From 0bc8cd75797e485f792608c3b7deda5d8f1abc77 Mon Sep 17 00:00:00 2001 From: TheKandiman Date: Tue, 25 Jan 2011 23:41:30 -0500 Subject: Spelling and grammar corrections in NPC dialog for maps 009 through 016 --- npc/009-4/orum.txt | 28 ++++++++++++++-------------- npc/009-4/torches.txt | 21 +++++++++++---------- npc/012-1_Woodland_Hills/injured-mouboo.txt | 2 +- npc/012-3_Cave/mana-seed.txt | 4 ++-- npc/012-3_Cave/warningsigns.txt | 4 ++-- npc/013-2_Magic_house/notes.txt | 2 +- npc/013-2_Magic_house/wizard.txt | 4 ++-- npc/013-3_Cave/mask_chest.txt | 4 ++-- npc/014-1_Woodland/wedding-officiator.txt | 2 +- npc/016-1_Woodland/gwendolyn.txt | 14 +++++++------- 10 files changed, 43 insertions(+), 42 deletions(-) (limited to 'npc') diff --git a/npc/009-4/orum.txt b/npc/009-4/orum.txt index 927fc939..a2e56f49 100644 --- a/npc/009-4/orum.txt +++ b/npc/009-4/orum.txt @@ -53,7 +53,7 @@ L_Explain: mes "[Orum]"; - mes "\"Recently a woman claiming to be a witch came to my village seeking help from my mentor Woric, who is a very powerful wizard, but he refused and she left. But..\""; + mes "\"Recently a woman claiming to be a witch came to my village seeking help from my mentor Waric, who is a very powerful wizard, but he refused and she left. But..\""; next; mes "[Orum]"; @@ -69,7 +69,7 @@ L_Explain: "I'd like to help but I have to go..", -; mes "[Orum]"; - mes "\"Thats too bad.. well if you ever have some free time I probably won't figure this out any time soon.\""; + mes "\"Thats too bad.. well, if you ever have some free time, I probably won't figure this out any time soon.\""; close; L_Explain_Barriers: @@ -86,7 +86,7 @@ L_Explain_Barriers: "I think its meant to keep us out.. bye.", -; mes "[Orum]"; - mes "\"You may be right.. but she kidnapped Woric. I know it! So I must do something! If you ever change your mind I could sure use the help.\""; + mes "\"You may be right.. but she kidnapped Waric. I know it! So I must do something! If you ever change your mind I could sure use the help.\""; close; L_Explain_Note: @@ -229,7 +229,7 @@ L_Check_Materials: mes "Orum takes the hard spikes in his hand and begins chanting some words.."; next; - mes "You watch as they begin mold together glowing brightly. He sprinkles in the powder you gathered and presses his hands together."; + mes "You watch as they begin to mold together, glowing brightly. He sprinkles in the powder you gathered and presses his hands together."; misceffect sfx_magic_transmute; next; @@ -326,7 +326,7 @@ L_Explore: L_Explain_Objective: mes "[Orum]"; - mes "\"I'm positive this is where that witch took Woric, so this cave must lead to somewhere. Try looking around for another exit. I've almost gained my energy back and then I can help.\""; + mes "\"I'm positive this is where that witch took Waric, so this cave must lead to somewhere. Try looking around for another exit. I've almost gained my energy back and then I can help.\""; close; L_Found_Barriers: @@ -366,7 +366,7 @@ L_Explain_Note_More: next; mes "[Orum]"; - mes "\"It mentions some sort of security system to keep people from entering the actual lair but it doesn't explain in great detail. Try exploring more maybe we will find some answers.\""; + mes "\"It mentions some sort of security system to keep people from entering the actual lair but it doesn't explain in great detail. Try exploring more; maybe we will find some answers.\""; next; mes "Orum continues examining the note.."; @@ -455,7 +455,7 @@ L_Still_Gathering: "I've almost got them all..", -; mes "[Orum]"; - mes "\"Don't make me remind you again! Waric's life is on the line here! Hurry up!