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// Evol script
// Author:
//      Jesusalva
// Description:
//      099-5 FINAL EXAM
//      The epic final showdown of The Mana World: Legacy
/////////////////////////////////////////////////////////////////////////////////
// $@DD5_STATUS     - Status of the battle
//      0 - Idle
//      1 - Timer running
//      2 - Started, first cutscene
//      3 - First Stage
//      4 - Started, second cutscene
//      5 - Second Stage
//      6 - Started, third cutscene
//      7 - Third Stage
//      8 - Epilogue running
//      9 - Epilogue OK
///////////////////////////////////////////////////////////////////
// $@DD5_HP         - Real HitPoints bar of the NPC
//      int
// $@DD5_PTS        - Total participation points distributed
//      int
// $@DD5_BEGIN      - Time where the battle begun
//      time
// $@DD5_MOBC       - Amount of monsters to spawn
//      int
// $@DD5MB_WEAK, $@DD5MB_AVERAGE, $@DD5MB_STRONG, $@DD5MB_BOSSLV
//      int array   - Contains lists of monsters to be used
///////////////////////////////////////////////////////////////////
// 1151
//      const int   - ID of the Void Flower (s1 only)
// 1155
//      const int   - ID of the Void Bat
// 1142
//      const int   - ID of the visuals for Zax De'Kagen
///////////////////////////////////////////////////////////////////
// $@DD5_PRIMARY
//      int         - 3x the challengers in boss room
// $@DD5_SUPPORT
//      int         - 3x the challengers in waiting room
// $@DD5_TOTALPC
//      int         - Primary + Support, used to ramp up difficulty
///////////////////////////////////////////////////////////////////
// $@DD5_RAIN       - Is Xakelbael in rain?
//      bool
// $@DD5_DEFCON     - Defensive mode of Zax De'Kagen
//      0 - Defenseless (#------- TRANSPARENT)
//      1 - Invencible (except to shearing) (#CC79A7 PURPLE)
//      2 - All damage is halved (#E69F00 ORANGE)
//      3 - Immune to potion'ed attackers (#D55E00 BROWN)
//      4 - Vulnerable only when wet (#56B4E9 CYAN)
//      5 - Vulnerable only to melee (#999999 GRAY)
//      6 - Vulnerable to Bone Knife/Bone Arrow (#FFFFFF WHITE)
//      7 - Regenerate from melee (#009E7E GREEN)
//      8 - Requires 10 GP per Damage (#F0E442 YELLOW)
//      9 - (#0072B2 BLUE)
// @dd5_dmg
//      int         - Calculated damage
// @dd5_shear
//      bool        - Damage is from shearing skill
///////////////////////////////////////////////////////////////////
// $@DD5_TALLY_     - Max Individual Score at tally time
// $@DD5_TALLY$     - Player with highest tally
// Tally is conducted at first epilogue scene
// Reward is handed out at last epilogue scene
// If player leaves in-between, reward will be forsaken
// Players who already got the reward (#DD5_TALLY = True)
// will not participate on the tally sequence.
// Tally will not be conducted on Vanilla mode.
///////////////////////////////////////////////////////////////////
// mapmask
//      1           - Show tiles
//      2           - Epilogue Mode
//      4           - DEFCON 1 INVENCIBLE
//      8           - DEFCON 2 DOUBLE DEFENSE
//     16           - DEFCON 3 POTION IMMUNITY
//     32           - DEFCON 4 WATER VULNERABLE
//     64           - DEFCON 5 RANGED INVULNERABILITY
//     128          - DEFCON 6 BONE VULNERABLE
//     256          - DEFCON 7 MELEE REGEN
//     512          - DEFCON 8 GP COST
//     1024         - DEFCON
// NOTE: Personal score overflows at 214,000 points

099-5|mapflag|nosave|099-3,72,74
099-5|mapflag|resave|099-3,72,74
099-4|mapflag|nosave|099-3,72,74
099-4|mapflag|resave|099-3,72,74

099-5,0,0,0|script|#TMWFinalExam|32767
{
    // Main script
    end;

OnAbort:
    stopnpctimer;
    set $@DD5_STATUS, 0;
    set $@DD5_HP, 0;
    set $@DD5_PTS, 0;
    set $@DD5_BEGIN, 0;
    set $@DD5_MOBC, 0;
    set $@DD5_PRIMARY, 0;
    set $@DD5_SUPPORT, 0;
    set $@DD5_TOTALPC, 0;
    set $@DD5_RAIN, 0;
    set $@DD5_DEFCON, 0;
    set $@DD5_TALLY_, 0;
    set $@DD5_TALLY$, "";
    killmonster "099-5", "All";
    killmonster "099-4", "All";
    disablenpc "Gema III";
    disablenpc "Flying Ship";
    disablenpc "Jande#0";
    disablenpc "Tal#0";
    disablenpc "Anon";
    disablenpc "Zax De'Kagen#0";
    disablenpc "Xakelbael the Dark#0";
    donpcevent "Zax De'Kagen#0::OnAbort";
    end;

///////////////////////////////////////////////////////////
// Map timers, against all players
OnMTChallenge:
    set @dd5_score, 0;
    set @dd5_timer, gettimetick(0);
    getexp 40000, 0;
    set BOSS_POINTS, BOSS_POINTS + 5;
    message strcharinfo(0), "This battle experience distribution is different, and death is final. Be careful!";
    // Give everyone some participation points simply for continued survival
    set @dd5_score, 1000;
    set $@DD5_PTS, $@DD5_PTS+1000;
    end;

// FIXME not working for some reason
OnMTWarpTo0:
    message strcharinfo(0), "Your party was defeated.";
    warp "009-1", 54, 40;
    end;

OnMTDispose:
    warp "009-1", 54, 40;
    end;

////////////////////////////
// First Stage Rewards
OnMTReward50:
    set @dd5_share, 10000*@dd5_score/$@DD5_PTS;
    if (!@dd5_share)
        end;
    getexp @dd5_share*100, @dd5_share;
    set Zeny, Zeny + @dd5_share;
    set BOSS_POINTS, BOSS_POINTS + @dd5_share/100;
    message strcharinfo(0), "Gained "+(@dd5_share/100)+" boss points!";
    goto OnMTMusicOff;

OnMTReward40:
    set @dd5_share, 10000*@dd5_score/$@DD5_PTS;
    if (!@dd5_share)
        end;
    getexp @dd5_share*10, @dd5_share/10;
    set Zeny, Zeny + @dd5_share/10;
    set BOSS_POINTS, BOSS_POINTS + @dd5_share/200;
    message strcharinfo(0), "Gained "+(@dd5_share/200)+" boss points!";
    goto OnMTMusicOff;

////////////////////////////
// Second Stage Rewards
OnMTReward51:
    set @dd5_share, 10000*@dd5_score/$@DD5_PTS;
    if (!@dd5_share)
        end;
    getexp @dd5_share*200, @dd5_share*2;
    set Zeny, Zeny + (@dd5_share*2);
    set BOSS_POINTS, BOSS_POINTS + @dd5_share/50;
    message strcharinfo(0), "Gained "+(@dd5_share/50)+" boss points!";
    goto OnMTMusicOff;

OnMTReward41:
    set @dd5_share, 10000*@dd5_score/$@DD5_PTS;
    if (!@dd5_share)
        end;
    getexp @dd5_share*20, @dd5_share/5;
    set Zeny, Zeny + @dd5_share/5;
    set BOSS_POINTS, BOSS_POINTS + @dd5_share/100;
    message strcharinfo(0), "Gained "+(@dd5_share/100)+" boss points!";
    goto OnMTMusicOff;

