From fb8c3c050a98cd13daf776112929ffb149fbcc25 Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Tue, 27 Mar 2012 14:10:17 -0700 Subject: Spellcheck Easter 2012 --- world/map/npc/010-2/chef.txt | 12 ++++++------ world/map/npc/easter/2012/doors.txt | 2 +- world/map/npc/easter/2012/easter2012config.txt | 16 ++++++++-------- world/map/npc/easter/2012/easterbunny.txt | 4 ++-- world/map/npc/easter/2012/unclebunny.txt | 7 +++---- 5 files changed, 20 insertions(+), 21 deletions(-) diff --git a/world/map/npc/010-2/chef.txt b/world/map/npc/010-2/chef.txt index 393a2d35..b88fac3a 100644 --- a/world/map/npc/010-2/chef.txt +++ b/world/map/npc/010-2/chef.txt @@ -1,6 +1,6 @@ 010-2.gat,33,25,0|script|Chef|148,{ -// lines belong to easter 2011: +// lines belong to Easter 2011: // set @month, 4; // set @start_day, 15; // set @end_day, 30; @@ -209,9 +209,9 @@ L_Easter2012_Begin: "Yes, he did. Why?", -; mes "[Chef]"; - mes "\"Good to know! I am asking because now you are my only hope. I invented the ultimate culinary wonder, a recipe for the most incredibly tasty food you can imagine!\""; + mes "\"Good to know! I am asking because now you are my only hope. I have invented the ultimate culinary wonder, a recipe for the most incredibly tasty food you can imagine!\""; next; - mes "\"But here is the problem, to complete this recipe I need a very resistent pan, because in the process I need to use a very strong acid solution based on yeti saliva!\""; + mes "\"But here is the problem, to complete this recipe I need a very resistant pan, because in the process I need to use a very strong acid solution based on yeti saliva!\""; next; mes "\"Can you believe I ruined ALL of my pans and 17 infantry helmets while trying to cook it? That is why I am asking for this favor. Could you lend me your pan? I promise I will give you a jar of the final product.\""; next; @@ -226,7 +226,7 @@ L_Easter2012_Begin: L_Accept_Cooking: mes "[Chef]"; - mes "\"Great! But I can't promise anything regarding your hat. What I can promise is: IF it works, you will eat the most spetacular food of all time! I won't say what it is, but it is going to be great! What do you say, are you sure?\""; + mes "\"Great! But I can't promise anything regarding your hat. What I can promise is: IF it works, you will eat the most spectacular food of all time! I won't say what it is, but it is going to be great! What do you say, are you sure?\""; menu "Ahh, just take the pan and do your thing.", -, "No way!", L_Close; @@ -237,7 +237,7 @@ L_Accept_Cooking: mes "\"Very good! Now I just need to put the basic ingredients inside a metal pan filled with water, yeti saliva, a little bit of salt and finally... The secret ingredient!\""; next; mes "The chef turns his back to you so he can hide what he is using. But you can clearly distinguish a smell of coal..."; - mes "\"HahaHhh! And now we wait!\""; + mes "\"Hahahah! And now we wait!\""; close; L_Easter2012_Wait: @@ -294,7 +294,7 @@ OnEaster2012Out: if (QUEST_Easter12 == 8) set QUEST_Easter12, 9; mes "[Chef]"; - mes "\"Hey, I coudn't help but noticed your sadness... You really like these silly hats, don't you? Well, since your hat is completely destroyed, just like all my pans, I can give you one of these nice cooking hats. But only if you give my jar of pickled beets back. What do you say?\""; + mes "\"Hey, I couldn't help but notice your sadness... You really like these silly hats, don't you? Well, since your hat is completely destroyed, just like all my pans, I can give you one of these nice cooking hats. But only if you give my jar of pickled beets back. What do you say?\""; menu "A chef hat for a jar of pickled beets? Of course I want!", L_GetChefhat, "Ahh, keep you silly hat! The pickled beets are way better!", L_KeepBeets; diff --git a/world/map/npc/easter/2012/doors.txt b/world/map/npc/easter/2012/doors.txt index b76f10b4..4fe14a33 100644 --- a/world/map/npc/easter/2012/doors.txt +++ b/world/map/npc/easter/2012/doors.txt @@ -2,7 +2,7 @@ if (QUEST_Easter12 < 4) goto L_Locked; if (QUEST_Easter12 == 4) - message strcharinfo(0), "As you look at the door, you notice the lock is broken. Walking inside the room, you can notice some small white fur around the room. The Easter Bunny was probably here and found a way to escape. You should talk to Uncle Bunny."; + message strcharinfo(0), "As you look at the door, you notice the lock is broken. Walking inside the room, you notice some white fur around the room. The Easter Bunny was probably here and found a way to escape. You should talk to Uncle Bunny."; if (QUEST_Easter12 == 4) set QUEST_Easter12, 5; warp "004-2.gat", 21, 61; diff --git a/world/map/npc/easter/2012/easter2012config.txt b/world/map/npc/easter/2012/easter2012config.txt index 35483871..9d26e765 100644 --- a/world/map/npc/easter/2012/easter2012config.txt +++ b/world/map/npc/easter/2012/easter2012config.txt @@ -4,17 +4,17 @@ // Bug fixing and testing by Jenalya // Variable QUEST_Easter12 values: -// 1 - Player agree to help uncle bunny(to get pearls, petals and orange cupcakes) (unclebunny.txt) -// 2 - Player gave the items to uncle bunny. Now he needs to look for frozenbeard (unclebunny.txt) -// 3 - Player found frozenbeard and got information from him after giving him a black pearl. Now he needs to look for george.