\""; + mes "\"Don't make me remind you again! Warics life is on the line here! Hurry up!\""; close; L_List_Materials_More: @@ -490,11 +490,11 @@ L_Finished_Gathering_More: mes "\"Excellent work! And once again you did not take as long as I was expecting. I guess I will get started..\""; next; - mes "You watch as Orum takes the iron powder and ash and begins chanting some words.. The two start to glow and mold together turning into a light metalic looking powder.."; + mes "You watch as Orum takes the iron powder and ash and begins chanting some words.. The two start to glow and mold together turning into a light, metallic looking powder.."; next; misceffect sfx_magic_transmute; - mes "He then splits the powder into three piles and performs separate spells on each using the herbs. After he finishes you see 3 piles of colored metalic powder that appear to be red, yellow, and blue.."; + mes "He then splits the powder into three piles and performs separate spells on each using the herbs. After he finishes you see 3 piles of colored metallic powder that appear to be red, yellow, and blue.."; next; misceffect sfx_magic_transmute; @@ -516,7 +516,7 @@ L_Missing_Materials_More: next; mes "[Orum]"; - mes "\"You really enjoy playing games with Warics' life don't you! Come back when you have ALL of the items I told you.\""; + mes "\"You really enjoy playing games with Warics life, don't you! Come back when you have ALL of the items I told you.\""; close; L_Finish_Up: @@ -528,7 +528,7 @@ L_Finish_Up: next; menu - "No I'm still not sure how..", L_Explain_Torches_More, + "No, I'm still not sure how..", L_Explain_Torches_More, "I need more of that powder.", L_More_Powder, "I'm still trying..", -; @@ -581,7 +581,7 @@ L_More_Powder_Make: next; mes "[Orum]"; - mes "\"Here you are. And try to conserve this time! The more powder I have to make the more time and resources we use up that we could be using to save Waric!\""; + mes "\"Here you are. And try to conserve this time! The more powder I have to make, the more time and resources we use up that we could be using to save Waric!\""; getitem "RedPowder", @BT_REWARDCOUNT; getitem "YellowPowder", @BT_REWARDCOUNT; @@ -589,7 +589,7 @@ L_More_Powder_Make: close; L_Finished_Up: - mes "As you approch you think you see Orum rolling his eyes.. maybe your imagining it.."; + mes "As you approch you think you see Orum rolling his eyes.. maybe you're imagining it.."; next; mes "[Orum]"; @@ -611,7 +611,7 @@ L_Enter_Cavern: mes "Orum heads to the barrier then gives you a look as if he does not believe you before walking forward.."; next; - mes "He is suddently thrown againt the wall behind him! Angered, he gets up, brushes himself off, and heads back to the entrance without speaking."; + mes "He is suddenly thrown against the wall behind him! Angered, he gets up, brushes himself off, and heads back to the entrance without speaking."; close; L_Ready_Cavern: diff --git a/npc/009-4/torches.txt b/npc/009-4/torches.txt index d1ea73be..a00ab95c 100644 --- a/npc/009-4/torches.txt +++ b/npc/009-4/torches.txt @@ -84,21 +84,21 @@ function script InRangeTorch1 { if (isin("009-4.gat",67,20,69,25)) return; - mes "Your too far away to do anything with that torch."; + mes "You're too far away to do anything with that torch."; close; } function script InRangeTorch2 { if (isin("009-4.gat",65,41,69,46)) return; - mes "Your too far away to do anything with that torch."; + mes "You're too far away to do anything with that torch."; close; } function script InRangeTorch3 { if (isin("009-4.gat",33,84,37,88)) return; - mes "Your too far away to do anything with that torch."; + mes "You're too far away to do anything with that torch."; close; } @@ -155,7 +155,7 @@ L_Use_Blue: goto L_Show_Color; L_No_Powder: - mes "You notice your all out of that color of powder.. Perhaps Orum can make you some more."; + mes "You notice you're all out of that color of powder.. Perhaps Orum can make you some more."; close; L_Show_Color: @@ -164,7 +164,7 @@ L_Show_Color: if (@TorchColor == @lastColor) goto L_Wrong_Color; misceffect 5; set @lastColor, @TorchColor; - mes "As your pour the powder into the flame you can see it's tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".."; + mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".."; goto L_Color_Loop; L_Wrong_Color: @@ -238,7 +238,7 @@ L_Use_Blue: goto L_Show_Color; L_No_Powder: - mes "You notice your all out of that color powder.. Perhaps Orum can make you some more."; + mes "You notice you're all out of that color powder.. Perhaps Orum can make you some more."; close; L_Show_Color: @@ -247,7 +247,7 @@ L_Show_Color: if (@TorchColor == @lastColor) goto L_Wrong_Color; misceffect 5; set @lastColor, @TorchColor; - mes "As your pour the powder into the flame you can see it's tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".."; + mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".."; goto L_Color_Loop; L_Wrong_Color: @@ -269,6 +269,7 @@ L_Failed: close; } + // Third Torch 009-4.gat,33,86,0 script Torch 127,{ callfunc "InRangeTorch3"; @@ -285,7 +286,7 @@ L_Failed: goto L_Color_Loop; L_Too_Far: - mes "Your too far away to do anything with that torch."; + mes "You're too far away to do anything with that torch."; close; L_Color_Loop: @@ -326,7 +327,7 @@ L_Use_Blue: goto L_Show_Color; L_No_Powder: - mes "You notice your all out of that color powder.. Perhaps Orum can make you some more."; + mes "You notice you're all out of that color powder.. Perhaps Orum can make you some more."; close; L_Show_Color: @@ -335,7 +336,7 @@ L_Show_Color: if (@TorchColor == @lastColor) goto L_Wrong_Color; misceffect 5; set @lastColor, @TorchColor; - mes "As your pour the powder into the flame you can see it's tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".."; + mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".."; goto L_Color_Loop; L_Wrong_Color: diff --git a/npc/012-1_Woodland_Hills/injured-mouboo.txt b/npc/012-1_Woodland_Hills/injured-mouboo.txt index 3b0bd240..1aa780f5 100644 --- a/npc/012-1_Woodland_Hills/injured-mouboo.txt +++ b/npc/012-1_Woodland_Hills/injured-mouboo.txt @@ -79,7 +79,7 @@ L_menu: L_examine: mes "[Injured Mouboo]"; - mes "Looking closer, you notice that the mouboo's left hind leg is bent in a very unnatural angle-- that seems to be the cause for its pain."; + mes "Looking closer, you notice that the mouboo's left hind leg is bent at a very unnatural angle-- that seems to be the cause for its pain."; next; mes "[Injured Mouboo]"; mes "You also notice that the mouboo is lying on top of what appears to be a black turtleneck sweater."; diff --git a/npc/012-3_Cave/mana-seed.txt b/npc/012-3_Cave/mana-seed.txt index 982e8eb6..6877ee2c 100644 --- a/npc/012-3_Cave/mana-seed.txt +++ b/npc/012-3_Cave/mana-seed.txt @@ -37,7 +37,7 @@ "You may only be children, but you recognize that it is this man only who can save the world. As the walls rush towards you to crush your small group, you exchange a glance with your twin sister-- there is no doubt what you must do...", "The sacred place is surrounded by nothingness; were it not for your magic, you would have no hope of returning. The old and young man stands nearby; he has been waiting for you, for centuries. He has all the time in the world, after all...", "Nothing remains behind. The underground castle is empty now, its chambers plundered, its