From 9bf115afded2f22a06c99e22a1f864b5c97d83ed Mon Sep 17 00:00:00 2001 From: Vreality Date: Mon, 5 May 2014 06:49:13 -0500 Subject: Dialogue changes to NPCs Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – "). MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- world/map/npc/002-1/lieutenant_dausen.txt | 28 ++++++++++++++-------------- world/map/npc/002-1/nickos.txt | 24 ++++++++++++------------ world/map/npc/002-1/stewen.txt | 6 +++--- 3 files changed, 29 insertions(+), 29 deletions(-) (limited to 'world/map/npc/002-1') diff --git a/world/map/npc/002-1/lieutenant_dausen.txt b/world/map/npc/002-1/lieutenant_dausen.txt index d5e1ab9e..6cfbbdab 100644 --- a/world/map/npc/002-1/lieutenant_dausen.txt +++ b/world/map/npc/002-1/lieutenant_dausen.txt @@ -26,7 +26,7 @@ goto L_LD_Start; mes "[Lieutenant Dausen]"; - mes "\"Hello. I am Lieutenant Dausen. I monitor the monster threat around the city to ensure the safety of its citizens.\""; + mes "\"Hello. I am Lieutenant Dausen. I monitor the monster threat around the city to ensure the safety of its citizens.\""; next; if (@state) @@ -39,7 +39,7 @@ L_LD_Start: set @state, 1; callsub S_Update_Var; mes "[Lieutenant Dausen]"; - mes "\"Out here in the desert, it sure does get hot! My men and I get thirsty rather quickly. Cactus Drinks are our favourite; if you can get some for us, we'd surely appreciate your effort. About 10 would do.\""; + mes "\"Out here in the desert, it sure does get hot! My men and I get thirsty rather quickly. Cactus Drinks are our favourite; if you can get some for us, we'd surely appreciate your effort. About 10 would do.\""; goto L_Close; L_LD_Drinks: @@ -53,28 +53,28 @@ L_LD_Drinks: delitem "CactusDrink", 10; getitem "Boots", 1; mes "[Lieutenant Dausen]"; - mes "\"Great! This will help us make it through the hot day. As a gift for your troubles, take these boots to keep your feet from burning on the sand. Have a good day...\""; + mes "\"Great! This will help us make it through the hot day. As a gift for your troubles, take these boots to keep your feet from burning on the sand. Have a good day...\""; next; mes "Lieutenant Dausen mumbles to himself and rubs his head."; next; - mes "\"I have another problem, though. I mixed up the orders to my men, Nickos and Stewen. Someone needs to let them know they're going to have to hold their post for a while longer instead of taking a break. However, I can't leave my post! Oh, what to do, what to do...\""; + mes "\"I have another problem, though. I mixed up the orders to my men, Nickos and Stewen. Someone needs to let them know they're going to have to hold their post for a while longer instead of taking a break. However, I can't leave my post! Oh, what to do, what to do...\""; menu "I can help you out, since you helped me too.", L_LD_Help, "Thanks for the boots, gotta run now.", L_LD_NoHelp; L_LD_NotEnough_Drink: mes "[Lieutenant Dausen]"; - mes "\"Hi again. My men and I sure are thirsty for our favorite drink, the Cactus Drink. If we had about 10, it would help us out a great deal in this sandstorm.\""; + mes "\"Hi again. My men and I sure are thirsty for our favorite drink, the Cactus Drink. If we had about 10, it would help us out a great deal in this sandstorm.\""; goto L_Close; L_LD_TooMany: mes "[Lieutenant Dausen]"; - mes "\"Oh, it seems you have too many items for me to give you a reward. Come back after you drop or sell some items.\""; + mes "\"Oh, it seems you have too many items for me to give you a reward. Come back after you drop or sell some items.\""; goto L_Close; L_LD_Woe_Is_Me: mes "[Lieutenant Dausen]"; - mes "\"I have a problem. I mixed up the orders to my men! Someone needs to let them know they're going to have to hold their post for a while longer instead of taking a break. However, I can't leave my post. Oh, what to do, what to do...\""; + mes "\"I have a problem. I mixed up the orders to my men! Someone needs to let them know they're going to have to hold their post for a while longer instead of taking a break. However, I can't leave my post. Oh, what to do, what to do...\""; menu "I can help you out, since you helped me out too.", L_LD_Help, "Bye-bye.", L_LD_NoHelp; @@ -83,7 +83,7 @@ L_LD_Help: set @state, 3; callsub S_Update_Var; mes "[Lieutenant Dausen]"; - mes "\"Oh! Would you? You are ever most helpful! Could you let Stewen know first? I'm the most worried about the monsters from the eastern desert and he should know first to hold his post. Come back to me after you see him. Hope to hear from you soon!