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-rw-r--r--npc/027-2/golbenez.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/npc/027-2/golbenez.txt b/npc/027-2/golbenez.txt
index 44724d37..651ccac1 100644
--- a/npc/027-2/golbenez.txt
+++ b/npc/027-2/golbenez.txt
@@ -116,14 +116,14 @@ L_Detective:
mes "[Golbenez]";
mes "\"You should have seen your face. Really, mortals can be so funny.\"";
next;
- mes "\"Ok, I'll show you the birdbrained womans memories if you bring me " + @ROTTENRAGS_AMOUNT + " [Rotten Rags]. And an [Orange Cake].\"";
+ mes "\"Ok, I'll show you the birdbrained womans memories if you bring me " + @ROTTENRAGS_AMOUNT + " Rotten Rags. And an Orange Cake.\"";
set @state, 2;
callsub S_Update_Mask;
close;
L_Reid:
mes "[Golbenez]";
- mes "\"So, do you have the " + @ROTTENRAGS_AMOUNT + " [Rotten Rags] I want?\"";
+ mes "\"So, do you have the " + @ROTTENRAGS_AMOUNT + " Rotten Rags I want?\"";
if (countitem("RottenRags") < @ROTTENRAGS_AMOUNT)
menu
"What do you need them for?",L_Why_Stuff,
@@ -156,12 +156,12 @@ L_Reid:
mes "[Golbenez]";
mes "\"I'll explain the deal to you. Once you have paid for a memory, you can come and see it again as often as you like. And I collect whatever memory I want to. Mortals can be very amusing.\"";
next;
- mes "\"I have more memories you might want to see. Bring me "+ @UNDEADEAR_AMOUNT + " [Undead Ear]s. And a [Chocolate Cake].\"";
+ mes "\"I have more memories you might want to see. Bring me "+ @UNDEADEAR_AMOUNT + " Undead Ears. And a Chocolate Cake.\"";
close;
L_Hamond:
mes "[Golbenez]";
- mes "\"Ah, mortal. Do you have the " + @UNDEADEAR_AMOUNT + " [Undead Ear]s I want?\"";
+ mes "\"Ah, mortal. Do you have the " + @UNDEADEAR_AMOUNT + " Undead Ears I want?\"";
if (countitem("UndeadEar") < @UNDEADEAR_AMOUNT)
menu
"I want to see Reids memory again.",L_R_Again,
@@ -190,12 +190,12 @@ L_Hamond:
next;
mes "\"And how predictable they are. I can see in your eyes that you want to know how this drama went on.\"";
next;
- mes "\"Bring me " + @UNDEADEYE_AMOUNT + " [Undead Eye]s and an [Apple Cake].\"";
+ mes "\"Bring me " + @UNDEADEYE_AMOUNT + " Undead Eyes and an Apple Cake.\"";
close;
L_Savaric:
mes "[Golbenez]";
- mes "\"I hope you are bringing me the " + @UNDEADEYE_AMOUNT + " [Undead Eye]s I want.\"";
+ mes "\"I hope you are bringing me the " + @UNDEADEYE_AMOUNT + " Undead Eyes I want.\"";
if (countitem("UndeadEye") < @UNDEADEYE_AMOUNT)
menu
"I want to see Reids memory again.",L_R_Again,