From f918031829275720612553290e333a6af2009977 Mon Sep 17 00:00:00 2001
From: Micksha <Micksha@users.noreply.github.com>
Date: Tue, 16 Oct 2018 14:28:06 +0200
Subject: add the first few onehanded skills and a few particle effects

---
 graphics/particles/circle.particle.xml    |  24 +++++++++++
 graphics/particles/crit.particle.xml      |  34 +++++++++++++++
 graphics/particles/glow-medium.png        | Bin 0 -> 709 bytes
 graphics/particles/hellblaze.particle.xml |  67 ++++++++++++++++++++++++++++++
 graphics/particles/orb-medium.png         | Bin 217 -> 176 bytes
 graphics/skills/aura.png                  | Bin 0 -> 2320 bytes
 graphics/skills/axe.png                   | Bin 0 -> 2182 bytes
 graphics/skills/bash.png                  | Bin 1973 -> 2160 bytes
 graphics/skills/dagger.png                | Bin 0 -> 2366 bytes
 graphics/skills/doubledagger.png          | Bin 0 -> 2481 bytes
 graphics/skills/emote.png                 | Bin 786 -> 1508 bytes
 graphics/skills/swordslash.png            | Bin 0 -> 2463 bytes
 skills.xml                                |  48 +++++++++++++++++++++
 13 files changed, 173 insertions(+)
 create mode 100644 graphics/particles/circle.particle.xml
 create mode 100644 graphics/particles/crit.particle.xml
 create mode 100644 graphics/particles/glow-medium.png
 create mode 100644 graphics/particles/hellblaze.particle.xml
 create mode 100644 graphics/skills/aura.png
 create mode 100644 graphics/skills/axe.png
 create mode 100644 graphics/skills/dagger.png
 create mode 100644 graphics/skills/doubledagger.png
 create mode 100644 graphics/skills/swordslash.png

diff --git a/graphics/particles/circle.particle.xml b/graphics/particles/circle.particle.xml
new file mode 100644
index 00000000..b42aecf8
--- /dev/null
+++ b/graphics/particles/circle.particle.xml
@@ -0,0 +1,24 @@
+<?xml version="1.0"?>
+<!--
+A circle on the ground 60 pixels in diameter made from particles.
+-->
+<effect>
+  <particle position-x="0" position-y="0" position-z="0">
+    <emitter>
+      <property name="position-y" value="-16"/>
+      <property name="horizontal-angle" min="0" max="360"/>
+      <property name="vertical-angle" min="0" max="0"/>
+      <property name="power" value="30"/>
+      <property name="lifetime" value="1"/>
+      <property name="output" value="3"/>
+      <emitter>
+        <property name="gravity" value="-0.7"/>
+        <property name="momentum" value="0.3"/>
+        <property name="image" value="graphics/particles/orb-small.png|W:#00ffff"/>
+        <property name="lifetime" value="50"/>
+        <property name="fade-out" value="50"/>
+        <property name="output" value="1"/>
+      </emitter>
+    </emitter>
+  </particle>
+</effect>
diff --git a/graphics/particles/crit.particle.xml b/graphics/particles/crit.particle.xml
new file mode 100644
index 00000000..7f534477
--- /dev/null
+++ b/graphics/particles/crit.particle.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0"?>
+<!--
+An explosion of white particles.
