// Athena Login Server configuration file. // Translated by Peter Kieser // Level of new GM created with @gm command. (default: 60) // If you set to 0, you disable creation of new GM with @gm. // To be able to create a gm with @gm, you must: // - give a level to this value (not 0) // - enable to level 0 the @gm command (atcommand_athena.conf) (default 100) // - enable gm commands to normal player (battle_athena.conf, atcommand_gm_only parameter) // - and normal player must give correct password when he use the @gm command level_new_gm: 60 // Can you make new accounts on the server? (1 for Yes, 0 for no) new_account: 1 // Manage possible letters/symbol in account name. Control character (0x00-0x1f) are never accepted. Possible values are: // 0: no restriction (default) // 1: only letters/symbols in 'account_name_letters' option. // 2: Letters/symbols in 'account_name_letters' option are forbidden. All others are possibles. account_name_option: 1 // Set the letters/symbols that you want use with the 'account_name_option' option. // Note: add 'space' between 2 others letters/symbols. // default: void. // account_name_letters: [ ] { } , . | - # @ ! ~ ` ; : " " ? / \ = + < > account_name_letters: abcdefghijklmnoprstquvwxyzABCDEFGHIJKLMNOPRSTQUVWXYZ1234567890- _+=!' // Account flatfile database, stores account information. account_filename: save/account.txt // What account AIDs have GM privs, and what level? gm_account_filename: conf/gm_account.txt // Timer to check if GM_account file has been changed and reload GM account automaticaly // (in seconds; default: 15; value: 0 (disabled), or 2 or more) gm_account_filename_check_timer: 15 // Log Filename. All operations received by the server are logged in this file. login_log_filename: log/login.log // Name of the file of that logs the unknown packets (for debug or hack check) login_log_unknown_packets_filename: log/login_unknown_packets.log // Indicate if the unknown packets are saved or not //(the unknown packets coming from the char-server or ladministration does not relate to, which is always saved) // Be careful: if you receive an attack, your hard disk can cause lag... // So, active this option with a speed hard disk or for debug only. save_unknown_packets: 0 // Indicate if you want display the parse of the packets received in a normal connection // It's useful for debug. Possible values: 0: no (default), 1: yes display_parse_login: 0 // Indicate if you want display the parse of the packets received in administration connection // It's useful for debug. Possible values: 0: no (default), 1: yes display_parse_admin: 0 // Indicate if you want display the parse of the packets received from a char-server // It's useful for debug. Possible values: 0: no (default), 1: yes (without packet 0x2714), 2: all packets display_parse_fromchar: 0 // Indicate how to display date in logs, to players, etc. // 0: 31-12-2004 23:59:59 // 1: 12-31-2004 23:59:59 // 2: 2004-31-12 23:59:59 // 3: 2004-12-31 23:59:59 (default) date_format: 3 // Indicate the minimum GM level of player that the server accepts to connection. // 0: all players (normal player are 0. it's default), 1-99: GM level at least with level x min_level_to_connect: 0 // Give possibility to adjust (ladmin command: timeadd) the time of an unlimited account. // If set to on/1/yes..., the adjustment is be done from actual time to set the final time of the account. // If set to no/0/no..., the adjustment can not be done on an unlimited account. You must set (ladmin command: timeset) a final time before to adjust (ladmin command: timeadd) add_to_unlimited_account: off // Starting additional sec from now for the limited time at creation of account // -1: new account are created with UNlimited time (default value) // 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time) start_limited_time: -1 // It's to check IP of a player between login-server and char-server (part of anti-hacking system) // If player doesn't have same IP, connection is refused. // Set to 0/off/no to not check IP of player. // Set to 1/on/yes if you want to check (default) // Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers, // and that your LAN is correctly configured (!), and that LAN configuration of eathena is right. // if not correct, you can read list of char-servers, but not look slots of characters (rejected by server). check_ip_flag: no // Specify order of IP control if necessary (option: 'deny,allow', 'allow,deny', or 'mutual-failture') // (how to use 'allow' and 'deny' information) //order: allow,deny // Indicate the IP that the server accept. // put: 'all', or 'xxx.xxx.' (begin of an ip finished by '.' or a complete ip), // or a network and its mask (example: '123.456.789.012/24' or '123.456.789.012/255.255.255.0') // or 'clear' to suppress previous parameter (use it in import file mainly) // Add as many IP's as you wish. //allow: all // Indicate the IP that the server refuse. // Add as many IP's as you wish, as long as you put deny: before it. //deny: 123.123.123.123 //deny: 234.234.234.234 // If you want use an additional configuration file, uncomment and use this parameter //import: path/additional_configuration_file //Passwords in Login DB are MD5 - cannot b used on client with this on use_MD5_passwords: no //Ban features: read readme for more info if you dont know this. ipban: 1 dynamic_pass_failure_ban: 1 dynamic_pass_failure_ban_time: 5 dynamic_pass_failure_ban_how_many: 3 dynamic_pass_failure_ban_how_long: 60 dynamic_account_ban: 1 dynamic_account_ban_class: 0 // Anti-freeze system enable anti_freeze_enable: 0 // Anti-freeze system interval (in seconds) anti_freeze_interval: 15 // local settings for this server in this file import: conf/login_local.conf