////////////////////////////
// Third Stage Rewards
OnMTReward52:
    set @dd5_share, 10000*@dd5_score/$@DD5_PTS;
    if (!@dd5_share)
        end;
    getexp @dd5_share*500, @dd5_share*5;
    set Zeny, Zeny + (@dd5_share*5);
    set BOSS_POINTS, BOSS_POINTS + @dd5_share/20;
    message strcharinfo(0), "Gained "+(@dd5_share/20)+" boss points!";
    music "ghoulish-fun.ogg";
    mapmask 1;

    // Dispose dead bodies (BUG, should not happen)
    if (isdead())
        goto OnMTDispose;

    // Tally rewards
    // FIXME TODO Use a bitwise to save space, this is TMWA
    if (!#DD5_TALLY && !$DOOMSDAY_VANILLA)
        goto OnTally;
    goto OnEpilogue1;

OnMTReward42:
    set @dd5_share, 10000*@dd5_score/$@DD5_PTS;
    if (!@dd5_share)
        end;
    getexp @dd5_share*50, @dd5_share;
    set Zeny, Zeny + @dd5_share;
    set BOSS_POINTS, BOSS_POINTS + @dd5_share/50;
    message strcharinfo(0), "Gained "+(@dd5_share/50)+" boss points!";
    music "ghoulish-fun.ogg";

    // Warp to 099-5 or dispose dead bodies
    if (isdead())
        goto OnMTDispose;
    warp "099-5", rand(53, 59), rand(37, 41);

    // Tally rewards
    // FIXME TODO Use a bitwise to save space, this is TMWA
    if (!#DD5_TALLY && !$DOOMSDAY_VANILLA)
        goto OnTally;
    goto OnEpilogue1;

// Blue Rose tally
OnTally:
    if (@dd5_score > $@DD5_TALLY_)
        goto OnTallyOK;
    goto OnEpilogue1;

OnTallyOK:
    set $@DD5_TALLY_, @dd5_score;
    set $@DD5_TALLY$, strcharinfo(0);
    goto OnEpilogue1;

////////////////////////////
// Fourth Fall
OnMTFourthFall:
    misceffect 52, strcharinfo(0); // FIXME
    addtimer 3000, "#TMWFinalExam::OnFourthFall";
    end;

OnFourthFall:
    debugmes "FOURTH FALL";

    // High Damage
    if (sc_check(sc_raiseattackspeed0))
        goto OnFF01Y;
    goto OnFF01N;

OnFF01Y:
    heal -300, -100;
    goto OnFF01N;

OnFF01N:
    if (sc_check(sc_raiseattackstrength))
        goto OnFF02Y;
    goto OnFF02N;

OnFF02Y:
    heal -300, -100;
    goto OnFF02N;

OnFF02N:
    // Medium Damage
    if (sc_check(SC_PHYS_SHIELD))
        goto OnFF03Y;
    goto OnFF03N;

OnFF03Y:
    heal -250, -50;
    goto OnFF03N;

OnFF03N:
    if (sc_check(SC_MBARRIER))
        goto OnFF04Y;
    goto OnFF04N;

OnFF04Y:
    heal -250, -50;
    goto OnFF04N;

OnFF04N:
    // Low Damage
    if (sc_check(SC_FLYING_BACKPACK))
        goto OnFF05Y;
    goto OnFF05N;

OnFF05Y:
    heal -125, -25;
    goto OnFF05N;

OnFF05N:
    if (sc_check(sc_slowpoison))
        goto OnFF06Y;
    goto OnFF06N;

OnFF06Y:
    heal -125, -25;
    goto OnFF06N;

OnFF06N:
    //debugmes "FOURTH WALL WAS BROKEN";
    misceffect 52, strcharinfo(0); // FIXME
    end;

////////////////////////////
// Bliss Of Oblivion
OnMTBlissOblivion:
    misceffect 51, strcharinfo(0);
    misceffect 52, strcharinfo(0); // FIXME
    // Poison
    sc_start sc_poison, 1, 80;
    // Adjust Map Mask
    if ($@DD5_DEFCON == 0)
        mapmask 1;
    if ($@DD5_DEFCON == 1)
        mapmask 1 | 4;
    if ($@DD5_DEFCON == 2)
        mapmask 1 | 8;
    if ($@DD5_DEFCON == 3)
        mapmask 1 | 16;
    if ($@DD5_DEFCON == 4)
        mapmask 1 | 32;
    if ($@DD5_DEFCON == 5)
        mapmask 1 | 64;
    if ($@DD5_DEFCON == 6)
        mapmask 1 | 128;
    if ($@DD5_DEFCON == 7)
        mapmask 1 | 256;
    if ($@DD5_DEFCON == 8)
        mapmask 1 | 512;
    end;

OnBlissOblivion:
    killmonster "099-5", "All";
    killmonster "099-4", "All";
    set $@DD5_DEFCON, rand(0, 8);
    // Keep a few tricks under the sleeve initially
    if ($@DD5_HP > 100000 && $@DD5_DEFCON < 4)
        set $@DD5_DEFCON, rand(4, 8);
    // Re-rolls: Start avoiding initial movements
    if ($@DD5_HP < 50000 && $@DD5_DEFCON > 3 && $@DD5_DEFCON < 7)
        set $@DD5_DEFCON, rand(0, 8);
    // If hurt badly, use invencible a bit more often (shearing is annoying)
    if ($@DD5_HP < 10000 && $@DD5_DEFCON > 2)
        set $@DD5_DEFCON, rand(0, 8);
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTBlissOblivion";
    setnpctimer 119000;
    end;

////////////////////////////
// Miniboss Spawning
OnMTWarning:
    misceffect 54, strcharinfo(0);
    end;

OnMTMusicOn:
    music "Dramatic.ogg";
    end;

OnMTMusicOff:
    music "ghoulish-fun.ogg";
    end;

///////////////////////////////////////////////////////////
// Before the battle begins
OnWarn0:
    announce "Doomsday : The Final Showdown will start shortly! Make way to the Master Chamber at once!", 0;
    set $@DD5_STATUS, 1;
    set $@DD5_PTS, 0;
    // FIXME DEBUG DEBUG DEBUG FIXME
    if (debug)
        addnpctimer 15000, "#TMWFinalExam::OnBegin";
    else
        addnpctimer 90000, "#TMWFinalExam::OnWarn1";
    end;
OnWarn1:
    announce "Doomsday : Doors to Zax De'Kagen domains will seal shut in ##1##B5 minutes##b##0, so prepare yourselves!", 0;
    addnpctimer 120000, "#TMWFinalExam::OnWarn2";
    end;
OnWarn2:
    announce "Doomsday : Doors to Zax De'Kagen domains will seal shut in ##1##B3 minutes##b##0, so prepare yourselves!", 0;
    addnpctimer 120000, "#TMWFinalExam::OnWarn3";
    end;
OnWarn3:
    announce "Doomsday : Doors to Zax De'Kagen domains will seal shut in ##1##B1 minute##b##0, last call for challengers!", 0;
    addnpctimer 60000, "#TMWFinalExam::OnBegin";
    end;
OnBegin:
    announce "Doomsday : Final Showdown: BEGIN!", 0;
    set $@DD5_STATUS, 2;
    set $@DD5_BEGIN, gettimetick(2);
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTChallenge";
    addnpctimer 2000, "#TMWFinalExam::OnPrologue1";
    donpcevent "#099-2_Prestart::OnJanitor";
    end;

