From a70a4c8ff0471fe974b9209fc0a8bff0f6eb44a8 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sat, 29 Jan 2022 15:55:10 -0300 Subject: Change upmarmu damage bonus (NERF) Instead of Agi, it'll now be: (Str + Agi) / 2 Therefore, strength is important. However, if your int exceed any of these two attributes, it'll be used instead. If you're a mage with too many points in int, the int will be your bonus. --- world/map/npc/magic/level2-magic-knuckles.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/world/map/npc/magic/level2-magic-knuckles.txt b/world/map/npc/magic/level2-magic-knuckles.txt index acc3405d..eac2c24c 100644 --- a/world/map/npc/magic/level2-magic-knuckles.txt +++ b/world/map/npc/magic/level2-magic-knuckles.txt @@ -17,7 +17,7 @@ BASE_ATK, // dmg ((@spellpower/10) + ((Dex * 8)/(sqrt(BaseLevel + 34)) + 20)), // charges (you get more at lower levels) (sqrt(300 - (Agi * 2)) + (5/2)), // delay - Agi, // dmg bonus + ((max(Int, Agi) + max(Int, Str)) / 2), // dmg bonus (((BaseLevel/5) + Str) * 2); // do not allow to equip light armor, cast, and then switch to heavy armor to get bonus str callfunc "magic_exp"; goto L_FreeRecast; -- cgit v1.2.3-60-g2f50