// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL. // Copyright (c) 2014 Evol developers #include "common/hercules.h" #include #include #include #include "common/HPMi.h" #include "common/malloc.h" #include "common/mmo.h" #include "common/socket.h" #include "common/strlib.h" #include "common/cbasetypes.h" #include "map/guild.h" #include "map/mob.h" #include "map/npc.h" #include "map/pc.h" #include "map/quest.h" #include "emap/clif.h" #include "emap/lang.h" #include "emap/send.h" #include "emap/data/mapd.h" #include "emap/data/session.h" #include "emap/struct/mapdext.h" #include "emap/struct/sessionext.h" void eclif_quest_send_list(TBL_PC *sd) { if (!sd) { hookStop(); return; } int fd = sd->fd; int i; int info_len = 15; int len = sd->avail_quests * info_len + 8; WFIFOHEAD(fd,len); WFIFOW(fd, 0) = 0x97a; WFIFOW(fd, 2) = len; WFIFOL(fd, 4) = sd->avail_quests; for (i = 0; i < sd->avail_quests; i++ ) { struct quest_db *qi = quest->db(sd->quest_log[i].quest_id); if (!qi) continue; WFIFOL(fd, i * info_len + 8) = sd->quest_log[i].quest_id; WFIFOB(fd, i * info_len + 12) = sd->quest_log[i].count[0]; // was state WFIFOL(fd, i * info_len + 13) = sd->quest_log[i].time - qi->time; WFIFOL(fd, i * info_len + 17) = sd->quest_log[i].time; WFIFOW(fd, i * info_len + 21) = 0; } WFIFOSET(fd, len); hookStop(); } void eclif_quest_add(TBL_PC *sd, struct quest *qd) { if (!sd) { hookStop(); return; } int fd = sd->fd; struct quest_db *qi = quest->db(qd->quest_id); if (!qi) { hookStop(); return; } WFIFOHEAD(fd, 107); WFIFOW(fd, 0) = 0x2b3; WFIFOL(fd, 2) = qd->quest_id; WFIFOB(fd, 6) = qd->count[0]; // was state; WFIFOB(fd, 7) = qd->time - qi->time; WFIFOL(fd, 11) = qd->time; WFIFOW(fd, 15) = 0; WFIFOSET(fd, 107); hookStop(); } void eclif_charnameack(int *fdPtr, struct block_list *bl) { if (!bl) { hookStop(); return; } if (bl->type == BL_NPC) { int fd = *fdPtr; TBL_PC* sd = (TBL_PC*)sockt->session[fd]->session_data; if (!sd) { hookStop(); return; } const char *tr = lang_pctrans(((TBL_NPC*)bl)->name, sd); const int trLen = strlen(tr); const int len = 8 + trLen; // if no recipient specified just update nearby clients if (fd == 0) { char *buf; CREATE(buf, char, len); WBUFW(buf, 0) = 0xB01; WBUFW(buf, 2) = len; WBUFL(buf, 4) = bl->id; memcpy(WBUFP(buf, 8), tr, trLen); clif->send(buf, len, bl, AREA); aFree(buf); } else { WFIFOHEAD(fd, len); WFIFOW(fd, 0) = 0xB01; WFIFOW(fd, 2) = len; WFIFOL(fd, 4) = bl->id; memcpy(WFIFOP(fd, 8), tr, trLen); WFIFOSET(fd, len); } hookStop(); } else if (bl->type == BL_MOB) { struct mob_data *md = (struct mob_data *)bl; if (!md) { hookStop(); return; } if (md->guardian_data && md->guardian_data->g) return; // allow default code to work int fd = *fdPtr; TBL_PC* sd = (TBL_PC*)sockt->session[fd]->session_data; if (!sd) { hookStop(); return; } char tmpBuf[25]; char *ptr = tmpBuf; int f; memcpy(tmpBuf, md->name, 24); tmpBuf[24] = 0; for (f = 23; f > 1; f --) { if (tmpBuf[f] == ' ') tmpBuf[f] = 0; else break; } for (f = 0; f < 24; f ++) { if (*ptr == ' ') ptr ++; else break; } const char *tr = lang_pctrans(ptr, sd); const