From 0e1a7f000ccdcf6f84ec66192b025f261772cdb3 Mon Sep 17 00:00:00 2001 From: gumi Date: Sun, 11 Nov 2018 17:18:14 -0500 Subject: give unique ids to magic spell effects --- world/map/npc/magic/level2-make-iron-powder.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'world/map/npc/magic/level2-make-iron-powder.txt') diff --git a/world/map/npc/magic/level2-make-iron-powder.txt b/world/map/npc/magic/level2-make-iron-powder.txt index 55bdd0b9..6f1c11b2 100644 --- a/world/map/npc/magic/level2-make-iron-powder.txt +++ b/world/map/npc/magic/level2-make-iron-powder.txt @@ -1,6 +1,6 @@ -|script|make-iron-powder|32767 { - if(call("magic_checks")) end; + if(call("magic_checks")) end; if (Sp < 8) end; if (getskilllv(SKILL_MAGIC) < .level) end; if (getskilllv(.school) < .level) end; @@ -10,7 +10,7 @@ addtimer 5000, "Magic Timer::OnClear"; // set the new debuff callfunc "adjust_spellpower"; set Sp, Sp - 8; - misceffect FX_MAGIC_RED, strcharinfo(0); + misceffect FX_MAGIC_IRONP_CAST, strcharinfo(0); setarray @create_params[0], (@spellpower/140)+1+(rand(max(1,(900-@spellpower)))/220), 700; setarray @create_items$[0], "IronPowder", "IronOre"; callfunc "magic_create_item"; -- cgit v1.2.3-60-g2f50