// 013-3,28,27,0|script|Chest#DemonMask|111 { set @state, ((QUEST_Hurnscald & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT); if (@state < 2) goto L_This_shouldn_t_happen; if (@state == 3) goto L_Finished; if (countitem(MaggotSlime) == 0) goto L_No_maggot_slime; if (countitem(SmallMushroom) == 0) goto L_No_mushroom; if (countitem(PinkPetal) == 0) goto L_No_pink_petal; if (countitem(Pearl) == 0) goto L_No_pearl; if (countitem(HardSpike) == 0) goto L_No_hard_spike; if (countitem(RawLog) == 0) goto L_No_raw_log; if (countitem(PinkAntenna) == 0) goto L_No_pink_antenna; if (countitem(SnakeTongue) == 0 || countitem(MountainSnakeTongue) == 0 || countitem(GrassSnakeTongue) == 0 || countitem(CaveSnakeTongue) == 0) goto L_No_tongues; if (countitem(TreasureKey) == 0) goto L_No_treasure_key; if (countitem(PileOfAsh) == 0) goto L_no_ash; if (countitem(MauveHerb) == 0 || countitem(CobaltHerb) == 0 || countitem(GambogeHerb) == 0 || countitem(AlizarinHerb) == 0) goto L_No_herbs; if (countitem(BugLeg) == 0) goto L_No_bug_leg; if (countitem(CaveSnakeLamp) == 0) goto L_No_lamp; if (countitem(IronOre) == 0) goto L_No_iron_ore; if (countitem(ScorpionStinger) == 0 || countitem(RedScorpionStinger) == 0 || countitem(BlackScorpionStinger) == 0) goto L_No_stingers; if (countitem(SilkCocoon) == 0) goto L_No_silk; if (countitem(WhiteFur) == 0) goto L_No_fur; if (countitem(DarkCrystal) == 0) goto L_No_dark_crystal; if (countitem(BottleOfWater) == 0) goto L_No_water; getinventorylist; if (@inventorylist_count == 100 && countitem(MaggotSlime) > 1 && countitem(BugLeg) > 1 && countitem(SilkCocoon) > 1 && countitem(SmallMushroom) > 1 && countitem(PinkPetal) > 1 && countitem(Pearl) > 1 && countitem(HardSpike) > 1 && countitem(RawLog) > 1 && countitem(PinkAntenna) > 1 && countitem(DarkCrystal) > 1 && countitem(IronOre) > 1 && countitem(ScorpionStinger) > 1 && countitem(RedScorpionStinger) > 1 && countitem(BlackScorpionStinger) > 1 && countitem(SnakeTongue) > 1 && countitem(MountainSnakeTongue) > 1 && countitem(GrassSnakeTongue) > 1 && countitem(CaveSnakeTongue) > 1 && countitem(MauveHerb) > 1 && countitem(CobaltHerb) > 1 && countitem(GambogeHerb) > 1 && countitem(AlizarinHerb) > 1 && countitem(TreasureKey) > 1 && countitem(CaveSnakeLamp) > 1 && countitem(PileOfAsh) > 1 && countitem(WhiteFur) > 1 && countitem(BottleOfWater) > 1) goto L_TooMany; delitem MaggotSlime, 1; delitem BugLeg, 1; delitem SilkCocoon, 1; delitem SmallMushroom, 1; delitem PinkPetal, 1; delitem Pearl, 1; delitem HardSpike, 1; delitem RawLog, 1; delitem PinkAntenna, 1; delitem DarkCrystal, 1; delitem IronOre, 1; delitem ScorpionStinger, 1; delitem RedScorpionStinger, 1; delitem BlackScorpionStinger, 1; delitem SnakeTongue, 1; delitem MountainSnakeTongue, 1; delitem GrassSnakeTongue, 1; delitem CaveSnakeTongue, 1; delitem MauveHerb, 1; delitem CobaltHerb, 1; delitem GambogeHerb, 1; delitem AlizarinHerb, 1; delitem TreasureKey, 1; delitem CaveSnakeLamp, 1; delitem WhiteFur, 1; delitem PileOfAsh, 1; delitem BottleOfWater, 1; mes "You managed to perform the ritual and open the chest."; getitem DemonMask, 1; mes "You found a demon mask inside."; set @state, 3; callsub S_Update_Mask; goto L_Close; L_No_maggot_slime: mes "You do not have any maggot slime."; goto L_Close; L_No_mushroom: mes "You do not have a mushroom, neither big, nor small."; goto L_Close; L_No_pink_petal: mes "You can't seem to find that pink petal you had."; goto L_Close; L_No_pearl: mes "You do not have a pearl, let alone one from the sea."; goto L_Close; L_No_hard_spike: mes "You weren't able to find a hard spike in the stuff you brought."; goto L_Close; L_No_raw_log: mes "You don't have any wood."; goto L_Close; L_No_pink_antenna: mes "You aren't carrying any antenna."; goto L_Close; L_No_tongues: mes "You don't have four different snake tongues."; goto L_Close; L_No_treasure_key: mes "No treasure chest key, no opening ritual."; goto L_Close; L_no_ash: mes "You still need a pile of ash."; goto L_Close; L_No_herbs: mes "Four different herbs are needed to get this thing open."; goto L_Close; L_No_bug_leg: mes "You do not have part of a bug on you. That is rather odd considering what you went through to get here."; goto L_Close; L_No_lamp: mes "You do not have a lamp. Yet, somehow, you were able to get this far into this dark cave."; goto L_Close; L_No_iron_ore: mes "\"Rock and metal, as one.\" You don't seem to have anything that fits the bill."; goto L_Close; L_No_stingers: mes "Three scorpion deaths are still missing."; goto L_Close; L_No_silk: mes "You could not find the womb for a butterfly among your stuff."; goto L_Close; L_No_fur: mes "You wonder how you can carry the \"gentle caress of a creature without blemish.\" But you need it to get this thing open."; goto L_Close; L_No_dark_crystal: mes "A piece of darkness is missing."; goto L_Close; L_No_water: mes "Just one bottle of water and you can start the ritual."; goto L_Close; L_This_shouldn_t_happen: warp "013-3", 71, 25; // You need to go through the barrier to get to the chest, so this shouldn't happen. So just warp them like the barrier does. goto L_Close; L_Finished: mes "[Chest]"; mes "You already opened this chest."; goto L_Close; L_TooMany: mes "[Chest]"; mes "You don't have room for what ever is inside. Maybe you should try again later."; goto L_Close; L_Close: set @state, 0; close; S_Update_Mask: set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_2_MASK)) | (@state << NIBBLE_2_SHIFT); return; }