throne destroyed. Shivering, you climb down the stairs, towards the wailing of the underworld that is waiting beneath...", - "You feel soft, fluffy fur brushing against your skin and are filled with happines. Somehow, the word `" + getspellinvocation("happy-curse") + "' comes to mind..."; + "You feel soft, fluffy fur brushing against your skin and are filled with happiness. Somehow, the word `" + getspellinvocation("happy-curse") + "' comes to mind..."; set @max_magic, 2; @@ -214,7 +214,7 @@ L_magic_levelup: mes "The darkness is no longer complete. You begin to make out stars in the distance, circling each other, dancing a cosmic dance."; next; - mes "Images rush past you, shadows of thoughts and dreams. Some touch you, filling you with powerful emotions-- despair, extasy; sometimes loss, sometimes hope; hate, love."; + mes "Images rush past you, shadows of thoughts and dreams. Some touch you, filling you with powerful emotions-- despair, ecstasy; sometimes loss, sometimes hope; hate, love."; next; mes "Someone else's thoughts pass through your mind..."; diff --git a/npc/012-3_Cave/warningsigns.txt b/npc/012-3_Cave/warningsigns.txt index 6a71ad7e..2bd31346 100644 --- a/npc/012-3_Cave/warningsigns.txt +++ b/npc/012-3_Cave/warningsigns.txt @@ -2,7 +2,7 @@ 012-3.gat,445,61,0 script sign 187, { - mes "Your are about to enter a dangerous area!"; + mes "You are about to enter a dangerous area!"; next; mes "This area has a great distance to town. So the protection spell of the town is not active in that cave!"; mes "That is why other players are able to attack you."; @@ -10,7 +10,7 @@ } 012-3.gat,451,61,0 script sign 186, { - mes "Your are about to enter a dangerous area!"; + mes "You are about to enter a dangerous area!"; next; mes "This area has a great distance to town. So the protection spell of the town is not active in that cave!"; mes "That is why other players are able to attack you."; diff --git a/npc/013-2_Magic_house/notes.txt b/npc/013-2_Magic_house/notes.txt index 3f51ec99..f45b2554 100644 --- a/npc/013-2_Magic_house/notes.txt +++ b/npc/013-2_Magic_house/notes.txt @@ -64,7 +64,7 @@ L_cheat: // Warp to snake pit 013-2.gat,25,27,0 script Spell 127,{ - mes "You read: \"Slithering and scales make a poisonous bite - Where you go feels me with fright!\""; + mes "You read: \"Slithering and scales make a poisonous bite - Where you go fills me with fright!\""; next; mes "You feel yourself getting lighter..."; next; diff --git a/npc/013-2_Magic_house/wizard.txt b/npc/013-2_Magic_house/wizard.txt index f3964cc0..927ddfc4 100644 --- a/npc/013-2_Magic_house/wizard.txt +++ b/npc/013-2_Magic_house/wizard.txt @@ -109,9 +109,9 @@ L_astralsoul: set @SUP_name$, "Astral Soul"; set @SUP_xp, 2500; callfunc "SkillUp"; - mes "\"Now go and try to find someone, who can actually activate that focus.\""; + mes "\"Now go and try to find someone who can actually activate that focus.\""; next; - mes "\"You have the powers to focus on magic, but you need to get magic focussed now.\""; + mes "\"You have the powers to focus on magic, but you need to get magic focused now.\""; close; L_NotEnough: diff --git a/npc/013-3_Cave/mask_chest.txt b/npc/013-3_Cave/mask_chest.txt index 15404e6d..fb72f54c 100644 --- a/npc/013-3_Cave/mask_chest.txt +++ b/npc/013-3_Cave/mask_chest.txt @@ -77,7 +77,7 @@ delitem "PileOfAsh", 1; delitem "BottleOfWater", 1; - mes "You managed to preform the ritual and open the chest."; + mes "You managed to perform the ritual and open the chest."; getitem "DemonMask", 1; mes "You found a demon mask inside."; set QUEST_demon_mines, 3; @@ -112,7 +112,7 @@ L_No_pink_antenna: close; L_No_tongues: - mes "You