Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2014-04-02 | Clean up main scripts | Ben Longbons | 1 | -2/+7 | |
2013-08-20 | Put Cindy messages in an array and use announcement formatting | Ben Longbons | 1 | -42/+22 | |
2013-08-19 | Give every NPC a unique name | Ben Longbons | 1 | -1/+1 | |
2013-07-23 | Use canonical separator for mapflags | Ben Longbons | 1 | -1/+1 | |
2013-07-05 | Canonicalize event label capitalization | Ben Longbons | 1 | -10/+10 | |
2013-07-05 | Move starting brace to new line | Ben Longbons | 3 | -3/+6 | |
2013-06-03 | Fixed warppoints in and out of Cindy's cave. | tux9th | 1 | -1/+1 | |
2013-06-03 | Fixed the NPC warps to have the same range as normal warps instead of the 3 ↵ | tux9th | 1 | -1/+1 | |
by 3 square. | |||||
2013-03-24 | Boss points: | Jessica Tölke | 1 | -1/+1 | |
Add boss points to Yeti that you have to defeat during Yerrnk's quest. Add missing punctuation to all boss point messages. | |||||
2013-03-22 | Add boss point reward to boss fights. | Jessica Tölke | 1 | -0/+2 | |
Auldsbel's snakes: 5 per snake Giant Cave Maggot: 10 Bandit Lord: 20 Rossy and Julia battle caves: each 10, final boss 50 Cindy: 70 Illia: depending on the current difficulty between 120 and 200 | |||||
2013-03-09 | Cindy: Spawning one more Yeti at each wave | Stefan Dombrowski | 1 | -3/+2 | |
With the last bug fix the quest got a bit easier. This commit makes it a bit more difficult again. If the players manage to kill all Yetis before the round timer triggers the next wave, then the maximum number of Yetis alive is the same as in the past. For the benefit of the hero's companions Cindy now announces the 0th wave publically. | |||||
2013-03-07 | Cindy: Fixing trigger for next wave | Stefan Dombrowski | 1 | -4/+2 | |
A next wave was triggered when only one Yeti was alive. This means when during the 10th wave only one last Yeti was alive, then every 5 seconds $@FIGHT_YETI_WAVE was incremented. If the last Yeti was not killed within one minute, then wave 22 was reached and the deadly Yeti spawn happend. This bug fix also resolves the timing problem mentioned in the comment. | |||||
2012-02-03 | Making doors and docks unclickable | Stefan Dombrowski | 1 | -1/+1 | |
2011-12-28 | Prevented use of getareausers when possible | Erik Schilling | 1 | -1/+1 | |
2011-10-24 | Changes in npc scripts on 031-x: | Jessica Tölke | 1 | -21/+37 | |
- change zeny to Zeny and baselevel to BaseLevel - set temporary variables to zero at the end of script - some adaptions on timer handling on the yeti fight | |||||
2011-09-11 | Tab conversion and script formatting project. | The Kandiman | 2 | -33/+38 | |
Final commit, maps 024-1 through 042-2 complete. | |||||
2011-09-07 | Fix new argument warnings. | Ben Longbons | 1 | -4/+3 | |
Requires the server patch to allow argumentless script functions | |||||
2011-09-05 | Client-data: maps names changed and some minor fixes. | Jessica Tölke | 3 | -3/+3 | |
Converter ran. Submodule pointer updated. | |||||
2011-09-04 | Replaced tab formatting in cindyCave.txt | Frost | 1 | -181/+181 | |
2011-08-26 | Force the converter to run for all files to update generated files | Ben Longbons | 1 | -2/+2 | |
* replace indentation tabs with 4 spaces * replace separator tabs with pipes * replace break; with end; * handle unnamed maps | |||||
2011-06-19 | Move to a subdirectory | Ben Longbons | 6 | -0/+284 | |