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author | Alige <aligetmw@hotmail.fr> | 2012-06-03 08:44:28 +0200 |
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committer | Alige <aligetmw@hotmail.fr> | 2012-06-03 10:17:48 +0200 |
commit | 577df30e04e39e4de0e9aa09254e35ad3f73d66b (patch) | |
tree | 9f8561b7447bb5728bfc7a0d756e035d52da14e1 /effects.xml | |
parent | e5d41d6f8ac0feeca631d3bc32e2f7d3aca55c1a (diff) | |
download | clientdata-577df30e04e39e4de0e9aa09254e35ad3f73d66b.tar.gz clientdata-577df30e04e39e4de0e9aa09254e35ad3f73d66b.tar.bz2 clientdata-577df30e04e39e4de0e9aa09254e35ad3f73d66b.tar.xz clientdata-577df30e04e39e4de0e9aa09254e35ad3f73d66b.zip |
Reworked all author entries in the all XML files except in graphics/particles/, it'll be done later.
Completed Reidy's (request) work log at the end of npcs.xml.
Renamed the "piousrocket" NPC to "piourocket".
Reorganised some animations (down, leftdown, left, ...) (death animation at the end).
Gave a proper name to different types of imagesets (mob, npc, base, ...).
Added a missing whitespace at the end of some XML files.
Slightly altered some NPC animations to avoid having the same blinking animation on every NPC.
Diffstat (limited to 'effects.xml')
-rw-r--r-- | effects.xml | 72 |
1 files changed, 37 insertions, 35 deletions
diff --git a/effects.xml b/effects.xml index 8cd589f1..7793ea00 100644 --- a/effects.xml +++ b/effects.xml @@ -1,41 +1,43 @@ <?xml version="1.0" encoding="utf-8"?> +<!-- Author from The Mana World +Copyright (C) 2010-2012 Evol Online --> <being-effects> -<!-- Normal effects --> - <effect id="0" audio="sfx/system/levelup.ogg" particle="graphics/particles/levelup.particle.xml"/> - <effect id="1" audio="sfx/system/levelup.ogg" particle="graphics/particles/skillup.particle.xml"/> - <effect id="2" particle="graphics/particles/magic.generic.xml"/> - <effect id="3" particle="graphics/particles/magic.white.xml"/> <!-- life --> - <effect id="4" particle="graphics/particles/magic.black.xml"/> <!-- war --> - <effect id="5" particle="graphics/particles/magic.red.xml"/> <!-- transmute --> - <effect id="6" particle="graphics/particles/magic.green.xml"/> <!-- nature --> - <effect id="7" particle="graphics/particles/magic.blue.xml"/> <!-- astral --> - <effect id="10" particle="graphics/particles/magic.default.xml"/> - <effect id="11" particle="graphics/particles/magic.shield.xml"/> - <effect id="12" particle="graphics/particles/magic.haste.xml"/> - <effect id="13" particle="graphics/particles/magic.hit.xml"/> - <effect id="14" particle="graphics/particles/magic.hit.evil.xml"/> - <effect id="15" particle="graphics/particles/fire-burst.xml"/> - <effect id="16" particle="graphics/particles/fire-explosion.xml"/> - <effect id="17" particle="graphics/particles/lightning1.xml"/> - <effect id="18" particle="graphics/particles/lightning2.xml"/> - <effect id="19" particle="graphics/particles/lightning3.xml"/> - <effect id="20" particle="graphics/particles/magic.teleport.xml"/> - <effect id="21" particle="graphics/particles/pentagram-buildup-short.xml"/> - <effect id="22" particle="graphics/particles/pentagram-burst.xml"/> - <effect id="24" particle="graphics/particles/magic.teleport.xml"/> - <effect id="25" particle="graphics/particles/rain.xml"/> - <effect id="26" particle="graphics/particles/hit.particle.xml"/> - <effect id="27" particle="graphics/particles/arrow-hail.xml"/> - <effect id="28" particle="graphics/particles/crit.particle.xml"/> - <effect id="30" particle="graphics/particles/large-explosion.xml"/> - <effect id="31" particle="graphics/particles/medium-explosion.xml"/> - <effect id="32" particle="graphics/particles/medium-smoke.xml"/> - <effect id="33" particle="graphics/particles/savepoint/highlight.xml"/> + <!-- Normal effects --> + <effect id="0" audio="sfx/system/levelup.ogg" particle="graphics/particles/levelup.particle.xml"/> + <effect id="1" audio="sfx/system/levelup.ogg" particle="graphics/particles/skillup.particle.xml"/> + <effect id="2" particle="graphics/particles/magic.generic.xml"/> <!-- Geneeral Magic --> + <effect id="3" particle="graphics/particles/magic.white.xml"/> <!-- Life Magic --> + <effect id="4" particle="graphics/particles/magic.black.xml"/> <!-- War Magic --> + <effect id="5" particle="graphics/particles/magic.red.xml"/> <!-- Transmutation Magic --> + <effect id="6" particle="graphics/particles/magic.green.xml"/> <!-- Nature Magic --> + <effect id="7" particle="graphics/particles/magic.blue.xml"/> <!-- Astral Magic --> + <effect id="10" particle="graphics/particles/magic.default.xml"/> + <effect id="11" particle="graphics/particles/magic.shield.xml"/> + <effect id="12" particle="graphics/particles/magic.haste.xml"/> + <effect id="13" particle="graphics/particles/magic.hit.xml"/> + <effect id="14" particle="graphics/particles/magic.hit.evil.xml"/> + <effect id="15" particle="graphics/particles/fire-burst.xml"/> + <effect id="16" particle="graphics/particles/fire-explosion.xml"/> + <effect id="17" particle="graphics/particles/lightning1.xml"/> + <effect id="18" particle="graphics/particles/lightning2.xml"/> + <effect id="19" particle="graphics/particles/lightning3.xml"/> + <effect id="20" particle="graphics/particles/magic.teleport.xml"/> + <effect id="21" particle="graphics/particles/pentagram-buildup-short.xml"/> + <effect id="22" particle="graphics/particles/pentagram-burst.xml"/> + <effect id="24" particle="graphics/particles/magic.teleport.xml"/> + <effect id="25" particle="graphics/particles/rain.xml"/> + <effect id="26" particle="graphics/particles/hit.particle.xml"/> + <effect id="27" particle="graphics/particles/arrow-hail.xml"/> + <effect id="28" particle="graphics/particles/crit.particle.xml"/> + <effect id="30" particle="graphics/particles/large-explosion.xml"/> + <effect id="31" particle="graphics/particles/medium-explosion.xml"/> + <effect id="32" particle="graphics/particles/medium-smoke.xml"/> + <effect id="33" particle="graphics/particles/savepoint/highlight.xml"/> -<!-- Second time effects, used for ending an action. --> - <effect id="111" particle="graphics/particles/magic.shield-ends.xml"/> - <effect id="112" particle="graphics/particles/magic.haste-ends.xml"/> - <effect id="120" particle="graphics/particles/magic.barrier-ends.xml"/> + <!-- Second time effects used to end an action. --> + <effect id="111" particle="graphics/particles/magic.shield-ends.xml"/> + <effect id="112" particle="graphics/particles/magic.haste-ends.xml"/> + <effect id="120" particle="graphics/particles/magic.barrier-ends.xml"/> </being-effects> |