don't four different snake tongues."; + mes "You don't have four different snake tongues."; close; L_No_treasure_key: diff --git a/npc/014-1_Woodland/wedding-officiator.txt b/npc/014-1_Woodland/wedding-officiator.txt index bd19c734..f6bf7c9d 100644 --- a/npc/014-1_Woodland/wedding-officiator.txt +++ b/npc/014-1_Woodland/wedding-officiator.txt @@ -107,7 +107,7 @@ L_get_married: mes "[Wedding Officiator]"; mes "Wendy hesitates, then gives you a quick hug. There are tears are in her eyes."; mes "\"Sorry, I always get a bit... emotional, I think... but I'm so happy for you!\""; - mes "She smiles wipes the tears from her eyes."; + mes "She smiles and wipes the tears from her eyes."; next; mes "[Wedding Officiator]"; diff --git a/npc/016-1_Woodland/gwendolyn.txt b/npc/016-1_Woodland/gwendolyn.txt index c81fefd1..59f061c4 100644 --- a/npc/016-1_Woodland/gwendolyn.txt +++ b/npc/016-1_Woodland/gwendolyn.txt @@ -112,7 +112,7 @@ lesson: next; mes "\"The most important thing to improve is your dexterity. When you use a bow, it is your dexterity that determines if you are able to hit your enemy where it hurts most.\""; next; - mes "\"Also worth mentioning is how to improve your ability to shoot fast. You need to be agile to grab a new arrow from your quiver and aim for the next shot before your enemy has recoverd from your last.\""; + mes "\"Also worth mentioning is how to improve your ability to shoot fast. You need to be agile to grab a new arrow from your quiver and aim for the next shot before your enemy has recovered from your last.\""; next; state3: @@ -144,13 +144,13 @@ state3: state4: if (baselevel < @BASELEVEL_GAME) goto not_ready; if (!(getskilllv(SKILL_POOL))) goto not_ready; - mes "Gwendolyn takes an analyzing look at you. Then she noods."; + mes "Gwendolyn takes an analyzing look at you. Then she nods."; next; set @Q_hawkseye, 5; callsub S_Update_Var; mes "[Gwendolyn Bowmaker]"; - mes "\"Ok. You have made a great progress. I think you are ready for further tasks.\""; + mes "\"Ok. You have made great progress. I think you are ready for further tasks.\""; next; game_explain: @@ -446,17 +446,17 @@ no_student: close; no_money: - mes "\"I am sorry, but it seems, that you don't have enough money. Come back, when you have reorganized your finances.\""; + mes "\"I am sorry, but it seems that you don't have enough money. Come back when you have reorganized your finances.\""; set @Q_hawkseye, 1; callsub S_Update_Var; close; no_bow: - mes "\"As an archer, you should carry your bow always with you. Go and get it.\""; + mes "\"As an archer, you should always carry your bow with you. Go and get it.\""; close; bow_bought: - mes "\"You just bought it? You won't learn anything from that. To understand the nature of this bow, you have to collect the needed material by yourself. Only this way you will get a feeling of what it means to use such a weapon. \""; + mes "\"You just bought it? You won't learn anything from that. To understand the nature of this bow, you have to collect the needed material by yourself. Only this way will you get a feeling of what it means to use such a weapon. \""; next; mes "\"The best thing would be to let you make the bow by yourself. But I guess, that would go to far. And it would take ages to get a high quality bow.\""; next; @@ -474,7 +474,7 @@ not_ready: no_arrows: mes "Gwendolyn sighs and shake her head."; next; - mes "\"Another lecture: Take always enough arrows with you. Go and come back, when you are equipped adequately.\""; + mes "\"Another lecture: Take always enough arrows with you. Go and come back when you are equipped adequately.\""; close; quit: -- cgit v1.2.3-70-g09d2