From a73829b2f96d80abe74480762e20b41908b22545 Mon Sep 17 00:00:00 2001 From: Vincent Petithory Date: Sat, 22 Dec 2012 19:02:18 +0100 Subject: Illia Bandit Cave: make the team capture warp sequence less sensitive to latencies --- world/map/npc/051-3/ambush.txt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'world/map') diff --git a/world/map/npc/051-3/ambush.txt b/world/map/npc/051-3/ambush.txt index fa9912b4..74e1ced7 100644 --- a/world/map/npc/051-3/ambush.txt +++ b/world/map/npc/051-3/ambush.txt @@ -67,9 +67,9 @@ OnTimer9000: areawarp "051-3.gat", 22, 45, 42, 97, "051-3.gat", 101, 13; end; -OnTimer9750: - areatimer "051-3.gat", 100, 12, 102, 15, 500, "#BndtTl::onOuch"; - areatimer "051-3.gat", 100, 12, 102, 15, 3000, "#BndtTl::onA"; +OnTimer11000: + areatimer "051-3.gat", 22, 12, 102, 97, 500, "#BndtTl::onOuch"; + areatimer "051-3.gat", 22, 12, 102, 97, 3000, "#BndtTl::onA"; stopnpctimer; setnpctimer 0; end; @@ -168,7 +168,7 @@ OnTimer1500: end; OnTimer5500: - npctalk "Ahaha, that was easy!"; + npctalk "Ahaha, that was easy! Ok, knock them out!"; stopnpctimer; setnpctimer 0; end; -- cgit v1.2.3-70-g09d2