///////////////////////////////////////////////////////////
// Prologue
OnPrologue1:
    // set the sprite (implies enablenpc)
    fakenpcname "Zax De'Kagen#0", "Zax De'Kagen#0", 1142;
    mapannounce "099-5", "Zax De'Kagen : What is that, a bunch of Talpans in my domains?" , 0;
    mapannounce "099-4", "Zax De'Kagen : What is that, a bunch of Talpans in my domains?" , 0;
    npctalk "Zax De'Kagen#0", "What is that, a bunch of Talpans in my domains?";
    addnpctimer 5000, "#TMWFinalExam::OnPrologue2";
    end;

OnPrologue2:
    mapannounce "099-5", "Zax De'Kagen : Don't make me laugh. Do you really think you have what it takes to stop ME?!" , 0;
    mapannounce "099-4", "Zax De'Kagen : Don't make me laugh. Do you really think you have what it takes to stop ME?!" , 0;
    npctalk "Zax De'Kagen#0", "Don't make me laugh. Do you really think you have what it takes to stop ME?!";
    addnpctimer 10000, "#TMWFinalExam::OnPrologue3";
    end;

OnPrologue3:
    mapannounce "099-5", "Zax De'Kagen : Hmpf! We will see about that. Therefore..." , 0;
    mapannounce "099-4", "Zax De'Kagen : Hmpf! We will see about that. Therefore..." , 0;
    npctalk "Zax De'Kagen#0", "Hmpf! We will see about that. Therefore...";
    addnpctimer 5000, "#TMWFinalExam::OnPrologue4";
    end;

OnPrologue4:
    mapannounce "099-5", "Zax De'Kagen : Catch me if you can!" , 0;
    mapannounce "099-4", "Zax De'Kagen : Catch me if you can!" , 0;
    npctalk "Zax De'Kagen#0", "Catch me if you can!";
    set $@DD5_STATUS, 3;
    set $@DD5_HP, 20000;
    set $@DD5_PRIMARY, 5+getmapusers("099-5");
    set $@DD5_SUPPORT, 3+getmapusers("099-4");
    set $@DD5_TOTALPC, $@DD5_PRIMARY+$@DD5_SUPPORT;
    // Spawn first assault
    areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
    areamonster "099-5", 20, 20, 75, 75, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], $@DD5_PRIMARY, "#TMWFinalExam::OnKillAverage";
    areamonster "099-4", 20, 20, 75, 75, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], $@DD5_SUPPORT, "#TMWFinalExam::OnKillAverage";
    areamonster "099-5", 20, 20, 75, 75, "", 1151, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
    // Begin timers!
    initnpctimer;
    donpcevent "Zax De'Kagen#0::OnEnable";
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn";
    areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn";
    end;

///////////////////////////////////////////////////////////
// First Stage
OnRubberBat:
    if ($@DD5_STATUS != 3)
        end;
    areamonster getmap(), getx()-5, gety()-5, getx()+5, gety()+5, "", 1155, rand(1,2), "#TMWFinalExam::OnKillWeak";
    addtimer 10, "Zax De'Kagen#0::OnAdjustBat";
    end;

OnPickledBeets:
    if ($@DD5_STATUS != 3)
        end;
    addtimer 10, "Zax De'Kagen#0::OnAdjustBeets";
    end;

///////////////////////////////////////////////////////////
// Second Stage
OnWarmedUp0:
    stopnpctimer;
    set $@DD5_STATUS, 4;
    set $@DD5_HP, 0;
    killmonster "099-5", "All";
    killmonster "099-4", "All";
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward50";
    areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward40";

    mapannounce "099-5", "Zax De'Kagen : Hahaha! Not bad, not bad at all!" , 0;
    mapannounce "099-4", "Zax De'Kagen : Hahaha! Not bad, not bad at all!" , 0;
    npctalk "Zax De'Kagen#0", "Hahaha! Not bad, not bad at all!";

    addnpctimer 5000, "#TMWFinalExam::OnWarmedUp1";
    donpcevent "Zax De'Kagen#0::OnDisable";
    end;

OnWarmedUp1:
    mapannounce "099-5", "Zax De'Kagen : However..." , 0;
    mapannounce "099-4", "Zax De'Kagen : However..." , 0;
    npctalk "Zax De'Kagen#0", "However...";

    addnpctimer 5000, "#TMWFinalExam::OnWarmedUp2";
    end;

OnWarmedUp2:
    mapannounce "099-5", "Zax De'Kagen : This was only warm up!" , 0;
    mapannounce "099-4", "Zax De'Kagen : This was only warm up!" , 0;
    npctalk "Zax De'Kagen#0", "This was only warm up!";

    addnpctimer 10000, "#TMWFinalExam::OnWarmedUp3";
    end;

OnWarmedUp3:
    mapannounce "099-5", "Zax De'Kagen : Look and behold, the form I took on this rewrite..." , 0;
    mapannounce "099-4", "Zax De'Kagen : Look and behold, the form I took on this rewrite..." , 0;
    npctalk "Zax De'Kagen#0", "Look and behold, the form I took on this rewrite...";

    addnpctimer 10000, "#TMWFinalExam::OnWarmedUp4";
    end;

OnWarmedUp4:
    mapannounce "099-5", "Zax De'Kagen : The name which I am known is..." , 0;
    mapannounce "099-4", "Zax De'Kagen : The name which I am known is..." , 0;
    npctalk "Zax De'Kagen#0", "The name which I am known is...";

    addnpctimer 10000, "#TMWFinalExam::OnWarmedUp5";
    end;

OnWarmedUp5:
    disablenpc "Zax De'Kagen#0";
    fakenpcname "Xakelbael the Dark#0", "Xakelbael the Dark#0", 1161;
    mapannounce "099-5", "Xakelbael the Dark : ...Xakelbael the Dark! PERISH!" , 0;
    mapannounce "099-4", "Xakelbael the Dark : ...Xakelbael the Dark! PERISH!" , 0;
    npctalk "Xakelbael the Dark#0", "...Xakelbael the Dark! PERISH!";

    addnpctimer 3000, "#TMWFinalExam::OnWarmedUp6";
    end;

OnWarmedUp6:
    set $@DD5_STATUS, 5;
    set $@DD5_HP, 40000;
    set $@DD5_PRIMARY, 1+getmapusers("099-5")*15/10;
    set $@DD5_SUPPORT, 1+getmapusers("099-4")*15/10;
    set $@DD5_TOTALPC, $@DD5_PRIMARY+$@DD5_SUPPORT;
    initnpctimer;
    donpcevent "Xakelbael the Dark#0::OnEnable";
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn";
    areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn";
    end;

OnRainCheck:
    set .@name$, strnpcinfo(0,@target_id);
    explode .@nearby$[0], .@name$, "#";
    if (.@nearby$[0] != "rain" && .@nearby$[1] != "rain") end;
    set $@DD5_RAIN, 1;
    end;

///////////////////////////////////////////////////////////
// Third Stage
OnShowdown0:
    stopnpctimer;
    set $@DD5_STATUS, 6;
    set $@DD5_HP, 0;
    killmonster "099-5", "All";
    killmonster "099-4", "All";
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward51";
    areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward41";
    disablenpc "Xakelbael the Dark#0";
    enablenpc "Zax De'Kagen#0";

    mapannounce "099-5", "Zax De'Kagen : Hah...! That was a good workout!" , 0;
    mapannounce "099-4", "Zax De'Kagen : Hah...! That was a good workout!" , 0;
    npctalk "Zax De'Kagen#0", "Hah...! That was a good workout!";

    addnpctimer 5000, "#TMWFinalExam::OnShowdown1";
    donpcevent "Xakelbael the Dark#0::OnDisable";
    end;

