From 02752bb8c4e11935d1fdea5dee0a48a267eef4f2 Mon Sep 17 00:00:00 2001 From: Jessica Tölke Date: Fri, 22 Apr 2011 21:30:25 +0200 Subject: some changes in towel event npc: using gem powders for towel dying adding generic answers as spellinvocations --- conf/magic.conf.template | 113 ++++++++++++++++++--- npc/003-1_Beach/stranger.txt | 234 ++++++++++++++++++++++++++++++++++++------- 2 files changed, 293 insertions(+), 54 deletions(-) diff --git a/conf/magic.conf.template b/conf/magic.conf.template index 931fb678..f208b440 100644 --- a/conf/magic.conf.template +++ b/conf/magic.conf.template @@ -583,7 +583,7 @@ SPELL lay-on-hands (target : STRING) : "#L10" = ) ELSE (target = pc(target); needed = max_hp(target) - hp(target);) - + pay_fraction = max(80, 200 - (vit(caster) + (spellpower / 10))); # Pay at least 40% payment = (needed * pay_fraction) / 200; available = hp(caster) - (max_hp(caster) / 20); @@ -685,7 +685,7 @@ SPELL magic-knuckles : "#W12" = REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["Beer"])) - => + => EFFECT CALL adjust_spellpower(WAR); str = str(caster); CALL install_melee_spell(10 + spellpower / 10, 1300, 34); @@ -786,13 +786,13 @@ PROCEDURE shear-drop2(target, target2, item, prob, item2, prob2) = THEN (IF (score < prob) THEN drop_item_for(place, item, 1, 60000, caster, 5000); ELSE CALL shear-drop(target, target2, item2, prob2 + prob);) - + PROCEDURE shear-drop3(target, target2, item, prob, item2, prob2, item3, prob3) = IF (target = name || target2 = name) THEN (IF (score < prob) THEN drop_item_for(place, item, 1, 60000, caster, 5000); ELSE CALL shear-drop2(target, target2, item2, prob2 + prob, item3, prob3 + prob);) - + SPELL shear : "#N14" = LET level = 1 @@ -823,7 +823,7 @@ SPELL shear : "#N14" = THEN { set @value, 1; callfunc "QuestSagathaHappy"; }; ) - + SPELL barrier (target : PC) : "#A10" = LET level = 1 @@ -904,7 +904,7 @@ SPELL reveal : "#G11" = DO IF has_shroud(target) && level(caster) * 2 > level(target) THEN (unshroud(target); sfx(target, SFX_DEFAULT, 500);) - + SPELL enchant-lifestone : "#G12" = LET level = 1 @@ -1022,7 +1022,7 @@ SPELL fire-ball : "#W22" = CALL elt_damage (target, (damage * 3) / divisor, (damage_bonus * 3) / divisor, ELT_WATER, ELT_FIRE, 15); ) -SPELL summon-partner : "#A23" = +SPELL summon-partner : "#A23" = LET level = 2 school = ASTRAL IN (MANA 30, CASTTIME 2000, @@ -1055,7 +1055,7 @@ SPELL summon-partner : "#A23" = # Level 4 spells #-------------------------------------------------------------------------------- -SPELL shroud : "#N40" = +SPELL shroud : "#N40" = LET level = 4 school = NATURE IN (MANA 40, CASTTIME 400, @@ -1064,7 +1064,7 @@ SPELL shroud : "#N40" = => EFFECT CALL default_effect(); shroud(caster, 0x04); -SPELL teleport (destination : STRING) : "#A40" = +SPELL teleport (destination : STRING) : "#A40" = LET level = 4 school = ASTRAL IN (MANA 80, CASTTIME 400, @@ -1156,27 +1156,27 @@ PROCEDURE debug_mod(name, delta) = ELSE IF (name = "elanore-sub") THEN CALL debug_xmod("QUEST_MAGIC2", 0xf, 12, delta); ELSE message(caster, "Unknown"); -SPELL debug-up1 (name : STRING) : "debug+1" = +SPELL debug-up1 (name : STRING) : "debug+1" = REQUIRE DEBUG => EFFECT CALL debug_mod(name, 1); -SPELL debug-down1 (name : STRING) : "debug-1" = +SPELL debug-down1 (name : STRING) : "debug-1" = REQUIRE DEBUG => EFFECT CALL debug_mod(name, 0 - 1); -SPELL debug-up16 (name : STRING) : "debug+16" = +SPELL debug-up16 (name : STRING) : "debug+16" = REQUIRE DEBUG => EFFECT CALL debug_mod(name, 16); -SPELL debug-down16 (name : STRING) : "debug-16" = +SPELL debug-down16 (name : STRING) : "debug-16" = REQUIRE DEBUG => EFFECT CALL debug_mod(name, 0 - 16); -SPELL debug-up256 (name : STRING) : "debug+256" = +SPELL debug-up256 (name : STRING) : "debug+256" = REQUIRE DEBUG => EFFECT CALL debug_mod(name, 256); -SPELL debug-down256 (name : STRING) : "debug-256" = +SPELL debug-down256 (name : STRING) : "debug-256" = REQUIRE DEBUG => EFFECT CALL debug_mod(name, 0 - 256); @@ -1221,7 +1221,7 @@ NONMAGIC SILENT SPELL marriage (target : PC) : "marry" = THEN (message(caster, "You must both be wearing your wedding rings!"); ABORT;) script_target = target; - { + { announce @caster_name$ + " is asking " + strcharinfo(0) + " for marriage.", 2; mes @caster_name$ + " wishes to marry you."; mes "Do you accept?"; @@ -1599,6 +1599,87 @@ NONMAGIC SPELL hug5 (target : STRING) : "*hugs" = REQUIRE ((rdistance(location(c || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) => EFFECT CALL hug_tree(target); +NONMAGIC SPELL towelanswer00a : "###towel 00a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer00b : "###towel 00b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer01a : "###towel 01a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer01b : "###towel 01b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer02a : "###towel 02a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer02b : "###towel 02b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer03a : "###towel 03a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer03b : "###towel 03b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer04a : "###towel 04a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer04b : "###towel 04b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer05a : "###towel 05a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer05b : "###towel 05b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer05c : "###towel 05c" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer05d : "###towel 05d" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer06a : "###towel 06a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer06b : "###towel 06b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer06c : "###towel 06c" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer06d : "###towel 06d" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer07a : "###towel 07a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer07b : "###towel 07b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer08a : "###towel 08a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer08b : "###towel 08b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer08c : "###towel 08c" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer08d : "###towel 08d" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer09a : "###towel 09a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer09b : "###towel 09b" = EFFECT { message strcharinfo(0), ""; }; + +NONMAGIC SPELL towelanswer10a : "###towel 10a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer10b : "###towel 10b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer11a : "###towel 11a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer11b : "###towel 11b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer12a : "###towel 12a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer12b : "###towel 12b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer13a : "###towel 13a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer13b : "###towel 13b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer14a : "###towel 14a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer14b : "###towel 14b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer15a : "###towel 15a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer15b : "###towel 15b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer15c : "###towel 15c" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer16a : "###towel 16a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer16b : "###towel 16b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer17a : "###towel 17a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer17b : "###towel 17b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer18a : "###towel 18a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer18b : "###towel 18b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer18c : "###towel 18c" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer18d : "###towel 18d" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer19a : "###towel 19a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer19b : "###towel 19b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer19c : "###towel 19c" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer19d : "###towel 19d" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer110a : "###towel 110a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer110b : "###towel 110b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer111a : "###towel 111a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer111b : "###towel 111b" = EFFECT { message strcharinfo(0), ""; }; + +NONMAGIC SPELL towelanswer20a : "###towel 20a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer20b : "###towel 20b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer20c : "###towel 20c" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer20d : "###towel 20d" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer21a : "###towel 21a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer21b : "###towel 21b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer22a : "###towel 22a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer22b : "###towel 22b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer23a : "###towel 23a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer23b : "###towel 23b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer24a : "###towel 24a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer24b : "###towel 24b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer25a : "###towel 25a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer25b : "###towel 25b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer26a : "###towel 26a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer26b : "###towel 