// Author: Jenalya, Jesusalva 026-2,38,118,0|script|Cerhan|311 { mes "[Cerhan]"; mes "\"Ah, hello! It's good to see another normal human at this strange place!\""; next; menu "That's true. What are you doing here?",L_Story, "Yes, this place is really strange. I'm going to have another look around.",L_Close; L_Story: mes "[Cerhan]"; mes "\"I came from Thermin, a town in the Kazei area.\""; next; mes "\"I'm an experienced weapon master and I was thinking about establishing a smithy here. I'll need some more equipment, though.\""; next; if (countitem(MylarinDust) > 0) menu "Do you know something about 'Mylarin Dust'?", L_Mylarin, "Do you work with bows or only swords and armor?", L_Banshee, "Good luck with that.",L_GoodLuckWith; goto L_GoodLuckWith; L_GoodLuckWith: mes "[Cerhan]"; mes "\"If you're interested in weapons and armor, you may want to come back later.\""; if (countitem(SandCutter) > 0) menu "[Leave]",L_Close, "Actually, I exchanged my Mylarin Dust with a bunny girl.", L_SandCutter, "Do you work with bows or only swords and armor?", L_Banshee; close; L_SandCutter: mes "[Cerhan]"; mes "\"What?! Are you mad?! Do you know how many night desert warriors the bunny girl, Ashley, even killed?!\""; next; mes "[Cerhan]"; mes "\"Gosh, I fear for those whom wrong her. I hope you did not provoke her while doing this exchange.\""; next; mes "[Cerhan]"; mes "\"Ugh... I really should finishing settin up my shop, but... I'm so lazy.\""; goto L_Close; L_Mylarin: mes "[Cerhan]"; mes "\"Mylarin dust?! Where did you get that? That's amazing!\""; next; mes "\"I can craft you an amazing strong armor with that - uhm, well, first I need to set up my smithy here.\""; next; mes "\"Please come back, when I'm ready for that. Mylarin dust... amazing.\""; goto L_Close; L_Banshee: mes "[Cerhan]"; mes "\"I work mostly with ##Bdaggers##b and armor, not swords. Umfrey is selling arrows; He should be at your right, talk to him instead.\""; if (countitem(BansheeBow) < 1) goto L_Close; next; mes "[Cerhan]"; mes "\"Actually, what the fletching. How could you curse your [@@"+ImperialBow+"|@@] like that?! It is ruined! Would you really sacrifice anything for just some extra points in attack speed? Don't you have any virtues?!\""; // TRANSLATORS: Fletching is the fin-shaped aerodynamic stabilization device attached on arrows, bolts, darts, or javelins. next; mes "[Cerhan]"; mes "\"Sure, I can see it is much more powerful now as a [@@"+BansheeBow+"|@@] but really. A cursed item. Aren't you afraid of dying?!\""; next; mes "[Cerhan]"; mes "\"Wyara might believe that a @@"+PurificationPotion+"|@@ should only be used to purify impurities in nature, but at Thermin, we make do with what we have, so I'll offer you a deal. I can remove the curse on your bow and restore it to its original glory...\""; next; mes "[Cerhan]"; mes "\"...For only 5,000 GP. And please note, that it will be purified, not uncursed. If it was lying in, say, a chest for too long and you put it there again, the curse will resurrect and it'll be ruined again.\""; next; if (Zeny < 5000) goto L_NoMoney; mes "[Cerhan]"; mes "\"So whaddaya say? Do we have a deal?\""; menu "I'm a bit broke right now, so maybe later.", L_NoMoney, "Sure, please purify my Banshee Bow.", L_Purify; L_NoMoney: next; mes "[Cerhan]"; mes "\"Just bring me the money, and I'll do it in a jiff.\""; close; L_Purify: if (countitem(BansheeBow) < 1) goto L_Banshee; if (Zeny < 5000) goto L_NoMoney; set Zeny, Zeny - 5000; delitem BansheeBow, 1; getitem ImperialBow, 1; mes "[Cerhan]"; mes "\"And here we go, your Imperial Bow was restored to its former glory! Should be much easier to survive now, eh?\""; if ((checkweight(ArmorBreaker, 50) == 0) || (@inventorylist_count == 100)) goto L_Close; next; mes "[Cerhan]"; mes "\"I'll even give you a little memento. Now go, and make me proud!\""; getitem ArmorBreaker, 50; // In average, each arrow went for 100 gp, a bargain close; L_Close: close; }