From ef5eb56634b33fddadd53e8a94c7e876b2d59738 Mon Sep 17 00:00:00 2001 From: Alige Date: Wed, 27 Feb 2013 21:41:35 +0400 Subject: In the first sailors script, fixed some language. The fact that they are sailors doesn't mean they shouldn't be able to talk english properly enough. --- npc/000-0/sailors.txt | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt index f99c33c3..9e8f8075 100644 --- a/npc/000-0/sailors.txt +++ b/npc/000-0/sailors.txt @@ -32,18 +32,20 @@ OnTouch: setcamnpc "Sailors",0,-32; mesn "Elven Voice"; - mesq lg("Why Frenchy? It's a Russian!"); + mesq g(l("Why Frenchy? She's a Russian!"), + l("Why Frenchy? He's a Russian!")); next; setcamnpc "Sailors",144,-80; mesn "Tritan Voice"; - mesq lg("What are you guys saying ? It's a Yoiis!"); + mesq g(l("What are you guys saying? She's a Yoiis!"), + l("What are you guys saying? He's a Yoiis!")); next; setcamnpc; mesn "Raijin Voice"; - mesq g(l("You stupid, she's english, look at the shape of her head."), - l("You stupid, he's english, look at the shape of his head.")); + mesq g(l("You're stupid, she's english, look at the shape of her head."), + l("You're stupid, he's english, look at the shape of his head.")); next; mesq l("Hey you! Can you hear us? Are you okay?"); next; -- cgit v1.2.3-70-g09d2