OnShowdown1:
    mapannounce "099-5", "Zax De'Kagen : It was totally worth it! I was incredibly bored!" , 0;
    mapannounce "099-4", "Zax De'Kagen : It was totally worth it! I was incredibly bored!" , 0;
    npctalk "Zax De'Kagen#0", "It was totally worth it! I was incredibly bored!";

    addnpctimer 5000, "#TMWFinalExam::OnShowdown2";
    end;

OnShowdown2:
    set $@DD5_TPASSED, (gettimetick(2)-$@DD5_BEGIN);
    set $@DD5_TSPENT$, $@DD5_TPASSED/60+" minute(s) and "+$@DD5_TPASSED%60+" second(s)";
    mapannounce "099-5", "Zax De'Kagen : Well, we still have time! Only "+$@DD5_TSPENT$+" passed!" , 0;
    mapannounce "099-4", "Zax De'Kagen : Well, we still have time! Only "+$@DD5_TSPENT$+" passed!" , 0;
    npctalk "Zax De'Kagen#0", "Well, we still have time! Only "+$@DD5_TSPENT$+" passed!";

    set $@DD5_TPASSED, 0;
    set $@DD5_TSPENT$, "";
    addnpctimer 10000, "#TMWFinalExam::OnShowdown3";
    end;

OnShowdown3:
    mapannounce "099-5", "Zax De'Kagen : I will now acknowledge your strength and fight for realz." , 0;
    mapannounce "099-4", "Zax De'Kagen : I will now acknowledge your strength and fight for realz." , 0;
    npctalk "Zax De'Kagen#0", "I will now acknowledge your strength and fight for realz.";

    addnpctimer 10000, "#TMWFinalExam::OnShowdown4";
    end;

OnShowdown4:
    mapannounce "099-5", "Zax De'Kagen : Don't blame me if you die!" , 0;
    mapannounce "099-4", "Zax De'Kagen : Don't blame me if you die!" , 0;
    npctalk "Zax De'Kagen#0", "Don't blame me if you die!";

    addnpctimer 10000, "#TMWFinalExam::OnShowdown5";
    end;

OnShowdown5:
    mapannounce "099-5", "Zax De'Kagen : Do your best to entretain me!" , 0;
    mapannounce "099-4", "Zax De'Kagen : Do your best to entretain me!" , 0;
    npctalk "Zax De'Kagen#0", "Do your best to entretain me!";

    addnpctimer 3000, "#TMWFinalExam::OnShowdown6";
    end;

OnShowdown6:
    set $@DD5_STATUS, 7;
    set $@DD5_HP, 115000;
    set $@DD5_PRIMARY, 3+getmapusers("099-5")*2;
    set $@DD5_SUPPORT, 3+getmapusers("099-4")*2;
    set $@DD5_TOTALPC, $@DD5_PRIMARY+$@DD5_SUPPORT;
    initnpctimer;
    donpcevent "Zax De'Kagen#0::OnFinal";
    end;

///////////////////////////////////////////////////////////
// Epilogue
OnEpilogue0:
    stopnpctimer;
    set $@DD5_STATUS, 8;
    set $@DD5_HP, 0;
    killmonster "099-5", "All";
    killmonster "099-4", "All";
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward52";
    areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward42";
    enablenpc "Flying Ship";

    set $@DD5_TPASSED, (gettimetick(2)-$@DD5_BEGIN);
    set $@DD5_TSPENT$, $@DD5_TPASSED/60+" minute(s) and "+$@DD5_TPASSED%60+" second(s)";
    set $@DD5_TPASSED2, 2100+$@DD5_TPASSED; // 35 minutes, The Big Bad, Watchmen
    set $@DD5_TSPENT2$, $@DD5_TPASSED2/60+" minute(s)";
    set $@DD5_PRIMARY, 0;
    set $@DD5_SUPPORT, 0;
    donpcevent "Zax De'Kagen#0::OnDisable";
    end;

// Unfortunately we all know that
// MANAPLUS ALLOWS YOU TO EXPLODE THE MENUS
// So we need a control addtimer to fire
// if you exit this illegally
OnEpilogue1:
    set @dd5_illegalexit, 1;
    addtimer 10, "#TMWFinalExam::OnIllegalExit1";

    mes "[Zax De'Kagen]";
    mes "Thanks for the "+$@DD5_TSPENT$+" of fun you gave me!";
    next;
    if (debug) goto L_Epilogue1Part22;
    mes "[Zax De'Kagen]";
    mes "This was not in the plan, but was fun nonetheless. Worth the detour.";
    next;
    mes "[Zax De'Kagen]";
    mes "However, now I need to go. Unlike you, I do not want to be late.";
    next;
    menu
        "We just killed you?", L_Epilogue1Part1,
        "Late? What do you mean?", L_Epilogue1Part1;

L_Epilogue1Part1:
    mes "[Zax De'Kagen]";
    mes "You know villains never lie. Did you notice how I did not attack any of you directly?";
    next;
    mes "[Zax De'Kagen]";
    mes "I already finished my plans "+$@DD5_TSPENT2$+" ago, otherwise I would not be bothering myself with you.";
    next;
    mes "[Zax De'Kagen]";
    mes "I hope you did not hoped to kill me. Wait. You actually did?!";
    next;
    mes "[Zax De'Kagen]";
    mes "HAHAHAHAHAHAHAHA!!";
    next;
    mes "[Zax De'Kagen]";
    mes "Thanks for this, I don't recall laughing so hard the past five years.";
    next;
    mes "[Zax De'Kagen]";
    mes "Tell me... Enumerate me... Which beings on The Mana World remains dead after being killed?";
    next;
    mes "[Zax De'Kagen]";
    mes "Think a bit! Monsters respawn... Adventurers appear near the Soul Menhir...";
    next;
    mes "[Zax De'Kagen]";
    mes "...Or used to, at least; I don't know why that's not true anymore... anyway...";
    next;
    mes "[Zax De'Kagen]";
    mes "Did you really thought you could simply defeat me in combat and expect this to solve all your problems?";
    next;
    menu
        "I did", L_Epilogue1Part21,
        "I didn't", L_Epilogue1Part22;

L_Epilogue1Part21:
    mes "[Zax De'Kagen]";
    mes "HAHAHAHAHAHAHAHA!!";
    next;
    goto L_Epilogue1Part2;
L_Epilogue1Part22:
    mes "[Zax De'Kagen]";
    mes "So I assume you thought in a way to seal me? Not that it matters anymore.";
    next;
    goto L_Epilogue1Part2;

L_Epilogue1Part2:
    mes "[Zax De'Kagen]";
    mes "I'm not even close to fainting yet.";
    next;
    mes "[Zax De'Kagen]";
    mes "Besides, only a handful of mana beings know how to erase something of existence.";
    next;
    mes "[Zax De'Kagen]";
    mes "Anyway, just look! My ride arrived.";
    next;

    set @dd5_illegalexit, 0;
    if (getmap() == "099-5")
        goto OnEpilogue1b;

    // What. How? Force script to explode.
    set Hp, 0;
    heal -99999, -99999;
    end;

// If you exited it when convenient, force you to restart interaction
OnIllegalExit1:
    if (@dd5_illegalexit)
        goto OnEpilogue1;
    end;

// Should we advance or warp map?
// “Instead of using $@DD5_PRIMARY, use an areatimer
// sum up like Candor Cave looking for a temporary variable,
// And only if no one has the temporary variable anymore, advance.”

