026-2,77,92,0|script|#DoorIn|45,0,0 { set @Graveyard_Inn_MASK, NIBBLE_0_MASK; set @Graveyard_Inn_SHIFT, NIBBLE_0_SHIFT; set @reid, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); if (@reid >= 6) goto L_Warp; message strcharinfo(0), "The door is locked."; end; L_Warp: warp "026-2", 77, 89; set @reid, 0; end; } // TODO replace this with a plain warp 026-2,77,90,0|script|#DoorOut-gyinn|45,0,0 { warp "026-2", 77, 93; end; }