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author | wushin <pasekei@gmail.com> | 2015-01-22 01:09:29 -0600 |
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committer | wushin <pasekei@gmail.com> | 2015-01-22 01:09:29 -0600 |
commit | b2e65cc19b9c7d01569468cb10615d50d91c4b01 (patch) | |
tree | b1b819fa0ff99eff9f6308f985c340832626e53b /world/map/npc/020-2 | |
parent | 1249c6845e4839acfc3b990d7692e081f471497b (diff) | |
download | serverdata-b2e65cc19b9c7d01569468cb10615d50d91c4b01.tar.gz serverdata-b2e65cc19b9c7d01569468cb10615d50d91c4b01.tar.bz2 serverdata-b2e65cc19b9c7d01569468cb10615d50d91c4b01.tar.xz serverdata-b2e65cc19b9c7d01569468cb10615d50d91c4b01.zip |
Fix Furquest to use a callfunc
Add general debug to both scripts
Diffstat (limited to 'world/map/npc/020-2')
-rw-r--r-- | world/map/npc/020-2/furquest.txt | 58 |
1 files changed, 56 insertions, 2 deletions
diff --git a/world/map/npc/020-2/furquest.txt b/world/map/npc/020-2/furquest.txt index 9e45b87e..d20e00c7 100644 --- a/world/map/npc/020-2/furquest.txt +++ b/world/map/npc/020-2/furquest.txt @@ -2,7 +2,42 @@ // Script by Shaili and QOAL //################################################################################# -// Tulimshar Crafting Workshop - Agostine, The Legendary Tailor +020-2.gat,24,26,0|script|Agostine Debug|137 +{ + mes "[Agostine Debug]"; + mes "What do you want to do?"; + menu + "Show Quest State", L_ShowState, + "Set Quest State", L_SetState, + "Reset", L_Reset, + "Nothing.", L_Close; + +L_ShowState: + set @wg_state, ((QUEST_WG_state & BYTE_0_MASK) >> BYTE_0_SHIFT); + mes "Current State is " + @wg_state; + goto L_Close; + +L_SetState: + mes "What state do you want?"; + input @wg_state; + callfunc "setWGState"; + mes "Set to " + @wg_state; + goto L_Close; + +L_Reset: + set @wg_state, 0; + callfunc "setWGState"; + mes "Reset!"; + goto L_Close; + +L_Close: + close; + +OnInit: + if (!debug) + disablenpc "Agostine Debug"; + end; +} 020-2.gat,27,26,0|script|Agostine|137 { set @CUTFUR_EXP, 10; @@ -69,6 +104,7 @@ L_State_Accept: mes "[Agostine, The Legendary Tailor]"; mes "\"Thanks so much.\""; set @wg_state, 1; + callfunc "setWGState"; goto L_Close; L_State_0_3: @@ -134,6 +170,7 @@ L_State_0_9: mes "[Agostine, The Legendary Tailor]"; mes "\"This is a little reward for your help. Take 500 GP, my friend!\""; set @wg_state, 2; + callfunc "setWGState"; goto L_Close; L_State_neg: @@ -163,6 +200,7 @@ L_State_2: mes "Only the best furs can be used for these gloves!"; mes "But, as you see, I am a tailor, not a hunter! So, why don't you bring me the best fluffy's fur you can find?\""; set @wg_state, 3; + callfunc "setWGState"; next; menu "You are crazy! I won't kill any animal for this!", L_Close, @@ -172,6 +210,7 @@ L_State_3: mes "[Agostine, The Legendary Tailor]"; mes "\"Remember, I want the best of fur!\""; set @wg_state, 4; + callfunc "setWGState"; goto L_Close; L_State_4: @@ -210,6 +249,7 @@ L_State_4_success: mes "\"It's perfect! Perfect! Good job, my friend! I will prepare your gloves right now!\""; next; set @wg_state, 5; + callfunc "setWGState"; goto L_State_5; L_State_5: @@ -227,6 +267,7 @@ L_State_5_pay: set Zeny, Zeny - 15000; getitem "WinterGloves", 1; set @wg_state, 6; + callfunc "setWGState"; mes "[Agostine, The Legendary Tailor]"; mes "\"Here they are. You will have the most fashionable hands in the world!\""; goto L_Close; @@ -254,6 +295,7 @@ L_State_10: mes "and a pair of Boots, like those you can find in the mines."; mes "They will make you lovely, my friend!\""; set @wg_state, 7; + callfunc "setWGState"; goto L_Close; L_State_11: @@ -292,6 +334,7 @@ L_State_11_success: mes "[Agostine, The Legendary Tailor]"; mes "\"This one is good enough, my friend. Good job.\""; set @wg_state, 8; + callfunc "setWGState"; goto L_State_12; L_State_12: @@ -311,6 +354,7 @@ L_State_12_pay: delitem "Boots", 1; getitem "FurBoots", 1; set @wg_state, 9; + callfunc "setWGState"; mes "[Agostine, The Legendary Tailor]"; mes "\"Enjoy your new boots, my friend!\""; goto L_Close; @@ -381,6 +425,7 @@ L_Next2: L_State_14_Accept: set @wg_state, 12; + callfunc "setWGState"; goto L_Close; L_State_14_AlreadyAccepted: @@ -421,6 +466,7 @@ L_Next4: mes "\"Hurry back my friend!\""; set @wg_state, 14; + callfunc "setWGState"; goto L_Close; @@ -463,6 +509,7 @@ L_Next6: L_Next7: set @wg_state, 17; + callfunc "setWGState"; message strcharinfo(0), "Agostine gives you a folio containing his designs, that you put in a hidden compartment in your backpack."; mes "Agostine gives you a folio containing his designs, that you put in a hidden compartment in your backpack."; @@ -504,6 +551,7 @@ L_State_17_AskItems: L_Next9: set @wg_state, 21; + callfunc "setWGState"; goto L_Close; L_State_17_NotEnoughItems: @@ -517,6 +565,7 @@ L_State_17_GiveItems: goto L_State_17_NotEnoughItems; delitem "CottonCloth", @FINEDRESS_COTTON_CLOTHS; set @wg_state, 22; + callfunc "setWGState"; mes "[Agostine, The Legendary Tailor]"; mes "\"Great now just a little cloth here........\""; @@ -574,6 +623,7 @@ L_Next11: set Zeny, Zeny - @FINEDRESS_GP; getitem "FineDress", 1; set @wg_state, 23; + callfunc "setWGState"; goto L_Close; L_State_17_NoMoney: @@ -595,7 +645,11 @@ L_State_18: goto L_Close; L_Close: - set QUEST_WG_state, (QUEST_WG_state & ~(BYTE_0_MASK) | (@wg_state << BYTE_0_SHIFT)); set @wg_state, 0; close; } +function|script|setWGState +{ + set QUEST_WG_state, (QUEST_WG_state & ~(BYTE_0_MASK) | (@wg_state << BYTE_0_SHIFT)); + return; +} |