// TODO FIXME This looks like it'll explode the first chance it gets
OnEpilogue1b:
    set $@DD5_SUPPORT, 0;
    // Would this timer ever run if player is on dialog?
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnEpilogue1c";
    close;

OnEpilogue1c:
    if ($@DD5_PRIMARY)
        end;
    if (!@dd5_illegalexit)
        set $@DD5_SUPPORT, $@DD5_SUPPORT+1;
    addtimer 50, "#TMWFinalExam::OnEpilogue1d";
    end;

OnEpilogue1d:
    if ($@DD5_PRIMARY)
        end;
    if ($@DD5_SUPPORT >= getmapusers("099-5"))
        goto OnEpilogue1e;
    set $@DD5_SUPPORT, 0;
    end;

OnEpilogue1e:
    set $@DD5_PRIMARY, 1;
    set $@DD5_SUPPORT, 0;
    addnpctimer 300, "#TMWFinalExam::OnEpilogue2";
    close;

////////////// There are no players in 099-4 now
OnEpilogue2:
    mapannounce "099-5", "Zax De'Kagen : Now that I know where Nu'Rem is burried, nothing can stop me." , 0;
    npctalk "Zax De'Kagen#0", "Now that I know where Nu'Rem is burried, nothing can stop me.";

    // FIXME DEBUG DEBUG DEBUG FIXME
    if (debug)
        addnpctimer 2000, "#TMWFinalExam::OnEpilogue5";
    else
        addnpctimer 5000, "#TMWFinalExam::OnEpilogue3";
    end;

OnEpilogue3:
    mapannounce "099-5", "Zax De'Kagen : Good bye, mortal adventurers." , 0;
    npctalk "Zax De'Kagen#0", "Good bye, mortal adventurers.";

    addnpctimer 5000, "#TMWFinalExam::OnEpilogue4";
    end;

OnEpilogue4:
    mapannounce "099-5", "Zax De'Kagen : Heh, not like I wasn't one too, back then..." , 0;
    npctalk "Zax De'Kagen#0", "Heh, not like I wasn't one too, back then...";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue5";
    end;

OnEpilogue5:
    disablenpc "Zax De'Kagen#0";
    disablenpc "Flying Ship";

    addnpctimer 10000, "#TMWFinalExam::OnEpilogue6";
    end;

OnEpilogue6:
    enablenpc "Gema III";
    enablenpc "Jande#0";
    enablenpc "Tal#0";
    enablenpc "Anon";
    mapannounce "099-5", "Jande : With Zax gone, I could finally arrive here." , 0;
    npctalk "Jande#0", "With Zax gone, I could finally arrive here.";

    // FIXME DEBUG DEBUG DEBUG FIXME
    if (debug)
        addnpctimer 2000, "#TMWFinalExam::OnEpilogue15";
    else
        addnpctimer 5000, "#TMWFinalExam::OnEpilogue7";
    end;

OnEpilogue7:
    mapannounce "099-5", "Tal : I believe some introductions are in order. I am Tal, the Great Dragon of Water." , 0;
    npctalk "Tal#0", "Tal : I believe some introductions are in order. I am Tal, the Great Dragon of Water.";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue8";
    end;

OnEpilogue8:
    mapannounce "099-5", "Tal : I also consider myself the creator of the Tritan race. Jande called me to help." , 0;
    npctalk "Tal#0", "Tal : I also consider myself the creator of the Tritan race. Jande called me to help.";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue9";
    end;

OnEpilogue9:
    mapannounce "099-5", "Tal : While I do not like this idea myself, we have an enemy in common." , 0;
    npctalk "Tal#0", "Tal : While I do not like this idea myself, we have an enemy in common.";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue10";
    end;

OnEpilogue10:
    mapannounce "099-5", "Anon : We prepared another ship, Gema III. This ship will bring you to the damned island." , 0;
    npctalk "Anon", "We prepared another ship, Gema III. This ship will bring you to the damned island.";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue11";
    end;

OnEpilogue11:
    mapannounce "099-5", "Anon : Be careful, though. It is the final resting place of the Great Dragon of Air." , 0;
    npctalk "Anon", "Be careful, though. It is the final resting place of the Great Dragon of Air.";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue12";
    end;

OnEpilogue12:
    mapannounce "099-5", "Anon : There is no telling on the horrors you'll find there." , 0;
    npctalk "Anon", "There is no telling on the horrors you'll find there.";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue13";
    end;

OnEpilogue13:
    mapannounce "099-5", "Jande : A ship is not so fast as a flying one, but I am sure you can make in time." , 0;
    npctalk "Jande#0", "A ship is not so fast a flying one, but I am sure you can make in time.";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue14";
    end;

OnEpilogue14:
    mapannounce "099-5", "Jande : Whatever happens, DO NOT let Zax De'Kagen reach the great dragon body. Remember: Zax is wounded!" , 0;
    npctalk "Jande#0", "Whatever happens, DO NOT let Zax De'Kagen reach the great dragon body. Remember: Zax is wounded!";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue15";
    end;

OnEpilogue15:
    set $@DD5_STATUS, 9;
    mapannounce "099-5", "##1(Talk to Gema III to embark)" , 0;
    npctalk "Gema III", "##1(Talk to Gema III to embark)";
    // FIXME DEBUG DEBUG DEBUG FIXME
    if (debug)
        addnpctimer 2000, "#TMWFinalExam::OnEpilogue25";
    else
        addnpctimer 30000, "#TMWFinalExam::OnEpilogue16";
    end;


// Conspiracy
OnEpilogue16:
    npctalk "Jande#0", "(*whisper* Tal, do you think they'll make it?)";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue17";
    end;
OnEpilogue17:
    npctalk "Tal#0", "Tal : (*whisper* I would be surprised if they survived the trip alone.)";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue18";
    end;
OnEpilogue18:
    npctalk "Jande#0", "(*whisper* For now, let's hope for the best. I don't want another rewrite...)";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue19";
    end;
OnEpilogue19:
    npctalk "Tal#0", "Tal : (*whisper* You worry too much. Di'Tal already put measures in place.)";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue20";
    end;
OnEpilogue20:
    npctalk "Tal#0", "Tal : (*whisper* The same incident from years ago will not repeat itself.)";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue21";
    end;
OnEpilogue21:
    npctalk "Tal#0", "Tal : (*whisper* Besides, shall they fail - they won't remember any of this.)";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue22";
    end;
OnEpilogue22:
    npctalk "Jande#0", "(*whisper* We will have a good room to maneuver undercover, then.)";
    addnpctimer 15000, "#TMWFinalExam::OnEpilogue23";
    end;

OnEpilogue23:
    npctalk "Anon", "What are you waiting for? You're running against the clock.";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue24";
    end;
OnEpilogue24:
    npctalk "Anon", "You know Jande and Tal cannot get close to that... that thing.";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue25";
    end;
OnEpilogue25:
    npctalk "Anon", "We will do what we can to support you from sidelines. Now go!";
    end;

///////////////////////////////////////////////////////////
// Spawn Subsystem
S_DD5PrimarySpawn:
    // Receives: $@DD5_MOBC
    set $@DD5_TMP, rand(270) / 100;
    if ($@DD5_TMP == 0)
        goto L_DD5PSN;
    if ($@DD5_TMP == 1)
        goto L_DD5PSR;
    if ($@DD5_TMP == 2)
        goto L_DD5PSP;
    goto L_DD5PSResume;

L_DD5PSN:
    callfunc "DD5SpawnNoob";
    goto L_DD5PSResume;