+-->
+<effect>
+  <particle position-x="0" position-y="0" position-z="16" lifetime="1">
+    <emitter>
+      <property name="position-x" min="-8" max="8"/>
+      <property name="position-y" min="-8" max="8"/>
+      <property name="vertical-angle" min="70" max="90"/>
+      <property name="horizontal-angle" min="0" max="360"/>
+      <property name="power" min="1" max="4"/>
+      <property name="bounce" value="0.75"/>
+      <property name="gravity" value="0.1"/>
+      <property name="image" value="graphics/particles/star-small.png|W:#ff0000,ffff00"/>
+      <property name="lifetime" min="120" max="180"/>
+      <property name="fade-out" value="120"/>
+      <property name="output" min="6" max="12"/>
+    </emitter>
+    <emitter>
+      <property name="position-x" min="-8" max="8"/>
+      <property name="position-y" min="-8" max="8"/>
+      <property name="vertical-angle" min="70" max="90"/>
+      <property name="horizontal-angle" min="0" max="360"/>
+      <property name="power" min="1" max="4"/>
+      <property name="bounce" value="0.75"/>
+      <property name="gravity" value="0.1"/>
+      <property name="image" value="graphics/particles/star-medium.png|W:#ff0000,ffff00"/>
+      <property name="lifetime" min="120" max="180"/>
+      <property name="fade-out" value="120"/>
+      <property name="output" min="12" max="24"/>
+    </emitter>
+  </particle>
+</effect>
diff --git a/graphics/particles/glow-medium.png b/graphics/particles/glow-medium.png
new file mode 100644
index 00000000..580e6c6b
Binary files /dev/null and b/graphics/particles/glow-medium.png differ
diff --git a/graphics/particles/hellblaze.particle.xml b/graphics/particles/hellblaze.particle.xml
new file mode 100644
index 00000000..b9ab089c
--- /dev/null
+++ b/graphics/particles/hellblaze.particle.xml
@@ -0,0 +1,67 @@
+<?xml version="1.0"?>
+<!--
+A red and yellow blaze. Does not really look like fire but looks awesome
+nevertheless. Maybe we could modify this effect and use it for some persistent
+AoE fire magic spell.
+
+It is about 100 pixels wide and 200 pixels high, takes about 280 particles and
+lowers my FPS by about 30%.
+-->
+<effect>
+  <particle position-x="0" position-y="0" position-z="150">
+    <emitter>
+      <property name="position-z" value="-150"/>
+      <property name="position-y" value="32"/>
+      <property name="acceleration" value="0.05"/>
+      <property name="momentum" value="0.95"/>
+      <property name="image" value="graphics/particles/glow-medium.png|W:#dd3311"/>
+      <property name="lifetime" min="60" max="160"/>
+      <property name="fade-in" value="30"/>
+      <property name="fade-out" value="30"/>
+      <property name="output" min="1" max="2"/>
+      <property name="horizontal-angle" min="0" max="360"/>
+      <property name="power" min="1" max="3"/>
+    </emitter>
+    <emitter>
+      <property name="position-z" value="-150"/>
+      <property name="position-y" value="32"/>
+      <property name="acceleration" value="0.05"/>
+      <property name="momentum" value="0.95"/>
+      <property name="image" value="graphics/particles/glow-medium.png|W:#ffff00"/>
+      <property name="lifetime" min="40" max="140"/>
+      <property name="fade-in" value="10"/>
+      <property name="fade-out" value="30"/>
+      <property name="output" min="0" max="1"/>
+      <property name="horizontal-angle" min="0" max="360"/>
+      <property name="power" min="0" max="2"/>
+    </emitter>
+    <emitter>
+      <property name="position-z" value="-150"/>
+      <property name="position-y" value="32"/>
+      <property name="acceleration" value="0.05"/>
+      <property name="momentum" value="0.95"/>
+      <property name="image" value="graphics/particles/orb-medium.png|W:#dd3311"/>
+      <property name="lifetime" min="60" max="160"/>
+      <property name="fade-in" value="10"/>
+      <property name="fade-out" value="50"/>
+      <property name="output" min="-1" max="1"/>
+      <property name="randomness" value="200"/>
+      <property name="horizontal-angle" min="0" max="360"/>
+      <property name="power" min="0" max="2"/>
+    </emitter>
+    <emitter>
+      <property name="position-z" value="-150"/>
+      <property name="position-y" value="32"/>
