From 48e0520681a38716d69ea1be0b831f0c71f826fc Mon Sep 17 00:00:00 2001 From: Wombat Date: Fri, 20 Aug 2010 00:14:57 -0400 Subject: Small fixes in scripts, added new monster mob points guards.txt now has "aggravate" spell and bernard.txt fix added new monsters to mob_points.txt --- npc/002-3_Desert_mines/nathan.txt | 5 ----- 1 file changed, 5 deletions(-) (limited to 'npc/002-3_Desert_mines') diff --git a/npc/002-3_Desert_mines/nathan.txt b/npc/002-3_Desert_mines/nathan.txt index a9f9c377..17a57872 100644 --- a/npc/002-3_Desert_mines/nathan.txt +++ b/npc/002-3_Desert_mines/nathan.txt @@ -2,7 +2,6 @@ 002-3.gat,35,35,6 script Nathan 109,{ - if (getskilllv(SKILL_MAGIC)) goto L_message; if (TMW_Quest >= 32) goto L_Nathan_Complete; if (TMW_Quest == 31) goto L_Nathan_UGQ_Naem; if (TMW_Quest == 30) goto L_Nathan_Help_Cool; @@ -21,10 +20,6 @@ mes "\"It's very dangerous in here. We had a big earthquake here just recently, too... so be careful!\""; close; -L_message: - mes "\"We found a good way to carry our ores out of here safely: one of us always runs ahead shouting '" + getspellinvocation("aggravate") + "'. Somehow this seems to distract the monsters.\""; - close; - L_Nathan_Okay: set TMW_Quest, 21; mes "[Nathan]"; -- cgit v1.2.3-70-g09d2