L_DD5PSR:
    callfunc "DD5SpawnRegular";
    goto L_DD5PSResume;

L_DD5PSP:
    callfunc "DD5SpawnPro";
    goto L_DD5PSResume;

L_DD5PSResume:
    if ($@DD5_MOBC)
        goto S_DD5PrimarySpawn;
    set $@DD5_TMP, 0;
    return;

///////////////////////////////////////////////////////////
// Timer Subsystem, spawns every 30 seconds
OnTimer40000:
    // Imperial Chamber
    areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_WEAK[rand(getarraysize($@DD5MB_WEAK))], $@DD5_PRIMARY, "#TMWFinalExam::OnKillWeak";
    // Map
    set $@DD5_MOBC, $@DD5_TOTALPC/2+1;
    callsub S_DD5PrimarySpawn;
    // Prologue mobs
    if ($@DD5_STATUS == 3)
        areamonster "099-5", 20, 20, 75, 75, "", 1151, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
    end;

OnTimer75000:
    // Imperial Chamber
    areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], $@DD5_PRIMARY/3+1, "#TMWFinalExam::OnKillAverage";
    // Map
    set $@DD5_MOBC, $@DD5_TOTALPC/2;
    callsub S_DD5PrimarySpawn;
    // Prologue mobs
    if ($@DD5_STATUS == 3)
        areamonster "099-5", 20, 20, 75, 75, "", 1151, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
    end;

// Warn players about the 110s rule closing in
// They'll have 10 seconds to prepare themselves to the mini-boss spawn!
// AND to get ready to the boss HP regeneration (which is small but anyway)
OnTimer104000:
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTWarning";
    end;

OnTimer120000:
    // Imperial Chamber
    areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_STRONG[rand(getarraysize($@DD5MB_STRONG))], max(3, 1+$@DD5_PRIMARY/3), "#TMWFinalExam::OnKillStrong";
    areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_BOSSLV[rand(getarraysize($@DD5MB_BOSSLV))], $@DD5_STATUS/2, "#TMWFinalExam::OnKillStrong";
    // Map
    set $@DD5_MOBC, $@DD5_TOTALPC/3+1;
    callsub S_DD5PrimarySpawn;
    // Prologue mobs
    if ($@DD5_STATUS == 3)
        areamonster "099-5", 20, 20, 75, 75, "", 1151, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
    // Boss regeneration, which may overflow into infinity.
    // A regular tick takes 7s - so ~13 cycles of regen
    // It'll regen STATUS Hp per tick, so: 39, 65 and 91 HP every 90s
    // Which is a ridiculously low amount, so I buffed it in 3
    // A base healing of 3 HP per tick - So 117, 195 and 273 HP (still low)
    set $@DD5_HP, $@DD5_HP+((13*$@DD5_STATUS)*3);
    initnpctimer;
    end;

///////////////////////////////////////////////////////////
// Monster Death Label
OnKillWeak:
    set @dd5_score, @dd5_score+1;
    set $@DD5_PTS, $@DD5_PTS+1;
    end;

OnKillAverage:
    set @dd5_score, @dd5_score+10;
    set $@DD5_PTS, $@DD5_PTS+10;
    end;

OnKillStrong:
    set @dd5_score, @dd5_score+25;
    set $@DD5_PTS, $@DD5_PTS+25;
    end;

///////////////////////////////////////////////////////////
// Core
OnInit:
    setarray $@DD5MB_WEAK, 1155, 1156, 1155, 1156, 1155, 1156, 1157, 1158;
    setarray $@DD5MB_AVERAGE, 1159, 1160, 1159, 1160, 1159, 1160, 1157, 1158;
    setarray $@DD5MB_STRONG, 1152, 1153, 1154, 1152, 1153, 1154, 1152, 1153, 1154;
    setarray $@DD5MB_BOSSLV, 1146, 1147, 1140, 1141, 1143, 1149, 1148, 1140;
    // Flower 1151, Mouboo 1158
    end;

OnMiteyo:
    if ($DOOMSDAY != 3)
        end;
    if ($@DD5_HP < 1)
        end;
    message strcharinfo(0), "Estimated boss HP: "+($@DD5_HP+rand(-100, 100));
    end;
}

////////////////////////////////////////////////////////////////////////////////
function|script|DD5SpawnNoob
{
    areamonster "099-4", 20, 20, 75, 75, "", $@DD5MB_WEAK[rand(getarraysize($@DD5MB_WEAK))], 3, "#TMWFinalExam::OnKillWeak";
    areamonster "099-5", 20, 20, 75, 75, "", $@DD5MB_WEAK[rand(getarraysize($@DD5MB_WEAK))], 3, "#TMWFinalExam::OnKillWeak";
    set $@DD5_MOBC, $@DD5_MOBC-1;
    return;
}
function|script|DD5SpawnRegular
{
    if (rand(6) % 2 == 0)
        areamonster "099-4", 20, 20, 75, 75, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], 1, "#TMWFinalExam::OnKillAverage";
    areamonster "099-5", 20, 20, 75, 75, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], 2, "#TMWFinalExam::OnKillAverage";
    set $@DD5_MOBC, $@DD5_MOBC-1;
    return;
}
function|script|DD5SpawnPro
{
    if (rand(6) % 2 == 0)
        areamonster "099-4", 20, 20, 75, 75, "", $@DD5MB_STRONG[rand(getarraysize($@DD5MB_STRONG))], 1, "#TMWFinalExam::OnKillStrong";
    areamonster "099-5", 20, 20, 75, 75, "", $@DD5MB_STRONG[rand(getarraysize($@DD5MB_STRONG))], 1, "#TMWFinalExam::OnKillStrong";
    set $@DD5_MOBC, $@DD5_MOBC-1;
    return;
}

/////////////////////////////////////////////////
function|script|DD5RainCheck
{
    set $@DD5_RAIN, 0;

    // Search for rain
    set .@p, get(.max_radius, "rain") + 1;
    foreach 1, getmap(), POS_X-.@p, POS_Y-.@p, POS_X+.@p, POS_Y+.@p, "#TMWFinalExam::OnRainCheck";

    // Not in rain - nullify damage
    if (!($@DD5_RAIN))
        set @dd5_dmg, 0;
    return;
}

/////////////////////////////////////////////////
function|script|DD5DEFCONCheck
{
    // Shearing magic is active?
    if (@chipchipspell[2] > 0)
        goto L_Shear;
    goto L_Loop;

L_Shear:
    set @dd5_shear, 1;
    addtimer 0, "shear::OnDischarge";
    goto L_Loop;

L_Loop:
    if ($@DD5_DEFCON == 0)
        goto L_DEFCON0;
    if ($@DD5_DEFCON == 1)
        goto L_DEFCON1;
    if ($@DD5_DEFCON == 2)
        goto L_DEFCON2;
    if ($@DD5_DEFCON == 3)
        goto L_DEFCON3;
    if ($@DD5_DEFCON == 4)
        goto L_DEFCON4;
    if ($@DD5_DEFCON == 5)
        goto L_DEFCON5;
    if ($@DD5_DEFCON == 6)
        goto L_DEFCON6;
    if ($@DD5_DEFCON == 7)
        goto L_DEFCON7;
    if ($@DD5_DEFCON == 8)
        goto L_DEFCON8;
    debugmes "ERROR INVALID DEFCON: "+$@DD5_DEFCON;
    goto L_Return;

// DEFCON 0 - Vulnerable
L_DEFCON0:
    goto L_Return;

