diff options
Diffstat (limited to 'npc/027-2/golbenez.txt')
-rw-r--r-- | npc/027-2/golbenez.txt | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/npc/027-2/golbenez.txt b/npc/027-2/golbenez.txt index 44724d37..651ccac1 100644 --- a/npc/027-2/golbenez.txt +++ b/npc/027-2/golbenez.txt @@ -116,14 +116,14 @@ L_Detective: mes "[Golbenez]"; mes "\"You should have seen your face. Really, mortals can be so funny.\""; next; - mes "\"Ok, I'll show you the birdbrained womans memories if you bring me " + @ROTTENRAGS_AMOUNT + " [Rotten Rags]. And an [Orange Cake].\""; + mes "\"Ok, I'll show you the birdbrained womans memories if you bring me " + @ROTTENRAGS_AMOUNT + " Rotten Rags. And an Orange Cake.\""; set @state, 2; callsub S_Update_Mask; close; L_Reid: mes "[Golbenez]"; - mes "\"So, do you have the " + @ROTTENRAGS_AMOUNT + " [Rotten Rags] I want?\""; + mes "\"So, do you have the " + @ROTTENRAGS_AMOUNT + " Rotten Rags I want?\""; if (countitem("RottenRags") < @ROTTENRAGS_AMOUNT) menu "What do you need them for?",L_Why_Stuff, @@ -156,12 +156,12 @@ L_Reid: mes "[Golbenez]"; mes "\"I'll explain the deal to you. Once you have paid for a memory, you can come and see it again as often as you like. And I collect whatever memory I want to. Mortals can be very amusing.\""; next; - mes "\"I have more memories you might want to see. Bring me "+ @UNDEADEAR_AMOUNT + " [Undead Ear]s. And a [Chocolate Cake].\""; + mes "\"I have more memories you might want to see. Bring me "+ @UNDEADEAR_AMOUNT + " Undead Ears. And a Chocolate Cake.\""; close; L_Hamond: mes "[Golbenez]"; - mes "\"Ah, mortal. Do you have the " + @UNDEADEAR_AMOUNT + " [Undead Ear]s I want?\""; + mes "\"Ah, mortal. Do you have the " + @UNDEADEAR_AMOUNT + " Undead Ears I want?\""; if (countitem("UndeadEar") < @UNDEADEAR_AMOUNT) menu "I want to see Reids memory again.",L_R_Again, @@ -190,12 +190,12 @@ L_Hamond: next; mes "\"And how predictable they are. I can see in your eyes that you want to know how this drama went on.\""; next; - mes "\"Bring me " + @UNDEADEYE_AMOUNT + " [Undead Eye]s and an [Apple Cake].\""; + mes "\"Bring me " + @UNDEADEYE_AMOUNT + " Undead Eyes and an Apple Cake.\""; close; L_Savaric: mes "[Golbenez]"; - mes "\"I hope you are bringing me the " + @UNDEADEYE_AMOUNT + " [Undead Eye]s I want.\""; + mes "\"I hope you are bringing me the " + @UNDEADEYE_AMOUNT + " Undead Eyes I want.\""; if (countitem("UndeadEye") < @UNDEADEYE_AMOUNT) menu "I want to see Reids memory again.",L_R_Again, |