26b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer26c : "###towel 26c" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer26d : "###towel 26d" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer27a : "###towel 27a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer27b : "###towel 27b" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer27c : "###towel 27c" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer27d : "###towel 27d" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer28a : "###towel 28a" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer28b : "###towel 28b" = EFFECT { message strcharinfo(0), ""; }; #-------------------------------------------------------------------------------- # Teleport anchors diff --git a/npc/003-1_Beach/stranger.txt b/npc/003-1_Beach/stranger.txt index abd1a2b7..1eb98d1f 100644 --- a/npc/003-1_Beach/stranger.txt +++ b/npc/003-1_Beach/stranger.txt @@ -2,8 +2,8 @@ set @month, 5; set @start_day, 18; - set @end_day, 25; - set @end_day, 18; +//TODO set @end_day, 25; + set @end_day, 22; set @IRONINGOT, 5; set @PINKANTENNA, 21; set @cost, 500; @@ -196,13 +196,13 @@ L_Right_Answer_Hard: mes "\"There you are! A towel is really the most important item for a hitchhiker to have.\""; next; mes "\"Please take this.\""; // no full inventory check, this is done before the game - getitem "WhiteWarpTowel", 1; + getitem "GreyWarpTowel", 1; set FLAGS, FLAGS | FLAG_TOWEL_COMPLETED; next; mes "[Stranger]"; mes "\"This towel is even more useful than usual towels are. If you change its color, it uses a special techno-, ahm, let's say, it can help you to get to other places.\""; next; - mes "\"Bring me some dye, and I can prepare it for you. But it won't work with every color. And it's a bit complicated to accomplish, so a payment of " + @cost + " GP is reasonable.\""; + mes "\"Bring me some powder made from gemstones and a bottle of water, and I can prepare it for you.\""; close; L_No_Event: @@ -233,70 +233,228 @@ L_Event_Done: L_Dye_Towel: mes "[Stranger]"; mes "\"Alright, which color do you want?\""; -// more colors should be added when more places are released +// the other colors should be added when more places are released menu - "Red", L_Red, - "Yellow", L_Yellow, - "Light Blue", L_Light_Blue, + "Red",L_Red, + "Yellow",L_Yellow, + "White",L_White, +// "Blue",L_Blue, +// "Green",L_Green, +// "Purple",L_Purple, +// "Orange",L_Orange, +// "Pink",L_Pink, +// "Lime",L_Lime, +// "Teal",L_Teal, "I changed my mind.", L_Close; close; L_Red: - if (countitem("WhiteWarpTowel") < 1) goto L_No_Towel; + mes "[Stranger]"; + mes "\"Ok, I'll need two bags of Ruby Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; getinventorylist; - if ((countitem("WhiteWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; - if (zeny < 500) goto L_No_Money; - if (countitem("RedDye") < 1) goto L_No_Dye; - delitem "RedDye", 1; - delitem "WhiteWarpTowel", 1; - set zeny, zeny - 500; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderRed") < 2) goto L_No_Powder; + delitem "GemPowderRed", 2; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; getitem "RedWarpTowel", 1; - mes "He takes your white towel and the dye, then he turns away and does something you can't see. After some minutes, he turns to you again."; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; next; mes "[Stranger]"; mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; close; L_Yellow: - if (countitem("WhiteWarpTowel") < 1) goto L_No_Towel; + mes "[Stranger]"; + mes "\"Ok, I'll need two bags of Topaz Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; getinventorylist; - if ((countitem("WhiteWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; - if (zeny < 500) goto L_No_Money; - if (countitem("YellowDye") < 1) goto L_No_Dye; - delitem "YellowDye", 1; - delitem "WhiteWarpTowel", 1; - set zeny, zeny - 500; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderYellow") < 2) goto L_No_Powder; + delitem "GemPowderYellow", 2; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; getitem "YellowWarpTowel", 1; - mes "He takes your white towel and the dye, then he turns away and does something you can't see. After some minutes, he turns to you again."; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; next; mes "[Stranger]"; mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; close; -L_Light_Blue: - if (countitem("WhiteWarpTowel") < 1) goto L_No_Towel; + +L_White: + mes "[Stranger]"; + mes "\"Ok, I'll need two bags of Diamond Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; + getinventorylist; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderWhite") < 2) goto L_No_Powder; + delitem "GemPowderWhite", 2; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; + getitem "WhiteWarpTowel", 1; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; + next; + mes "[Stranger]"; + mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; + close; + +L_Blue: + mes "[Stranger]"; + mes "\"Ok, I'll need two bags of Sapphire Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; + getinventorylist; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderBlue") < 2) goto L_No_Powder; + delitem "GemPowderBlue", 2; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; + getitem "BlueWarpTowel", 1; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; + next; + mes "[Stranger]"; + mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; + close; + +L_Green: + mes "[Stranger]"; + mes "\"Ok, I'll need two bags of Emerald Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; + getinventorylist; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderGreen") < 2) goto L_No_Powder; + delitem "GemPowderGreen", 2; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; + getitem "GreenWarpTowel", 1; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; + next; + mes "[Stranger]"; + mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; + close; + +L_Purple: + mes "[Stranger]"; + mes "\"Ok, I'll need two bags of Amethyst Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; + getinventorylist; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderPurple") < 2) goto L_No_Powder; + delitem "GemPowderPurple", 2; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; + getitem "PurpleWarpTowel", 1; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; + next; + mes "[Stranger]"; + mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; + close; + +L_Orange: + mes "[Stranger]"; + mes "\"Ok, I'll need one bag of Ruby Powder, one bag of Topaz Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; + getinventorylist; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderRed") < 1) goto L_No_Powder; + if (countitem("GemPowderYellow") < 1) goto L_No_Powder; + delitem "GemPowderRed", 1; + delitem "GemPowderYellow", 1; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; + getitem "OrangeWarpTowel", 1; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; + next; + mes "[Stranger]"; + mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; + close; + +L_Pink: + mes "[Stranger]"; + mes "\"Ok, I'll need one bag of Ruby Powder, one bag of Diamond Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; + getinventorylist; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderRed") < 1) goto L_No_Powder; + if (countitem("GemPowderWhite") < 1) goto L_No_Powder; + delitem "GemPowderRed", 1; + delitem "GemPowderWhite", 1; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; + getitem "PinkWarpTowel", 1; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; + next; + mes "[Stranger]"; + mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; + close; + +L_Lime: + mes "[Stranger]"; + mes "\"Ok, I'll need one bag of Emerald Powder, one bag of Topaz Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; + getinventorylist; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderGreen") < 1) goto L_No_Powder; + if (countitem("GemPowderYellow") < 1) goto L_No_Powder; + delitem "GemPowderGreen", 1; + delitem "GemPowderYellow", 1; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; + getitem "LimeWarpTowel", 1; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; + next; + mes "[Stranger]"; + mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; + close; + +L_Teal: + mes "[Stranger]"; + mes "\"Ok, I'll need one bag of Emerald Powder, one bag of Sapphire Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; getinventorylist; - if ((countitem("WhiteWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; - if (zeny < 500) goto L_No_Money; - if (countitem("LightBlueDye") < 1) goto L_No_Dye; - delitem "LightBlueDye", 1; - delitem "WhiteWarpTowel", 1; - set zeny, zeny - 500; - getitem "LightBlueWarpTowel", 1; - mes "He takes your white towel and the dye, then he turns away and does something you can't see. After some minutes, he turns to you again."; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderGreen") < 1) goto L_No_Powder; + if (countitem("GemPowderBlue") < 1) goto L_No_Powder; + delitem "GemPowderGreen", 1; + delitem "GemPowderBlue", 1; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; + getitem "TealWarpTowel", 1; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; next; mes "[Stranger]"; mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; close; -L_No_Money: +L_No_Water: mes "[Stranger]"; - mes "\"I'm sorry, preparing this towel for travelling is really complicated. I can't explain you the details, but I'll need " + @cost + " GP.\""; + mes "\"You don't have water.\""; close; -L_No_Dye: +L_No_Powder: mes "[Stranger]"; - mes "\"You need to bring me dye in that color.\""; + mes "\"You need to bring me enough gem powder in that color. Maybe someone used to mining can help you with that.\""; close; L_No_Towel: -- cgit v1.2.3-70-g09d2