// Params usable in scripts // see SP enum in clif.t.hpp // TODO finish that list and add comments // TODO refactor: make the names match their SP:: counterpart <== halfway done BASEEXP 1 1 JOBEXP 2 1 Hp 5 1 MaxHp 6 1 Sp 7 1 MaxSp 8 1 STATUSPOINT 9 1 HEALXP 10 1 BaseLevel 11 1 SKILLPOINT 12 1 Str 13 1 Agi 14 1 Vit 15 1 Int 16 1 Dex 17 1 Luk 18 1 Class 19 1 Zeny 20 1 Sex 21 1 NEXTBASEEXP 22 1 NEXTJOBEXP 23 1 Weight 24 1 MaxWeight 25 1 ATK1 41 1 ATK2 42 1 MATK1 43 1 MATK2 44 1 DEF1 45 1 DEF2 46 1 MDEF1 47 1 MDEF2 48 1 HIT 49 1 FLEE1 50 1 FLEE2 51 1 CRITICAL 52 1 JOBLEVEL 55 1 PARTNER 57 1 GM 500 1 ATTACKRANGE 1000 1 ELTLVL 1001 1 ELTTYPE 1002 1 BASE_ATK 1014 1 POS_X 1074 1 POS_Y 1075 1 PVP_CHANNEL 1076 1 BL_ID 1077 1 BL_TYPE 1078 1 CHAR_ID 1079 1 INVISIBLE 1080 1 HIDDEN 1081 1 MUTE_GLOBAL 1082 1 MUTE_WHISPER 1083 1 MUTE_PARTY 1084 1 //MUTE_GUILD 1085 1 AUTOMOD 1086 1