From 839210b8ce57f3a3b01b9d2e843e7a6153c6fcda Mon Sep 17 00:00:00 2001 From: Jessica Tölke Date: Sat, 21 Jan 2012 20:16:04 +0100 Subject: Barbarians quests: dialogue polishing. --- world/map/npc/033-1/birrod.txt | 27 +++++++++++-------------- world/map/npc/033-1/debug.txt | 1 + world/map/npc/033-1/kimarr.txt | 45 +++++++++++++++++++++--------------------- world/map/npc/033-1/yerrnk.txt | 13 ++++++------ 4 files changed, 42 insertions(+), 44 deletions(-) diff --git a/world/map/npc/033-1/birrod.txt b/world/map/npc/033-1/birrod.txt index 791d2c4d..c0e159e3 100644 --- a/world/map/npc/033-1/birrod.txt +++ b/world/map/npc/033-1/birrod.txt @@ -15,16 +15,15 @@ if (@state == 1) goto L_Fluffy; mes "[Barbarian]"; - mes "\"Welcome. My name is Birrod, warrior of the Mangarr.\""; - next; - mes "\"We usually live high up in the snowy mountains, but we need to solve a problem, so we came down here.\""; + mes "\"Welcome. My name is Birrod, warrior of the Mangarr."; + mes "We usually live high up in the snowy mountains, but we need to solve a problem, so we came down here.\""; next; mes "\"But this shouldn't concern you.\""; goto L_Close; L_Fluffy: mes "[Birrod]"; - mes "\"Kimarr asked you to perform the fluffy hunting? I'm curious how you're going to do it.\""; + mes "\"Kimarr asked you to perform the Fluffy hunting? I'm curious how you're going to do it.\""; mes "He grins."; goto L_Close; @@ -41,12 +40,12 @@ L_Hunting: mes "[Birrod]"; mes "\"Hello, " + strcharinfo(0) + "! Would you like to prove your hunting skills again?\""; next; - mes "\"I noticed some groups of wolverns in the forest west of here which are unusually aggressive."; + mes "\"I noticed some groups of Wolverns in the forest west of here which are unusually aggressive."; mes "This makes it dangerous for all the small people from the town nearby to go there.\""; next; - mes "\"To prove your skills, go to the forest and hunt down " + $@Q_Barbarians_wolvern_amount + " of the very aggressive wolverns.\""; + mes "\"To prove your skills, go to the forest and hunt down " + $@Q_Barbarians_wolvern_amount + " of the very aggressive Wolverns.\""; next; - mes "\"There are also some wolverns that behave normally and attack you only when you come too close to them."; + mes "\"There are also some Wolverns that behave normally and attack you only when you come too close to them."; mes "Those are not the ones I mean, but those that seek the battle themselves.\""; set @state, 4; callsub S_Update_Mask; @@ -68,16 +67,18 @@ L_Wolverns_Done: set wolvern_count, 0; mes "[Birrod]"; mes "\"" + strcharinfo(0) + "!"; - mes "Good work. Now this area is much safer.\""; + mes "Good work. This area is much safer now.\""; next; getexp @wolvern_exp, 0; - if (getskilllv(SKILL_POOL) == 0) goto L_Not_Ready; + if (getskilllv(SKILL_POOL) == 0) + goto L_Not_Ready; mes "\"Your skills are impressing. You are worthy to be called a warrior of the Mangarr, if you accept.\""; next; goto L_Questions; L_Questions: - if (getskilllv(SKILL_POOL) == 0) goto L_Not_Ready; + if (getskilllv(SKILL_POOL) == 0) + goto L_Not_Ready; mes "Birrod has a very ceremonial look on his face."; mes "[Birrod]"; mes "\"" + strcharinfo(0) + ", are you ready to become a full-fledged member of our tribe, the Mangarr?\""; @@ -206,13 +207,9 @@ L_Impressed: mes "\"I'm very proud of you being a member of the tribe.\""; goto L_Close; -L_No_Items: - mes "\"" + strcharinfo(0) + ", remember that a member of our tribe is candid and honest.\""; - goto L_Close; - L_Not_Ready: mes "[Birrod]"; - mes "\"" + strcharinfo(0) + ", you've shown that you have great hunting skills and are an enrichment to our tribe."; + mes "\"" + strcharinfo(0) + ", you've shown great hunting skills and are an enrichment to our tribe."; mes "But you still lack the needed mental skills to become a full member of our tribe.