int amount = 0; if (script_isstringtype(st, 7)) { const char *name = script_getstr(st, 7); struct item_data *item_data = itemdb->search_name(name); item = UNKNOWN_ITEM_ID; if (item_data) item = item_data->nameid; } else { item = script_getnum(st, 7); } if ((m = map->mapname2mapid(str)) < 0) { script_pushint(st, -1); ShowWarning("map not found\n"); script->reportsrc(st); return false; } if (script_hasdata(st, 8) && script_getnum(st, 8)) { map->foreachinarea(buildin_getareadropitem_sub_del, m, x0, y0, x1, y1, BL_ITEM, item, &amount); } else { map->foreachinarea(script->buildin_getareadropitem_sub, m, x0, y0, x1, y1, BL_ITEM, item, &amount); } script_pushint(st, amount); return true; } BUILDIN(clientCommand) { getSD(); const char *const command = script_getstr(st, 2); if (!command) { ShowWarning("invalid client command\n"); script->reportsrc(st); return false; } send_client_command(sd, command); return true; } BUILDIN(isUnitWalking) { int id = 0; if (script_hasdata(st, 2)) id = script_getnum(st, 2); else id = st->oid; struct block_list *bl = map->id2bl(id); if (!bl) { ShowWarning("invalid unit id\n"); script->reportsrc(st); script_pushint(st, 0); return false; } struct unit_data *ud = unit->bl2ud(bl); if (!ud) { ShowWarning("invalid unit data\n"); script->reportsrc(st); script_pushint(st, 0); return false; } script_pushint(st, ud->walktimer != INVALID_TIMER); return true; } BUILDIN(failedRefIndex) { getSD() getInventoryIndex(2) if (sd->status.inventory[n].nameid <= 0 || sd->status.inventory[n].amount <= 0) return false; sd->status.inventory[n].refine = 0; if (sd->status.inventory[n].equip) pc->unequipitem(sd, n, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE); clif->refine(sd->fd, 1, n, sd->status.inventory[n].refine); pc->delitem(sd, n, 1, 0, DELITEM_FAILREFINE, LOG_TYPE_SCRIPT); clif->misceffect(&sd->bl, 2); return true; } BUILDIN(downRefIndex) { getSD() getInventoryIndex(2) if (sd->status.inventory[n].nameid <= 0 || sd->status.inventory[n].amount <= 0) return false; const int down = script_getnum(st, 3); logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[n], sd->inventory_data[n]); if (sd->status.inventory[n].equip) pc->unequipitem(sd, n, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE); sd->status.inventory[n].refine -= down; sd->status.inventory[n].refine = cap_value(sd->status.inventory[n].refine, 0, MAX_REFINE); clif->refine(sd->fd, 2, n, sd->status.inventory[n].refine); clif->delitem(sd, n, 1, DELITEM_MATERIALCHANGE); logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[n], sd->inventory_data[n]); clif->additem(sd, n, 1, 0); clif->misceffect(&sd->bl, 2); return true; } BUILDIN(successRefIndex) { getSD() getInventoryIndex(2) if (sd->status.inventory[n].nameid <= 0 || sd->status.inventory[n].amount <= 0) return false; const int up = script_getnum(st, 3); logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[n],sd->inventory_data[n]); if (sd->status.inventory[n].refine >= MAX_REFINE) return true; sd->status.inventory[n].refine += up; sd->status.inventory[n].refine = cap_value( sd->status.inventory[n].refine, 0, MAX_REFINE); if (sd->status.inventory[n].equip) pc->unequipitem(sd, n, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE); clif->refine(sd->fd, 0, n, sd->status.inventory[n].refine); clif->delitem(sd, n, 1, DELITEM_MATERIALCHANGE); logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[n],sd->inventory_data[n]); clif->additem(sd, n, 1, 0); clif->misceffect(&sd->bl, 3); if (sd->status.inventory[n].refine == 10 && sd->status.inventory[n].card[0] == CARD0_FORGE && sd->status.char_id == (int)MakeDWord(sd->status.inventory[n].card[2], sd->status.inventory[n].card[3])) { // Fame point system [DracoRPG] switch (sd->inventory_data[n]->wlv) { case 1: pc->addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point break; case 2: pc->addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point break; case 3: pc->addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point break; } } return true; } // return paramater type // 0 - int // 1 - string // 2 - other BUILDIN(isStr) { if (script_isinttype(st, 2)) script_pushint(st, 0); else if (script_isstringtype(st, 2)) script_pushint(st, 1); else script_pushint(st, 2); return true; } BUILDIN(npcSit) { TBL_NPC *nd = NULL; if (script_hasdata(st, 2)) { nd = npc->name2id (script_getstr(st, 2)); } else { if (!st->oid) { ShowWarning("npc not attached\n"); script->reportsrc(st); return false; } nd = map->id2nd(st->oid); } if (!nd) { ShowWarning("npc not found\n"); script->reportsrc(st); return false; } nd->vd->dead_sit = 2; clif->sitting(&nd->bl); return true; } BUILDIN(npcStand) { TBL_NPC *nd = NULL; if (script_hasdata(st, 2)) { nd = npc->name2id (script_getstr(st, 2)); } else { if (!st->oid) { ShowWarning("npc not attached\n"); script->reportsrc(st); return false; } nd = map->id2nd(st->oid); } if (!nd) { ShowWarning("npc not found\n"); script->reportsrc(st); return false; } nd->vd->dead_sit = 0; clif->standing(&nd->bl); return true; } BUILDIN(npcWalkTo) { struct npc_data *nd = map->id2nd(st->oid); int x = 0, y = 0; x = script_getnum(st, 2); y = script_getnum(st, 3); if (nd) { unit->bl2ud2(&nd->bl); // ensure nd->ud is safe to edit if (!nd->status.hp) { status_calc_npc(nd, SCO_FIRST); } else { status_calc_npc(nd, SCO_NONE); } nd->vd->dead_sit = 0; unit->walktoxy(&nd->bl,x,y,0); } else { ShowWarning("npc not found\n"); script->reportsrc(st); return false; } return true; } BUILDIN(setBgTeam) { int bgId = script_getnum(st, 2); int teamId = script_getnum(st, 3); struct battleground_data *bgd = bg->team_search(bgId); struct BgdExt *data = bgd_get(bgd); if (!data) { ShowWarning("bettle ground not found\n"); script->reportsrc(st); return false; } data->teamId = teamId; return true; } // chatjoin chatId [,char [,password]] BUILDIN(chatJoin) { int chatId = script_getnum(st, 2); TBL_PC *sd = NULL; const char *password = ""; if (script_hasdata(st, 4)) { if (script_isstringtype(st, 3)) sd = map->nick2sd(script_getstr(st, 3)); if (script_isstringtype(st, 4)) password = script_getstr(st, 4); } else if (script_hasdata(st, 3)) { if (script_isstringtype(st, 3)) sd = map->nick2sd(script_getstr(st, 3)); } else { sd = script->rid2sd(st); } if (!sd) { ShowWarning("player not found\n"); script->reportsrc(st); return false; } chat->join(sd, chatId, password); return true; } /// Retrieves the value of the specified flag of the specified cell. /// /// checknpccell("",,,) -> /// /// @see cell_chk* constants in const.txt for the types BUILDIN(checkNpcCell) { int16 m = map->mapname2mapid(script_getstr(st, 2)); int16 x = script_getnum(st, 3); int16 y = script_getnum(st, 4); cell_chk type = (cell_chk)script_getnum(st, 5); if (m == -1) { ShowWarning("checknpccell: Attempted to run on unexsitent map '%s', type %u, x/y %d,%d\n", script_getstr(st, 2), type, x, y); return true; } TBL_NPC *nd = map->id2nd(st->oid); struct block_list *bl = NULL; if (nd) bl = &nd->bl; script_pushint(st, map->getcell(m, bl, x, y, type)); return true; } BUILDIN(setCells) { int m; const char *mapname = script_getstr(st, 2); int x1 = script_getnum(st, 3); int y1 = script_getnum(st, 4); int x2 = script_getnum(st, 5); int y2 = script_getnum(st, 6); int mask = script_getnum(st, 7); const char *name = script_getstr(st, 8); if ((m = map->mapname2mapid(mapname)) < 0) return true; // Invalid Map emap_iwall_set2(m, 0, x1, y1, x2, y2, mask, name); return true; } BUILDIN(delCells) { const char *name = script_getstr(st,2); map->iwall_remove(name); return true; } BUILDIN(setMount) { getSD() int mount = script_getnum(st, 2); pc_setglobalreg(sd, mountScriptId, mount); status_calc_pc(sd, SCO_NONE); send_pc_info(&sd->bl, &sd->bl, AREA); return true; } BUILDIN(setSkin) { if (!st->oid) return false; getSD() const char *skin = script_getstr(st, 2); send_pc_skin(sd->fd, st->oid, skin); return true; } BUILDIN(initCraft) { getSDReturn(-1) int var = str_to_craftvar(sd, script_getstr(st, 2)); script_pushint(st, var); return true; } BUILDIN(dumpCraft) { getSD() craft_dump(sd, script_getnum(st, 2)); return true; } BUILDIN(deleteCraft) { getSD() craft_delete(script_getnum(st, 