\""; + mes "\"Oh! Would you? You are ever most helpful! Could you let Stewen know first? I'm the most worried about the monsters from the eastern desert and he should know first to hold his post. Come back to me after you see him. Hope to hear from you soon!\""; goto L_Close; L_LD_NoHelp: @@ -93,19 +93,19 @@ L_LD_NoHelp: L_LD_Waits: mes "[Lieutenant Dausen]"; - mes "\"I do hope Stewen holds his post. If you could tell them to do so, it would help me out a great deal.\""; + mes "\"I do hope Stewen holds his post. If you could tell them to do so, it would help me out a great deal.\""; goto L_Close; L_LD_Nickos: set @state, 5; callsub S_Update_Var; mes "[Lieutenant Dausen]"; - mes "\"Thanks for letting Stewen know. Can you now tell Nickos to hold his post too? He guards the mine to the south, monitoring the monster threat and protecting the miners when he can.\""; + mes "\"Thanks for letting Stewen know. Can you now tell Nickos to hold his post too? He guards the mine to the south, monitoring the monster threat and protecting the miners when he can.\""; goto L_Close; L_LD_Nickos_Waits: mes "[Lieutenant Dausen]"; - mes "\"Could you let Nickos know to hold his post? It would be very helpful. He is guarding the mine south of here.\""; + mes "\"Could you let Nickos know to hold his post? It would be very helpful. He is guarding the mine south of here.\""; goto L_Close; L_LD_Orders: @@ -115,21 +115,21 @@ L_LD_Orders: mes "[Lieutenant Dausen]"; mes "\"Thank you for clearing up the orders to my men! Here's some gold for your efforts.\""; next; - mes "\"If you think you can handle the monsters lurking out here, I'm sure Nickos and the miners could use some help. Talk to you later.\""; + mes "\"If you think you can handle the monsters lurking out here, I'm sure Nickos and the miners could use some help. Talk to you later.\""; goto L_Close; L_LD_Miners: mes "[Lieutenant Dausen]"; mes "\"I monitor the monster threat around the city to ensure the safety of its citizens.\""; next; - mes "\"If you think you can handle the monsters lurking out here, I'm sure Nickos and the miners could use some help. Talk to you later.\""; + mes "\"If you think you can handle the monsters lurking out here, I'm sure Nickos and the miners could use some help. Talk to you later.\""; goto L_Close; L_LD_Key: set @state, 22; callsub S_Update_Var; mes "[Lieutenant Dausen]"; - mes "\"Oh, Naem lost his key? Here, take this spare. It should help you get into the underground palace.\""; + mes "\"Oh, Naem lost his key? Here, take this spare. It should help you get into the underground palace.\""; goto L_Close; L_Close: diff --git a/world/map/npc/002-1/nickos.txt b/world/map/npc/002-1/nickos.txt index f9365d02..c610e210 100644 --- a/world/map/npc/002-1/nickos.txt +++ b/world/map/npc/002-1/nickos.txt @@ -28,24 +28,24 @@ L_Nickos_See_Dausen_First: mes "\"I'm watching this mine to make sure the monsters don't harm the miners.\""; next; mes "[Nickos]"; - mes "\"The mines are closed from tourists due to the monster threat. If you want to get in you will need to prove yourself first. Talk to Lieutenant Dausen, my superior, if you want to make a formal complaint.\""; + mes "\"The mines are closed from tourists due to the monster threat. If you want to get in you will need to prove yourself first. Talk to Lieutenant Dausen, my superior, if you want to make a formal complaint.\""; goto L_Close; L_Nickos_Orders: set @state, 6; callsub S_Update_Var; mes "[Nickos]"; - mes "\"I have to hold my post longer? Argh! I was looking forward to my break. Oh well, thanks for letting me know.\""; + mes "\"I have to hold my post longer? Argh! I was looking forward to my break. Oh well, thanks for letting me know.\""; goto L_Close; L_Nickos_Orders_Received: mes "[Nickos]"; - mes "\"Thanks for letting me know Lieutenant Dausen wants me to stick it out for a while longer. Even though I would've liked my break, I'm sure these miners could use my watchful eye.\""; + mes "\"Thanks for letting me know Lieutenant Dausen wants me to stick it out for a while longer. Even though I would've liked my break, I'm sure these miners could use my watchful eye.\""; goto L_Close; L_Nickos_Mine: mes "[Nickos]"; - mes "\"I haven't heard from the miners in a while, but I've got to keep to my post unless there is due reason to investigate. Normally the miners take care of themselves without any problem.\""; + mes "\"I haven't heard from the miners in a while, but I've got to keep to my post unless there is due reason to investigate. Normally the miners take care of themselves without any problem.\""; next; mes "[Nickos]"; mes "\"Could you check on them for me, though?\""; @@ -61,12 +61,12 @@ L_Nickos_Mine_Open: set @state, 8; callsub S_Update_Var; mes "[Nickos]"; - mes "\"Excellent! You now have my permission to enter the mine. Your assistance helps ease my worries.