\""; next; mes "\"Roam this world to find more experienced persons than yourself to learn new things."; diff --git a/world/map/npc/033-1/debug.txt b/world/map/npc/033-1/debug.txt index 5fab2310..6d135151 100644 --- a/world/map/npc/033-1/debug.txt +++ b/world/map/npc/033-1/debug.txt @@ -11,6 +11,7 @@ cleararray $Record_Fluffy_Kills, 0, MAX_HIGH_SCORES; cleararray $Record_Fluffy_Name$, "", MAX_HIGH_SCORES; cleararray $Record_Fluffy_Date$, "", MAX_HIGH_SCORES; + close; L_Fluffy: set @Q_Barbarians_MASK, NIBBLE_0_MASK; diff --git a/world/map/npc/033-1/kimarr.txt b/world/map/npc/033-1/kimarr.txt index c8924df8..abe8a843 100644 --- a/world/map/npc/033-1/kimarr.txt +++ b/world/map/npc/033-1/kimarr.txt @@ -51,36 +51,36 @@ mes "\"You are very small, better be careful in this snowy mountains. It is cold and dangerous monsters are here.\""; menu "Hello, my name is " + strcharinfo(0) + " and I'm not small. I'm a great warrior!",-, - "I'm " + strcharinfo(0) + ", don't underestimate me. I'm an experienced adventurer!" ,-, + "I'm " + strcharinfo(0) + ", don't underestimate me. I'm an experienced adventurer!",-, "I'm the legendary " + strcharinfo(0) + ", I've fought countless battles.",-; mes "Kimarr seems to be amused."; mes "[Kimarr]"; mes "\"Really? Do you want to prove it?\""; menu - "Sure! What shall I do?", -, - "No, I don't need to prove anything.", L_Close; + "Sure! What shall I do?",-, + "No, I don't need to prove anything.",L_Close; mes "\"Every young member of our tribe proves his or her worth by hunting monsters.\""; next; - mes "\"The first monsters to hunt are fluffies. Fluffies give a good meal for a young person and the fur can be used to make clothes and blankets.\""; + mes "\"The first monsters to hunt are Fluffies. Fluffies give a good meal for a young person and the fur can be used to make clothes and blankets.\""; next; set @state, 1; callsub S_Update_Mask; L_Explain_Game: mes "[Kimarr]"; - mes "\"In that cave there are living fluffies. They like to eat apples.\""; + mes "\"In that cave there are living Fluffies. They like to eat apples.\""; next; mes "\"I also saw one of them getting excited about one of that sweet things you call 'cake'.\""; next; - mes "\"You should be careful, other monsters living here might like the food as well.\""; - next; mes "\"Go to the cave entrance and throw food on the floor to make them come out.\""; next; - mes "\"Then hunt as many fluffies as you can until I tell you to stop.\""; + mes "\"You should be careful, other monsters living here might like the food as well.\""; next; - mes "\"Drop more food when no fluffies are left.\""; + mes "\"Hunt as many Fluffies as you can until I tell you to stop.\""; + next; + mes "\"Drop more food when no Fluffies are left.\""; next; // dialog starts here if you've asked about it but not done it (@state == 1) @@ -88,9 +88,9 @@ L_Ask: mes "[Kimarr]"; mes "\"So, are you going to try?\""; menu - "Yeah, let's start!", L_Game, - "Could you explain again?", L_Explain_Game, - "Maybe later.", -; + "Yeah, let's start!",L_Game, + "Could you explain again?",L_Explain_Game, + "Maybe later.",-; goto L_Close; L_AlreadyGotReward: @@ -133,7 +133,6 @@ L_Reward: getitem "YetiSkinShirt", 1; set @state, 3; callsub S_Update_Mask; - goto L_Close; L_Full_Inv: @@ -143,11 +142,11 @@ L_Full_Inv: // dialog starts here after you've completed this quest L_Again: mes "[Kimarr]"; - mes "\"Does the hunter " + strcharinfo(0) + " want to hunt some fluffies again?\""; + mes "\"Does the hunter " + strcharinfo(0) + " want to hunt some Fluffies again?\""; menu - "Yeah!", L_Game, - "Can you tell me who were the most successful fluffy hunters?", L_ShowRecord, - "Not now.", L_Close; + "Yeah!",L_Game, + "Can you tell me who were the most successful Fluffy hunters?",L_ShowRecord, + "Not now.",L_Close; L_Game: if ($@Fluffy_Hunting) @@ -170,7 +169,7 @@ L_Someone_Else: goto L_Close; L_Attention: - message strcharinfo(0), "Kimarr: You should be focused on hunting fluffies, not talking."; + message strcharinfo(0), "Kimarr: You should be focused on hunting Fluffies, not talking."; end; OnTimer1000: @@ -245,12 +244,12 @@ L_BeginHunting: // limit the number of monsters that can be spawned, to prevent people creating lag with massive amount of monsters if (($@Fluffy_Spawn + $@Fluffy_Alive) <= 100) goto L_SpawnFluffies; - message strcharinfo(0), "Wow, calm down, there are already too many fluffies around here."; + message strcharinfo(0), "Wow, calm down, there are already too many Fluffies around here."; set $@Fluffy_Spawn, 100 - $@Fluffy_Alive; if ($@Fluffy_Spawn <= 0) goto L_ContinueTimer; - L_SpawnFluffies: +L_SpawnFluffies: areamonster "033-1.gat", 79, 29, 88, 42, "", 1089, $@Fluffy_Spawn, "Kimarr::OnFluffyDeath"; set $@Fluffy_Extra, 5 * @Fluffy_XmasCake + 3 * @Fluffy_Cake + 12 * ($@Fluffy_Alive + $@Fluffy_Spawn) + 7 * BaseLevel; @@ -390,8 +389,8 @@ L_FinallyInsertMe: goto L_Reward1; L_NotGoodEnough: - npctalk "What a disapointment, " + strcharinfo(0) + " hunted only " + $@Fluffy_Kills + " Fluffies."; - message strcharinfo(0), "Kimarr: What a disapointment, you hunted only " + $@Fluffy_Kills + " Fluffies."; + npctalk "What a disappointment, " + strcharinfo(0) + " hunted only " + $@Fluffy_Kills + " Fluffies."; + message strcharinfo(0), "Kimarr: What a disappointment, you hunted only " + $@Fluffy_Kills + " Fluffies."; callsub S_Clean; end; @@ -401,7 +400,7 @@ L_ShowRecord: L_ShowNextRecord: if ($Record_Fluffy_Kills[@loop] == 0) goto L_Close; - mes (@loop + 1) + " - " + $Record_Fluffy_Name$[@loop] + " - " + $Record_Fluffy_Kills[@loop] + " fluffies killed at " + $Record_Fluffy_Date$[@loop]; + mes (@loop + 1) + " - " + $Record_Fluffy_Name$[@loop] + " - " + $Record_Fluffy_Kills[@loop] + " Fluffies killed at " + $Record_Fluffy_Date$[@loop]; set @loop, @loop + 1; goto L_ShowNextRecord; diff --git a/world/map/npc/033-1/yerrnk.txt b/world/map/npc/033-1/yerrnk.txt index c5d37ce9..8cb9e13d 100644 --- a/world/map/npc/033-1/yerrnk.txt +++ b/world/map/npc/033-1/yerrnk.txt @@ -57,7 +57,7 @@ L_Mission: mes "\"Our tribe is going through dire straits. We used to live in harmony with the mountain ever since."; mes "Life is hard in the snowy mountains, but this life suits our nature.\""; next; - mes "\"But some weeks ago the Yetis started to act very strange. Usually they are very shy, but now..."; + mes "\"Some weeks ago the Yetis started to act very strange. Usually they are very shy, but now..."; mes "They left the secluded areas high up in the mountains they used to live on and started roaming our hunting grounds.\""; next; mes "\"It became very dangerous to leave the village, so it's even harder to gather enough food to survive."; @@ -66,7 +66,7 @@ L_Mission: mes "\"Other wild animals got more aggressive as well, though the Yetis are the most dangerous."; mes "Something like that has never happened before. We have no idea what could cause the animals to behave like this.\""; next; - mes "\"That's why we were sent on a mission to find and talk to Santa, one of the Sages of Kazei."; + mes "\"That's why we were sent on a mission to find and talk to Santa, one of the Sages of Kaizei."; mes "The Sages are wizards of great power and wisdom, and we hope Santa might be able to give us advice.\""; goto L_Close; @@ -75,11 +75,12 @@ L_Birrod: mes "\"" + strcharinfo(0) + ", I have to admit that I'm surprised by your skills."; mes "You've proved your braveness and strength.\""; next; - if (getskilllv(SKILL_POOL) == 0) goto L_Not_Ready; + if (getskilllv(SKILL_POOL) == 0) + goto L_Not_Ready; mes "\"Please talk to Birrod to receive the initiation ritual to become a warrior of the Mangarr.\""; menu "Alright.",-, - "Can you tell me again what are you here for?",L_Mission; + "Can you tell me again what you are here for?",L_Mission; goto L_Close; L_Not_Ready: @@ -98,7 +99,7 @@ L_Warrior: menu "Everything's alright, thanks.",-, "What are you doing down here?",L_Mission, - "Can you explain the raging ability to me?",L_Skill, + "Can you explain the Raging ability to me?",L_Skill, "Do you have a task for me?",L_Task; goto L_Close; @@ -143,7 +144,7 @@ L_Hunt_Yeti: menu "I'm on it.",-, "What are you doing down here?",L_Mission, - "Can you explain the raging ability to me?",L_Skill; + "Can you explain the Raging ability to me?",L_Skill; goto L_Close; L_Yeti_Success: -- cgit v1.2.3-70-g09d2