// DEFCON 1 - Invulnerable
L_DEFCON1:
    // FIXME
    if (@dd5_shear)
        goto L_Return;
    set @dd5_dmg, 0;
    goto L_Return;

// DEFCON 2 - Double Defense
L_DEFCON2:
    set @dd5_dmg, @dd5_dmg/2;
    goto L_Return;

// DEFCON 3 - Potion Immunity
L_DEFCON3:
    if (sc_check(sc_raiseattackspeed0))
        set @dd5_dmg, 0;
    if (sc_check(sc_raiseattackstrength))
        set @dd5_dmg, 0;
    goto L_Return;

// DEFCON 4 - Water Vulnerable
L_DEFCON4:
    callfunc "DD5RainCheck";
    goto L_Return;

// DEFCON 5 - Ranged Invulnerable
L_DEFCON5:
    if (ATTACKRANGE > 2)
        set @dd5_dmg, 0;
    goto L_Return;

// DEFCON 6 - Bone Vulnerable
L_DEFCON6:
    // Shearing is immune to DEFCON 6
    if (@dd5_shear)
        goto L_Return;
    // Not using the allowed equips
    if (getequipid(equip_arrow) != 1282 && getequipid(equip_hand1) != 570)
        set @dd5_dmg, 0;
    // Lame check for bows because I'm lazy
    if (getequipid(equip_arrow) == 1282 && ATTACKRANGE < 4)
        set @dd5_dmg, 0;
    goto L_Return;

// DEFCON 7 - Melee Absorb
L_DEFCON7:
    if (ATTACKRANGE < 3)
        set @dd5_dmg, 0-(@dd5_dmg);
    goto L_Return;

// DEFCON 8 - GP Greed
L_DEFCON8:
    if (Zeny < @dd5_dmg*10)
        set @dd5_dmg, 0;
    set Zeny, Zeny-(@dd5_dmg*10);
    goto L_Return;

L_Return:
    set @dd5_shear, 0;
    return;
}

////////////////////////////////////////////////////////////////////////////////
function|script|FinalExamAttack
{
    // Failsafe
    if ($@DD5_STATUS != 3 && $@DD5_STATUS != 5 && $@DD5_STATUS != 7)
        goto L_Return;

    // CD Initial failsafe
    if (!@dd5_timer)
        set @dd5_timer, 1-2147483647-1;

    // CD Failsafe
    if (@dd5_timer > 1 && gettimetick(0) < 1)
        set @dd5_timer, gettimetick(0);

    // Cooldown
    if (gettimetick(0) < @dd5_timer)
        goto L_Return;

    // Verify range
    if (!(isin("099-5", 50-ATTACKRANGE, 49-ATTACKRANGE, 50+ATTACKRANGE, 49+ATTACKRANGE)))
        goto L_Return;

    // Assign attack speed delay - 300ms with pots, 600ms without
    set @dd5_timer, if_then_else(sc_check(sc_raiseattackspeed0), gettimetick(0)+300, gettimetick(0)+600);

    // Calculate HIT and CRIT rate
    set @dd5_crit, (rand(10000) < CRIT);
    if (rand(400) > HIT && !@dd5_crit)
        goto L_Miss;

    // Calculate damage
    set @dd5_dmg, ATK1+BASE_ATK;

    // Strength Potion - DMG +50%
    if (sc_check(sc_raiseattackstrength))
        set @dd5_dmg, @dd5_dmg*15/10;

    // Boss defense
    set @dd5_dmg, @dd5_dmg*(11-$@DD5_STATUS)/9;

    // Consider criticals (no defense disregard, though)
    if (@dd5_crit)
        set @dd5_dmg, @dd5_dmg*2;

    // Adjust to Stages
    if ($@DD5_STATUS == 5)
        goto L_Rainy;
    if ($@DD5_STATUS == 7)
        goto L_Defcon;
    goto L_Damage;

L_Rainy:
    callfunc "DD5RainCheck";
    if (!($@DD5_RAIN))
        goto L_Miss;
    goto L_Damage;

L_Defcon:
    callfunc "DD5DEFCONCheck";
    if (@dd5_dmg == 0)
        goto L_Miss;
    if (@dd5_dmg < 1)
        goto L_Absorb;
    goto L_Damage;

L_Absorb:
    // Ops! Zax appreciates the heal!
    set $@DD5_HP, $@DD5_HP-@dd5_dmg;
    message strcharinfo(0), "Battle : Absorbed +"+@dd5_dmg+" HP";
    goto L_Return;

L_Damage:
    // Apply the damage!
    set $@DD5_HP, $@DD5_HP-@dd5_dmg;
    set @dd5_score, @dd5_score+min(25, @dd5_dmg/50);
    set $@DD5_PTS, $@DD5_PTS+min(25, @dd5_dmg/50);
    message strcharinfo(0), "Battle : Damage -"+@dd5_dmg+" HP";

    // Fire events if HP < 0
    if ($@DD5_HP <= 0)
        goto L_Slain;
    goto L_Return;

L_Miss:
    message strcharinfo(0), "Battle : Miss";
    return;

L_Slain:
    set @dd5_score, @dd5_score+100;
    set $@DD5_PTS, $@DD5_PTS+100;
    set BOSS_POINTS, BOSS_POINTS + 25;
    if ($@DD5_STATUS == 3)
        donpcevent "#TMWFinalExam::OnWarmedUp0";
    if ($@DD5_STATUS == 5)
        donpcevent "#TMWFinalExam::OnShowdown0";
    if ($@DD5_STATUS == 7)
        donpcevent "#TMWFinalExam::OnEpilogue0";
    message strcharinfo(0), "You gained 25 Boss Points!";
    return;

L_Return:
    return;
}

////////////////////////////////////////////////////////////////////////////////
// Puppets
099-5,52,35,0|script|Jande#0|426
{
    message strcharinfo(0), "Jande : What are you waiting for?";
    end;
OnInit:
    disablenpc strnpcinfo(0);
    end;
}

// Puppets
099-5,47,34,0|script|Tal#0|427
{
    message strcharinfo(0), "Tal : What are you waiting for?";
    end;
OnInit:
    disablenpc strnpcinfo(0);
    end;
}

// Puppets
099-5,49,35,0|script|Anon|425
{
    message strcharinfo(0), "Anon : What are you waiting for?";
    end;
OnInit:
    disablenpc strnpcinfo(0);
    end;
}

// Puppets
099-5,51,33,0|script|Flying Ship|428
{
    message strcharinfo(0), "WHAT. IN. NAME. OF. JANDE. IS. THAT. THING?!";
    end;
OnInit:
    disablenpc strnpcinfo(0);
    end;
}

// Puppets
099-5,51,33,0|script|Gema III|395
{
    if ($@DD5_STATUS != 9)
        goto L_TooEarly;
    if (@dd5_cutscene)
        end;
    mes "##1Embark on Gema III in pursuit?##0";
    mes "You may be unable to return here!";
    next;
    menu
        "Yes",L_Yes,
        "No",L_No;

L_No:
    close;

L_Yes:
    set @dd5_cutscene, 1;
    // Stop rendering the map and Embark
    mapmask 1 | 2;
    music "epilogue.ogg";
    if (debug)
        addtimer 5000, "Gema III::OnDebugPrompt";
    if (!debug)
        addtimer 300, "Gema III::OnStart";
    close;

OnStart:
    specialeffect2 53;
    message strcharinfo(0), "But it might be too late.";
    addtimer 2300, "Gema III::OnFPS01";
    end;

OnFPS01:
    message strcharinfo(0), "Brave adventurers from all around the world,";
    addtimer 2500, "Gema III::OnFPS02";
    end;