\""; + mes "\"Excellent! You now have my permission to enter the mine. Your assistance helps ease my worries.\""; goto L_Close; L_Nickos_Waits: mes "[Nickos]"; - mes "\"Please be sure to get word from Nathan and Naem to make sure everthing is okay down there. Your assistance helps ease my worries.\""; + mes "\"Please be sure to get word from Nathan and Naem to make sure everthing is okay down there. Your assistance helps ease my worries.\""; goto L_Close; L_Nickos_Check_Happy: @@ -74,7 +74,7 @@ L_Nickos_Check_Happy: callsub S_Update_Var; set Zeny, Zeny + 500; mes "[Nickos]"; - mes "\"Oh, everything is okay? That's great! I think they are pretty busy and could use some help. Feel free to give them a hand. Here's some gold for your troubles.\""; + mes "\"Oh, everything is okay? That's great! I think they are pretty busy and could use some help. Feel free to give them a hand. Here's some gold for your troubles.\""; goto L_Close; L_Nickos_Guards: @@ -88,7 +88,7 @@ L_Nickos_AS_Start: set @state, 19; callsub S_Update_Var; mes "[Nickos]"; - mes "\"Oh, the angry scorpions are becoming a problem? We could thin down their numbers a bit. I can make it worth your time, but of course, I'll need something to show your work. Bring me 10 Angry Scorpion Stingers to demonstrate your effectiveness, and you will be rewarded for your efforts.\""; + mes "\"Oh, the angry scorpions are becoming a problem? We could thin down their numbers a bit. I can make it worth your time, but of course, I'll need something to show your work. Bring me 10 Angry Scorpion Stingers to demonstrate your effectiveness, and you will be rewarded for your efforts.\""; goto L_Close; L_Nickos_AS_Done: @@ -104,22 +104,22 @@ L_Nickos_AS_Done: mes "[Nickos]"; mes "\"Ah, you are a fine combatant! Take this Leather Shield, it might be useful for your future battles.\""; next; - mes "\"You might be ready to take on the underground palace. If you are interested, go talk to Naem about unlocking the barrier, he's got the key and the code to open it.\""; + mes "\"You might be ready to take on the underground palace. If you are interested, go talk to Naem about unlocking the barrier, he's got the key and the code to open it.\""; goto L_Close; L_Nickos_AS_NotDone: mes "[Nickos]"; - mes "\"Bring me 10 Angry Scorpion Stingers and I'll know their numbers are down. You will be rewarded for your efforts.\""; + mes "\"Bring me 10 Angry Scorpion Stingers and I'll know their numbers are down. You will be rewarded for your efforts.\""; goto L_Close; L_Nickos_TooMany: mes "[Nickos]"; - mes "\"Oh, it seems you have too many items. Please get rid some some and I'll give you a reward.\""; + mes "\"Oh, it seems you have too many items. Please get rid some some and I'll give you a reward.\""; goto L_Close; L_Nickos_UGQ: mes "[Nickos]"; - mes "\"You might be ready to take on the underground palace. If you are interested, talk to the miners about unlocking the barrier, they've got the key to open it.\""; + mes "\"You might be ready to take on the underground palace. If you are interested, talk to the miners about unlocking the barrier, they've got the key to open it.\""; goto L_Close; L_Close: diff --git a/world/map/npc/002-1/stewen.txt b/world/map/npc/002-1/stewen.txt index 602e55fb..074fc93c 100644 --- a/world/map/npc/002-1/stewen.txt +++ b/world/map/npc/002-1/stewen.txt @@ -12,19 +12,19 @@ if (@state == 3) goto L_TMW_Quest; mes "[Stewen]"; - mes "\"I'm keeping a watchful eye on the monsters to the east so they don't threaten Tulimshar's citizens. They are pretty strong.\""; + mes "\"I'm keeping a watchful eye on the monsters to the east so they don't threaten Tulimshar's citizens. They are pretty strong.\""; goto L_Close; L_TMW_Quest: set @state, 4; callsub S_Update_Var; mes "[Stewen]"; - mes "\"I don't get a break?! Lieutenant Dausen needs to ask the Wizard's Council for more help out here. Either that or give me a raise! Oh well. Thanks for letting me know.\""; + mes "\"I don't get a break?! Lieutenant Dausen needs to ask the Wizard's Council for more help out here. Either that or give me a raise! Oh well. Thanks for letting me know.\""; goto L_Close; L_TMW_Quest_Received: mes "[Stewen]"; - mes "\"Thanks again for letting me know Lieutenant Dausen isn't letting me take a break. Once I get out of here, I'll let him know I want a raise!\""; + mes "\"Thanks again for letting me know Lieutenant Dausen isn't letting me take a break. Once I get out of here, I'll let him know I want a raise!\""; goto L_Close; L_Close: -- cgit v1.2.3-70-g09d2