+      <property name="acceleration" value="0.05"/>
+      <property name="momentum" value="0.95"/>
+      <property name="image" value="graphics/particles/orb-medium.png|W:#ddff00"/>
+      <property name="lifetime" min="60" max="160"/>
+      <property name="fade-in" value="10"/>
+      <property name="fade-out" value="50"/>
+      <property name="output" min="-1" max="1"/>
+      <property name="randomness" value="200"/>
+      <property name="horizontal-angle" min="0" max="360"/>
+      <property name="power" min="0" max="2"/>
+    </emitter>
+  </particle>
+</effect>
diff --git a/graphics/particles/orb-medium.png b/graphics/particles/orb-medium.png
index 602357b1..4c1edc35 100644
Binary files a/graphics/particles/orb-medium.png and b/graphics/particles/orb-medium.png differ
diff --git a/graphics/skills/aura.png b/graphics/skills/aura.png
new file mode 100644
index 00000000..28d95708
Binary files /dev/null and b/graphics/skills/aura.png differ
diff --git a/graphics/skills/axe.png b/graphics/skills/axe.png
new file mode 100644
index 00000000..53aafbc7
Binary files /dev/null and b/graphics/skills/axe.png differ
diff --git a/graphics/skills/bash.png b/graphics/skills/bash.png
index b2044a4d..7c7d3115 100644
Binary files a/graphics/skills/bash.png and b/graphics/skills/bash.png differ
diff --git a/graphics/skills/dagger.png b/graphics/skills/dagger.png
new file mode 100644
index 00000000..41960c58
Binary files /dev/null and b/graphics/skills/dagger.png differ
diff --git a/graphics/skills/doubledagger.png b/graphics/skills/doubledagger.png
new file mode 100644
index 00000000..a66b9a4b
Binary files /dev/null and b/graphics/skills/doubledagger.png differ
diff --git a/graphics/skills/emote.png b/graphics/skills/emote.png
index 76970985..7de5e244 100644
Binary files a/graphics/skills/emote.png and b/graphics/skills/emote.png differ
diff --git a/graphics/skills/swordslash.png b/graphics/skills/swordslash.png
new file mode 100644
index 00000000..3d1b4e8b
Binary files /dev/null and b/graphics/skills/swordslash.png differ
diff --git a/skills.xml b/skills.xml
index af72a714..e94d4197 100644
--- a/skills.xml
+++ b/skills.xml
@@ -66,6 +66,54 @@ Copyright (C) 2010-2013 Evol Online -->
             dstEffectId="34"
         />
     </set>
+    <set name="Onehand">
+        <skill
+            id="2474"
+            name="Sword training"
+            description="Passive skill. Sword training will improve your efficiency with one-handed weapons and enable further skills."
+            icon="graphics/skills/dagger.png"
+            levelUpEffectId="1"
+        />
+        <skill
+            id="2"
+            name="Sword mastery"
+            description="Passive skill. Sword mastery will make you a great fighter and provide further skills at a certain level."
+            icon="graphics/skills/dagger.png"
+            levelUpEffectId="1"
+        />
+        <skill
+            id="7"
+            name="Magnum break"
+            description="Produces a fire blast at a 5x5 area around the caster. Pushes enemies back 2 cells. Costs a small amount of hp."
+            icon="graphics/skills/swordslash.png"
+            particle="hellblaze.particle.xml"
+            levelUpEffectId="1"
+        />
+        <skill
+            id="48"
+            name="Double attack"
+            description="Allows a doubled attack with a chance of up to 50%, depending on skill level."
+            icon="graphics/skills/doubledagger.png"
+            particle="crit.particle.xml"
+            levelUpEffectId="1"
+        />
+        <skill
+            id="110"
+            name="Hammerfall"
+            description="Slams your weapon on the ground and makes all enemies within range stunned."
+            icon="graphics/skills/axe.png"
+            particle="circle.particle.xml"
+            levelUpEffectId="1"
+        />
+    <skill
+            id="155"
+            name="Crazy uproar"
+            description="Makes you scream like a viking, which will improve your strength."
+            icon="graphics/skills/aura.png"
+            particle="circle.particle.xml"
+            castingAnimation="emote.xml"
+        />
+    </set>
     <set name="Other">
        <skill
             id="28"
-- 
cgit v1.2.3-70-g09d2