(frozenbeard.txt) -// 4 - Player found george and got information from him about a possible location for the easter bunny.(george.txt) -// 5 - Player found the place where the easter bunny was locked up. (#kidnapperdoor/doors.txt) -// 6 - Player talked to easter bunny and received the pan hat as a reward. The bunny told the chef wants to talk to you. (easterbunny.txt) -// 7 - Player accepted to lend his pan hat to the chef. +// 1 - Player agree to help uncle bunny (to get pearls, petals and orange cupcakes). (unclebunny.txt) +// 2 - Player gave the items to uncle bunny. Now he needs to look for Frozenbeard. (unclebunny.txt) +// 3 - Player found Frozenbeard and got information from him after giving him a black pearl. Now he needs to look for George. (frozenbeard.txt) +// 4 - Player found George and got information from him about a possible location for the Easter bunny. (george.txt) +// 5 - Player found the place where the Easter bunny was locked up. (#kidnapperdoor/doors.txt) +// 6 - Player talked to Easter bunny and received the pan hat as a reward. The bunny told the chef wants to talk to you. (easterbunny.txt) +// 7 - Player agreed to lend his pan hat to the chef. // 8 - Player received a jar of pickled beets from the chef, but the hat is ruined. // 9 - The chef offers the player a new hat after he tries to leave the room. (#chefproposition/doors.txt) // 10 - Player picks one of the options offered by the chef. (keep the pickled beets or change it for a chef hat) -// 10 - OR Player got the pickled beets and the pan hat wasn't ruined during the process +// 10 - OR Player got the pickled beets and the pan hat wasn't ruined during the process. -|script|#easter2012config|-1,{ OnInit: diff --git a/world/map/npc/easter/2012/easterbunny.txt b/world/map/npc/easter/2012/easterbunny.txt index 7cf4fcdd..85767656 100644 --- a/world/map/npc/easter/2012/easterbunny.txt +++ b/world/map/npc/easter/2012/easterbunny.txt @@ -1,4 +1,4 @@ -// easter bunny +// Easter bunny 021-2.gat,69,55,0|script|Easter Bunny|173,{ @@ -8,7 +8,7 @@ mes "[Easter Bunny]"; mes "\"Hi " + strcharinfo(0) + "! I was waiting for you. My uncle told me all about the pirates and how you were working really hard to save me. So I decided to give you a gift. You know, such generous and brave actions must be rewarded somehow.\""; next; - mes "\"Here is what I have for you. I used it to break the lock of door in that basement. It seems to be a very resistent pan, but it can also be used as a hat. Enjoy!\""; + mes "\"Here is what I have for you. I used it to break the lock of door in that basement. It seems to be a very resistant pan, but it can also be used as a hat. Enjoy!\""; getitem "PanHat", 1; set QUEST_Easter12, 6; next; diff --git a/world/map/npc/easter/2012/unclebunny.txt b/world/map/npc/easter/2012/unclebunny.txt index 30ea1077..0792ac2a 100644 --- a/world/map/npc/easter/2012/unclebunny.txt +++ b/world/map/npc/easter/2012/unclebunny.txt @@ -27,7 +27,7 @@ goto L_Dont_Know_Easter11; mes "[Uncle Bunny]"; - mes "\"I believe you know him already. He is the Easter Bunny, the one you helped last year with a very nice easter basket. But this year he can't even work on his things...\""; + mes "\"I believe you know him already. He is the Easter Bunny, the one you helped last year with a very nice Easter basket. But this year he can't even work on his things...\""; goto L_Ask_For_Help; L_Dont_Know_Easter11: @@ -85,7 +85,7 @@ L_Return_Frozenbeard: if (QUEST_Easter12 == 3) menu - "I found Frozenbeard, but he only refered me to another person.", L_Return_Frozenbeard_George; + "I found Frozenbeard, but he only referred me to another person.", L_Return_Frozenbeard_George; if (QUEST_Easter12 == 4) menu @@ -108,7 +108,7 @@ L_Return_Frozenbeard_Save: L_Return_Easter_Bunny: mes "[Uncle Bunny]"; - mes "\"" + strcharinfo(0) + "! You won't believe! My nephew escaped! He just showed up as if nothing have happened... He told me he woke up in a strange house and realized he didn't know how he got there. Can you believe that?\""; + mes "\"" + strcharinfo(0) + "! You won't believe it! My nephew escaped! He just showed up as if nothing had happened... He told me he woke up in a strange house and realized he didn't know how he got there. Can you believe that?\""; next; mes "\"My nephew forgot he had been kidnapped! He thought it was just one of his blackouts... So, since the door was locked, he just broke the lock and escaped! I guess the pirates were not counting on such a bold move from his part, hahah!\""; next; @@ -133,4 +133,3 @@ L_TooYoung: L_Close: close; } - -- cgit v1.2.3-70-g09d2