OnFPS02:
    message strcharinfo(0), "Marches toward that unknown island,";
    addtimer 2100, "Gema III::OnFPS03";
    end;

OnFPS03:
    message strcharinfo(0), "Said to have the key to stop Zax De'Kagen's ambitions.";
    addtimer 4300, "Gema III::OnFPS04";
    end;

OnFPS04:
    message strcharinfo(0), "Unbeknownst to them, Zax already made his move.";
    addtimer 3200, "Gema III::OnFPS05";
    end;

OnFPS05:
    message strcharinfo(0), "Before anyone can even reach him, he executes the plan,";
    addtimer 3600, "Gema III::OnFPS06";
    end;

OnFPS06:
    message strcharinfo(0), "Carefully written for over a decade.";
    addtimer 3100, "Gema III::OnFPS07";
    end;

OnFPS07:
    message strcharinfo(0), "Using Nu'Rem's body as a catalyst,";
    addtimer 2000, "Gema III::OnFPS08";
    end;

OnFPS08:
    message strcharinfo(0), "The Ether Spirit of Air is finally compromised.";
    addtimer 2900, "Gema III::OnFPS09";
    end;

OnFPS09:
    message strcharinfo(0), "Half from the Etheral Powers of Air,";
    addtimer 2300, "Gema III::OnFPS10";
    end;

OnFPS10:
    message strcharinfo(0), "Are absorbed by The Mana Seal.";
    addtimer 2100, "Gema III::OnFPS11";
    end;

OnFPS11:
    message strcharinfo(0), "The other half collides with the Earth Spirit,";
    addtimer 2400, "Gema III::OnFPS12";
    end;

OnFPS12:
    message strcharinfo(0), "And a new element is born.";
    addtimer 2200, "Gema III::OnFPS13";
    end;

OnFPS13:
    message strcharinfo(0), "History begins to rewrite itself,";
    addtimer 2200, "Gema III::OnFPS14";
    end;

OnFPS14:
    message strcharinfo(0), "Who's Zax? Something is not right.";
    addtimer 3600, "Gema III::OnFPS15";
    end;

OnFPS15:
    message strcharinfo(0), "But what will be of our brave adventurers,";
    addtimer 3400, "Gema III::OnFPS16";
    end;

OnFPS16:
    message strcharinfo(0), "lost midst all this cataclysm?";
    addtimer 2800, "Gema III::OnFPS17";
    end;

OnFPS17:
    message strcharinfo(0), "Will they reach Nu'Rem's grave?";
    addtimer 2400, "Gema III::OnFPS18";
    end;

OnFPS18:
    message strcharinfo(0), "Will they put a stop to Zax's evil ambitions?";
    addtimer 3000, "Gema III::OnFPS19";
    end;

OnFPS19:
    message strcharinfo(0), "Follow their journey, and take back the world, in";
    addtimer 3600, "Gema III::OnFPS20";
    end;

OnFPS20:
    message strcharinfo(0), "##2##BTHE MANA WORLD: REVOLT##b##0";
    //if (debug)
        addtimer 5000, "Gema III::OnDebugPrompt";
    //if (!debug)
    //    addtimer 5000, "Gema III::OnPrompt";
    end;

OnPrompt:
    mes ".:: THE MANA WORLD - REVOLT ::.";
    mes "";
    mes "Server Name: ##BThe Mana World##b";
    mes "Server Address: ##Bserver.themanaworld.org##b";
    mes "Server Port: ##B6969##b";
    mes "Server Type: ##BEvol2##b";
    mes "Server Description: ##BMain Server for The Mana World##b";
    mes "";
    mes "##BCOMING SOON##b";
    mes "##BMONTH DAY, 18:00 UTC##b";
    next;
    mes "##BPre-register##b here:";
    mes "[@@https://vault.themanaworld.org/|@@]";
    mes "Max. 1 account per player.";
    next;
    goto L_MissionComplete;

OnDebugPrompt:
    mes ".:: THE MANA WORLD - REVOLT ::.";
    mes "";
    mes "##BCOMING SOON##b";
    mes "";
    mes "Thanks for playing!";
    mes "Stay tuned for updates!";
    mes "";
    mes "-- The Mana World Team";
    next;
    goto L_MissionComplete;

L_MissionComplete:
    set @dd5_cutscene, 0;
    warp "009-1", 52, 40;
    getexp 1000000, 0;
    if (strcharinfo(0) == $@DD5_TALLY$)
        goto L_Winner;
    close;

L_Winner:
    getitem "BlueRose", 1;
    set $@DD5_TALLY$, "";
    set #DD5_TALLY, 1;
    mes "##2You were the MVP with "+$@DD5_TALLY_+" points!##0";
    mes "##2Exchange this blue rose with a Game Master!##0";
    close;

L_TooEarly:
    mes "[" + strcharinfo(0) + "]";
    mes "It is Gema III! How did they manage to bring the ship here?!";
    close;

OnInit:
    disablenpc "Gema III";
    end;
}
/////////////////////////////////////////////////////
// Puppets, timers for Stage 2
099-5,50,49,0|script|Xakelbael the Dark#0|400
{
    callfunc "FinalExamAttack";
    end;
OnInit:
    disablenpc "Xakelbael the Dark#0";
    end;

OnTimer50000:
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTFourthFall";
    initnpctimer;
    npctalk "Xakelbael the Dark#0", "Fourth Fall!";
    end;
OnEnable:
    initnpctimer;
    end;
OnAdjustSweet:
    if ($@DD5_STATUS != 5)
        end;
    setnpctimer min(49000, getnpctimer(0)-rand(2500,5000));
    end;
OnDisable:
    stopnpctimer;
    end;
}

// Puppets, the timer on this one is for Stage 1
099-5,50,49,0|script|Zax De'Kagen#0|400
{
    callfunc "FinalExamAttack";
    end;
OnInit:
    disablenpc "Zax De'Kagen#0";
    end;

OnTimer18000:
    if ($@DD5_STATUS != 3)
        end;
    enablenpc strnpcinfo(0);
    end;
OnTimer24000:
    if ($@DD5_STATUS != 3)
        end;
    initnpctimer;
    disablenpc strnpcinfo(0);
    end;
OnTimer90000:
    if ($@DD5_STATUS != 7)
        end;
    initnpctimer;
    npctalk "Zax De'Kagen#0", "Bliss Of Oblivion!";
    donpcevent "#TMWFinalExam::OnBlissOblivion";
    end;

OnAdjustBat:
    if (getnpctimer(0) < 18000)
        setnpctimer max(17000, getnpctimer(0)+rand(1000,2500));
    end;
OnAdjustBeets:
    if (getnpctimer(0) > 18000)
        setnpctimer min(18000, getnpctimer(0)-rand(3000,5000));
    end;
OnAdjustPotion:
    if ($@DD5_STATUS != 7)
        end;
    setnpctimer max(0, min(75000, getnpctimer(0)-rand(5000, 15000)));
    // If it is me testing then it forwards >.>
    if (debug && strcharinfo(0) == "Jesusalva")
        setnpctimer 75000;
    end;

OnEnable:
    disablenpc "Zax De'Kagen#0";
    initnpctimer;
    end;
OnDisable:
    enablenpc strnpcinfo(0);
    stopnpctimer;
    end;
OnFinal:
    initnpctimer;
    end;
OnAbort:
    stopnpctimer;
    areatimer 0, "099-4", 20, 20, 75, 75, 1000, "#TMWFinalExam::OnMTWarpTo0";
    donpcevent "Xakelbael the Dark#0::OnDisable";
    end;
}