2)); return true; } BUILDIN(getCraftSlotId) { getSDReturn(0) const struct craft_slot *crslot = craft_get_slot(script_getnum(st, 2), script_getnum(st, 3)); if (!crslot) return false; const int len = VECTOR_LENGTH(crslot->items); if (len > 0) { struct item_pair *pair = &VECTOR_INDEX(crslot->items, 0); const int invIndex = pair->index; const int item_id = sd->status.inventory[invIndex].nameid; script_pushint(st, item_id); } else { script_pushint(st, 0); } return true; } BUILDIN(getCraftSlotAmount) { getSDReturn(0) const struct craft_slot *crslot = craft_get_slot(script_getnum(st, 2), script_getnum(st, 3)); if (!crslot) return false; const int len = VECTOR_LENGTH(crslot->items); if (len > 0) { int slot; int amount = 0; for (slot = 0; slot < len; slot ++) { struct item_pair *pair = &VECTOR_INDEX(crslot->items, slot); const int invIndex = pair->index; const int item_id = sd->status.inventory[invIndex].nameid; if (item_id > 0) { const int item_amount = sd->status.inventory[invIndex].amount; if (item_amount > 0) amount += pair->amount; } } script_pushint(st, amount); } else { script_pushint(st, 0); } return true; } BUILDIN(validateCraft) { getSDReturn(0) const bool valid = craft_validate(sd, script_getnum(st, 2)); script_pushint(st, valid ? 1 : 0); return true; } BUILDIN(findCraftEntry) { getSDReturn(-1) const int id = craft_find_entry(sd, script_getnum(st, 2), script_getnum(st, 3)); script_pushint(st, id); return true; } BUILDIN(useCraft) { getSD() return craft_use(sd, script_getnum(st, 2)); } BUILDIN(getCraftCode) { getSDReturn(-1) script_pushint(st, craft_get_entry_code(sd, script_getnum(st, 2))); return true; } BUILDIN(getInvIndexLink) { getSDReturnS("") int index = script_getnum (st, 2); if (index < 0 || index >= MAX_INVENTORY) { script_pushstr(st, ""); return false; } const int item_id = sd->status.inventory[index].nameid; const struct item_data *i_data = NULL; if (item_id) i_data = itemdb->search(item_id); char *const item_name = (char *) aCalloc (1000, sizeof (char)); if (sd) { int version = 0; struct SessionExt *data = session_get_bysd(sd); if (data) version = data->clientVersion; if (i_data && version >= 7) { const struct item *const item = &sd->status.inventory[index]; if (item->card[0] == CARD0_PET || item->card[0] == CARD0_FORGE || item->card[0] == CARD0_CREATE) { sprintf(item_name, "[@@%u|@@]", (unsigned)i_data->nameid); } else { sprintf(item_name, "[@@%u", (unsigned)i_data->nameid); int f; for (f = 0; f < 4 && item->card[f]; f ++) { char buf[100]; sprintf(buf, ",%u", (unsigned)item->card[f]); strcat(item_name, buf); } strcat(item_name, "|@@]"); } } else if (i_data) { sprintf(item_name, "[@@%u|%s@@]", (unsigned)i_data->nameid, lang_pctrans (i_data->jname, sd)); } else if (item_id > 0) { sprintf(item_name, "[@@%u|Unknown Item@@]", (unsigned)item_id); } else { sprintf(item_name, "[Unknown Item]"); } } else { if (i_data) sprintf(item_name, "[%s]", lang_pctrans (i_data->jname, sd)); else sprintf(item_name, "[Unknown Item]"); } script_pushstr(st, item_name); return true; } /*========================================== * Shows an emoticon on top of the player/npc * emotion emotion#, , *------------------------------------------*/ //Optional second parameter added by [Skotlex] BUILDIN(emotion) { int player = 0; int type = script_getnum(st, 2); if (script_hasdata(st, 3)) player = script_getnum(st, 3); if (player != 0) { struct map_session_data *sd = NULL; if (script_hasdata(st, 4)) sd = script->nick2sd(st, script_getstr(st, 4)); else sd = script->rid2sd(st); if (sd != NULL) clif->emotion(&sd->bl, type); } else if (script_hasdata(st, 4)) { struct npc_data *nd = npc->name2id(script_getstr(st, 4)); if (nd != NULL) clif->emotion(&nd->bl,type); } else { clif->emotion(map->id2bl(st->oid), type); } return true; } BUILDIN(setLook) { const int type = script_getnum(st, 2); const int val = script_getnum(st, 3); struct map_session_data *sd = script->rid2sd(st); if (sd == NULL) return true; pc->changelook(sd, type, val); send_changelook2(sd, &sd->bl, sd->bl.id, type, val, 0, NULL, 0, AREA); return true; }