diff options
Diffstat (limited to 'monsters.xml')
-rw-r--r-- | monsters.xml | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/monsters.xml b/monsters.xml index edb15487..8f8d97a6 100644 --- a/monsters.xml +++ b/monsters.xml @@ -1,22 +1,22 @@ <?xml version="1.0" encoding="utf-8"?> -<!-- Copyright 2010-2011 Evol Online -Author : Reid +<!-- Author: Reid +Copyright (C) 2010-2012 Evol Online --> +<!-- monsters.xml parameters explanation: -<monsters> Parent of the monster strings. - <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them : - id="" ID of the monster, it's different for every monsters, it starts from 0. - name="" Name of the monster which will be displayed in game, it's also used by the server. - targetCursor="" Cursor size used by the client, different size are : small, medium and large. - walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. By default, walk option is used, and if the monster is static, this tag can be removed. - <sprite> This tag show the path to the xml of the monster. - <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them : - event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn. -</monsters> Close monster configuration. +<monsters> Parent of the monster strings. +<monster> Monster tag. Every new tag contain some specific attribute of the monster. The following paramaters is a list of them: +id="" ID of the monster. It is different for each monster and starts from 0. +name="" Name of the monster which will be displayed in game, it is also used by the server. +targetCursor="" Cursor size used by the client, different size are: small, medium and large. +walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. Different walktype are: walk, walkswim and fly. By default, walk option is used and if the monster is static, this tag can be removed. +<sprite> This tag shows the path to the xml of the monster. +<sound> Sound tag. Contains an event which displays the sound effects to the corresponding action. The next paramaters lists them: +event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn. -exemple : - <monster id="0" name="Reid" targetCursor="big" walkType="fly"> +Example: + <monster id="0" name="Reid" targetCursor="large" walkType="fly"> <sprite>monsters/reid.xml</sprite> <sound event="die">monsters/reid/reid-die-1.ogg</sound> </monster> @@ -88,7 +88,7 @@ exemple : <sprite>monsters/blub.xml</sprite> <sprite>accessories/blub-tentacle.xml</sprite> <sprite>accessories/blub-tophat.xml</sprite> - </monster> --> + </monster>--> <monster id="8" name="Croco Tree" targetCursor="large"> <sprite>monsters/croconut.xml</sprite> <sound event="die">monsters/croconut/die1.ogg</sound> |