From ef482f992da69694409e38eef45c02a741d12014 Mon Sep 17 00:00:00 2001 From: HoraK-FDF Date: Wed, 14 Apr 2021 04:31:23 +0200 Subject: Assassin set and Mana Pearl item db and function (#580) Add a few new items for brawling --- world/map/db/item_db_trinket.txt | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'world/map/db/item_db_trinket.txt') diff --git a/world/map/db/item_db_trinket.txt b/world/map/db/item_db_trinket.txt index 1ce7db96..f230466d 100644 --- a/world/map/db/item_db_trinket.txt +++ b/world/map/db/item_db_trinket.txt @@ -9,7 +9,7 @@ 832, GoldenFourLeafAmulet, 5, 40000, 4000, 10, 0, 0, 0, 0, 0, 2, 8, 0, 0, 0, {}, {bonus bLuk, 4;} 865, Grimoire, 5, 5000, 2500, 100, 0, 0, 0, 5, 0, 2, 8, 0, 0, 0, {}, {bonus bMaxSP, 30;} 879, HeartOfIsis, 5, 70000, 35000, 40, 0, 0, 0, 0, 0, 2, 8, 0, 85, 0, {}, {bonus bMaxHPrate, 15; bonus bHPrecovRate, 65;} -1227, EnchantersAmulet, 5, 1000, 1, 1, 0, 0, 0, 0, 0, 2, 16, 0, 0, 0, {}, {bonus bHit, 22;} +1227, EnchantersAmulet, 5, 0, 0, 1, 0, 0, 0, 0, 0, 2, 16, 0, 0, 0, {}, {bonus bHit, 22;} 1244, DarkTalisman, 5, 0, 0, 0, 0, 0, 0, 100, 0, 2, 8, 0, 0, 0, {}, {bonus bMdef, 30;} 4008, DiamondRing, 5, 5000, 2500, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {bonus bVit, 1;} 4009, RubyRing, 5, 5000, 2500, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {bonus bStr, 1;} @@ -19,5 +19,8 @@ 4013, AmethystRing, 5, 5000, 2500, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {bonus bDex, 1;} 4014, SimpleRing, 5, 100000, 2500, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {} 677, HeartNecklace, 5, 2500, 0, 10, 0, 0, 0, 0, 0, 2, 8, 0, 0, 0, {}, {} -5252, GuardianWings, 5, 0, 0, 1, 0, 0, 0, 0, 0, 2, 16, 0, 0, 0, {}, {} -5253, MageRing, 5, 0, 0, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {bonus bInt, 1;} +5252, GuardianWings, 5, 0, 0, 1, 0, 0, 0, 0, 0, 2, 16, 0, 0, 0, {}, {} +5253, MageRing, 5, 0, 0, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {bonus bInt, 1;} +5268, AssassinRing, 5, 0, 0, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {callfunc "BrawlingItem"; bonus bAgi, 1; bonus bCritical, 5; bonus bAspdRate, 5;} +5269, AssassinAmulet, 5, 0, 0, 1, 0, 0, 0, 0, 0, 2, 16, 0, 0, 0, {}, {callfunc "BrawlingItem"; bonus bAgi, 1; bonus bDoubleAddRate, 5; bonus bHit, 25;} +5270, ManaPearl, 5, 0, 0, 0, 0, 0, 0, 11, 0, 2, 16, 0, 0, 0, {}, {callfunc "ManaPearlItem"; bonus bInt, 1; bonus bMdef, 11; bonus bMaxSP, 55;} -- cgit v1.2.3-60-g2f50