int trLen = strlen(tr); const int len = 8 + trLen; // if no recipient specified just update nearby clients if (fd == 0) { char *buf; CREATE(buf, char, len); WBUFW(buf, 0) = 0xB01; WBUFW(buf, 2) = len; WBUFL(buf, 4) = bl->id; memcpy(WBUFP(buf, 8), tr, trLen); clif->send(buf, len, bl, AREA); aFree(buf); } else { WFIFOHEAD(fd, len); WFIFOW(fd, 0) = 0xB01; WFIFOW(fd, 2) = len; WFIFOL(fd, 4) = bl->id; memcpy(WFIFOP(fd, 8), tr, trLen); WFIFOSET(fd, len); } hookStop(); } } #define equipPos(index, field) \ equip = sd->equip_index[index]; \ if (equip >= 0) \ { \ item = sd->inventory_data[equip]; \ if (item && item->look) \ send_changelook(sd, sd2, fd, id, field, item->look, 0, item, equip); \ } static void eclif_send_additional_slots(TBL_PC* sd, TBL_PC* sd2) { if (!sd || !sd2) return; const int id = sd->bl.id; const int fd = sd2->fd; struct item_data *item; short equip; struct MapdExt *data = mapd_get(sd->bl.m); if (!data || data->invisible) return; equipPos(EQI_HEAD_LOW, LOOK_HEAD_BOTTOM); equipPos(EQI_HEAD_TOP, LOOK_HEAD_TOP); equipPos(EQI_HEAD_MID, LOOK_HEAD_MID); equipPos(EQI_GARMENT, LOOK_ROBE); equipPos(EQI_SHOES, LOOK_SHOES); equipPos(EQI_COSTUME_TOP, 13); equipPos(EQI_COSTUME_MID, 14); equipPos(EQI_COSTUME_LOW, 15); equipPos(EQI_COSTUME_GARMENT, 16); equipPos(EQI_ARMOR, 17); //skipping SHADOW slots } void eclif_getareachar_unit_post(TBL_PC* sd, struct block_list *bl) { if (!bl) return; if (bl->type == BL_PC) { eclif_send_additional_slots(sd, (TBL_PC *)bl); eclif_send_additional_slots((TBL_PC *)bl, sd); } } void eclif_authok_post(TBL_PC *sd) { if (!sd) return; eclif_send_additional_slots(sd, sd); send_pc_info(&sd->bl, &sd->bl, SELF); struct MapdExt *data = mapd_get(sd->bl.m); int mask = data ? data->mask : 1; send_mapmask(sd->fd, mask); } void eclif_changemap_post(TBL_PC *sd, short *m, int *x __attribute__ ((unused)), int *y __attribute__ ((unused))) { if (!sd) return; struct MapdExt *data = mapd_get(*m); int mask = data ? data->mask : 1; send_mapmask(sd->fd, mask); } void eclif_handle_invisible_map(struct block_list *bl, enum send_target target __attribute__ ((unused))) { if (!bl || bl->type != BL_PC) return; struct MapdExt *data = mapd_get(bl->m); if (data && data->invisible) hookStop(); } void eclif_sendlook(struct block_list *bl, int *id __attribute__ ((unused)), int *type __attribute__ ((unused)), int *val __attribute__ ((unused)), int *val2 __attribute__ ((unused)), enum send_target *target) { if (*target == SELF) return; eclif_handle_invisible_map(bl, *target); } bool eclif_send(const void* buf __attribute__ ((unused)), int *len __attribute__ ((unused)), struct block_list* bl, enum send_target *type) { if (*type == SELF) return true; eclif_handle_invisible_map(bl, *type); return true; } void eclif_set_unit_idle(struct block_list* bl, TBL_PC *tsd, enum send_target *target) { if (tsd && bl && bl->id == tsd->bl.id && *target == SELF) return; eclif_handle_invisible_map(bl, *target); } int eclif_send_actual(int *fd, void *buf, int *len) { if (*len >= 2) { const int packet = RBUFW (buf, 0); if (packet >= 0xb02 && packet <= 0xb10) { struct SessionExt *data = session_get(*fd); if (!data) return 0; if (data->clientVersion < 3) { // not sending new packets to old clients // ShowWarning("skip packet %d\n", packet); hookStop(); return 0; } } if (packet >= 0xb03 && packet <= 0xb0a) { struct SessionExt *data = session_get(*fd); if (!data) return 0; if (data->clientVersion < 4) { // not sending new packets to old clients // ShowWarning("skip packet %d\n", packet); hookStop(); return 0; } } if (packet == 0xb0b) { struct SessionExt *data = session_get(*fd); if (!data) return 0; if (data->clientVersion < 5) { // not sending new packets to old clients // ShowWarning("skip packet %d\n", packet); hookStop(); return 0; } } if (packet == 0x1d7) { struct SessionExt *data = session_get(*fd); if (!data) return 0; if (data->clientVersion >= 9) { // not sending old packets to new clients hookStop(); return 0; } } if (packet == 0xb17) { struct SessionExt *data = session_get(*fd); if (!data) return 0; if (data->clientVersion < 9) { // not sending new packets to old clients hookStop(); return 0; } } if (packet == 0x84b) { struct SessionExt *data = session_get(*fd); if (!data) return 0; if (data->clientVersion >= 10) { // not sending old packets to new clients hookStop(); return 0; } } if (packet == 0xb19) { struct SessionExt *data = session_get(*fd); if (!data) return 0; if (data->clientVersion < 10) { // not sending new packets to old clients hookStop(); return 0; } } } return 0; } void eclif_set_unit_idle_post(struct block_list* bl, TBL_PC *tsd, enum send_target *target) { if (!bl || !tsd) return; if (bl->type == BL_MOB) send_mob_info(bl, &tsd->bl, *target); else if (bl->type == BL_PC) send_pc_info(bl, &tsd->bl, *target); else if (bl->type == BL_NPC) send_npc_info(bl, &tsd->bl, *target); } void eclif_set_unit_walking(struct block_list* bl, TBL_PC *tsd, struct unit_data* ud, enum send_target *target) { TBL_PC *sd = BL_CAST(BL_PC, ud->bl); if (!sd || !pc_isinvisible(sd)) send_advmoving(ud, tsd ? &tsd->bl : bl, *target); } void eclif_move(struct unit_data *ud) { TBL_PC *sd = BL_CAST(BL_PC, ud->bl); if (!sd || !pc_isinvisible(sd)) send_advmoving(ud, ud->bl, AREA_WOS); } void eclif_parse_LoadEndAck_pre(int *fdPtr __attribute__ ((unused)), struct map_session_data *sd) { sd->state.warp_clean = 0; } void eclif_changelook2(struct block_list *bl, int type, int val, struct item_data *id, int n) { struct map_session_data* sd; struct status_change* sc; struct view_data* vd; enum send_target target = AREA; int val2 = 0; if (!bl) return; sd = BL_CAST(BL_PC, bl); sc = status->get_sc(bl); vd = status->get_viewdata(bl); if (vd) { switch(type) { case LOOK_WEAPON: if (sd) { clif->get_weapon_view(sd, &vd->weapon, &vd->shield); val = vd->weapon; } else { vd->weapon = val; } break; case LOOK_SHIELD: if (sd) { clif->get_weapon_view(sd, &vd->weapon, &vd->shield); val = vd->shield; } else { vd->shield = val; } break; case LOOK_BASE: if (!sd) break; if (val == INVISIBLE_CLASS) /* nothing to change look */ return; if (sd->sc.option & OPTION_COSTUME) vd->weapon = vd->shield = 0; // if (!vd->cloth_color) // break; break; case LOOK_HAIR: vd->hair_style = val; break; case LOOK_HEAD_BOTTOM: vd->head_bottom = val; break; case LOOK_HEAD_TOP: vd->head_top = val; break; case LOOK_HEAD_MID: vd->head_mid = val; break; case LOOK_HAIR_COLOR: vd->hair_color = val; break; case LOOK_CLOTHES_COLOR: vd->cloth_color = val; break; case LOOK_SHOES: // if (sd) { // int n; // if((n = sd->equip_index[2]) >= 0 && sd->inventory_data[n]) { // if(sd->inventory_data[n]->view_id > 0) // val = sd->inventory_data[n]->view_id; // else // val = sd->status.inventory[n].nameid; // } else // val = 0; // } break; case LOOK_BODY: case LOOK_FLOOR: // unknown purpose break; case LOOK_ROBE: vd->robe = val; break; } } // prevent leaking the presence of GM-hidden objects if (sc && sc->option&OPTION_INVISIBLE && !( bl->type == BL_PC && ((TBL_PC*)bl)->disguise != -1)) target = SELF; if (type == LOOK_WEAPON || type == LOOK_SHIELD) { if (!vd) return; type = LOOK_WEAPON; val = vd->weapon; val2 = vd->shield; } if ((bl->type == BL_PC && ((TBL_PC*)bl)->disguise != -1)) { send_changelook2(sd, bl, bl->id, type, val, val2, id, n, AREA_WOS); send_changelook2(sd, bl, -bl->id, type, val, val2, id, n, SELF); } else { send_changelook2(sd, bl, bl->id, type, val, val2, id, n, target); } } static inline int itemtype(const int type) { switch (type) { #if PACKETVER >= 20080827 case IT_WEAPON: return IT_ARMOR; case IT_ARMOR: case IT_PETARMOR: #endif case IT_PETEGG: return IT_WEAPON; default: return type; } } void eclif_getareachar_item(struct map_session_data *sd, struct flooritem_data *fitem) { int view; int fd = sd->fd; struct SessionExt *data = session_get(fd); if (!data || data->clientVersion < 10) return; hookStop(); WFIFOHEAD(fd, 28); WFIFOW(fd, 0) = 0xb18; WFIFOL(fd, 2) = fitem->bl.id; if((view = itemdb_viewid(fitem->item_data.nameid)) > 0) WFIFOW(fd, 6) = view; else WFIFOW(fd, 6) = fitem->item_data.nameid; WFIFOB(fd, 8) = itemtype(itemdb_type(fitem->item_data.nameid)); WFIFOB(fd, 9) = fitem->item_data.identify; WFIFOB(fd, 10) = fitem->item_data.attribute; WFIFOB(fd, 11) = fitem->item_data.refine; clif->addcards(WFIFOP(fd, 12), &fitem->item_data); WFIFOW(fd, 20) = fitem->bl.x; WFIFOW(fd, 22) = fitem->bl.y; WFIFOW(fd, 24) = fitem->item_data.amount; WFIFOB(fd, 26) = fitem->subx; WFIFOB(fd, 27) = fitem->suby; WFIFOSET(fd, 28); } void eclif_dropflooritem(struct flooritem_data* fitem) { char buf[28]; int view; WBUFW(buf, 0) = 0xb19; WBUFL(buf, 2) = fitem->bl.id; if((view = itemdb_viewid(fitem->item_data.nameid)) > 0) WBUFW(buf, 6) = view; else WBUFW(buf, 6) = fitem->item_data.nameid; WBUFB(buf, 8) = itemtype(itemdb_type(fitem->item_data.nameid)); WBUFB(buf, 9) = fitem->item_data.identify; WBUFB(buf, 10) = fitem->item_data.attribute; WBUFB(buf, 11) = fitem->item_data.refine; clif->addcards(WBUFP(buf, 12), &fitem->item_data); WBUFW(buf, 20) = fitem->bl.x; WBUFW(buf, 22) = fitem->bl.y; WBUFW(buf, 24) = fitem->item_data.amount; WBUFB(buf, 26) = fitem->subx; WBUFB(buf, 27) = fitem->suby; clif->send(&buf, 28, &fitem->bl, AREA); }