From b2a215f461ca89b3b5509c0b94cbe7324aa15227 Mon Sep 17 00:00:00 2001 From: wushin Date: Fri, 3 Jan 2014 12:29:26 -0600 Subject: Xmas Chamber Fixes - Should no longer get stuck - Has a bit more challenge to sitting - Cooldown in between rounds to allow changing of the guard - Allowing Entry/Exit but not Start Xmas Reward/Event time fixed to properly display proper event mode --- world/map/npc/030-4/mana_battery.txt | 61 +++++++++++++++++++++++++++++++++--- 1 file changed, 56 insertions(+), 5 deletions(-) (limited to 'world/map/npc/030-4') diff --git a/world/map/npc/030-4/mana_battery.txt b/world/map/npc/030-4/mana_battery.txt index 7a6977e8..2dab2679 100644 --- a/world/map/npc/030-4/mana_battery.txt +++ b/world/map/npc/030-4/mana_battery.txt @@ -27,6 +27,8 @@ set $@XmasBattleStatusClone, 0; callfunc "XmasStates"; set @xmas_battle_side, 0; + if ($@XmasBattleCoolDown) + goto L_CoolDown; if (@xmas_side) set @xmas_battle_side, 1; if ($@XmasBattleStatus) @@ -154,6 +156,8 @@ L_Helper: L_Repeat: //Player wants to try again on hard mode again + if ($@XmasBattleStatus) + goto L_BattleInProgress; callsub S_CheckHardReq; delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ]; set $@XmasBattleStatus, (2 * (@xmas_battle_side)) + 2; @@ -163,6 +167,13 @@ L_Quit: warp "030-2",151,25; goto L_Close; +L_CoolDown: + mes "The AniManOMat is too hot to handle right now, you should wait a bit to try a new battery."; + menu + "No I prefer to leave now, get me out of here.", L_Quit, + "Ughhh, but I'm certain this time the battery will work!", -; + goto L_Close; + L_BattleInProgress: mes "The mana battery looks like it is about to explode. You better take cover!"; goto L_Close; @@ -174,7 +185,9 @@ L_Close: // per NPC logic OnTimer5000: setnpctimer 0; - if ($@XmasBattleStatus) goto L_CaveLogic; + if ($@XmasBattleStatus) + goto L_CaveLogic; + goto L_CleanUp; L_Return_1: set $@XmasBossPlayerCount, 0; @@ -185,7 +198,7 @@ L_CaveLogic: if ($@XmasBossPlayerCount < 1) goto L_AllDead; set $@BombTimer, $@BombTimer + 5; // Advance 5 seconds - if (mobcount("030-4.gat", "AniManOMat::OnGuardDeath") <= 0) + if ((mobcount("030-4.gat", "AniManOMat::OnGuardDeath") + 1) == 0) goto L_NextWave; if ($@BombTimer >= 120) goto L_NextWave; @@ -193,8 +206,9 @@ L_CaveLogic: L_NextWave: set $@BombTimer, 0; + set $@DangerCellNumber, rand(8); set $@XmasBossRound, $@XmasBossRound + 1; - if (($@XmasBossRound > 10) && (mobcount("030-4.gat", "AniManOMat::OnGuardDeath") < 0)) + if (($@XmasBossRound > 10) && ((mobcount("030-4.gat", "AniManOMat::OnGuardDeath") + 1) == 0)) goto L_Finished; // Break/LastChance(s) if (($@XmasBossRound > 10) && ($@XmasBossRound <= 12)) @@ -250,6 +264,14 @@ L_NextWave: OnTick: if (isdead()) end; set $@XmasBossPlayerCount, $@XmasBossPlayerCount + 1; + if(isin("030-4.gat", $@DangerCellX1[$@DangerCellNumber], $@DangerCellY1[$@DangerCellNumber], $@DangerCellX2[$@DangerCellNumber], $@DangerCellY2[$@DangerCellNumber])) + goto L_DangerCell; + end; + +L_DangerCell: + message strcharinfo(0), "Target Aquired. Locking on Now."; + misceffect 10001, strcharinfo(0); + percentheal -20, 0; end; OnGuardDeath: @@ -267,7 +289,6 @@ L_Finished: L_CleanUp: areatimer "030-4.gat", 0, 0, 50, 50, 10, "AniManOMat::OnReward"; - set $@XmasBattleStatus, 0; set $@XmasBossPlayerCount, 0; set $@XmasBossRound, 0; set $@BombTimer, 0; @@ -275,7 +296,7 @@ L_CleanUp: set $@SkullAmount, 0; killmonster "030-4.gat", "AniManOMat::OnGuardDeath"; stopnpctimer; - setnpctimer 0; + cmdothernpc "#XmasChamberCooler", "CoolDown"; end; OnReward: @@ -361,9 +382,24 @@ L_Restart: "Orum's Homunculus : Boy are you lame. So what now? The battery is still not placed! Go try again!", "Avalia : W00t you actually made it through. I think now that the manabattery lost some of its abundant power this seems to have given those nutcrackers that didn't go crazy a good boost of life energy. Thank you for your help all and come see me for a reward.", "Orum's Homunculus : Good. They are dead. Now GET OUT OF THERE, this bomb is dangerous!"; + // Danger Cells to attack sitters + // 0: 19,20,29,29 + // 1: 30,20,40,29 + // 2: 41,20,50,29 + // 3: 19,31,29,40 + // 4: 30,31,40,40 + // 5: 41,31,50,40 + // 6: 19,42,29,50 + // 7: 30,42,40,50 + // 8: 41,42,50,50 + setarray $@DangerCellX1, 19, 30, 41, 19, 30, 41, 19, 30, 41; + setarray $@DangerCellY1, 20, 20, 20, 31, 31, 31, 42, 42, 42; + setarray $@DangerCellX2, 29, 40, 50, 29, 40, 50, 29, 40, 50; + setarray $@DangerCellY2, 29, 29, 29, 40, 40, 40, 50, 50, 50; end; S_Announce: + mapannounce "030-4.gat", "Danger Cell Activated. Zone " + $@DangerCellNumber + " activated. Have a Merry Christmas!", 0; mapannounce "030-4.gat", $@msg$, 0; mapannounce "030-2.gat", $@msg$, 0; set $@msg$, ""; @@ -394,3 +430,18 @@ S_ClearVariables: set @karma_bonus, 0; return; } + +030-4.gat,0,0,0|script|#XmasChamberCooler|-1, +{ + end; +OnCommandCoolDown: + set $@XmasBattleCoolDown, 1; + initnpctimer; + end; + +OnTimer30000: + set $@XmasBattleStatus, 0; + set $@XmasBattleCoolDown, 0; + stopnpctimer; + end; +} -- cgit v1.2.3-60-g2f50