/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef USE_SDL2
#include "resources/sdlimagehelper.h"
#include "resources/dye.h"
#include "logger.h"
#include "main.h"
#include "resources/image.h"
#include "utils/sdlcheckutils.h"
#include
#include
#include "debug.h"
bool SDLImageHelper::mEnableAlphaCache = false;
Image *SDLImageHelper::load(SDL_RWops *const rw, Dye const &dye) const
{
SDL_Surface *const tmpImage = loadPng(rw);
if (!tmpImage)
{
logger->log("Error, image load failed: %s", IMG_GetError());
return nullptr;
}
SDL_PixelFormat rgba;
rgba.palette = nullptr;
rgba.BitsPerPixel = 32;
rgba.BytesPerPixel = 4;
rgba.colorkey = 0;
rgba.alpha = 255;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rgba.Rmask = 0x000000FF;
rgba.Gmask = 0x0000FF00;
rgba.Bmask = 0x00FF0000;
rgba.Amask = 0xFF000000;
#else
rgba.Rmask = 0xFF000000;
rgba.Gmask = 0x00FF0000;
rgba.Bmask = 0x0000FF00;
rgba.Amask = 0x000000FF;
#endif
SDL_Surface *const surf = MSDL_ConvertSurface(
tmpImage, &rgba, SDL_SWSURFACE);
MSDL_FreeSurface(tmpImage);
uint32_t *pixels = static_cast(surf->pixels);
const int type = dye.getType();
switch (type)
{
case 1:
{
const DyePalette *const pal = dye.getSPalete();
if (pal)
pal->replaceSColor(pixels, surf->w * surf->h);
break;
}
case 2:
{
const DyePalette *const pal = dye.getAPalete();
if (pal)
pal->replaceAColor(pixels, surf->w * surf->h);
break;
}
case 0:
default:
{
dye.normalDye(pixels, surf->w * surf->h);
break;
}
}
Image *const image = load(surf);
MSDL_FreeSurface(surf);
return image;
}
Image *SDLImageHelper::load(SDL_Surface *const tmpImage) const
{
return _SDLload(tmpImage);
}
Image *SDLImageHelper::createTextSurface(SDL_Surface *const tmpImage,
const int width A_UNUSED,
const int height A_UNUSED,
const float alpha) const
{
if (!tmpImage)
return nullptr;
bool hasAlpha = false;
const int sz = tmpImage->w * tmpImage->h;
// The alpha channel to be filled with alpha values
uint8_t *alphaChannel = new uint8_t[sz];
const SDL_PixelFormat *const fmt = tmpImage->format;
if (fmt->Amask)
{
for (int i = 0; i < sz; ++ i)
{
uint32_t c = (static_cast(tmpImage->pixels))[i];
const unsigned v = (c & fmt->Amask) >> fmt->Ashift;
const uint8_t a = static_cast((v << fmt->Aloss)
+ (v >> (8 - (fmt->Aloss << 1))));
const uint8_t a2 = static_cast(
static_cast(a) * alpha);
c &= ~fmt->Amask;
c |= ((a2 >> fmt->Aloss) << fmt->Ashift & fmt->Amask);
(static_cast(tmpImage->pixels))[i] = c;
if (a != 255)
hasAlpha = true;
alphaChannel[i] = a;
}
}
SDL_Surface *image;
// Convert the surface to the current display format
if (hasAlpha)
{
image = MSDL_DisplayFormatAlpha(tmpImage);
}
else
{
image = MSDL_DisplayFormat(tmpImage);
// We also delete the alpha channel since
// it's not used.
delete [] alphaChannel;
alphaChannel = nullptr;
}
if (!image)
{
logger->log1("Error: Image convert failed.");
delete [] alphaChannel;
return nullptr;
}
Image *const img = new Image(image, hasAlpha, alphaChannel);
img->mAlpha = alpha;
return img;
}
SDL_Surface* SDLImageHelper::SDLDuplicateSurface(SDL_Surface *const tmpImage)
{
if (!tmpImage || !tmpImage->format)
return nullptr;
return MSDL_ConvertSurface(tmpImage, tmpImage->format, SDL_SWSURFACE);
}
Image *SDLImageHelper::_SDLload(SDL_Surface *tmpImage) const
{
if (!tmpImage)
return nullptr;
bool hasAlpha = false;
bool converted = false;
if (tmpImage->format->BitsPerPixel != 32)
{
tmpImage = convertTo32Bit(tmpImage);
if (!tmpImage)
return nullptr;
converted = true;
}
const int sz = tmpImage->w * tmpImage->h;
// The alpha channel to be filled with alpha values
uint8_t *alphaChannel = new uint8_t[sz];
// Figure out whether the image uses its alpha layer
if (!tmpImage->format->palette)
{
const SDL_PixelFormat *const fmt = tmpImage->format;
if (fmt->Amask)
{
const uint32_t amask = fmt->Amask;
const uint8_t ashift = fmt->Ashift;
const uint8_t aloss = fmt->Aloss;
const uint32_t *pixels = static_cast(tmpImage->pixels);
for (int i = 0; i < sz; ++ i)
{
const unsigned v = (pixels[i] & amask) >> ashift;
const uint8_t a = static_cast((v << aloss)
+ (v >> (8 - (aloss << 1))));
if (a != 255)
hasAlpha = true;
alphaChannel[i] = a;
}
}
else
{
if (SDL_ALPHA_OPAQUE != 255)
{
hasAlpha = true;
memset(alphaChannel, SDL_ALPHA_OPAQUE, sz);
}
}
}
else
{
if (SDL_ALPHA_OPAQUE != 255)
{
hasAlpha = true;
memset(alphaChannel, SDL_ALPHA_OPAQUE, sz);
}
}
SDL_Surface *image;
// Convert the surface to the current display format
if (hasAlpha)
{
image = MSDL_DisplayFormatAlpha(tmpImage);
}
else
{
image = MSDL_DisplayFormat(tmpImage);
// We also delete the alpha channel since
// it's not used.
delete [] alphaChannel;
alphaChannel = nullptr;
}
if (!image)
{
logger->log1("Error: Image convert failed.");
delete [] alphaChannel;
return nullptr;
}
if (converted)
MSDL_FreeSurface(tmpImage);
return new Image(image, hasAlpha, alphaChannel);
}
SDL_Surface *SDLImageHelper::create32BitSurface(int width, int height) const
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0xff000000;
const int gmask = 0x00ff0000;
const int bmask = 0x0000ff00;
const int amask = 0x000000ff;
#else
const int rmask = 0x000000ff;
const int gmask = 0x0000ff00;
const int bmask = 0x00ff0000;
const int amask = 0xff000000;
#endif
return MSDL_CreateRGBSurface(SDL_SWSURFACE,
width, height, 32, rmask, gmask, bmask, amask);
}
int SDLImageHelper::combineSurface(SDL_Surface *const src,
SDL_Rect *const srcrect,
SDL_Surface *const dst,
SDL_Rect *const dstrect)
{
return SDL_gfxBlitRGBA(src, srcrect, dst, dstrect);
}
#endif // USE_SDL2